opengl 0.8.0-x86-mingw32 → 0.9.0-x86-mingw32
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- checksums.yaml.gz.sig +1 -0
- data.tar.gz.sig +2 -0
- data/.gitignore +2 -1
- data/.travis.yml +19 -0
- data/History.rdoc +26 -0
- data/Manifest.txt +3 -23
- data/README.rdoc +43 -37
- data/Rakefile +6 -62
- data/examples/NeHe/nehe_lesson02.rb +3 -2
- data/examples/NeHe/nehe_lesson03.rb +3 -2
- data/examples/NeHe/nehe_lesson04.rb +3 -1
- data/examples/NeHe/nehe_lesson05.rb +4 -1
- data/examples/NeHe/nehe_lesson06.rb +9 -6
- data/examples/NeHe/nehe_lesson07.rb +9 -6
- data/examples/NeHe/nehe_lesson08.rb +9 -6
- data/examples/NeHe/nehe_lesson09.rb +10 -6
- data/examples/NeHe/nehe_lesson11.rb +9 -6
- data/examples/NeHe/nehe_lesson12.rb +9 -6
- data/examples/NeHe/nehe_lesson16.rb +50 -47
- data/examples/NeHe/nehe_lesson19.rb +10 -7
- data/examples/NeHe/nehe_lesson36.rb +234 -229
- data/examples/OrangeBook/brick.rb +227 -225
- data/examples/OrangeBook/particle.rb +233 -231
- data/examples/RedBook/aapoly.rb +71 -70
- data/examples/RedBook/aargb.rb +54 -52
- data/examples/RedBook/accanti.rb +96 -94
- data/examples/RedBook/accpersp.rb +106 -104
- data/examples/RedBook/alpha.rb +54 -52
- data/examples/RedBook/alpha3D.rb +90 -88
- data/examples/RedBook/bezcurve.rb +48 -46
- data/examples/RedBook/bezmesh.rb +71 -69
- data/examples/RedBook/checker.rb +57 -55
- data/examples/RedBook/clip.rb +41 -39
- data/examples/RedBook/colormat.rb +72 -70
- data/examples/RedBook/cube.rb +39 -37
- data/examples/RedBook/depthcue.rb +37 -35
- data/examples/RedBook/dof.rb +110 -109
- data/examples/RedBook/double.rb +40 -38
- data/examples/RedBook/drawf.rb +30 -28
- data/examples/RedBook/feedback.rb +79 -77
- data/examples/RedBook/fog.rb +90 -89
- data/examples/RedBook/font.rb +78 -76
- data/examples/RedBook/hello.rb +29 -27
- data/examples/RedBook/image.rb +57 -55
- data/examples/RedBook/jitter.rb +131 -131
- data/examples/RedBook/light.rb +2 -1
- data/examples/RedBook/lines.rb +70 -68
- data/examples/RedBook/list.rb +48 -46
- data/examples/RedBook/material.rb +200 -199
- data/examples/RedBook/mipmap.rb +84 -82
- data/examples/RedBook/model.rb +55 -53
- data/examples/RedBook/movelight.rb +52 -50
- data/examples/RedBook/pickdepth.rb +103 -101
- data/examples/RedBook/planet.rb +46 -44
- data/examples/RedBook/quadric.rb +97 -95
- data/examples/RedBook/robot.rb +55 -53
- data/examples/RedBook/select.rb +118 -116
- data/examples/RedBook/smooth.rb +35 -33
- data/examples/RedBook/stencil.rb +96 -94
- data/examples/RedBook/stroke.rb +75 -73
- data/examples/RedBook/surface.rb +93 -91
- data/examples/RedBook/teaambient.rb +71 -69
- data/examples/RedBook/teapots.rb +105 -103
- data/examples/RedBook/tess.rb +96 -94
- data/examples/RedBook/texbind.rb +79 -77
- data/examples/RedBook/texgen.rb +88 -86
- data/examples/RedBook/texturesurf.rb +57 -55
- data/examples/RedBook/varray.rb +85 -83
- data/examples/RedBook/wrap.rb +76 -74
- data/examples/misc/OGLBench.rb +114 -113
- data/examples/misc/anisotropic.rb +154 -152
- data/examples/misc/fbo_test.rb +37 -36
- data/examples/misc/font-glut.rb +47 -46
- data/examples/misc/glfwtest.rb +16 -16
- data/examples/misc/plane.rb +13 -13
- data/examples/misc/readpixel.rb +66 -65
- data/examples/misc/sdltest.rb +21 -19
- data/examples/misc/trislam.rb +548 -547
- data/ext/opengl/common.h +16 -38
- data/ext/opengl/conv.h +39 -41
- data/ext/opengl/extconf.rb +4 -31
- data/ext/opengl/funcdef.h +126 -124
- data/ext/opengl/gl-1.0-1.1.c +1917 -1917
- data/ext/opengl/gl-1.2.c +4 -667
- data/ext/opengl/gl-1.3.c +9 -9
- data/ext/opengl/gl-1.4.c +8 -8
- data/ext/opengl/gl-1.5.c +1 -1
- data/ext/opengl/gl-2.0.c +392 -388
- data/ext/opengl/gl-3.0.c +493 -0
- data/ext/opengl/gl-enums.c +1523 -5
- data/ext/opengl/gl-enums.h +4679 -122
- data/ext/opengl/gl-error.c +7 -7
- data/ext/opengl/gl-error.h +4 -4
- data/ext/opengl/gl-ext-arb.c +468 -464
- data/ext/opengl/gl-ext-ext.c +18 -18
- data/ext/opengl/gl-ext-nv.c +15 -15
- data/ext/opengl/gl.c +2 -0
- data/ext/opengl/gl_buffer.c +92 -92
- data/ext/opengl/opengl.c +1 -7
- data/lib/opengl.rb +23 -59
- data/lib/opengl/1.9/opengl.so +0 -0
- data/lib/opengl/2.0/opengl.so +0 -0
- data/lib/opengl/2.1/opengl.so +0 -0
- data/lib/opengl/test_case.rb +1 -2
- data/test/dummy.xorg.conf +140 -0
- data/test/test_gl.rb +18 -22
- data/test/test_gl_10_11.rb +220 -220
- data/test/test_gl_12.rb +11 -122
- data/test/test_gl_13.rb +202 -210
- data/test/test_gl_14.rb +16 -19
- data/test/test_gl_15.rb +2 -4
- data/test/test_gl_20.rb +45 -58
- data/test/test_gl_21.rb +46 -163
- data/test/test_gl_ext_arb.rb +54 -72
- data/test/test_gl_ext_ati.rb +0 -2
- data/test/test_gl_ext_ext.rb +66 -66
- data/test/test_gl_ext_gremedy.rb +8 -15
- data/test/test_gl_ext_nv.rb +109 -112
- data/test/test_opengl_buffer.rb +8 -25
- data/utils/README +0 -5
- data/utils/enumgen.rb +72 -76
- data/utils/extlistgen.rb +55 -55
- metadata +90 -67
- metadata.gz.sig +0 -0
- data/Rakefile.cross +0 -107
- data/docs/build_install.txt +0 -119
- data/docs/extensions.txt.in +0 -348
- data/docs/history.txt +0 -66
- data/docs/requirements_and_design.txt +0 -117
- data/docs/roadmap.txt +0 -28
- data/docs/scientific_use.txt +0 -35
- data/docs/supplies/page_template.html +0 -71
- data/docs/thanks.txt +0 -29
- data/docs/tutorial.txt +0 -469
- data/ext/opengl/glu-enums.c +0 -164
- data/ext/opengl/glu-enums.h +0 -463
- data/ext/opengl/glu.c +0 -1534
- data/ext/opengl/glut.c +0 -1145
- data/ext/opengl/glut_callbacks.c +0 -845
- data/lib/glu.rb +0 -1
- data/lib/glut.rb +0 -1
- data/lib/opengl/opengl.so +0 -0
- data/test/test_glu.rb +0 -309
- data/utils/mkdn2html.rb +0 -59
- data/utils/post-mkdn2html.rb +0 -91
- data/website/images/ogl.jpg +0 -0
- data/website/images/tab_bottom.gif +0 -0
- data/website/style.css +0 -198
data/docs/history.txt
DELETED
@@ -1,66 +0,0 @@
|
|
1
|
-
Project history
|
2
|
-
===============
|
3
|
-
|
4
|
-
The [original ruby-opengl](http://www2.giganet.net/~yoshi/) was written
|
5
|
-
by Yoshi.
|
6
|
-
|
7
|
-
James A. desperately wanted to get the OpenGL Ruby bindings working on his Mac,
|
8
|
-
but they wouldn't even compile on OSX. After a little bit of tweaking, he made
|
9
|
-
his patched bindings available to the ruby community in a very informal manner.
|
10
|
-
|
11
|
-
John G. then wanted to clean it up and add some docs to it, and so started
|
12
|
-
tweaking and put up a new site and made his changes available.
|
13
|
-
|
14
|
-
Then Peter M. came along and decided to try updating ruby-opengl using SWIG,
|
15
|
-
as it seemed easier than doing everything by hand. Peter wrote the new code,
|
16
|
-
John started the actual RubyForge project, put up a new site, and Peter
|
17
|
-
committed the code.
|
18
|
-
|
19
|
-
Thu M. V. joined the project with a lot of energy, and the mailing list
|
20
|
-
was showing a good bit of activity.
|
21
|
-
|
22
|
-
After some experience, we began to question whether SWIG was necessary/helpful
|
23
|
-
for a project of this nature. The leaning was that people want to abandon
|
24
|
-
SWIG and go back to maintaining the binding files by hand. Thu even provided
|
25
|
-
a script to help with the manual coding that would be required without using
|
26
|
-
SWIG.
|
27
|
-
|
28
|
-
The reasoning at the time was:
|
29
|
-
|
30
|
-
Pro-SWIG:
|
31
|
-
|
32
|
-
* Could use the .i files for another project, perhaps (OTOH, we couldn't
|
33
|
-
use previous .i files on this project...)
|
34
|
-
|
35
|
-
* It's supposed to require less manual coding.
|
36
|
-
|
37
|
-
Con-SWIG:
|
38
|
-
|
39
|
-
* yet another tool to learn
|
40
|
-
|
41
|
-
* OpenGL isn't really all that big
|
42
|
-
|
43
|
-
* OpenGL doesn't change a lot
|
44
|
-
|
45
|
-
* A lot of boilerplate and overhead in the generated files because SWIG is
|
46
|
-
a general tool.
|
47
|
-
|
48
|
-
|
49
|
-
In September 2006, we stopped using SWIG. Thu and Peter began fine tuning
|
50
|
-
Thu's original `utils/mkwrap.rb` script.
|
51
|
-
|
52
|
-
Development stalled in October 2006.
|
53
|
-
|
54
|
-
Development picked up again towards the end of 2006. After a long hiatus
|
55
|
-
and getting a new release of mkrf out the door, version 0.33 (following the
|
56
|
-
numbering of original Yoshi's bindings which stalled at 0.32) was released.
|
57
|
-
|
58
|
-
During first half of 2007, we added large portion of code, as well as number
|
59
|
-
of unit tests, creating near-complete support for OpenGL 2.1.
|
60
|
-
Support for MS Windows was also added during this time.
|
61
|
-
|
62
|
-
Version 0.40 was released in July 2007.
|
63
|
-
|
64
|
-
Version 0.50 was released in October 2007.
|
65
|
-
|
66
|
-
Version 0.60 was released in December 2007.
|
@@ -1,117 +0,0 @@
|
|
1
|
-
Design
|
2
|
-
======
|
3
|
-
|
4
|
-
This document records the requirements, high-level design, and the
|
5
|
-
specifications for the ruby-opengl project.
|
6
|
-
|
7
|
-
The content of this document was gleaned from the postings on the
|
8
|
-
ruby-opengl-dev list and internal notes from John G., Peter M., Vo Minh Thu,
|
9
|
-
and Robert K.
|
10
|
-
|
11
|
-
|
12
|
-
Requirements
|
13
|
-
------------
|
14
|
-
|
15
|
-
* ruby-opengl is a Ruby extension library which wraps the OpenGL, GLU,
|
16
|
-
and GLUT libraries.
|
17
|
-
|
18
|
-
* ruby-opengl shall provide three base modules: *BaseGL*, *BaseGLU*, and
|
19
|
-
*BaseGLUT* (the "Base Modules").
|
20
|
-
|
21
|
-
Note: "BaseGL" etc. are not the names that appear in the code -- they are
|
22
|
-
just handles so we can write about them in documents like this one.
|
23
|
-
|
24
|
-
* The Base Modules shall be separately loadable.
|
25
|
-
|
26
|
-
* BaseGL shall not depend on any of the other Ruby modules.
|
27
|
-
|
28
|
-
* BaseGLU shall depend on, at most, BaseGL.
|
29
|
-
|
30
|
-
* BaseGLUT shall depend on, at most, BaseGLU and BaseGL.
|
31
|
-
|
32
|
-
* Base Module syntax shall closely follow the standard C-syntax.
|
33
|
-
|
34
|
-
The syntax for a Ruby program that uses the base modules, shall closely
|
35
|
-
follow the standard C-like syntax that OpenGL programmers are used to,
|
36
|
-
and that most OpenGL examples are published in:
|
37
|
-
|
38
|
-
{{ruby}}
|
39
|
-
require 'gl'
|
40
|
-
Gl.glBegin( Gl::GL_POLYGON )
|
41
|
-
Gl.glVertex2d( 0, 0 )
|
42
|
-
Gl.glVertex2d( 0, 1 )
|
43
|
-
Gl.glVertex2d( 1, 1 )
|
44
|
-
Gl.glVertex2d( 1, 0 )
|
45
|
-
Gl.glEnd
|
46
|
-
|
47
|
-
Or:
|
48
|
-
|
49
|
-
{{ruby}}
|
50
|
-
require 'gl'
|
51
|
-
include Gl
|
52
|
-
glBegin( GL_POLYGON )
|
53
|
-
glVertex2d( 0, 0 )
|
54
|
-
glVertex2d( 0, 1 )
|
55
|
-
glVertex2d( 1, 1 )
|
56
|
-
glVertex2d( 1, 0 )
|
57
|
-
glEnd
|
58
|
-
|
59
|
-
The rationale for adopting the C-like syntax is:
|
60
|
-
* Makes it familiar to OpenGL programmers.
|
61
|
-
* Removes the burden of learning OpenGL plus some Ruby-isms, just to
|
62
|
-
get started.
|
63
|
-
* Makes it easier to port OpenGL programs to/from ruby-opengl.
|
64
|
-
* The current OpenGL documentation more naturally fits ruby-opengl.
|
65
|
-
* Putting "gl", "glu" and "glut" in front of all the names (i.e.,
|
66
|
-
following the C-like syntax) leaves common variable names open for
|
67
|
-
the programmers (e.g., "vertex", "color" etc. are popular topics in
|
68
|
-
3D programming, so not robbing the ruby namespace of such valuable
|
69
|
-
real-estate seems nice).
|
70
|
-
|
71
|
-
|
72
|
-
* It shall be possible to check out the project from svn, compile and test
|
73
|
-
on the following platforms: Mac OS X, GNU/Linux. MS Windows operating
|
74
|
-
systems may also be supported in the future.
|
75
|
-
|
76
|
-
* The project will make a number of pre-compiled extensions available as gems.
|
77
|
-
|
78
|
-
* The project will supply source code and build scripts (via svn checkout)
|
79
|
-
conducive to straightforward porting to other platforms.
|
80
|
-
|
81
|
-
* There shall be a test suite that exercises each call in each of the Base
|
82
|
-
modules.
|
83
|
-
|
84
|
-
* All project documentation will be in Markdown format in files that end in
|
85
|
-
`.txt`.
|
86
|
-
|
87
|
-
* The project will make some efforts to track versions of OpenGL.
|
88
|
-
|
89
|
-
|
90
|
-
### Things in the future
|
91
|
-
|
92
|
-
Once the base modules are implemented, there are several ideas on things to
|
93
|
-
do next. This list is not really requirements, but a list of nice ideas to
|
94
|
-
try:
|
95
|
-
|
96
|
-
* Provide wrappers for glBegin/glEnd, eg: polygon()...translates to
|
97
|
-
glBegin(GL_POLYGON)....glEnd
|
98
|
-
|
99
|
-
* Untyped versions of the multi-typed gl functions: e.g., a single
|
100
|
-
glVertex that examines its arguments and calls the appropriate
|
101
|
-
glVertex{234}{fisdv} call in BaseGL.
|
102
|
-
|
103
|
-
|
104
|
-
|
105
|
-
Implementation
|
106
|
-
--------------
|
107
|
-
|
108
|
-
Our plan is to continue on with Yoshi's original code, modified
|
109
|
-
to use standard OpenGL-style constant and function names.
|
110
|
-
|
111
|
-
|
112
|
-
### Build environment ###
|
113
|
-
|
114
|
-
The build environment will use:
|
115
|
-
|
116
|
-
* use rake and mkrf.
|
117
|
-
* minimize the number of additional tools required
|
data/docs/roadmap.txt
DELETED
@@ -1,28 +0,0 @@
|
|
1
|
-
Roadmap
|
2
|
-
=======
|
3
|
-
|
4
|
-
* Write comprehensive API documentation
|
5
|
-
* Create more example code
|
6
|
-
* Add RMagick(ImageMagick) integration for easy image handling (textures,screenshots)
|
7
|
-
* Support all pixelstore modes (currently forced to default values by
|
8
|
-
any function getting/setting data affected by it)
|
9
|
-
|
10
|
-
Possible Features
|
11
|
-
========
|
12
|
-
* Add **all** OpenGL extensions (some are obsolete or not really used or useful at all)
|
13
|
-
* Add direct mapping on ruby types for vertex arrays, buffers and image data to allow high performance data operations from within ruby
|
14
|
-
- this should be modeled after Perl's OpenGL::Array
|
15
|
-
- Update: preliminary tests shows that performance-wise there is no need for it, as the Ruby interpreter overhead is currently larger than immediate-mode calls overhead, so any potential speed gains are in domain of 1-5%. It still may be good idea from usability perspective, although that would require more comprehensive design, not just simple wrapper.
|
16
|
-
* Support for r/w VBO buffer mapping - gl(Un)MapBuffer (is it needed?)
|
17
|
-
|
18
|
-
<br/>
|
19
|
-
<br/>
|
20
|
-
<br/>
|
21
|
-
<br/>
|
22
|
-
<br/>
|
23
|
-
<br/>
|
24
|
-
<br/>
|
25
|
-
<br/>
|
26
|
-
<br/>
|
27
|
-
<br/>
|
28
|
-
<br/>
|
data/docs/scientific_use.txt
DELETED
@@ -1,35 +0,0 @@
|
|
1
|
-
Scientific Use
|
2
|
-
--------------
|
3
|
-
|
4
|
-
Though not directly related to ruby-opengl, this page contains a
|
5
|
-
few tidbits of general info that might possibly be of interest to
|
6
|
-
a number of users.
|
7
|
-
|
8
|
-
There are currently two bindings to the [GNU Scientific Library][1] (GSL):
|
9
|
-
|
10
|
-
* Yoshiki's Ruby/GSL (<http://rb-gsl.rubyforge.org/>) --
|
11
|
-
Comes with an API reference. Also, I've been told that the API has been
|
12
|
-
worked a bit to be more comfortable for Ruby programmers.
|
13
|
-
* Arno's ruby-gsl (<http://ruby-gsl.sourceforge.net/>) --
|
14
|
-
more of a straight wrapper around the C API.
|
15
|
-
|
16
|
-
[1]: http://www.gnu.org/software/gsl/
|
17
|
-
|
18
|
-
<a href="http://rubyforge.org/softwaremap/trove_list.php?form_cat=97">Browse Rubyforge</a>
|
19
|
-
for more.
|
20
|
-
|
21
|
-
|
22
|
-
Links
|
23
|
-
-----
|
24
|
-
|
25
|
-
* <http://sciruby.codeforpeople.com/sr.cgi/FrontPage> -- SciRuby wiki.
|
26
|
-
* <http://narray.rubyforge.org/> -- Numerical n-dimensional Array class.
|
27
|
-
* <http://www.kitp.ucsb.edu/~paxton/tioga.html> -- Tioga. Create plots using
|
28
|
-
Ruby and TeX.
|
29
|
-
|
30
|
-
<br/>
|
31
|
-
<br/>
|
32
|
-
<br/>
|
33
|
-
<br/>
|
34
|
-
<br/>
|
35
|
-
<br/>
|
@@ -1,71 +0,0 @@
|
|
1
|
-
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
2
|
-
<html xmlns="http://www.w3.org/1999/xhtml">
|
3
|
-
<head>
|
4
|
-
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
5
|
-
<link type="text/css" media="screen" rel="stylesheet" href="style.css" />
|
6
|
-
<title>ruby-opengl -- {{title}}</title>
|
7
|
-
</head>
|
8
|
-
|
9
|
-
<body>
|
10
|
-
|
11
|
-
<div id="container">
|
12
|
-
|
13
|
-
<div id="header">
|
14
|
-
<em>ruby-opengl</em>
|
15
|
-
</div>
|
16
|
-
|
17
|
-
<ul id="tabnav">
|
18
|
-
<li><a href="./index.html">Home</a></li>
|
19
|
-
<li><a href="./tutorial.html">Tutorial</a></li>
|
20
|
-
<li><a href="./build_install.html">Build/Install</a></li>
|
21
|
-
<li><a href="./roadmap.html">Roadmap</a></li>
|
22
|
-
<li><a href="./requirements_and_design.html">Req's doc</a></li>
|
23
|
-
<li><a href="./history.html">History</a></li>
|
24
|
-
</ul>
|
25
|
-
|
26
|
-
<div id="sidebar">
|
27
|
-
<img src="./images/ogl.jpg">
|
28
|
-
<h3>Contact</h3>
|
29
|
-
<ul>
|
30
|
-
<li><a href="http://rubyforge.org/mail/?group_id=2103">Mailing list</a></li>
|
31
|
-
<li><a href="http://rubyforge.org/tracker/?atid=8185&group_id=2103&func=browse">Bug tracker</a></li>
|
32
|
-
<li><a href="http://rubyforge.org/projects/ruby-opengl">Project page</a></li>
|
33
|
-
</ul>
|
34
|
-
<h3>Download</h3>
|
35
|
-
<ul>
|
36
|
-
<li><a href="http://rubyforge.org/frs/?group_id=2103">Releases</a></li>
|
37
|
-
<li><a href="http://rubyforge.org/scm/?group_id=2103">SVN</a></li>
|
38
|
-
</ul>
|
39
|
-
<h3>Other docs</h3>
|
40
|
-
<ul>
|
41
|
-
<li><a href="./extensions.html">Extension support</a></li>
|
42
|
-
<li><a href="./thanks.html">Thanks</a></li>
|
43
|
-
<li><a href="./scientific_use.html">Scientific use</a></li>
|
44
|
-
</ul>
|
45
|
-
|
46
|
-
<h3>Links</h3>
|
47
|
-
<ul>
|
48
|
-
<li><a href="http://www.opengl.org/">OpenGL</a></li>
|
49
|
-
<li><a href="http://www.mesa3d.org/">Mesa</a></li>
|
50
|
-
<li><a href="http://freeglut.sourceforge.net/">freeglut</a></li>
|
51
|
-
<li><a href="http://rubyforge.org/projects/ruby-ftgl/">ruby-ftgl</a></li>
|
52
|
-
<li><a href="http://www.rubygarden.org/ruby?OpenGL">Ruby wiki GL page</a></li>
|
53
|
-
<li><a href="http://rubygame.sourceforge.net">RubyGame</a></li>
|
54
|
-
</ul>
|
55
|
-
</div>
|
56
|
-
|
57
|
-
<div id="content">
|
58
|
-
|
59
|
-
{{content}}
|
60
|
-
|
61
|
-
</div>
|
62
|
-
<div id="footer">
|
63
|
-
<p><a href="http://validator.w3.org/check?uri=referer">Valid XHTML 1.0</a> |
|
64
|
-
Copyright © <a href="#">Alain Hoang</a> |
|
65
|
-
Design by <a href="http://www.jdavidmacor.com">super j man</a></p>
|
66
|
-
</div>
|
67
|
-
|
68
|
-
</div>
|
69
|
-
|
70
|
-
</body>
|
71
|
-
</html>
|
data/docs/thanks.txt
DELETED
@@ -1,29 +0,0 @@
|
|
1
|
-
Thank you
|
2
|
-
---------
|
3
|
-
|
4
|
-
Aside from big thank-you's to the core devs, special thanks also goes to:
|
5
|
-
|
6
|
-
* Bill Kelly -- provided some pilot code changing how users can call method and constant names.
|
7
|
-
* Ilmari Heikkinen -- provided code for changing how users can call method and constant names.
|
8
|
-
* James Adam -- Mac OS X fixes
|
9
|
-
* Tony Hursh -- Mac OS X glut build tweak
|
10
|
-
* Sean Long -- More Mac OS X fixes
|
11
|
-
* John Gabriele -- Numerous fixes, documentation, and project support
|
12
|
-
* Ronald Pijnacker -- Windows support and bugfixes
|
13
|
-
* **Yoshi** -- providing ruby-opengl-0.32g from which to work off of.
|
14
|
-
|
15
|
-
<br/>
|
16
|
-
<br/>
|
17
|
-
<br/>
|
18
|
-
<br/>
|
19
|
-
<br/>
|
20
|
-
<br/>
|
21
|
-
<br/>
|
22
|
-
<br/>
|
23
|
-
<br/>
|
24
|
-
<br/>
|
25
|
-
<br/>
|
26
|
-
<br/>
|
27
|
-
<br/>
|
28
|
-
<br/>
|
29
|
-
<br/>
|
data/docs/tutorial.txt
DELETED
@@ -1,469 +0,0 @@
|
|
1
|
-
Usage Tutorial
|
2
|
-
==============
|
3
|
-
This page should serve as tutorial and also as reference to Ruby bindings for OpenGL
|
4
|
-
language. It is assumed that you have basic understanding of both OpenGL and Ruby.
|
5
|
-
|
6
|
-
If you are new to OpenGL, you can start by visiting [OpenGL homepage](http://www.opengl.org)
|
7
|
-
, reading the [OpenGL Programming Guide](http://opengl.org/documentation/books/#the_opengl_programming_guide_the_official_guide_to_learning_opengl_version) (also known as Red Book) or going to [NeHe's tutorials page](http://nehe.gamedev.net/).
|
8
|
-
|
9
|
-
If you are new to Ruby, [the ruby-lang website](http://www.ruby-lang.org/en/documentation/) contains lots of
|
10
|
-
documentation and manuals for Ruby.
|
11
|
-
|
12
|
-
Table of Contents
|
13
|
-
==============
|
14
|
-
Basics:
|
15
|
-
* [Naming Conventions](#naming_conventions)<br/>
|
16
|
-
* [Function parameters](#function_parameters)<br/>
|
17
|
-
* [Return values](#return_values)<br/>
|
18
|
-
* [Matrices](#matrices)<br/>
|
19
|
-
* [Textures and other raw data](#textures)<br/>
|
20
|
-
* [Error Checking](#error_checking)<br/>
|
21
|
-
* [Examples](#examples)<br/>
|
22
|
-
|
23
|
-
Advanced stuff:
|
24
|
-
* [OpenGL version and Extensions](#extensions)<br/>
|
25
|
-
* [Selection and Feedback queries](#selection_feedback)<br/>
|
26
|
-
* [Vertex Arrays](#vertex_arrays)<br/>
|
27
|
-
* [Buffer Objects](#buffer_objects)<br/>
|
28
|
-
* [GLUT, SDL, GLFW..](#glut_sdl)<br/>
|
29
|
-
* [GLUT callbacks](#glut_callbacks)<br/>
|
30
|
-
* [Internals](#internals)<br/>
|
31
|
-
|
32
|
-
API reference:
|
33
|
-
* TODO
|
34
|
-
|
35
|
-
<a name="naming_conventions"></a>
|
36
|
-
Naming conventions
|
37
|
-
------------------
|
38
|
-
|
39
|
-
The bindings contains three modules:
|
40
|
-
* 'Gl' - OpenGL functions itself
|
41
|
-
* 'Glu' - OpenGL Utility Library API - higher-level drawing routines, NURBS etc.
|
42
|
-
* 'Glut' - OpenGL Utility Toolkit - low level functions such as creating OpenGL
|
43
|
-
context, opening window or handling user input
|
44
|
-
|
45
|
-
You can import all three modules by calling
|
46
|
-
|
47
|
-
{{ruby}}
|
48
|
-
require 'opengl'
|
49
|
-
|
50
|
-
You can also load the modules separately by using:
|
51
|
-
|
52
|
-
{{ruby}}
|
53
|
-
require 'gl'
|
54
|
-
require 'glu'
|
55
|
-
require 'glut'
|
56
|
-
|
57
|
-
The functions and constants are named the same as their C counterparts:
|
58
|
-
|
59
|
-
{{ruby}}
|
60
|
-
require 'opengl'
|
61
|
-
...
|
62
|
-
Gl.glFooBar( Gl::GL_FOO_BAR )
|
63
|
-
Glu.gluFooBar( Glu::GLU_FOO_BAR )
|
64
|
-
Glut.glutFooBar( Glut::GLUT_FOO_BAR )
|
65
|
-
|
66
|
-
This is the 'full' syntax, usefull when you are expecting name clashes
|
67
|
-
with other modules, or just want to be formal ;) More often, you will
|
68
|
-
want to use the 'C-style' syntax, which you can accomplish by using 'include'
|
69
|
-
to export the module functions and constants to global namespace:
|
70
|
-
|
71
|
-
{{ruby}}
|
72
|
-
require 'opengl'
|
73
|
-
include Gl,Glu,Glut
|
74
|
-
...
|
75
|
-
glFooBar( GL_FOO_BAR )
|
76
|
-
gluFooBar( GLU_FOO_BAR )
|
77
|
-
glutFooBar( GLUT_FOO_BAR )
|
78
|
-
|
79
|
-
Finally, you can use the 'old' syntax:
|
80
|
-
|
81
|
-
{{ruby}}
|
82
|
-
require 'opengl'
|
83
|
-
...
|
84
|
-
# Note the missing prefixes in functions and constants
|
85
|
-
# and also capitalization of module names
|
86
|
-
GL.FooBar( GL::FOO_BAR )
|
87
|
-
GLU.FooBar( GLU::FOO_BAR )
|
88
|
-
GLUT.FooBar( GLUT::FOO_BAR )
|
89
|
-
|
90
|
-
This syntax was used by previous ruby-opengl versions; some people also
|
91
|
-
consider it as being more in the spirit of OO programming. It has one
|
92
|
-
downside though - due to Ruby's naming scheme, you cannot use constants
|
93
|
-
which begins with number, e.g. GL_2D would under this syntax be (GL::)2D
|
94
|
-
which is illegal.
|
95
|
-
|
96
|
-
All three variants of syntax will continue to be supported in future,
|
97
|
-
so it's up to you which one you choose to use.
|
98
|
-
|
99
|
-
The rest of this tutorial will use the C syntax.
|
100
|
-
|
101
|
-
Calling syntax
|
102
|
-
--------------
|
103
|
-
<a name="function_parameters"></a>
|
104
|
-
Function parameters
|
105
|
-
--------------
|
106
|
-
For most types the ruby syntax follows the C API. If needed, ruby will do
|
107
|
-
automatic parameter conversion to required type if possible. Example:
|
108
|
-
|
109
|
-
{{ruby}}
|
110
|
-
glVertex3f( 1.0, 1.0, 1.0 ) # matches C syntax
|
111
|
-
glVertex3f( 1, 1, 1 ) # equivalent to the above
|
112
|
-
glVertex3f( "string", 1, 1 ) # raises TypeError exception
|
113
|
-
|
114
|
-
Arrays are passed/received as Ruby arrays:
|
115
|
-
|
116
|
-
{{ruby}}
|
117
|
-
vertex = [ 1, 1, 1 ]
|
118
|
-
glVertex3fv( vertex )
|
119
|
-
|
120
|
-
For functions with multiple parameter-number variations (glVertex,glColor,...)
|
121
|
-
we define 'overloaded' functions, as in:
|
122
|
-
|
123
|
-
{{ruby}}
|
124
|
-
glVertexf( 1, 1 ) # will call glVertex2f()
|
125
|
-
glVertexf( 1, 1, 1 ) # will call glVertex3f()
|
126
|
-
glVertexf( 1, 1, 1, 1 ) # will call glVertex4f()
|
127
|
-
glVertexi( 1, 1 ) # will call glVertex2i()
|
128
|
-
...
|
129
|
-
# and so on
|
130
|
-
|
131
|
-
<a name="return_values"></a>
|
132
|
-
Return values
|
133
|
-
-------------
|
134
|
-
In C, OpenGL functions rarely return values directly, instead you pass in pointer to
|
135
|
-
preallocated buffer and they will fill it with values; sometimes you have to even query
|
136
|
-
how big buffer you'll need to allocate. Ruby does this all for you, returning either single
|
137
|
-
value or array:
|
138
|
-
|
139
|
-
{{ruby}}
|
140
|
-
glColor4f( 1.0, 1.0, 1.0, 1.0 )
|
141
|
-
...
|
142
|
-
color = glGetDoublev(GL_CURRENT_COLOR)
|
143
|
-
p color # will be [1.0,1.0,1.0,1.0]
|
144
|
-
|
145
|
-
<a name="matrices"></a>
|
146
|
-
Matrices
|
147
|
-
-------------
|
148
|
-
Matrices are passed and received as ruby array, or as ruby Matrix objects:
|
149
|
-
|
150
|
-
{{ruby}}
|
151
|
-
matrix_a = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
|
152
|
-
matrix_b = [ [ 0, 1, 2, 3 ],
|
153
|
-
[ 4, 5, 6, 7 ],
|
154
|
-
[ 8, 9,10,11 ],
|
155
|
-
[ 12,13,14,15 ] ]
|
156
|
-
matrix_c = Matrix.rows( [ [ 0, 1, 2, 3 ],
|
157
|
-
[ 4, 5, 6, 7 ],
|
158
|
-
[ 8, 9,10,11 ],
|
159
|
-
[ 12,13,14,15 ] ] )
|
160
|
-
...
|
161
|
-
glLoadMatrixf(matrix_a)
|
162
|
-
glLoadMatrixf(matrix_b)
|
163
|
-
glLoadMatrixf(matrix_c) # same result
|
164
|
-
|
165
|
-
You may also create your own matrix class and pass it this way, provided that it
|
166
|
-
is convertible to array (has 'to_a' method).
|
167
|
-
|
168
|
-
Note that as OpenGL uses column-major
|
169
|
-
notation for matrices, you may need to call transpose() when working with
|
170
|
-
row-major matrices or arrays in ruby.
|
171
|
-
|
172
|
-
<a name="textures"></a>
|
173
|
-
Textures and other raw data
|
174
|
-
-------------
|
175
|
-
Data for textures, arrays, buffers etc. can be specified either as ruby arrays or directly as raw packed strings -
|
176
|
-
strings that contains their direct memory representation (just like C arrays). If you need to convert between
|
177
|
-
ruby arrays and these strings, use ruby Array#pack() and String#unpack() functions.
|
178
|
-
Example:
|
179
|
-
|
180
|
-
{{ruby}}
|
181
|
-
# create texture, 2x2 pixels,
|
182
|
-
# 3 components (R,G,B) for each pixel as floats
|
183
|
-
texture = [
|
184
|
-
1.0, 0.0, 0.0, # 1st pixel, red
|
185
|
-
0.0, 1.0, 0.0, # 2nd pixel, green
|
186
|
-
0.0, 0.0, 1.0, # 3rd pixel, blue
|
187
|
-
1.0, 1.0, 1.0 # 4th pixel, white
|
188
|
-
]
|
189
|
-
# convert it to string
|
190
|
-
# f = native float representation
|
191
|
-
# * = convert all values in the array the same way
|
192
|
-
data = texture.pack("f*")
|
193
|
-
...
|
194
|
-
glTexImage2D(
|
195
|
-
GL_TEXTURE_2D, # target
|
196
|
-
0, # mipmap level,
|
197
|
-
GL_RGB8, # internal format
|
198
|
-
2, 2, # width, height
|
199
|
-
0, # border = no
|
200
|
-
GL_RGB, # components per each pixel
|
201
|
-
GL_FLOAT, # component type - floats
|
202
|
-
data # the packed data
|
203
|
-
)
|
204
|
-
|
205
|
-
Reverse works just the same:
|
206
|
-
|
207
|
-
{{ruby}}
|
208
|
-
...
|
209
|
-
data = glGetTexImage( # returns the packed data as string
|
210
|
-
GL_TEXTURE_2D, # target
|
211
|
-
0, # mipmap level
|
212
|
-
GL_RGB, # components per pixel
|
213
|
-
GL_FLOAT # component type
|
214
|
-
)
|
215
|
-
# now convert it to ruby array
|
216
|
-
texture = data.unpack("f*")
|
217
|
-
...
|
218
|
-
|
219
|
-
For storage, packed strings are more memory efficient than ruby arrays, but
|
220
|
-
cannot be easily changed or manipulated.
|
221
|
-
|
222
|
-
<a name="error_checking"></a>
|
223
|
-
Error Checking
|
224
|
-
--------------
|
225
|
-
Starting with version 0.60.0, ruby-opengl performs automatic checking of OpenGL and GLU errors.
|
226
|
-
Functions:
|
227
|
-
|
228
|
-
{{ruby}}
|
229
|
-
Gl.enable_error_checking
|
230
|
-
Gl.disable_error_checking
|
231
|
-
Gl.is_error_checking_enabled? # true/false
|
232
|
-
|
233
|
-
When the checking is enabled (default), glGetError() is executed after each OpenGL call, and should error
|
234
|
-
occur, Gl::Error exception is raised:
|
235
|
-
|
236
|
-
{{ruby}}
|
237
|
-
Gl.enable_error_checking
|
238
|
-
...
|
239
|
-
begin
|
240
|
-
...
|
241
|
-
glEnable(GL_TRUE) # will raise exception
|
242
|
-
...
|
243
|
-
rescue Gl::Error => err
|
244
|
-
# err.id contains the OpenGL error ID
|
245
|
-
if (err.id == GL_INVALID_ENUM)
|
246
|
-
puts "Oh noes! You used invalid enum!"
|
247
|
-
...
|
248
|
-
end
|
249
|
-
...
|
250
|
-
end
|
251
|
-
|
252
|
-
Some GLU functions may also throw Glu::Error - the handling is the same as above.
|
253
|
-
|
254
|
-
It is usually good idea to leave error checking on for all your code, as OpenGL errors have habit to pop-up in
|
255
|
-
unexpected places. For now there is no measurable performance hit for error checking, although this may depend
|
256
|
-
on your graphic drivers implementation.
|
257
|
-
|
258
|
-
<a name="examples"></a>
|
259
|
-
The Examples
|
260
|
-
-----------
|
261
|
-
|
262
|
-
Various examples are in 'examples' directory of the bindings. To run them, manually pass them to `ruby` like:
|
263
|
-
|
264
|
-
ruby some_sample.rb
|
265
|
-
|
266
|
-
On windows, you may want to use 'rubyw' instead, which displays the standard output window
|
267
|
-
as some examples use the console for usage info etc.
|
268
|
-
|
269
|
-
If you get 'opengl not found' error, and you installed ruby-opengl from gems, your
|
270
|
-
shell or ruby installation is probably not configured to use the gems; in that case type:
|
271
|
-
|
272
|
-
ruby -rubygems some_sample.rb
|
273
|
-
|
274
|
-
The `README` file in the `examples` directory contains some notes on the examples.
|
275
|
-
|
276
|
-
<a name="extensions"></a>
|
277
|
-
OpenGL Version and Extensions
|
278
|
-
-----------
|
279
|
-
To query for available OpenGL version or OpenGL extension, use Gl.is_available? function:
|
280
|
-
|
281
|
-
{{ruby}}
|
282
|
-
# true if OpenGL version is 2.0 or later is available
|
283
|
-
Gl.is_available?(2.0)
|
284
|
-
...
|
285
|
-
# returns true if GL_ARB_shadow is available on this system
|
286
|
-
Gl.is_available?("GL_ARB_shadow")
|
287
|
-
|
288
|
-
For list of what extensions are supported in ruby-opengl see this [page](extensions.html)
|
289
|
-
|
290
|
-
The extensions' function names once again follows the C API. Some extensions were over time
|
291
|
-
promoted to ARB or even to OpenGL core, retaining their function names just with suffix changed
|
292
|
-
or removed. However sometimes the functions semantics was changed in the process, so to avoid
|
293
|
-
confusion, ruby-opengl bindings will strictly adhere to the C naming, e.g. :
|
294
|
-
|
295
|
-
{{ruby}}
|
296
|
-
# will call the function from GL_ARB_transpose_matrix extension
|
297
|
-
glLoadTransposeMatrixfARB(matrix)
|
298
|
-
...
|
299
|
-
# will call the function from OpenGL 1.3
|
300
|
-
glLoadTransposeMatrixf(matrix)
|
301
|
-
|
302
|
-
<b>Note:</b> ruby-opengl is compiled against OpenGL 1.1, and all functions and enums from later
|
303
|
-
versions of OpenGL and from extensions are loaded dynamically at runtime. That means that all
|
304
|
-
of OpenGL 2.1 and supported extensions are available even if the ruby-opengl bindings are
|
305
|
-
compiled on platform which lacks proper libraries or headers (like for example Windows without
|
306
|
-
installed graphic drivers). This should ease binary-only distribution and application packaging.
|
307
|
-
|
308
|
-
|
309
|
-
<a name="selection_feedback"></a>
|
310
|
-
Selection/Feedback queries
|
311
|
-
-----------
|
312
|
-
Querying selection and feedback is different from C. Example:
|
313
|
-
|
314
|
-
{{ruby}}
|
315
|
-
# this will create selection buffer 512*sizeof(GLuint) long
|
316
|
-
buf = glselectbuffer(512)
|
317
|
-
# enter feedback mode
|
318
|
-
glRenderMode(GL_SELECT)
|
319
|
-
... # draw something here
|
320
|
-
# return to render mode
|
321
|
-
count = glRenderMode(GL_RENDER)
|
322
|
-
# at this point the buf string is freezed and contains
|
323
|
-
# the selection data, which you can recover with unpack
|
324
|
-
# function
|
325
|
-
data = buf.unpack("I*") # I for unsigned integer
|
326
|
-
# also, next call to glRenderMode(GL_SELECT) will overwrite
|
327
|
-
# the 'buf' buffer with new data
|
328
|
-
|
329
|
-
The feedback query follows the same pattern, only the data are stored
|
330
|
-
as floats.
|
331
|
-
|
332
|
-
<a name="vertex_arrays"></a>
|
333
|
-
Vertex Arrays
|
334
|
-
-----------
|
335
|
-
In current state, vertex arrays are not very efficient in ruby-opengl, as it is not possible to change
|
336
|
-
the array content once it is specified, and there is overhead for converting between ruby and C representation
|
337
|
-
of numbers. Using display lists for static and immediate mode for dynamic objects is recommended instead.
|
338
|
-
|
339
|
-
You can specify the data the same way as [texture data](#textures). Example:
|
340
|
-
|
341
|
-
{{ruby}}
|
342
|
-
normals = [0,1,0, 1,0,0, 1,1,1]
|
343
|
-
glNormalPointer(GL_FLOAT,0,normals)
|
344
|
-
...
|
345
|
-
glEnable(GL_NORMAL_ARRAY)
|
346
|
-
glDrawArrays(...)
|
347
|
-
...
|
348
|
-
|
349
|
-
This applies to all *pointer functions. glGetPointerv will return reference to the frozen string
|
350
|
-
previously specified.
|
351
|
-
|
352
|
-
<a name="buffer_objects"></a>
|
353
|
-
Buffer Objects
|
354
|
-
-----------
|
355
|
-
Once again, in current state buffer objects (VBOs in particular) are not very efficient in ruby-opengl.
|
356
|
-
Unlike textures and vertex arrays, the data for buffers *must* be prepacked by using .pack() function,
|
357
|
-
as buffers does not retain information about the storage type. Mapping of the buffer afterwards is read-only.
|
358
|
-
|
359
|
-
Like in C, buffer binding affects some functions in way that if particular buffer is bound, the related
|
360
|
-
functions (for example glTexImage) take integer offset in place of data string argument. This is also true
|
361
|
-
for getter functions (e.g. glGetTexImage) - instead of returning the data string, they take offset as they're
|
362
|
-
last argument (so in ruby they take one extra argument), and will write the data in the bound buffer as expected.
|
363
|
-
|
364
|
-
VBO example:
|
365
|
-
|
366
|
-
{{ruby}}
|
367
|
-
# specify 3 vertices, 2*float each
|
368
|
-
data = [0,0, 0,1, 1,1].pack("f*")
|
369
|
-
...
|
370
|
-
# generate buffer name
|
371
|
-
buffers = glGenBuffers(1)
|
372
|
-
# bind to the name to ARRAY buffer for vertex array
|
373
|
-
glBindBuffer(GL_ARRAY_BUFFER,buffers[0])
|
374
|
-
# here the data is specified, size is n*sizeof(float)
|
375
|
-
# note that you don't get to specify type, as buffers
|
376
|
-
# operate on byte level
|
377
|
-
glBufferData(GL_ARRAY_BUFFER,6*4,data,GL_DYNAMIC_DRAW)
|
378
|
-
...
|
379
|
-
# here instead of specyfing the data, you pass '0' (or
|
380
|
-
# positive integer) as offset to the bound buffer
|
381
|
-
glVertexPointer(2,GL_FLOAT,0,0)
|
382
|
-
...
|
383
|
-
glEnableClientState(GL_VERTEX_ARRAY)
|
384
|
-
...
|
385
|
-
|
386
|
-
<a name="glut_sdl"></a>
|
387
|
-
GLUT, SDL, GLFW..
|
388
|
-
---------
|
389
|
-
When it comes to low-level task like GL window creation, input and event handling, the first choice is GLUT,
|
390
|
-
as it is readilly available alongside OpenGL. However both GLUT itself and its implementations
|
391
|
-
have their drawbacks, and for that and other reasons there are number of replacement libraries.
|
392
|
-
You can use any of them with ruby-opengl (as long as there are ruby bindings for them).
|
393
|
-
|
394
|
-
Here is example for [SDL](http://www.kmc.gr.jp/~ohai/index.en.html):
|
395
|
-
|
396
|
-
{{ruby}}
|
397
|
-
require 'opengl'
|
398
|
-
require 'sdl'
|
399
|
-
# init
|
400
|
-
SDL.init(SDL::INIT_VIDEO)
|
401
|
-
SDL.setGLAttr(SDL::GL_DOUBLEBUFFER,1)
|
402
|
-
SDL.setVideoMode(512,512,32,SDL::OPENGL)
|
403
|
-
...
|
404
|
-
Gl.glVertex3f(1.0,0.0,0.0)
|
405
|
-
...
|
406
|
-
SDL.GLSwapBuffers()
|
407
|
-
...
|
408
|
-
|
409
|
-
and another example for [GLFW](http://ruby-glfw.rubyforge.org/):
|
410
|
-
|
411
|
-
{{ruby}}
|
412
|
-
require 'opengl'
|
413
|
-
require 'glfw'
|
414
|
-
# init
|
415
|
-
Glfw.glfwOpenWindow( 500,500, 0,0,0,0, 32,0, Glfw::GLFW_WINDOW )
|
416
|
-
...
|
417
|
-
Gl.glVertex3f(1.0,0.0,0.0)
|
418
|
-
...
|
419
|
-
Glfw.glfwSwapBuffers()
|
420
|
-
...
|
421
|
-
|
422
|
-
<a name="glut_callbacks"></a>
|
423
|
-
GLUT callbacks
|
424
|
-
--------------
|
425
|
-
|
426
|
-
The GLUT callback functions are specified as Proc objects, which you can
|
427
|
-
either create with lambda as:
|
428
|
-
|
429
|
-
{{ruby}}
|
430
|
-
reshape = lambda do |w, h|
|
431
|
-
...
|
432
|
-
end
|
433
|
-
...
|
434
|
-
glutReshapeFunc( reshape )
|
435
|
-
|
436
|
-
or by conversion from normal functions:
|
437
|
-
|
438
|
-
{{ruby}}
|
439
|
-
def reshape(w,h)
|
440
|
-
...
|
441
|
-
end
|
442
|
-
...
|
443
|
-
glutReshapeFunc( method("reshape").to_proc )
|
444
|
-
|
445
|
-
Note: An older notation you'll see instead of `lambda` is `proc`. The
|
446
|
-
PickAxe v2 notes that `proc` is "mildly deprecated" in favor of `lambda`.
|
447
|
-
You'll also sometimes see `Proc.new` used in place of either. Pages 359-360 of
|
448
|
-
PickAxe v2 describe the differences between using `lambda` and `Proc.new`,
|
449
|
-
but for our purposes either will be fine.
|
450
|
-
|
451
|
-
<a name="internals"></a>
|
452
|
-
Internals
|
453
|
-
---------
|
454
|
-
|
455
|
-
The directory structure follows current Ruby standards, with a few
|
456
|
-
extra directories added.
|
457
|
-
|
458
|
-
* `doc/` -- Contains documentation for the project (from which this
|
459
|
-
website is generated).
|
460
|
-
* `examples/` -- Example programs.
|
461
|
-
* `ext/` -- Contains subdirectories, one for each of the three extension
|
462
|
-
modules (gl, glu, glut). Herein are the files needed to compile the extension
|
463
|
-
modules.
|
464
|
-
* `lib/` -- Files that the user is meant to `require` in their own code.
|
465
|
-
* `test/` -- Contains automatic testsuite for the bindings
|
466
|
-
* `utils` -- Some utility scripts used to help generate code, documentation
|
467
|
-
and website.
|
468
|
-
* `website` -- After running `rake gen_website` this directory will contain
|
469
|
-
the ruby-opengl website.
|