native_audio 0.3.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (138) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE +21 -0
  3. data/README.md +87 -0
  4. data/ext/audio/audio.c +321 -47
  5. data/ext/audio/extconf.rb +12 -110
  6. data/ext/audio/miniaudio.h +95844 -0
  7. data/lib/dummy_audio.rb +49 -0
  8. data/lib/native_audio.rb +22 -7
  9. metadata +7 -132
  10. data/assets/include/SDL2/SDL.h +0 -233
  11. data/assets/include/SDL2/SDL_assert.h +0 -326
  12. data/assets/include/SDL2/SDL_atomic.h +0 -415
  13. data/assets/include/SDL2/SDL_audio.h +0 -1500
  14. data/assets/include/SDL2/SDL_bits.h +0 -126
  15. data/assets/include/SDL2/SDL_blendmode.h +0 -198
  16. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  17. data/assets/include/SDL2/SDL_config.h +0 -61
  18. data/assets/include/SDL2/SDL_config_android.h +0 -194
  19. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  20. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  21. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  22. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  23. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  24. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  25. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  26. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  27. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  28. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  29. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  30. data/assets/include/SDL2/SDL_copying.h +0 -20
  31. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  32. data/assets/include/SDL2/SDL_egl.h +0 -2352
  33. data/assets/include/SDL2/SDL_endian.h +0 -348
  34. data/assets/include/SDL2/SDL_error.h +0 -163
  35. data/assets/include/SDL2/SDL_events.h +0 -1166
  36. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  37. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  38. data/assets/include/SDL2/SDL_gesture.h +0 -117
  39. data/assets/include/SDL2/SDL_guid.h +0 -100
  40. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  41. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  42. data/assets/include/SDL2/SDL_hints.h +0 -2569
  43. data/assets/include/SDL2/SDL_image.h +0 -2173
  44. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  45. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  46. data/assets/include/SDL2/SDL_keycode.h +0 -358
  47. data/assets/include/SDL2/SDL_loadso.h +0 -115
  48. data/assets/include/SDL2/SDL_locale.h +0 -103
  49. data/assets/include/SDL2/SDL_log.h +0 -404
  50. data/assets/include/SDL2/SDL_main.h +0 -275
  51. data/assets/include/SDL2/SDL_messagebox.h +0 -193
  52. data/assets/include/SDL2/SDL_metal.h +0 -113
  53. data/assets/include/SDL2/SDL_misc.h +0 -79
  54. data/assets/include/SDL2/SDL_mixer.h +0 -2784
  55. data/assets/include/SDL2/SDL_mouse.h +0 -465
  56. data/assets/include/SDL2/SDL_mutex.h +0 -471
  57. data/assets/include/SDL2/SDL_name.h +0 -33
  58. data/assets/include/SDL2/SDL_opengl.h +0 -2132
  59. data/assets/include/SDL2/SDL_opengl_glext.h +0 -13209
  60. data/assets/include/SDL2/SDL_opengles.h +0 -39
  61. data/assets/include/SDL2/SDL_opengles2.h +0 -52
  62. data/assets/include/SDL2/SDL_opengles2_gl2.h +0 -656
  63. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +0 -4033
  64. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +0 -27
  65. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +0 -311
  66. data/assets/include/SDL2/SDL_pixels.h +0 -644
  67. data/assets/include/SDL2/SDL_platform.h +0 -261
  68. data/assets/include/SDL2/SDL_power.h +0 -88
  69. data/assets/include/SDL2/SDL_quit.h +0 -58
  70. data/assets/include/SDL2/SDL_rect.h +0 -376
  71. data/assets/include/SDL2/SDL_render.h +0 -1919
  72. data/assets/include/SDL2/SDL_revision.h +0 -6
  73. data/assets/include/SDL2/SDL_rwops.h +0 -841
  74. data/assets/include/SDL2/SDL_scancode.h +0 -438
  75. data/assets/include/SDL2/SDL_sensor.h +0 -322
  76. data/assets/include/SDL2/SDL_shape.h +0 -155
  77. data/assets/include/SDL2/SDL_stdinc.h +0 -830
  78. data/assets/include/SDL2/SDL_surface.h +0 -997
  79. data/assets/include/SDL2/SDL_system.h +0 -623
  80. data/assets/include/SDL2/SDL_syswm.h +0 -386
  81. data/assets/include/SDL2/SDL_test.h +0 -69
  82. data/assets/include/SDL2/SDL_test_assert.h +0 -105
  83. data/assets/include/SDL2/SDL_test_common.h +0 -236
  84. data/assets/include/SDL2/SDL_test_compare.h +0 -69
  85. data/assets/include/SDL2/SDL_test_crc32.h +0 -124
  86. data/assets/include/SDL2/SDL_test_font.h +0 -168
  87. data/assets/include/SDL2/SDL_test_fuzzer.h +0 -386
  88. data/assets/include/SDL2/SDL_test_harness.h +0 -134
  89. data/assets/include/SDL2/SDL_test_images.h +0 -78
  90. data/assets/include/SDL2/SDL_test_log.h +0 -67
  91. data/assets/include/SDL2/SDL_test_md5.h +0 -129
  92. data/assets/include/SDL2/SDL_test_memory.h +0 -63
  93. data/assets/include/SDL2/SDL_test_random.h +0 -115
  94. data/assets/include/SDL2/SDL_thread.h +0 -464
  95. data/assets/include/SDL2/SDL_timer.h +0 -222
  96. data/assets/include/SDL2/SDL_touch.h +0 -150
  97. data/assets/include/SDL2/SDL_ttf.h +0 -2316
  98. data/assets/include/SDL2/SDL_types.h +0 -29
  99. data/assets/include/SDL2/SDL_version.h +0 -204
  100. data/assets/include/SDL2/SDL_video.h +0 -2150
  101. data/assets/include/SDL2/SDL_vulkan.h +0 -215
  102. data/assets/include/SDL2/begin_code.h +0 -187
  103. data/assets/include/SDL2/close_code.h +0 -40
  104. data/assets/macos/universal/lib/libFLAC.a +0 -0
  105. data/assets/macos/universal/lib/libSDL2.a +0 -0
  106. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  107. data/assets/macos/universal/lib/libmodplug.a +0 -0
  108. data/assets/macos/universal/lib/libmpg123.a +0 -0
  109. data/assets/macos/universal/lib/libogg.a +0 -0
  110. data/assets/macos/universal/lib/libvorbis.a +0 -0
  111. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  138. data/ext/audio/extconf.h +0 -3
@@ -1,215 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 2017, Mark Callow
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_vulkan.h
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- *
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- * Header file for functions to creating Vulkan surfaces on SDL windows.
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- */
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-
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- #ifndef SDL_vulkan_h_
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- #define SDL_vulkan_h_
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-
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- #include "SDL_video.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /* Avoid including vulkan.h, don't define VkInstance if it's already included */
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- #ifdef VULKAN_H_
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- #define NO_SDL_VULKAN_TYPEDEFS
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- #endif
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- #ifndef NO_SDL_VULKAN_TYPEDEFS
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- #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
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-
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- #if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
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- #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
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- #else
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- #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
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- #endif
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-
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- VK_DEFINE_HANDLE(VkInstance)
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- VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
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-
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- #endif /* !NO_SDL_VULKAN_TYPEDEFS */
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-
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- typedef VkInstance SDL_vulkanInstance;
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- typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
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-
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- /**
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- * \name Vulkan support functions
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- *
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- * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API
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- * is compatable with Tizen's implementation of Vulkan in SDL.
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- */
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- /* @{ */
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-
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- /**
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- * Dynamically load the Vulkan loader library.
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- *
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- * This should be called after initializing the video driver, but before
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- * creating any Vulkan windows. If no Vulkan loader library is loaded, the
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- * default library will be loaded upon creation of the first Vulkan window.
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- *
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- * It is fairly common for Vulkan applications to link with libvulkan instead
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- * of explicitly loading it at run time. This will work with SDL provided the
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- * application links to a dynamic library and both it and SDL use the same
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- * search path.
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- *
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- * If you specify a non-NULL `path`, an application should retrieve all of the
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- * Vulkan functions it uses from the dynamic library using
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- * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points
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- * to the same vulkan loader library the application linked to.
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- *
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- * On Apple devices, if `path` is NULL, SDL will attempt to find the
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- * `vkGetInstanceProcAddr` address within all the Mach-O images of the current
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- * process. This is because it is fairly common for Vulkan applications to
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- * link with libvulkan (and historically MoltenVK was provided as a static
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- * library). If it is not found, on macOS, SDL will attempt to load
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- * `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
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- * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On
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- * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a
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- * dynamic framework or .dylib must ensure it is included in its application
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- * bundle.
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- *
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- * On non-Apple devices, application linking with a static libvulkan is not
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- * supported. Either do not link to the Vulkan loader or link to a dynamic
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- * library version.
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- *
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- * \param path The platform dependent Vulkan loader library name or NULL
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- * \returns 0 on success or -1 if the library couldn't be loaded; call
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- * SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.6.
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- *
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- * \sa SDL_Vulkan_GetVkInstanceProcAddr
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- * \sa SDL_Vulkan_UnloadLibrary
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- */
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- extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
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-
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- /**
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- * Get the address of the `vkGetInstanceProcAddr` function.
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- *
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- * This should be called after either calling SDL_Vulkan_LoadLibrary() or
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- * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
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- *
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- * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error.
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- *
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- * \since This function is available since SDL 2.0.6.
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- */
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- extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
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-
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- /**
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- * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary()
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- *
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- * \since This function is available since SDL 2.0.6.
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- *
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- * \sa SDL_Vulkan_LoadLibrary
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- */
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- extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
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-
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- /**
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- * Get the names of the Vulkan instance extensions needed to create a surface
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- * with SDL_Vulkan_CreateSurface.
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- *
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- * If `pNames` is NULL, then the number of required Vulkan instance extensions
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- * is returned in `pCount`. Otherwise, `pCount` must point to a variable set
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- * to the number of elements in the `pNames` array, and on return the variable
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- * is overwritten with the number of names actually written to `pNames`. If
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- * `pCount` is less than the number of required extensions, at most `pCount`
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- * structures will be written. If `pCount` is smaller than the number of
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- * required extensions, SDL_FALSE will be returned instead of SDL_TRUE, to
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- * indicate that not all the required extensions were returned.
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- *
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- * The `window` parameter is currently needed to be valid as of SDL 2.0.8,
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- * however, this parameter will likely be removed in future releases
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- *
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- * \param window A window for which the required Vulkan instance extensions
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- * should be retrieved (will be deprecated in a future release)
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- * \param pCount A pointer to an unsigned int corresponding to the number of
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- * extensions to be returned
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- * \param pNames NULL or a pointer to an array to be filled with required
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- * Vulkan instance extensions
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- * \returns SDL_TRUE on success, SDL_FALSE on error.
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- *
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- * \since This function is available since SDL 2.0.6.
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- *
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- * \sa SDL_Vulkan_CreateSurface
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- */
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- extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
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- unsigned int *pCount,
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- const char **pNames);
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-
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- /**
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- * Create a Vulkan rendering surface for a window.
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- *
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- * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and
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- * `instance` must have been created with extensions returned by
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- * SDL_Vulkan_GetInstanceExtensions() enabled.
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- *
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- * \param window The window to which to attach the Vulkan surface
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- * \param instance The Vulkan instance handle
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- * \param surface A pointer to a VkSurfaceKHR handle to output the newly
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- * created surface
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- * \returns SDL_TRUE on success, SDL_FALSE on error.
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- *
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- * \since This function is available since SDL 2.0.6.
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- *
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- * \sa SDL_Vulkan_GetInstanceExtensions
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- * \sa SDL_Vulkan_GetDrawableSize
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- */
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- extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
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- VkInstance instance,
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- VkSurfaceKHR* surface);
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-
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- /**
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- * Get the size of the window's underlying drawable dimensions in pixels.
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- *
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- * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
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- * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
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- * platform with high-DPI support (Apple calls this "Retina"), and not
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- * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
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- *
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- * \param window an SDL_Window for which the size is to be queried
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- * \param w Pointer to the variable to write the width to or NULL
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- * \param h Pointer to the variable to write the height to or NULL
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- *
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- * \since This function is available since SDL 2.0.6.
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- *
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- * \sa SDL_GetWindowSize
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- * \sa SDL_CreateWindow
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- * \sa SDL_Vulkan_CreateSurface
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- */
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- extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
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- int *w, int *h);
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-
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- /* @} *//* Vulkan support functions */
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_vulkan_h_ */
@@ -1,187 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file begin_code.h
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- *
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- * This file sets things up for C dynamic library function definitions,
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- * static inlined functions, and structures aligned at 4-byte alignment.
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- * If you don't like ugly C preprocessor code, don't look at this file. :)
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- */
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-
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- /* This shouldn't be nested -- included it around code only. */
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- #ifdef _begin_code_h
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- #error Nested inclusion of begin_code.h
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- #endif
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- #define _begin_code_h
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-
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- #ifndef SDL_DEPRECATED
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- # if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
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- # define SDL_DEPRECATED __attribute__((deprecated))
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- # else
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- # define SDL_DEPRECATED
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- # endif
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- #endif
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-
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- #ifndef SDL_UNUSED
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- # ifdef __GNUC__
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- # define SDL_UNUSED __attribute__((unused))
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- # else
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- # define SDL_UNUSED
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- # endif
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- #endif
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-
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- /* Some compilers use a special export keyword */
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- #ifndef DECLSPEC
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- # if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) || defined(__GDK__)
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- # ifdef DLL_EXPORT
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- # define DECLSPEC __declspec(dllexport)
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- # else
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- # define DECLSPEC
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- # endif
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- # elif defined(__OS2__)
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- # ifdef BUILD_SDL
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- # define DECLSPEC __declspec(dllexport)
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- # else
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- # define DECLSPEC
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- # endif
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- # else
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- # if defined(__GNUC__) && __GNUC__ >= 4
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- # define DECLSPEC __attribute__ ((visibility("default")))
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- # else
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- # define DECLSPEC
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- # endif
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- # endif
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- #endif
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-
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- /* By default SDL uses the C calling convention */
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- #ifndef SDLCALL
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- #if (defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)) && !defined(__GNUC__)
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- #define SDLCALL __cdecl
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- #elif defined(__OS2__) || defined(__EMX__)
80
- #define SDLCALL _System
81
- # if defined (__GNUC__) && !defined(_System)
82
- # define _System /* for old EMX/GCC compat. */
83
- # endif
84
- #else
85
- #define SDLCALL
86
- #endif
87
- #endif /* SDLCALL */
88
-
89
- /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
90
- #ifdef __SYMBIAN32__
91
- #undef DECLSPEC
92
- #define DECLSPEC
93
- #endif /* __SYMBIAN32__ */
94
-
95
- /* Force structure packing at 4 byte alignment.
96
- This is necessary if the header is included in code which has structure
97
- packing set to an alternate value, say for loading structures from disk.
98
- The packing is reset to the previous value in close_code.h
99
- */
100
- #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
101
- #ifdef _MSC_VER
102
- #pragma warning(disable: 4103)
103
- #endif
104
- #ifdef __clang__
105
- #pragma clang diagnostic ignored "-Wpragma-pack"
106
- #endif
107
- #ifdef __BORLANDC__
108
- #pragma nopackwarning
109
- #endif
110
- #ifdef _WIN64
111
- /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
112
- #pragma pack(push,8)
113
- #else
114
- #pragma pack(push,4)
115
- #endif
116
- #endif /* Compiler needs structure packing set */
117
-
118
- #ifndef SDL_INLINE
119
- #if defined(__GNUC__)
120
- #define SDL_INLINE __inline__
121
- #elif defined(_MSC_VER) || defined(__BORLANDC__) || \
122
- defined(__DMC__) || defined(__SC__) || \
123
- defined(__WATCOMC__) || defined(__LCC__) || \
124
- defined(__DECC) || defined(__CC_ARM)
125
- #define SDL_INLINE __inline
126
- #ifndef __inline__
127
- #define __inline__ __inline
128
- #endif
129
- #else
130
- #define SDL_INLINE inline
131
- #ifndef __inline__
132
- #define __inline__ inline
133
- #endif
134
- #endif
135
- #endif /* SDL_INLINE not defined */
136
-
137
- #ifndef SDL_FORCE_INLINE
138
- #if defined(_MSC_VER)
139
- #define SDL_FORCE_INLINE __forceinline
140
- #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
141
- #define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
142
- #else
143
- #define SDL_FORCE_INLINE static SDL_INLINE
144
- #endif
145
- #endif /* SDL_FORCE_INLINE not defined */
146
-
147
- #ifndef SDL_NORETURN
148
- #if defined(__GNUC__)
149
- #define SDL_NORETURN __attribute__((noreturn))
150
- #elif defined(_MSC_VER)
151
- #define SDL_NORETURN __declspec(noreturn)
152
- #else
153
- #define SDL_NORETURN
154
- #endif
155
- #endif /* SDL_NORETURN not defined */
156
-
157
- /* Apparently this is needed by several Windows compilers */
158
- #if !defined(__MACH__)
159
- #ifndef NULL
160
- #ifdef __cplusplus
161
- #define NULL 0
162
- #else
163
- #define NULL ((void *)0)
164
- #endif
165
- #endif /* NULL */
166
- #endif /* ! Mac OS X - breaks precompiled headers */
167
-
168
- #ifndef SDL_FALLTHROUGH
169
- #if (defined(__cplusplus) && __cplusplus >= 201703L) || \
170
- (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
171
- #define SDL_FALLTHROUGH [[fallthrough]]
172
- #else
173
- #if defined(__has_attribute)
174
- #define _HAS_FALLTHROUGH __has_attribute(__fallthrough__)
175
- #else
176
- #define _HAS_FALLTHROUGH 0
177
- #endif /* __has_attribute */
178
- #if _HAS_FALLTHROUGH && \
179
- ((defined(__GNUC__) && __GNUC__ >= 7) || \
180
- (defined(__clang_major__) && __clang_major__ >= 10))
181
- #define SDL_FALLTHROUGH __attribute__((__fallthrough__))
182
- #else
183
- #define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
184
- #endif /* _HAS_FALLTHROUGH */
185
- #undef _HAS_FALLTHROUGH
186
- #endif /* C++17 or C2x */
187
- #endif /* SDL_FALLTHROUGH not defined */
@@ -1,40 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file close_code.h
24
- *
25
- * This file reverses the effects of begin_code.h and should be included
26
- * after you finish any function and structure declarations in your headers
27
- */
28
-
29
- #ifndef _begin_code_h
30
- #error close_code.h included without matching begin_code.h
31
- #endif
32
- #undef _begin_code_h
33
-
34
- /* Reset structure packing at previous byte alignment */
35
- #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
36
- #ifdef __BORLANDC__
37
- #pragma nopackwarning
38
- #endif
39
- #pragma pack(pop)
40
- #endif /* Compiler needs structure packing set */
Binary file
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data/ext/audio/extconf.h DELETED
@@ -1,3 +0,0 @@
1
- #ifndef EXTCONF_H
2
- #define EXTCONF_H
3
- #endif