rubygame 2.3.0-x86-linux

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Files changed (109) hide show
  1. data/CREDITS +60 -0
  2. data/LICENSE +504 -0
  3. data/NEWS +252 -0
  4. data/README +123 -0
  5. data/ROADMAP +109 -0
  6. data/Rakefile +438 -0
  7. data/doc/extended_readme.rdoc +49 -0
  8. data/doc/getting_started.rdoc +47 -0
  9. data/doc/macosx_install.rdoc +70 -0
  10. data/doc/windows_install.rdoc +123 -0
  11. data/ext/rubygame/rubygame_core.so +0 -0
  12. data/ext/rubygame/rubygame_event.c +644 -0
  13. data/ext/rubygame/rubygame_event.h +48 -0
  14. data/ext/rubygame/rubygame_event.o +0 -0
  15. data/ext/rubygame/rubygame_gfx.c +942 -0
  16. data/ext/rubygame/rubygame_gfx.h +101 -0
  17. data/ext/rubygame/rubygame_gfx.o +0 -0
  18. data/ext/rubygame/rubygame_gfx.so +0 -0
  19. data/ext/rubygame/rubygame_gl.c +154 -0
  20. data/ext/rubygame/rubygame_gl.h +32 -0
  21. data/ext/rubygame/rubygame_gl.o +0 -0
  22. data/ext/rubygame/rubygame_image.c +252 -0
  23. data/ext/rubygame/rubygame_image.h +41 -0
  24. data/ext/rubygame/rubygame_image.o +0 -0
  25. data/ext/rubygame/rubygame_image.so +0 -0
  26. data/ext/rubygame/rubygame_joystick.c +247 -0
  27. data/ext/rubygame/rubygame_joystick.h +41 -0
  28. data/ext/rubygame/rubygame_joystick.o +0 -0
  29. data/ext/rubygame/rubygame_main.c +155 -0
  30. data/ext/rubygame/rubygame_main.h +36 -0
  31. data/ext/rubygame/rubygame_main.o +0 -0
  32. data/ext/rubygame/rubygame_mixer.c +1024 -0
  33. data/ext/rubygame/rubygame_mixer.h +36 -0
  34. data/ext/rubygame/rubygame_mixer.o +0 -0
  35. data/ext/rubygame/rubygame_mixer.so +0 -0
  36. data/ext/rubygame/rubygame_music.c +1017 -0
  37. data/ext/rubygame/rubygame_music.h +29 -0
  38. data/ext/rubygame/rubygame_music.o +0 -0
  39. data/ext/rubygame/rubygame_screen.c +448 -0
  40. data/ext/rubygame/rubygame_screen.h +43 -0
  41. data/ext/rubygame/rubygame_screen.o +0 -0
  42. data/ext/rubygame/rubygame_shared.c +272 -0
  43. data/ext/rubygame/rubygame_shared.h +68 -0
  44. data/ext/rubygame/rubygame_shared.o +0 -0
  45. data/ext/rubygame/rubygame_sound.c +863 -0
  46. data/ext/rubygame/rubygame_sound.h +29 -0
  47. data/ext/rubygame/rubygame_sound.o +0 -0
  48. data/ext/rubygame/rubygame_surface.c +1151 -0
  49. data/ext/rubygame/rubygame_surface.h +62 -0
  50. data/ext/rubygame/rubygame_surface.o +0 -0
  51. data/ext/rubygame/rubygame_time.c +183 -0
  52. data/ext/rubygame/rubygame_time.h +32 -0
  53. data/ext/rubygame/rubygame_time.o +0 -0
  54. data/ext/rubygame/rubygame_ttf.c +599 -0
  55. data/ext/rubygame/rubygame_ttf.h +69 -0
  56. data/ext/rubygame/rubygame_ttf.o +0 -0
  57. data/ext/rubygame/rubygame_ttf.so +0 -0
  58. data/lib/rubygame.rb +41 -0
  59. data/lib/rubygame/clock.rb +128 -0
  60. data/lib/rubygame/color.rb +79 -0
  61. data/lib/rubygame/color/models/base.rb +111 -0
  62. data/lib/rubygame/color/models/hsl.rb +153 -0
  63. data/lib/rubygame/color/models/hsv.rb +149 -0
  64. data/lib/rubygame/color/models/rgb.rb +78 -0
  65. data/lib/rubygame/color/palettes/css.rb +49 -0
  66. data/lib/rubygame/color/palettes/palette.rb +100 -0
  67. data/lib/rubygame/color/palettes/x11.rb +177 -0
  68. data/lib/rubygame/constants.rb +238 -0
  69. data/lib/rubygame/event.rb +313 -0
  70. data/lib/rubygame/ftor.rb +370 -0
  71. data/lib/rubygame/hotspot.rb +265 -0
  72. data/lib/rubygame/keyconstants.rb +237 -0
  73. data/lib/rubygame/mediabag.rb +94 -0
  74. data/lib/rubygame/named_resource.rb +254 -0
  75. data/lib/rubygame/queue.rb +288 -0
  76. data/lib/rubygame/rect.rb +612 -0
  77. data/lib/rubygame/sfont.rb +223 -0
  78. data/lib/rubygame/sprite.rb +511 -0
  79. data/samples/FreeSans.ttf +0 -0
  80. data/samples/GPL.txt +340 -0
  81. data/samples/README +40 -0
  82. data/samples/chimp.bmp +0 -0
  83. data/samples/chimp.rb +302 -0
  84. data/samples/demo_gl.rb +151 -0
  85. data/samples/demo_gl_tex.rb +197 -0
  86. data/samples/demo_music.rb +77 -0
  87. data/samples/demo_rubygame.rb +296 -0
  88. data/samples/demo_sfont.rb +52 -0
  89. data/samples/demo_ttf.rb +193 -0
  90. data/samples/demo_utf8.rb +53 -0
  91. data/samples/fist.bmp +0 -0
  92. data/samples/load_and_blit.rb +22 -0
  93. data/samples/panda.png +0 -0
  94. data/samples/punch.wav +0 -0
  95. data/samples/ruby.png +0 -0
  96. data/samples/song.ogg +0 -0
  97. data/samples/term16.png +0 -0
  98. data/samples/whiff.wav +0 -0
  99. data/test/audio_spec.rb +236 -0
  100. data/test/color_spec.rb +544 -0
  101. data/test/image.png +0 -0
  102. data/test/music_spec.rb +727 -0
  103. data/test/named_resource_spec.rb +211 -0
  104. data/test/short.ogg +0 -0
  105. data/test/sound_spec.rb +564 -0
  106. data/test/surface_spec.rb +219 -0
  107. data/test/test_crop.rb +45 -0
  108. data/test/test_rect.rb +841 -0
  109. metadata +174 -0
@@ -0,0 +1,52 @@
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+ #!/usr/bin/env ruby
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+
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+ # This program is PUBLIC DOMAIN.
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+ # It is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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+
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+ require "rubygame"
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+ require "rubygame/sfont"
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+ include Rubygame
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+
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+ def main(*args)
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+ font_name = ""
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+
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+ if args.length < 1
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+ font_name = "term16.png"
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+ puts <<EOF
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+ You can pass the filename of a SFont-compatible font as the
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+ first argument to try it, e.g.: ./demo_sfont.rb my_font.png
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+
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+ There are many sample fonts available online:
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+ http://user.cs.tu-berlin.de/~karlb/sfont/fonts.html
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+ EOF
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+ else
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+ font_name = args[0]
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+ end
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+
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+ screen = Screen.set_mode([700,400])
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+ queue = EventQueue.new()
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+ queue.ignore = [ActiveEvent,MouseMotionEvent,MouseUpEvent,MouseDownEvent]
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+
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+
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+ screen.title = "SFont Test (%s)"%font_name
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+ font = SFont.new(font_name)
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+ renders = []
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+ renders << font.render("This font is: %s"%font_name)
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+ renders << font.render("I say, \"I love pie!\"")
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+ renders << font.render("I could eat #{Math::PI} pies.")
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+ renders << font.render("0 1 2 3 4 5 6 7 8 9")
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+ renders << font.render("!@\#$%^&*()[]{}<>;:/\\+=-_'`\"")
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+ renders << font.render("abcdefghijklmnopqrstuvwxyz")
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+ renders << font.render("ABCDEFGHIJKLMNOPQRSTUVWXYZ")
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+
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+ (renders.length).times do |i|
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+ renders[i].blit(screen,[10,10+font.height*i])
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+ end
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+ screen.update()
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+
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+ queue.wait()
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+ end
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+
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+ main(*ARGV)
@@ -0,0 +1,193 @@
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+ #!/usr/bin/env ruby
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+
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+ # This program is PUBLIC DOMAIN.
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+ # It is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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+
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+ require "rubygame"
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+ include Rubygame
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+ Rubygame.init()
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+
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+ def test_noaa_nobg(font,screen,y)
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+ puts "No antialiasing, no background..."
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+ text = font.render("No AA, no BG",false,[200,200,200])
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+ text.blit(screen,[0,y])
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+ end
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+
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+ def test_noaa_bg(font,screen,y)
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+ puts "No antialiasing, background..."
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+ text = font.render("No AA, BG",false,[200,200,200],[0,0,255])
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+ text.blit(screen,[0,y])
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+ end
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+
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+ def test_aa_nobg(font,screen,y)
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+ puts "Antialiasing, no background..."
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+ text = font.render("AA, no BG",true,[200,200,200])
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+ text.blit(screen,[0,y])
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+ end
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+
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+ def test_aa_bg(font,screen,y)
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+ puts "Antialiasing, background..."
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+ text = font.render("AA, BG",true,[200,200,200],[0,0,255])
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+ text.blit(screen,[0,y])
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+ end
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+
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+ def test_bold_noaa(font,screen,y)
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+ puts "Bold, no antialiasing..."
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+ font.bold = true
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+ text = font.render("Bold, no AA",false,[200,200,200])
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+ text.blit(screen,[0,y])
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+ font.bold = false
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+ end
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+
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+ def test_bold_aa(font,screen,y)
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+ puts "Bold, antialiasing..."
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+ font.bold = true
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+ text = font.render("Bold, AA",true,[200,200,200])
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+ text.blit(screen,[0,y])
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+ font.bold = false
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+ end
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+
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+ def test_italic_noaa(font,screen,y)
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+ puts "Italic, no antialiasing..."
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+ font.italic = true
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+ text = font.render("Italic, no AA",false,[200,200,200])
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+ text.blit(screen,[0,y])
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+ font.italic = false
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+ end
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+
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+ def test_italic_aa(font,screen,y)
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+ puts "Italic, antialiasing..."
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+ font.italic = true
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+ text = font.render("Italic, AA",true,[200,200,200])
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+ text.blit(screen,[0,y])
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+ font.italic = false
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+ end
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+
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+ def test_underline_noaa(font,screen,y)
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+ puts "Underline, no antialiasing..."
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+ font.underline = true
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+ text = font.render("Underline, no AA",false,[200,200,200])
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+ text.blit(screen,[0,y])
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+ font.underline = false
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+ end
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+
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+ def test_underline_aa(font,screen,y)
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+ puts "Underline, antialiasing..."
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+ font.underline = true
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+ text = font.render("Underline, AA",true,[200,200,200])
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+ text.blit(screen,[0,y])
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+ font.underline = false
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+ end
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+
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+ def test_bi_noaa(font,screen,y)
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+ puts "Bold, Italic, no antialiasing..."
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+ font.bold = true
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+ font.italic = true
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+ text = font.render("B, I, no AA",false,[200,200,200])
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+ text.blit(screen,[0,y])
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+ font.bold = false
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+ font.italic = false
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+ end
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+
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+ def test_bu_noaa(font,screen,y)
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+ puts "Bold, Underline, no antialiasing..."
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+ font.bold = true
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+ font.underline = true
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+ text = font.render("B, U, no AA",false,[200,200,200])
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+ text.blit(screen,[0,y])
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+ font.bold = false
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+ font.underline = false
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+ end
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+
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+ def test_iu_noaa(font,screen,y)
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+ puts "Italic, Underline, no antialiasing..."
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+ font.italic = true
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+ font.underline = true
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+ text = font.render("I, U, no AA",false,[200,200,200])
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+ text.blit(screen,[0,y])
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+ font.italic = false
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+ font.underline = false
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+ end
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+
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+ def test_bi_aa(font,screen,y)
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+ puts "Bold, Italic, antialiasing..."
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+ font.bold = true
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+ font.italic = true
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+ text = font.render("B, I, AA",true,[200,200,200])
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+ text.blit(screen,[0,y])
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+ font.bold = false
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+ font.italic = false
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+ end
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+
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+ def test_bu_aa(font,screen,y)
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+ puts "Bold, Underline, antialiasing..."
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+ font.bold = true
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+ font.underline = true
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+ text = font.render("B, U, AA",true,[200,200,200])
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+ text.blit(screen,[0,y])
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+ font.bold = false
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+ font.underline = false
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+ end
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+
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+ def test_iu_aa(font,screen,y)
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+ puts "Italic, Underline, antialiasing..."
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+ font.italic = true
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+ font.underline = true
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+ text = font.render("I, U, AA",true,[200,200,200])
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+ text.blit(screen,[0,y])
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+ font.italic = false
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+ font.underline = false
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+ end
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+
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+ def main
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+ screen = Screen.set_mode([300,300])
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+ queue = EventQueue.new()
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+ queue.ignore = SDL_EVENTS - [QuitEvent, KeyDownEvent]
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+
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+
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+ unless VERSIONS[:sdl_ttf]
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+ raise "TTF is not usable. Bailing out."
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+ end
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+ TTF.setup()
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+ font = TTF.new("FreeSans.ttf",30)
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+
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+ skip = font.line_skip()
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+
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+ screen.fill([30,70,30])
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+ y = -skip
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+ test_noaa_nobg(font,screen,y+=skip)
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+ test_noaa_bg(font,screen,y+=skip)
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+ test_aa_nobg(font,screen,y+=skip)
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+ test_aa_bg(font,screen,y+=skip)
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+ screen.update()
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+
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+ queue.wait()
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+
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+ screen.fill([30,70,30])
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+ y = -skip
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+ test_bold_noaa(font,screen,y+=skip)
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+ test_bold_aa(font,screen,y+=skip)
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+ test_italic_noaa(font,screen,y+=skip)
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+ test_italic_aa(font,screen,y+=skip)
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+ test_underline_noaa(font,screen,y+=skip)
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+ test_underline_aa(font,screen,y+=skip)
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+ screen.update()
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+
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+ queue.wait()
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+
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+ screen.fill([30,70,30])
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+ y = -skip
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+ test_bi_noaa(font,screen,y+=skip)
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+ test_bi_aa(font,screen,y+=skip)
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+ test_bu_noaa(font,screen,y+=skip)
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+ test_bu_aa(font,screen,y+=skip)
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+ test_iu_noaa(font,screen,y+=skip)
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+ test_iu_aa(font,screen,y+=skip)
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+ screen.update()
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+
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+ queue.wait()
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+ end
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+
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+ main()
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+ #!/usr/bin/env ruby
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+
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+ # Original script was contributed by ageldama (Yun, Jonghyouk)
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+
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+ require 'encoding/character/utf-8'
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+ require 'rubygame'
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+
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+ # Initialize Rubygame
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+ Rubygame.init
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+ screen = Rubygame::Screen.set_mode([320,200])
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+ queue = Rubygame::EventQueue.new
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+
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+ # Initialize fonts
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+
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+ fontname = 'FreeSans.ttf'
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+ str = u'abc123하이~'
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+ if ARGV[0]
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+ if File.exist?(File.expand_path(ARGV[0]))
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+ fontname = File.expand_path(ARGV[0])
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+ str = ARGV[1..-1].join(" ")
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+ else
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+ str = ARGV[0..-1].join(" ")
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+ end
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+ else
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+ puts <<EOF
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+ This script demonstrates UTF8 (8-bit Unicode Transformation Format) text
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+ rendered with TTF fonts. This allows you to display international symbols
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+ in your games.
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+
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+ If you like, you can give some arguments to this script to try it out:
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+ 1) A path to a different TTF font to use. (optional)
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+ *) A custom string to display.
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+ EOF
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+ end
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+
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+ Rubygame::TTF.setup
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+ fnt = Rubygame::TTF.new(fontname, 20)
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+
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+ loop do
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+ queue.each do |event|
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+ case event
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+ when Rubygame::KeyDownEvent
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+ Rubygame::TTF.quit
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+ Rubygame.quit
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+ exit
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+ end
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+ end
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+
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+ screen.fill([0, 0, 0])
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+ surf_str = fnt.render_utf8(str, true, [0xff, 0xff, 0xff])
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+ surf_str.blit(screen, [10, 10])
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+ screen.update
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+ end
data/samples/fist.bmp ADDED
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+ #/usr/bin/env ruby
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+
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+ # A very basic sample application.
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+
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+ require "rubygame"
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+ include Rubygame
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+
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+ Rubygame.init
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+
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+ screen = Screen.set_mode([320,240])
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+
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+ queue = EventQueue.new() {
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+ |q| q.ignore = [MouseMotionEvent, ActiveEvent]
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+ }
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+
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+ image = Surface.load_image("panda.png")
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+ puts "Size is: [%s,%s]"%image.size
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+ image.blit(screen,[0,0])
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+
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+ queue.wait() { screen.update() }
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+
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+ Rubygame.quit
data/samples/panda.png ADDED
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data/samples/punch.wav ADDED
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data/samples/ruby.png ADDED
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data/samples/song.ogg ADDED
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data/samples/whiff.wav ADDED
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@@ -0,0 +1,236 @@
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+
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+ require 'rubygame'
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+
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+
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+ #########################
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+ ## ##
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+ ## GENERAL ##
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+ ## ##
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+ #########################
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+
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+
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+ describe "Opening audio for the first time" do
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+ after :each do
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+ Rubygame.close_audio
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+ end
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+
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+ it "should return true" do
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+ Rubygame.open_audio.should be_true
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+ end
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+ end
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+
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+
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+ describe "Opening audio when it's already open" do
24
+ before :each do
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+ Rubygame.open_audio
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+ end
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+
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+ after :each do
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+ Rubygame.close_audio
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+ end
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+
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+ it "should return false" do
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+ Rubygame.open_audio.should be_false
34
+ end
35
+ end
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+
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+
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+ describe "Opening audio that was opened then closed again" do
39
+ before :each do
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+ Rubygame.open_audio
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+ Rubygame.close_audio
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+ end
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+
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+ after :each do
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+ Rubygame.close_audio
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+ end
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+
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+ it "should return true" do
49
+ Rubygame.open_audio.should be_true
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+ end
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+ end
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+
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+
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+ describe "Opening audio with invalid argument" do
55
+ after :each do
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+ Rubygame.close_audio
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+ end
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+
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+ it "should raise TypeError" do
60
+ lambda{ Rubygame.open_audio(:foo) }.should raise_error(TypeError)
61
+ end
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+ end
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+
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+
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+ describe "Closing audio that was open" do
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+ before :each do
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+ Rubygame.open_audio
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+ end
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+
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+ after :each do
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+ Rubygame.close_audio
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+ end
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+
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+ it "should return true" do
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+ Rubygame.close_audio.should be_true
76
+ end
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+ end
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+
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+
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+ describe "Closing audio that was not open" do
81
+ before :each do
82
+ end
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+
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+ after :each do
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+ Rubygame.close_audio
86
+ end
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+
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+ it "should return false" do
89
+ Rubygame.close_audio.should be_false
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+ end
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+ end
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+
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+
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+
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+ #########################
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+ ## ##
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+ ## FREQUENCY ##
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+ ## ##
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+ #########################
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+
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+
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+ describe "Opening audio with a valid frequency" do
103
+ after :each do
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+ Rubygame.close_audio
105
+ end
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+
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+ it "should not raise an error" do
108
+ lambda{ Rubygame.open_audio(:frequency => 44100) }.should_not raise_error
109
+ end
110
+ end
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+
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+
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+ describe "Opening audio with a negative frequency" do
114
+ after :each do
115
+ Rubygame.close_audio
116
+ end
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+
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+ it "should raise ArgumentError" do
119
+ lambda{ Rubygame.open_audio(:frequency => -1) }.should raise_error(ArgumentError)
120
+ end
121
+ end
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+
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+
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+ describe "Opening audio with a frequency of zero" do
125
+ after :each do
126
+ Rubygame.close_audio
127
+ end
128
+
129
+ it "should raise ArgumentError" do
130
+ lambda{ Rubygame.open_audio(:frequency => 0) }.should raise_error(ArgumentError)
131
+ end
132
+ end
133
+
134
+
135
+
136
+ #########################
137
+ ## ##
138
+ ## CHANNELS ##
139
+ ## ##
140
+ #########################
141
+
142
+
143
+ describe "Opening audio with 1 channel (mono)" do
144
+ after :each do
145
+ Rubygame.close_audio
146
+ end
147
+
148
+ it "should not raise an error" do
149
+ lambda{ Rubygame.open_audio(:channels => 1) }.should_not raise_error
150
+ end
151
+ end
152
+
153
+
154
+ describe "Opening audio with 2 channels (stereo)" do
155
+ after :each do
156
+ Rubygame.close_audio
157
+ end
158
+
159
+ it "should not raise an error" do
160
+ lambda{ Rubygame.open_audio(:channels => 2) }.should_not raise_error
161
+ end
162
+ end
163
+
164
+
165
+ describe "Opening audio with a too-small number of channels" do
166
+ after :each do
167
+ Rubygame.close_audio
168
+ end
169
+
170
+ it "should raise ArgumentError" do
171
+ lambda{ Rubygame.open_audio(:channels => 0) }.should raise_error(ArgumentError)
172
+ end
173
+ end
174
+
175
+
176
+ describe "Opening audio with a too-large number of channels" do
177
+ after :each do
178
+ Rubygame.close_audio
179
+ end
180
+
181
+ it "should raise ArgumentError" do
182
+ lambda{ Rubygame.open_audio(:channels => 3) }.should raise_error(ArgumentError)
183
+ end
184
+ end
185
+
186
+
187
+
188
+ #########################
189
+ ## ##
190
+ ## FREQUENCY ##
191
+ ## ##
192
+ #########################
193
+
194
+
195
+ describe "Opening audio with a valid buffer size" do
196
+ after :each do
197
+ Rubygame.close_audio
198
+ end
199
+
200
+ it "should not raise an error" do
201
+ lambda{ Rubygame.open_audio(:buffer => 512) }.should_not raise_error
202
+ end
203
+ end
204
+
205
+
206
+ describe "Opening audio with a non-power-of-two buffer size" do
207
+ after :each do
208
+ Rubygame.close_audio
209
+ end
210
+
211
+ it "should raise ArgumentError" do
212
+ lambda{ Rubygame.open_audio(:buffer => 511) }.should raise_error(ArgumentError)
213
+ end
214
+ end
215
+
216
+
217
+ describe "Opening audio with a negative buffer size" do
218
+ after :each do
219
+ Rubygame.close_audio
220
+ end
221
+
222
+ it "should raise ArgumentError" do
223
+ lambda{ Rubygame.open_audio(:buffer => -1) }.should raise_error(ArgumentError)
224
+ end
225
+ end
226
+
227
+
228
+ describe "Opening audio with a buffer of zero" do
229
+ after :each do
230
+ Rubygame.close_audio
231
+ end
232
+
233
+ it "should raise ArgumentError" do
234
+ lambda{ Rubygame.open_audio(:buffer => 0) }.should raise_error(ArgumentError)
235
+ end
236
+ end