motion-game 1.1.5 → 1.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/MG.html +40 -38
- data/doc/MG/Action.html +402 -0
- data/doc/MG/Animate.html +281 -0
- data/doc/MG/Application.html +55 -52
- data/doc/MG/Audio.html +96 -93
- data/doc/MG/Blink.html +257 -0
- data/doc/MG/Button.html +82 -79
- data/doc/MG/Color.html +70 -67
- data/doc/MG/DelayTime.html +239 -0
- data/doc/MG/Director.html +256 -95
- data/doc/MG/Draw.html +67 -64
- data/doc/MG/Events.html +39 -37
- data/doc/MG/Events/Acceleration.html +70 -67
- data/doc/MG/Events/Touch.html +52 -49
- data/doc/MG/FadeIn.html +240 -0
- data/doc/MG/FadeOut.html +240 -0
- data/doc/MG/FadeTo.html +256 -0
- data/doc/MG/File.html +50 -47
- data/doc/MG/Follow.html +241 -0
- data/doc/MG/JumpBy.html +292 -0
- data/doc/MG/JumpTo.html +287 -0
- data/doc/MG/Layout.html +70 -67
- data/doc/MG/List.html +88 -85
- data/doc/MG/Menu.html +65 -62
- data/doc/MG/MoveBy.html +259 -0
- data/doc/MG/MoveTo.html +257 -0
- data/doc/MG/Node.html +393 -133
- data/doc/MG/Parallax.html +51 -48
- data/doc/MG/Particle.html +118 -115
- data/doc/MG/Point.html +67 -64
- data/doc/MG/Repeat.html +257 -0
- data/doc/MG/RepeatForever.html +239 -0
- data/doc/MG/RotateBy.html +259 -0
- data/doc/MG/RotateTo.html +257 -0
- data/doc/MG/ScaleBy.html +255 -0
- data/doc/MG/ScaleTo.html +255 -0
- data/doc/MG/Scene.html +110 -107
- data/doc/MG/Scroll.html +70 -67
- data/doc/MG/Sequence.html +241 -0
- data/doc/MG/Size.html +75 -72
- data/doc/MG/SkewBy.html +273 -0
- data/doc/MG/SkewTo.html +273 -0
- data/doc/MG/Slider.html +58 -55
- data/doc/MG/Spawn.html +239 -0
- data/doc/MG/Speed.html +259 -0
- data/doc/MG/Sprite.html +547 -144
- data/doc/MG/Text.html +94 -91
- data/doc/MG/TintBy.html +272 -0
- data/doc/MG/TintTo.html +274 -0
- data/doc/MG/Web.html +77 -74
- data/doc/MG/Widget.html +70 -67
- data/doc/_index.html +223 -33
- data/doc/class_list.html +24 -31
- data/doc/css/full_list.css +32 -31
- data/doc/css/style.css +220 -78
- data/doc/file.README.html +29 -30
- data/doc/file_list.html +26 -30
- data/doc/frames.html +7 -16
- data/doc/index.html +29 -30
- data/doc/js/app.js +100 -76
- data/doc/js/full_list.js +170 -135
- data/doc/method_list.html +1096 -500
- data/doc/top-level-namespace.html +35 -35
- data/lib/motion-game/android/main_activity.rb +21 -0
- data/lib/motion-game/ios/app_delegate.rb +14 -0
- data/lib/motion-game/tvos/app_delegate.rb +16 -0
- data/template/motion-game/files/app/application.rb +8 -0
- metadata +28 -4
data/doc/MG/Animate.html
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<title>
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Class: MG::Animate
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— Documentation by YARD 0.9.5
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</title>
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<link rel="stylesheet" href="../css/style.css" type="text/css" charset="utf-8" />
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<link rel="stylesheet" href="../css/common.css" type="text/css" charset="utf-8" />
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<script type="text/javascript" charset="utf-8">
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pathId = "MG::Animate";
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relpath = '../';
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</script>
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<script type="text/javascript" charset="utf-8" src="../js/jquery.js"></script>
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<script type="text/javascript" charset="utf-8" src="../js/app.js"></script>
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<a href="../_index.html">Index (A)</a> »
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<span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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»
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<span class="title">Animate</span>
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href="../class_list.html">
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<iframe id="search_frame" src="../class_list.html"></iframe>
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<div id="content"><h1>Class: MG::Animate
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</h1>
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<div class="box_info">
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<dl>
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<dt>Inherits:</dt>
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<dd>
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<span class="inheritName"><span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></span>
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<ul class="fullTree">
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<li>Object</li>
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<li class="next"><span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></li>
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<li class="next">MG::Animate</li>
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</ul>
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<a href="#" class="inheritanceTree">show all</a>
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</dd>
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</dl>
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<dl>
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<dt>Defined in:</dt>
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<dd>motion-game</dd>
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</dl>
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<h2>Instance Attribute Summary</h2>
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<h3 class="inherited">Attributes inherited from <span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></h3>
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<p class="inherited"><span class='object_link'><a href="Action.html#done%3F-instance_method" title="MG::Action#done? (method)">#done?</a></span></p>
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<h2>
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Constructors
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<small><a href="#" class="summary_toggle">collapse</a></small>
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</h2>
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<ul class="summary">
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<span class="summary_signature">
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<a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong>(frame_names, delay, loops = 1) ⇒ Animate </a>
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</span>
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<span class="note title constructor">constructor</span>
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<span class="summary_desc"><div class='inline'>
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<p>Creates an animation action where the sprite display frame will be changed
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to the given frames in <code>frame_names</code> based on the given
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<code>delay</code> and repeated <code>loops</code> times.</p>
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</div></span>
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<h3 class="inherited">Methods inherited from <span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></h3>
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<p class="inherited"><span class='object_link'><a href="Action.html#clone-instance_method" title="MG::Action#clone (method)">#clone</a></span>, <span class='object_link'><a href="Action.html#reverse-instance_method" title="MG::Action#reverse (method)">#reverse</a></span></p>
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<div id="constructor_details" class="method_details_list">
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<h2>Constructor Details</h2>
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<div class="method_details first">
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<h3 class="signature first" id="initialize-instance_method">
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#<strong>initialize</strong>(frame_names, delay, loops = 1) ⇒ <tt><span class='object_link'><a href="" title="MG::Animate (class)">Animate</a></span></tt>
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</h3><div class="docstring">
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<div class="discussion">
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<p>Creates an animation action where the sprite display frame will be changed
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to the given frames in <code>frame_names</code> based on the given
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<code>delay</code> and repeated <code>loops</code> times.</p>
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</div>
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</div>
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<div class="tags">
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<p class="tag_title">Parameters:</p>
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<ul class="param">
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<li>
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<span class='name'>frame_names</span>
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<span class='type'>(<tt>Array<String></tt>)</span>
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—
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<p>an array of sprite frames to load and use for the animation, which can be
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either the names of standalone image files in the application's
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resource directory or the names of sprite frames loaded from a spritesheet
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using load.</p>
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</div>
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<span class='name'>delay</span>
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<span class='type'>(<tt>Float</tt>)</span>
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—
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<p>the delay in seconds between each frame animation.</p>
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</div>
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<span class='name'>loops</span>
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<span class='type'>(<tt>Integer</tt>, <tt>Symbol</tt>)</span>
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<em class="default">(defaults to: <tt>1</tt>)</em>
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—
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<div class='inline'>
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<p>the number of times the animation should loop. If given the
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<code>:forever</code> symbol, the animation will loop forever.</p>
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</div>
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</li>
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</ul>
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</div><table class="source_code">
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<tr>
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<td>
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334</pre>
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</td>
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<td>
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<pre class="code"><span class="info file"># File 'motion-game', line 334</span>
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<span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_frame_names'>frame_names</span><span class='comma'>,</span> <span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_loops'>loops</span><span class='op'>=</span><span class='int'>1</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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</div>
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<div id="footer">
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Generated on Sun Nov 27 15:52:18 2016 by
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<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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0.9.5 (ruby-2.3.3).
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</div>
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</div>
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</body>
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</html>
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data/doc/MG/Application.html
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<a href="../_index.html">Index (A)</a> »
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<span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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<span class="title">Application</span>
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