ruby2d 0.10.0 → 0.11.2
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- checksums.yaml +4 -4
- data/assets/include/SDL2/SDL.h +108 -14
- data/assets/include/SDL2/SDL_assert.h +81 -50
- data/assets/include/SDL2/SDL_atomic.h +135 -35
- data/assets/include/SDL2/SDL_audio.h +960 -355
- data/assets/include/SDL2/SDL_bits.h +11 -6
- data/assets/include/SDL2/SDL_blendmode.h +91 -14
- data/assets/include/SDL2/SDL_clipboard.h +30 -7
- data/assets/include/SDL2/SDL_config.h +3 -1
- data/assets/include/SDL2/SDL_config_android.h +11 -1
- data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
- data/assets/include/SDL2/SDL_config_macosx.h +16 -2
- data/assets/include/SDL2/SDL_config_minimal.h +4 -1
- data/assets/include/SDL2/SDL_config_os2.h +37 -20
- data/assets/include/SDL2/SDL_config_pandora.h +6 -1
- data/assets/include/SDL2/SDL_config_psp.h +8 -8
- data/assets/include/SDL2/SDL_config_windows.h +39 -22
- data/assets/include/SDL2/SDL_config_winrt.h +23 -8
- data/assets/include/SDL2/SDL_config_wiz.h +6 -1
- data/assets/include/SDL2/SDL_copying.h +1 -1
- data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
- data/assets/include/SDL2/SDL_egl.h +906 -280
- data/assets/include/SDL2/SDL_endian.h +101 -47
- data/assets/include/SDL2/SDL_error.h +70 -19
- data/assets/include/SDL2/SDL_events.h +387 -79
- data/assets/include/SDL2/SDL_filesystem.h +73 -64
- data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
- data/assets/include/SDL2/SDL_gesture.h +36 -6
- data/assets/include/SDL2/SDL_haptic.h +304 -210
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +1286 -897
- data/assets/include/SDL2/SDL_joystick.h +577 -130
- data/assets/include/SDL2/SDL_keyboard.h +162 -63
- data/assets/include/SDL2/SDL_keycode.h +7 -5
- data/assets/include/SDL2/SDL_loadso.h +42 -8
- data/assets/include/SDL2/SDL_locale.h +34 -32
- data/assets/include/SDL2/SDL_log.h +212 -19
- data/assets/include/SDL2/SDL_main.h +72 -17
- data/assets/include/SDL2/SDL_messagebox.h +70 -23
- data/assets/include/SDL2/SDL_metal.h +27 -32
- data/assets/include/SDL2/SDL_misc.h +19 -15
- data/assets/include/SDL2/SDL_mouse.h +262 -110
- data/assets/include/SDL2/SDL_mutex.h +286 -66
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +2 -2
- data/assets/include/SDL2/SDL_pixels.h +199 -34
- data/assets/include/SDL2/SDL_platform.h +39 -2
- data/assets/include/SDL2/SDL_power.h +23 -10
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +78 -28
- data/assets/include/SDL2/SDL_render.h +1204 -472
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +605 -33
- data/assets/include/SDL2/SDL_scancode.h +1 -1
- data/assets/include/SDL2/SDL_sensor.h +76 -42
- data/assets/include/SDL2/SDL_shape.h +38 -27
- data/assets/include/SDL2/SDL_stdinc.h +96 -24
- data/assets/include/SDL2/SDL_surface.h +571 -139
- data/assets/include/SDL2/SDL_system.h +339 -101
- data/assets/include/SDL2/SDL_syswm.h +50 -20
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +2 -2
- data/assets/include/SDL2/SDL_test_common.h +23 -6
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +3 -3
- data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
- data/assets/include/SDL2/SDL_test_harness.h +6 -6
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +1 -1
- data/assets/include/SDL2/SDL_test_random.h +2 -2
- data/assets/include/SDL2/SDL_thread.h +226 -128
- data/assets/include/SDL2/SDL_timer.h +129 -22
- data/assets/include/SDL2/SDL_touch.h +48 -8
- data/assets/include/SDL2/SDL_ttf.h +102 -9
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +72 -46
- data/assets/include/SDL2/SDL_video.h +1266 -460
- data/assets/include/SDL2/SDL_vulkan.h +100 -161
- data/assets/include/SDL2/begin_code.h +22 -1
- data/assets/include/SDL2/close_code.h +1 -1
- data/assets/include/mrbconf.h +234 -0
- data/assets/include/mruby/array.h +317 -0
- data/assets/include/mruby/boxing_nan.h +130 -0
- data/assets/include/mruby/boxing_no.h +58 -0
- data/assets/include/mruby/boxing_word.h +205 -0
- data/assets/include/mruby/class.h +108 -0
- data/assets/include/mruby/common.h +92 -0
- data/assets/include/mruby/compile.h +210 -0
- data/assets/include/mruby/data.h +76 -0
- data/assets/include/mruby/debug.h +66 -0
- data/assets/include/mruby/dump.h +158 -0
- data/assets/include/mruby/endian.h +44 -0
- data/assets/include/mruby/error.h +137 -0
- data/assets/include/mruby/gc.h +92 -0
- data/assets/include/mruby/hash.h +242 -0
- data/assets/include/mruby/irep.h +147 -0
- data/assets/include/mruby/istruct.h +50 -0
- data/assets/include/mruby/khash.h +284 -0
- data/assets/include/mruby/numeric.h +169 -0
- data/assets/include/mruby/object.h +43 -0
- data/assets/include/mruby/opcode.h +43 -0
- data/assets/include/mruby/ops.h +122 -0
- data/assets/include/mruby/presym/disable.h +70 -0
- data/assets/include/mruby/presym/enable.h +37 -0
- data/assets/include/mruby/presym/scanning.h +73 -0
- data/assets/include/mruby/presym.h +40 -0
- data/assets/include/mruby/proc.h +209 -0
- data/assets/include/mruby/range.h +79 -0
- data/assets/include/mruby/re.h +16 -0
- data/assets/include/mruby/string.h +469 -0
- data/assets/include/mruby/throw.h +66 -0
- data/assets/include/mruby/value.h +400 -0
- data/assets/include/mruby/variable.h +140 -0
- data/assets/include/mruby/version.h +143 -0
- data/assets/include/mruby.h +1444 -0
- data/assets/macos/universal/bin/mrbc +0 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libfreetype.a +0 -0
- data/assets/macos/universal/lib/libgraphite2.a +0 -0
- data/assets/macos/universal/lib/libharfbuzz.a +0 -0
- data/assets/macos/universal/lib/libjpeg.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
- data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
- data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
- data/assets/macos/universal/lib/libpng16.a +0 -0
- data/assets/macos/universal/lib/libtiff.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/macos/universal/lib/libwebp.a +0 -0
- data/assets/test_media/README.md +3 -0
- data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
- data/assets/test_media/bitstream_vera/vera.ttf +0 -0
- data/assets/test_media/boom.png +0 -0
- data/assets/test_media/coin.png +0 -0
- data/assets/test_media/colors.png +0 -0
- data/assets/test_media/controller.png +0 -0
- data/assets/test_media/dial.wav +0 -0
- data/assets/test_media/hero.png +0 -0
- data/assets/test_media/image.bmp +0 -0
- data/assets/test_media/image.jpg +0 -0
- data/assets/test_media/image.png +0 -0
- data/assets/test_media/music.flac +0 -0
- data/assets/test_media/music.mp3 +0 -0
- data/assets/test_media/music.ogg +0 -0
- data/assets/test_media/music.wav +0 -0
- data/assets/test_media/originals/boom.pxm +0 -0
- data/assets/test_media/originals/coin.pxm +0 -0
- data/assets/test_media/originals/controller.sketch +0 -0
- data/assets/test_media/originals/hero.pxm +0 -0
- data/assets/test_media/originals/image.pxm +0 -0
- data/assets/test_media/originals/music.caf +0 -0
- data/assets/test_media/originals/texture_atlas.pxm +0 -0
- data/assets/test_media/rondo_alla_turka.ogg +0 -0
- data/assets/test_media/sound.flac +0 -0
- data/assets/test_media/sound.mp3 +0 -0
- data/assets/test_media/sound.ogg +0 -0
- data/assets/test_media/sound.wav +0 -0
- data/assets/test_media/sprite_sheet.png +0 -0
- data/assets/test_media/texture_atlas.png +0 -0
- data/assets/wasm/build_config.rb +13 -0
- data/assets/wasm/libmruby.a +0 -0
- data/assets/wasm/template.html +17 -0
- data/assets/windows/glew/README.md +10 -0
- data/assets/windows/glew/glew.h +23686 -0
- data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
- data/assets/{ios → xcode/ios}/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{ios → xcode/ios}/main.c +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{tvos → xcode/tvos}/main.c +0 -0
- data/bin/ruby2d +3 -4
- data/ext/ruby2d/extconf.rb +68 -46
- data/ext/ruby2d/font.c +35 -0
- data/ext/ruby2d/gl.c +9 -58
- data/ext/ruby2d/gl2.c +8 -83
- data/ext/ruby2d/gl3.c +57 -116
- data/ext/ruby2d/gles.c +130 -151
- data/ext/ruby2d/image.c +16 -96
- data/ext/ruby2d/ruby2d.c +265 -298
- data/ext/ruby2d/ruby2d.h +69 -159
- data/ext/ruby2d/sound.c +1 -1
- data/ext/ruby2d/text.c +20 -114
- data/ext/ruby2d/window.c +257 -219
- data/lib/ruby2d/circle.rb +3 -1
- data/lib/ruby2d/cli/build.rb +239 -59
- data/lib/ruby2d/cli/colorize.rb +5 -4
- data/lib/ruby2d/cli/platform.rb +17 -0
- data/lib/ruby2d/font.rb +26 -1
- data/lib/ruby2d/image.rb +22 -17
- data/lib/ruby2d/line.rb +3 -1
- data/lib/ruby2d/quad.rb +3 -1
- data/lib/ruby2d/rectangle.rb +1 -1
- data/lib/ruby2d/renderable.rb +0 -12
- data/lib/ruby2d/sound.rb +25 -0
- data/lib/ruby2d/sprite.rb +44 -89
- data/lib/ruby2d/square.rb +1 -1
- data/lib/ruby2d/text.rb +40 -20
- data/lib/ruby2d/texture.rb +28 -0
- data/lib/ruby2d/tileset.rb +47 -28
- data/lib/ruby2d/triangle.rb +3 -1
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/vertices.rb +89 -0
- data/lib/ruby2d/window.rb +13 -3
- data/lib/ruby2d.rb +16 -20
- metadata +249 -153
- data/assets/README.md +0 -22
- data/assets/Rakefile +0 -85
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
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- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
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- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
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- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/ext/ruby2d/sprite.c +0 -147
- data/ext/ruby2d/tileset.c +0 -30
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_hidapi.h
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*
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* Header file for SDL HIDAPI functions.
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*
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* This is an adaptation of the original HIDAPI interface by Alan Ott,
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* and includes source code licensed under the following BSD license:
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*
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Copyright (c) 2010, Alan Ott, Signal 11 Software
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Signal 11 Software nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*
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* If you would like a version of SDL without this code, you can build SDL
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* with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example
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* on iOS or tvOS to avoid a dependency on the CoreBluetooth framework.
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*/
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#ifndef SDL_hidapi_h_
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#define SDL_hidapi_h_
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief A handle representing an open HID device
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*/
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struct SDL_hid_device_;
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typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */
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/** hidapi info structure */
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/**
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* \brief Information about a connected HID device
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*/
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typedef struct SDL_hid_device_info
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{
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/** Platform-specific device path */
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char *path;
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/** Device Vendor ID */
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unsigned short vendor_id;
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/** Device Product ID */
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unsigned short product_id;
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/** Serial Number */
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wchar_t *serial_number;
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/** Device Release Number in binary-coded decimal,
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also known as Device Version Number */
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unsigned short release_number;
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/** Manufacturer String */
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wchar_t *manufacturer_string;
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/** Product string */
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wchar_t *product_string;
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/** Usage Page for this Device/Interface
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(Windows/Mac only). */
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unsigned short usage_page;
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/** Usage for this Device/Interface
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(Windows/Mac only).*/
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unsigned short usage;
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/** The USB interface which this logical device
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represents.
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* Valid on both Linux implementations in all cases.
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* Valid on the Windows implementation only if the device
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contains more than one interface. */
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int interface_number;
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/** Additional information about the USB interface.
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Valid on libusb and Android implementations. */
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int interface_class;
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int interface_subclass;
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int interface_protocol;
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/** Pointer to the next device */
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struct SDL_hid_device_info *next;
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} SDL_hid_device_info;
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/**
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* Initialize the HIDAPI library.
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*
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* This function initializes the HIDAPI library. Calling it is not strictly
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* necessary, as it will be called automatically by SDL_hid_enumerate() and
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* any of the SDL_hid_open_*() functions if it is needed. This function should
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* be called at the beginning of execution however, if there is a chance of
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* HIDAPI handles being opened by different threads simultaneously.
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*
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* Each call to this function should have a matching call to SDL_hid_exit()
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*
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* \returns 0 on success and -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_hid_exit
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*/
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extern DECLSPEC int SDLCALL SDL_hid_init(void);
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/**
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* Finalize the HIDAPI library.
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*
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* This function frees all of the static data associated with HIDAPI. It
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* should be called at the end of execution to avoid memory leaks.
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*
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* \returns 0 on success and -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_hid_init
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*/
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extern DECLSPEC int SDLCALL SDL_hid_exit(void);
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/**
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* Check to see if devices may have been added or removed.
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*
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* Enumerating the HID devices is an expensive operation, so you can call this
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* to see if there have been any system device changes since the last call to
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* this function. A change in the counter returned doesn't necessarily mean
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* that anything has changed, but you can call SDL_hid_enumerate() to get an
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* updated device list.
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*
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* Calling this function for the first time may cause a thread or other system
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* resource to be allocated to track device change notifications.
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*
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* \returns a change counter that is incremented with each potential device
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* change, or 0 if device change detection isn't available.
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_hid_enumerate
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void);
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/**
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* Enumerate the HID Devices.
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*
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* This function returns a linked list of all the HID devices attached to the
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* system which match vendor_id and product_id. If `vendor_id` is set to 0
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* then any vendor matches. If `product_id` is set to 0 then any product
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* matches. If `vendor_id` and `product_id` are both set to 0, then all HID
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* devices will be returned.
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*
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* \param vendor_id The Vendor ID (VID) of the types of device to open.
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* \returns a pointer to a linked list of type SDL_hid_device_info, containing
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* information about the HID devices attached to the system, or NULL
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* in the case of failure. Free this linked list by calling
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* SDL_hid_free_enumeration().
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_hid_device_change_count
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*/
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extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id);
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/**
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*
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* SDL_hid_enumerate().
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*
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*/
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extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs);
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/**
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* Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally
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* a serial number.
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*
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* If `serial_number` is NULL, the first device with the specified VID and PID
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* is opened.
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*
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* \param vendor_id The Vendor ID (VID) of the device to open.
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* \param product_id The Product ID (PID) of the device to open.
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* \param serial_number The Serial Number of the device to open (Optionally
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* NULL).
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* \returns a pointer to a SDL_hid_device object on success or NULL on
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* failure.
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*
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* \since This function is available since SDL 2.0.18.
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*/
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extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number);
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/**
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*
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* The path name be determined by calling SDL_hid_enumerate(), or a
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* platform-specific path name can be used (eg: /dev/hidraw0 on Linux).
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*
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* \param path The path name of the device to open
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* \returns a pointer to a SDL_hid_device object on success or NULL on
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* failure.
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*
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* \since This function is available since SDL 2.0.18.
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*/
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extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */);
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/**
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* Write an Output report to a HID device.
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*
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* The first byte of `data` must contain the Report ID. For devices which only
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* support a single report, this must be set to 0x0. The remaining bytes
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* contain the report data. Since the Report ID is mandatory, calls to
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* SDL_hid_write() will always contain one more byte than the report contains.
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* For example, if a hid report is 16 bytes long, 17 bytes must be passed to
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* SDL_hid_write(), the Report ID (or 0x0, for devices with a single report),
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* followed by the report data (16 bytes). In this example, the length passed
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* in would be 17.
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*
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* SDL_hid_write() will send the data on the first OUT endpoint, if one
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* exists. If it does not, it will send the data through the Control Endpoint
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* (Endpoint 0).
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*
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* \param dev A device handle returned from SDL_hid_open().
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* \param data The data to send, including the report number as the first
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* byte.
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* \param length The length in bytes of the data to send.
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* \returns the actual number of bytes written and -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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*/
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extern DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length);
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/**
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* Read an Input report from a HID device with timeout.
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*
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* Input reports are returned to the host through the INTERRUPT IN endpoint.
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* The first byte will contain the Report number if the device uses numbered
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* reports.
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*
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* \param dev A device handle returned from SDL_hid_open().
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* \param data A buffer to put the read data into.
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* \param length The number of bytes to read. For devices with multiple
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* reports, make sure to read an extra byte for the report
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* number.
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* \param milliseconds timeout in milliseconds or -1 for blocking wait.
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* \returns the actual number of bytes read and -1 on error. If no packet was
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* available to be read within the timeout period, this function
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* returns 0.
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*
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* \since This function is available since SDL 2.0.18.
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*/
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extern DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds);
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+
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/**
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* Read an Input report from a HID device.
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*
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* Input reports are returned to the host through the INTERRUPT IN endpoint.
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* The first byte will contain the Report number if the device uses numbered
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* reports.
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*
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* \param dev A device handle returned from SDL_hid_open().
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* \param data A buffer to put the read data into.
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* \param length The number of bytes to read. For devices with multiple
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* reports, make sure to read an extra byte for the report
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* number.
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* \returns the actual number of bytes read and -1 on error. If no packet was
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* available to be read and the handle is in non-blocking mode, this
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* function returns 0.
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*
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* \since This function is available since SDL 2.0.18.
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*/
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extern DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length);
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+
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/**
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* Set the device handle to be non-blocking.
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*
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* In non-blocking mode calls to SDL_hid_read() will return immediately with a
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* value of 0 if there is no data to be read. In blocking mode, SDL_hid_read()
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+
* will wait (block) until there is data to read before returning.
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+
*
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* Nonblocking can be turned on and off at any time.
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+
*
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+
* \param dev A device handle returned from SDL_hid_open().
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+
* \param nonblock enable or not the nonblocking reads - 1 to enable
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+
* nonblocking - 0 to disable nonblocking.
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+
* \returns 0 on success and -1 on error.
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+
*
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+
* \since This function is available since SDL 2.0.18.
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+
*/
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extern DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock);
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+
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+
/**
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* Send a Feature report to the device.
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+
*
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+
* Feature reports are sent over the Control endpoint as a Set_Report
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+
* transfer. The first byte of `data` must contain the Report ID. For devices
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+
* which only support a single report, this must be set to 0x0. The remaining
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336
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+
* bytes contain the report data. Since the Report ID is mandatory, calls to
|
337
|
+
* SDL_hid_send_feature_report() will always contain one more byte than the
|
338
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+
* report contains. For example, if a hid report is 16 bytes long, 17 bytes
|
339
|
+
* must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for
|
340
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+
* devices which do not use numbered reports), followed by the report data (16
|
341
|
+
* bytes). In this example, the length passed in would be 17.
|
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|
+
*
|
343
|
+
* \param dev A device handle returned from SDL_hid_open().
|
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+
* \param data The data to send, including the report number as the first
|
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|
+
* byte.
|
346
|
+
* \param length The length in bytes of the data to send, including the report
|
347
|
+
* number.
|
348
|
+
* \returns the actual number of bytes written and -1 on error.
|
349
|
+
*
|
350
|
+
* \since This function is available since SDL 2.0.18.
|
351
|
+
*/
|
352
|
+
extern DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length);
|
353
|
+
|
354
|
+
/**
|
355
|
+
* Get a feature report from a HID device.
|
356
|
+
*
|
357
|
+
* Set the first byte of `data` to the Report ID of the report to be read.
|
358
|
+
* Make sure to allow space for this extra byte in `data`. Upon return, the
|
359
|
+
* first byte will still contain the Report ID, and the report data will start
|
360
|
+
* in data[1].
|
361
|
+
*
|
362
|
+
* \param dev A device handle returned from SDL_hid_open().
|
363
|
+
* \param data A buffer to put the read data into, including the Report ID.
|
364
|
+
* Set the first byte of `data` to the Report ID of the report to
|
365
|
+
* be read, or set it to zero if your device does not use numbered
|
366
|
+
* reports.
|
367
|
+
* \param length The number of bytes to read, including an extra byte for the
|
368
|
+
* report ID. The buffer can be longer than the actual report.
|
369
|
+
* \returns the number of bytes read plus one for the report ID (which is
|
370
|
+
* still in the first byte), or -1 on error.
|
371
|
+
*
|
372
|
+
* \since This function is available since SDL 2.0.18.
|
373
|
+
*/
|
374
|
+
extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length);
|
375
|
+
|
376
|
+
/**
|
377
|
+
* Close a HID device.
|
378
|
+
*
|
379
|
+
* \param dev A device handle returned from SDL_hid_open().
|
380
|
+
*
|
381
|
+
* \since This function is available since SDL 2.0.18.
|
382
|
+
*/
|
383
|
+
extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev);
|
384
|
+
|
385
|
+
/**
|
386
|
+
* Get The Manufacturer String from a HID device.
|
387
|
+
*
|
388
|
+
* \param dev A device handle returned from SDL_hid_open().
|
389
|
+
* \param string A wide string buffer to put the data into.
|
390
|
+
* \param maxlen The length of the buffer in multiples of wchar_t.
|
391
|
+
* \returns 0 on success and -1 on error.
|
392
|
+
*
|
393
|
+
* \since This function is available since SDL 2.0.18.
|
394
|
+
*/
|
395
|
+
extern DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
|
396
|
+
|
397
|
+
/**
|
398
|
+
* Get The Product String from a HID device.
|
399
|
+
*
|
400
|
+
* \param dev A device handle returned from SDL_hid_open().
|
401
|
+
* \param string A wide string buffer to put the data into.
|
402
|
+
* \param maxlen The length of the buffer in multiples of wchar_t.
|
403
|
+
* \returns 0 on success and -1 on error.
|
404
|
+
*
|
405
|
+
* \since This function is available since SDL 2.0.18.
|
406
|
+
*/
|
407
|
+
extern DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
|
408
|
+
|
409
|
+
/**
|
410
|
+
* Get The Serial Number String from a HID device.
|
411
|
+
*
|
412
|
+
* \param dev A device handle returned from SDL_hid_open().
|
413
|
+
* \param string A wide string buffer to put the data into.
|
414
|
+
* \param maxlen The length of the buffer in multiples of wchar_t.
|
415
|
+
* \returns 0 on success and -1 on error.
|
416
|
+
*
|
417
|
+
* \since This function is available since SDL 2.0.18.
|
418
|
+
*/
|
419
|
+
extern DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
|
420
|
+
|
421
|
+
/**
|
422
|
+
* Get a string from a HID device, based on its string index.
|
423
|
+
*
|
424
|
+
* \param dev A device handle returned from SDL_hid_open().
|
425
|
+
* \param string_index The index of the string to get.
|
426
|
+
* \param string A wide string buffer to put the data into.
|
427
|
+
* \param maxlen The length of the buffer in multiples of wchar_t.
|
428
|
+
* \returns 0 on success and -1 on error.
|
429
|
+
*
|
430
|
+
* \since This function is available since SDL 2.0.18.
|
431
|
+
*/
|
432
|
+
extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen);
|
433
|
+
|
434
|
+
/**
|
435
|
+
* Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers
|
436
|
+
*
|
437
|
+
* \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan
|
438
|
+
*
|
439
|
+
* \since This function is available since SDL 2.0.18.
|
440
|
+
*/
|
441
|
+
extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active);
|
442
|
+
|
443
|
+
/* Ends C function definitions when using C++ */
|
444
|
+
#ifdef __cplusplus
|
445
|
+
}
|
446
|
+
#endif
|
447
|
+
#include "close_code.h"
|
448
|
+
|
449
|
+
#endif /* SDL_hidapi_h_ */
|
450
|
+
|
451
|
+
/* vi: set sts=4 ts=4 sw=4 expandtab: */
|