native_audio 0.3.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (138) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE +21 -0
  3. data/README.md +87 -0
  4. data/ext/audio/audio.c +321 -47
  5. data/ext/audio/extconf.rb +12 -110
  6. data/ext/audio/miniaudio.h +95844 -0
  7. data/lib/dummy_audio.rb +49 -0
  8. data/lib/native_audio.rb +22 -7
  9. metadata +7 -132
  10. data/assets/include/SDL2/SDL.h +0 -233
  11. data/assets/include/SDL2/SDL_assert.h +0 -326
  12. data/assets/include/SDL2/SDL_atomic.h +0 -415
  13. data/assets/include/SDL2/SDL_audio.h +0 -1500
  14. data/assets/include/SDL2/SDL_bits.h +0 -126
  15. data/assets/include/SDL2/SDL_blendmode.h +0 -198
  16. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  17. data/assets/include/SDL2/SDL_config.h +0 -61
  18. data/assets/include/SDL2/SDL_config_android.h +0 -194
  19. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  20. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  21. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  22. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  23. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  24. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  25. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  26. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  27. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  28. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  29. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  30. data/assets/include/SDL2/SDL_copying.h +0 -20
  31. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  32. data/assets/include/SDL2/SDL_egl.h +0 -2352
  33. data/assets/include/SDL2/SDL_endian.h +0 -348
  34. data/assets/include/SDL2/SDL_error.h +0 -163
  35. data/assets/include/SDL2/SDL_events.h +0 -1166
  36. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  37. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  38. data/assets/include/SDL2/SDL_gesture.h +0 -117
  39. data/assets/include/SDL2/SDL_guid.h +0 -100
  40. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  41. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  42. data/assets/include/SDL2/SDL_hints.h +0 -2569
  43. data/assets/include/SDL2/SDL_image.h +0 -2173
  44. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  45. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  46. data/assets/include/SDL2/SDL_keycode.h +0 -358
  47. data/assets/include/SDL2/SDL_loadso.h +0 -115
  48. data/assets/include/SDL2/SDL_locale.h +0 -103
  49. data/assets/include/SDL2/SDL_log.h +0 -404
  50. data/assets/include/SDL2/SDL_main.h +0 -275
  51. data/assets/include/SDL2/SDL_messagebox.h +0 -193
  52. data/assets/include/SDL2/SDL_metal.h +0 -113
  53. data/assets/include/SDL2/SDL_misc.h +0 -79
  54. data/assets/include/SDL2/SDL_mixer.h +0 -2784
  55. data/assets/include/SDL2/SDL_mouse.h +0 -465
  56. data/assets/include/SDL2/SDL_mutex.h +0 -471
  57. data/assets/include/SDL2/SDL_name.h +0 -33
  58. data/assets/include/SDL2/SDL_opengl.h +0 -2132
  59. data/assets/include/SDL2/SDL_opengl_glext.h +0 -13209
  60. data/assets/include/SDL2/SDL_opengles.h +0 -39
  61. data/assets/include/SDL2/SDL_opengles2.h +0 -52
  62. data/assets/include/SDL2/SDL_opengles2_gl2.h +0 -656
  63. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +0 -4033
  64. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +0 -27
  65. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +0 -311
  66. data/assets/include/SDL2/SDL_pixels.h +0 -644
  67. data/assets/include/SDL2/SDL_platform.h +0 -261
  68. data/assets/include/SDL2/SDL_power.h +0 -88
  69. data/assets/include/SDL2/SDL_quit.h +0 -58
  70. data/assets/include/SDL2/SDL_rect.h +0 -376
  71. data/assets/include/SDL2/SDL_render.h +0 -1919
  72. data/assets/include/SDL2/SDL_revision.h +0 -6
  73. data/assets/include/SDL2/SDL_rwops.h +0 -841
  74. data/assets/include/SDL2/SDL_scancode.h +0 -438
  75. data/assets/include/SDL2/SDL_sensor.h +0 -322
  76. data/assets/include/SDL2/SDL_shape.h +0 -155
  77. data/assets/include/SDL2/SDL_stdinc.h +0 -830
  78. data/assets/include/SDL2/SDL_surface.h +0 -997
  79. data/assets/include/SDL2/SDL_system.h +0 -623
  80. data/assets/include/SDL2/SDL_syswm.h +0 -386
  81. data/assets/include/SDL2/SDL_test.h +0 -69
  82. data/assets/include/SDL2/SDL_test_assert.h +0 -105
  83. data/assets/include/SDL2/SDL_test_common.h +0 -236
  84. data/assets/include/SDL2/SDL_test_compare.h +0 -69
  85. data/assets/include/SDL2/SDL_test_crc32.h +0 -124
  86. data/assets/include/SDL2/SDL_test_font.h +0 -168
  87. data/assets/include/SDL2/SDL_test_fuzzer.h +0 -386
  88. data/assets/include/SDL2/SDL_test_harness.h +0 -134
  89. data/assets/include/SDL2/SDL_test_images.h +0 -78
  90. data/assets/include/SDL2/SDL_test_log.h +0 -67
  91. data/assets/include/SDL2/SDL_test_md5.h +0 -129
  92. data/assets/include/SDL2/SDL_test_memory.h +0 -63
  93. data/assets/include/SDL2/SDL_test_random.h +0 -115
  94. data/assets/include/SDL2/SDL_thread.h +0 -464
  95. data/assets/include/SDL2/SDL_timer.h +0 -222
  96. data/assets/include/SDL2/SDL_touch.h +0 -150
  97. data/assets/include/SDL2/SDL_ttf.h +0 -2316
  98. data/assets/include/SDL2/SDL_types.h +0 -29
  99. data/assets/include/SDL2/SDL_version.h +0 -204
  100. data/assets/include/SDL2/SDL_video.h +0 -2150
  101. data/assets/include/SDL2/SDL_vulkan.h +0 -215
  102. data/assets/include/SDL2/begin_code.h +0 -187
  103. data/assets/include/SDL2/close_code.h +0 -40
  104. data/assets/macos/universal/lib/libFLAC.a +0 -0
  105. data/assets/macos/universal/lib/libSDL2.a +0 -0
  106. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  107. data/assets/macos/universal/lib/libmodplug.a +0 -0
  108. data/assets/macos/universal/lib/libmpg123.a +0 -0
  109. data/assets/macos/universal/lib/libogg.a +0 -0
  110. data/assets/macos/universal/lib/libvorbis.a +0 -0
  111. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  138. data/ext/audio/extconf.h +0 -3
@@ -1,261 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_platform.h
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- *
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- * Try to get a standard set of platform defines.
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- */
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-
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- #ifndef SDL_platform_h_
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- #define SDL_platform_h_
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-
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- #if defined(_AIX)
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- #undef __AIX__
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- #define __AIX__ 1
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- #endif
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- #if defined(__HAIKU__)
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- #undef __HAIKU__
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- #define __HAIKU__ 1
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- #endif
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- #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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- #undef __BSDI__
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- #define __BSDI__ 1
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- #endif
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- #if defined(_arch_dreamcast)
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- #undef __DREAMCAST__
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- #define __DREAMCAST__ 1
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- #endif
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- #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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- #undef __FREEBSD__
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- #define __FREEBSD__ 1
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- #endif
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- #if defined(hpux) || defined(__hpux) || defined(__hpux__)
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- #undef __HPUX__
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- #define __HPUX__ 1
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- #endif
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- #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
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- #undef __IRIX__
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- #define __IRIX__ 1
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- #endif
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- #if (defined(linux) || defined(__linux) || defined(__linux__))
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- #undef __LINUX__
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- #define __LINUX__ 1
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- #endif
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- #if defined(ANDROID) || defined(__ANDROID__)
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- #undef __ANDROID__
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- #undef __LINUX__ /* do we need to do this? */
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- #define __ANDROID__ 1
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- #endif
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- #if defined(__NGAGE__)
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- #undef __NGAGE__
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- #define __NGAGE__ 1
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- #endif
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-
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- #if defined(__APPLE__)
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- /* lets us know what version of Mac OS X we're compiling on */
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- #include <AvailabilityMacros.h>
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- #include <TargetConditionals.h>
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-
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- /* Fix building with older SDKs that don't define these
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- See this for more information:
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- https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
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- */
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- #ifndef TARGET_OS_MACCATALYST
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- #define TARGET_OS_MACCATALYST 0
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- #endif
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- #ifndef TARGET_OS_IOS
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- #define TARGET_OS_IOS 0
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- #endif
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- #ifndef TARGET_OS_IPHONE
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- #define TARGET_OS_IPHONE 0
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- #endif
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- #ifndef TARGET_OS_TV
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- #define TARGET_OS_TV 0
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- #endif
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- #ifndef TARGET_OS_SIMULATOR
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- #define TARGET_OS_SIMULATOR 0
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- #endif
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-
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- #if TARGET_OS_TV
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- #undef __TVOS__
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- #define __TVOS__ 1
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- #endif
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- #if TARGET_OS_IPHONE
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- /* if compiling for iOS */
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- #undef __IPHONEOS__
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- #define __IPHONEOS__ 1
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- #undef __MACOSX__
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- #else
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- /* if not compiling for iOS */
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- #undef __MACOSX__
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- #define __MACOSX__ 1
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- #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
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- # error SDL for Mac OS X only supports deploying on 10.7 and above.
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- #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
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- #endif /* TARGET_OS_IPHONE */
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- #endif /* defined(__APPLE__) */
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-
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- #if defined(__NetBSD__)
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- #undef __NETBSD__
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- #define __NETBSD__ 1
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- #endif
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- #if defined(__OpenBSD__)
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- #undef __OPENBSD__
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- #define __OPENBSD__ 1
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- #endif
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- #if defined(__OS2__) || defined(__EMX__)
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- #undef __OS2__
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- #define __OS2__ 1
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- #endif
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- #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
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- #undef __OSF__
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- #define __OSF__ 1
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- #endif
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- #if defined(__QNXNTO__)
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- #undef __QNXNTO__
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- #define __QNXNTO__ 1
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- #endif
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- #if defined(riscos) || defined(__riscos) || defined(__riscos__)
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- #undef __RISCOS__
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- #define __RISCOS__ 1
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- #endif
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- #if defined(__sun) && defined(__SVR4)
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- #undef __SOLARIS__
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- #define __SOLARIS__ 1
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- #endif
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-
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- #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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- /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
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- #if defined(_MSC_VER) && defined(__has_include)
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- #if __has_include(<winapifamily.h>)
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- #define HAVE_WINAPIFAMILY_H 1
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- #else
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- #define HAVE_WINAPIFAMILY_H 0
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- #endif
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-
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- /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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- #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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- #define HAVE_WINAPIFAMILY_H 1
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- #else
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- #define HAVE_WINAPIFAMILY_H 0
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- #endif
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-
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- #if HAVE_WINAPIFAMILY_H
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- #include <winapifamily.h>
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- #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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- #else
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- #define WINAPI_FAMILY_WINRT 0
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- #endif /* HAVE_WINAPIFAMILY_H */
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-
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- #if WINAPI_FAMILY_WINRT
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- #undef __WINRT__
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- #define __WINRT__ 1
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- #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
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- #undef __WINGDK__
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- #define __WINGDK__ 1
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- #elif defined(_GAMING_XBOX_XBOXONE)
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- #undef __XBOXONE__
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- #define __XBOXONE__ 1
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- #elif defined(_GAMING_XBOX_SCARLETT)
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- #undef __XBOXSERIES__
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- #define __XBOXSERIES__ 1
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- #else
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- #undef __WINDOWS__
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- #define __WINDOWS__ 1
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- #endif
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- #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
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-
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- #if defined(__WINDOWS__)
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- #undef __WIN32__
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- #define __WIN32__ 1
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- #endif
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- /* This is to support generic "any GDK" separate from a platform-specific GDK */
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- #if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
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- #undef __GDK__
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- #define __GDK__ 1
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- #endif
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- #if defined(__PSP__)
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- #undef __PSP__
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- #define __PSP__ 1
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- #endif
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- #if defined(PS2)
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- #define __PS2__ 1
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- #endif
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-
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- /* The NACL compiler defines __native_client__ and __pnacl__
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- * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
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- */
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- #if defined(__native_client__)
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- #undef __LINUX__
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- #undef __NACL__
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- #define __NACL__ 1
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- #endif
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- #if defined(__pnacl__)
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- #undef __LINUX__
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- #undef __PNACL__
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- #define __PNACL__ 1
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- /* PNACL with newlib supports static linking only */
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- #define __SDL_NOGETPROCADDR__
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- #endif
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-
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- #if defined(__vita__)
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- #define __VITA__ 1
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- #endif
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-
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- #if defined(__3DS__)
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- #undef __3DS__
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- #define __3DS__ 1
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- #endif
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
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- * Get the name of the platform.
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- *
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- * Here are the names returned for some (but not all) supported platforms:
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- *
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- * - "Windows"
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- * - "Mac OS X"
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- * - "Linux"
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- * - "iOS"
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- * - "Android"
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- *
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- * \returns the name of the platform. If the correct platform name is not
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- * available, returns a string beginning with the text "Unknown".
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- *
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- * \since This function is available since SDL 2.0.0.
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- */
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- extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_platform_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,88 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
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-
22
- #ifndef SDL_power_h_
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- #define SDL_power_h_
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-
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- /**
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- * \file SDL_power.h
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- *
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- * Header for the SDL power management routines.
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- */
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-
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- #include "SDL_stdinc.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
35
- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
40
- * The basic state for the system's power supply.
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- */
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- typedef enum
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- {
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- SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */
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- SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
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- SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
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- SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */
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- SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */
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- } SDL_PowerState;
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-
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-
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- /**
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- * Get the current power supply details.
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- *
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- * You should never take a battery status as absolute truth. Batteries
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- * (especially failing batteries) are delicate hardware, and the values
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- * reported here are best estimates based on what that hardware reports. It's
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- * not uncommon for older batteries to lose stored power much faster than it
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- * reports, or completely drain when reporting it has 20 percent left, etc.
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- *
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- * Battery status can change at any time; if you are concerned with power
62
- * state, you should call this function frequently, and perhaps ignore changes
63
- * until they seem to be stable for a few seconds.
64
- *
65
- * It's possible a platform can only report battery percentage or time left
66
- * but not both.
67
- *
68
- * \param secs seconds of battery life left, you can pass a NULL here if you
69
- * don't care, will return -1 if we can't determine a value, or
70
- * we're not running on a battery
71
- * \param pct percentage of battery life left, between 0 and 100, you can pass
72
- * a NULL here if you don't care, will return -1 if we can't
73
- * determine a value, or we're not running on a battery
74
- * \returns an SDL_PowerState enum representing the current battery state.
75
- *
76
- * \since This function is available since SDL 2.0.0.
77
- */
78
- extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
79
-
80
- /* Ends C function definitions when using C++ */
81
- #ifdef __cplusplus
82
- }
83
- #endif
84
- #include "close_code.h"
85
-
86
- #endif /* SDL_power_h_ */
87
-
88
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,58 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_quit.h
24
- *
25
- * Include file for SDL quit event handling.
26
- */
27
-
28
- #ifndef SDL_quit_h_
29
- #define SDL_quit_h_
30
-
31
- #include "SDL_stdinc.h"
32
- #include "SDL_error.h"
33
-
34
- /**
35
- * \file SDL_quit.h
36
- *
37
- * An ::SDL_QUIT event is generated when the user tries to close the application
38
- * window. If it is ignored or filtered out, the window will remain open.
39
- * If it is not ignored or filtered, it is queued normally and the window
40
- * is allowed to close. When the window is closed, screen updates will
41
- * complete, but have no effect.
42
- *
43
- * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
44
- * and SIGTERM (system termination request), if handlers do not already
45
- * exist, that generate ::SDL_QUIT events as well. There is no way
46
- * to determine the cause of an ::SDL_QUIT event, but setting a signal
47
- * handler in your application will override the default generation of
48
- * quit events for that signal.
49
- *
50
- * \sa SDL_Quit()
51
- */
52
-
53
- /* There are no functions directly affecting the quit event */
54
-
55
- #define SDL_QuitRequested() \
56
- (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
57
-
58
- #endif /* SDL_quit_h_ */