ruby2d 0.10.0 → 0.11.2

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Files changed (387) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +108 -14
  3. data/assets/include/SDL2/SDL_assert.h +81 -50
  4. data/assets/include/SDL2/SDL_atomic.h +135 -35
  5. data/assets/include/SDL2/SDL_audio.h +960 -355
  6. data/assets/include/SDL2/SDL_bits.h +11 -6
  7. data/assets/include/SDL2/SDL_blendmode.h +91 -14
  8. data/assets/include/SDL2/SDL_clipboard.h +30 -7
  9. data/assets/include/SDL2/SDL_config.h +3 -1
  10. data/assets/include/SDL2/SDL_config_android.h +11 -1
  11. data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
  13. data/assets/include/SDL2/SDL_config_macosx.h +16 -2
  14. data/assets/include/SDL2/SDL_config_minimal.h +4 -1
  15. data/assets/include/SDL2/SDL_config_os2.h +37 -20
  16. data/assets/include/SDL2/SDL_config_pandora.h +6 -1
  17. data/assets/include/SDL2/SDL_config_psp.h +8 -8
  18. data/assets/include/SDL2/SDL_config_windows.h +39 -22
  19. data/assets/include/SDL2/SDL_config_winrt.h +23 -8
  20. data/assets/include/SDL2/SDL_config_wiz.h +6 -1
  21. data/assets/include/SDL2/SDL_copying.h +1 -1
  22. data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
  23. data/assets/include/SDL2/SDL_egl.h +906 -280
  24. data/assets/include/SDL2/SDL_endian.h +101 -47
  25. data/assets/include/SDL2/SDL_error.h +70 -19
  26. data/assets/include/SDL2/SDL_events.h +387 -79
  27. data/assets/include/SDL2/SDL_filesystem.h +73 -64
  28. data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
  29. data/assets/include/SDL2/SDL_gesture.h +36 -6
  30. data/assets/include/SDL2/SDL_haptic.h +304 -210
  31. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  32. data/assets/include/SDL2/SDL_hints.h +1286 -897
  33. data/assets/include/SDL2/SDL_joystick.h +577 -130
  34. data/assets/include/SDL2/SDL_keyboard.h +162 -63
  35. data/assets/include/SDL2/SDL_keycode.h +7 -5
  36. data/assets/include/SDL2/SDL_loadso.h +42 -8
  37. data/assets/include/SDL2/SDL_locale.h +34 -32
  38. data/assets/include/SDL2/SDL_log.h +212 -19
  39. data/assets/include/SDL2/SDL_main.h +72 -17
  40. data/assets/include/SDL2/SDL_messagebox.h +70 -23
  41. data/assets/include/SDL2/SDL_metal.h +27 -32
  42. data/assets/include/SDL2/SDL_misc.h +19 -15
  43. data/assets/include/SDL2/SDL_mouse.h +262 -110
  44. data/assets/include/SDL2/SDL_mutex.h +286 -66
  45. data/assets/include/SDL2/SDL_name.h +1 -1
  46. data/assets/include/SDL2/SDL_opengl.h +1 -1
  47. data/assets/include/SDL2/SDL_opengles.h +1 -1
  48. data/assets/include/SDL2/SDL_opengles2.h +2 -2
  49. data/assets/include/SDL2/SDL_pixels.h +199 -34
  50. data/assets/include/SDL2/SDL_platform.h +39 -2
  51. data/assets/include/SDL2/SDL_power.h +23 -10
  52. data/assets/include/SDL2/SDL_quit.h +1 -1
  53. data/assets/include/SDL2/SDL_rect.h +78 -28
  54. data/assets/include/SDL2/SDL_render.h +1204 -472
  55. data/assets/include/SDL2/SDL_revision.h +2 -2
  56. data/assets/include/SDL2/SDL_rwops.h +605 -33
  57. data/assets/include/SDL2/SDL_scancode.h +1 -1
  58. data/assets/include/SDL2/SDL_sensor.h +76 -42
  59. data/assets/include/SDL2/SDL_shape.h +38 -27
  60. data/assets/include/SDL2/SDL_stdinc.h +96 -24
  61. data/assets/include/SDL2/SDL_surface.h +571 -139
  62. data/assets/include/SDL2/SDL_system.h +339 -101
  63. data/assets/include/SDL2/SDL_syswm.h +50 -20
  64. data/assets/include/SDL2/SDL_test.h +1 -1
  65. data/assets/include/SDL2/SDL_test_assert.h +2 -2
  66. data/assets/include/SDL2/SDL_test_common.h +23 -6
  67. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  68. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  69. data/assets/include/SDL2/SDL_test_font.h +3 -3
  70. data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
  71. data/assets/include/SDL2/SDL_test_harness.h +6 -6
  72. data/assets/include/SDL2/SDL_test_images.h +1 -1
  73. data/assets/include/SDL2/SDL_test_log.h +1 -1
  74. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  75. data/assets/include/SDL2/SDL_test_memory.h +1 -1
  76. data/assets/include/SDL2/SDL_test_random.h +2 -2
  77. data/assets/include/SDL2/SDL_thread.h +226 -128
  78. data/assets/include/SDL2/SDL_timer.h +129 -22
  79. data/assets/include/SDL2/SDL_touch.h +48 -8
  80. data/assets/include/SDL2/SDL_ttf.h +102 -9
  81. data/assets/include/SDL2/SDL_types.h +1 -1
  82. data/assets/include/SDL2/SDL_version.h +72 -46
  83. data/assets/include/SDL2/SDL_video.h +1266 -460
  84. data/assets/include/SDL2/SDL_vulkan.h +100 -161
  85. data/assets/include/SDL2/begin_code.h +22 -1
  86. data/assets/include/SDL2/close_code.h +1 -1
  87. data/assets/include/mrbconf.h +234 -0
  88. data/assets/include/mruby/array.h +317 -0
  89. data/assets/include/mruby/boxing_nan.h +130 -0
  90. data/assets/include/mruby/boxing_no.h +58 -0
  91. data/assets/include/mruby/boxing_word.h +205 -0
  92. data/assets/include/mruby/class.h +108 -0
  93. data/assets/include/mruby/common.h +92 -0
  94. data/assets/include/mruby/compile.h +210 -0
  95. data/assets/include/mruby/data.h +76 -0
  96. data/assets/include/mruby/debug.h +66 -0
  97. data/assets/include/mruby/dump.h +158 -0
  98. data/assets/include/mruby/endian.h +44 -0
  99. data/assets/include/mruby/error.h +137 -0
  100. data/assets/include/mruby/gc.h +92 -0
  101. data/assets/include/mruby/hash.h +242 -0
  102. data/assets/include/mruby/irep.h +147 -0
  103. data/assets/include/mruby/istruct.h +50 -0
  104. data/assets/include/mruby/khash.h +284 -0
  105. data/assets/include/mruby/numeric.h +169 -0
  106. data/assets/include/mruby/object.h +43 -0
  107. data/assets/include/mruby/opcode.h +43 -0
  108. data/assets/include/mruby/ops.h +122 -0
  109. data/assets/include/mruby/presym/disable.h +70 -0
  110. data/assets/include/mruby/presym/enable.h +37 -0
  111. data/assets/include/mruby/presym/scanning.h +73 -0
  112. data/assets/include/mruby/presym.h +40 -0
  113. data/assets/include/mruby/proc.h +209 -0
  114. data/assets/include/mruby/range.h +79 -0
  115. data/assets/include/mruby/re.h +16 -0
  116. data/assets/include/mruby/string.h +469 -0
  117. data/assets/include/mruby/throw.h +66 -0
  118. data/assets/include/mruby/value.h +400 -0
  119. data/assets/include/mruby/variable.h +140 -0
  120. data/assets/include/mruby/version.h +143 -0
  121. data/assets/include/mruby.h +1444 -0
  122. data/assets/macos/universal/bin/mrbc +0 -0
  123. data/assets/macos/universal/lib/libFLAC.a +0 -0
  124. data/assets/macos/universal/lib/libSDL2.a +0 -0
  125. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  126. data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
  127. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  128. data/assets/macos/universal/lib/libfreetype.a +0 -0
  129. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  130. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  131. data/assets/macos/universal/lib/libjpeg.a +0 -0
  132. data/assets/macos/universal/lib/libmodplug.a +0 -0
  133. data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
  134. data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
  135. data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
  136. data/assets/macos/universal/lib/libpng16.a +0 -0
  137. data/assets/macos/universal/lib/libtiff.a +0 -0
  138. data/assets/macos/universal/lib/libvorbis.a +0 -0
  139. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  140. data/assets/macos/universal/lib/libwebp.a +0 -0
  141. data/assets/test_media/README.md +3 -0
  142. data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
  143. data/assets/test_media/bitstream_vera/vera.ttf +0 -0
  144. data/assets/test_media/boom.png +0 -0
  145. data/assets/test_media/coin.png +0 -0
  146. data/assets/test_media/colors.png +0 -0
  147. data/assets/test_media/controller.png +0 -0
  148. data/assets/test_media/dial.wav +0 -0
  149. data/assets/test_media/hero.png +0 -0
  150. data/assets/test_media/image.bmp +0 -0
  151. data/assets/test_media/image.jpg +0 -0
  152. data/assets/test_media/image.png +0 -0
  153. data/assets/test_media/music.flac +0 -0
  154. data/assets/test_media/music.mp3 +0 -0
  155. data/assets/test_media/music.ogg +0 -0
  156. data/assets/test_media/music.wav +0 -0
  157. data/assets/test_media/originals/boom.pxm +0 -0
  158. data/assets/test_media/originals/coin.pxm +0 -0
  159. data/assets/test_media/originals/controller.sketch +0 -0
  160. data/assets/test_media/originals/hero.pxm +0 -0
  161. data/assets/test_media/originals/image.pxm +0 -0
  162. data/assets/test_media/originals/music.caf +0 -0
  163. data/assets/test_media/originals/texture_atlas.pxm +0 -0
  164. data/assets/test_media/rondo_alla_turka.ogg +0 -0
  165. data/assets/test_media/sound.flac +0 -0
  166. data/assets/test_media/sound.mp3 +0 -0
  167. data/assets/test_media/sound.ogg +0 -0
  168. data/assets/test_media/sound.wav +0 -0
  169. data/assets/test_media/sprite_sheet.png +0 -0
  170. data/assets/test_media/texture_atlas.png +0 -0
  171. data/assets/wasm/build_config.rb +13 -0
  172. data/assets/wasm/libmruby.a +0 -0
  173. data/assets/wasm/template.html +17 -0
  174. data/assets/windows/glew/README.md +10 -0
  175. data/assets/windows/glew/glew.h +23686 -0
  176. data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
  177. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  178. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  179. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  180. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  181. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  182. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  183. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  184. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  185. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  186. data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
  187. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  188. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  189. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  190. data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
  191. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  192. data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
  193. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  194. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  195. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  196. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  197. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  198. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  199. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  200. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  201. data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
  202. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  203. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
  204. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  205. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  206. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  207. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  208. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  209. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  210. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  211. data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
  212. data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
  213. data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
  214. data/assets/{ios → xcode/ios}/Info.plist +0 -0
  215. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
  216. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
  217. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  218. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  219. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  220. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
  221. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
  222. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
  223. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
  224. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
  225. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
  226. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
  227. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
  228. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
  229. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
  230. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  231. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
  232. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  233. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
  234. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  235. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
  236. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
  237. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
  238. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
  239. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
  240. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
  241. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
  242. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
  243. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
  244. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
  245. data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
  246. data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
  247. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
  248. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  249. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  250. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  251. data/assets/{ios → xcode/ios}/main.c +0 -0
  252. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  253. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
  254. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
  255. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  256. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
  257. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  258. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  259. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  260. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
  261. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
  262. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  263. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
  264. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  265. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  266. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
  267. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
  268. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
  269. data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
  270. data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
  271. data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
  272. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
  273. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
  274. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  275. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  276. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  277. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
  278. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
  279. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
  280. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
  281. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
  282. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
  283. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
  284. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
  285. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
  286. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
  287. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  288. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
  289. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  290. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
  291. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  292. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
  293. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
  294. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
  295. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
  296. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
  297. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
  298. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
  299. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
  300. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
  301. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
  302. data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
  303. data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
  304. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
  305. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  306. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  307. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  308. data/assets/{tvos → xcode/tvos}/main.c +0 -0
  309. data/bin/ruby2d +3 -4
  310. data/ext/ruby2d/extconf.rb +68 -46
  311. data/ext/ruby2d/font.c +35 -0
  312. data/ext/ruby2d/gl.c +9 -58
  313. data/ext/ruby2d/gl2.c +8 -83
  314. data/ext/ruby2d/gl3.c +57 -116
  315. data/ext/ruby2d/gles.c +130 -151
  316. data/ext/ruby2d/image.c +16 -96
  317. data/ext/ruby2d/ruby2d.c +265 -298
  318. data/ext/ruby2d/ruby2d.h +69 -159
  319. data/ext/ruby2d/sound.c +1 -1
  320. data/ext/ruby2d/text.c +20 -114
  321. data/ext/ruby2d/window.c +257 -219
  322. data/lib/ruby2d/circle.rb +3 -1
  323. data/lib/ruby2d/cli/build.rb +239 -59
  324. data/lib/ruby2d/cli/colorize.rb +5 -4
  325. data/lib/ruby2d/cli/platform.rb +17 -0
  326. data/lib/ruby2d/font.rb +26 -1
  327. data/lib/ruby2d/image.rb +22 -17
  328. data/lib/ruby2d/line.rb +3 -1
  329. data/lib/ruby2d/quad.rb +3 -1
  330. data/lib/ruby2d/rectangle.rb +1 -1
  331. data/lib/ruby2d/renderable.rb +0 -12
  332. data/lib/ruby2d/sound.rb +25 -0
  333. data/lib/ruby2d/sprite.rb +44 -89
  334. data/lib/ruby2d/square.rb +1 -1
  335. data/lib/ruby2d/text.rb +40 -20
  336. data/lib/ruby2d/texture.rb +28 -0
  337. data/lib/ruby2d/tileset.rb +47 -28
  338. data/lib/ruby2d/triangle.rb +3 -1
  339. data/lib/ruby2d/version.rb +1 -1
  340. data/lib/ruby2d/vertices.rb +89 -0
  341. data/lib/ruby2d/window.rb +13 -3
  342. data/lib/ruby2d.rb +16 -20
  343. metadata +249 -153
  344. data/assets/README.md +0 -22
  345. data/assets/Rakefile +0 -85
  346. data/assets/macos/lib/libFLAC.a +0 -0
  347. data/assets/macos/lib/libSDL2.a +0 -0
  348. data/assets/macos/lib/libSDL2_image.a +0 -0
  349. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  350. data/assets/macos/lib/libfreetype.a +0 -0
  351. data/assets/macos/lib/libjpeg.a +0 -0
  352. data/assets/macos/lib/libpng16.a +0 -0
  353. data/assets/macos/lib/libtiff.a +0 -0
  354. data/assets/macos/lib/libvorbis.a +0 -0
  355. data/assets/macos/lib/libvorbisfile.a +0 -0
  356. data/assets/macos/lib/libwebp.a +0 -0
  357. data/assets/mingw/bin/SDL2.dll +0 -0
  358. data/assets/mingw/bin/SDL2_image.dll +0 -0
  359. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  360. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  361. data/assets/mingw/bin/glew32.dll +0 -0
  362. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  363. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  364. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  365. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  366. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  367. data/assets/mingw/bin/libogg-0.dll +0 -0
  368. data/assets/mingw/bin/libopus-0.dll +0 -0
  369. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  370. data/assets/mingw/bin/libpng16-16.dll +0 -0
  371. data/assets/mingw/bin/libtiff-5.dll +0 -0
  372. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  373. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  374. data/assets/mingw/bin/libwebp-7.dll +0 -0
  375. data/assets/mingw/bin/zlib1.dll +0 -0
  376. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  377. data/assets/mingw/lib/libSDL2_image.a +0 -0
  378. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  379. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  380. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  381. data/assets/mingw/lib/libSDL2_test.a +0 -0
  382. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  383. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  384. data/assets/mingw/lib/libSDL2main.a +0 -0
  385. data/assets/mingw/lib/libglew32.dll.a +0 -0
  386. data/ext/ruby2d/sprite.c +0 -147
  387. data/ext/ruby2d/tileset.c +0 -30
data/ext/ruby2d/gles.c CHANGED
@@ -1,24 +1,18 @@
1
- // OpenGL ES 2.0
1
+ // OpenGL ES
2
2
 
3
3
  #include "ruby2d.h"
4
4
 
5
5
  #if GLES
6
6
 
7
- // Triangle shader
8
- static GLuint shaderProgram;
9
- static GLuint positionLocation;
10
- static GLuint colorLocation;
11
-
12
- // Texture shader
13
- static GLuint texShaderProgram;
14
- static GLuint texPositionLocation;
15
- static GLuint texColorLocation;
16
- static GLuint texCoordLocation;
17
- static GLuint samplerLocation;
18
-
19
- static GLushort indices[] =
20
- { 0, 1, 2,
21
- 2, 3, 0 };
7
+ static GLuint vbo; // our primary vertex buffer object (VBO)
8
+ static GLuint vboSize; // size of the VBO in bytes
9
+ static GLfloat *vboData; // pointer to the VBO data
10
+ static GLfloat *vboDataCurrent; // pointer to the data for the current vertices
11
+ static GLuint vboDataIndex = 0; // index of the current object being rendered
12
+ static GLuint vboObjCapacity = 7500; // number of objects the VBO can store
13
+ static GLuint verticesTextureIds[7500]; // store the texture_id of each vertices
14
+ static GLuint shaderProgram; // triangle shader program
15
+ static GLuint texShaderProgram; // texture shader program
22
16
 
23
17
 
24
18
  /*
@@ -29,6 +23,7 @@ void R2D_GLES_ApplyProjection(GLfloat orthoMatrix[16]) {
29
23
  // Use the program object
30
24
  glUseProgram(shaderProgram);
31
25
 
26
+ // Apply the projection matrix to the triangle shader
32
27
  glUniformMatrix4fv(
33
28
  glGetUniformLocation(shaderProgram, "u_mvpMatrix"),
34
29
  1, GL_FALSE, orthoMatrix
@@ -37,6 +32,7 @@ void R2D_GLES_ApplyProjection(GLfloat orthoMatrix[16]) {
37
32
  // Use the texture program object
38
33
  glUseProgram(texShaderProgram);
39
34
 
35
+ // Apply the projection matrix to the texture shader
40
36
  glUniformMatrix4fv(
41
37
  glGetUniformLocation(texShaderProgram, "u_mvpMatrix"),
42
38
  1, GL_FALSE, orthoMatrix
@@ -45,7 +41,7 @@ void R2D_GLES_ApplyProjection(GLfloat orthoMatrix[16]) {
45
41
 
46
42
 
47
43
  /*
48
- * Initalize OpenGL ES
44
+ * Initalize OpenGL
49
45
  */
50
46
  int R2D_GLES_Init() {
51
47
 
@@ -76,7 +72,9 @@ int R2D_GLES_Init() {
76
72
 
77
73
  // Fragment shader source string
78
74
  GLchar fragmentSource[] =
75
+ #ifdef __EMSCRIPTEN__
79
76
  "precision mediump float;"
77
+ #endif
80
78
  // input vertex color from vertex shader
81
79
  "varying vec4 v_color;"
82
80
 
@@ -87,7 +85,9 @@ int R2D_GLES_Init() {
87
85
 
88
86
  // Fragment shader source string for textures
89
87
  GLchar texFragmentSource[] =
88
+ #ifdef __EMSCRIPTEN__
90
89
  "precision mediump float;"
90
+ #endif
91
91
  // input vertex color from vertex shader
92
92
  "varying vec4 v_color;"
93
93
  "varying vec2 v_texcoord;"
@@ -98,6 +98,23 @@ int R2D_GLES_Init() {
98
98
  " gl_FragColor = texture2D(s_texture, v_texcoord) * v_color;"
99
99
  "}";
100
100
 
101
+ // // Create a vertex array object
102
+ // GLuint vao;
103
+ // glGenVertexArrays(1, &vao);
104
+ // glBindVertexArray(vao);
105
+
106
+ // Create a vertex buffer object and allocate data
107
+ glGenBuffers(1, &vbo);
108
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
109
+ vboSize = vboObjCapacity * sizeof(GLfloat) * 8;
110
+ vboData = (GLfloat *) malloc(vboSize);
111
+ vboDataCurrent = vboData;
112
+
113
+ // Create an element buffer object
114
+ GLuint ebo;
115
+ glGenBuffers(1, &ebo);
116
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
117
+
101
118
  // Load the vertex and fragment shaders
102
119
  GLuint vertexShader = R2D_GL_LoadShader( GL_VERTEX_SHADER, vertexSource, "GLES Vertex");
103
120
  GLuint fragmentShader = R2D_GL_LoadShader(GL_FRAGMENT_SHADER, fragmentSource, "GLES Fragment");
@@ -124,9 +141,15 @@ int R2D_GLES_Init() {
124
141
  // Check if linked
125
142
  R2D_GL_CheckLinked(shaderProgram, "GLES shader");
126
143
 
127
- // Get the attribute locations
128
- positionLocation = glGetAttribLocation(shaderProgram, "a_position");
129
- colorLocation = glGetAttribLocation(shaderProgram, "a_color");
144
+ // Specify the layout of the position vertex data...
145
+ GLint posAttrib = glGetAttribLocation(shaderProgram, "a_position");
146
+ glEnableVertexAttribArray(posAttrib);
147
+ glVertexAttribPointer(posAttrib, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), 0);
148
+
149
+ // ...and the color vertex data
150
+ GLint colAttrib = glGetAttribLocation(shaderProgram, "a_color");
151
+ glEnableVertexAttribArray(colAttrib);
152
+ glVertexAttribPointer(colAttrib, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat)));
130
153
 
131
154
  // Texture Shader //
132
155
 
@@ -149,175 +172,131 @@ int R2D_GLES_Init() {
149
172
  // Check if linked
150
173
  R2D_GL_CheckLinked(texShaderProgram, "GLES texture shader");
151
174
 
152
- // Get the attribute locations
153
- texPositionLocation = glGetAttribLocation(texShaderProgram, "a_position");
154
- texColorLocation = glGetAttribLocation(texShaderProgram, "a_color");
155
- texCoordLocation = glGetAttribLocation(texShaderProgram, "a_texcoord");
175
+ // Specify the layout of the position vertex data...
176
+ posAttrib = glGetAttribLocation(texShaderProgram, "a_position");
177
+ glVertexAttribPointer(posAttrib, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), 0);
178
+ glEnableVertexAttribArray(posAttrib);
156
179
 
157
- // Get the sampler location
158
- samplerLocation = glGetUniformLocation(texShaderProgram, "s_texture");
180
+ // ...and the color vertex data...
181
+ colAttrib = glGetAttribLocation(texShaderProgram, "a_color");
182
+ glVertexAttribPointer(colAttrib, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat)));
183
+ glEnableVertexAttribArray(colAttrib);
184
+
185
+ // ...and the texture coordinates
186
+ GLint texAttrib = glGetAttribLocation(texShaderProgram, "a_texcoord");
187
+ glVertexAttribPointer(texAttrib, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void*)(6 * sizeof(GLfloat)));
188
+ glEnableVertexAttribArray(texAttrib);
159
189
 
160
190
  // Clean up
161
191
  glDeleteShader(vertexShader);
162
192
  glDeleteShader(fragmentShader);
163
193
  glDeleteShader(texFragmentShader);
164
194
 
195
+ // If successful, return true
165
196
  return GL_TRUE;
166
197
  }
167
198
 
168
199
 
169
200
  /*
170
- * Draw triangle
201
+ * Render the vertex buffer and reset it
171
202
  */
172
- void R2D_GLES_DrawTriangle(GLfloat x1, GLfloat y1,
173
- GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
174
- GLfloat x2, GLfloat y2,
175
- GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
176
- GLfloat x3, GLfloat y3,
177
- GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
203
+ void R2D_GLES_FlushBuffers() {
178
204
 
179
- GLfloat vertices[] =
180
- { x1, y1, 0.f,
181
- x2, y2, 0.f,
182
- x3, y3, 0.f };
205
+ // Bind to the vertex buffer object and update its data
206
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
183
207
 
184
- GLfloat colors[] =
185
- { r1, g1, b1, a1,
186
- r2, g2, b2, a2,
187
- r3, g3, b3, a3 };
208
+ glBufferData(GL_ARRAY_BUFFER, vboSize, NULL, GL_DYNAMIC_DRAW);
209
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * vboDataIndex * 8, vboData);
188
210
 
189
- glUseProgram(shaderProgram);
211
+ GLuint verticesOffset = 0;
212
+ GLuint lastTextureId = verticesTextureIds[0];
190
213
 
191
- // Load the vertex position
192
- glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
193
- glEnableVertexAttribArray(positionLocation);
214
+ for (GLuint i = 0; i <= vboDataIndex; i++) {
215
+ if (lastTextureId != verticesTextureIds[i] || i == vboDataIndex) {
216
+ // A texture ID of 0 represents no texture (render a triangle)
217
+ if (lastTextureId == 0) {
194
218
 
195
- // Load the colors
196
- glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors);
197
- glEnableVertexAttribArray(colorLocation);
219
+ // Use the triangle shader program
220
+ glUseProgram(shaderProgram);
198
221
 
199
- // draw
200
- glDrawArrays(GL_TRIANGLES, 0, 3);
201
- }
222
+ // A number other than 0 represents a texture_id
223
+ } else {
202
224
 
225
+ // Use the texture shader program
226
+ glUseProgram(texShaderProgram);
203
227
 
204
- /*
205
- * Draw a texture
206
- */
207
- static void R2D_GLES_DrawTexture(int x, int y, int w, int h,
208
- GLfloat angle, GLfloat rx, GLfloat ry,
209
- GLfloat r, GLfloat g, GLfloat b, GLfloat a,
210
- GLfloat tx1, GLfloat ty1, GLfloat tx2, GLfloat ty2,
211
- GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4,
212
- GLuint texture_id) {
213
-
214
- R2D_GL_Point v1 = { .x = x, .y = y };
215
- R2D_GL_Point v2 = { .x = x + w, .y = y };
216
- R2D_GL_Point v3 = { .x = x + w, .y = y + h };
217
- R2D_GL_Point v4 = { .x = x, .y = y + h };
218
-
219
- // Rotate vertices
220
- if (angle != 0) {
221
- v1 = R2D_RotatePoint(v1, angle, rx, ry);
222
- v2 = R2D_RotatePoint(v2, angle, rx, ry);
223
- v3 = R2D_RotatePoint(v3, angle, rx, ry);
224
- v4 = R2D_RotatePoint(v4, angle, rx, ry);
225
- }
226
-
227
- GLfloat vertices[] =
228
- // x, y coords | x, y texture coords
229
- { v1.x, v1.y, 0.f, tx1, ty1,
230
- v2.x, v2.y, 0.f, tx2, ty2,
231
- v3.x, v3.y, 0.f, tx3, ty3,
232
- v4.x, v4.y, 0.f, tx4, ty4 };
233
-
234
- GLfloat colors[] =
235
- { r, g, b, a,
236
- r, g, b, a,
237
- r, g, b, a,
238
- r, g, b, a };
239
-
240
- glUseProgram(texShaderProgram);
228
+ // Bind the texture using the provided ID
229
+ glBindTexture(GL_TEXTURE_2D, lastTextureId);
230
+ }
241
231
 
242
- // Load the vertex position
243
- glVertexAttribPointer(texPositionLocation, 3, GL_FLOAT, GL_FALSE,
244
- 5 * sizeof(GLfloat), vertices);
245
- glEnableVertexAttribArray(texPositionLocation);
232
+ glDrawArrays(GL_TRIANGLES, verticesOffset, i - verticesOffset);
246
233
 
247
- // Load the colors
248
- glVertexAttribPointer(texColorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors);
249
- glEnableVertexAttribArray(texColorLocation);
250
-
251
- // Load the texture coordinate
252
- glVertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE,
253
- 5 * sizeof(GLfloat), &vertices[3]);
254
- glEnableVertexAttribArray(texCoordLocation);
255
-
256
- // Bind the texture
257
- glActiveTexture(GL_TEXTURE0);
258
- glBindTexture(GL_TEXTURE_2D, texture_id);
259
-
260
- // Set the sampler texture unit to 0
261
- glUniform1i(samplerLocation, 0);
234
+ lastTextureId = verticesTextureIds[i];
235
+ verticesOffset = i;
236
+ }
237
+ }
262
238
 
263
- glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
239
+ // Reset the buffer object index and data pointer
240
+ vboDataIndex = 0;
241
+ vboDataCurrent = vboData;
264
242
  }
265
243
 
266
244
 
267
245
  /*
268
- * Draw image
246
+ * Draw triangle
269
247
  */
270
- void R2D_GLES_DrawImage(R2D_Image *img) {
271
- R2D_GLES_DrawTexture(
272
- img->x, img->y, img->width, img->height,
273
- img->rotate, img->rx, img->ry,
274
- img->color.r, img->color.g, img->color.b, img->color.a,
275
- 0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
276
- img->texture_id
277
- );
278
- }
248
+ void R2D_GLES_DrawTriangle(GLfloat x1, GLfloat y1,
249
+ GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
250
+ GLfloat x2, GLfloat y2,
251
+ GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
252
+ GLfloat x3, GLfloat y3,
253
+ GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
279
254
 
255
+ // If buffer is full, flush it
256
+ if (vboDataIndex + 3 >= vboObjCapacity) R2D_GLES_FlushBuffers();
280
257
 
281
- /*
282
- * Draw sprite
283
- */
284
- void R2D_GLES_DrawSprite(R2D_Sprite *spr) {
285
- R2D_GLES_DrawTexture(
286
- spr->x, spr->y, spr->width, spr->height,
287
- spr->rotate, spr->rx, spr->ry,
288
- spr->color.r, spr->color.g, spr->color.b, spr->color.a,
289
- spr->tx1, spr->ty1, spr->tx2, spr->ty2, spr->tx3, spr->ty3, spr->tx4, spr->ty4,
290
- spr->img->texture_id
291
- );
292
- }
258
+ // Set the triangle data into a formatted array
259
+ GLfloat vertices[24] =
260
+ { x1, y1, r1, g1, b1, a1, 0, 0,
261
+ x2, y2, r2, g2, b2, a2, 0, 0,
262
+ x3, y3, r3, g3, b3, a3, 0, 0 };
293
263
 
264
+ // Copy the vertex data into the current position of the buffer
265
+ memcpy(vboDataCurrent, vertices, sizeof(vertices));
294
266
 
295
- /*
296
- * Draw a tile
297
- */
298
- void R2D_GLES_DrawTile(R2D_Image *img, int x, int y, int tw, int th, GLfloat tx1, GLfloat ty1, GLfloat tx2,
299
- GLfloat ty2, GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4) {
300
- R2D_GLES_DrawTexture(
301
- x, y, tw, th,
302
- img->rotate, img->rx, img->ry,
303
- img->color.r, img->color.g, img->color.b, img->color.a,
304
- tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4,
305
- img->texture_id
306
- );
267
+ // Increment the buffer object index and the vertex data pointer for next use
268
+ verticesTextureIds[vboDataIndex] = verticesTextureIds[vboDataIndex + 1] = verticesTextureIds[vboDataIndex + 2] = 0;
269
+ vboDataIndex += 3;
270
+ vboDataCurrent = (GLfloat *)((char *)vboDataCurrent + (sizeof(GLfloat) * 24));
307
271
  }
308
272
 
309
273
 
310
274
  /*
311
- * Draw text
275
+ * Draw a texture (New method with vertices pre-calculated)
312
276
  */
313
- void R2D_GLES_DrawText(R2D_Text *txt) {
314
- R2D_GLES_DrawTexture(
315
- txt->x, txt->y, txt->width, txt->height,
316
- txt->rotate, txt->rx, txt->ry,
317
- txt->color.r, txt->color.g, txt->color.b, txt->color.a,
318
- 0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
319
- txt->texture_id
320
- );
277
+ void R2D_GLES_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
278
+ // If buffer is full, flush it
279
+ if (vboDataIndex + 6 >= vboObjCapacity) R2D_GLES_FlushBuffers();
280
+
281
+ // There are 6 vertices for a square as we are rendering two Triangles to make up our square:
282
+ // Triangle one: Top left, Top right, Bottom right
283
+ // Triangle two: Bottom right, Bottom left, Top left
284
+ GLfloat vertices[48] = {
285
+ coordinates[0], coordinates[1], color[0], color[1], color[2], color[3], texture_coordinates[0], texture_coordinates[1],
286
+ coordinates[2], coordinates[3], color[0], color[1], color[2], color[3], texture_coordinates[2], texture_coordinates[3],
287
+ coordinates[4], coordinates[5], color[0], color[1], color[2], color[3], texture_coordinates[4], texture_coordinates[5],
288
+ coordinates[4], coordinates[5], color[0], color[1], color[2], color[3], texture_coordinates[4], texture_coordinates[5],
289
+ coordinates[6], coordinates[7], color[0], color[1], color[2], color[3], texture_coordinates[6], texture_coordinates[7],
290
+ coordinates[0], coordinates[1], color[0], color[1], color[2], color[3], texture_coordinates[0], texture_coordinates[1],
291
+ };
292
+
293
+ // Copy the vertex data into the current position of the buffer
294
+ memcpy(vboDataCurrent, vertices, sizeof(vertices));
295
+
296
+ verticesTextureIds[vboDataIndex] = verticesTextureIds[vboDataIndex + 1] = verticesTextureIds[vboDataIndex + 2] = verticesTextureIds[vboDataIndex + 3] = verticesTextureIds[vboDataIndex + 4] = verticesTextureIds[vboDataIndex + 5] = texture_id;
297
+ vboDataIndex += 6;
298
+ vboDataCurrent = (GLfloat *)((char *)vboDataCurrent + (sizeof(GLfloat) * 48));
321
299
  }
322
300
 
301
+
323
302
  #endif
data/ext/ruby2d/image.c CHANGED
@@ -3,75 +3,39 @@
3
3
  #include "ruby2d.h"
4
4
 
5
5
 
6
- /*
7
- * Create an image, given a file path
8
- */
9
- R2D_Image *R2D_CreateImage(const char *path) {
6
+ SDL_Surface *R2D_CreateImageSurface(const char *path) {
10
7
  R2D_Init();
11
8
 
12
9
  // Check if image file exists
13
10
  if (!R2D_FileExists(path)) {
14
- R2D_Error("R2D_CreateImage", "Image file `%s` not found", path);
15
- return NULL;
16
- }
17
-
18
- // Allocate the image structure
19
- R2D_Image *img = (R2D_Image *) malloc(sizeof(R2D_Image));
20
- if (!img) {
21
- R2D_Error("R2D_CreateImage", "Out of memory!");
11
+ R2D_Error("R2D_CreateImageSurface", "Image file `%s` not found", path);
22
12
  return NULL;
23
13
  }
24
14
 
25
15
  // Load image from file as SDL_Surface
26
- img->surface = IMG_Load(path);
27
- if (!img->surface) {
28
- R2D_Error("IMG_Load", IMG_GetError());
29
- free(img);
30
- return NULL;
31
- }
16
+ SDL_Surface *surface = IMG_Load(path);
32
17
 
33
- int bits_per_color = img->surface->format->Amask == 0 ?
34
- img->surface->format->BitsPerPixel / 3 :
35
- img->surface->format->BitsPerPixel / 4;
18
+ int bits_per_color = surface->format->Amask == 0 ?
19
+ surface->format->BitsPerPixel / 3 :
20
+ surface->format->BitsPerPixel / 4;
36
21
 
37
22
  if (bits_per_color < 8) {
38
23
  R2D_Log(R2D_WARN, "`%s` has less than 8 bits per color and will likely not render correctly", path, bits_per_color);
39
24
  }
40
25
 
41
- // Initialize values
42
- img->path = path;
43
- img->x = 0;
44
- img->y = 0;
45
- img->color.r = 1.f;
46
- img->color.g = 1.f;
47
- img->color.b = 1.f;
48
- img->color.a = 1.f;
49
- img->orig_width = img->surface->w;
50
- img->orig_height = img->surface->h;
51
- img->width = img->orig_width;
52
- img->height = img->orig_height;
53
- img->rotate = 0;
54
- img->rx = 0;
55
- img->ry = 0;
56
- img->texture_id = 0;
57
-
58
- // Detect image mode
59
- img->format = GL_RGB;
60
- if (img->surface->format->BytesPerPixel == 4) {
61
- img->format = GL_RGBA;
62
- }
63
-
64
- // Flip image bits if BGA
26
+ return surface;
27
+ }
65
28
 
66
- Uint32 r = img->surface->format->Rmask;
67
- Uint32 g = img->surface->format->Gmask;
68
- Uint32 a = img->surface->format->Amask;
29
+ void R2D_ImageConvertToRGB(SDL_Surface *surface) {
30
+ Uint32 r = surface->format->Rmask;
31
+ Uint32 g = surface->format->Gmask;
32
+ Uint32 a = surface->format->Amask;
69
33
 
70
34
  if (r&0xFF000000 || r&0xFF0000) {
71
- char *p = (char *)img->surface->pixels;
72
- int bpp = img->surface->format->BytesPerPixel;
73
- int w = img->surface->w;
74
- int h = img->surface->h;
35
+ char *p = (char *)surface->pixels;
36
+ int bpp = surface->format->BytesPerPixel;
37
+ int w = surface->w;
38
+ int h = surface->h;
75
39
  char tmp;
76
40
  for (int i = 0; i < bpp * w * h; i += bpp) {
77
41
  if (a&0xFF) {
@@ -91,48 +55,4 @@ R2D_Image *R2D_CreateImage(const char *path) {
91
55
  }
92
56
  }
93
57
  }
94
-
95
- return img;
96
- }
97
-
98
-
99
- /*
100
- * Rotate an image
101
- */
102
- void R2D_RotateImage(R2D_Image *img, GLfloat angle, int position) {
103
-
104
- R2D_GL_Point p = R2D_GetRectRotationPoint(
105
- img->x, img->y, img->width, img->height, position
106
- );
107
-
108
- img->rotate = angle;
109
- img->rx = p.x;
110
- img->ry = p.y;
111
- }
112
-
113
-
114
- /*
115
- * Draw an image
116
- */
117
- void R2D_DrawImage(R2D_Image *img) {
118
- if (!img) return;
119
-
120
- if (img->texture_id == 0) {
121
- R2D_GL_CreateTexture(&img->texture_id, img->format,
122
- img->orig_width, img->orig_height,
123
- img->surface->pixels, GL_NEAREST);
124
- SDL_FreeSurface(img->surface);
125
- }
126
-
127
- R2D_GL_DrawImage(img);
128
- }
129
-
130
-
131
- /*
132
- * Free an image
133
- */
134
- void R2D_FreeImage(R2D_Image *img) {
135
- if (!img) return;
136
- R2D_GL_FreeTexture(&img->texture_id);
137
- free(img);
138
58
  }