motion-game 1.1.5 → 1.1.6

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Files changed (74) hide show
  1. checksums.yaml +4 -4
  2. data/build/android/armeabi/libmotion-cocos.a +0 -0
  3. data/build/android/motion-cocos.jar +0 -0
  4. data/build/android/x86/libmotion-cocos.a +0 -0
  5. data/build/ios/libmotion-cocos.a +0 -0
  6. data/build/tvos/libmotion-cocos.a +0 -0
  7. data/doc/MG.html +40 -38
  8. data/doc/MG/Action.html +402 -0
  9. data/doc/MG/Animate.html +281 -0
  10. data/doc/MG/Application.html +55 -52
  11. data/doc/MG/Audio.html +96 -93
  12. data/doc/MG/Blink.html +257 -0
  13. data/doc/MG/Button.html +82 -79
  14. data/doc/MG/Color.html +70 -67
  15. data/doc/MG/DelayTime.html +239 -0
  16. data/doc/MG/Director.html +256 -95
  17. data/doc/MG/Draw.html +67 -64
  18. data/doc/MG/Events.html +39 -37
  19. data/doc/MG/Events/Acceleration.html +70 -67
  20. data/doc/MG/Events/Touch.html +52 -49
  21. data/doc/MG/FadeIn.html +240 -0
  22. data/doc/MG/FadeOut.html +240 -0
  23. data/doc/MG/FadeTo.html +256 -0
  24. data/doc/MG/File.html +50 -47
  25. data/doc/MG/Follow.html +241 -0
  26. data/doc/MG/JumpBy.html +292 -0
  27. data/doc/MG/JumpTo.html +287 -0
  28. data/doc/MG/Layout.html +70 -67
  29. data/doc/MG/List.html +88 -85
  30. data/doc/MG/Menu.html +65 -62
  31. data/doc/MG/MoveBy.html +259 -0
  32. data/doc/MG/MoveTo.html +257 -0
  33. data/doc/MG/Node.html +393 -133
  34. data/doc/MG/Parallax.html +51 -48
  35. data/doc/MG/Particle.html +118 -115
  36. data/doc/MG/Point.html +67 -64
  37. data/doc/MG/Repeat.html +257 -0
  38. data/doc/MG/RepeatForever.html +239 -0
  39. data/doc/MG/RotateBy.html +259 -0
  40. data/doc/MG/RotateTo.html +257 -0
  41. data/doc/MG/ScaleBy.html +255 -0
  42. data/doc/MG/ScaleTo.html +255 -0
  43. data/doc/MG/Scene.html +110 -107
  44. data/doc/MG/Scroll.html +70 -67
  45. data/doc/MG/Sequence.html +241 -0
  46. data/doc/MG/Size.html +75 -72
  47. data/doc/MG/SkewBy.html +273 -0
  48. data/doc/MG/SkewTo.html +273 -0
  49. data/doc/MG/Slider.html +58 -55
  50. data/doc/MG/Spawn.html +239 -0
  51. data/doc/MG/Speed.html +259 -0
  52. data/doc/MG/Sprite.html +547 -144
  53. data/doc/MG/Text.html +94 -91
  54. data/doc/MG/TintBy.html +272 -0
  55. data/doc/MG/TintTo.html +274 -0
  56. data/doc/MG/Web.html +77 -74
  57. data/doc/MG/Widget.html +70 -67
  58. data/doc/_index.html +223 -33
  59. data/doc/class_list.html +24 -31
  60. data/doc/css/full_list.css +32 -31
  61. data/doc/css/style.css +220 -78
  62. data/doc/file.README.html +29 -30
  63. data/doc/file_list.html +26 -30
  64. data/doc/frames.html +7 -16
  65. data/doc/index.html +29 -30
  66. data/doc/js/app.js +100 -76
  67. data/doc/js/full_list.js +170 -135
  68. data/doc/method_list.html +1096 -500
  69. data/doc/top-level-namespace.html +35 -35
  70. data/lib/motion-game/android/main_activity.rb +21 -0
  71. data/lib/motion-game/ios/app_delegate.rb +14 -0
  72. data/lib/motion-game/tvos/app_delegate.rb +16 -0
  73. data/template/motion-game/files/app/application.rb +8 -0
  74. metadata +28 -4
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+ <!DOCTYPE html>
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+ <html>
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+ <head>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <title>
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+ Class: MG::Animate
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+
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+ &mdash; Documentation by YARD 0.9.5
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+ </title>
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+ <link rel="stylesheet" href="../css/style.css" type="text/css" charset="utf-8" />
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+ <link rel="stylesheet" href="../css/common.css" type="text/css" charset="utf-8" />
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+ <script type="text/javascript" charset="utf-8">
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+ pathId = "MG::Animate";
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+ relpath = '../';
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+ </script>
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+ <script type="text/javascript" charset="utf-8" src="../js/jquery.js"></script>
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+ <script type="text/javascript" charset="utf-8" src="../js/app.js"></script>
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+ </head>
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+ <body>
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+ <div class="nav_wrap">
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+ <iframe id="nav" src="../class_list.html"></iframe>
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+ <div id="resizer"></div>
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+ </div>
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+ <div id="main" tabindex="-1">
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+ <div id="header">
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+ <div id="menu">
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+ <a href="../_index.html">Index (A)</a> &raquo;
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+ <span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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+ &raquo;
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+ <span class="title">Animate</span>
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+
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+ </div>
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+ <div id="search">
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+ <a class="full_list_link" id="class_list_link"
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+ href="../class_list.html">
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+ <svg width="24" height="24">
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+ <rect x="0" y="4" width="24" height="4" rx="1" ry="1"></rect>
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+ <rect x="0" y="20" width="24" height="4" rx="1" ry="1"></rect>
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+ </svg>
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+ </a>
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+ </div>
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+ <div class="clear"></div>
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+ </div>
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+ <iframe id="search_frame" src="../class_list.html"></iframe>
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+
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+ <div id="content"><h1>Class: MG::Animate
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+
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+
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+
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+ </h1>
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+ <div class="box_info">
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+
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+ <dl>
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+ <dt>Inherits:</dt>
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+ <dd>
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+ <span class="inheritName"><span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></span>
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+
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+ <ul class="fullTree">
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+ <li>Object</li>
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+ <li class="next"><span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></li>
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+
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+ <li class="next">MG::Animate</li>
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+
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+ </ul>
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+ <a href="#" class="inheritanceTree">show all</a>
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+
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+ </dd>
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+ </dl>
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+ <dl>
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+ <dt>Defined in:</dt>
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+ <dd>motion-game</dd>
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+ </dl>
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+
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+ </div>
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+ <h2>Instance Attribute Summary</h2>
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+ <h3 class="inherited">Attributes inherited from <span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></h3>
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+ <p class="inherited"><span class='object_link'><a href="Action.html#done%3F-instance_method" title="MG::Action#done? (method)">#done?</a></span></p>
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+
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+ <h2>
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+ Constructors
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+ <small><a href="#" class="summary_toggle">collapse</a></small>
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+ </h2>
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+
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+ <ul class="summary">
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+
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+ <li class="public ">
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+ <span class="summary_signature">
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+ <a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong>(frame_names, delay, loops = 1) &#x21d2; Animate </a>
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+
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+
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+ </span>
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+ <span class="note title constructor">constructor</span>
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+ <span class="summary_desc"><div class='inline'>
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+ <p>Creates an animation action where the sprite display frame will be changed
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+ to the given frames in <code>frame_names</code> based on the given
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+ <code>delay</code> and repeated <code>loops</code> times.</p>
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+ </div></span>
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+ </li>
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+ </ul>
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+ <h3 class="inherited">Methods inherited from <span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></h3>
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+ <p class="inherited"><span class='object_link'><a href="Action.html#clone-instance_method" title="MG::Action#clone (method)">#clone</a></span>, <span class='object_link'><a href="Action.html#reverse-instance_method" title="MG::Action#reverse (method)">#reverse</a></span></p>
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+ <div id="constructor_details" class="method_details_list">
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+ <h2>Constructor Details</h2>
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+ <div class="method_details first">
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+ <h3 class="signature first" id="initialize-instance_method">
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+ #<strong>initialize</strong>(frame_names, delay, loops = 1) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Animate (class)">Animate</a></span></tt>
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+
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+ </h3><div class="docstring">
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+ <div class="discussion">
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+ <p>Creates an animation action where the sprite display frame will be changed
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+ to the given frames in <code>frame_names</code> based on the given
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+ <code>delay</code> and repeated <code>loops</code> times.</p>
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+
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+
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+ </div>
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+ </div>
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+ <div class="tags">
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+ <p class="tag_title">Parameters:</p>
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+ <ul class="param">
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+
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+ <li>
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+
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+ <span class='name'>frame_names</span>
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+
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+ <span class='type'>(<tt>Array&lt;String&gt;</tt>)</span>
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+
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+ &mdash;
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+ <div class='inline'>
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+ <p>an array of sprite frames to load and use for the animation, which can be
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+ either the names of standalone image files in the application&#39;s
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+ resource directory or the names of sprite frames loaded from a spritesheet
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+ using load.</p>
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+ </div>
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+ </li>
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+ <li>
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+ <span class='name'>delay</span>
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+ <span class='type'>(<tt>Float</tt>)</span>
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+
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+ &mdash;
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+ <div class='inline'>
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+ <p>the delay in seconds between each frame animation.</p>
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+ </div>
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+ </li>
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+ <li>
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+ <span class='name'>loops</span>
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+ <span class='type'>(<tt>Integer</tt>, <tt>Symbol</tt>)</span>
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+
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+ <em class="default">(defaults to: <tt>1</tt>)</em>
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+
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+
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+ &mdash;
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+ <div class='inline'>
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+ <p>the number of times the animation should loop. If given the
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+ <code>:forever</code> symbol, the animation will loop forever.</p>
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+ </div>
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+ </li>
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+ </ul>
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+
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+ </div><table class="source_code">
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+ <tr>
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+ <td>
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+ <pre class="lines">
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+ 334</pre>
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+ </td>
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+ <td>
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+ <pre class="code"><span class="info file"># File 'motion-game', line 334</span>
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+ <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_frame_names'>frame_names</span><span class='comma'>,</span> <span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_loops'>loops</span><span class='op'>=</span><span class='int'>1</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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+ </td>
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+ </tr>
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+ </table>
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+ </div>
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+ </div>
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+ </div>
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+ <div id="footer">
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+ Generated on Sun Nov 27 15:52:18 2016 by
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+ <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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+ 0.9.5 (ruby-2.3.3).
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+ </div>
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+ </div>
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+ </body>
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+ </html>
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- framesUrl = "../frames.html#!MG/Application.html";
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- <div id="header">
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+ <div class="nav_wrap">
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+ <iframe id="nav" src="../class_list.html"></iframe>
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+ <div id="resizer"></div>
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+ </div>
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+ <div id="main" tabindex="-1">
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+ <div id="menu">
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  <a href="../_index.html">Index (A)</a> &raquo;
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  <span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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  &raquo;
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  <span class="title">Application</span>
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- Class List
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- </a>
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- href="../method_list.html">
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- Method List
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- File List
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+ <dl>
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+ <dt>Inherits:</dt>
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+ <dd>
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  </ul>
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+ <dl>
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+ <dt>Defined in:</dt>
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+ <dd>motion-game</dd>
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+ </dl>
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  <span class='kw'>def</span> <span class='kw'>self</span><span class='period'>.</span><span class='id identifier rubyid_shared'>shared</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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- - (<tt><span class='object_link'><a href="" title="MG::Application (class)">Application</a></span></tt>) <strong>start</strong>
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+ #<strong>start</strong> &#x21d2; <tt><span class='object_link'><a href="" title="MG::Application (class)">Application</a></span></tt>
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@@ -307,10 +309,10 @@ implementation that will create the interface of your game.</p>
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  <pre class="lines">
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+ 359</pre>
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  </td>
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  <td>
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- <pre class="code"><span class="info file"># File 'motion-game', line 27</span>
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+ <pre class="code"><span class="info file"># File 'motion-game', line 359</span>
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  <span class='kw'>def</span> <span class='id identifier rubyid_start'>start</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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@@ -322,11 +324,12 @@ implementation that will create the interface of your game.</p>
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- <div id="footer">
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- Generated on Wed Aug 31 17:59:07 2016 by
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+ <div id="footer">
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+ Generated on Sun Nov 27 15:52:18 2016 by
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  <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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- 0.8.7.6 (ruby-2.3.1).
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+ 0.9.5 (ruby-2.3.3).
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