native_audio 0.3.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (138) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE +21 -0
  3. data/README.md +87 -0
  4. data/ext/audio/audio.c +321 -47
  5. data/ext/audio/extconf.rb +12 -110
  6. data/ext/audio/miniaudio.h +95844 -0
  7. data/lib/dummy_audio.rb +49 -0
  8. data/lib/native_audio.rb +22 -7
  9. metadata +7 -132
  10. data/assets/include/SDL2/SDL.h +0 -233
  11. data/assets/include/SDL2/SDL_assert.h +0 -326
  12. data/assets/include/SDL2/SDL_atomic.h +0 -415
  13. data/assets/include/SDL2/SDL_audio.h +0 -1500
  14. data/assets/include/SDL2/SDL_bits.h +0 -126
  15. data/assets/include/SDL2/SDL_blendmode.h +0 -198
  16. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  17. data/assets/include/SDL2/SDL_config.h +0 -61
  18. data/assets/include/SDL2/SDL_config_android.h +0 -194
  19. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  20. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  21. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  22. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  23. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  24. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  25. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  26. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  27. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  28. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  29. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  30. data/assets/include/SDL2/SDL_copying.h +0 -20
  31. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  32. data/assets/include/SDL2/SDL_egl.h +0 -2352
  33. data/assets/include/SDL2/SDL_endian.h +0 -348
  34. data/assets/include/SDL2/SDL_error.h +0 -163
  35. data/assets/include/SDL2/SDL_events.h +0 -1166
  36. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  37. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  38. data/assets/include/SDL2/SDL_gesture.h +0 -117
  39. data/assets/include/SDL2/SDL_guid.h +0 -100
  40. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  41. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  42. data/assets/include/SDL2/SDL_hints.h +0 -2569
  43. data/assets/include/SDL2/SDL_image.h +0 -2173
  44. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  45. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  46. data/assets/include/SDL2/SDL_keycode.h +0 -358
  47. data/assets/include/SDL2/SDL_loadso.h +0 -115
  48. data/assets/include/SDL2/SDL_locale.h +0 -103
  49. data/assets/include/SDL2/SDL_log.h +0 -404
  50. data/assets/include/SDL2/SDL_main.h +0 -275
  51. data/assets/include/SDL2/SDL_messagebox.h +0 -193
  52. data/assets/include/SDL2/SDL_metal.h +0 -113
  53. data/assets/include/SDL2/SDL_misc.h +0 -79
  54. data/assets/include/SDL2/SDL_mixer.h +0 -2784
  55. data/assets/include/SDL2/SDL_mouse.h +0 -465
  56. data/assets/include/SDL2/SDL_mutex.h +0 -471
  57. data/assets/include/SDL2/SDL_name.h +0 -33
  58. data/assets/include/SDL2/SDL_opengl.h +0 -2132
  59. data/assets/include/SDL2/SDL_opengl_glext.h +0 -13209
  60. data/assets/include/SDL2/SDL_opengles.h +0 -39
  61. data/assets/include/SDL2/SDL_opengles2.h +0 -52
  62. data/assets/include/SDL2/SDL_opengles2_gl2.h +0 -656
  63. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +0 -4033
  64. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +0 -27
  65. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +0 -311
  66. data/assets/include/SDL2/SDL_pixels.h +0 -644
  67. data/assets/include/SDL2/SDL_platform.h +0 -261
  68. data/assets/include/SDL2/SDL_power.h +0 -88
  69. data/assets/include/SDL2/SDL_quit.h +0 -58
  70. data/assets/include/SDL2/SDL_rect.h +0 -376
  71. data/assets/include/SDL2/SDL_render.h +0 -1919
  72. data/assets/include/SDL2/SDL_revision.h +0 -6
  73. data/assets/include/SDL2/SDL_rwops.h +0 -841
  74. data/assets/include/SDL2/SDL_scancode.h +0 -438
  75. data/assets/include/SDL2/SDL_sensor.h +0 -322
  76. data/assets/include/SDL2/SDL_shape.h +0 -155
  77. data/assets/include/SDL2/SDL_stdinc.h +0 -830
  78. data/assets/include/SDL2/SDL_surface.h +0 -997
  79. data/assets/include/SDL2/SDL_system.h +0 -623
  80. data/assets/include/SDL2/SDL_syswm.h +0 -386
  81. data/assets/include/SDL2/SDL_test.h +0 -69
  82. data/assets/include/SDL2/SDL_test_assert.h +0 -105
  83. data/assets/include/SDL2/SDL_test_common.h +0 -236
  84. data/assets/include/SDL2/SDL_test_compare.h +0 -69
  85. data/assets/include/SDL2/SDL_test_crc32.h +0 -124
  86. data/assets/include/SDL2/SDL_test_font.h +0 -168
  87. data/assets/include/SDL2/SDL_test_fuzzer.h +0 -386
  88. data/assets/include/SDL2/SDL_test_harness.h +0 -134
  89. data/assets/include/SDL2/SDL_test_images.h +0 -78
  90. data/assets/include/SDL2/SDL_test_log.h +0 -67
  91. data/assets/include/SDL2/SDL_test_md5.h +0 -129
  92. data/assets/include/SDL2/SDL_test_memory.h +0 -63
  93. data/assets/include/SDL2/SDL_test_random.h +0 -115
  94. data/assets/include/SDL2/SDL_thread.h +0 -464
  95. data/assets/include/SDL2/SDL_timer.h +0 -222
  96. data/assets/include/SDL2/SDL_touch.h +0 -150
  97. data/assets/include/SDL2/SDL_ttf.h +0 -2316
  98. data/assets/include/SDL2/SDL_types.h +0 -29
  99. data/assets/include/SDL2/SDL_version.h +0 -204
  100. data/assets/include/SDL2/SDL_video.h +0 -2150
  101. data/assets/include/SDL2/SDL_vulkan.h +0 -215
  102. data/assets/include/SDL2/begin_code.h +0 -187
  103. data/assets/include/SDL2/close_code.h +0 -40
  104. data/assets/macos/universal/lib/libFLAC.a +0 -0
  105. data/assets/macos/universal/lib/libSDL2.a +0 -0
  106. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  107. data/assets/macos/universal/lib/libmodplug.a +0 -0
  108. data/assets/macos/universal/lib/libmpg123.a +0 -0
  109. data/assets/macos/universal/lib/libogg.a +0 -0
  110. data/assets/macos/universal/lib/libvorbis.a +0 -0
  111. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  138. data/ext/audio/extconf.h +0 -3
@@ -1,193 +0,0 @@
1
- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
20
- */
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-
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- #ifndef SDL_messagebox_h_
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- #define SDL_messagebox_h_
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_video.h" /* For SDL_Window */
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
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- * SDL_MessageBox flags. If supported will display warning icon, etc.
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- */
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- typedef enum
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- {
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- SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
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- SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
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- SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
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- SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
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- SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
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- } SDL_MessageBoxFlags;
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-
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- /**
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- * Flags for SDL_MessageBoxButtonData.
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- */
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- typedef enum
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- {
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- SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
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- SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
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- } SDL_MessageBoxButtonFlags;
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-
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- /**
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- * Individual button data.
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- */
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- typedef struct
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- {
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- Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
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- int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
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- const char * text; /**< The UTF-8 button text */
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- } SDL_MessageBoxButtonData;
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-
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- /**
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- * RGB value used in a message box color scheme
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- */
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- typedef struct
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- {
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- Uint8 r, g, b;
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- } SDL_MessageBoxColor;
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-
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- typedef enum
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- {
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- SDL_MESSAGEBOX_COLOR_BACKGROUND,
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- SDL_MESSAGEBOX_COLOR_TEXT,
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- SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
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- SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
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- SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
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- SDL_MESSAGEBOX_COLOR_MAX
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- } SDL_MessageBoxColorType;
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-
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- /**
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- * A set of colors to use for message box dialogs
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- */
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- typedef struct
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- {
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- SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
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- } SDL_MessageBoxColorScheme;
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-
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- /**
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- * MessageBox structure containing title, text, window, etc.
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- */
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- typedef struct
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- {
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- Uint32 flags; /**< ::SDL_MessageBoxFlags */
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- SDL_Window *window; /**< Parent window, can be NULL */
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- const char *title; /**< UTF-8 title */
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- const char *message; /**< UTF-8 message text */
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-
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- int numbuttons;
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- const SDL_MessageBoxButtonData *buttons;
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-
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- const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
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- } SDL_MessageBoxData;
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-
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- /**
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- * Create a modal message box.
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- *
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- * If your needs aren't complex, it might be easier to use
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- * SDL_ShowSimpleMessageBox.
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- *
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- * This function should be called on the thread that created the parent
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- * window, or on the main thread if the messagebox has no parent. It will
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- * block execution of that thread until the user clicks a button or closes the
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- * messagebox.
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- *
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- * This function may be called at any time, even before SDL_Init(). This makes
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- * it useful for reporting errors like a failure to create a renderer or
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- * OpenGL context.
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- *
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- * On X11, SDL rolls its own dialog box with X11 primitives instead of a
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- * formal toolkit like GTK+ or Qt.
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- *
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- * Note that if SDL_Init() would fail because there isn't any available video
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- * target, this function is likely to fail for the same reasons. If this is a
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- * concern, check the return value from this function and fall back to writing
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- * to stderr if you can.
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- *
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- * \param messageboxdata the SDL_MessageBoxData structure with title, text and
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- * other options
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- * \param buttonid the pointer to which user id of hit button should be copied
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- * \returns 0 on success or a negative error code on failure; call
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- * SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_ShowSimpleMessageBox
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- */
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- extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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-
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- /**
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- * Display a simple modal message box.
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- *
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- * If your needs aren't complex, this function is preferred over
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- * SDL_ShowMessageBox.
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- *
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- * `flags` may be any of the following:
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- *
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- * - `SDL_MESSAGEBOX_ERROR`: error dialog
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- * - `SDL_MESSAGEBOX_WARNING`: warning dialog
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- * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
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- *
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- * This function should be called on the thread that created the parent
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- * window, or on the main thread if the messagebox has no parent. It will
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- * block execution of that thread until the user clicks a button or closes the
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- * messagebox.
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- *
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- * This function may be called at any time, even before SDL_Init(). This makes
160
- * it useful for reporting errors like a failure to create a renderer or
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- * OpenGL context.
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- *
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- * On X11, SDL rolls its own dialog box with X11 primitives instead of a
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- * formal toolkit like GTK+ or Qt.
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- *
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- * Note that if SDL_Init() would fail because there isn't any available video
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- * target, this function is likely to fail for the same reasons. If this is a
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- * concern, check the return value from this function and fall back to writing
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- * to stderr if you can.
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- *
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- * \param flags an SDL_MessageBoxFlags value
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- * \param title UTF-8 title text
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- * \param message UTF-8 message text
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- * \param window the parent window, or NULL for no parent
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- * \returns 0 on success or a negative error code on failure; call
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- * SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_ShowMessageBox
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- */
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- extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
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-
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_messagebox_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,113 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
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-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
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-
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- /**
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- * \file SDL_metal.h
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- *
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- * Header file for functions to creating Metal layers and views on SDL windows.
26
- */
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-
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- #ifndef SDL_metal_h_
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- #define SDL_metal_h_
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-
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- #include "SDL_video.h"
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-
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- #include "begin_code.h"
34
- /* Set up for C function definitions, even when using C++ */
35
- #ifdef __cplusplus
36
- extern "C" {
37
- #endif
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-
39
- /**
40
- * \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
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- *
42
- * \note This can be cast directly to an NSView or UIView.
43
- */
44
- typedef void *SDL_MetalView;
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-
46
- /**
47
- * \name Metal support functions
48
- */
49
- /* @{ */
50
-
51
- /**
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- * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified
53
- * window.
54
- *
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- * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on
56
- * its own. It is up to user code to do that.
57
- *
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- * The returned handle can be casted directly to a NSView or UIView. To access
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- * the backing CAMetalLayer, call SDL_Metal_GetLayer().
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- *
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- * \since This function is available since SDL 2.0.12.
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- *
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- * \sa SDL_Metal_DestroyView
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- * \sa SDL_Metal_GetLayer
65
- */
66
- extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
67
-
68
- /**
69
- * Destroy an existing SDL_MetalView object.
70
- *
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- * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
72
- * called after SDL_CreateWindow.
73
- *
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- * \since This function is available since SDL 2.0.12.
75
- *
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- * \sa SDL_Metal_CreateView
77
- */
78
- extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
79
-
80
- /**
81
- * Get a pointer to the backing CAMetalLayer for the given view.
82
- *
83
- * \since This function is available since SDL 2.0.14.
84
- *
85
- * \sa SDL_Metal_CreateView
86
- */
87
- extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
88
-
89
- /**
90
- * Get the size of a window's underlying drawable in pixels (for use with
91
- * setting viewport, scissor & etc).
92
- *
93
- * \param window SDL_Window from which the drawable size should be queried
94
- * \param w Pointer to variable for storing the width in pixels, may be NULL
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- * \param h Pointer to variable for storing the height in pixels, may be NULL
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- *
97
- * \since This function is available since SDL 2.0.14.
98
- *
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- * \sa SDL_GetWindowSize
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- * \sa SDL_CreateWindow
101
- */
102
- extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
103
- int *h);
104
-
105
- /* @} *//* Metal support functions */
106
-
107
- /* Ends C function definitions when using C++ */
108
- #ifdef __cplusplus
109
- }
110
- #endif
111
- #include "close_code.h"
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-
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- #endif /* SDL_metal_h_ */
@@ -1,79 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
20
- */
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-
22
- /**
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- * \file SDL_misc.h
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- *
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- * \brief Include file for SDL API functions that don't fit elsewhere.
26
- */
27
-
28
- #ifndef SDL_misc_h_
29
- #define SDL_misc_h_
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-
31
- #include "SDL_stdinc.h"
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-
33
- #include "begin_code.h"
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-
35
- /* Set up for C function definitions, even when using C++ */
36
- #ifdef __cplusplus
37
- extern "C" {
38
- #endif
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-
40
- /**
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- * Open a URL/URI in the browser or other appropriate external application.
42
- *
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- * Open a URL in a separate, system-provided application. How this works will
44
- * vary wildly depending on the platform. This will likely launch what makes
45
- * sense to handle a specific URL's protocol (a web browser for `http://`,
46
- * etc), but it might also be able to launch file managers for directories and
47
- * other things.
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- *
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- * What happens when you open a URL varies wildly as well: your game window
50
- * may lose focus (and may or may not lose focus if your game was fullscreen
51
- * or grabbing input at the time). On mobile devices, your app will likely
52
- * move to the background or your process might be paused. Any given platform
53
- * may or may not handle a given URL.
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- *
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- * If this is unimplemented (or simply unavailable) for a platform, this will
56
- * fail with an error. A successful result does not mean the URL loaded, just
57
- * that we launched _something_ to handle it (or at least believe we did).
58
- *
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- * All this to say: this function can be useful, but you should definitely
60
- * test it on every platform you target.
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- *
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- * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for
63
- * local files, if supported.
64
- * \returns 0 on success, or -1 on error; call SDL_GetError() for more
65
- * information.
66
- *
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- * \since This function is available since SDL 2.0.14.
68
- */
69
- extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
70
-
71
- /* Ends C function definitions when using C++ */
72
- #ifdef __cplusplus
73
- }
74
- #endif
75
- #include "close_code.h"
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-
77
- #endif /* SDL_misc_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */