motion-game 1.1.5 → 1.1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. checksums.yaml +4 -4
  2. data/build/android/armeabi/libmotion-cocos.a +0 -0
  3. data/build/android/motion-cocos.jar +0 -0
  4. data/build/android/x86/libmotion-cocos.a +0 -0
  5. data/build/ios/libmotion-cocos.a +0 -0
  6. data/build/tvos/libmotion-cocos.a +0 -0
  7. data/doc/MG.html +40 -38
  8. data/doc/MG/Action.html +402 -0
  9. data/doc/MG/Animate.html +281 -0
  10. data/doc/MG/Application.html +55 -52
  11. data/doc/MG/Audio.html +96 -93
  12. data/doc/MG/Blink.html +257 -0
  13. data/doc/MG/Button.html +82 -79
  14. data/doc/MG/Color.html +70 -67
  15. data/doc/MG/DelayTime.html +239 -0
  16. data/doc/MG/Director.html +256 -95
  17. data/doc/MG/Draw.html +67 -64
  18. data/doc/MG/Events.html +39 -37
  19. data/doc/MG/Events/Acceleration.html +70 -67
  20. data/doc/MG/Events/Touch.html +52 -49
  21. data/doc/MG/FadeIn.html +240 -0
  22. data/doc/MG/FadeOut.html +240 -0
  23. data/doc/MG/FadeTo.html +256 -0
  24. data/doc/MG/File.html +50 -47
  25. data/doc/MG/Follow.html +241 -0
  26. data/doc/MG/JumpBy.html +292 -0
  27. data/doc/MG/JumpTo.html +287 -0
  28. data/doc/MG/Layout.html +70 -67
  29. data/doc/MG/List.html +88 -85
  30. data/doc/MG/Menu.html +65 -62
  31. data/doc/MG/MoveBy.html +259 -0
  32. data/doc/MG/MoveTo.html +257 -0
  33. data/doc/MG/Node.html +393 -133
  34. data/doc/MG/Parallax.html +51 -48
  35. data/doc/MG/Particle.html +118 -115
  36. data/doc/MG/Point.html +67 -64
  37. data/doc/MG/Repeat.html +257 -0
  38. data/doc/MG/RepeatForever.html +239 -0
  39. data/doc/MG/RotateBy.html +259 -0
  40. data/doc/MG/RotateTo.html +257 -0
  41. data/doc/MG/ScaleBy.html +255 -0
  42. data/doc/MG/ScaleTo.html +255 -0
  43. data/doc/MG/Scene.html +110 -107
  44. data/doc/MG/Scroll.html +70 -67
  45. data/doc/MG/Sequence.html +241 -0
  46. data/doc/MG/Size.html +75 -72
  47. data/doc/MG/SkewBy.html +273 -0
  48. data/doc/MG/SkewTo.html +273 -0
  49. data/doc/MG/Slider.html +58 -55
  50. data/doc/MG/Spawn.html +239 -0
  51. data/doc/MG/Speed.html +259 -0
  52. data/doc/MG/Sprite.html +547 -144
  53. data/doc/MG/Text.html +94 -91
  54. data/doc/MG/TintBy.html +272 -0
  55. data/doc/MG/TintTo.html +274 -0
  56. data/doc/MG/Web.html +77 -74
  57. data/doc/MG/Widget.html +70 -67
  58. data/doc/_index.html +223 -33
  59. data/doc/class_list.html +24 -31
  60. data/doc/css/full_list.css +32 -31
  61. data/doc/css/style.css +220 -78
  62. data/doc/file.README.html +29 -30
  63. data/doc/file_list.html +26 -30
  64. data/doc/frames.html +7 -16
  65. data/doc/index.html +29 -30
  66. data/doc/js/app.js +100 -76
  67. data/doc/js/full_list.js +170 -135
  68. data/doc/method_list.html +1096 -500
  69. data/doc/top-level-namespace.html +35 -35
  70. data/lib/motion-game/android/main_activity.rb +21 -0
  71. data/lib/motion-game/ios/app_delegate.rb +14 -0
  72. data/lib/motion-game/tvos/app_delegate.rb +16 -0
  73. data/template/motion-game/files/app/application.rb +8 -0
  74. metadata +28 -4
@@ -1,12 +1,12 @@
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- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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- "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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- <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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+ <!DOCTYPE html>
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+ <html>
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  <head>
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- <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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  <title>
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  Top Level Namespace
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- &mdash; Documentation by YARD 0.8.7.6
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+ &mdash; Documentation by YARD 0.9.5
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  </title>
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@@ -15,9 +15,8 @@
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  <link rel="stylesheet" href="css/common.css" type="text/css" charset="utf-8" />
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  <script type="text/javascript" charset="utf-8">
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- hasFrames = window.top.frames.main ? true : false;
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+ pathId = "";
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  relpath = '';
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- framesUrl = "frames.html#!top-level-namespace.html";
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  </script>
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@@ -28,58 +27,58 @@
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  </head>
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  <body>
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- <div id="header">
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- <div id="menu">
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+ <div class="nav_wrap">
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+ <iframe id="nav" src="class_list.html"></iframe>
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+ <div id="resizer"></div>
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+ </div>
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+
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+ <div id="main" tabindex="-1">
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+ <div id="header">
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+ <div id="menu">
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  <a href="_index.html">Index</a> &raquo;
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  <span class="title">Top Level Namespace</span>
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-
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- <div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
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  </div>
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- <div id="search">
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+ <div id="search">
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  <a class="full_list_link" id="class_list_link"
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  href="class_list.html">
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- Class List
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- </a>
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-
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- <a class="full_list_link" id="method_list_link"
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- href="method_list.html">
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- Method List
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- </a>
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-
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- <a class="full_list_link" id="file_list_link"
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- href="file_list.html">
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- File List
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+
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+ <svg width="24" height="24">
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+ <rect x="0" y="4" width="24" height="4" rx="1" ry="1"></rect>
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+ <rect x="0" y="12" width="24" height="4" rx="1" ry="1"></rect>
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+ <rect x="0" y="20" width="24" height="4" rx="1" ry="1"></rect>
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+ </svg>
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  </a>
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  </div>
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- <div class="clear"></div>
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- </div>
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+ <div class="clear"></div>
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+ </div>
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- <iframe id="search_frame"></iframe>
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+ <iframe id="search_frame" src="class_list.html"></iframe>
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- <div id="content"><h1>Top Level Namespace
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+ <div id="content"><h1>Top Level Namespace
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  </h1>
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+ <div class="box_info">
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+
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- <dl class="box">
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-
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-
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+
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+
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- </dl>
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- <div class="clear"></div>
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+ </div>
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  <h2>Defined Under Namespace</h2>
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  <p class="children">
@@ -102,11 +101,12 @@
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  </div>
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- <div id="footer">
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- Generated on Wed Aug 31 17:59:07 2016 by
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+ <div id="footer">
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+ Generated on Sun Nov 27 15:52:18 2016 by
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  <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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- 0.8.7.6 (ruby-2.3.1).
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+ 0.9.5 (ruby-2.3.3).
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  </div>
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+ </div>
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  </body>
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  </html>
@@ -1,2 +1,23 @@
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  class MainActivity < Org::Cocos2dx::Lib::Cocos2dxActivity
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+ def onResume
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+ super
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+ if @called_first_resume
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+ # ignore onResume calling when launched app to call :resume method as well as iOS/tvOS platform
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+ director = MG::Director.shared
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+ director.resume
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+ director.start_animation
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+ app = MG::Application.shared
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+ app.send(:resume) if app.respond_to?(:resume)
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+ end
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+ @called_first_resume = true
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+ end
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+
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+ def onPause
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+ super
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+ director = MG::Director.shared
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+ director.pause
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+ director.stop_animation
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+ app = MG::Application.shared
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+ app.send(:pause) if app.respond_to?(:pause)
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+ end
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  end
@@ -17,4 +17,18 @@ class AppDelegate
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  true
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  end
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+
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+ def applicationWillEnterForeground(application)
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+ director = MG::Director.shared
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+ director.resume
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+ director.start_animation
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+ @app.resume if @app.respond_to?(:resume)
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+ end
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+
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+ def applicationWillResignActive(application)
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+ director = MG::Director.shared
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+ director.pause
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+ director.stop_animation
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+ @app.send(:pause) if @app.respond_to?(:pause)
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+ end
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  end
@@ -17,4 +17,20 @@ class AppDelegate
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  true
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  end
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+
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+ def applicationWillEnterForeground(application)
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+ director = MG::Director.shared
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+ director.resume
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+ director.start_animation
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+ app = MG::Application.shared
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+ @app.resume if @app.respond_to?(:resume)
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+ end
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+
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+ def applicationWillResignActive(application)
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+ director = MG::Director.shared
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+ director.pause
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+ director.stop_animation
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+ app = MG::Application.shared
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+ @app.send(:pause) if @app.respond_to?(:pause)
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+ end
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  end
@@ -2,4 +2,12 @@ class Application < MG::Application
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  def start
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  MG::Director.shared.run(MainScene.new)
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  end
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+
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+ def resume
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+ # Will be called when app will move to active state from background.
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+ end
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+
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+ def pause
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+ # Will be called when app will move to background from active state.
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+ end
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  end
metadata CHANGED
@@ -1,14 +1,14 @@
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1
  --- !ruby/object:Gem::Specification
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  name: motion-game
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  version: !ruby/object:Gem::Version
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- version: 1.1.5
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+ version: 1.1.6
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  platform: ruby
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  authors:
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  - HipByte
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2016-08-31 00:00:00.000000000 Z
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+ date: 2016-11-27 00:00:00.000000000 Z
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  dependencies: []
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  description: motion-game allows you to write cross-platform native mobile games in
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  Ruby.
@@ -61,29 +61,54 @@ files:
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  - build/tvos/libtiff.a
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  - build/tvos/libwebp.a
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  - doc/MG.html
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+ - doc/MG/Action.html
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+ - doc/MG/Animate.html
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  - doc/MG/Application.html
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  - doc/MG/Audio.html
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+ - doc/MG/Blink.html
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  - doc/MG/Button.html
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  - doc/MG/Color.html
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+ - doc/MG/DelayTime.html
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  - doc/MG/Director.html
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  - doc/MG/Draw.html
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  - doc/MG/Events.html
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  - doc/MG/Events/Acceleration.html
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  - doc/MG/Events/Touch.html
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+ - doc/MG/FadeIn.html
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+ - doc/MG/FadeOut.html
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+ - doc/MG/FadeTo.html
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  - doc/MG/File.html
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+ - doc/MG/Follow.html
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+ - doc/MG/JumpBy.html
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+ - doc/MG/JumpTo.html
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  - doc/MG/Layout.html
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  - doc/MG/List.html
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  - doc/MG/Menu.html
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+ - doc/MG/MoveBy.html
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+ - doc/MG/MoveTo.html
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  - doc/MG/Node.html
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  - doc/MG/Parallax.html
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  - doc/MG/Particle.html
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  - doc/MG/Point.html
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+ - doc/MG/Repeat.html
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+ - doc/MG/RepeatForever.html
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+ - doc/MG/RotateBy.html
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+ - doc/MG/RotateTo.html
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+ - doc/MG/ScaleBy.html
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+ - doc/MG/ScaleTo.html
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  - doc/MG/Scene.html
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  - doc/MG/Scroll.html
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+ - doc/MG/Sequence.html
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  - doc/MG/Size.html
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+ - doc/MG/SkewBy.html
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+ - doc/MG/SkewTo.html
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  - doc/MG/Slider.html
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+ - doc/MG/Spawn.html
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+ - doc/MG/Speed.html
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  - doc/MG/Sprite.html
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  - doc/MG/Text.html
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+ - doc/MG/TintBy.html
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+ - doc/MG/TintTo.html
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  - doc/MG/Web.html
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  - doc/MG/Widget.html
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  - doc/_index.html
@@ -142,9 +167,8 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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167
  version: '0'
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168
  requirements: []
144
169
  rubyforge_project:
145
- rubygems_version: 2.5.1
170
+ rubygems_version: 2.5.2
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171
  signing_key:
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172
  specification_version: 4
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173
  summary: Cross-platform mobile game engine for RubyMotion
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  test_files: []
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- has_rdoc: