native_audio 0.3.0 → 0.4.0

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Files changed (138) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE +21 -0
  3. data/README.md +87 -0
  4. data/ext/audio/audio.c +321 -47
  5. data/ext/audio/extconf.rb +12 -110
  6. data/ext/audio/miniaudio.h +95844 -0
  7. data/lib/dummy_audio.rb +49 -0
  8. data/lib/native_audio.rb +22 -7
  9. metadata +7 -132
  10. data/assets/include/SDL2/SDL.h +0 -233
  11. data/assets/include/SDL2/SDL_assert.h +0 -326
  12. data/assets/include/SDL2/SDL_atomic.h +0 -415
  13. data/assets/include/SDL2/SDL_audio.h +0 -1500
  14. data/assets/include/SDL2/SDL_bits.h +0 -126
  15. data/assets/include/SDL2/SDL_blendmode.h +0 -198
  16. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  17. data/assets/include/SDL2/SDL_config.h +0 -61
  18. data/assets/include/SDL2/SDL_config_android.h +0 -194
  19. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  20. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  21. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  22. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  23. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  24. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  25. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  26. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  27. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  28. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  29. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  30. data/assets/include/SDL2/SDL_copying.h +0 -20
  31. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  32. data/assets/include/SDL2/SDL_egl.h +0 -2352
  33. data/assets/include/SDL2/SDL_endian.h +0 -348
  34. data/assets/include/SDL2/SDL_error.h +0 -163
  35. data/assets/include/SDL2/SDL_events.h +0 -1166
  36. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  37. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  38. data/assets/include/SDL2/SDL_gesture.h +0 -117
  39. data/assets/include/SDL2/SDL_guid.h +0 -100
  40. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  41. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  42. data/assets/include/SDL2/SDL_hints.h +0 -2569
  43. data/assets/include/SDL2/SDL_image.h +0 -2173
  44. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  45. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  46. data/assets/include/SDL2/SDL_keycode.h +0 -358
  47. data/assets/include/SDL2/SDL_loadso.h +0 -115
  48. data/assets/include/SDL2/SDL_locale.h +0 -103
  49. data/assets/include/SDL2/SDL_log.h +0 -404
  50. data/assets/include/SDL2/SDL_main.h +0 -275
  51. data/assets/include/SDL2/SDL_messagebox.h +0 -193
  52. data/assets/include/SDL2/SDL_metal.h +0 -113
  53. data/assets/include/SDL2/SDL_misc.h +0 -79
  54. data/assets/include/SDL2/SDL_mixer.h +0 -2784
  55. data/assets/include/SDL2/SDL_mouse.h +0 -465
  56. data/assets/include/SDL2/SDL_mutex.h +0 -471
  57. data/assets/include/SDL2/SDL_name.h +0 -33
  58. data/assets/include/SDL2/SDL_opengl.h +0 -2132
  59. data/assets/include/SDL2/SDL_opengl_glext.h +0 -13209
  60. data/assets/include/SDL2/SDL_opengles.h +0 -39
  61. data/assets/include/SDL2/SDL_opengles2.h +0 -52
  62. data/assets/include/SDL2/SDL_opengles2_gl2.h +0 -656
  63. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +0 -4033
  64. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +0 -27
  65. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +0 -311
  66. data/assets/include/SDL2/SDL_pixels.h +0 -644
  67. data/assets/include/SDL2/SDL_platform.h +0 -261
  68. data/assets/include/SDL2/SDL_power.h +0 -88
  69. data/assets/include/SDL2/SDL_quit.h +0 -58
  70. data/assets/include/SDL2/SDL_rect.h +0 -376
  71. data/assets/include/SDL2/SDL_render.h +0 -1919
  72. data/assets/include/SDL2/SDL_revision.h +0 -6
  73. data/assets/include/SDL2/SDL_rwops.h +0 -841
  74. data/assets/include/SDL2/SDL_scancode.h +0 -438
  75. data/assets/include/SDL2/SDL_sensor.h +0 -322
  76. data/assets/include/SDL2/SDL_shape.h +0 -155
  77. data/assets/include/SDL2/SDL_stdinc.h +0 -830
  78. data/assets/include/SDL2/SDL_surface.h +0 -997
  79. data/assets/include/SDL2/SDL_system.h +0 -623
  80. data/assets/include/SDL2/SDL_syswm.h +0 -386
  81. data/assets/include/SDL2/SDL_test.h +0 -69
  82. data/assets/include/SDL2/SDL_test_assert.h +0 -105
  83. data/assets/include/SDL2/SDL_test_common.h +0 -236
  84. data/assets/include/SDL2/SDL_test_compare.h +0 -69
  85. data/assets/include/SDL2/SDL_test_crc32.h +0 -124
  86. data/assets/include/SDL2/SDL_test_font.h +0 -168
  87. data/assets/include/SDL2/SDL_test_fuzzer.h +0 -386
  88. data/assets/include/SDL2/SDL_test_harness.h +0 -134
  89. data/assets/include/SDL2/SDL_test_images.h +0 -78
  90. data/assets/include/SDL2/SDL_test_log.h +0 -67
  91. data/assets/include/SDL2/SDL_test_md5.h +0 -129
  92. data/assets/include/SDL2/SDL_test_memory.h +0 -63
  93. data/assets/include/SDL2/SDL_test_random.h +0 -115
  94. data/assets/include/SDL2/SDL_thread.h +0 -464
  95. data/assets/include/SDL2/SDL_timer.h +0 -222
  96. data/assets/include/SDL2/SDL_touch.h +0 -150
  97. data/assets/include/SDL2/SDL_ttf.h +0 -2316
  98. data/assets/include/SDL2/SDL_types.h +0 -29
  99. data/assets/include/SDL2/SDL_version.h +0 -204
  100. data/assets/include/SDL2/SDL_video.h +0 -2150
  101. data/assets/include/SDL2/SDL_vulkan.h +0 -215
  102. data/assets/include/SDL2/begin_code.h +0 -187
  103. data/assets/include/SDL2/close_code.h +0 -40
  104. data/assets/macos/universal/lib/libFLAC.a +0 -0
  105. data/assets/macos/universal/lib/libSDL2.a +0 -0
  106. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  107. data/assets/macos/universal/lib/libmodplug.a +0 -0
  108. data/assets/macos/universal/lib/libmpg123.a +0 -0
  109. data/assets/macos/universal/lib/libogg.a +0 -0
  110. data/assets/macos/universal/lib/libvorbis.a +0 -0
  111. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  138. data/ext/audio/extconf.h +0 -3
@@ -1,126 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
20
- */
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-
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- /**
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- * \file SDL_bits.h
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- *
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- * Functions for fiddling with bits and bitmasks.
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- */
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-
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- #ifndef SDL_bits_h_
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- #define SDL_bits_h_
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-
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- #include "SDL_stdinc.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
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- * \file SDL_bits.h
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- */
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-
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- /**
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- * Get the index of the most significant bit. Result is undefined when called
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- * with 0. This operation can also be stated as "count leading zeroes" and
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- * "log base 2".
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- *
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- * \return the index of the most significant bit, or -1 if the value is 0.
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- */
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- #if defined(__WATCOMC__) && defined(__386__)
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- extern __inline int _SDL_bsr_watcom(Uint32);
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- #pragma aux _SDL_bsr_watcom = \
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- "bsr eax, eax" \
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- parm [eax] nomemory \
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- value [eax] \
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- modify exact [eax] nomemory;
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- #endif
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-
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- SDL_FORCE_INLINE int
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- SDL_MostSignificantBitIndex32(Uint32 x)
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- {
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- #if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
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- /* Count Leading Zeroes builtin in GCC.
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- * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
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- */
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- if (x == 0) {
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- return -1;
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- }
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- return 31 - __builtin_clz(x);
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- #elif defined(__WATCOMC__) && defined(__386__)
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- if (x == 0) {
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- return -1;
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- }
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- return _SDL_bsr_watcom(x);
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- #elif defined(_MSC_VER)
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- unsigned long index;
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- if (_BitScanReverse(&index, x)) {
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- return index;
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- }
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- return -1;
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- #else
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- /* Based off of Bit Twiddling Hacks by Sean Eron Anderson
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- * <seander@cs.stanford.edu>, released in the public domain.
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- * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
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- */
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- const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
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- const int S[] = {1, 2, 4, 8, 16};
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-
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- int msbIndex = 0;
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- int i;
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-
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- if (x == 0) {
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- return -1;
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- }
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-
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- for (i = 4; i >= 0; i--)
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- {
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- if (x & b[i])
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- {
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- x >>= S[i];
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- msbIndex |= S[i];
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- }
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- }
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-
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- return msbIndex;
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- #endif
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- }
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-
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- SDL_FORCE_INLINE SDL_bool
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- SDL_HasExactlyOneBitSet32(Uint32 x)
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- {
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- if (x && !(x & (x - 1))) {
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- return SDL_TRUE;
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- }
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- return SDL_FALSE;
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- }
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_bits_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,198 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_blendmode.h
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- *
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- * Header file declaring the SDL_BlendMode enumeration
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- */
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-
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- #ifndef SDL_blendmode_h_
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- #define SDL_blendmode_h_
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
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- * \brief The blend mode used in SDL_RenderCopy() and drawing operations.
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- */
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- typedef enum
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- {
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- SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
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- dstRGBA = srcRGBA */
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- SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
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- dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
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- dstA = srcA + (dstA * (1-srcA)) */
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- SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
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- dstRGB = (srcRGB * srcA) + dstRGB
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- dstA = dstA */
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- SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
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- dstRGB = srcRGB * dstRGB
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- dstA = dstA */
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- SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply
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- dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
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- dstA = (srcA * dstA) + (dstA * (1-srcA)) */
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- SDL_BLENDMODE_INVALID = 0x7FFFFFFF
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-
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- /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
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-
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- } SDL_BlendMode;
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-
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- /**
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- * \brief The blend operation used when combining source and destination pixel components
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- */
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- typedef enum
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- {
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- SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
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- SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
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- SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
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- SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
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- SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
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- } SDL_BlendOperation;
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-
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- /**
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- * \brief The normalized factor used to multiply pixel components
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- */
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- typedef enum
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- {
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- SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
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- SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
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- SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
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- SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
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- SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
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- SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
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- SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
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- SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
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- SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
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- SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
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- } SDL_BlendFactor;
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-
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- /**
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- * Compose a custom blend mode for renderers.
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- *
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- * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
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- * the SDL_BlendMode returned by this function if the renderer supports it.
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- *
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- * A blend mode controls how the pixels from a drawing operation (source) get
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- * combined with the pixels from the render target (destination). First, the
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- * components of the source and destination pixels get multiplied with their
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- * blend factors. Then, the blend operation takes the two products and
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- * calculates the result that will get stored in the render target.
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- *
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- * Expressed in pseudocode, it would look like this:
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- *
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- * ```c
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- * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
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- * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
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- * ```
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- *
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- * Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
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- * dst)` can return one of the following:
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- *
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- * - `src + dst`
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- * - `src - dst`
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- * - `dst - src`
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- * - `min(src, dst)`
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- * - `max(src, dst)`
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- *
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- * The red, green, and blue components are always multiplied with the first,
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- * second, and third components of the SDL_BlendFactor, respectively. The
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- * fourth component is not used.
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- *
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- * The alpha component is always multiplied with the fourth component of the
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- * SDL_BlendFactor. The other components are not used in the alpha
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- * calculation.
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- *
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- * Support for these blend modes varies for each renderer. To check if a
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- * specific SDL_BlendMode is supported, create a renderer and pass it to
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- * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
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- * return with an error if the blend mode is not supported.
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- *
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- * This list describes the support of custom blend modes for each renderer in
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- * SDL 2.0.6. All renderers support the four blend modes listed in the
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- * SDL_BlendMode enumeration.
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- *
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- * - **direct3d**: Supports all operations with all factors. However, some
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- * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
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- * `SDL_BLENDOPERATION_MAXIMUM`.
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- * - **direct3d11**: Same as Direct3D 9.
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- * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
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- * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
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- * 2.0.6.
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- * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
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- * factors. Color and alpha factors need to be the same. OpenGL ES 1
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- * implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
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- * and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
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- * operations being different from each other. May support color and alpha
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- * factors being different from each other.
149
- * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
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- * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
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- * operations with all factors.
152
- * - **psp**: No custom blend mode support.
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- * - **software**: No custom blend mode support.
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- *
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- * Some renderers do not provide an alpha component for the default render
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- * target. The `SDL_BLENDFACTOR_DST_ALPHA` and
157
- * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
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- * case.
159
- *
160
- * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
161
- * blue components of the source pixels
162
- * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
163
- * blue components of the destination pixels
164
- * \param colorOperation the SDL_BlendOperation used to combine the red,
165
- * green, and blue components of the source and
166
- * destination pixels
167
- * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
168
- * the source pixels
169
- * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
170
- * the destination pixels
171
- * \param alphaOperation the SDL_BlendOperation used to combine the alpha
172
- * component of the source and destination pixels
173
- * \returns an SDL_BlendMode that represents the chosen factors and
174
- * operations.
175
- *
176
- * \since This function is available since SDL 2.0.6.
177
- *
178
- * \sa SDL_SetRenderDrawBlendMode
179
- * \sa SDL_GetRenderDrawBlendMode
180
- * \sa SDL_SetTextureBlendMode
181
- * \sa SDL_GetTextureBlendMode
182
- */
183
- extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
184
- SDL_BlendFactor dstColorFactor,
185
- SDL_BlendOperation colorOperation,
186
- SDL_BlendFactor srcAlphaFactor,
187
- SDL_BlendFactor dstAlphaFactor,
188
- SDL_BlendOperation alphaOperation);
189
-
190
- /* Ends C function definitions when using C++ */
191
- #ifdef __cplusplus
192
- }
193
- #endif
194
- #include "close_code.h"
195
-
196
- #endif /* SDL_blendmode_h_ */
197
-
198
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,141 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_clipboard.h
24
- *
25
- * Include file for SDL clipboard handling
26
- */
27
-
28
- #ifndef SDL_clipboard_h_
29
- #define SDL_clipboard_h_
30
-
31
- #include "SDL_stdinc.h"
32
-
33
- #include "begin_code.h"
34
- /* Set up for C function definitions, even when using C++ */
35
- #ifdef __cplusplus
36
- extern "C" {
37
- #endif
38
-
39
- /* Function prototypes */
40
-
41
- /**
42
- * Put UTF-8 text into the clipboard.
43
- *
44
- * \param text the text to store in the clipboard
45
- * \returns 0 on success or a negative error code on failure; call
46
- * SDL_GetError() for more information.
47
- *
48
- * \since This function is available since SDL 2.0.0.
49
- *
50
- * \sa SDL_GetClipboardText
51
- * \sa SDL_HasClipboardText
52
- */
53
- extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
54
-
55
- /**
56
- * Get UTF-8 text from the clipboard, which must be freed with SDL_free().
57
- *
58
- * This functions returns empty string if there was not enough memory left for
59
- * a copy of the clipboard's content.
60
- *
61
- * \returns the clipboard text on success or an empty string on failure; call
62
- * SDL_GetError() for more information. Caller must call SDL_free()
63
- * on the returned pointer when done with it (even if there was an
64
- * error).
65
- *
66
- * \since This function is available since SDL 2.0.0.
67
- *
68
- * \sa SDL_HasClipboardText
69
- * \sa SDL_SetClipboardText
70
- */
71
- extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
72
-
73
- /**
74
- * Query whether the clipboard exists and contains a non-empty text string.
75
- *
76
- * \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not.
77
- *
78
- * \since This function is available since SDL 2.0.0.
79
- *
80
- * \sa SDL_GetClipboardText
81
- * \sa SDL_SetClipboardText
82
- */
83
- extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
84
-
85
- /**
86
- * Put UTF-8 text into the primary selection.
87
- *
88
- * \param text the text to store in the primary selection
89
- * \returns 0 on success or a negative error code on failure; call
90
- * SDL_GetError() for more information.
91
- *
92
- * \since This function is available since SDL 2.26.0.
93
- *
94
- * \sa SDL_GetPrimarySelectionText
95
- * \sa SDL_HasPrimarySelectionText
96
- */
97
- extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text);
98
-
99
- /**
100
- * Get UTF-8 text from the primary selection, which must be freed with
101
- * SDL_free().
102
- *
103
- * This functions returns empty string if there was not enough memory left for
104
- * a copy of the primary selection's content.
105
- *
106
- * \returns the primary selection text on success or an empty string on
107
- * failure; call SDL_GetError() for more information. Caller must
108
- * call SDL_free() on the returned pointer when done with it (even if
109
- * there was an error).
110
- *
111
- * \since This function is available since SDL 2.26.0.
112
- *
113
- * \sa SDL_HasPrimarySelectionText
114
- * \sa SDL_SetPrimarySelectionText
115
- */
116
- extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
117
-
118
- /**
119
- * Query whether the primary selection exists and contains a non-empty text
120
- * string.
121
- *
122
- * \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it
123
- * does not.
124
- *
125
- * \since This function is available since SDL 2.26.0.
126
- *
127
- * \sa SDL_GetPrimarySelectionText
128
- * \sa SDL_SetPrimarySelectionText
129
- */
130
- extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
131
-
132
-
133
- /* Ends C function definitions when using C++ */
134
- #ifdef __cplusplus
135
- }
136
- #endif
137
- #include "close_code.h"
138
-
139
- #endif /* SDL_clipboard_h_ */
140
-
141
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,61 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- #ifndef SDL_config_h_
23
- #define SDL_config_h_
24
-
25
- #include "SDL_platform.h"
26
-
27
- /**
28
- * \file SDL_config.h
29
- */
30
-
31
- /* Add any platform that doesn't build using the configure system. */
32
- #if defined(__WIN32__)
33
- #include "SDL_config_windows.h"
34
- #elif defined(__WINRT__)
35
- #include "SDL_config_winrt.h"
36
- #elif defined(__WINGDK__)
37
- #include "SDL_config_wingdk.h"
38
- #elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
39
- #include "SDL_config_xbox.h"
40
- #elif defined(__MACOSX__)
41
- #include "SDL_config_macosx.h"
42
- #elif defined(__IPHONEOS__)
43
- #include "SDL_config_iphoneos.h"
44
- #elif defined(__ANDROID__)
45
- #include "SDL_config_android.h"
46
- #elif defined(__OS2__)
47
- #include "SDL_config_os2.h"
48
- #elif defined(__EMSCRIPTEN__)
49
- #include "SDL_config_emscripten.h"
50
- #elif defined(__NGAGE__)
51
- #include "SDL_config_ngage.h"
52
- #else
53
- /* This is a minimal configuration just to get SDL running on new platforms. */
54
- #include "SDL_config_minimal.h"
55
- #endif /* platform config */
56
-
57
- #ifdef USING_GENERATED_CONFIG_H
58
- #error Wrong SDL_config.h, check your include path?
59
- #endif
60
-
61
- #endif /* SDL_config_h_ */