motion-game 1.1.5 → 1.1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. checksums.yaml +4 -4
  2. data/build/android/armeabi/libmotion-cocos.a +0 -0
  3. data/build/android/motion-cocos.jar +0 -0
  4. data/build/android/x86/libmotion-cocos.a +0 -0
  5. data/build/ios/libmotion-cocos.a +0 -0
  6. data/build/tvos/libmotion-cocos.a +0 -0
  7. data/doc/MG.html +40 -38
  8. data/doc/MG/Action.html +402 -0
  9. data/doc/MG/Animate.html +281 -0
  10. data/doc/MG/Application.html +55 -52
  11. data/doc/MG/Audio.html +96 -93
  12. data/doc/MG/Blink.html +257 -0
  13. data/doc/MG/Button.html +82 -79
  14. data/doc/MG/Color.html +70 -67
  15. data/doc/MG/DelayTime.html +239 -0
  16. data/doc/MG/Director.html +256 -95
  17. data/doc/MG/Draw.html +67 -64
  18. data/doc/MG/Events.html +39 -37
  19. data/doc/MG/Events/Acceleration.html +70 -67
  20. data/doc/MG/Events/Touch.html +52 -49
  21. data/doc/MG/FadeIn.html +240 -0
  22. data/doc/MG/FadeOut.html +240 -0
  23. data/doc/MG/FadeTo.html +256 -0
  24. data/doc/MG/File.html +50 -47
  25. data/doc/MG/Follow.html +241 -0
  26. data/doc/MG/JumpBy.html +292 -0
  27. data/doc/MG/JumpTo.html +287 -0
  28. data/doc/MG/Layout.html +70 -67
  29. data/doc/MG/List.html +88 -85
  30. data/doc/MG/Menu.html +65 -62
  31. data/doc/MG/MoveBy.html +259 -0
  32. data/doc/MG/MoveTo.html +257 -0
  33. data/doc/MG/Node.html +393 -133
  34. data/doc/MG/Parallax.html +51 -48
  35. data/doc/MG/Particle.html +118 -115
  36. data/doc/MG/Point.html +67 -64
  37. data/doc/MG/Repeat.html +257 -0
  38. data/doc/MG/RepeatForever.html +239 -0
  39. data/doc/MG/RotateBy.html +259 -0
  40. data/doc/MG/RotateTo.html +257 -0
  41. data/doc/MG/ScaleBy.html +255 -0
  42. data/doc/MG/ScaleTo.html +255 -0
  43. data/doc/MG/Scene.html +110 -107
  44. data/doc/MG/Scroll.html +70 -67
  45. data/doc/MG/Sequence.html +241 -0
  46. data/doc/MG/Size.html +75 -72
  47. data/doc/MG/SkewBy.html +273 -0
  48. data/doc/MG/SkewTo.html +273 -0
  49. data/doc/MG/Slider.html +58 -55
  50. data/doc/MG/Spawn.html +239 -0
  51. data/doc/MG/Speed.html +259 -0
  52. data/doc/MG/Sprite.html +547 -144
  53. data/doc/MG/Text.html +94 -91
  54. data/doc/MG/TintBy.html +272 -0
  55. data/doc/MG/TintTo.html +274 -0
  56. data/doc/MG/Web.html +77 -74
  57. data/doc/MG/Widget.html +70 -67
  58. data/doc/_index.html +223 -33
  59. data/doc/class_list.html +24 -31
  60. data/doc/css/full_list.css +32 -31
  61. data/doc/css/style.css +220 -78
  62. data/doc/file.README.html +29 -30
  63. data/doc/file_list.html +26 -30
  64. data/doc/frames.html +7 -16
  65. data/doc/index.html +29 -30
  66. data/doc/js/app.js +100 -76
  67. data/doc/js/full_list.js +170 -135
  68. data/doc/method_list.html +1096 -500
  69. data/doc/top-level-namespace.html +35 -35
  70. data/lib/motion-game/android/main_activity.rb +21 -0
  71. data/lib/motion-game/ios/app_delegate.rb +14 -0
  72. data/lib/motion-game/tvos/app_delegate.rb +16 -0
  73. data/template/motion-game/files/app/application.rb +8 -0
  74. metadata +28 -4
@@ -1,12 +1,12 @@
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- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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- "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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- <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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+ <!DOCTYPE html>
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+ <html>
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  <head>
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- <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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  <title>
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  Class: MG::Sprite
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- &mdash; Documentation by YARD 0.8.7.6
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+ &mdash; Documentation by YARD 0.9.5
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  </title>
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@@ -15,9 +15,8 @@
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  <link rel="stylesheet" href="../css/common.css" type="text/css" charset="utf-8" />
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  <script type="text/javascript" charset="utf-8">
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- hasFrames = window.top.frames.main ? true : false;
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+ pathId = "MG::Sprite";
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  relpath = '../';
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- framesUrl = "../frames.html#!MG/Sprite.html";
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  </script>
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@@ -28,51 +27,50 @@
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  </head>
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  <body>
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- <div id="header">
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- <div id="menu">
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+ <div class="nav_wrap">
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+ <iframe id="nav" src="../class_list.html"></iframe>
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+ <div id="resizer"></div>
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+ </div>
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+
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+ <div id="main" tabindex="-1">
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+ <div id="header">
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+ <div id="menu">
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  <a href="../_index.html">Index (S)</a> &raquo;
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  <span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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  &raquo;
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  <span class="title">Sprite</span>
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-
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- <div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
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  </div>
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- <div id="search">
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+ <div id="search">
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  <a class="full_list_link" id="class_list_link"
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  href="../class_list.html">
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- Class List
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- </a>
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-
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- <a class="full_list_link" id="method_list_link"
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- href="../method_list.html">
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- Method List
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- </a>
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-
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- <a class="full_list_link" id="file_list_link"
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- href="../file_list.html">
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- File List
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+
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+ <svg width="24" height="24">
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+ <rect x="0" y="4" width="24" height="4" rx="1" ry="1"></rect>
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+ <rect x="0" y="12" width="24" height="4" rx="1" ry="1"></rect>
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+ <rect x="0" y="20" width="24" height="4" rx="1" ry="1"></rect>
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+ </svg>
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  </a>
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  </div>
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- <div class="clear"></div>
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- </div>
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+ <div class="clear"></div>
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+ </div>
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- <iframe id="search_frame"></iframe>
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+ <iframe id="search_frame" src="../class_list.html"></iframe>
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- <div id="content"><h1>Class: MG::Sprite
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+ <div id="content"><h1>Class: MG::Sprite
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  </h1>
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-
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- <dl class="box">
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+ <div class="box_info">
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- <dt class="r1">Inherits:</dt>
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- <dd class="r1">
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+ <dl>
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+ <dt>Inherits:</dt>
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+ <dd>
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  <span class="inheritName"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></span>
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  <ul class="fullTree">
@@ -85,33 +83,37 @@
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  </ul>
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  <a href="#" class="inheritanceTree">show all</a>
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- </dd>
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-
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+ </dd>
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+ </dl>
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- <dt class="r2 last">Defined in:</dt>
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- <dd class="r2 last">motion-game</dd>
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+ <dl>
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+ <dt>Defined in:</dt>
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+ <dd>motion-game</dd>
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+ </dl>
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- </dl>
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- <div class="clear"></div>
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+ </div>
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- <h2>Properties <small>(<a href="#" class="summary_toggle">collapse</a>)</small></h2>
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+ <h2>Properties <small><a href="#" class="summary_toggle">collapse</a></small></h2>
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  <ul class="summary">
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#category_mask-instance_method" title="#category_mask (instance method)">- (Integer) <strong>category_mask</strong> </a>
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+ <a href="#category_mask-instance_method" title="#category_mask (instance method)">#<strong>category_mask</strong> &#x21d2; Integer </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#collision_mask-instance_method" title="#collision_mask (instance method)">- (Integer) <strong>collision_mask</strong> </a>
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+ <a href="#collision_mask-instance_method" title="#collision_mask (instance method)">#<strong>collision_mask</strong> &#x21d2; Integer </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#contact_mask-instance_method" title="#contact_mask (instance method)">- (Integer) <strong>contact_mask</strong> </a>
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+ <a href="#contact_mask-instance_method" title="#contact_mask (instance method)">#<strong>contact_mask</strong> &#x21d2; Integer </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#dynamic%3F-instance_method" title="#dynamic? (instance method)">- (Boolean) <strong>dynamic?</strong> </a>
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+ <a href="#dynamic%3F-instance_method" title="#dynamic? (instance method)">#<strong>dynamic?</strong> &#x21d2; Boolean </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#friction-instance_method" title="#friction (instance method)">- (Float) <strong>friction</strong> </a>
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+ <a href="#friction-instance_method" title="#friction (instance method)">#<strong>friction</strong> &#x21d2; Float </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#gravitates%3F-instance_method" title="#gravitates? (instance method)">- (Boolean) <strong>gravitates?</strong> </a>
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+ <a href="#gravitates%3F-instance_method" title="#gravitates? (instance method)">#<strong>gravitates?</strong> &#x21d2; Boolean </a>
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@@ -274,7 +276,7 @@ force.</p>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#inertia_moment-instance_method" title="#inertia_moment (instance method)">- (Float) <strong>inertia_moment</strong> </a>
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+ <a href="#inertia_moment-instance_method" title="#inertia_moment (instance method)">#<strong>inertia_moment</strong> &#x21d2; Float </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#mass-instance_method" title="#mass (instance method)">- (Float) <strong>mass</strong> </a>
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+ <a href="#mass-instance_method" title="#mass (instance method)">#<strong>mass</strong> &#x21d2; Float </a>
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  <li class="public ">
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- <a href="#resting%3F-instance_method" title="#resting? (instance method)">- (Boolean) <strong>resting?</strong> </a>
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+ <a href="#resting%3F-instance_method" title="#resting? (instance method)">#<strong>resting?</strong> &#x21d2; Boolean </a>
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  <li class="public ">
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  <span class="summary_signature">
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- <a href="#velocity-instance_method" title="#velocity (instance method)">- (Point) <strong>velocity</strong> </a>
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+ <a href="#velocity-instance_method" title="#velocity (instance method)">#<strong>velocity</strong> &#x21d2; Point </a>
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  <h2>
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  Spritesheets
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- <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
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+ <small><a href="#" class="summary_toggle">collapse</a></small>
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  </h2>
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  <span class="summary_signature">
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- <a href="#load-class_method" title="load (class method)">+ (nil) <strong>load</strong>(file_name) </a>
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+ <a href="#load-class_method" title="load (class method)">.<strong>load</strong>(file_name) &#x21d2; nil </a>
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  <h2>
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- <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
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+ <small><a href="#" class="summary_toggle">collapse</a></small>
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  </h2>
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  <li class="public ">
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- <a href="#initialize-instance_method" title="#initialize (instance method)">- (Sprite) <strong>initialize</strong>(sprite_name) </a>
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+ <a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong>(sprite_name) &#x21d2; Sprite </a>
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+ <small><a href="#" class="summary_toggle">collapse</a></small>
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- <a href="#animate-instance_method" title="#animate (instance method)">- (Sprite) <strong>animate</strong>(frame_names, delay, loops = 1) </a>
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+ <a href="#animate-instance_method" title="#animate (instance method)">#<strong>animate</strong>(frame_names, delay, loops = 1) &#x21d2; Sprite </a>
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- <a href="#blink-instance_method" title="#blink (instance method)">- (Sprite) <strong>blink</strong>(number_of_blinks, interval) </a>
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- <a href="#move_by-instance_method" title="#move_by (instance method)">- (Sprite) <strong>move_by</strong>(delta_location, interval) </a>
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+ <a href="#flipped_horizontally%3D-instance_method" title="#flipped_horizontally= (instance method)">#<strong>flipped_horizontally=</strong>(value) &#x21d2; Object </a>
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+ <p>Sets whether the sprite should be flipped horizontally or not.</p>
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+ <p>Rotates the position of the receiver to a new angle determined by the sum
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  <li class="public ">
606
706
  <span class="summary_signature">
607
707
 
608
- <a href="#apply_impulse-instance_method" title="#apply_impulse (instance method)">- (Sprite) <strong>apply_impulse</strong>(force) </a>
708
+ <a href="#apply_impulse-instance_method" title="#apply_impulse (instance method)">#<strong>apply_impulse</strong>(force) &#x21d2; Sprite </a>
609
709
 
610
710
 
611
711
 
@@ -629,7 +729,7 @@ of the current location and the given <code>delta_location</code> object.</p>
629
729
  <li class="public ">
630
730
  <span class="summary_signature">
631
731
 
632
- <a href="#attach_physics_box-instance_method" title="#attach_physics_box (instance method)">- (Sprite) <strong>attach_physics_box</strong>(size = nil) </a>
732
+ <a href="#attach_physics_box-instance_method" title="#attach_physics_box (instance method)">#<strong>attach_physics_box</strong>(size = nil) &#x21d2; Sprite </a>
633
733
 
634
734
 
635
735
 
@@ -663,14 +763,14 @@ of the current location and the given <code>delta_location</code> object.</p>
663
763
 
664
764
 
665
765
  <h3 class="inherited">Methods inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
666
- <p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span></p>
766
+ <p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span>, <span class='object_link'><a href="Node.html#run_action-instance_method" title="MG::Node#run_action (method)">#run_action</a></span>, <span class='object_link'><a href="Node.html#stop_action-instance_method" title="MG::Node#stop_action (method)">#stop_action</a></span>, <span class='object_link'><a href="Node.html#stop_all_actions-instance_method" title="MG::Node#stop_all_actions (method)">#stop_all_actions</a></span></p>
667
767
  <div id="constructor_details" class="method_details_list">
668
768
  <h2>Constructor Details</h2>
669
769
 
670
770
  <div class="method_details first">
671
771
  <h3 class="signature first" id="initialize-instance_method">
672
772
 
673
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>initialize</strong>(sprite_name)
773
+ #<strong>initialize</strong>(sprite_name) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
674
774
 
675
775
 
676
776
 
@@ -716,10 +816,10 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
716
816
  <pre class="lines">
717
817
 
718
818
 
719
- 527</pre>
819
+ 880</pre>
720
820
  </td>
721
821
  <td>
722
- <pre class="code"><span class="info file"># File 'motion-game', line 527</span>
822
+ <pre class="code"><span class="info file"># File 'motion-game', line 880</span>
723
823
 
724
824
  <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_sprite_name'>sprite_name</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
725
825
  </td>
@@ -737,7 +837,7 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
737
837
  <div class="method_details first">
738
838
  <h3 class="signature first" id="category_mask-instance_method">
739
839
 
740
- - (<tt>Integer</tt>) <strong>category_mask</strong>
840
+ #<strong>category_mask</strong> &#x21d2; <tt>Integer</tt>
741
841
 
742
842
 
743
843
 
@@ -778,12 +878,12 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
778
878
  <pre class="lines">
779
879
 
780
880
 
781
- 613
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- 614
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+ 992
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+ 993
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+ 994</pre>
784
884
  </td>
785
885
  <td>
786
- <pre class="code"><span class="info file"># File 'motion-game', line 613</span>
886
+ <pre class="code"><span class="info file"># File 'motion-game', line 992</span>
787
887
 
788
888
  <span class='kw'>def</span> <span class='id identifier rubyid_category_mask'>category_mask</span>
789
889
  <span class='ivar'>@category_mask</span>
@@ -798,7 +898,7 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
798
898
  <div class="method_details ">
799
899
  <h3 class="signature " id="collision_mask-instance_method">
800
900
 
801
- - (<tt>Integer</tt>) <strong>collision_mask</strong>
901
+ #<strong>collision_mask</strong> &#x21d2; <tt>Integer</tt>
802
902
 
803
903
 
804
904
 
@@ -839,12 +939,12 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
839
939
  <pre class="lines">
840
940
 
841
941
 
842
- 619
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- 620
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- 621</pre>
942
+ 998
943
+ 999
944
+ 1000</pre>
845
945
  </td>
846
946
  <td>
847
- <pre class="code"><span class="info file"># File 'motion-game', line 619</span>
947
+ <pre class="code"><span class="info file"># File 'motion-game', line 998</span>
848
948
 
849
949
  <span class='kw'>def</span> <span class='id identifier rubyid_collision_mask'>collision_mask</span>
850
950
  <span class='ivar'>@collision_mask</span>
@@ -859,7 +959,7 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
859
959
  <div class="method_details ">
860
960
  <h3 class="signature " id="contact_mask-instance_method">
861
961
 
862
- - (<tt>Integer</tt>) <strong>contact_mask</strong>
962
+ #<strong>contact_mask</strong> &#x21d2; <tt>Integer</tt>
863
963
 
864
964
 
865
965
 
@@ -900,12 +1000,12 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
900
1000
  <pre class="lines">
901
1001
 
902
1002
 
903
- 616
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- 617
905
- 618</pre>
1003
+ 995
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+ 996
1005
+ 997</pre>
906
1006
  </td>
907
1007
  <td>
908
- <pre class="code"><span class="info file"># File 'motion-game', line 616</span>
1008
+ <pre class="code"><span class="info file"># File 'motion-game', line 995</span>
909
1009
 
910
1010
  <span class='kw'>def</span> <span class='id identifier rubyid_contact_mask'>contact_mask</span>
911
1011
  <span class='ivar'>@contact_mask</span>
@@ -920,7 +1020,7 @@ spritesheet using <span class='object_link'><a href="#load-class_method" title="
920
1020
  <div class="method_details ">
921
1021
  <h3 class="signature " id="dynamic?-instance_method">
922
1022
 
923
- - (<tt>Boolean</tt>) <strong>dynamic?</strong>
1023
+ #<strong>dynamic?</strong> &#x21d2; <tt>Boolean</tt>
924
1024
 
925
1025
 
926
1026
 
@@ -964,12 +1064,12 @@ default is <code>true</code>, and a dynamic body will affect with gravity.</p>
964
1064
  <pre class="lines">
965
1065
 
966
1066
 
967
- 598
968
- 599
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- 600</pre>
1067
+ 977
1068
+ 978
1069
+ 979</pre>
970
1070
  </td>
971
1071
  <td>
972
- <pre class="code"><span class="info file"># File 'motion-game', line 598</span>
1072
+ <pre class="code"><span class="info file"># File 'motion-game', line 977</span>
973
1073
 
974
1074
  def dynamic?
975
1075
  @dynamic?
@@ -984,7 +1084,7 @@ end</pre>
984
1084
  <div class="method_details ">
985
1085
  <h3 class="signature " id="friction-instance_method">
986
1086
 
987
- - (<tt>Float</tt>) <strong>friction</strong>
1087
+ #<strong>friction</strong> &#x21d2; <tt>Float</tt>
988
1088
 
989
1089
 
990
1090
 
@@ -1025,12 +1125,12 @@ end</pre>
1025
1125
  <pre class="lines">
1026
1126
 
1027
1127
 
1028
- 601
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- 602
1030
- 603</pre>
1128
+ 980
1129
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1130
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1031
1131
  </td>
1032
1132
  <td>
1033
- <pre class="code"><span class="info file"># File 'motion-game', line 601</span>
1133
+ <pre class="code"><span class="info file"># File 'motion-game', line 980</span>
1034
1134
 
1035
1135
  <span class='kw'>def</span> <span class='id identifier rubyid_friction'>friction</span>
1036
1136
  <span class='ivar'>@friction</span>
@@ -1045,7 +1145,7 @@ end</pre>
1045
1145
  <div class="method_details ">
1046
1146
  <h3 class="signature " id="gravitates?-instance_method">
1047
1147
 
1048
- - (<tt>Boolean</tt>) <strong>gravitates?</strong>
1148
+ #<strong>gravitates?</strong> &#x21d2; <tt>Boolean</tt>
1049
1149
 
1050
1150
 
1051
1151
 
@@ -1088,12 +1188,12 @@ force. The default is <code>true</code>.</p>
1088
1188
  <pre class="lines">
1089
1189
 
1090
1190
 
1091
- 593
1092
- 594
1093
- 595</pre>
1191
+ 972
1192
+ 973
1193
+ 974</pre>
1094
1194
  </td>
1095
1195
  <td>
1096
- <pre class="code"><span class="info file"># File 'motion-game', line 593</span>
1196
+ <pre class="code"><span class="info file"># File 'motion-game', line 972</span>
1097
1197
 
1098
1198
  def gravitates?
1099
1199
  @gravitates?
@@ -1108,7 +1208,7 @@ end</pre>
1108
1208
  <div class="method_details ">
1109
1209
  <h3 class="signature " id="inertia_moment-instance_method">
1110
1210
 
1111
- - (<tt>Float</tt>) <strong>inertia_moment</strong>
1211
+ #<strong>inertia_moment</strong> &#x21d2; <tt>Float</tt>
1112
1212
 
1113
1213
 
1114
1214
 
@@ -1149,12 +1249,12 @@ end</pre>
1149
1249
  <pre class="lines">
1150
1250
 
1151
1251
 
1152
- 610
1153
- 611
1154
- 612</pre>
1252
+ 989
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1254
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1155
1255
  </td>
1156
1256
  <td>
1157
- <pre class="code"><span class="info file"># File 'motion-game', line 610</span>
1257
+ <pre class="code"><span class="info file"># File 'motion-game', line 989</span>
1158
1258
 
1159
1259
  <span class='kw'>def</span> <span class='id identifier rubyid_inertia_moment'>inertia_moment</span>
1160
1260
  <span class='ivar'>@inertia_moment</span>
@@ -1169,7 +1269,7 @@ end</pre>
1169
1269
  <div class="method_details ">
1170
1270
  <h3 class="signature " id="mass-instance_method">
1171
1271
 
1172
- - (<tt>Float</tt>) <strong>mass</strong>
1272
+ #<strong>mass</strong> &#x21d2; <tt>Float</tt>
1173
1273
 
1174
1274
 
1175
1275
 
@@ -1210,12 +1310,12 @@ end</pre>
1210
1310
  <pre class="lines">
1211
1311
 
1212
1312
 
1213
- 589
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- 590
1215
- 591</pre>
1313
+ 968
1314
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1315
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1216
1316
  </td>
1217
1317
  <td>
1218
- <pre class="code"><span class="info file"># File 'motion-game', line 589</span>
1318
+ <pre class="code"><span class="info file"># File 'motion-game', line 968</span>
1219
1319
 
1220
1320
  <span class='kw'>def</span> <span class='id identifier rubyid_mass'>mass</span>
1221
1321
  <span class='ivar'>@mass</span>
@@ -1230,7 +1330,7 @@ end</pre>
1230
1330
  <div class="method_details ">
1231
1331
  <h3 class="signature " id="resting?-instance_method">
1232
1332
 
1233
- - (<tt>Boolean</tt>) <strong>resting?</strong>
1333
+ #<strong>resting?</strong> &#x21d2; <tt>Boolean</tt>
1234
1334
 
1235
1335
 
1236
1336
 
@@ -1271,12 +1371,12 @@ end</pre>
1271
1371
  <pre class="lines">
1272
1372
 
1273
1373
 
1274
- 607
1275
- 608
1276
- 609</pre>
1374
+ 986
1375
+ 987
1376
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1277
1377
  </td>
1278
1378
  <td>
1279
- <pre class="code"><span class="info file"># File 'motion-game', line 607</span>
1379
+ <pre class="code"><span class="info file"># File 'motion-game', line 986</span>
1280
1380
 
1281
1381
  def resting?
1282
1382
  @resting?
@@ -1291,7 +1391,7 @@ end</pre>
1291
1391
  <div class="method_details ">
1292
1392
  <h3 class="signature " id="velocity-instance_method">
1293
1393
 
1294
- - (<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>) <strong>velocity</strong>
1394
+ #<strong>velocity</strong> &#x21d2; <tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>
1295
1395
 
1296
1396
 
1297
1397
 
@@ -1332,12 +1432,12 @@ end</pre>
1332
1432
  <pre class="lines">
1333
1433
 
1334
1434
 
1335
- 604
1336
- 605
1337
- 606</pre>
1435
+ 983
1436
+ 984
1437
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1338
1438
  </td>
1339
1439
  <td>
1340
- <pre class="code"><span class="info file"># File 'motion-game', line 604</span>
1440
+ <pre class="code"><span class="info file"># File 'motion-game', line 983</span>
1341
1441
 
1342
1442
  <span class='kw'>def</span> <span class='id identifier rubyid_velocity'>velocity</span>
1343
1443
  <span class='ivar'>@velocity</span>
@@ -1357,7 +1457,7 @@ end</pre>
1357
1457
  <div class="method_details first">
1358
1458
  <h3 class="signature first" id="load-class_method">
1359
1459
 
1360
- + (<tt>nil</tt>) <strong>load</strong>(file_name)
1460
+ .<strong>load</strong>(file_name) &#x21d2; <tt>nil</tt>
1361
1461
 
1362
1462
 
1363
1463
 
@@ -1418,10 +1518,10 @@ TexturePacker.</p>
1418
1518
  <pre class="lines">
1419
1519
 
1420
1520
 
1421
- 517</pre>
1521
+ 870</pre>
1422
1522
  </td>
1423
1523
  <td>
1424
- <pre class="code"><span class="info file"># File 'motion-game', line 517</span>
1524
+ <pre class="code"><span class="info file"># File 'motion-game', line 870</span>
1425
1525
 
1426
1526
  <span class='kw'>def</span> <span class='kw'>self</span><span class='period'>.</span><span class='id identifier rubyid_load'>load</span><span class='lparen'>(</span><span class='id identifier rubyid_file_name'>file_name</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1427
1527
  </td>
@@ -1438,7 +1538,7 @@ TexturePacker.</p>
1438
1538
  <div class="method_details first">
1439
1539
  <h3 class="signature first" id="animate-instance_method">
1440
1540
 
1441
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>animate</strong>(frame_names, delay, loops = 1)
1541
+ #<strong>animate</strong>(frame_names, delay, loops = 1) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1442
1542
 
1443
1543
 
1444
1544
 
@@ -1539,10 +1639,10 @@ using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.l
1539
1639
  <pre class="lines">
1540
1640
 
1541
1641
 
1542
- 564</pre>
1642
+ 931</pre>
1543
1643
  </td>
1544
1644
  <td>
1545
- <pre class="code"><span class="info file"># File 'motion-game', line 564</span>
1645
+ <pre class="code"><span class="info file"># File 'motion-game', line 931</span>
1546
1646
 
1547
1647
  <span class='kw'>def</span> <span class='id identifier rubyid_animate'>animate</span><span class='lparen'>(</span><span class='id identifier rubyid_frame_names'>frame_names</span><span class='comma'>,</span> <span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_loops'>loops</span><span class='op'>=</span><span class='int'>1</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1548
1648
  </td>
@@ -1553,7 +1653,7 @@ using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.l
1553
1653
  <div class="method_details ">
1554
1654
  <h3 class="signature " id="apply_force-instance_method">
1555
1655
 
1556
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>apply_force</strong>(force)
1656
+ #<strong>apply_force</strong>(force) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1557
1657
 
1558
1658
 
1559
1659
 
@@ -1614,10 +1714,10 @@ using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.l
1614
1714
  <pre class="lines">
1615
1715
 
1616
1716
 
1617
- 583</pre>
1717
+ 962</pre>
1618
1718
  </td>
1619
1719
  <td>
1620
- <pre class="code"><span class="info file"># File 'motion-game', line 583</span>
1720
+ <pre class="code"><span class="info file"># File 'motion-game', line 962</span>
1621
1721
 
1622
1722
  <span class='kw'>def</span> <span class='id identifier rubyid_apply_force'>apply_force</span><span class='lparen'>(</span><span class='id identifier rubyid_force'>force</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1623
1723
  </td>
@@ -1628,7 +1728,7 @@ using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.l
1628
1728
  <div class="method_details ">
1629
1729
  <h3 class="signature " id="apply_impulse-instance_method">
1630
1730
 
1631
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>apply_impulse</strong>(force)
1731
+ #<strong>apply_impulse</strong>(force) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1632
1732
 
1633
1733
 
1634
1734
 
@@ -1689,10 +1789,10 @@ using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.l
1689
1789
  <pre class="lines">
1690
1790
 
1691
1791
 
1692
- 578</pre>
1792
+ 957</pre>
1693
1793
  </td>
1694
1794
  <td>
1695
- <pre class="code"><span class="info file"># File 'motion-game', line 578</span>
1795
+ <pre class="code"><span class="info file"># File 'motion-game', line 957</span>
1696
1796
 
1697
1797
  <span class='kw'>def</span> <span class='id identifier rubyid_apply_impulse'>apply_impulse</span><span class='lparen'>(</span><span class='id identifier rubyid_force'>force</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1698
1798
  </td>
@@ -1703,7 +1803,7 @@ using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.l
1703
1803
  <div class="method_details ">
1704
1804
  <h3 class="signature " id="attach_physics_box-instance_method">
1705
1805
 
1706
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>attach_physics_box</strong>(size = nil)
1806
+ #<strong>attach_physics_box</strong>(size = nil) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1707
1807
 
1708
1808
 
1709
1809
 
@@ -1767,10 +1867,10 @@ retrieved with <span class='object_link'><a href="Node.html#size-instance_method
1767
1867
  <pre class="lines">
1768
1868
 
1769
1869
 
1770
- 573</pre>
1870
+ 952</pre>
1771
1871
  </td>
1772
1872
  <td>
1773
- <pre class="code"><span class="info file"># File 'motion-game', line 573</span>
1873
+ <pre class="code"><span class="info file"># File 'motion-game', line 952</span>
1774
1874
 
1775
1875
  <span class='kw'>def</span> <span class='id identifier rubyid_attach_physics_box'>attach_physics_box</span><span class='lparen'>(</span><span class='id identifier rubyid_size'>size</span><span class='op'>=</span><span class='kw'>nil</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1776
1876
  </td>
@@ -1781,7 +1881,7 @@ retrieved with <span class='object_link'><a href="Node.html#size-instance_method
1781
1881
  <div class="method_details ">
1782
1882
  <h3 class="signature " id="blink-instance_method">
1783
1883
 
1784
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>blink</strong>(number_of_blinks, interval)
1884
+ #<strong>blink</strong>(number_of_blinks, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1785
1885
 
1786
1886
 
1787
1887
 
@@ -1858,21 +1958,139 @@ retrieved with <span class='object_link'><a href="Node.html#size-instance_method
1858
1958
  <pre class="lines">
1859
1959
 
1860
1960
 
1861
- 551</pre>
1961
+ 918</pre>
1862
1962
  </td>
1863
1963
  <td>
1864
- <pre class="code"><span class="info file"># File 'motion-game', line 551</span>
1964
+ <pre class="code"><span class="info file"># File 'motion-game', line 918</span>
1865
1965
 
1866
1966
  <span class='kw'>def</span> <span class='id identifier rubyid_blink'>blink</span><span class='lparen'>(</span><span class='id identifier rubyid_number_of_blinks'>number_of_blinks</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1867
1967
  </td>
1868
1968
  </tr>
1869
1969
  </table>
1970
+ </div>
1971
+
1972
+ <div class="method_details ">
1973
+ <h3 class="signature " id="flipped_horizontally=-instance_method">
1974
+
1975
+ #<strong>flipped_horizontally=</strong>(value) &#x21d2; <tt>Object</tt>
1976
+
1977
+
1978
+
1979
+
1980
+
1981
+ </h3><div class="docstring">
1982
+ <div class="discussion">
1983
+
1984
+ <p>Sets whether the sprite should be flipped horizontally or not. It only
1985
+ flips the texture of the sprite, and not the texture of the sprite&#39;s
1986
+ children. Also, flipping the texture doesn&#39;t alter the anchorPoint.</p>
1987
+
1988
+
1989
+ </div>
1990
+ </div>
1991
+ <div class="tags">
1992
+ <p class="tag_title">Parameters:</p>
1993
+ <ul class="param">
1994
+
1995
+ <li>
1996
+
1997
+ <span class='name'>value</span>
1998
+
1999
+
2000
+ <span class='type'>(<tt>Boolean</tt>)</span>
2001
+
2002
+
2003
+
2004
+ &mdash;
2005
+ <div class='inline'>
2006
+ <p>true if the sprite should be flipped horizontally, false otherwise.</p>
2007
+ </div>
2008
+
2009
+ </li>
2010
+
2011
+ </ul>
2012
+
2013
+
2014
+ </div><table class="source_code">
2015
+ <tr>
2016
+ <td>
2017
+ <pre class="lines">
2018
+
2019
+
2020
+ 937</pre>
2021
+ </td>
2022
+ <td>
2023
+ <pre class="code"><span class="info file"># File 'motion-game', line 937</span>
2024
+
2025
+ <span class='kw'>def</span> <span class='id identifier rubyid_flipped_horizontally='>flipped_horizontally=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2026
+ </td>
2027
+ </tr>
2028
+ </table>
2029
+ </div>
2030
+
2031
+ <div class="method_details ">
2032
+ <h3 class="signature " id="flipped_vertically=-instance_method">
2033
+
2034
+ #<strong>flipped_vertically=</strong>(value) &#x21d2; <tt>Object</tt>
2035
+
2036
+
2037
+
2038
+
2039
+
2040
+ </h3><div class="docstring">
2041
+ <div class="discussion">
2042
+
2043
+ <p>Sets whether the sprite should be flipped vertically or not. It only flips
2044
+ the texture of the sprite, and not the texture of the sprite&#39;s
2045
+ children. Also, flipping the texture doesn&#39;t alter the anchorPoint.</p>
2046
+
2047
+
2048
+ </div>
2049
+ </div>
2050
+ <div class="tags">
2051
+ <p class="tag_title">Parameters:</p>
2052
+ <ul class="param">
2053
+
2054
+ <li>
2055
+
2056
+ <span class='name'>value</span>
2057
+
2058
+
2059
+ <span class='type'>(<tt>Boolean</tt>)</span>
2060
+
2061
+
2062
+
2063
+ &mdash;
2064
+ <div class='inline'>
2065
+ <p>true if the sprite should be flipped vertically, false otherwise.</p>
2066
+ </div>
2067
+
2068
+ </li>
2069
+
2070
+ </ul>
2071
+
2072
+
2073
+ </div><table class="source_code">
2074
+ <tr>
2075
+ <td>
2076
+ <pre class="lines">
2077
+
2078
+
2079
+ 943</pre>
2080
+ </td>
2081
+ <td>
2082
+ <pre class="code"><span class="info file"># File 'motion-game', line 943</span>
2083
+
2084
+ <span class='kw'>def</span> <span class='id identifier rubyid_flipped_vertically='>flipped_vertically=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2085
+ </td>
2086
+ </tr>
2087
+ </table>
1870
2088
  </div>
1871
2089
 
1872
2090
  <div class="method_details ">
1873
2091
  <h3 class="signature " id="move_by-instance_method">
1874
2092
 
1875
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>move_by</strong>(delta_location, interval)
2093
+ #<strong>move_by</strong>(delta_location, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1876
2094
 
1877
2095
 
1878
2096
 
@@ -1950,10 +2168,10 @@ of the current location and the given <code>delta_location</code> object.</p>
1950
2168
  <pre class="lines">
1951
2169
 
1952
2170
 
1953
- 538</pre>
2171
+ 891</pre>
1954
2172
  </td>
1955
2173
  <td>
1956
- <pre class="code"><span class="info file"># File 'motion-game', line 538</span>
2174
+ <pre class="code"><span class="info file"># File 'motion-game', line 891</span>
1957
2175
 
1958
2176
  <span class='kw'>def</span> <span class='id identifier rubyid_move_by'>move_by</span><span class='lparen'>(</span><span class='id identifier rubyid_delta_location'>delta_location</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1959
2177
  </td>
@@ -1964,7 +2182,7 @@ of the current location and the given <code>delta_location</code> object.</p>
1964
2182
  <div class="method_details ">
1965
2183
  <h3 class="signature " id="move_to-instance_method">
1966
2184
 
1967
- - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>move_to</strong>(location, interval)
2185
+ #<strong>move_to</strong>(location, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1968
2186
 
1969
2187
 
1970
2188
 
@@ -2041,10 +2259,10 @@ of the current location and the given <code>delta_location</code> object.</p>
2041
2259
  <pre class="lines">
2042
2260
 
2043
2261
 
2044
- 544</pre>
2262
+ 897</pre>
2045
2263
  </td>
2046
2264
  <td>
2047
- <pre class="code"><span class="info file"># File 'motion-game', line 544</span>
2265
+ <pre class="code"><span class="info file"># File 'motion-game', line 897</span>
2048
2266
 
2049
2267
  <span class='kw'>def</span> <span class='id identifier rubyid_move_to'>move_to</span><span class='lparen'>(</span><span class='id identifier rubyid_location'>location</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2050
2268
  </td>
@@ -2052,15 +2270,200 @@ of the current location and the given <code>delta_location</code> object.</p>
2052
2270
  </table>
2053
2271
  </div>
2054
2272
 
2273
+ <div class="method_details ">
2274
+ <h3 class="signature " id="rotate_by-instance_method">
2275
+
2276
+ #<strong>rotate_by</strong>(delta_angle, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
2277
+
2278
+
2279
+
2280
+
2281
+
2282
+ </h3><div class="docstring">
2283
+ <div class="discussion">
2284
+
2285
+ <p>Rotates the position of the receiver to a new angle determined by the sum
2286
+ of the current rotation and the given <code>delta_angle</code> object.</p>
2287
+
2288
+
2289
+ </div>
2290
+ </div>
2291
+ <div class="tags">
2292
+ <p class="tag_title">Parameters:</p>
2293
+ <ul class="param">
2294
+
2295
+ <li>
2296
+
2297
+ <span class='name'>delta_angle</span>
2298
+
2299
+
2300
+ <span class='type'>(<tt>Float</tt>)</span>
2301
+
2302
+
2303
+
2304
+ &mdash;
2305
+ <div class='inline'>
2306
+ <p>the angle to add to the current rotation</p>
2307
+ </div>
2308
+
2309
+ </li>
2310
+
2311
+ <li>
2312
+
2313
+ <span class='name'>interval</span>
2314
+
2315
+
2316
+ <span class='type'>(<tt>Float</tt>)</span>
2317
+
2318
+
2319
+
2320
+ &mdash;
2321
+ <div class='inline'>
2322
+ <p>the animation interval.</p>
2323
+ </div>
2324
+
2325
+ </li>
2326
+
2327
+ </ul>
2328
+
2329
+ <p class="tag_title">Returns:</p>
2330
+ <ul class="return">
2331
+
2332
+ <li>
2333
+
2334
+
2335
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
2336
+
2337
+
2338
+
2339
+ &mdash;
2340
+ <div class='inline'>
2341
+ <p>the receiver.</p>
2342
+ </div>
2343
+
2344
+ </li>
2345
+
2346
+ </ul>
2347
+
2348
+ </div><table class="source_code">
2349
+ <tr>
2350
+ <td>
2351
+ <pre class="lines">
2352
+
2353
+
2354
+ 904</pre>
2355
+ </td>
2356
+ <td>
2357
+ <pre class="code"><span class="info file"># File 'motion-game', line 904</span>
2358
+
2359
+ <span class='kw'>def</span> <span class='id identifier rubyid_rotate_by'>rotate_by</span><span class='lparen'>(</span><span class='id identifier rubyid_delta_angle'>delta_angle</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2360
+ </td>
2361
+ </tr>
2362
+ </table>
2363
+ </div>
2364
+
2365
+ <div class="method_details ">
2366
+ <h3 class="signature " id="rotate_to-instance_method">
2367
+
2368
+ #<strong>rotate_to</strong>(angle, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
2369
+
2370
+
2371
+
2372
+
2373
+
2374
+ </h3><div class="docstring">
2375
+ <div class="discussion">
2376
+
2377
+ <p>Rotates the angle of the receiver to a new angle certain angle by modifying
2378
+ it&#39;s rotation attribute.</p>
2379
+
2380
+
2055
2381
  </div>
2382
+ </div>
2383
+ <div class="tags">
2384
+ <p class="tag_title">Parameters:</p>
2385
+ <ul class="param">
2386
+
2387
+ <li>
2388
+
2389
+ <span class='name'>angle</span>
2390
+
2391
+
2392
+ <span class='type'>(<tt>Float</tt>)</span>
2393
+
2394
+
2395
+
2396
+ &mdash;
2397
+ <div class='inline'>
2398
+ <p>the receiver should be rotated to.</p>
2399
+ </div>
2400
+
2401
+ </li>
2402
+
2403
+ <li>
2404
+
2405
+ <span class='name'>interval</span>
2406
+
2407
+
2408
+ <span class='type'>(<tt>Float</tt>)</span>
2409
+
2410
+
2411
+
2412
+ &mdash;
2413
+ <div class='inline'>
2414
+ <p>the animation interval.</p>
2415
+ </div>
2416
+
2417
+ </li>
2418
+
2419
+ </ul>
2420
+
2421
+ <p class="tag_title">Returns:</p>
2422
+ <ul class="return">
2423
+
2424
+ <li>
2425
+
2426
+
2427
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
2428
+
2429
+
2430
+
2431
+ &mdash;
2432
+ <div class='inline'>
2433
+ <p>the receiver.</p>
2434
+ </div>
2435
+
2436
+ </li>
2437
+
2438
+ </ul>
2439
+
2440
+ </div><table class="source_code">
2441
+ <tr>
2442
+ <td>
2443
+ <pre class="lines">
2444
+
2056
2445
 
2446
+ 911</pre>
2447
+ </td>
2448
+ <td>
2449
+ <pre class="code"><span class="info file"># File 'motion-game', line 911</span>
2450
+
2451
+ <span class='kw'>def</span> <span class='id identifier rubyid_rotate_to'>rotate_to</span><span class='lparen'>(</span><span class='id identifier rubyid_angle'>angle</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2452
+ </td>
2453
+ </tr>
2454
+ </table>
2057
2455
  </div>
2456
+
2457
+ </div>
2058
2458
 
2059
- <div id="footer">
2060
- Generated on Wed Aug 31 17:59:07 2016 by
2459
+ </div>
2460
+
2461
+ <div id="footer">
2462
+ Generated on Sun Nov 27 15:52:19 2016 by
2061
2463
  <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
2062
- 0.8.7.6 (ruby-2.3.1).
2464
+ 0.9.5 (ruby-2.3.3).
2063
2465
  </div>
2064
2466
 
2467
+ </div>
2065
2468
  </body>
2066
2469
  </html>