motion-game 1.1.5 → 1.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/MG.html +40 -38
- data/doc/MG/Action.html +402 -0
- data/doc/MG/Animate.html +281 -0
- data/doc/MG/Application.html +55 -52
- data/doc/MG/Audio.html +96 -93
- data/doc/MG/Blink.html +257 -0
- data/doc/MG/Button.html +82 -79
- data/doc/MG/Color.html +70 -67
- data/doc/MG/DelayTime.html +239 -0
- data/doc/MG/Director.html +256 -95
- data/doc/MG/Draw.html +67 -64
- data/doc/MG/Events.html +39 -37
- data/doc/MG/Events/Acceleration.html +70 -67
- data/doc/MG/Events/Touch.html +52 -49
- data/doc/MG/FadeIn.html +240 -0
- data/doc/MG/FadeOut.html +240 -0
- data/doc/MG/FadeTo.html +256 -0
- data/doc/MG/File.html +50 -47
- data/doc/MG/Follow.html +241 -0
- data/doc/MG/JumpBy.html +292 -0
- data/doc/MG/JumpTo.html +287 -0
- data/doc/MG/Layout.html +70 -67
- data/doc/MG/List.html +88 -85
- data/doc/MG/Menu.html +65 -62
- data/doc/MG/MoveBy.html +259 -0
- data/doc/MG/MoveTo.html +257 -0
- data/doc/MG/Node.html +393 -133
- data/doc/MG/Parallax.html +51 -48
- data/doc/MG/Particle.html +118 -115
- data/doc/MG/Point.html +67 -64
- data/doc/MG/Repeat.html +257 -0
- data/doc/MG/RepeatForever.html +239 -0
- data/doc/MG/RotateBy.html +259 -0
- data/doc/MG/RotateTo.html +257 -0
- data/doc/MG/ScaleBy.html +255 -0
- data/doc/MG/ScaleTo.html +255 -0
- data/doc/MG/Scene.html +110 -107
- data/doc/MG/Scroll.html +70 -67
- data/doc/MG/Sequence.html +241 -0
- data/doc/MG/Size.html +75 -72
- data/doc/MG/SkewBy.html +273 -0
- data/doc/MG/SkewTo.html +273 -0
- data/doc/MG/Slider.html +58 -55
- data/doc/MG/Spawn.html +239 -0
- data/doc/MG/Speed.html +259 -0
- data/doc/MG/Sprite.html +547 -144
- data/doc/MG/Text.html +94 -91
- data/doc/MG/TintBy.html +272 -0
- data/doc/MG/TintTo.html +274 -0
- data/doc/MG/Web.html +77 -74
- data/doc/MG/Widget.html +70 -67
- data/doc/_index.html +223 -33
- data/doc/class_list.html +24 -31
- data/doc/css/full_list.css +32 -31
- data/doc/css/style.css +220 -78
- data/doc/file.README.html +29 -30
- data/doc/file_list.html +26 -30
- data/doc/frames.html +7 -16
- data/doc/index.html +29 -30
- data/doc/js/app.js +100 -76
- data/doc/js/full_list.js +170 -135
- data/doc/method_list.html +1096 -500
- data/doc/top-level-namespace.html +35 -35
- data/lib/motion-game/android/main_activity.rb +21 -0
- data/lib/motion-game/ios/app_delegate.rb +14 -0
- data/lib/motion-game/tvos/app_delegate.rb +16 -0
- data/template/motion-game/files/app/application.rb +8 -0
- metadata +28 -4
data/doc/MG/Spawn.html
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Class: MG::Spawn
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— Documentation by YARD 0.9.5
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<span class="title">Spawn</span>
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<div id="content"><h1>Class: MG::Spawn
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<span class="inheritName"><span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></span>
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<dt>Defined in:</dt>
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<dd>motion-game</dd>
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<p class="inherited"><span class='object_link'><a href="Action.html#done%3F-instance_method" title="MG::Action#done? (method)">#done?</a></span></p>
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Constructors
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<a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong>(actions) ⇒ Spawn </a>
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<span class="note title constructor">constructor</span>
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<p>Creates an action that spawns actions in parallel on the receiver.</p>
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<h3 class="inherited">Methods inherited from <span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></h3>
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<p class="inherited"><span class='object_link'><a href="Action.html#clone-instance_method" title="MG::Action#clone (method)">#clone</a></span>, <span class='object_link'><a href="Action.html#reverse-instance_method" title="MG::Action#reverse (method)">#reverse</a></span></p>
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<h3 class="signature first" id="initialize-instance_method">
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#<strong>initialize</strong>(actions) ⇒ <tt><span class='object_link'><a href="" title="MG::Spawn (class)">Spawn</a></span></tt>
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<p>Creates an action that spawns actions in parallel on the receiver.</p>
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<p class="tag_title">Parameters:</p>
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<ul class="param">
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<li>
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—
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<p>the array of actions to run</p>
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256</pre>
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<pre class="code"><span class="info file"># File 'motion-game', line 256</span>
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<span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_actions'>actions</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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Generated on Sun Nov 27 15:52:18 2016 by
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<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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0.9.5 (ruby-2.3.3).
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</html>
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data/doc/MG/Speed.html
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<title>
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Class: MG::Speed
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— Documentation by YARD 0.9.5
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<script type="text/javascript" charset="utf-8">
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pathId = "MG::Speed";
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relpath = '../';
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</script>
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<span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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<span class="title">Speed</span>
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<span class="inheritName"><span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></span>
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<a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong>(target_action, speed) ⇒ Speed </a>
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<p>Changes the speed of an action, making it take longer (speed>1) or less
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(speed<1) time.</p>
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<p class="inherited"><span class='object_link'><a href="Action.html#clone-instance_method" title="MG::Action#clone (method)">#clone</a></span>, <span class='object_link'><a href="Action.html#reverse-instance_method" title="MG::Action#reverse (method)">#reverse</a></span></p>
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#<strong>initialize</strong>(target_action, speed) ⇒ <tt><span class='object_link'><a href="" title="MG::Speed (class)">Speed</a></span></tt>
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<p>Changes the speed of an action, making it take longer (speed>1) or less
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(speed<1) time. Useful to simulate 'slow motion' or 'fast
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forward' effect. ** This action can't be Sequenceable because it is
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<p class="tag_title">Parameters:</p>
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<p>the action to adjust the speed of</p>
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<span class='name'>speed</span>
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—
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<p>the adjustment to make to the speed (>1 longer, <1 shorter).</p>
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<pre class="code"><span class="info file"># File 'motion-game', line 292</span>
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<span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_target_action'>target_action</span><span class='comma'>,</span> <span class='id identifier rubyid_speed'>speed</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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Generated on Sun Nov 27 15:52:18 2016 by
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