rfreeimage 0.1.0

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Files changed (860) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE +21 -0
  3. data/README.md +1 -0
  4. data/Rakefile +34 -0
  5. data/ext/rfreeimage/extconf.rb +35 -0
  6. data/ext/rfreeimage/rfi_main.c +389 -0
  7. data/lib/rfreeimage/image.rb +26 -0
  8. data/lib/rfreeimage/version.rb +3 -0
  9. data/lib/rfreeimage.rb +3 -0
  10. data/rfreeimage.gemspec +32 -0
  11. data/vendor/FreeImage/Makefile +34 -0
  12. data/vendor/FreeImage/Makefile.cygwin +74 -0
  13. data/vendor/FreeImage/Makefile.fip +84 -0
  14. data/vendor/FreeImage/Makefile.gnu +83 -0
  15. data/vendor/FreeImage/Makefile.iphone +96 -0
  16. data/vendor/FreeImage/Makefile.mingw +136 -0
  17. data/vendor/FreeImage/Makefile.osx +115 -0
  18. data/vendor/FreeImage/Makefile.solaris +66 -0
  19. data/vendor/FreeImage/Makefile.srcs +6 -0
  20. data/vendor/FreeImage/README.iphone +19 -0
  21. data/vendor/FreeImage/README.linux +50 -0
  22. data/vendor/FreeImage/README.minGW +236 -0
  23. data/vendor/FreeImage/README.osx +44 -0
  24. data/vendor/FreeImage/README.solaris +67 -0
  25. data/vendor/FreeImage/Source/CacheFile.h +92 -0
  26. data/vendor/FreeImage/Source/DeprecationManager/Deprecated.cpp +36 -0
  27. data/vendor/FreeImage/Source/DeprecationManager/DeprecationMgr.cpp +103 -0
  28. data/vendor/FreeImage/Source/DeprecationManager/DeprecationMgr.h +83 -0
  29. data/vendor/FreeImage/Source/FreeImage/BitmapAccess.cpp +1573 -0
  30. data/vendor/FreeImage/Source/FreeImage/CacheFile.cpp +271 -0
  31. data/vendor/FreeImage/Source/FreeImage/ColorLookup.cpp +785 -0
  32. data/vendor/FreeImage/Source/FreeImage/Conversion.cpp +551 -0
  33. data/vendor/FreeImage/Source/FreeImage/Conversion16_555.cpp +209 -0
  34. data/vendor/FreeImage/Source/FreeImage/Conversion16_565.cpp +204 -0
  35. data/vendor/FreeImage/Source/FreeImage/Conversion24.cpp +252 -0
  36. data/vendor/FreeImage/Source/FreeImage/Conversion32.cpp +345 -0
  37. data/vendor/FreeImage/Source/FreeImage/Conversion4.cpp +246 -0
  38. data/vendor/FreeImage/Source/FreeImage/Conversion8.cpp +305 -0
  39. data/vendor/FreeImage/Source/FreeImage/ConversionFloat.cpp +194 -0
  40. data/vendor/FreeImage/Source/FreeImage/ConversionRGB16.cpp +144 -0
  41. data/vendor/FreeImage/Source/FreeImage/ConversionRGBA16.cpp +147 -0
  42. data/vendor/FreeImage/Source/FreeImage/ConversionRGBAF.cpp +250 -0
  43. data/vendor/FreeImage/Source/FreeImage/ConversionRGBF.cpp +243 -0
  44. data/vendor/FreeImage/Source/FreeImage/ConversionType.cpp +699 -0
  45. data/vendor/FreeImage/Source/FreeImage/ConversionUINT16.cpp +134 -0
  46. data/vendor/FreeImage/Source/FreeImage/FreeImage.cpp +226 -0
  47. data/vendor/FreeImage/Source/FreeImage/FreeImageC.c +22 -0
  48. data/vendor/FreeImage/Source/FreeImage/FreeImageIO.cpp +175 -0
  49. data/vendor/FreeImage/Source/FreeImage/GetType.cpp +92 -0
  50. data/vendor/FreeImage/Source/FreeImage/Halftoning.cpp +474 -0
  51. data/vendor/FreeImage/Source/FreeImage/J2KHelper.cpp +591 -0
  52. data/vendor/FreeImage/Source/FreeImage/J2KHelper.h +36 -0
  53. data/vendor/FreeImage/Source/FreeImage/LFPQuantizer.cpp +208 -0
  54. data/vendor/FreeImage/Source/FreeImage/MNGHelper.cpp +1320 -0
  55. data/vendor/FreeImage/Source/FreeImage/MemoryIO.cpp +237 -0
  56. data/vendor/FreeImage/Source/FreeImage/MultiPage.cpp +974 -0
  57. data/vendor/FreeImage/Source/FreeImage/NNQuantizer.cpp +507 -0
  58. data/vendor/FreeImage/Source/FreeImage/PSDParser.cpp +1057 -0
  59. data/vendor/FreeImage/Source/FreeImage/PSDParser.h +271 -0
  60. data/vendor/FreeImage/Source/FreeImage/PixelAccess.cpp +197 -0
  61. data/vendor/FreeImage/Source/FreeImage/Plugin.cpp +822 -0
  62. data/vendor/FreeImage/Source/FreeImage/PluginBMP.cpp +1494 -0
  63. data/vendor/FreeImage/Source/FreeImage/PluginCUT.cpp +240 -0
  64. data/vendor/FreeImage/Source/FreeImage/PluginDDS.cpp +655 -0
  65. data/vendor/FreeImage/Source/FreeImage/PluginEXR.cpp +773 -0
  66. data/vendor/FreeImage/Source/FreeImage/PluginG3.cpp +433 -0
  67. data/vendor/FreeImage/Source/FreeImage/PluginGIF.cpp +1407 -0
  68. data/vendor/FreeImage/Source/FreeImage/PluginHDR.cpp +722 -0
  69. data/vendor/FreeImage/Source/FreeImage/PluginICO.cpp +824 -0
  70. data/vendor/FreeImage/Source/FreeImage/PluginIFF.cpp +459 -0
  71. data/vendor/FreeImage/Source/FreeImage/PluginJ2K.cpp +328 -0
  72. data/vendor/FreeImage/Source/FreeImage/PluginJNG.cpp +162 -0
  73. data/vendor/FreeImage/Source/FreeImage/PluginJP2.cpp +328 -0
  74. data/vendor/FreeImage/Source/FreeImage/PluginJPEG.cpp +1706 -0
  75. data/vendor/FreeImage/Source/FreeImage/PluginJXR.cpp +1475 -0
  76. data/vendor/FreeImage/Source/FreeImage/PluginKOALA.cpp +243 -0
  77. data/vendor/FreeImage/Source/FreeImage/PluginMNG.cpp +153 -0
  78. data/vendor/FreeImage/Source/FreeImage/PluginPCD.cpp +251 -0
  79. data/vendor/FreeImage/Source/FreeImage/PluginPCX.cpp +659 -0
  80. data/vendor/FreeImage/Source/FreeImage/PluginPFM.cpp +409 -0
  81. data/vendor/FreeImage/Source/FreeImage/PluginPICT.cpp +1343 -0
  82. data/vendor/FreeImage/Source/FreeImage/PluginPNG.cpp +1115 -0
  83. data/vendor/FreeImage/Source/FreeImage/PluginPNM.cpp +838 -0
  84. data/vendor/FreeImage/Source/FreeImage/PluginPSD.cpp +131 -0
  85. data/vendor/FreeImage/Source/FreeImage/PluginRAS.cpp +512 -0
  86. data/vendor/FreeImage/Source/FreeImage/PluginRAW.cpp +793 -0
  87. data/vendor/FreeImage/Source/FreeImage/PluginSGI.cpp +425 -0
  88. data/vendor/FreeImage/Source/FreeImage/PluginTARGA.cpp +1591 -0
  89. data/vendor/FreeImage/Source/FreeImage/PluginTIFF.cpp +2631 -0
  90. data/vendor/FreeImage/Source/FreeImage/PluginWBMP.cpp +372 -0
  91. data/vendor/FreeImage/Source/FreeImage/PluginWebP.cpp +698 -0
  92. data/vendor/FreeImage/Source/FreeImage/PluginXBM.cpp +399 -0
  93. data/vendor/FreeImage/Source/FreeImage/PluginXPM.cpp +487 -0
  94. data/vendor/FreeImage/Source/FreeImage/TIFFLogLuv.cpp +65 -0
  95. data/vendor/FreeImage/Source/FreeImage/ToneMapping.cpp +75 -0
  96. data/vendor/FreeImage/Source/FreeImage/WuQuantizer.cpp +559 -0
  97. data/vendor/FreeImage/Source/FreeImage/ZLibInterface.cpp +223 -0
  98. data/vendor/FreeImage/Source/FreeImage/tmoColorConvert.cpp +479 -0
  99. data/vendor/FreeImage/Source/FreeImage/tmoDrago03.cpp +295 -0
  100. data/vendor/FreeImage/Source/FreeImage/tmoFattal02.cpp +689 -0
  101. data/vendor/FreeImage/Source/FreeImage/tmoReinhard05.cpp +260 -0
  102. data/vendor/FreeImage/Source/FreeImage.h +1153 -0
  103. data/vendor/FreeImage/Source/FreeImageIO.h +63 -0
  104. data/vendor/FreeImage/Source/FreeImageToolkit/BSplineRotate.cpp +730 -0
  105. data/vendor/FreeImage/Source/FreeImageToolkit/Background.cpp +895 -0
  106. data/vendor/FreeImage/Source/FreeImageToolkit/Channels.cpp +488 -0
  107. data/vendor/FreeImage/Source/FreeImageToolkit/ClassicRotate.cpp +917 -0
  108. data/vendor/FreeImage/Source/FreeImageToolkit/Colors.cpp +967 -0
  109. data/vendor/FreeImage/Source/FreeImageToolkit/CopyPaste.cpp +861 -0
  110. data/vendor/FreeImage/Source/FreeImageToolkit/Display.cpp +230 -0
  111. data/vendor/FreeImage/Source/FreeImageToolkit/Filters.h +287 -0
  112. data/vendor/FreeImage/Source/FreeImageToolkit/Flip.cpp +166 -0
  113. data/vendor/FreeImage/Source/FreeImageToolkit/JPEGTransform.cpp +623 -0
  114. data/vendor/FreeImage/Source/FreeImageToolkit/MultigridPoissonSolver.cpp +505 -0
  115. data/vendor/FreeImage/Source/FreeImageToolkit/Rescale.cpp +192 -0
  116. data/vendor/FreeImage/Source/FreeImageToolkit/Resize.cpp +2116 -0
  117. data/vendor/FreeImage/Source/FreeImageToolkit/Resize.h +196 -0
  118. data/vendor/FreeImage/Source/LibJPEG/ansi2knr.c +739 -0
  119. data/vendor/FreeImage/Source/LibJPEG/cderror.h +134 -0
  120. data/vendor/FreeImage/Source/LibJPEG/cdjpeg.c +181 -0
  121. data/vendor/FreeImage/Source/LibJPEG/cdjpeg.h +187 -0
  122. data/vendor/FreeImage/Source/LibJPEG/cjpeg.c +664 -0
  123. data/vendor/FreeImage/Source/LibJPEG/ckconfig.c +402 -0
  124. data/vendor/FreeImage/Source/LibJPEG/djpeg.c +617 -0
  125. data/vendor/FreeImage/Source/LibJPEG/example.c +433 -0
  126. data/vendor/FreeImage/Source/LibJPEG/jaricom.c +153 -0
  127. data/vendor/FreeImage/Source/LibJPEG/jcapimin.c +288 -0
  128. data/vendor/FreeImage/Source/LibJPEG/jcapistd.c +162 -0
  129. data/vendor/FreeImage/Source/LibJPEG/jcarith.c +944 -0
  130. data/vendor/FreeImage/Source/LibJPEG/jccoefct.c +454 -0
  131. data/vendor/FreeImage/Source/LibJPEG/jccolor.c +604 -0
  132. data/vendor/FreeImage/Source/LibJPEG/jcdctmgr.c +477 -0
  133. data/vendor/FreeImage/Source/LibJPEG/jchuff.c +1573 -0
  134. data/vendor/FreeImage/Source/LibJPEG/jcinit.c +84 -0
  135. data/vendor/FreeImage/Source/LibJPEG/jcmainct.c +297 -0
  136. data/vendor/FreeImage/Source/LibJPEG/jcmarker.c +719 -0
  137. data/vendor/FreeImage/Source/LibJPEG/jcmaster.c +856 -0
  138. data/vendor/FreeImage/Source/LibJPEG/jcomapi.c +106 -0
  139. data/vendor/FreeImage/Source/LibJPEG/jconfig.h +161 -0
  140. data/vendor/FreeImage/Source/LibJPEG/jcparam.c +675 -0
  141. data/vendor/FreeImage/Source/LibJPEG/jcprepct.c +358 -0
  142. data/vendor/FreeImage/Source/LibJPEG/jcsample.c +545 -0
  143. data/vendor/FreeImage/Source/LibJPEG/jctrans.c +385 -0
  144. data/vendor/FreeImage/Source/LibJPEG/jdapimin.c +399 -0
  145. data/vendor/FreeImage/Source/LibJPEG/jdapistd.c +276 -0
  146. data/vendor/FreeImage/Source/LibJPEG/jdarith.c +796 -0
  147. data/vendor/FreeImage/Source/LibJPEG/jdatadst.c +270 -0
  148. data/vendor/FreeImage/Source/LibJPEG/jdatasrc.c +275 -0
  149. data/vendor/FreeImage/Source/LibJPEG/jdcoefct.c +741 -0
  150. data/vendor/FreeImage/Source/LibJPEG/jdcolor.c +748 -0
  151. data/vendor/FreeImage/Source/LibJPEG/jdct.h +393 -0
  152. data/vendor/FreeImage/Source/LibJPEG/jddctmgr.c +384 -0
  153. data/vendor/FreeImage/Source/LibJPEG/jdhuff.c +1554 -0
  154. data/vendor/FreeImage/Source/LibJPEG/jdinput.c +662 -0
  155. data/vendor/FreeImage/Source/LibJPEG/jdmainct.c +513 -0
  156. data/vendor/FreeImage/Source/LibJPEG/jdmarker.c +1511 -0
  157. data/vendor/FreeImage/Source/LibJPEG/jdmaster.c +543 -0
  158. data/vendor/FreeImage/Source/LibJPEG/jdmerge.c +401 -0
  159. data/vendor/FreeImage/Source/LibJPEG/jdpostct.c +290 -0
  160. data/vendor/FreeImage/Source/LibJPEG/jdsample.c +361 -0
  161. data/vendor/FreeImage/Source/LibJPEG/jdtrans.c +140 -0
  162. data/vendor/FreeImage/Source/LibJPEG/jerror.c +253 -0
  163. data/vendor/FreeImage/Source/LibJPEG/jerror.h +304 -0
  164. data/vendor/FreeImage/Source/LibJPEG/jfdctflt.c +174 -0
  165. data/vendor/FreeImage/Source/LibJPEG/jfdctfst.c +230 -0
  166. data/vendor/FreeImage/Source/LibJPEG/jfdctint.c +4406 -0
  167. data/vendor/FreeImage/Source/LibJPEG/jidctflt.c +235 -0
  168. data/vendor/FreeImage/Source/LibJPEG/jidctfst.c +368 -0
  169. data/vendor/FreeImage/Source/LibJPEG/jidctint.c +5179 -0
  170. data/vendor/FreeImage/Source/LibJPEG/jinclude.h +91 -0
  171. data/vendor/FreeImage/Source/LibJPEG/jmemansi.c +167 -0
  172. data/vendor/FreeImage/Source/LibJPEG/jmemdos.c +638 -0
  173. data/vendor/FreeImage/Source/LibJPEG/jmemmac.c +289 -0
  174. data/vendor/FreeImage/Source/LibJPEG/jmemmgr.c +1119 -0
  175. data/vendor/FreeImage/Source/LibJPEG/jmemname.c +276 -0
  176. data/vendor/FreeImage/Source/LibJPEG/jmemnobs.c +109 -0
  177. data/vendor/FreeImage/Source/LibJPEG/jmemsys.h +198 -0
  178. data/vendor/FreeImage/Source/LibJPEG/jmorecfg.h +442 -0
  179. data/vendor/FreeImage/Source/LibJPEG/jpegint.h +426 -0
  180. data/vendor/FreeImage/Source/LibJPEG/jpeglib.h +1180 -0
  181. data/vendor/FreeImage/Source/LibJPEG/jpegtran.c +577 -0
  182. data/vendor/FreeImage/Source/LibJPEG/jquant1.c +857 -0
  183. data/vendor/FreeImage/Source/LibJPEG/jquant2.c +1311 -0
  184. data/vendor/FreeImage/Source/LibJPEG/jutils.c +227 -0
  185. data/vendor/FreeImage/Source/LibJPEG/jversion.h +14 -0
  186. data/vendor/FreeImage/Source/LibJPEG/rdbmp.c +480 -0
  187. data/vendor/FreeImage/Source/LibJPEG/rdcolmap.c +253 -0
  188. data/vendor/FreeImage/Source/LibJPEG/rdgif.c +38 -0
  189. data/vendor/FreeImage/Source/LibJPEG/rdjpgcom.c +515 -0
  190. data/vendor/FreeImage/Source/LibJPEG/rdppm.c +459 -0
  191. data/vendor/FreeImage/Source/LibJPEG/rdrle.c +387 -0
  192. data/vendor/FreeImage/Source/LibJPEG/rdswitch.c +365 -0
  193. data/vendor/FreeImage/Source/LibJPEG/rdtarga.c +500 -0
  194. data/vendor/FreeImage/Source/LibJPEG/transupp.c +1763 -0
  195. data/vendor/FreeImage/Source/LibJPEG/transupp.h +219 -0
  196. data/vendor/FreeImage/Source/LibJPEG/wrbmp.c +442 -0
  197. data/vendor/FreeImage/Source/LibJPEG/wrgif.c +399 -0
  198. data/vendor/FreeImage/Source/LibJPEG/wrjpgcom.c +583 -0
  199. data/vendor/FreeImage/Source/LibJPEG/wrppm.c +269 -0
  200. data/vendor/FreeImage/Source/LibJPEG/wrrle.c +305 -0
  201. data/vendor/FreeImage/Source/LibJPEG/wrtarga.c +253 -0
  202. data/vendor/FreeImage/Source/LibJXR/common/include/guiddef.h +230 -0
  203. data/vendor/FreeImage/Source/LibJXR/common/include/wmsal.h +757 -0
  204. data/vendor/FreeImage/Source/LibJXR/common/include/wmspecstring.h +342 -0
  205. data/vendor/FreeImage/Source/LibJXR/common/include/wmspecstrings_adt.h +71 -0
  206. data/vendor/FreeImage/Source/LibJXR/common/include/wmspecstrings_strict.h +1096 -0
  207. data/vendor/FreeImage/Source/LibJXR/common/include/wmspecstrings_undef.h +406 -0
  208. data/vendor/FreeImage/Source/LibJXR/image/decode/JXRTranscode.c +987 -0
  209. data/vendor/FreeImage/Source/LibJXR/image/decode/decode.c +200 -0
  210. data/vendor/FreeImage/Source/LibJXR/image/decode/decode.h +143 -0
  211. data/vendor/FreeImage/Source/LibJXR/image/decode/postprocess.c +288 -0
  212. data/vendor/FreeImage/Source/LibJXR/image/decode/segdec.c +1205 -0
  213. data/vendor/FreeImage/Source/LibJXR/image/decode/strInvTransform.c +1888 -0
  214. data/vendor/FreeImage/Source/LibJXR/image/decode/strPredQuantDec.c +539 -0
  215. data/vendor/FreeImage/Source/LibJXR/image/decode/strdec.c +3628 -0
  216. data/vendor/FreeImage/Source/LibJXR/image/decode/strdec_x86.c +1640 -0
  217. data/vendor/FreeImage/Source/LibJXR/image/encode/encode.c +144 -0
  218. data/vendor/FreeImage/Source/LibJXR/image/encode/encode.h +113 -0
  219. data/vendor/FreeImage/Source/LibJXR/image/encode/segenc.c +1186 -0
  220. data/vendor/FreeImage/Source/LibJXR/image/encode/strFwdTransform.c +1111 -0
  221. data/vendor/FreeImage/Source/LibJXR/image/encode/strPredQuantEnc.c +511 -0
  222. data/vendor/FreeImage/Source/LibJXR/image/encode/strenc.c +2370 -0
  223. data/vendor/FreeImage/Source/LibJXR/image/encode/strenc_x86.c +409 -0
  224. data/vendor/FreeImage/Source/LibJXR/image/sys/adapthuff.c +511 -0
  225. data/vendor/FreeImage/Source/LibJXR/image/sys/ansi.h +61 -0
  226. data/vendor/FreeImage/Source/LibJXR/image/sys/common.h +131 -0
  227. data/vendor/FreeImage/Source/LibJXR/image/sys/image.c +183 -0
  228. data/vendor/FreeImage/Source/LibJXR/image/sys/perfTimer.h +115 -0
  229. data/vendor/FreeImage/Source/LibJXR/image/sys/perfTimerANSI.c +274 -0
  230. data/vendor/FreeImage/Source/LibJXR/image/sys/strPredQuant.c +306 -0
  231. data/vendor/FreeImage/Source/LibJXR/image/sys/strTransform.c +85 -0
  232. data/vendor/FreeImage/Source/LibJXR/image/sys/strTransform.h +50 -0
  233. data/vendor/FreeImage/Source/LibJXR/image/sys/strcodec.c +1251 -0
  234. data/vendor/FreeImage/Source/LibJXR/image/sys/strcodec.h +681 -0
  235. data/vendor/FreeImage/Source/LibJXR/image/sys/windowsmediaphoto.h +515 -0
  236. data/vendor/FreeImage/Source/LibJXR/image/sys/xplatform_image.h +84 -0
  237. data/vendor/FreeImage/Source/LibJXR/image/x86/x86.h +58 -0
  238. data/vendor/FreeImage/Source/LibJXR/jxrgluelib/JXRGlue.c +930 -0
  239. data/vendor/FreeImage/Source/LibJXR/jxrgluelib/JXRGlue.h +636 -0
  240. data/vendor/FreeImage/Source/LibJXR/jxrgluelib/JXRGlueJxr.c +2246 -0
  241. data/vendor/FreeImage/Source/LibJXR/jxrgluelib/JXRGluePFC.c +2338 -0
  242. data/vendor/FreeImage/Source/LibJXR/jxrgluelib/JXRMeta.c +905 -0
  243. data/vendor/FreeImage/Source/LibJXR/jxrgluelib/JXRMeta.h +258 -0
  244. data/vendor/FreeImage/Source/LibOpenJPEG/bio.c +188 -0
  245. data/vendor/FreeImage/Source/LibOpenJPEG/bio.h +128 -0
  246. data/vendor/FreeImage/Source/LibOpenJPEG/cidx_manager.c +239 -0
  247. data/vendor/FreeImage/Source/LibOpenJPEG/cidx_manager.h +68 -0
  248. data/vendor/FreeImage/Source/LibOpenJPEG/cio.c +644 -0
  249. data/vendor/FreeImage/Source/LibOpenJPEG/cio.h +393 -0
  250. data/vendor/FreeImage/Source/LibOpenJPEG/dwt.c +919 -0
  251. data/vendor/FreeImage/Source/LibOpenJPEG/dwt.h +116 -0
  252. data/vendor/FreeImage/Source/LibOpenJPEG/event.c +141 -0
  253. data/vendor/FreeImage/Source/LibOpenJPEG/event.h +97 -0
  254. data/vendor/FreeImage/Source/LibOpenJPEG/function_list.c +114 -0
  255. data/vendor/FreeImage/Source/LibOpenJPEG/function_list.h +126 -0
  256. data/vendor/FreeImage/Source/LibOpenJPEG/image.c +235 -0
  257. data/vendor/FreeImage/Source/LibOpenJPEG/image.h +63 -0
  258. data/vendor/FreeImage/Source/LibOpenJPEG/indexbox_manager.h +148 -0
  259. data/vendor/FreeImage/Source/LibOpenJPEG/invert.c +289 -0
  260. data/vendor/FreeImage/Source/LibOpenJPEG/invert.h +59 -0
  261. data/vendor/FreeImage/Source/LibOpenJPEG/j2k.c +10238 -0
  262. data/vendor/FreeImage/Source/LibOpenJPEG/j2k.h +838 -0
  263. data/vendor/FreeImage/Source/LibOpenJPEG/jp2.c +2776 -0
  264. data/vendor/FreeImage/Source/LibOpenJPEG/jp2.h +490 -0
  265. data/vendor/FreeImage/Source/LibOpenJPEG/mct.c +319 -0
  266. data/vendor/FreeImage/Source/LibOpenJPEG/mct.h +149 -0
  267. data/vendor/FreeImage/Source/LibOpenJPEG/mqc.c +604 -0
  268. data/vendor/FreeImage/Source/LibOpenJPEG/mqc.h +201 -0
  269. data/vendor/FreeImage/Source/LibOpenJPEG/openjpeg.c +955 -0
  270. data/vendor/FreeImage/Source/LibOpenJPEG/openjpeg.h +1475 -0
  271. data/vendor/FreeImage/Source/LibOpenJPEG/opj_clock.c +59 -0
  272. data/vendor/FreeImage/Source/LibOpenJPEG/opj_clock.h +54 -0
  273. data/vendor/FreeImage/Source/LibOpenJPEG/opj_codec.h +160 -0
  274. data/vendor/FreeImage/Source/LibOpenJPEG/opj_config.h +9 -0
  275. data/vendor/FreeImage/Source/LibOpenJPEG/opj_config_private.h +16 -0
  276. data/vendor/FreeImage/Source/LibOpenJPEG/opj_includes.h +175 -0
  277. data/vendor/FreeImage/Source/LibOpenJPEG/opj_intmath.h +172 -0
  278. data/vendor/FreeImage/Source/LibOpenJPEG/opj_inttypes.h +43 -0
  279. data/vendor/FreeImage/Source/LibOpenJPEG/opj_malloc.h +180 -0
  280. data/vendor/FreeImage/Source/LibOpenJPEG/opj_stdint.h +47 -0
  281. data/vendor/FreeImage/Source/LibOpenJPEG/phix_manager.c +191 -0
  282. data/vendor/FreeImage/Source/LibOpenJPEG/pi.c +1870 -0
  283. data/vendor/FreeImage/Source/LibOpenJPEG/pi.h +182 -0
  284. data/vendor/FreeImage/Source/LibOpenJPEG/ppix_manager.c +194 -0
  285. data/vendor/FreeImage/Source/LibOpenJPEG/raw.c +89 -0
  286. data/vendor/FreeImage/Source/LibOpenJPEG/raw.h +100 -0
  287. data/vendor/FreeImage/Source/LibOpenJPEG/t1.c +1751 -0
  288. data/vendor/FreeImage/Source/LibOpenJPEG/t1.h +157 -0
  289. data/vendor/FreeImage/Source/LibOpenJPEG/t1_generate_luts.c +276 -0
  290. data/vendor/FreeImage/Source/LibOpenJPEG/t1_luts.h +143 -0
  291. data/vendor/FreeImage/Source/LibOpenJPEG/t2.c +1334 -0
  292. data/vendor/FreeImage/Source/LibOpenJPEG/t2.h +127 -0
  293. data/vendor/FreeImage/Source/LibOpenJPEG/tcd.c +2123 -0
  294. data/vendor/FreeImage/Source/LibOpenJPEG/tcd.h +348 -0
  295. data/vendor/FreeImage/Source/LibOpenJPEG/tgt.c +331 -0
  296. data/vendor/FreeImage/Source/LibOpenJPEG/tgt.h +140 -0
  297. data/vendor/FreeImage/Source/LibOpenJPEG/thix_manager.c +134 -0
  298. data/vendor/FreeImage/Source/LibOpenJPEG/tpix_manager.c +185 -0
  299. data/vendor/FreeImage/Source/LibPNG/example.c +1061 -0
  300. data/vendor/FreeImage/Source/LibPNG/png.c +4493 -0
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  799. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathFrame.h +192 -0
  800. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathFrustum.h +741 -0
  801. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathFrustumTest.h +417 -0
  802. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathFun.cpp +181 -0
  803. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathFun.h +269 -0
  804. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathGL.h +166 -0
  805. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathGLU.h +54 -0
  806. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathHalfLimits.h +68 -0
  807. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathInt64.h +62 -0
  808. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathInterval.h +226 -0
  809. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathLimits.h +268 -0
  810. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathLine.h +185 -0
  811. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathLineAlgo.h +288 -0
  812. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathMath.h +208 -0
  813. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathMatrix.h +3441 -0
  814. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathMatrixAlgo.cpp +1252 -0
  815. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathMatrixAlgo.h +1425 -0
  816. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathNamespace.h +115 -0
  817. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathPlane.h +257 -0
  818. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathPlatform.h +112 -0
  819. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathQuat.h +964 -0
  820. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathRandom.cpp +194 -0
  821. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathRandom.h +401 -0
  822. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathRoots.h +219 -0
  823. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathShear.cpp +54 -0
  824. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathShear.h +656 -0
  825. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathSphere.h +177 -0
  826. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathVec.cpp +583 -0
  827. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathVec.h +2227 -0
  828. data/vendor/FreeImage/Source/OpenEXR/Imath/ImathVecAlgo.h +147 -0
  829. data/vendor/FreeImage/Source/OpenEXR/OpenEXRConfig.h +72 -0
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  831. data/vendor/FreeImage/Source/Quantizers.h +354 -0
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  835. data/vendor/FreeImage/Source/ZLib/compress.c +80 -0
  836. data/vendor/FreeImage/Source/ZLib/crc32.c +425 -0
  837. data/vendor/FreeImage/Source/ZLib/crc32.h +441 -0
  838. data/vendor/FreeImage/Source/ZLib/deflate.c +1967 -0
  839. data/vendor/FreeImage/Source/ZLib/deflate.h +346 -0
  840. data/vendor/FreeImage/Source/ZLib/gzclose.c +25 -0
  841. data/vendor/FreeImage/Source/ZLib/gzguts.h +209 -0
  842. data/vendor/FreeImage/Source/ZLib/gzlib.c +634 -0
  843. data/vendor/FreeImage/Source/ZLib/gzread.c +594 -0
  844. data/vendor/FreeImage/Source/ZLib/gzwrite.c +577 -0
  845. data/vendor/FreeImage/Source/ZLib/infback.c +640 -0
  846. data/vendor/FreeImage/Source/ZLib/inffast.c +340 -0
  847. data/vendor/FreeImage/Source/ZLib/inffast.h +11 -0
  848. data/vendor/FreeImage/Source/ZLib/inffixed.h +94 -0
  849. data/vendor/FreeImage/Source/ZLib/inflate.c +1512 -0
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  857. data/vendor/FreeImage/Source/ZLib/zlib.h +1768 -0
  858. data/vendor/FreeImage/Source/ZLib/zutil.c +324 -0
  859. data/vendor/FreeImage/Source/ZLib/zutil.h +253 -0
  860. metadata +931 -0
@@ -0,0 +1,1425 @@
1
+ ///////////////////////////////////////////////////////////////////////////
2
+ //
3
+ // Copyright (c) 2002-2012, Industrial Light & Magic, a division of Lucas
4
+ // Digital Ltd. LLC
5
+ //
6
+ // All rights reserved.
7
+ //
8
+ // Redistribution and use in source and binary forms, with or without
9
+ // modification, are permitted provided that the following conditions are
10
+ // met:
11
+ // * Redistributions of source code must retain the above copyright
12
+ // notice, this list of conditions and the following disclaimer.
13
+ // * Redistributions in binary form must reproduce the above
14
+ // copyright notice, this list of conditions and the following disclaimer
15
+ // in the documentation and/or other materials provided with the
16
+ // distribution.
17
+ // * Neither the name of Industrial Light & Magic nor the names of
18
+ // its contributors may be used to endorse or promote products derived
19
+ // from this software without specific prior written permission.
20
+ //
21
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22
+ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23
+ // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24
+ // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25
+ // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26
+ // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27
+ // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28
+ // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29
+ // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31
+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32
+ //
33
+ ///////////////////////////////////////////////////////////////////////////
34
+
35
+
36
+ #ifndef INCLUDED_IMATHMATRIXALGO_H
37
+ #define INCLUDED_IMATHMATRIXALGO_H
38
+
39
+ //-------------------------------------------------------------------------
40
+ //
41
+ // This file contains algorithms applied to or in conjunction with
42
+ // transformation matrices (Imath::Matrix33 and Imath::Matrix44).
43
+ // The assumption made is that these functions are called much less
44
+ // often than the basic point functions or these functions require
45
+ // more support classes.
46
+ //
47
+ // This file also defines a few predefined constant matrices.
48
+ //
49
+ //-------------------------------------------------------------------------
50
+
51
+ #include "ImathExport.h"
52
+ #include "ImathMatrix.h"
53
+ #include "ImathQuat.h"
54
+ #include "ImathEuler.h"
55
+ #include "ImathExc.h"
56
+ #include "ImathVec.h"
57
+ #include "ImathLimits.h"
58
+ #include "ImathNamespace.h"
59
+ #include <math.h>
60
+
61
+ IMATH_INTERNAL_NAMESPACE_HEADER_ENTER
62
+
63
+ //------------------
64
+ // Identity matrices
65
+ //------------------
66
+
67
+ IMATH_EXPORT_CONST M33f identity33f;
68
+ IMATH_EXPORT_CONST M44f identity44f;
69
+ IMATH_EXPORT_CONST M33d identity33d;
70
+ IMATH_EXPORT_CONST M44d identity44d;
71
+
72
+ //----------------------------------------------------------------------
73
+ // Extract scale, shear, rotation, and translation values from a matrix:
74
+ //
75
+ // Notes:
76
+ //
77
+ // This implementation follows the technique described in the paper by
78
+ // Spencer W. Thomas in the Graphics Gems II article: "Decomposing a
79
+ // Matrix into Simple Transformations", p. 320.
80
+ //
81
+ // - Some of the functions below have an optional exc parameter
82
+ // that determines the functions' behavior when the matrix'
83
+ // scaling is very close to zero:
84
+ //
85
+ // If exc is true, the functions throw an Imath::ZeroScale exception.
86
+ //
87
+ // If exc is false:
88
+ //
89
+ // extractScaling (m, s) returns false, s is invalid
90
+ // sansScaling (m) returns m
91
+ // removeScaling (m) returns false, m is unchanged
92
+ // sansScalingAndShear (m) returns m
93
+ // removeScalingAndShear (m) returns false, m is unchanged
94
+ // extractAndRemoveScalingAndShear (m, s, h)
95
+ // returns false, m is unchanged,
96
+ // (sh) are invalid
97
+ // checkForZeroScaleInRow () returns false
98
+ // extractSHRT (m, s, h, r, t) returns false, (shrt) are invalid
99
+ //
100
+ // - Functions extractEuler(), extractEulerXYZ() and extractEulerZYX()
101
+ // assume that the matrix does not include shear or non-uniform scaling,
102
+ // but they do not examine the matrix to verify this assumption.
103
+ // Matrices with shear or non-uniform scaling are likely to produce
104
+ // meaningless results. Therefore, you should use the
105
+ // removeScalingAndShear() routine, if necessary, prior to calling
106
+ // extractEuler...() .
107
+ //
108
+ // - All functions assume that the matrix does not include perspective
109
+ // transformation(s), but they do not examine the matrix to verify
110
+ // this assumption. Matrices with perspective transformations are
111
+ // likely to produce meaningless results.
112
+ //
113
+ //----------------------------------------------------------------------
114
+
115
+
116
+ //
117
+ // Declarations for 4x4 matrix.
118
+ //
119
+
120
+ template <class T> bool extractScaling
121
+ (const Matrix44<T> &mat,
122
+ Vec3<T> &scl,
123
+ bool exc = true);
124
+
125
+ template <class T> Matrix44<T> sansScaling (const Matrix44<T> &mat,
126
+ bool exc = true);
127
+
128
+ template <class T> bool removeScaling
129
+ (Matrix44<T> &mat,
130
+ bool exc = true);
131
+
132
+ template <class T> bool extractScalingAndShear
133
+ (const Matrix44<T> &mat,
134
+ Vec3<T> &scl,
135
+ Vec3<T> &shr,
136
+ bool exc = true);
137
+
138
+ template <class T> Matrix44<T> sansScalingAndShear
139
+ (const Matrix44<T> &mat,
140
+ bool exc = true);
141
+
142
+ template <class T> void sansScalingAndShear
143
+ (Matrix44<T> &result,
144
+ const Matrix44<T> &mat,
145
+ bool exc = true);
146
+
147
+ template <class T> bool removeScalingAndShear
148
+ (Matrix44<T> &mat,
149
+ bool exc = true);
150
+
151
+ template <class T> bool extractAndRemoveScalingAndShear
152
+ (Matrix44<T> &mat,
153
+ Vec3<T> &scl,
154
+ Vec3<T> &shr,
155
+ bool exc = true);
156
+
157
+ template <class T> void extractEulerXYZ
158
+ (const Matrix44<T> &mat,
159
+ Vec3<T> &rot);
160
+
161
+ template <class T> void extractEulerZYX
162
+ (const Matrix44<T> &mat,
163
+ Vec3<T> &rot);
164
+
165
+ template <class T> Quat<T> extractQuat (const Matrix44<T> &mat);
166
+
167
+ template <class T> bool extractSHRT
168
+ (const Matrix44<T> &mat,
169
+ Vec3<T> &s,
170
+ Vec3<T> &h,
171
+ Vec3<T> &r,
172
+ Vec3<T> &t,
173
+ bool exc /*= true*/,
174
+ typename Euler<T>::Order rOrder);
175
+
176
+ template <class T> bool extractSHRT
177
+ (const Matrix44<T> &mat,
178
+ Vec3<T> &s,
179
+ Vec3<T> &h,
180
+ Vec3<T> &r,
181
+ Vec3<T> &t,
182
+ bool exc = true);
183
+
184
+ template <class T> bool extractSHRT
185
+ (const Matrix44<T> &mat,
186
+ Vec3<T> &s,
187
+ Vec3<T> &h,
188
+ Euler<T> &r,
189
+ Vec3<T> &t,
190
+ bool exc = true);
191
+
192
+ //
193
+ // Internal utility function.
194
+ //
195
+
196
+ template <class T> bool checkForZeroScaleInRow
197
+ (const T &scl,
198
+ const Vec3<T> &row,
199
+ bool exc = true);
200
+
201
+ template <class T> Matrix44<T> outerProduct
202
+ ( const Vec4<T> &a,
203
+ const Vec4<T> &b);
204
+
205
+
206
+ //
207
+ // Returns a matrix that rotates "fromDirection" vector to "toDirection"
208
+ // vector.
209
+ //
210
+
211
+ template <class T> Matrix44<T> rotationMatrix (const Vec3<T> &fromDirection,
212
+ const Vec3<T> &toDirection);
213
+
214
+
215
+
216
+ //
217
+ // Returns a matrix that rotates the "fromDir" vector
218
+ // so that it points towards "toDir". You may also
219
+ // specify that you want the up vector to be pointing
220
+ // in a certain direction "upDir".
221
+ //
222
+
223
+ template <class T> Matrix44<T> rotationMatrixWithUpDir
224
+ (const Vec3<T> &fromDir,
225
+ const Vec3<T> &toDir,
226
+ const Vec3<T> &upDir);
227
+
228
+
229
+ //
230
+ // Constructs a matrix that rotates the z-axis so that it
231
+ // points towards "targetDir". You must also specify
232
+ // that you want the up vector to be pointing in a
233
+ // certain direction "upDir".
234
+ //
235
+ // Notes: The following degenerate cases are handled:
236
+ // (a) when the directions given by "toDir" and "upDir"
237
+ // are parallel or opposite;
238
+ // (the direction vectors must have a non-zero cross product)
239
+ // (b) when any of the given direction vectors have zero length
240
+ //
241
+
242
+ template <class T> void alignZAxisWithTargetDir
243
+ (Matrix44<T> &result,
244
+ Vec3<T> targetDir,
245
+ Vec3<T> upDir);
246
+
247
+
248
+ // Compute an orthonormal direct frame from : a position, an x axis direction and a normal to the y axis
249
+ // If the x axis and normal are perpendicular, then the normal will have the same direction as the z axis.
250
+ // Inputs are :
251
+ // -the position of the frame
252
+ // -the x axis direction of the frame
253
+ // -a normal to the y axis of the frame
254
+ // Return is the orthonormal frame
255
+ template <class T> Matrix44<T> computeLocalFrame( const Vec3<T>& p,
256
+ const Vec3<T>& xDir,
257
+ const Vec3<T>& normal);
258
+
259
+ // Add a translate/rotate/scale offset to an input frame
260
+ // and put it in another frame of reference
261
+ // Inputs are :
262
+ // - input frame
263
+ // - translate offset
264
+ // - rotate offset in degrees
265
+ // - scale offset
266
+ // - frame of reference
267
+ // Output is the offsetted frame
268
+ template <class T> Matrix44<T> addOffset( const Matrix44<T>& inMat,
269
+ const Vec3<T>& tOffset,
270
+ const Vec3<T>& rOffset,
271
+ const Vec3<T>& sOffset,
272
+ const Vec3<T>& ref);
273
+
274
+ // Compute Translate/Rotate/Scale matrix from matrix A with the Rotate/Scale of Matrix B
275
+ // Inputs are :
276
+ // -keepRotateA : if true keep rotate from matrix A, use B otherwise
277
+ // -keepScaleA : if true keep scale from matrix A, use B otherwise
278
+ // -Matrix A
279
+ // -Matrix B
280
+ // Return Matrix A with tweaked rotation/scale
281
+ template <class T> Matrix44<T> computeRSMatrix( bool keepRotateA,
282
+ bool keepScaleA,
283
+ const Matrix44<T>& A,
284
+ const Matrix44<T>& B);
285
+
286
+
287
+ //----------------------------------------------------------------------
288
+
289
+
290
+ //
291
+ // Declarations for 3x3 matrix.
292
+ //
293
+
294
+
295
+ template <class T> bool extractScaling
296
+ (const Matrix33<T> &mat,
297
+ Vec2<T> &scl,
298
+ bool exc = true);
299
+
300
+ template <class T> Matrix33<T> sansScaling (const Matrix33<T> &mat,
301
+ bool exc = true);
302
+
303
+ template <class T> bool removeScaling
304
+ (Matrix33<T> &mat,
305
+ bool exc = true);
306
+
307
+ template <class T> bool extractScalingAndShear
308
+ (const Matrix33<T> &mat,
309
+ Vec2<T> &scl,
310
+ T &h,
311
+ bool exc = true);
312
+
313
+ template <class T> Matrix33<T> sansScalingAndShear
314
+ (const Matrix33<T> &mat,
315
+ bool exc = true);
316
+
317
+ template <class T> bool removeScalingAndShear
318
+ (Matrix33<T> &mat,
319
+ bool exc = true);
320
+
321
+ template <class T> bool extractAndRemoveScalingAndShear
322
+ (Matrix33<T> &mat,
323
+ Vec2<T> &scl,
324
+ T &shr,
325
+ bool exc = true);
326
+
327
+ template <class T> void extractEuler
328
+ (const Matrix33<T> &mat,
329
+ T &rot);
330
+
331
+ template <class T> bool extractSHRT (const Matrix33<T> &mat,
332
+ Vec2<T> &s,
333
+ T &h,
334
+ T &r,
335
+ Vec2<T> &t,
336
+ bool exc = true);
337
+
338
+ template <class T> bool checkForZeroScaleInRow
339
+ (const T &scl,
340
+ const Vec2<T> &row,
341
+ bool exc = true);
342
+
343
+ template <class T> Matrix33<T> outerProduct
344
+ ( const Vec3<T> &a,
345
+ const Vec3<T> &b);
346
+
347
+
348
+ //-----------------------------------------------------------------------------
349
+ // Implementation for 4x4 Matrix
350
+ //------------------------------
351
+
352
+
353
+ template <class T>
354
+ bool
355
+ extractScaling (const Matrix44<T> &mat, Vec3<T> &scl, bool exc)
356
+ {
357
+ Vec3<T> shr;
358
+ Matrix44<T> M (mat);
359
+
360
+ if (! extractAndRemoveScalingAndShear (M, scl, shr, exc))
361
+ return false;
362
+
363
+ return true;
364
+ }
365
+
366
+
367
+ template <class T>
368
+ Matrix44<T>
369
+ sansScaling (const Matrix44<T> &mat, bool exc)
370
+ {
371
+ Vec3<T> scl;
372
+ Vec3<T> shr;
373
+ Vec3<T> rot;
374
+ Vec3<T> tran;
375
+
376
+ if (! extractSHRT (mat, scl, shr, rot, tran, exc))
377
+ return mat;
378
+
379
+ Matrix44<T> M;
380
+
381
+ M.translate (tran);
382
+ M.rotate (rot);
383
+ M.shear (shr);
384
+
385
+ return M;
386
+ }
387
+
388
+
389
+ template <class T>
390
+ bool
391
+ removeScaling (Matrix44<T> &mat, bool exc)
392
+ {
393
+ Vec3<T> scl;
394
+ Vec3<T> shr;
395
+ Vec3<T> rot;
396
+ Vec3<T> tran;
397
+
398
+ if (! extractSHRT (mat, scl, shr, rot, tran, exc))
399
+ return false;
400
+
401
+ mat.makeIdentity ();
402
+ mat.translate (tran);
403
+ mat.rotate (rot);
404
+ mat.shear (shr);
405
+
406
+ return true;
407
+ }
408
+
409
+
410
+ template <class T>
411
+ bool
412
+ extractScalingAndShear (const Matrix44<T> &mat,
413
+ Vec3<T> &scl, Vec3<T> &shr, bool exc)
414
+ {
415
+ Matrix44<T> M (mat);
416
+
417
+ if (! extractAndRemoveScalingAndShear (M, scl, shr, exc))
418
+ return false;
419
+
420
+ return true;
421
+ }
422
+
423
+
424
+ template <class T>
425
+ Matrix44<T>
426
+ sansScalingAndShear (const Matrix44<T> &mat, bool exc)
427
+ {
428
+ Vec3<T> scl;
429
+ Vec3<T> shr;
430
+ Matrix44<T> M (mat);
431
+
432
+ if (! extractAndRemoveScalingAndShear (M, scl, shr, exc))
433
+ return mat;
434
+
435
+ return M;
436
+ }
437
+
438
+
439
+ template <class T>
440
+ void
441
+ sansScalingAndShear (Matrix44<T> &result, const Matrix44<T> &mat, bool exc)
442
+ {
443
+ Vec3<T> scl;
444
+ Vec3<T> shr;
445
+
446
+ if (! extractAndRemoveScalingAndShear (result, scl, shr, exc))
447
+ result = mat;
448
+ }
449
+
450
+
451
+ template <class T>
452
+ bool
453
+ removeScalingAndShear (Matrix44<T> &mat, bool exc)
454
+ {
455
+ Vec3<T> scl;
456
+ Vec3<T> shr;
457
+
458
+ if (! extractAndRemoveScalingAndShear (mat, scl, shr, exc))
459
+ return false;
460
+
461
+ return true;
462
+ }
463
+
464
+
465
+ template <class T>
466
+ bool
467
+ extractAndRemoveScalingAndShear (Matrix44<T> &mat,
468
+ Vec3<T> &scl, Vec3<T> &shr, bool exc)
469
+ {
470
+ //
471
+ // This implementation follows the technique described in the paper by
472
+ // Spencer W. Thomas in the Graphics Gems II article: "Decomposing a
473
+ // Matrix into Simple Transformations", p. 320.
474
+ //
475
+
476
+ Vec3<T> row[3];
477
+
478
+ row[0] = Vec3<T> (mat[0][0], mat[0][1], mat[0][2]);
479
+ row[1] = Vec3<T> (mat[1][0], mat[1][1], mat[1][2]);
480
+ row[2] = Vec3<T> (mat[2][0], mat[2][1], mat[2][2]);
481
+
482
+ T maxVal = 0;
483
+ for (int i=0; i < 3; i++)
484
+ for (int j=0; j < 3; j++)
485
+ if (IMATH_INTERNAL_NAMESPACE::abs (row[i][j]) > maxVal)
486
+ maxVal = IMATH_INTERNAL_NAMESPACE::abs (row[i][j]);
487
+
488
+ //
489
+ // We normalize the 3x3 matrix here.
490
+ // It was noticed that this can improve numerical stability significantly,
491
+ // especially when many of the upper 3x3 matrix's coefficients are very
492
+ // close to zero; we correct for this step at the end by multiplying the
493
+ // scaling factors by maxVal at the end (shear and rotation are not
494
+ // affected by the normalization).
495
+
496
+ if (maxVal != 0)
497
+ {
498
+ for (int i=0; i < 3; i++)
499
+ if (! checkForZeroScaleInRow (maxVal, row[i], exc))
500
+ return false;
501
+ else
502
+ row[i] /= maxVal;
503
+ }
504
+
505
+ // Compute X scale factor.
506
+ scl.x = row[0].length ();
507
+ if (! checkForZeroScaleInRow (scl.x, row[0], exc))
508
+ return false;
509
+
510
+ // Normalize first row.
511
+ row[0] /= scl.x;
512
+
513
+ // An XY shear factor will shear the X coord. as the Y coord. changes.
514
+ // There are 6 combinations (XY, XZ, YZ, YX, ZX, ZY), although we only
515
+ // extract the first 3 because we can effect the last 3 by shearing in
516
+ // XY, XZ, YZ combined rotations and scales.
517
+ //
518
+ // shear matrix < 1, YX, ZX, 0,
519
+ // XY, 1, ZY, 0,
520
+ // XZ, YZ, 1, 0,
521
+ // 0, 0, 0, 1 >
522
+
523
+ // Compute XY shear factor and make 2nd row orthogonal to 1st.
524
+ shr[0] = row[0].dot (row[1]);
525
+ row[1] -= shr[0] * row[0];
526
+
527
+ // Now, compute Y scale.
528
+ scl.y = row[1].length ();
529
+ if (! checkForZeroScaleInRow (scl.y, row[1], exc))
530
+ return false;
531
+
532
+ // Normalize 2nd row and correct the XY shear factor for Y scaling.
533
+ row[1] /= scl.y;
534
+ shr[0] /= scl.y;
535
+
536
+ // Compute XZ and YZ shears, orthogonalize 3rd row.
537
+ shr[1] = row[0].dot (row[2]);
538
+ row[2] -= shr[1] * row[0];
539
+ shr[2] = row[1].dot (row[2]);
540
+ row[2] -= shr[2] * row[1];
541
+
542
+ // Next, get Z scale.
543
+ scl.z = row[2].length ();
544
+ if (! checkForZeroScaleInRow (scl.z, row[2], exc))
545
+ return false;
546
+
547
+ // Normalize 3rd row and correct the XZ and YZ shear factors for Z scaling.
548
+ row[2] /= scl.z;
549
+ shr[1] /= scl.z;
550
+ shr[2] /= scl.z;
551
+
552
+ // At this point, the upper 3x3 matrix in mat is orthonormal.
553
+ // Check for a coordinate system flip. If the determinant
554
+ // is less than zero, then negate the matrix and the scaling factors.
555
+ if (row[0].dot (row[1].cross (row[2])) < 0)
556
+ for (int i=0; i < 3; i++)
557
+ {
558
+ scl[i] *= -1;
559
+ row[i] *= -1;
560
+ }
561
+
562
+ // Copy over the orthonormal rows into the returned matrix.
563
+ // The upper 3x3 matrix in mat is now a rotation matrix.
564
+ for (int i=0; i < 3; i++)
565
+ {
566
+ mat[i][0] = row[i][0];
567
+ mat[i][1] = row[i][1];
568
+ mat[i][2] = row[i][2];
569
+ }
570
+
571
+ // Correct the scaling factors for the normalization step that we
572
+ // performed above; shear and rotation are not affected by the
573
+ // normalization.
574
+ scl *= maxVal;
575
+
576
+ return true;
577
+ }
578
+
579
+
580
+ template <class T>
581
+ void
582
+ extractEulerXYZ (const Matrix44<T> &mat, Vec3<T> &rot)
583
+ {
584
+ //
585
+ // Normalize the local x, y and z axes to remove scaling.
586
+ //
587
+
588
+ Vec3<T> i (mat[0][0], mat[0][1], mat[0][2]);
589
+ Vec3<T> j (mat[1][0], mat[1][1], mat[1][2]);
590
+ Vec3<T> k (mat[2][0], mat[2][1], mat[2][2]);
591
+
592
+ i.normalize();
593
+ j.normalize();
594
+ k.normalize();
595
+
596
+ Matrix44<T> M (i[0], i[1], i[2], 0,
597
+ j[0], j[1], j[2], 0,
598
+ k[0], k[1], k[2], 0,
599
+ 0, 0, 0, 1);
600
+
601
+ //
602
+ // Extract the first angle, rot.x.
603
+ //
604
+
605
+ rot.x = Math<T>::atan2 (M[1][2], M[2][2]);
606
+
607
+ //
608
+ // Remove the rot.x rotation from M, so that the remaining
609
+ // rotation, N, is only around two axes, and gimbal lock
610
+ // cannot occur.
611
+ //
612
+
613
+ Matrix44<T> N;
614
+ N.rotate (Vec3<T> (-rot.x, 0, 0));
615
+ N = N * M;
616
+
617
+ //
618
+ // Extract the other two angles, rot.y and rot.z, from N.
619
+ //
620
+
621
+ T cy = Math<T>::sqrt (N[0][0]*N[0][0] + N[0][1]*N[0][1]);
622
+ rot.y = Math<T>::atan2 (-N[0][2], cy);
623
+ rot.z = Math<T>::atan2 (-N[1][0], N[1][1]);
624
+ }
625
+
626
+
627
+ template <class T>
628
+ void
629
+ extractEulerZYX (const Matrix44<T> &mat, Vec3<T> &rot)
630
+ {
631
+ //
632
+ // Normalize the local x, y and z axes to remove scaling.
633
+ //
634
+
635
+ Vec3<T> i (mat[0][0], mat[0][1], mat[0][2]);
636
+ Vec3<T> j (mat[1][0], mat[1][1], mat[1][2]);
637
+ Vec3<T> k (mat[2][0], mat[2][1], mat[2][2]);
638
+
639
+ i.normalize();
640
+ j.normalize();
641
+ k.normalize();
642
+
643
+ Matrix44<T> M (i[0], i[1], i[2], 0,
644
+ j[0], j[1], j[2], 0,
645
+ k[0], k[1], k[2], 0,
646
+ 0, 0, 0, 1);
647
+
648
+ //
649
+ // Extract the first angle, rot.x.
650
+ //
651
+
652
+ rot.x = -Math<T>::atan2 (M[1][0], M[0][0]);
653
+
654
+ //
655
+ // Remove the x rotation from M, so that the remaining
656
+ // rotation, N, is only around two axes, and gimbal lock
657
+ // cannot occur.
658
+ //
659
+
660
+ Matrix44<T> N;
661
+ N.rotate (Vec3<T> (0, 0, -rot.x));
662
+ N = N * M;
663
+
664
+ //
665
+ // Extract the other two angles, rot.y and rot.z, from N.
666
+ //
667
+
668
+ T cy = Math<T>::sqrt (N[2][2]*N[2][2] + N[2][1]*N[2][1]);
669
+ rot.y = -Math<T>::atan2 (-N[2][0], cy);
670
+ rot.z = -Math<T>::atan2 (-N[1][2], N[1][1]);
671
+ }
672
+
673
+
674
+ template <class T>
675
+ Quat<T>
676
+ extractQuat (const Matrix44<T> &mat)
677
+ {
678
+ Matrix44<T> rot;
679
+
680
+ T tr, s;
681
+ T q[4];
682
+ int i, j, k;
683
+ Quat<T> quat;
684
+
685
+ int nxt[3] = {1, 2, 0};
686
+ tr = mat[0][0] + mat[1][1] + mat[2][2];
687
+
688
+ // check the diagonal
689
+ if (tr > 0.0) {
690
+ s = Math<T>::sqrt (tr + T(1.0));
691
+ quat.r = s / T(2.0);
692
+ s = T(0.5) / s;
693
+
694
+ quat.v.x = (mat[1][2] - mat[2][1]) * s;
695
+ quat.v.y = (mat[2][0] - mat[0][2]) * s;
696
+ quat.v.z = (mat[0][1] - mat[1][0]) * s;
697
+ }
698
+ else {
699
+ // diagonal is negative
700
+ i = 0;
701
+ if (mat[1][1] > mat[0][0])
702
+ i=1;
703
+ if (mat[2][2] > mat[i][i])
704
+ i=2;
705
+
706
+ j = nxt[i];
707
+ k = nxt[j];
708
+ s = Math<T>::sqrt ((mat[i][i] - (mat[j][j] + mat[k][k])) + T(1.0));
709
+
710
+ q[i] = s * T(0.5);
711
+ if (s != T(0.0))
712
+ s = T(0.5) / s;
713
+
714
+ q[3] = (mat[j][k] - mat[k][j]) * s;
715
+ q[j] = (mat[i][j] + mat[j][i]) * s;
716
+ q[k] = (mat[i][k] + mat[k][i]) * s;
717
+
718
+ quat.v.x = q[0];
719
+ quat.v.y = q[1];
720
+ quat.v.z = q[2];
721
+ quat.r = q[3];
722
+ }
723
+
724
+ return quat;
725
+ }
726
+
727
+ template <class T>
728
+ bool
729
+ extractSHRT (const Matrix44<T> &mat,
730
+ Vec3<T> &s,
731
+ Vec3<T> &h,
732
+ Vec3<T> &r,
733
+ Vec3<T> &t,
734
+ bool exc /* = true */ ,
735
+ typename Euler<T>::Order rOrder /* = Euler<T>::XYZ */ )
736
+ {
737
+ Matrix44<T> rot;
738
+
739
+ rot = mat;
740
+ if (! extractAndRemoveScalingAndShear (rot, s, h, exc))
741
+ return false;
742
+
743
+ extractEulerXYZ (rot, r);
744
+
745
+ t.x = mat[3][0];
746
+ t.y = mat[3][1];
747
+ t.z = mat[3][2];
748
+
749
+ if (rOrder != Euler<T>::XYZ)
750
+ {
751
+ IMATH_INTERNAL_NAMESPACE::Euler<T> eXYZ (r, IMATH_INTERNAL_NAMESPACE::Euler<T>::XYZ);
752
+ IMATH_INTERNAL_NAMESPACE::Euler<T> e (eXYZ, rOrder);
753
+ r = e.toXYZVector ();
754
+ }
755
+
756
+ return true;
757
+ }
758
+
759
+ template <class T>
760
+ bool
761
+ extractSHRT (const Matrix44<T> &mat,
762
+ Vec3<T> &s,
763
+ Vec3<T> &h,
764
+ Vec3<T> &r,
765
+ Vec3<T> &t,
766
+ bool exc)
767
+ {
768
+ return extractSHRT(mat, s, h, r, t, exc, IMATH_INTERNAL_NAMESPACE::Euler<T>::XYZ);
769
+ }
770
+
771
+ template <class T>
772
+ bool
773
+ extractSHRT (const Matrix44<T> &mat,
774
+ Vec3<T> &s,
775
+ Vec3<T> &h,
776
+ Euler<T> &r,
777
+ Vec3<T> &t,
778
+ bool exc /* = true */)
779
+ {
780
+ return extractSHRT (mat, s, h, r, t, exc, r.order ());
781
+ }
782
+
783
+
784
+ template <class T>
785
+ bool
786
+ checkForZeroScaleInRow (const T& scl,
787
+ const Vec3<T> &row,
788
+ bool exc /* = true */ )
789
+ {
790
+ for (int i = 0; i < 3; i++)
791
+ {
792
+ if ((abs (scl) < 1 && abs (row[i]) >= limits<T>::max() * abs (scl)))
793
+ {
794
+ if (exc)
795
+ throw IMATH_INTERNAL_NAMESPACE::ZeroScaleExc ("Cannot remove zero scaling "
796
+ "from matrix.");
797
+ else
798
+ return false;
799
+ }
800
+ }
801
+
802
+ return true;
803
+ }
804
+
805
+ template <class T>
806
+ Matrix44<T>
807
+ outerProduct (const Vec4<T> &a, const Vec4<T> &b )
808
+ {
809
+ return Matrix44<T> (a.x*b.x, a.x*b.y, a.x*b.z, a.x*b.w,
810
+ a.y*b.x, a.y*b.y, a.y*b.z, a.x*b.w,
811
+ a.z*b.x, a.z*b.y, a.z*b.z, a.x*b.w,
812
+ a.w*b.x, a.w*b.y, a.w*b.z, a.w*b.w);
813
+ }
814
+
815
+ template <class T>
816
+ Matrix44<T>
817
+ rotationMatrix (const Vec3<T> &from, const Vec3<T> &to)
818
+ {
819
+ Quat<T> q;
820
+ q.setRotation(from, to);
821
+ return q.toMatrix44();
822
+ }
823
+
824
+
825
+ template <class T>
826
+ Matrix44<T>
827
+ rotationMatrixWithUpDir (const Vec3<T> &fromDir,
828
+ const Vec3<T> &toDir,
829
+ const Vec3<T> &upDir)
830
+ {
831
+ //
832
+ // The goal is to obtain a rotation matrix that takes
833
+ // "fromDir" to "toDir". We do this in two steps and
834
+ // compose the resulting rotation matrices;
835
+ // (a) rotate "fromDir" into the z-axis
836
+ // (b) rotate the z-axis into "toDir"
837
+ //
838
+
839
+ // The from direction must be non-zero; but we allow zero to and up dirs.
840
+ if (fromDir.length () == 0)
841
+ return Matrix44<T> ();
842
+
843
+ else
844
+ {
845
+ Matrix44<T> zAxis2FromDir( IMATH_INTERNAL_NAMESPACE::UNINITIALIZED );
846
+ alignZAxisWithTargetDir (zAxis2FromDir, fromDir, Vec3<T> (0, 1, 0));
847
+
848
+ Matrix44<T> fromDir2zAxis = zAxis2FromDir.transposed ();
849
+
850
+ Matrix44<T> zAxis2ToDir( IMATH_INTERNAL_NAMESPACE::UNINITIALIZED );
851
+ alignZAxisWithTargetDir (zAxis2ToDir, toDir, upDir);
852
+
853
+ return fromDir2zAxis * zAxis2ToDir;
854
+ }
855
+ }
856
+
857
+
858
+ template <class T>
859
+ void
860
+ alignZAxisWithTargetDir (Matrix44<T> &result, Vec3<T> targetDir, Vec3<T> upDir)
861
+ {
862
+ //
863
+ // Ensure that the target direction is non-zero.
864
+ //
865
+
866
+ if ( targetDir.length () == 0 )
867
+ targetDir = Vec3<T> (0, 0, 1);
868
+
869
+ //
870
+ // Ensure that the up direction is non-zero.
871
+ //
872
+
873
+ if ( upDir.length () == 0 )
874
+ upDir = Vec3<T> (0, 1, 0);
875
+
876
+ //
877
+ // Check for degeneracies. If the upDir and targetDir are parallel
878
+ // or opposite, then compute a new, arbitrary up direction that is
879
+ // not parallel or opposite to the targetDir.
880
+ //
881
+
882
+ if (upDir.cross (targetDir).length () == 0)
883
+ {
884
+ upDir = targetDir.cross (Vec3<T> (1, 0, 0));
885
+ if (upDir.length() == 0)
886
+ upDir = targetDir.cross(Vec3<T> (0, 0, 1));
887
+ }
888
+
889
+ //
890
+ // Compute the x-, y-, and z-axis vectors of the new coordinate system.
891
+ //
892
+
893
+ Vec3<T> targetPerpDir = upDir.cross (targetDir);
894
+ Vec3<T> targetUpDir = targetDir.cross (targetPerpDir);
895
+
896
+ //
897
+ // Rotate the x-axis into targetPerpDir (row 0),
898
+ // rotate the y-axis into targetUpDir (row 1),
899
+ // rotate the z-axis into targetDir (row 2).
900
+ //
901
+
902
+ Vec3<T> row[3];
903
+ row[0] = targetPerpDir.normalized ();
904
+ row[1] = targetUpDir .normalized ();
905
+ row[2] = targetDir .normalized ();
906
+
907
+ result.x[0][0] = row[0][0];
908
+ result.x[0][1] = row[0][1];
909
+ result.x[0][2] = row[0][2];
910
+ result.x[0][3] = (T)0;
911
+
912
+ result.x[1][0] = row[1][0];
913
+ result.x[1][1] = row[1][1];
914
+ result.x[1][2] = row[1][2];
915
+ result.x[1][3] = (T)0;
916
+
917
+ result.x[2][0] = row[2][0];
918
+ result.x[2][1] = row[2][1];
919
+ result.x[2][2] = row[2][2];
920
+ result.x[2][3] = (T)0;
921
+
922
+ result.x[3][0] = (T)0;
923
+ result.x[3][1] = (T)0;
924
+ result.x[3][2] = (T)0;
925
+ result.x[3][3] = (T)1;
926
+ }
927
+
928
+
929
+ // Compute an orthonormal direct frame from : a position, an x axis direction and a normal to the y axis
930
+ // If the x axis and normal are perpendicular, then the normal will have the same direction as the z axis.
931
+ // Inputs are :
932
+ // -the position of the frame
933
+ // -the x axis direction of the frame
934
+ // -a normal to the y axis of the frame
935
+ // Return is the orthonormal frame
936
+ template <class T>
937
+ Matrix44<T>
938
+ computeLocalFrame( const Vec3<T>& p,
939
+ const Vec3<T>& xDir,
940
+ const Vec3<T>& normal)
941
+ {
942
+ Vec3<T> _xDir(xDir);
943
+ Vec3<T> x = _xDir.normalize();
944
+ Vec3<T> y = (normal % x).normalize();
945
+ Vec3<T> z = (x % y).normalize();
946
+
947
+ Matrix44<T> L;
948
+ L[0][0] = x[0];
949
+ L[0][1] = x[1];
950
+ L[0][2] = x[2];
951
+ L[0][3] = 0.0;
952
+
953
+ L[1][0] = y[0];
954
+ L[1][1] = y[1];
955
+ L[1][2] = y[2];
956
+ L[1][3] = 0.0;
957
+
958
+ L[2][0] = z[0];
959
+ L[2][1] = z[1];
960
+ L[2][2] = z[2];
961
+ L[2][3] = 0.0;
962
+
963
+ L[3][0] = p[0];
964
+ L[3][1] = p[1];
965
+ L[3][2] = p[2];
966
+ L[3][3] = 1.0;
967
+
968
+ return L;
969
+ }
970
+
971
+ // Add a translate/rotate/scale offset to an input frame
972
+ // and put it in another frame of reference
973
+ // Inputs are :
974
+ // - input frame
975
+ // - translate offset
976
+ // - rotate offset in degrees
977
+ // - scale offset
978
+ // - frame of reference
979
+ // Output is the offsetted frame
980
+ template <class T>
981
+ Matrix44<T>
982
+ addOffset( const Matrix44<T>& inMat,
983
+ const Vec3<T>& tOffset,
984
+ const Vec3<T>& rOffset,
985
+ const Vec3<T>& sOffset,
986
+ const Matrix44<T>& ref)
987
+ {
988
+ Matrix44<T> O;
989
+
990
+ Vec3<T> _rOffset(rOffset);
991
+ _rOffset *= M_PI / 180.0;
992
+ O.rotate (_rOffset);
993
+
994
+ O[3][0] = tOffset[0];
995
+ O[3][1] = tOffset[1];
996
+ O[3][2] = tOffset[2];
997
+
998
+ Matrix44<T> S;
999
+ S.scale (sOffset);
1000
+
1001
+ Matrix44<T> X = S * O * inMat * ref;
1002
+
1003
+ return X;
1004
+ }
1005
+
1006
+ // Compute Translate/Rotate/Scale matrix from matrix A with the Rotate/Scale of Matrix B
1007
+ // Inputs are :
1008
+ // -keepRotateA : if true keep rotate from matrix A, use B otherwise
1009
+ // -keepScaleA : if true keep scale from matrix A, use B otherwise
1010
+ // -Matrix A
1011
+ // -Matrix B
1012
+ // Return Matrix A with tweaked rotation/scale
1013
+ template <class T>
1014
+ Matrix44<T>
1015
+ computeRSMatrix( bool keepRotateA,
1016
+ bool keepScaleA,
1017
+ const Matrix44<T>& A,
1018
+ const Matrix44<T>& B)
1019
+ {
1020
+ Vec3<T> as, ah, ar, at;
1021
+ extractSHRT (A, as, ah, ar, at);
1022
+
1023
+ Vec3<T> bs, bh, br, bt;
1024
+ extractSHRT (B, bs, bh, br, bt);
1025
+
1026
+ if (!keepRotateA)
1027
+ ar = br;
1028
+
1029
+ if (!keepScaleA)
1030
+ as = bs;
1031
+
1032
+ Matrix44<T> mat;
1033
+ mat.makeIdentity();
1034
+ mat.translate (at);
1035
+ mat.rotate (ar);
1036
+ mat.scale (as);
1037
+
1038
+ return mat;
1039
+ }
1040
+
1041
+
1042
+
1043
+ //-----------------------------------------------------------------------------
1044
+ // Implementation for 3x3 Matrix
1045
+ //------------------------------
1046
+
1047
+
1048
+ template <class T>
1049
+ bool
1050
+ extractScaling (const Matrix33<T> &mat, Vec2<T> &scl, bool exc)
1051
+ {
1052
+ T shr;
1053
+ Matrix33<T> M (mat);
1054
+
1055
+ if (! extractAndRemoveScalingAndShear (M, scl, shr, exc))
1056
+ return false;
1057
+
1058
+ return true;
1059
+ }
1060
+
1061
+
1062
+ template <class T>
1063
+ Matrix33<T>
1064
+ sansScaling (const Matrix33<T> &mat, bool exc)
1065
+ {
1066
+ Vec2<T> scl;
1067
+ T shr;
1068
+ T rot;
1069
+ Vec2<T> tran;
1070
+
1071
+ if (! extractSHRT (mat, scl, shr, rot, tran, exc))
1072
+ return mat;
1073
+
1074
+ Matrix33<T> M;
1075
+
1076
+ M.translate (tran);
1077
+ M.rotate (rot);
1078
+ M.shear (shr);
1079
+
1080
+ return M;
1081
+ }
1082
+
1083
+
1084
+ template <class T>
1085
+ bool
1086
+ removeScaling (Matrix33<T> &mat, bool exc)
1087
+ {
1088
+ Vec2<T> scl;
1089
+ T shr;
1090
+ T rot;
1091
+ Vec2<T> tran;
1092
+
1093
+ if (! extractSHRT (mat, scl, shr, rot, tran, exc))
1094
+ return false;
1095
+
1096
+ mat.makeIdentity ();
1097
+ mat.translate (tran);
1098
+ mat.rotate (rot);
1099
+ mat.shear (shr);
1100
+
1101
+ return true;
1102
+ }
1103
+
1104
+
1105
+ template <class T>
1106
+ bool
1107
+ extractScalingAndShear (const Matrix33<T> &mat, Vec2<T> &scl, T &shr, bool exc)
1108
+ {
1109
+ Matrix33<T> M (mat);
1110
+
1111
+ if (! extractAndRemoveScalingAndShear (M, scl, shr, exc))
1112
+ return false;
1113
+
1114
+ return true;
1115
+ }
1116
+
1117
+
1118
+ template <class T>
1119
+ Matrix33<T>
1120
+ sansScalingAndShear (const Matrix33<T> &mat, bool exc)
1121
+ {
1122
+ Vec2<T> scl;
1123
+ T shr;
1124
+ Matrix33<T> M (mat);
1125
+
1126
+ if (! extractAndRemoveScalingAndShear (M, scl, shr, exc))
1127
+ return mat;
1128
+
1129
+ return M;
1130
+ }
1131
+
1132
+
1133
+ template <class T>
1134
+ bool
1135
+ removeScalingAndShear (Matrix33<T> &mat, bool exc)
1136
+ {
1137
+ Vec2<T> scl;
1138
+ T shr;
1139
+
1140
+ if (! extractAndRemoveScalingAndShear (mat, scl, shr, exc))
1141
+ return false;
1142
+
1143
+ return true;
1144
+ }
1145
+
1146
+ template <class T>
1147
+ bool
1148
+ extractAndRemoveScalingAndShear (Matrix33<T> &mat,
1149
+ Vec2<T> &scl, T &shr, bool exc)
1150
+ {
1151
+ Vec2<T> row[2];
1152
+
1153
+ row[0] = Vec2<T> (mat[0][0], mat[0][1]);
1154
+ row[1] = Vec2<T> (mat[1][0], mat[1][1]);
1155
+
1156
+ T maxVal = 0;
1157
+ for (int i=0; i < 2; i++)
1158
+ for (int j=0; j < 2; j++)
1159
+ if (IMATH_INTERNAL_NAMESPACE::abs (row[i][j]) > maxVal)
1160
+ maxVal = IMATH_INTERNAL_NAMESPACE::abs (row[i][j]);
1161
+
1162
+ //
1163
+ // We normalize the 2x2 matrix here.
1164
+ // It was noticed that this can improve numerical stability significantly,
1165
+ // especially when many of the upper 2x2 matrix's coefficients are very
1166
+ // close to zero; we correct for this step at the end by multiplying the
1167
+ // scaling factors by maxVal at the end (shear and rotation are not
1168
+ // affected by the normalization).
1169
+
1170
+ if (maxVal != 0)
1171
+ {
1172
+ for (int i=0; i < 2; i++)
1173
+ if (! checkForZeroScaleInRow (maxVal, row[i], exc))
1174
+ return false;
1175
+ else
1176
+ row[i] /= maxVal;
1177
+ }
1178
+
1179
+ // Compute X scale factor.
1180
+ scl.x = row[0].length ();
1181
+ if (! checkForZeroScaleInRow (scl.x, row[0], exc))
1182
+ return false;
1183
+
1184
+ // Normalize first row.
1185
+ row[0] /= scl.x;
1186
+
1187
+ // An XY shear factor will shear the X coord. as the Y coord. changes.
1188
+ // There are 2 combinations (XY, YX), although we only extract the XY
1189
+ // shear factor because we can effect the an YX shear factor by
1190
+ // shearing in XY combined with rotations and scales.
1191
+ //
1192
+ // shear matrix < 1, YX, 0,
1193
+ // XY, 1, 0,
1194
+ // 0, 0, 1 >
1195
+
1196
+ // Compute XY shear factor and make 2nd row orthogonal to 1st.
1197
+ shr = row[0].dot (row[1]);
1198
+ row[1] -= shr * row[0];
1199
+
1200
+ // Now, compute Y scale.
1201
+ scl.y = row[1].length ();
1202
+ if (! checkForZeroScaleInRow (scl.y, row[1], exc))
1203
+ return false;
1204
+
1205
+ // Normalize 2nd row and correct the XY shear factor for Y scaling.
1206
+ row[1] /= scl.y;
1207
+ shr /= scl.y;
1208
+
1209
+ // At this point, the upper 2x2 matrix in mat is orthonormal.
1210
+ // Check for a coordinate system flip. If the determinant
1211
+ // is -1, then flip the rotation matrix and adjust the scale(Y)
1212
+ // and shear(XY) factors to compensate.
1213
+ if (row[0][0] * row[1][1] - row[0][1] * row[1][0] < 0)
1214
+ {
1215
+ row[1][0] *= -1;
1216
+ row[1][1] *= -1;
1217
+ scl[1] *= -1;
1218
+ shr *= -1;
1219
+ }
1220
+
1221
+ // Copy over the orthonormal rows into the returned matrix.
1222
+ // The upper 2x2 matrix in mat is now a rotation matrix.
1223
+ for (int i=0; i < 2; i++)
1224
+ {
1225
+ mat[i][0] = row[i][0];
1226
+ mat[i][1] = row[i][1];
1227
+ }
1228
+
1229
+ scl *= maxVal;
1230
+
1231
+ return true;
1232
+ }
1233
+
1234
+
1235
+ template <class T>
1236
+ void
1237
+ extractEuler (const Matrix33<T> &mat, T &rot)
1238
+ {
1239
+ //
1240
+ // Normalize the local x and y axes to remove scaling.
1241
+ //
1242
+
1243
+ Vec2<T> i (mat[0][0], mat[0][1]);
1244
+ Vec2<T> j (mat[1][0], mat[1][1]);
1245
+
1246
+ i.normalize();
1247
+ j.normalize();
1248
+
1249
+ //
1250
+ // Extract the angle, rot.
1251
+ //
1252
+
1253
+ rot = - Math<T>::atan2 (j[0], i[0]);
1254
+ }
1255
+
1256
+
1257
+ template <class T>
1258
+ bool
1259
+ extractSHRT (const Matrix33<T> &mat,
1260
+ Vec2<T> &s,
1261
+ T &h,
1262
+ T &r,
1263
+ Vec2<T> &t,
1264
+ bool exc)
1265
+ {
1266
+ Matrix33<T> rot;
1267
+
1268
+ rot = mat;
1269
+ if (! extractAndRemoveScalingAndShear (rot, s, h, exc))
1270
+ return false;
1271
+
1272
+ extractEuler (rot, r);
1273
+
1274
+ t.x = mat[2][0];
1275
+ t.y = mat[2][1];
1276
+
1277
+ return true;
1278
+ }
1279
+
1280
+
1281
+ template <class T>
1282
+ bool
1283
+ checkForZeroScaleInRow (const T& scl,
1284
+ const Vec2<T> &row,
1285
+ bool exc /* = true */ )
1286
+ {
1287
+ for (int i = 0; i < 2; i++)
1288
+ {
1289
+ if ((abs (scl) < 1 && abs (row[i]) >= limits<T>::max() * abs (scl)))
1290
+ {
1291
+ if (exc)
1292
+ throw IMATH_INTERNAL_NAMESPACE::ZeroScaleExc (
1293
+ "Cannot remove zero scaling from matrix.");
1294
+ else
1295
+ return false;
1296
+ }
1297
+ }
1298
+
1299
+ return true;
1300
+ }
1301
+
1302
+
1303
+ template <class T>
1304
+ Matrix33<T>
1305
+ outerProduct (const Vec3<T> &a, const Vec3<T> &b )
1306
+ {
1307
+ return Matrix33<T> (a.x*b.x, a.x*b.y, a.x*b.z,
1308
+ a.y*b.x, a.y*b.y, a.y*b.z,
1309
+ a.z*b.x, a.z*b.y, a.z*b.z );
1310
+ }
1311
+
1312
+
1313
+ // Computes the translation and rotation that brings the 'from' points
1314
+ // as close as possible to the 'to' points under the Frobenius norm.
1315
+ // To be more specific, let x be the matrix of 'from' points and y be
1316
+ // the matrix of 'to' points, we want to find the matrix A of the form
1317
+ // [ R t ]
1318
+ // [ 0 1 ]
1319
+ // that minimizes
1320
+ // || (A*x - y)^T * W * (A*x - y) ||_F
1321
+ // If doScaling is true, then a uniform scale is allowed also.
1322
+ template <typename T>
1323
+ IMATH_INTERNAL_NAMESPACE::M44d
1324
+ procrustesRotationAndTranslation (const IMATH_INTERNAL_NAMESPACE::Vec3<T>* A, // From these
1325
+ const IMATH_INTERNAL_NAMESPACE::Vec3<T>* B, // To these
1326
+ const T* weights,
1327
+ const size_t numPoints,
1328
+ const bool doScaling = false);
1329
+
1330
+ // Unweighted:
1331
+ template <typename T>
1332
+ IMATH_INTERNAL_NAMESPACE::M44d
1333
+ procrustesRotationAndTranslation (const IMATH_INTERNAL_NAMESPACE::Vec3<T>* A,
1334
+ const IMATH_INTERNAL_NAMESPACE::Vec3<T>* B,
1335
+ const size_t numPoints,
1336
+ const bool doScaling = false);
1337
+
1338
+ // Compute the SVD of a 3x3 matrix using Jacobi transformations. This method
1339
+ // should be quite accurate (competitive with LAPACK) even for poorly
1340
+ // conditioned matrices, and because it has been written specifically for the
1341
+ // 3x3/4x4 case it is much faster than calling out to LAPACK.
1342
+ //
1343
+ // The SVD of a 3x3/4x4 matrix A is defined as follows:
1344
+ // A = U * S * V^T
1345
+ // where S is the diagonal matrix of singular values and both U and V are
1346
+ // orthonormal. By convention, the entries S are all positive and sorted from
1347
+ // the largest to the smallest. However, some uses of this function may
1348
+ // require that the matrix U*V^T have positive determinant; in this case, we
1349
+ // may make the smallest singular value negative to ensure that this is
1350
+ // satisfied.
1351
+ //
1352
+ // Currently only available for single- and double-precision matrices.
1353
+ template <typename T>
1354
+ void
1355
+ jacobiSVD (const IMATH_INTERNAL_NAMESPACE::Matrix33<T>& A,
1356
+ IMATH_INTERNAL_NAMESPACE::Matrix33<T>& U,
1357
+ IMATH_INTERNAL_NAMESPACE::Vec3<T>& S,
1358
+ IMATH_INTERNAL_NAMESPACE::Matrix33<T>& V,
1359
+ const T tol = IMATH_INTERNAL_NAMESPACE::limits<T>::epsilon(),
1360
+ const bool forcePositiveDeterminant = false);
1361
+
1362
+ template <typename T>
1363
+ void
1364
+ jacobiSVD (const IMATH_INTERNAL_NAMESPACE::Matrix44<T>& A,
1365
+ IMATH_INTERNAL_NAMESPACE::Matrix44<T>& U,
1366
+ IMATH_INTERNAL_NAMESPACE::Vec4<T>& S,
1367
+ IMATH_INTERNAL_NAMESPACE::Matrix44<T>& V,
1368
+ const T tol = IMATH_INTERNAL_NAMESPACE::limits<T>::epsilon(),
1369
+ const bool forcePositiveDeterminant = false);
1370
+
1371
+ // Compute the eigenvalues (S) and the eigenvectors (V) of
1372
+ // a real symmetric matrix using Jacobi transformation.
1373
+ //
1374
+ // Jacobi transformation of a 3x3/4x4 matrix A outputs S and V:
1375
+ // A = V * S * V^T
1376
+ // where V is orthonormal and S is the diagonal matrix of eigenvalues.
1377
+ // Input matrix A must be symmetric. A is also modified during
1378
+ // the computation so that upper diagonal entries of A become zero.
1379
+ //
1380
+ template <typename T>
1381
+ void
1382
+ jacobiEigenSolver (Matrix33<T>& A,
1383
+ Vec3<T>& S,
1384
+ Matrix33<T>& V,
1385
+ const T tol);
1386
+
1387
+ template <typename T>
1388
+ inline
1389
+ void
1390
+ jacobiEigenSolver (Matrix33<T>& A,
1391
+ Vec3<T>& S,
1392
+ Matrix33<T>& V)
1393
+ {
1394
+ jacobiEigenSolver(A,S,V,limits<T>::epsilon());
1395
+ }
1396
+
1397
+ template <typename T>
1398
+ void
1399
+ jacobiEigenSolver (Matrix44<T>& A,
1400
+ Vec4<T>& S,
1401
+ Matrix44<T>& V,
1402
+ const T tol);
1403
+
1404
+ template <typename T>
1405
+ inline
1406
+ void
1407
+ jacobiEigenSolver (Matrix44<T>& A,
1408
+ Vec4<T>& S,
1409
+ Matrix44<T>& V)
1410
+ {
1411
+ jacobiEigenSolver(A,S,V,limits<T>::epsilon());
1412
+ }
1413
+
1414
+ // Compute a eigenvector corresponding to the abs max/min eigenvalue
1415
+ // of a real symmetric matrix using Jacobi transformation.
1416
+ template <typename TM, typename TV>
1417
+ void
1418
+ maxEigenVector (TM& A, TV& S);
1419
+ template <typename TM, typename TV>
1420
+ void
1421
+ minEigenVector (TM& A, TV& S);
1422
+
1423
+ IMATH_INTERNAL_NAMESPACE_HEADER_EXIT
1424
+
1425
+ #endif // INCLUDED_IMATHMATRIXALGO_H