rfreeimage 0.1.0

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Files changed (860) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE +21 -0
  3. data/README.md +1 -0
  4. data/Rakefile +34 -0
  5. data/ext/rfreeimage/extconf.rb +35 -0
  6. data/ext/rfreeimage/rfi_main.c +389 -0
  7. data/lib/rfreeimage/image.rb +26 -0
  8. data/lib/rfreeimage/version.rb +3 -0
  9. data/lib/rfreeimage.rb +3 -0
  10. data/rfreeimage.gemspec +32 -0
  11. data/vendor/FreeImage/Makefile +34 -0
  12. data/vendor/FreeImage/Makefile.cygwin +74 -0
  13. data/vendor/FreeImage/Makefile.fip +84 -0
  14. data/vendor/FreeImage/Makefile.gnu +83 -0
  15. data/vendor/FreeImage/Makefile.iphone +96 -0
  16. data/vendor/FreeImage/Makefile.mingw +136 -0
  17. data/vendor/FreeImage/Makefile.osx +115 -0
  18. data/vendor/FreeImage/Makefile.solaris +66 -0
  19. data/vendor/FreeImage/Makefile.srcs +6 -0
  20. data/vendor/FreeImage/README.iphone +19 -0
  21. data/vendor/FreeImage/README.linux +50 -0
  22. data/vendor/FreeImage/README.minGW +236 -0
  23. data/vendor/FreeImage/README.osx +44 -0
  24. data/vendor/FreeImage/README.solaris +67 -0
  25. data/vendor/FreeImage/Source/CacheFile.h +92 -0
  26. data/vendor/FreeImage/Source/DeprecationManager/Deprecated.cpp +36 -0
  27. data/vendor/FreeImage/Source/DeprecationManager/DeprecationMgr.cpp +103 -0
  28. data/vendor/FreeImage/Source/DeprecationManager/DeprecationMgr.h +83 -0
  29. data/vendor/FreeImage/Source/FreeImage/BitmapAccess.cpp +1573 -0
  30. data/vendor/FreeImage/Source/FreeImage/CacheFile.cpp +271 -0
  31. data/vendor/FreeImage/Source/FreeImage/ColorLookup.cpp +785 -0
  32. data/vendor/FreeImage/Source/FreeImage/Conversion.cpp +551 -0
  33. data/vendor/FreeImage/Source/FreeImage/Conversion16_555.cpp +209 -0
  34. data/vendor/FreeImage/Source/FreeImage/Conversion16_565.cpp +204 -0
  35. data/vendor/FreeImage/Source/FreeImage/Conversion24.cpp +252 -0
  36. data/vendor/FreeImage/Source/FreeImage/Conversion32.cpp +345 -0
  37. data/vendor/FreeImage/Source/FreeImage/Conversion4.cpp +246 -0
  38. data/vendor/FreeImage/Source/FreeImage/Conversion8.cpp +305 -0
  39. data/vendor/FreeImage/Source/FreeImage/ConversionFloat.cpp +194 -0
  40. data/vendor/FreeImage/Source/FreeImage/ConversionRGB16.cpp +144 -0
  41. data/vendor/FreeImage/Source/FreeImage/ConversionRGBA16.cpp +147 -0
  42. data/vendor/FreeImage/Source/FreeImage/ConversionRGBAF.cpp +250 -0
  43. data/vendor/FreeImage/Source/FreeImage/ConversionRGBF.cpp +243 -0
  44. data/vendor/FreeImage/Source/FreeImage/ConversionType.cpp +699 -0
  45. data/vendor/FreeImage/Source/FreeImage/ConversionUINT16.cpp +134 -0
  46. data/vendor/FreeImage/Source/FreeImage/FreeImage.cpp +226 -0
  47. data/vendor/FreeImage/Source/FreeImage/FreeImageC.c +22 -0
  48. data/vendor/FreeImage/Source/FreeImage/FreeImageIO.cpp +175 -0
  49. data/vendor/FreeImage/Source/FreeImage/GetType.cpp +92 -0
  50. data/vendor/FreeImage/Source/FreeImage/Halftoning.cpp +474 -0
  51. data/vendor/FreeImage/Source/FreeImage/J2KHelper.cpp +591 -0
  52. data/vendor/FreeImage/Source/FreeImage/J2KHelper.h +36 -0
  53. data/vendor/FreeImage/Source/FreeImage/LFPQuantizer.cpp +208 -0
  54. data/vendor/FreeImage/Source/FreeImage/MNGHelper.cpp +1320 -0
  55. data/vendor/FreeImage/Source/FreeImage/MemoryIO.cpp +237 -0
  56. data/vendor/FreeImage/Source/FreeImage/MultiPage.cpp +974 -0
  57. data/vendor/FreeImage/Source/FreeImage/NNQuantizer.cpp +507 -0
  58. data/vendor/FreeImage/Source/FreeImage/PSDParser.cpp +1057 -0
  59. data/vendor/FreeImage/Source/FreeImage/PSDParser.h +271 -0
  60. data/vendor/FreeImage/Source/FreeImage/PixelAccess.cpp +197 -0
  61. data/vendor/FreeImage/Source/FreeImage/Plugin.cpp +822 -0
  62. data/vendor/FreeImage/Source/FreeImage/PluginBMP.cpp +1494 -0
  63. data/vendor/FreeImage/Source/FreeImage/PluginCUT.cpp +240 -0
  64. data/vendor/FreeImage/Source/FreeImage/PluginDDS.cpp +655 -0
  65. data/vendor/FreeImage/Source/FreeImage/PluginEXR.cpp +773 -0
  66. data/vendor/FreeImage/Source/FreeImage/PluginG3.cpp +433 -0
  67. data/vendor/FreeImage/Source/FreeImage/PluginGIF.cpp +1407 -0
  68. data/vendor/FreeImage/Source/FreeImage/PluginHDR.cpp +722 -0
  69. data/vendor/FreeImage/Source/FreeImage/PluginICO.cpp +824 -0
  70. data/vendor/FreeImage/Source/FreeImage/PluginIFF.cpp +459 -0
  71. data/vendor/FreeImage/Source/FreeImage/PluginJ2K.cpp +328 -0
  72. data/vendor/FreeImage/Source/FreeImage/PluginJNG.cpp +162 -0
  73. data/vendor/FreeImage/Source/FreeImage/PluginJP2.cpp +328 -0
  74. data/vendor/FreeImage/Source/FreeImage/PluginJPEG.cpp +1706 -0
  75. data/vendor/FreeImage/Source/FreeImage/PluginJXR.cpp +1475 -0
  76. data/vendor/FreeImage/Source/FreeImage/PluginKOALA.cpp +243 -0
  77. data/vendor/FreeImage/Source/FreeImage/PluginMNG.cpp +153 -0
  78. data/vendor/FreeImage/Source/FreeImage/PluginPCD.cpp +251 -0
  79. data/vendor/FreeImage/Source/FreeImage/PluginPCX.cpp +659 -0
  80. data/vendor/FreeImage/Source/FreeImage/PluginPFM.cpp +409 -0
  81. data/vendor/FreeImage/Source/FreeImage/PluginPICT.cpp +1343 -0
  82. data/vendor/FreeImage/Source/FreeImage/PluginPNG.cpp +1115 -0
  83. data/vendor/FreeImage/Source/FreeImage/PluginPNM.cpp +838 -0
  84. data/vendor/FreeImage/Source/FreeImage/PluginPSD.cpp +131 -0
  85. data/vendor/FreeImage/Source/FreeImage/PluginRAS.cpp +512 -0
  86. data/vendor/FreeImage/Source/FreeImage/PluginRAW.cpp +793 -0
  87. data/vendor/FreeImage/Source/FreeImage/PluginSGI.cpp +425 -0
  88. data/vendor/FreeImage/Source/FreeImage/PluginTARGA.cpp +1591 -0
  89. data/vendor/FreeImage/Source/FreeImage/PluginTIFF.cpp +2631 -0
  90. data/vendor/FreeImage/Source/FreeImage/PluginWBMP.cpp +372 -0
  91. data/vendor/FreeImage/Source/FreeImage/PluginWebP.cpp +698 -0
  92. data/vendor/FreeImage/Source/FreeImage/PluginXBM.cpp +399 -0
  93. data/vendor/FreeImage/Source/FreeImage/PluginXPM.cpp +487 -0
  94. data/vendor/FreeImage/Source/FreeImage/TIFFLogLuv.cpp +65 -0
  95. data/vendor/FreeImage/Source/FreeImage/ToneMapping.cpp +75 -0
  96. data/vendor/FreeImage/Source/FreeImage/WuQuantizer.cpp +559 -0
  97. data/vendor/FreeImage/Source/FreeImage/ZLibInterface.cpp +223 -0
  98. data/vendor/FreeImage/Source/FreeImage/tmoColorConvert.cpp +479 -0
  99. data/vendor/FreeImage/Source/FreeImage/tmoDrago03.cpp +295 -0
  100. data/vendor/FreeImage/Source/FreeImage/tmoFattal02.cpp +689 -0
  101. data/vendor/FreeImage/Source/FreeImage/tmoReinhard05.cpp +260 -0
  102. data/vendor/FreeImage/Source/FreeImage.h +1153 -0
  103. data/vendor/FreeImage/Source/FreeImageIO.h +63 -0
  104. data/vendor/FreeImage/Source/FreeImageToolkit/BSplineRotate.cpp +730 -0
  105. data/vendor/FreeImage/Source/FreeImageToolkit/Background.cpp +895 -0
  106. data/vendor/FreeImage/Source/FreeImageToolkit/Channels.cpp +488 -0
  107. data/vendor/FreeImage/Source/FreeImageToolkit/ClassicRotate.cpp +917 -0
  108. data/vendor/FreeImage/Source/FreeImageToolkit/Colors.cpp +967 -0
  109. data/vendor/FreeImage/Source/FreeImageToolkit/CopyPaste.cpp +861 -0
  110. data/vendor/FreeImage/Source/FreeImageToolkit/Display.cpp +230 -0
  111. data/vendor/FreeImage/Source/FreeImageToolkit/Filters.h +287 -0
  112. data/vendor/FreeImage/Source/FreeImageToolkit/Flip.cpp +166 -0
  113. data/vendor/FreeImage/Source/FreeImageToolkit/JPEGTransform.cpp +623 -0
  114. data/vendor/FreeImage/Source/FreeImageToolkit/MultigridPoissonSolver.cpp +505 -0
  115. data/vendor/FreeImage/Source/FreeImageToolkit/Rescale.cpp +192 -0
  116. data/vendor/FreeImage/Source/FreeImageToolkit/Resize.cpp +2116 -0
  117. data/vendor/FreeImage/Source/FreeImageToolkit/Resize.h +196 -0
  118. data/vendor/FreeImage/Source/LibJPEG/ansi2knr.c +739 -0
  119. data/vendor/FreeImage/Source/LibJPEG/cderror.h +134 -0
  120. data/vendor/FreeImage/Source/LibJPEG/cdjpeg.c +181 -0
  121. data/vendor/FreeImage/Source/LibJPEG/cdjpeg.h +187 -0
  122. data/vendor/FreeImage/Source/LibJPEG/cjpeg.c +664 -0
  123. data/vendor/FreeImage/Source/LibJPEG/ckconfig.c +402 -0
  124. data/vendor/FreeImage/Source/LibJPEG/djpeg.c +617 -0
  125. data/vendor/FreeImage/Source/LibJPEG/example.c +433 -0
  126. data/vendor/FreeImage/Source/LibJPEG/jaricom.c +153 -0
  127. data/vendor/FreeImage/Source/LibJPEG/jcapimin.c +288 -0
  128. data/vendor/FreeImage/Source/LibJPEG/jcapistd.c +162 -0
  129. data/vendor/FreeImage/Source/LibJPEG/jcarith.c +944 -0
  130. data/vendor/FreeImage/Source/LibJPEG/jccoefct.c +454 -0
  131. data/vendor/FreeImage/Source/LibJPEG/jccolor.c +604 -0
  132. data/vendor/FreeImage/Source/LibJPEG/jcdctmgr.c +477 -0
  133. data/vendor/FreeImage/Source/LibJPEG/jchuff.c +1573 -0
  134. data/vendor/FreeImage/Source/LibJPEG/jcinit.c +84 -0
  135. data/vendor/FreeImage/Source/LibJPEG/jcmainct.c +297 -0
  136. data/vendor/FreeImage/Source/LibJPEG/jcmarker.c +719 -0
  137. data/vendor/FreeImage/Source/LibJPEG/jcmaster.c +856 -0
  138. data/vendor/FreeImage/Source/LibJPEG/jcomapi.c +106 -0
  139. data/vendor/FreeImage/Source/LibJPEG/jconfig.h +161 -0
  140. data/vendor/FreeImage/Source/LibJPEG/jcparam.c +675 -0
  141. data/vendor/FreeImage/Source/LibJPEG/jcprepct.c +358 -0
  142. data/vendor/FreeImage/Source/LibJPEG/jcsample.c +545 -0
  143. data/vendor/FreeImage/Source/LibJPEG/jctrans.c +385 -0
  144. data/vendor/FreeImage/Source/LibJPEG/jdapimin.c +399 -0
  145. data/vendor/FreeImage/Source/LibJPEG/jdapistd.c +276 -0
  146. data/vendor/FreeImage/Source/LibJPEG/jdarith.c +796 -0
  147. data/vendor/FreeImage/Source/LibJPEG/jdatadst.c +270 -0
  148. data/vendor/FreeImage/Source/LibJPEG/jdatasrc.c +275 -0
  149. data/vendor/FreeImage/Source/LibJPEG/jdcoefct.c +741 -0
  150. data/vendor/FreeImage/Source/LibJPEG/jdcolor.c +748 -0
  151. data/vendor/FreeImage/Source/LibJPEG/jdct.h +393 -0
  152. data/vendor/FreeImage/Source/LibJPEG/jddctmgr.c +384 -0
  153. data/vendor/FreeImage/Source/LibJPEG/jdhuff.c +1554 -0
  154. data/vendor/FreeImage/Source/LibJPEG/jdinput.c +662 -0
  155. data/vendor/FreeImage/Source/LibJPEG/jdmainct.c +513 -0
  156. data/vendor/FreeImage/Source/LibJPEG/jdmarker.c +1511 -0
  157. data/vendor/FreeImage/Source/LibJPEG/jdmaster.c +543 -0
  158. data/vendor/FreeImage/Source/LibJPEG/jdmerge.c +401 -0
  159. data/vendor/FreeImage/Source/LibJPEG/jdpostct.c +290 -0
  160. data/vendor/FreeImage/Source/LibJPEG/jdsample.c +361 -0
  161. data/vendor/FreeImage/Source/LibJPEG/jdtrans.c +140 -0
  162. data/vendor/FreeImage/Source/LibJPEG/jerror.c +253 -0
  163. data/vendor/FreeImage/Source/LibJPEG/jerror.h +304 -0
  164. data/vendor/FreeImage/Source/LibJPEG/jfdctflt.c +174 -0
  165. data/vendor/FreeImage/Source/LibJPEG/jfdctfst.c +230 -0
  166. data/vendor/FreeImage/Source/LibJPEG/jfdctint.c +4406 -0
  167. data/vendor/FreeImage/Source/LibJPEG/jidctflt.c +235 -0
  168. data/vendor/FreeImage/Source/LibJPEG/jidctfst.c +368 -0
  169. data/vendor/FreeImage/Source/LibJPEG/jidctint.c +5179 -0
  170. data/vendor/FreeImage/Source/LibJPEG/jinclude.h +91 -0
  171. data/vendor/FreeImage/Source/LibJPEG/jmemansi.c +167 -0
  172. data/vendor/FreeImage/Source/LibJPEG/jmemdos.c +638 -0
  173. data/vendor/FreeImage/Source/LibJPEG/jmemmac.c +289 -0
  174. data/vendor/FreeImage/Source/LibJPEG/jmemmgr.c +1119 -0
  175. data/vendor/FreeImage/Source/LibJPEG/jmemname.c +276 -0
  176. data/vendor/FreeImage/Source/LibJPEG/jmemnobs.c +109 -0
  177. data/vendor/FreeImage/Source/LibJPEG/jmemsys.h +198 -0
  178. data/vendor/FreeImage/Source/LibJPEG/jmorecfg.h +442 -0
  179. data/vendor/FreeImage/Source/LibJPEG/jpegint.h +426 -0
  180. data/vendor/FreeImage/Source/LibJPEG/jpeglib.h +1180 -0
  181. data/vendor/FreeImage/Source/LibJPEG/jpegtran.c +577 -0
  182. data/vendor/FreeImage/Source/LibJPEG/jquant1.c +857 -0
  183. data/vendor/FreeImage/Source/LibJPEG/jquant2.c +1311 -0
  184. data/vendor/FreeImage/Source/LibJPEG/jutils.c +227 -0
  185. data/vendor/FreeImage/Source/LibJPEG/jversion.h +14 -0
  186. data/vendor/FreeImage/Source/LibJPEG/rdbmp.c +480 -0
  187. data/vendor/FreeImage/Source/LibJPEG/rdcolmap.c +253 -0
  188. data/vendor/FreeImage/Source/LibJPEG/rdgif.c +38 -0
  189. data/vendor/FreeImage/Source/LibJPEG/rdjpgcom.c +515 -0
  190. data/vendor/FreeImage/Source/LibJPEG/rdppm.c +459 -0
  191. data/vendor/FreeImage/Source/LibJPEG/rdrle.c +387 -0
  192. data/vendor/FreeImage/Source/LibJPEG/rdswitch.c +365 -0
  193. data/vendor/FreeImage/Source/LibJPEG/rdtarga.c +500 -0
  194. data/vendor/FreeImage/Source/LibJPEG/transupp.c +1763 -0
  195. data/vendor/FreeImage/Source/LibJPEG/transupp.h +219 -0
  196. data/vendor/FreeImage/Source/LibJPEG/wrbmp.c +442 -0
  197. data/vendor/FreeImage/Source/LibJPEG/wrgif.c +399 -0
  198. data/vendor/FreeImage/Source/LibJPEG/wrjpgcom.c +583 -0
  199. data/vendor/FreeImage/Source/LibJPEG/wrppm.c +269 -0
  200. data/vendor/FreeImage/Source/LibJPEG/wrrle.c +305 -0
  201. data/vendor/FreeImage/Source/LibJPEG/wrtarga.c +253 -0
  202. data/vendor/FreeImage/Source/LibJXR/common/include/guiddef.h +230 -0
  203. data/vendor/FreeImage/Source/LibJXR/common/include/wmsal.h +757 -0
  204. data/vendor/FreeImage/Source/LibJXR/common/include/wmspecstring.h +342 -0
  205. data/vendor/FreeImage/Source/LibJXR/common/include/wmspecstrings_adt.h +71 -0
  206. data/vendor/FreeImage/Source/LibJXR/common/include/wmspecstrings_strict.h +1096 -0
  207. data/vendor/FreeImage/Source/LibJXR/common/include/wmspecstrings_undef.h +406 -0
  208. data/vendor/FreeImage/Source/LibJXR/image/decode/JXRTranscode.c +987 -0
  209. data/vendor/FreeImage/Source/LibJXR/image/decode/decode.c +200 -0
  210. data/vendor/FreeImage/Source/LibJXR/image/decode/decode.h +143 -0
  211. data/vendor/FreeImage/Source/LibJXR/image/decode/postprocess.c +288 -0
  212. data/vendor/FreeImage/Source/LibJXR/image/decode/segdec.c +1205 -0
  213. data/vendor/FreeImage/Source/LibJXR/image/decode/strInvTransform.c +1888 -0
  214. data/vendor/FreeImage/Source/LibJXR/image/decode/strPredQuantDec.c +539 -0
  215. data/vendor/FreeImage/Source/LibJXR/image/decode/strdec.c +3628 -0
  216. data/vendor/FreeImage/Source/LibJXR/image/decode/strdec_x86.c +1640 -0
  217. data/vendor/FreeImage/Source/LibJXR/image/encode/encode.c +144 -0
  218. data/vendor/FreeImage/Source/LibJXR/image/encode/encode.h +113 -0
  219. data/vendor/FreeImage/Source/LibJXR/image/encode/segenc.c +1186 -0
  220. data/vendor/FreeImage/Source/LibJXR/image/encode/strFwdTransform.c +1111 -0
  221. data/vendor/FreeImage/Source/LibJXR/image/encode/strPredQuantEnc.c +511 -0
  222. data/vendor/FreeImage/Source/LibJXR/image/encode/strenc.c +2370 -0
  223. data/vendor/FreeImage/Source/LibJXR/image/encode/strenc_x86.c +409 -0
  224. data/vendor/FreeImage/Source/LibJXR/image/sys/adapthuff.c +511 -0
  225. data/vendor/FreeImage/Source/LibJXR/image/sys/ansi.h +61 -0
  226. data/vendor/FreeImage/Source/LibJXR/image/sys/common.h +131 -0
  227. data/vendor/FreeImage/Source/LibJXR/image/sys/image.c +183 -0
  228. data/vendor/FreeImage/Source/LibJXR/image/sys/perfTimer.h +115 -0
  229. data/vendor/FreeImage/Source/LibJXR/image/sys/perfTimerANSI.c +274 -0
  230. data/vendor/FreeImage/Source/LibJXR/image/sys/strPredQuant.c +306 -0
  231. data/vendor/FreeImage/Source/LibJXR/image/sys/strTransform.c +85 -0
  232. data/vendor/FreeImage/Source/LibJXR/image/sys/strTransform.h +50 -0
  233. data/vendor/FreeImage/Source/LibJXR/image/sys/strcodec.c +1251 -0
  234. data/vendor/FreeImage/Source/LibJXR/image/sys/strcodec.h +681 -0
  235. data/vendor/FreeImage/Source/LibJXR/image/sys/windowsmediaphoto.h +515 -0
  236. data/vendor/FreeImage/Source/LibJXR/image/sys/xplatform_image.h +84 -0
  237. data/vendor/FreeImage/Source/LibJXR/image/x86/x86.h +58 -0
  238. data/vendor/FreeImage/Source/LibJXR/jxrgluelib/JXRGlue.c +930 -0
  239. data/vendor/FreeImage/Source/LibJXR/jxrgluelib/JXRGlue.h +636 -0
  240. data/vendor/FreeImage/Source/LibJXR/jxrgluelib/JXRGlueJxr.c +2246 -0
  241. data/vendor/FreeImage/Source/LibJXR/jxrgluelib/JXRGluePFC.c +2338 -0
  242. data/vendor/FreeImage/Source/LibJXR/jxrgluelib/JXRMeta.c +905 -0
  243. data/vendor/FreeImage/Source/LibJXR/jxrgluelib/JXRMeta.h +258 -0
  244. data/vendor/FreeImage/Source/LibOpenJPEG/bio.c +188 -0
  245. data/vendor/FreeImage/Source/LibOpenJPEG/bio.h +128 -0
  246. data/vendor/FreeImage/Source/LibOpenJPEG/cidx_manager.c +239 -0
  247. data/vendor/FreeImage/Source/LibOpenJPEG/cidx_manager.h +68 -0
  248. data/vendor/FreeImage/Source/LibOpenJPEG/cio.c +644 -0
  249. data/vendor/FreeImage/Source/LibOpenJPEG/cio.h +393 -0
  250. data/vendor/FreeImage/Source/LibOpenJPEG/dwt.c +919 -0
  251. data/vendor/FreeImage/Source/LibOpenJPEG/dwt.h +116 -0
  252. data/vendor/FreeImage/Source/LibOpenJPEG/event.c +141 -0
  253. data/vendor/FreeImage/Source/LibOpenJPEG/event.h +97 -0
  254. data/vendor/FreeImage/Source/LibOpenJPEG/function_list.c +114 -0
  255. data/vendor/FreeImage/Source/LibOpenJPEG/function_list.h +126 -0
  256. data/vendor/FreeImage/Source/LibOpenJPEG/image.c +235 -0
  257. data/vendor/FreeImage/Source/LibOpenJPEG/image.h +63 -0
  258. data/vendor/FreeImage/Source/LibOpenJPEG/indexbox_manager.h +148 -0
  259. data/vendor/FreeImage/Source/LibOpenJPEG/invert.c +289 -0
  260. data/vendor/FreeImage/Source/LibOpenJPEG/invert.h +59 -0
  261. data/vendor/FreeImage/Source/LibOpenJPEG/j2k.c +10238 -0
  262. data/vendor/FreeImage/Source/LibOpenJPEG/j2k.h +838 -0
  263. data/vendor/FreeImage/Source/LibOpenJPEG/jp2.c +2776 -0
  264. data/vendor/FreeImage/Source/LibOpenJPEG/jp2.h +490 -0
  265. data/vendor/FreeImage/Source/LibOpenJPEG/mct.c +319 -0
  266. data/vendor/FreeImage/Source/LibOpenJPEG/mct.h +149 -0
  267. data/vendor/FreeImage/Source/LibOpenJPEG/mqc.c +604 -0
  268. data/vendor/FreeImage/Source/LibOpenJPEG/mqc.h +201 -0
  269. data/vendor/FreeImage/Source/LibOpenJPEG/openjpeg.c +955 -0
  270. data/vendor/FreeImage/Source/LibOpenJPEG/openjpeg.h +1475 -0
  271. data/vendor/FreeImage/Source/LibOpenJPEG/opj_clock.c +59 -0
  272. data/vendor/FreeImage/Source/LibOpenJPEG/opj_clock.h +54 -0
  273. data/vendor/FreeImage/Source/LibOpenJPEG/opj_codec.h +160 -0
  274. data/vendor/FreeImage/Source/LibOpenJPEG/opj_config.h +9 -0
  275. data/vendor/FreeImage/Source/LibOpenJPEG/opj_config_private.h +16 -0
  276. data/vendor/FreeImage/Source/LibOpenJPEG/opj_includes.h +175 -0
  277. data/vendor/FreeImage/Source/LibOpenJPEG/opj_intmath.h +172 -0
  278. data/vendor/FreeImage/Source/LibOpenJPEG/opj_inttypes.h +43 -0
  279. data/vendor/FreeImage/Source/LibOpenJPEG/opj_malloc.h +180 -0
  280. data/vendor/FreeImage/Source/LibOpenJPEG/opj_stdint.h +47 -0
  281. data/vendor/FreeImage/Source/LibOpenJPEG/phix_manager.c +191 -0
  282. data/vendor/FreeImage/Source/LibOpenJPEG/pi.c +1870 -0
  283. data/vendor/FreeImage/Source/LibOpenJPEG/pi.h +182 -0
  284. data/vendor/FreeImage/Source/LibOpenJPEG/ppix_manager.c +194 -0
  285. data/vendor/FreeImage/Source/LibOpenJPEG/raw.c +89 -0
  286. data/vendor/FreeImage/Source/LibOpenJPEG/raw.h +100 -0
  287. data/vendor/FreeImage/Source/LibOpenJPEG/t1.c +1751 -0
  288. data/vendor/FreeImage/Source/LibOpenJPEG/t1.h +157 -0
  289. data/vendor/FreeImage/Source/LibOpenJPEG/t1_generate_luts.c +276 -0
  290. data/vendor/FreeImage/Source/LibOpenJPEG/t1_luts.h +143 -0
  291. data/vendor/FreeImage/Source/LibOpenJPEG/t2.c +1334 -0
  292. data/vendor/FreeImage/Source/LibOpenJPEG/t2.h +127 -0
  293. data/vendor/FreeImage/Source/LibOpenJPEG/tcd.c +2123 -0
  294. data/vendor/FreeImage/Source/LibOpenJPEG/tcd.h +348 -0
  295. data/vendor/FreeImage/Source/LibOpenJPEG/tgt.c +331 -0
  296. data/vendor/FreeImage/Source/LibOpenJPEG/tgt.h +140 -0
  297. data/vendor/FreeImage/Source/LibOpenJPEG/thix_manager.c +134 -0
  298. data/vendor/FreeImage/Source/LibOpenJPEG/tpix_manager.c +185 -0
  299. data/vendor/FreeImage/Source/LibPNG/example.c +1061 -0
  300. data/vendor/FreeImage/Source/LibPNG/png.c +4493 -0
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  799. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathFrame.h +192 -0
  800. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathFrustum.h +741 -0
  801. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathFrustumTest.h +417 -0
  802. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathFun.cpp +181 -0
  803. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathFun.h +269 -0
  804. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathGL.h +166 -0
  805. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathGLU.h +54 -0
  806. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathHalfLimits.h +68 -0
  807. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathInt64.h +62 -0
  808. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathInterval.h +226 -0
  809. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathLimits.h +268 -0
  810. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathLine.h +185 -0
  811. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathLineAlgo.h +288 -0
  812. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathMath.h +208 -0
  813. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathMatrix.h +3441 -0
  814. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathMatrixAlgo.cpp +1252 -0
  815. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathMatrixAlgo.h +1425 -0
  816. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathNamespace.h +115 -0
  817. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathPlane.h +257 -0
  818. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathPlatform.h +112 -0
  819. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathQuat.h +964 -0
  820. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathRandom.cpp +194 -0
  821. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathRandom.h +401 -0
  822. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathRoots.h +219 -0
  823. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathShear.cpp +54 -0
  824. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathShear.h +656 -0
  825. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathSphere.h +177 -0
  826. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathVec.cpp +583 -0
  827. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathVec.h +2227 -0
  828. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathVecAlgo.h +147 -0
  829. data/vendor/FreeImage/Source/OpenEXR/OpenEXRConfig.h +72 -0
  830. data/vendor/FreeImage/Source/Plugin.h +144 -0
  831. data/vendor/FreeImage/Source/Quantizers.h +354 -0
  832. data/vendor/FreeImage/Source/ToneMapping.h +44 -0
  833. data/vendor/FreeImage/Source/Utilities.h +516 -0
  834. data/vendor/FreeImage/Source/ZLib/adler32.c +179 -0
  835. data/vendor/FreeImage/Source/ZLib/compress.c +80 -0
  836. data/vendor/FreeImage/Source/ZLib/crc32.c +425 -0
  837. data/vendor/FreeImage/Source/ZLib/crc32.h +441 -0
  838. data/vendor/FreeImage/Source/ZLib/deflate.c +1967 -0
  839. data/vendor/FreeImage/Source/ZLib/deflate.h +346 -0
  840. data/vendor/FreeImage/Source/ZLib/gzclose.c +25 -0
  841. data/vendor/FreeImage/Source/ZLib/gzguts.h +209 -0
  842. data/vendor/FreeImage/Source/ZLib/gzlib.c +634 -0
  843. data/vendor/FreeImage/Source/ZLib/gzread.c +594 -0
  844. data/vendor/FreeImage/Source/ZLib/gzwrite.c +577 -0
  845. data/vendor/FreeImage/Source/ZLib/infback.c +640 -0
  846. data/vendor/FreeImage/Source/ZLib/inffast.c +340 -0
  847. data/vendor/FreeImage/Source/ZLib/inffast.h +11 -0
  848. data/vendor/FreeImage/Source/ZLib/inffixed.h +94 -0
  849. data/vendor/FreeImage/Source/ZLib/inflate.c +1512 -0
  850. data/vendor/FreeImage/Source/ZLib/inflate.h +122 -0
  851. data/vendor/FreeImage/Source/ZLib/inftrees.c +306 -0
  852. data/vendor/FreeImage/Source/ZLib/inftrees.h +62 -0
  853. data/vendor/FreeImage/Source/ZLib/trees.c +1226 -0
  854. data/vendor/FreeImage/Source/ZLib/trees.h +128 -0
  855. data/vendor/FreeImage/Source/ZLib/uncompr.c +59 -0
  856. data/vendor/FreeImage/Source/ZLib/zconf.h +511 -0
  857. data/vendor/FreeImage/Source/ZLib/zlib.h +1768 -0
  858. data/vendor/FreeImage/Source/ZLib/zutil.c +324 -0
  859. data/vendor/FreeImage/Source/ZLib/zutil.h +253 -0
  860. metadata +931 -0
@@ -0,0 +1,2227 @@
1
+ ///////////////////////////////////////////////////////////////////////////
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+ //
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+ // Copyright (c) 2004-2012, Industrial Light & Magic, a division of Lucas
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+ // Digital Ltd. LLC
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+ //
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+ // All rights reserved.
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+ //
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+ // Redistribution and use in source and binary forms, with or without
9
+ // modification, are permitted provided that the following conditions are
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+ // met:
11
+ // * Redistributions of source code must retain the above copyright
12
+ // notice, this list of conditions and the following disclaimer.
13
+ // * Redistributions in binary form must reproduce the above
14
+ // copyright notice, this list of conditions and the following disclaimer
15
+ // in the documentation and/or other materials provided with the
16
+ // distribution.
17
+ // * Neither the name of Industrial Light & Magic nor the names of
18
+ // its contributors may be used to endorse or promote products derived
19
+ // from this software without specific prior written permission.
20
+ //
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+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22
+ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23
+ // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24
+ // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+ // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26
+ // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27
+ // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28
+ // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+ // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ //
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+ ///////////////////////////////////////////////////////////////////////////
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+
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+
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+
37
+ #ifndef INCLUDED_IMATHVEC_H
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+ #define INCLUDED_IMATHVEC_H
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+
40
+ //----------------------------------------------------
41
+ //
42
+ // 2D, 3D and 4D point/vector class templates
43
+ //
44
+ //----------------------------------------------------
45
+
46
+ #include "ImathExc.h"
47
+ #include "ImathLimits.h"
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+ #include "ImathMath.h"
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+ #include "ImathNamespace.h"
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+
51
+ #include <iostream>
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+
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+ #if (defined _WIN32 || defined _WIN64) && defined _MSC_VER
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+ // suppress exception specification warnings
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+ #pragma warning(push)
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+ #pragma warning(disable:4290)
57
+ #endif
58
+
59
+
60
+ IMATH_INTERNAL_NAMESPACE_HEADER_ENTER
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+
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+ template <class T> class Vec2;
63
+ template <class T> class Vec3;
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+ template <class T> class Vec4;
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+
66
+ enum InfException {INF_EXCEPTION};
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+
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+
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+ template <class T> class Vec2
70
+ {
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+ public:
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+
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+ //-------------------
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+ // Access to elements
75
+ //-------------------
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+
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+ T x, y;
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+
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+ T & operator [] (int i);
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+ const T & operator [] (int i) const;
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+
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+
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+ //-------------
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+ // Constructors
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+ //-------------
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+
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+ Vec2 (); // no initialization
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+ explicit Vec2 (T a); // (a a)
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+ Vec2 (T a, T b); // (a b)
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+
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+
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+ //---------------------------------
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+ // Copy constructors and assignment
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+ //---------------------------------
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+
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+ Vec2 (const Vec2 &v);
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+ template <class S> Vec2 (const Vec2<S> &v);
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+
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+ const Vec2 & operator = (const Vec2 &v);
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+
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+
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+ //----------------------
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+ // Compatibility with Sb
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+ //----------------------
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+
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+ template <class S>
107
+ void setValue (S a, S b);
108
+
109
+ template <class S>
110
+ void setValue (const Vec2<S> &v);
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+
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+ template <class S>
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+ void getValue (S &a, S &b) const;
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+
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+ template <class S>
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+ void getValue (Vec2<S> &v) const;
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+
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+ T * getValue ();
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+ const T * getValue () const;
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+
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+
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+ //---------
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+ // Equality
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+ //---------
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+
126
+ template <class S>
127
+ bool operator == (const Vec2<S> &v) const;
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+
129
+ template <class S>
130
+ bool operator != (const Vec2<S> &v) const;
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+
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+
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+ //-----------------------------------------------------------------------
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+ // Compare two vectors and test if they are "approximately equal":
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+ //
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+ // equalWithAbsError (v, e)
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+ //
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+ // Returns true if the coefficients of this and v are the same with
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+ // an absolute error of no more than e, i.e., for all i
140
+ //
141
+ // abs (this[i] - v[i]) <= e
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+ //
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+ // equalWithRelError (v, e)
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+ //
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+ // Returns true if the coefficients of this and v are the same with
146
+ // a relative error of no more than e, i.e., for all i
147
+ //
148
+ // abs (this[i] - v[i]) <= e * abs (this[i])
149
+ //-----------------------------------------------------------------------
150
+
151
+ bool equalWithAbsError (const Vec2<T> &v, T e) const;
152
+ bool equalWithRelError (const Vec2<T> &v, T e) const;
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+
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+ //------------
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+ // Dot product
156
+ //------------
157
+
158
+ T dot (const Vec2 &v) const;
159
+ T operator ^ (const Vec2 &v) const;
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+
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+
162
+ //------------------------------------------------
163
+ // Right-handed cross product, i.e. z component of
164
+ // Vec3 (this->x, this->y, 0) % Vec3 (v.x, v.y, 0)
165
+ //------------------------------------------------
166
+
167
+ T cross (const Vec2 &v) const;
168
+ T operator % (const Vec2 &v) const;
169
+
170
+
171
+ //------------------------
172
+ // Component-wise addition
173
+ //------------------------
174
+
175
+ const Vec2 & operator += (const Vec2 &v);
176
+ Vec2 operator + (const Vec2 &v) const;
177
+
178
+
179
+ //---------------------------
180
+ // Component-wise subtraction
181
+ //---------------------------
182
+
183
+ const Vec2 & operator -= (const Vec2 &v);
184
+ Vec2 operator - (const Vec2 &v) const;
185
+
186
+
187
+ //------------------------------------
188
+ // Component-wise multiplication by -1
189
+ //------------------------------------
190
+
191
+ Vec2 operator - () const;
192
+ const Vec2 & negate ();
193
+
194
+
195
+ //------------------------------
196
+ // Component-wise multiplication
197
+ //------------------------------
198
+
199
+ const Vec2 & operator *= (const Vec2 &v);
200
+ const Vec2 & operator *= (T a);
201
+ Vec2 operator * (const Vec2 &v) const;
202
+ Vec2 operator * (T a) const;
203
+
204
+
205
+ //------------------------
206
+ // Component-wise division
207
+ //------------------------
208
+
209
+ const Vec2 & operator /= (const Vec2 &v);
210
+ const Vec2 & operator /= (T a);
211
+ Vec2 operator / (const Vec2 &v) const;
212
+ Vec2 operator / (T a) const;
213
+
214
+
215
+ //----------------------------------------------------------------
216
+ // Length and normalization: If v.length() is 0.0, v.normalize()
217
+ // and v.normalized() produce a null vector; v.normalizeExc() and
218
+ // v.normalizedExc() throw a NullVecExc.
219
+ // v.normalizeNonNull() and v.normalizedNonNull() are slightly
220
+ // faster than the other normalization routines, but if v.length()
221
+ // is 0.0, the result is undefined.
222
+ //----------------------------------------------------------------
223
+
224
+ T length () const;
225
+ T length2 () const;
226
+
227
+ const Vec2 & normalize (); // modifies *this
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+ const Vec2 & normalizeExc () throw (IEX_NAMESPACE::MathExc);
229
+ const Vec2 & normalizeNonNull ();
230
+
231
+ Vec2<T> normalized () const; // does not modify *this
232
+ Vec2<T> normalizedExc () const throw (IEX_NAMESPACE::MathExc);
233
+ Vec2<T> normalizedNonNull () const;
234
+
235
+
236
+ //--------------------------------------------------------
237
+ // Number of dimensions, i.e. number of elements in a Vec2
238
+ //--------------------------------------------------------
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+
240
+ static unsigned int dimensions() {return 2;}
241
+
242
+
243
+ //-------------------------------------------------
244
+ // Limitations of type T (see also class limits<T>)
245
+ //-------------------------------------------------
246
+
247
+ static T baseTypeMin() {return limits<T>::min();}
248
+ static T baseTypeMax() {return limits<T>::max();}
249
+ static T baseTypeSmallest() {return limits<T>::smallest();}
250
+ static T baseTypeEpsilon() {return limits<T>::epsilon();}
251
+
252
+
253
+ //--------------------------------------------------------------
254
+ // Base type -- in templates, which accept a parameter, V, which
255
+ // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can
256
+ // refer to T as V::BaseType
257
+ //--------------------------------------------------------------
258
+
259
+ typedef T BaseType;
260
+
261
+ private:
262
+
263
+ T lengthTiny () const;
264
+ };
265
+
266
+
267
+ template <class T> class Vec3
268
+ {
269
+ public:
270
+
271
+ //-------------------
272
+ // Access to elements
273
+ //-------------------
274
+
275
+ T x, y, z;
276
+
277
+ T & operator [] (int i);
278
+ const T & operator [] (int i) const;
279
+
280
+
281
+ //-------------
282
+ // Constructors
283
+ //-------------
284
+
285
+ Vec3 (); // no initialization
286
+ explicit Vec3 (T a); // (a a a)
287
+ Vec3 (T a, T b, T c); // (a b c)
288
+
289
+
290
+ //---------------------------------
291
+ // Copy constructors and assignment
292
+ //---------------------------------
293
+
294
+ Vec3 (const Vec3 &v);
295
+ template <class S> Vec3 (const Vec3<S> &v);
296
+
297
+ const Vec3 & operator = (const Vec3 &v);
298
+
299
+
300
+ //---------------------------------------------------------
301
+ // Vec4 to Vec3 conversion, divides x, y and z by w:
302
+ //
303
+ // The one-argument conversion function divides by w even
304
+ // if w is zero. The result depends on how the environment
305
+ // handles floating-point exceptions.
306
+ //
307
+ // The two-argument version thows an InfPointExc exception
308
+ // if w is zero or if division by w would overflow.
309
+ //---------------------------------------------------------
310
+
311
+ template <class S> explicit Vec3 (const Vec4<S> &v);
312
+ template <class S> explicit Vec3 (const Vec4<S> &v, InfException);
313
+
314
+
315
+ //----------------------
316
+ // Compatibility with Sb
317
+ //----------------------
318
+
319
+ template <class S>
320
+ void setValue (S a, S b, S c);
321
+
322
+ template <class S>
323
+ void setValue (const Vec3<S> &v);
324
+
325
+ template <class S>
326
+ void getValue (S &a, S &b, S &c) const;
327
+
328
+ template <class S>
329
+ void getValue (Vec3<S> &v) const;
330
+
331
+ T * getValue();
332
+ const T * getValue() const;
333
+
334
+
335
+ //---------
336
+ // Equality
337
+ //---------
338
+
339
+ template <class S>
340
+ bool operator == (const Vec3<S> &v) const;
341
+
342
+ template <class S>
343
+ bool operator != (const Vec3<S> &v) const;
344
+
345
+ //-----------------------------------------------------------------------
346
+ // Compare two vectors and test if they are "approximately equal":
347
+ //
348
+ // equalWithAbsError (v, e)
349
+ //
350
+ // Returns true if the coefficients of this and v are the same with
351
+ // an absolute error of no more than e, i.e., for all i
352
+ //
353
+ // abs (this[i] - v[i]) <= e
354
+ //
355
+ // equalWithRelError (v, e)
356
+ //
357
+ // Returns true if the coefficients of this and v are the same with
358
+ // a relative error of no more than e, i.e., for all i
359
+ //
360
+ // abs (this[i] - v[i]) <= e * abs (this[i])
361
+ //-----------------------------------------------------------------------
362
+
363
+ bool equalWithAbsError (const Vec3<T> &v, T e) const;
364
+ bool equalWithRelError (const Vec3<T> &v, T e) const;
365
+
366
+ //------------
367
+ // Dot product
368
+ //------------
369
+
370
+ T dot (const Vec3 &v) const;
371
+ T operator ^ (const Vec3 &v) const;
372
+
373
+
374
+ //---------------------------
375
+ // Right-handed cross product
376
+ //---------------------------
377
+
378
+ Vec3 cross (const Vec3 &v) const;
379
+ const Vec3 & operator %= (const Vec3 &v);
380
+ Vec3 operator % (const Vec3 &v) const;
381
+
382
+
383
+ //------------------------
384
+ // Component-wise addition
385
+ //------------------------
386
+
387
+ const Vec3 & operator += (const Vec3 &v);
388
+ Vec3 operator + (const Vec3 &v) const;
389
+
390
+
391
+ //---------------------------
392
+ // Component-wise subtraction
393
+ //---------------------------
394
+
395
+ const Vec3 & operator -= (const Vec3 &v);
396
+ Vec3 operator - (const Vec3 &v) const;
397
+
398
+
399
+ //------------------------------------
400
+ // Component-wise multiplication by -1
401
+ //------------------------------------
402
+
403
+ Vec3 operator - () const;
404
+ const Vec3 & negate ();
405
+
406
+
407
+ //------------------------------
408
+ // Component-wise multiplication
409
+ //------------------------------
410
+
411
+ const Vec3 & operator *= (const Vec3 &v);
412
+ const Vec3 & operator *= (T a);
413
+ Vec3 operator * (const Vec3 &v) const;
414
+ Vec3 operator * (T a) const;
415
+
416
+
417
+ //------------------------
418
+ // Component-wise division
419
+ //------------------------
420
+
421
+ const Vec3 & operator /= (const Vec3 &v);
422
+ const Vec3 & operator /= (T a);
423
+ Vec3 operator / (const Vec3 &v) const;
424
+ Vec3 operator / (T a) const;
425
+
426
+
427
+ //----------------------------------------------------------------
428
+ // Length and normalization: If v.length() is 0.0, v.normalize()
429
+ // and v.normalized() produce a null vector; v.normalizeExc() and
430
+ // v.normalizedExc() throw a NullVecExc.
431
+ // v.normalizeNonNull() and v.normalizedNonNull() are slightly
432
+ // faster than the other normalization routines, but if v.length()
433
+ // is 0.0, the result is undefined.
434
+ //----------------------------------------------------------------
435
+
436
+ T length () const;
437
+ T length2 () const;
438
+
439
+ const Vec3 & normalize (); // modifies *this
440
+ const Vec3 & normalizeExc () throw (IEX_NAMESPACE::MathExc);
441
+ const Vec3 & normalizeNonNull ();
442
+
443
+ Vec3<T> normalized () const; // does not modify *this
444
+ Vec3<T> normalizedExc () const throw (IEX_NAMESPACE::MathExc);
445
+ Vec3<T> normalizedNonNull () const;
446
+
447
+
448
+ //--------------------------------------------------------
449
+ // Number of dimensions, i.e. number of elements in a Vec3
450
+ //--------------------------------------------------------
451
+
452
+ static unsigned int dimensions() {return 3;}
453
+
454
+
455
+ //-------------------------------------------------
456
+ // Limitations of type T (see also class limits<T>)
457
+ //-------------------------------------------------
458
+
459
+ static T baseTypeMin() {return limits<T>::min();}
460
+ static T baseTypeMax() {return limits<T>::max();}
461
+ static T baseTypeSmallest() {return limits<T>::smallest();}
462
+ static T baseTypeEpsilon() {return limits<T>::epsilon();}
463
+
464
+
465
+ //--------------------------------------------------------------
466
+ // Base type -- in templates, which accept a parameter, V, which
467
+ // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can
468
+ // refer to T as V::BaseType
469
+ //--------------------------------------------------------------
470
+
471
+ typedef T BaseType;
472
+
473
+ private:
474
+
475
+ T lengthTiny () const;
476
+ };
477
+
478
+
479
+
480
+ template <class T> class Vec4
481
+ {
482
+ public:
483
+
484
+ //-------------------
485
+ // Access to elements
486
+ //-------------------
487
+
488
+ T x, y, z, w;
489
+
490
+ T & operator [] (int i);
491
+ const T & operator [] (int i) const;
492
+
493
+
494
+ //-------------
495
+ // Constructors
496
+ //-------------
497
+
498
+ Vec4 (); // no initialization
499
+ explicit Vec4 (T a); // (a a a a)
500
+ Vec4 (T a, T b, T c, T d); // (a b c d)
501
+
502
+
503
+ //---------------------------------
504
+ // Copy constructors and assignment
505
+ //---------------------------------
506
+
507
+ Vec4 (const Vec4 &v);
508
+ template <class S> Vec4 (const Vec4<S> &v);
509
+
510
+ const Vec4 & operator = (const Vec4 &v);
511
+
512
+
513
+ //-------------------------------------
514
+ // Vec3 to Vec4 conversion, sets w to 1
515
+ //-------------------------------------
516
+
517
+ template <class S> explicit Vec4 (const Vec3<S> &v);
518
+
519
+
520
+ //---------
521
+ // Equality
522
+ //---------
523
+
524
+ template <class S>
525
+ bool operator == (const Vec4<S> &v) const;
526
+
527
+ template <class S>
528
+ bool operator != (const Vec4<S> &v) const;
529
+
530
+
531
+ //-----------------------------------------------------------------------
532
+ // Compare two vectors and test if they are "approximately equal":
533
+ //
534
+ // equalWithAbsError (v, e)
535
+ //
536
+ // Returns true if the coefficients of this and v are the same with
537
+ // an absolute error of no more than e, i.e., for all i
538
+ //
539
+ // abs (this[i] - v[i]) <= e
540
+ //
541
+ // equalWithRelError (v, e)
542
+ //
543
+ // Returns true if the coefficients of this and v are the same with
544
+ // a relative error of no more than e, i.e., for all i
545
+ //
546
+ // abs (this[i] - v[i]) <= e * abs (this[i])
547
+ //-----------------------------------------------------------------------
548
+
549
+ bool equalWithAbsError (const Vec4<T> &v, T e) const;
550
+ bool equalWithRelError (const Vec4<T> &v, T e) const;
551
+
552
+
553
+ //------------
554
+ // Dot product
555
+ //------------
556
+
557
+ T dot (const Vec4 &v) const;
558
+ T operator ^ (const Vec4 &v) const;
559
+
560
+
561
+ //-----------------------------------
562
+ // Cross product is not defined in 4D
563
+ //-----------------------------------
564
+
565
+ //------------------------
566
+ // Component-wise addition
567
+ //------------------------
568
+
569
+ const Vec4 & operator += (const Vec4 &v);
570
+ Vec4 operator + (const Vec4 &v) const;
571
+
572
+
573
+ //---------------------------
574
+ // Component-wise subtraction
575
+ //---------------------------
576
+
577
+ const Vec4 & operator -= (const Vec4 &v);
578
+ Vec4 operator - (const Vec4 &v) const;
579
+
580
+
581
+ //------------------------------------
582
+ // Component-wise multiplication by -1
583
+ //------------------------------------
584
+
585
+ Vec4 operator - () const;
586
+ const Vec4 & negate ();
587
+
588
+
589
+ //------------------------------
590
+ // Component-wise multiplication
591
+ //------------------------------
592
+
593
+ const Vec4 & operator *= (const Vec4 &v);
594
+ const Vec4 & operator *= (T a);
595
+ Vec4 operator * (const Vec4 &v) const;
596
+ Vec4 operator * (T a) const;
597
+
598
+
599
+ //------------------------
600
+ // Component-wise division
601
+ //------------------------
602
+
603
+ const Vec4 & operator /= (const Vec4 &v);
604
+ const Vec4 & operator /= (T a);
605
+ Vec4 operator / (const Vec4 &v) const;
606
+ Vec4 operator / (T a) const;
607
+
608
+
609
+ //----------------------------------------------------------------
610
+ // Length and normalization: If v.length() is 0.0, v.normalize()
611
+ // and v.normalized() produce a null vector; v.normalizeExc() and
612
+ // v.normalizedExc() throw a NullVecExc.
613
+ // v.normalizeNonNull() and v.normalizedNonNull() are slightly
614
+ // faster than the other normalization routines, but if v.length()
615
+ // is 0.0, the result is undefined.
616
+ //----------------------------------------------------------------
617
+
618
+ T length () const;
619
+ T length2 () const;
620
+
621
+ const Vec4 & normalize (); // modifies *this
622
+ const Vec4 & normalizeExc () throw (IEX_NAMESPACE::MathExc);
623
+ const Vec4 & normalizeNonNull ();
624
+
625
+ Vec4<T> normalized () const; // does not modify *this
626
+ Vec4<T> normalizedExc () const throw (IEX_NAMESPACE::MathExc);
627
+ Vec4<T> normalizedNonNull () const;
628
+
629
+
630
+ //--------------------------------------------------------
631
+ // Number of dimensions, i.e. number of elements in a Vec4
632
+ //--------------------------------------------------------
633
+
634
+ static unsigned int dimensions() {return 4;}
635
+
636
+
637
+ //-------------------------------------------------
638
+ // Limitations of type T (see also class limits<T>)
639
+ //-------------------------------------------------
640
+
641
+ static T baseTypeMin() {return limits<T>::min();}
642
+ static T baseTypeMax() {return limits<T>::max();}
643
+ static T baseTypeSmallest() {return limits<T>::smallest();}
644
+ static T baseTypeEpsilon() {return limits<T>::epsilon();}
645
+
646
+
647
+ //--------------------------------------------------------------
648
+ // Base type -- in templates, which accept a parameter, V, which
649
+ // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can
650
+ // refer to T as V::BaseType
651
+ //--------------------------------------------------------------
652
+
653
+ typedef T BaseType;
654
+
655
+ private:
656
+
657
+ T lengthTiny () const;
658
+ };
659
+
660
+
661
+ //--------------
662
+ // Stream output
663
+ //--------------
664
+
665
+ template <class T>
666
+ std::ostream & operator << (std::ostream &s, const Vec2<T> &v);
667
+
668
+ template <class T>
669
+ std::ostream & operator << (std::ostream &s, const Vec3<T> &v);
670
+
671
+ template <class T>
672
+ std::ostream & operator << (std::ostream &s, const Vec4<T> &v);
673
+
674
+ //----------------------------------------------------
675
+ // Reverse multiplication: S * Vec2<T> and S * Vec3<T>
676
+ //----------------------------------------------------
677
+
678
+ template <class T> Vec2<T> operator * (T a, const Vec2<T> &v);
679
+ template <class T> Vec3<T> operator * (T a, const Vec3<T> &v);
680
+ template <class T> Vec4<T> operator * (T a, const Vec4<T> &v);
681
+
682
+
683
+ //-------------------------
684
+ // Typedefs for convenience
685
+ //-------------------------
686
+
687
+ typedef Vec2 <short> V2s;
688
+ typedef Vec2 <int> V2i;
689
+ typedef Vec2 <float> V2f;
690
+ typedef Vec2 <double> V2d;
691
+ typedef Vec3 <short> V3s;
692
+ typedef Vec3 <int> V3i;
693
+ typedef Vec3 <float> V3f;
694
+ typedef Vec3 <double> V3d;
695
+ typedef Vec4 <short> V4s;
696
+ typedef Vec4 <int> V4i;
697
+ typedef Vec4 <float> V4f;
698
+ typedef Vec4 <double> V4d;
699
+
700
+
701
+ //-------------------------------------------
702
+ // Specializations for VecN<short>, VecN<int>
703
+ //-------------------------------------------
704
+
705
+ // Vec2<short>
706
+
707
+ template <> short
708
+ Vec2<short>::length () const;
709
+
710
+ template <> const Vec2<short> &
711
+ Vec2<short>::normalize ();
712
+
713
+ template <> const Vec2<short> &
714
+ Vec2<short>::normalizeExc () throw (IEX_NAMESPACE::MathExc);
715
+
716
+ template <> const Vec2<short> &
717
+ Vec2<short>::normalizeNonNull ();
718
+
719
+ template <> Vec2<short>
720
+ Vec2<short>::normalized () const;
721
+
722
+ template <> Vec2<short>
723
+ Vec2<short>::normalizedExc () const throw (IEX_NAMESPACE::MathExc);
724
+
725
+ template <> Vec2<short>
726
+ Vec2<short>::normalizedNonNull () const;
727
+
728
+
729
+ // Vec2<int>
730
+
731
+ template <> int
732
+ Vec2<int>::length () const;
733
+
734
+ template <> const Vec2<int> &
735
+ Vec2<int>::normalize ();
736
+
737
+ template <> const Vec2<int> &
738
+ Vec2<int>::normalizeExc () throw (IEX_NAMESPACE::MathExc);
739
+
740
+ template <> const Vec2<int> &
741
+ Vec2<int>::normalizeNonNull ();
742
+
743
+ template <> Vec2<int>
744
+ Vec2<int>::normalized () const;
745
+
746
+ template <> Vec2<int>
747
+ Vec2<int>::normalizedExc () const throw (IEX_NAMESPACE::MathExc);
748
+
749
+ template <> Vec2<int>
750
+ Vec2<int>::normalizedNonNull () const;
751
+
752
+
753
+ // Vec3<short>
754
+
755
+ template <> short
756
+ Vec3<short>::length () const;
757
+
758
+ template <> const Vec3<short> &
759
+ Vec3<short>::normalize ();
760
+
761
+ template <> const Vec3<short> &
762
+ Vec3<short>::normalizeExc () throw (IEX_NAMESPACE::MathExc);
763
+
764
+ template <> const Vec3<short> &
765
+ Vec3<short>::normalizeNonNull ();
766
+
767
+ template <> Vec3<short>
768
+ Vec3<short>::normalized () const;
769
+
770
+ template <> Vec3<short>
771
+ Vec3<short>::normalizedExc () const throw (IEX_NAMESPACE::MathExc);
772
+
773
+ template <> Vec3<short>
774
+ Vec3<short>::normalizedNonNull () const;
775
+
776
+
777
+ // Vec3<int>
778
+
779
+ template <> int
780
+ Vec3<int>::length () const;
781
+
782
+ template <> const Vec3<int> &
783
+ Vec3<int>::normalize ();
784
+
785
+ template <> const Vec3<int> &
786
+ Vec3<int>::normalizeExc () throw (IEX_NAMESPACE::MathExc);
787
+
788
+ template <> const Vec3<int> &
789
+ Vec3<int>::normalizeNonNull ();
790
+
791
+ template <> Vec3<int>
792
+ Vec3<int>::normalized () const;
793
+
794
+ template <> Vec3<int>
795
+ Vec3<int>::normalizedExc () const throw (IEX_NAMESPACE::MathExc);
796
+
797
+ template <> Vec3<int>
798
+ Vec3<int>::normalizedNonNull () const;
799
+
800
+ // Vec4<short>
801
+
802
+ template <> short
803
+ Vec4<short>::length () const;
804
+
805
+ template <> const Vec4<short> &
806
+ Vec4<short>::normalize ();
807
+
808
+ template <> const Vec4<short> &
809
+ Vec4<short>::normalizeExc () throw (IEX_NAMESPACE::MathExc);
810
+
811
+ template <> const Vec4<short> &
812
+ Vec4<short>::normalizeNonNull ();
813
+
814
+ template <> Vec4<short>
815
+ Vec4<short>::normalized () const;
816
+
817
+ template <> Vec4<short>
818
+ Vec4<short>::normalizedExc () const throw (IEX_NAMESPACE::MathExc);
819
+
820
+ template <> Vec4<short>
821
+ Vec4<short>::normalizedNonNull () const;
822
+
823
+
824
+ // Vec4<int>
825
+
826
+ template <> int
827
+ Vec4<int>::length () const;
828
+
829
+ template <> const Vec4<int> &
830
+ Vec4<int>::normalize ();
831
+
832
+ template <> const Vec4<int> &
833
+ Vec4<int>::normalizeExc () throw (IEX_NAMESPACE::MathExc);
834
+
835
+ template <> const Vec4<int> &
836
+ Vec4<int>::normalizeNonNull ();
837
+
838
+ template <> Vec4<int>
839
+ Vec4<int>::normalized () const;
840
+
841
+ template <> Vec4<int>
842
+ Vec4<int>::normalizedExc () const throw (IEX_NAMESPACE::MathExc);
843
+
844
+ template <> Vec4<int>
845
+ Vec4<int>::normalizedNonNull () const;
846
+
847
+
848
+ //------------------------
849
+ // Implementation of Vec2:
850
+ //------------------------
851
+
852
+ template <class T>
853
+ inline T &
854
+ Vec2<T>::operator [] (int i)
855
+ {
856
+ return (&x)[i];
857
+ }
858
+
859
+ template <class T>
860
+ inline const T &
861
+ Vec2<T>::operator [] (int i) const
862
+ {
863
+ return (&x)[i];
864
+ }
865
+
866
+ template <class T>
867
+ inline
868
+ Vec2<T>::Vec2 ()
869
+ {
870
+ // empty
871
+ }
872
+
873
+ template <class T>
874
+ inline
875
+ Vec2<T>::Vec2 (T a)
876
+ {
877
+ x = y = a;
878
+ }
879
+
880
+ template <class T>
881
+ inline
882
+ Vec2<T>::Vec2 (T a, T b)
883
+ {
884
+ x = a;
885
+ y = b;
886
+ }
887
+
888
+ template <class T>
889
+ inline
890
+ Vec2<T>::Vec2 (const Vec2 &v)
891
+ {
892
+ x = v.x;
893
+ y = v.y;
894
+ }
895
+
896
+ template <class T>
897
+ template <class S>
898
+ inline
899
+ Vec2<T>::Vec2 (const Vec2<S> &v)
900
+ {
901
+ x = T (v.x);
902
+ y = T (v.y);
903
+ }
904
+
905
+ template <class T>
906
+ inline const Vec2<T> &
907
+ Vec2<T>::operator = (const Vec2 &v)
908
+ {
909
+ x = v.x;
910
+ y = v.y;
911
+ return *this;
912
+ }
913
+
914
+ template <class T>
915
+ template <class S>
916
+ inline void
917
+ Vec2<T>::setValue (S a, S b)
918
+ {
919
+ x = T (a);
920
+ y = T (b);
921
+ }
922
+
923
+ template <class T>
924
+ template <class S>
925
+ inline void
926
+ Vec2<T>::setValue (const Vec2<S> &v)
927
+ {
928
+ x = T (v.x);
929
+ y = T (v.y);
930
+ }
931
+
932
+ template <class T>
933
+ template <class S>
934
+ inline void
935
+ Vec2<T>::getValue (S &a, S &b) const
936
+ {
937
+ a = S (x);
938
+ b = S (y);
939
+ }
940
+
941
+ template <class T>
942
+ template <class S>
943
+ inline void
944
+ Vec2<T>::getValue (Vec2<S> &v) const
945
+ {
946
+ v.x = S (x);
947
+ v.y = S (y);
948
+ }
949
+
950
+ template <class T>
951
+ inline T *
952
+ Vec2<T>::getValue()
953
+ {
954
+ return (T *) &x;
955
+ }
956
+
957
+ template <class T>
958
+ inline const T *
959
+ Vec2<T>::getValue() const
960
+ {
961
+ return (const T *) &x;
962
+ }
963
+
964
+ template <class T>
965
+ template <class S>
966
+ inline bool
967
+ Vec2<T>::operator == (const Vec2<S> &v) const
968
+ {
969
+ return x == v.x && y == v.y;
970
+ }
971
+
972
+ template <class T>
973
+ template <class S>
974
+ inline bool
975
+ Vec2<T>::operator != (const Vec2<S> &v) const
976
+ {
977
+ return x != v.x || y != v.y;
978
+ }
979
+
980
+ template <class T>
981
+ bool
982
+ Vec2<T>::equalWithAbsError (const Vec2<T> &v, T e) const
983
+ {
984
+ for (int i = 0; i < 2; i++)
985
+ if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e))
986
+ return false;
987
+
988
+ return true;
989
+ }
990
+
991
+ template <class T>
992
+ bool
993
+ Vec2<T>::equalWithRelError (const Vec2<T> &v, T e) const
994
+ {
995
+ for (int i = 0; i < 2; i++)
996
+ if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e))
997
+ return false;
998
+
999
+ return true;
1000
+ }
1001
+
1002
+ template <class T>
1003
+ inline T
1004
+ Vec2<T>::dot (const Vec2 &v) const
1005
+ {
1006
+ return x * v.x + y * v.y;
1007
+ }
1008
+
1009
+ template <class T>
1010
+ inline T
1011
+ Vec2<T>::operator ^ (const Vec2 &v) const
1012
+ {
1013
+ return dot (v);
1014
+ }
1015
+
1016
+ template <class T>
1017
+ inline T
1018
+ Vec2<T>::cross (const Vec2 &v) const
1019
+ {
1020
+ return x * v.y - y * v.x;
1021
+
1022
+ }
1023
+
1024
+ template <class T>
1025
+ inline T
1026
+ Vec2<T>::operator % (const Vec2 &v) const
1027
+ {
1028
+ return x * v.y - y * v.x;
1029
+ }
1030
+
1031
+ template <class T>
1032
+ inline const Vec2<T> &
1033
+ Vec2<T>::operator += (const Vec2 &v)
1034
+ {
1035
+ x += v.x;
1036
+ y += v.y;
1037
+ return *this;
1038
+ }
1039
+
1040
+ template <class T>
1041
+ inline Vec2<T>
1042
+ Vec2<T>::operator + (const Vec2 &v) const
1043
+ {
1044
+ return Vec2 (x + v.x, y + v.y);
1045
+ }
1046
+
1047
+ template <class T>
1048
+ inline const Vec2<T> &
1049
+ Vec2<T>::operator -= (const Vec2 &v)
1050
+ {
1051
+ x -= v.x;
1052
+ y -= v.y;
1053
+ return *this;
1054
+ }
1055
+
1056
+ template <class T>
1057
+ inline Vec2<T>
1058
+ Vec2<T>::operator - (const Vec2 &v) const
1059
+ {
1060
+ return Vec2 (x - v.x, y - v.y);
1061
+ }
1062
+
1063
+ template <class T>
1064
+ inline Vec2<T>
1065
+ Vec2<T>::operator - () const
1066
+ {
1067
+ return Vec2 (-x, -y);
1068
+ }
1069
+
1070
+ template <class T>
1071
+ inline const Vec2<T> &
1072
+ Vec2<T>::negate ()
1073
+ {
1074
+ x = -x;
1075
+ y = -y;
1076
+ return *this;
1077
+ }
1078
+
1079
+ template <class T>
1080
+ inline const Vec2<T> &
1081
+ Vec2<T>::operator *= (const Vec2 &v)
1082
+ {
1083
+ x *= v.x;
1084
+ y *= v.y;
1085
+ return *this;
1086
+ }
1087
+
1088
+ template <class T>
1089
+ inline const Vec2<T> &
1090
+ Vec2<T>::operator *= (T a)
1091
+ {
1092
+ x *= a;
1093
+ y *= a;
1094
+ return *this;
1095
+ }
1096
+
1097
+ template <class T>
1098
+ inline Vec2<T>
1099
+ Vec2<T>::operator * (const Vec2 &v) const
1100
+ {
1101
+ return Vec2 (x * v.x, y * v.y);
1102
+ }
1103
+
1104
+ template <class T>
1105
+ inline Vec2<T>
1106
+ Vec2<T>::operator * (T a) const
1107
+ {
1108
+ return Vec2 (x * a, y * a);
1109
+ }
1110
+
1111
+ template <class T>
1112
+ inline const Vec2<T> &
1113
+ Vec2<T>::operator /= (const Vec2 &v)
1114
+ {
1115
+ x /= v.x;
1116
+ y /= v.y;
1117
+ return *this;
1118
+ }
1119
+
1120
+ template <class T>
1121
+ inline const Vec2<T> &
1122
+ Vec2<T>::operator /= (T a)
1123
+ {
1124
+ x /= a;
1125
+ y /= a;
1126
+ return *this;
1127
+ }
1128
+
1129
+ template <class T>
1130
+ inline Vec2<T>
1131
+ Vec2<T>::operator / (const Vec2 &v) const
1132
+ {
1133
+ return Vec2 (x / v.x, y / v.y);
1134
+ }
1135
+
1136
+ template <class T>
1137
+ inline Vec2<T>
1138
+ Vec2<T>::operator / (T a) const
1139
+ {
1140
+ return Vec2 (x / a, y / a);
1141
+ }
1142
+
1143
+ template <class T>
1144
+ T
1145
+ Vec2<T>::lengthTiny () const
1146
+ {
1147
+ T absX = (x >= T (0))? x: -x;
1148
+ T absY = (y >= T (0))? y: -y;
1149
+
1150
+ T max = absX;
1151
+
1152
+ if (max < absY)
1153
+ max = absY;
1154
+
1155
+ if (max == T (0))
1156
+ return T (0);
1157
+
1158
+ //
1159
+ // Do not replace the divisions by max with multiplications by 1/max.
1160
+ // Computing 1/max can overflow but the divisions below will always
1161
+ // produce results less than or equal to 1.
1162
+ //
1163
+
1164
+ absX /= max;
1165
+ absY /= max;
1166
+
1167
+ return max * Math<T>::sqrt (absX * absX + absY * absY);
1168
+ }
1169
+
1170
+ template <class T>
1171
+ inline T
1172
+ Vec2<T>::length () const
1173
+ {
1174
+ T length2 = dot (*this);
1175
+
1176
+ if (length2 < T (2) * limits<T>::smallest())
1177
+ return lengthTiny();
1178
+
1179
+ return Math<T>::sqrt (length2);
1180
+ }
1181
+
1182
+ template <class T>
1183
+ inline T
1184
+ Vec2<T>::length2 () const
1185
+ {
1186
+ return dot (*this);
1187
+ }
1188
+
1189
+ template <class T>
1190
+ const Vec2<T> &
1191
+ Vec2<T>::normalize ()
1192
+ {
1193
+ T l = length();
1194
+
1195
+ if (l != T (0))
1196
+ {
1197
+ //
1198
+ // Do not replace the divisions by l with multiplications by 1/l.
1199
+ // Computing 1/l can overflow but the divisions below will always
1200
+ // produce results less than or equal to 1.
1201
+ //
1202
+
1203
+ x /= l;
1204
+ y /= l;
1205
+ }
1206
+
1207
+ return *this;
1208
+ }
1209
+
1210
+ template <class T>
1211
+ const Vec2<T> &
1212
+ Vec2<T>::normalizeExc () throw (IEX_NAMESPACE::MathExc)
1213
+ {
1214
+ T l = length();
1215
+
1216
+ if (l == T (0))
1217
+ throw NullVecExc ("Cannot normalize null vector.");
1218
+
1219
+ x /= l;
1220
+ y /= l;
1221
+ return *this;
1222
+ }
1223
+
1224
+ template <class T>
1225
+ inline
1226
+ const Vec2<T> &
1227
+ Vec2<T>::normalizeNonNull ()
1228
+ {
1229
+ T l = length();
1230
+ x /= l;
1231
+ y /= l;
1232
+ return *this;
1233
+ }
1234
+
1235
+ template <class T>
1236
+ Vec2<T>
1237
+ Vec2<T>::normalized () const
1238
+ {
1239
+ T l = length();
1240
+
1241
+ if (l == T (0))
1242
+ return Vec2 (T (0));
1243
+
1244
+ return Vec2 (x / l, y / l);
1245
+ }
1246
+
1247
+ template <class T>
1248
+ Vec2<T>
1249
+ Vec2<T>::normalizedExc () const throw (IEX_NAMESPACE::MathExc)
1250
+ {
1251
+ T l = length();
1252
+
1253
+ if (l == T (0))
1254
+ throw NullVecExc ("Cannot normalize null vector.");
1255
+
1256
+ return Vec2 (x / l, y / l);
1257
+ }
1258
+
1259
+ template <class T>
1260
+ inline
1261
+ Vec2<T>
1262
+ Vec2<T>::normalizedNonNull () const
1263
+ {
1264
+ T l = length();
1265
+ return Vec2 (x / l, y / l);
1266
+ }
1267
+
1268
+
1269
+ //-----------------------
1270
+ // Implementation of Vec3
1271
+ //-----------------------
1272
+
1273
+ template <class T>
1274
+ inline T &
1275
+ Vec3<T>::operator [] (int i)
1276
+ {
1277
+ return (&x)[i];
1278
+ }
1279
+
1280
+ template <class T>
1281
+ inline const T &
1282
+ Vec3<T>::operator [] (int i) const
1283
+ {
1284
+ return (&x)[i];
1285
+ }
1286
+
1287
+ template <class T>
1288
+ inline
1289
+ Vec3<T>::Vec3 ()
1290
+ {
1291
+ // empty
1292
+ }
1293
+
1294
+ template <class T>
1295
+ inline
1296
+ Vec3<T>::Vec3 (T a)
1297
+ {
1298
+ x = y = z = a;
1299
+ }
1300
+
1301
+ template <class T>
1302
+ inline
1303
+ Vec3<T>::Vec3 (T a, T b, T c)
1304
+ {
1305
+ x = a;
1306
+ y = b;
1307
+ z = c;
1308
+ }
1309
+
1310
+ template <class T>
1311
+ inline
1312
+ Vec3<T>::Vec3 (const Vec3 &v)
1313
+ {
1314
+ x = v.x;
1315
+ y = v.y;
1316
+ z = v.z;
1317
+ }
1318
+
1319
+ template <class T>
1320
+ template <class S>
1321
+ inline
1322
+ Vec3<T>::Vec3 (const Vec3<S> &v)
1323
+ {
1324
+ x = T (v.x);
1325
+ y = T (v.y);
1326
+ z = T (v.z);
1327
+ }
1328
+
1329
+ template <class T>
1330
+ inline const Vec3<T> &
1331
+ Vec3<T>::operator = (const Vec3 &v)
1332
+ {
1333
+ x = v.x;
1334
+ y = v.y;
1335
+ z = v.z;
1336
+ return *this;
1337
+ }
1338
+
1339
+ template <class T>
1340
+ template <class S>
1341
+ inline
1342
+ Vec3<T>::Vec3 (const Vec4<S> &v)
1343
+ {
1344
+ x = T (v.x / v.w);
1345
+ y = T (v.y / v.w);
1346
+ z = T (v.z / v.w);
1347
+ }
1348
+
1349
+ template <class T>
1350
+ template <class S>
1351
+ Vec3<T>::Vec3 (const Vec4<S> &v, InfException)
1352
+ {
1353
+ T vx = T (v.x);
1354
+ T vy = T (v.y);
1355
+ T vz = T (v.z);
1356
+ T vw = T (v.w);
1357
+
1358
+ T absW = (vw >= T (0))? vw: -vw;
1359
+
1360
+ if (absW < 1)
1361
+ {
1362
+ T m = baseTypeMax() * absW;
1363
+
1364
+ if (vx <= -m || vx >= m || vy <= -m || vy >= m || vz <= -m || vz >= m)
1365
+ throw InfPointExc ("Cannot normalize point at infinity.");
1366
+ }
1367
+
1368
+ x = vx / vw;
1369
+ y = vy / vw;
1370
+ z = vz / vw;
1371
+ }
1372
+
1373
+ template <class T>
1374
+ template <class S>
1375
+ inline void
1376
+ Vec3<T>::setValue (S a, S b, S c)
1377
+ {
1378
+ x = T (a);
1379
+ y = T (b);
1380
+ z = T (c);
1381
+ }
1382
+
1383
+ template <class T>
1384
+ template <class S>
1385
+ inline void
1386
+ Vec3<T>::setValue (const Vec3<S> &v)
1387
+ {
1388
+ x = T (v.x);
1389
+ y = T (v.y);
1390
+ z = T (v.z);
1391
+ }
1392
+
1393
+ template <class T>
1394
+ template <class S>
1395
+ inline void
1396
+ Vec3<T>::getValue (S &a, S &b, S &c) const
1397
+ {
1398
+ a = S (x);
1399
+ b = S (y);
1400
+ c = S (z);
1401
+ }
1402
+
1403
+ template <class T>
1404
+ template <class S>
1405
+ inline void
1406
+ Vec3<T>::getValue (Vec3<S> &v) const
1407
+ {
1408
+ v.x = S (x);
1409
+ v.y = S (y);
1410
+ v.z = S (z);
1411
+ }
1412
+
1413
+ template <class T>
1414
+ inline T *
1415
+ Vec3<T>::getValue()
1416
+ {
1417
+ return (T *) &x;
1418
+ }
1419
+
1420
+ template <class T>
1421
+ inline const T *
1422
+ Vec3<T>::getValue() const
1423
+ {
1424
+ return (const T *) &x;
1425
+ }
1426
+
1427
+ template <class T>
1428
+ template <class S>
1429
+ inline bool
1430
+ Vec3<T>::operator == (const Vec3<S> &v) const
1431
+ {
1432
+ return x == v.x && y == v.y && z == v.z;
1433
+ }
1434
+
1435
+ template <class T>
1436
+ template <class S>
1437
+ inline bool
1438
+ Vec3<T>::operator != (const Vec3<S> &v) const
1439
+ {
1440
+ return x != v.x || y != v.y || z != v.z;
1441
+ }
1442
+
1443
+ template <class T>
1444
+ bool
1445
+ Vec3<T>::equalWithAbsError (const Vec3<T> &v, T e) const
1446
+ {
1447
+ for (int i = 0; i < 3; i++)
1448
+ if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e))
1449
+ return false;
1450
+
1451
+ return true;
1452
+ }
1453
+
1454
+ template <class T>
1455
+ bool
1456
+ Vec3<T>::equalWithRelError (const Vec3<T> &v, T e) const
1457
+ {
1458
+ for (int i = 0; i < 3; i++)
1459
+ if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e))
1460
+ return false;
1461
+
1462
+ return true;
1463
+ }
1464
+
1465
+ template <class T>
1466
+ inline T
1467
+ Vec3<T>::dot (const Vec3 &v) const
1468
+ {
1469
+ return x * v.x + y * v.y + z * v.z;
1470
+ }
1471
+
1472
+ template <class T>
1473
+ inline T
1474
+ Vec3<T>::operator ^ (const Vec3 &v) const
1475
+ {
1476
+ return dot (v);
1477
+ }
1478
+
1479
+ template <class T>
1480
+ inline Vec3<T>
1481
+ Vec3<T>::cross (const Vec3 &v) const
1482
+ {
1483
+ return Vec3 (y * v.z - z * v.y,
1484
+ z * v.x - x * v.z,
1485
+ x * v.y - y * v.x);
1486
+ }
1487
+
1488
+ template <class T>
1489
+ inline const Vec3<T> &
1490
+ Vec3<T>::operator %= (const Vec3 &v)
1491
+ {
1492
+ T a = y * v.z - z * v.y;
1493
+ T b = z * v.x - x * v.z;
1494
+ T c = x * v.y - y * v.x;
1495
+ x = a;
1496
+ y = b;
1497
+ z = c;
1498
+ return *this;
1499
+ }
1500
+
1501
+ template <class T>
1502
+ inline Vec3<T>
1503
+ Vec3<T>::operator % (const Vec3 &v) const
1504
+ {
1505
+ return Vec3 (y * v.z - z * v.y,
1506
+ z * v.x - x * v.z,
1507
+ x * v.y - y * v.x);
1508
+ }
1509
+
1510
+ template <class T>
1511
+ inline const Vec3<T> &
1512
+ Vec3<T>::operator += (const Vec3 &v)
1513
+ {
1514
+ x += v.x;
1515
+ y += v.y;
1516
+ z += v.z;
1517
+ return *this;
1518
+ }
1519
+
1520
+ template <class T>
1521
+ inline Vec3<T>
1522
+ Vec3<T>::operator + (const Vec3 &v) const
1523
+ {
1524
+ return Vec3 (x + v.x, y + v.y, z + v.z);
1525
+ }
1526
+
1527
+ template <class T>
1528
+ inline const Vec3<T> &
1529
+ Vec3<T>::operator -= (const Vec3 &v)
1530
+ {
1531
+ x -= v.x;
1532
+ y -= v.y;
1533
+ z -= v.z;
1534
+ return *this;
1535
+ }
1536
+
1537
+ template <class T>
1538
+ inline Vec3<T>
1539
+ Vec3<T>::operator - (const Vec3 &v) const
1540
+ {
1541
+ return Vec3 (x - v.x, y - v.y, z - v.z);
1542
+ }
1543
+
1544
+ template <class T>
1545
+ inline Vec3<T>
1546
+ Vec3<T>::operator - () const
1547
+ {
1548
+ return Vec3 (-x, -y, -z);
1549
+ }
1550
+
1551
+ template <class T>
1552
+ inline const Vec3<T> &
1553
+ Vec3<T>::negate ()
1554
+ {
1555
+ x = -x;
1556
+ y = -y;
1557
+ z = -z;
1558
+ return *this;
1559
+ }
1560
+
1561
+ template <class T>
1562
+ inline const Vec3<T> &
1563
+ Vec3<T>::operator *= (const Vec3 &v)
1564
+ {
1565
+ x *= v.x;
1566
+ y *= v.y;
1567
+ z *= v.z;
1568
+ return *this;
1569
+ }
1570
+
1571
+ template <class T>
1572
+ inline const Vec3<T> &
1573
+ Vec3<T>::operator *= (T a)
1574
+ {
1575
+ x *= a;
1576
+ y *= a;
1577
+ z *= a;
1578
+ return *this;
1579
+ }
1580
+
1581
+ template <class T>
1582
+ inline Vec3<T>
1583
+ Vec3<T>::operator * (const Vec3 &v) const
1584
+ {
1585
+ return Vec3 (x * v.x, y * v.y, z * v.z);
1586
+ }
1587
+
1588
+ template <class T>
1589
+ inline Vec3<T>
1590
+ Vec3<T>::operator * (T a) const
1591
+ {
1592
+ return Vec3 (x * a, y * a, z * a);
1593
+ }
1594
+
1595
+ template <class T>
1596
+ inline const Vec3<T> &
1597
+ Vec3<T>::operator /= (const Vec3 &v)
1598
+ {
1599
+ x /= v.x;
1600
+ y /= v.y;
1601
+ z /= v.z;
1602
+ return *this;
1603
+ }
1604
+
1605
+ template <class T>
1606
+ inline const Vec3<T> &
1607
+ Vec3<T>::operator /= (T a)
1608
+ {
1609
+ x /= a;
1610
+ y /= a;
1611
+ z /= a;
1612
+ return *this;
1613
+ }
1614
+
1615
+ template <class T>
1616
+ inline Vec3<T>
1617
+ Vec3<T>::operator / (const Vec3 &v) const
1618
+ {
1619
+ return Vec3 (x / v.x, y / v.y, z / v.z);
1620
+ }
1621
+
1622
+ template <class T>
1623
+ inline Vec3<T>
1624
+ Vec3<T>::operator / (T a) const
1625
+ {
1626
+ return Vec3 (x / a, y / a, z / a);
1627
+ }
1628
+
1629
+ template <class T>
1630
+ T
1631
+ Vec3<T>::lengthTiny () const
1632
+ {
1633
+ T absX = (x >= T (0))? x: -x;
1634
+ T absY = (y >= T (0))? y: -y;
1635
+ T absZ = (z >= T (0))? z: -z;
1636
+
1637
+ T max = absX;
1638
+
1639
+ if (max < absY)
1640
+ max = absY;
1641
+
1642
+ if (max < absZ)
1643
+ max = absZ;
1644
+
1645
+ if (max == T (0))
1646
+ return T (0);
1647
+
1648
+ //
1649
+ // Do not replace the divisions by max with multiplications by 1/max.
1650
+ // Computing 1/max can overflow but the divisions below will always
1651
+ // produce results less than or equal to 1.
1652
+ //
1653
+
1654
+ absX /= max;
1655
+ absY /= max;
1656
+ absZ /= max;
1657
+
1658
+ return max * Math<T>::sqrt (absX * absX + absY * absY + absZ * absZ);
1659
+ }
1660
+
1661
+ template <class T>
1662
+ inline T
1663
+ Vec3<T>::length () const
1664
+ {
1665
+ T length2 = dot (*this);
1666
+
1667
+ if (length2 < T (2) * limits<T>::smallest())
1668
+ return lengthTiny();
1669
+
1670
+ return Math<T>::sqrt (length2);
1671
+ }
1672
+
1673
+ template <class T>
1674
+ inline T
1675
+ Vec3<T>::length2 () const
1676
+ {
1677
+ return dot (*this);
1678
+ }
1679
+
1680
+ template <class T>
1681
+ const Vec3<T> &
1682
+ Vec3<T>::normalize ()
1683
+ {
1684
+ T l = length();
1685
+
1686
+ if (l != T (0))
1687
+ {
1688
+ //
1689
+ // Do not replace the divisions by l with multiplications by 1/l.
1690
+ // Computing 1/l can overflow but the divisions below will always
1691
+ // produce results less than or equal to 1.
1692
+ //
1693
+
1694
+ x /= l;
1695
+ y /= l;
1696
+ z /= l;
1697
+ }
1698
+
1699
+ return *this;
1700
+ }
1701
+
1702
+ template <class T>
1703
+ const Vec3<T> &
1704
+ Vec3<T>::normalizeExc () throw (IEX_NAMESPACE::MathExc)
1705
+ {
1706
+ T l = length();
1707
+
1708
+ if (l == T (0))
1709
+ throw NullVecExc ("Cannot normalize null vector.");
1710
+
1711
+ x /= l;
1712
+ y /= l;
1713
+ z /= l;
1714
+ return *this;
1715
+ }
1716
+
1717
+ template <class T>
1718
+ inline
1719
+ const Vec3<T> &
1720
+ Vec3<T>::normalizeNonNull ()
1721
+ {
1722
+ T l = length();
1723
+ x /= l;
1724
+ y /= l;
1725
+ z /= l;
1726
+ return *this;
1727
+ }
1728
+
1729
+ template <class T>
1730
+ Vec3<T>
1731
+ Vec3<T>::normalized () const
1732
+ {
1733
+ T l = length();
1734
+
1735
+ if (l == T (0))
1736
+ return Vec3 (T (0));
1737
+
1738
+ return Vec3 (x / l, y / l, z / l);
1739
+ }
1740
+
1741
+ template <class T>
1742
+ Vec3<T>
1743
+ Vec3<T>::normalizedExc () const throw (IEX_NAMESPACE::MathExc)
1744
+ {
1745
+ T l = length();
1746
+
1747
+ if (l == T (0))
1748
+ throw NullVecExc ("Cannot normalize null vector.");
1749
+
1750
+ return Vec3 (x / l, y / l, z / l);
1751
+ }
1752
+
1753
+ template <class T>
1754
+ inline
1755
+ Vec3<T>
1756
+ Vec3<T>::normalizedNonNull () const
1757
+ {
1758
+ T l = length();
1759
+ return Vec3 (x / l, y / l, z / l);
1760
+ }
1761
+
1762
+
1763
+ //-----------------------
1764
+ // Implementation of Vec4
1765
+ //-----------------------
1766
+
1767
+ template <class T>
1768
+ inline T &
1769
+ Vec4<T>::operator [] (int i)
1770
+ {
1771
+ return (&x)[i];
1772
+ }
1773
+
1774
+ template <class T>
1775
+ inline const T &
1776
+ Vec4<T>::operator [] (int i) const
1777
+ {
1778
+ return (&x)[i];
1779
+ }
1780
+
1781
+ template <class T>
1782
+ inline
1783
+ Vec4<T>::Vec4 ()
1784
+ {
1785
+ // empty
1786
+ }
1787
+
1788
+ template <class T>
1789
+ inline
1790
+ Vec4<T>::Vec4 (T a)
1791
+ {
1792
+ x = y = z = w = a;
1793
+ }
1794
+
1795
+ template <class T>
1796
+ inline
1797
+ Vec4<T>::Vec4 (T a, T b, T c, T d)
1798
+ {
1799
+ x = a;
1800
+ y = b;
1801
+ z = c;
1802
+ w = d;
1803
+ }
1804
+
1805
+ template <class T>
1806
+ inline
1807
+ Vec4<T>::Vec4 (const Vec4 &v)
1808
+ {
1809
+ x = v.x;
1810
+ y = v.y;
1811
+ z = v.z;
1812
+ w = v.w;
1813
+ }
1814
+
1815
+ template <class T>
1816
+ template <class S>
1817
+ inline
1818
+ Vec4<T>::Vec4 (const Vec4<S> &v)
1819
+ {
1820
+ x = T (v.x);
1821
+ y = T (v.y);
1822
+ z = T (v.z);
1823
+ w = T (v.w);
1824
+ }
1825
+
1826
+ template <class T>
1827
+ inline const Vec4<T> &
1828
+ Vec4<T>::operator = (const Vec4 &v)
1829
+ {
1830
+ x = v.x;
1831
+ y = v.y;
1832
+ z = v.z;
1833
+ w = v.w;
1834
+ return *this;
1835
+ }
1836
+
1837
+ template <class T>
1838
+ template <class S>
1839
+ inline
1840
+ Vec4<T>::Vec4 (const Vec3<S> &v)
1841
+ {
1842
+ x = T (v.x);
1843
+ y = T (v.y);
1844
+ z = T (v.z);
1845
+ w = T (1);
1846
+ }
1847
+
1848
+ template <class T>
1849
+ template <class S>
1850
+ inline bool
1851
+ Vec4<T>::operator == (const Vec4<S> &v) const
1852
+ {
1853
+ return x == v.x && y == v.y && z == v.z && w == v.w;
1854
+ }
1855
+
1856
+ template <class T>
1857
+ template <class S>
1858
+ inline bool
1859
+ Vec4<T>::operator != (const Vec4<S> &v) const
1860
+ {
1861
+ return x != v.x || y != v.y || z != v.z || w != v.w;
1862
+ }
1863
+
1864
+ template <class T>
1865
+ bool
1866
+ Vec4<T>::equalWithAbsError (const Vec4<T> &v, T e) const
1867
+ {
1868
+ for (int i = 0; i < 4; i++)
1869
+ if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e))
1870
+ return false;
1871
+
1872
+ return true;
1873
+ }
1874
+
1875
+ template <class T>
1876
+ bool
1877
+ Vec4<T>::equalWithRelError (const Vec4<T> &v, T e) const
1878
+ {
1879
+ for (int i = 0; i < 4; i++)
1880
+ if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e))
1881
+ return false;
1882
+
1883
+ return true;
1884
+ }
1885
+
1886
+ template <class T>
1887
+ inline T
1888
+ Vec4<T>::dot (const Vec4 &v) const
1889
+ {
1890
+ return x * v.x + y * v.y + z * v.z + w * v.w;
1891
+ }
1892
+
1893
+ template <class T>
1894
+ inline T
1895
+ Vec4<T>::operator ^ (const Vec4 &v) const
1896
+ {
1897
+ return dot (v);
1898
+ }
1899
+
1900
+
1901
+ template <class T>
1902
+ inline const Vec4<T> &
1903
+ Vec4<T>::operator += (const Vec4 &v)
1904
+ {
1905
+ x += v.x;
1906
+ y += v.y;
1907
+ z += v.z;
1908
+ w += v.w;
1909
+ return *this;
1910
+ }
1911
+
1912
+ template <class T>
1913
+ inline Vec4<T>
1914
+ Vec4<T>::operator + (const Vec4 &v) const
1915
+ {
1916
+ return Vec4 (x + v.x, y + v.y, z + v.z, w + v.w);
1917
+ }
1918
+
1919
+ template <class T>
1920
+ inline const Vec4<T> &
1921
+ Vec4<T>::operator -= (const Vec4 &v)
1922
+ {
1923
+ x -= v.x;
1924
+ y -= v.y;
1925
+ z -= v.z;
1926
+ w -= v.w;
1927
+ return *this;
1928
+ }
1929
+
1930
+ template <class T>
1931
+ inline Vec4<T>
1932
+ Vec4<T>::operator - (const Vec4 &v) const
1933
+ {
1934
+ return Vec4 (x - v.x, y - v.y, z - v.z, w - v.w);
1935
+ }
1936
+
1937
+ template <class T>
1938
+ inline Vec4<T>
1939
+ Vec4<T>::operator - () const
1940
+ {
1941
+ return Vec4 (-x, -y, -z, -w);
1942
+ }
1943
+
1944
+ template <class T>
1945
+ inline const Vec4<T> &
1946
+ Vec4<T>::negate ()
1947
+ {
1948
+ x = -x;
1949
+ y = -y;
1950
+ z = -z;
1951
+ w = -w;
1952
+ return *this;
1953
+ }
1954
+
1955
+ template <class T>
1956
+ inline const Vec4<T> &
1957
+ Vec4<T>::operator *= (const Vec4 &v)
1958
+ {
1959
+ x *= v.x;
1960
+ y *= v.y;
1961
+ z *= v.z;
1962
+ w *= v.w;
1963
+ return *this;
1964
+ }
1965
+
1966
+ template <class T>
1967
+ inline const Vec4<T> &
1968
+ Vec4<T>::operator *= (T a)
1969
+ {
1970
+ x *= a;
1971
+ y *= a;
1972
+ z *= a;
1973
+ w *= a;
1974
+ return *this;
1975
+ }
1976
+
1977
+ template <class T>
1978
+ inline Vec4<T>
1979
+ Vec4<T>::operator * (const Vec4 &v) const
1980
+ {
1981
+ return Vec4 (x * v.x, y * v.y, z * v.z, w * v.w);
1982
+ }
1983
+
1984
+ template <class T>
1985
+ inline Vec4<T>
1986
+ Vec4<T>::operator * (T a) const
1987
+ {
1988
+ return Vec4 (x * a, y * a, z * a, w * a);
1989
+ }
1990
+
1991
+ template <class T>
1992
+ inline const Vec4<T> &
1993
+ Vec4<T>::operator /= (const Vec4 &v)
1994
+ {
1995
+ x /= v.x;
1996
+ y /= v.y;
1997
+ z /= v.z;
1998
+ w /= v.w;
1999
+ return *this;
2000
+ }
2001
+
2002
+ template <class T>
2003
+ inline const Vec4<T> &
2004
+ Vec4<T>::operator /= (T a)
2005
+ {
2006
+ x /= a;
2007
+ y /= a;
2008
+ z /= a;
2009
+ w /= a;
2010
+ return *this;
2011
+ }
2012
+
2013
+ template <class T>
2014
+ inline Vec4<T>
2015
+ Vec4<T>::operator / (const Vec4 &v) const
2016
+ {
2017
+ return Vec4 (x / v.x, y / v.y, z / v.z, w / v.w);
2018
+ }
2019
+
2020
+ template <class T>
2021
+ inline Vec4<T>
2022
+ Vec4<T>::operator / (T a) const
2023
+ {
2024
+ return Vec4 (x / a, y / a, z / a, w / a);
2025
+ }
2026
+
2027
+ template <class T>
2028
+ T
2029
+ Vec4<T>::lengthTiny () const
2030
+ {
2031
+ T absX = (x >= T (0))? x: -x;
2032
+ T absY = (y >= T (0))? y: -y;
2033
+ T absZ = (z >= T (0))? z: -z;
2034
+ T absW = (w >= T (0))? w: -w;
2035
+
2036
+ T max = absX;
2037
+
2038
+ if (max < absY)
2039
+ max = absY;
2040
+
2041
+ if (max < absZ)
2042
+ max = absZ;
2043
+
2044
+ if (max < absW)
2045
+ max = absW;
2046
+
2047
+ if (max == T (0))
2048
+ return T (0);
2049
+
2050
+ //
2051
+ // Do not replace the divisions by max with multiplications by 1/max.
2052
+ // Computing 1/max can overflow but the divisions below will always
2053
+ // produce results less than or equal to 1.
2054
+ //
2055
+
2056
+ absX /= max;
2057
+ absY /= max;
2058
+ absZ /= max;
2059
+ absW /= max;
2060
+
2061
+ return max *
2062
+ Math<T>::sqrt (absX * absX + absY * absY + absZ * absZ + absW * absW);
2063
+ }
2064
+
2065
+ template <class T>
2066
+ inline T
2067
+ Vec4<T>::length () const
2068
+ {
2069
+ T length2 = dot (*this);
2070
+
2071
+ if (length2 < T (2) * limits<T>::smallest())
2072
+ return lengthTiny();
2073
+
2074
+ return Math<T>::sqrt (length2);
2075
+ }
2076
+
2077
+ template <class T>
2078
+ inline T
2079
+ Vec4<T>::length2 () const
2080
+ {
2081
+ return dot (*this);
2082
+ }
2083
+
2084
+ template <class T>
2085
+ const Vec4<T> &
2086
+ Vec4<T>::normalize ()
2087
+ {
2088
+ T l = length();
2089
+
2090
+ if (l != T (0))
2091
+ {
2092
+ //
2093
+ // Do not replace the divisions by l with multiplications by 1/l.
2094
+ // Computing 1/l can overflow but the divisions below will always
2095
+ // produce results less than or equal to 1.
2096
+ //
2097
+
2098
+ x /= l;
2099
+ y /= l;
2100
+ z /= l;
2101
+ w /= l;
2102
+ }
2103
+
2104
+ return *this;
2105
+ }
2106
+
2107
+ template <class T>
2108
+ const Vec4<T> &
2109
+ Vec4<T>::normalizeExc () throw (IEX_NAMESPACE::MathExc)
2110
+ {
2111
+ T l = length();
2112
+
2113
+ if (l == T (0))
2114
+ throw NullVecExc ("Cannot normalize null vector.");
2115
+
2116
+ x /= l;
2117
+ y /= l;
2118
+ z /= l;
2119
+ w /= l;
2120
+ return *this;
2121
+ }
2122
+
2123
+ template <class T>
2124
+ inline
2125
+ const Vec4<T> &
2126
+ Vec4<T>::normalizeNonNull ()
2127
+ {
2128
+ T l = length();
2129
+ x /= l;
2130
+ y /= l;
2131
+ z /= l;
2132
+ w /= l;
2133
+ return *this;
2134
+ }
2135
+
2136
+ template <class T>
2137
+ Vec4<T>
2138
+ Vec4<T>::normalized () const
2139
+ {
2140
+ T l = length();
2141
+
2142
+ if (l == T (0))
2143
+ return Vec4 (T (0));
2144
+
2145
+ return Vec4 (x / l, y / l, z / l, w / l);
2146
+ }
2147
+
2148
+ template <class T>
2149
+ Vec4<T>
2150
+ Vec4<T>::normalizedExc () const throw (IEX_NAMESPACE::MathExc)
2151
+ {
2152
+ T l = length();
2153
+
2154
+ if (l == T (0))
2155
+ throw NullVecExc ("Cannot normalize null vector.");
2156
+
2157
+ return Vec4 (x / l, y / l, z / l, w / l);
2158
+ }
2159
+
2160
+ template <class T>
2161
+ inline
2162
+ Vec4<T>
2163
+ Vec4<T>::normalizedNonNull () const
2164
+ {
2165
+ T l = length();
2166
+ return Vec4 (x / l, y / l, z / l, w / l);
2167
+ }
2168
+
2169
+ //-----------------------------
2170
+ // Stream output implementation
2171
+ //-----------------------------
2172
+
2173
+ template <class T>
2174
+ std::ostream &
2175
+ operator << (std::ostream &s, const Vec2<T> &v)
2176
+ {
2177
+ return s << '(' << v.x << ' ' << v.y << ')';
2178
+ }
2179
+
2180
+ template <class T>
2181
+ std::ostream &
2182
+ operator << (std::ostream &s, const Vec3<T> &v)
2183
+ {
2184
+ return s << '(' << v.x << ' ' << v.y << ' ' << v.z << ')';
2185
+ }
2186
+
2187
+ template <class T>
2188
+ std::ostream &
2189
+ operator << (std::ostream &s, const Vec4<T> &v)
2190
+ {
2191
+ return s << '(' << v.x << ' ' << v.y << ' ' << v.z << ' ' << v.w << ')';
2192
+ }
2193
+
2194
+
2195
+ //-----------------------------------------
2196
+ // Implementation of reverse multiplication
2197
+ //-----------------------------------------
2198
+
2199
+ template <class T>
2200
+ inline Vec2<T>
2201
+ operator * (T a, const Vec2<T> &v)
2202
+ {
2203
+ return Vec2<T> (a * v.x, a * v.y);
2204
+ }
2205
+
2206
+ template <class T>
2207
+ inline Vec3<T>
2208
+ operator * (T a, const Vec3<T> &v)
2209
+ {
2210
+ return Vec3<T> (a * v.x, a * v.y, a * v.z);
2211
+ }
2212
+
2213
+ template <class T>
2214
+ inline Vec4<T>
2215
+ operator * (T a, const Vec4<T> &v)
2216
+ {
2217
+ return Vec4<T> (a * v.x, a * v.y, a * v.z, a * v.w);
2218
+ }
2219
+
2220
+
2221
+ #if (defined _WIN32 || defined _WIN64) && defined _MSC_VER
2222
+ #pragma warning(pop)
2223
+ #endif
2224
+
2225
+ IMATH_INTERNAL_NAMESPACE_HEADER_EXIT
2226
+
2227
+ #endif // INCLUDED_IMATHVEC_H