ruby2d 0.10.0 → 0.11.2
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- checksums.yaml +4 -4
- data/assets/include/SDL2/SDL.h +108 -14
- data/assets/include/SDL2/SDL_assert.h +81 -50
- data/assets/include/SDL2/SDL_atomic.h +135 -35
- data/assets/include/SDL2/SDL_audio.h +960 -355
- data/assets/include/SDL2/SDL_bits.h +11 -6
- data/assets/include/SDL2/SDL_blendmode.h +91 -14
- data/assets/include/SDL2/SDL_clipboard.h +30 -7
- data/assets/include/SDL2/SDL_config.h +3 -1
- data/assets/include/SDL2/SDL_config_android.h +11 -1
- data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
- data/assets/include/SDL2/SDL_config_macosx.h +16 -2
- data/assets/include/SDL2/SDL_config_minimal.h +4 -1
- data/assets/include/SDL2/SDL_config_os2.h +37 -20
- data/assets/include/SDL2/SDL_config_pandora.h +6 -1
- data/assets/include/SDL2/SDL_config_psp.h +8 -8
- data/assets/include/SDL2/SDL_config_windows.h +39 -22
- data/assets/include/SDL2/SDL_config_winrt.h +23 -8
- data/assets/include/SDL2/SDL_config_wiz.h +6 -1
- data/assets/include/SDL2/SDL_copying.h +1 -1
- data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
- data/assets/include/SDL2/SDL_egl.h +906 -280
- data/assets/include/SDL2/SDL_endian.h +101 -47
- data/assets/include/SDL2/SDL_error.h +70 -19
- data/assets/include/SDL2/SDL_events.h +387 -79
- data/assets/include/SDL2/SDL_filesystem.h +73 -64
- data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
- data/assets/include/SDL2/SDL_gesture.h +36 -6
- data/assets/include/SDL2/SDL_haptic.h +304 -210
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +1286 -897
- data/assets/include/SDL2/SDL_joystick.h +577 -130
- data/assets/include/SDL2/SDL_keyboard.h +162 -63
- data/assets/include/SDL2/SDL_keycode.h +7 -5
- data/assets/include/SDL2/SDL_loadso.h +42 -8
- data/assets/include/SDL2/SDL_locale.h +34 -32
- data/assets/include/SDL2/SDL_log.h +212 -19
- data/assets/include/SDL2/SDL_main.h +72 -17
- data/assets/include/SDL2/SDL_messagebox.h +70 -23
- data/assets/include/SDL2/SDL_metal.h +27 -32
- data/assets/include/SDL2/SDL_misc.h +19 -15
- data/assets/include/SDL2/SDL_mouse.h +262 -110
- data/assets/include/SDL2/SDL_mutex.h +286 -66
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +2 -2
- data/assets/include/SDL2/SDL_pixels.h +199 -34
- data/assets/include/SDL2/SDL_platform.h +39 -2
- data/assets/include/SDL2/SDL_power.h +23 -10
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +78 -28
- data/assets/include/SDL2/SDL_render.h +1204 -472
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +605 -33
- data/assets/include/SDL2/SDL_scancode.h +1 -1
- data/assets/include/SDL2/SDL_sensor.h +76 -42
- data/assets/include/SDL2/SDL_shape.h +38 -27
- data/assets/include/SDL2/SDL_stdinc.h +96 -24
- data/assets/include/SDL2/SDL_surface.h +571 -139
- data/assets/include/SDL2/SDL_system.h +339 -101
- data/assets/include/SDL2/SDL_syswm.h +50 -20
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +2 -2
- data/assets/include/SDL2/SDL_test_common.h +23 -6
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +3 -3
- data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
- data/assets/include/SDL2/SDL_test_harness.h +6 -6
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +1 -1
- data/assets/include/SDL2/SDL_test_random.h +2 -2
- data/assets/include/SDL2/SDL_thread.h +226 -128
- data/assets/include/SDL2/SDL_timer.h +129 -22
- data/assets/include/SDL2/SDL_touch.h +48 -8
- data/assets/include/SDL2/SDL_ttf.h +102 -9
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +72 -46
- data/assets/include/SDL2/SDL_video.h +1266 -460
- data/assets/include/SDL2/SDL_vulkan.h +100 -161
- data/assets/include/SDL2/begin_code.h +22 -1
- data/assets/include/SDL2/close_code.h +1 -1
- data/assets/include/mrbconf.h +234 -0
- data/assets/include/mruby/array.h +317 -0
- data/assets/include/mruby/boxing_nan.h +130 -0
- data/assets/include/mruby/boxing_no.h +58 -0
- data/assets/include/mruby/boxing_word.h +205 -0
- data/assets/include/mruby/class.h +108 -0
- data/assets/include/mruby/common.h +92 -0
- data/assets/include/mruby/compile.h +210 -0
- data/assets/include/mruby/data.h +76 -0
- data/assets/include/mruby/debug.h +66 -0
- data/assets/include/mruby/dump.h +158 -0
- data/assets/include/mruby/endian.h +44 -0
- data/assets/include/mruby/error.h +137 -0
- data/assets/include/mruby/gc.h +92 -0
- data/assets/include/mruby/hash.h +242 -0
- data/assets/include/mruby/irep.h +147 -0
- data/assets/include/mruby/istruct.h +50 -0
- data/assets/include/mruby/khash.h +284 -0
- data/assets/include/mruby/numeric.h +169 -0
- data/assets/include/mruby/object.h +43 -0
- data/assets/include/mruby/opcode.h +43 -0
- data/assets/include/mruby/ops.h +122 -0
- data/assets/include/mruby/presym/disable.h +70 -0
- data/assets/include/mruby/presym/enable.h +37 -0
- data/assets/include/mruby/presym/scanning.h +73 -0
- data/assets/include/mruby/presym.h +40 -0
- data/assets/include/mruby/proc.h +209 -0
- data/assets/include/mruby/range.h +79 -0
- data/assets/include/mruby/re.h +16 -0
- data/assets/include/mruby/string.h +469 -0
- data/assets/include/mruby/throw.h +66 -0
- data/assets/include/mruby/value.h +400 -0
- data/assets/include/mruby/variable.h +140 -0
- data/assets/include/mruby/version.h +143 -0
- data/assets/include/mruby.h +1444 -0
- data/assets/macos/universal/bin/mrbc +0 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libfreetype.a +0 -0
- data/assets/macos/universal/lib/libgraphite2.a +0 -0
- data/assets/macos/universal/lib/libharfbuzz.a +0 -0
- data/assets/macos/universal/lib/libjpeg.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
- data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
- data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
- data/assets/macos/universal/lib/libpng16.a +0 -0
- data/assets/macos/universal/lib/libtiff.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/macos/universal/lib/libwebp.a +0 -0
- data/assets/test_media/README.md +3 -0
- data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
- data/assets/test_media/bitstream_vera/vera.ttf +0 -0
- data/assets/test_media/boom.png +0 -0
- data/assets/test_media/coin.png +0 -0
- data/assets/test_media/colors.png +0 -0
- data/assets/test_media/controller.png +0 -0
- data/assets/test_media/dial.wav +0 -0
- data/assets/test_media/hero.png +0 -0
- data/assets/test_media/image.bmp +0 -0
- data/assets/test_media/image.jpg +0 -0
- data/assets/test_media/image.png +0 -0
- data/assets/test_media/music.flac +0 -0
- data/assets/test_media/music.mp3 +0 -0
- data/assets/test_media/music.ogg +0 -0
- data/assets/test_media/music.wav +0 -0
- data/assets/test_media/originals/boom.pxm +0 -0
- data/assets/test_media/originals/coin.pxm +0 -0
- data/assets/test_media/originals/controller.sketch +0 -0
- data/assets/test_media/originals/hero.pxm +0 -0
- data/assets/test_media/originals/image.pxm +0 -0
- data/assets/test_media/originals/music.caf +0 -0
- data/assets/test_media/originals/texture_atlas.pxm +0 -0
- data/assets/test_media/rondo_alla_turka.ogg +0 -0
- data/assets/test_media/sound.flac +0 -0
- data/assets/test_media/sound.mp3 +0 -0
- data/assets/test_media/sound.ogg +0 -0
- data/assets/test_media/sound.wav +0 -0
- data/assets/test_media/sprite_sheet.png +0 -0
- data/assets/test_media/texture_atlas.png +0 -0
- data/assets/wasm/build_config.rb +13 -0
- data/assets/wasm/libmruby.a +0 -0
- data/assets/wasm/template.html +17 -0
- data/assets/windows/glew/README.md +10 -0
- data/assets/windows/glew/glew.h +23686 -0
- data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
- data/assets/{ios → xcode/ios}/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{ios → xcode/ios}/main.c +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{tvos → xcode/tvos}/main.c +0 -0
- data/bin/ruby2d +3 -4
- data/ext/ruby2d/extconf.rb +68 -46
- data/ext/ruby2d/font.c +35 -0
- data/ext/ruby2d/gl.c +9 -58
- data/ext/ruby2d/gl2.c +8 -83
- data/ext/ruby2d/gl3.c +57 -116
- data/ext/ruby2d/gles.c +130 -151
- data/ext/ruby2d/image.c +16 -96
- data/ext/ruby2d/ruby2d.c +265 -298
- data/ext/ruby2d/ruby2d.h +69 -159
- data/ext/ruby2d/sound.c +1 -1
- data/ext/ruby2d/text.c +20 -114
- data/ext/ruby2d/window.c +257 -219
- data/lib/ruby2d/circle.rb +3 -1
- data/lib/ruby2d/cli/build.rb +239 -59
- data/lib/ruby2d/cli/colorize.rb +5 -4
- data/lib/ruby2d/cli/platform.rb +17 -0
- data/lib/ruby2d/font.rb +26 -1
- data/lib/ruby2d/image.rb +22 -17
- data/lib/ruby2d/line.rb +3 -1
- data/lib/ruby2d/quad.rb +3 -1
- data/lib/ruby2d/rectangle.rb +1 -1
- data/lib/ruby2d/renderable.rb +0 -12
- data/lib/ruby2d/sound.rb +25 -0
- data/lib/ruby2d/sprite.rb +44 -89
- data/lib/ruby2d/square.rb +1 -1
- data/lib/ruby2d/text.rb +40 -20
- data/lib/ruby2d/texture.rb +28 -0
- data/lib/ruby2d/tileset.rb +47 -28
- data/lib/ruby2d/triangle.rb +3 -1
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/vertices.rb +89 -0
- data/lib/ruby2d/window.rb +13 -3
- data/lib/ruby2d.rb +16 -20
- metadata +249 -153
- data/assets/README.md +0 -22
- data/assets/Rakefile +0 -85
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/ext/ruby2d/sprite.c +0 -147
- data/ext/ruby2d/tileset.c +0 -30
data/ext/ruby2d/gl.c
CHANGED
@@ -20,7 +20,7 @@ static GLfloat orthoMatrix[16] =
|
|
20
20
|
/*
|
21
21
|
* Prints current GL error
|
22
22
|
*/
|
23
|
-
void R2D_GL_PrintError(char *error) {
|
23
|
+
void R2D_GL_PrintError(const char *error) {
|
24
24
|
R2D_Log(R2D_ERROR, "%s (%d)", error, glGetError());
|
25
25
|
}
|
26
26
|
|
@@ -69,7 +69,7 @@ void R2D_GL_StoreContextInfo(R2D_Window *window) {
|
|
69
69
|
* Creates a shader object, loads shader string, and compiles.
|
70
70
|
* Returns 0 if shader could not be compiled.
|
71
71
|
*/
|
72
|
-
GLuint R2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, char *shaderName) {
|
72
|
+
GLuint R2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, const char *shaderName) {
|
73
73
|
|
74
74
|
// Create the shader object
|
75
75
|
GLuint shader = glCreateShader(type);
|
@@ -111,7 +111,7 @@ GLuint R2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, char *shaderName)
|
|
111
111
|
/*
|
112
112
|
* Check if shader program was linked
|
113
113
|
*/
|
114
|
-
int R2D_GL_CheckLinked(GLuint program, char *name) {
|
114
|
+
int R2D_GL_CheckLinked(GLuint program, const char *name) {
|
115
115
|
|
116
116
|
GLint linked;
|
117
117
|
glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
@@ -361,65 +361,16 @@ void R2D_GL_DrawTriangle(GLfloat x1, GLfloat y1,
|
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361
361
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|
362
362
|
|
363
363
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/*
|
364
|
-
* Draw
|
364
|
+
* Draw a texture
|
365
365
|
*/
|
366
|
-
void
|
366
|
+
void R2D_GL_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
|
367
367
|
#if GLES
|
368
|
-
|
368
|
+
R2D_GLES_DrawTexture(coordinates, texture_coordinates, color, texture_id);
|
369
369
|
#else
|
370
370
|
if (R2D_GL2) {
|
371
|
-
|
371
|
+
R2D_GL2_DrawTexture(coordinates, texture_coordinates, color, texture_id);
|
372
372
|
} else {
|
373
|
-
|
374
|
-
}
|
375
|
-
#endif
|
376
|
-
}
|
377
|
-
|
378
|
-
|
379
|
-
/*
|
380
|
-
* Draw sprite
|
381
|
-
*/
|
382
|
-
void R2D_GL_DrawSprite(R2D_Sprite *spr) {
|
383
|
-
#if GLES
|
384
|
-
R2D_GLES_DrawSprite(spr);
|
385
|
-
#else
|
386
|
-
if (R2D_GL2) {
|
387
|
-
R2D_GL2_DrawSprite(spr);
|
388
|
-
} else {
|
389
|
-
R2D_GL3_DrawSprite(spr);
|
390
|
-
}
|
391
|
-
#endif
|
392
|
-
}
|
393
|
-
|
394
|
-
|
395
|
-
/*
|
396
|
-
* Draw a tile
|
397
|
-
*/
|
398
|
-
void R2D_GL_DrawTile(R2D_Image *img, int x, int y, int tw, int th, GLfloat tx1, GLfloat ty1, GLfloat tx2,
|
399
|
-
GLfloat ty2, GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4) {
|
400
|
-
#if GLES
|
401
|
-
R2D_GLES_DrawTile(img, x, y, tw, th, tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4);
|
402
|
-
#else
|
403
|
-
if (R2D_GL2) {
|
404
|
-
R2D_GL2_DrawTile(img, x, y, tw, th, tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4);
|
405
|
-
} else {
|
406
|
-
R2D_GL3_DrawTile(img, x, y, tw, th, tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4);
|
407
|
-
}
|
408
|
-
#endif
|
409
|
-
}
|
410
|
-
|
411
|
-
|
412
|
-
/*
|
413
|
-
* Draw text
|
414
|
-
*/
|
415
|
-
void R2D_GL_DrawText(R2D_Text *txt) {
|
416
|
-
#if GLES
|
417
|
-
R2D_GLES_DrawText(txt);
|
418
|
-
#else
|
419
|
-
if (R2D_GL2) {
|
420
|
-
R2D_GL2_DrawText(txt);
|
421
|
-
} else {
|
422
|
-
R2D_GL3_DrawText(txt);
|
373
|
+
R2D_GL3_DrawTexture(coordinates, texture_coordinates, color, texture_id);
|
423
374
|
}
|
424
375
|
#endif
|
425
376
|
}
|
@@ -431,7 +382,7 @@ void R2D_GL_DrawText(R2D_Text *txt) {
|
|
431
382
|
void R2D_GL_FlushBuffers() {
|
432
383
|
// Only implemented in our OpenGL 3.3+ and ES 2.0 renderers
|
433
384
|
#if GLES
|
434
|
-
|
385
|
+
R2D_GLES_FlushBuffers();
|
435
386
|
#else
|
436
387
|
if (!R2D_GL2) R2D_GL3_FlushBuffers();
|
437
388
|
#endif
|
data/ext/ruby2d/gl2.c
CHANGED
@@ -64,98 +64,23 @@ void R2D_GL2_DrawTriangle(GLfloat x1, GLfloat y1,
|
|
64
64
|
|
65
65
|
|
66
66
|
/*
|
67
|
-
* Draw texture
|
67
|
+
* Draw a texture (New method with vertices pre-calculated)
|
68
68
|
*/
|
69
|
-
|
70
|
-
GLfloat angle, GLfloat rx, GLfloat ry,
|
71
|
-
GLfloat r, GLfloat g, GLfloat b, GLfloat a,
|
72
|
-
GLfloat tx1, GLfloat ty1, GLfloat tx2, GLfloat ty2,
|
73
|
-
GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4,
|
74
|
-
GLuint texture_id) {
|
75
|
-
|
76
|
-
R2D_GL_Point v1 = { .x = x, .y = y };
|
77
|
-
R2D_GL_Point v2 = { .x = x + w, .y = y };
|
78
|
-
R2D_GL_Point v3 = { .x = x + w, .y = y + h };
|
79
|
-
R2D_GL_Point v4 = { .x = x, .y = y + h };
|
80
|
-
|
81
|
-
// Rotate vertices
|
82
|
-
if (angle != 0) {
|
83
|
-
v1 = R2D_RotatePoint(v1, angle, rx, ry);
|
84
|
-
v2 = R2D_RotatePoint(v2, angle, rx, ry);
|
85
|
-
v3 = R2D_RotatePoint(v3, angle, rx, ry);
|
86
|
-
v4 = R2D_RotatePoint(v4, angle, rx, ry);
|
87
|
-
}
|
88
|
-
|
69
|
+
void R2D_GL2_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
|
89
70
|
glEnable(GL_TEXTURE_2D);
|
90
71
|
|
91
72
|
glBindTexture(GL_TEXTURE_2D, texture_id);
|
92
73
|
|
93
74
|
glBegin(GL_QUADS);
|
94
|
-
glColor4f(
|
95
|
-
glTexCoord2f(
|
96
|
-
glTexCoord2f(
|
97
|
-
glTexCoord2f(
|
98
|
-
glTexCoord2f(
|
75
|
+
glColor4f(color[0], color[1], color[2], color[3]);
|
76
|
+
glTexCoord2f(texture_coordinates[0], texture_coordinates[1]); glVertex2f(coordinates[0], coordinates[1]);
|
77
|
+
glTexCoord2f(texture_coordinates[2], texture_coordinates[3]); glVertex2f(coordinates[2], coordinates[3]);
|
78
|
+
glTexCoord2f(texture_coordinates[4], texture_coordinates[5]); glVertex2f(coordinates[4], coordinates[5]);
|
79
|
+
glTexCoord2f(texture_coordinates[6], texture_coordinates[7]); glVertex2f(coordinates[6], coordinates[7]);
|
99
80
|
glEnd();
|
100
81
|
|
101
82
|
glDisable(GL_TEXTURE_2D);
|
102
|
-
}
|
103
|
-
|
104
|
-
|
105
|
-
/*
|
106
|
-
* Draw image
|
107
|
-
*/
|
108
|
-
void R2D_GL2_DrawImage(R2D_Image *img) {
|
109
|
-
R2D_GL2_DrawTexture(
|
110
|
-
img->x, img->y, img->width, img->height,
|
111
|
-
img->rotate, img->rx, img->ry,
|
112
|
-
img->color.r, img->color.g, img->color.b, img->color.a,
|
113
|
-
0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
|
114
|
-
img->texture_id
|
115
|
-
);
|
116
|
-
}
|
117
|
-
|
118
|
-
|
119
|
-
/*
|
120
|
-
* Draw sprite
|
121
|
-
*/
|
122
|
-
void R2D_GL2_DrawSprite(R2D_Sprite *spr) {
|
123
|
-
R2D_GL2_DrawTexture(
|
124
|
-
spr->x, spr->y, spr->width, spr->height,
|
125
|
-
spr->rotate, spr->rx, spr->ry,
|
126
|
-
spr->color.r, spr->color.g, spr->color.b, spr->color.a,
|
127
|
-
spr->tx1, spr->ty1, spr->tx2, spr->ty2, spr->tx3, spr->ty3, spr->tx4, spr->ty4,
|
128
|
-
spr->img->texture_id
|
129
|
-
);
|
130
|
-
}
|
131
|
-
|
83
|
+
};
|
132
84
|
|
133
|
-
/*
|
134
|
-
* Draw a tile
|
135
|
-
*/
|
136
|
-
void R2D_GL2_DrawTile(R2D_Image *img, int x, int y, int tw, int th, GLfloat tx1, GLfloat ty1, GLfloat tx2,
|
137
|
-
GLfloat ty2, GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4) {
|
138
|
-
R2D_GL2_DrawTexture(
|
139
|
-
x, y, tw, th,
|
140
|
-
img->rotate, img->rx, img->ry,
|
141
|
-
img->color.r, img->color.g, img->color.b, img->color.a,
|
142
|
-
tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4,
|
143
|
-
img->texture_id
|
144
|
-
);
|
145
|
-
}
|
146
|
-
|
147
|
-
|
148
|
-
/*
|
149
|
-
* Draw text
|
150
|
-
*/
|
151
|
-
void R2D_GL2_DrawText(R2D_Text *txt) {
|
152
|
-
R2D_GL2_DrawTexture(
|
153
|
-
txt->x, txt->y, txt->width, txt->height,
|
154
|
-
txt->rotate, txt->rx, txt->ry,
|
155
|
-
txt->color.r, txt->color.g, txt->color.b, txt->color.a,
|
156
|
-
0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
|
157
|
-
txt->texture_id
|
158
|
-
);
|
159
|
-
}
|
160
85
|
|
161
86
|
#endif
|
data/ext/ruby2d/gl3.c
CHANGED
@@ -2,7 +2,6 @@
|
|
2
2
|
|
3
3
|
#include "ruby2d.h"
|
4
4
|
|
5
|
-
// Skip this file if OpenGL ES
|
6
5
|
#if !GLES
|
7
6
|
|
8
7
|
static GLuint vbo; // our primary vertex buffer object (VBO)
|
@@ -10,12 +9,10 @@ static GLuint vboSize; // size of the VBO in bytes
|
|
10
9
|
static GLfloat *vboData; // pointer to the VBO data
|
11
10
|
static GLfloat *vboDataCurrent; // pointer to the data for the current vertices
|
12
11
|
static GLuint vboDataIndex = 0; // index of the current object being rendered
|
13
|
-
static GLuint vboObjCapacity =
|
12
|
+
static GLuint vboObjCapacity = 7500; // number of objects the VBO can store
|
13
|
+
static GLuint verticesTextureIds[7500]; // store the texture_id of each vertices
|
14
14
|
static GLuint shaderProgram; // triangle shader program
|
15
15
|
static GLuint texShaderProgram; // texture shader program
|
16
|
-
static GLuint indices[] = // indices for rendering textured quads
|
17
|
-
{ 0, 1, 2,
|
18
|
-
2, 3, 0 };
|
19
16
|
|
20
17
|
|
21
18
|
/*
|
@@ -106,7 +103,7 @@ int R2D_GL3_Init() {
|
|
106
103
|
// Create a vertex buffer object and allocate data
|
107
104
|
glGenBuffers(1, &vbo);
|
108
105
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
109
|
-
vboSize = vboObjCapacity * sizeof(GLfloat) *
|
106
|
+
vboSize = vboObjCapacity * sizeof(GLfloat) * 8;
|
110
107
|
vboData = (GLfloat *) malloc(vboSize);
|
111
108
|
vboDataCurrent = vboData;
|
112
109
|
|
@@ -207,17 +204,39 @@ int R2D_GL3_Init() {
|
|
207
204
|
* Render the vertex buffer and reset it
|
208
205
|
*/
|
209
206
|
void R2D_GL3_FlushBuffers() {
|
210
|
-
|
211
|
-
// Use the triangle shader program
|
212
|
-
glUseProgram(shaderProgram);
|
213
|
-
|
214
207
|
// Bind to the vertex buffer object and update its data
|
215
208
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
209
|
+
|
216
210
|
glBufferData(GL_ARRAY_BUFFER, vboSize, NULL, GL_DYNAMIC_DRAW);
|
217
|
-
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * vboDataIndex *
|
211
|
+
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * vboDataIndex * 8, vboData);
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GLuint verticesOffset = 0;
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for (GLuint i = 0; i <= vboDataIndex; i++) {
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if(lastTextureId != verticesTextureIds[i] || i == vboDataIndex) {
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// A texture ID of 0 represents no texture (render a triangle)
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if(lastTextureId == 0) {
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// Use the triangle shader program
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glUseProgram(shaderProgram);
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// A number other than 0 represents a texture_id
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} else {
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glUseProgram(texShaderProgram);
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// Bind the texture using the provided ID
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glBindTexture(GL_TEXTURE_2D, lastTextureId);
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}
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glDrawArrays(GL_TRIANGLES, verticesOffset, i - verticesOffset);
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lastTextureId = verticesTextureIds[i];
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verticesOffset = i;
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}
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}
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// Reset the buffer object index and data pointer
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@@ -236,10 +255,10 @@ void R2D_GL3_DrawTriangle(GLfloat x1, GLfloat y1,
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GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
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// If buffer is full, flush it
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if (vboDataIndex >= vboObjCapacity) R2D_GL3_FlushBuffers();
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if (vboDataIndex + 3 >= vboObjCapacity) R2D_GL3_FlushBuffers();
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GLfloat vertices[] =
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GLfloat vertices[24] =
|
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{ x1, y1, r1, g1, b1, a1, 0, 0,
|
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x2, y2, r2, g2, b2, a2, 0, 0,
|
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x3, y3, r3, g3, b3, a3, 0, 0 };
|
@@ -248,116 +267,38 @@ void R2D_GL3_DrawTriangle(GLfloat x1, GLfloat y1,
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memcpy(vboDataCurrent, vertices, sizeof(vertices));
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// Increment the buffer object index and the vertex data pointer for next use
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vboDataIndex
|
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+
verticesTextureIds[vboDataIndex] = verticesTextureIds[vboDataIndex + 1] = verticesTextureIds[vboDataIndex + 2] = 0;
|
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+
vboDataIndex += 3;
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vboDataCurrent = (GLfloat *)((char *)vboDataCurrent + (sizeof(GLfloat) * 24));
|
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|
}
|
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|
/*
|
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* Draw a texture
|
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+
* Draw a texture (New method with vertices pre-calculated)
|
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|
*/
|
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|
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|
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|
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|
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|
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|
-
R2D_GL_Point v4 = { .x = x, .y = y + h };
|
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|
-
|
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|
-
// Rotate vertices
|
277
|
-
if (angle != 0) {
|
278
|
-
v1 = R2D_RotatePoint(v1, angle, rx, ry);
|
279
|
-
v2 = R2D_RotatePoint(v2, angle, rx, ry);
|
280
|
-
v3 = R2D_RotatePoint(v3, angle, rx, ry);
|
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|
-
v4 = R2D_RotatePoint(v4, angle, rx, ry);
|
282
|
-
}
|
283
|
-
|
284
|
-
// Set the textured quad data into a formatted array
|
285
|
-
GLfloat vertices[] =
|
286
|
-
// vertex coords | colors | x, y texture coords
|
287
|
-
{ v1.x, v1.y, r, g, b, a, tx1, ty1, // Top-left
|
288
|
-
v2.x, v2.y, r, g, b, a, tx2, ty2, // Top-right
|
289
|
-
v3.x, v3.y, r, g, b, a, tx3, ty3, // Bottom-right
|
290
|
-
v4.x, v4.y, r, g, b, a, tx4, ty4 }; // Bottom-left
|
291
|
-
|
292
|
-
// Use the texture shader program
|
293
|
-
glUseProgram(texShaderProgram);
|
294
|
-
|
295
|
-
// Bind the texture using the provided ID
|
296
|
-
glBindTexture(GL_TEXTURE_2D, texture_id);
|
297
|
-
|
298
|
-
// Create and Initialize the vertex data and array indices
|
299
|
-
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
300
|
-
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
|
301
|
-
|
302
|
-
// Render the textured quad
|
303
|
-
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
304
|
-
}
|
305
|
-
|
306
|
-
|
307
|
-
/*
|
308
|
-
* Draw image
|
309
|
-
*/
|
310
|
-
void R2D_GL3_DrawImage(R2D_Image *img) {
|
311
|
-
R2D_GL3_DrawTexture(
|
312
|
-
img->x, img->y, img->width, img->height,
|
313
|
-
img->rotate, img->rx, img->ry,
|
314
|
-
img->color.r, img->color.g, img->color.b, img->color.a,
|
315
|
-
0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
|
316
|
-
img->texture_id
|
317
|
-
);
|
318
|
-
}
|
319
|
-
|
320
|
-
|
321
|
-
/*
|
322
|
-
* Draw sprite
|
323
|
-
*/
|
324
|
-
void R2D_GL3_DrawSprite(R2D_Sprite *spr) {
|
325
|
-
R2D_GL3_DrawTexture(
|
326
|
-
spr->x, spr->y, spr->width, spr->height,
|
327
|
-
spr->rotate, spr->rx, spr->ry,
|
328
|
-
spr->color.r, spr->color.g, spr->color.b, spr->color.a,
|
329
|
-
spr->tx1, spr->ty1, spr->tx2, spr->ty2, spr->tx3, spr->ty3, spr->tx4, spr->ty4,
|
330
|
-
spr->img->texture_id
|
331
|
-
);
|
332
|
-
}
|
279
|
+
void R2D_GL3_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
|
280
|
+
// If buffer is full, flush it
|
281
|
+
if (vboDataIndex + 6 >= vboObjCapacity) R2D_GL3_FlushBuffers();
|
282
|
+
|
283
|
+
// There are 6 vertices for a square as we are rendering two Triangles to make up our square:
|
284
|
+
// Triangle one: Top left, Top right, Bottom right
|
285
|
+
// Triangle two: Bottom right, Bottom left, Top left
|
286
|
+
GLfloat vertices[48] = {
|
287
|
+
coordinates[0], coordinates[1], color[0], color[1], color[2], color[3], texture_coordinates[0], texture_coordinates[1],
|
288
|
+
coordinates[2], coordinates[3], color[0], color[1], color[2], color[3], texture_coordinates[2], texture_coordinates[3],
|
289
|
+
coordinates[4], coordinates[5], color[0], color[1], color[2], color[3], texture_coordinates[4], texture_coordinates[5],
|
290
|
+
coordinates[4], coordinates[5], color[0], color[1], color[2], color[3], texture_coordinates[4], texture_coordinates[5],
|
291
|
+
coordinates[6], coordinates[7], color[0], color[1], color[2], color[3], texture_coordinates[6], texture_coordinates[7],
|
292
|
+
coordinates[0], coordinates[1], color[0], color[1], color[2], color[3], texture_coordinates[0], texture_coordinates[1],
|
293
|
+
};
|
333
294
|
|
295
|
+
// Copy the vertex data into the current position of the buffer
|
296
|
+
memcpy(vboDataCurrent, vertices, sizeof(vertices));
|
334
297
|
|
335
|
-
|
336
|
-
|
337
|
-
|
338
|
-
void R2D_GL3_DrawTile(R2D_Image *img, int x, int y, int tw, int th, GLfloat tx1, GLfloat ty1, GLfloat tx2,
|
339
|
-
GLfloat ty2, GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4) {
|
340
|
-
R2D_GL3_DrawTexture(
|
341
|
-
x, y, tw, th,
|
342
|
-
img->rotate, img->rx, img->ry,
|
343
|
-
img->color.r, img->color.g, img->color.b, img->color.a,
|
344
|
-
tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4,
|
345
|
-
img->texture_id
|
346
|
-
);
|
298
|
+
verticesTextureIds[vboDataIndex] = verticesTextureIds[vboDataIndex + 1] = verticesTextureIds[vboDataIndex + 2] = verticesTextureIds[vboDataIndex + 3] = verticesTextureIds[vboDataIndex + 4] = verticesTextureIds[vboDataIndex + 5] = texture_id;
|
299
|
+
vboDataIndex += 6;
|
300
|
+
vboDataCurrent = (GLfloat *)((char *)vboDataCurrent + (sizeof(GLfloat) * 48));
|
347
301
|
}
|
348
302
|
|
349
303
|
|
350
|
-
/*
|
351
|
-
* Draw text
|
352
|
-
*/
|
353
|
-
void R2D_GL3_DrawText(R2D_Text *txt) {
|
354
|
-
R2D_GL3_DrawTexture(
|
355
|
-
txt->x, txt->y, txt->width, txt->height,
|
356
|
-
txt->rotate, txt->rx, txt->ry,
|
357
|
-
txt->color.r, txt->color.g, txt->color.b, txt->color.a,
|
358
|
-
0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
|
359
|
-
txt->texture_id
|
360
|
-
);
|
361
|
-
}
|
362
|
-
|
363
304
|
#endif
|