motion-game 1.1.5 → 1.1.6

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Files changed (74) hide show
  1. checksums.yaml +4 -4
  2. data/build/android/armeabi/libmotion-cocos.a +0 -0
  3. data/build/android/motion-cocos.jar +0 -0
  4. data/build/android/x86/libmotion-cocos.a +0 -0
  5. data/build/ios/libmotion-cocos.a +0 -0
  6. data/build/tvos/libmotion-cocos.a +0 -0
  7. data/doc/MG.html +40 -38
  8. data/doc/MG/Action.html +402 -0
  9. data/doc/MG/Animate.html +281 -0
  10. data/doc/MG/Application.html +55 -52
  11. data/doc/MG/Audio.html +96 -93
  12. data/doc/MG/Blink.html +257 -0
  13. data/doc/MG/Button.html +82 -79
  14. data/doc/MG/Color.html +70 -67
  15. data/doc/MG/DelayTime.html +239 -0
  16. data/doc/MG/Director.html +256 -95
  17. data/doc/MG/Draw.html +67 -64
  18. data/doc/MG/Events.html +39 -37
  19. data/doc/MG/Events/Acceleration.html +70 -67
  20. data/doc/MG/Events/Touch.html +52 -49
  21. data/doc/MG/FadeIn.html +240 -0
  22. data/doc/MG/FadeOut.html +240 -0
  23. data/doc/MG/FadeTo.html +256 -0
  24. data/doc/MG/File.html +50 -47
  25. data/doc/MG/Follow.html +241 -0
  26. data/doc/MG/JumpBy.html +292 -0
  27. data/doc/MG/JumpTo.html +287 -0
  28. data/doc/MG/Layout.html +70 -67
  29. data/doc/MG/List.html +88 -85
  30. data/doc/MG/Menu.html +65 -62
  31. data/doc/MG/MoveBy.html +259 -0
  32. data/doc/MG/MoveTo.html +257 -0
  33. data/doc/MG/Node.html +393 -133
  34. data/doc/MG/Parallax.html +51 -48
  35. data/doc/MG/Particle.html +118 -115
  36. data/doc/MG/Point.html +67 -64
  37. data/doc/MG/Repeat.html +257 -0
  38. data/doc/MG/RepeatForever.html +239 -0
  39. data/doc/MG/RotateBy.html +259 -0
  40. data/doc/MG/RotateTo.html +257 -0
  41. data/doc/MG/ScaleBy.html +255 -0
  42. data/doc/MG/ScaleTo.html +255 -0
  43. data/doc/MG/Scene.html +110 -107
  44. data/doc/MG/Scroll.html +70 -67
  45. data/doc/MG/Sequence.html +241 -0
  46. data/doc/MG/Size.html +75 -72
  47. data/doc/MG/SkewBy.html +273 -0
  48. data/doc/MG/SkewTo.html +273 -0
  49. data/doc/MG/Slider.html +58 -55
  50. data/doc/MG/Spawn.html +239 -0
  51. data/doc/MG/Speed.html +259 -0
  52. data/doc/MG/Sprite.html +547 -144
  53. data/doc/MG/Text.html +94 -91
  54. data/doc/MG/TintBy.html +272 -0
  55. data/doc/MG/TintTo.html +274 -0
  56. data/doc/MG/Web.html +77 -74
  57. data/doc/MG/Widget.html +70 -67
  58. data/doc/_index.html +223 -33
  59. data/doc/class_list.html +24 -31
  60. data/doc/css/full_list.css +32 -31
  61. data/doc/css/style.css +220 -78
  62. data/doc/file.README.html +29 -30
  63. data/doc/file_list.html +26 -30
  64. data/doc/frames.html +7 -16
  65. data/doc/index.html +29 -30
  66. data/doc/js/app.js +100 -76
  67. data/doc/js/full_list.js +170 -135
  68. data/doc/method_list.html +1096 -500
  69. data/doc/top-level-namespace.html +35 -35
  70. data/lib/motion-game/android/main_activity.rb +21 -0
  71. data/lib/motion-game/ios/app_delegate.rb +14 -0
  72. data/lib/motion-game/tvos/app_delegate.rb +16 -0
  73. data/template/motion-game/files/app/application.rb +8 -0
  74. metadata +28 -4
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+ <!DOCTYPE html>
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+ <html>
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+ <head>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <title>
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+ Class: MG::ScaleTo
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+
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+ &mdash; Documentation by YARD 0.9.5
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+ </title>
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+ <link rel="stylesheet" href="../css/style.css" type="text/css" charset="utf-8" />
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+ <link rel="stylesheet" href="../css/common.css" type="text/css" charset="utf-8" />
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+ <script type="text/javascript" charset="utf-8">
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+ pathId = "MG::ScaleTo";
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+ relpath = '../';
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+ </script>
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+ <script type="text/javascript" charset="utf-8" src="../js/jquery.js"></script>
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+ <script type="text/javascript" charset="utf-8" src="../js/app.js"></script>
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+ </head>
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+ <body>
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+ <iframe id="nav" src="../class_list.html"></iframe>
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+ <div id="resizer"></div>
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+ </div>
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+ <div id="main" tabindex="-1">
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+ <div id="header">
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+ <div id="menu">
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+ <a href="../_index.html">Index (S)</a> &raquo;
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+ <span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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+ &raquo;
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+ <span class="title">ScaleTo</span>
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+ </div>
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+ <div id="search">
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+ <a class="full_list_link" id="class_list_link"
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+ href="../class_list.html">
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+ <div class="clear"></div>
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+ </div>
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+ <iframe id="search_frame" src="../class_list.html"></iframe>
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+ <div id="content"><h1>Class: MG::ScaleTo
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+
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+
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+ </h1>
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+ <div class="box_info">
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+
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+ <dl>
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+ <dt>Inherits:</dt>
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+ <dd>
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+ <span class="inheritName"><span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></span>
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+
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+ <ul class="fullTree">
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+ <li>Object</li>
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+ <li class="next"><span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></li>
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+
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+ <li class="next">MG::ScaleTo</li>
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+
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+ </ul>
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+ <a href="#" class="inheritanceTree">show all</a>
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+
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+ </dd>
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+ </dl>
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+ <dl>
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+ <dt>Defined in:</dt>
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+ <dd>motion-game</dd>
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+ </dl>
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+
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+ </div>
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+ <h2>Instance Attribute Summary</h2>
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+ <h3 class="inherited">Attributes inherited from <span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></h3>
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+ <p class="inherited"><span class='object_link'><a href="Action.html#done%3F-instance_method" title="MG::Action#done? (method)">#done?</a></span></p>
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+ <h2>
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+ Constructors
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+ <small><a href="#" class="summary_toggle">collapse</a></small>
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+ </h2>
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+ <ul class="summary">
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+ <li class="public ">
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+ <span class="summary_signature">
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+ <a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong>(scale, interval) &#x21d2; ScaleTo </a>
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+ </span>
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+ <span class="note title constructor">constructor</span>
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+ <span class="summary_desc"><div class='inline'>
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+ <p>Creates an action that will scale the receiver.</p>
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+ </li>
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+ <h3 class="inherited">Methods inherited from <span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></h3>
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+ <p class="inherited"><span class='object_link'><a href="Action.html#clone-instance_method" title="MG::Action#clone (method)">#clone</a></span>, <span class='object_link'><a href="Action.html#reverse-instance_method" title="MG::Action#reverse (method)">#reverse</a></span></p>
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+ <div id="constructor_details" class="method_details_list">
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+ <h2>Constructor Details</h2>
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+ <div class="method_details first">
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+ <h3 class="signature first" id="initialize-instance_method">
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+ #<strong>initialize</strong>(scale, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::ScaleTo (class)">ScaleTo</a></span></tt>
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+ </h3><div class="docstring">
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+ <div class="discussion">
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+ <p>Creates an action that will scale the receiver</p>
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+ </div>
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+ </div>
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+ <div class="tags">
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+ <p class="tag_title">Parameters:</p>
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+ <ul class="param">
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+ <li>
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+ <span class='name'>scale</span>
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+ <span class='type'>(<tt>Float</tt>)</span>
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+ &mdash;
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+ <div class='inline'>
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+ <p>the receiver should be scaled to</p>
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+ </div>
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+ </li>
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+ <li>
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+ <span class='name'>interval</span>
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+ <span class='type'>(<tt>Float</tt>)</span>
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+ &mdash;
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+ <div class='inline'>
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+ <p>the animation interval.</p>
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+ </div>
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+ </li>
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+ </ul>
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+ </div><table class="source_code">
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+ <tr>
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+ <td>
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+ <pre class="lines">
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+ 130</pre>
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+ </td>
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+ <td>
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+ <pre class="code"><span class="info file"># File 'motion-game', line 130</span>
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+ <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_scale'>scale</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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+ </table>
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+ </div>
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+ </div>
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+ </div>
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+ <div id="footer">
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+ Generated on Sun Nov 27 15:52:18 2016 by
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+ <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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+ 0.9.5 (ruby-2.3.3).
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+ </div>
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+ </div>
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+ </body>
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+ </html>
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- <div id="header">
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+ <div class="nav_wrap">
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+ <iframe id="nav" src="../class_list.html"></iframe>
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+ <div id="resizer"></div>
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  <a href="../_index.html">Index (S)</a> &raquo;
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  <span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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- Class List
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+ <dd>motion-game</dd>
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@@ -329,7 +331,7 @@ game loop. An application must have at least one scene, and the
329
331
  <li class="public ">
330
332
  <span class="summary_signature">
331
333
 
332
- <a href="#update-instance_method" title="#update (instance method)">- (Scene) <strong>update</strong>(delta) </a>
334
+ <a href="#update-instance_method" title="#update (instance method)">#<strong>update</strong>(delta) &#x21d2; Scene </a>
333
335
 
334
336
 
335
337
 
@@ -354,7 +356,7 @@ game loop. An application must have at least one scene, and the
354
356
 
355
357
  <h2>
356
358
  Events
357
- <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
359
+ <small><a href="#" class="summary_toggle">collapse</a></small>
358
360
  </h2>
359
361
 
360
362
  <ul class="summary">
@@ -362,7 +364,7 @@ game loop. An application must have at least one scene, and the
362
364
  <li class="public ">
363
365
  <span class="summary_signature">
364
366
 
365
- <a href="#on_accelerate-instance_method" title="#on_accelerate (instance method)">- (Scene) <strong>on_accelerate</strong> {|Events::Acceleration| ... }</a>
367
+ <a href="#on_accelerate-instance_method" title="#on_accelerate (instance method)">#<strong>on_accelerate</strong> {|Events::Acceleration| ... } &#x21d2; Scene </a>
366
368
 
367
369
 
368
370
 
@@ -386,7 +388,7 @@ game loop. An application must have at least one scene, and the
386
388
  <li class="public ">
387
389
  <span class="summary_signature">
388
390
 
389
- <a href="#on_contact_begin-instance_method" title="#on_contact_begin (instance method)">- (Scene) <strong>on_contact_begin</strong> {|Events::PhysicsContact| ... }</a>
391
+ <a href="#on_contact_begin-instance_method" title="#on_contact_begin (instance method)">#<strong>on_contact_begin</strong> {|Events::PhysicsContact| ... } &#x21d2; Scene </a>
390
392
 
391
393
 
392
394
 
@@ -410,7 +412,7 @@ game loop. An application must have at least one scene, and the
410
412
  <li class="public ">
411
413
  <span class="summary_signature">
412
414
 
413
- <a href="#on_touch_begin-instance_method" title="#on_touch_begin (instance method)">- (Scene) <strong>on_touch_begin</strong> {|Events::Touch| ... }</a>
415
+ <a href="#on_touch_begin-instance_method" title="#on_touch_begin (instance method)">#<strong>on_touch_begin</strong> {|Events::Touch| ... } &#x21d2; Scene </a>
414
416
 
415
417
 
416
418
 
@@ -434,7 +436,7 @@ game loop. An application must have at least one scene, and the
434
436
  <li class="public ">
435
437
  <span class="summary_signature">
436
438
 
437
- <a href="#on_touch_cancel-instance_method" title="#on_touch_cancel (instance method)">- (Scene) <strong>on_touch_cancel</strong> {|Events::Touch| ... }</a>
439
+ <a href="#on_touch_cancel-instance_method" title="#on_touch_cancel (instance method)">#<strong>on_touch_cancel</strong> {|Events::Touch| ... } &#x21d2; Scene </a>
438
440
 
439
441
 
440
442
 
@@ -458,7 +460,7 @@ game loop. An application must have at least one scene, and the
458
460
  <li class="public ">
459
461
  <span class="summary_signature">
460
462
 
461
- <a href="#on_touch_end-instance_method" title="#on_touch_end (instance method)">- (Scene) <strong>on_touch_end</strong> {|Events::Touch| ... }</a>
463
+ <a href="#on_touch_end-instance_method" title="#on_touch_end (instance method)">#<strong>on_touch_end</strong> {|Events::Touch| ... } &#x21d2; Scene </a>
462
464
 
463
465
 
464
466
 
@@ -482,7 +484,7 @@ game loop. An application must have at least one scene, and the
482
484
  <li class="public ">
483
485
  <span class="summary_signature">
484
486
 
485
- <a href="#on_touch_move-instance_method" title="#on_touch_move (instance method)">- (Scene) <strong>on_touch_move</strong> {|Events::Touch| ... }</a>
487
+ <a href="#on_touch_move-instance_method" title="#on_touch_move (instance method)">#<strong>on_touch_move</strong> {|Events::Touch| ... } &#x21d2; Scene </a>
486
488
 
487
489
 
488
490
 
@@ -516,14 +518,14 @@ game loop. An application must have at least one scene, and the
516
518
 
517
519
 
518
520
  <h3 class="inherited">Methods inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
519
- <p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span></p>
521
+ <p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span>, <span class='object_link'><a href="Node.html#run_action-instance_method" title="MG::Node#run_action (method)">#run_action</a></span>, <span class='object_link'><a href="Node.html#stop_action-instance_method" title="MG::Node#stop_action (method)">#stop_action</a></span>, <span class='object_link'><a href="Node.html#stop_all_actions-instance_method" title="MG::Node#stop_all_actions (method)">#stop_all_actions</a></span></p>
520
522
  <div id="constructor_details" class="method_details_list">
521
523
  <h2>Constructor Details</h2>
522
524
 
523
525
  <div class="method_details first">
524
526
  <h3 class="signature first" id="initialize-instance_method">
525
527
 
526
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>initialize</strong>
528
+ #<strong>initialize</strong> &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
527
529
 
528
530
 
529
531
 
@@ -548,10 +550,10 @@ the update loop by calling <span class='object_link'><a href="#start_update-inst
548
550
  <pre class="lines">
549
551
 
550
552
 
551
- 191</pre>
553
+ 531</pre>
552
554
  </td>
553
555
  <td>
554
- <pre class="code"><span class="info file"># File 'motion-game', line 191</span>
556
+ <pre class="code"><span class="info file"># File 'motion-game', line 531</span>
555
557
 
556
558
  <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
557
559
  </td>
@@ -569,7 +571,7 @@ the update loop by calling <span class='object_link'><a href="#start_update-inst
569
571
  <div class="method_details first">
570
572
  <h3 class="signature first" id="debug_physics?-instance_method">
571
573
 
572
- - (<tt>Boolean</tt>) <strong>debug_physics?</strong>
574
+ #<strong>debug_physics?</strong> &#x21d2; <tt>Boolean</tt>
573
575
 
574
576
 
575
577
 
@@ -610,12 +612,12 @@ the update loop by calling <span class='object_link'><a href="#start_update-inst
610
612
  <pre class="lines">
611
613
 
612
614
 
613
- 275
614
- 276
615
- 277</pre>
615
+ 615
616
+ 616
617
+ 617</pre>
616
618
  </td>
617
619
  <td>
618
- <pre class="code"><span class="info file"># File 'motion-game', line 275</span>
620
+ <pre class="code"><span class="info file"># File 'motion-game', line 615</span>
619
621
 
620
622
  def debug_physics?
621
623
  @debug_physics?
@@ -630,7 +632,7 @@ end</pre>
630
632
  <div class="method_details ">
631
633
  <h3 class="signature " id="gravity-instance_method">
632
634
 
633
- - (<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>) <strong>gravity</strong>
635
+ #<strong>gravity</strong> &#x21d2; <tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>
634
636
 
635
637
 
636
638
 
@@ -671,12 +673,12 @@ end</pre>
671
673
  <pre class="lines">
672
674
 
673
675
 
674
- 272
675
- 273
676
- 274</pre>
676
+ 612
677
+ 613
678
+ 614</pre>
677
679
  </td>
678
680
  <td>
679
- <pre class="code"><span class="info file"># File 'motion-game', line 272</span>
681
+ <pre class="code"><span class="info file"># File 'motion-game', line 612</span>
680
682
 
681
683
  <span class='kw'>def</span> <span class='id identifier rubyid_gravity'>gravity</span>
682
684
  <span class='ivar'>@gravity</span>
@@ -696,7 +698,7 @@ end</pre>
696
698
  <div class="method_details first">
697
699
  <h3 class="signature first" id="on_accelerate-instance_method">
698
700
 
699
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_accelerate</strong> {|Events::Acceleration| ... }
701
+ #<strong>on_accelerate</strong> {|Events::Acceleration| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
700
702
 
701
703
 
702
704
 
@@ -756,10 +758,10 @@ the device.</p>
756
758
  <pre class="lines">
757
759
 
758
760
 
759
- 260</pre>
761
+ 600</pre>
760
762
  </td>
761
763
  <td>
762
- <pre class="code"><span class="info file"># File 'motion-game', line 260</span>
764
+ <pre class="code"><span class="info file"># File 'motion-game', line 600</span>
763
765
 
764
766
  <span class='kw'>def</span> <span class='id identifier rubyid_on_accelerate'>on_accelerate</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
765
767
  </td>
@@ -770,7 +772,7 @@ the device.</p>
770
772
  <div class="method_details ">
771
773
  <h3 class="signature " id="on_contact_begin-instance_method">
772
774
 
773
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_contact_begin</strong> {|Events::PhysicsContact| ... }
775
+ #<strong>on_contact_begin</strong> {|Events::PhysicsContact| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
774
776
 
775
777
 
776
778
 
@@ -830,10 +832,10 @@ physics engine.</p>
830
832
  <pre class="lines">
831
833
 
832
834
 
833
- 266</pre>
835
+ 606</pre>
834
836
  </td>
835
837
  <td>
836
- <pre class="code"><span class="info file"># File 'motion-game', line 266</span>
838
+ <pre class="code"><span class="info file"># File 'motion-game', line 606</span>
837
839
 
838
840
  <span class='kw'>def</span> <span class='id identifier rubyid_on_contact_begin'>on_contact_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
839
841
  </td>
@@ -844,7 +846,7 @@ physics engine.</p>
844
846
  <div class="method_details ">
845
847
  <h3 class="signature " id="on_touch_begin-instance_method">
846
848
 
847
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_begin</strong> {|Events::Touch| ... }
849
+ #<strong>on_touch_begin</strong> {|Events::Touch| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
848
850
 
849
851
 
850
852
 
@@ -903,10 +905,10 @@ physics engine.</p>
903
905
  <pre class="lines">
904
906
 
905
907
 
906
- 236</pre>
908
+ 576</pre>
907
909
  </td>
908
910
  <td>
909
- <pre class="code"><span class="info file"># File 'motion-game', line 236</span>
911
+ <pre class="code"><span class="info file"># File 'motion-game', line 576</span>
910
912
 
911
913
  <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_begin'>on_touch_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
912
914
  </td>
@@ -917,7 +919,7 @@ physics engine.</p>
917
919
  <div class="method_details ">
918
920
  <h3 class="signature " id="on_touch_cancel-instance_method">
919
921
 
920
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_cancel</strong> {|Events::Touch| ... }
922
+ #<strong>on_touch_cancel</strong> {|Events::Touch| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
921
923
 
922
924
 
923
925
 
@@ -976,10 +978,10 @@ physics engine.</p>
976
978
  <pre class="lines">
977
979
 
978
980
 
979
- 254</pre>
981
+ 594</pre>
980
982
  </td>
981
983
  <td>
982
- <pre class="code"><span class="info file"># File 'motion-game', line 254</span>
984
+ <pre class="code"><span class="info file"># File 'motion-game', line 594</span>
983
985
 
984
986
  <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_cancel'>on_touch_cancel</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
985
987
  </td>
@@ -990,7 +992,7 @@ physics engine.</p>
990
992
  <div class="method_details ">
991
993
  <h3 class="signature " id="on_touch_end-instance_method">
992
994
 
993
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_end</strong> {|Events::Touch| ... }
995
+ #<strong>on_touch_end</strong> {|Events::Touch| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
994
996
 
995
997
 
996
998
 
@@ -1049,10 +1051,10 @@ physics engine.</p>
1049
1051
  <pre class="lines">
1050
1052
 
1051
1053
 
1052
- 242</pre>
1054
+ 582</pre>
1053
1055
  </td>
1054
1056
  <td>
1055
- <pre class="code"><span class="info file"># File 'motion-game', line 242</span>
1057
+ <pre class="code"><span class="info file"># File 'motion-game', line 582</span>
1056
1058
 
1057
1059
  <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_end'>on_touch_end</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1058
1060
  </td>
@@ -1063,7 +1065,7 @@ physics engine.</p>
1063
1065
  <div class="method_details ">
1064
1066
  <h3 class="signature " id="on_touch_move-instance_method">
1065
1067
 
1066
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_move</strong> {|Events::Touch| ... }
1068
+ #<strong>on_touch_move</strong> {|Events::Touch| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1067
1069
 
1068
1070
 
1069
1071
 
@@ -1122,10 +1124,10 @@ physics engine.</p>
1122
1124
  <pre class="lines">
1123
1125
 
1124
1126
 
1125
- 248</pre>
1127
+ 588</pre>
1126
1128
  </td>
1127
1129
  <td>
1128
- <pre class="code"><span class="info file"># File 'motion-game', line 248</span>
1130
+ <pre class="code"><span class="info file"># File 'motion-game', line 588</span>
1129
1131
 
1130
1132
  <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_move'>on_touch_move</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1131
1133
  </td>
@@ -1136,7 +1138,7 @@ physics engine.</p>
1136
1138
  <div class="method_details ">
1137
1139
  <h3 class="signature " id="schedule-instance_method">
1138
1140
 
1139
- - (<tt>String</tt>) <strong>schedule</strong>(delay, repeat = 0, interval = 0) {|Float| ... }
1141
+ #<strong>schedule</strong>(delay, repeat = 0, interval = 0) {|Float| ... } &#x21d2; <tt>String</tt>
1140
1142
 
1141
1143
 
1142
1144
 
@@ -1252,10 +1254,10 @@ needed.</p>
1252
1254
  <pre class="lines">
1253
1255
 
1254
1256
 
1255
- 221</pre>
1257
+ 561</pre>
1256
1258
  </td>
1257
1259
  <td>
1258
- <pre class="code"><span class="info file"># File 'motion-game', line 221</span>
1260
+ <pre class="code"><span class="info file"># File 'motion-game', line 561</span>
1259
1261
 
1260
1262
  <span class='kw'>def</span> <span class='id identifier rubyid_schedule'>schedule</span><span class='lparen'>(</span><span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_repeat'>repeat</span><span class='op'>=</span><span class='int'>0</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='op'>=</span><span class='int'>0</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1261
1263
  </td>
@@ -1266,7 +1268,7 @@ needed.</p>
1266
1268
  <div class="method_details ">
1267
1269
  <h3 class="signature " id="start_update-instance_method">
1268
1270
 
1269
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>start_update</strong>
1271
+ #<strong>start_update</strong> &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1270
1272
 
1271
1273
 
1272
1274
 
@@ -1308,10 +1310,10 @@ this object for every frame.</p>
1308
1310
  <pre class="lines">
1309
1311
 
1310
1312
 
1311
- 199</pre>
1313
+ 539</pre>
1312
1314
  </td>
1313
1315
  <td>
1314
- <pre class="code"><span class="info file"># File 'motion-game', line 199</span>
1316
+ <pre class="code"><span class="info file"># File 'motion-game', line 539</span>
1315
1317
 
1316
1318
  <span class='kw'>def</span> <span class='id identifier rubyid_start_update'>start_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1317
1319
  </td>
@@ -1322,7 +1324,7 @@ this object for every frame.</p>
1322
1324
  <div class="method_details ">
1323
1325
  <h3 class="signature " id="stop_update-instance_method">
1324
1326
 
1325
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>stop_update</strong>
1327
+ #<strong>stop_update</strong> &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1326
1328
 
1327
1329
 
1328
1330
 
@@ -1364,10 +1366,10 @@ called on this object.</p>
1364
1366
  <pre class="lines">
1365
1367
 
1366
1368
 
1367
- 204</pre>
1369
+ 544</pre>
1368
1370
  </td>
1369
1371
  <td>
1370
- <pre class="code"><span class="info file"># File 'motion-game', line 204</span>
1372
+ <pre class="code"><span class="info file"># File 'motion-game', line 544</span>
1371
1373
 
1372
1374
  <span class='kw'>def</span> <span class='id identifier rubyid_stop_update'>stop_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1373
1375
  </td>
@@ -1378,7 +1380,7 @@ called on this object.</p>
1378
1380
  <div class="method_details ">
1379
1381
  <h3 class="signature " id="unschedule-instance_method">
1380
1382
 
1381
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>unschedule</strong>(key)
1383
+ #<strong>unschedule</strong>(key) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1382
1384
 
1383
1385
 
1384
1386
 
@@ -1439,10 +1441,10 @@ called on this object.</p>
1439
1441
  <pre class="lines">
1440
1442
 
1441
1443
 
1442
- 227</pre>
1444
+ 567</pre>
1443
1445
  </td>
1444
1446
  <td>
1445
- <pre class="code"><span class="info file"># File 'motion-game', line 227</span>
1447
+ <pre class="code"><span class="info file"># File 'motion-game', line 567</span>
1446
1448
 
1447
1449
  <span class='kw'>def</span> <span class='id identifier rubyid_unschedule'>unschedule</span><span class='lparen'>(</span><span class='id identifier rubyid_key'>key</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1448
1450
  </td>
@@ -1453,7 +1455,7 @@ called on this object.</p>
1453
1455
  <div class="method_details ">
1454
1456
  <h3 class="signature " id="update-instance_method">
1455
1457
 
1456
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>update</strong>(delta)
1458
+ #<strong>update</strong>(delta) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1457
1459
 
1458
1460
 
1459
1461
 
@@ -1516,10 +1518,10 @@ this method was called.</p>
1516
1518
  <pre class="lines">
1517
1519
 
1518
1520
 
1519
- 211</pre>
1521
+ 551</pre>
1520
1522
  </td>
1521
1523
  <td>
1522
- <pre class="code"><span class="info file"># File 'motion-game', line 211</span>
1524
+ <pre class="code"><span class="info file"># File 'motion-game', line 551</span>
1523
1525
 
1524
1526
  <span class='kw'>def</span> <span class='id identifier rubyid_update'>update</span><span class='lparen'>(</span><span class='id identifier rubyid_delta'>delta</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1525
1527
  </td>
@@ -1531,11 +1533,12 @@ this method was called.</p>
1531
1533
 
1532
1534
  </div>
1533
1535
 
1534
- <div id="footer">
1535
- Generated on Wed Aug 31 17:59:07 2016 by
1536
+ <div id="footer">
1537
+ Generated on Sun Nov 27 15:52:19 2016 by
1536
1538
  <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
1537
- 0.8.7.6 (ruby-2.3.1).
1539
+ 0.9.5 (ruby-2.3.3).
1538
1540
  </div>
1539
1541
 
1542
+ </div>
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1543
  </body>
1541
1544
  </html>