native_audio 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/LICENSE +21 -0
- data/README.md +87 -0
- data/ext/audio/audio.c +321 -47
- data/ext/audio/extconf.rb +12 -110
- data/ext/audio/miniaudio.h +95844 -0
- data/lib/dummy_audio.rb +49 -0
- data/lib/native_audio.rb +22 -7
- metadata +7 -132
- data/assets/include/SDL2/SDL.h +0 -233
- data/assets/include/SDL2/SDL_assert.h +0 -326
- data/assets/include/SDL2/SDL_atomic.h +0 -415
- data/assets/include/SDL2/SDL_audio.h +0 -1500
- data/assets/include/SDL2/SDL_bits.h +0 -126
- data/assets/include/SDL2/SDL_blendmode.h +0 -198
- data/assets/include/SDL2/SDL_clipboard.h +0 -141
- data/assets/include/SDL2/SDL_config.h +0 -61
- data/assets/include/SDL2/SDL_config_android.h +0 -194
- data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
- data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
- data/assets/include/SDL2/SDL_config_macosx.h +0 -277
- data/assets/include/SDL2/SDL_config_minimal.h +0 -95
- data/assets/include/SDL2/SDL_config_ngage.h +0 -89
- data/assets/include/SDL2/SDL_config_os2.h +0 -207
- data/assets/include/SDL2/SDL_config_pandora.h +0 -141
- data/assets/include/SDL2/SDL_config_windows.h +0 -331
- data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
- data/assets/include/SDL2/SDL_config_winrt.h +0 -220
- data/assets/include/SDL2/SDL_config_xbox.h +0 -235
- data/assets/include/SDL2/SDL_copying.h +0 -20
- data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
- data/assets/include/SDL2/SDL_egl.h +0 -2352
- data/assets/include/SDL2/SDL_endian.h +0 -348
- data/assets/include/SDL2/SDL_error.h +0 -163
- data/assets/include/SDL2/SDL_events.h +0 -1166
- data/assets/include/SDL2/SDL_filesystem.h +0 -149
- data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
- data/assets/include/SDL2/SDL_gesture.h +0 -117
- data/assets/include/SDL2/SDL_guid.h +0 -100
- data/assets/include/SDL2/SDL_haptic.h +0 -1341
- data/assets/include/SDL2/SDL_hidapi.h +0 -451
- data/assets/include/SDL2/SDL_hints.h +0 -2569
- data/assets/include/SDL2/SDL_image.h +0 -2173
- data/assets/include/SDL2/SDL_joystick.h +0 -1066
- data/assets/include/SDL2/SDL_keyboard.h +0 -353
- data/assets/include/SDL2/SDL_keycode.h +0 -358
- data/assets/include/SDL2/SDL_loadso.h +0 -115
- data/assets/include/SDL2/SDL_locale.h +0 -103
- data/assets/include/SDL2/SDL_log.h +0 -404
- data/assets/include/SDL2/SDL_main.h +0 -275
- data/assets/include/SDL2/SDL_messagebox.h +0 -193
- data/assets/include/SDL2/SDL_metal.h +0 -113
- data/assets/include/SDL2/SDL_misc.h +0 -79
- data/assets/include/SDL2/SDL_mixer.h +0 -2784
- data/assets/include/SDL2/SDL_mouse.h +0 -465
- data/assets/include/SDL2/SDL_mutex.h +0 -471
- data/assets/include/SDL2/SDL_name.h +0 -33
- data/assets/include/SDL2/SDL_opengl.h +0 -2132
- data/assets/include/SDL2/SDL_opengl_glext.h +0 -13209
- data/assets/include/SDL2/SDL_opengles.h +0 -39
- data/assets/include/SDL2/SDL_opengles2.h +0 -52
- data/assets/include/SDL2/SDL_opengles2_gl2.h +0 -656
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +0 -4033
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +0 -27
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +0 -311
- data/assets/include/SDL2/SDL_pixels.h +0 -644
- data/assets/include/SDL2/SDL_platform.h +0 -261
- data/assets/include/SDL2/SDL_power.h +0 -88
- data/assets/include/SDL2/SDL_quit.h +0 -58
- data/assets/include/SDL2/SDL_rect.h +0 -376
- data/assets/include/SDL2/SDL_render.h +0 -1919
- data/assets/include/SDL2/SDL_revision.h +0 -6
- data/assets/include/SDL2/SDL_rwops.h +0 -841
- data/assets/include/SDL2/SDL_scancode.h +0 -438
- data/assets/include/SDL2/SDL_sensor.h +0 -322
- data/assets/include/SDL2/SDL_shape.h +0 -155
- data/assets/include/SDL2/SDL_stdinc.h +0 -830
- data/assets/include/SDL2/SDL_surface.h +0 -997
- data/assets/include/SDL2/SDL_system.h +0 -623
- data/assets/include/SDL2/SDL_syswm.h +0 -386
- data/assets/include/SDL2/SDL_test.h +0 -69
- data/assets/include/SDL2/SDL_test_assert.h +0 -105
- data/assets/include/SDL2/SDL_test_common.h +0 -236
- data/assets/include/SDL2/SDL_test_compare.h +0 -69
- data/assets/include/SDL2/SDL_test_crc32.h +0 -124
- data/assets/include/SDL2/SDL_test_font.h +0 -168
- data/assets/include/SDL2/SDL_test_fuzzer.h +0 -386
- data/assets/include/SDL2/SDL_test_harness.h +0 -134
- data/assets/include/SDL2/SDL_test_images.h +0 -78
- data/assets/include/SDL2/SDL_test_log.h +0 -67
- data/assets/include/SDL2/SDL_test_md5.h +0 -129
- data/assets/include/SDL2/SDL_test_memory.h +0 -63
- data/assets/include/SDL2/SDL_test_random.h +0 -115
- data/assets/include/SDL2/SDL_thread.h +0 -464
- data/assets/include/SDL2/SDL_timer.h +0 -222
- data/assets/include/SDL2/SDL_touch.h +0 -150
- data/assets/include/SDL2/SDL_ttf.h +0 -2316
- data/assets/include/SDL2/SDL_types.h +0 -29
- data/assets/include/SDL2/SDL_version.h +0 -204
- data/assets/include/SDL2/SDL_video.h +0 -2150
- data/assets/include/SDL2/SDL_vulkan.h +0 -215
- data/assets/include/SDL2/begin_code.h +0 -187
- data/assets/include/SDL2/close_code.h +0 -40
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/ext/audio/extconf.h +0 -3
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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* This is equivalent to calling:
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* SDL_CreateThreadWithStackSize(fn, name, 0, data);
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* ```
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* information.
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* \sa SDL_WaitThread
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*/
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extern DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
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* C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to
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* see what happens with your system's debugger. The name should be UTF-8 (but
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* using the naming limits of C identifiers is a better bet). There are no
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* requirements for thread naming conventions, so long as the string is
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* null-terminated UTF-8, but these guidelines are helpful in choosing a name:
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* (truncate, etc), but the original string contents will be available from
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* SDL_GetThreadName().
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* The size (in bytes) of the new stack can be specified. Zero means "use the
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* few kilobytes instead. You generally need to specify a stack that is a
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* multiple of the system's page size (in many cases, this is 4 kilobytes, but
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* check your system documentation).
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* function.
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* \param fn the SDL_ThreadFunction function to call in the new thread
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* \param stacksize the size, in bytes, to allocate for the new thread stack.
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* \param data a pointer that is passed to `fn`
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* new thread could not be created; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 2.0.9.
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*
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* \sa SDL_WaitThread
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*/
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extern DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
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#endif
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/**
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*
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* until the specified thread is cleaned up by SDL_WaitThread().
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*
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* \returns a pointer to a UTF-8 string that names the specified thread, or
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateThread
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
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/**
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* Get the thread identifier for the current thread.
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*
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* This thread identifier is as reported by the underlying operating system.
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* If SDL is running on a platform that does not support threads the return
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* value will always be zero.
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*
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* This function also returns a valid thread ID when called from the main
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* thread.
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*
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|
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* \returns the ID of the current thread.
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*
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* \since This function is available since SDL 2.0.0.
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*
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|
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* \sa SDL_GetThreadID
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|
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*/
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|
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extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
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|
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/**
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|
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* Get the thread identifier for the specified thread.
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|
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*
|
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|
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* This thread identifier is as reported by the underlying operating system.
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|
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* If SDL is running on a platform that does not support threads the return
|
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|
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* value will always be zero.
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|
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*
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|
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* \param thread the thread to query
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|
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* \returns the ID of the specified thread, or the ID of the current thread if
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|
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* `thread` is NULL.
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|
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*
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|
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* \since This function is available since SDL 2.0.0.
|
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|
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*
|
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|
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* \sa SDL_ThreadID
|
|
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|
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*/
|
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|
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extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
|
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|
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|
|
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|
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/**
|
|
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|
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* Set the priority for the current thread.
|
|
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|
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*
|
|
312
|
-
* Note that some platforms will not let you alter the priority (or at least,
|
|
313
|
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* promote the thread to a higher priority) at all, and some require you to be
|
|
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|
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* an administrator account. Be prepared for this to fail.
|
|
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|
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*
|
|
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|
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* \param priority the SDL_ThreadPriority to set
|
|
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|
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* \returns 0 on success or a negative error code on failure; call
|
|
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|
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* SDL_GetError() for more information.
|
|
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|
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*
|
|
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|
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* \since This function is available since SDL 2.0.0.
|
|
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|
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*/
|
|
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|
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extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
|
|
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|
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|
|
324
|
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/**
|
|
325
|
-
* Wait for a thread to finish.
|
|
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|
-
*
|
|
327
|
-
* Threads that haven't been detached will remain (as a "zombie") until this
|
|
328
|
-
* function cleans them up. Not doing so is a resource leak.
|
|
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|
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*
|
|
330
|
-
* Once a thread has been cleaned up through this function, the SDL_Thread
|
|
331
|
-
* that references it becomes invalid and should not be referenced again. As
|
|
332
|
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* such, only one thread may call SDL_WaitThread() on another.
|
|
333
|
-
*
|
|
334
|
-
* The return code for the thread function is placed in the area pointed to by
|
|
335
|
-
* `status`, if `status` is not NULL.
|
|
336
|
-
*
|
|
337
|
-
* You may not wait on a thread that has been used in a call to
|
|
338
|
-
* SDL_DetachThread(). Use either that function or this one, but not both, or
|
|
339
|
-
* behavior is undefined.
|
|
340
|
-
*
|
|
341
|
-
* It is safe to pass a NULL thread to this function; it is a no-op.
|
|
342
|
-
*
|
|
343
|
-
* Note that the thread pointer is freed by this function and is not valid
|
|
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|
-
* afterward.
|
|
345
|
-
*
|
|
346
|
-
* \param thread the SDL_Thread pointer that was returned from the
|
|
347
|
-
* SDL_CreateThread() call that started this thread
|
|
348
|
-
* \param status pointer to an integer that will receive the value returned
|
|
349
|
-
* from the thread function by its 'return', or NULL to not
|
|
350
|
-
* receive such value back.
|
|
351
|
-
*
|
|
352
|
-
* \since This function is available since SDL 2.0.0.
|
|
353
|
-
*
|
|
354
|
-
* \sa SDL_CreateThread
|
|
355
|
-
* \sa SDL_DetachThread
|
|
356
|
-
*/
|
|
357
|
-
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
|
|
358
|
-
|
|
359
|
-
/**
|
|
360
|
-
* Let a thread clean up on exit without intervention.
|
|
361
|
-
*
|
|
362
|
-
* A thread may be "detached" to signify that it should not remain until
|
|
363
|
-
* another thread has called SDL_WaitThread() on it. Detaching a thread is
|
|
364
|
-
* useful for long-running threads that nothing needs to synchronize with or
|
|
365
|
-
* further manage. When a detached thread is done, it simply goes away.
|
|
366
|
-
*
|
|
367
|
-
* There is no way to recover the return code of a detached thread. If you
|
|
368
|
-
* need this, don't detach the thread and instead use SDL_WaitThread().
|
|
369
|
-
*
|
|
370
|
-
* Once a thread is detached, you should usually assume the SDL_Thread isn't
|
|
371
|
-
* safe to reference again, as it will become invalid immediately upon the
|
|
372
|
-
* detached thread's exit, instead of remaining until someone has called
|
|
373
|
-
* SDL_WaitThread() to finally clean it up. As such, don't detach the same
|
|
374
|
-
* thread more than once.
|
|
375
|
-
*
|
|
376
|
-
* If a thread has already exited when passed to SDL_DetachThread(), it will
|
|
377
|
-
* stop waiting for a call to SDL_WaitThread() and clean up immediately. It is
|
|
378
|
-
* not safe to detach a thread that might be used with SDL_WaitThread().
|
|
379
|
-
*
|
|
380
|
-
* You may not call SDL_WaitThread() on a thread that has been detached. Use
|
|
381
|
-
* either that function or this one, but not both, or behavior is undefined.
|
|
382
|
-
*
|
|
383
|
-
* It is safe to pass NULL to this function; it is a no-op.
|
|
384
|
-
*
|
|
385
|
-
* \param thread the SDL_Thread pointer that was returned from the
|
|
386
|
-
* SDL_CreateThread() call that started this thread
|
|
387
|
-
*
|
|
388
|
-
* \since This function is available since SDL 2.0.2.
|
|
389
|
-
*
|
|
390
|
-
* \sa SDL_CreateThread
|
|
391
|
-
* \sa SDL_WaitThread
|
|
392
|
-
*/
|
|
393
|
-
extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
|
|
394
|
-
|
|
395
|
-
/**
|
|
396
|
-
* Create a piece of thread-local storage.
|
|
397
|
-
*
|
|
398
|
-
* This creates an identifier that is globally visible to all threads but
|
|
399
|
-
* refers to data that is thread-specific.
|
|
400
|
-
*
|
|
401
|
-
* \returns the newly created thread local storage identifier or 0 on error.
|
|
402
|
-
*
|
|
403
|
-
* \since This function is available since SDL 2.0.0.
|
|
404
|
-
*
|
|
405
|
-
* \sa SDL_TLSGet
|
|
406
|
-
* \sa SDL_TLSSet
|
|
407
|
-
*/
|
|
408
|
-
extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
|
|
409
|
-
|
|
410
|
-
/**
|
|
411
|
-
* Get the current thread's value associated with a thread local storage ID.
|
|
412
|
-
*
|
|
413
|
-
* \param id the thread local storage ID
|
|
414
|
-
* \returns the value associated with the ID for the current thread or NULL if
|
|
415
|
-
* no value has been set; call SDL_GetError() for more information.
|
|
416
|
-
*
|
|
417
|
-
* \since This function is available since SDL 2.0.0.
|
|
418
|
-
*
|
|
419
|
-
* \sa SDL_TLSCreate
|
|
420
|
-
* \sa SDL_TLSSet
|
|
421
|
-
*/
|
|
422
|
-
extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
|
|
423
|
-
|
|
424
|
-
/**
|
|
425
|
-
* Set the current thread's value associated with a thread local storage ID.
|
|
426
|
-
*
|
|
427
|
-
* The function prototype for `destructor` is:
|
|
428
|
-
*
|
|
429
|
-
* ```c
|
|
430
|
-
* void destructor(void *value)
|
|
431
|
-
* ```
|
|
432
|
-
*
|
|
433
|
-
* where its parameter `value` is what was passed as `value` to SDL_TLSSet().
|
|
434
|
-
*
|
|
435
|
-
* \param id the thread local storage ID
|
|
436
|
-
* \param value the value to associate with the ID for the current thread
|
|
437
|
-
* \param destructor a function called when the thread exits, to free the
|
|
438
|
-
* value
|
|
439
|
-
* \returns 0 on success or a negative error code on failure; call
|
|
440
|
-
* SDL_GetError() for more information.
|
|
441
|
-
*
|
|
442
|
-
* \since This function is available since SDL 2.0.0.
|
|
443
|
-
*
|
|
444
|
-
* \sa SDL_TLSCreate
|
|
445
|
-
* \sa SDL_TLSGet
|
|
446
|
-
*/
|
|
447
|
-
extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
|
|
448
|
-
|
|
449
|
-
/**
|
|
450
|
-
* Cleanup all TLS data for this thread.
|
|
451
|
-
*
|
|
452
|
-
* \since This function is available since SDL 2.0.16.
|
|
453
|
-
*/
|
|
454
|
-
extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);
|
|
455
|
-
|
|
456
|
-
/* Ends C function definitions when using C++ */
|
|
457
|
-
#ifdef __cplusplus
|
|
458
|
-
}
|
|
459
|
-
#endif
|
|
460
|
-
#include "close_code.h"
|
|
461
|
-
|
|
462
|
-
#endif /* SDL_thread_h_ */
|
|
463
|
-
|
|
464
|
-
/* vi: set ts=4 sw=4 expandtab: */
|
|
@@ -1,222 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
Simple DirectMedia Layer
|
|
3
|
-
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
|
4
|
-
|
|
5
|
-
This software is provided 'as-is', without any express or implied
|
|
6
|
-
warranty. In no event will the authors be held liable for any damages
|
|
7
|
-
arising from the use of this software.
|
|
8
|
-
|
|
9
|
-
Permission is granted to anyone to use this software for any purpose,
|
|
10
|
-
including commercial applications, and to alter it and redistribute it
|
|
11
|
-
freely, subject to the following restrictions:
|
|
12
|
-
|
|
13
|
-
1. The origin of this software must not be misrepresented; you must not
|
|
14
|
-
claim that you wrote the original software. If you use this software
|
|
15
|
-
in a product, an acknowledgment in the product documentation would be
|
|
16
|
-
appreciated but is not required.
|
|
17
|
-
2. Altered source versions must be plainly marked as such, and must not be
|
|
18
|
-
misrepresented as being the original software.
|
|
19
|
-
3. This notice may not be removed or altered from any source distribution.
|
|
20
|
-
*/
|
|
21
|
-
|
|
22
|
-
#ifndef SDL_timer_h_
|
|
23
|
-
#define SDL_timer_h_
|
|
24
|
-
|
|
25
|
-
/**
|
|
26
|
-
* \file SDL_timer.h
|
|
27
|
-
*
|
|
28
|
-
* Header for the SDL time management routines.
|
|
29
|
-
*/
|
|
30
|
-
|
|
31
|
-
#include "SDL_stdinc.h"
|
|
32
|
-
#include "SDL_error.h"
|
|
33
|
-
|
|
34
|
-
#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Get the number of milliseconds since SDL library initialization.
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*
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* This value wraps if the program runs for more than ~49 days.
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*
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* This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64()
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* instead, where the value doesn't wrap every ~49 days. There are places in
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* SDL where we provide a 32-bit timestamp that can not change without
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* breaking binary compatibility, though, so this function isn't officially
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* deprecated.
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*
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* \returns an unsigned 32-bit value representing the number of milliseconds
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* since the SDL library initialized.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_TICKS_PASSED
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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/**
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* Get the number of milliseconds since SDL library initialization.
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*
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* Note that you should not use the SDL_TICKS_PASSED macro with values
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* returned by this function, as that macro does clever math to compensate for
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* the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit
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* values from this function can be safely compared directly.
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*
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* For example, if you want to wait 100 ms, you could do this:
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*
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* ```c
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* const Uint64 timeout = SDL_GetTicks64() + 100;
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* while (SDL_GetTicks64() < timeout) {
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* // ... do work until timeout has elapsed
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* }
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* ```
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*
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* \returns an unsigned 64-bit value representing the number of milliseconds
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* since the SDL library initialized.
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*
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* \since This function is available since SDL 2.0.18.
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*/
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extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
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/**
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* Compare 32-bit SDL ticks values, and return true if `A` has passed `B`.
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*
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* This should be used with results from SDL_GetTicks(), as this macro
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* attempts to deal with the 32-bit counter wrapping back to zero every ~49
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* days, but should _not_ be used with SDL_GetTicks64(), which does not have
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* that problem.
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*
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* For example, with SDL_GetTicks(), if you want to wait 100 ms, you could
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* do this:
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*
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* ```c
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* const Uint32 timeout = SDL_GetTicks() + 100;
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* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
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* // ... do work until timeout has elapsed
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* }
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* ```
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*
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* Note that this does not handle tick differences greater
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* than 2^31 so take care when using the above kind of code
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* with large timeout delays (tens of days).
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*/
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#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
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/**
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* Get the current value of the high resolution counter.
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*
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* This function is typically used for profiling.
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*
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* The counter values are only meaningful relative to each other. Differences
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* between values can be converted to times by using
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* SDL_GetPerformanceFrequency().
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*
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* \returns the current counter value.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetPerformanceFrequency
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*/
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extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
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/**
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* Get the count per second of the high resolution counter.
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*
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* \returns a platform-specific count per second.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetPerformanceCounter
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*/
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extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
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/**
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* Wait a specified number of milliseconds before returning.
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*
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* This function waits a specified number of milliseconds before returning. It
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* waits at least the specified time, but possibly longer due to OS
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* scheduling.
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*
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* \param ms the number of milliseconds to delay
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*
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* \since This function is available since SDL 2.0.0.
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*/
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extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
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/**
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* Function prototype for the timer callback function.
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*
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* The callback function is passed the current timer interval and returns
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* the next timer interval. If the returned value is the same as the one
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* passed in, the periodic alarm continues, otherwise a new alarm is
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* scheduled. If the callback returns 0, the periodic alarm is cancelled.
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*/
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typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
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/**
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* Definition of the timer ID type.
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*/
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typedef int SDL_TimerID;
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/**
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* Call a callback function at a future time.
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*
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* If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init().
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*
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* The callback function is passed the current timer interval and the user
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* supplied parameter from the SDL_AddTimer() call and should return the next
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* timer interval. If the value returned from the callback is 0, the timer is
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* canceled.
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*
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* The callback is run on a separate thread.
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*
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* Timers take into account the amount of time it took to execute the
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* callback. For example, if the callback took 250 ms to execute and returned
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* 1000 (ms), the timer would only wait another 750 ms before its next
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* iteration.
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*
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* Timing may be inexact due to OS scheduling. Be sure to note the current
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* time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your
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* callback needs to adjust for variances.
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*
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* \param interval the timer delay, in milliseconds, passed to `callback`
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* \param callback the SDL_TimerCallback function to call when the specified
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* `interval` elapses
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* \param param a pointer that is passed to `callback`
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* \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_RemoveTimer
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*/
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extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
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197
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SDL_TimerCallback callback,
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void *param);
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/**
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201
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* Remove a timer created with SDL_AddTimer().
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202
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*
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203
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* \param id the ID of the timer to remove
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* \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
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* found.
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*
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* \since This function is available since SDL 2.0.0.
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*
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209
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* \sa SDL_AddTimer
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210
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
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212
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213
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214
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/* Ends C function definitions when using C++ */
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215
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#ifdef __cplusplus
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216
|
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}
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217
|
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#endif
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218
|
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#include "close_code.h"
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219
|
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220
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#endif /* SDL_timer_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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