ruby-opengl 0.60.1 → 0.61.0

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Files changed (127) hide show
  1. metadata +36 -186
  2. data/Rakefile +0 -168
  3. data/doc/build_install.txt +0 -122
  4. data/doc/extensions.txt +0 -556
  5. data/doc/extensions.txt.in +0 -348
  6. data/doc/history.txt +0 -66
  7. data/doc/requirements_and_design.txt +0 -117
  8. data/doc/roadmap.txt +0 -28
  9. data/doc/scientific_use.txt +0 -35
  10. data/doc/supplies/page_template.html +0 -71
  11. data/doc/thanks.txt +0 -29
  12. data/doc/tutorial.txt +0 -469
  13. data/examples/NeHe/nehe_lesson02.rb +0 -117
  14. data/examples/NeHe/nehe_lesson03.rb +0 -122
  15. data/examples/NeHe/nehe_lesson04.rb +0 -133
  16. data/examples/NeHe/nehe_lesson05.rb +0 -186
  17. data/examples/NeHe/nehe_lesson36.rb +0 -303
  18. data/examples/OrangeBook/3Dlabs-License.txt +0 -33
  19. data/examples/OrangeBook/brick.frag +0 -36
  20. data/examples/OrangeBook/brick.rb +0 -376
  21. data/examples/OrangeBook/brick.vert +0 -41
  22. data/examples/OrangeBook/particle.frag +0 -17
  23. data/examples/OrangeBook/particle.rb +0 -406
  24. data/examples/OrangeBook/particle.vert +0 -38
  25. data/examples/README +0 -16
  26. data/examples/RedBook/aapoly.rb +0 -142
  27. data/examples/RedBook/aargb.rb +0 -119
  28. data/examples/RedBook/accanti.rb +0 -162
  29. data/examples/RedBook/accpersp.rb +0 -215
  30. data/examples/RedBook/alpha.rb +0 -123
  31. data/examples/RedBook/alpha3D.rb +0 -158
  32. data/examples/RedBook/bezcurve.rb +0 -105
  33. data/examples/RedBook/bezmesh.rb +0 -137
  34. data/examples/RedBook/checker.rb +0 -124
  35. data/examples/RedBook/clip.rb +0 -95
  36. data/examples/RedBook/colormat.rb +0 -135
  37. data/examples/RedBook/cube.rb +0 -69
  38. data/examples/RedBook/depthcue.rb +0 -99
  39. data/examples/RedBook/dof.rb +0 -205
  40. data/examples/RedBook/double.rb +0 -105
  41. data/examples/RedBook/drawf.rb +0 -91
  42. data/examples/RedBook/feedback.rb +0 -145
  43. data/examples/RedBook/fog.rb +0 -167
  44. data/examples/RedBook/font.rb +0 -151
  45. data/examples/RedBook/hello.rb +0 -79
  46. data/examples/RedBook/image.rb +0 -137
  47. data/examples/RedBook/jitter.rb +0 -207
  48. data/examples/RedBook/lines.rb +0 -128
  49. data/examples/RedBook/list.rb +0 -111
  50. data/examples/RedBook/material.rb +0 -275
  51. data/examples/RedBook/mipmap.rb +0 -156
  52. data/examples/RedBook/model.rb +0 -113
  53. data/examples/RedBook/movelight.rb +0 -132
  54. data/examples/RedBook/pickdepth.rb +0 -179
  55. data/examples/RedBook/planet.rb +0 -108
  56. data/examples/RedBook/quadric.rb +0 -158
  57. data/examples/RedBook/robot.rb +0 -115
  58. data/examples/RedBook/select.rb +0 -196
  59. data/examples/RedBook/smooth.rb +0 -95
  60. data/examples/RedBook/stencil.rb +0 -163
  61. data/examples/RedBook/stroke.rb +0 -167
  62. data/examples/RedBook/surface.rb +0 -166
  63. data/examples/RedBook/teaambient.rb +0 -132
  64. data/examples/RedBook/teapots.rb +0 -182
  65. data/examples/RedBook/tess.rb +0 -183
  66. data/examples/RedBook/texbind.rb +0 -147
  67. data/examples/RedBook/texgen.rb +0 -169
  68. data/examples/RedBook/texturesurf.rb +0 -128
  69. data/examples/RedBook/varray.rb +0 -159
  70. data/examples/RedBook/wrap.rb +0 -148
  71. data/examples/misc/OGLBench.rb +0 -337
  72. data/examples/misc/anisotropic.rb +0 -194
  73. data/examples/misc/fbo_test.rb +0 -356
  74. data/examples/misc/font-glut.rb +0 -46
  75. data/examples/misc/glfwtest.rb +0 -30
  76. data/examples/misc/plane.rb +0 -161
  77. data/examples/misc/readpixel.rb +0 -65
  78. data/examples/misc/sdltest.rb +0 -34
  79. data/examples/misc/trislam.rb +0 -828
  80. data/ext/common/common.h +0 -423
  81. data/ext/common/conv.h +0 -244
  82. data/ext/common/funcdef.h +0 -280
  83. data/ext/common/gl-enums.h +0 -10031
  84. data/ext/common/gl-error.h +0 -23
  85. data/ext/common/gl-types.h +0 -61
  86. data/ext/common/glu-enums.h +0 -463
  87. data/ext/gl/gl-1.0-1.1.c +0 -2817
  88. data/ext/gl/gl-1.2.c +0 -814
  89. data/ext/gl/gl-1.3.c +0 -444
  90. data/ext/gl/gl-1.4.c +0 -349
  91. data/ext/gl/gl-1.5.c +0 -225
  92. data/ext/gl/gl-2.0.c +0 -657
  93. data/ext/gl/gl-2.1.c +0 -57
  94. data/ext/gl/gl-enums.c +0 -3354
  95. data/ext/gl/gl-error.c +0 -104
  96. data/ext/gl/gl-ext-3dfx.c +0 -27
  97. data/ext/gl/gl-ext-arb.c +0 -866
  98. data/ext/gl/gl-ext-ati.c +0 -41
  99. data/ext/gl/gl-ext-ext.c +0 -890
  100. data/ext/gl/gl-ext-gremedy.c +0 -41
  101. data/ext/gl/gl-ext-nv.c +0 -679
  102. data/ext/gl/gl.c +0 -214
  103. data/ext/gl/mkrf_conf.rb +0 -34
  104. data/ext/glu/glu-enums.c +0 -164
  105. data/ext/glu/glu.c +0 -1530
  106. data/ext/glu/mkrf_conf.rb +0 -35
  107. data/ext/glut/glut.c +0 -1623
  108. data/ext/glut/mkrf_conf.rb +0 -37
  109. data/lib/opengl.rb +0 -84
  110. data/test/README +0 -10
  111. data/test/tc_common.rb +0 -98
  112. data/test/tc_ext_arb.rb +0 -467
  113. data/test/tc_ext_ati.rb +0 -33
  114. data/test/tc_ext_ext.rb +0 -551
  115. data/test/tc_ext_gremedy.rb +0 -36
  116. data/test/tc_ext_nv.rb +0 -357
  117. data/test/tc_func_10_11.rb +0 -1281
  118. data/test/tc_func_12.rb +0 -186
  119. data/test/tc_func_13.rb +0 -229
  120. data/test/tc_func_14.rb +0 -197
  121. data/test/tc_func_15.rb +0 -270
  122. data/test/tc_func_20.rb +0 -346
  123. data/test/tc_func_21.rb +0 -541
  124. data/test/tc_glu.rb +0 -310
  125. data/test/tc_include_gl.rb +0 -35
  126. data/test/tc_misc.rb +0 -54
  127. data/test/tc_require_gl.rb +0 -34
@@ -1,135 +0,0 @@
1
- #
2
- # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
- # ALL RIGHTS RESERVED
4
- # Permission to use, copy, modify, and distribute this software for
5
- # any purpose and without fee is hereby granted, provided that the above
6
- # copyright notice appear in all copies and that both the copyright notice
7
- # and this permission notice appear in supporting documentation, and that
8
- # the name of Silicon Graphics, Inc. not be used in advertising
9
- # or publicity pertaining to distribution of the software without specific,
10
- # written prior permission.
11
- #
12
- # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
- # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
- # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
- # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
- # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
- # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
- # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
- # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
- # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
- # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
- # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
- # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
- #
25
- # US Government Users Restricted Rights
26
- # Use, duplication, or disclosure by the Government is subject to
27
- # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
- # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
- # clause at DFARS 252.227-7013 and/or in similar or successor
30
- # clauses in the FAR or the DOD or NASA FAR Supplement.
31
- # Unpublished-- rights reserved under the copyright laws of the
32
- # United States. Contractor/manufacturer is Silicon Graphics,
33
- # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
- #
35
- # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
- #
37
- # colormat.c
38
- # After initialization, the program will be in
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- # ColorMaterial mode. Interaction: pressing the
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- # mouse buttons will change the diffuse reflection values.
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- require 'opengl'
42
- require 'mathn'
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- include Gl,Glu,Glut
44
-
45
- $diffuseMaterial = [0.5,0.5,0.5,1.0]
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-
47
- # Initialize material property, light source, lighting model,
48
- # and depth buffer.
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- def init
50
- mat_specular = [ 1.0, 1.0, 1.0, 1.0 ]
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- light_position = [ 1.0, 1.0, 1.0, 0.0 ]
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-
53
- glClearColor(0.0, 0.0, 0.0, 0.0)
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- glShadeModel(GL_SMOOTH)
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- glEnable(GL_DEPTH_TEST)
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- glMaterial(GL_FRONT, GL_DIFFUSE, $diffuseMaterial)
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- glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
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- glMaterial(GL_FRONT, GL_SHININESS, 25.0)
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- glLight(GL_LIGHT0, GL_POSITION, light_position)
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- glEnable(GL_LIGHTING)
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- glEnable(GL_LIGHT0)
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-
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- glColorMaterial(GL_FRONT, GL_DIFFUSE)
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- glEnable(GL_COLOR_MATERIAL)
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- end
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-
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- display = Proc.new do
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- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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- glutSolidSphere(1.0, 20, 16)
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- glutSwapBuffers()
71
- end
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-
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- reshape = Proc.new do |w, h|
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- glViewport(0, 0, w, h)
75
- glMatrixMode(GL_PROJECTION)
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- glLoadIdentity()
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- if (w <= h)
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- glOrtho(-1.5, 1.5, -1.5*h/w, 1.5*h/w, -10.0, 10.0)
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- else
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- glOrtho(-1.5*w/h, 1.5*w/h, -1.5, 1.5, -10.0, 10.0)
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- end
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- glMatrixMode(GL_MODELVIEW)
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- glLoadIdentity()
84
- end
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-
86
- mouse = Proc.new do |button, state, x, y|
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- case (button)
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- when GLUT_LEFT_BUTTON
89
- if (state == GLUT_DOWN)
90
- $diffuseMaterial[0] = $diffuseMaterial[0] + 0.1
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- if ($diffuseMaterial[0] > 1.0)
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- $diffuseMaterial[0] = 0.0
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- end
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- glColor($diffuseMaterial)
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- glutPostRedisplay()
96
- end
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- when GLUT_MIDDLE_BUTTON
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- if (state == GLUT_DOWN)
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- $diffuseMaterial[1] = $diffuseMaterial[1] + 0.1
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- if ($diffuseMaterial[1] > 1.0)
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- $diffuseMaterial[1] = 0.0
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- end
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- glColor($diffuseMaterial)
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- glutPostRedisplay()
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- end
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- when GLUT_RIGHT_BUTTON
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- if (state == GLUT_DOWN)
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- $diffuseMaterial[2] = $diffuseMaterial[2] + 0.1
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- if ($diffuseMaterial[2] > 1.0)
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- $diffuseMaterial[2] = 0.0
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- end
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- glColor($diffuseMaterial)
113
- glutPostRedisplay()
114
- end
115
- end
116
- end
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-
118
- keyboard = Proc.new do |key, x, y|
119
- case (key)
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- when ?\e
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- exit(0)
122
- end
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- end
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-
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- glutInit
126
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
127
- glutInitWindowSize(500, 500)
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- glutInitWindowPosition(100, 100)
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- glutCreateWindow($0)
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- init()
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- glutDisplayFunc(display)
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- glutReshapeFunc(reshape)
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- glutMouseFunc(mouse)
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- glutKeyboardFunc(keyboard)
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- glutMainLoop()
@@ -1,69 +0,0 @@
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- #!/usr/bin/env ruby -rubygems
2
- require 'opengl'
3
- include Gl,Glu,Glut
4
-
5
- $light_diffuse = [1.0, 0.0, 0.0, 1.0]
6
- $light_position = [1.0, 1.0, 1.0, 0.0]
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- $n = [
8
- [-1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [1.0, 0.0, 0.0],
9
- [0.0, -1.0, 0.0], [0.0, 0.0, 1.0], [0.0, 0.0, -1.0] ]
10
- $faces = [
11
- [0, 1, 2, 3], [3, 2, 6, 7], [7, 6, 5, 4],
12
- [4, 5, 1, 0], [5, 6, 2, 1], [7, 4, 0, 3] ]
13
- $v = 0
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-
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- def drawBox
16
- for i in (0..5)
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- glBegin(GL_QUADS)
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- glNormal(*($n[i]))
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- glVertex($v[$faces[i][0]])
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- glVertex($v[$faces[i][1]])
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- glVertex($v[$faces[i][2]])
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- glVertex($v[$faces[i][3]])
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- glEnd()
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- end
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- end
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-
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- display = Proc.new do
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- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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- drawBox
30
- glutSwapBuffers
31
- end
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-
33
- def myinit
34
- $v = [[-1, -1,1],[-1, -1,-1], [-1,1,-1], [-1,1,1], [1, -1,1],
35
- [1, -1,-1], [1, 1,-1], [1,1,1]]
36
-
37
- glLight(GL_LIGHT0, GL_DIFFUSE, $light_diffuse)
38
- glLight(GL_LIGHT0, GL_POSITION, $light_position)
39
- glEnable(GL_LIGHT0)
40
- glEnable(GL_LIGHTING)
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-
42
- glEnable(GL_DEPTH_TEST)
43
-
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- glMatrixMode(GL_PROJECTION)
45
- gluPerspective(40.0, 1.0, 1.0, 10.0)
46
- glMatrixMode(GL_MODELVIEW)
47
- gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
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-
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- glTranslate(0.0, 0.0, -1.0)
50
- glRotate(60, 1.0, 0.0, 0.0)
51
- glRotate(-20, 0.0, 0.0, 1.0)
52
- end
53
-
54
- keyboard = Proc.new do |key, x, y|
55
- case (key)
56
- when ?\e
57
- exit(0);
58
- end
59
- end
60
-
61
- glutInit
62
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
63
- glutInitWindowSize(500, 500)
64
- glutInitWindowPosition(100, 100)
65
- glutCreateWindow("red 3D lighted cube")
66
- glutDisplayFunc(display)
67
- glutKeyboardFunc(keyboard)
68
- myinit
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- glutMainLoop()
@@ -1,99 +0,0 @@
1
- #
2
- # Copyright (c) Mark J. Kilgard, 1994.
3
- #
4
- # (c) Copyright 1993, Silicon Graphics, Inc.
5
- # ALL RIGHTS RESERVED
6
- # Permission to use, copy, modify, and distribute this software for
7
- # any purpose and without fee is hereby granted, provided that the above
8
- # copyright notice appear in all copies and that both the copyright notice
9
- # and this permission notice appear in supporting documentation, and that
10
- # the name of Silicon Graphics, Inc. not be used in advertising
11
- # or publicity pertaining to distribution of the software without specific,
12
- # written prior permission.
13
- #
14
- # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
15
- # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
16
- # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
17
- # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
18
- # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
19
- # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
20
- # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
21
- # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
22
- # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
23
- # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
24
- # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
25
- # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
26
- #
27
- # US Government Users Restricted Rights
28
- # Use, duplication, or disclosure by the Government is subject to
29
- # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
30
- # (c)(1)(ii) of the Rights in Technical Data and Computer Software
31
- # clause at DFARS 252.227-7013 and/or in similar or successor
32
- # clauses in the FAR or the DOD or NASA FAR Supplement.
33
- # Unpublished-- rights reserved under the copyright laws of the
34
- # United States. Contractor/manufacturer is Silicon Graphics,
35
- # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
36
- #
37
- # OpenGL(TM) is a trademark of Silicon Graphics, Inc.
38
- #
39
- # depthcue.c
40
- # This program draws a wireframe model, which uses
41
- # intensity (brightness) to give clues to distance.
42
- # Fog is used to achieve this effect.
43
- require 'opengl'
44
- require 'mathn'
45
- include Gl,Glu,Glut
46
-
47
- # Initialize linear fog for depth cueing.
48
- def myinit
49
- fogColor = [0.0, 0.0, 0.0, 1.0]
50
-
51
- glEnable(GL_FOG)
52
- glFog(GL_FOG_MODE, GL_LINEAR)
53
- glHint(GL_FOG_HINT, GL_NICEST) # per pixel
54
- glFog(GL_FOG_START, 3.0)
55
- glFog(GL_FOG_END, 5.0)
56
- glFog(GL_FOG_COLOR, fogColor)
57
- glClearColor(0.0, 0.0, 0.0, 1.0)
58
-
59
- glDepthFunc(GL_LESS)
60
- glEnable(GL_DEPTH_TEST)
61
- glShadeModel(GL_FLAT)
62
- end
63
-
64
- # display() draws an icosahedron.
65
- display = Proc.new do
66
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
67
- glColor(1.0, 1.0, 1.0)
68
- glutWireIcosahedron()
69
- glFlush()
70
- end
71
-
72
- myReshape = Proc.new do |w, h|
73
- glViewport(0, 0, w, h)
74
- glMatrixMode(GL_PROJECTION)
75
- glLoadIdentity()
76
- gluPerspective(45.0, w/h, 3.0, 5.0)
77
- glMatrixMode(GL_MODELVIEW)
78
- glLoadIdentity()
79
- glTranslate(0.0, 0.0, -4.0) # move object into view
80
- end
81
-
82
- keyboard = Proc.new do |key, x, y|
83
- case (key)
84
- when ?\e
85
- exit(0)
86
- end
87
- end
88
-
89
- # Main Loop
90
- glutInit
91
- glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH)
92
- glutInitWindowSize(500, 500)
93
- glutInitWindowPosition(100, 100)
94
- glutCreateWindow($0)
95
- myinit()
96
- glutReshapeFunc(myReshape)
97
- glutDisplayFunc(display)
98
- glutKeyboardFunc(keyboard)
99
- glutMainLoop()
@@ -1,205 +0,0 @@
1
- #
2
- # Copyright (c) Mark J. Kilgard, 1994.
3
- #
4
- # (c) Copyright 1993, Silicon Graphics, Inc.
5
- # ALL RIGHTS RESERVED
6
- # Permission to use, copy, modify, and distribute this software for
7
- # any purpose and without fee is hereby granted, provided that the above
8
- # copyright notice appear in all copies and that both the copyright notice
9
- # and this permission notice appear in supporting documentation, and that
10
- # the name of Silicon Graphics, Inc. not be used in advertising
11
- # or publicity pertaining to distribution of the software without specific,
12
- # written prior permission.
13
- #
14
- # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
15
- # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
16
- # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
17
- # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
18
- # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
19
- # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
20
- # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
21
- # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
22
- # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
23
- # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
24
- # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
25
- # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
26
- #
27
- # US Government Users Restricted Rights
28
- # Use, duplication, or disclosure by the Government is subject to
29
- # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
30
- # (c)(1)(ii) of the Rights in Technical Data and Computer Software
31
- # clause at DFARS 252.227-7013 and/or in similar or successor
32
- # clauses in the FAR or the DOD or NASA FAR Supplement.
33
- # Unpublished-- rights reserved under the copyright laws of the
34
- # United States. Contractor/manufacturer is Silicon Graphics,
35
- # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
36
- #
37
- # OpenGL(TM) is a trademark of Silicon Graphics, Inc.
38
- #
39
- # dof.c
40
- # This program demonstrates use of the accumulation buffer to
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- # create an out-of-focus depth-of-field effect. The teapots
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- # are drawn several times into the accumulation buffer. The
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- # viewing volume is jittered, except at the focal point, where
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- # the viewing volume is at the same position, each time. In
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- # this case, the gold teapot remains in focus.
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- require 'opengl'
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- require 'jitter'
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- include Gl,Glu,Glut
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-
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- # accFrustum()
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- # The first 6 arguments are identical to the glFrustum() call.
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- #
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- # pixdx and pixdy are anti-alias jitter in pixels.
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- # Set both equal to 0.0 for no anti-alias jitter.
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- # eyedx and eyedy are depth-of field jitter in pixels.
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- # Set both equal to 0.0 for no depth of field effects.
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- #
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- # focus is distance from eye to plane in focus.
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- # focus must be greater than, but not equal to 0.0.
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- #
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- # Note that accFrustum() calls glTranslatef(). You will
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- # probably want to insure that your ModelView matrix has been
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- # initialized to identity before calling accFrustum().
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- def accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
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- viewport = glGetDoublev(GL_VIEWPORT)
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-
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- xwsize = right - left
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- ywsize = top - bottom
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-
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- dx = -(pixdx*xwsize/viewport[2] + eyedx*nnear/focus)
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- dy = -(pixdy*ywsize/viewport[3] + eyedy*nnear/focus)
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-
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- glMatrixMode(GL_PROJECTION)
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- glLoadIdentity()
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- glFrustum(left + dx, right + dx, bottom + dy, top + dy, nnear, ffar)
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- glMatrixMode(GL_MODELVIEW)
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- glLoadIdentity()
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- glTranslate(-eyedx, -eyedy, 0.0)
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- end
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-
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- # accPerspective()
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- #
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- # The first 4 arguments are identical to the gluPerspective() call.
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- # pixdx and pixdy are anti-alias jitter in pixels.
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- # Set both equal to 0.0 for no anti-alias jitter.
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- # eyedx and eyedy are depth-of field jitter in pixels.
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- # Set both equal to 0.0 for no depth of field effects.
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- #
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- # focus is distance from eye to plane in focus.
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- # focus must be greater than, but not equal to 0.0.
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- #
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- # Note that accPerspective() calls accFrustum().
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- def accPerspective(fovy, aspect, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
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- fov2 = ((fovy*Math::PI) / 180.0) / 2.0
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-
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- top = nnear / (Math::cos(fov2) / Math::sin(fov2))
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- bottom = -top
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-
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- right = top * aspect
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- left = -right
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-
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- accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
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- end
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-
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-
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- def myinit
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- ambient = [ 0.0, 0.0, 0.0, 1.0 ]
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- diffuse = [ 1.0, 1.0, 1.0, 1.0 ]
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- position = [ 0.0, 3.0, 3.0, 0.0 ]
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-
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- lmodel_ambient = [ 0.2, 0.2, 0.2, 1.0 ]
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- local_view = [ 0.0 ]
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-
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- glEnable(GL_DEPTH_TEST)
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- glDepthFunc(GL_LESS)
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-
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- glLight(GL_LIGHT0, GL_AMBIENT, ambient)
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- glLight(GL_LIGHT0, GL_DIFFUSE, diffuse)
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- glLight(GL_LIGHT0, GL_POSITION, position)
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-
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- glLightModel(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient)
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- glLightModel(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view)
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-
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- glFrontFace(GL_CW)
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- glEnable(GL_LIGHTING)
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- glEnable(GL_LIGHT0)
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- glEnable(GL_AUTO_NORMAL)
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- glEnable(GL_NORMALIZE)
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-
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- glMatrixMode(GL_MODELVIEW)
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- glLoadIdentity()
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-
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- glClearColor(0.0, 0.0, 0.0, 0.0)
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- glClearAccum(0.0, 0.0, 0.0, 0.0)
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- end
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-
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- def renderTeapot (x, y, z, ambr, ambg, ambb, difr, difg, difb, specr, specg, specb, shine)
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- glPushMatrix()
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- glTranslate(x, y, z)
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- mat = []
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- mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0
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- glMaterial(GL_FRONT, GL_AMBIENT, mat)
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- mat[0] = difr; mat[1] = difg; mat[2] = difb
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- glMaterial(GL_FRONT, GL_DIFFUSE, mat)
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- mat[0] = specr; mat[1] = specg; mat[2] = specb
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- glMaterial(GL_FRONT, GL_SPECULAR, mat)
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- glMaterial(GL_FRONT, GL_SHININESS, shine*128.0)
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- glutSolidTeapot(0.5)
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- glPopMatrix()
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- end
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-
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- # display() draws 5 teapots into the accumulation buffer
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- # several times each time with a jittered perspective.
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- # The focal point is at z = 5.0, so the gold teapot will
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- # stay in focus. The amount of jitter is adjusted by the
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- # magnitude of the accPerspective() jitter in this example, 0.33.
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- # In this example, the teapots are drawn 8 times. See jitter.rb
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- display = proc do
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- viewport = glGetDoublev(GL_VIEWPORT)
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- glClear(GL_ACCUM_BUFFER_BIT)
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-
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- for jitter in 0...8
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- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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- accPerspective(45.0,
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- viewport[2]/ viewport[3],
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- 1.0, 15.0, 0.0, 0.0,
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- 0.33*$j8[jitter][0], 0.33*$j8[jitter][1], 5.0)
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- # ruby, gold, silver, emerald, and cyan teapots
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- renderTeapot(-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175, 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6)
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- renderTeapot(-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745, 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4)
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- renderTeapot(0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225, 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4)
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- renderTeapot(1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215, 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6)
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- renderTeapot(1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392, 0.50196078, 0.50196078, 0.50196078, 0.25)
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- glAccum(GL_ACCUM, 0.125)
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- end
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-
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- glAccum(GL_RETURN, 1.0)
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- glutSwapBuffers()
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- end
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-
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- myReshape = proc do |w, h|
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- glViewport(0, 0, w, h)
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- end
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-
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- keyboard = proc do |key, x, y|
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- case (key)
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- when ?\e
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- exit(0)
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- end
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- end
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-
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- # Main Loop
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- # Open window with initial window size, title bar,
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- # RGBA display mode, depth buffer, and handle input events.
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- glutInit()
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- glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ACCUM | GLUT_DEPTH)
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- glutInitWindowSize(500, 500)
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- glutInitWindowPosition(100, 100)
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- glutCreateWindow()
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- myinit()
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- glutReshapeFunc(myReshape)
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- glutDisplayFunc(display)
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- glutKeyboardFunc(keyboard)
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- glutMainLoop()
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-