motion-game 1.1.5 → 1.1.6

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Files changed (74) hide show
  1. checksums.yaml +4 -4
  2. data/build/android/armeabi/libmotion-cocos.a +0 -0
  3. data/build/android/motion-cocos.jar +0 -0
  4. data/build/android/x86/libmotion-cocos.a +0 -0
  5. data/build/ios/libmotion-cocos.a +0 -0
  6. data/build/tvos/libmotion-cocos.a +0 -0
  7. data/doc/MG.html +40 -38
  8. data/doc/MG/Action.html +402 -0
  9. data/doc/MG/Animate.html +281 -0
  10. data/doc/MG/Application.html +55 -52
  11. data/doc/MG/Audio.html +96 -93
  12. data/doc/MG/Blink.html +257 -0
  13. data/doc/MG/Button.html +82 -79
  14. data/doc/MG/Color.html +70 -67
  15. data/doc/MG/DelayTime.html +239 -0
  16. data/doc/MG/Director.html +256 -95
  17. data/doc/MG/Draw.html +67 -64
  18. data/doc/MG/Events.html +39 -37
  19. data/doc/MG/Events/Acceleration.html +70 -67
  20. data/doc/MG/Events/Touch.html +52 -49
  21. data/doc/MG/FadeIn.html +240 -0
  22. data/doc/MG/FadeOut.html +240 -0
  23. data/doc/MG/FadeTo.html +256 -0
  24. data/doc/MG/File.html +50 -47
  25. data/doc/MG/Follow.html +241 -0
  26. data/doc/MG/JumpBy.html +292 -0
  27. data/doc/MG/JumpTo.html +287 -0
  28. data/doc/MG/Layout.html +70 -67
  29. data/doc/MG/List.html +88 -85
  30. data/doc/MG/Menu.html +65 -62
  31. data/doc/MG/MoveBy.html +259 -0
  32. data/doc/MG/MoveTo.html +257 -0
  33. data/doc/MG/Node.html +393 -133
  34. data/doc/MG/Parallax.html +51 -48
  35. data/doc/MG/Particle.html +118 -115
  36. data/doc/MG/Point.html +67 -64
  37. data/doc/MG/Repeat.html +257 -0
  38. data/doc/MG/RepeatForever.html +239 -0
  39. data/doc/MG/RotateBy.html +259 -0
  40. data/doc/MG/RotateTo.html +257 -0
  41. data/doc/MG/ScaleBy.html +255 -0
  42. data/doc/MG/ScaleTo.html +255 -0
  43. data/doc/MG/Scene.html +110 -107
  44. data/doc/MG/Scroll.html +70 -67
  45. data/doc/MG/Sequence.html +241 -0
  46. data/doc/MG/Size.html +75 -72
  47. data/doc/MG/SkewBy.html +273 -0
  48. data/doc/MG/SkewTo.html +273 -0
  49. data/doc/MG/Slider.html +58 -55
  50. data/doc/MG/Spawn.html +239 -0
  51. data/doc/MG/Speed.html +259 -0
  52. data/doc/MG/Sprite.html +547 -144
  53. data/doc/MG/Text.html +94 -91
  54. data/doc/MG/TintBy.html +272 -0
  55. data/doc/MG/TintTo.html +274 -0
  56. data/doc/MG/Web.html +77 -74
  57. data/doc/MG/Widget.html +70 -67
  58. data/doc/_index.html +223 -33
  59. data/doc/class_list.html +24 -31
  60. data/doc/css/full_list.css +32 -31
  61. data/doc/css/style.css +220 -78
  62. data/doc/file.README.html +29 -30
  63. data/doc/file_list.html +26 -30
  64. data/doc/frames.html +7 -16
  65. data/doc/index.html +29 -30
  66. data/doc/js/app.js +100 -76
  67. data/doc/js/full_list.js +170 -135
  68. data/doc/method_list.html +1096 -500
  69. data/doc/top-level-namespace.html +35 -35
  70. data/lib/motion-game/android/main_activity.rb +21 -0
  71. data/lib/motion-game/ios/app_delegate.rb +14 -0
  72. data/lib/motion-game/tvos/app_delegate.rb +16 -0
  73. data/template/motion-game/files/app/application.rb +8 -0
  74. metadata +28 -4
@@ -1,12 +1,12 @@
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- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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- "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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- <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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+ <!DOCTYPE html>
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+ <html>
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  <head>
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- <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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  <title>
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  Class: MG::Sprite
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- &mdash; Documentation by YARD 0.8.7.6
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+ &mdash; Documentation by YARD 0.9.5
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  </title>
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@@ -15,9 +15,8 @@
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  <link rel="stylesheet" href="../css/common.css" type="text/css" charset="utf-8" />
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  <script type="text/javascript" charset="utf-8">
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- hasFrames = window.top.frames.main ? true : false;
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+ pathId = "MG::Sprite";
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  relpath = '../';
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- framesUrl = "../frames.html#!MG/Sprite.html";
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  </script>
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@@ -28,51 +27,50 @@
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  </head>
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  <body>
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- <div id="header">
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- <div id="menu">
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+ <div class="nav_wrap">
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+ <iframe id="nav" src="../class_list.html"></iframe>
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+ <div id="resizer"></div>
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+ </div>
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+
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+ <div id="main" tabindex="-1">
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+ <div id="header">
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+ <div id="menu">
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  <a href="../_index.html">Index (S)</a> &raquo;
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  <span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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  &raquo;
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  <span class="title">Sprite</span>
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-
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- <div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
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  </div>
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- <div id="search">
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+ <div id="search">
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  <a class="full_list_link" id="class_list_link"
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  href="../class_list.html">
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- Class List
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- </a>
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-
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- <a class="full_list_link" id="method_list_link"
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- href="../method_list.html">
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- Method List
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- </a>
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-
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- <a class="full_list_link" id="file_list_link"
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- href="../file_list.html">
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- File List
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+
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+ <svg width="24" height="24">
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+ <rect x="0" y="4" width="24" height="4" rx="1" ry="1"></rect>
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+ <rect x="0" y="12" width="24" height="4" rx="1" ry="1"></rect>
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+ <rect x="0" y="20" width="24" height="4" rx="1" ry="1"></rect>
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+ </svg>
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  </a>
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  </div>
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- <div class="clear"></div>
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- </div>
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+ <div class="clear"></div>
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+ </div>
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- <iframe id="search_frame"></iframe>
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+ <iframe id="search_frame" src="../class_list.html"></iframe>
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- <div id="content"><h1>Class: MG::Sprite
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+ <div id="content"><h1>Class: MG::Sprite
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  </h1>
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-
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- <dl class="box">
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+ <div class="box_info">
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- <dt class="r1">Inherits:</dt>
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- <dd class="r1">
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+ <dl>
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+ <dt>Inherits:</dt>
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+ <dd>
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  <span class="inheritName"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></span>
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  <ul class="fullTree">
@@ -85,33 +83,37 @@
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  </ul>
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  <a href="#" class="inheritanceTree">show all</a>
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- </dd>
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-
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+ </dd>
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+ </dl>
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+
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- <dt class="r2 last">Defined in:</dt>
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- <dd class="r2 last">motion-game</dd>
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+ <dl>
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+ <dt>Defined in:</dt>
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+ <dd>motion-game</dd>
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+ </dl>
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- </dl>
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- <div class="clear"></div>
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+ </div>
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- <h2>Properties <small>(<a href="#" class="summary_toggle">collapse</a>)</small></h2>
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+ <h2>Properties <small><a href="#" class="summary_toggle">collapse</a></small></h2>
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  <ul class="summary">
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#category_mask-instance_method" title="#category_mask (instance method)">- (Integer) <strong>category_mask</strong> </a>
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+ <a href="#category_mask-instance_method" title="#category_mask (instance method)">#<strong>category_mask</strong> &#x21d2; Integer </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#collision_mask-instance_method" title="#collision_mask (instance method)">- (Integer) <strong>collision_mask</strong> </a>
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+ <a href="#collision_mask-instance_method" title="#collision_mask (instance method)">#<strong>collision_mask</strong> &#x21d2; Integer </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#contact_mask-instance_method" title="#contact_mask (instance method)">- (Integer) <strong>contact_mask</strong> </a>
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+ <a href="#contact_mask-instance_method" title="#contact_mask (instance method)">#<strong>contact_mask</strong> &#x21d2; Integer </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#dynamic%3F-instance_method" title="#dynamic? (instance method)">- (Boolean) <strong>dynamic?</strong> </a>
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+ <a href="#dynamic%3F-instance_method" title="#dynamic? (instance method)">#<strong>dynamic?</strong> &#x21d2; Boolean </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#friction-instance_method" title="#friction (instance method)">- (Float) <strong>friction</strong> </a>
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+ <a href="#friction-instance_method" title="#friction (instance method)">#<strong>friction</strong> &#x21d2; Float </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#gravitates%3F-instance_method" title="#gravitates? (instance method)">- (Boolean) <strong>gravitates?</strong> </a>
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+ <a href="#gravitates%3F-instance_method" title="#gravitates? (instance method)">#<strong>gravitates?</strong> &#x21d2; Boolean </a>
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@@ -274,7 +276,7 @@ force.</p>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#inertia_moment-instance_method" title="#inertia_moment (instance method)">- (Float) <strong>inertia_moment</strong> </a>
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+ <a href="#inertia_moment-instance_method" title="#inertia_moment (instance method)">#<strong>inertia_moment</strong> &#x21d2; Float </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#mass-instance_method" title="#mass (instance method)">- (Float) <strong>mass</strong> </a>
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+ <a href="#mass-instance_method" title="#mass (instance method)">#<strong>mass</strong> &#x21d2; Float </a>
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  <span class="summary_signature">
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- <a href="#resting%3F-instance_method" title="#resting? (instance method)">- (Boolean) <strong>resting?</strong> </a>
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+ <a href="#resting%3F-instance_method" title="#resting? (instance method)">#<strong>resting?</strong> &#x21d2; Boolean </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#velocity-instance_method" title="#velocity (instance method)">- (Point) <strong>velocity</strong> </a>
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+ <a href="#velocity-instance_method" title="#velocity (instance method)">#<strong>velocity</strong> &#x21d2; Point </a>
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  <h2>
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  Spritesheets
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- <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
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+ <small><a href="#" class="summary_toggle">collapse</a></small>
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  </h2>
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  <span class="summary_signature">
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- <a href="#load-class_method" title="load (class method)">+ (nil) <strong>load</strong>(file_name) </a>
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+ <a href="#load-class_method" title="load (class method)">.<strong>load</strong>(file_name) &#x21d2; nil </a>
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  <h2>
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- <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
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+ <small><a href="#" class="summary_toggle">collapse</a></small>
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  </h2>
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  <li class="public ">
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- <a href="#initialize-instance_method" title="#initialize (instance method)">- (Sprite) <strong>initialize</strong>(sprite_name) </a>
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+ <a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong>(sprite_name) &#x21d2; Sprite </a>
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- <a href="#animate-instance_method" title="#animate (instance method)">- (Sprite) <strong>animate</strong>(frame_names, delay, loops = 1) </a>
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+ <a href="#animate-instance_method" title="#animate (instance method)">#<strong>animate</strong>(frame_names, delay, loops = 1) &#x21d2; Sprite </a>
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- <a href="#blink-instance_method" title="#blink (instance method)">- (Sprite) <strong>blink</strong>(number_of_blinks, interval) </a>
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+ <a href="#flipped_horizontally%3D-instance_method" title="#flipped_horizontally= (instance method)">#<strong>flipped_horizontally=</strong>(value) &#x21d2; Object </a>
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608
- <a href="#apply_impulse-instance_method" title="#apply_impulse (instance method)">- (Sprite) <strong>apply_impulse</strong>(force) </a>
708
+ <a href="#apply_impulse-instance_method" title="#apply_impulse (instance method)">#<strong>apply_impulse</strong>(force) &#x21d2; Sprite </a>
609
709
 
610
710
 
611
711
 
@@ -629,7 +729,7 @@ of the current location and the given <code>delta_location</code> object.</p>
629
729
  <li class="public ">
630
730
  <span class="summary_signature">
631
731
 
632
- <a href="#attach_physics_box-instance_method" title="#attach_physics_box (instance method)">- (Sprite) <strong>attach_physics_box</strong>(size = nil) </a>
732
+ <a href="#attach_physics_box-instance_method" title="#attach_physics_box (instance method)">#<strong>attach_physics_box</strong>(size = nil) &#x21d2; Sprite </a>
633
733
 
634
734
 
635
735
 
@@ -663,14 +763,14 @@ of the current location and the given <code>delta_location</code> object.</p>
663
763
 
664
764
 
665
765
  <h3 class="inherited">Methods inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
666
- <p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span></p>
766
+ <p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span>, <span class='object_link'><a href="Node.html#run_action-instance_method" title="MG::Node#run_action (method)">#run_action</a></span>, <span class='object_link'><a href="Node.html#stop_action-instance_method" title="MG::Node#stop_action (method)">#stop_action</a></span>, <span class='object_link'><a href="Node.html#stop_all_actions-instance_method" title="MG::Node#stop_all_actions (method)">#stop_all_actions</a></span></p>
667
767
  <div id="constructor_details" class="method_details_list">
668
768
  <h2>Constructor Details</h2>
669
769
 
670
770
  <div class="method_details first">
671
771
  <h3 class="signature first" id="initialize-instance_method">
672
772
 
673
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>initialize</strong>(sprite_name)
773
+ #<strong>initialize</strong>(sprite_name) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
674
774
 
675
775
 
676
776
 
@@ -716,10 +816,10 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
716
816
  <pre class="lines">
717
817
 
718
818
 
719
- 527</pre>
819
+ 880</pre>
720
820
  </td>
721
821
  <td>
722
- <pre class="code"><span class="info file"># File 'motion-game', line 527</span>
822
+ <pre class="code"><span class="info file"># File 'motion-game', line 880</span>
723
823
 
724
824
  <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_sprite_name'>sprite_name</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
725
825
  </td>
@@ -737,7 +837,7 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
737
837
  <div class="method_details first">
738
838
  <h3 class="signature first" id="category_mask-instance_method">
739
839
 
740
- - (<tt>Integer</tt>) <strong>category_mask</strong>
840
+ #<strong>category_mask</strong> &#x21d2; <tt>Integer</tt>
741
841
 
742
842
 
743
843
 
@@ -778,12 +878,12 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
778
878
  <pre class="lines">
779
879
 
780
880
 
781
- 613
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+ 992
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784
884
  </td>
785
885
  <td>
786
- <pre class="code"><span class="info file"># File 'motion-game', line 613</span>
886
+ <pre class="code"><span class="info file"># File 'motion-game', line 992</span>
787
887
 
788
888
  <span class='kw'>def</span> <span class='id identifier rubyid_category_mask'>category_mask</span>
789
889
  <span class='ivar'>@category_mask</span>
@@ -798,7 +898,7 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
798
898
  <div class="method_details ">
799
899
  <h3 class="signature " id="collision_mask-instance_method">
800
900
 
801
- - (<tt>Integer</tt>) <strong>collision_mask</strong>
901
+ #<strong>collision_mask</strong> &#x21d2; <tt>Integer</tt>
802
902
 
803
903
 
804
904
 
@@ -839,12 +939,12 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
839
939
  <pre class="lines">
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940
 
841
941
 
842
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+ 998
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845
945
  </td>
846
946
  <td>
847
- <pre class="code"><span class="info file"># File 'motion-game', line 619</span>
947
+ <pre class="code"><span class="info file"># File 'motion-game', line 998</span>
848
948
 
849
949
  <span class='kw'>def</span> <span class='id identifier rubyid_collision_mask'>collision_mask</span>
850
950
  <span class='ivar'>@collision_mask</span>
@@ -859,7 +959,7 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
859
959
  <div class="method_details ">
860
960
  <h3 class="signature " id="contact_mask-instance_method">
861
961
 
862
- - (<tt>Integer</tt>) <strong>contact_mask</strong>
962
+ #<strong>contact_mask</strong> &#x21d2; <tt>Integer</tt>
863
963
 
864
964
 
865
965
 
@@ -900,12 +1000,12 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
900
1000
  <pre class="lines">
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1001
 
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1002
 
903
- 616
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- 617
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1003
+ 995
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1005
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906
1006
  </td>
907
1007
  <td>
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- <pre class="code"><span class="info file"># File 'motion-game', line 616</span>
1008
+ <pre class="code"><span class="info file"># File 'motion-game', line 995</span>
909
1009
 
910
1010
  <span class='kw'>def</span> <span class='id identifier rubyid_contact_mask'>contact_mask</span>
911
1011
  <span class='ivar'>@contact_mask</span>
@@ -920,7 +1020,7 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
920
1020
  <div class="method_details ">
921
1021
  <h3 class="signature " id="dynamic?-instance_method">
922
1022
 
923
- - (<tt>Boolean</tt>) <strong>dynamic?</strong>
1023
+ #<strong>dynamic?</strong> &#x21d2; <tt>Boolean</tt>
924
1024
 
925
1025
 
926
1026
 
@@ -964,12 +1064,12 @@ default is <code>true</code>, and a dynamic body will affect with gravity.</p>
964
1064
  <pre class="lines">
965
1065
 
966
1066
 
967
- 598
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- 599
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- 600</pre>
1067
+ 977
1068
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1069
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970
1070
  </td>
971
1071
  <td>
972
- <pre class="code"><span class="info file"># File 'motion-game', line 598</span>
1072
+ <pre class="code"><span class="info file"># File 'motion-game', line 977</span>
973
1073
 
974
1074
  def dynamic?
975
1075
  @dynamic?
@@ -984,7 +1084,7 @@ end</pre>
984
1084
  <div class="method_details ">
985
1085
  <h3 class="signature " id="friction-instance_method">
986
1086
 
987
- - (<tt>Float</tt>) <strong>friction</strong>
1087
+ #<strong>friction</strong> &#x21d2; <tt>Float</tt>
988
1088
 
989
1089
 
990
1090
 
@@ -1025,12 +1125,12 @@ end</pre>
1025
1125
  <pre class="lines">
1026
1126
 
1027
1127
 
1028
- 601
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+ 980
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1130
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1031
1131
  </td>
1032
1132
  <td>
1033
- <pre class="code"><span class="info file"># File 'motion-game', line 601</span>
1133
+ <pre class="code"><span class="info file"># File 'motion-game', line 980</span>
1034
1134
 
1035
1135
  <span class='kw'>def</span> <span class='id identifier rubyid_friction'>friction</span>
1036
1136
  <span class='ivar'>@friction</span>
@@ -1045,7 +1145,7 @@ end</pre>
1045
1145
  <div class="method_details ">
1046
1146
  <h3 class="signature " id="gravitates?-instance_method">
1047
1147
 
1048
- - (<tt>Boolean</tt>) <strong>gravitates?</strong>
1148
+ #<strong>gravitates?</strong> &#x21d2; <tt>Boolean</tt>
1049
1149
 
1050
1150
 
1051
1151
 
@@ -1088,12 +1188,12 @@ force. The default is <code>true</code>.</p>
1088
1188
  <pre class="lines">
1089
1189
 
1090
1190
 
1091
- 593
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- 594
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- 595</pre>
1191
+ 972
1192
+ 973
1193
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1094
1194
  </td>
1095
1195
  <td>
1096
- <pre class="code"><span class="info file"># File 'motion-game', line 593</span>
1196
+ <pre class="code"><span class="info file"># File 'motion-game', line 972</span>
1097
1197
 
1098
1198
  def gravitates?
1099
1199
  @gravitates?
@@ -1108,7 +1208,7 @@ end</pre>
1108
1208
  <div class="method_details ">
1109
1209
  <h3 class="signature " id="inertia_moment-instance_method">
1110
1210
 
1111
- - (<tt>Float</tt>) <strong>inertia_moment</strong>
1211
+ #<strong>inertia_moment</strong> &#x21d2; <tt>Float</tt>
1112
1212
 
1113
1213
 
1114
1214
 
@@ -1149,12 +1249,12 @@ end</pre>
1149
1249
  <pre class="lines">
1150
1250
 
1151
1251
 
1152
- 610
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+ 989
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1155
1255
  </td>
1156
1256
  <td>
1157
- <pre class="code"><span class="info file"># File 'motion-game', line 610</span>
1257
+ <pre class="code"><span class="info file"># File 'motion-game', line 989</span>
1158
1258
 
1159
1259
  <span class='kw'>def</span> <span class='id identifier rubyid_inertia_moment'>inertia_moment</span>
1160
1260
  <span class='ivar'>@inertia_moment</span>
@@ -1169,7 +1269,7 @@ end</pre>
1169
1269
  <div class="method_details ">
1170
1270
  <h3 class="signature " id="mass-instance_method">
1171
1271
 
1172
- - (<tt>Float</tt>) <strong>mass</strong>
1272
+ #<strong>mass</strong> &#x21d2; <tt>Float</tt>
1173
1273
 
1174
1274
 
1175
1275
 
@@ -1210,12 +1310,12 @@ end</pre>
1210
1310
  <pre class="lines">
1211
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1212
1312
 
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- 589
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+ 968
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1315
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1216
1316
  </td>
1217
1317
  <td>
1218
- <pre class="code"><span class="info file"># File 'motion-game', line 589</span>
1318
+ <pre class="code"><span class="info file"># File 'motion-game', line 968</span>
1219
1319
 
1220
1320
  <span class='kw'>def</span> <span class='id identifier rubyid_mass'>mass</span>
1221
1321
  <span class='ivar'>@mass</span>
@@ -1230,7 +1330,7 @@ end</pre>
1230
1330
  <div class="method_details ">
1231
1331
  <h3 class="signature " id="resting?-instance_method">
1232
1332
 
1233
- - (<tt>Boolean</tt>) <strong>resting?</strong>
1333
+ #<strong>resting?</strong> &#x21d2; <tt>Boolean</tt>
1234
1334
 
1235
1335
 
1236
1336
 
@@ -1271,12 +1371,12 @@ end</pre>
1271
1371
  <pre class="lines">
1272
1372
 
1273
1373
 
1274
- 607
1275
- 608
1276
- 609</pre>
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+ 986
1375
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1376
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1277
1377
  </td>
1278
1378
  <td>
1279
- <pre class="code"><span class="info file"># File 'motion-game', line 607</span>
1379
+ <pre class="code"><span class="info file"># File 'motion-game', line 986</span>
1280
1380
 
1281
1381
  def resting?
1282
1382
  @resting?
@@ -1291,7 +1391,7 @@ end</pre>
1291
1391
  <div class="method_details ">
1292
1392
  <h3 class="signature " id="velocity-instance_method">
1293
1393
 
1294
- - (<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>) <strong>velocity</strong>
1394
+ #<strong>velocity</strong> &#x21d2; <tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>
1295
1395
 
1296
1396
 
1297
1397
 
@@ -1332,12 +1432,12 @@ end</pre>
1332
1432
  <pre class="lines">
1333
1433
 
1334
1434
 
1335
- 604
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1337
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+ 983
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1338
1438
  </td>
1339
1439
  <td>
1340
- <pre class="code"><span class="info file"># File 'motion-game', line 604</span>
1440
+ <pre class="code"><span class="info file"># File 'motion-game', line 983</span>
1341
1441
 
1342
1442
  <span class='kw'>def</span> <span class='id identifier rubyid_velocity'>velocity</span>
1343
1443
  <span class='ivar'>@velocity</span>
@@ -1357,7 +1457,7 @@ end</pre>
1357
1457
  <div class="method_details first">
1358
1458
  <h3 class="signature first" id="load-class_method">
1359
1459
 
1360
- + (<tt>nil</tt>) <strong>load</strong>(file_name)
1460
+ .<strong>load</strong>(file_name) &#x21d2; <tt>nil</tt>
1361
1461
 
1362
1462
 
1363
1463
 
@@ -1418,10 +1518,10 @@ TexturePacker.</p>
1418
1518
  <pre class="lines">
1419
1519
 
1420
1520
 
1421
- 517</pre>
1521
+ 870</pre>
1422
1522
  </td>
1423
1523
  <td>
1424
- <pre class="code"><span class="info file"># File 'motion-game', line 517</span>
1524
+ <pre class="code"><span class="info file"># File 'motion-game', line 870</span>
1425
1525
 
1426
1526
  <span class='kw'>def</span> <span class='kw'>self</span><span class='period'>.</span><span class='id identifier rubyid_load'>load</span><span class='lparen'>(</span><span class='id identifier rubyid_file_name'>file_name</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1427
1527
  </td>
@@ -1438,7 +1538,7 @@ TexturePacker.</p>
1438
1538
  <div class="method_details first">
1439
1539
  <h3 class="signature first" id="animate-instance_method">
1440
1540
 
1441
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>animate</strong>(frame_names, delay, loops = 1)
1541
+ #<strong>animate</strong>(frame_names, delay, loops = 1) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1442
1542
 
1443
1543
 
1444
1544
 
@@ -1539,10 +1639,10 @@ using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.l
1539
1639
  <pre class="lines">
1540
1640
 
1541
1641
 
1542
- 564</pre>
1642
+ 931</pre>
1543
1643
  </td>
1544
1644
  <td>
1545
- <pre class="code"><span class="info file"># File 'motion-game', line 564</span>
1645
+ <pre class="code"><span class="info file"># File 'motion-game', line 931</span>
1546
1646
 
1547
1647
  <span class='kw'>def</span> <span class='id identifier rubyid_animate'>animate</span><span class='lparen'>(</span><span class='id identifier rubyid_frame_names'>frame_names</span><span class='comma'>,</span> <span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_loops'>loops</span><span class='op'>=</span><span class='int'>1</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1548
1648
  </td>
@@ -1553,7 +1653,7 @@ using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.l
1553
1653
  <div class="method_details ">
1554
1654
  <h3 class="signature " id="apply_force-instance_method">
1555
1655
 
1556
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>apply_force</strong>(force)
1656
+ #<strong>apply_force</strong>(force) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1557
1657
 
1558
1658
 
1559
1659
 
@@ -1614,10 +1714,10 @@ using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.l
1614
1714
  <pre class="lines">
1615
1715
 
1616
1716
 
1617
- 583</pre>
1717
+ 962</pre>
1618
1718
  </td>
1619
1719
  <td>
1620
- <pre class="code"><span class="info file"># File 'motion-game', line 583</span>
1720
+ <pre class="code"><span class="info file"># File 'motion-game', line 962</span>
1621
1721
 
1622
1722
  <span class='kw'>def</span> <span class='id identifier rubyid_apply_force'>apply_force</span><span class='lparen'>(</span><span class='id identifier rubyid_force'>force</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1623
1723
  </td>
@@ -1628,7 +1728,7 @@ using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.l
1628
1728
  <div class="method_details ">
1629
1729
  <h3 class="signature " id="apply_impulse-instance_method">
1630
1730
 
1631
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>apply_impulse</strong>(force)
1731
+ #<strong>apply_impulse</strong>(force) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1632
1732
 
1633
1733
 
1634
1734
 
@@ -1689,10 +1789,10 @@ using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.l
1689
1789
  <pre class="lines">
1690
1790
 
1691
1791
 
1692
- 578</pre>
1792
+ 957</pre>
1693
1793
  </td>
1694
1794
  <td>
1695
- <pre class="code"><span class="info file"># File 'motion-game', line 578</span>
1795
+ <pre class="code"><span class="info file"># File 'motion-game', line 957</span>
1696
1796
 
1697
1797
  <span class='kw'>def</span> <span class='id identifier rubyid_apply_impulse'>apply_impulse</span><span class='lparen'>(</span><span class='id identifier rubyid_force'>force</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1698
1798
  </td>
@@ -1703,7 +1803,7 @@ using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.l
1703
1803
  <div class="method_details ">
1704
1804
  <h3 class="signature " id="attach_physics_box-instance_method">
1705
1805
 
1706
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>attach_physics_box</strong>(size = nil)
1806
+ #<strong>attach_physics_box</strong>(size = nil) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1707
1807
 
1708
1808
 
1709
1809
 
@@ -1767,10 +1867,10 @@ retrieved with <span class='object_link'><a href="Node.html#size-instance_method
1767
1867
  <pre class="lines">
1768
1868
 
1769
1869
 
1770
- 573</pre>
1870
+ 952</pre>
1771
1871
  </td>
1772
1872
  <td>
1773
- <pre class="code"><span class="info file"># File 'motion-game', line 573</span>
1873
+ <pre class="code"><span class="info file"># File 'motion-game', line 952</span>
1774
1874
 
1775
1875
  <span class='kw'>def</span> <span class='id identifier rubyid_attach_physics_box'>attach_physics_box</span><span class='lparen'>(</span><span class='id identifier rubyid_size'>size</span><span class='op'>=</span><span class='kw'>nil</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1776
1876
  </td>
@@ -1781,7 +1881,7 @@ retrieved with <span class='object_link'><a href="Node.html#size-instance_method
1781
1881
  <div class="method_details ">
1782
1882
  <h3 class="signature " id="blink-instance_method">
1783
1883
 
1784
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>blink</strong>(number_of_blinks, interval)
1884
+ #<strong>blink</strong>(number_of_blinks, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1785
1885
 
1786
1886
 
1787
1887
 
@@ -1858,21 +1958,139 @@ retrieved with <span class='object_link'><a href="Node.html#size-instance_method
1858
1958
  <pre class="lines">
1859
1959
 
1860
1960
 
1861
- 551</pre>
1961
+ 918</pre>
1862
1962
  </td>
1863
1963
  <td>
1864
- <pre class="code"><span class="info file"># File 'motion-game', line 551</span>
1964
+ <pre class="code"><span class="info file"># File 'motion-game', line 918</span>
1865
1965
 
1866
1966
  <span class='kw'>def</span> <span class='id identifier rubyid_blink'>blink</span><span class='lparen'>(</span><span class='id identifier rubyid_number_of_blinks'>number_of_blinks</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1867
1967
  </td>
1868
1968
  </tr>
1869
1969
  </table>
1970
+ </div>
1971
+
1972
+ <div class="method_details ">
1973
+ <h3 class="signature " id="flipped_horizontally=-instance_method">
1974
+
1975
+ #<strong>flipped_horizontally=</strong>(value) &#x21d2; <tt>Object</tt>
1976
+
1977
+
1978
+
1979
+
1980
+
1981
+ </h3><div class="docstring">
1982
+ <div class="discussion">
1983
+
1984
+ <p>Sets whether the sprite should be flipped horizontally or not. It only
1985
+ flips the texture of the sprite, and not the texture of the sprite&#39;s
1986
+ children. Also, flipping the texture doesn&#39;t alter the anchorPoint.</p>
1987
+
1988
+
1989
+ </div>
1990
+ </div>
1991
+ <div class="tags">
1992
+ <p class="tag_title">Parameters:</p>
1993
+ <ul class="param">
1994
+
1995
+ <li>
1996
+
1997
+ <span class='name'>value</span>
1998
+
1999
+
2000
+ <span class='type'>(<tt>Boolean</tt>)</span>
2001
+
2002
+
2003
+
2004
+ &mdash;
2005
+ <div class='inline'>
2006
+ <p>true if the sprite should be flipped horizontally, false otherwise.</p>
2007
+ </div>
2008
+
2009
+ </li>
2010
+
2011
+ </ul>
2012
+
2013
+
2014
+ </div><table class="source_code">
2015
+ <tr>
2016
+ <td>
2017
+ <pre class="lines">
2018
+
2019
+
2020
+ 937</pre>
2021
+ </td>
2022
+ <td>
2023
+ <pre class="code"><span class="info file"># File 'motion-game', line 937</span>
2024
+
2025
+ <span class='kw'>def</span> <span class='id identifier rubyid_flipped_horizontally='>flipped_horizontally=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2026
+ </td>
2027
+ </tr>
2028
+ </table>
2029
+ </div>
2030
+
2031
+ <div class="method_details ">
2032
+ <h3 class="signature " id="flipped_vertically=-instance_method">
2033
+
2034
+ #<strong>flipped_vertically=</strong>(value) &#x21d2; <tt>Object</tt>
2035
+
2036
+
2037
+
2038
+
2039
+
2040
+ </h3><div class="docstring">
2041
+ <div class="discussion">
2042
+
2043
+ <p>Sets whether the sprite should be flipped vertically or not. It only flips
2044
+ the texture of the sprite, and not the texture of the sprite&#39;s
2045
+ children. Also, flipping the texture doesn&#39;t alter the anchorPoint.</p>
2046
+
2047
+
2048
+ </div>
2049
+ </div>
2050
+ <div class="tags">
2051
+ <p class="tag_title">Parameters:</p>
2052
+ <ul class="param">
2053
+
2054
+ <li>
2055
+
2056
+ <span class='name'>value</span>
2057
+
2058
+
2059
+ <span class='type'>(<tt>Boolean</tt>)</span>
2060
+
2061
+
2062
+
2063
+ &mdash;
2064
+ <div class='inline'>
2065
+ <p>true if the sprite should be flipped vertically, false otherwise.</p>
2066
+ </div>
2067
+
2068
+ </li>
2069
+
2070
+ </ul>
2071
+
2072
+
2073
+ </div><table class="source_code">
2074
+ <tr>
2075
+ <td>
2076
+ <pre class="lines">
2077
+
2078
+
2079
+ 943</pre>
2080
+ </td>
2081
+ <td>
2082
+ <pre class="code"><span class="info file"># File 'motion-game', line 943</span>
2083
+
2084
+ <span class='kw'>def</span> <span class='id identifier rubyid_flipped_vertically='>flipped_vertically=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2085
+ </td>
2086
+ </tr>
2087
+ </table>
1870
2088
  </div>
1871
2089
 
1872
2090
  <div class="method_details ">
1873
2091
  <h3 class="signature " id="move_by-instance_method">
1874
2092
 
1875
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>move_by</strong>(delta_location, interval)
2093
+ #<strong>move_by</strong>(delta_location, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1876
2094
 
1877
2095
 
1878
2096
 
@@ -1950,10 +2168,10 @@ of the current location and the given <code>delta_location</code> object.</p>
1950
2168
  <pre class="lines">
1951
2169
 
1952
2170
 
1953
- 538</pre>
2171
+ 891</pre>
1954
2172
  </td>
1955
2173
  <td>
1956
- <pre class="code"><span class="info file"># File 'motion-game', line 538</span>
2174
+ <pre class="code"><span class="info file"># File 'motion-game', line 891</span>
1957
2175
 
1958
2176
  <span class='kw'>def</span> <span class='id identifier rubyid_move_by'>move_by</span><span class='lparen'>(</span><span class='id identifier rubyid_delta_location'>delta_location</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1959
2177
  </td>
@@ -1964,7 +2182,7 @@ of the current location and the given <code>delta_location</code> object.</p>
1964
2182
  <div class="method_details ">
1965
2183
  <h3 class="signature " id="move_to-instance_method">
1966
2184
 
1967
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>move_to</strong>(location, interval)
2185
+ #<strong>move_to</strong>(location, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1968
2186
 
1969
2187
 
1970
2188
 
@@ -2041,10 +2259,10 @@ of the current location and the given <code>delta_location</code> object.</p>
2041
2259
  <pre class="lines">
2042
2260
 
2043
2261
 
2044
- 544</pre>
2262
+ 897</pre>
2045
2263
  </td>
2046
2264
  <td>
2047
- <pre class="code"><span class="info file"># File 'motion-game', line 544</span>
2265
+ <pre class="code"><span class="info file"># File 'motion-game', line 897</span>
2048
2266
 
2049
2267
  <span class='kw'>def</span> <span class='id identifier rubyid_move_to'>move_to</span><span class='lparen'>(</span><span class='id identifier rubyid_location'>location</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2050
2268
  </td>
@@ -2052,15 +2270,200 @@ of the current location and the given <code>delta_location</code> object.</p>
2052
2270
  </table>
2053
2271
  </div>
2054
2272
 
2273
+ <div class="method_details ">
2274
+ <h3 class="signature " id="rotate_by-instance_method">
2275
+
2276
+ #<strong>rotate_by</strong>(delta_angle, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
2277
+
2278
+
2279
+
2280
+
2281
+
2282
+ </h3><div class="docstring">
2283
+ <div class="discussion">
2284
+
2285
+ <p>Rotates the position of the receiver to a new angle determined by the sum
2286
+ of the current rotation and the given <code>delta_angle</code> object.</p>
2287
+
2288
+
2289
+ </div>
2290
+ </div>
2291
+ <div class="tags">
2292
+ <p class="tag_title">Parameters:</p>
2293
+ <ul class="param">
2294
+
2295
+ <li>
2296
+
2297
+ <span class='name'>delta_angle</span>
2298
+
2299
+
2300
+ <span class='type'>(<tt>Float</tt>)</span>
2301
+
2302
+
2303
+
2304
+ &mdash;
2305
+ <div class='inline'>
2306
+ <p>the angle to add to the current rotation</p>
2307
+ </div>
2308
+
2309
+ </li>
2310
+
2311
+ <li>
2312
+
2313
+ <span class='name'>interval</span>
2314
+
2315
+
2316
+ <span class='type'>(<tt>Float</tt>)</span>
2317
+
2318
+
2319
+
2320
+ &mdash;
2321
+ <div class='inline'>
2322
+ <p>the animation interval.</p>
2323
+ </div>
2324
+
2325
+ </li>
2326
+
2327
+ </ul>
2328
+
2329
+ <p class="tag_title">Returns:</p>
2330
+ <ul class="return">
2331
+
2332
+ <li>
2333
+
2334
+
2335
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
2336
+
2337
+
2338
+
2339
+ &mdash;
2340
+ <div class='inline'>
2341
+ <p>the receiver.</p>
2342
+ </div>
2343
+
2344
+ </li>
2345
+
2346
+ </ul>
2347
+
2348
+ </div><table class="source_code">
2349
+ <tr>
2350
+ <td>
2351
+ <pre class="lines">
2352
+
2353
+
2354
+ 904</pre>
2355
+ </td>
2356
+ <td>
2357
+ <pre class="code"><span class="info file"># File 'motion-game', line 904</span>
2358
+
2359
+ <span class='kw'>def</span> <span class='id identifier rubyid_rotate_by'>rotate_by</span><span class='lparen'>(</span><span class='id identifier rubyid_delta_angle'>delta_angle</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2360
+ </td>
2361
+ </tr>
2362
+ </table>
2363
+ </div>
2364
+
2365
+ <div class="method_details ">
2366
+ <h3 class="signature " id="rotate_to-instance_method">
2367
+
2368
+ #<strong>rotate_to</strong>(angle, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
2369
+
2370
+
2371
+
2372
+
2373
+
2374
+ </h3><div class="docstring">
2375
+ <div class="discussion">
2376
+
2377
+ <p>Rotates the angle of the receiver to a new angle certain angle by modifying
2378
+ it&#39;s rotation attribute.</p>
2379
+
2380
+
2055
2381
  </div>
2382
+ </div>
2383
+ <div class="tags">
2384
+ <p class="tag_title">Parameters:</p>
2385
+ <ul class="param">
2386
+
2387
+ <li>
2388
+
2389
+ <span class='name'>angle</span>
2390
+
2391
+
2392
+ <span class='type'>(<tt>Float</tt>)</span>
2393
+
2394
+
2395
+
2396
+ &mdash;
2397
+ <div class='inline'>
2398
+ <p>the receiver should be rotated to.</p>
2399
+ </div>
2400
+
2401
+ </li>
2402
+
2403
+ <li>
2404
+
2405
+ <span class='name'>interval</span>
2406
+
2407
+
2408
+ <span class='type'>(<tt>Float</tt>)</span>
2409
+
2410
+
2411
+
2412
+ &mdash;
2413
+ <div class='inline'>
2414
+ <p>the animation interval.</p>
2415
+ </div>
2416
+
2417
+ </li>
2418
+
2419
+ </ul>
2420
+
2421
+ <p class="tag_title">Returns:</p>
2422
+ <ul class="return">
2423
+
2424
+ <li>
2425
+
2426
+
2427
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
2428
+
2429
+
2430
+
2431
+ &mdash;
2432
+ <div class='inline'>
2433
+ <p>the receiver.</p>
2434
+ </div>
2435
+
2436
+ </li>
2437
+
2438
+ </ul>
2439
+
2440
+ </div><table class="source_code">
2441
+ <tr>
2442
+ <td>
2443
+ <pre class="lines">
2444
+
2056
2445
 
2446
+ 911</pre>
2447
+ </td>
2448
+ <td>
2449
+ <pre class="code"><span class="info file"># File 'motion-game', line 911</span>
2450
+
2451
+ <span class='kw'>def</span> <span class='id identifier rubyid_rotate_to'>rotate_to</span><span class='lparen'>(</span><span class='id identifier rubyid_angle'>angle</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2452
+ </td>
2453
+ </tr>
2454
+ </table>
2057
2455
  </div>
2456
+
2457
+ </div>
2058
2458
 
2059
- <div id="footer">
2060
- Generated on Wed Aug 31 17:59:07 2016 by
2459
+ </div>
2460
+
2461
+ <div id="footer">
2462
+ Generated on Sun Nov 27 15:52:19 2016 by
2061
2463
  <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
2062
- 0.8.7.6 (ruby-2.3.1).
2464
+ 0.9.5 (ruby-2.3.3).
2063
2465
  </div>
2064
2466
 
2467
+ </div>
2065
2468
  </body>
2066
2469
  </html>