libv8-sgonyea 3.3.10

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  1. data/.gitignore +8 -0
  2. data/.gitmodules +3 -0
  3. data/Gemfile +4 -0
  4. data/README.md +76 -0
  5. data/Rakefile +113 -0
  6. data/ext/libv8/extconf.rb +28 -0
  7. data/lib/libv8.rb +15 -0
  8. data/lib/libv8/Makefile +30 -0
  9. data/lib/libv8/detect_cpu.rb +27 -0
  10. data/lib/libv8/fpic-on-linux-amd64.patch +13 -0
  11. data/lib/libv8/v8/.gitignore +35 -0
  12. data/lib/libv8/v8/AUTHORS +44 -0
  13. data/lib/libv8/v8/ChangeLog +2839 -0
  14. data/lib/libv8/v8/LICENSE +52 -0
  15. data/lib/libv8/v8/LICENSE.strongtalk +29 -0
  16. data/lib/libv8/v8/LICENSE.v8 +26 -0
  17. data/lib/libv8/v8/LICENSE.valgrind +45 -0
  18. data/lib/libv8/v8/SConstruct +1478 -0
  19. data/lib/libv8/v8/build/README.txt +49 -0
  20. data/lib/libv8/v8/build/all.gyp +18 -0
  21. data/lib/libv8/v8/build/armu.gypi +32 -0
  22. data/lib/libv8/v8/build/common.gypi +144 -0
  23. data/lib/libv8/v8/build/gyp_v8 +145 -0
  24. data/lib/libv8/v8/include/v8-debug.h +395 -0
  25. data/lib/libv8/v8/include/v8-preparser.h +117 -0
  26. data/lib/libv8/v8/include/v8-profiler.h +505 -0
  27. data/lib/libv8/v8/include/v8-testing.h +104 -0
  28. data/lib/libv8/v8/include/v8.h +4124 -0
  29. data/lib/libv8/v8/include/v8stdint.h +53 -0
  30. data/lib/libv8/v8/preparser/SConscript +38 -0
  31. data/lib/libv8/v8/preparser/preparser-process.cc +379 -0
  32. data/lib/libv8/v8/src/SConscript +368 -0
  33. data/lib/libv8/v8/src/accessors.cc +767 -0
  34. data/lib/libv8/v8/src/accessors.h +123 -0
  35. data/lib/libv8/v8/src/allocation-inl.h +49 -0
  36. data/lib/libv8/v8/src/allocation.cc +122 -0
  37. data/lib/libv8/v8/src/allocation.h +143 -0
  38. data/lib/libv8/v8/src/api.cc +5845 -0
  39. data/lib/libv8/v8/src/api.h +574 -0
  40. data/lib/libv8/v8/src/apinatives.js +110 -0
  41. data/lib/libv8/v8/src/apiutils.h +73 -0
  42. data/lib/libv8/v8/src/arguments.h +118 -0
  43. data/lib/libv8/v8/src/arm/assembler-arm-inl.h +353 -0
  44. data/lib/libv8/v8/src/arm/assembler-arm.cc +2661 -0
  45. data/lib/libv8/v8/src/arm/assembler-arm.h +1375 -0
  46. data/lib/libv8/v8/src/arm/builtins-arm.cc +1658 -0
  47. data/lib/libv8/v8/src/arm/code-stubs-arm.cc +6398 -0
  48. data/lib/libv8/v8/src/arm/code-stubs-arm.h +673 -0
  49. data/lib/libv8/v8/src/arm/codegen-arm.cc +52 -0
  50. data/lib/libv8/v8/src/arm/codegen-arm.h +91 -0
  51. data/lib/libv8/v8/src/arm/constants-arm.cc +152 -0
  52. data/lib/libv8/v8/src/arm/constants-arm.h +775 -0
  53. data/lib/libv8/v8/src/arm/cpu-arm.cc +120 -0
  54. data/lib/libv8/v8/src/arm/debug-arm.cc +317 -0
  55. data/lib/libv8/v8/src/arm/deoptimizer-arm.cc +754 -0
  56. data/lib/libv8/v8/src/arm/disasm-arm.cc +1506 -0
  57. data/lib/libv8/v8/src/arm/frames-arm.cc +45 -0
  58. data/lib/libv8/v8/src/arm/frames-arm.h +168 -0
  59. data/lib/libv8/v8/src/arm/full-codegen-arm.cc +4375 -0
  60. data/lib/libv8/v8/src/arm/ic-arm.cc +1562 -0
  61. data/lib/libv8/v8/src/arm/lithium-arm.cc +2206 -0
  62. data/lib/libv8/v8/src/arm/lithium-arm.h +2348 -0
  63. data/lib/libv8/v8/src/arm/lithium-codegen-arm.cc +4526 -0
  64. data/lib/libv8/v8/src/arm/lithium-codegen-arm.h +403 -0
  65. data/lib/libv8/v8/src/arm/lithium-gap-resolver-arm.cc +305 -0
  66. data/lib/libv8/v8/src/arm/lithium-gap-resolver-arm.h +84 -0
  67. data/lib/libv8/v8/src/arm/macro-assembler-arm.cc +3163 -0
  68. data/lib/libv8/v8/src/arm/macro-assembler-arm.h +1126 -0
  69. data/lib/libv8/v8/src/arm/regexp-macro-assembler-arm.cc +1287 -0
  70. data/lib/libv8/v8/src/arm/regexp-macro-assembler-arm.h +253 -0
  71. data/lib/libv8/v8/src/arm/simulator-arm.cc +3424 -0
  72. data/lib/libv8/v8/src/arm/simulator-arm.h +431 -0
  73. data/lib/libv8/v8/src/arm/stub-cache-arm.cc +4243 -0
  74. data/lib/libv8/v8/src/array.js +1366 -0
  75. data/lib/libv8/v8/src/assembler.cc +1207 -0
  76. data/lib/libv8/v8/src/assembler.h +858 -0
  77. data/lib/libv8/v8/src/ast-inl.h +112 -0
  78. data/lib/libv8/v8/src/ast.cc +1146 -0
  79. data/lib/libv8/v8/src/ast.h +2188 -0
  80. data/lib/libv8/v8/src/atomicops.h +167 -0
  81. data/lib/libv8/v8/src/atomicops_internals_arm_gcc.h +145 -0
  82. data/lib/libv8/v8/src/atomicops_internals_mips_gcc.h +169 -0
  83. data/lib/libv8/v8/src/atomicops_internals_x86_gcc.cc +133 -0
  84. data/lib/libv8/v8/src/atomicops_internals_x86_gcc.h +287 -0
  85. data/lib/libv8/v8/src/atomicops_internals_x86_macosx.h +301 -0
  86. data/lib/libv8/v8/src/atomicops_internals_x86_msvc.h +203 -0
  87. data/lib/libv8/v8/src/bignum-dtoa.cc +655 -0
  88. data/lib/libv8/v8/src/bignum-dtoa.h +81 -0
  89. data/lib/libv8/v8/src/bignum.cc +768 -0
  90. data/lib/libv8/v8/src/bignum.h +140 -0
  91. data/lib/libv8/v8/src/bootstrapper.cc +2184 -0
  92. data/lib/libv8/v8/src/bootstrapper.h +188 -0
  93. data/lib/libv8/v8/src/builtins.cc +1707 -0
  94. data/lib/libv8/v8/src/builtins.h +371 -0
  95. data/lib/libv8/v8/src/bytecodes-irregexp.h +105 -0
  96. data/lib/libv8/v8/src/cached-powers.cc +177 -0
  97. data/lib/libv8/v8/src/cached-powers.h +65 -0
  98. data/lib/libv8/v8/src/char-predicates-inl.h +94 -0
  99. data/lib/libv8/v8/src/char-predicates.h +67 -0
  100. data/lib/libv8/v8/src/checks.cc +110 -0
  101. data/lib/libv8/v8/src/checks.h +296 -0
  102. data/lib/libv8/v8/src/circular-queue-inl.h +53 -0
  103. data/lib/libv8/v8/src/circular-queue.cc +122 -0
  104. data/lib/libv8/v8/src/circular-queue.h +103 -0
  105. data/lib/libv8/v8/src/code-stubs.cc +267 -0
  106. data/lib/libv8/v8/src/code-stubs.h +1011 -0
  107. data/lib/libv8/v8/src/code.h +70 -0
  108. data/lib/libv8/v8/src/codegen.cc +231 -0
  109. data/lib/libv8/v8/src/codegen.h +84 -0
  110. data/lib/libv8/v8/src/compilation-cache.cc +540 -0
  111. data/lib/libv8/v8/src/compilation-cache.h +287 -0
  112. data/lib/libv8/v8/src/compiler.cc +786 -0
  113. data/lib/libv8/v8/src/compiler.h +312 -0
  114. data/lib/libv8/v8/src/contexts.cc +347 -0
  115. data/lib/libv8/v8/src/contexts.h +391 -0
  116. data/lib/libv8/v8/src/conversions-inl.h +106 -0
  117. data/lib/libv8/v8/src/conversions.cc +1131 -0
  118. data/lib/libv8/v8/src/conversions.h +135 -0
  119. data/lib/libv8/v8/src/counters.cc +93 -0
  120. data/lib/libv8/v8/src/counters.h +254 -0
  121. data/lib/libv8/v8/src/cpu-profiler-inl.h +101 -0
  122. data/lib/libv8/v8/src/cpu-profiler.cc +609 -0
  123. data/lib/libv8/v8/src/cpu-profiler.h +302 -0
  124. data/lib/libv8/v8/src/cpu.h +69 -0
  125. data/lib/libv8/v8/src/d8-debug.cc +367 -0
  126. data/lib/libv8/v8/src/d8-debug.h +158 -0
  127. data/lib/libv8/v8/src/d8-posix.cc +695 -0
  128. data/lib/libv8/v8/src/d8-readline.cc +130 -0
  129. data/lib/libv8/v8/src/d8-windows.cc +42 -0
  130. data/lib/libv8/v8/src/d8.cc +803 -0
  131. data/lib/libv8/v8/src/d8.gyp +91 -0
  132. data/lib/libv8/v8/src/d8.h +235 -0
  133. data/lib/libv8/v8/src/d8.js +2798 -0
  134. data/lib/libv8/v8/src/data-flow.cc +66 -0
  135. data/lib/libv8/v8/src/data-flow.h +205 -0
  136. data/lib/libv8/v8/src/date.js +1103 -0
  137. data/lib/libv8/v8/src/dateparser-inl.h +127 -0
  138. data/lib/libv8/v8/src/dateparser.cc +178 -0
  139. data/lib/libv8/v8/src/dateparser.h +266 -0
  140. data/lib/libv8/v8/src/debug-agent.cc +447 -0
  141. data/lib/libv8/v8/src/debug-agent.h +129 -0
  142. data/lib/libv8/v8/src/debug-debugger.js +2569 -0
  143. data/lib/libv8/v8/src/debug.cc +3165 -0
  144. data/lib/libv8/v8/src/debug.h +1057 -0
  145. data/lib/libv8/v8/src/deoptimizer.cc +1256 -0
  146. data/lib/libv8/v8/src/deoptimizer.h +602 -0
  147. data/lib/libv8/v8/src/disasm.h +80 -0
  148. data/lib/libv8/v8/src/disassembler.cc +343 -0
  149. data/lib/libv8/v8/src/disassembler.h +58 -0
  150. data/lib/libv8/v8/src/diy-fp.cc +58 -0
  151. data/lib/libv8/v8/src/diy-fp.h +117 -0
  152. data/lib/libv8/v8/src/double.h +238 -0
  153. data/lib/libv8/v8/src/dtoa.cc +103 -0
  154. data/lib/libv8/v8/src/dtoa.h +85 -0
  155. data/lib/libv8/v8/src/execution.cc +849 -0
  156. data/lib/libv8/v8/src/execution.h +297 -0
  157. data/lib/libv8/v8/src/extensions/experimental/break-iterator.cc +250 -0
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  159. data/lib/libv8/v8/src/extensions/experimental/collator.cc +218 -0
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  161. data/lib/libv8/v8/src/extensions/experimental/experimental.gyp +94 -0
  162. data/lib/libv8/v8/src/extensions/experimental/i18n-extension.cc +78 -0
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  164. data/lib/libv8/v8/src/extensions/experimental/i18n-locale.cc +112 -0
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  166. data/lib/libv8/v8/src/extensions/experimental/i18n-utils.cc +43 -0
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  168. data/lib/libv8/v8/src/extensions/experimental/i18n.js +180 -0
  169. data/lib/libv8/v8/src/extensions/experimental/language-matcher.cc +251 -0
  170. data/lib/libv8/v8/src/extensions/experimental/language-matcher.h +95 -0
  171. data/lib/libv8/v8/src/extensions/externalize-string-extension.cc +141 -0
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  173. data/lib/libv8/v8/src/extensions/gc-extension.cc +58 -0
  174. data/lib/libv8/v8/src/extensions/gc-extension.h +49 -0
  175. data/lib/libv8/v8/src/factory.cc +1222 -0
  176. data/lib/libv8/v8/src/factory.h +442 -0
  177. data/lib/libv8/v8/src/fast-dtoa.cc +736 -0
  178. data/lib/libv8/v8/src/fast-dtoa.h +83 -0
  179. data/lib/libv8/v8/src/fixed-dtoa.cc +405 -0
  180. data/lib/libv8/v8/src/fixed-dtoa.h +55 -0
  181. data/lib/libv8/v8/src/flag-definitions.h +560 -0
  182. data/lib/libv8/v8/src/flags.cc +551 -0
  183. data/lib/libv8/v8/src/flags.h +79 -0
  184. data/lib/libv8/v8/src/frames-inl.h +247 -0
  185. data/lib/libv8/v8/src/frames.cc +1243 -0
  186. data/lib/libv8/v8/src/frames.h +870 -0
  187. data/lib/libv8/v8/src/full-codegen.cc +1374 -0
  188. data/lib/libv8/v8/src/full-codegen.h +771 -0
  189. data/lib/libv8/v8/src/func-name-inferrer.cc +92 -0
  190. data/lib/libv8/v8/src/func-name-inferrer.h +111 -0
  191. data/lib/libv8/v8/src/gdb-jit.cc +1555 -0
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  193. data/lib/libv8/v8/src/global-handles.cc +665 -0
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  199. data/lib/libv8/v8/src/hashmap.cc +230 -0
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  201. data/lib/libv8/v8/src/heap-inl.h +704 -0
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  222. data/lib/libv8/v8/src/ia32/frames-ia32.cc +45 -0
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  224. data/lib/libv8/v8/src/ia32/full-codegen-ia32.cc +4338 -0
  225. data/lib/libv8/v8/src/ia32/ic-ia32.cc +1597 -0
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  228. data/lib/libv8/v8/src/ia32/lithium-gap-resolver-ia32.cc +475 -0
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  244. data/lib/libv8/v8/src/interpreter-irregexp.cc +659 -0
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  283. data/lib/libv8/v8/src/mips/builtins-mips.cc +1628 -0
  284. data/lib/libv8/v8/src/mips/code-stubs-mips.cc +6656 -0
  285. data/lib/libv8/v8/src/mips/code-stubs-mips.h +682 -0
  286. data/lib/libv8/v8/src/mips/codegen-mips.cc +52 -0
  287. data/lib/libv8/v8/src/mips/codegen-mips.h +98 -0
  288. data/lib/libv8/v8/src/mips/constants-mips.cc +352 -0
  289. data/lib/libv8/v8/src/mips/constants-mips.h +739 -0
  290. data/lib/libv8/v8/src/mips/cpu-mips.cc +96 -0
  291. data/lib/libv8/v8/src/mips/debug-mips.cc +308 -0
  292. data/lib/libv8/v8/src/mips/deoptimizer-mips.cc +91 -0
  293. data/lib/libv8/v8/src/mips/disasm-mips.cc +1050 -0
  294. data/lib/libv8/v8/src/mips/frames-mips.cc +47 -0
  295. data/lib/libv8/v8/src/mips/frames-mips.h +219 -0
  296. data/lib/libv8/v8/src/mips/full-codegen-mips.cc +4388 -0
  297. data/lib/libv8/v8/src/mips/ic-mips.cc +1580 -0
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  433. data/lib/libv8/v8/src/x64/builtins-x64.cc +1520 -0
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  445. data/lib/libv8/v8/src/x64/ic-x64.cc +1608 -0
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@@ -0,0 +1,3165 @@
1
+ // Copyright 2011 the V8 project authors. All rights reserved.
2
+ // Redistribution and use in source and binary forms, with or without
3
+ // modification, are permitted provided that the following conditions are
4
+ // met:
5
+ //
6
+ // * Redistributions of source code must retain the above copyright
7
+ // notice, this list of conditions and the following disclaimer.
8
+ // * Redistributions in binary form must reproduce the above
9
+ // copyright notice, this list of conditions and the following
10
+ // disclaimer in the documentation and/or other materials provided
11
+ // with the distribution.
12
+ // * Neither the name of Google Inc. nor the names of its
13
+ // contributors may be used to endorse or promote products derived
14
+ // from this software without specific prior written permission.
15
+ //
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+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17
+ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18
+ // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19
+ // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20
+ // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21
+ // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22
+ // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23
+ // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24
+ // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
28
+ #include "v8.h"
29
+
30
+ #include "api.h"
31
+ #include "arguments.h"
32
+ #include "bootstrapper.h"
33
+ #include "code-stubs.h"
34
+ #include "codegen.h"
35
+ #include "compilation-cache.h"
36
+ #include "compiler.h"
37
+ #include "debug.h"
38
+ #include "deoptimizer.h"
39
+ #include "execution.h"
40
+ #include "global-handles.h"
41
+ #include "ic.h"
42
+ #include "ic-inl.h"
43
+ #include "messages.h"
44
+ #include "natives.h"
45
+ #include "stub-cache.h"
46
+ #include "log.h"
47
+
48
+ #include "../include/v8-debug.h"
49
+
50
+ namespace v8 {
51
+ namespace internal {
52
+
53
+ #ifdef ENABLE_DEBUGGER_SUPPORT
54
+
55
+
56
+ Debug::Debug(Isolate* isolate)
57
+ : has_break_points_(false),
58
+ script_cache_(NULL),
59
+ debug_info_list_(NULL),
60
+ disable_break_(false),
61
+ break_on_exception_(false),
62
+ break_on_uncaught_exception_(false),
63
+ debug_break_return_(NULL),
64
+ debug_break_slot_(NULL),
65
+ isolate_(isolate) {
66
+ memset(registers_, 0, sizeof(JSCallerSavedBuffer));
67
+ }
68
+
69
+
70
+ Debug::~Debug() {
71
+ }
72
+
73
+
74
+ static void PrintLn(v8::Local<v8::Value> value) {
75
+ v8::Local<v8::String> s = value->ToString();
76
+ ScopedVector<char> data(s->Length() + 1);
77
+ if (data.start() == NULL) {
78
+ V8::FatalProcessOutOfMemory("PrintLn");
79
+ return;
80
+ }
81
+ s->WriteAscii(data.start());
82
+ PrintF("%s\n", data.start());
83
+ }
84
+
85
+
86
+ static Handle<Code> ComputeCallDebugBreak(int argc, Code::Kind kind) {
87
+ Isolate* isolate = Isolate::Current();
88
+ CALL_HEAP_FUNCTION(
89
+ isolate,
90
+ isolate->stub_cache()->ComputeCallDebugBreak(argc, kind),
91
+ Code);
92
+ }
93
+
94
+
95
+ static Handle<Code> ComputeCallDebugPrepareStepIn(int argc, Code::Kind kind) {
96
+ Isolate* isolate = Isolate::Current();
97
+ CALL_HEAP_FUNCTION(
98
+ isolate,
99
+ isolate->stub_cache()->ComputeCallDebugPrepareStepIn(argc, kind),
100
+ Code);
101
+ }
102
+
103
+
104
+ static v8::Handle<v8::Context> GetDebugEventContext(Isolate* isolate) {
105
+ Handle<Context> context = isolate->debug()->debugger_entry()->GetContext();
106
+ // Isolate::context() may have been NULL when "script collected" event
107
+ // occured.
108
+ if (context.is_null()) return v8::Local<v8::Context>();
109
+ Handle<Context> global_context(context->global_context());
110
+ return v8::Utils::ToLocal(global_context);
111
+ }
112
+
113
+
114
+ BreakLocationIterator::BreakLocationIterator(Handle<DebugInfo> debug_info,
115
+ BreakLocatorType type) {
116
+ debug_info_ = debug_info;
117
+ type_ = type;
118
+ reloc_iterator_ = NULL;
119
+ reloc_iterator_original_ = NULL;
120
+ Reset(); // Initialize the rest of the member variables.
121
+ }
122
+
123
+
124
+ BreakLocationIterator::~BreakLocationIterator() {
125
+ ASSERT(reloc_iterator_ != NULL);
126
+ ASSERT(reloc_iterator_original_ != NULL);
127
+ delete reloc_iterator_;
128
+ delete reloc_iterator_original_;
129
+ }
130
+
131
+
132
+ void BreakLocationIterator::Next() {
133
+ AssertNoAllocation nogc;
134
+ ASSERT(!RinfoDone());
135
+
136
+ // Iterate through reloc info for code and original code stopping at each
137
+ // breakable code target.
138
+ bool first = break_point_ == -1;
139
+ while (!RinfoDone()) {
140
+ if (!first) RinfoNext();
141
+ first = false;
142
+ if (RinfoDone()) return;
143
+
144
+ // Whenever a statement position or (plain) position is passed update the
145
+ // current value of these.
146
+ if (RelocInfo::IsPosition(rmode())) {
147
+ if (RelocInfo::IsStatementPosition(rmode())) {
148
+ statement_position_ = static_cast<int>(
149
+ rinfo()->data() - debug_info_->shared()->start_position());
150
+ }
151
+ // Always update the position as we don't want that to be before the
152
+ // statement position.
153
+ position_ = static_cast<int>(
154
+ rinfo()->data() - debug_info_->shared()->start_position());
155
+ ASSERT(position_ >= 0);
156
+ ASSERT(statement_position_ >= 0);
157
+ }
158
+
159
+ if (IsDebugBreakSlot()) {
160
+ // There is always a possible break point at a debug break slot.
161
+ break_point_++;
162
+ return;
163
+ } else if (RelocInfo::IsCodeTarget(rmode())) {
164
+ // Check for breakable code target. Look in the original code as setting
165
+ // break points can cause the code targets in the running (debugged) code
166
+ // to be of a different kind than in the original code.
167
+ Address target = original_rinfo()->target_address();
168
+ Code* code = Code::GetCodeFromTargetAddress(target);
169
+ if ((code->is_inline_cache_stub() &&
170
+ !code->is_binary_op_stub() &&
171
+ !code->is_unary_op_stub() &&
172
+ !code->is_compare_ic_stub()) ||
173
+ RelocInfo::IsConstructCall(rmode())) {
174
+ break_point_++;
175
+ return;
176
+ }
177
+ if (code->kind() == Code::STUB) {
178
+ if (IsDebuggerStatement()) {
179
+ break_point_++;
180
+ return;
181
+ }
182
+ if (type_ == ALL_BREAK_LOCATIONS) {
183
+ if (Debug::IsBreakStub(code)) {
184
+ break_point_++;
185
+ return;
186
+ }
187
+ } else {
188
+ ASSERT(type_ == SOURCE_BREAK_LOCATIONS);
189
+ if (Debug::IsSourceBreakStub(code)) {
190
+ break_point_++;
191
+ return;
192
+ }
193
+ }
194
+ }
195
+ }
196
+
197
+ // Check for break at return.
198
+ if (RelocInfo::IsJSReturn(rmode())) {
199
+ // Set the positions to the end of the function.
200
+ if (debug_info_->shared()->HasSourceCode()) {
201
+ position_ = debug_info_->shared()->end_position() -
202
+ debug_info_->shared()->start_position() - 1;
203
+ } else {
204
+ position_ = 0;
205
+ }
206
+ statement_position_ = position_;
207
+ break_point_++;
208
+ return;
209
+ }
210
+ }
211
+ }
212
+
213
+
214
+ void BreakLocationIterator::Next(int count) {
215
+ while (count > 0) {
216
+ Next();
217
+ count--;
218
+ }
219
+ }
220
+
221
+
222
+ // Find the break point closest to the supplied address.
223
+ void BreakLocationIterator::FindBreakLocationFromAddress(Address pc) {
224
+ // Run through all break points to locate the one closest to the address.
225
+ int closest_break_point = 0;
226
+ int distance = kMaxInt;
227
+ while (!Done()) {
228
+ // Check if this break point is closer that what was previously found.
229
+ if (this->pc() < pc && pc - this->pc() < distance) {
230
+ closest_break_point = break_point();
231
+ distance = static_cast<int>(pc - this->pc());
232
+ // Check whether we can't get any closer.
233
+ if (distance == 0) break;
234
+ }
235
+ Next();
236
+ }
237
+
238
+ // Move to the break point found.
239
+ Reset();
240
+ Next(closest_break_point);
241
+ }
242
+
243
+
244
+ // Find the break point closest to the supplied source position.
245
+ void BreakLocationIterator::FindBreakLocationFromPosition(int position) {
246
+ // Run through all break points to locate the one closest to the source
247
+ // position.
248
+ int closest_break_point = 0;
249
+ int distance = kMaxInt;
250
+ while (!Done()) {
251
+ // Check if this break point is closer that what was previously found.
252
+ if (position <= statement_position() &&
253
+ statement_position() - position < distance) {
254
+ closest_break_point = break_point();
255
+ distance = statement_position() - position;
256
+ // Check whether we can't get any closer.
257
+ if (distance == 0) break;
258
+ }
259
+ Next();
260
+ }
261
+
262
+ // Move to the break point found.
263
+ Reset();
264
+ Next(closest_break_point);
265
+ }
266
+
267
+
268
+ void BreakLocationIterator::Reset() {
269
+ // Create relocation iterators for the two code objects.
270
+ if (reloc_iterator_ != NULL) delete reloc_iterator_;
271
+ if (reloc_iterator_original_ != NULL) delete reloc_iterator_original_;
272
+ reloc_iterator_ = new RelocIterator(debug_info_->code());
273
+ reloc_iterator_original_ = new RelocIterator(debug_info_->original_code());
274
+
275
+ // Position at the first break point.
276
+ break_point_ = -1;
277
+ position_ = 1;
278
+ statement_position_ = 1;
279
+ Next();
280
+ }
281
+
282
+
283
+ bool BreakLocationIterator::Done() const {
284
+ return RinfoDone();
285
+ }
286
+
287
+
288
+ void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) {
289
+ // If there is not already a real break point here patch code with debug
290
+ // break.
291
+ if (!HasBreakPoint()) {
292
+ SetDebugBreak();
293
+ }
294
+ ASSERT(IsDebugBreak() || IsDebuggerStatement());
295
+ // Set the break point information.
296
+ DebugInfo::SetBreakPoint(debug_info_, code_position(),
297
+ position(), statement_position(),
298
+ break_point_object);
299
+ }
300
+
301
+
302
+ void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) {
303
+ // Clear the break point information.
304
+ DebugInfo::ClearBreakPoint(debug_info_, code_position(), break_point_object);
305
+ // If there are no more break points here remove the debug break.
306
+ if (!HasBreakPoint()) {
307
+ ClearDebugBreak();
308
+ ASSERT(!IsDebugBreak());
309
+ }
310
+ }
311
+
312
+
313
+ void BreakLocationIterator::SetOneShot() {
314
+ // Debugger statement always calls debugger. No need to modify it.
315
+ if (IsDebuggerStatement()) {
316
+ return;
317
+ }
318
+
319
+ // If there is a real break point here no more to do.
320
+ if (HasBreakPoint()) {
321
+ ASSERT(IsDebugBreak());
322
+ return;
323
+ }
324
+
325
+ // Patch code with debug break.
326
+ SetDebugBreak();
327
+ }
328
+
329
+
330
+ void BreakLocationIterator::ClearOneShot() {
331
+ // Debugger statement always calls debugger. No need to modify it.
332
+ if (IsDebuggerStatement()) {
333
+ return;
334
+ }
335
+
336
+ // If there is a real break point here no more to do.
337
+ if (HasBreakPoint()) {
338
+ ASSERT(IsDebugBreak());
339
+ return;
340
+ }
341
+
342
+ // Patch code removing debug break.
343
+ ClearDebugBreak();
344
+ ASSERT(!IsDebugBreak());
345
+ }
346
+
347
+
348
+ void BreakLocationIterator::SetDebugBreak() {
349
+ // Debugger statement always calls debugger. No need to modify it.
350
+ if (IsDebuggerStatement()) {
351
+ return;
352
+ }
353
+
354
+ // If there is already a break point here just return. This might happen if
355
+ // the same code is flooded with break points twice. Flooding the same
356
+ // function twice might happen when stepping in a function with an exception
357
+ // handler as the handler and the function is the same.
358
+ if (IsDebugBreak()) {
359
+ return;
360
+ }
361
+
362
+ if (RelocInfo::IsJSReturn(rmode())) {
363
+ // Patch the frame exit code with a break point.
364
+ SetDebugBreakAtReturn();
365
+ } else if (IsDebugBreakSlot()) {
366
+ // Patch the code in the break slot.
367
+ SetDebugBreakAtSlot();
368
+ } else {
369
+ // Patch the IC call.
370
+ SetDebugBreakAtIC();
371
+ }
372
+ ASSERT(IsDebugBreak());
373
+ }
374
+
375
+
376
+ void BreakLocationIterator::ClearDebugBreak() {
377
+ // Debugger statement always calls debugger. No need to modify it.
378
+ if (IsDebuggerStatement()) {
379
+ return;
380
+ }
381
+
382
+ if (RelocInfo::IsJSReturn(rmode())) {
383
+ // Restore the frame exit code.
384
+ ClearDebugBreakAtReturn();
385
+ } else if (IsDebugBreakSlot()) {
386
+ // Restore the code in the break slot.
387
+ ClearDebugBreakAtSlot();
388
+ } else {
389
+ // Patch the IC call.
390
+ ClearDebugBreakAtIC();
391
+ }
392
+ ASSERT(!IsDebugBreak());
393
+ }
394
+
395
+
396
+ void BreakLocationIterator::PrepareStepIn() {
397
+ HandleScope scope;
398
+
399
+ // Step in can only be prepared if currently positioned on an IC call,
400
+ // construct call or CallFunction stub call.
401
+ Address target = rinfo()->target_address();
402
+ Handle<Code> code(Code::GetCodeFromTargetAddress(target));
403
+ if (code->is_call_stub() || code->is_keyed_call_stub()) {
404
+ // Step in through IC call is handled by the runtime system. Therefore make
405
+ // sure that the any current IC is cleared and the runtime system is
406
+ // called. If the executing code has a debug break at the location change
407
+ // the call in the original code as it is the code there that will be
408
+ // executed in place of the debug break call.
409
+ Handle<Code> stub = ComputeCallDebugPrepareStepIn(code->arguments_count(),
410
+ code->kind());
411
+ if (IsDebugBreak()) {
412
+ original_rinfo()->set_target_address(stub->entry());
413
+ } else {
414
+ rinfo()->set_target_address(stub->entry());
415
+ }
416
+ } else {
417
+ #ifdef DEBUG
418
+ // All the following stuff is needed only for assertion checks so the code
419
+ // is wrapped in ifdef.
420
+ Handle<Code> maybe_call_function_stub = code;
421
+ if (IsDebugBreak()) {
422
+ Address original_target = original_rinfo()->target_address();
423
+ maybe_call_function_stub =
424
+ Handle<Code>(Code::GetCodeFromTargetAddress(original_target));
425
+ }
426
+ bool is_call_function_stub =
427
+ (maybe_call_function_stub->kind() == Code::STUB &&
428
+ maybe_call_function_stub->major_key() == CodeStub::CallFunction);
429
+
430
+ // Step in through construct call requires no changes to the running code.
431
+ // Step in through getters/setters should already be prepared as well
432
+ // because caller of this function (Debug::PrepareStep) is expected to
433
+ // flood the top frame's function with one shot breakpoints.
434
+ // Step in through CallFunction stub should also be prepared by caller of
435
+ // this function (Debug::PrepareStep) which should flood target function
436
+ // with breakpoints.
437
+ ASSERT(RelocInfo::IsConstructCall(rmode()) || code->is_inline_cache_stub()
438
+ || is_call_function_stub);
439
+ #endif
440
+ }
441
+ }
442
+
443
+
444
+ // Check whether the break point is at a position which will exit the function.
445
+ bool BreakLocationIterator::IsExit() const {
446
+ return (RelocInfo::IsJSReturn(rmode()));
447
+ }
448
+
449
+
450
+ bool BreakLocationIterator::HasBreakPoint() {
451
+ return debug_info_->HasBreakPoint(code_position());
452
+ }
453
+
454
+
455
+ // Check whether there is a debug break at the current position.
456
+ bool BreakLocationIterator::IsDebugBreak() {
457
+ if (RelocInfo::IsJSReturn(rmode())) {
458
+ return IsDebugBreakAtReturn();
459
+ } else if (IsDebugBreakSlot()) {
460
+ return IsDebugBreakAtSlot();
461
+ } else {
462
+ return Debug::IsDebugBreak(rinfo()->target_address());
463
+ }
464
+ }
465
+
466
+
467
+ void BreakLocationIterator::SetDebugBreakAtIC() {
468
+ // Patch the original code with the current address as the current address
469
+ // might have changed by the inline caching since the code was copied.
470
+ original_rinfo()->set_target_address(rinfo()->target_address());
471
+
472
+ RelocInfo::Mode mode = rmode();
473
+ if (RelocInfo::IsCodeTarget(mode)) {
474
+ Address target = rinfo()->target_address();
475
+ Handle<Code> code(Code::GetCodeFromTargetAddress(target));
476
+
477
+ // Patch the code to invoke the builtin debug break function matching the
478
+ // calling convention used by the call site.
479
+ Handle<Code> dbgbrk_code(Debug::FindDebugBreak(code, mode));
480
+ rinfo()->set_target_address(dbgbrk_code->entry());
481
+ }
482
+ }
483
+
484
+
485
+ void BreakLocationIterator::ClearDebugBreakAtIC() {
486
+ // Patch the code to the original invoke.
487
+ rinfo()->set_target_address(original_rinfo()->target_address());
488
+ }
489
+
490
+
491
+ bool BreakLocationIterator::IsDebuggerStatement() {
492
+ return RelocInfo::DEBUG_BREAK == rmode();
493
+ }
494
+
495
+
496
+ bool BreakLocationIterator::IsDebugBreakSlot() {
497
+ return RelocInfo::DEBUG_BREAK_SLOT == rmode();
498
+ }
499
+
500
+
501
+ Object* BreakLocationIterator::BreakPointObjects() {
502
+ return debug_info_->GetBreakPointObjects(code_position());
503
+ }
504
+
505
+
506
+ // Clear out all the debug break code. This is ONLY supposed to be used when
507
+ // shutting down the debugger as it will leave the break point information in
508
+ // DebugInfo even though the code is patched back to the non break point state.
509
+ void BreakLocationIterator::ClearAllDebugBreak() {
510
+ while (!Done()) {
511
+ ClearDebugBreak();
512
+ Next();
513
+ }
514
+ }
515
+
516
+
517
+ bool BreakLocationIterator::RinfoDone() const {
518
+ ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
519
+ return reloc_iterator_->done();
520
+ }
521
+
522
+
523
+ void BreakLocationIterator::RinfoNext() {
524
+ reloc_iterator_->next();
525
+ reloc_iterator_original_->next();
526
+ #ifdef DEBUG
527
+ ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
528
+ if (!reloc_iterator_->done()) {
529
+ ASSERT(rmode() == original_rmode());
530
+ }
531
+ #endif
532
+ }
533
+
534
+
535
+ // Threading support.
536
+ void Debug::ThreadInit() {
537
+ thread_local_.break_count_ = 0;
538
+ thread_local_.break_id_ = 0;
539
+ thread_local_.break_frame_id_ = StackFrame::NO_ID;
540
+ thread_local_.last_step_action_ = StepNone;
541
+ thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
542
+ thread_local_.step_count_ = 0;
543
+ thread_local_.last_fp_ = 0;
544
+ thread_local_.step_into_fp_ = 0;
545
+ thread_local_.step_out_fp_ = 0;
546
+ thread_local_.after_break_target_ = 0;
547
+ // TODO(isolates): frames_are_dropped_?
548
+ thread_local_.debugger_entry_ = NULL;
549
+ thread_local_.pending_interrupts_ = 0;
550
+ thread_local_.restarter_frame_function_pointer_ = NULL;
551
+ }
552
+
553
+
554
+ char* Debug::ArchiveDebug(char* storage) {
555
+ char* to = storage;
556
+ memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
557
+ to += sizeof(ThreadLocal);
558
+ memcpy(to, reinterpret_cast<char*>(&registers_), sizeof(registers_));
559
+ ThreadInit();
560
+ ASSERT(to <= storage + ArchiveSpacePerThread());
561
+ return storage + ArchiveSpacePerThread();
562
+ }
563
+
564
+
565
+ char* Debug::RestoreDebug(char* storage) {
566
+ char* from = storage;
567
+ memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
568
+ from += sizeof(ThreadLocal);
569
+ memcpy(reinterpret_cast<char*>(&registers_), from, sizeof(registers_));
570
+ ASSERT(from <= storage + ArchiveSpacePerThread());
571
+ return storage + ArchiveSpacePerThread();
572
+ }
573
+
574
+
575
+ int Debug::ArchiveSpacePerThread() {
576
+ return sizeof(ThreadLocal) + sizeof(JSCallerSavedBuffer);
577
+ }
578
+
579
+
580
+ // Frame structure (conforms InternalFrame structure):
581
+ // -- code
582
+ // -- SMI maker
583
+ // -- function (slot is called "context")
584
+ // -- frame base
585
+ Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
586
+ Handle<Code> code) {
587
+ ASSERT(bottom_js_frame->is_java_script());
588
+
589
+ Address fp = bottom_js_frame->fp();
590
+
591
+ // Move function pointer into "context" slot.
592
+ Memory::Object_at(fp + StandardFrameConstants::kContextOffset) =
593
+ Memory::Object_at(fp + JavaScriptFrameConstants::kFunctionOffset);
594
+
595
+ Memory::Object_at(fp + InternalFrameConstants::kCodeOffset) = *code;
596
+ Memory::Object_at(fp + StandardFrameConstants::kMarkerOffset) =
597
+ Smi::FromInt(StackFrame::INTERNAL);
598
+
599
+ return reinterpret_cast<Object**>(&Memory::Object_at(
600
+ fp + StandardFrameConstants::kContextOffset));
601
+ }
602
+
603
+ const int Debug::kFrameDropperFrameSize = 4;
604
+
605
+
606
+ void ScriptCache::Add(Handle<Script> script) {
607
+ GlobalHandles* global_handles = Isolate::Current()->global_handles();
608
+ // Create an entry in the hash map for the script.
609
+ int id = Smi::cast(script->id())->value();
610
+ HashMap::Entry* entry =
611
+ HashMap::Lookup(reinterpret_cast<void*>(id), Hash(id), true);
612
+ if (entry->value != NULL) {
613
+ ASSERT(*script == *reinterpret_cast<Script**>(entry->value));
614
+ return;
615
+ }
616
+
617
+ // Globalize the script object, make it weak and use the location of the
618
+ // global handle as the value in the hash map.
619
+ Handle<Script> script_ =
620
+ Handle<Script>::cast(
621
+ (global_handles->Create(*script)));
622
+ global_handles->MakeWeak(
623
+ reinterpret_cast<Object**>(script_.location()),
624
+ this,
625
+ ScriptCache::HandleWeakScript);
626
+ entry->value = script_.location();
627
+ }
628
+
629
+
630
+ Handle<FixedArray> ScriptCache::GetScripts() {
631
+ Handle<FixedArray> instances = FACTORY->NewFixedArray(occupancy());
632
+ int count = 0;
633
+ for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
634
+ ASSERT(entry->value != NULL);
635
+ if (entry->value != NULL) {
636
+ instances->set(count, *reinterpret_cast<Script**>(entry->value));
637
+ count++;
638
+ }
639
+ }
640
+ return instances;
641
+ }
642
+
643
+
644
+ void ScriptCache::ProcessCollectedScripts() {
645
+ Debugger* debugger = Isolate::Current()->debugger();
646
+ for (int i = 0; i < collected_scripts_.length(); i++) {
647
+ debugger->OnScriptCollected(collected_scripts_[i]);
648
+ }
649
+ collected_scripts_.Clear();
650
+ }
651
+
652
+
653
+ void ScriptCache::Clear() {
654
+ GlobalHandles* global_handles = Isolate::Current()->global_handles();
655
+ // Iterate the script cache to get rid of all the weak handles.
656
+ for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
657
+ ASSERT(entry != NULL);
658
+ Object** location = reinterpret_cast<Object**>(entry->value);
659
+ ASSERT((*location)->IsScript());
660
+ global_handles->ClearWeakness(location);
661
+ global_handles->Destroy(location);
662
+ }
663
+ // Clear the content of the hash map.
664
+ HashMap::Clear();
665
+ }
666
+
667
+
668
+ void ScriptCache::HandleWeakScript(v8::Persistent<v8::Value> obj, void* data) {
669
+ ScriptCache* script_cache = reinterpret_cast<ScriptCache*>(data);
670
+ // Find the location of the global handle.
671
+ Script** location =
672
+ reinterpret_cast<Script**>(Utils::OpenHandle(*obj).location());
673
+ ASSERT((*location)->IsScript());
674
+
675
+ // Remove the entry from the cache.
676
+ int id = Smi::cast((*location)->id())->value();
677
+ script_cache->Remove(reinterpret_cast<void*>(id), Hash(id));
678
+ script_cache->collected_scripts_.Add(id);
679
+
680
+ // Clear the weak handle.
681
+ obj.Dispose();
682
+ obj.Clear();
683
+ }
684
+
685
+
686
+ void Debug::Setup(bool create_heap_objects) {
687
+ ThreadInit();
688
+ if (create_heap_objects) {
689
+ // Get code to handle debug break on return.
690
+ debug_break_return_ =
691
+ isolate_->builtins()->builtin(Builtins::kReturn_DebugBreak);
692
+ ASSERT(debug_break_return_->IsCode());
693
+ // Get code to handle debug break in debug break slots.
694
+ debug_break_slot_ =
695
+ isolate_->builtins()->builtin(Builtins::kSlot_DebugBreak);
696
+ ASSERT(debug_break_slot_->IsCode());
697
+ }
698
+ }
699
+
700
+
701
+ void Debug::HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data) {
702
+ Debug* debug = Isolate::Current()->debug();
703
+ DebugInfoListNode* node = reinterpret_cast<DebugInfoListNode*>(data);
704
+ // We need to clear all breakpoints associated with the function to restore
705
+ // original code and avoid patching the code twice later because
706
+ // the function will live in the heap until next gc, and can be found by
707
+ // Runtime::FindSharedFunctionInfoInScript.
708
+ BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
709
+ it.ClearAllDebugBreak();
710
+ debug->RemoveDebugInfo(node->debug_info());
711
+ #ifdef DEBUG
712
+ node = debug->debug_info_list_;
713
+ while (node != NULL) {
714
+ ASSERT(node != reinterpret_cast<DebugInfoListNode*>(data));
715
+ node = node->next();
716
+ }
717
+ #endif
718
+ }
719
+
720
+
721
+ DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
722
+ GlobalHandles* global_handles = Isolate::Current()->global_handles();
723
+ // Globalize the request debug info object and make it weak.
724
+ debug_info_ = Handle<DebugInfo>::cast(
725
+ (global_handles->Create(debug_info)));
726
+ global_handles->MakeWeak(
727
+ reinterpret_cast<Object**>(debug_info_.location()),
728
+ this,
729
+ Debug::HandleWeakDebugInfo);
730
+ }
731
+
732
+
733
+ DebugInfoListNode::~DebugInfoListNode() {
734
+ Isolate::Current()->global_handles()->Destroy(
735
+ reinterpret_cast<Object**>(debug_info_.location()));
736
+ }
737
+
738
+
739
+ bool Debug::CompileDebuggerScript(int index) {
740
+ Isolate* isolate = Isolate::Current();
741
+ Factory* factory = isolate->factory();
742
+ HandleScope scope(isolate);
743
+
744
+ // Bail out if the index is invalid.
745
+ if (index == -1) {
746
+ return false;
747
+ }
748
+
749
+ // Find source and name for the requested script.
750
+ Handle<String> source_code =
751
+ isolate->bootstrapper()->NativesSourceLookup(index);
752
+ Vector<const char> name = Natives::GetScriptName(index);
753
+ Handle<String> script_name = factory->NewStringFromAscii(name);
754
+
755
+ // Compile the script.
756
+ Handle<SharedFunctionInfo> function_info;
757
+ function_info = Compiler::Compile(source_code,
758
+ script_name,
759
+ 0, 0, NULL, NULL,
760
+ Handle<String>::null(),
761
+ NATIVES_CODE);
762
+
763
+ // Silently ignore stack overflows during compilation.
764
+ if (function_info.is_null()) {
765
+ ASSERT(isolate->has_pending_exception());
766
+ isolate->clear_pending_exception();
767
+ return false;
768
+ }
769
+
770
+ // Execute the shared function in the debugger context.
771
+ Handle<Context> context = isolate->global_context();
772
+ bool caught_exception = false;
773
+ Handle<JSFunction> function =
774
+ factory->NewFunctionFromSharedFunctionInfo(function_info, context);
775
+ Handle<Object> result =
776
+ Execution::TryCall(function, Handle<Object>(context->global()),
777
+ 0, NULL, &caught_exception);
778
+
779
+ // Check for caught exceptions.
780
+ if (caught_exception) {
781
+ Handle<Object> message = MessageHandler::MakeMessageObject(
782
+ "error_loading_debugger", NULL, Vector<Handle<Object> >::empty(),
783
+ Handle<String>(), Handle<JSArray>());
784
+ MessageHandler::ReportMessage(Isolate::Current(), NULL, message);
785
+ return false;
786
+ }
787
+
788
+ // Mark this script as native and return successfully.
789
+ Handle<Script> script(Script::cast(function->shared()->script()));
790
+ script->set_type(Smi::FromInt(Script::TYPE_NATIVE));
791
+ return true;
792
+ }
793
+
794
+
795
+ bool Debug::Load() {
796
+ // Return if debugger is already loaded.
797
+ if (IsLoaded()) return true;
798
+
799
+ ASSERT(Isolate::Current() == isolate_);
800
+ Debugger* debugger = isolate_->debugger();
801
+
802
+ // Bail out if we're already in the process of compiling the native
803
+ // JavaScript source code for the debugger.
804
+ if (debugger->compiling_natives() ||
805
+ debugger->is_loading_debugger())
806
+ return false;
807
+ debugger->set_loading_debugger(true);
808
+
809
+ // Disable breakpoints and interrupts while compiling and running the
810
+ // debugger scripts including the context creation code.
811
+ DisableBreak disable(true);
812
+ PostponeInterruptsScope postpone(isolate_);
813
+
814
+ // Create the debugger context.
815
+ HandleScope scope(isolate_);
816
+ Handle<Context> context =
817
+ isolate_->bootstrapper()->CreateEnvironment(
818
+ isolate_,
819
+ Handle<Object>::null(),
820
+ v8::Handle<ObjectTemplate>(),
821
+ NULL);
822
+
823
+ // Use the debugger context.
824
+ SaveContext save(isolate_);
825
+ isolate_->set_context(*context);
826
+
827
+ // Expose the builtins object in the debugger context.
828
+ Handle<String> key = isolate_->factory()->LookupAsciiSymbol("builtins");
829
+ Handle<GlobalObject> global = Handle<GlobalObject>(context->global());
830
+ RETURN_IF_EMPTY_HANDLE_VALUE(
831
+ isolate_,
832
+ SetProperty(global, key, Handle<Object>(global->builtins()),
833
+ NONE, kNonStrictMode),
834
+ false);
835
+
836
+ // Compile the JavaScript for the debugger in the debugger context.
837
+ debugger->set_compiling_natives(true);
838
+ bool caught_exception =
839
+ !CompileDebuggerScript(Natives::GetIndex("mirror")) ||
840
+ !CompileDebuggerScript(Natives::GetIndex("debug"));
841
+
842
+ if (FLAG_enable_liveedit) {
843
+ caught_exception = caught_exception ||
844
+ !CompileDebuggerScript(Natives::GetIndex("liveedit"));
845
+ }
846
+
847
+ debugger->set_compiling_natives(false);
848
+
849
+ // Make sure we mark the debugger as not loading before we might
850
+ // return.
851
+ debugger->set_loading_debugger(false);
852
+
853
+ // Check for caught exceptions.
854
+ if (caught_exception) return false;
855
+
856
+ // Debugger loaded.
857
+ debug_context_ = context;
858
+
859
+ return true;
860
+ }
861
+
862
+
863
+ void Debug::Unload() {
864
+ // Return debugger is not loaded.
865
+ if (!IsLoaded()) {
866
+ return;
867
+ }
868
+
869
+ // Clear the script cache.
870
+ DestroyScriptCache();
871
+
872
+ // Clear debugger context global handle.
873
+ Isolate::Current()->global_handles()->Destroy(
874
+ reinterpret_cast<Object**>(debug_context_.location()));
875
+ debug_context_ = Handle<Context>();
876
+ }
877
+
878
+
879
+ // Set the flag indicating that preemption happened during debugging.
880
+ void Debug::PreemptionWhileInDebugger() {
881
+ ASSERT(InDebugger());
882
+ Debug::set_interrupts_pending(PREEMPT);
883
+ }
884
+
885
+
886
+ void Debug::Iterate(ObjectVisitor* v) {
887
+ v->VisitPointer(BitCast<Object**>(&(debug_break_return_)));
888
+ v->VisitPointer(BitCast<Object**>(&(debug_break_slot_)));
889
+ }
890
+
891
+
892
+ Object* Debug::Break(Arguments args) {
893
+ Heap* heap = isolate_->heap();
894
+ HandleScope scope(isolate_);
895
+ ASSERT(args.length() == 0);
896
+
897
+ thread_local_.frame_drop_mode_ = FRAMES_UNTOUCHED;
898
+
899
+ // Get the top-most JavaScript frame.
900
+ JavaScriptFrameIterator it(isolate_);
901
+ JavaScriptFrame* frame = it.frame();
902
+
903
+ // Just continue if breaks are disabled or debugger cannot be loaded.
904
+ if (disable_break() || !Load()) {
905
+ SetAfterBreakTarget(frame);
906
+ return heap->undefined_value();
907
+ }
908
+
909
+ // Enter the debugger.
910
+ EnterDebugger debugger;
911
+ if (debugger.FailedToEnter()) {
912
+ return heap->undefined_value();
913
+ }
914
+
915
+ // Postpone interrupt during breakpoint processing.
916
+ PostponeInterruptsScope postpone(isolate_);
917
+
918
+ // Get the debug info (create it if it does not exist).
919
+ Handle<SharedFunctionInfo> shared =
920
+ Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
921
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
922
+
923
+ // Find the break point where execution has stopped.
924
+ BreakLocationIterator break_location_iterator(debug_info,
925
+ ALL_BREAK_LOCATIONS);
926
+ break_location_iterator.FindBreakLocationFromAddress(frame->pc());
927
+
928
+ // Check whether step next reached a new statement.
929
+ if (!StepNextContinue(&break_location_iterator, frame)) {
930
+ // Decrease steps left if performing multiple steps.
931
+ if (thread_local_.step_count_ > 0) {
932
+ thread_local_.step_count_--;
933
+ }
934
+ }
935
+
936
+ // If there is one or more real break points check whether any of these are
937
+ // triggered.
938
+ Handle<Object> break_points_hit(heap->undefined_value());
939
+ if (break_location_iterator.HasBreakPoint()) {
940
+ Handle<Object> break_point_objects =
941
+ Handle<Object>(break_location_iterator.BreakPointObjects());
942
+ break_points_hit = CheckBreakPoints(break_point_objects);
943
+ }
944
+
945
+ // If step out is active skip everything until the frame where we need to step
946
+ // out to is reached, unless real breakpoint is hit.
947
+ if (StepOutActive() && frame->fp() != step_out_fp() &&
948
+ break_points_hit->IsUndefined() ) {
949
+ // Step count should always be 0 for StepOut.
950
+ ASSERT(thread_local_.step_count_ == 0);
951
+ } else if (!break_points_hit->IsUndefined() ||
952
+ (thread_local_.last_step_action_ != StepNone &&
953
+ thread_local_.step_count_ == 0)) {
954
+ // Notify debugger if a real break point is triggered or if performing
955
+ // single stepping with no more steps to perform. Otherwise do another step.
956
+
957
+ // Clear all current stepping setup.
958
+ ClearStepping();
959
+
960
+ // Notify the debug event listeners.
961
+ isolate_->debugger()->OnDebugBreak(break_points_hit, false);
962
+ } else if (thread_local_.last_step_action_ != StepNone) {
963
+ // Hold on to last step action as it is cleared by the call to
964
+ // ClearStepping.
965
+ StepAction step_action = thread_local_.last_step_action_;
966
+ int step_count = thread_local_.step_count_;
967
+
968
+ // Clear all current stepping setup.
969
+ ClearStepping();
970
+
971
+ // Set up for the remaining steps.
972
+ PrepareStep(step_action, step_count);
973
+ }
974
+
975
+ if (thread_local_.frame_drop_mode_ == FRAMES_UNTOUCHED) {
976
+ SetAfterBreakTarget(frame);
977
+ } else if (thread_local_.frame_drop_mode_ ==
978
+ FRAME_DROPPED_IN_IC_CALL) {
979
+ // We must have been calling IC stub. Do not go there anymore.
980
+ Code* plain_return = isolate_->builtins()->builtin(
981
+ Builtins::kPlainReturn_LiveEdit);
982
+ thread_local_.after_break_target_ = plain_return->entry();
983
+ } else if (thread_local_.frame_drop_mode_ ==
984
+ FRAME_DROPPED_IN_DEBUG_SLOT_CALL) {
985
+ // Debug break slot stub does not return normally, instead it manually
986
+ // cleans the stack and jumps. We should patch the jump address.
987
+ Code* plain_return = isolate_->builtins()->builtin(
988
+ Builtins::kFrameDropper_LiveEdit);
989
+ thread_local_.after_break_target_ = plain_return->entry();
990
+ } else if (thread_local_.frame_drop_mode_ ==
991
+ FRAME_DROPPED_IN_DIRECT_CALL) {
992
+ // Nothing to do, after_break_target is not used here.
993
+ } else if (thread_local_.frame_drop_mode_ ==
994
+ FRAME_DROPPED_IN_RETURN_CALL) {
995
+ Code* plain_return = isolate_->builtins()->builtin(
996
+ Builtins::kFrameDropper_LiveEdit);
997
+ thread_local_.after_break_target_ = plain_return->entry();
998
+ } else {
999
+ UNREACHABLE();
1000
+ }
1001
+
1002
+ return heap->undefined_value();
1003
+ }
1004
+
1005
+
1006
+ RUNTIME_FUNCTION(Object*, Debug_Break) {
1007
+ return isolate->debug()->Break(args);
1008
+ }
1009
+
1010
+
1011
+ // Check the break point objects for whether one or more are actually
1012
+ // triggered. This function returns a JSArray with the break point objects
1013
+ // which is triggered.
1014
+ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
1015
+ Factory* factory = isolate_->factory();
1016
+
1017
+ // Count the number of break points hit. If there are multiple break points
1018
+ // they are in a FixedArray.
1019
+ Handle<FixedArray> break_points_hit;
1020
+ int break_points_hit_count = 0;
1021
+ ASSERT(!break_point_objects->IsUndefined());
1022
+ if (break_point_objects->IsFixedArray()) {
1023
+ Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
1024
+ break_points_hit = factory->NewFixedArray(array->length());
1025
+ for (int i = 0; i < array->length(); i++) {
1026
+ Handle<Object> o(array->get(i));
1027
+ if (CheckBreakPoint(o)) {
1028
+ break_points_hit->set(break_points_hit_count++, *o);
1029
+ }
1030
+ }
1031
+ } else {
1032
+ break_points_hit = factory->NewFixedArray(1);
1033
+ if (CheckBreakPoint(break_point_objects)) {
1034
+ break_points_hit->set(break_points_hit_count++, *break_point_objects);
1035
+ }
1036
+ }
1037
+
1038
+ // Return undefined if no break points were triggered.
1039
+ if (break_points_hit_count == 0) {
1040
+ return factory->undefined_value();
1041
+ }
1042
+ // Return break points hit as a JSArray.
1043
+ Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit);
1044
+ result->set_length(Smi::FromInt(break_points_hit_count));
1045
+ return result;
1046
+ }
1047
+
1048
+
1049
+ // Check whether a single break point object is triggered.
1050
+ bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
1051
+ ASSERT(Isolate::Current() == isolate_);
1052
+ Factory* factory = isolate_->factory();
1053
+ HandleScope scope(isolate_);
1054
+
1055
+ // Ignore check if break point object is not a JSObject.
1056
+ if (!break_point_object->IsJSObject()) return true;
1057
+
1058
+ // Get the function IsBreakPointTriggered (defined in debug-debugger.js).
1059
+ Handle<String> is_break_point_triggered_symbol =
1060
+ factory->LookupAsciiSymbol("IsBreakPointTriggered");
1061
+ Handle<JSFunction> check_break_point =
1062
+ Handle<JSFunction>(JSFunction::cast(
1063
+ debug_context()->global()->GetPropertyNoExceptionThrown(
1064
+ *is_break_point_triggered_symbol)));
1065
+
1066
+ // Get the break id as an object.
1067
+ Handle<Object> break_id = factory->NewNumberFromInt(Debug::break_id());
1068
+
1069
+ // Call HandleBreakPointx.
1070
+ bool caught_exception = false;
1071
+ const int argc = 2;
1072
+ Object** argv[argc] = {
1073
+ break_id.location(),
1074
+ reinterpret_cast<Object**>(break_point_object.location())
1075
+ };
1076
+ Handle<Object> result = Execution::TryCall(check_break_point,
1077
+ isolate_->js_builtins_object(), argc, argv, &caught_exception);
1078
+
1079
+ // If exception or non boolean result handle as not triggered
1080
+ if (caught_exception || !result->IsBoolean()) {
1081
+ return false;
1082
+ }
1083
+
1084
+ // Return whether the break point is triggered.
1085
+ ASSERT(!result.is_null());
1086
+ return (*result)->IsTrue();
1087
+ }
1088
+
1089
+
1090
+ // Check whether the function has debug information.
1091
+ bool Debug::HasDebugInfo(Handle<SharedFunctionInfo> shared) {
1092
+ return !shared->debug_info()->IsUndefined();
1093
+ }
1094
+
1095
+
1096
+ // Return the debug info for this function. EnsureDebugInfo must be called
1097
+ // prior to ensure the debug info has been generated for shared.
1098
+ Handle<DebugInfo> Debug::GetDebugInfo(Handle<SharedFunctionInfo> shared) {
1099
+ ASSERT(HasDebugInfo(shared));
1100
+ return Handle<DebugInfo>(DebugInfo::cast(shared->debug_info()));
1101
+ }
1102
+
1103
+
1104
+ void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared,
1105
+ Handle<Object> break_point_object,
1106
+ int* source_position) {
1107
+ HandleScope scope(isolate_);
1108
+
1109
+ if (!EnsureDebugInfo(shared)) {
1110
+ // Return if retrieving debug info failed.
1111
+ return;
1112
+ }
1113
+
1114
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1115
+ // Source positions starts with zero.
1116
+ ASSERT(source_position >= 0);
1117
+
1118
+ // Find the break point and change it.
1119
+ BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
1120
+ it.FindBreakLocationFromPosition(*source_position);
1121
+ it.SetBreakPoint(break_point_object);
1122
+
1123
+ *source_position = it.position();
1124
+
1125
+ // At least one active break point now.
1126
+ ASSERT(debug_info->GetBreakPointCount() > 0);
1127
+ }
1128
+
1129
+
1130
+ void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
1131
+ HandleScope scope(isolate_);
1132
+
1133
+ DebugInfoListNode* node = debug_info_list_;
1134
+ while (node != NULL) {
1135
+ Object* result = DebugInfo::FindBreakPointInfo(node->debug_info(),
1136
+ break_point_object);
1137
+ if (!result->IsUndefined()) {
1138
+ // Get information in the break point.
1139
+ BreakPointInfo* break_point_info = BreakPointInfo::cast(result);
1140
+ Handle<DebugInfo> debug_info = node->debug_info();
1141
+ Handle<SharedFunctionInfo> shared(debug_info->shared());
1142
+ int source_position = break_point_info->statement_position()->value();
1143
+
1144
+ // Source positions starts with zero.
1145
+ ASSERT(source_position >= 0);
1146
+
1147
+ // Find the break point and clear it.
1148
+ BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
1149
+ it.FindBreakLocationFromPosition(source_position);
1150
+ it.ClearBreakPoint(break_point_object);
1151
+
1152
+ // If there are no more break points left remove the debug info for this
1153
+ // function.
1154
+ if (debug_info->GetBreakPointCount() == 0) {
1155
+ RemoveDebugInfo(debug_info);
1156
+ }
1157
+
1158
+ return;
1159
+ }
1160
+ node = node->next();
1161
+ }
1162
+ }
1163
+
1164
+
1165
+ void Debug::ClearAllBreakPoints() {
1166
+ DebugInfoListNode* node = debug_info_list_;
1167
+ while (node != NULL) {
1168
+ // Remove all debug break code.
1169
+ BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
1170
+ it.ClearAllDebugBreak();
1171
+ node = node->next();
1172
+ }
1173
+
1174
+ // Remove all debug info.
1175
+ while (debug_info_list_ != NULL) {
1176
+ RemoveDebugInfo(debug_info_list_->debug_info());
1177
+ }
1178
+ }
1179
+
1180
+
1181
+ void Debug::FloodWithOneShot(Handle<SharedFunctionInfo> shared) {
1182
+ // Make sure the function has setup the debug info.
1183
+ if (!EnsureDebugInfo(shared)) {
1184
+ // Return if we failed to retrieve the debug info.
1185
+ return;
1186
+ }
1187
+
1188
+ // Flood the function with break points.
1189
+ BreakLocationIterator it(GetDebugInfo(shared), ALL_BREAK_LOCATIONS);
1190
+ while (!it.Done()) {
1191
+ it.SetOneShot();
1192
+ it.Next();
1193
+ }
1194
+ }
1195
+
1196
+
1197
+ void Debug::FloodHandlerWithOneShot() {
1198
+ // Iterate through the JavaScript stack looking for handlers.
1199
+ StackFrame::Id id = break_frame_id();
1200
+ if (id == StackFrame::NO_ID) {
1201
+ // If there is no JavaScript stack don't do anything.
1202
+ return;
1203
+ }
1204
+ for (JavaScriptFrameIterator it(isolate_, id); !it.done(); it.Advance()) {
1205
+ JavaScriptFrame* frame = it.frame();
1206
+ if (frame->HasHandler()) {
1207
+ Handle<SharedFunctionInfo> shared =
1208
+ Handle<SharedFunctionInfo>(
1209
+ JSFunction::cast(frame->function())->shared());
1210
+ // Flood the function with the catch block with break points
1211
+ FloodWithOneShot(shared);
1212
+ return;
1213
+ }
1214
+ }
1215
+ }
1216
+
1217
+
1218
+ void Debug::ChangeBreakOnException(ExceptionBreakType type, bool enable) {
1219
+ if (type == BreakUncaughtException) {
1220
+ break_on_uncaught_exception_ = enable;
1221
+ } else {
1222
+ break_on_exception_ = enable;
1223
+ }
1224
+ }
1225
+
1226
+
1227
+ bool Debug::IsBreakOnException(ExceptionBreakType type) {
1228
+ if (type == BreakUncaughtException) {
1229
+ return break_on_uncaught_exception_;
1230
+ } else {
1231
+ return break_on_exception_;
1232
+ }
1233
+ }
1234
+
1235
+
1236
+ void Debug::PrepareStep(StepAction step_action, int step_count) {
1237
+ ASSERT(Isolate::Current() == isolate_);
1238
+ HandleScope scope(isolate_);
1239
+ ASSERT(Debug::InDebugger());
1240
+
1241
+ // Remember this step action and count.
1242
+ thread_local_.last_step_action_ = step_action;
1243
+ if (step_action == StepOut) {
1244
+ // For step out target frame will be found on the stack so there is no need
1245
+ // to set step counter for it. It's expected to always be 0 for StepOut.
1246
+ thread_local_.step_count_ = 0;
1247
+ } else {
1248
+ thread_local_.step_count_ = step_count;
1249
+ }
1250
+
1251
+ // Get the frame where the execution has stopped and skip the debug frame if
1252
+ // any. The debug frame will only be present if execution was stopped due to
1253
+ // hitting a break point. In other situations (e.g. unhandled exception) the
1254
+ // debug frame is not present.
1255
+ StackFrame::Id id = break_frame_id();
1256
+ if (id == StackFrame::NO_ID) {
1257
+ // If there is no JavaScript stack don't do anything.
1258
+ return;
1259
+ }
1260
+ JavaScriptFrameIterator frames_it(isolate_, id);
1261
+ JavaScriptFrame* frame = frames_it.frame();
1262
+
1263
+ // First of all ensure there is one-shot break points in the top handler
1264
+ // if any.
1265
+ FloodHandlerWithOneShot();
1266
+
1267
+ // If the function on the top frame is unresolved perform step out. This will
1268
+ // be the case when calling unknown functions and having the debugger stopped
1269
+ // in an unhandled exception.
1270
+ if (!frame->function()->IsJSFunction()) {
1271
+ // Step out: Find the calling JavaScript frame and flood it with
1272
+ // breakpoints.
1273
+ frames_it.Advance();
1274
+ // Fill the function to return to with one-shot break points.
1275
+ JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1276
+ FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1277
+ return;
1278
+ }
1279
+
1280
+ // Get the debug info (create it if it does not exist).
1281
+ Handle<SharedFunctionInfo> shared =
1282
+ Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1283
+ if (!EnsureDebugInfo(shared)) {
1284
+ // Return if ensuring debug info failed.
1285
+ return;
1286
+ }
1287
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1288
+
1289
+ // Find the break location where execution has stopped.
1290
+ BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS);
1291
+ it.FindBreakLocationFromAddress(frame->pc());
1292
+
1293
+ // Compute whether or not the target is a call target.
1294
+ bool is_load_or_store = false;
1295
+ bool is_inline_cache_stub = false;
1296
+ bool is_at_restarted_function = false;
1297
+ Handle<Code> call_function_stub;
1298
+
1299
+ if (thread_local_.restarter_frame_function_pointer_ == NULL) {
1300
+ if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
1301
+ bool is_call_target = false;
1302
+ Address target = it.rinfo()->target_address();
1303
+ Code* code = Code::GetCodeFromTargetAddress(target);
1304
+ if (code->is_call_stub() || code->is_keyed_call_stub()) {
1305
+ is_call_target = true;
1306
+ }
1307
+ if (code->is_inline_cache_stub()) {
1308
+ is_inline_cache_stub = true;
1309
+ is_load_or_store = !is_call_target;
1310
+ }
1311
+
1312
+ // Check if target code is CallFunction stub.
1313
+ Code* maybe_call_function_stub = code;
1314
+ // If there is a breakpoint at this line look at the original code to
1315
+ // check if it is a CallFunction stub.
1316
+ if (it.IsDebugBreak()) {
1317
+ Address original_target = it.original_rinfo()->target_address();
1318
+ maybe_call_function_stub =
1319
+ Code::GetCodeFromTargetAddress(original_target);
1320
+ }
1321
+ if (maybe_call_function_stub->kind() == Code::STUB &&
1322
+ maybe_call_function_stub->major_key() == CodeStub::CallFunction) {
1323
+ // Save reference to the code as we may need it to find out arguments
1324
+ // count for 'step in' later.
1325
+ call_function_stub = Handle<Code>(maybe_call_function_stub);
1326
+ }
1327
+ }
1328
+ } else {
1329
+ is_at_restarted_function = true;
1330
+ }
1331
+
1332
+ // If this is the last break code target step out is the only possibility.
1333
+ if (it.IsExit() || step_action == StepOut) {
1334
+ if (step_action == StepOut) {
1335
+ // Skip step_count frames starting with the current one.
1336
+ while (step_count-- > 0 && !frames_it.done()) {
1337
+ frames_it.Advance();
1338
+ }
1339
+ } else {
1340
+ ASSERT(it.IsExit());
1341
+ frames_it.Advance();
1342
+ }
1343
+ // Skip builtin functions on the stack.
1344
+ while (!frames_it.done() &&
1345
+ JSFunction::cast(frames_it.frame()->function())->IsBuiltin()) {
1346
+ frames_it.Advance();
1347
+ }
1348
+ // Step out: If there is a JavaScript caller frame, we need to
1349
+ // flood it with breakpoints.
1350
+ if (!frames_it.done()) {
1351
+ // Fill the function to return to with one-shot break points.
1352
+ JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1353
+ FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1354
+ // Set target frame pointer.
1355
+ ActivateStepOut(frames_it.frame());
1356
+ }
1357
+ } else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode()) ||
1358
+ !call_function_stub.is_null() || is_at_restarted_function)
1359
+ || step_action == StepNext || step_action == StepMin) {
1360
+ // Step next or step min.
1361
+
1362
+ // Fill the current function with one-shot break points.
1363
+ FloodWithOneShot(shared);
1364
+
1365
+ // Remember source position and frame to handle step next.
1366
+ thread_local_.last_statement_position_ =
1367
+ debug_info->code()->SourceStatementPosition(frame->pc());
1368
+ thread_local_.last_fp_ = frame->fp();
1369
+ } else {
1370
+ // If there's restarter frame on top of the stack, just get the pointer
1371
+ // to function which is going to be restarted.
1372
+ if (is_at_restarted_function) {
1373
+ Handle<JSFunction> restarted_function(
1374
+ JSFunction::cast(*thread_local_.restarter_frame_function_pointer_));
1375
+ Handle<SharedFunctionInfo> restarted_shared(
1376
+ restarted_function->shared());
1377
+ FloodWithOneShot(restarted_shared);
1378
+ } else if (!call_function_stub.is_null()) {
1379
+ // If it's CallFunction stub ensure target function is compiled and flood
1380
+ // it with one shot breakpoints.
1381
+
1382
+ // Find out number of arguments from the stub minor key.
1383
+ // Reverse lookup required as the minor key cannot be retrieved
1384
+ // from the code object.
1385
+ Handle<Object> obj(
1386
+ isolate_->heap()->code_stubs()->SlowReverseLookup(
1387
+ *call_function_stub));
1388
+ ASSERT(!obj.is_null());
1389
+ ASSERT(!(*obj)->IsUndefined());
1390
+ ASSERT(obj->IsSmi());
1391
+ // Get the STUB key and extract major and minor key.
1392
+ uint32_t key = Smi::cast(*obj)->value();
1393
+ // Argc in the stub is the number of arguments passed - not the
1394
+ // expected arguments of the called function.
1395
+ int call_function_arg_count =
1396
+ CallFunctionStub::ExtractArgcFromMinorKey(
1397
+ CodeStub::MinorKeyFromKey(key));
1398
+ ASSERT(call_function_stub->major_key() ==
1399
+ CodeStub::MajorKeyFromKey(key));
1400
+
1401
+ // Find target function on the expression stack.
1402
+ // Expression stack looks like this (top to bottom):
1403
+ // argN
1404
+ // ...
1405
+ // arg0
1406
+ // Receiver
1407
+ // Function to call
1408
+ int expressions_count = frame->ComputeExpressionsCount();
1409
+ ASSERT(expressions_count - 2 - call_function_arg_count >= 0);
1410
+ Object* fun = frame->GetExpression(
1411
+ expressions_count - 2 - call_function_arg_count);
1412
+ if (fun->IsJSFunction()) {
1413
+ Handle<JSFunction> js_function(JSFunction::cast(fun));
1414
+ // Don't step into builtins.
1415
+ if (!js_function->IsBuiltin()) {
1416
+ // It will also compile target function if it's not compiled yet.
1417
+ FloodWithOneShot(Handle<SharedFunctionInfo>(js_function->shared()));
1418
+ }
1419
+ }
1420
+ }
1421
+
1422
+ // Fill the current function with one-shot break points even for step in on
1423
+ // a call target as the function called might be a native function for
1424
+ // which step in will not stop. It also prepares for stepping in
1425
+ // getters/setters.
1426
+ FloodWithOneShot(shared);
1427
+
1428
+ if (is_load_or_store) {
1429
+ // Remember source position and frame to handle step in getter/setter. If
1430
+ // there is a custom getter/setter it will be handled in
1431
+ // Object::Get/SetPropertyWithCallback, otherwise the step action will be
1432
+ // propagated on the next Debug::Break.
1433
+ thread_local_.last_statement_position_ =
1434
+ debug_info->code()->SourceStatementPosition(frame->pc());
1435
+ thread_local_.last_fp_ = frame->fp();
1436
+ }
1437
+
1438
+ // Step in or Step in min
1439
+ it.PrepareStepIn();
1440
+ ActivateStepIn(frame);
1441
+ }
1442
+ }
1443
+
1444
+
1445
+ // Check whether the current debug break should be reported to the debugger. It
1446
+ // is used to have step next and step in only report break back to the debugger
1447
+ // if on a different frame or in a different statement. In some situations
1448
+ // there will be several break points in the same statement when the code is
1449
+ // flooded with one-shot break points. This function helps to perform several
1450
+ // steps before reporting break back to the debugger.
1451
+ bool Debug::StepNextContinue(BreakLocationIterator* break_location_iterator,
1452
+ JavaScriptFrame* frame) {
1453
+ // If the step last action was step next or step in make sure that a new
1454
+ // statement is hit.
1455
+ if (thread_local_.last_step_action_ == StepNext ||
1456
+ thread_local_.last_step_action_ == StepIn) {
1457
+ // Never continue if returning from function.
1458
+ if (break_location_iterator->IsExit()) return false;
1459
+
1460
+ // Continue if we are still on the same frame and in the same statement.
1461
+ int current_statement_position =
1462
+ break_location_iterator->code()->SourceStatementPosition(frame->pc());
1463
+ return thread_local_.last_fp_ == frame->fp() &&
1464
+ thread_local_.last_statement_position_ == current_statement_position;
1465
+ }
1466
+
1467
+ // No step next action - don't continue.
1468
+ return false;
1469
+ }
1470
+
1471
+
1472
+ // Check whether the code object at the specified address is a debug break code
1473
+ // object.
1474
+ bool Debug::IsDebugBreak(Address addr) {
1475
+ Code* code = Code::GetCodeFromTargetAddress(addr);
1476
+ return code->ic_state() == DEBUG_BREAK;
1477
+ }
1478
+
1479
+
1480
+ // Check whether a code stub with the specified major key is a possible break
1481
+ // point location when looking for source break locations.
1482
+ bool Debug::IsSourceBreakStub(Code* code) {
1483
+ CodeStub::Major major_key = CodeStub::GetMajorKey(code);
1484
+ return major_key == CodeStub::CallFunction;
1485
+ }
1486
+
1487
+
1488
+ // Check whether a code stub with the specified major key is a possible break
1489
+ // location.
1490
+ bool Debug::IsBreakStub(Code* code) {
1491
+ CodeStub::Major major_key = CodeStub::GetMajorKey(code);
1492
+ return major_key == CodeStub::CallFunction;
1493
+ }
1494
+
1495
+
1496
+ // Find the builtin to use for invoking the debug break
1497
+ Handle<Code> Debug::FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode) {
1498
+ // Find the builtin debug break function matching the calling convention
1499
+ // used by the call site.
1500
+ if (code->is_inline_cache_stub()) {
1501
+ switch (code->kind()) {
1502
+ case Code::CALL_IC:
1503
+ case Code::KEYED_CALL_IC:
1504
+ return ComputeCallDebugBreak(code->arguments_count(), code->kind());
1505
+
1506
+ case Code::LOAD_IC:
1507
+ return Isolate::Current()->builtins()->LoadIC_DebugBreak();
1508
+
1509
+ case Code::STORE_IC:
1510
+ return Isolate::Current()->builtins()->StoreIC_DebugBreak();
1511
+
1512
+ case Code::KEYED_LOAD_IC:
1513
+ return Isolate::Current()->builtins()->KeyedLoadIC_DebugBreak();
1514
+
1515
+ case Code::KEYED_STORE_IC:
1516
+ return Isolate::Current()->builtins()->KeyedStoreIC_DebugBreak();
1517
+
1518
+ default:
1519
+ UNREACHABLE();
1520
+ }
1521
+ }
1522
+ if (RelocInfo::IsConstructCall(mode)) {
1523
+ Handle<Code> result =
1524
+ Isolate::Current()->builtins()->ConstructCall_DebugBreak();
1525
+ return result;
1526
+ }
1527
+ if (code->kind() == Code::STUB) {
1528
+ ASSERT(code->major_key() == CodeStub::CallFunction);
1529
+ Handle<Code> result =
1530
+ Isolate::Current()->builtins()->StubNoRegisters_DebugBreak();
1531
+ return result;
1532
+ }
1533
+
1534
+ UNREACHABLE();
1535
+ return Handle<Code>::null();
1536
+ }
1537
+
1538
+
1539
+ // Simple function for returning the source positions for active break points.
1540
+ Handle<Object> Debug::GetSourceBreakLocations(
1541
+ Handle<SharedFunctionInfo> shared) {
1542
+ Isolate* isolate = Isolate::Current();
1543
+ Heap* heap = isolate->heap();
1544
+ if (!HasDebugInfo(shared)) return Handle<Object>(heap->undefined_value());
1545
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1546
+ if (debug_info->GetBreakPointCount() == 0) {
1547
+ return Handle<Object>(heap->undefined_value());
1548
+ }
1549
+ Handle<FixedArray> locations =
1550
+ isolate->factory()->NewFixedArray(debug_info->GetBreakPointCount());
1551
+ int count = 0;
1552
+ for (int i = 0; i < debug_info->break_points()->length(); i++) {
1553
+ if (!debug_info->break_points()->get(i)->IsUndefined()) {
1554
+ BreakPointInfo* break_point_info =
1555
+ BreakPointInfo::cast(debug_info->break_points()->get(i));
1556
+ if (break_point_info->GetBreakPointCount() > 0) {
1557
+ locations->set(count++, break_point_info->statement_position());
1558
+ }
1559
+ }
1560
+ }
1561
+ return locations;
1562
+ }
1563
+
1564
+
1565
+ void Debug::NewBreak(StackFrame::Id break_frame_id) {
1566
+ thread_local_.break_frame_id_ = break_frame_id;
1567
+ thread_local_.break_id_ = ++thread_local_.break_count_;
1568
+ }
1569
+
1570
+
1571
+ void Debug::SetBreak(StackFrame::Id break_frame_id, int break_id) {
1572
+ thread_local_.break_frame_id_ = break_frame_id;
1573
+ thread_local_.break_id_ = break_id;
1574
+ }
1575
+
1576
+
1577
+ // Handle stepping into a function.
1578
+ void Debug::HandleStepIn(Handle<JSFunction> function,
1579
+ Handle<Object> holder,
1580
+ Address fp,
1581
+ bool is_constructor) {
1582
+ // If the frame pointer is not supplied by the caller find it.
1583
+ if (fp == 0) {
1584
+ StackFrameIterator it;
1585
+ it.Advance();
1586
+ // For constructor functions skip another frame.
1587
+ if (is_constructor) {
1588
+ ASSERT(it.frame()->is_construct());
1589
+ it.Advance();
1590
+ }
1591
+ fp = it.frame()->fp();
1592
+ }
1593
+
1594
+ // Flood the function with one-shot break points if it is called from where
1595
+ // step into was requested.
1596
+ if (fp == step_in_fp()) {
1597
+ // Don't allow step into functions in the native context.
1598
+ if (!function->IsBuiltin()) {
1599
+ if (function->shared()->code() ==
1600
+ Isolate::Current()->builtins()->builtin(Builtins::kFunctionApply) ||
1601
+ function->shared()->code() ==
1602
+ Isolate::Current()->builtins()->builtin(Builtins::kFunctionCall)) {
1603
+ // Handle function.apply and function.call separately to flood the
1604
+ // function to be called and not the code for Builtins::FunctionApply or
1605
+ // Builtins::FunctionCall. The receiver of call/apply is the target
1606
+ // function.
1607
+ if (!holder.is_null() && holder->IsJSFunction() &&
1608
+ !JSFunction::cast(*holder)->IsBuiltin()) {
1609
+ Handle<SharedFunctionInfo> shared_info(
1610
+ JSFunction::cast(*holder)->shared());
1611
+ Debug::FloodWithOneShot(shared_info);
1612
+ }
1613
+ } else {
1614
+ Debug::FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1615
+ }
1616
+ }
1617
+ }
1618
+ }
1619
+
1620
+
1621
+ void Debug::ClearStepping() {
1622
+ // Clear the various stepping setup.
1623
+ ClearOneShot();
1624
+ ClearStepIn();
1625
+ ClearStepOut();
1626
+ ClearStepNext();
1627
+
1628
+ // Clear multiple step counter.
1629
+ thread_local_.step_count_ = 0;
1630
+ }
1631
+
1632
+ // Clears all the one-shot break points that are currently set. Normally this
1633
+ // function is called each time a break point is hit as one shot break points
1634
+ // are used to support stepping.
1635
+ void Debug::ClearOneShot() {
1636
+ // The current implementation just runs through all the breakpoints. When the
1637
+ // last break point for a function is removed that function is automatically
1638
+ // removed from the list.
1639
+
1640
+ DebugInfoListNode* node = debug_info_list_;
1641
+ while (node != NULL) {
1642
+ BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
1643
+ while (!it.Done()) {
1644
+ it.ClearOneShot();
1645
+ it.Next();
1646
+ }
1647
+ node = node->next();
1648
+ }
1649
+ }
1650
+
1651
+
1652
+ void Debug::ActivateStepIn(StackFrame* frame) {
1653
+ ASSERT(!StepOutActive());
1654
+ thread_local_.step_into_fp_ = frame->fp();
1655
+ }
1656
+
1657
+
1658
+ void Debug::ClearStepIn() {
1659
+ thread_local_.step_into_fp_ = 0;
1660
+ }
1661
+
1662
+
1663
+ void Debug::ActivateStepOut(StackFrame* frame) {
1664
+ ASSERT(!StepInActive());
1665
+ thread_local_.step_out_fp_ = frame->fp();
1666
+ }
1667
+
1668
+
1669
+ void Debug::ClearStepOut() {
1670
+ thread_local_.step_out_fp_ = 0;
1671
+ }
1672
+
1673
+
1674
+ void Debug::ClearStepNext() {
1675
+ thread_local_.last_step_action_ = StepNone;
1676
+ thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
1677
+ thread_local_.last_fp_ = 0;
1678
+ }
1679
+
1680
+
1681
+ // Ensures the debug information is present for shared.
1682
+ bool Debug::EnsureDebugInfo(Handle<SharedFunctionInfo> shared) {
1683
+ // Return if we already have the debug info for shared.
1684
+ if (HasDebugInfo(shared)) return true;
1685
+
1686
+ // Ensure shared in compiled. Return false if this failed.
1687
+ if (!EnsureCompiled(shared, CLEAR_EXCEPTION)) return false;
1688
+
1689
+ // If preparing for the first break point make sure to deoptimize all
1690
+ // functions as debugging does not work with optimized code.
1691
+ if (!has_break_points_) {
1692
+ Deoptimizer::DeoptimizeAll();
1693
+ }
1694
+
1695
+ // Create the debug info object.
1696
+ Handle<DebugInfo> debug_info = FACTORY->NewDebugInfo(shared);
1697
+
1698
+ // Add debug info to the list.
1699
+ DebugInfoListNode* node = new DebugInfoListNode(*debug_info);
1700
+ node->set_next(debug_info_list_);
1701
+ debug_info_list_ = node;
1702
+
1703
+ // Now there is at least one break point.
1704
+ has_break_points_ = true;
1705
+
1706
+ return true;
1707
+ }
1708
+
1709
+
1710
+ void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
1711
+ ASSERT(debug_info_list_ != NULL);
1712
+ // Run through the debug info objects to find this one and remove it.
1713
+ DebugInfoListNode* prev = NULL;
1714
+ DebugInfoListNode* current = debug_info_list_;
1715
+ while (current != NULL) {
1716
+ if (*current->debug_info() == *debug_info) {
1717
+ // Unlink from list. If prev is NULL we are looking at the first element.
1718
+ if (prev == NULL) {
1719
+ debug_info_list_ = current->next();
1720
+ } else {
1721
+ prev->set_next(current->next());
1722
+ }
1723
+ current->debug_info()->shared()->set_debug_info(
1724
+ isolate_->heap()->undefined_value());
1725
+ delete current;
1726
+
1727
+ // If there are no more debug info objects there are not more break
1728
+ // points.
1729
+ has_break_points_ = debug_info_list_ != NULL;
1730
+
1731
+ return;
1732
+ }
1733
+ // Move to next in list.
1734
+ prev = current;
1735
+ current = current->next();
1736
+ }
1737
+ UNREACHABLE();
1738
+ }
1739
+
1740
+
1741
+ void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
1742
+ ASSERT(Isolate::Current() == isolate_);
1743
+ HandleScope scope(isolate_);
1744
+
1745
+ // Get the executing function in which the debug break occurred.
1746
+ Handle<SharedFunctionInfo> shared =
1747
+ Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1748
+ if (!EnsureDebugInfo(shared)) {
1749
+ // Return if we failed to retrieve the debug info.
1750
+ return;
1751
+ }
1752
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1753
+ Handle<Code> code(debug_info->code());
1754
+ Handle<Code> original_code(debug_info->original_code());
1755
+ #ifdef DEBUG
1756
+ // Get the code which is actually executing.
1757
+ Handle<Code> frame_code(frame->LookupCode());
1758
+ ASSERT(frame_code.is_identical_to(code));
1759
+ #endif
1760
+
1761
+ // Find the call address in the running code. This address holds the call to
1762
+ // either a DebugBreakXXX or to the debug break return entry code if the
1763
+ // break point is still active after processing the break point.
1764
+ Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
1765
+
1766
+ // Check if the location is at JS exit or debug break slot.
1767
+ bool at_js_return = false;
1768
+ bool break_at_js_return_active = false;
1769
+ bool at_debug_break_slot = false;
1770
+ RelocIterator it(debug_info->code());
1771
+ while (!it.done() && !at_js_return && !at_debug_break_slot) {
1772
+ if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
1773
+ at_js_return = (it.rinfo()->pc() ==
1774
+ addr - Assembler::kPatchReturnSequenceAddressOffset);
1775
+ break_at_js_return_active = it.rinfo()->IsPatchedReturnSequence();
1776
+ }
1777
+ if (RelocInfo::IsDebugBreakSlot(it.rinfo()->rmode())) {
1778
+ at_debug_break_slot = (it.rinfo()->pc() ==
1779
+ addr - Assembler::kPatchDebugBreakSlotAddressOffset);
1780
+ }
1781
+ it.next();
1782
+ }
1783
+
1784
+ // Handle the jump to continue execution after break point depending on the
1785
+ // break location.
1786
+ if (at_js_return) {
1787
+ // If the break point as return is still active jump to the corresponding
1788
+ // place in the original code. If not the break point was removed during
1789
+ // break point processing.
1790
+ if (break_at_js_return_active) {
1791
+ addr += original_code->instruction_start() - code->instruction_start();
1792
+ }
1793
+
1794
+ // Move back to where the call instruction sequence started.
1795
+ thread_local_.after_break_target_ =
1796
+ addr - Assembler::kPatchReturnSequenceAddressOffset;
1797
+ } else if (at_debug_break_slot) {
1798
+ // Address of where the debug break slot starts.
1799
+ addr = addr - Assembler::kPatchDebugBreakSlotAddressOffset;
1800
+
1801
+ // Continue just after the slot.
1802
+ thread_local_.after_break_target_ = addr + Assembler::kDebugBreakSlotLength;
1803
+ } else if (IsDebugBreak(Assembler::target_address_at(addr))) {
1804
+ // We now know that there is still a debug break call at the target address,
1805
+ // so the break point is still there and the original code will hold the
1806
+ // address to jump to in order to complete the call which is replaced by a
1807
+ // call to DebugBreakXXX.
1808
+
1809
+ // Find the corresponding address in the original code.
1810
+ addr += original_code->instruction_start() - code->instruction_start();
1811
+
1812
+ // Install jump to the call address in the original code. This will be the
1813
+ // call which was overwritten by the call to DebugBreakXXX.
1814
+ thread_local_.after_break_target_ = Assembler::target_address_at(addr);
1815
+ } else {
1816
+ // There is no longer a break point present. Don't try to look in the
1817
+ // original code as the running code will have the right address. This takes
1818
+ // care of the case where the last break point is removed from the function
1819
+ // and therefore no "original code" is available.
1820
+ thread_local_.after_break_target_ = Assembler::target_address_at(addr);
1821
+ }
1822
+ }
1823
+
1824
+
1825
+ bool Debug::IsBreakAtReturn(JavaScriptFrame* frame) {
1826
+ HandleScope scope(isolate_);
1827
+
1828
+ // Get the executing function in which the debug break occurred.
1829
+ Handle<SharedFunctionInfo> shared =
1830
+ Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1831
+ if (!EnsureDebugInfo(shared)) {
1832
+ // Return if we failed to retrieve the debug info.
1833
+ return false;
1834
+ }
1835
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1836
+ Handle<Code> code(debug_info->code());
1837
+ #ifdef DEBUG
1838
+ // Get the code which is actually executing.
1839
+ Handle<Code> frame_code(frame->LookupCode());
1840
+ ASSERT(frame_code.is_identical_to(code));
1841
+ #endif
1842
+
1843
+ // Find the call address in the running code.
1844
+ Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
1845
+
1846
+ // Check if the location is at JS return.
1847
+ RelocIterator it(debug_info->code());
1848
+ while (!it.done()) {
1849
+ if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
1850
+ return (it.rinfo()->pc() ==
1851
+ addr - Assembler::kPatchReturnSequenceAddressOffset);
1852
+ }
1853
+ it.next();
1854
+ }
1855
+ return false;
1856
+ }
1857
+
1858
+
1859
+ void Debug::FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
1860
+ FrameDropMode mode,
1861
+ Object** restarter_frame_function_pointer) {
1862
+ thread_local_.frame_drop_mode_ = mode;
1863
+ thread_local_.break_frame_id_ = new_break_frame_id;
1864
+ thread_local_.restarter_frame_function_pointer_ =
1865
+ restarter_frame_function_pointer;
1866
+ }
1867
+
1868
+
1869
+ bool Debug::IsDebugGlobal(GlobalObject* global) {
1870
+ return IsLoaded() && global == debug_context()->global();
1871
+ }
1872
+
1873
+
1874
+ void Debug::ClearMirrorCache() {
1875
+ ASSERT(Isolate::Current() == isolate_);
1876
+ PostponeInterruptsScope postpone(isolate_);
1877
+ HandleScope scope(isolate_);
1878
+ ASSERT(isolate_->context() == *Debug::debug_context());
1879
+
1880
+ // Clear the mirror cache.
1881
+ Handle<String> function_name =
1882
+ isolate_->factory()->LookupSymbol(CStrVector("ClearMirrorCache"));
1883
+ Handle<Object> fun(Isolate::Current()->global()->GetPropertyNoExceptionThrown(
1884
+ *function_name));
1885
+ ASSERT(fun->IsJSFunction());
1886
+ bool caught_exception;
1887
+ Handle<Object> js_object = Execution::TryCall(
1888
+ Handle<JSFunction>::cast(fun),
1889
+ Handle<JSObject>(Debug::debug_context()->global()),
1890
+ 0, NULL, &caught_exception);
1891
+ }
1892
+
1893
+
1894
+ void Debug::CreateScriptCache() {
1895
+ ASSERT(Isolate::Current() == isolate_);
1896
+ Heap* heap = isolate_->heap();
1897
+ HandleScope scope(isolate_);
1898
+
1899
+ // Perform two GCs to get rid of all unreferenced scripts. The first GC gets
1900
+ // rid of all the cached script wrappers and the second gets rid of the
1901
+ // scripts which are no longer referenced.
1902
+ heap->CollectAllGarbage(false);
1903
+ heap->CollectAllGarbage(false);
1904
+
1905
+ ASSERT(script_cache_ == NULL);
1906
+ script_cache_ = new ScriptCache();
1907
+
1908
+ // Scan heap for Script objects.
1909
+ int count = 0;
1910
+ HeapIterator iterator;
1911
+ for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
1912
+ if (obj->IsScript() && Script::cast(obj)->HasValidSource()) {
1913
+ script_cache_->Add(Handle<Script>(Script::cast(obj)));
1914
+ count++;
1915
+ }
1916
+ }
1917
+ }
1918
+
1919
+
1920
+ void Debug::DestroyScriptCache() {
1921
+ // Get rid of the script cache if it was created.
1922
+ if (script_cache_ != NULL) {
1923
+ delete script_cache_;
1924
+ script_cache_ = NULL;
1925
+ }
1926
+ }
1927
+
1928
+
1929
+ void Debug::AddScriptToScriptCache(Handle<Script> script) {
1930
+ if (script_cache_ != NULL) {
1931
+ script_cache_->Add(script);
1932
+ }
1933
+ }
1934
+
1935
+
1936
+ Handle<FixedArray> Debug::GetLoadedScripts() {
1937
+ ASSERT(Isolate::Current() == isolate_);
1938
+ // Create and fill the script cache when the loaded scripts is requested for
1939
+ // the first time.
1940
+ if (script_cache_ == NULL) {
1941
+ CreateScriptCache();
1942
+ }
1943
+
1944
+ // If the script cache is not active just return an empty array.
1945
+ ASSERT(script_cache_ != NULL);
1946
+ if (script_cache_ == NULL) {
1947
+ isolate_->factory()->NewFixedArray(0);
1948
+ }
1949
+
1950
+ // Perform GC to get unreferenced scripts evicted from the cache before
1951
+ // returning the content.
1952
+ isolate_->heap()->CollectAllGarbage(false);
1953
+
1954
+ // Get the scripts from the cache.
1955
+ return script_cache_->GetScripts();
1956
+ }
1957
+
1958
+
1959
+ void Debug::AfterGarbageCollection() {
1960
+ // Generate events for collected scripts.
1961
+ if (script_cache_ != NULL) {
1962
+ script_cache_->ProcessCollectedScripts();
1963
+ }
1964
+ }
1965
+
1966
+
1967
+ Debugger::Debugger()
1968
+ : debugger_access_(OS::CreateMutex()),
1969
+ event_listener_(Handle<Object>()),
1970
+ event_listener_data_(Handle<Object>()),
1971
+ compiling_natives_(false),
1972
+ is_loading_debugger_(false),
1973
+ never_unload_debugger_(false),
1974
+ message_handler_(NULL),
1975
+ debugger_unload_pending_(false),
1976
+ host_dispatch_handler_(NULL),
1977
+ dispatch_handler_access_(OS::CreateMutex()),
1978
+ debug_message_dispatch_handler_(NULL),
1979
+ message_dispatch_helper_thread_(NULL),
1980
+ host_dispatch_micros_(100 * 1000),
1981
+ agent_(NULL),
1982
+ command_queue_(kQueueInitialSize),
1983
+ command_received_(OS::CreateSemaphore(0)),
1984
+ event_command_queue_(kQueueInitialSize) {
1985
+ }
1986
+
1987
+
1988
+ Debugger::~Debugger() {
1989
+ delete debugger_access_;
1990
+ debugger_access_ = 0;
1991
+ delete dispatch_handler_access_;
1992
+ dispatch_handler_access_ = 0;
1993
+ delete command_received_;
1994
+ command_received_ = 0;
1995
+ }
1996
+
1997
+
1998
+ Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
1999
+ int argc, Object*** argv,
2000
+ bool* caught_exception) {
2001
+ ASSERT(Isolate::Current() == isolate_);
2002
+ ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
2003
+
2004
+ // Create the execution state object.
2005
+ Handle<String> constructor_str =
2006
+ isolate_->factory()->LookupSymbol(constructor_name);
2007
+ Handle<Object> constructor(
2008
+ isolate_->global()->GetPropertyNoExceptionThrown(*constructor_str));
2009
+ ASSERT(constructor->IsJSFunction());
2010
+ if (!constructor->IsJSFunction()) {
2011
+ *caught_exception = true;
2012
+ return isolate_->factory()->undefined_value();
2013
+ }
2014
+ Handle<Object> js_object = Execution::TryCall(
2015
+ Handle<JSFunction>::cast(constructor),
2016
+ Handle<JSObject>(isolate_->debug()->debug_context()->global()),
2017
+ argc, argv, caught_exception);
2018
+ return js_object;
2019
+ }
2020
+
2021
+
2022
+ Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) {
2023
+ ASSERT(Isolate::Current() == isolate_);
2024
+ // Create the execution state object.
2025
+ Handle<Object> break_id = isolate_->factory()->NewNumberFromInt(
2026
+ isolate_->debug()->break_id());
2027
+ const int argc = 1;
2028
+ Object** argv[argc] = { break_id.location() };
2029
+ return MakeJSObject(CStrVector("MakeExecutionState"),
2030
+ argc, argv, caught_exception);
2031
+ }
2032
+
2033
+
2034
+ Handle<Object> Debugger::MakeBreakEvent(Handle<Object> exec_state,
2035
+ Handle<Object> break_points_hit,
2036
+ bool* caught_exception) {
2037
+ ASSERT(Isolate::Current() == isolate_);
2038
+ // Create the new break event object.
2039
+ const int argc = 2;
2040
+ Object** argv[argc] = { exec_state.location(),
2041
+ break_points_hit.location() };
2042
+ return MakeJSObject(CStrVector("MakeBreakEvent"),
2043
+ argc,
2044
+ argv,
2045
+ caught_exception);
2046
+ }
2047
+
2048
+
2049
+ Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state,
2050
+ Handle<Object> exception,
2051
+ bool uncaught,
2052
+ bool* caught_exception) {
2053
+ ASSERT(Isolate::Current() == isolate_);
2054
+ Factory* factory = isolate_->factory();
2055
+ // Create the new exception event object.
2056
+ const int argc = 3;
2057
+ Object** argv[argc] = { exec_state.location(),
2058
+ exception.location(),
2059
+ uncaught ? factory->true_value().location() :
2060
+ factory->false_value().location()};
2061
+ return MakeJSObject(CStrVector("MakeExceptionEvent"),
2062
+ argc, argv, caught_exception);
2063
+ }
2064
+
2065
+
2066
+ Handle<Object> Debugger::MakeNewFunctionEvent(Handle<Object> function,
2067
+ bool* caught_exception) {
2068
+ ASSERT(Isolate::Current() == isolate_);
2069
+ // Create the new function event object.
2070
+ const int argc = 1;
2071
+ Object** argv[argc] = { function.location() };
2072
+ return MakeJSObject(CStrVector("MakeNewFunctionEvent"),
2073
+ argc, argv, caught_exception);
2074
+ }
2075
+
2076
+
2077
+ Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
2078
+ bool before,
2079
+ bool* caught_exception) {
2080
+ ASSERT(Isolate::Current() == isolate_);
2081
+ Factory* factory = isolate_->factory();
2082
+ // Create the compile event object.
2083
+ Handle<Object> exec_state = MakeExecutionState(caught_exception);
2084
+ Handle<Object> script_wrapper = GetScriptWrapper(script);
2085
+ const int argc = 3;
2086
+ Object** argv[argc] = { exec_state.location(),
2087
+ script_wrapper.location(),
2088
+ before ? factory->true_value().location() :
2089
+ factory->false_value().location() };
2090
+
2091
+ return MakeJSObject(CStrVector("MakeCompileEvent"),
2092
+ argc,
2093
+ argv,
2094
+ caught_exception);
2095
+ }
2096
+
2097
+
2098
+ Handle<Object> Debugger::MakeScriptCollectedEvent(int id,
2099
+ bool* caught_exception) {
2100
+ ASSERT(Isolate::Current() == isolate_);
2101
+ // Create the script collected event object.
2102
+ Handle<Object> exec_state = MakeExecutionState(caught_exception);
2103
+ Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id));
2104
+ const int argc = 2;
2105
+ Object** argv[argc] = { exec_state.location(), id_object.location() };
2106
+
2107
+ return MakeJSObject(CStrVector("MakeScriptCollectedEvent"),
2108
+ argc,
2109
+ argv,
2110
+ caught_exception);
2111
+ }
2112
+
2113
+
2114
+ void Debugger::OnException(Handle<Object> exception, bool uncaught) {
2115
+ ASSERT(Isolate::Current() == isolate_);
2116
+ HandleScope scope(isolate_);
2117
+ Debug* debug = isolate_->debug();
2118
+
2119
+ // Bail out based on state or if there is no listener for this event
2120
+ if (debug->InDebugger()) return;
2121
+ if (!Debugger::EventActive(v8::Exception)) return;
2122
+
2123
+ // Bail out if exception breaks are not active
2124
+ if (uncaught) {
2125
+ // Uncaught exceptions are reported by either flags.
2126
+ if (!(debug->break_on_uncaught_exception() ||
2127
+ debug->break_on_exception())) return;
2128
+ } else {
2129
+ // Caught exceptions are reported is activated.
2130
+ if (!debug->break_on_exception()) return;
2131
+ }
2132
+
2133
+ // Enter the debugger.
2134
+ EnterDebugger debugger;
2135
+ if (debugger.FailedToEnter()) return;
2136
+
2137
+ // Clear all current stepping setup.
2138
+ debug->ClearStepping();
2139
+ // Create the event data object.
2140
+ bool caught_exception = false;
2141
+ Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2142
+ Handle<Object> event_data;
2143
+ if (!caught_exception) {
2144
+ event_data = MakeExceptionEvent(exec_state, exception, uncaught,
2145
+ &caught_exception);
2146
+ }
2147
+ // Bail out and don't call debugger if exception.
2148
+ if (caught_exception) {
2149
+ return;
2150
+ }
2151
+
2152
+ // Process debug event.
2153
+ ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
2154
+ // Return to continue execution from where the exception was thrown.
2155
+ }
2156
+
2157
+
2158
+ void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
2159
+ bool auto_continue) {
2160
+ ASSERT(Isolate::Current() == isolate_);
2161
+ HandleScope scope(isolate_);
2162
+
2163
+ // Debugger has already been entered by caller.
2164
+ ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
2165
+
2166
+ // Bail out if there is no listener for this event
2167
+ if (!Debugger::EventActive(v8::Break)) return;
2168
+
2169
+ // Debugger must be entered in advance.
2170
+ ASSERT(Isolate::Current()->context() == *isolate_->debug()->debug_context());
2171
+
2172
+ // Create the event data object.
2173
+ bool caught_exception = false;
2174
+ Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2175
+ Handle<Object> event_data;
2176
+ if (!caught_exception) {
2177
+ event_data = MakeBreakEvent(exec_state, break_points_hit,
2178
+ &caught_exception);
2179
+ }
2180
+ // Bail out and don't call debugger if exception.
2181
+ if (caught_exception) {
2182
+ return;
2183
+ }
2184
+
2185
+ // Process debug event.
2186
+ ProcessDebugEvent(v8::Break,
2187
+ Handle<JSObject>::cast(event_data),
2188
+ auto_continue);
2189
+ }
2190
+
2191
+
2192
+ void Debugger::OnBeforeCompile(Handle<Script> script) {
2193
+ ASSERT(Isolate::Current() == isolate_);
2194
+ HandleScope scope(isolate_);
2195
+
2196
+ // Bail out based on state or if there is no listener for this event
2197
+ if (isolate_->debug()->InDebugger()) return;
2198
+ if (compiling_natives()) return;
2199
+ if (!EventActive(v8::BeforeCompile)) return;
2200
+
2201
+ // Enter the debugger.
2202
+ EnterDebugger debugger;
2203
+ if (debugger.FailedToEnter()) return;
2204
+
2205
+ // Create the event data object.
2206
+ bool caught_exception = false;
2207
+ Handle<Object> event_data = MakeCompileEvent(script, true, &caught_exception);
2208
+ // Bail out and don't call debugger if exception.
2209
+ if (caught_exception) {
2210
+ return;
2211
+ }
2212
+
2213
+ // Process debug event.
2214
+ ProcessDebugEvent(v8::BeforeCompile,
2215
+ Handle<JSObject>::cast(event_data),
2216
+ true);
2217
+ }
2218
+
2219
+
2220
+ // Handle debugger actions when a new script is compiled.
2221
+ void Debugger::OnAfterCompile(Handle<Script> script,
2222
+ AfterCompileFlags after_compile_flags) {
2223
+ ASSERT(Isolate::Current() == isolate_);
2224
+ HandleScope scope(isolate_);
2225
+ Debug* debug = isolate_->debug();
2226
+
2227
+ // Add the newly compiled script to the script cache.
2228
+ debug->AddScriptToScriptCache(script);
2229
+
2230
+ // No more to do if not debugging.
2231
+ if (!IsDebuggerActive()) return;
2232
+
2233
+ // No compile events while compiling natives.
2234
+ if (compiling_natives()) return;
2235
+
2236
+ // Store whether in debugger before entering debugger.
2237
+ bool in_debugger = debug->InDebugger();
2238
+
2239
+ // Enter the debugger.
2240
+ EnterDebugger debugger;
2241
+ if (debugger.FailedToEnter()) return;
2242
+
2243
+ // If debugging there might be script break points registered for this
2244
+ // script. Make sure that these break points are set.
2245
+
2246
+ // Get the function UpdateScriptBreakPoints (defined in debug-debugger.js).
2247
+ Handle<String> update_script_break_points_symbol =
2248
+ isolate_->factory()->LookupAsciiSymbol("UpdateScriptBreakPoints");
2249
+ Handle<Object> update_script_break_points =
2250
+ Handle<Object>(debug->debug_context()->global()->
2251
+ GetPropertyNoExceptionThrown(*update_script_break_points_symbol));
2252
+ if (!update_script_break_points->IsJSFunction()) {
2253
+ return;
2254
+ }
2255
+ ASSERT(update_script_break_points->IsJSFunction());
2256
+
2257
+ // Wrap the script object in a proper JS object before passing it
2258
+ // to JavaScript.
2259
+ Handle<JSValue> wrapper = GetScriptWrapper(script);
2260
+
2261
+ // Call UpdateScriptBreakPoints expect no exceptions.
2262
+ bool caught_exception = false;
2263
+ const int argc = 1;
2264
+ Object** argv[argc] = { reinterpret_cast<Object**>(wrapper.location()) };
2265
+ Handle<Object> result = Execution::TryCall(
2266
+ Handle<JSFunction>::cast(update_script_break_points),
2267
+ Isolate::Current()->js_builtins_object(), argc, argv,
2268
+ &caught_exception);
2269
+ if (caught_exception) {
2270
+ return;
2271
+ }
2272
+ // Bail out based on state or if there is no listener for this event
2273
+ if (in_debugger && (after_compile_flags & SEND_WHEN_DEBUGGING) == 0) return;
2274
+ if (!Debugger::EventActive(v8::AfterCompile)) return;
2275
+
2276
+ // Create the compile state object.
2277
+ Handle<Object> event_data = MakeCompileEvent(script,
2278
+ false,
2279
+ &caught_exception);
2280
+ // Bail out and don't call debugger if exception.
2281
+ if (caught_exception) {
2282
+ return;
2283
+ }
2284
+ // Process debug event.
2285
+ ProcessDebugEvent(v8::AfterCompile,
2286
+ Handle<JSObject>::cast(event_data),
2287
+ true);
2288
+ }
2289
+
2290
+
2291
+ void Debugger::OnScriptCollected(int id) {
2292
+ ASSERT(Isolate::Current() == isolate_);
2293
+ HandleScope scope(isolate_);
2294
+
2295
+ // No more to do if not debugging.
2296
+ if (!IsDebuggerActive()) return;
2297
+ if (!Debugger::EventActive(v8::ScriptCollected)) return;
2298
+
2299
+ // Enter the debugger.
2300
+ EnterDebugger debugger;
2301
+ if (debugger.FailedToEnter()) return;
2302
+
2303
+ // Create the script collected state object.
2304
+ bool caught_exception = false;
2305
+ Handle<Object> event_data = MakeScriptCollectedEvent(id,
2306
+ &caught_exception);
2307
+ // Bail out and don't call debugger if exception.
2308
+ if (caught_exception) {
2309
+ return;
2310
+ }
2311
+
2312
+ // Process debug event.
2313
+ ProcessDebugEvent(v8::ScriptCollected,
2314
+ Handle<JSObject>::cast(event_data),
2315
+ true);
2316
+ }
2317
+
2318
+
2319
+ void Debugger::ProcessDebugEvent(v8::DebugEvent event,
2320
+ Handle<JSObject> event_data,
2321
+ bool auto_continue) {
2322
+ ASSERT(Isolate::Current() == isolate_);
2323
+ HandleScope scope(isolate_);
2324
+
2325
+ // Clear any pending debug break if this is a real break.
2326
+ if (!auto_continue) {
2327
+ isolate_->debug()->clear_interrupt_pending(DEBUGBREAK);
2328
+ }
2329
+
2330
+ // Create the execution state.
2331
+ bool caught_exception = false;
2332
+ Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2333
+ if (caught_exception) {
2334
+ return;
2335
+ }
2336
+ // First notify the message handler if any.
2337
+ if (message_handler_ != NULL) {
2338
+ NotifyMessageHandler(event,
2339
+ Handle<JSObject>::cast(exec_state),
2340
+ event_data,
2341
+ auto_continue);
2342
+ }
2343
+ // Notify registered debug event listener. This can be either a C or
2344
+ // a JavaScript function. Don't call event listener for v8::Break
2345
+ // here, if it's only a debug command -- they will be processed later.
2346
+ if ((event != v8::Break || !auto_continue) && !event_listener_.is_null()) {
2347
+ CallEventCallback(event, exec_state, event_data, NULL);
2348
+ }
2349
+ // Process pending debug commands.
2350
+ if (event == v8::Break) {
2351
+ while (!event_command_queue_.IsEmpty()) {
2352
+ CommandMessage command = event_command_queue_.Get();
2353
+ if (!event_listener_.is_null()) {
2354
+ CallEventCallback(v8::BreakForCommand,
2355
+ exec_state,
2356
+ event_data,
2357
+ command.client_data());
2358
+ }
2359
+ command.Dispose();
2360
+ }
2361
+ }
2362
+ }
2363
+
2364
+
2365
+ void Debugger::CallEventCallback(v8::DebugEvent event,
2366
+ Handle<Object> exec_state,
2367
+ Handle<Object> event_data,
2368
+ v8::Debug::ClientData* client_data) {
2369
+ if (event_listener_->IsForeign()) {
2370
+ CallCEventCallback(event, exec_state, event_data, client_data);
2371
+ } else {
2372
+ CallJSEventCallback(event, exec_state, event_data);
2373
+ }
2374
+ }
2375
+
2376
+
2377
+ void Debugger::CallCEventCallback(v8::DebugEvent event,
2378
+ Handle<Object> exec_state,
2379
+ Handle<Object> event_data,
2380
+ v8::Debug::ClientData* client_data) {
2381
+ Handle<Foreign> callback_obj(Handle<Foreign>::cast(event_listener_));
2382
+ v8::Debug::EventCallback2 callback =
2383
+ FUNCTION_CAST<v8::Debug::EventCallback2>(callback_obj->address());
2384
+ EventDetailsImpl event_details(
2385
+ event,
2386
+ Handle<JSObject>::cast(exec_state),
2387
+ Handle<JSObject>::cast(event_data),
2388
+ event_listener_data_,
2389
+ client_data);
2390
+ callback(event_details);
2391
+ }
2392
+
2393
+
2394
+ void Debugger::CallJSEventCallback(v8::DebugEvent event,
2395
+ Handle<Object> exec_state,
2396
+ Handle<Object> event_data) {
2397
+ ASSERT(event_listener_->IsJSFunction());
2398
+ ASSERT(Isolate::Current() == isolate_);
2399
+ Handle<JSFunction> fun(Handle<JSFunction>::cast(event_listener_));
2400
+
2401
+ // Invoke the JavaScript debug event listener.
2402
+ const int argc = 4;
2403
+ Object** argv[argc] = { Handle<Object>(Smi::FromInt(event)).location(),
2404
+ exec_state.location(),
2405
+ Handle<Object>::cast(event_data).location(),
2406
+ event_listener_data_.location() };
2407
+ bool caught_exception = false;
2408
+ Execution::TryCall(fun, isolate_->global(), argc, argv, &caught_exception);
2409
+ // Silently ignore exceptions from debug event listeners.
2410
+ }
2411
+
2412
+
2413
+ Handle<Context> Debugger::GetDebugContext() {
2414
+ ASSERT(Isolate::Current() == isolate_);
2415
+ never_unload_debugger_ = true;
2416
+ EnterDebugger debugger;
2417
+ return isolate_->debug()->debug_context();
2418
+ }
2419
+
2420
+
2421
+ void Debugger::UnloadDebugger() {
2422
+ ASSERT(Isolate::Current() == isolate_);
2423
+ Debug* debug = isolate_->debug();
2424
+
2425
+ // Make sure that there are no breakpoints left.
2426
+ debug->ClearAllBreakPoints();
2427
+
2428
+ // Unload the debugger if feasible.
2429
+ if (!never_unload_debugger_) {
2430
+ debug->Unload();
2431
+ }
2432
+
2433
+ // Clear the flag indicating that the debugger should be unloaded.
2434
+ debugger_unload_pending_ = false;
2435
+ }
2436
+
2437
+
2438
+ void Debugger::NotifyMessageHandler(v8::DebugEvent event,
2439
+ Handle<JSObject> exec_state,
2440
+ Handle<JSObject> event_data,
2441
+ bool auto_continue) {
2442
+ ASSERT(Isolate::Current() == isolate_);
2443
+ HandleScope scope(isolate_);
2444
+
2445
+ if (!isolate_->debug()->Load()) return;
2446
+
2447
+ // Process the individual events.
2448
+ bool sendEventMessage = false;
2449
+ switch (event) {
2450
+ case v8::Break:
2451
+ case v8::BreakForCommand:
2452
+ sendEventMessage = !auto_continue;
2453
+ break;
2454
+ case v8::Exception:
2455
+ sendEventMessage = true;
2456
+ break;
2457
+ case v8::BeforeCompile:
2458
+ break;
2459
+ case v8::AfterCompile:
2460
+ sendEventMessage = true;
2461
+ break;
2462
+ case v8::ScriptCollected:
2463
+ sendEventMessage = true;
2464
+ break;
2465
+ case v8::NewFunction:
2466
+ break;
2467
+ default:
2468
+ UNREACHABLE();
2469
+ }
2470
+
2471
+ // The debug command interrupt flag might have been set when the command was
2472
+ // added. It should be enough to clear the flag only once while we are in the
2473
+ // debugger.
2474
+ ASSERT(isolate_->debug()->InDebugger());
2475
+ isolate_->stack_guard()->Continue(DEBUGCOMMAND);
2476
+
2477
+ // Notify the debugger that a debug event has occurred unless auto continue is
2478
+ // active in which case no event is send.
2479
+ if (sendEventMessage) {
2480
+ MessageImpl message = MessageImpl::NewEvent(
2481
+ event,
2482
+ auto_continue,
2483
+ Handle<JSObject>::cast(exec_state),
2484
+ Handle<JSObject>::cast(event_data));
2485
+ InvokeMessageHandler(message);
2486
+ }
2487
+
2488
+ // If auto continue don't make the event cause a break, but process messages
2489
+ // in the queue if any. For script collected events don't even process
2490
+ // messages in the queue as the execution state might not be what is expected
2491
+ // by the client.
2492
+ if ((auto_continue && !HasCommands()) || event == v8::ScriptCollected) {
2493
+ return;
2494
+ }
2495
+
2496
+ v8::TryCatch try_catch;
2497
+
2498
+ // DebugCommandProcessor goes here.
2499
+ v8::Local<v8::Object> cmd_processor;
2500
+ {
2501
+ v8::Local<v8::Object> api_exec_state =
2502
+ v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state));
2503
+ v8::Local<v8::String> fun_name =
2504
+ v8::String::New("debugCommandProcessor");
2505
+ v8::Local<v8::Function> fun =
2506
+ v8::Function::Cast(*api_exec_state->Get(fun_name));
2507
+
2508
+ v8::Handle<v8::Boolean> running =
2509
+ auto_continue ? v8::True() : v8::False();
2510
+ static const int kArgc = 1;
2511
+ v8::Handle<Value> argv[kArgc] = { running };
2512
+ cmd_processor = v8::Object::Cast(*fun->Call(api_exec_state, kArgc, argv));
2513
+ if (try_catch.HasCaught()) {
2514
+ PrintLn(try_catch.Exception());
2515
+ return;
2516
+ }
2517
+ }
2518
+
2519
+ bool running = auto_continue;
2520
+
2521
+ // Process requests from the debugger.
2522
+ while (true) {
2523
+ // Wait for new command in the queue.
2524
+ if (Debugger::host_dispatch_handler_) {
2525
+ // In case there is a host dispatch - do periodic dispatches.
2526
+ if (!command_received_->Wait(host_dispatch_micros_)) {
2527
+ // Timout expired, do the dispatch.
2528
+ Debugger::host_dispatch_handler_();
2529
+ continue;
2530
+ }
2531
+ } else {
2532
+ // In case there is no host dispatch - just wait.
2533
+ command_received_->Wait();
2534
+ }
2535
+
2536
+ // Get the command from the queue.
2537
+ CommandMessage command = command_queue_.Get();
2538
+ LOGGER->DebugTag("Got request from command queue, in interactive loop.");
2539
+ if (!Debugger::IsDebuggerActive()) {
2540
+ // Delete command text and user data.
2541
+ command.Dispose();
2542
+ return;
2543
+ }
2544
+
2545
+ // Invoke JavaScript to process the debug request.
2546
+ v8::Local<v8::String> fun_name;
2547
+ v8::Local<v8::Function> fun;
2548
+ v8::Local<v8::Value> request;
2549
+ v8::TryCatch try_catch;
2550
+ fun_name = v8::String::New("processDebugRequest");
2551
+ fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
2552
+
2553
+ request = v8::String::New(command.text().start(),
2554
+ command.text().length());
2555
+ static const int kArgc = 1;
2556
+ v8::Handle<Value> argv[kArgc] = { request };
2557
+ v8::Local<v8::Value> response_val = fun->Call(cmd_processor, kArgc, argv);
2558
+
2559
+ // Get the response.
2560
+ v8::Local<v8::String> response;
2561
+ if (!try_catch.HasCaught()) {
2562
+ // Get response string.
2563
+ if (!response_val->IsUndefined()) {
2564
+ response = v8::String::Cast(*response_val);
2565
+ } else {
2566
+ response = v8::String::New("");
2567
+ }
2568
+
2569
+ // Log the JSON request/response.
2570
+ if (FLAG_trace_debug_json) {
2571
+ PrintLn(request);
2572
+ PrintLn(response);
2573
+ }
2574
+
2575
+ // Get the running state.
2576
+ fun_name = v8::String::New("isRunning");
2577
+ fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
2578
+ static const int kArgc = 1;
2579
+ v8::Handle<Value> argv[kArgc] = { response };
2580
+ v8::Local<v8::Value> running_val = fun->Call(cmd_processor, kArgc, argv);
2581
+ if (!try_catch.HasCaught()) {
2582
+ running = running_val->ToBoolean()->Value();
2583
+ }
2584
+ } else {
2585
+ // In case of failure the result text is the exception text.
2586
+ response = try_catch.Exception()->ToString();
2587
+ }
2588
+
2589
+ // Return the result.
2590
+ MessageImpl message = MessageImpl::NewResponse(
2591
+ event,
2592
+ running,
2593
+ Handle<JSObject>::cast(exec_state),
2594
+ Handle<JSObject>::cast(event_data),
2595
+ Handle<String>(Utils::OpenHandle(*response)),
2596
+ command.client_data());
2597
+ InvokeMessageHandler(message);
2598
+ command.Dispose();
2599
+
2600
+ // Return from debug event processing if either the VM is put into the
2601
+ // runnning state (through a continue command) or auto continue is active
2602
+ // and there are no more commands queued.
2603
+ if (running && !HasCommands()) {
2604
+ return;
2605
+ }
2606
+ }
2607
+ }
2608
+
2609
+
2610
+ void Debugger::SetEventListener(Handle<Object> callback,
2611
+ Handle<Object> data) {
2612
+ ASSERT(Isolate::Current() == isolate_);
2613
+ HandleScope scope(isolate_);
2614
+ GlobalHandles* global_handles = isolate_->global_handles();
2615
+
2616
+ // Clear the global handles for the event listener and the event listener data
2617
+ // object.
2618
+ if (!event_listener_.is_null()) {
2619
+ global_handles->Destroy(
2620
+ reinterpret_cast<Object**>(event_listener_.location()));
2621
+ event_listener_ = Handle<Object>();
2622
+ }
2623
+ if (!event_listener_data_.is_null()) {
2624
+ global_handles->Destroy(
2625
+ reinterpret_cast<Object**>(event_listener_data_.location()));
2626
+ event_listener_data_ = Handle<Object>();
2627
+ }
2628
+
2629
+ // If there is a new debug event listener register it together with its data
2630
+ // object.
2631
+ if (!callback->IsUndefined() && !callback->IsNull()) {
2632
+ event_listener_ = Handle<Object>::cast(
2633
+ global_handles->Create(*callback));
2634
+ if (data.is_null()) {
2635
+ data = isolate_->factory()->undefined_value();
2636
+ }
2637
+ event_listener_data_ = Handle<Object>::cast(
2638
+ global_handles->Create(*data));
2639
+ }
2640
+
2641
+ ListenersChanged();
2642
+ }
2643
+
2644
+
2645
+ void Debugger::SetMessageHandler(v8::Debug::MessageHandler2 handler) {
2646
+ ASSERT(Isolate::Current() == isolate_);
2647
+ ScopedLock with(debugger_access_);
2648
+
2649
+ message_handler_ = handler;
2650
+ ListenersChanged();
2651
+ if (handler == NULL) {
2652
+ // Send an empty command to the debugger if in a break to make JavaScript
2653
+ // run again if the debugger is closed.
2654
+ if (isolate_->debug()->InDebugger()) {
2655
+ ProcessCommand(Vector<const uint16_t>::empty());
2656
+ }
2657
+ }
2658
+ }
2659
+
2660
+
2661
+ void Debugger::ListenersChanged() {
2662
+ ASSERT(Isolate::Current() == isolate_);
2663
+ if (IsDebuggerActive()) {
2664
+ // Disable the compilation cache when the debugger is active.
2665
+ isolate_->compilation_cache()->Disable();
2666
+ debugger_unload_pending_ = false;
2667
+ } else {
2668
+ isolate_->compilation_cache()->Enable();
2669
+ // Unload the debugger if event listener and message handler cleared.
2670
+ // Schedule this for later, because we may be in non-V8 thread.
2671
+ debugger_unload_pending_ = true;
2672
+ }
2673
+ }
2674
+
2675
+
2676
+ void Debugger::SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
2677
+ int period) {
2678
+ ASSERT(Isolate::Current() == isolate_);
2679
+ host_dispatch_handler_ = handler;
2680
+ host_dispatch_micros_ = period * 1000;
2681
+ }
2682
+
2683
+
2684
+ void Debugger::SetDebugMessageDispatchHandler(
2685
+ v8::Debug::DebugMessageDispatchHandler handler, bool provide_locker) {
2686
+ ASSERT(Isolate::Current() == isolate_);
2687
+ ScopedLock with(dispatch_handler_access_);
2688
+ debug_message_dispatch_handler_ = handler;
2689
+
2690
+ if (provide_locker && message_dispatch_helper_thread_ == NULL) {
2691
+ message_dispatch_helper_thread_ = new MessageDispatchHelperThread(isolate_);
2692
+ message_dispatch_helper_thread_->Start();
2693
+ }
2694
+ }
2695
+
2696
+
2697
+ // Calls the registered debug message handler. This callback is part of the
2698
+ // public API.
2699
+ void Debugger::InvokeMessageHandler(MessageImpl message) {
2700
+ ASSERT(Isolate::Current() == isolate_);
2701
+ ScopedLock with(debugger_access_);
2702
+
2703
+ if (message_handler_ != NULL) {
2704
+ message_handler_(message);
2705
+ }
2706
+ }
2707
+
2708
+
2709
+ // Puts a command coming from the public API on the queue. Creates
2710
+ // a copy of the command string managed by the debugger. Up to this
2711
+ // point, the command data was managed by the API client. Called
2712
+ // by the API client thread.
2713
+ void Debugger::ProcessCommand(Vector<const uint16_t> command,
2714
+ v8::Debug::ClientData* client_data) {
2715
+ ASSERT(Isolate::Current() == isolate_);
2716
+ // Need to cast away const.
2717
+ CommandMessage message = CommandMessage::New(
2718
+ Vector<uint16_t>(const_cast<uint16_t*>(command.start()),
2719
+ command.length()),
2720
+ client_data);
2721
+ LOGGER->DebugTag("Put command on command_queue.");
2722
+ command_queue_.Put(message);
2723
+ command_received_->Signal();
2724
+
2725
+ // Set the debug command break flag to have the command processed.
2726
+ if (!isolate_->debug()->InDebugger()) {
2727
+ isolate_->stack_guard()->DebugCommand();
2728
+ }
2729
+
2730
+ MessageDispatchHelperThread* dispatch_thread;
2731
+ {
2732
+ ScopedLock with(dispatch_handler_access_);
2733
+ dispatch_thread = message_dispatch_helper_thread_;
2734
+ }
2735
+
2736
+ if (dispatch_thread == NULL) {
2737
+ CallMessageDispatchHandler();
2738
+ } else {
2739
+ dispatch_thread->Schedule();
2740
+ }
2741
+ }
2742
+
2743
+
2744
+ bool Debugger::HasCommands() {
2745
+ ASSERT(Isolate::Current() == isolate_);
2746
+ return !command_queue_.IsEmpty();
2747
+ }
2748
+
2749
+
2750
+ void Debugger::EnqueueDebugCommand(v8::Debug::ClientData* client_data) {
2751
+ ASSERT(Isolate::Current() == isolate_);
2752
+ CommandMessage message = CommandMessage::New(Vector<uint16_t>(), client_data);
2753
+ event_command_queue_.Put(message);
2754
+
2755
+ // Set the debug command break flag to have the command processed.
2756
+ if (!isolate_->debug()->InDebugger()) {
2757
+ isolate_->stack_guard()->DebugCommand();
2758
+ }
2759
+ }
2760
+
2761
+
2762
+ bool Debugger::IsDebuggerActive() {
2763
+ ASSERT(Isolate::Current() == isolate_);
2764
+ ScopedLock with(debugger_access_);
2765
+
2766
+ return message_handler_ != NULL || !event_listener_.is_null();
2767
+ }
2768
+
2769
+
2770
+ Handle<Object> Debugger::Call(Handle<JSFunction> fun,
2771
+ Handle<Object> data,
2772
+ bool* pending_exception) {
2773
+ ASSERT(Isolate::Current() == isolate_);
2774
+ // When calling functions in the debugger prevent it from beeing unloaded.
2775
+ Debugger::never_unload_debugger_ = true;
2776
+
2777
+ // Enter the debugger.
2778
+ EnterDebugger debugger;
2779
+ if (debugger.FailedToEnter()) {
2780
+ return isolate_->factory()->undefined_value();
2781
+ }
2782
+
2783
+ // Create the execution state.
2784
+ bool caught_exception = false;
2785
+ Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2786
+ if (caught_exception) {
2787
+ return isolate_->factory()->undefined_value();
2788
+ }
2789
+
2790
+ static const int kArgc = 2;
2791
+ Object** argv[kArgc] = { exec_state.location(), data.location() };
2792
+ Handle<Object> result = Execution::Call(
2793
+ fun,
2794
+ Handle<Object>(isolate_->debug()->debug_context_->global_proxy()),
2795
+ kArgc,
2796
+ argv,
2797
+ pending_exception);
2798
+ return result;
2799
+ }
2800
+
2801
+
2802
+ static void StubMessageHandler2(const v8::Debug::Message& message) {
2803
+ // Simply ignore message.
2804
+ }
2805
+
2806
+
2807
+ bool Debugger::StartAgent(const char* name, int port,
2808
+ bool wait_for_connection) {
2809
+ ASSERT(Isolate::Current() == isolate_);
2810
+ if (wait_for_connection) {
2811
+ // Suspend V8 if it is already running or set V8 to suspend whenever
2812
+ // it starts.
2813
+ // Provide stub message handler; V8 auto-continues each suspend
2814
+ // when there is no message handler; we doesn't need it.
2815
+ // Once become suspended, V8 will stay so indefinitely long, until remote
2816
+ // debugger connects and issues "continue" command.
2817
+ Debugger::message_handler_ = StubMessageHandler2;
2818
+ v8::Debug::DebugBreak();
2819
+ }
2820
+
2821
+ if (Socket::Setup()) {
2822
+ if (agent_ == NULL) {
2823
+ agent_ = new DebuggerAgent(isolate_, name, port);
2824
+ agent_->Start();
2825
+ }
2826
+ return true;
2827
+ }
2828
+
2829
+ return false;
2830
+ }
2831
+
2832
+
2833
+ void Debugger::StopAgent() {
2834
+ ASSERT(Isolate::Current() == isolate_);
2835
+ if (agent_ != NULL) {
2836
+ agent_->Shutdown();
2837
+ agent_->Join();
2838
+ delete agent_;
2839
+ agent_ = NULL;
2840
+ }
2841
+ }
2842
+
2843
+
2844
+ void Debugger::WaitForAgent() {
2845
+ ASSERT(Isolate::Current() == isolate_);
2846
+ if (agent_ != NULL)
2847
+ agent_->WaitUntilListening();
2848
+ }
2849
+
2850
+
2851
+ void Debugger::CallMessageDispatchHandler() {
2852
+ ASSERT(Isolate::Current() == isolate_);
2853
+ v8::Debug::DebugMessageDispatchHandler handler;
2854
+ {
2855
+ ScopedLock with(dispatch_handler_access_);
2856
+ handler = Debugger::debug_message_dispatch_handler_;
2857
+ }
2858
+ if (handler != NULL) {
2859
+ handler();
2860
+ }
2861
+ }
2862
+
2863
+
2864
+ MessageImpl MessageImpl::NewEvent(DebugEvent event,
2865
+ bool running,
2866
+ Handle<JSObject> exec_state,
2867
+ Handle<JSObject> event_data) {
2868
+ MessageImpl message(true, event, running,
2869
+ exec_state, event_data, Handle<String>(), NULL);
2870
+ return message;
2871
+ }
2872
+
2873
+
2874
+ MessageImpl MessageImpl::NewResponse(DebugEvent event,
2875
+ bool running,
2876
+ Handle<JSObject> exec_state,
2877
+ Handle<JSObject> event_data,
2878
+ Handle<String> response_json,
2879
+ v8::Debug::ClientData* client_data) {
2880
+ MessageImpl message(false, event, running,
2881
+ exec_state, event_data, response_json, client_data);
2882
+ return message;
2883
+ }
2884
+
2885
+
2886
+ MessageImpl::MessageImpl(bool is_event,
2887
+ DebugEvent event,
2888
+ bool running,
2889
+ Handle<JSObject> exec_state,
2890
+ Handle<JSObject> event_data,
2891
+ Handle<String> response_json,
2892
+ v8::Debug::ClientData* client_data)
2893
+ : is_event_(is_event),
2894
+ event_(event),
2895
+ running_(running),
2896
+ exec_state_(exec_state),
2897
+ event_data_(event_data),
2898
+ response_json_(response_json),
2899
+ client_data_(client_data) {}
2900
+
2901
+
2902
+ bool MessageImpl::IsEvent() const {
2903
+ return is_event_;
2904
+ }
2905
+
2906
+
2907
+ bool MessageImpl::IsResponse() const {
2908
+ return !is_event_;
2909
+ }
2910
+
2911
+
2912
+ DebugEvent MessageImpl::GetEvent() const {
2913
+ return event_;
2914
+ }
2915
+
2916
+
2917
+ bool MessageImpl::WillStartRunning() const {
2918
+ return running_;
2919
+ }
2920
+
2921
+
2922
+ v8::Handle<v8::Object> MessageImpl::GetExecutionState() const {
2923
+ return v8::Utils::ToLocal(exec_state_);
2924
+ }
2925
+
2926
+
2927
+ v8::Handle<v8::Object> MessageImpl::GetEventData() const {
2928
+ return v8::Utils::ToLocal(event_data_);
2929
+ }
2930
+
2931
+
2932
+ v8::Handle<v8::String> MessageImpl::GetJSON() const {
2933
+ v8::HandleScope scope;
2934
+
2935
+ if (IsEvent()) {
2936
+ // Call toJSONProtocol on the debug event object.
2937
+ Handle<Object> fun = GetProperty(event_data_, "toJSONProtocol");
2938
+ if (!fun->IsJSFunction()) {
2939
+ return v8::Handle<v8::String>();
2940
+ }
2941
+ bool caught_exception;
2942
+ Handle<Object> json = Execution::TryCall(Handle<JSFunction>::cast(fun),
2943
+ event_data_,
2944
+ 0, NULL, &caught_exception);
2945
+ if (caught_exception || !json->IsString()) {
2946
+ return v8::Handle<v8::String>();
2947
+ }
2948
+ return scope.Close(v8::Utils::ToLocal(Handle<String>::cast(json)));
2949
+ } else {
2950
+ return v8::Utils::ToLocal(response_json_);
2951
+ }
2952
+ }
2953
+
2954
+
2955
+ v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
2956
+ Isolate* isolate = Isolate::Current();
2957
+ v8::Handle<v8::Context> context = GetDebugEventContext(isolate);
2958
+ // Isolate::context() may be NULL when "script collected" event occures.
2959
+ ASSERT(!context.IsEmpty() || event_ == v8::ScriptCollected);
2960
+ return GetDebugEventContext(isolate);
2961
+ }
2962
+
2963
+
2964
+ v8::Debug::ClientData* MessageImpl::GetClientData() const {
2965
+ return client_data_;
2966
+ }
2967
+
2968
+
2969
+ EventDetailsImpl::EventDetailsImpl(DebugEvent event,
2970
+ Handle<JSObject> exec_state,
2971
+ Handle<JSObject> event_data,
2972
+ Handle<Object> callback_data,
2973
+ v8::Debug::ClientData* client_data)
2974
+ : event_(event),
2975
+ exec_state_(exec_state),
2976
+ event_data_(event_data),
2977
+ callback_data_(callback_data),
2978
+ client_data_(client_data) {}
2979
+
2980
+
2981
+ DebugEvent EventDetailsImpl::GetEvent() const {
2982
+ return event_;
2983
+ }
2984
+
2985
+
2986
+ v8::Handle<v8::Object> EventDetailsImpl::GetExecutionState() const {
2987
+ return v8::Utils::ToLocal(exec_state_);
2988
+ }
2989
+
2990
+
2991
+ v8::Handle<v8::Object> EventDetailsImpl::GetEventData() const {
2992
+ return v8::Utils::ToLocal(event_data_);
2993
+ }
2994
+
2995
+
2996
+ v8::Handle<v8::Context> EventDetailsImpl::GetEventContext() const {
2997
+ return GetDebugEventContext(Isolate::Current());
2998
+ }
2999
+
3000
+
3001
+ v8::Handle<v8::Value> EventDetailsImpl::GetCallbackData() const {
3002
+ return v8::Utils::ToLocal(callback_data_);
3003
+ }
3004
+
3005
+
3006
+ v8::Debug::ClientData* EventDetailsImpl::GetClientData() const {
3007
+ return client_data_;
3008
+ }
3009
+
3010
+
3011
+ CommandMessage::CommandMessage() : text_(Vector<uint16_t>::empty()),
3012
+ client_data_(NULL) {
3013
+ }
3014
+
3015
+
3016
+ CommandMessage::CommandMessage(const Vector<uint16_t>& text,
3017
+ v8::Debug::ClientData* data)
3018
+ : text_(text),
3019
+ client_data_(data) {
3020
+ }
3021
+
3022
+
3023
+ CommandMessage::~CommandMessage() {
3024
+ }
3025
+
3026
+
3027
+ void CommandMessage::Dispose() {
3028
+ text_.Dispose();
3029
+ delete client_data_;
3030
+ client_data_ = NULL;
3031
+ }
3032
+
3033
+
3034
+ CommandMessage CommandMessage::New(const Vector<uint16_t>& command,
3035
+ v8::Debug::ClientData* data) {
3036
+ return CommandMessage(command.Clone(), data);
3037
+ }
3038
+
3039
+
3040
+ CommandMessageQueue::CommandMessageQueue(int size) : start_(0), end_(0),
3041
+ size_(size) {
3042
+ messages_ = NewArray<CommandMessage>(size);
3043
+ }
3044
+
3045
+
3046
+ CommandMessageQueue::~CommandMessageQueue() {
3047
+ while (!IsEmpty()) {
3048
+ CommandMessage m = Get();
3049
+ m.Dispose();
3050
+ }
3051
+ DeleteArray(messages_);
3052
+ }
3053
+
3054
+
3055
+ CommandMessage CommandMessageQueue::Get() {
3056
+ ASSERT(!IsEmpty());
3057
+ int result = start_;
3058
+ start_ = (start_ + 1) % size_;
3059
+ return messages_[result];
3060
+ }
3061
+
3062
+
3063
+ void CommandMessageQueue::Put(const CommandMessage& message) {
3064
+ if ((end_ + 1) % size_ == start_) {
3065
+ Expand();
3066
+ }
3067
+ messages_[end_] = message;
3068
+ end_ = (end_ + 1) % size_;
3069
+ }
3070
+
3071
+
3072
+ void CommandMessageQueue::Expand() {
3073
+ CommandMessageQueue new_queue(size_ * 2);
3074
+ while (!IsEmpty()) {
3075
+ new_queue.Put(Get());
3076
+ }
3077
+ CommandMessage* array_to_free = messages_;
3078
+ *this = new_queue;
3079
+ new_queue.messages_ = array_to_free;
3080
+ // Make the new_queue empty so that it doesn't call Dispose on any messages.
3081
+ new_queue.start_ = new_queue.end_;
3082
+ // Automatic destructor called on new_queue, freeing array_to_free.
3083
+ }
3084
+
3085
+
3086
+ LockingCommandMessageQueue::LockingCommandMessageQueue(int size)
3087
+ : queue_(size) {
3088
+ lock_ = OS::CreateMutex();
3089
+ }
3090
+
3091
+
3092
+ LockingCommandMessageQueue::~LockingCommandMessageQueue() {
3093
+ delete lock_;
3094
+ }
3095
+
3096
+
3097
+ bool LockingCommandMessageQueue::IsEmpty() const {
3098
+ ScopedLock sl(lock_);
3099
+ return queue_.IsEmpty();
3100
+ }
3101
+
3102
+
3103
+ CommandMessage LockingCommandMessageQueue::Get() {
3104
+ ScopedLock sl(lock_);
3105
+ CommandMessage result = queue_.Get();
3106
+ LOGGER->DebugEvent("Get", result.text());
3107
+ return result;
3108
+ }
3109
+
3110
+
3111
+ void LockingCommandMessageQueue::Put(const CommandMessage& message) {
3112
+ ScopedLock sl(lock_);
3113
+ queue_.Put(message);
3114
+ LOGGER->DebugEvent("Put", message.text());
3115
+ }
3116
+
3117
+
3118
+ void LockingCommandMessageQueue::Clear() {
3119
+ ScopedLock sl(lock_);
3120
+ queue_.Clear();
3121
+ }
3122
+
3123
+
3124
+ MessageDispatchHelperThread::MessageDispatchHelperThread(Isolate* isolate)
3125
+ : Thread(isolate, "v8:MsgDispHelpr"),
3126
+ sem_(OS::CreateSemaphore(0)), mutex_(OS::CreateMutex()),
3127
+ already_signalled_(false) {
3128
+ }
3129
+
3130
+
3131
+ MessageDispatchHelperThread::~MessageDispatchHelperThread() {
3132
+ delete mutex_;
3133
+ delete sem_;
3134
+ }
3135
+
3136
+
3137
+ void MessageDispatchHelperThread::Schedule() {
3138
+ {
3139
+ ScopedLock lock(mutex_);
3140
+ if (already_signalled_) {
3141
+ return;
3142
+ }
3143
+ already_signalled_ = true;
3144
+ }
3145
+ sem_->Signal();
3146
+ }
3147
+
3148
+
3149
+ void MessageDispatchHelperThread::Run() {
3150
+ while (true) {
3151
+ sem_->Wait();
3152
+ {
3153
+ ScopedLock lock(mutex_);
3154
+ already_signalled_ = false;
3155
+ }
3156
+ {
3157
+ Locker locker;
3158
+ Isolate::Current()->debugger()->CallMessageDispatchHandler();
3159
+ }
3160
+ }
3161
+ }
3162
+
3163
+ #endif // ENABLE_DEBUGGER_SUPPORT
3164
+
3165
+ } } // namespace v8::internal