motion-game 1.1.5 → 1.1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. checksums.yaml +4 -4
  2. data/build/android/armeabi/libmotion-cocos.a +0 -0
  3. data/build/android/motion-cocos.jar +0 -0
  4. data/build/android/x86/libmotion-cocos.a +0 -0
  5. data/build/ios/libmotion-cocos.a +0 -0
  6. data/build/tvos/libmotion-cocos.a +0 -0
  7. data/doc/MG.html +40 -38
  8. data/doc/MG/Action.html +402 -0
  9. data/doc/MG/Animate.html +281 -0
  10. data/doc/MG/Application.html +55 -52
  11. data/doc/MG/Audio.html +96 -93
  12. data/doc/MG/Blink.html +257 -0
  13. data/doc/MG/Button.html +82 -79
  14. data/doc/MG/Color.html +70 -67
  15. data/doc/MG/DelayTime.html +239 -0
  16. data/doc/MG/Director.html +256 -95
  17. data/doc/MG/Draw.html +67 -64
  18. data/doc/MG/Events.html +39 -37
  19. data/doc/MG/Events/Acceleration.html +70 -67
  20. data/doc/MG/Events/Touch.html +52 -49
  21. data/doc/MG/FadeIn.html +240 -0
  22. data/doc/MG/FadeOut.html +240 -0
  23. data/doc/MG/FadeTo.html +256 -0
  24. data/doc/MG/File.html +50 -47
  25. data/doc/MG/Follow.html +241 -0
  26. data/doc/MG/JumpBy.html +292 -0
  27. data/doc/MG/JumpTo.html +287 -0
  28. data/doc/MG/Layout.html +70 -67
  29. data/doc/MG/List.html +88 -85
  30. data/doc/MG/Menu.html +65 -62
  31. data/doc/MG/MoveBy.html +259 -0
  32. data/doc/MG/MoveTo.html +257 -0
  33. data/doc/MG/Node.html +393 -133
  34. data/doc/MG/Parallax.html +51 -48
  35. data/doc/MG/Particle.html +118 -115
  36. data/doc/MG/Point.html +67 -64
  37. data/doc/MG/Repeat.html +257 -0
  38. data/doc/MG/RepeatForever.html +239 -0
  39. data/doc/MG/RotateBy.html +259 -0
  40. data/doc/MG/RotateTo.html +257 -0
  41. data/doc/MG/ScaleBy.html +255 -0
  42. data/doc/MG/ScaleTo.html +255 -0
  43. data/doc/MG/Scene.html +110 -107
  44. data/doc/MG/Scroll.html +70 -67
  45. data/doc/MG/Sequence.html +241 -0
  46. data/doc/MG/Size.html +75 -72
  47. data/doc/MG/SkewBy.html +273 -0
  48. data/doc/MG/SkewTo.html +273 -0
  49. data/doc/MG/Slider.html +58 -55
  50. data/doc/MG/Spawn.html +239 -0
  51. data/doc/MG/Speed.html +259 -0
  52. data/doc/MG/Sprite.html +547 -144
  53. data/doc/MG/Text.html +94 -91
  54. data/doc/MG/TintBy.html +272 -0
  55. data/doc/MG/TintTo.html +274 -0
  56. data/doc/MG/Web.html +77 -74
  57. data/doc/MG/Widget.html +70 -67
  58. data/doc/_index.html +223 -33
  59. data/doc/class_list.html +24 -31
  60. data/doc/css/full_list.css +32 -31
  61. data/doc/css/style.css +220 -78
  62. data/doc/file.README.html +29 -30
  63. data/doc/file_list.html +26 -30
  64. data/doc/frames.html +7 -16
  65. data/doc/index.html +29 -30
  66. data/doc/js/app.js +100 -76
  67. data/doc/js/full_list.js +170 -135
  68. data/doc/method_list.html +1096 -500
  69. data/doc/top-level-namespace.html +35 -35
  70. data/lib/motion-game/android/main_activity.rb +21 -0
  71. data/lib/motion-game/ios/app_delegate.rb +14 -0
  72. data/lib/motion-game/tvos/app_delegate.rb +16 -0
  73. data/template/motion-game/files/app/application.rb +8 -0
  74. metadata +28 -4
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+ <!DOCTYPE html>
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+ <html>
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+ <head>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <title>
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+ Class: MG::ScaleTo
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+
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+ &mdash; Documentation by YARD 0.9.5
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+ </title>
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+ <link rel="stylesheet" href="../css/style.css" type="text/css" charset="utf-8" />
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+ <link rel="stylesheet" href="../css/common.css" type="text/css" charset="utf-8" />
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+ <script type="text/javascript" charset="utf-8">
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+ pathId = "MG::ScaleTo";
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+ relpath = '../';
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+ </script>
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+ <script type="text/javascript" charset="utf-8" src="../js/jquery.js"></script>
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+ <script type="text/javascript" charset="utf-8" src="../js/app.js"></script>
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+ </head>
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+ <body>
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+ <iframe id="nav" src="../class_list.html"></iframe>
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+ <div id="resizer"></div>
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+ </div>
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+ <div id="main" tabindex="-1">
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+ <div id="header">
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+ <div id="menu">
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+ <a href="../_index.html">Index (S)</a> &raquo;
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+ <span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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+ &raquo;
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+ <span class="title">ScaleTo</span>
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+ </div>
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+ <div id="search">
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+ <a class="full_list_link" id="class_list_link"
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+ href="../class_list.html">
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+ </svg>
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+ </a>
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+ </div>
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+ <div class="clear"></div>
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+ </div>
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+ <iframe id="search_frame" src="../class_list.html"></iframe>
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+ <div id="content"><h1>Class: MG::ScaleTo
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+
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+
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+
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+ </h1>
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+ <div class="box_info">
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+
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+ <dl>
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+ <dt>Inherits:</dt>
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+ <dd>
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+ <span class="inheritName"><span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></span>
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+ <ul class="fullTree">
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+ <li>Object</li>
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+ <li class="next"><span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></li>
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+ <li class="next">MG::ScaleTo</li>
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+
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+ </ul>
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+ <a href="#" class="inheritanceTree">show all</a>
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+
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+ </dd>
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+ </dl>
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+ <dl>
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+ <dt>Defined in:</dt>
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+ <dd>motion-game</dd>
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+ </dl>
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+
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+ </div>
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+ <h2>Instance Attribute Summary</h2>
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+ <h3 class="inherited">Attributes inherited from <span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></h3>
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+ <p class="inherited"><span class='object_link'><a href="Action.html#done%3F-instance_method" title="MG::Action#done? (method)">#done?</a></span></p>
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+ <h2>
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+ Constructors
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+ <small><a href="#" class="summary_toggle">collapse</a></small>
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+ </h2>
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+ <ul class="summary">
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+
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+ <li class="public ">
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+ <span class="summary_signature">
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+ <a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong>(scale, interval) &#x21d2; ScaleTo </a>
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+ </span>
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+ <span class="note title constructor">constructor</span>
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+ <span class="summary_desc"><div class='inline'>
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+ <p>Creates an action that will scale the receiver.</p>
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+ </div></span>
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+ </li>
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+ <p class="inherited"><span class='object_link'><a href="Action.html#clone-instance_method" title="MG::Action#clone (method)">#clone</a></span>, <span class='object_link'><a href="Action.html#reverse-instance_method" title="MG::Action#reverse (method)">#reverse</a></span></p>
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+ <div id="constructor_details" class="method_details_list">
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+ <h2>Constructor Details</h2>
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+ <div class="method_details first">
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+ <h3 class="signature first" id="initialize-instance_method">
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+ #<strong>initialize</strong>(scale, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::ScaleTo (class)">ScaleTo</a></span></tt>
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+ </h3><div class="docstring">
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+ <div class="discussion">
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+ <p>Creates an action that will scale the receiver</p>
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+ </div>
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+ </div>
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+ <div class="tags">
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+ <p class="tag_title">Parameters:</p>
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+ <ul class="param">
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+ <li>
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+ <span class='name'>scale</span>
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+ <span class='type'>(<tt>Float</tt>)</span>
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+ &mdash;
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+ <div class='inline'>
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+ <p>the receiver should be scaled to</p>
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+ </div>
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+ </li>
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+ <li>
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+ <span class='name'>interval</span>
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+ <span class='type'>(<tt>Float</tt>)</span>
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+ &mdash;
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+ <div class='inline'>
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+ <p>the animation interval.</p>
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+ </div>
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+ </li>
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+ </ul>
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+ </div><table class="source_code">
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+ <tr>
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+ <td>
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+ <pre class="lines">
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+ 130</pre>
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+ </td>
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+ <td>
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+ <pre class="code"><span class="info file"># File 'motion-game', line 130</span>
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+ <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_scale'>scale</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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+ </table>
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+ </div>
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+ </div>
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+ </div>
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+ <div id="footer">
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+ Generated on Sun Nov 27 15:52:18 2016 by
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+ <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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+ 0.9.5 (ruby-2.3.3).
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+ </div>
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+ </html>
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- <div id="header">
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+ <div class="nav_wrap">
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+ <iframe id="nav" src="../class_list.html"></iframe>
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+ <div id="resizer"></div>
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  <a href="../_index.html">Index (S)</a> &raquo;
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  <span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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- Class List
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- Method List
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- File List
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+ <dt>Defined in:</dt>
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+ <dd>motion-game</dd>
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+ </dl>
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311
313
 
@@ -329,7 +331,7 @@ game loop. An application must have at least one scene, and the
329
331
  <li class="public ">
330
332
  <span class="summary_signature">
331
333
 
332
- <a href="#update-instance_method" title="#update (instance method)">- (Scene) <strong>update</strong>(delta) </a>
334
+ <a href="#update-instance_method" title="#update (instance method)">#<strong>update</strong>(delta) &#x21d2; Scene </a>
333
335
 
334
336
 
335
337
 
@@ -354,7 +356,7 @@ game loop. An application must have at least one scene, and the
354
356
 
355
357
  <h2>
356
358
  Events
357
- <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
359
+ <small><a href="#" class="summary_toggle">collapse</a></small>
358
360
  </h2>
359
361
 
360
362
  <ul class="summary">
@@ -362,7 +364,7 @@ game loop. An application must have at least one scene, and the
362
364
  <li class="public ">
363
365
  <span class="summary_signature">
364
366
 
365
- <a href="#on_accelerate-instance_method" title="#on_accelerate (instance method)">- (Scene) <strong>on_accelerate</strong> {|Events::Acceleration| ... }</a>
367
+ <a href="#on_accelerate-instance_method" title="#on_accelerate (instance method)">#<strong>on_accelerate</strong> {|Events::Acceleration| ... } &#x21d2; Scene </a>
366
368
 
367
369
 
368
370
 
@@ -386,7 +388,7 @@ game loop. An application must have at least one scene, and the
386
388
  <li class="public ">
387
389
  <span class="summary_signature">
388
390
 
389
- <a href="#on_contact_begin-instance_method" title="#on_contact_begin (instance method)">- (Scene) <strong>on_contact_begin</strong> {|Events::PhysicsContact| ... }</a>
391
+ <a href="#on_contact_begin-instance_method" title="#on_contact_begin (instance method)">#<strong>on_contact_begin</strong> {|Events::PhysicsContact| ... } &#x21d2; Scene </a>
390
392
 
391
393
 
392
394
 
@@ -410,7 +412,7 @@ game loop. An application must have at least one scene, and the
410
412
  <li class="public ">
411
413
  <span class="summary_signature">
412
414
 
413
- <a href="#on_touch_begin-instance_method" title="#on_touch_begin (instance method)">- (Scene) <strong>on_touch_begin</strong> {|Events::Touch| ... }</a>
415
+ <a href="#on_touch_begin-instance_method" title="#on_touch_begin (instance method)">#<strong>on_touch_begin</strong> {|Events::Touch| ... } &#x21d2; Scene </a>
414
416
 
415
417
 
416
418
 
@@ -434,7 +436,7 @@ game loop. An application must have at least one scene, and the
434
436
  <li class="public ">
435
437
  <span class="summary_signature">
436
438
 
437
- <a href="#on_touch_cancel-instance_method" title="#on_touch_cancel (instance method)">- (Scene) <strong>on_touch_cancel</strong> {|Events::Touch| ... }</a>
439
+ <a href="#on_touch_cancel-instance_method" title="#on_touch_cancel (instance method)">#<strong>on_touch_cancel</strong> {|Events::Touch| ... } &#x21d2; Scene </a>
438
440
 
439
441
 
440
442
 
@@ -458,7 +460,7 @@ game loop. An application must have at least one scene, and the
458
460
  <li class="public ">
459
461
  <span class="summary_signature">
460
462
 
461
- <a href="#on_touch_end-instance_method" title="#on_touch_end (instance method)">- (Scene) <strong>on_touch_end</strong> {|Events::Touch| ... }</a>
463
+ <a href="#on_touch_end-instance_method" title="#on_touch_end (instance method)">#<strong>on_touch_end</strong> {|Events::Touch| ... } &#x21d2; Scene </a>
462
464
 
463
465
 
464
466
 
@@ -482,7 +484,7 @@ game loop. An application must have at least one scene, and the
482
484
  <li class="public ">
483
485
  <span class="summary_signature">
484
486
 
485
- <a href="#on_touch_move-instance_method" title="#on_touch_move (instance method)">- (Scene) <strong>on_touch_move</strong> {|Events::Touch| ... }</a>
487
+ <a href="#on_touch_move-instance_method" title="#on_touch_move (instance method)">#<strong>on_touch_move</strong> {|Events::Touch| ... } &#x21d2; Scene </a>
486
488
 
487
489
 
488
490
 
@@ -516,14 +518,14 @@ game loop. An application must have at least one scene, and the
516
518
 
517
519
 
518
520
  <h3 class="inherited">Methods inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
519
- <p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span></p>
521
+ <p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span>, <span class='object_link'><a href="Node.html#run_action-instance_method" title="MG::Node#run_action (method)">#run_action</a></span>, <span class='object_link'><a href="Node.html#stop_action-instance_method" title="MG::Node#stop_action (method)">#stop_action</a></span>, <span class='object_link'><a href="Node.html#stop_all_actions-instance_method" title="MG::Node#stop_all_actions (method)">#stop_all_actions</a></span></p>
520
522
  <div id="constructor_details" class="method_details_list">
521
523
  <h2>Constructor Details</h2>
522
524
 
523
525
  <div class="method_details first">
524
526
  <h3 class="signature first" id="initialize-instance_method">
525
527
 
526
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>initialize</strong>
528
+ #<strong>initialize</strong> &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
527
529
 
528
530
 
529
531
 
@@ -548,10 +550,10 @@ the update loop by calling <span class='object_link'><a href="#start_update-inst
548
550
  <pre class="lines">
549
551
 
550
552
 
551
- 191</pre>
553
+ 531</pre>
552
554
  </td>
553
555
  <td>
554
- <pre class="code"><span class="info file"># File 'motion-game', line 191</span>
556
+ <pre class="code"><span class="info file"># File 'motion-game', line 531</span>
555
557
 
556
558
  <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
557
559
  </td>
@@ -569,7 +571,7 @@ the update loop by calling <span class='object_link'><a href="#start_update-inst
569
571
  <div class="method_details first">
570
572
  <h3 class="signature first" id="debug_physics?-instance_method">
571
573
 
572
- - (<tt>Boolean</tt>) <strong>debug_physics?</strong>
574
+ #<strong>debug_physics?</strong> &#x21d2; <tt>Boolean</tt>
573
575
 
574
576
 
575
577
 
@@ -610,12 +612,12 @@ the update loop by calling <span class='object_link'><a href="#start_update-inst
610
612
  <pre class="lines">
611
613
 
612
614
 
613
- 275
614
- 276
615
- 277</pre>
615
+ 615
616
+ 616
617
+ 617</pre>
616
618
  </td>
617
619
  <td>
618
- <pre class="code"><span class="info file"># File 'motion-game', line 275</span>
620
+ <pre class="code"><span class="info file"># File 'motion-game', line 615</span>
619
621
 
620
622
  def debug_physics?
621
623
  @debug_physics?
@@ -630,7 +632,7 @@ end</pre>
630
632
  <div class="method_details ">
631
633
  <h3 class="signature " id="gravity-instance_method">
632
634
 
633
- - (<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>) <strong>gravity</strong>
635
+ #<strong>gravity</strong> &#x21d2; <tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>
634
636
 
635
637
 
636
638
 
@@ -671,12 +673,12 @@ end</pre>
671
673
  <pre class="lines">
672
674
 
673
675
 
674
- 272
675
- 273
676
- 274</pre>
676
+ 612
677
+ 613
678
+ 614</pre>
677
679
  </td>
678
680
  <td>
679
- <pre class="code"><span class="info file"># File 'motion-game', line 272</span>
681
+ <pre class="code"><span class="info file"># File 'motion-game', line 612</span>
680
682
 
681
683
  <span class='kw'>def</span> <span class='id identifier rubyid_gravity'>gravity</span>
682
684
  <span class='ivar'>@gravity</span>
@@ -696,7 +698,7 @@ end</pre>
696
698
  <div class="method_details first">
697
699
  <h3 class="signature first" id="on_accelerate-instance_method">
698
700
 
699
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_accelerate</strong> {|Events::Acceleration| ... }
701
+ #<strong>on_accelerate</strong> {|Events::Acceleration| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
700
702
 
701
703
 
702
704
 
@@ -756,10 +758,10 @@ the device.</p>
756
758
  <pre class="lines">
757
759
 
758
760
 
759
- 260</pre>
761
+ 600</pre>
760
762
  </td>
761
763
  <td>
762
- <pre class="code"><span class="info file"># File 'motion-game', line 260</span>
764
+ <pre class="code"><span class="info file"># File 'motion-game', line 600</span>
763
765
 
764
766
  <span class='kw'>def</span> <span class='id identifier rubyid_on_accelerate'>on_accelerate</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
765
767
  </td>
@@ -770,7 +772,7 @@ the device.</p>
770
772
  <div class="method_details ">
771
773
  <h3 class="signature " id="on_contact_begin-instance_method">
772
774
 
773
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_contact_begin</strong> {|Events::PhysicsContact| ... }
775
+ #<strong>on_contact_begin</strong> {|Events::PhysicsContact| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
774
776
 
775
777
 
776
778
 
@@ -830,10 +832,10 @@ physics engine.</p>
830
832
  <pre class="lines">
831
833
 
832
834
 
833
- 266</pre>
835
+ 606</pre>
834
836
  </td>
835
837
  <td>
836
- <pre class="code"><span class="info file"># File 'motion-game', line 266</span>
838
+ <pre class="code"><span class="info file"># File 'motion-game', line 606</span>
837
839
 
838
840
  <span class='kw'>def</span> <span class='id identifier rubyid_on_contact_begin'>on_contact_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
839
841
  </td>
@@ -844,7 +846,7 @@ physics engine.</p>
844
846
  <div class="method_details ">
845
847
  <h3 class="signature " id="on_touch_begin-instance_method">
846
848
 
847
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_begin</strong> {|Events::Touch| ... }
849
+ #<strong>on_touch_begin</strong> {|Events::Touch| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
848
850
 
849
851
 
850
852
 
@@ -903,10 +905,10 @@ physics engine.</p>
903
905
  <pre class="lines">
904
906
 
905
907
 
906
- 236</pre>
908
+ 576</pre>
907
909
  </td>
908
910
  <td>
909
- <pre class="code"><span class="info file"># File 'motion-game', line 236</span>
911
+ <pre class="code"><span class="info file"># File 'motion-game', line 576</span>
910
912
 
911
913
  <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_begin'>on_touch_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
912
914
  </td>
@@ -917,7 +919,7 @@ physics engine.</p>
917
919
  <div class="method_details ">
918
920
  <h3 class="signature " id="on_touch_cancel-instance_method">
919
921
 
920
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_cancel</strong> {|Events::Touch| ... }
922
+ #<strong>on_touch_cancel</strong> {|Events::Touch| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
921
923
 
922
924
 
923
925
 
@@ -976,10 +978,10 @@ physics engine.</p>
976
978
  <pre class="lines">
977
979
 
978
980
 
979
- 254</pre>
981
+ 594</pre>
980
982
  </td>
981
983
  <td>
982
- <pre class="code"><span class="info file"># File 'motion-game', line 254</span>
984
+ <pre class="code"><span class="info file"># File 'motion-game', line 594</span>
983
985
 
984
986
  <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_cancel'>on_touch_cancel</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
985
987
  </td>
@@ -990,7 +992,7 @@ physics engine.</p>
990
992
  <div class="method_details ">
991
993
  <h3 class="signature " id="on_touch_end-instance_method">
992
994
 
993
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_end</strong> {|Events::Touch| ... }
995
+ #<strong>on_touch_end</strong> {|Events::Touch| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
994
996
 
995
997
 
996
998
 
@@ -1049,10 +1051,10 @@ physics engine.</p>
1049
1051
  <pre class="lines">
1050
1052
 
1051
1053
 
1052
- 242</pre>
1054
+ 582</pre>
1053
1055
  </td>
1054
1056
  <td>
1055
- <pre class="code"><span class="info file"># File 'motion-game', line 242</span>
1057
+ <pre class="code"><span class="info file"># File 'motion-game', line 582</span>
1056
1058
 
1057
1059
  <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_end'>on_touch_end</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1058
1060
  </td>
@@ -1063,7 +1065,7 @@ physics engine.</p>
1063
1065
  <div class="method_details ">
1064
1066
  <h3 class="signature " id="on_touch_move-instance_method">
1065
1067
 
1066
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_move</strong> {|Events::Touch| ... }
1068
+ #<strong>on_touch_move</strong> {|Events::Touch| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1067
1069
 
1068
1070
 
1069
1071
 
@@ -1122,10 +1124,10 @@ physics engine.</p>
1122
1124
  <pre class="lines">
1123
1125
 
1124
1126
 
1125
- 248</pre>
1127
+ 588</pre>
1126
1128
  </td>
1127
1129
  <td>
1128
- <pre class="code"><span class="info file"># File 'motion-game', line 248</span>
1130
+ <pre class="code"><span class="info file"># File 'motion-game', line 588</span>
1129
1131
 
1130
1132
  <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_move'>on_touch_move</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1131
1133
  </td>
@@ -1136,7 +1138,7 @@ physics engine.</p>
1136
1138
  <div class="method_details ">
1137
1139
  <h3 class="signature " id="schedule-instance_method">
1138
1140
 
1139
- - (<tt>String</tt>) <strong>schedule</strong>(delay, repeat = 0, interval = 0) {|Float| ... }
1141
+ #<strong>schedule</strong>(delay, repeat = 0, interval = 0) {|Float| ... } &#x21d2; <tt>String</tt>
1140
1142
 
1141
1143
 
1142
1144
 
@@ -1252,10 +1254,10 @@ needed.</p>
1252
1254
  <pre class="lines">
1253
1255
 
1254
1256
 
1255
- 221</pre>
1257
+ 561</pre>
1256
1258
  </td>
1257
1259
  <td>
1258
- <pre class="code"><span class="info file"># File 'motion-game', line 221</span>
1260
+ <pre class="code"><span class="info file"># File 'motion-game', line 561</span>
1259
1261
 
1260
1262
  <span class='kw'>def</span> <span class='id identifier rubyid_schedule'>schedule</span><span class='lparen'>(</span><span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_repeat'>repeat</span><span class='op'>=</span><span class='int'>0</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='op'>=</span><span class='int'>0</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1261
1263
  </td>
@@ -1266,7 +1268,7 @@ needed.</p>
1266
1268
  <div class="method_details ">
1267
1269
  <h3 class="signature " id="start_update-instance_method">
1268
1270
 
1269
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>start_update</strong>
1271
+ #<strong>start_update</strong> &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1270
1272
 
1271
1273
 
1272
1274
 
@@ -1308,10 +1310,10 @@ this object for every frame.</p>
1308
1310
  <pre class="lines">
1309
1311
 
1310
1312
 
1311
- 199</pre>
1313
+ 539</pre>
1312
1314
  </td>
1313
1315
  <td>
1314
- <pre class="code"><span class="info file"># File 'motion-game', line 199</span>
1316
+ <pre class="code"><span class="info file"># File 'motion-game', line 539</span>
1315
1317
 
1316
1318
  <span class='kw'>def</span> <span class='id identifier rubyid_start_update'>start_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1317
1319
  </td>
@@ -1322,7 +1324,7 @@ this object for every frame.</p>
1322
1324
  <div class="method_details ">
1323
1325
  <h3 class="signature " id="stop_update-instance_method">
1324
1326
 
1325
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>stop_update</strong>
1327
+ #<strong>stop_update</strong> &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1326
1328
 
1327
1329
 
1328
1330
 
@@ -1364,10 +1366,10 @@ called on this object.</p>
1364
1366
  <pre class="lines">
1365
1367
 
1366
1368
 
1367
- 204</pre>
1369
+ 544</pre>
1368
1370
  </td>
1369
1371
  <td>
1370
- <pre class="code"><span class="info file"># File 'motion-game', line 204</span>
1372
+ <pre class="code"><span class="info file"># File 'motion-game', line 544</span>
1371
1373
 
1372
1374
  <span class='kw'>def</span> <span class='id identifier rubyid_stop_update'>stop_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1373
1375
  </td>
@@ -1378,7 +1380,7 @@ called on this object.</p>
1378
1380
  <div class="method_details ">
1379
1381
  <h3 class="signature " id="unschedule-instance_method">
1380
1382
 
1381
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>unschedule</strong>(key)
1383
+ #<strong>unschedule</strong>(key) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1382
1384
 
1383
1385
 
1384
1386
 
@@ -1439,10 +1441,10 @@ called on this object.</p>
1439
1441
  <pre class="lines">
1440
1442
 
1441
1443
 
1442
- 227</pre>
1444
+ 567</pre>
1443
1445
  </td>
1444
1446
  <td>
1445
- <pre class="code"><span class="info file"># File 'motion-game', line 227</span>
1447
+ <pre class="code"><span class="info file"># File 'motion-game', line 567</span>
1446
1448
 
1447
1449
  <span class='kw'>def</span> <span class='id identifier rubyid_unschedule'>unschedule</span><span class='lparen'>(</span><span class='id identifier rubyid_key'>key</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1448
1450
  </td>
@@ -1453,7 +1455,7 @@ called on this object.</p>
1453
1455
  <div class="method_details ">
1454
1456
  <h3 class="signature " id="update-instance_method">
1455
1457
 
1456
- - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>update</strong>(delta)
1458
+ #<strong>update</strong>(delta) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1457
1459
 
1458
1460
 
1459
1461
 
@@ -1516,10 +1518,10 @@ this method was called.</p>
1516
1518
  <pre class="lines">
1517
1519
 
1518
1520
 
1519
- 211</pre>
1521
+ 551</pre>
1520
1522
  </td>
1521
1523
  <td>
1522
- <pre class="code"><span class="info file"># File 'motion-game', line 211</span>
1524
+ <pre class="code"><span class="info file"># File 'motion-game', line 551</span>
1523
1525
 
1524
1526
  <span class='kw'>def</span> <span class='id identifier rubyid_update'>update</span><span class='lparen'>(</span><span class='id identifier rubyid_delta'>delta</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1525
1527
  </td>
@@ -1531,11 +1533,12 @@ this method was called.</p>
1531
1533
 
1532
1534
  </div>
1533
1535
 
1534
- <div id="footer">
1535
- Generated on Wed Aug 31 17:59:07 2016 by
1536
+ <div id="footer">
1537
+ Generated on Sun Nov 27 15:52:19 2016 by
1536
1538
  <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
1537
- 0.8.7.6 (ruby-2.3.1).
1539
+ 0.9.5 (ruby-2.3.3).
1538
1540
  </div>
1539
1541
 
1542
+ </div>
1540
1543
  </body>
1541
1544
  </html>