motion-game 1.1.5 → 1.1.6
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- checksums.yaml +4 -4
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/MG.html +40 -38
- data/doc/MG/Action.html +402 -0
- data/doc/MG/Animate.html +281 -0
- data/doc/MG/Application.html +55 -52
- data/doc/MG/Audio.html +96 -93
- data/doc/MG/Blink.html +257 -0
- data/doc/MG/Button.html +82 -79
- data/doc/MG/Color.html +70 -67
- data/doc/MG/DelayTime.html +239 -0
- data/doc/MG/Director.html +256 -95
- data/doc/MG/Draw.html +67 -64
- data/doc/MG/Events.html +39 -37
- data/doc/MG/Events/Acceleration.html +70 -67
- data/doc/MG/Events/Touch.html +52 -49
- data/doc/MG/FadeIn.html +240 -0
- data/doc/MG/FadeOut.html +240 -0
- data/doc/MG/FadeTo.html +256 -0
- data/doc/MG/File.html +50 -47
- data/doc/MG/Follow.html +241 -0
- data/doc/MG/JumpBy.html +292 -0
- data/doc/MG/JumpTo.html +287 -0
- data/doc/MG/Layout.html +70 -67
- data/doc/MG/List.html +88 -85
- data/doc/MG/Menu.html +65 -62
- data/doc/MG/MoveBy.html +259 -0
- data/doc/MG/MoveTo.html +257 -0
- data/doc/MG/Node.html +393 -133
- data/doc/MG/Parallax.html +51 -48
- data/doc/MG/Particle.html +118 -115
- data/doc/MG/Point.html +67 -64
- data/doc/MG/Repeat.html +257 -0
- data/doc/MG/RepeatForever.html +239 -0
- data/doc/MG/RotateBy.html +259 -0
- data/doc/MG/RotateTo.html +257 -0
- data/doc/MG/ScaleBy.html +255 -0
- data/doc/MG/ScaleTo.html +255 -0
- data/doc/MG/Scene.html +110 -107
- data/doc/MG/Scroll.html +70 -67
- data/doc/MG/Sequence.html +241 -0
- data/doc/MG/Size.html +75 -72
- data/doc/MG/SkewBy.html +273 -0
- data/doc/MG/SkewTo.html +273 -0
- data/doc/MG/Slider.html +58 -55
- data/doc/MG/Spawn.html +239 -0
- data/doc/MG/Speed.html +259 -0
- data/doc/MG/Sprite.html +547 -144
- data/doc/MG/Text.html +94 -91
- data/doc/MG/TintBy.html +272 -0
- data/doc/MG/TintTo.html +274 -0
- data/doc/MG/Web.html +77 -74
- data/doc/MG/Widget.html +70 -67
- data/doc/_index.html +223 -33
- data/doc/class_list.html +24 -31
- data/doc/css/full_list.css +32 -31
- data/doc/css/style.css +220 -78
- data/doc/file.README.html +29 -30
- data/doc/file_list.html +26 -30
- data/doc/frames.html +7 -16
- data/doc/index.html +29 -30
- data/doc/js/app.js +100 -76
- data/doc/js/full_list.js +170 -135
- data/doc/method_list.html +1096 -500
- data/doc/top-level-namespace.html +35 -35
- data/lib/motion-game/android/main_activity.rb +21 -0
- data/lib/motion-game/ios/app_delegate.rb +14 -0
- data/lib/motion-game/tvos/app_delegate.rb +16 -0
- data/template/motion-game/files/app/application.rb +8 -0
- metadata +28 -4
data/doc/MG/Sprite.html
CHANGED
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<!DOCTYPE html
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<!DOCTYPE html>
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<html>
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<head>
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<meta
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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Class: MG::Sprite
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— Documentation by YARD 0.
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— Documentation by YARD 0.9.5
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</title>
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<link rel="stylesheet" href="../css/common.css" type="text/css" charset="utf-8" />
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<script type="text/javascript" charset="utf-8">
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pathId = "MG::Sprite";
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relpath = '../';
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framesUrl = "../frames.html#!MG/Sprite.html";
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</script>
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</head>
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<body>
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<div
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<
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<div class="nav_wrap">
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<iframe id="nav" src="../class_list.html"></iframe>
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<div id="resizer"></div>
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</div>
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<div id="main" tabindex="-1">
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<div id="header">
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<div id="menu">
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<a href="../_index.html">Index (S)</a> »
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<span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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»
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<span class="title">Sprite</span>
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<div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
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<div id="search">
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<a class="full_list_link" id="class_list_link"
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href="../class_list.html">
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</a>
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<a class="full_list_link" id="file_list_link"
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href="../file_list.html">
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File List
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<svg width="24" height="24">
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<rect x="0" y="4" width="24" height="4" rx="1" ry="1"></rect>
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<rect x="0" y="12" width="24" height="4" rx="1" ry="1"></rect>
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<rect x="0" y="20" width="24" height="4" rx="1" ry="1"></rect>
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</svg>
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<iframe id="search_frame" src="../class_list.html"></iframe>
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<div id="content"><h1>Class: MG::Sprite
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</h1>
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<dl class="box">
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<div class="box_info">
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<dl>
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<dt>Inherits:</dt>
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<dd>
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<span class="inheritName"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></span>
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<ul class="fullTree">
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</ul>
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<a href="#" class="inheritanceTree">show all</a>
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</dd>
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<
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<dl>
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<dt>Defined in:</dt>
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<dd>motion-game</dd>
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</dl>
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</
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</div>
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<h2>Properties <small
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<h2>Properties <small><a href="#" class="summary_toggle">collapse</a></small></h2>
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<ul class="summary">
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<a href="#category_mask-instance_method" title="#category_mask (instance method)"
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<a href="#category_mask-instance_method" title="#category_mask (instance method)">#<strong>category_mask</strong> ⇒ Integer </a>
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<a href="#collision_mask-instance_method" title="#collision_mask (instance method)"
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<a href="#collision_mask-instance_method" title="#collision_mask (instance method)">#<strong>collision_mask</strong> ⇒ Integer </a>
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<a href="#contact_mask-instance_method" title="#contact_mask (instance method)">#<strong>contact_mask</strong> ⇒ Integer </a>
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<a href="#dynamic%3F-instance_method" title="#dynamic? (instance method)"
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<a href="#dynamic%3F-instance_method" title="#dynamic? (instance method)">#<strong>dynamic?</strong> ⇒ Boolean </a>
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<a href="#friction-instance_method" title="#friction (instance method)"
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<a href="#friction-instance_method" title="#friction (instance method)">#<strong>friction</strong> ⇒ Float </a>
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<a href="#gravitates%3F-instance_method" title="#gravitates? (instance method)">#<strong>gravitates?</strong> ⇒ Boolean </a>
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<a href="#inertia_moment-instance_method" title="#inertia_moment (instance method)"
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<a href="#inertia_moment-instance_method" title="#inertia_moment (instance method)">#<strong>inertia_moment</strong> ⇒ Float </a>
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<a href="#mass-instance_method" title="#mass (instance method)"
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<a href="#mass-instance_method" title="#mass (instance method)">#<strong>mass</strong> ⇒ Float </a>
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<a href="#resting%3F-instance_method" title="#resting? (instance method)">#<strong>resting?</strong> ⇒ Boolean </a>
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<a href="#velocity-instance_method" title="#velocity (instance method)">#<strong>velocity</strong> ⇒ Point </a>
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<h2>
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Spritesheets
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<small><a href="#" class="summary_toggle">collapse</a></small>
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</h2>
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<a href="#load-class_method" title="load (class method)"
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<a href="#load-class_method" title="load (class method)">.<strong>load</strong>(file_name) ⇒ nil </a>
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<h2>
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Constructors
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<small><a href="#" class="summary_toggle">collapse</a></small>
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</h2>
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<a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong>(sprite_name) ⇒ Sprite </a>
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<h2>
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Actions
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<a href="#animate-instance_method" title="#animate (instance method)">#<strong>animate</strong>(frame_names, delay, loops = 1) ⇒ Sprite </a>
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<a href="#blink-instance_method" title="#blink (instance method)"
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<a href="#blink-instance_method" title="#blink (instance method)">#<strong>blink</strong>(number_of_blinks, interval) ⇒ Sprite </a>
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<a href="#
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<a href="#flipped_horizontally%3D-instance_method" title="#flipped_horizontally= (instance method)">#<strong>flipped_horizontally=</strong>(value) ⇒ Object </a>
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</span>
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<span class="summary_desc"><div class='inline'>
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<p>Sets whether the sprite should be flipped horizontally or not.</p>
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</div></span>
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</li>
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<a href="#flipped_vertically%3D-instance_method" title="#flipped_vertically= (instance method)">#<strong>flipped_vertically=</strong>(value) ⇒ Object </a>
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</span>
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</div></span>
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<span class='kw'>def</span> <span class='kw'>self</span><span class='period'>.</span><span class='id identifier rubyid_load'>load</span><span class='lparen'>(</span><span class='id identifier rubyid_file_name'>file_name</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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<span class='kw'>def</span> <span class='id identifier rubyid_animate'>animate</span><span class='lparen'>(</span><span class='id identifier rubyid_frame_names'>frame_names</span><span class='comma'>,</span> <span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_loops'>loops</span><span class='op'>=</span><span class='int'>1</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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<span class='kw'>def</span> <span class='id identifier rubyid_apply_force'>apply_force</span><span class='lparen'>(</span><span class='id identifier rubyid_force'>force</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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<span class='kw'>def</span> <span class='id identifier rubyid_apply_impulse'>apply_impulse</span><span class='lparen'>(</span><span class='id identifier rubyid_force'>force</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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<span class='kw'>def</span> <span class='id identifier rubyid_attach_physics_box'>attach_physics_box</span><span class='lparen'>(</span><span class='id identifier rubyid_size'>size</span><span class='op'>=</span><span class='kw'>nil</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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<span class='kw'>def</span> <span class='id identifier rubyid_blink'>blink</span><span class='lparen'>(</span><span class='id identifier rubyid_number_of_blinks'>number_of_blinks</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<span class='kw'>def</span> <span class='id identifier rubyid_flipped_horizontally='>flipped_horizontally=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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the texture of the sprite, and not the texture of the sprite's
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<span class='name'>value</span>
|
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|
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|
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|
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|
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|
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|
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|
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—
|
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|
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|
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|
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|
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|
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|
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|
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<span class='kw'>def</span> <span class='id identifier rubyid_flipped_vertically='>flipped_vertically=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
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|
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|
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|
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|
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|
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#<strong>move_by</strong>(delta_location, interval) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
|
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<pre class="code"><span class="info file"># File 'motion-game', line 891</span>
|
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|
|
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|
<span class='kw'>def</span> <span class='id identifier rubyid_move_by'>move_by</span><span class='lparen'>(</span><span class='id identifier rubyid_delta_location'>delta_location</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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@@ -1964,7 +2182,7 @@ of the current location and the given <code>delta_location</code> object.</p>
|
|
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|
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|
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|
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|
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#<strong>move_to</strong>(location, interval) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
|
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|
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|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line
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<pre class="code"><span class="info file"># File 'motion-game', line 897</span>
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<span class='kw'>def</span> <span class='id identifier rubyid_move_to'>move_to</span><span class='lparen'>(</span><span class='id identifier rubyid_location'>location</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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@@ -2052,15 +2270,200 @@ of the current location and the given <code>delta_location</code> object.</p>
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<div class="method_details ">
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<h3 class="signature " id="rotate_by-instance_method">
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#<strong>rotate_by</strong>(delta_angle, interval) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
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<p>Rotates the position of the receiver to a new angle determined by the sum
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of the current rotation and the given <code>delta_angle</code> object.</p>
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<span class='name'>delta_angle</span>
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<span class='type'>(<tt>Float</tt>)</span>
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—
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<p>the angle to add to the current rotation</p>
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<span class='type'>(<tt>Float</tt>)</span>
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—
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<p>the animation interval.</p>
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<p class="tag_title">Returns:</p>
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<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
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—
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<p>the receiver.</p>
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<pre class="lines">
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904</pre>
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<pre class="code"><span class="info file"># File 'motion-game', line 904</span>
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<span class='kw'>def</span> <span class='id identifier rubyid_rotate_by'>rotate_by</span><span class='lparen'>(</span><span class='id identifier rubyid_delta_angle'>delta_angle</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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</div>
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<div class="method_details ">
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<h3 class="signature " id="rotate_to-instance_method">
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|
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#<strong>rotate_to</strong>(angle, interval) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
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</h3><div class="docstring">
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<div class="discussion">
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<p>Rotates the angle of the receiver to a new angle certain angle by modifying
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it's rotation attribute.</p>
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<div class="tags">
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<p class="tag_title">Parameters:</p>
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<ul class="param">
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<span class='name'>angle</span>
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<span class='type'>(<tt>Float</tt>)</span>
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—
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<p>the receiver should be rotated to.</p>
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<span class='name'>interval</span>
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<span class='type'>(<tt>Float</tt>)</span>
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—
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<p>the animation interval.</p>
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<p class="tag_title">Returns:</p>
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<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
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—
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<p>the receiver.</p>
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911</pre>
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<pre class="code"><span class="info file"># File 'motion-game', line 911</span>
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<span class='kw'>def</span> <span class='id identifier rubyid_rotate_to'>rotate_to</span><span class='lparen'>(</span><span class='id identifier rubyid_angle'>angle</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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Generated on Sun Nov 27 15:52:19 2016 by
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