rubygame 2.3.0-x86-linux

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Files changed (109) hide show
  1. data/CREDITS +60 -0
  2. data/LICENSE +504 -0
  3. data/NEWS +252 -0
  4. data/README +123 -0
  5. data/ROADMAP +109 -0
  6. data/Rakefile +438 -0
  7. data/doc/extended_readme.rdoc +49 -0
  8. data/doc/getting_started.rdoc +47 -0
  9. data/doc/macosx_install.rdoc +70 -0
  10. data/doc/windows_install.rdoc +123 -0
  11. data/ext/rubygame/rubygame_core.so +0 -0
  12. data/ext/rubygame/rubygame_event.c +644 -0
  13. data/ext/rubygame/rubygame_event.h +48 -0
  14. data/ext/rubygame/rubygame_event.o +0 -0
  15. data/ext/rubygame/rubygame_gfx.c +942 -0
  16. data/ext/rubygame/rubygame_gfx.h +101 -0
  17. data/ext/rubygame/rubygame_gfx.o +0 -0
  18. data/ext/rubygame/rubygame_gfx.so +0 -0
  19. data/ext/rubygame/rubygame_gl.c +154 -0
  20. data/ext/rubygame/rubygame_gl.h +32 -0
  21. data/ext/rubygame/rubygame_gl.o +0 -0
  22. data/ext/rubygame/rubygame_image.c +252 -0
  23. data/ext/rubygame/rubygame_image.h +41 -0
  24. data/ext/rubygame/rubygame_image.o +0 -0
  25. data/ext/rubygame/rubygame_image.so +0 -0
  26. data/ext/rubygame/rubygame_joystick.c +247 -0
  27. data/ext/rubygame/rubygame_joystick.h +41 -0
  28. data/ext/rubygame/rubygame_joystick.o +0 -0
  29. data/ext/rubygame/rubygame_main.c +155 -0
  30. data/ext/rubygame/rubygame_main.h +36 -0
  31. data/ext/rubygame/rubygame_main.o +0 -0
  32. data/ext/rubygame/rubygame_mixer.c +1024 -0
  33. data/ext/rubygame/rubygame_mixer.h +36 -0
  34. data/ext/rubygame/rubygame_mixer.o +0 -0
  35. data/ext/rubygame/rubygame_mixer.so +0 -0
  36. data/ext/rubygame/rubygame_music.c +1017 -0
  37. data/ext/rubygame/rubygame_music.h +29 -0
  38. data/ext/rubygame/rubygame_music.o +0 -0
  39. data/ext/rubygame/rubygame_screen.c +448 -0
  40. data/ext/rubygame/rubygame_screen.h +43 -0
  41. data/ext/rubygame/rubygame_screen.o +0 -0
  42. data/ext/rubygame/rubygame_shared.c +272 -0
  43. data/ext/rubygame/rubygame_shared.h +68 -0
  44. data/ext/rubygame/rubygame_shared.o +0 -0
  45. data/ext/rubygame/rubygame_sound.c +863 -0
  46. data/ext/rubygame/rubygame_sound.h +29 -0
  47. data/ext/rubygame/rubygame_sound.o +0 -0
  48. data/ext/rubygame/rubygame_surface.c +1151 -0
  49. data/ext/rubygame/rubygame_surface.h +62 -0
  50. data/ext/rubygame/rubygame_surface.o +0 -0
  51. data/ext/rubygame/rubygame_time.c +183 -0
  52. data/ext/rubygame/rubygame_time.h +32 -0
  53. data/ext/rubygame/rubygame_time.o +0 -0
  54. data/ext/rubygame/rubygame_ttf.c +599 -0
  55. data/ext/rubygame/rubygame_ttf.h +69 -0
  56. data/ext/rubygame/rubygame_ttf.o +0 -0
  57. data/ext/rubygame/rubygame_ttf.so +0 -0
  58. data/lib/rubygame.rb +41 -0
  59. data/lib/rubygame/clock.rb +128 -0
  60. data/lib/rubygame/color.rb +79 -0
  61. data/lib/rubygame/color/models/base.rb +111 -0
  62. data/lib/rubygame/color/models/hsl.rb +153 -0
  63. data/lib/rubygame/color/models/hsv.rb +149 -0
  64. data/lib/rubygame/color/models/rgb.rb +78 -0
  65. data/lib/rubygame/color/palettes/css.rb +49 -0
  66. data/lib/rubygame/color/palettes/palette.rb +100 -0
  67. data/lib/rubygame/color/palettes/x11.rb +177 -0
  68. data/lib/rubygame/constants.rb +238 -0
  69. data/lib/rubygame/event.rb +313 -0
  70. data/lib/rubygame/ftor.rb +370 -0
  71. data/lib/rubygame/hotspot.rb +265 -0
  72. data/lib/rubygame/keyconstants.rb +237 -0
  73. data/lib/rubygame/mediabag.rb +94 -0
  74. data/lib/rubygame/named_resource.rb +254 -0
  75. data/lib/rubygame/queue.rb +288 -0
  76. data/lib/rubygame/rect.rb +612 -0
  77. data/lib/rubygame/sfont.rb +223 -0
  78. data/lib/rubygame/sprite.rb +511 -0
  79. data/samples/FreeSans.ttf +0 -0
  80. data/samples/GPL.txt +340 -0
  81. data/samples/README +40 -0
  82. data/samples/chimp.bmp +0 -0
  83. data/samples/chimp.rb +302 -0
  84. data/samples/demo_gl.rb +151 -0
  85. data/samples/demo_gl_tex.rb +197 -0
  86. data/samples/demo_music.rb +77 -0
  87. data/samples/demo_rubygame.rb +296 -0
  88. data/samples/demo_sfont.rb +52 -0
  89. data/samples/demo_ttf.rb +193 -0
  90. data/samples/demo_utf8.rb +53 -0
  91. data/samples/fist.bmp +0 -0
  92. data/samples/load_and_blit.rb +22 -0
  93. data/samples/panda.png +0 -0
  94. data/samples/punch.wav +0 -0
  95. data/samples/ruby.png +0 -0
  96. data/samples/song.ogg +0 -0
  97. data/samples/term16.png +0 -0
  98. data/samples/whiff.wav +0 -0
  99. data/test/audio_spec.rb +236 -0
  100. data/test/color_spec.rb +544 -0
  101. data/test/image.png +0 -0
  102. data/test/music_spec.rb +727 -0
  103. data/test/named_resource_spec.rb +211 -0
  104. data/test/short.ogg +0 -0
  105. data/test/sound_spec.rb +564 -0
  106. data/test/surface_spec.rb +219 -0
  107. data/test/test_crop.rb +45 -0
  108. data/test/test_rect.rb +841 -0
  109. metadata +174 -0
@@ -0,0 +1,238 @@
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+ #--
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+ # Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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+ # Copyright (C) 2004-2007 John Croisant
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+ #
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+ # This library is free software; you can redistribute it and/or
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+ # modify it under the terms of the GNU Lesser General Public
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+ # License as published by the Free Software Foundation; either
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+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ # Lesser General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public
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+ # License along with this library; if not, write to the Free Software
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+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+ #++
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+
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+ module Rubygame
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+
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+ module Mouse
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+ # Hash to translate mouse button sym to string
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+ MOUSE2STR = {
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+ MOUSE_LEFT => "left",
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+ MOUSE_MIDDLE => "middle",
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+ MOUSE_RIGHT => "right"
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+ }
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+ # And to translate the other way...
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+ STR2MOUSE = MOUSE2STR.invert()
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+ # And allow numbers too (1 = left, so on)...
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+ STR2MOUSE[1] = MOUSE_LEFT
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+ STR2MOUSE[2] = MOUSE_MIDDLE
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+ STR2MOUSE[3] = MOUSE_RIGHT
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+ end # module Mouse
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+
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+ module Key
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+ # All the keys which have ASCII print values
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+ # It is 87 lines from here to the closing }, if you want to skip it...
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+ KEY2ASCII = {
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+ K_BACKSPACE => "\b",
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+ K_TAB => "\t",
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+ K_RETURN => "\n", #SDL docs: "\r". Win vs *nix? What about Mac?
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+ K_ESCAPE => "^[",
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+ K_SPACE => " ",
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+ K_EXCLAIM => "!",
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+ K_QUOTEDBL => "\"",
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+ K_HASH => "#",
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+ K_DOLLAR => "$",
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+ K_AMPERSAND => "&",
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+ K_QUOTE => "\'",
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+ K_LEFTPAREN => "(",
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+ K_RIGHTPAREN => ")",
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+ K_ASTERISK => "*",
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+ K_PLUS => "+",
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+ K_COMMA => ",",
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+ K_MINUS => "-",
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+ K_PERIOD => ".",
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+ K_SLASH => "/",
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+ K_0 => "0",
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+ K_1 => "1",
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+ K_2 => "2",
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+ K_3 => "3",
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+ K_4 => "4",
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+ K_5 => "5",
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+ K_6 => "6",
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+ K_7 => "7",
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+ K_8 => "8",
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+ K_9 => "9",
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+ K_COLON => ":",
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+ K_SEMICOLON => ";",
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+ K_LESS => "<",
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+ K_EQUALS => "=",
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+ K_GREATER => ">",
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+ K_QUESTION => "?",
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+ K_AT => "@",
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+ K_LEFTBRACKET => "[",
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+ K_BACKSLASH => "\\",
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+ K_RIGHTBRACKET => "]",
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+ K_CARET => "^",
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+ K_UNDERSCORE => "_",
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+ K_BACKQUOTE => "`",
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+ K_A => "a",
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+ K_B => "b",
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+ K_C => "c",
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+ K_D => "d",
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+ K_E => "e",
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+ K_F => "f",
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+ K_G => "g",
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+ K_H => "h",
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+ K_I => "i",
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+ K_J => "j",
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+ K_K => "k",
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+ K_L => "l",
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+ K_M => "m",
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+ K_N => "n",
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+ K_O => "o",
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+ K_P => "p",
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+ K_Q => "q",
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+ K_R => "r",
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+ K_S => "s",
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+ K_T => "t",
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+ K_U => "u",
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+ K_V => "v",
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+ K_W => "w",
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+ K_X => "x",
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+ K_Y => "y",
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+ K_Z => "z",
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+ K_KP0 => "0",
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+ K_KP1 => "1",
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+ K_KP2 => "2",
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+ K_KP3 => "3",
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+ K_KP4 => "4",
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+ K_KP5 => "5",
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+ K_KP6 => "6",
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+ K_KP7 => "7",
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+ K_KP8 => "8",
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+ K_KP9 => "9",
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+ K_KP_PERIOD => ".",
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+ K_KP_DIVIDE => "/",
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+ K_KP_MULTIPLY => "*",
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+ K_KP_MINUS => "-",
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+ K_KP_PLUS => "+",
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+ K_KP_ENTER => "\n", #again, SDL docs say "\r"
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+ K_KP_EQUALS => "=",
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+ }
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+
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+ # And to translate the other way...
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+ ASCII2KEY = KEY2ASCII.invert()
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+ # accept uppercase letters too, return same as lowercase version:
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+ ("a".."z").each{ |letter| ASCII2KEY[letter.upcase] = ASCII2KEY[letter] }
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+
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+ # All the keys that are affected by the Shift key, in lower case
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+ # 49 lines from here to the end of the hash
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+ KEY2LOWER = {
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+ K_QUOTE => "\'",
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+ K_COMMA => ",",
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+ K_MINUS => "-",
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+ K_PERIOD => ".",
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+ K_SLASH => "/",
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+ K_0 => "0",
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+ K_1 => "1",
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+ K_2 => "2",
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+ K_3 => "3",
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+ K_4 => "4",
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+ K_5 => "5",
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+ K_6 => "6",
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+ K_7 => "7",
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+ K_8 => "8",
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+ K_9 => "9",
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+ K_SEMICOLON => ";",
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+ K_EQUALS => "=",
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+ K_LEFTBRACKET => "[",
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+ K_BACKSLASH => "\\",
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+ K_RIGHTBRACKET => "]",
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+ K_BACKQUOTE => "`",
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+ K_A => "a",
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+ K_B => "b",
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+ K_C => "c",
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+ K_D => "d",
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+ K_E => "e",
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+ K_F => "f",
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+ K_G => "g",
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+ K_H => "h",
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+ K_I => "i",
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+ K_J => "j",
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+ K_K => "k",
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+ K_L => "l",
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+ K_M => "m",
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+ K_N => "n",
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+ K_O => "o",
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+ K_P => "p",
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+ K_Q => "q",
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+ K_R => "r",
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+ K_S => "s",
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+ K_T => "t",
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+ K_U => "u",
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+ K_V => "v",
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+ K_W => "w",
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+ K_X => "x",
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+ K_Y => "y",
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+ K_Z => "z",
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+ }
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+
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+ # All the keys that are affected by the Shift key, in UPPER case
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+ # 49 lines from here to the end of the hash
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+ KEY2UPPER = {
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+ K_QUOTE => "\"",
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+ K_COMMA => "<",
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+ K_MINUS => "_",
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+ K_PERIOD => ">",
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+ K_SLASH => "?",
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+ K_0 => ")",
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+ K_1 => "!",
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+ K_2 => "@",
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+ K_3 => "#",
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+ K_4 => "$",
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+ K_5 => "%",
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+ K_6 => "^",
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+ K_7 => "&",
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+ K_8 => "*",
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+ K_9 => "(",
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+ K_SEMICOLON => ":",
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+ K_EQUALS => "+",
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+ K_LEFTBRACKET => "{",
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+ K_BACKSLASH => "|",
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+ K_RIGHTBRACKET => "}",
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+ K_BACKQUOTE => "~",
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+ K_A => "A",
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+ K_B => "B",
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+ K_C => "C",
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+ K_D => "D",
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+ K_E => "E",
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+ K_F => "F",
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+ K_G => "G",
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+ K_H => "H",
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+ K_I => "I",
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+ K_J => "J",
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+ K_K => "K",
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+ K_L => "L",
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+ K_M => "M",
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+ K_N => "N",
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+ K_O => "O",
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+ K_P => "P",
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+ K_Q => "Q",
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+ K_R => "R",
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+ K_S => "S",
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+ K_T => "T",
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+ K_U => "U",
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+ K_V => "V",
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+ K_W => "W",
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+ K_X => "X",
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+ K_Y => "Y",
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+ K_Z => "Z",
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+ }
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+ end #module Key
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+
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+ end # module Rubygame
@@ -0,0 +1,313 @@
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+ #--
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+ # Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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+ # Copyright (C) 2004-2007 John Croisant
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+ #
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+ # This library is free software; you can redistribute it and/or
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+ # modify it under the terms of the GNU Lesser General Public
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+ # License as published by the Free Software Foundation; either
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+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ # Lesser General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public
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+ # License along with this library; if not, write to the Free Software
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+ # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+ #++
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+
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+ module Rubygame
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+
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+ # List of all Rubygame hardware event classes. *Do not modify!*
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+ SDL_EVENTS = [ActiveEvent, KeyDownEvent, KeyUpEvent,\
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+ MouseMotionEvent,MouseDownEvent,MouseUpEvent,JoyAxisEvent,\
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+ JoyBallEvent, JoyHatEvent,JoyDownEvent, JoyUpEvent,\
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+ ResizeEvent, QuitEvent]
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+
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+ # Converts a keyboard symbol (keysym) into a human-readable text string.
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+ # If either Shift key was being pressed, alphanumeric or punctuation keys
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+ # will be made uppercase or alternate, based on U.S. keyboard layout.
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+ # E.g. "a" becomes "A", "1" becomes "!", and "/" becomes "?".
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+ def Rubygame.key2str( sym, mods )
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+ if (mods.include? K_LSHIFT) or (mods.include? K_RSHIFT)
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+ return (Rubygame::Key::KEY2UPPER[sym]\
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+ or Rubygame::Key::KEY2ASCII[sym] or "")
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+ else
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+ return (Rubygame::Key::KEY2LOWER[sym]\
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+ or Rubygame::Key::KEY2ASCII[sym] or "")
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+ end
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+ end
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+
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+ # The parent class for all event classes. You can make custom event classes,
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+ # if desired; inheriting this class is not necessary, but makes it easier
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+ # to check if an object is an event or not.
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+ class Event
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+ end
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+
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+ # Indicates that the Rubygame window has gained or lost focus from the
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+ # window manager.
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+ #
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+ # This event has these attributes:
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+ # gain:: true if the window gained focus, and false if it lost focus.
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+ # state:: string indicating what type of focus was gained or lost:
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+ # "mouse":: the mouse entered/exited the window
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+ # "keyboard":: the window gained or lost input focus
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+ # "active":: the window was minimized/iconified.
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+ class ActiveEvent < Event
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+ attr_accessor :gain, :state
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+ def initialize(gain,state)
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+ @gain = gain
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+ @state = state
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+ end
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+ end
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+
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+ # Indicates that a keyboard key was pressed.
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+ #
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+ # This event has these attributes:
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+ # string:: a human-readable string telling what key was pressed, or nil.
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+ # See #key2str.
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+ # key:: the integer keysym for the key. These can be compared with the
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+ # K_* constants in the Rubygame module, e.g. Rubygame::K_A.
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+ # mods:: an Array of zero or more keysyms indicating which modifier keys
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+ # were being pressed when the key was pressed. You can compare
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+ # with these constants in the Rubygame module:
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+ # K_RSHIFT:: shift key (right side)
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+ # K_LSHIFT:: shift key (left side)
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+ # K_RCTRL:: ctrl key (right side)
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+ # K_LCTRL:: ctrl key (left side)
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+ # K_RALT:: alt key (right side)
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+ # K_LALT:: alt key (left side)
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+ # K_RMETA:: meta key (right side)
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+ # K_LMETA:: meta key (left side)
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+ # K_RSUPER:: super key, aka. Windows key (right side)
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+ # K_LSUPER:: super key, aka. Windows key (left side)
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+ # K_RALT:: alt key (right side)
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+ # K_NUMLOCK:: num lock
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+ # K_CAPSLOCK:: caps lock
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+ # K_MODE:: mode key
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+ #
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+ #
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+ class KeyDownEvent < Event
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+ attr_accessor :string,:key,:mods
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+
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+ # Create a new KeyDownEvent.
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+ #
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+ # key:: either an integer keysym (e.g. Rubygame::K_A) or string (e.g. "a")
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+ # mods:: array of modifier keysyms
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+ def initialize(key,mods)
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+ if key.kind_of? Integer
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+ @key = key
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+ @string = Rubygame.key2str(key, mods) #a string or nil
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+ elsif key.kind_of? String
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+ @key = Rubygame::Key::ASCII2KEY[key]
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+ if @key != nil
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+ @string = key
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+ else
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+ raise(ArgumentError,"First argument of KeyDownEvent.new() must be an Integer KeySym (like K_A) or a ASCII-like String (like \"a\" or \"A\"). Got %s (%s)"%[key,key.class])
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+ end
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+ end
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+ @mods = mods
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+ end
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+ end
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+
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+ # Indicates that a keyboard key was released.
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+ #
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+ # See KeyDownEvent.
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+ class KeyUpEvent < Event
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+ attr_accessor :string,:key,:mods
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+ def initialize(key,mods)
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+ if key.kind_of? Integer
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+ @key = key
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+ @string = Rubygame.key2str(key, mods) #a string or nil
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+ elsif key.kind_of? String
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+ @key = Rubygame::Key::ASCII2KEY[key]
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+ if @key != nil
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+ @string = key
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+ else
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+ raise(ArgumentError,"First argument of KeyUpEvent.new() must be an Integer KeySym (like K_A) or a ASCII-like String (like \"a\" or \"A\"). Got %s (%s)"%[key,key.class])
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+ end
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+ end
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+ @mods = mods
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+ end
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+ end
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+
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+ # Indicates that the mouse cursor moved.
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+ #
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+ # This event has these attributes:
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+ # pos:: the new position of the cursor, in the form [x,y].
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+ # rel:: the relative movement of the cursor since the last update, [x,y].
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+ # buttons:: the mouse buttons that were being held during the movement,
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+ # an Array of zero or more of these constants in module Rubygame
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+ # (or the corresponding button number):
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+ # MOUSE_LEFT:: 1; left mouse button
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+ # MOUSE_MIDDLE:: 2; middle mouse button
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+ # MOUSE_RIGHT:: 3; right mouse button
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+ class MouseMotionEvent < Event
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+ attr_accessor :pos,:rel,:buttons
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+ def initialize(pos,rel,buttons)
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+ @pos, @rel, @buttons = pos, rel, buttons
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+ end
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+ end
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+
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+ # Indicates that a mouse button was pressed.
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+ #
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+ # This event has these attributes:
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+ # string:: string indicating the button that was pressed ("left","middle", or
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+ # "right").
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+ # pos:: the position of the mouse cursor when the button was pressed,
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+ # in the form [x,y].
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+ # button:: the mouse button that was pressed; one of these constants in
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+ # module Rubygame (or the corresponding button number):
162
+ # MOUSE_LEFT:: 1; left mouse button
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+ # MOUSE_MIDDLE:: 2; middle mouse button
164
+ # MOUSE_RIGHT:: 3; right mouse button
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+ class MouseDownEvent < Event
166
+ attr_accessor :string,:pos,:button
167
+ def initialize(pos,button)
168
+ @pos = pos
169
+ if button.kind_of? Integer
170
+ @button = button
171
+ @string = Rubygame::Mouse::MOUSE2STR[button] #a string or nil
172
+ elsif key.kind_of? String
173
+ @button = Rubygame::Mouse::STR2MOUSE[key]
174
+ if @button != nil
175
+ @string = button
176
+ else
177
+ raise(ArgumentError,"First argument of MouseDownEvent.new() must be an Integer Mouse button indentifier (like MOUSE_LEFT) or a String (like \"left\"). Got %s (%s)"%[button,button.class])
178
+ end
179
+ end
180
+ end
181
+ end
182
+
183
+ # Indicates that a mouse button was released.
184
+ #
185
+ # See MouseDownEvent.
186
+ class MouseUpEvent < Event
187
+ attr_accessor :string,:pos,:button
188
+ def initialize(pos,button)
189
+ @pos = pos
190
+ if button.kind_of? Integer
191
+ @button = button
192
+ @string = Rubygame::Mouse::MOUSE2STR[button] #a string or nil
193
+ elsif key.kind_of? String
194
+ @button = Rubygame::Mouse::STR2MOUSE[key]
195
+ if @button != nil
196
+ @string = button
197
+ else
198
+ raise(ArgumentError,"First argument of MouseUpEvent.new() must be an Integer Mouse button indentifier (like MOUSE_LEFT) or a String (like \"left\"). Got %s (%s)"%[button,button.class])
199
+ end
200
+ end
201
+ end
202
+ end
203
+
204
+ # Indicates that a Joystick axis was moved.
205
+ #
206
+ # This event has these attributes:
207
+ # joynum:: the identifier number of the affected Joystick.
208
+ # axis:: the identifier number of the axis.
209
+ # value:: the new value of the axis, between -32768 and 32767
210
+ class JoyAxisEvent < Event
211
+ attr_accessor :joynum,:axis,:value
212
+ def initialize(joy,axis,value)
213
+ # eventually, joy could be int OR a Rubygame::Joystick instance,
214
+ # which would be stored as joy or maybe joyinstance?
215
+ @joynum = joy
216
+ @axis, @value = axis, value
217
+ end
218
+ end
219
+
220
+ # Indicates that a Joystick trackball was moved.
221
+ #
222
+ # This event has these attributes:
223
+ # joynum:: the identifier number of the affected Joystick.
224
+ # ball:: the identifier number of the trackball.
225
+ # rel:: the relative movement of the trackball, [x,y].
226
+ class JoyBallEvent < Event
227
+ attr_accessor :joynum,:ball,:rel
228
+ def initialize(joy,ball,rel)
229
+ # eventually, joy could be int OR a Rubygame::Joystick instance,
230
+ # which would be stored as joy or maybe joyinstance?
231
+ @joynum = joy
232
+ @ball, @rel = ball, rel
233
+ end
234
+ end
235
+
236
+ # Indicates that a Joystick POV hat was moved.
237
+ #
238
+ # This event has these attributes:
239
+ # joynum:: the identifier number of the affected Joystick.
240
+ # hat:: the identifier number of the hat.
241
+ # value:: the new direction of the hat, one of these constants in module
242
+ # Rubygame (or the corresponding number):
243
+ # HAT_CENTERED:: 0
244
+ # HAT_UP:: 1
245
+ # HAT_RIGHT:: 2
246
+ # HAT_DOWN:: 4
247
+ # HAT_LEFT:: 8
248
+ # HAT_RIGHTUP:: 3
249
+ # HAT_RIGHTDOWN:: 6
250
+ # HAT_LEFTUP:: 9
251
+ # HAT_LEFTDOWN:: 12
252
+ class JoyHatEvent < Event
253
+ attr_accessor :joynum,:hat,:value
254
+ def initialize(joy,hat,value)
255
+ # eventually, joy could be int OR a Rubygame::Joystick instance,
256
+ # which would be stored as joy or maybe joyinstance?
257
+ @joynum = joy
258
+ @hat, @value = hat, value
259
+ end
260
+ end
261
+
262
+ # Indicates that a Joystick button was pressed.
263
+ #
264
+ # This event has these attributes:
265
+ # joynum:: the identifier number of the affected Joystick.
266
+ # hat:: the identifier number of the button.
267
+ class JoyDownEvent < Event
268
+ attr_accessor :joynum, :button
269
+ def initialize(joy,button)
270
+ # eventually, joy could be int OR a Rubygame::Joystick instance,
271
+ # which would be stored as joy or maybe joyinstance?
272
+ @joynum = joy
273
+ @button = button
274
+ end
275
+ end
276
+
277
+ # Indicates that a Joystick button was released.
278
+ #
279
+ # See JoyDownEvent.
280
+ class JoyUpEvent < Event
281
+ attr_accessor :joynum, :button
282
+ def initialize(joy,button)
283
+ # eventually, joy could be int OR a Rubygame::Joystick instance,
284
+ # which would be stored as joy or maybe joyinstance?
285
+ @joynum = joy
286
+ @button = button
287
+ end
288
+ end
289
+
290
+ # Indicates that the application window was resized. (After this event
291
+ # occurs, you should use Screen#set_mode to change the display surface to
292
+ # the new size.)
293
+ #
294
+ # This event has these attributes:
295
+ # size:: the new size of the window, in pixels [w,h].
296
+ class ResizeEvent < Event
297
+ attr_accessor :size
298
+ def initialize(new_size)
299
+ @size = new_size
300
+ end
301
+ end
302
+
303
+ # Indicates that part of the application window was exposed or otherwise
304
+ # changed, and perhaps the window needs to be refreshed. This event occurs,
305
+ # for example, when an OpenGL display should be updated.
306
+ class ExposeEvent < Event
307
+ end
308
+
309
+ # Indicates that the application has been signaled to quit. (E.g. the user
310
+ # pressed the close button.)
311
+ class QuitEvent < Event
312
+ end
313
+ end # module Rubygame