ruby-opengl 0.60.1 → 0.61.0
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- metadata +36 -186
- data/Rakefile +0 -168
- data/doc/build_install.txt +0 -122
- data/doc/extensions.txt +0 -556
- data/doc/extensions.txt.in +0 -348
- data/doc/history.txt +0 -66
- data/doc/requirements_and_design.txt +0 -117
- data/doc/roadmap.txt +0 -28
- data/doc/scientific_use.txt +0 -35
- data/doc/supplies/page_template.html +0 -71
- data/doc/thanks.txt +0 -29
- data/doc/tutorial.txt +0 -469
- data/examples/NeHe/nehe_lesson02.rb +0 -117
- data/examples/NeHe/nehe_lesson03.rb +0 -122
- data/examples/NeHe/nehe_lesson04.rb +0 -133
- data/examples/NeHe/nehe_lesson05.rb +0 -186
- data/examples/NeHe/nehe_lesson36.rb +0 -303
- data/examples/OrangeBook/3Dlabs-License.txt +0 -33
- data/examples/OrangeBook/brick.frag +0 -36
- data/examples/OrangeBook/brick.rb +0 -376
- data/examples/OrangeBook/brick.vert +0 -41
- data/examples/OrangeBook/particle.frag +0 -17
- data/examples/OrangeBook/particle.rb +0 -406
- data/examples/OrangeBook/particle.vert +0 -38
- data/examples/README +0 -16
- data/examples/RedBook/aapoly.rb +0 -142
- data/examples/RedBook/aargb.rb +0 -119
- data/examples/RedBook/accanti.rb +0 -162
- data/examples/RedBook/accpersp.rb +0 -215
- data/examples/RedBook/alpha.rb +0 -123
- data/examples/RedBook/alpha3D.rb +0 -158
- data/examples/RedBook/bezcurve.rb +0 -105
- data/examples/RedBook/bezmesh.rb +0 -137
- data/examples/RedBook/checker.rb +0 -124
- data/examples/RedBook/clip.rb +0 -95
- data/examples/RedBook/colormat.rb +0 -135
- data/examples/RedBook/cube.rb +0 -69
- data/examples/RedBook/depthcue.rb +0 -99
- data/examples/RedBook/dof.rb +0 -205
- data/examples/RedBook/double.rb +0 -105
- data/examples/RedBook/drawf.rb +0 -91
- data/examples/RedBook/feedback.rb +0 -145
- data/examples/RedBook/fog.rb +0 -167
- data/examples/RedBook/font.rb +0 -151
- data/examples/RedBook/hello.rb +0 -79
- data/examples/RedBook/image.rb +0 -137
- data/examples/RedBook/jitter.rb +0 -207
- data/examples/RedBook/lines.rb +0 -128
- data/examples/RedBook/list.rb +0 -111
- data/examples/RedBook/material.rb +0 -275
- data/examples/RedBook/mipmap.rb +0 -156
- data/examples/RedBook/model.rb +0 -113
- data/examples/RedBook/movelight.rb +0 -132
- data/examples/RedBook/pickdepth.rb +0 -179
- data/examples/RedBook/planet.rb +0 -108
- data/examples/RedBook/quadric.rb +0 -158
- data/examples/RedBook/robot.rb +0 -115
- data/examples/RedBook/select.rb +0 -196
- data/examples/RedBook/smooth.rb +0 -95
- data/examples/RedBook/stencil.rb +0 -163
- data/examples/RedBook/stroke.rb +0 -167
- data/examples/RedBook/surface.rb +0 -166
- data/examples/RedBook/teaambient.rb +0 -132
- data/examples/RedBook/teapots.rb +0 -182
- data/examples/RedBook/tess.rb +0 -183
- data/examples/RedBook/texbind.rb +0 -147
- data/examples/RedBook/texgen.rb +0 -169
- data/examples/RedBook/texturesurf.rb +0 -128
- data/examples/RedBook/varray.rb +0 -159
- data/examples/RedBook/wrap.rb +0 -148
- data/examples/misc/OGLBench.rb +0 -337
- data/examples/misc/anisotropic.rb +0 -194
- data/examples/misc/fbo_test.rb +0 -356
- data/examples/misc/font-glut.rb +0 -46
- data/examples/misc/glfwtest.rb +0 -30
- data/examples/misc/plane.rb +0 -161
- data/examples/misc/readpixel.rb +0 -65
- data/examples/misc/sdltest.rb +0 -34
- data/examples/misc/trislam.rb +0 -828
- data/ext/common/common.h +0 -423
- data/ext/common/conv.h +0 -244
- data/ext/common/funcdef.h +0 -280
- data/ext/common/gl-enums.h +0 -10031
- data/ext/common/gl-error.h +0 -23
- data/ext/common/gl-types.h +0 -61
- data/ext/common/glu-enums.h +0 -463
- data/ext/gl/gl-1.0-1.1.c +0 -2817
- data/ext/gl/gl-1.2.c +0 -814
- data/ext/gl/gl-1.3.c +0 -444
- data/ext/gl/gl-1.4.c +0 -349
- data/ext/gl/gl-1.5.c +0 -225
- data/ext/gl/gl-2.0.c +0 -657
- data/ext/gl/gl-2.1.c +0 -57
- data/ext/gl/gl-enums.c +0 -3354
- data/ext/gl/gl-error.c +0 -104
- data/ext/gl/gl-ext-3dfx.c +0 -27
- data/ext/gl/gl-ext-arb.c +0 -866
- data/ext/gl/gl-ext-ati.c +0 -41
- data/ext/gl/gl-ext-ext.c +0 -890
- data/ext/gl/gl-ext-gremedy.c +0 -41
- data/ext/gl/gl-ext-nv.c +0 -679
- data/ext/gl/gl.c +0 -214
- data/ext/gl/mkrf_conf.rb +0 -34
- data/ext/glu/glu-enums.c +0 -164
- data/ext/glu/glu.c +0 -1530
- data/ext/glu/mkrf_conf.rb +0 -35
- data/ext/glut/glut.c +0 -1623
- data/ext/glut/mkrf_conf.rb +0 -37
- data/lib/opengl.rb +0 -84
- data/test/README +0 -10
- data/test/tc_common.rb +0 -98
- data/test/tc_ext_arb.rb +0 -467
- data/test/tc_ext_ati.rb +0 -33
- data/test/tc_ext_ext.rb +0 -551
- data/test/tc_ext_gremedy.rb +0 -36
- data/test/tc_ext_nv.rb +0 -357
- data/test/tc_func_10_11.rb +0 -1281
- data/test/tc_func_12.rb +0 -186
- data/test/tc_func_13.rb +0 -229
- data/test/tc_func_14.rb +0 -197
- data/test/tc_func_15.rb +0 -270
- data/test/tc_func_20.rb +0 -346
- data/test/tc_func_21.rb +0 -541
- data/test/tc_glu.rb +0 -310
- data/test/tc_include_gl.rb +0 -35
- data/test/tc_misc.rb +0 -54
- data/test/tc_require_gl.rb +0 -34
data/doc/roadmap.txt
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Roadmap
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* Write comprehensive API documentation
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* Create more example code
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* Add RMagick(ImageMagick) integration for easy image handling (textures,screenshots)
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* Support all pixelstore modes (currently forced to default values by
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any function getting/setting data affected by it)
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Possible Features
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========
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* Add **all** OpenGL extensions (some are obsolete or not really used or useful at all)
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* Add direct mapping on ruby types for vertex arrays, buffers and image data to allow high performance data operations from within ruby
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- this should be modeled after Perl's OpenGL::Array
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- Update: preliminary tests shows that performance-wise there is no need for it, as the Ruby interpreter overhead is currently larger than immediate-mode calls overhead, so any potential speed gains are in domain of 1-5%. It still may be good idea from usability perspective, although that would require more comprehensive design, not just simple wrapper.
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* Support for r/w VBO buffer mapping - gl(Un)MapBuffer (is it needed?)
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Scientific Use
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worked a bit to be more comfortable for Ruby programmers.
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more of a straight wrapper around the C API.
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[1]: http://www.gnu.org/software/gsl/
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for more.
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<li><a href="http://www.rubygarden.org/ruby?OpenGL">Ruby wiki GL page</a></li>
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<p><a href="http://validator.w3.org/check?uri=referer">Valid XHTML 1.0</a> |
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Copyright © <a href="#">Alain Hoang</a> |
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Design by <a href="http://www.jdavidmacor.com">super j man</a></p>
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Thank you
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---------
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Aside from big thank-you's to the core devs, special thanks also goes to:
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* Tony Hursh -- Mac OS X glut build tweak
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* Sean Long -- More Mac OS X fixes
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* John Gabriele -- Numerous fixes, documentation, and project support
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* **Yoshi** -- providing ruby-opengl-0.32g from which to work off of.
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Usage Tutorial
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==============
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This page should serve as tutorial and also as reference to Ruby bindings for OpenGL
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language. It is assumed that you have basic understanding of both OpenGL and Ruby.
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, reading the [OpenGL Programming Guide](http://opengl.org/documentation/books/#the_opengl_programming_guide_the_official_guide_to_learning_opengl_version) (also known as Red Book) or going to [NeHe's tutorials page](http://nehe.gamedev.net/).
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Table of Contents
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==============
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Basics:
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* [Naming Conventions](#naming_conventions)<br/>
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* [Function parameters](#function_parameters)<br/>
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* [Return values](#return_values)<br/>
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* [Matrices](#matrices)<br/>
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* [Textures and other raw data](#textures)<br/>
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* [Selection and Feedback queries](#selection_feedback)<br/>
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* [Vertex Arrays](#vertex_arrays)<br/>
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* [Buffer Objects](#buffer_objects)<br/>
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* [GLUT, SDL, GLFW..](#glut_sdl)<br/>
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API reference:
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* TODO
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<a name="naming_conventions"></a>
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Naming conventions
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------------------
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The bindings contains three modules:
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* 'Glut' - OpenGL Utility Toolkit - low level functions such as creating OpenGL
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context, opening window or handling user input
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You can import all three modules by calling
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require 'opengl'
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require 'glut'
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require 'opengl'
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...
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Gl.glFooBar( Gl::GL_FOO_BAR )
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Glu.gluFooBar( Glu::GLU_FOO_BAR )
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Glut.glutFooBar( Glut::GLUT_FOO_BAR )
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include Gl,Glu,Glut
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...
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glFooBar( GL_FOO_BAR )
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gluFooBar( GLU_FOO_BAR )
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glutFooBar( GLUT_FOO_BAR )
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# Note the missing prefixes in functions and constants
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GL.FooBar( GL::FOO_BAR )
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GLU.FooBar( GLU::FOO_BAR )
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GLUT.FooBar( GLUT::FOO_BAR )
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This syntax was used by previous ruby-opengl versions; some people also
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consider it as being more in the spirit of OO programming. It has one
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downside though - due to Ruby's naming scheme, you cannot use constants
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which begins with number, e.g. GL_2D would under this syntax be (GL::)2D
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which is illegal.
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All three variants of syntax will continue to be supported in future,
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so it's up to you which one you choose to use.
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The rest of this tutorial will use the C syntax.
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Calling syntax
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--------------
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<a name="function_parameters"></a>
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Function parameters
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--------------
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For most types the ruby syntax follows the C API. If needed, ruby will do
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automatic parameter conversion to required type if possible. Example:
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{{ruby}}
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glVertex3f( 1.0, 1.0, 1.0 ) # matches C syntax
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glVertex3f( 1, 1, 1 ) # equivalent to the above
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glVertex3f( "string", 1, 1 ) # raises TypeError exception
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Arrays are passed/received as Ruby arrays:
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{{ruby}}
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vertex = [ 1, 1, 1 ]
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glVertex3fv( vertex )
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For functions with multiple parameter-number variations (glVertex,glColor,...)
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we define 'overloaded' functions, as in:
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{{ruby}}
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glVertexf( 1, 1 ) # will call glVertex2f()
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glVertexf( 1, 1, 1 ) # will call glVertex3f()
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glVertexf( 1, 1, 1, 1 ) # will call glVertex4f()
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glVertexi( 1, 1 ) # will call glVertex2i()
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...
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# and so on
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<a name="return_values"></a>
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Return values
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-------------
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In C, OpenGL functions rarely return values directly, instead you pass in pointer to
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preallocated buffer and they will fill it with values; sometimes you have to even query
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how big buffer you'll need to allocate. Ruby does this all for you, returning either single
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value or array:
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{{ruby}}
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glColor4f( 1.0, 1.0, 1.0, 1.0 )
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...
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color = glGetDoublev(GL_CURRENT_COLOR)
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p color # will be [1.0,1.0,1.0,1.0]
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<a name="matrices"></a>
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Matrices
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-------------
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Matrices are passed and received as ruby array, or as ruby Matrix objects:
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{{ruby}}
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matrix_a = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
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matrix_b = [ [ 0, 1, 2, 3 ],
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[ 4, 5, 6, 7 ],
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[ 8, 9,10,11 ],
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[ 12,13,14,15 ] ]
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matrix_c = Matrix.rows( [ [ 0, 1, 2, 3 ],
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[ 4, 5, 6, 7 ],
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[ 8, 9,10,11 ],
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[ 12,13,14,15 ] ] )
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...
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glLoadMatrixf(matrix_a)
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glLoadMatrixf(matrix_b)
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glLoadMatrixf(matrix_c) # same result
|
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You may also create your own matrix class and pass it this way, provided that it
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is convertible to array (has 'to_a' method).
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Note that as OpenGL uses column-major
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notation for matrices, you may need to call transpose() when working with
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row-major matrices or arrays in ruby.
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<a name="textures"></a>
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Textures and other raw data
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-------------
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Data for textures, arrays, buffers etc. can be specified either as ruby arrays or directly as raw packed strings -
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strings that contains their direct memory representation (just like C arrays). If you need to convert between
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ruby arrays and these strings, use ruby Array#pack() and String#unpack() functions.
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Example:
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{{ruby}}
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# create texture, 2x2 pixels,
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# 3 components (R,G,B) for each pixel as floats
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texture = [
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1.0, 0.0, 0.0, # 1st pixel, red
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0.0, 1.0, 0.0, # 2nd pixel, green
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0.0, 0.0, 1.0, # 3rd pixel, blue
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1.0, 1.0, 1.0 # 4th pixel, white
|
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]
|
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# convert it to string
|
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# f = native float representation
|
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# * = convert all values in the array the same way
|
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data = texture.pack("f*")
|
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...
|
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glTexImage2D(
|
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GL_TEXTURE_2D, # target
|
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0, # mipmap level,
|
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GL_RGB8, # internal format
|
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2, 2, # width, height
|
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0, # border = no
|
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GL_RGB, # components per each pixel
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GL_FLOAT, # component type - floats
|
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data # the packed data
|
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)
|
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|
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Reverse works just the same:
|
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|
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|
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{{ruby}}
|
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|
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...
|
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data = glGetTexImage( # returns the packed data as string
|
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GL_TEXTURE_2D, # target
|
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0, # mipmap level
|
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GL_RGB, # components per pixel
|
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GL_FLOAT # component type
|
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)
|
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# now convert it to ruby array
|
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texture = data.unpack("f*")
|
217
|
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...
|
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|
-
|
219
|
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For storage, packed strings are more memory efficient than ruby arrays, but
|
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|
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cannot be easily changed or manipulated.
|
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-
|
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|
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<a name="error_checking"></a>
|
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|
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Error Checking
|
224
|
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--------------
|
225
|
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Starting with version 0.60.0, ruby-opengl performs automatic checking of OpenGL and GLU errors.
|
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Functions:
|
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|
-
|
228
|
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{{ruby}}
|
229
|
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Gl.enable_error_checking
|
230
|
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Gl.disable_error_checking
|
231
|
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Gl.is_error_checking_enabled? # true/false
|
232
|
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|
233
|
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When the checking is enabled (default), glGetError() is executed after each OpenGL call, and should error
|
234
|
-
occur, Gl::Error exception is raised:
|
235
|
-
|
236
|
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{{ruby}}
|
237
|
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Gl.enable_error_checking
|
238
|
-
...
|
239
|
-
begin
|
240
|
-
...
|
241
|
-
glEnable(GL_TRUE) # will raise exception
|
242
|
-
...
|
243
|
-
rescue Gl::Error => err
|
244
|
-
# err.id contains the OpenGL error ID
|
245
|
-
if (err.id == GL_INVALID_ENUM)
|
246
|
-
puts "Oh noes! You used invalid enum!"
|
247
|
-
...
|
248
|
-
end
|
249
|
-
...
|
250
|
-
end
|
251
|
-
|
252
|
-
Some GLU functions may also throw Glu::Error - the handling is the same as above.
|
253
|
-
|
254
|
-
It is usually good idea to leave error checking on for all your code, as OpenGL errors have habit to pop-up in
|
255
|
-
unexpected places. For now there is no measurable performance hit for error checking, although this may depend
|
256
|
-
on your graphic drivers implementation.
|
257
|
-
|
258
|
-
<a name="examples"></a>
|
259
|
-
The Examples
|
260
|
-
-----------
|
261
|
-
|
262
|
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Various examples are in 'examples' directory of the bindings. To run them, manually pass them to `ruby` like:
|
263
|
-
|
264
|
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ruby some_sample.rb
|
265
|
-
|
266
|
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On windows, you may want to use 'rubyw' instead, which displays the standard output window
|
267
|
-
as some examples use the console for usage info etc.
|
268
|
-
|
269
|
-
If you get 'opengl not found' error, and you installed ruby-opengl from gems, your
|
270
|
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shell or ruby installation is probably not configured to use the gems; in that case type:
|
271
|
-
|
272
|
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ruby -rubygems some_sample.rb
|
273
|
-
|
274
|
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The `README` file in the `examples` directory contains some notes on the examples.
|
275
|
-
|
276
|
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<a name="extensions"></a>
|
277
|
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OpenGL Version and Extensions
|
278
|
-
-----------
|
279
|
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To query for available OpenGL version or OpenGL extension, use Gl.is_available? function:
|
280
|
-
|
281
|
-
{{ruby}}
|
282
|
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# true if OpenGL version is 2.0 or later is available
|
283
|
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Gl.is_available?(2.0)
|
284
|
-
...
|
285
|
-
# returns true if GL_ARB_shadow is available on this system
|
286
|
-
Gl.is_available?("GL_ARB_shadow")
|
287
|
-
|
288
|
-
For list of what extensions are supported in ruby-opengl see this [page](extensions.html)
|
289
|
-
|
290
|
-
The extensions' function names once again follows the C API. Some extensions were over time
|
291
|
-
promoted to ARB or even to OpenGL core, retaining their function names just with suffix changed
|
292
|
-
or removed. However sometimes the functions semantics was changed in the process, so to avoid
|
293
|
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confusion, ruby-opengl bindings will strictly adhere to the C naming, e.g. :
|
294
|
-
|
295
|
-
{{ruby}}
|
296
|
-
# will call the function from GL_ARB_transpose_matrix extension
|
297
|
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glLoadTransposeMatrixfARB(matrix)
|
298
|
-
...
|
299
|
-
# will call the function from OpenGL 1.3
|
300
|
-
glLoadTransposeMatrixf(matrix)
|
301
|
-
|
302
|
-
<b>Note:</b> ruby-opengl is compiled against OpenGL 1.1, and all functions and enums from later
|
303
|
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versions of OpenGL and from extensions are loaded dynamically at runtime. That means that all
|
304
|
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of OpenGL 2.1 and supported extensions are available even if the ruby-opengl bindings are
|
305
|
-
compiled on platform which lacks proper libraries or headers (like for example Windows without
|
306
|
-
installed graphic drivers). This should ease binary-only distribution and application packaging.
|
307
|
-
|
308
|
-
|
309
|
-
<a name="selection_feedback"></a>
|
310
|
-
Selection/Feedback queries
|
311
|
-
-----------
|
312
|
-
Querying selection and feedback is different from C. Example:
|
313
|
-
|
314
|
-
{{ruby}}
|
315
|
-
# this will create selection buffer 512*sizeof(GLuint) long
|
316
|
-
buf = glselectbuffer(512)
|
317
|
-
# enter feedback mode
|
318
|
-
glRenderMode(GL_SELECT)
|
319
|
-
... # draw something here
|
320
|
-
# return to render mode
|
321
|
-
count = glRenderMode(GL_RENDER)
|
322
|
-
# at this point the buf string is freezed and contains
|
323
|
-
# the selection data, which you can recover with unpack
|
324
|
-
# function
|
325
|
-
data = buf.unpack("I*") # I for unsigned integer
|
326
|
-
# also, next call to glRenderMode(GL_SELECT) will overwrite
|
327
|
-
# the 'buf' buffer with new data
|
328
|
-
|
329
|
-
The feedback query follows the same pattern, only the data are stored
|
330
|
-
as floats.
|
331
|
-
|
332
|
-
<a name="vertex_arrays"></a>
|
333
|
-
Vertex Arrays
|
334
|
-
-----------
|
335
|
-
In current state, vertex arrays are not very efficient in ruby-opengl, as it is not possible to change
|
336
|
-
the array content once it is specified, and there is overhead for converting between ruby and C representation
|
337
|
-
of numbers. Using display lists for static and immediate mode for dynamic objects is recommended instead.
|
338
|
-
|
339
|
-
You can specify the data the same way as [texture data](#textures). Example:
|
340
|
-
|
341
|
-
{{ruby}}
|
342
|
-
normals = [0,1,0, 1,0,0, 1,1,1]
|
343
|
-
glNormalPointer(GL_FLOAT,0,normals)
|
344
|
-
...
|
345
|
-
glEnable(GL_NORMAL_ARRAY)
|
346
|
-
glDrawArrays(...)
|
347
|
-
...
|
348
|
-
|
349
|
-
This applies to all *pointer functions. glGetPointerv will return reference to the frozen string
|
350
|
-
previously specified.
|
351
|
-
|
352
|
-
<a name="buffer_objects"></a>
|
353
|
-
Buffer Objects
|
354
|
-
-----------
|
355
|
-
Once again, in current state buffer objects (VBOs in particular) are not very efficient in ruby-opengl.
|
356
|
-
Unlike textures and vertex arrays, the data for buffers *must* be prepacked by using .pack() function,
|
357
|
-
as buffers does not retain information about the storage type. Mapping of the buffer afterwards is read-only.
|
358
|
-
|
359
|
-
Like in C, buffer binding affects some functions in way that if particular buffer is bound, the related
|
360
|
-
functions (for example glTexImage) take integer offset in place of data string argument. This is also true
|
361
|
-
for getter functions (e.g. glGetTexImage) - instead of returning the data string, they take offset as they're
|
362
|
-
last argument (so in ruby they take one extra argument), and will write the data in the bound buffer as expected.
|
363
|
-
|
364
|
-
VBO example:
|
365
|
-
|
366
|
-
{{ruby}}
|
367
|
-
# specify 3 vertices, 2*float each
|
368
|
-
data = [0,0, 0,1, 1,1].pack("f*")
|
369
|
-
...
|
370
|
-
# generate buffer name
|
371
|
-
buffers = glGenBuffers(1)
|
372
|
-
# bind to the name to ARRAY buffer for vertex array
|
373
|
-
glBindBuffer(GL_ARRAY_BUFFER,buffers[0])
|
374
|
-
# here the data is specified, size is n*sizeof(float)
|
375
|
-
# note that you don't get to specify type, as buffers
|
376
|
-
# operate on byte level
|
377
|
-
glBufferData(GL_ARRAY_BUFFER,6*4,data,GL_DYNAMIC_DRAW)
|
378
|
-
...
|
379
|
-
# here instead of specyfing the data, you pass '0' (or
|
380
|
-
# positive integer) as offset to the bound buffer
|
381
|
-
glVertexPointer(2,GL_FLOAT,0,0)
|
382
|
-
...
|
383
|
-
glEnableClientState(GL_VERTEX_ARRAY)
|
384
|
-
...
|
385
|
-
|
386
|
-
<a name="glut_sdl"></a>
|
387
|
-
GLUT, SDL, GLFW..
|
388
|
-
---------
|
389
|
-
When it comes to low-level task like GL window creation, input and event handling, the first choice is GLUT,
|
390
|
-
as it is readilly available alongside OpenGL. However both GLUT itself and its implementations
|
391
|
-
have their drawbacks, and for that and other reasons there are number of replacement libraries.
|
392
|
-
You can use any of them with ruby-opengl (as long as there are ruby bindings for them).
|
393
|
-
|
394
|
-
Here is example for [SDL](http://www.kmc.gr.jp/~ohai/index.en.html):
|
395
|
-
|
396
|
-
{{ruby}}
|
397
|
-
require 'opengl'
|
398
|
-
require 'sdl'
|
399
|
-
# init
|
400
|
-
SDL.init(SDL::INIT_VIDEO)
|
401
|
-
SDL.setGLAttr(SDL::GL_DOUBLEBUFFER,1)
|
402
|
-
SDL.setVideoMode(512,512,32,SDL::OPENGL)
|
403
|
-
...
|
404
|
-
Gl.glVertex3f(1.0,0.0,0.0)
|
405
|
-
...
|
406
|
-
SDL.GLSwapBuffers()
|
407
|
-
...
|
408
|
-
|
409
|
-
and another example for [GLFW](http://ruby-glfw.rubyforge.org/):
|
410
|
-
|
411
|
-
{{ruby}}
|
412
|
-
require 'opengl'
|
413
|
-
require 'glfw'
|
414
|
-
# init
|
415
|
-
Glfw.glfwOpenWindow( 500,500, 0,0,0,0, 32,0, Glfw::GLFW_WINDOW )
|
416
|
-
...
|
417
|
-
Gl.glVertex3f(1.0,0.0,0.0)
|
418
|
-
...
|
419
|
-
Glfw.glfwSwapBuffers()
|
420
|
-
...
|
421
|
-
|
422
|
-
<a name="glut_callbacks"></a>
|
423
|
-
GLUT callbacks
|
424
|
-
--------------
|
425
|
-
|
426
|
-
The GLUT callback functions are specified as Proc objects, which you can
|
427
|
-
either create with lambda as:
|
428
|
-
|
429
|
-
{{ruby}}
|
430
|
-
reshape = lambda do |w, h|
|
431
|
-
...
|
432
|
-
end
|
433
|
-
...
|
434
|
-
glutReshapeFunc( reshape )
|
435
|
-
|
436
|
-
or by conversion from normal functions:
|
437
|
-
|
438
|
-
{{ruby}}
|
439
|
-
def reshape(w,h)
|
440
|
-
...
|
441
|
-
end
|
442
|
-
...
|
443
|
-
glutReshapeFunc( method("reshape").to_proc )
|
444
|
-
|
445
|
-
Note: An older notation you'll see instead of `lambda` is `proc`. The
|
446
|
-
PickAxe v2 notes that `proc` is "mildly deprecated" in favor of `lambda`.
|
447
|
-
You'll also sometimes see `Proc.new` used in place of either. Pages 359-360 of
|
448
|
-
PickAxe v2 describe the differences between using `lambda` and `Proc.new`,
|
449
|
-
but for our purposes either will be fine.
|
450
|
-
|
451
|
-
<a name="internals"></a>
|
452
|
-
Internals
|
453
|
-
---------
|
454
|
-
|
455
|
-
The directory structure follows current Ruby standards, with a few
|
456
|
-
extra directories added.
|
457
|
-
|
458
|
-
* `doc/` -- Contains documentation for the project (from which this
|
459
|
-
website is generated).
|
460
|
-
* `examples/` -- Example programs.
|
461
|
-
* `ext/` -- Contains subdirectories, one for each of the three extension
|
462
|
-
modules (gl, glu, glut). Herein are the files needed to compile the extension
|
463
|
-
modules.
|
464
|
-
* `lib/` -- Files that the user is meant to `require` in their own code.
|
465
|
-
* `test/` -- Contains automatic testsuite for the bindings
|
466
|
-
* `utils` -- Some utility scripts used to help generate code, documentation
|
467
|
-
and website.
|
468
|
-
* `website` -- After running `rake gen_website` this directory will contain
|
469
|
-
the ruby-opengl website.
|