ruby2d 0.10.0 → 0.11.2
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- checksums.yaml +4 -4
- data/assets/include/SDL2/SDL.h +108 -14
- data/assets/include/SDL2/SDL_assert.h +81 -50
- data/assets/include/SDL2/SDL_atomic.h +135 -35
- data/assets/include/SDL2/SDL_audio.h +960 -355
- data/assets/include/SDL2/SDL_bits.h +11 -6
- data/assets/include/SDL2/SDL_blendmode.h +91 -14
- data/assets/include/SDL2/SDL_clipboard.h +30 -7
- data/assets/include/SDL2/SDL_config.h +3 -1
- data/assets/include/SDL2/SDL_config_android.h +11 -1
- data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
- data/assets/include/SDL2/SDL_config_macosx.h +16 -2
- data/assets/include/SDL2/SDL_config_minimal.h +4 -1
- data/assets/include/SDL2/SDL_config_os2.h +37 -20
- data/assets/include/SDL2/SDL_config_pandora.h +6 -1
- data/assets/include/SDL2/SDL_config_psp.h +8 -8
- data/assets/include/SDL2/SDL_config_windows.h +39 -22
- data/assets/include/SDL2/SDL_config_winrt.h +23 -8
- data/assets/include/SDL2/SDL_config_wiz.h +6 -1
- data/assets/include/SDL2/SDL_copying.h +1 -1
- data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
- data/assets/include/SDL2/SDL_egl.h +906 -280
- data/assets/include/SDL2/SDL_endian.h +101 -47
- data/assets/include/SDL2/SDL_error.h +70 -19
- data/assets/include/SDL2/SDL_events.h +387 -79
- data/assets/include/SDL2/SDL_filesystem.h +73 -64
- data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
- data/assets/include/SDL2/SDL_gesture.h +36 -6
- data/assets/include/SDL2/SDL_haptic.h +304 -210
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +1286 -897
- data/assets/include/SDL2/SDL_joystick.h +577 -130
- data/assets/include/SDL2/SDL_keyboard.h +162 -63
- data/assets/include/SDL2/SDL_keycode.h +7 -5
- data/assets/include/SDL2/SDL_loadso.h +42 -8
- data/assets/include/SDL2/SDL_locale.h +34 -32
- data/assets/include/SDL2/SDL_log.h +212 -19
- data/assets/include/SDL2/SDL_main.h +72 -17
- data/assets/include/SDL2/SDL_messagebox.h +70 -23
- data/assets/include/SDL2/SDL_metal.h +27 -32
- data/assets/include/SDL2/SDL_misc.h +19 -15
- data/assets/include/SDL2/SDL_mouse.h +262 -110
- data/assets/include/SDL2/SDL_mutex.h +286 -66
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +2 -2
- data/assets/include/SDL2/SDL_pixels.h +199 -34
- data/assets/include/SDL2/SDL_platform.h +39 -2
- data/assets/include/SDL2/SDL_power.h +23 -10
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +78 -28
- data/assets/include/SDL2/SDL_render.h +1204 -472
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +605 -33
- data/assets/include/SDL2/SDL_scancode.h +1 -1
- data/assets/include/SDL2/SDL_sensor.h +76 -42
- data/assets/include/SDL2/SDL_shape.h +38 -27
- data/assets/include/SDL2/SDL_stdinc.h +96 -24
- data/assets/include/SDL2/SDL_surface.h +571 -139
- data/assets/include/SDL2/SDL_system.h +339 -101
- data/assets/include/SDL2/SDL_syswm.h +50 -20
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +2 -2
- data/assets/include/SDL2/SDL_test_common.h +23 -6
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +3 -3
- data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
- data/assets/include/SDL2/SDL_test_harness.h +6 -6
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +1 -1
- data/assets/include/SDL2/SDL_test_random.h +2 -2
- data/assets/include/SDL2/SDL_thread.h +226 -128
- data/assets/include/SDL2/SDL_timer.h +129 -22
- data/assets/include/SDL2/SDL_touch.h +48 -8
- data/assets/include/SDL2/SDL_ttf.h +102 -9
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +72 -46
- data/assets/include/SDL2/SDL_video.h +1266 -460
- data/assets/include/SDL2/SDL_vulkan.h +100 -161
- data/assets/include/SDL2/begin_code.h +22 -1
- data/assets/include/SDL2/close_code.h +1 -1
- data/assets/include/mrbconf.h +234 -0
- data/assets/include/mruby/array.h +317 -0
- data/assets/include/mruby/boxing_nan.h +130 -0
- data/assets/include/mruby/boxing_no.h +58 -0
- data/assets/include/mruby/boxing_word.h +205 -0
- data/assets/include/mruby/class.h +108 -0
- data/assets/include/mruby/common.h +92 -0
- data/assets/include/mruby/compile.h +210 -0
- data/assets/include/mruby/data.h +76 -0
- data/assets/include/mruby/debug.h +66 -0
- data/assets/include/mruby/dump.h +158 -0
- data/assets/include/mruby/endian.h +44 -0
- data/assets/include/mruby/error.h +137 -0
- data/assets/include/mruby/gc.h +92 -0
- data/assets/include/mruby/hash.h +242 -0
- data/assets/include/mruby/irep.h +147 -0
- data/assets/include/mruby/istruct.h +50 -0
- data/assets/include/mruby/khash.h +284 -0
- data/assets/include/mruby/numeric.h +169 -0
- data/assets/include/mruby/object.h +43 -0
- data/assets/include/mruby/opcode.h +43 -0
- data/assets/include/mruby/ops.h +122 -0
- data/assets/include/mruby/presym/disable.h +70 -0
- data/assets/include/mruby/presym/enable.h +37 -0
- data/assets/include/mruby/presym/scanning.h +73 -0
- data/assets/include/mruby/presym.h +40 -0
- data/assets/include/mruby/proc.h +209 -0
- data/assets/include/mruby/range.h +79 -0
- data/assets/include/mruby/re.h +16 -0
- data/assets/include/mruby/string.h +469 -0
- data/assets/include/mruby/throw.h +66 -0
- data/assets/include/mruby/value.h +400 -0
- data/assets/include/mruby/variable.h +140 -0
- data/assets/include/mruby/version.h +143 -0
- data/assets/include/mruby.h +1444 -0
- data/assets/macos/universal/bin/mrbc +0 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libfreetype.a +0 -0
- data/assets/macos/universal/lib/libgraphite2.a +0 -0
- data/assets/macos/universal/lib/libharfbuzz.a +0 -0
- data/assets/macos/universal/lib/libjpeg.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
- data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
- data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
- data/assets/macos/universal/lib/libpng16.a +0 -0
- data/assets/macos/universal/lib/libtiff.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/macos/universal/lib/libwebp.a +0 -0
- data/assets/test_media/README.md +3 -0
- data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
- data/assets/test_media/bitstream_vera/vera.ttf +0 -0
- data/assets/test_media/boom.png +0 -0
- data/assets/test_media/coin.png +0 -0
- data/assets/test_media/colors.png +0 -0
- data/assets/test_media/controller.png +0 -0
- data/assets/test_media/dial.wav +0 -0
- data/assets/test_media/hero.png +0 -0
- data/assets/test_media/image.bmp +0 -0
- data/assets/test_media/image.jpg +0 -0
- data/assets/test_media/image.png +0 -0
- data/assets/test_media/music.flac +0 -0
- data/assets/test_media/music.mp3 +0 -0
- data/assets/test_media/music.ogg +0 -0
- data/assets/test_media/music.wav +0 -0
- data/assets/test_media/originals/boom.pxm +0 -0
- data/assets/test_media/originals/coin.pxm +0 -0
- data/assets/test_media/originals/controller.sketch +0 -0
- data/assets/test_media/originals/hero.pxm +0 -0
- data/assets/test_media/originals/image.pxm +0 -0
- data/assets/test_media/originals/music.caf +0 -0
- data/assets/test_media/originals/texture_atlas.pxm +0 -0
- data/assets/test_media/rondo_alla_turka.ogg +0 -0
- data/assets/test_media/sound.flac +0 -0
- data/assets/test_media/sound.mp3 +0 -0
- data/assets/test_media/sound.ogg +0 -0
- data/assets/test_media/sound.wav +0 -0
- data/assets/test_media/sprite_sheet.png +0 -0
- data/assets/test_media/texture_atlas.png +0 -0
- data/assets/wasm/build_config.rb +13 -0
- data/assets/wasm/libmruby.a +0 -0
- data/assets/wasm/template.html +17 -0
- data/assets/windows/glew/README.md +10 -0
- data/assets/windows/glew/glew.h +23686 -0
- data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
- data/assets/{ios → xcode/ios}/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{ios → xcode/ios}/main.c +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{tvos → xcode/tvos}/main.c +0 -0
- data/bin/ruby2d +3 -4
- data/ext/ruby2d/extconf.rb +68 -46
- data/ext/ruby2d/font.c +35 -0
- data/ext/ruby2d/gl.c +9 -58
- data/ext/ruby2d/gl2.c +8 -83
- data/ext/ruby2d/gl3.c +57 -116
- data/ext/ruby2d/gles.c +130 -151
- data/ext/ruby2d/image.c +16 -96
- data/ext/ruby2d/ruby2d.c +265 -298
- data/ext/ruby2d/ruby2d.h +69 -159
- data/ext/ruby2d/sound.c +1 -1
- data/ext/ruby2d/text.c +20 -114
- data/ext/ruby2d/window.c +257 -219
- data/lib/ruby2d/circle.rb +3 -1
- data/lib/ruby2d/cli/build.rb +239 -59
- data/lib/ruby2d/cli/colorize.rb +5 -4
- data/lib/ruby2d/cli/platform.rb +17 -0
- data/lib/ruby2d/font.rb +26 -1
- data/lib/ruby2d/image.rb +22 -17
- data/lib/ruby2d/line.rb +3 -1
- data/lib/ruby2d/quad.rb +3 -1
- data/lib/ruby2d/rectangle.rb +1 -1
- data/lib/ruby2d/renderable.rb +0 -12
- data/lib/ruby2d/sound.rb +25 -0
- data/lib/ruby2d/sprite.rb +44 -89
- data/lib/ruby2d/square.rb +1 -1
- data/lib/ruby2d/text.rb +40 -20
- data/lib/ruby2d/texture.rb +28 -0
- data/lib/ruby2d/tileset.rb +47 -28
- data/lib/ruby2d/triangle.rb +3 -1
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/vertices.rb +89 -0
- data/lib/ruby2d/window.rb +13 -3
- data/lib/ruby2d.rb +16 -20
- metadata +249 -153
- data/assets/README.md +0 -22
- data/assets/Rakefile +0 -85
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/ext/ruby2d/sprite.c +0 -147
- data/ext/ruby2d/tileset.c +0 -30
@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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#endif
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/**
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*
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* Get the number of milliseconds since SDL library initialization.
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*
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* This value wraps if the program runs for more than ~49 days.
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*
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* This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64()
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* instead, where the value doesn't wrap every ~49 days. There are places in
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* SDL where we provide a 32-bit timestamp that can not change without
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* breaking binary compatibility, though, so this function isn't officially
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* deprecated.
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*
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* \returns an unsigned 32-bit value representing the number of milliseconds
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* since the SDL library initialized.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_TICKS_PASSED
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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/**
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*
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* Get the number of milliseconds since SDL library initialization.
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*
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* Note that you should not use the SDL_TICKS_PASSED macro with values
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* returned by this function, as that macro does clever math to compensate for
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* the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit
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* values from this function can be safely compared directly.
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*
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*
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*
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*
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*
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*
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* For example, if you want to wait 100 ms, you could do this:
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*
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* ```c
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* const Uint64 timeout = SDL_GetTicks64() + 100;
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* while (SDL_GetTicks64() < timeout) {
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* // ... do work until timeout has elapsed
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* }
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* ```
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*
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* \returns an unsigned 64-bit value representing the number of milliseconds
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* since the SDL library initialized.
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*
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* \since This function is available since SDL 2.0.18.
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*/
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extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
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/**
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* Compare 32-bit SDL ticks values, and return true if `A` has passed `B`.
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*
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* This should be used with results from SDL_GetTicks(), as this macro
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* attempts to deal with the 32-bit counter wrapping back to zero every ~49
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* days, but should _not_ be used with SDL_GetTicks64(), which does not have
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* that problem.
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*
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* For example, with SDL_GetTicks(), if you want to wait 100 ms, you could
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* do this:
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*
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* ```c
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* const Uint32 timeout = SDL_GetTicks() + 100;
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* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
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* // ... do work until timeout has elapsed
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* }
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* ```
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*
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* Note that this does not handle tick differences greater
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* than 2^31 so take care when using the above kind of code
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* with large timeout delays (tens of days).
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*/
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#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
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/**
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*
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* Get the current value of the high resolution counter.
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*
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* This function is typically used for profiling.
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*
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* The counter values are only meaningful relative to each other. Differences
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* between values can be converted to times by using
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* SDL_GetPerformanceFrequency().
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*
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* \returns the current counter value.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetPerformanceFrequency
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*/
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extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
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* Get the count per second of the high resolution counter.
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*
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* \returns a platform-specific count per second.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetPerformanceCounter
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*/
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extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
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/**
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*
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* Wait a specified number of milliseconds before returning.
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*
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* This function waits a specified number of milliseconds before returning. It
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* waits at least the specified time, but possibly longer due to OS
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* scheduling.
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*
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* \param ms the number of milliseconds to delay
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*
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* \since This function is available since SDL 2.0.0.
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*/
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extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
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* Function prototype for the timer callback function.
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* The callback function is passed the current timer interval and returns
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* the next timer interval. If the returned value is the same as the one
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* passed in, the periodic alarm continues, otherwise a new alarm is
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* scheduled. If the callback returns 0, the periodic alarm is cancelled.
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*/
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typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
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typedef int SDL_TimerID;
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* Call a callback function at a future time.
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* If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init().
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*
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* The callback function is passed the current timer interval and the user
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* supplied parameter from the SDL_AddTimer() call and should return the next
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* timer interval. If the value returned from the callback is 0, the timer is
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* canceled.
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*
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* The callback is run on a separate thread.
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*
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* Timers take into account the amount of time it took to execute the
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* callback. For example, if the callback took 250 ms to execute and returned
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* 1000 (ms), the timer would only wait another 750 ms before its next
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* iteration.
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*
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* Timing may be inexact due to OS scheduling. Be sure to note the current
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* time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your
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* callback needs to adjust for variances.
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*
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* \param interval the timer delay, in milliseconds, passed to `callback`
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* \param callback the SDL_TimerCallback function to call when the specified
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* `interval` elapses
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* \param param a pointer that is passed to `callback`
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* \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_RemoveTimer
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SDL_TimerCallback callback,
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void *param);
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*
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* \param id the ID of the timer to remove
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* found.
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* \since This function is available since SDL 2.0.0.
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* \
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* \sa SDL_AddTimer
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extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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4
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5
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This software is provided 'as-is', without any express or implied
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6
6
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warranty. In no event will the authors be held liable for any damages
|
@@ -64,30 +64,70 @@ typedef struct SDL_Finger
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#define SDL_MOUSE_TOUCHID ((Sint64)-1)
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/* Function prototypes */
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69
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/**
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*
|
68
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* Get the number of registered touch devices.
|
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*
|
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* On some platforms SDL first sees the touch device if it was actually used.
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* Therefore SDL_GetNumTouchDevices() may return 0 although devices are
|
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* available. After using all devices at least once the number will be
|
73
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+
* correct.
|
74
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*
|
75
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* This was fixed for Android in SDL 2.0.1.
|
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*
|
77
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* \returns the number of registered touch devices.
|
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*
|
79
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+
* \since This function is available since SDL 2.0.0.
|
80
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*
|
81
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+
* \sa SDL_GetTouchDevice
|
71
82
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*/
|
72
83
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extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
|
73
84
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|
74
85
|
/**
|
75
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*
|
86
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* Get the touch ID with the given index.
|
87
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*
|
88
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* \param index the touch device index
|
89
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+
* \returns the touch ID with the given index on success or 0 if the index is
|
90
|
+
* invalid; call SDL_GetError() for more information.
|
91
|
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*
|
92
|
+
* \since This function is available since SDL 2.0.0.
|
93
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*
|
94
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+
* \sa SDL_GetNumTouchDevices
|
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95
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*/
|
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extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
|
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97
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/**
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*
|
99
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* Get the type of the given touch device.
|
100
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*
|
101
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* \since This function is available since SDL 2.0.10.
|
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102
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*/
|
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extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
|
83
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|
84
105
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/**
|
85
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*
|
106
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* Get the number of active fingers for a given touch device.
|
107
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*
|
108
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+
* \param touchID the ID of a touch device
|
109
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* \returns the number of active fingers for a given touch device on success
|
110
|
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* or 0 on failure; call SDL_GetError() for more information.
|
111
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*
|
112
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* \since This function is available since SDL 2.0.0.
|
113
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*
|
114
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* \sa SDL_GetTouchFinger
|
86
115
|
*/
|
87
116
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extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
|
88
117
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|
89
118
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/**
|
90
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*
|
119
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* Get the finger object for specified touch device ID and finger index.
|
120
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*
|
121
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+
* The returned resource is owned by SDL and should not be deallocated.
|
122
|
+
*
|
123
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+
* \param touchID the ID of the requested touch device
|
124
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* \param index the index of the requested finger
|
125
|
+
* \returns a pointer to the SDL_Finger object or NULL if no object at the
|
126
|
+
* given ID and index could be found.
|
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+
*
|
128
|
+
* \since This function is available since SDL 2.0.0.
|
129
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*
|
130
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* \sa SDL_RecordGesture
|
91
131
|
*/
|
92
132
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extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
|
93
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@@ -1,6 +1,6 @@
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/*
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SDL_ttf: A companion library to SDL for working with TrueType (tm) fonts
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Copyright (C) 2001-
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Copyright (C) 2001-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -43,7 +43,7 @@ extern "C" {
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*/
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#define SDL_TTF_MAJOR_VERSION 2
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#define SDL_TTF_MINOR_VERSION 0
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#define SDL_TTF_PATCHLEVEL
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#define SDL_TTF_PATCHLEVEL 18
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/* This macro can be used to fill a version structure with the compile-time
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* version of the SDL_ttf library.
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*/
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extern DECLSPEC const SDL_version * SDLCALL TTF_Linked_Version(void);
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/* This function stores the version of the FreeType2 library in use.
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TTF_Init() should be called before calling this function.
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*/
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extern DECLSPEC void SDLCALL TTF_GetFreeTypeVersion(int *major, int *minor, int *patch);
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/* This function stores the version of the HarfBuzz library in use,
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or 0 if HarfBuzz is not available.
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*/
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extern DECLSPEC void SDLCALL TTF_GetHarfBuzzVersion(int *major, int *minor, int *patch);
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/* ZERO WIDTH NO-BREAKSPACE (Unicode byte order mark) */
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#define UNICODE_BOM_NATIVE 0xFEFF
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#define UNICODE_BOM_SWAPPED 0xFFFE
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byteswapped. A UNICODE BOM character in a string will override
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this setting for the remainder of that string.
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*/
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extern DECLSPEC void SDLCALL TTF_ByteSwappedUNICODE(
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extern DECLSPEC void SDLCALL TTF_ByteSwappedUNICODE(SDL_bool swapped);
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/* The internal structure containing font information */
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typedef struct _TTF_Font TTF_Font;
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* is too high, the last indexed size will be the default. */
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extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFont(const char *file, int ptsize);
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extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndex(const char *file, int ptsize, long index);
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/* Open a font file from a SDL_RWops: 'src' must be kept alive for the lifetime of the TTF_Font.
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* 'freesrc' can be set so that TTF_CloseFont closes the RWops */
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extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize);
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extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndexRW(SDL_RWops *src, int freesrc, int ptsize, long index);
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/* Opens a font using the given horizontal and vertical target resolutions (in DPI).
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* DPI scaling only applies to scalable fonts (e.g. TrueType). */
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extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontDPI(const char *file, int ptsize, unsigned int hdpi, unsigned int vdpi);
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extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndexDPI(const char *file, int ptsize, long index, unsigned int hdpi, unsigned int vdpi);
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extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontDPIRW(SDL_RWops *src, int freesrc, int ptsize, unsigned int hdpi, unsigned int vdpi);
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extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndexDPIRW(SDL_RWops *src, int freesrc, int ptsize, long index, unsigned int hdpi, unsigned int vdpi);
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/* Set font size dynamically */
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extern DECLSPEC int SDLCALL TTF_SetFontSize(TTF_Font *font, int ptsize);
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extern DECLSPEC int SDLCALL TTF_SetFontSizeDPI(TTF_Font *font, int ptsize, unsigned int hdpi, unsigned int vdpi);
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/* Set and retrieve the font style */
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#define TTF_STYLE_NORMAL 0x00
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#define TTF_STYLE_BOLD 0x01
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extern DECLSPEC void SDLCALL TTF_SetFontOutline(TTF_Font *font, int outline);
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/* Set and retrieve FreeType hinter settings */
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#define TTF_HINTING_NORMAL
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#define TTF_HINTING_LIGHT
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#define TTF_HINTING_MONO
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#define TTF_HINTING_NONE
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#define TTF_HINTING_NORMAL 0
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#define TTF_HINTING_LIGHT 1
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#define TTF_HINTING_MONO 2
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#define TTF_HINTING_NONE 3
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#define TTF_HINTING_LIGHT_SUBPIXEL 4
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extern DECLSPEC int SDLCALL TTF_GetFontHinting(const TTF_Font *font);
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extern DECLSPEC void SDLCALL TTF_SetFontHinting(TTF_Font *font, int hinting);
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extern DECLSPEC char * SDLCALL TTF_FontFaceStyleName(const TTF_Font *font);
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/* Check wether a glyph is provided by the font or not */
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extern DECLSPEC int SDLCALL TTF_GlyphIsProvided(
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extern DECLSPEC int SDLCALL TTF_GlyphIsProvided(TTF_Font *font, Uint16 ch);
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extern DECLSPEC int SDLCALL TTF_GlyphIsProvided32(TTF_Font *font, Uint32 ch);
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/* Get the metrics (dimensions) of a glyph
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To understand what these metrics mean, here is a useful link:
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*/
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extern DECLSPEC int SDLCALL TTF_GlyphMetrics(TTF_Font *font, Uint16 ch,
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int *minx, int *maxx,
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int *miny, int *maxy, int *advance);
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extern DECLSPEC int SDLCALL TTF_GlyphMetrics32(TTF_Font *font, Uint32 ch,
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int *minx, int *maxx,
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int *miny, int *maxy, int *advance);
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/* Get the dimensions of a rendered string of text */
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extern DECLSPEC int SDLCALL TTF_SizeText(TTF_Font *font, const char *text, int *w, int *h);
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extern DECLSPEC int SDLCALL TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h);
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extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, int *w, int *h);
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/* Get the measurement string of text without rendering
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e.g. the number of characters that can be rendered before reaching 'measure_width'
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in:
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measure_width - in pixels to measure this text
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out:
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count - number of characters that can be rendered
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extent - latest calculated width
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*/
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extern DECLSPEC int SDLCALL TTF_MeasureText(TTF_Font *font, const char *text, int measure_width, int *extent, int *count);
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extern DECLSPEC int SDLCALL TTF_MeasureUTF8(TTF_Font *font, const char *text, int measure_width, int *extent, int *count);
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extern DECLSPEC int SDLCALL TTF_MeasureUNICODE(TTF_Font *font, const Uint16 *text, int measure_width, int *extent, int *count);
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/* Create an 8-bit palettized surface and render the given text at
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fast quality with the given font and color. The 0 pixel is the
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colorkey, giving a transparent background, and the 1 pixel is set
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font,
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const Uint16 *text, SDL_Color fg);
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/* Create an 8-bit palettized surface and render the given text at
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fast quality with the given font and color. The 0 pixel is the
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colorkey, giving a transparent background, and the 1 pixel is set
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to the text color.
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Text is wrapped to multiple lines on line endings and on word boundaries
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if it extends beyond wrapLength in pixels.
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If wrapLength is 0, only wrap on new lines.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid_Wrapped(TTF_Font *font,
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const char *text, SDL_Color fg, Uint32 wrapLength);
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid_Wrapped(TTF_Font *font,
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const char *text, SDL_Color fg, Uint32 wrapLength);
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid_Wrapped(TTF_Font *font,
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const Uint16 *text, SDL_Color fg, Uint32 wrapLength);
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/* Create an 8-bit palettized surface and render the given glyph at
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fast quality with the given font and color. The 0 pixel is the
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colorkey, giving a transparent background, and the 1 pixel is set
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*/
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Solid(TTF_Font *font,
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Uint16 ch, SDL_Color fg);
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph32_Solid(TTF_Font *font,
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Uint32 ch, SDL_Color fg);
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/* Create an 8-bit palettized surface and render the given text at
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font,
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const Uint16 *text, SDL_Color fg, SDL_Color bg);
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/* Create an 8-bit palettized surface and render the given text at
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high quality with the given font and colors. The 0 pixel is background,
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while other pixels have varying degrees of the foreground color.
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Text is wrapped to multiple lines on line endings and on word boundaries
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if it extends beyond wrapLength in pixels.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Shaded_Wrapped(TTF_Font *font,
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const char *text, SDL_Color fg, SDL_Color bg, Uint32 wrapLength);
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Shaded_Wrapped(TTF_Font *font,
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const char *text, SDL_Color fg, SDL_Color bg, Uint32 wrapLength);
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded_Wrapped(TTF_Font *font,
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const Uint16 *text, SDL_Color fg, SDL_Color bg, Uint32 wrapLength);
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/* Create an 8-bit palettized surface and render the given glyph at
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high quality with the given font and colors. The 0 pixel is background,
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while other pixels have varying degrees of the foreground color.
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*/
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Shaded(TTF_Font *font,
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Uint16 ch, SDL_Color fg, SDL_Color bg);
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph32_Shaded(TTF_Font *font,
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Uint32 ch, SDL_Color fg, SDL_Color bg);
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/* Create a 32-bit ARGB surface and render the given text at high quality,
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using alpha blending to dither the font with the given color.
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using alpha blending to dither the font with the given color.
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Text is wrapped to multiple lines on line endings and on word boundaries
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if it extends beyond wrapLength in pixels.
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If wrapLength is 0, only wrap on new lines.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended_Wrapped(TTF_Font *font,
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*/
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Blended(TTF_Font *font,
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Uint16 ch, SDL_Color fg);
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extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph32_Blended(TTF_Font *font,
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Uint32 ch, SDL_Color fg);
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/* For compatibility with previous versions, here are the old functions */
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#define TTF_RenderText(font, text, fg, bg) \
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#define TTF_RenderUNICODE(font, text, fg, bg) \
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TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/* Set Direction and Script to be used for text shaping.
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- direction is of type hb_direction_t
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- script is of type hb_script_t
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This functions returns always 0, or -1 if SDL_ttf is not compiled with HarfBuzz
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*/
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extern DECLSPEC int SDLCALL TTF_SetDirection(int direction); /* hb_direction_t */
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extern DECLSPEC int SDLCALL TTF_SetScript(int script); /* hb_script_t */
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/* Close an opened font file */
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extern DECLSPEC void SDLCALL TTF_CloseFont(TTF_Font *font);
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/* Get the kerning size of two glyphs */
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extern DECLSPEC int TTF_GetFontKerningSizeGlyphs(TTF_Font *font, Uint16 previous_ch, Uint16 ch);
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extern DECLSPEC int TTF_GetFontKerningSizeGlyphs32(TTF_Font *font, Uint32 previous_ch, Uint32 ch);
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/* Enable Signed Distance Field rendering (with the Blended APIs) */
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extern DECLSPEC int TTF_SetFontSDF(TTF_Font *font, SDL_bool on_off);
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extern DECLSPEC SDL_bool TTF_GetFontSDF(const TTF_Font *font);
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/* We'll use SDL for reporting errors */
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#define TTF_SetError SDL_SetError
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/*
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Simple DirectMedia Layer
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-
Copyright (C) 1997-
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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