motion-game 1.1.5 → 1.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/MG.html +40 -38
- data/doc/MG/Action.html +402 -0
- data/doc/MG/Animate.html +281 -0
- data/doc/MG/Application.html +55 -52
- data/doc/MG/Audio.html +96 -93
- data/doc/MG/Blink.html +257 -0
- data/doc/MG/Button.html +82 -79
- data/doc/MG/Color.html +70 -67
- data/doc/MG/DelayTime.html +239 -0
- data/doc/MG/Director.html +256 -95
- data/doc/MG/Draw.html +67 -64
- data/doc/MG/Events.html +39 -37
- data/doc/MG/Events/Acceleration.html +70 -67
- data/doc/MG/Events/Touch.html +52 -49
- data/doc/MG/FadeIn.html +240 -0
- data/doc/MG/FadeOut.html +240 -0
- data/doc/MG/FadeTo.html +256 -0
- data/doc/MG/File.html +50 -47
- data/doc/MG/Follow.html +241 -0
- data/doc/MG/JumpBy.html +292 -0
- data/doc/MG/JumpTo.html +287 -0
- data/doc/MG/Layout.html +70 -67
- data/doc/MG/List.html +88 -85
- data/doc/MG/Menu.html +65 -62
- data/doc/MG/MoveBy.html +259 -0
- data/doc/MG/MoveTo.html +257 -0
- data/doc/MG/Node.html +393 -133
- data/doc/MG/Parallax.html +51 -48
- data/doc/MG/Particle.html +118 -115
- data/doc/MG/Point.html +67 -64
- data/doc/MG/Repeat.html +257 -0
- data/doc/MG/RepeatForever.html +239 -0
- data/doc/MG/RotateBy.html +259 -0
- data/doc/MG/RotateTo.html +257 -0
- data/doc/MG/ScaleBy.html +255 -0
- data/doc/MG/ScaleTo.html +255 -0
- data/doc/MG/Scene.html +110 -107
- data/doc/MG/Scroll.html +70 -67
- data/doc/MG/Sequence.html +241 -0
- data/doc/MG/Size.html +75 -72
- data/doc/MG/SkewBy.html +273 -0
- data/doc/MG/SkewTo.html +273 -0
- data/doc/MG/Slider.html +58 -55
- data/doc/MG/Spawn.html +239 -0
- data/doc/MG/Speed.html +259 -0
- data/doc/MG/Sprite.html +547 -144
- data/doc/MG/Text.html +94 -91
- data/doc/MG/TintBy.html +272 -0
- data/doc/MG/TintTo.html +274 -0
- data/doc/MG/Web.html +77 -74
- data/doc/MG/Widget.html +70 -67
- data/doc/_index.html +223 -33
- data/doc/class_list.html +24 -31
- data/doc/css/full_list.css +32 -31
- data/doc/css/style.css +220 -78
- data/doc/file.README.html +29 -30
- data/doc/file_list.html +26 -30
- data/doc/frames.html +7 -16
- data/doc/index.html +29 -30
- data/doc/js/app.js +100 -76
- data/doc/js/full_list.js +170 -135
- data/doc/method_list.html +1096 -500
- data/doc/top-level-namespace.html +35 -35
- data/lib/motion-game/android/main_activity.rb +21 -0
- data/lib/motion-game/ios/app_delegate.rb +14 -0
- data/lib/motion-game/tvos/app_delegate.rb +16 -0
- data/template/motion-game/files/app/application.rb +8 -0
- metadata +28 -4
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<!DOCTYPE html
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<!DOCTYPE html>
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<html>
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<head>
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<meta
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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Top Level Namespace
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— Documentation by YARD 0.
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— Documentation by YARD 0.9.5
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</title>
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<link rel="stylesheet" href="css/common.css" type="text/css" charset="utf-8" />
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<script type="text/javascript" charset="utf-8">
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pathId = "";
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relpath = '';
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framesUrl = "frames.html#!top-level-namespace.html";
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</script>
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</head>
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<body>
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<div
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<
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<div class="nav_wrap">
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<iframe id="nav" src="class_list.html"></iframe>
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<div id="resizer"></div>
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</div>
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<div id="main" tabindex="-1">
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<div id="header">
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<div id="menu">
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<a href="_index.html">Index</a> »
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<span class="title">Top Level Namespace</span>
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<div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
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</div>
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<div id="search">
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href="class_list.html">
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</a>
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<a class="full_list_link" id="file_list_link"
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href="file_list.html">
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File List
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<svg width="24" height="24">
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<rect x="0" y="4" width="24" height="4" rx="1" ry="1"></rect>
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<rect x="0" y="12" width="24" height="4" rx="1" ry="1"></rect>
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<rect x="0" y="20" width="24" height="4" rx="1" ry="1"></rect>
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</svg>
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<div class="clear"></div>
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</div>
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<iframe id="search_frame" src="class_list.html"></iframe>
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<div id="content"><h1>Top Level Namespace
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</h1>
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</div>
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<h2>Defined Under Namespace</h2>
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<p class="children">
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</div>
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Generated on
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<div id="footer">
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Generated on Sun Nov 27 15:52:18 2016 by
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<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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0.
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0.9.5 (ruby-2.3.3).
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</div>
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</div>
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</body>
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</html>
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class MainActivity < Org::Cocos2dx::Lib::Cocos2dxActivity
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def onResume
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super
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if @called_first_resume
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# ignore onResume calling when launched app to call :resume method as well as iOS/tvOS platform
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director = MG::Director.shared
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director.resume
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director.start_animation
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app = MG::Application.shared
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app.send(:resume) if app.respond_to?(:resume)
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end
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@called_first_resume = true
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end
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def onPause
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super
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director = MG::Director.shared
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director.pause
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director.stop_animation
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app = MG::Application.shared
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app.send(:pause) if app.respond_to?(:pause)
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end
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end
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true
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end
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def applicationWillEnterForeground(application)
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director = MG::Director.shared
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director.resume
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director.start_animation
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@app.resume if @app.respond_to?(:resume)
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end
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def applicationWillResignActive(application)
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director = MG::Director.shared
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director.pause
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director.stop_animation
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@app.send(:pause) if @app.respond_to?(:pause)
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end
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end
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true
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end
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def applicationWillEnterForeground(application)
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director = MG::Director.shared
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director.resume
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director.start_animation
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app = MG::Application.shared
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@app.resume if @app.respond_to?(:resume)
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end
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def applicationWillResignActive(application)
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director = MG::Director.shared
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director.pause
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director.stop_animation
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app = MG::Application.shared
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@app.send(:pause) if @app.respond_to?(:pause)
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end
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end
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def start
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MG::Director.shared.run(MainScene.new)
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end
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def resume
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# Will be called when app will move to active state from background.
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end
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def pause
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# Will be called when app will move to background from active state.
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end
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end
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metadata
CHANGED
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--- !ruby/object:Gem::Specification
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name: motion-game
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version: !ruby/object:Gem::Version
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version: 1.1.
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version: 1.1.6
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platform: ruby
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authors:
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- HipByte
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2016-
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date: 2016-11-27 00:00:00.000000000 Z
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dependencies: []
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description: motion-game allows you to write cross-platform native mobile games in
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Ruby.
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- build/tvos/libtiff.a
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- build/tvos/libwebp.a
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- doc/MG.html
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- doc/MG/Animate.html
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- doc/MG/Application.html
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- doc/MG/Blink.html
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- doc/MG/DelayTime.html
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- doc/MG/File.html
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 2.5.
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rubygems_version: 2.5.2
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signing_key:
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specification_version: 4
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summary: Cross-platform mobile game engine for RubyMotion
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test_files: []
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has_rdoc:
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