geographiclib 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. checksums.yaml +7 -0
  2. data/AUTHORS +12 -0
  3. data/LICENSE +24 -0
  4. data/ext/geographiclib/Accumulator.cpp +23 -0
  5. data/ext/geographiclib/AlbersEqualArea.cpp +445 -0
  6. data/ext/geographiclib/AzimuthalEquidistant.cpp +41 -0
  7. data/ext/geographiclib/CassiniSoldner.cpp +89 -0
  8. data/ext/geographiclib/CircularEngine.cpp +96 -0
  9. data/ext/geographiclib/DMS.cpp +381 -0
  10. data/ext/geographiclib/Ellipsoid.cpp +125 -0
  11. data/ext/geographiclib/EllipticFunction.cpp +512 -0
  12. data/ext/geographiclib/GARS.cpp +122 -0
  13. data/ext/geographiclib/GeoCoords.cpp +175 -0
  14. data/ext/geographiclib/Geocentric.cpp +172 -0
  15. data/ext/geographiclib/Geodesic.cpp +1908 -0
  16. data/ext/geographiclib/GeodesicExact.cpp +927 -0
  17. data/ext/geographiclib/GeodesicExactC4.cpp +7879 -0
  18. data/ext/geographiclib/GeodesicLine.cpp +321 -0
  19. data/ext/geographiclib/GeodesicLineExact.cpp +289 -0
  20. data/ext/geographiclib/GeographicLib/Accumulator.hpp +184 -0
  21. data/ext/geographiclib/GeographicLib/AlbersEqualArea.hpp +312 -0
  22. data/ext/geographiclib/GeographicLib/AzimuthalEquidistant.hpp +139 -0
  23. data/ext/geographiclib/GeographicLib/CassiniSoldner.hpp +204 -0
  24. data/ext/geographiclib/GeographicLib/CircularEngine.hpp +195 -0
  25. data/ext/geographiclib/GeographicLib/Config.h +12 -0
  26. data/ext/geographiclib/GeographicLib/Constants.hpp +387 -0
  27. data/ext/geographiclib/GeographicLib/DMS.hpp +370 -0
  28. data/ext/geographiclib/GeographicLib/Ellipsoid.hpp +534 -0
  29. data/ext/geographiclib/GeographicLib/EllipticFunction.hpp +692 -0
  30. data/ext/geographiclib/GeographicLib/GARS.hpp +143 -0
  31. data/ext/geographiclib/GeographicLib/GeoCoords.hpp +544 -0
  32. data/ext/geographiclib/GeographicLib/Geocentric.hpp +267 -0
  33. data/ext/geographiclib/GeographicLib/Geodesic.hpp +970 -0
  34. data/ext/geographiclib/GeographicLib/GeodesicExact.hpp +862 -0
  35. data/ext/geographiclib/GeographicLib/GeodesicLine.hpp +701 -0
  36. data/ext/geographiclib/GeographicLib/GeodesicLineExact.hpp +667 -0
  37. data/ext/geographiclib/GeographicLib/Geohash.hpp +180 -0
  38. data/ext/geographiclib/GeographicLib/Geoid.hpp +472 -0
  39. data/ext/geographiclib/GeographicLib/Georef.hpp +160 -0
  40. data/ext/geographiclib/GeographicLib/Gnomonic.hpp +206 -0
  41. data/ext/geographiclib/GeographicLib/GravityCircle.hpp +301 -0
  42. data/ext/geographiclib/GeographicLib/GravityModel.hpp +520 -0
  43. data/ext/geographiclib/GeographicLib/LambertConformalConic.hpp +313 -0
  44. data/ext/geographiclib/GeographicLib/LocalCartesian.hpp +236 -0
  45. data/ext/geographiclib/GeographicLib/MGRS.hpp +355 -0
  46. data/ext/geographiclib/GeographicLib/MagneticCircle.hpp +178 -0
  47. data/ext/geographiclib/GeographicLib/MagneticModel.hpp +347 -0
  48. data/ext/geographiclib/GeographicLib/Math.hpp +920 -0
  49. data/ext/geographiclib/GeographicLib/NormalGravity.hpp +350 -0
  50. data/ext/geographiclib/GeographicLib/OSGB.hpp +249 -0
  51. data/ext/geographiclib/GeographicLib/PolarStereographic.hpp +150 -0
  52. data/ext/geographiclib/GeographicLib/PolygonArea.hpp +288 -0
  53. data/ext/geographiclib/GeographicLib/Rhumb.hpp +589 -0
  54. data/ext/geographiclib/GeographicLib/SphericalEngine.hpp +376 -0
  55. data/ext/geographiclib/GeographicLib/SphericalHarmonic.hpp +354 -0
  56. data/ext/geographiclib/GeographicLib/SphericalHarmonic1.hpp +281 -0
  57. data/ext/geographiclib/GeographicLib/SphericalHarmonic2.hpp +315 -0
  58. data/ext/geographiclib/GeographicLib/TransverseMercator.hpp +196 -0
  59. data/ext/geographiclib/GeographicLib/TransverseMercatorExact.hpp +254 -0
  60. data/ext/geographiclib/GeographicLib/UTMUPS.hpp +421 -0
  61. data/ext/geographiclib/GeographicLib/Utility.hpp +612 -0
  62. data/ext/geographiclib/Geohash.cpp +102 -0
  63. data/ext/geographiclib/Geoid.cpp +509 -0
  64. data/ext/geographiclib/Georef.cpp +135 -0
  65. data/ext/geographiclib/Gnomonic.cpp +85 -0
  66. data/ext/geographiclib/GravityCircle.cpp +129 -0
  67. data/ext/geographiclib/GravityModel.cpp +360 -0
  68. data/ext/geographiclib/LambertConformalConic.cpp +456 -0
  69. data/ext/geographiclib/LocalCartesian.cpp +62 -0
  70. data/ext/geographiclib/MGRS.cpp +461 -0
  71. data/ext/geographiclib/MagneticCircle.cpp +52 -0
  72. data/ext/geographiclib/MagneticModel.cpp +269 -0
  73. data/ext/geographiclib/Math.cpp +63 -0
  74. data/ext/geographiclib/NormalGravity.cpp +262 -0
  75. data/ext/geographiclib/OSGB.cpp +167 -0
  76. data/ext/geographiclib/PolarStereographic.cpp +108 -0
  77. data/ext/geographiclib/PolygonArea.cpp +204 -0
  78. data/ext/geographiclib/Rhumb.cpp +383 -0
  79. data/ext/geographiclib/SphericalEngine.cpp +477 -0
  80. data/ext/geographiclib/TransverseMercator.cpp +603 -0
  81. data/ext/geographiclib/TransverseMercatorExact.cpp +464 -0
  82. data/ext/geographiclib/UTMUPS.cpp +296 -0
  83. data/ext/geographiclib/Utility.cpp +61 -0
  84. data/ext/geographiclib/extconf.rb +3 -0
  85. data/ext/geographiclib/geographiclib.cpp +62 -0
  86. data/lib/geographiclib.rb +20 -0
  87. metadata +140 -0
@@ -0,0 +1,927 @@
1
+ /**
2
+ * \file GeodesicExact.cpp
3
+ * \brief Implementation for GeographicLib::GeodesicExact class
4
+ *
5
+ * Copyright (c) Charles Karney (2012-2016) <charles@karney.com> and licensed
6
+ * under the MIT/X11 License. For more information, see
7
+ * http://geographiclib.sourceforge.net/
8
+ *
9
+ * This is a reformulation of the geodesic problem. The notation is as
10
+ * follows:
11
+ * - at a general point (no suffix or 1 or 2 as suffix)
12
+ * - phi = latitude
13
+ * - beta = latitude on auxiliary sphere
14
+ * - omega = longitude on auxiliary sphere
15
+ * - lambda = longitude
16
+ * - alpha = azimuth of great circle
17
+ * - sigma = arc length along great circle
18
+ * - s = distance
19
+ * - tau = scaled distance (= sigma at multiples of pi/2)
20
+ * - at northwards equator crossing
21
+ * - beta = phi = 0
22
+ * - omega = lambda = 0
23
+ * - alpha = alpha0
24
+ * - sigma = s = 0
25
+ * - a 12 suffix means a difference, e.g., s12 = s2 - s1.
26
+ * - s and c prefixes mean sin and cos
27
+ **********************************************************************/
28
+
29
+ #include <GeographicLib/GeodesicExact.hpp>
30
+ #include <GeographicLib/GeodesicLineExact.hpp>
31
+
32
+ #if defined(_MSC_VER)
33
+ // Squelch warnings about potentially uninitialized local variables and
34
+ // constant conditional expressions
35
+ # pragma warning (disable: 4701 4127)
36
+ #endif
37
+
38
+ namespace GeographicLib {
39
+
40
+ using namespace std;
41
+
42
+ GeodesicExact::GeodesicExact(real a, real f)
43
+ : maxit2_(maxit1_ + Math::digits() + 10)
44
+ // Underflow guard. We require
45
+ // tiny_ * epsilon() > 0
46
+ // tiny_ + epsilon() == epsilon()
47
+ , tiny_(sqrt(numeric_limits<real>::min()))
48
+ , tol0_(numeric_limits<real>::epsilon())
49
+ // Increase multiplier in defn of tol1_ from 100 to 200 to fix inverse
50
+ // case 52.784459512564 0 -52.784459512563990912 179.634407464943777557
51
+ // which otherwise failed for Visual Studio 10 (Release and Debug)
52
+ , tol1_(200 * tol0_)
53
+ , tol2_(sqrt(tol0_))
54
+ , tolb_(tol0_ * tol2_) // Check on bisection interval
55
+ , xthresh_(1000 * tol2_)
56
+ , _a(a)
57
+ , _f(f)
58
+ , _f1(1 - _f)
59
+ , _e2(_f * (2 - _f))
60
+ , _ep2(_e2 / Math::sq(_f1)) // e2 / (1 - e2)
61
+ , _n(_f / ( 2 - _f))
62
+ , _b(_a * _f1)
63
+ // The Geodesic class substitutes atanh(sqrt(e2)) for asinh(sqrt(ep2)) in
64
+ // the definition of _c2. The latter is more accurate for very oblate
65
+ // ellipsoids (which the Geodesic class does not attempt to handle). Of
66
+ // course, the area calculation in GeodesicExact is still based on a
67
+ // series and so only holds for moderately oblate (or prolate)
68
+ // ellipsoids.
69
+ , _c2((Math::sq(_a) + Math::sq(_b) *
70
+ (_f == 0 ? 1 :
71
+ (_f > 0 ? Math::asinh(sqrt(_ep2)) : atan(sqrt(-_e2))) /
72
+ sqrt(abs(_e2))))/2) // authalic radius squared
73
+ // The sig12 threshold for "really short". Using the auxiliary sphere
74
+ // solution with dnm computed at (bet1 + bet2) / 2, the relative error in
75
+ // the azimuth consistency check is sig12^2 * abs(f) * min(1, 1-f/2) / 2.
76
+ // (Error measured for 1/100 < b/a < 100 and abs(f) >= 1/1000. For a
77
+ // given f and sig12, the max error occurs for lines near the pole. If
78
+ // the old rule for computing dnm = (dn1 + dn2)/2 is used, then the error
79
+ // increases by a factor of 2.) Setting this equal to epsilon gives
80
+ // sig12 = etol2. Here 0.1 is a safety factor (error decreased by 100)
81
+ // and max(0.001, abs(f)) stops etol2 getting too large in the nearly
82
+ // spherical case.
83
+ , _etol2(0.1 * tol2_ /
84
+ sqrt( max(real(0.001), abs(_f)) * min(real(1), 1 - _f/2) / 2 ))
85
+ {
86
+ if (!(Math::isfinite(_a) && _a > 0))
87
+ throw GeographicErr("Major radius is not positive");
88
+ if (!(Math::isfinite(_b) && _b > 0))
89
+ throw GeographicErr("Minor radius is not positive");
90
+ C4coeff();
91
+ }
92
+
93
+ const GeodesicExact& GeodesicExact::WGS84() {
94
+ static const GeodesicExact wgs84(Constants::WGS84_a(),
95
+ Constants::WGS84_f());
96
+ return wgs84;
97
+ }
98
+
99
+ Math::real GeodesicExact::CosSeries(real sinx, real cosx,
100
+ const real c[], int n) {
101
+ // Evaluate
102
+ // y = sum(c[i] * cos((2*i+1) * x), i, 0, n-1)
103
+ // using Clenshaw summation.
104
+ // Approx operation count = (n + 5) mult and (2 * n + 2) add
105
+ c += n ; // Point to one beyond last element
106
+ real
107
+ ar = 2 * (cosx - sinx) * (cosx + sinx), // 2 * cos(2 * x)
108
+ y0 = n & 1 ? *--c : 0, y1 = 0; // accumulators for sum
109
+ // Now n is even
110
+ n /= 2;
111
+ while (n--) {
112
+ // Unroll loop x 2, so accumulators return to their original role
113
+ y1 = ar * y0 - y1 + *--c;
114
+ y0 = ar * y1 - y0 + *--c;
115
+ }
116
+ return cosx * (y0 - y1); // cos(x) * (y0 - y1)
117
+ }
118
+
119
+ GeodesicLineExact GeodesicExact::Line(real lat1, real lon1, real azi1,
120
+ unsigned caps) const {
121
+ return GeodesicLineExact(*this, lat1, lon1, azi1, caps);
122
+ }
123
+
124
+ Math::real GeodesicExact::GenDirect(real lat1, real lon1, real azi1,
125
+ bool arcmode, real s12_a12,
126
+ unsigned outmask,
127
+ real& lat2, real& lon2, real& azi2,
128
+ real& s12, real& m12,
129
+ real& M12, real& M21,
130
+ real& S12) const {
131
+ // Automatically supply DISTANCE_IN if necessary
132
+ if (!arcmode) outmask |= DISTANCE_IN;
133
+ return GeodesicLineExact(*this, lat1, lon1, azi1, outmask)
134
+ . // Note the dot!
135
+ GenPosition(arcmode, s12_a12, outmask,
136
+ lat2, lon2, azi2, s12, m12, M12, M21, S12);
137
+ }
138
+
139
+ GeodesicLineExact GeodesicExact::GenDirectLine(real lat1, real lon1,
140
+ real azi1,
141
+ bool arcmode, real s12_a12,
142
+ unsigned caps) const {
143
+ azi1 = Math::AngNormalize(azi1);
144
+ real salp1, calp1;
145
+ // Guard against underflow in salp0. Also -0 is converted to +0.
146
+ Math::sincosd(Math::AngRound(azi1), salp1, calp1);
147
+ // Automatically supply DISTANCE_IN if necessary
148
+ if (!arcmode) caps |= DISTANCE_IN;
149
+ return GeodesicLineExact(*this, lat1, lon1, azi1, salp1, calp1,
150
+ caps, arcmode, s12_a12);
151
+ }
152
+
153
+ GeodesicLineExact GeodesicExact::DirectLine(real lat1, real lon1,
154
+ real azi1, real s12,
155
+ unsigned caps) const {
156
+ return GenDirectLine(lat1, lon1, azi1, false, s12, caps);
157
+ }
158
+
159
+ GeodesicLineExact GeodesicExact::ArcDirectLine(real lat1, real lon1,
160
+ real azi1, real a12,
161
+ unsigned caps) const {
162
+ return GenDirectLine(lat1, lon1, azi1, true, a12, caps);
163
+ }
164
+
165
+ Math::real GeodesicExact::GenInverse(real lat1, real lon1,
166
+ real lat2, real lon2,
167
+ unsigned outmask, real& s12,
168
+ real& salp1, real& calp1,
169
+ real& salp2, real& calp2,
170
+ real& m12, real& M12, real& M21,
171
+ real& S12) const {
172
+ // Compute longitude difference (AngDiff does this carefully). Result is
173
+ // in [-180, 180] but -180 is only for west-going geodesics. 180 is for
174
+ // east-going and meridional geodesics.
175
+ real lon12s, lon12 = Math::AngDiff(lon1, lon2, lon12s);
176
+ // Make longitude difference positive.
177
+ int lonsign = lon12 >= 0 ? 1 : -1;
178
+ // If very close to being on the same half-meridian, then make it so.
179
+ lon12 = lonsign * Math::AngRound(lon12);
180
+ lon12s = Math::AngRound((180 - lon12) - lonsign * lon12s);
181
+ real
182
+ lam12 = lon12 * Math::degree(),
183
+ slam12, clam12;
184
+ if (lon12 > 90) {
185
+ Math::sincosd(lon12s, slam12, clam12);
186
+ clam12 = -clam12;
187
+ } else
188
+ Math::sincosd(lon12, slam12, clam12);
189
+
190
+ // If really close to the equator, treat as on equator.
191
+ lat1 = Math::AngRound(Math::LatFix(lat1));
192
+ lat2 = Math::AngRound(Math::LatFix(lat2));
193
+ // Swap points so that point with higher (abs) latitude is point 1
194
+ // If one latitude is a nan, then it becomes lat1.
195
+ int swapp = abs(lat1) < abs(lat2) ? -1 : 1;
196
+ if (swapp < 0) {
197
+ lonsign *= -1;
198
+ swap(lat1, lat2);
199
+ }
200
+ // Make lat1 <= 0
201
+ int latsign = lat1 < 0 ? 1 : -1;
202
+ lat1 *= latsign;
203
+ lat2 *= latsign;
204
+ // Now we have
205
+ //
206
+ // 0 <= lon12 <= 180
207
+ // -90 <= lat1 <= 0
208
+ // lat1 <= lat2 <= -lat1
209
+ //
210
+ // longsign, swapp, latsign register the transformation to bring the
211
+ // coordinates to this canonical form. In all cases, 1 means no change was
212
+ // made. We make these transformations so that there are few cases to
213
+ // check, e.g., on verifying quadrants in atan2. In addition, this
214
+ // enforces some symmetries in the results returned.
215
+
216
+ real sbet1, cbet1, sbet2, cbet2, s12x, m12x;
217
+ // Initialize for the meridian. No longitude calculation is done in this
218
+ // case to let the parameter default to 0.
219
+ EllipticFunction E(-_ep2);
220
+
221
+ Math::sincosd(lat1, sbet1, cbet1); sbet1 *= _f1;
222
+ // Ensure cbet1 = +epsilon at poles; doing the fix on beta means that sig12
223
+ // will be <= 2*tiny for two points at the same pole.
224
+ Math::norm(sbet1, cbet1); cbet1 = max(tiny_, cbet1);
225
+
226
+ Math::sincosd(lat2, sbet2, cbet2); sbet2 *= _f1;
227
+ // Ensure cbet2 = +epsilon at poles
228
+ Math::norm(sbet2, cbet2); cbet2 = max(tiny_, cbet2);
229
+
230
+ // If cbet1 < -sbet1, then cbet2 - cbet1 is a sensitive measure of the
231
+ // |bet1| - |bet2|. Alternatively (cbet1 >= -sbet1), abs(sbet2) + sbet1 is
232
+ // a better measure. This logic is used in assigning calp2 in Lambda12.
233
+ // Sometimes these quantities vanish and in that case we force bet2 = +/-
234
+ // bet1 exactly. An example where is is necessary is the inverse problem
235
+ // 48.522876735459 0 -48.52287673545898293 179.599720456223079643
236
+ // which failed with Visual Studio 10 (Release and Debug)
237
+
238
+ if (cbet1 < -sbet1) {
239
+ if (cbet2 == cbet1)
240
+ sbet2 = sbet2 < 0 ? sbet1 : -sbet1;
241
+ } else {
242
+ if (abs(sbet2) == -sbet1)
243
+ cbet2 = cbet1;
244
+ }
245
+
246
+ real
247
+ dn1 = (_f >= 0 ? sqrt(1 + _ep2 * Math::sq(sbet1)) :
248
+ sqrt(1 - _e2 * Math::sq(cbet1)) / _f1),
249
+ dn2 = (_f >= 0 ? sqrt(1 + _ep2 * Math::sq(sbet2)) :
250
+ sqrt(1 - _e2 * Math::sq(cbet2)) / _f1);
251
+
252
+ real a12, sig12;
253
+
254
+ bool meridian = lat1 == -90 || slam12 == 0;
255
+
256
+ if (meridian) {
257
+
258
+ // Endpoints are on a single full meridian, so the geodesic might lie on
259
+ // a meridian.
260
+
261
+ calp1 = clam12; salp1 = slam12; // Head to the target longitude
262
+ calp2 = 1; salp2 = 0; // At the target we're heading north
263
+
264
+ real
265
+ // tan(bet) = tan(sig) * cos(alp)
266
+ ssig1 = sbet1, csig1 = calp1 * cbet1,
267
+ ssig2 = sbet2, csig2 = calp2 * cbet2;
268
+
269
+ // sig12 = sig2 - sig1
270
+ sig12 = atan2(max(real(0), csig1 * ssig2 - ssig1 * csig2),
271
+ csig1 * csig2 + ssig1 * ssig2);
272
+ {
273
+ real dummy;
274
+ Lengths(E, sig12, ssig1, csig1, dn1, ssig2, csig2, dn2,
275
+ cbet1, cbet2, outmask | REDUCEDLENGTH,
276
+ s12x, m12x, dummy, M12, M21);
277
+ }
278
+ // Add the check for sig12 since zero length geodesics might yield m12 <
279
+ // 0. Test case was
280
+ //
281
+ // echo 20.001 0 20.001 0 | GeodSolve -i
282
+ //
283
+ // In fact, we will have sig12 > pi/2 for meridional geodesic which is
284
+ // not a shortest path.
285
+ if (sig12 < 1 || m12x >= 0) {
286
+ // Need at least 2, to handle 90 0 90 180
287
+ if (sig12 < 3 * tiny_)
288
+ sig12 = m12x = s12x = 0;
289
+ m12x *= _b;
290
+ s12x *= _b;
291
+ a12 = sig12 / Math::degree();
292
+ } else
293
+ // m12 < 0, i.e., prolate and too close to anti-podal
294
+ meridian = false;
295
+ }
296
+
297
+ // somg12 > 1 marks that it needs to be calculated
298
+ real omg12 = 0, somg12 = 2, comg12 = 0;
299
+ if (!meridian &&
300
+ sbet1 == 0 && // and sbet2 == 0
301
+ (_f <= 0 || lon12s >= _f * 180)) {
302
+
303
+ // Geodesic runs along equator
304
+ calp1 = calp2 = 0; salp1 = salp2 = 1;
305
+ s12x = _a * lam12;
306
+ sig12 = omg12 = lam12 / _f1;
307
+ m12x = _b * sin(sig12);
308
+ if (outmask & GEODESICSCALE)
309
+ M12 = M21 = cos(sig12);
310
+ a12 = lon12 / _f1;
311
+
312
+ } else if (!meridian) {
313
+
314
+ // Now point1 and point2 belong within a hemisphere bounded by a
315
+ // meridian and geodesic is neither meridional or equatorial.
316
+
317
+ // Figure a starting point for Newton's method
318
+ real dnm;
319
+ sig12 = InverseStart(E, sbet1, cbet1, dn1, sbet2, cbet2, dn2,
320
+ lam12, slam12, clam12,
321
+ salp1, calp1, salp2, calp2, dnm);
322
+
323
+ if (sig12 >= 0) {
324
+ // Short lines (InverseStart sets salp2, calp2, dnm)
325
+ s12x = sig12 * _b * dnm;
326
+ m12x = Math::sq(dnm) * _b * sin(sig12 / dnm);
327
+ if (outmask & GEODESICSCALE)
328
+ M12 = M21 = cos(sig12 / dnm);
329
+ a12 = sig12 / Math::degree();
330
+ omg12 = lam12 / (_f1 * dnm);
331
+ } else {
332
+
333
+ // Newton's method. This is a straightforward solution of f(alp1) =
334
+ // lambda12(alp1) - lam12 = 0 with one wrinkle. f(alp) has exactly one
335
+ // root in the interval (0, pi) and its derivative is positive at the
336
+ // root. Thus f(alp) is positive for alp > alp1 and negative for alp <
337
+ // alp1. During the course of the iteration, a range (alp1a, alp1b) is
338
+ // maintained which brackets the root and with each evaluation of
339
+ // f(alp) the range is shrunk, if possible. Newton's method is
340
+ // restarted whenever the derivative of f is negative (because the new
341
+ // value of alp1 is then further from the solution) or if the new
342
+ // estimate of alp1 lies outside (0,pi); in this case, the new starting
343
+ // guess is taken to be (alp1a + alp1b) / 2.
344
+ //
345
+ // initial values to suppress warnings (if loop is executed 0 times)
346
+ real ssig1 = 0, csig1 = 0, ssig2 = 0, csig2 = 0;
347
+ unsigned numit = 0;
348
+ // Bracketing range
349
+ real salp1a = tiny_, calp1a = 1, salp1b = tiny_, calp1b = -1;
350
+ for (bool tripn = false, tripb = false;
351
+ numit < maxit2_ || GEOGRAPHICLIB_PANIC;
352
+ ++numit) {
353
+ // 1/4 meridan = 10e6 m and random input. max err is estimated max
354
+ // error in nm (checking solution of inverse problem by direct
355
+ // solution). iter is mean and sd of number of iterations
356
+ //
357
+ // max iter
358
+ // log2(b/a) err mean sd
359
+ // -7 387 5.33 3.68
360
+ // -6 345 5.19 3.43
361
+ // -5 269 5.00 3.05
362
+ // -4 210 4.76 2.44
363
+ // -3 115 4.55 1.87
364
+ // -2 69 4.35 1.38
365
+ // -1 36 4.05 1.03
366
+ // 0 15 0.01 0.13
367
+ // 1 25 5.10 1.53
368
+ // 2 96 5.61 2.09
369
+ // 3 318 6.02 2.74
370
+ // 4 985 6.24 3.22
371
+ // 5 2352 6.32 3.44
372
+ // 6 6008 6.30 3.45
373
+ // 7 19024 6.19 3.30
374
+ real dv;
375
+ real v = Lambda12(sbet1, cbet1, dn1, sbet2, cbet2, dn2, salp1, calp1,
376
+ slam12, clam12,
377
+ salp2, calp2, sig12, ssig1, csig1, ssig2, csig2,
378
+ E, somg12, comg12, numit < maxit1_, dv);
379
+ // Reversed test to allow escape with NaNs
380
+ if (tripb || !(abs(v) >= (tripn ? 8 : 1) * tol0_)) break;
381
+ // Update bracketing values
382
+ if (v > 0 && (numit > maxit1_ || calp1/salp1 > calp1b/salp1b))
383
+ { salp1b = salp1; calp1b = calp1; }
384
+ else if (v < 0 && (numit > maxit1_ || calp1/salp1 < calp1a/salp1a))
385
+ { salp1a = salp1; calp1a = calp1; }
386
+ if (numit < maxit1_ && dv > 0) {
387
+ real
388
+ dalp1 = -v/dv;
389
+ real
390
+ sdalp1 = sin(dalp1), cdalp1 = cos(dalp1),
391
+ nsalp1 = salp1 * cdalp1 + calp1 * sdalp1;
392
+ if (nsalp1 > 0 && abs(dalp1) < Math::pi()) {
393
+ calp1 = calp1 * cdalp1 - salp1 * sdalp1;
394
+ salp1 = nsalp1;
395
+ Math::norm(salp1, calp1);
396
+ // In some regimes we don't get quadratic convergence because
397
+ // slope -> 0. So use convergence conditions based on epsilon
398
+ // instead of sqrt(epsilon).
399
+ tripn = abs(v) <= 16 * tol0_;
400
+ continue;
401
+ }
402
+ }
403
+ // Either dv was not postive or updated value was outside legal
404
+ // range. Use the midpoint of the bracket as the next estimate.
405
+ // This mechanism is not needed for the WGS84 ellipsoid, but it does
406
+ // catch problems with more eccentric ellipsoids. Its efficacy is
407
+ // such for the WGS84 test set with the starting guess set to alp1 =
408
+ // 90deg:
409
+ // the WGS84 test set: mean = 5.21, sd = 3.93, max = 24
410
+ // WGS84 and random input: mean = 4.74, sd = 0.99
411
+ salp1 = (salp1a + salp1b)/2;
412
+ calp1 = (calp1a + calp1b)/2;
413
+ Math::norm(salp1, calp1);
414
+ tripn = false;
415
+ tripb = (abs(salp1a - salp1) + (calp1a - calp1) < tolb_ ||
416
+ abs(salp1 - salp1b) + (calp1 - calp1b) < tolb_);
417
+ }
418
+ {
419
+ real dummy;
420
+ Lengths(E, sig12, ssig1, csig1, dn1, ssig2, csig2, dn2,
421
+ cbet1, cbet2, outmask, s12x, m12x, dummy, M12, M21);
422
+ }
423
+ m12x *= _b;
424
+ s12x *= _b;
425
+ a12 = sig12 / Math::degree();
426
+ }
427
+ }
428
+
429
+ if (outmask & DISTANCE)
430
+ s12 = 0 + s12x; // Convert -0 to 0
431
+
432
+ if (outmask & REDUCEDLENGTH)
433
+ m12 = 0 + m12x; // Convert -0 to 0
434
+
435
+ if (outmask & AREA) {
436
+ real
437
+ // From Lambda12: sin(alp1) * cos(bet1) = sin(alp0)
438
+ salp0 = salp1 * cbet1,
439
+ calp0 = Math::hypot(calp1, salp1 * sbet1); // calp0 > 0
440
+ real alp12;
441
+ if (calp0 != 0 && salp0 != 0) {
442
+ real
443
+ // From Lambda12: tan(bet) = tan(sig) * cos(alp)
444
+ ssig1 = sbet1, csig1 = calp1 * cbet1,
445
+ ssig2 = sbet2, csig2 = calp2 * cbet2,
446
+ k2 = Math::sq(calp0) * _ep2,
447
+ eps = k2 / (2 * (1 + sqrt(1 + k2)) + k2),
448
+ // Multiplier = a^2 * e^2 * cos(alpha0) * sin(alpha0).
449
+ A4 = Math::sq(_a) * calp0 * salp0 * _e2;
450
+ Math::norm(ssig1, csig1);
451
+ Math::norm(ssig2, csig2);
452
+ real C4a[nC4_];
453
+ C4f(eps, C4a);
454
+ real
455
+ B41 = CosSeries(ssig1, csig1, C4a, nC4_),
456
+ B42 = CosSeries(ssig2, csig2, C4a, nC4_);
457
+ S12 = A4 * (B42 - B41);
458
+ } else
459
+ // Avoid problems with indeterminate sig1, sig2 on equator
460
+ S12 = 0;
461
+
462
+ if (!meridian) {
463
+ if (somg12 > 1) {
464
+ somg12 = sin(omg12); comg12 = cos(omg12);
465
+ } else
466
+ Math::norm(somg12, comg12);
467
+ }
468
+
469
+ if (!meridian &&
470
+ // omg12 < 3/4 * pi
471
+ comg12 > -real(0.7071) && // Long difference not too big
472
+ sbet2 - sbet1 < real(1.75)) { // Lat difference not too big
473
+ // Use tan(Gamma/2) = tan(omg12/2)
474
+ // * (tan(bet1/2)+tan(bet2/2))/(1+tan(bet1/2)*tan(bet2/2))
475
+ // with tan(x/2) = sin(x)/(1+cos(x))
476
+ real domg12 = 1 + comg12, dbet1 = 1 + cbet1, dbet2 = 1 + cbet2;
477
+ alp12 = 2 * atan2( somg12 * ( sbet1 * dbet2 + sbet2 * dbet1 ),
478
+ domg12 * ( sbet1 * sbet2 + dbet1 * dbet2 ) );
479
+ } else {
480
+ // alp12 = alp2 - alp1, used in atan2 so no need to normalize
481
+ real
482
+ salp12 = salp2 * calp1 - calp2 * salp1,
483
+ calp12 = calp2 * calp1 + salp2 * salp1;
484
+ // The right thing appears to happen if alp1 = +/-180 and alp2 = 0, viz
485
+ // salp12 = -0 and alp12 = -180. However this depends on the sign
486
+ // being attached to 0 correctly. The following ensures the correct
487
+ // behavior.
488
+ if (salp12 == 0 && calp12 < 0) {
489
+ salp12 = tiny_ * calp1;
490
+ calp12 = -1;
491
+ }
492
+ alp12 = atan2(salp12, calp12);
493
+ }
494
+ S12 += _c2 * alp12;
495
+ S12 *= swapp * lonsign * latsign;
496
+ // Convert -0 to 0
497
+ S12 += 0;
498
+ }
499
+
500
+ // Convert calp, salp to azimuth accounting for lonsign, swapp, latsign.
501
+ if (swapp < 0) {
502
+ swap(salp1, salp2);
503
+ swap(calp1, calp2);
504
+ if (outmask & GEODESICSCALE)
505
+ swap(M12, M21);
506
+ }
507
+
508
+ salp1 *= swapp * lonsign; calp1 *= swapp * latsign;
509
+ salp2 *= swapp * lonsign; calp2 *= swapp * latsign;
510
+
511
+ // Returned value in [0, 180]
512
+ return a12;
513
+ }
514
+
515
+ Math::real GeodesicExact::GenInverse(real lat1, real lon1,
516
+ real lat2, real lon2,
517
+ unsigned outmask,
518
+ real& s12, real& azi1, real& azi2,
519
+ real& m12, real& M12, real& M21,
520
+ real& S12)
521
+ const {
522
+ outmask &= OUT_MASK;
523
+ real salp1, calp1, salp2, calp2,
524
+ a12 = GenInverse(lat1, lon1, lat2, lon2,
525
+ outmask, s12, salp1, calp1, salp2, calp2,
526
+ m12, M12, M21, S12);
527
+ if (outmask & AZIMUTH) {
528
+ azi1 = Math::atan2d(salp1, calp1);
529
+ azi2 = Math::atan2d(salp2, calp2);
530
+ }
531
+ return a12;
532
+ }
533
+
534
+ GeodesicLineExact GeodesicExact::InverseLine(real lat1, real lon1,
535
+ real lat2, real lon2,
536
+ unsigned caps) const {
537
+ real t, salp1, calp1, salp2, calp2,
538
+ a12 = GenInverse(lat1, lon1, lat2, lon2,
539
+ // No need to specify AZIMUTH here
540
+ 0u, t, salp1, calp1, salp2, calp2,
541
+ t, t, t, t),
542
+ azi1 = Math::atan2d(salp1, calp1);
543
+ // Ensure that a12 can be converted to a distance
544
+ if (caps & (OUT_MASK & DISTANCE_IN)) caps |= DISTANCE;
545
+ return GeodesicLineExact(*this, lat1, lon1, azi1, salp1, calp1, caps,
546
+ true, a12);
547
+ }
548
+
549
+ void GeodesicExact::Lengths(const EllipticFunction& E,
550
+ real sig12,
551
+ real ssig1, real csig1, real dn1,
552
+ real ssig2, real csig2, real dn2,
553
+ real cbet1, real cbet2, unsigned outmask,
554
+ real& s12b, real& m12b, real& m0,
555
+ real& M12, real& M21) const {
556
+ // Return m12b = (reduced length)/_b; also calculate s12b = distance/_b,
557
+ // and m0 = coefficient of secular term in expression for reduced length.
558
+
559
+ outmask &= OUT_ALL;
560
+ // outmask & DISTANCE: set s12b
561
+ // outmask & REDUCEDLENGTH: set m12b & m0
562
+ // outmask & GEODESICSCALE: set M12 & M21
563
+
564
+ // It's OK to have repeated dummy arguments,
565
+ // e.g., s12b = m0 = M12 = M21 = dummy
566
+
567
+ if (outmask & DISTANCE)
568
+ // Missing a factor of _b
569
+ s12b = E.E() / (Math::pi() / 2) *
570
+ (sig12 + (E.deltaE(ssig2, csig2, dn2) - E.deltaE(ssig1, csig1, dn1)));
571
+ if (outmask & (REDUCEDLENGTH | GEODESICSCALE)) {
572
+ real
573
+ m0x = - E.k2() * E.D() / (Math::pi() / 2),
574
+ J12 = m0x *
575
+ (sig12 + (E.deltaD(ssig2, csig2, dn2) - E.deltaD(ssig1, csig1, dn1)));
576
+ if (outmask & REDUCEDLENGTH) {
577
+ m0 = m0x;
578
+ // Missing a factor of _b. Add parens around (csig1 * ssig2) and
579
+ // (ssig1 * csig2) to ensure accurate cancellation in the case of
580
+ // coincident points.
581
+ m12b = dn2 * (csig1 * ssig2) - dn1 * (ssig1 * csig2) -
582
+ csig1 * csig2 * J12;
583
+ }
584
+ if (outmask & GEODESICSCALE) {
585
+ real csig12 = csig1 * csig2 + ssig1 * ssig2;
586
+ real t = _ep2 * (cbet1 - cbet2) * (cbet1 + cbet2) / (dn1 + dn2);
587
+ M12 = csig12 + (t * ssig2 - csig2 * J12) * ssig1 / dn1;
588
+ M21 = csig12 - (t * ssig1 - csig1 * J12) * ssig2 / dn2;
589
+ }
590
+ }
591
+ }
592
+
593
+ Math::real GeodesicExact::Astroid(real x, real y) {
594
+ // Solve k^4+2*k^3-(x^2+y^2-1)*k^2-2*y^2*k-y^2 = 0 for positive root k.
595
+ // This solution is adapted from Geocentric::Reverse.
596
+ real k;
597
+ real
598
+ p = Math::sq(x),
599
+ q = Math::sq(y),
600
+ r = (p + q - 1) / 6;
601
+ if ( !(q == 0 && r <= 0) ) {
602
+ real
603
+ // Avoid possible division by zero when r = 0 by multiplying equations
604
+ // for s and t by r^3 and r, resp.
605
+ S = p * q / 4, // S = r^3 * s
606
+ r2 = Math::sq(r),
607
+ r3 = r * r2,
608
+ // The discriminant of the quadratic equation for T3. This is zero on
609
+ // the evolute curve p^(1/3)+q^(1/3) = 1
610
+ disc = S * (S + 2 * r3);
611
+ real u = r;
612
+ if (disc >= 0) {
613
+ real T3 = S + r3;
614
+ // Pick the sign on the sqrt to maximize abs(T3). This minimizes loss
615
+ // of precision due to cancellation. The result is unchanged because
616
+ // of the way the T is used in definition of u.
617
+ T3 += T3 < 0 ? -sqrt(disc) : sqrt(disc); // T3 = (r * t)^3
618
+ // N.B. cbrt always returns the real root. cbrt(-8) = -2.
619
+ real T = Math::cbrt(T3); // T = r * t
620
+ // T can be zero; but then r2 / T -> 0.
621
+ u += T + (T ? r2 / T : 0);
622
+ } else {
623
+ // T is complex, but the way u is defined the result is real.
624
+ real ang = atan2(sqrt(-disc), -(S + r3));
625
+ // There are three possible cube roots. We choose the root which
626
+ // avoids cancellation. Note that disc < 0 implies that r < 0.
627
+ u += 2 * r * cos(ang / 3);
628
+ }
629
+ real
630
+ v = sqrt(Math::sq(u) + q), // guaranteed positive
631
+ // Avoid loss of accuracy when u < 0.
632
+ uv = u < 0 ? q / (v - u) : u + v, // u+v, guaranteed positive
633
+ w = (uv - q) / (2 * v); // positive?
634
+ // Rearrange expression for k to avoid loss of accuracy due to
635
+ // subtraction. Division by 0 not possible because uv > 0, w >= 0.
636
+ k = uv / (sqrt(uv + Math::sq(w)) + w); // guaranteed positive
637
+ } else { // q == 0 && r <= 0
638
+ // y = 0 with |x| <= 1. Handle this case directly.
639
+ // for y small, positive root is k = abs(y)/sqrt(1-x^2)
640
+ k = 0;
641
+ }
642
+ return k;
643
+ }
644
+
645
+ Math::real GeodesicExact::InverseStart(EllipticFunction& E,
646
+ real sbet1, real cbet1, real dn1,
647
+ real sbet2, real cbet2, real dn2,
648
+ real lam12, real slam12, real clam12,
649
+ real& salp1, real& calp1,
650
+ // Only updated if return val >= 0
651
+ real& salp2, real& calp2,
652
+ // Only updated for short lines
653
+ real& dnm)
654
+ const {
655
+ // Return a starting point for Newton's method in salp1 and calp1 (function
656
+ // value is -1). If Newton's method doesn't need to be used, return also
657
+ // salp2 and calp2 and function value is sig12.
658
+ real
659
+ sig12 = -1, // Return value
660
+ // bet12 = bet2 - bet1 in [0, pi); bet12a = bet2 + bet1 in (-pi, 0]
661
+ sbet12 = sbet2 * cbet1 - cbet2 * sbet1,
662
+ cbet12 = cbet2 * cbet1 + sbet2 * sbet1;
663
+ #if defined(__GNUC__) && __GNUC__ == 4 && \
664
+ (__GNUC_MINOR__ < 6 || defined(__MINGW32__))
665
+ // Volatile declaration needed to fix inverse cases
666
+ // 88.202499451857 0 -88.202499451857 179.981022032992859592
667
+ // 89.262080389218 0 -89.262080389218 179.992207982775375662
668
+ // 89.333123580033 0 -89.333123580032997687 179.99295812360148422
669
+ // which otherwise fail with g++ 4.4.4 x86 -O3 (Linux)
670
+ // and g++ 4.4.0 (mingw) and g++ 4.6.1 (tdm mingw).
671
+ real sbet12a;
672
+ {
673
+ GEOGRAPHICLIB_VOLATILE real xx1 = sbet2 * cbet1;
674
+ GEOGRAPHICLIB_VOLATILE real xx2 = cbet2 * sbet1;
675
+ sbet12a = xx1 + xx2;
676
+ }
677
+ #else
678
+ real sbet12a = sbet2 * cbet1 + cbet2 * sbet1;
679
+ #endif
680
+ bool shortline = cbet12 >= 0 && sbet12 < real(0.5) &&
681
+ cbet2 * lam12 < real(0.5);
682
+ real somg12, comg12;
683
+ if (shortline) {
684
+ real sbetm2 = Math::sq(sbet1 + sbet2);
685
+ // sin((bet1+bet2)/2)^2
686
+ // = (sbet1 + sbet2)^2 / ((sbet1 + sbet2)^2 + (cbet1 + cbet2)^2)
687
+ sbetm2 /= sbetm2 + Math::sq(cbet1 + cbet2);
688
+ dnm = sqrt(1 + _ep2 * sbetm2);
689
+ real omg12 = lam12 / (_f1 * dnm);
690
+ somg12 = sin(omg12); comg12 = cos(omg12);
691
+ } else {
692
+ somg12 = slam12; comg12 = clam12;
693
+ }
694
+
695
+ salp1 = cbet2 * somg12;
696
+ calp1 = comg12 >= 0 ?
697
+ sbet12 + cbet2 * sbet1 * Math::sq(somg12) / (1 + comg12) :
698
+ sbet12a - cbet2 * sbet1 * Math::sq(somg12) / (1 - comg12);
699
+
700
+ real
701
+ ssig12 = Math::hypot(salp1, calp1),
702
+ csig12 = sbet1 * sbet2 + cbet1 * cbet2 * comg12;
703
+
704
+ if (shortline && ssig12 < _etol2) {
705
+ // really short lines
706
+ salp2 = cbet1 * somg12;
707
+ calp2 = sbet12 - cbet1 * sbet2 *
708
+ (comg12 >= 0 ? Math::sq(somg12) / (1 + comg12) : 1 - comg12);
709
+ Math::norm(salp2, calp2);
710
+ // Set return value
711
+ sig12 = atan2(ssig12, csig12);
712
+ } else if (abs(_n) > real(0.1) || // Skip astroid calc if too eccentric
713
+ csig12 >= 0 ||
714
+ ssig12 >= 6 * abs(_n) * Math::pi() * Math::sq(cbet1)) {
715
+ // Nothing to do, zeroth order spherical approximation is OK
716
+ } else {
717
+ // Scale lam12 and bet2 to x, y coordinate system where antipodal point
718
+ // is at origin and singular point is at y = 0, x = -1.
719
+ real y, lamscale, betscale;
720
+ // Volatile declaration needed to fix inverse case
721
+ // 56.320923501171 0 -56.320923501171 179.664747671772880215
722
+ // which otherwise fails with g++ 4.4.4 x86 -O3
723
+ GEOGRAPHICLIB_VOLATILE real x;
724
+ real lam12x = atan2(-slam12, -clam12); // lam12 - pi
725
+ if (_f >= 0) { // In fact f == 0 does not get here
726
+ // x = dlong, y = dlat
727
+ {
728
+ real k2 = Math::sq(sbet1) * _ep2;
729
+ E.Reset(-k2, -_ep2, 1 + k2, 1 + _ep2);
730
+ lamscale = _e2/_f1 * cbet1 * 2 * E.H();
731
+ }
732
+ betscale = lamscale * cbet1;
733
+
734
+ x = lam12x / lamscale;
735
+ y = sbet12a / betscale;
736
+ } else { // _f < 0
737
+ // x = dlat, y = dlong
738
+ real
739
+ cbet12a = cbet2 * cbet1 - sbet2 * sbet1,
740
+ bet12a = atan2(sbet12a, cbet12a);
741
+ real m12b, m0, dummy;
742
+ // In the case of lon12 = 180, this repeats a calculation made in
743
+ // Inverse.
744
+ Lengths(E, Math::pi() + bet12a,
745
+ sbet1, -cbet1, dn1, sbet2, cbet2, dn2,
746
+ cbet1, cbet2, REDUCEDLENGTH, dummy, m12b, m0, dummy, dummy);
747
+ x = -1 + m12b / (cbet1 * cbet2 * m0 * Math::pi());
748
+ betscale = x < -real(0.01) ? sbet12a / x :
749
+ -_f * Math::sq(cbet1) * Math::pi();
750
+ lamscale = betscale / cbet1;
751
+ y = lam12x / lamscale;
752
+ }
753
+
754
+ if (y > -tol1_ && x > -1 - xthresh_) {
755
+ // strip near cut
756
+ // Need real(x) here to cast away the volatility of x for min/max
757
+ if (_f >= 0) {
758
+ salp1 = min(real(1), -real(x)); calp1 = - sqrt(1 - Math::sq(salp1));
759
+ } else {
760
+ calp1 = max(real(x > -tol1_ ? 0 : -1), real(x));
761
+ salp1 = sqrt(1 - Math::sq(calp1));
762
+ }
763
+ } else {
764
+ // Estimate alp1, by solving the astroid problem.
765
+ //
766
+ // Could estimate alpha1 = theta + pi/2, directly, i.e.,
767
+ // calp1 = y/k; salp1 = -x/(1+k); for _f >= 0
768
+ // calp1 = x/(1+k); salp1 = -y/k; for _f < 0 (need to check)
769
+ //
770
+ // However, it's better to estimate omg12 from astroid and use
771
+ // spherical formula to compute alp1. This reduces the mean number of
772
+ // Newton iterations for astroid cases from 2.24 (min 0, max 6) to 2.12
773
+ // (min 0 max 5). The changes in the number of iterations are as
774
+ // follows:
775
+ //
776
+ // change percent
777
+ // 1 5
778
+ // 0 78
779
+ // -1 16
780
+ // -2 0.6
781
+ // -3 0.04
782
+ // -4 0.002
783
+ //
784
+ // The histogram of iterations is (m = number of iterations estimating
785
+ // alp1 directly, n = number of iterations estimating via omg12, total
786
+ // number of trials = 148605):
787
+ //
788
+ // iter m n
789
+ // 0 148 186
790
+ // 1 13046 13845
791
+ // 2 93315 102225
792
+ // 3 36189 32341
793
+ // 4 5396 7
794
+ // 5 455 1
795
+ // 6 56 0
796
+ //
797
+ // Because omg12 is near pi, estimate work with omg12a = pi - omg12
798
+ real k = Astroid(x, y);
799
+ real
800
+ omg12a = lamscale * ( _f >= 0 ? -x * k/(1 + k) : -y * (1 + k)/k );
801
+ somg12 = sin(omg12a); comg12 = -cos(omg12a);
802
+ // Update spherical estimate of alp1 using omg12 instead of lam12
803
+ salp1 = cbet2 * somg12;
804
+ calp1 = sbet12a - cbet2 * sbet1 * Math::sq(somg12) / (1 - comg12);
805
+ }
806
+ }
807
+ // Sanity check on starting guess. Backwards check allows NaN through.
808
+ if (!(salp1 <= 0))
809
+ Math::norm(salp1, calp1);
810
+ else {
811
+ salp1 = 1; calp1 = 0;
812
+ }
813
+ return sig12;
814
+ }
815
+
816
+ Math::real GeodesicExact::Lambda12(real sbet1, real cbet1, real dn1,
817
+ real sbet2, real cbet2, real dn2,
818
+ real salp1, real calp1,
819
+ real slam120, real clam120,
820
+ real& salp2, real& calp2,
821
+ real& sig12,
822
+ real& ssig1, real& csig1,
823
+ real& ssig2, real& csig2,
824
+ EllipticFunction& E,
825
+ real& somg12, real& comg12,
826
+ bool diffp, real& dlam12) const
827
+ {
828
+
829
+ if (sbet1 == 0 && calp1 == 0)
830
+ // Break degeneracy of equatorial line. This case has already been
831
+ // handled.
832
+ calp1 = -tiny_;
833
+
834
+ real
835
+ // sin(alp1) * cos(bet1) = sin(alp0)
836
+ salp0 = salp1 * cbet1,
837
+ calp0 = Math::hypot(calp1, salp1 * sbet1); // calp0 > 0
838
+
839
+ real somg1, comg1, somg2, comg2, cchi1, cchi2, lam12;
840
+ // tan(bet1) = tan(sig1) * cos(alp1)
841
+ // tan(omg1) = sin(alp0) * tan(sig1) = tan(omg1)=tan(alp1)*sin(bet1)
842
+ ssig1 = sbet1; somg1 = salp0 * sbet1;
843
+ csig1 = comg1 = calp1 * cbet1;
844
+ // Without normalization we have schi1 = somg1.
845
+ cchi1 = _f1 * dn1 * comg1;
846
+ Math::norm(ssig1, csig1);
847
+ // Math::norm(somg1, comg1); -- don't need to normalize!
848
+ // Math::norm(schi1, cchi1); -- don't need to normalize!
849
+
850
+ // Enforce symmetries in the case abs(bet2) = -bet1. Need to be careful
851
+ // about this case, since this can yield singularities in the Newton
852
+ // iteration.
853
+ // sin(alp2) * cos(bet2) = sin(alp0)
854
+ salp2 = cbet2 != cbet1 ? salp0 / cbet2 : salp1;
855
+ // calp2 = sqrt(1 - sq(salp2))
856
+ // = sqrt(sq(calp0) - sq(sbet2)) / cbet2
857
+ // and subst for calp0 and rearrange to give (choose positive sqrt
858
+ // to give alp2 in [0, pi/2]).
859
+ calp2 = cbet2 != cbet1 || abs(sbet2) != -sbet1 ?
860
+ sqrt(Math::sq(calp1 * cbet1) +
861
+ (cbet1 < -sbet1 ?
862
+ (cbet2 - cbet1) * (cbet1 + cbet2) :
863
+ (sbet1 - sbet2) * (sbet1 + sbet2))) / cbet2 :
864
+ abs(calp1);
865
+ // tan(bet2) = tan(sig2) * cos(alp2)
866
+ // tan(omg2) = sin(alp0) * tan(sig2).
867
+ ssig2 = sbet2; somg2 = salp0 * sbet2;
868
+ csig2 = comg2 = calp2 * cbet2;
869
+ // Without normalization we have schi2 = somg2.
870
+ cchi2 = _f1 * dn2 * comg2;
871
+ Math::norm(ssig2, csig2);
872
+ // Math::norm(somg2, comg2); -- don't need to normalize!
873
+ // Math::norm(schi2, cchi2); -- don't need to normalize!
874
+
875
+ // sig12 = sig2 - sig1, limit to [0, pi]
876
+ sig12 = atan2(max(real(0), csig1 * ssig2 - ssig1 * csig2),
877
+ csig1 * csig2 + ssig1 * ssig2);
878
+
879
+ // omg12 = omg2 - omg1, limit to [0, pi]
880
+ somg12 = max(real(0), comg1 * somg2 - somg1 * comg2);
881
+ comg12 = comg1 * comg2 + somg1 * somg2;
882
+ real k2 = Math::sq(calp0) * _ep2;
883
+ E.Reset(-k2, -_ep2, 1 + k2, 1 + _ep2);
884
+ // chi12 = chi2 - chi1, limit to [0, pi]
885
+ real
886
+ schi12 = max(real(0), cchi1 * somg2 - somg1 * cchi2),
887
+ cchi12 = cchi1 * cchi2 + somg1 * somg2;
888
+ // eta = chi12 - lam120
889
+ real eta = atan2(schi12 * clam120 - cchi12 * slam120,
890
+ cchi12 * clam120 + schi12 * slam120);
891
+
892
+ lam12 = eta -
893
+ _e2/_f1 * salp0 * E.H() / (Math::pi() / 2) *
894
+ (sig12 + (E.deltaH(ssig2, csig2, dn2) - E.deltaH(ssig1, csig1, dn1)));
895
+
896
+ if (diffp) {
897
+ if (calp2 == 0)
898
+ dlam12 = - 2 * _f1 * dn1 / sbet1;
899
+ else {
900
+ real dummy;
901
+ Lengths(E, sig12, ssig1, csig1, dn1, ssig2, csig2, dn2,
902
+ cbet1, cbet2, REDUCEDLENGTH,
903
+ dummy, dlam12, dummy, dummy, dummy);
904
+ dlam12 *= _f1 / (calp2 * cbet2);
905
+ }
906
+ }
907
+
908
+ return lam12;
909
+ }
910
+
911
+ void GeodesicExact::C4f(real eps, real c[]) const {
912
+ // Evaluate C4 coeffs
913
+ // Elements c[0] thru c[nC4_ - 1] are set
914
+ real mult = 1;
915
+ int o = 0;
916
+ for (int l = 0; l < nC4_; ++l) { // l is index of C4[l]
917
+ int m = nC4_ - l - 1; // order of polynomial in eps
918
+ c[l] = mult * Math::polyval(m, _C4x + o, eps);
919
+ o += m + 1;
920
+ mult *= eps;
921
+ }
922
+ // Post condition: o == nC4x_
923
+ if (!(o == nC4x_))
924
+ throw GeographicErr("C4 misalignment");
925
+ }
926
+
927
+ } // namespace GeographicLib