ruby-opengl 0.60.1 → 0.61.0
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- metadata +36 -186
- data/Rakefile +0 -168
- data/doc/build_install.txt +0 -122
- data/doc/extensions.txt +0 -556
- data/doc/extensions.txt.in +0 -348
- data/doc/history.txt +0 -66
- data/doc/requirements_and_design.txt +0 -117
- data/doc/roadmap.txt +0 -28
- data/doc/scientific_use.txt +0 -35
- data/doc/supplies/page_template.html +0 -71
- data/doc/thanks.txt +0 -29
- data/doc/tutorial.txt +0 -469
- data/examples/NeHe/nehe_lesson02.rb +0 -117
- data/examples/NeHe/nehe_lesson03.rb +0 -122
- data/examples/NeHe/nehe_lesson04.rb +0 -133
- data/examples/NeHe/nehe_lesson05.rb +0 -186
- data/examples/NeHe/nehe_lesson36.rb +0 -303
- data/examples/OrangeBook/3Dlabs-License.txt +0 -33
- data/examples/OrangeBook/brick.frag +0 -36
- data/examples/OrangeBook/brick.rb +0 -376
- data/examples/OrangeBook/brick.vert +0 -41
- data/examples/OrangeBook/particle.frag +0 -17
- data/examples/OrangeBook/particle.rb +0 -406
- data/examples/OrangeBook/particle.vert +0 -38
- data/examples/README +0 -16
- data/examples/RedBook/aapoly.rb +0 -142
- data/examples/RedBook/aargb.rb +0 -119
- data/examples/RedBook/accanti.rb +0 -162
- data/examples/RedBook/accpersp.rb +0 -215
- data/examples/RedBook/alpha.rb +0 -123
- data/examples/RedBook/alpha3D.rb +0 -158
- data/examples/RedBook/bezcurve.rb +0 -105
- data/examples/RedBook/bezmesh.rb +0 -137
- data/examples/RedBook/checker.rb +0 -124
- data/examples/RedBook/clip.rb +0 -95
- data/examples/RedBook/colormat.rb +0 -135
- data/examples/RedBook/cube.rb +0 -69
- data/examples/RedBook/depthcue.rb +0 -99
- data/examples/RedBook/dof.rb +0 -205
- data/examples/RedBook/double.rb +0 -105
- data/examples/RedBook/drawf.rb +0 -91
- data/examples/RedBook/feedback.rb +0 -145
- data/examples/RedBook/fog.rb +0 -167
- data/examples/RedBook/font.rb +0 -151
- data/examples/RedBook/hello.rb +0 -79
- data/examples/RedBook/image.rb +0 -137
- data/examples/RedBook/jitter.rb +0 -207
- data/examples/RedBook/lines.rb +0 -128
- data/examples/RedBook/list.rb +0 -111
- data/examples/RedBook/material.rb +0 -275
- data/examples/RedBook/mipmap.rb +0 -156
- data/examples/RedBook/model.rb +0 -113
- data/examples/RedBook/movelight.rb +0 -132
- data/examples/RedBook/pickdepth.rb +0 -179
- data/examples/RedBook/planet.rb +0 -108
- data/examples/RedBook/quadric.rb +0 -158
- data/examples/RedBook/robot.rb +0 -115
- data/examples/RedBook/select.rb +0 -196
- data/examples/RedBook/smooth.rb +0 -95
- data/examples/RedBook/stencil.rb +0 -163
- data/examples/RedBook/stroke.rb +0 -167
- data/examples/RedBook/surface.rb +0 -166
- data/examples/RedBook/teaambient.rb +0 -132
- data/examples/RedBook/teapots.rb +0 -182
- data/examples/RedBook/tess.rb +0 -183
- data/examples/RedBook/texbind.rb +0 -147
- data/examples/RedBook/texgen.rb +0 -169
- data/examples/RedBook/texturesurf.rb +0 -128
- data/examples/RedBook/varray.rb +0 -159
- data/examples/RedBook/wrap.rb +0 -148
- data/examples/misc/OGLBench.rb +0 -337
- data/examples/misc/anisotropic.rb +0 -194
- data/examples/misc/fbo_test.rb +0 -356
- data/examples/misc/font-glut.rb +0 -46
- data/examples/misc/glfwtest.rb +0 -30
- data/examples/misc/plane.rb +0 -161
- data/examples/misc/readpixel.rb +0 -65
- data/examples/misc/sdltest.rb +0 -34
- data/examples/misc/trislam.rb +0 -828
- data/ext/common/common.h +0 -423
- data/ext/common/conv.h +0 -244
- data/ext/common/funcdef.h +0 -280
- data/ext/common/gl-enums.h +0 -10031
- data/ext/common/gl-error.h +0 -23
- data/ext/common/gl-types.h +0 -61
- data/ext/common/glu-enums.h +0 -463
- data/ext/gl/gl-1.0-1.1.c +0 -2817
- data/ext/gl/gl-1.2.c +0 -814
- data/ext/gl/gl-1.3.c +0 -444
- data/ext/gl/gl-1.4.c +0 -349
- data/ext/gl/gl-1.5.c +0 -225
- data/ext/gl/gl-2.0.c +0 -657
- data/ext/gl/gl-2.1.c +0 -57
- data/ext/gl/gl-enums.c +0 -3354
- data/ext/gl/gl-error.c +0 -104
- data/ext/gl/gl-ext-3dfx.c +0 -27
- data/ext/gl/gl-ext-arb.c +0 -866
- data/ext/gl/gl-ext-ati.c +0 -41
- data/ext/gl/gl-ext-ext.c +0 -890
- data/ext/gl/gl-ext-gremedy.c +0 -41
- data/ext/gl/gl-ext-nv.c +0 -679
- data/ext/gl/gl.c +0 -214
- data/ext/gl/mkrf_conf.rb +0 -34
- data/ext/glu/glu-enums.c +0 -164
- data/ext/glu/glu.c +0 -1530
- data/ext/glu/mkrf_conf.rb +0 -35
- data/ext/glut/glut.c +0 -1623
- data/ext/glut/mkrf_conf.rb +0 -37
- data/lib/opengl.rb +0 -84
- data/test/README +0 -10
- data/test/tc_common.rb +0 -98
- data/test/tc_ext_arb.rb +0 -467
- data/test/tc_ext_ati.rb +0 -33
- data/test/tc_ext_ext.rb +0 -551
- data/test/tc_ext_gremedy.rb +0 -36
- data/test/tc_ext_nv.rb +0 -357
- data/test/tc_func_10_11.rb +0 -1281
- data/test/tc_func_12.rb +0 -186
- data/test/tc_func_13.rb +0 -229
- data/test/tc_func_14.rb +0 -197
- data/test/tc_func_15.rb +0 -270
- data/test/tc_func_20.rb +0 -346
- data/test/tc_func_21.rb +0 -541
- data/test/tc_glu.rb +0 -310
- data/test/tc_include_gl.rb +0 -35
- data/test/tc_misc.rb +0 -54
- data/test/tc_require_gl.rb +0 -34
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#!/usr/bin/env ruby -rubygems
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# Name: nehe_lesson02.rb
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# Purpose: An implementation of NeHe's OpenGL Lesson #02
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# using ruby-opengl (http://nehe.gamedev.net/)
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#
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require "gl"
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require "glu"
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require "glut"
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require "mathn"
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# Add GL and GLUT namespaces in to make porting easier
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include Gl
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include Glu
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include Glut
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# Placeholder for the window object
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window = ""
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def init_gl_window(width = 640, height = 480)
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# Background color to black
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glClearColor(0.0, 0.0, 0.0, 0)
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# Enables clearing of depth buffer
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glClearDepth(1.0)
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# Set type of depth test
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glDepthFunc(GL_LEQUAL)
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# Enable depth testing
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glEnable(GL_DEPTH_TEST)
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# Enable smooth color shading
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glShadeModel(GL_SMOOTH)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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# Calculate aspect ratio of the window
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gluPerspective(45.0, width / height, 0.1, 100.0)
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glMatrixMode(GL_MODELVIEW)
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draw_gl_scene
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end
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#reshape = Proc.new do |width, height|
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def reshape(width, height)
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height = 1 if height == 0
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# Reset current viewpoint and perspective transformation
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glViewport(0, 0, width, height)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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gluPerspective(45.0, width / height, 0.1, 100.0)
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end
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#draw_gl_scene = Proc.new do
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def draw_gl_scene
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# Clear the screen and depth buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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# Reset the view
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity
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# Move left 1.5 units and into the screen 6.0 units
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glTranslatef(-1.5, 0.0, -6.0)
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# Draw a triangle
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glBegin(GL_POLYGON)
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glVertex3f( 0.0, 1.0, 0.0)
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glVertex3f( 1.0, -1.0, 0.0)
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glVertex3f(-1.0, -1.0, 0.0)
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glEnd
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# Move right 3 units
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glTranslatef(3.0, 0.0, 0.0)
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# Draw a rectangle
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glBegin(GL_QUADS)
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glVertex3f(-1.0, 1.0, 0.0)
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glVertex3f( 1.0, 1.0, 0.0)
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glVertex3f( 1.0, -1.0, 0.0)
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glVertex3f(-1.0, -1.0, 0.0)
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glEnd
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# Swap buffers for display
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glutSwapBuffers
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end
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# The idle function to handle
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def idle
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glutPostRedisplay
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end
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# Keyboard handler to exit when ESC is typed
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keyboard = lambda do |key, x, y|
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case(key)
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when ?\e
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glutDestroyWindow(window)
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exit(0)
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end
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glutPostRedisplay
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end
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# Initliaze our GLUT code
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glutInit;
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# Setup a double buffer, RGBA color, alpha components and depth buffer
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
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glutInitWindowSize(640, 480);
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glutInitWindowPosition(0, 0);
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window = glutCreateWindow("NeHe Lesson 02 - ruby-opengl version");
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glutDisplayFunc(method(:draw_gl_scene).to_proc);
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glutReshapeFunc(method(:reshape).to_proc);
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glutIdleFunc(method(:idle).to_proc);
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glutKeyboardFunc(keyboard);
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init_gl_window(640, 480)
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glutMainLoop();
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#!/usr/bin/env ruby -rubygems
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# Name: nehe_lesson03.rb
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# Purpose: An implementation of NeHe's OpenGL Lesson #03
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# using ruby-opengl (http://nehe.gamedev.net/)
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#
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require "gl"
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require "glu"
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require "glut"
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require "mathn"
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# Add GL and GLUT namespaces in to make porting easier
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include Gl
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include Glu
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include Glut
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# Placeholder for the window object
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window = ""
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def init_gl_window(width = 640, height = 480)
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# Background color to black
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glClearColor(0.0, 0.0, 0.0, 0)
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# Enables clearing of depth buffer
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glClearDepth(1.0)
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# Set type of depth test
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glDepthFunc(GL_LEQUAL)
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# Enable depth testing
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glEnable(GL_DEPTH_TEST)
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# Enable smooth color shading
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glShadeModel(GL_SMOOTH)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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# Calculate aspect ratio of the window
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gluPerspective(45.0, width / height, 0.1, 100.0)
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glMatrixMode(GL_MODELVIEW)
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draw_gl_scene
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end
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#reshape = Proc.new do |width, height|
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def reshape(width, height)
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height = 1 if height == 0
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# Reset current viewpoint and perspective transformation
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glViewport(0, 0, width, height)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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gluPerspective(45.0, width / height, 0.1, 100.0)
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end
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#draw_gl_scene = Proc.new do
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def draw_gl_scene
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# Clear the screen and depth buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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# Reset the view
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity
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# Move left 1.5 units and into the screen 6.0 units
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glTranslatef(-1.5, 0.0, -6.0)
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# Draw a triangle
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glBegin(GL_POLYGON)
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glColor3f(1.0, 0.0, 0.0)
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glVertex3f( 0.0, 1.0, 0.0)
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glColor3f(0.0, 1.0, 0.0)
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glVertex3f( 1.0, -1.0, 0.0)
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glColor3f(0.0, 0.0, 1.0)
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glVertex3f(-1.0, -1.0, 0.0)
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glEnd
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# Move right 3 units
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glTranslatef(3.0, 0.0, 0.0)
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# Draw a rectangle
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# Set it to a blue color one time only
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glColor3f(0.5, 0.5, 1.0)
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glBegin(GL_QUADS)
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glVertex3f(-1.0, 1.0, 0.0)
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glVertex3f( 1.0, 1.0, 0.0)
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glVertex3f( 1.0, -1.0, 0.0)
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glVertex3f(-1.0, -1.0, 0.0)
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glEnd
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# Swap buffers for display
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glutSwapBuffers
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end
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# The idle function to handle
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def idle
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glutPostRedisplay
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end
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# Keyboard handler to exit when ESC is typed
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keyboard = lambda do |key, x, y|
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case(key)
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when ?\e
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glutDestroyWindow(window)
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exit(0)
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end
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glutPostRedisplay
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end
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# Initliaze our GLUT code
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glutInit;
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# Setup a double buffer, RGBA color, alpha components and depth buffer
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
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glutInitWindowSize(640, 480);
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glutInitWindowPosition(0, 0);
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window = glutCreateWindow("NeHe Lesson 03 - ruby-opengl version");
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glutDisplayFunc(method(:draw_gl_scene).to_proc);
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glutReshapeFunc(method(:reshape).to_proc);
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glutIdleFunc(method(:idle).to_proc);
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glutKeyboardFunc(keyboard);
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init_gl_window(640, 480)
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glutMainLoop();
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#!/usr/bin/env ruby -rubygems
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# Name: nehe_lesson04.rb
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# Purpose: An implementation of NeHe's OpenGL Lesson #04
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# using ruby-opengl (http://nehe.gamedev.net/)
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#
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require "gl"
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require "glu"
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require "glut"
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require "mathn"
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# Add GL and GLUT namespaces in to make porting easier
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include Gl
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include Glu
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include Glut
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# Placeholder for the window object
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$window = ""
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# Angle for the triangle (Global)
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$triangle_angle = 0
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# Angle for the quadrilateral (Global)
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$quad_angle = 0
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def init_gl_window(width = 640, height = 480)
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# Background color to black
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glClearColor(0.0, 0.0, 0.0, 0)
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# Enables clearing of depth buffer
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glClearDepth(1.0)
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# Set type of depth test
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glDepthFunc(GL_LEQUAL)
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# Enable depth testing
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glEnable(GL_DEPTH_TEST)
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# Enable smooth color shading
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glShadeModel(GL_SMOOTH)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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# Calculate aspect ratio of the window
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gluPerspective(45.0, width / height, 0.1, 100.0)
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glMatrixMode(GL_MODELVIEW)
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draw_gl_scene
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end
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#reshape = Proc.new do |width, height|
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def reshape(width, height)
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height = 1 if height == 0
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# Reset current viewpoint and perspective transformation
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glViewport(0, 0, width, height)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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gluPerspective(45.0, width / height, 0.1, 100.0)
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end
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#draw_gl_scene = Proc.new do
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def draw_gl_scene
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# Clear the screen and depth buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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# Reset the view
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity
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# Move left 1.5 units and into the screen 6.0 units
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glTranslatef(-1.5, 0.0, -6.0)
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# Rotate the triangle on the Y-axis
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glRotatef($triangle_angle, 0.0, 1.0, 0.0)
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# Draw a triangle
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glBegin(GL_POLYGON)
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glColor3f(1.0, 0.0, 0.0)
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glVertex3f( 0.0, 1.0, 0.0)
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glColor3f(0.0, 1.0, 0.0)
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glVertex3f( 1.0, -1.0, 0.0)
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glColor3f(0.0, 0.0, 1.0)
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glVertex3f(-1.0, -1.0, 0.0)
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glEnd
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# Move right 3 units
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glLoadIdentity
|
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glTranslatef(1.5, 0.0, -6.0)
|
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# Draw a quadrilateral
|
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# Rotate the quad on the X-axis
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glRotatef($quad_angle, 1.0, 0.0, 0.0)
|
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# Set it to a blue color one time only
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glColor3f(0.5, 0.5, 1.0)
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glBegin(GL_QUADS)
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glVertex3f(-1.0, 1.0, 0.0)
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glVertex3f( 1.0, 1.0, 0.0)
|
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glVertex3f( 1.0, -1.0, 0.0)
|
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glVertex3f(-1.0, -1.0, 0.0)
|
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glEnd
|
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|
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|
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|
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$triangle_angle += 0.2
|
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|
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$quad_angle -= 0.15
|
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|
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# Swap buffers for display
|
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glutSwapBuffers
|
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-
end
|
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|
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# The idle function to handle
|
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|
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def idle
|
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glutPostRedisplay
|
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|
-
end
|
109
|
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|
110
|
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# Keyboard handler to exit when ESC is typed
|
111
|
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keyboard = lambda do |key, x, y|
|
112
|
-
case(key)
|
113
|
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when ?\e
|
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glutDestroyWindow($window)
|
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exit(0)
|
116
|
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end
|
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glutPostRedisplay
|
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|
-
end
|
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|
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|
121
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# Initliaze our GLUT code
|
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glutInit;
|
123
|
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# Setup a double buffer, RGBA color, alpha components and depth buffer
|
124
|
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
|
125
|
-
glutInitWindowSize(640, 480);
|
126
|
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glutInitWindowPosition(0, 0);
|
127
|
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$window = glutCreateWindow("NeHe Lesson 04 - ruby-opengl version");
|
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|
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glutDisplayFunc(method(:draw_gl_scene).to_proc);
|
129
|
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glutReshapeFunc(method(:reshape).to_proc);
|
130
|
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glutIdleFunc(method(:idle).to_proc);
|
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|
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glutKeyboardFunc(keyboard);
|
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|
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init_gl_window(640, 480)
|
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glutMainLoop();
|
@@ -1,186 +0,0 @@
|
|
1
|
-
#!/usr/bin/env ruby -rubygems
|
2
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-
# Name: nehe_lesson05.rb
|
3
|
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# Purpose: An implementation of NeHe's OpenGL Lesson #05
|
4
|
-
# using ruby-opengl (http://nehe.gamedev.net/)
|
5
|
-
#
|
6
|
-
|
7
|
-
require "gl"
|
8
|
-
require "glu"
|
9
|
-
require "glut"
|
10
|
-
require "mathn"
|
11
|
-
|
12
|
-
# Add GL and GLUT namespaces in to make porting easier
|
13
|
-
include Gl
|
14
|
-
include Glu
|
15
|
-
include Glut
|
16
|
-
|
17
|
-
# Placeholder for the window object
|
18
|
-
$window = ""
|
19
|
-
# Angle for the triangle (Global)
|
20
|
-
$pyramid_angle = 0
|
21
|
-
# Angle for the quadrilateral (Global)
|
22
|
-
$cube_angle = 0
|
23
|
-
|
24
|
-
def init_gl_window(width = 640, height = 480)
|
25
|
-
# Background color to black
|
26
|
-
glClearColor(0.0, 0.0, 0.0, 0)
|
27
|
-
# Enables clearing of depth buffer
|
28
|
-
glClearDepth(1.0)
|
29
|
-
# Set type of depth test
|
30
|
-
glDepthFunc(GL_LEQUAL)
|
31
|
-
# Enable depth testing
|
32
|
-
glEnable(GL_DEPTH_TEST)
|
33
|
-
# Enable smooth color shading
|
34
|
-
glShadeModel(GL_SMOOTH)
|
35
|
-
|
36
|
-
glMatrixMode(GL_PROJECTION)
|
37
|
-
glLoadIdentity
|
38
|
-
# Calculate aspect ratio of the window
|
39
|
-
gluPerspective(45.0, width / height, 0.1, 100.0)
|
40
|
-
|
41
|
-
glMatrixMode(GL_MODELVIEW)
|
42
|
-
|
43
|
-
draw_gl_scene
|
44
|
-
end
|
45
|
-
|
46
|
-
#reshape = Proc.new do |width, height|
|
47
|
-
def reshape(width, height)
|
48
|
-
height = 1 if height == 0
|
49
|
-
|
50
|
-
# Reset current viewpoint and perspective transformation
|
51
|
-
glViewport(0, 0, width, height)
|
52
|
-
|
53
|
-
glMatrixMode(GL_PROJECTION)
|
54
|
-
glLoadIdentity
|
55
|
-
|
56
|
-
gluPerspective(45.0, width / height, 0.1, 100.0)
|
57
|
-
end
|
58
|
-
|
59
|
-
#draw_gl_scene = Proc.new do
|
60
|
-
def draw_gl_scene
|
61
|
-
# Clear the screen and depth buffer
|
62
|
-
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
63
|
-
|
64
|
-
# Reset the view
|
65
|
-
glMatrixMode(GL_MODELVIEW)
|
66
|
-
glLoadIdentity
|
67
|
-
|
68
|
-
# Move left 1.5 units and into the screen 6.0 units
|
69
|
-
glTranslatef(-1.5, 0.0, -6.0)
|
70
|
-
|
71
|
-
# Rotate the pyramid on the Y-axis
|
72
|
-
glRotatef($pyramid_angle, 0.0, 1.0, 0.0)
|
73
|
-
# Draw a pyramid
|
74
|
-
glBegin(GL_POLYGON)
|
75
|
-
# Draw front side of pyramid
|
76
|
-
glColor3f(1.0, 0.0, 0.0)
|
77
|
-
glVertex3f( 0.0, 1.0, 0.0)
|
78
|
-
glColor3f(0.0, 1.0, 0.0)
|
79
|
-
glVertex3f(-1.0, -1.0, 1.0)
|
80
|
-
glColor3f(0.0, 0.0, 1.0)
|
81
|
-
glVertex3f(1.0, -1.0, 1.0)
|
82
|
-
# Draw right side of pyramid
|
83
|
-
glColor3f(1.0, 0.0, 0.0)
|
84
|
-
glVertex3f( 0.0, 1.0, 0.0)
|
85
|
-
glColor3f(0.0, 0.0, 1.0)
|
86
|
-
glVertex3f( 1.0, -1.0, 1.0)
|
87
|
-
glColor3f(0.0, 1.0, 0.0)
|
88
|
-
glVertex3f(1.0, -1.0, -1.0)
|
89
|
-
# Draw back side of pyramid
|
90
|
-
glColor3f(1.0, 0.0, 0.0)
|
91
|
-
glVertex3f( 0.0, 1.0, 0.0)
|
92
|
-
glColor3f(0.0, 0.0, 1.0)
|
93
|
-
glVertex3f(1.0, -1.0, -1.0)
|
94
|
-
glColor3f(0.0, 1.0, 0.0)
|
95
|
-
glVertex3f(-1.0, -1.0, -1.0)
|
96
|
-
# Draw left side of pyramid
|
97
|
-
glColor3f(1.0, 0.0, 0.0)
|
98
|
-
glVertex3f( 0.0, 1.0, 0.0)
|
99
|
-
glColor3f(0.0, 0.0, 1.0)
|
100
|
-
glVertex3f(-1.0, -1.0, -1.0)
|
101
|
-
glColor3f(0.0, 1.0, 0.0)
|
102
|
-
glVertex3f(-1.0, -1.0, 1.0)
|
103
|
-
glEnd
|
104
|
-
|
105
|
-
glLoadIdentity
|
106
|
-
# Move right 3 units
|
107
|
-
glTranslatef(1.5, 0.0, -7.0)
|
108
|
-
|
109
|
-
# Draw a cube
|
110
|
-
# Rotate the cube on the X, Y and Z axis
|
111
|
-
glRotatef($cube_angle, 1.0, 1.0, 1.0)
|
112
|
-
# Set it to a blue color one time only
|
113
|
-
glBegin(GL_QUADS)
|
114
|
-
# Draw the top side in green
|
115
|
-
glColor3f(0.0, 1.0, 0.0)
|
116
|
-
glVertex3f( 1.0, 1.0, -1.0)
|
117
|
-
glVertex3f(-1.0, 1.0, -1.0)
|
118
|
-
glVertex3f(-1.0, 1.0, 1.0)
|
119
|
-
glVertex3f( 1.0, 1.0, 1.0)
|
120
|
-
# Draw the bottom side in orange
|
121
|
-
glColor3f(1.0, 0.5, 0.0)
|
122
|
-
glVertex3f( 1.0, -1.0, 1.0)
|
123
|
-
glVertex3f(-1.0, -1.0, 1.0)
|
124
|
-
glVertex3f(-1.0, -1.0, -1.0)
|
125
|
-
glVertex3f( 1.0, -1.0, -1.0)
|
126
|
-
# Draw the front side in red
|
127
|
-
glColor3f(1.0, 0.0, 0.0)
|
128
|
-
glVertex3f( 1.0, 1.0, 1.0)
|
129
|
-
glVertex3f(-1.0, 1.0, 1.0)
|
130
|
-
glVertex3f(-1.0, -1.0, 1.0)
|
131
|
-
glVertex3f( 1.0, -1.0, 1.0)
|
132
|
-
# Draw the back side in yellow
|
133
|
-
glColor3f(1.0, 1.0, 0.0)
|
134
|
-
glVertex3f( 1.0, -1.0, -1.0)
|
135
|
-
glVertex3f(-1.0, -1.0, -1.0)
|
136
|
-
glVertex3f(-1.0, 1.0, -1.0)
|
137
|
-
glVertex3f( 1.0, 1.0, -1.0)
|
138
|
-
# Draw the left side in blue
|
139
|
-
glColor3f(0.0, 0.0, 1.0)
|
140
|
-
glVertex3f(-1.0, 1.0, 1.0)
|
141
|
-
glVertex3f(-1.0, 1.0, -1.0)
|
142
|
-
glVertex3f(-1.0, -1.0, -1.0)
|
143
|
-
glVertex3f(-1.0, -1.0, 1.0)
|
144
|
-
# Draw the right side in violet
|
145
|
-
glColor3f(1.0, 0.0, 1.0)
|
146
|
-
glVertex3f( 1.0, 1.0, -1.0)
|
147
|
-
glVertex3f( 1.0, 1.0, 1.0)
|
148
|
-
glVertex3f( 1.0, -1.0, 1.0)
|
149
|
-
glVertex3f( 1.0, -1.0, -1.0)
|
150
|
-
glEnd
|
151
|
-
|
152
|
-
$pyramid_angle += 0.2
|
153
|
-
$cube_angle -= 0.15
|
154
|
-
# Swap buffers for display
|
155
|
-
glutSwapBuffers
|
156
|
-
end
|
157
|
-
|
158
|
-
# The idle function to handle
|
159
|
-
def idle
|
160
|
-
glutPostRedisplay
|
161
|
-
end
|
162
|
-
|
163
|
-
# Keyboard handler to exit when ESC is typed
|
164
|
-
keyboard = lambda do |key, x, y|
|
165
|
-
case(key)
|
166
|
-
when ?\e
|
167
|
-
glutDestroyWindow($window)
|
168
|
-
exit(0)
|
169
|
-
end
|
170
|
-
glutPostRedisplay
|
171
|
-
end
|
172
|
-
|
173
|
-
|
174
|
-
# Initliaze our GLUT code
|
175
|
-
glutInit;
|
176
|
-
# Setup a double buffer, RGBA color, alpha components and depth buffer
|
177
|
-
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
|
178
|
-
glutInitWindowSize(640, 480);
|
179
|
-
glutInitWindowPosition(0, 0);
|
180
|
-
$window = glutCreateWindow("NeHe Lesson 05 - ruby-opengl version");
|
181
|
-
glutDisplayFunc(method(:draw_gl_scene).to_proc);
|
182
|
-
glutReshapeFunc(method(:reshape).to_proc);
|
183
|
-
glutIdleFunc(method(:idle).to_proc);
|
184
|
-
glutKeyboardFunc(keyboard);
|
185
|
-
init_gl_window(640, 480)
|
186
|
-
glutMainLoop();
|