ruby2d 0.10.0 → 0.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +108 -14
  3. data/assets/include/SDL2/SDL_assert.h +81 -50
  4. data/assets/include/SDL2/SDL_atomic.h +135 -35
  5. data/assets/include/SDL2/SDL_audio.h +960 -355
  6. data/assets/include/SDL2/SDL_bits.h +11 -6
  7. data/assets/include/SDL2/SDL_blendmode.h +91 -14
  8. data/assets/include/SDL2/SDL_clipboard.h +30 -7
  9. data/assets/include/SDL2/SDL_config.h +3 -1
  10. data/assets/include/SDL2/SDL_config_android.h +11 -1
  11. data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
  13. data/assets/include/SDL2/SDL_config_macosx.h +16 -2
  14. data/assets/include/SDL2/SDL_config_minimal.h +4 -1
  15. data/assets/include/SDL2/SDL_config_os2.h +37 -20
  16. data/assets/include/SDL2/SDL_config_pandora.h +6 -1
  17. data/assets/include/SDL2/SDL_config_psp.h +8 -8
  18. data/assets/include/SDL2/SDL_config_windows.h +39 -22
  19. data/assets/include/SDL2/SDL_config_winrt.h +23 -8
  20. data/assets/include/SDL2/SDL_config_wiz.h +6 -1
  21. data/assets/include/SDL2/SDL_copying.h +1 -1
  22. data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
  23. data/assets/include/SDL2/SDL_egl.h +906 -280
  24. data/assets/include/SDL2/SDL_endian.h +101 -47
  25. data/assets/include/SDL2/SDL_error.h +70 -19
  26. data/assets/include/SDL2/SDL_events.h +387 -79
  27. data/assets/include/SDL2/SDL_filesystem.h +73 -64
  28. data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
  29. data/assets/include/SDL2/SDL_gesture.h +36 -6
  30. data/assets/include/SDL2/SDL_haptic.h +304 -210
  31. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  32. data/assets/include/SDL2/SDL_hints.h +1286 -897
  33. data/assets/include/SDL2/SDL_joystick.h +577 -130
  34. data/assets/include/SDL2/SDL_keyboard.h +162 -63
  35. data/assets/include/SDL2/SDL_keycode.h +7 -5
  36. data/assets/include/SDL2/SDL_loadso.h +42 -8
  37. data/assets/include/SDL2/SDL_locale.h +34 -32
  38. data/assets/include/SDL2/SDL_log.h +212 -19
  39. data/assets/include/SDL2/SDL_main.h +72 -17
  40. data/assets/include/SDL2/SDL_messagebox.h +70 -23
  41. data/assets/include/SDL2/SDL_metal.h +27 -32
  42. data/assets/include/SDL2/SDL_misc.h +19 -15
  43. data/assets/include/SDL2/SDL_mouse.h +262 -110
  44. data/assets/include/SDL2/SDL_mutex.h +286 -66
  45. data/assets/include/SDL2/SDL_name.h +1 -1
  46. data/assets/include/SDL2/SDL_opengl.h +1 -1
  47. data/assets/include/SDL2/SDL_opengles.h +1 -1
  48. data/assets/include/SDL2/SDL_opengles2.h +2 -2
  49. data/assets/include/SDL2/SDL_pixels.h +199 -34
  50. data/assets/include/SDL2/SDL_platform.h +39 -2
  51. data/assets/include/SDL2/SDL_power.h +23 -10
  52. data/assets/include/SDL2/SDL_quit.h +1 -1
  53. data/assets/include/SDL2/SDL_rect.h +78 -28
  54. data/assets/include/SDL2/SDL_render.h +1204 -472
  55. data/assets/include/SDL2/SDL_revision.h +2 -2
  56. data/assets/include/SDL2/SDL_rwops.h +605 -33
  57. data/assets/include/SDL2/SDL_scancode.h +1 -1
  58. data/assets/include/SDL2/SDL_sensor.h +76 -42
  59. data/assets/include/SDL2/SDL_shape.h +38 -27
  60. data/assets/include/SDL2/SDL_stdinc.h +96 -24
  61. data/assets/include/SDL2/SDL_surface.h +571 -139
  62. data/assets/include/SDL2/SDL_system.h +339 -101
  63. data/assets/include/SDL2/SDL_syswm.h +50 -20
  64. data/assets/include/SDL2/SDL_test.h +1 -1
  65. data/assets/include/SDL2/SDL_test_assert.h +2 -2
  66. data/assets/include/SDL2/SDL_test_common.h +23 -6
  67. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  68. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  69. data/assets/include/SDL2/SDL_test_font.h +3 -3
  70. data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
  71. data/assets/include/SDL2/SDL_test_harness.h +6 -6
  72. data/assets/include/SDL2/SDL_test_images.h +1 -1
  73. data/assets/include/SDL2/SDL_test_log.h +1 -1
  74. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  75. data/assets/include/SDL2/SDL_test_memory.h +1 -1
  76. data/assets/include/SDL2/SDL_test_random.h +2 -2
  77. data/assets/include/SDL2/SDL_thread.h +226 -128
  78. data/assets/include/SDL2/SDL_timer.h +129 -22
  79. data/assets/include/SDL2/SDL_touch.h +48 -8
  80. data/assets/include/SDL2/SDL_ttf.h +102 -9
  81. data/assets/include/SDL2/SDL_types.h +1 -1
  82. data/assets/include/SDL2/SDL_version.h +72 -46
  83. data/assets/include/SDL2/SDL_video.h +1266 -460
  84. data/assets/include/SDL2/SDL_vulkan.h +100 -161
  85. data/assets/include/SDL2/begin_code.h +22 -1
  86. data/assets/include/SDL2/close_code.h +1 -1
  87. data/assets/include/mrbconf.h +234 -0
  88. data/assets/include/mruby/array.h +317 -0
  89. data/assets/include/mruby/boxing_nan.h +130 -0
  90. data/assets/include/mruby/boxing_no.h +58 -0
  91. data/assets/include/mruby/boxing_word.h +205 -0
  92. data/assets/include/mruby/class.h +108 -0
  93. data/assets/include/mruby/common.h +92 -0
  94. data/assets/include/mruby/compile.h +210 -0
  95. data/assets/include/mruby/data.h +76 -0
  96. data/assets/include/mruby/debug.h +66 -0
  97. data/assets/include/mruby/dump.h +158 -0
  98. data/assets/include/mruby/endian.h +44 -0
  99. data/assets/include/mruby/error.h +137 -0
  100. data/assets/include/mruby/gc.h +92 -0
  101. data/assets/include/mruby/hash.h +242 -0
  102. data/assets/include/mruby/irep.h +147 -0
  103. data/assets/include/mruby/istruct.h +50 -0
  104. data/assets/include/mruby/khash.h +284 -0
  105. data/assets/include/mruby/numeric.h +169 -0
  106. data/assets/include/mruby/object.h +43 -0
  107. data/assets/include/mruby/opcode.h +43 -0
  108. data/assets/include/mruby/ops.h +122 -0
  109. data/assets/include/mruby/presym/disable.h +70 -0
  110. data/assets/include/mruby/presym/enable.h +37 -0
  111. data/assets/include/mruby/presym/scanning.h +73 -0
  112. data/assets/include/mruby/presym.h +40 -0
  113. data/assets/include/mruby/proc.h +209 -0
  114. data/assets/include/mruby/range.h +79 -0
  115. data/assets/include/mruby/re.h +16 -0
  116. data/assets/include/mruby/string.h +469 -0
  117. data/assets/include/mruby/throw.h +66 -0
  118. data/assets/include/mruby/value.h +400 -0
  119. data/assets/include/mruby/variable.h +140 -0
  120. data/assets/include/mruby/version.h +143 -0
  121. data/assets/include/mruby.h +1444 -0
  122. data/assets/macos/universal/bin/mrbc +0 -0
  123. data/assets/macos/universal/lib/libFLAC.a +0 -0
  124. data/assets/macos/universal/lib/libSDL2.a +0 -0
  125. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  126. data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
  127. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  128. data/assets/macos/universal/lib/libfreetype.a +0 -0
  129. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  130. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  131. data/assets/macos/universal/lib/libjpeg.a +0 -0
  132. data/assets/macos/universal/lib/libmodplug.a +0 -0
  133. data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
  134. data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
  135. data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
  136. data/assets/macos/universal/lib/libpng16.a +0 -0
  137. data/assets/macos/universal/lib/libtiff.a +0 -0
  138. data/assets/macos/universal/lib/libvorbis.a +0 -0
  139. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  140. data/assets/macos/universal/lib/libwebp.a +0 -0
  141. data/assets/test_media/README.md +3 -0
  142. data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
  143. data/assets/test_media/bitstream_vera/vera.ttf +0 -0
  144. data/assets/test_media/boom.png +0 -0
  145. data/assets/test_media/coin.png +0 -0
  146. data/assets/test_media/colors.png +0 -0
  147. data/assets/test_media/controller.png +0 -0
  148. data/assets/test_media/dial.wav +0 -0
  149. data/assets/test_media/hero.png +0 -0
  150. data/assets/test_media/image.bmp +0 -0
  151. data/assets/test_media/image.jpg +0 -0
  152. data/assets/test_media/image.png +0 -0
  153. data/assets/test_media/music.flac +0 -0
  154. data/assets/test_media/music.mp3 +0 -0
  155. data/assets/test_media/music.ogg +0 -0
  156. data/assets/test_media/music.wav +0 -0
  157. data/assets/test_media/originals/boom.pxm +0 -0
  158. data/assets/test_media/originals/coin.pxm +0 -0
  159. data/assets/test_media/originals/controller.sketch +0 -0
  160. data/assets/test_media/originals/hero.pxm +0 -0
  161. data/assets/test_media/originals/image.pxm +0 -0
  162. data/assets/test_media/originals/music.caf +0 -0
  163. data/assets/test_media/originals/texture_atlas.pxm +0 -0
  164. data/assets/test_media/rondo_alla_turka.ogg +0 -0
  165. data/assets/test_media/sound.flac +0 -0
  166. data/assets/test_media/sound.mp3 +0 -0
  167. data/assets/test_media/sound.ogg +0 -0
  168. data/assets/test_media/sound.wav +0 -0
  169. data/assets/test_media/sprite_sheet.png +0 -0
  170. data/assets/test_media/texture_atlas.png +0 -0
  171. data/assets/wasm/build_config.rb +13 -0
  172. data/assets/wasm/libmruby.a +0 -0
  173. data/assets/wasm/template.html +17 -0
  174. data/assets/windows/glew/README.md +10 -0
  175. data/assets/windows/glew/glew.h +23686 -0
  176. data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
  177. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  178. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  179. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  180. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  181. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  182. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  183. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  184. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  185. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  186. data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
  187. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  188. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  189. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  190. data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
  191. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  192. data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
  193. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  194. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  195. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  196. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  197. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  198. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  199. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  200. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  201. data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
  202. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  203. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
  204. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  205. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  206. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  207. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  208. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  209. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  210. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  211. data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
  212. data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
  213. data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
  214. data/assets/{ios → xcode/ios}/Info.plist +0 -0
  215. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
  216. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
  217. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  218. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  219. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  220. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
  221. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
  222. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
  223. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
  224. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
  225. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
  226. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
  227. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
  228. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
  229. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
  230. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  231. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
  232. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  233. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
  234. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  235. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
  236. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
  237. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
  238. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
  239. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
  240. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
  241. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
  242. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
  243. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
  244. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
  245. data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
  246. data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
  247. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
  248. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  249. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  250. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  251. data/assets/{ios → xcode/ios}/main.c +0 -0
  252. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  253. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
  254. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
  255. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  256. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
  257. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  258. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  259. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  260. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
  261. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
  262. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  263. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
  264. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  265. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  266. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
  267. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
  268. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
  269. data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
  270. data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
  271. data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
  272. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
  273. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
  274. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  275. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  276. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  277. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
  278. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
  279. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
  280. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
  281. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
  282. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
  283. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
  284. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
  285. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
  286. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
  287. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  288. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
  289. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  290. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
  291. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  292. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
  293. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
  294. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
  295. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
  296. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
  297. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
  298. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
  299. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
  300. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
  301. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
  302. data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
  303. data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
  304. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
  305. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  306. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  307. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  308. data/assets/{tvos → xcode/tvos}/main.c +0 -0
  309. data/bin/ruby2d +3 -4
  310. data/ext/ruby2d/extconf.rb +68 -46
  311. data/ext/ruby2d/font.c +35 -0
  312. data/ext/ruby2d/gl.c +9 -58
  313. data/ext/ruby2d/gl2.c +8 -83
  314. data/ext/ruby2d/gl3.c +57 -116
  315. data/ext/ruby2d/gles.c +130 -151
  316. data/ext/ruby2d/image.c +16 -96
  317. data/ext/ruby2d/ruby2d.c +265 -298
  318. data/ext/ruby2d/ruby2d.h +69 -159
  319. data/ext/ruby2d/sound.c +1 -1
  320. data/ext/ruby2d/text.c +20 -114
  321. data/ext/ruby2d/window.c +257 -219
  322. data/lib/ruby2d/circle.rb +3 -1
  323. data/lib/ruby2d/cli/build.rb +239 -59
  324. data/lib/ruby2d/cli/colorize.rb +5 -4
  325. data/lib/ruby2d/cli/platform.rb +17 -0
  326. data/lib/ruby2d/font.rb +26 -1
  327. data/lib/ruby2d/image.rb +22 -17
  328. data/lib/ruby2d/line.rb +3 -1
  329. data/lib/ruby2d/quad.rb +3 -1
  330. data/lib/ruby2d/rectangle.rb +1 -1
  331. data/lib/ruby2d/renderable.rb +0 -12
  332. data/lib/ruby2d/sound.rb +25 -0
  333. data/lib/ruby2d/sprite.rb +44 -89
  334. data/lib/ruby2d/square.rb +1 -1
  335. data/lib/ruby2d/text.rb +40 -20
  336. data/lib/ruby2d/texture.rb +28 -0
  337. data/lib/ruby2d/tileset.rb +47 -28
  338. data/lib/ruby2d/triangle.rb +3 -1
  339. data/lib/ruby2d/version.rb +1 -1
  340. data/lib/ruby2d/vertices.rb +89 -0
  341. data/lib/ruby2d/window.rb +13 -3
  342. data/lib/ruby2d.rb +16 -20
  343. metadata +249 -153
  344. data/assets/README.md +0 -22
  345. data/assets/Rakefile +0 -85
  346. data/assets/macos/lib/libFLAC.a +0 -0
  347. data/assets/macos/lib/libSDL2.a +0 -0
  348. data/assets/macos/lib/libSDL2_image.a +0 -0
  349. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  350. data/assets/macos/lib/libfreetype.a +0 -0
  351. data/assets/macos/lib/libjpeg.a +0 -0
  352. data/assets/macos/lib/libpng16.a +0 -0
  353. data/assets/macos/lib/libtiff.a +0 -0
  354. data/assets/macos/lib/libvorbis.a +0 -0
  355. data/assets/macos/lib/libvorbisfile.a +0 -0
  356. data/assets/macos/lib/libwebp.a +0 -0
  357. data/assets/mingw/bin/SDL2.dll +0 -0
  358. data/assets/mingw/bin/SDL2_image.dll +0 -0
  359. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  360. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  361. data/assets/mingw/bin/glew32.dll +0 -0
  362. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  363. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  364. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  365. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  366. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  367. data/assets/mingw/bin/libogg-0.dll +0 -0
  368. data/assets/mingw/bin/libopus-0.dll +0 -0
  369. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  370. data/assets/mingw/bin/libpng16-16.dll +0 -0
  371. data/assets/mingw/bin/libtiff-5.dll +0 -0
  372. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  373. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  374. data/assets/mingw/bin/libwebp-7.dll +0 -0
  375. data/assets/mingw/bin/zlib1.dll +0 -0
  376. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  377. data/assets/mingw/lib/libSDL2_image.a +0 -0
  378. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  379. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  380. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  381. data/assets/mingw/lib/libSDL2_test.a +0 -0
  382. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  383. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  384. data/assets/mingw/lib/libSDL2main.a +0 -0
  385. data/assets/mingw/lib/libglew32.dll.a +0 -0
  386. data/ext/ruby2d/sprite.c +0 -147
  387. data/ext/ruby2d/tileset.c +0 -30
data/ext/ruby2d/gl.c CHANGED
@@ -20,7 +20,7 @@ static GLfloat orthoMatrix[16] =
20
20
  /*
21
21
  * Prints current GL error
22
22
  */
23
- void R2D_GL_PrintError(char *error) {
23
+ void R2D_GL_PrintError(const char *error) {
24
24
  R2D_Log(R2D_ERROR, "%s (%d)", error, glGetError());
25
25
  }
26
26
 
@@ -69,7 +69,7 @@ void R2D_GL_StoreContextInfo(R2D_Window *window) {
69
69
  * Creates a shader object, loads shader string, and compiles.
70
70
  * Returns 0 if shader could not be compiled.
71
71
  */
72
- GLuint R2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, char *shaderName) {
72
+ GLuint R2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, const char *shaderName) {
73
73
 
74
74
  // Create the shader object
75
75
  GLuint shader = glCreateShader(type);
@@ -111,7 +111,7 @@ GLuint R2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, char *shaderName)
111
111
  /*
112
112
  * Check if shader program was linked
113
113
  */
114
- int R2D_GL_CheckLinked(GLuint program, char *name) {
114
+ int R2D_GL_CheckLinked(GLuint program, const char *name) {
115
115
 
116
116
  GLint linked;
117
117
  glGetProgramiv(program, GL_LINK_STATUS, &linked);
@@ -361,65 +361,16 @@ void R2D_GL_DrawTriangle(GLfloat x1, GLfloat y1,
361
361
 
362
362
 
363
363
  /*
364
- * Draw an image
364
+ * Draw a texture
365
365
  */
366
- void R2D_GL_DrawImage(R2D_Image *img) {
366
+ void R2D_GL_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
367
367
  #if GLES
368
- R2D_GLES_DrawImage(img);
368
+ R2D_GLES_DrawTexture(coordinates, texture_coordinates, color, texture_id);
369
369
  #else
370
370
  if (R2D_GL2) {
371
- R2D_GL2_DrawImage(img);
371
+ R2D_GL2_DrawTexture(coordinates, texture_coordinates, color, texture_id);
372
372
  } else {
373
- R2D_GL3_DrawImage(img);
374
- }
375
- #endif
376
- }
377
-
378
-
379
- /*
380
- * Draw sprite
381
- */
382
- void R2D_GL_DrawSprite(R2D_Sprite *spr) {
383
- #if GLES
384
- R2D_GLES_DrawSprite(spr);
385
- #else
386
- if (R2D_GL2) {
387
- R2D_GL2_DrawSprite(spr);
388
- } else {
389
- R2D_GL3_DrawSprite(spr);
390
- }
391
- #endif
392
- }
393
-
394
-
395
- /*
396
- * Draw a tile
397
- */
398
- void R2D_GL_DrawTile(R2D_Image *img, int x, int y, int tw, int th, GLfloat tx1, GLfloat ty1, GLfloat tx2,
399
- GLfloat ty2, GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4) {
400
- #if GLES
401
- R2D_GLES_DrawTile(img, x, y, tw, th, tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4);
402
- #else
403
- if (R2D_GL2) {
404
- R2D_GL2_DrawTile(img, x, y, tw, th, tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4);
405
- } else {
406
- R2D_GL3_DrawTile(img, x, y, tw, th, tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4);
407
- }
408
- #endif
409
- }
410
-
411
-
412
- /*
413
- * Draw text
414
- */
415
- void R2D_GL_DrawText(R2D_Text *txt) {
416
- #if GLES
417
- R2D_GLES_DrawText(txt);
418
- #else
419
- if (R2D_GL2) {
420
- R2D_GL2_DrawText(txt);
421
- } else {
422
- R2D_GL3_DrawText(txt);
373
+ R2D_GL3_DrawTexture(coordinates, texture_coordinates, color, texture_id);
423
374
  }
424
375
  #endif
425
376
  }
@@ -431,7 +382,7 @@ void R2D_GL_DrawText(R2D_Text *txt) {
431
382
  void R2D_GL_FlushBuffers() {
432
383
  // Only implemented in our OpenGL 3.3+ and ES 2.0 renderers
433
384
  #if GLES
434
- // TODO: R2D_GLES_FlushBuffers();
385
+ R2D_GLES_FlushBuffers();
435
386
  #else
436
387
  if (!R2D_GL2) R2D_GL3_FlushBuffers();
437
388
  #endif
data/ext/ruby2d/gl2.c CHANGED
@@ -64,98 +64,23 @@ void R2D_GL2_DrawTriangle(GLfloat x1, GLfloat y1,
64
64
 
65
65
 
66
66
  /*
67
- * Draw texture
67
+ * Draw a texture (New method with vertices pre-calculated)
68
68
  */
69
- static void R2D_GL2_DrawTexture(int x, int y, int w, int h,
70
- GLfloat angle, GLfloat rx, GLfloat ry,
71
- GLfloat r, GLfloat g, GLfloat b, GLfloat a,
72
- GLfloat tx1, GLfloat ty1, GLfloat tx2, GLfloat ty2,
73
- GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4,
74
- GLuint texture_id) {
75
-
76
- R2D_GL_Point v1 = { .x = x, .y = y };
77
- R2D_GL_Point v2 = { .x = x + w, .y = y };
78
- R2D_GL_Point v3 = { .x = x + w, .y = y + h };
79
- R2D_GL_Point v4 = { .x = x, .y = y + h };
80
-
81
- // Rotate vertices
82
- if (angle != 0) {
83
- v1 = R2D_RotatePoint(v1, angle, rx, ry);
84
- v2 = R2D_RotatePoint(v2, angle, rx, ry);
85
- v3 = R2D_RotatePoint(v3, angle, rx, ry);
86
- v4 = R2D_RotatePoint(v4, angle, rx, ry);
87
- }
88
-
69
+ void R2D_GL2_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
89
70
  glEnable(GL_TEXTURE_2D);
90
71
 
91
72
  glBindTexture(GL_TEXTURE_2D, texture_id);
92
73
 
93
74
  glBegin(GL_QUADS);
94
- glColor4f(r, g, b, a);
95
- glTexCoord2f(tx1, ty1); glVertex2f(v1.x, v1.y);
96
- glTexCoord2f(tx2, ty2); glVertex2f(v2.x, v2.y);
97
- glTexCoord2f(tx3, ty3); glVertex2f(v3.x, v3.y);
98
- glTexCoord2f(tx4, ty4); glVertex2f(v4.x, v4.y);
75
+ glColor4f(color[0], color[1], color[2], color[3]);
76
+ glTexCoord2f(texture_coordinates[0], texture_coordinates[1]); glVertex2f(coordinates[0], coordinates[1]);
77
+ glTexCoord2f(texture_coordinates[2], texture_coordinates[3]); glVertex2f(coordinates[2], coordinates[3]);
78
+ glTexCoord2f(texture_coordinates[4], texture_coordinates[5]); glVertex2f(coordinates[4], coordinates[5]);
79
+ glTexCoord2f(texture_coordinates[6], texture_coordinates[7]); glVertex2f(coordinates[6], coordinates[7]);
99
80
  glEnd();
100
81
 
101
82
  glDisable(GL_TEXTURE_2D);
102
- }
103
-
104
-
105
- /*
106
- * Draw image
107
- */
108
- void R2D_GL2_DrawImage(R2D_Image *img) {
109
- R2D_GL2_DrawTexture(
110
- img->x, img->y, img->width, img->height,
111
- img->rotate, img->rx, img->ry,
112
- img->color.r, img->color.g, img->color.b, img->color.a,
113
- 0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
114
- img->texture_id
115
- );
116
- }
117
-
118
-
119
- /*
120
- * Draw sprite
121
- */
122
- void R2D_GL2_DrawSprite(R2D_Sprite *spr) {
123
- R2D_GL2_DrawTexture(
124
- spr->x, spr->y, spr->width, spr->height,
125
- spr->rotate, spr->rx, spr->ry,
126
- spr->color.r, spr->color.g, spr->color.b, spr->color.a,
127
- spr->tx1, spr->ty1, spr->tx2, spr->ty2, spr->tx3, spr->ty3, spr->tx4, spr->ty4,
128
- spr->img->texture_id
129
- );
130
- }
131
-
83
+ };
132
84
 
133
- /*
134
- * Draw a tile
135
- */
136
- void R2D_GL2_DrawTile(R2D_Image *img, int x, int y, int tw, int th, GLfloat tx1, GLfloat ty1, GLfloat tx2,
137
- GLfloat ty2, GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4) {
138
- R2D_GL2_DrawTexture(
139
- x, y, tw, th,
140
- img->rotate, img->rx, img->ry,
141
- img->color.r, img->color.g, img->color.b, img->color.a,
142
- tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4,
143
- img->texture_id
144
- );
145
- }
146
-
147
-
148
- /*
149
- * Draw text
150
- */
151
- void R2D_GL2_DrawText(R2D_Text *txt) {
152
- R2D_GL2_DrawTexture(
153
- txt->x, txt->y, txt->width, txt->height,
154
- txt->rotate, txt->rx, txt->ry,
155
- txt->color.r, txt->color.g, txt->color.b, txt->color.a,
156
- 0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
157
- txt->texture_id
158
- );
159
- }
160
85
 
161
86
  #endif
data/ext/ruby2d/gl3.c CHANGED
@@ -2,7 +2,6 @@
2
2
 
3
3
  #include "ruby2d.h"
4
4
 
5
- // Skip this file if OpenGL ES
6
5
  #if !GLES
7
6
 
8
7
  static GLuint vbo; // our primary vertex buffer object (VBO)
@@ -10,12 +9,10 @@ static GLuint vboSize; // size of the VBO in bytes
10
9
  static GLfloat *vboData; // pointer to the VBO data
11
10
  static GLfloat *vboDataCurrent; // pointer to the data for the current vertices
12
11
  static GLuint vboDataIndex = 0; // index of the current object being rendered
13
- static GLuint vboObjCapacity = 2500; // number of objects the VBO can store
12
+ static GLuint vboObjCapacity = 7500; // number of objects the VBO can store
13
+ static GLuint verticesTextureIds[7500]; // store the texture_id of each vertices
14
14
  static GLuint shaderProgram; // triangle shader program
15
15
  static GLuint texShaderProgram; // texture shader program
16
- static GLuint indices[] = // indices for rendering textured quads
17
- { 0, 1, 2,
18
- 2, 3, 0 };
19
16
 
20
17
 
21
18
  /*
@@ -106,7 +103,7 @@ int R2D_GL3_Init() {
106
103
  // Create a vertex buffer object and allocate data
107
104
  glGenBuffers(1, &vbo);
108
105
  glBindBuffer(GL_ARRAY_BUFFER, vbo);
109
- vboSize = vboObjCapacity * sizeof(GLfloat) * 24;
106
+ vboSize = vboObjCapacity * sizeof(GLfloat) * 8;
110
107
  vboData = (GLfloat *) malloc(vboSize);
111
108
  vboDataCurrent = vboData;
112
109
 
@@ -207,17 +204,39 @@ int R2D_GL3_Init() {
207
204
  * Render the vertex buffer and reset it
208
205
  */
209
206
  void R2D_GL3_FlushBuffers() {
210
-
211
- // Use the triangle shader program
212
- glUseProgram(shaderProgram);
213
-
214
207
  // Bind to the vertex buffer object and update its data
215
208
  glBindBuffer(GL_ARRAY_BUFFER, vbo);
209
+
216
210
  glBufferData(GL_ARRAY_BUFFER, vboSize, NULL, GL_DYNAMIC_DRAW);
217
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * vboDataIndex * 24, vboData);
211
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * vboDataIndex * 8, vboData);
212
+
213
+ GLuint verticesOffset = 0;
214
+ GLuint lastTextureId = verticesTextureIds[0];
215
+
216
+ for (GLuint i = 0; i <= vboDataIndex; i++) {
217
+ if(lastTextureId != verticesTextureIds[i] || i == vboDataIndex) {
218
+ // A texture ID of 0 represents no texture (render a triangle)
219
+ if(lastTextureId == 0) {
220
+
221
+ // Use the triangle shader program
222
+ glUseProgram(shaderProgram);
223
+
224
+ // A number other than 0 represents a texture_id
225
+ } else {
226
+
227
+ // Use the texture shader program
228
+ glUseProgram(texShaderProgram);
229
+
230
+ // Bind the texture using the provided ID
231
+ glBindTexture(GL_TEXTURE_2D, lastTextureId);
232
+ }
233
+
234
+ glDrawArrays(GL_TRIANGLES, verticesOffset, i - verticesOffset);
218
235
 
219
- // Render all the triangles in the buffer
220
- glDrawArrays(GL_TRIANGLES, 0, (GLsizei)(vboDataIndex * 3));
236
+ lastTextureId = verticesTextureIds[i];
237
+ verticesOffset = i;
238
+ }
239
+ }
221
240
 
222
241
  // Reset the buffer object index and data pointer
223
242
  vboDataIndex = 0;
@@ -236,10 +255,10 @@ void R2D_GL3_DrawTriangle(GLfloat x1, GLfloat y1,
236
255
  GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
237
256
 
238
257
  // If buffer is full, flush it
239
- if (vboDataIndex >= vboObjCapacity) R2D_GL3_FlushBuffers();
258
+ if (vboDataIndex + 3 >= vboObjCapacity) R2D_GL3_FlushBuffers();
240
259
 
241
260
  // Set the triangle data into a formatted array
242
- GLfloat vertices[] =
261
+ GLfloat vertices[24] =
243
262
  { x1, y1, r1, g1, b1, a1, 0, 0,
244
263
  x2, y2, r2, g2, b2, a2, 0, 0,
245
264
  x3, y3, r3, g3, b3, a3, 0, 0 };
@@ -248,116 +267,38 @@ void R2D_GL3_DrawTriangle(GLfloat x1, GLfloat y1,
248
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  memcpy(vboDataCurrent, vertices, sizeof(vertices));
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  // Increment the buffer object index and the vertex data pointer for next use
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- vboDataIndex++;
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+ verticesTextureIds[vboDataIndex] = verticesTextureIds[vboDataIndex + 1] = verticesTextureIds[vboDataIndex + 2] = 0;
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+ vboDataIndex += 3;
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  vboDataCurrent = (GLfloat *)((char *)vboDataCurrent + (sizeof(GLfloat) * 24));
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  }
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  /*
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- * Draw a texture
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+ * Draw a texture (New method with vertices pre-calculated)
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  */
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- static void R2D_GL3_DrawTexture(int x, int y, int w, int h,
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- GLfloat angle, GLfloat rx, GLfloat ry,
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- GLfloat r, GLfloat g, GLfloat b, GLfloat a,
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- GLfloat tx1, GLfloat ty1, GLfloat tx2, GLfloat ty2,
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- GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4,
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- GLuint texture_id) {
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-
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- // Currently, textures are not buffered, so we have to flush all buffers so
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- // textures get rendered in the correct Z order
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- R2D_GL3_FlushBuffers();
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-
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- // Set up the vertex points
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- R2D_GL_Point v1 = { .x = x, .y = y };
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- R2D_GL_Point v2 = { .x = x + w, .y = y };
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- R2D_GL_Point v3 = { .x = x + w, .y = y + h };
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- R2D_GL_Point v4 = { .x = x, .y = y + h };
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-
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- // Rotate vertices
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- if (angle != 0) {
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- v1 = R2D_RotatePoint(v1, angle, rx, ry);
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- v2 = R2D_RotatePoint(v2, angle, rx, ry);
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- v3 = R2D_RotatePoint(v3, angle, rx, ry);
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- v4 = R2D_RotatePoint(v4, angle, rx, ry);
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- }
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-
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- // Set the textured quad data into a formatted array
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- GLfloat vertices[] =
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- // vertex coords | colors | x, y texture coords
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- { v1.x, v1.y, r, g, b, a, tx1, ty1, // Top-left
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- v2.x, v2.y, r, g, b, a, tx2, ty2, // Top-right
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- v3.x, v3.y, r, g, b, a, tx3, ty3, // Bottom-right
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- v4.x, v4.y, r, g, b, a, tx4, ty4 }; // Bottom-left
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-
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- // Use the texture shader program
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- glUseProgram(texShaderProgram);
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-
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- // Bind the texture using the provided ID
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- glBindTexture(GL_TEXTURE_2D, texture_id);
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-
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- // Create and Initialize the vertex data and array indices
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- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
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-
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- // Render the textured quad
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- glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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- }
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-
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-
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- /*
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- * Draw image
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- */
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- void R2D_GL3_DrawImage(R2D_Image *img) {
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- R2D_GL3_DrawTexture(
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- img->x, img->y, img->width, img->height,
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- img->rotate, img->rx, img->ry,
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- img->color.r, img->color.g, img->color.b, img->color.a,
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- 0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
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- img->texture_id
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- );
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- }
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-
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-
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- /*
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- * Draw sprite
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- */
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- void R2D_GL3_DrawSprite(R2D_Sprite *spr) {
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- R2D_GL3_DrawTexture(
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- spr->x, spr->y, spr->width, spr->height,
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- spr->rotate, spr->rx, spr->ry,
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- spr->color.r, spr->color.g, spr->color.b, spr->color.a,
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- spr->tx1, spr->ty1, spr->tx2, spr->ty2, spr->tx3, spr->ty3, spr->tx4, spr->ty4,
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- spr->img->texture_id
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- );
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- }
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+ void R2D_GL3_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
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+ // If buffer is full, flush it
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+ if (vboDataIndex + 6 >= vboObjCapacity) R2D_GL3_FlushBuffers();
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+
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+ // There are 6 vertices for a square as we are rendering two Triangles to make up our square:
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+ // Triangle one: Top left, Top right, Bottom right
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+ // Triangle two: Bottom right, Bottom left, Top left
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+ GLfloat vertices[48] = {
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+ coordinates[0], coordinates[1], color[0], color[1], color[2], color[3], texture_coordinates[0], texture_coordinates[1],
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+ coordinates[2], coordinates[3], color[0], color[1], color[2], color[3], texture_coordinates[2], texture_coordinates[3],
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+ coordinates[4], coordinates[5], color[0], color[1], color[2], color[3], texture_coordinates[4], texture_coordinates[5],
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+ coordinates[4], coordinates[5], color[0], color[1], color[2], color[3], texture_coordinates[4], texture_coordinates[5],
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+ coordinates[6], coordinates[7], color[0], color[1], color[2], color[3], texture_coordinates[6], texture_coordinates[7],
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+ coordinates[0], coordinates[1], color[0], color[1], color[2], color[3], texture_coordinates[0], texture_coordinates[1],
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+ };
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+ // Copy the vertex data into the current position of the buffer
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+ memcpy(vboDataCurrent, vertices, sizeof(vertices));
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- /*
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- * Draw a tile
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- */
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- void R2D_GL3_DrawTile(R2D_Image *img, int x, int y, int tw, int th, GLfloat tx1, GLfloat ty1, GLfloat tx2,
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- GLfloat ty2, GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4) {
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- R2D_GL3_DrawTexture(
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- x, y, tw, th,
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- img->rotate, img->rx, img->ry,
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- img->color.r, img->color.g, img->color.b, img->color.a,
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- tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4,
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- img->texture_id
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- );
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+ verticesTextureIds[vboDataIndex] = verticesTextureIds[vboDataIndex + 1] = verticesTextureIds[vboDataIndex + 2] = verticesTextureIds[vboDataIndex + 3] = verticesTextureIds[vboDataIndex + 4] = verticesTextureIds[vboDataIndex + 5] = texture_id;
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+ vboDataIndex += 6;
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+ vboDataCurrent = (GLfloat *)((char *)vboDataCurrent + (sizeof(GLfloat) * 48));
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  }
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- /*
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- * Draw text
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- */
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- void R2D_GL3_DrawText(R2D_Text *txt) {
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- R2D_GL3_DrawTexture(
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- txt->x, txt->y, txt->width, txt->height,
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- txt->rotate, txt->rx, txt->ry,
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- txt->color.r, txt->color.g, txt->color.b, txt->color.a,
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- 0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
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- txt->texture_id
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- );
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- }
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-
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  #endif