native_audio 0.3.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (138) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE +21 -0
  3. data/README.md +87 -0
  4. data/ext/audio/audio.c +321 -47
  5. data/ext/audio/extconf.rb +12 -110
  6. data/ext/audio/miniaudio.h +95844 -0
  7. data/lib/dummy_audio.rb +49 -0
  8. data/lib/native_audio.rb +22 -7
  9. metadata +7 -132
  10. data/assets/include/SDL2/SDL.h +0 -233
  11. data/assets/include/SDL2/SDL_assert.h +0 -326
  12. data/assets/include/SDL2/SDL_atomic.h +0 -415
  13. data/assets/include/SDL2/SDL_audio.h +0 -1500
  14. data/assets/include/SDL2/SDL_bits.h +0 -126
  15. data/assets/include/SDL2/SDL_blendmode.h +0 -198
  16. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  17. data/assets/include/SDL2/SDL_config.h +0 -61
  18. data/assets/include/SDL2/SDL_config_android.h +0 -194
  19. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  20. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  21. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  22. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  23. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  24. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  25. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  26. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  27. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  28. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  29. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  30. data/assets/include/SDL2/SDL_copying.h +0 -20
  31. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  32. data/assets/include/SDL2/SDL_egl.h +0 -2352
  33. data/assets/include/SDL2/SDL_endian.h +0 -348
  34. data/assets/include/SDL2/SDL_error.h +0 -163
  35. data/assets/include/SDL2/SDL_events.h +0 -1166
  36. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  37. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  38. data/assets/include/SDL2/SDL_gesture.h +0 -117
  39. data/assets/include/SDL2/SDL_guid.h +0 -100
  40. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  41. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  42. data/assets/include/SDL2/SDL_hints.h +0 -2569
  43. data/assets/include/SDL2/SDL_image.h +0 -2173
  44. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  45. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  46. data/assets/include/SDL2/SDL_keycode.h +0 -358
  47. data/assets/include/SDL2/SDL_loadso.h +0 -115
  48. data/assets/include/SDL2/SDL_locale.h +0 -103
  49. data/assets/include/SDL2/SDL_log.h +0 -404
  50. data/assets/include/SDL2/SDL_main.h +0 -275
  51. data/assets/include/SDL2/SDL_messagebox.h +0 -193
  52. data/assets/include/SDL2/SDL_metal.h +0 -113
  53. data/assets/include/SDL2/SDL_misc.h +0 -79
  54. data/assets/include/SDL2/SDL_mixer.h +0 -2784
  55. data/assets/include/SDL2/SDL_mouse.h +0 -465
  56. data/assets/include/SDL2/SDL_mutex.h +0 -471
  57. data/assets/include/SDL2/SDL_name.h +0 -33
  58. data/assets/include/SDL2/SDL_opengl.h +0 -2132
  59. data/assets/include/SDL2/SDL_opengl_glext.h +0 -13209
  60. data/assets/include/SDL2/SDL_opengles.h +0 -39
  61. data/assets/include/SDL2/SDL_opengles2.h +0 -52
  62. data/assets/include/SDL2/SDL_opengles2_gl2.h +0 -656
  63. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +0 -4033
  64. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +0 -27
  65. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +0 -311
  66. data/assets/include/SDL2/SDL_pixels.h +0 -644
  67. data/assets/include/SDL2/SDL_platform.h +0 -261
  68. data/assets/include/SDL2/SDL_power.h +0 -88
  69. data/assets/include/SDL2/SDL_quit.h +0 -58
  70. data/assets/include/SDL2/SDL_rect.h +0 -376
  71. data/assets/include/SDL2/SDL_render.h +0 -1919
  72. data/assets/include/SDL2/SDL_revision.h +0 -6
  73. data/assets/include/SDL2/SDL_rwops.h +0 -841
  74. data/assets/include/SDL2/SDL_scancode.h +0 -438
  75. data/assets/include/SDL2/SDL_sensor.h +0 -322
  76. data/assets/include/SDL2/SDL_shape.h +0 -155
  77. data/assets/include/SDL2/SDL_stdinc.h +0 -830
  78. data/assets/include/SDL2/SDL_surface.h +0 -997
  79. data/assets/include/SDL2/SDL_system.h +0 -623
  80. data/assets/include/SDL2/SDL_syswm.h +0 -386
  81. data/assets/include/SDL2/SDL_test.h +0 -69
  82. data/assets/include/SDL2/SDL_test_assert.h +0 -105
  83. data/assets/include/SDL2/SDL_test_common.h +0 -236
  84. data/assets/include/SDL2/SDL_test_compare.h +0 -69
  85. data/assets/include/SDL2/SDL_test_crc32.h +0 -124
  86. data/assets/include/SDL2/SDL_test_font.h +0 -168
  87. data/assets/include/SDL2/SDL_test_fuzzer.h +0 -386
  88. data/assets/include/SDL2/SDL_test_harness.h +0 -134
  89. data/assets/include/SDL2/SDL_test_images.h +0 -78
  90. data/assets/include/SDL2/SDL_test_log.h +0 -67
  91. data/assets/include/SDL2/SDL_test_md5.h +0 -129
  92. data/assets/include/SDL2/SDL_test_memory.h +0 -63
  93. data/assets/include/SDL2/SDL_test_random.h +0 -115
  94. data/assets/include/SDL2/SDL_thread.h +0 -464
  95. data/assets/include/SDL2/SDL_timer.h +0 -222
  96. data/assets/include/SDL2/SDL_touch.h +0 -150
  97. data/assets/include/SDL2/SDL_ttf.h +0 -2316
  98. data/assets/include/SDL2/SDL_types.h +0 -29
  99. data/assets/include/SDL2/SDL_version.h +0 -204
  100. data/assets/include/SDL2/SDL_video.h +0 -2150
  101. data/assets/include/SDL2/SDL_vulkan.h +0 -215
  102. data/assets/include/SDL2/begin_code.h +0 -187
  103. data/assets/include/SDL2/close_code.h +0 -40
  104. data/assets/macos/universal/lib/libFLAC.a +0 -0
  105. data/assets/macos/universal/lib/libSDL2.a +0 -0
  106. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  107. data/assets/macos/universal/lib/libmodplug.a +0 -0
  108. data/assets/macos/universal/lib/libmpg123.a +0 -0
  109. data/assets/macos/universal/lib/libogg.a +0 -0
  110. data/assets/macos/universal/lib/libvorbis.a +0 -0
  111. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  112. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  113. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  114. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  115. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  125. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  126. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  127. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  128. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  129. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  138. data/ext/audio/extconf.h +0 -3
@@ -1,220 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
20
- */
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-
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- #ifndef SDL_config_winrt_h_
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- #define SDL_config_winrt_h_
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- #define SDL_config_h_
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-
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- #include "SDL_platform.h"
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-
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- /* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
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- by SDL to determine which version of the Windows SDK is being used.
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- */
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- #include <sdkddkver.h>
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-
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- /* Define possibly-undefined NTDDI values (used when compiling SDL against
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- older versions of the Windows SDK.
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- */
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- #ifndef NTDDI_WINBLUE
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- #define NTDDI_WINBLUE 0x06030000
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- #endif
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- #ifndef NTDDI_WIN10
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- #define NTDDI_WIN10 0x0A000000
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- #endif
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-
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- /* This is a set of defines to configure the SDL features */
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-
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- #ifdef _WIN64
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- # define SIZEOF_VOIDP 8
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- #else
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- # define SIZEOF_VOIDP 4
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- #endif
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-
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- #ifdef __clang__
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- # define HAVE_GCC_ATOMICS 1
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- #endif
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-
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- /* Useful headers */
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- #define HAVE_DXGI_H 1
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- #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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- #define HAVE_XINPUT_H 1
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- #endif
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-
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- #define HAVE_MMDEVICEAPI_H 1
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- #define HAVE_AUDIOCLIENT_H 1
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- #define HAVE_TPCSHRD_H 1
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-
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- #define HAVE_LIBC 1
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- #define STDC_HEADERS 1
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- #define HAVE_CTYPE_H 1
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- #define HAVE_FLOAT_H 1
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- #define HAVE_LIMITS_H 1
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- #define HAVE_MATH_H 1
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- #define HAVE_SIGNAL_H 1
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- #define HAVE_STDINT_H 1
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- #define HAVE_STDIO_H 1
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- #define HAVE_STRING_H 1
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-
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- /* C library functions */
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- #define HAVE_MALLOC 1
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- #define HAVE_CALLOC 1
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- #define HAVE_REALLOC 1
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- #define HAVE_FREE 1
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- #define HAVE_ALLOCA 1
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- #define HAVE_QSORT 1
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- #define HAVE_BSEARCH 1
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- #define HAVE_ABS 1
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- #define HAVE_MEMSET 1
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- #define HAVE_MEMCPY 1
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- #define HAVE_MEMMOVE 1
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- #define HAVE_MEMCMP 1
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- #define HAVE_STRLEN 1
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- #define HAVE__STRREV 1
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- #define HAVE__STRUPR 1
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- #define HAVE_STRCHR 1
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- #define HAVE_STRRCHR 1
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- #define HAVE_STRSTR 1
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- #define HAVE_STRTOL 1
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- #define HAVE_STRTOUL 1
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- /* #undef HAVE_STRTOLL */
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- /* #undef HAVE_STRTOULL */
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- #define HAVE_STRTOD 1
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- #define HAVE_ATOI 1
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- #define HAVE_ATOF 1
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- #define HAVE_STRCMP 1
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- #define HAVE_STRNCMP 1
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- #define HAVE__STRICMP 1
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- #define HAVE__STRNICMP 1
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- #define HAVE_VSNPRINTF 1
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- /* TODO, WinRT: consider using ??_s versions of the following */
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- /* #undef HAVE__STRLWR */
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- /* #undef HAVE_ITOA */
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- /* #undef HAVE__LTOA */
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- /* #undef HAVE__ULTOA */
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- /* #undef HAVE_SSCANF */
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- #define HAVE_M_PI 1
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- #define HAVE_ACOS 1
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- #define HAVE_ACOSF 1
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- #define HAVE_ASIN 1
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- #define HAVE_ASINF 1
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- #define HAVE_ATAN 1
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- #define HAVE_ATANF 1
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- #define HAVE_ATAN2 1
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- #define HAVE_ATAN2F 1
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- #define HAVE_CEIL 1
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- #define HAVE_CEILF 1
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- #define HAVE__COPYSIGN 1
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- #define HAVE_COS 1
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- #define HAVE_COSF 1
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- #define HAVE_EXP 1
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- #define HAVE_EXPF 1
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- #define HAVE_FABS 1
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- #define HAVE_FABSF 1
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- #define HAVE_FLOOR 1
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- #define HAVE_FLOORF 1
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- #define HAVE_FMOD 1
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- #define HAVE_FMODF 1
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- #define HAVE_LOG 1
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- #define HAVE_LOGF 1
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- #define HAVE_LOG10 1
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- #define HAVE_LOG10F 1
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- #define HAVE_LROUND 1
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- #define HAVE_LROUNDF 1
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- #define HAVE_POW 1
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- #define HAVE_POWF 1
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- #define HAVE_ROUND 1
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- #define HAVE_ROUNDF 1
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- #define HAVE__SCALB 1
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- #define HAVE_SIN 1
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- #define HAVE_SINF 1
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- #define HAVE_SQRT 1
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- #define HAVE_SQRTF 1
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- #define HAVE_TAN 1
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- #define HAVE_TANF 1
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- #define HAVE_TRUNC 1
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- #define HAVE_TRUNCF 1
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- #define HAVE__FSEEKI64 1
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-
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- #define HAVE_ROAPI_H 1
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-
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- /* Enable various audio drivers */
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- #define SDL_AUDIO_DRIVER_WASAPI 1
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- #define SDL_AUDIO_DRIVER_DISK 1
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- #define SDL_AUDIO_DRIVER_DUMMY 1
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-
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- /* Enable various input drivers */
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- #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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- #define SDL_JOYSTICK_DISABLED 1
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- #define SDL_HAPTIC_DISABLED 1
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- #else
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- #define SDL_JOYSTICK_VIRTUAL 1
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- #if (NTDDI_VERSION >= NTDDI_WIN10)
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- #define SDL_JOYSTICK_WGI 1
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- #define SDL_HAPTIC_DISABLED 1
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- #else
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- #define SDL_JOYSTICK_XINPUT 1
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- #define SDL_HAPTIC_XINPUT 1
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- #endif /* WIN10 */
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- #endif
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-
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- /* WinRT doesn't have HIDAPI available */
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- #define SDL_HIDAPI_DISABLED 1
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-
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- /* Enable the dummy sensor driver */
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- #define SDL_SENSOR_DUMMY 1
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-
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- /* Enable various shared object loading systems */
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- #define SDL_LOADSO_WINDOWS 1
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-
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- /* Enable various threading systems */
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- #if (NTDDI_VERSION >= NTDDI_WINBLUE)
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- #define SDL_THREAD_GENERIC_COND_SUFFIX 1
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- #define SDL_THREAD_WINDOWS 1
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- #else
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- /* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
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- #define SDL_THREAD_STDCPP 1
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- #endif
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-
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- /* Enable various timer systems */
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- #define SDL_TIMER_WINDOWS 1
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-
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- /* Enable various video drivers */
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- #define SDL_VIDEO_DRIVER_WINRT 1
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- #define SDL_VIDEO_DRIVER_DUMMY 1
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-
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- /* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
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- #define SDL_VIDEO_OPENGL_ES2 1
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- #define SDL_VIDEO_OPENGL_EGL 1
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-
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- /* Enable appropriate renderer(s) */
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- #define SDL_VIDEO_RENDER_D3D11 1
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-
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- /* Disable D3D12 as it's not implemented for WinRT */
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- #define SDL_VIDEO_RENDER_D3D12 0
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-
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- #if SDL_VIDEO_OPENGL_ES2
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- #define SDL_VIDEO_RENDER_OGL_ES2 1
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- #endif
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-
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- /* Enable system power support */
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- #define SDL_POWER_WINRT 1
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-
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- #endif /* SDL_config_winrt_h_ */
@@ -1,235 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- #ifndef SDL_config_wingdk_h_
23
- #define SDL_config_wingdk_h_
24
- #define SDL_config_h_
25
-
26
- #include "SDL_platform.h"
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-
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- /* Windows GDK does not need Windows SDK version checks because it requires
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- * a recent version of the Windows 10 SDK. */
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-
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- /* GDK only supports 64-bit */
32
- # define SIZEOF_VOIDP 8
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-
34
- #ifdef __clang__
35
- # define HAVE_GCC_ATOMICS 1
36
- #endif
37
-
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- /*#define HAVE_DDRAW_H 1*/
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- /*#define HAVE_DINPUT_H 1*/
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- /*#define HAVE_DSOUND_H 1*/
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- /* No SDK version checks needed for these because the SDK has to be new. */
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- /* #define HAVE_DXGI_H 1 */
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- #define HAVE_XINPUT_H 1
44
- /*#define HAVE_WINDOWS_GAMING_INPUT_H 1*/
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- /*#define HAVE_D3D11_H 1*/
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- /*#define HAVE_ROAPI_H 1*/
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- #define HAVE_D3D12_H 1
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- /*#define HAVE_SHELLSCALINGAPI_H 1*/
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- #define HAVE_MMDEVICEAPI_H 1
50
- #define HAVE_AUDIOCLIENT_H 1
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- /*#define HAVE_TPCSHRD_H 1*/
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- /*#define HAVE_SENSORSAPI_H 1*/
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- #if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
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- #define HAVE_IMMINTRIN_H 1
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- #elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
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- # if __has_include(<immintrin.h>)
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- # define HAVE_IMMINTRIN_H 1
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- # endif
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- #endif
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-
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- /* This is disabled by default to avoid C runtime dependencies and manifest requirements */
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- #ifdef HAVE_LIBC
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- /* Useful headers */
64
- #define STDC_HEADERS 1
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- #define HAVE_CTYPE_H 1
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- #define HAVE_FLOAT_H 1
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- #define HAVE_LIMITS_H 1
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- #define HAVE_MATH_H 1
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- #define HAVE_SIGNAL_H 1
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- #define HAVE_STDINT_H 1
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- #define HAVE_STDIO_H 1
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- #define HAVE_STRING_H 1
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-
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- /* C library functions */
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- #define HAVE_MALLOC 1
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- #define HAVE_CALLOC 1
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- #define HAVE_REALLOC 1
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- #define HAVE_FREE 1
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- #define HAVE_ALLOCA 1
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- #define HAVE_QSORT 1
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- #define HAVE_BSEARCH 1
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- #define HAVE_ABS 1
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- #define HAVE_MEMSET 1
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- #define HAVE_MEMCPY 1
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- #define HAVE_MEMMOVE 1
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- #define HAVE_MEMCMP 1
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- #define HAVE_STRLEN 1
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- #define HAVE__STRREV 1
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- /* These functions have security warnings, so we won't use them */
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- /* #undef HAVE__STRUPR */
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- /* #undef HAVE__STRLWR */
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- #define HAVE_STRCHR 1
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- #define HAVE_STRRCHR 1
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- #define HAVE_STRSTR 1
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- /* #undef HAVE_STRTOK_R */
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- /* These functions have security warnings, so we won't use them */
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- /* #undef HAVE__LTOA */
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- /* #undef HAVE__ULTOA */
99
- #define HAVE_STRTOL 1
100
- #define HAVE_STRTOUL 1
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- #define HAVE_STRTOD 1
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- #define HAVE_ATOI 1
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- #define HAVE_ATOF 1
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- #define HAVE_STRCMP 1
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- #define HAVE_STRNCMP 1
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- #define HAVE__STRICMP 1
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- #define HAVE__STRNICMP 1
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- #define HAVE__WCSICMP 1
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- #define HAVE__WCSNICMP 1
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- #define HAVE__WCSDUP 1
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- #define HAVE_ACOS 1
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- #define HAVE_ASIN 1
113
- #define HAVE_ATAN 1
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- #define HAVE_ATAN2 1
115
- #define HAVE_CEIL 1
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- #define HAVE_COS 1
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- #define HAVE_EXP 1
118
- #define HAVE_FABS 1
119
- #define HAVE_FLOOR 1
120
- #define HAVE_FMOD 1
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- #define HAVE_LOG 1
122
- #define HAVE_LOG10 1
123
- #define HAVE_POW 1
124
- #define HAVE_SIN 1
125
- #define HAVE_SQRT 1
126
- #define HAVE_TAN 1
127
- #define HAVE_ACOSF 1
128
- #define HAVE_ASINF 1
129
- #define HAVE_ATANF 1
130
- #define HAVE_ATAN2F 1
131
- #define HAVE_CEILF 1
132
- #define HAVE__COPYSIGN 1
133
- #define HAVE_COSF 1
134
- #define HAVE_EXPF 1
135
- #define HAVE_FABSF 1
136
- #define HAVE_FLOORF 1
137
- #define HAVE_FMODF 1
138
- #define HAVE_LOGF 1
139
- #define HAVE_LOG10F 1
140
- #define HAVE_POWF 1
141
- #define HAVE_SINF 1
142
- #define HAVE_SQRTF 1
143
- #define HAVE_TANF 1
144
- #if defined(_MSC_VER)
145
- /* These functions were added with the VC++ 2013 C runtime library */
146
- #define HAVE_STRTOLL 1
147
- #define HAVE_STRTOULL 1
148
- #define HAVE_VSSCANF 1
149
- #define HAVE_LROUND 1
150
- #define HAVE_LROUNDF 1
151
- #define HAVE_ROUND 1
152
- #define HAVE_ROUNDF 1
153
- #define HAVE_SCALBN 1
154
- #define HAVE_SCALBNF 1
155
- #define HAVE_TRUNC 1
156
- #define HAVE_TRUNCF 1
157
- #define HAVE__FSEEKI64 1
158
- #ifdef _USE_MATH_DEFINES
159
- #define HAVE_M_PI 1
160
- #endif
161
- #else
162
- #define HAVE_M_PI 1
163
- #endif
164
- #else
165
- #define HAVE_STDARG_H 1
166
- #define HAVE_STDDEF_H 1
167
- #define HAVE_STDINT_H 1
168
- #endif
169
-
170
- /* Enable various audio drivers */
171
- #if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
172
- #define SDL_AUDIO_DRIVER_WASAPI 1
173
- #endif
174
- /*#define SDL_AUDIO_DRIVER_DSOUND 1*/
175
- /*#define SDL_AUDIO_DRIVER_WINMM 1*/
176
- #define SDL_AUDIO_DRIVER_DISK 1
177
- #define SDL_AUDIO_DRIVER_DUMMY 1
178
-
179
- /* Enable various input drivers */
180
- /*#define SDL_JOYSTICK_DINPUT 1*/
181
- /*#define SDL_JOYSTICK_HIDAPI 1*/
182
- /*#define SDL_JOYSTICK_RAWINPUT 1*/
183
- #define SDL_JOYSTICK_VIRTUAL 1
184
- #ifdef HAVE_WINDOWS_GAMING_INPUT_H
185
- #define SDL_JOYSTICK_WGI 1
186
- #endif
187
- #define SDL_JOYSTICK_XINPUT 1
188
- /*#define SDL_HAPTIC_DINPUT 1*/
189
- #define SDL_HAPTIC_XINPUT 1
190
-
191
- /* Enable the sensor driver */
192
- #ifdef HAVE_SENSORSAPI_H
193
- #define SDL_SENSOR_WINDOWS 1
194
- #else
195
- #define SDL_SENSOR_DUMMY 1
196
- #endif
197
-
198
- /* Enable various shared object loading systems */
199
- #define SDL_LOADSO_WINDOWS 1
200
-
201
- /* Enable various threading systems */
202
- #define SDL_THREAD_GENERIC_COND_SUFFIX 1
203
- #define SDL_THREAD_WINDOWS 1
204
-
205
- /* Enable various timer systems */
206
- #define SDL_TIMER_WINDOWS 1
207
-
208
- /* Enable various video drivers */
209
- #define SDL_VIDEO_DRIVER_DUMMY 1
210
- #define SDL_VIDEO_DRIVER_WINDOWS 1
211
-
212
- /* #ifndef SDL_VIDEO_RENDER_D3D
213
- #define SDL_VIDEO_RENDER_D3D 1
214
- #endif*/
215
- #if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
216
- #define SDL_VIDEO_RENDER_D3D11 1
217
- #endif
218
- #if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
219
- #define SDL_VIDEO_RENDER_D3D12 1
220
- #endif
221
-
222
- /* Enable system power support */
223
- /*#define SDL_POWER_WINDOWS 1*/
224
- #define SDL_POWER_HARDWIRED 1
225
-
226
- /* Enable filesystem support */
227
- /* #define SDL_FILESYSTEM_WINDOWS 1*/
228
- #define SDL_FILESYSTEM_XBOX 1
229
-
230
- /* Disable IME as not supported yet (TODO: Xbox IME?) */
231
- #define SDL_DISABLE_WINDOWS_IME 1
232
-
233
- #endif /* SDL_config_wingdk_h_ */
234
-
235
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,20 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */