warp-lang 1.0.2__py3-none-manylinux2014_x86_64.whl → 1.2.0__py3-none-manylinux2014_x86_64.whl

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Files changed (356) hide show
  1. warp/__init__.py +108 -97
  2. warp/__init__.pyi +1 -1
  3. warp/bin/warp-clang.so +0 -0
  4. warp/bin/warp.so +0 -0
  5. warp/build.py +88 -113
  6. warp/build_dll.py +383 -375
  7. warp/builtins.py +3693 -3354
  8. warp/codegen.py +2925 -2792
  9. warp/config.py +40 -36
  10. warp/constants.py +49 -45
  11. warp/context.py +5409 -5102
  12. warp/dlpack.py +442 -442
  13. warp/examples/__init__.py +16 -16
  14. warp/examples/assets/bear.usd +0 -0
  15. warp/examples/assets/bunny.usd +0 -0
  16. warp/examples/assets/cartpole.urdf +110 -110
  17. warp/examples/assets/crazyflie.usd +0 -0
  18. warp/examples/assets/cube.usd +0 -0
  19. warp/examples/assets/nv_ant.xml +92 -92
  20. warp/examples/assets/nv_humanoid.xml +183 -183
  21. warp/examples/assets/quadruped.urdf +267 -267
  22. warp/examples/assets/rocks.nvdb +0 -0
  23. warp/examples/assets/rocks.usd +0 -0
  24. warp/examples/assets/sphere.usd +0 -0
  25. warp/examples/benchmarks/benchmark_api.py +381 -383
  26. warp/examples/benchmarks/benchmark_cloth.py +278 -277
  27. warp/examples/benchmarks/benchmark_cloth_cupy.py +88 -88
  28. warp/examples/benchmarks/benchmark_cloth_jax.py +97 -100
  29. warp/examples/benchmarks/benchmark_cloth_numba.py +146 -142
  30. warp/examples/benchmarks/benchmark_cloth_numpy.py +77 -77
  31. warp/examples/benchmarks/benchmark_cloth_pytorch.py +86 -86
  32. warp/examples/benchmarks/benchmark_cloth_taichi.py +112 -112
  33. warp/examples/benchmarks/benchmark_cloth_warp.py +145 -146
  34. warp/examples/benchmarks/benchmark_launches.py +293 -295
  35. warp/examples/browse.py +29 -29
  36. warp/examples/core/example_dem.py +232 -219
  37. warp/examples/core/example_fluid.py +291 -267
  38. warp/examples/core/example_graph_capture.py +142 -126
  39. warp/examples/core/example_marching_cubes.py +186 -174
  40. warp/examples/core/example_mesh.py +172 -155
  41. warp/examples/core/example_mesh_intersect.py +203 -193
  42. warp/examples/core/example_nvdb.py +174 -170
  43. warp/examples/core/example_raycast.py +103 -90
  44. warp/examples/core/example_raymarch.py +197 -178
  45. warp/examples/core/example_render_opengl.py +183 -141
  46. warp/examples/core/example_sph.py +403 -387
  47. warp/examples/core/example_torch.py +219 -181
  48. warp/examples/core/example_wave.py +261 -248
  49. warp/examples/fem/bsr_utils.py +378 -380
  50. warp/examples/fem/example_apic_fluid.py +432 -389
  51. warp/examples/fem/example_burgers.py +262 -0
  52. warp/examples/fem/example_convection_diffusion.py +180 -168
  53. warp/examples/fem/example_convection_diffusion_dg.py +217 -209
  54. warp/examples/fem/example_deformed_geometry.py +175 -159
  55. warp/examples/fem/example_diffusion.py +199 -173
  56. warp/examples/fem/example_diffusion_3d.py +178 -152
  57. warp/examples/fem/example_diffusion_mgpu.py +219 -214
  58. warp/examples/fem/example_mixed_elasticity.py +242 -222
  59. warp/examples/fem/example_navier_stokes.py +257 -243
  60. warp/examples/fem/example_stokes.py +218 -192
  61. warp/examples/fem/example_stokes_transfer.py +263 -249
  62. warp/examples/fem/mesh_utils.py +133 -109
  63. warp/examples/fem/plot_utils.py +292 -287
  64. warp/examples/optim/example_bounce.py +258 -246
  65. warp/examples/optim/example_cloth_throw.py +220 -209
  66. warp/examples/optim/example_diffray.py +564 -536
  67. warp/examples/optim/example_drone.py +862 -835
  68. warp/examples/optim/example_inverse_kinematics.py +174 -168
  69. warp/examples/optim/example_inverse_kinematics_torch.py +183 -169
  70. warp/examples/optim/example_spring_cage.py +237 -231
  71. warp/examples/optim/example_trajectory.py +221 -199
  72. warp/examples/optim/example_walker.py +304 -293
  73. warp/examples/sim/example_cartpole.py +137 -129
  74. warp/examples/sim/example_cloth.py +194 -186
  75. warp/examples/sim/example_granular.py +122 -111
  76. warp/examples/sim/example_granular_collision_sdf.py +195 -186
  77. warp/examples/sim/example_jacobian_ik.py +234 -214
  78. warp/examples/sim/example_particle_chain.py +116 -105
  79. warp/examples/sim/example_quadruped.py +191 -180
  80. warp/examples/sim/example_rigid_chain.py +195 -187
  81. warp/examples/sim/example_rigid_contact.py +187 -177
  82. warp/examples/sim/example_rigid_force.py +125 -125
  83. warp/examples/sim/example_rigid_gyroscopic.py +107 -95
  84. warp/examples/sim/example_rigid_soft_contact.py +132 -122
  85. warp/examples/sim/example_soft_body.py +188 -177
  86. warp/fabric.py +337 -335
  87. warp/fem/__init__.py +61 -27
  88. warp/fem/cache.py +403 -388
  89. warp/fem/dirichlet.py +178 -179
  90. warp/fem/domain.py +262 -263
  91. warp/fem/field/__init__.py +100 -101
  92. warp/fem/field/field.py +148 -149
  93. warp/fem/field/nodal_field.py +298 -299
  94. warp/fem/field/restriction.py +22 -21
  95. warp/fem/field/test.py +180 -181
  96. warp/fem/field/trial.py +183 -183
  97. warp/fem/geometry/__init__.py +16 -19
  98. warp/fem/geometry/closest_point.py +69 -70
  99. warp/fem/geometry/deformed_geometry.py +270 -271
  100. warp/fem/geometry/element.py +748 -744
  101. warp/fem/geometry/geometry.py +184 -186
  102. warp/fem/geometry/grid_2d.py +380 -373
  103. warp/fem/geometry/grid_3d.py +437 -435
  104. warp/fem/geometry/hexmesh.py +953 -953
  105. warp/fem/geometry/nanogrid.py +455 -0
  106. warp/fem/geometry/partition.py +374 -376
  107. warp/fem/geometry/quadmesh_2d.py +532 -532
  108. warp/fem/geometry/tetmesh.py +840 -840
  109. warp/fem/geometry/trimesh_2d.py +577 -577
  110. warp/fem/integrate.py +1684 -1615
  111. warp/fem/operator.py +190 -191
  112. warp/fem/polynomial.py +214 -213
  113. warp/fem/quadrature/__init__.py +2 -2
  114. warp/fem/quadrature/pic_quadrature.py +243 -245
  115. warp/fem/quadrature/quadrature.py +295 -294
  116. warp/fem/space/__init__.py +179 -292
  117. warp/fem/space/basis_space.py +522 -489
  118. warp/fem/space/collocated_function_space.py +100 -105
  119. warp/fem/space/dof_mapper.py +236 -236
  120. warp/fem/space/function_space.py +148 -145
  121. warp/fem/space/grid_2d_function_space.py +148 -267
  122. warp/fem/space/grid_3d_function_space.py +167 -306
  123. warp/fem/space/hexmesh_function_space.py +253 -352
  124. warp/fem/space/nanogrid_function_space.py +202 -0
  125. warp/fem/space/partition.py +350 -350
  126. warp/fem/space/quadmesh_2d_function_space.py +261 -369
  127. warp/fem/space/restriction.py +161 -160
  128. warp/fem/space/shape/__init__.py +90 -15
  129. warp/fem/space/shape/cube_shape_function.py +728 -738
  130. warp/fem/space/shape/shape_function.py +102 -103
  131. warp/fem/space/shape/square_shape_function.py +611 -611
  132. warp/fem/space/shape/tet_shape_function.py +565 -567
  133. warp/fem/space/shape/triangle_shape_function.py +429 -429
  134. warp/fem/space/tetmesh_function_space.py +224 -292
  135. warp/fem/space/topology.py +297 -295
  136. warp/fem/space/trimesh_2d_function_space.py +153 -221
  137. warp/fem/types.py +77 -77
  138. warp/fem/utils.py +495 -495
  139. warp/jax.py +166 -141
  140. warp/jax_experimental.py +341 -339
  141. warp/native/array.h +1081 -1025
  142. warp/native/builtin.h +1603 -1560
  143. warp/native/bvh.cpp +402 -398
  144. warp/native/bvh.cu +533 -525
  145. warp/native/bvh.h +430 -429
  146. warp/native/clang/clang.cpp +496 -464
  147. warp/native/crt.cpp +42 -32
  148. warp/native/crt.h +352 -335
  149. warp/native/cuda_crt.h +1049 -1049
  150. warp/native/cuda_util.cpp +549 -540
  151. warp/native/cuda_util.h +288 -203
  152. warp/native/cutlass_gemm.cpp +34 -34
  153. warp/native/cutlass_gemm.cu +372 -372
  154. warp/native/error.cpp +66 -66
  155. warp/native/error.h +27 -27
  156. warp/native/exports.h +187 -0
  157. warp/native/fabric.h +228 -228
  158. warp/native/hashgrid.cpp +301 -278
  159. warp/native/hashgrid.cu +78 -77
  160. warp/native/hashgrid.h +227 -227
  161. warp/native/initializer_array.h +32 -32
  162. warp/native/intersect.h +1204 -1204
  163. warp/native/intersect_adj.h +365 -365
  164. warp/native/intersect_tri.h +322 -322
  165. warp/native/marching.cpp +2 -2
  166. warp/native/marching.cu +497 -497
  167. warp/native/marching.h +2 -2
  168. warp/native/mat.h +1545 -1498
  169. warp/native/matnn.h +333 -333
  170. warp/native/mesh.cpp +203 -203
  171. warp/native/mesh.cu +292 -293
  172. warp/native/mesh.h +1887 -1887
  173. warp/native/nanovdb/GridHandle.h +366 -0
  174. warp/native/nanovdb/HostBuffer.h +590 -0
  175. warp/native/nanovdb/NanoVDB.h +6624 -4782
  176. warp/native/nanovdb/PNanoVDB.h +3390 -2553
  177. warp/native/noise.h +850 -850
  178. warp/native/quat.h +1112 -1085
  179. warp/native/rand.h +303 -299
  180. warp/native/range.h +108 -108
  181. warp/native/reduce.cpp +156 -156
  182. warp/native/reduce.cu +348 -348
  183. warp/native/runlength_encode.cpp +61 -61
  184. warp/native/runlength_encode.cu +46 -46
  185. warp/native/scan.cpp +30 -30
  186. warp/native/scan.cu +36 -36
  187. warp/native/scan.h +7 -7
  188. warp/native/solid_angle.h +442 -442
  189. warp/native/sort.cpp +94 -94
  190. warp/native/sort.cu +97 -97
  191. warp/native/sort.h +14 -14
  192. warp/native/sparse.cpp +337 -337
  193. warp/native/sparse.cu +544 -544
  194. warp/native/spatial.h +630 -630
  195. warp/native/svd.h +562 -562
  196. warp/native/temp_buffer.h +30 -30
  197. warp/native/vec.h +1177 -1133
  198. warp/native/volume.cpp +529 -297
  199. warp/native/volume.cu +58 -32
  200. warp/native/volume.h +960 -538
  201. warp/native/volume_builder.cu +446 -425
  202. warp/native/volume_builder.h +34 -19
  203. warp/native/volume_impl.h +61 -0
  204. warp/native/warp.cpp +1057 -1052
  205. warp/native/warp.cu +2949 -2828
  206. warp/native/warp.h +321 -305
  207. warp/optim/__init__.py +9 -9
  208. warp/optim/adam.py +120 -120
  209. warp/optim/linear.py +1104 -939
  210. warp/optim/sgd.py +104 -92
  211. warp/render/__init__.py +10 -10
  212. warp/render/render_opengl.py +3356 -3204
  213. warp/render/render_usd.py +768 -749
  214. warp/render/utils.py +152 -150
  215. warp/sim/__init__.py +52 -59
  216. warp/sim/articulation.py +685 -685
  217. warp/sim/collide.py +1594 -1590
  218. warp/sim/import_mjcf.py +489 -481
  219. warp/sim/import_snu.py +220 -221
  220. warp/sim/import_urdf.py +536 -516
  221. warp/sim/import_usd.py +887 -881
  222. warp/sim/inertia.py +316 -317
  223. warp/sim/integrator.py +234 -233
  224. warp/sim/integrator_euler.py +1956 -1956
  225. warp/sim/integrator_featherstone.py +1917 -1991
  226. warp/sim/integrator_xpbd.py +3288 -3312
  227. warp/sim/model.py +4473 -4314
  228. warp/sim/particles.py +113 -112
  229. warp/sim/render.py +417 -403
  230. warp/sim/utils.py +413 -410
  231. warp/sparse.py +1289 -1227
  232. warp/stubs.py +2192 -2469
  233. warp/tape.py +1162 -225
  234. warp/tests/__init__.py +1 -1
  235. warp/tests/__main__.py +4 -4
  236. warp/tests/assets/test_index_grid.nvdb +0 -0
  237. warp/tests/assets/torus.usda +105 -105
  238. warp/tests/aux_test_class_kernel.py +26 -26
  239. warp/tests/aux_test_compile_consts_dummy.py +10 -10
  240. warp/tests/aux_test_conditional_unequal_types_kernels.py +21 -21
  241. warp/tests/aux_test_dependent.py +20 -22
  242. warp/tests/aux_test_grad_customs.py +21 -23
  243. warp/tests/aux_test_reference.py +9 -11
  244. warp/tests/aux_test_reference_reference.py +8 -10
  245. warp/tests/aux_test_square.py +15 -17
  246. warp/tests/aux_test_unresolved_func.py +14 -14
  247. warp/tests/aux_test_unresolved_symbol.py +14 -14
  248. warp/tests/disabled_kinematics.py +237 -239
  249. warp/tests/run_coverage_serial.py +31 -31
  250. warp/tests/test_adam.py +155 -157
  251. warp/tests/test_arithmetic.py +1088 -1124
  252. warp/tests/test_array.py +2415 -2326
  253. warp/tests/test_array_reduce.py +148 -150
  254. warp/tests/test_async.py +666 -656
  255. warp/tests/test_atomic.py +139 -141
  256. warp/tests/test_bool.py +212 -149
  257. warp/tests/test_builtins_resolution.py +1290 -1292
  258. warp/tests/test_bvh.py +162 -171
  259. warp/tests/test_closest_point_edge_edge.py +227 -228
  260. warp/tests/test_codegen.py +562 -553
  261. warp/tests/test_compile_consts.py +217 -101
  262. warp/tests/test_conditional.py +244 -246
  263. warp/tests/test_copy.py +230 -215
  264. warp/tests/test_ctypes.py +630 -632
  265. warp/tests/test_dense.py +65 -67
  266. warp/tests/test_devices.py +89 -98
  267. warp/tests/test_dlpack.py +528 -529
  268. warp/tests/test_examples.py +403 -378
  269. warp/tests/test_fabricarray.py +952 -955
  270. warp/tests/test_fast_math.py +60 -54
  271. warp/tests/test_fem.py +1298 -1278
  272. warp/tests/test_fp16.py +128 -130
  273. warp/tests/test_func.py +336 -337
  274. warp/tests/test_generics.py +596 -571
  275. warp/tests/test_grad.py +885 -640
  276. warp/tests/test_grad_customs.py +331 -336
  277. warp/tests/test_hash_grid.py +208 -164
  278. warp/tests/test_import.py +37 -39
  279. warp/tests/test_indexedarray.py +1132 -1134
  280. warp/tests/test_intersect.py +65 -67
  281. warp/tests/test_jax.py +305 -307
  282. warp/tests/test_large.py +169 -164
  283. warp/tests/test_launch.py +352 -354
  284. warp/tests/test_lerp.py +217 -261
  285. warp/tests/test_linear_solvers.py +189 -171
  286. warp/tests/test_lvalue.py +419 -493
  287. warp/tests/test_marching_cubes.py +63 -65
  288. warp/tests/test_mat.py +1799 -1827
  289. warp/tests/test_mat_lite.py +113 -115
  290. warp/tests/test_mat_scalar_ops.py +2905 -2889
  291. warp/tests/test_math.py +124 -193
  292. warp/tests/test_matmul.py +498 -499
  293. warp/tests/test_matmul_lite.py +408 -410
  294. warp/tests/test_mempool.py +186 -190
  295. warp/tests/test_mesh.py +281 -324
  296. warp/tests/test_mesh_query_aabb.py +226 -241
  297. warp/tests/test_mesh_query_point.py +690 -702
  298. warp/tests/test_mesh_query_ray.py +290 -303
  299. warp/tests/test_mlp.py +274 -276
  300. warp/tests/test_model.py +108 -110
  301. warp/tests/test_module_hashing.py +111 -0
  302. warp/tests/test_modules_lite.py +36 -39
  303. warp/tests/test_multigpu.py +161 -163
  304. warp/tests/test_noise.py +244 -248
  305. warp/tests/test_operators.py +248 -250
  306. warp/tests/test_options.py +121 -125
  307. warp/tests/test_peer.py +131 -137
  308. warp/tests/test_pinned.py +76 -78
  309. warp/tests/test_print.py +52 -54
  310. warp/tests/test_quat.py +2084 -2086
  311. warp/tests/test_rand.py +324 -288
  312. warp/tests/test_reload.py +207 -217
  313. warp/tests/test_rounding.py +177 -179
  314. warp/tests/test_runlength_encode.py +188 -190
  315. warp/tests/test_sim_grad.py +241 -0
  316. warp/tests/test_sim_kinematics.py +89 -97
  317. warp/tests/test_smoothstep.py +166 -168
  318. warp/tests/test_snippet.py +303 -266
  319. warp/tests/test_sparse.py +466 -460
  320. warp/tests/test_spatial.py +2146 -2148
  321. warp/tests/test_special_values.py +362 -0
  322. warp/tests/test_streams.py +484 -473
  323. warp/tests/test_struct.py +708 -675
  324. warp/tests/test_tape.py +171 -148
  325. warp/tests/test_torch.py +741 -743
  326. warp/tests/test_transient_module.py +85 -87
  327. warp/tests/test_types.py +554 -659
  328. warp/tests/test_utils.py +488 -499
  329. warp/tests/test_vec.py +1262 -1268
  330. warp/tests/test_vec_lite.py +71 -73
  331. warp/tests/test_vec_scalar_ops.py +2097 -2099
  332. warp/tests/test_verify_fp.py +92 -94
  333. warp/tests/test_volume.py +961 -736
  334. warp/tests/test_volume_write.py +338 -265
  335. warp/tests/unittest_serial.py +38 -37
  336. warp/tests/unittest_suites.py +367 -359
  337. warp/tests/unittest_utils.py +434 -578
  338. warp/tests/unused_test_misc.py +69 -71
  339. warp/tests/walkthrough_debug.py +85 -85
  340. warp/thirdparty/appdirs.py +598 -598
  341. warp/thirdparty/dlpack.py +143 -143
  342. warp/thirdparty/unittest_parallel.py +563 -561
  343. warp/torch.py +321 -295
  344. warp/types.py +4941 -4450
  345. warp/utils.py +1008 -821
  346. {warp_lang-1.0.2.dist-info → warp_lang-1.2.0.dist-info}/LICENSE.md +126 -126
  347. {warp_lang-1.0.2.dist-info → warp_lang-1.2.0.dist-info}/METADATA +365 -400
  348. warp_lang-1.2.0.dist-info/RECORD +359 -0
  349. warp/examples/assets/cube.usda +0 -42
  350. warp/examples/assets/sphere.usda +0 -56
  351. warp/examples/assets/torus.usda +0 -105
  352. warp/examples/fem/example_convection_diffusion_dg0.py +0 -194
  353. warp/native/nanovdb/PNanoVDBWrite.h +0 -295
  354. warp_lang-1.0.2.dist-info/RECORD +0 -352
  355. {warp_lang-1.0.2.dist-info → warp_lang-1.2.0.dist-info}/WHEEL +0 -0
  356. {warp_lang-1.0.2.dist-info → warp_lang-1.2.0.dist-info}/top_level.txt +0 -0
warp/native/solid_angle.h CHANGED
@@ -1,442 +1,442 @@
1
- // This code is adapted from https://github.com/alecjacobson/WindingNumber/tree/1e6081e52905575d8e98fb8b7c0921274a18752f
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- // The original license is below:
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- /*
4
- MIT License
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-
6
- Copyright (c) 2018 Side Effects Software Inc.
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-
8
- Permission is hereby granted, free of charge, to any person obtaining a copy
9
- of this software and associated documentation files (the "Software"), to deal
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- in the Software without restriction, including without limitation the rights
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- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- copies of the Software, and to permit persons to whom the Software is
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- furnished to do so, subject to the following conditions:
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-
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- The above copyright notice and this permission notice shall be included in all
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- copies or substantial portions of the Software.
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-
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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- SOFTWARE.
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- */
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- namespace wp
27
- {
28
-
29
- class SolidAngleProps{
30
- public:
31
- vec3 average_p;
32
- vec3 normal;
33
-
34
- vec3 n_ij_diag;
35
- vec3 n_ijk_diag;
36
-
37
- float sum_permute_n_xyz;
38
- float two_n_xxy_n_yxx;
39
- float two_n_xxz_n_zxx;
40
- float two_n_yyz_n_zyy;
41
- float two_n_yyx_n_xyy;
42
- float two_n_zzx_n_xzz;
43
- float two_n_zzy_n_yzz;
44
-
45
- float n_xy; float n_yx;
46
- float n_yz; float n_zy;
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- float n_zx; float n_xz;
48
-
49
- bounds3 box;
50
- vec3 area_P;
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- float area;
52
- float max_p_dist_sq;
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- };
54
-
55
- CUDA_CALLABLE inline void compute_integrals(
56
- const vec3 &a,
57
- const vec3 &b,
58
- const vec3 &c,
59
- const vec3 &P,
60
- float *integral_ii,
61
- float *integral_ij,
62
- float *integral_ik,
63
- const int i)
64
- {
65
-
66
- // NOTE: a, b, and c must be in order of the i axis.
67
- // We're splitting the triangle at the middle i coordinate.
68
- const vec3 oab = b - a;
69
- const vec3 oac = c - a;
70
- const vec3 ocb = b - c;
71
- const float t = oab[i] / oac[i];
72
-
73
- const int j = (i == 2) ? 0 : (i + 1);
74
- const int k = (j == 2) ? 0 : (j + 1);
75
- const float jdiff = t * oac[j] - oab[j];
76
- const float kdiff = t * oac[k] - oab[k];
77
- vec3 cross_a;
78
- cross_a[0] = (jdiff * oab[k] - kdiff * oab[j]);
79
- cross_a[1] = kdiff * oab[i];
80
- cross_a[2] = jdiff * oab[i];
81
- vec3 cross_c;
82
- cross_c[0] = (jdiff * ocb[k] - kdiff * ocb[j]);
83
- cross_c[1] = kdiff * ocb[i];
84
- cross_c[2] = jdiff * ocb[i];
85
- const float area_scale_a = length(cross_a);
86
- const float area_scale_c = length(cross_c);
87
- const float Pai = a[i] - P[i];
88
- const float Pci = c[i] - P[i];
89
-
90
- // Integral over the area of the triangle of (pi^2)dA,
91
- // by splitting the triangle into two at b, the a side
92
- // and the c side.
93
- const float int_ii_a = area_scale_a * (0.5f * Pai * Pai + (2.0f / 3.0f) * Pai * oab[i] + 0.25f * oab[i] * oab[i]);
94
- const float int_ii_c = area_scale_c * (0.5f * Pci * Pci + (2.0f / 3.0f) * Pci * ocb[i] + 0.25f * ocb[i] * ocb[i]);
95
- *integral_ii = int_ii_a + int_ii_c;
96
-
97
- int jk = j;
98
- float *integral = integral_ij;
99
- float diff = jdiff;
100
- while (true) // This only does 2 iterations, one for j and one for k
101
- {
102
- if (integral)
103
- {
104
- float obmidj = b[jk] + 0.5f * diff;
105
- float oabmidj = obmidj - a[jk];
106
- float ocbmidj = obmidj - c[jk];
107
- float Paj = a[jk] - P[jk];
108
- float Pcj = c[jk] - P[jk];
109
- // Integral over the area of the triangle of (pi*pj)dA
110
- const float int_ij_a = area_scale_a * (0.5f * Pai * Paj + (1.0f / 3.0f) * Pai * oabmidj + (1.0f / 3.0f) * Paj * oab[i] + 0.25f * oab[i] * oabmidj);
111
- const float int_ij_c = area_scale_c * (0.5f * Pci * Pcj + (1.0f / 3.0f) * Pci * ocbmidj + (1.0f / 3.0f) * Pcj * ocb[i] + 0.25f * ocb[i] * ocbmidj);
112
- *integral = int_ij_a + int_ij_c;
113
- }
114
- if (jk == k)
115
- break;
116
- jk = k;
117
- integral = integral_ik;
118
- diff = kdiff;
119
- }
120
- };
121
-
122
- CUDA_CALLABLE inline void my_swap(int &a, int &b)
123
- {
124
- int c = a;
125
- a = b;
126
- b = c;
127
- }
128
-
129
- CUDA_CALLABLE inline void precompute_triangle_solid_angle_props(const vec3 &a, const vec3 &b, const vec3 &c, SolidAngleProps &my_data)
130
- {
131
- const vec3 ab = b - a;
132
- const vec3 ac = c - a;
133
-
134
- // Are weighted normal
135
- const vec3 N = 0.5f * cross(ab, ac);
136
- const float area2 = length_sq(N);
137
- const float area = sqrtf(area2);
138
- const vec3 P = (a + b + c) / 3.0f;
139
- my_data.box.add_point(a);
140
- my_data.box.add_point(b);
141
- my_data.box.add_point(c);
142
- my_data.average_p = P;
143
- my_data.area_P = P * area;
144
- my_data.normal = N;
145
-
146
- my_data.area = area;
147
-
148
- // NOTE: Due to P being at the centroid, triangles have Nij = 0
149
- // contributions to Nij.
150
- my_data.n_ij_diag = 0.0f;
151
- my_data.n_xy = 0.0f;
152
- my_data.n_yx = 0.0f;
153
- my_data.n_yz = 0.0f;
154
- my_data.n_zy = 0.0f;
155
- my_data.n_zx = 0.0f;
156
- my_data.n_xz = 0.0f;
157
-
158
- // If it's zero-length, the results are zero, so we can skip.
159
- if (area == 0)
160
- {
161
- my_data.n_ijk_diag = 0.0f;
162
- my_data.sum_permute_n_xyz = 0.0f;
163
- my_data.two_n_xxy_n_yxx = 0.0f;
164
- my_data.two_n_xxz_n_zxx = 0.0f;
165
- my_data.two_n_yyz_n_zyy = 0.0f;
166
- my_data.two_n_yyx_n_xyy = 0.0f;
167
- my_data.two_n_zzx_n_xzz = 0.0f;
168
- my_data.two_n_zzy_n_yzz = 0.0f;
169
- return;
170
- }
171
-
172
- // We need to use the NORMALIZED normal to multiply the integrals by.
173
- vec3 n = N / area;
174
-
175
- // Figure out the order of a, b, and c in x, y, and z
176
- // for use in computing the integrals for Nijk.
177
- vec3 values[3] = {a, b, c};
178
-
179
- int order_x[3] = {0, 1, 2};
180
- if (a[0] > b[0])
181
- my_swap(order_x[0], order_x[1]);
182
- if (values[order_x[0]][0] > c[0])
183
- my_swap(order_x[0], order_x[2]);
184
- if (values[order_x[1]][0] > values[order_x[2]][0])
185
- my_swap(order_x[1], order_x[2]);
186
- float dx = values[order_x[2]][0] - values[order_x[0]][0];
187
-
188
- int order_y[3] = {0, 1, 2};
189
- if (a[1] > b[1])
190
- my_swap(order_y[0], order_y[1]);
191
- if (values[order_y[0]][1] > c[1])
192
- my_swap(order_y[0], order_y[2]);
193
- if (values[order_y[1]][1] > values[order_y[2]][1])
194
- my_swap(order_y[1], order_y[2]);
195
- float dy = values[order_y[2]][1] - values[order_y[0]][1];
196
-
197
- int order_z[3] = {0, 1, 2};
198
- if (a[2] > b[2])
199
- my_swap(order_z[0], order_z[1]);
200
- if (values[order_z[0]][2] > c[2])
201
- my_swap(order_z[0], order_z[2]);
202
- if (values[order_z[1]][2] > values[order_z[2]][2])
203
- my_swap(order_z[1], order_z[2]);
204
- float dz = values[order_z[2]][2] - values[order_z[0]][2];
205
-
206
- float integral_xx = 0.0f;
207
- float integral_xy = 0.0f;
208
- float integral_yy = 0.0f;
209
- float integral_yz = 0.0f;
210
- float integral_zz = 0.0f;
211
- float integral_zx = 0.0f;
212
- // Note that if the span of any axis is zero, the integral must be zero,
213
- // since there's a factor of (p_i-P_i), i.e. value minus average,
214
- // and every value must be equal to the average, giving zero.
215
- if (dx > 0)
216
- {
217
- compute_integrals(
218
- values[order_x[0]], values[order_x[1]], values[order_x[2]], P,
219
- &integral_xx, ((dx >= dy && dy > 0) ? &integral_xy : nullptr), ((dx >= dz && dz > 0) ? &integral_zx : nullptr), 0);
220
- }
221
- if (dy > 0)
222
- {
223
- compute_integrals(
224
- values[order_y[0]], values[order_y[1]], values[order_y[2]], P,
225
- &integral_yy, ((dy >= dz && dz > 0) ? &integral_yz : nullptr), ((dx < dy && dx > 0) ? &integral_xy : nullptr), 1);
226
- }
227
- if (dz > 0)
228
- {
229
- compute_integrals(
230
- values[order_z[0]], values[order_z[1]], values[order_z[2]], P,
231
- &integral_zz, ((dx < dz && dx > 0) ? &integral_zx : nullptr), ((dy < dz && dy > 0) ? &integral_yz : nullptr), 2);
232
- }
233
-
234
- vec3 Niii(integral_xx, integral_yy, integral_zz);
235
- Niii = cw_mul(Niii, n);
236
- my_data.n_ijk_diag = Niii;
237
- my_data.sum_permute_n_xyz = 2.0f * (n[0] * integral_yz + n[1] * integral_zx + n[2] * integral_xy);
238
- float Nxxy = n[0] * integral_xy;
239
- float Nxxz = n[0] * integral_zx;
240
- float Nyyz = n[1] * integral_yz;
241
- float Nyyx = n[1] * integral_xy;
242
- float Nzzx = n[2] * integral_zx;
243
- float Nzzy = n[2] * integral_yz;
244
- my_data.two_n_xxy_n_yxx = 2.0f * Nxxy + n[1] * integral_xx;
245
- my_data.two_n_xxz_n_zxx = 2.0f * Nxxz + n[2] * integral_xx;
246
- my_data.two_n_yyz_n_zyy = 2.0f * Nyyz + n[2] * integral_yy;
247
- my_data.two_n_yyx_n_xyy = 2.0f * Nyyx + n[0] * integral_yy;
248
- my_data.two_n_zzx_n_xzz = 2.0f * Nzzx + n[0] * integral_zz;
249
- my_data.two_n_zzy_n_yzz = 2.0f * Nzzy + n[1] * integral_zz;
250
- }
251
-
252
- CUDA_CALLABLE inline void combine_precomputed_solid_angle_props(SolidAngleProps &my_data, const SolidAngleProps *left_child_data, const SolidAngleProps *right_child_data)
253
- {
254
- vec3 N = left_child_data->normal;
255
- vec3 areaP = left_child_data->area_P;
256
- float area = left_child_data->area;
257
- if (right_child_data)
258
- {
259
- const vec3 local_N = right_child_data->normal;
260
- N += local_N;
261
- areaP += right_child_data->area_P;
262
- area += right_child_data->area;
263
- }
264
- my_data.normal = N;
265
- my_data.area_P = areaP;
266
- my_data.area = area;
267
- bounds3 box(left_child_data->box);
268
- if (right_child_data)
269
- {
270
- box = bounds_union(box, right_child_data->box);
271
- }
272
-
273
- // Normalize P
274
- vec3 averageP;
275
- if (area > 0)
276
- {
277
- averageP = areaP / area;
278
- }
279
- else
280
- {
281
- averageP = 0.5f * (box.lower + box.upper);
282
- }
283
- my_data.average_p = averageP;
284
-
285
- my_data.box = box;
286
-
287
- // We now have the current box's P, so we can adjust Nij and Nijk
288
- my_data.n_ij_diag = left_child_data->n_ij_diag;
289
- my_data.n_xy = 0.0f;
290
- my_data.n_yx = 0.0f;
291
- my_data.n_yz = 0.0f;
292
- my_data.n_zy = 0.0f;
293
- my_data.n_zx = 0.0f;
294
- my_data.n_xz = 0.0f;
295
-
296
- my_data.n_ijk_diag = left_child_data->n_ijk_diag;
297
- my_data.sum_permute_n_xyz = left_child_data->sum_permute_n_xyz;
298
- my_data.two_n_xxy_n_yxx = left_child_data->two_n_xxy_n_yxx;
299
- my_data.two_n_xxz_n_zxx = left_child_data->two_n_xxz_n_zxx;
300
- my_data.two_n_yyz_n_zyy = left_child_data->two_n_yyz_n_zyy;
301
- my_data.two_n_yyx_n_xyy = left_child_data->two_n_yyx_n_xyy;
302
- my_data.two_n_zzx_n_xzz = left_child_data->two_n_zzx_n_xzz;
303
- my_data.two_n_zzy_n_yzz = left_child_data->two_n_zzy_n_yzz;
304
-
305
- if (right_child_data)
306
- {
307
- my_data.n_ij_diag += right_child_data->n_ij_diag;
308
- my_data.n_ijk_diag += right_child_data->n_ijk_diag;
309
- my_data.sum_permute_n_xyz += right_child_data->sum_permute_n_xyz;
310
- my_data.two_n_xxy_n_yxx += right_child_data->two_n_xxy_n_yxx;
311
- my_data.two_n_xxz_n_zxx += right_child_data->two_n_xxz_n_zxx;
312
- my_data.two_n_yyz_n_zyy += right_child_data->two_n_yyz_n_zyy;
313
- my_data.two_n_yyx_n_xyy += right_child_data->two_n_yyx_n_xyy;
314
- my_data.two_n_zzx_n_xzz += right_child_data->two_n_zzx_n_xzz;
315
- my_data.two_n_zzy_n_yzz += right_child_data->two_n_zzy_n_yzz;
316
- }
317
-
318
- for (int i = 0; i < (right_child_data ? 2 : 1); ++i)
319
- {
320
- const SolidAngleProps &child_data = (i == 0) ? *left_child_data : *right_child_data;
321
- vec3 displacement = child_data.average_p - vec3(my_data.average_p);
322
- vec3 N = child_data.normal;
323
-
324
- // Adjust Nij for the change in centre P
325
- my_data.n_ij_diag += cw_mul(N, displacement);
326
- float Nxy = child_data.n_xy + N[0] * displacement[1];
327
- float Nyx = child_data.n_yx + N[1] * displacement[0];
328
- float Nyz = child_data.n_yz + N[1] * displacement[2];
329
- float Nzy = child_data.n_zy + N[2] * displacement[1];
330
- float Nzx = child_data.n_zx + N[2] * displacement[0];
331
- float Nxz = child_data.n_xz + N[0] * displacement[2];
332
-
333
- my_data.n_xy += Nxy;
334
- my_data.n_yx += Nyx;
335
- my_data.n_yz += Nyz;
336
- my_data.n_zy += Nzy;
337
- my_data.n_zx += Nzx;
338
- my_data.n_xz += Nxz;
339
-
340
- // Adjust Nijk for the change in centre P
341
- my_data.n_ijk_diag += 2.0f * cw_mul(displacement, child_data.n_ij_diag) + cw_mul(displacement, cw_mul(displacement, child_data.normal));
342
- my_data.sum_permute_n_xyz += (displacement[0] * (Nyz + Nzy) + displacement[1] * (Nzx + Nxz) + displacement[2] * (Nxy + Nyx));
343
- my_data.two_n_xxy_n_yxx +=
344
- 2 * (displacement[1] * child_data.n_ij_diag[0] + displacement[0] * child_data.n_xy + N[0] * displacement[0] * displacement[1]) + 2 * child_data.n_yx * displacement[0] + N[1] * displacement[0] * displacement[0];
345
- my_data.two_n_xxz_n_zxx +=
346
- 2 * (displacement[2] * child_data.n_ij_diag[0] + displacement[0] * child_data.n_xz + N[0] * displacement[0] * displacement[2]) + 2 * child_data.n_zx * displacement[0] + N[2] * displacement[0] * displacement[0];
347
- my_data.two_n_yyz_n_zyy +=
348
- 2 * (displacement[2] * child_data.n_ij_diag[1] + displacement[1] * child_data.n_yz + N[1] * displacement[1] * displacement[2]) + 2 * child_data.n_zy * displacement[1] + N[2] * displacement[1] * displacement[1];
349
- my_data.two_n_yyx_n_xyy +=
350
- 2 * (displacement[0] * child_data.n_ij_diag[1] + displacement[1] * child_data.n_yx + N[1] * displacement[1] * displacement[0]) + 2 * child_data.n_xy * displacement[1] + N[0] * displacement[1] * displacement[1];
351
- my_data.two_n_zzx_n_xzz +=
352
- 2 * (displacement[0] * child_data.n_ij_diag[2] + displacement[2] * child_data.n_zx + N[2] * displacement[2] * displacement[0]) + 2 * child_data.n_xz * displacement[2] + N[0] * displacement[2] * displacement[2];
353
- my_data.two_n_zzy_n_yzz +=
354
- 2 * (displacement[1] * child_data.n_ij_diag[2] + displacement[2] * child_data.n_zy + N[2] * displacement[2] * displacement[1]) + 2 * child_data.n_yz * displacement[2] + N[1] * displacement[2] * displacement[2];
355
- }
356
-
357
- my_data.max_p_dist_sq = length_sq(max(my_data.average_p - my_data.box.lower, my_data.box.upper - my_data.average_p));
358
- }
359
-
360
- // Return whether need to
361
- CUDA_CALLABLE inline bool evaluate_node_solid_angle(const vec3 &query_point, SolidAngleProps *current_data, float &solid_angle, const float accuracy_scale_sq)
362
- {
363
- SolidAngleProps &data = *current_data;
364
- float max_p_sq = data.max_p_dist_sq;
365
- vec3 q = query_point - data.average_p;
366
- float qlength2 = length_sq(q);
367
-
368
- if (qlength2 <= max_p_sq * accuracy_scale_sq)
369
- {
370
- solid_angle = 0.0f;
371
- return true;
372
- }
373
- float omega_approx = 0.0f;
374
- // qlength2 must be non-zero, since it's strictly greater than something.
375
- // We still need to be careful for NaNs, though, because the 4th power might cause problems.
376
- float qlength_m2 = 1.0f / qlength2;
377
- float qlength_m1 = sqrtf(qlength_m2);
378
-
379
- // Normalize q to reduce issues with overflow/underflow, since we'd need the 7th power
380
- // if we didn't normalize, and (1e-6)^-7 = 1e42, which overflows single-precision.
381
- q = q * qlength_m1;
382
-
383
- omega_approx = -qlength_m2 * dot(q, data.normal);
384
- vec3 q2 = cw_mul(q, q);
385
-
386
- float qlength_m3 = qlength_m2 * qlength_m1;
387
-
388
- float omega_1 = qlength_m3 * (data.n_ij_diag[0] + data.n_ij_diag[1] + data.n_ij_diag[2] - 3.0f * (dot(q2, data.n_ij_diag) + q[0] * q[1] * (data.n_xy + data.n_yx) + q[0] * q[2] * (data.n_zx + data.n_xz) + q[1] * q[2] * (data.n_yz + data.n_zy)));
389
- omega_approx += omega_1;
390
-
391
- vec3 q3 = cw_mul(q2, q);
392
- float qlength_m4 = qlength_m2 * qlength_m2;
393
-
394
- vec3 temp0(data.two_n_yyx_n_xyy + data.two_n_zzx_n_xzz, data.two_n_zzy_n_yzz + data.two_n_xxy_n_yxx, data.two_n_xxz_n_zxx + data.two_n_yyz_n_zyy);
395
- vec3 temp1(q[1] * data.two_n_xxy_n_yxx + q[2] * data.two_n_xxz_n_zxx, q[2] * data.two_n_yyz_n_zyy + q[0] * data.two_n_yyx_n_xyy, q[0] * data.two_n_zzx_n_xzz + q[1] * data.two_n_zzy_n_yzz);
396
-
397
- float omega_2 = qlength_m4 * (1.5f * dot(q, 3.0f * data.n_ijk_diag + temp0) - 7.5f * (dot(q3, data.n_ijk_diag) + q[0] * q[1] * q[2] * data.sum_permute_n_xyz + dot(q2, temp1)));
398
- omega_approx += omega_2;
399
-
400
- // Safety check if not finite, need to descend instead
401
- if (!isfinite(omega_approx))
402
- {
403
- omega_approx = 0.0f;
404
- solid_angle = 0.0;
405
- return true;
406
- }
407
-
408
- solid_angle = omega_approx;
409
- return false;
410
- }
411
-
412
- CUDA_CALLABLE inline float robust_solid_angle(
413
- const vec3 &a,
414
- const vec3 &b,
415
- const vec3 &c,
416
- const vec3 &p)
417
- {
418
- vec3 qa = a - p;
419
- vec3 qb = b - p;
420
- vec3 qc = c - p;
421
-
422
- const float a_length = length(qa);
423
- const float b_length = length(qb);
424
- const float c_length = length(qc);
425
-
426
- if (a_length == 0.0f || b_length == 0.0f || c_length == 0.0f)
427
- return 0.0f;
428
-
429
- qa = qa / a_length;
430
- qb = qb / b_length;
431
- qc = qc / c_length;
432
-
433
- const float numerator = dot(qa, cross(qb - qa, qc - qa));
434
-
435
- if (numerator == 0.0f)
436
- return 0.0f;
437
-
438
- const float denominator = 1.0f + dot(qa, qb) + dot(qa, qc) + dot(qb, qc);
439
-
440
- return 2.0f * atan2(numerator, denominator);
441
- }
442
- }
1
+ // This code is adapted from https://github.com/alecjacobson/WindingNumber/tree/1e6081e52905575d8e98fb8b7c0921274a18752f
2
+ // The original license is below:
3
+ /*
4
+ MIT License
5
+
6
+ Copyright (c) 2018 Side Effects Software Inc.
7
+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in all
16
+ copies or substantial portions of the Software.
17
+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24
+ SOFTWARE.
25
+ */
26
+ namespace wp
27
+ {
28
+
29
+ class SolidAngleProps{
30
+ public:
31
+ vec3 average_p;
32
+ vec3 normal;
33
+
34
+ vec3 n_ij_diag;
35
+ vec3 n_ijk_diag;
36
+
37
+ float sum_permute_n_xyz;
38
+ float two_n_xxy_n_yxx;
39
+ float two_n_xxz_n_zxx;
40
+ float two_n_yyz_n_zyy;
41
+ float two_n_yyx_n_xyy;
42
+ float two_n_zzx_n_xzz;
43
+ float two_n_zzy_n_yzz;
44
+
45
+ float n_xy; float n_yx;
46
+ float n_yz; float n_zy;
47
+ float n_zx; float n_xz;
48
+
49
+ bounds3 box;
50
+ vec3 area_P;
51
+ float area;
52
+ float max_p_dist_sq;
53
+ };
54
+
55
+ CUDA_CALLABLE inline void compute_integrals(
56
+ const vec3 &a,
57
+ const vec3 &b,
58
+ const vec3 &c,
59
+ const vec3 &P,
60
+ float *integral_ii,
61
+ float *integral_ij,
62
+ float *integral_ik,
63
+ const int i)
64
+ {
65
+
66
+ // NOTE: a, b, and c must be in order of the i axis.
67
+ // We're splitting the triangle at the middle i coordinate.
68
+ const vec3 oab = b - a;
69
+ const vec3 oac = c - a;
70
+ const vec3 ocb = b - c;
71
+ const float t = oab[i] / oac[i];
72
+
73
+ const int j = (i == 2) ? 0 : (i + 1);
74
+ const int k = (j == 2) ? 0 : (j + 1);
75
+ const float jdiff = t * oac[j] - oab[j];
76
+ const float kdiff = t * oac[k] - oab[k];
77
+ vec3 cross_a;
78
+ cross_a[0] = (jdiff * oab[k] - kdiff * oab[j]);
79
+ cross_a[1] = kdiff * oab[i];
80
+ cross_a[2] = jdiff * oab[i];
81
+ vec3 cross_c;
82
+ cross_c[0] = (jdiff * ocb[k] - kdiff * ocb[j]);
83
+ cross_c[1] = kdiff * ocb[i];
84
+ cross_c[2] = jdiff * ocb[i];
85
+ const float area_scale_a = length(cross_a);
86
+ const float area_scale_c = length(cross_c);
87
+ const float Pai = a[i] - P[i];
88
+ const float Pci = c[i] - P[i];
89
+
90
+ // Integral over the area of the triangle of (pi^2)dA,
91
+ // by splitting the triangle into two at b, the a side
92
+ // and the c side.
93
+ const float int_ii_a = area_scale_a * (0.5f * Pai * Pai + (2.0f / 3.0f) * Pai * oab[i] + 0.25f * oab[i] * oab[i]);
94
+ const float int_ii_c = area_scale_c * (0.5f * Pci * Pci + (2.0f / 3.0f) * Pci * ocb[i] + 0.25f * ocb[i] * ocb[i]);
95
+ *integral_ii = int_ii_a + int_ii_c;
96
+
97
+ int jk = j;
98
+ float *integral = integral_ij;
99
+ float diff = jdiff;
100
+ while (true) // This only does 2 iterations, one for j and one for k
101
+ {
102
+ if (integral)
103
+ {
104
+ float obmidj = b[jk] + 0.5f * diff;
105
+ float oabmidj = obmidj - a[jk];
106
+ float ocbmidj = obmidj - c[jk];
107
+ float Paj = a[jk] - P[jk];
108
+ float Pcj = c[jk] - P[jk];
109
+ // Integral over the area of the triangle of (pi*pj)dA
110
+ const float int_ij_a = area_scale_a * (0.5f * Pai * Paj + (1.0f / 3.0f) * Pai * oabmidj + (1.0f / 3.0f) * Paj * oab[i] + 0.25f * oab[i] * oabmidj);
111
+ const float int_ij_c = area_scale_c * (0.5f * Pci * Pcj + (1.0f / 3.0f) * Pci * ocbmidj + (1.0f / 3.0f) * Pcj * ocb[i] + 0.25f * ocb[i] * ocbmidj);
112
+ *integral = int_ij_a + int_ij_c;
113
+ }
114
+ if (jk == k)
115
+ break;
116
+ jk = k;
117
+ integral = integral_ik;
118
+ diff = kdiff;
119
+ }
120
+ };
121
+
122
+ CUDA_CALLABLE inline void my_swap(int &a, int &b)
123
+ {
124
+ int c = a;
125
+ a = b;
126
+ b = c;
127
+ }
128
+
129
+ CUDA_CALLABLE inline void precompute_triangle_solid_angle_props(const vec3 &a, const vec3 &b, const vec3 &c, SolidAngleProps &my_data)
130
+ {
131
+ const vec3 ab = b - a;
132
+ const vec3 ac = c - a;
133
+
134
+ // Are weighted normal
135
+ const vec3 N = 0.5f * cross(ab, ac);
136
+ const float area2 = length_sq(N);
137
+ const float area = sqrtf(area2);
138
+ const vec3 P = (a + b + c) / 3.0f;
139
+ my_data.box.add_point(a);
140
+ my_data.box.add_point(b);
141
+ my_data.box.add_point(c);
142
+ my_data.average_p = P;
143
+ my_data.area_P = P * area;
144
+ my_data.normal = N;
145
+
146
+ my_data.area = area;
147
+
148
+ // NOTE: Due to P being at the centroid, triangles have Nij = 0
149
+ // contributions to Nij.
150
+ my_data.n_ij_diag = 0.0f;
151
+ my_data.n_xy = 0.0f;
152
+ my_data.n_yx = 0.0f;
153
+ my_data.n_yz = 0.0f;
154
+ my_data.n_zy = 0.0f;
155
+ my_data.n_zx = 0.0f;
156
+ my_data.n_xz = 0.0f;
157
+
158
+ // If it's zero-length, the results are zero, so we can skip.
159
+ if (area == 0)
160
+ {
161
+ my_data.n_ijk_diag = 0.0f;
162
+ my_data.sum_permute_n_xyz = 0.0f;
163
+ my_data.two_n_xxy_n_yxx = 0.0f;
164
+ my_data.two_n_xxz_n_zxx = 0.0f;
165
+ my_data.two_n_yyz_n_zyy = 0.0f;
166
+ my_data.two_n_yyx_n_xyy = 0.0f;
167
+ my_data.two_n_zzx_n_xzz = 0.0f;
168
+ my_data.two_n_zzy_n_yzz = 0.0f;
169
+ return;
170
+ }
171
+
172
+ // We need to use the NORMALIZED normal to multiply the integrals by.
173
+ vec3 n = N / area;
174
+
175
+ // Figure out the order of a, b, and c in x, y, and z
176
+ // for use in computing the integrals for Nijk.
177
+ vec3 values[3] = {a, b, c};
178
+
179
+ int order_x[3] = {0, 1, 2};
180
+ if (a[0] > b[0])
181
+ my_swap(order_x[0], order_x[1]);
182
+ if (values[order_x[0]][0] > c[0])
183
+ my_swap(order_x[0], order_x[2]);
184
+ if (values[order_x[1]][0] > values[order_x[2]][0])
185
+ my_swap(order_x[1], order_x[2]);
186
+ float dx = values[order_x[2]][0] - values[order_x[0]][0];
187
+
188
+ int order_y[3] = {0, 1, 2};
189
+ if (a[1] > b[1])
190
+ my_swap(order_y[0], order_y[1]);
191
+ if (values[order_y[0]][1] > c[1])
192
+ my_swap(order_y[0], order_y[2]);
193
+ if (values[order_y[1]][1] > values[order_y[2]][1])
194
+ my_swap(order_y[1], order_y[2]);
195
+ float dy = values[order_y[2]][1] - values[order_y[0]][1];
196
+
197
+ int order_z[3] = {0, 1, 2};
198
+ if (a[2] > b[2])
199
+ my_swap(order_z[0], order_z[1]);
200
+ if (values[order_z[0]][2] > c[2])
201
+ my_swap(order_z[0], order_z[2]);
202
+ if (values[order_z[1]][2] > values[order_z[2]][2])
203
+ my_swap(order_z[1], order_z[2]);
204
+ float dz = values[order_z[2]][2] - values[order_z[0]][2];
205
+
206
+ float integral_xx = 0.0f;
207
+ float integral_xy = 0.0f;
208
+ float integral_yy = 0.0f;
209
+ float integral_yz = 0.0f;
210
+ float integral_zz = 0.0f;
211
+ float integral_zx = 0.0f;
212
+ // Note that if the span of any axis is zero, the integral must be zero,
213
+ // since there's a factor of (p_i-P_i), i.e. value minus average,
214
+ // and every value must be equal to the average, giving zero.
215
+ if (dx > 0)
216
+ {
217
+ compute_integrals(
218
+ values[order_x[0]], values[order_x[1]], values[order_x[2]], P,
219
+ &integral_xx, ((dx >= dy && dy > 0) ? &integral_xy : nullptr), ((dx >= dz && dz > 0) ? &integral_zx : nullptr), 0);
220
+ }
221
+ if (dy > 0)
222
+ {
223
+ compute_integrals(
224
+ values[order_y[0]], values[order_y[1]], values[order_y[2]], P,
225
+ &integral_yy, ((dy >= dz && dz > 0) ? &integral_yz : nullptr), ((dx < dy && dx > 0) ? &integral_xy : nullptr), 1);
226
+ }
227
+ if (dz > 0)
228
+ {
229
+ compute_integrals(
230
+ values[order_z[0]], values[order_z[1]], values[order_z[2]], P,
231
+ &integral_zz, ((dx < dz && dx > 0) ? &integral_zx : nullptr), ((dy < dz && dy > 0) ? &integral_yz : nullptr), 2);
232
+ }
233
+
234
+ vec3 Niii(integral_xx, integral_yy, integral_zz);
235
+ Niii = cw_mul(Niii, n);
236
+ my_data.n_ijk_diag = Niii;
237
+ my_data.sum_permute_n_xyz = 2.0f * (n[0] * integral_yz + n[1] * integral_zx + n[2] * integral_xy);
238
+ float Nxxy = n[0] * integral_xy;
239
+ float Nxxz = n[0] * integral_zx;
240
+ float Nyyz = n[1] * integral_yz;
241
+ float Nyyx = n[1] * integral_xy;
242
+ float Nzzx = n[2] * integral_zx;
243
+ float Nzzy = n[2] * integral_yz;
244
+ my_data.two_n_xxy_n_yxx = 2.0f * Nxxy + n[1] * integral_xx;
245
+ my_data.two_n_xxz_n_zxx = 2.0f * Nxxz + n[2] * integral_xx;
246
+ my_data.two_n_yyz_n_zyy = 2.0f * Nyyz + n[2] * integral_yy;
247
+ my_data.two_n_yyx_n_xyy = 2.0f * Nyyx + n[0] * integral_yy;
248
+ my_data.two_n_zzx_n_xzz = 2.0f * Nzzx + n[0] * integral_zz;
249
+ my_data.two_n_zzy_n_yzz = 2.0f * Nzzy + n[1] * integral_zz;
250
+ }
251
+
252
+ CUDA_CALLABLE inline void combine_precomputed_solid_angle_props(SolidAngleProps &my_data, const SolidAngleProps *left_child_data, const SolidAngleProps *right_child_data)
253
+ {
254
+ vec3 N = left_child_data->normal;
255
+ vec3 areaP = left_child_data->area_P;
256
+ float area = left_child_data->area;
257
+ if (right_child_data)
258
+ {
259
+ const vec3 local_N = right_child_data->normal;
260
+ N += local_N;
261
+ areaP += right_child_data->area_P;
262
+ area += right_child_data->area;
263
+ }
264
+ my_data.normal = N;
265
+ my_data.area_P = areaP;
266
+ my_data.area = area;
267
+ bounds3 box(left_child_data->box);
268
+ if (right_child_data)
269
+ {
270
+ box = bounds_union(box, right_child_data->box);
271
+ }
272
+
273
+ // Normalize P
274
+ vec3 averageP;
275
+ if (area > 0)
276
+ {
277
+ averageP = areaP / area;
278
+ }
279
+ else
280
+ {
281
+ averageP = 0.5f * (box.lower + box.upper);
282
+ }
283
+ my_data.average_p = averageP;
284
+
285
+ my_data.box = box;
286
+
287
+ // We now have the current box's P, so we can adjust Nij and Nijk
288
+ my_data.n_ij_diag = left_child_data->n_ij_diag;
289
+ my_data.n_xy = 0.0f;
290
+ my_data.n_yx = 0.0f;
291
+ my_data.n_yz = 0.0f;
292
+ my_data.n_zy = 0.0f;
293
+ my_data.n_zx = 0.0f;
294
+ my_data.n_xz = 0.0f;
295
+
296
+ my_data.n_ijk_diag = left_child_data->n_ijk_diag;
297
+ my_data.sum_permute_n_xyz = left_child_data->sum_permute_n_xyz;
298
+ my_data.two_n_xxy_n_yxx = left_child_data->two_n_xxy_n_yxx;
299
+ my_data.two_n_xxz_n_zxx = left_child_data->two_n_xxz_n_zxx;
300
+ my_data.two_n_yyz_n_zyy = left_child_data->two_n_yyz_n_zyy;
301
+ my_data.two_n_yyx_n_xyy = left_child_data->two_n_yyx_n_xyy;
302
+ my_data.two_n_zzx_n_xzz = left_child_data->two_n_zzx_n_xzz;
303
+ my_data.two_n_zzy_n_yzz = left_child_data->two_n_zzy_n_yzz;
304
+
305
+ if (right_child_data)
306
+ {
307
+ my_data.n_ij_diag += right_child_data->n_ij_diag;
308
+ my_data.n_ijk_diag += right_child_data->n_ijk_diag;
309
+ my_data.sum_permute_n_xyz += right_child_data->sum_permute_n_xyz;
310
+ my_data.two_n_xxy_n_yxx += right_child_data->two_n_xxy_n_yxx;
311
+ my_data.two_n_xxz_n_zxx += right_child_data->two_n_xxz_n_zxx;
312
+ my_data.two_n_yyz_n_zyy += right_child_data->two_n_yyz_n_zyy;
313
+ my_data.two_n_yyx_n_xyy += right_child_data->two_n_yyx_n_xyy;
314
+ my_data.two_n_zzx_n_xzz += right_child_data->two_n_zzx_n_xzz;
315
+ my_data.two_n_zzy_n_yzz += right_child_data->two_n_zzy_n_yzz;
316
+ }
317
+
318
+ for (int i = 0; i < (right_child_data ? 2 : 1); ++i)
319
+ {
320
+ const SolidAngleProps &child_data = (i == 0) ? *left_child_data : *right_child_data;
321
+ vec3 displacement = child_data.average_p - vec3(my_data.average_p);
322
+ vec3 N = child_data.normal;
323
+
324
+ // Adjust Nij for the change in centre P
325
+ my_data.n_ij_diag += cw_mul(N, displacement);
326
+ float Nxy = child_data.n_xy + N[0] * displacement[1];
327
+ float Nyx = child_data.n_yx + N[1] * displacement[0];
328
+ float Nyz = child_data.n_yz + N[1] * displacement[2];
329
+ float Nzy = child_data.n_zy + N[2] * displacement[1];
330
+ float Nzx = child_data.n_zx + N[2] * displacement[0];
331
+ float Nxz = child_data.n_xz + N[0] * displacement[2];
332
+
333
+ my_data.n_xy += Nxy;
334
+ my_data.n_yx += Nyx;
335
+ my_data.n_yz += Nyz;
336
+ my_data.n_zy += Nzy;
337
+ my_data.n_zx += Nzx;
338
+ my_data.n_xz += Nxz;
339
+
340
+ // Adjust Nijk for the change in centre P
341
+ my_data.n_ijk_diag += 2.0f * cw_mul(displacement, child_data.n_ij_diag) + cw_mul(displacement, cw_mul(displacement, child_data.normal));
342
+ my_data.sum_permute_n_xyz += (displacement[0] * (Nyz + Nzy) + displacement[1] * (Nzx + Nxz) + displacement[2] * (Nxy + Nyx));
343
+ my_data.two_n_xxy_n_yxx +=
344
+ 2 * (displacement[1] * child_data.n_ij_diag[0] + displacement[0] * child_data.n_xy + N[0] * displacement[0] * displacement[1]) + 2 * child_data.n_yx * displacement[0] + N[1] * displacement[0] * displacement[0];
345
+ my_data.two_n_xxz_n_zxx +=
346
+ 2 * (displacement[2] * child_data.n_ij_diag[0] + displacement[0] * child_data.n_xz + N[0] * displacement[0] * displacement[2]) + 2 * child_data.n_zx * displacement[0] + N[2] * displacement[0] * displacement[0];
347
+ my_data.two_n_yyz_n_zyy +=
348
+ 2 * (displacement[2] * child_data.n_ij_diag[1] + displacement[1] * child_data.n_yz + N[1] * displacement[1] * displacement[2]) + 2 * child_data.n_zy * displacement[1] + N[2] * displacement[1] * displacement[1];
349
+ my_data.two_n_yyx_n_xyy +=
350
+ 2 * (displacement[0] * child_data.n_ij_diag[1] + displacement[1] * child_data.n_yx + N[1] * displacement[1] * displacement[0]) + 2 * child_data.n_xy * displacement[1] + N[0] * displacement[1] * displacement[1];
351
+ my_data.two_n_zzx_n_xzz +=
352
+ 2 * (displacement[0] * child_data.n_ij_diag[2] + displacement[2] * child_data.n_zx + N[2] * displacement[2] * displacement[0]) + 2 * child_data.n_xz * displacement[2] + N[0] * displacement[2] * displacement[2];
353
+ my_data.two_n_zzy_n_yzz +=
354
+ 2 * (displacement[1] * child_data.n_ij_diag[2] + displacement[2] * child_data.n_zy + N[2] * displacement[2] * displacement[1]) + 2 * child_data.n_yz * displacement[2] + N[1] * displacement[2] * displacement[2];
355
+ }
356
+
357
+ my_data.max_p_dist_sq = length_sq(max(my_data.average_p - my_data.box.lower, my_data.box.upper - my_data.average_p));
358
+ }
359
+
360
+ // Return whether need to
361
+ CUDA_CALLABLE inline bool evaluate_node_solid_angle(const vec3 &query_point, SolidAngleProps *current_data, float &solid_angle, const float accuracy_scale_sq)
362
+ {
363
+ SolidAngleProps &data = *current_data;
364
+ float max_p_sq = data.max_p_dist_sq;
365
+ vec3 q = query_point - data.average_p;
366
+ float qlength2 = length_sq(q);
367
+
368
+ if (qlength2 <= max_p_sq * accuracy_scale_sq)
369
+ {
370
+ solid_angle = 0.0f;
371
+ return true;
372
+ }
373
+ float omega_approx = 0.0f;
374
+ // qlength2 must be non-zero, since it's strictly greater than something.
375
+ // We still need to be careful for NaNs, though, because the 4th power might cause problems.
376
+ float qlength_m2 = 1.0f / qlength2;
377
+ float qlength_m1 = sqrtf(qlength_m2);
378
+
379
+ // Normalize q to reduce issues with overflow/underflow, since we'd need the 7th power
380
+ // if we didn't normalize, and (1e-6)^-7 = 1e42, which overflows single-precision.
381
+ q = q * qlength_m1;
382
+
383
+ omega_approx = -qlength_m2 * dot(q, data.normal);
384
+ vec3 q2 = cw_mul(q, q);
385
+
386
+ float qlength_m3 = qlength_m2 * qlength_m1;
387
+
388
+ float omega_1 = qlength_m3 * (data.n_ij_diag[0] + data.n_ij_diag[1] + data.n_ij_diag[2] - 3.0f * (dot(q2, data.n_ij_diag) + q[0] * q[1] * (data.n_xy + data.n_yx) + q[0] * q[2] * (data.n_zx + data.n_xz) + q[1] * q[2] * (data.n_yz + data.n_zy)));
389
+ omega_approx += omega_1;
390
+
391
+ vec3 q3 = cw_mul(q2, q);
392
+ float qlength_m4 = qlength_m2 * qlength_m2;
393
+
394
+ vec3 temp0(data.two_n_yyx_n_xyy + data.two_n_zzx_n_xzz, data.two_n_zzy_n_yzz + data.two_n_xxy_n_yxx, data.two_n_xxz_n_zxx + data.two_n_yyz_n_zyy);
395
+ vec3 temp1(q[1] * data.two_n_xxy_n_yxx + q[2] * data.two_n_xxz_n_zxx, q[2] * data.two_n_yyz_n_zyy + q[0] * data.two_n_yyx_n_xyy, q[0] * data.two_n_zzx_n_xzz + q[1] * data.two_n_zzy_n_yzz);
396
+
397
+ float omega_2 = qlength_m4 * (1.5f * dot(q, 3.0f * data.n_ijk_diag + temp0) - 7.5f * (dot(q3, data.n_ijk_diag) + q[0] * q[1] * q[2] * data.sum_permute_n_xyz + dot(q2, temp1)));
398
+ omega_approx += omega_2;
399
+
400
+ // Safety check if not finite, need to descend instead
401
+ if (!isfinite(omega_approx))
402
+ {
403
+ omega_approx = 0.0f;
404
+ solid_angle = 0.0;
405
+ return true;
406
+ }
407
+
408
+ solid_angle = omega_approx;
409
+ return false;
410
+ }
411
+
412
+ CUDA_CALLABLE inline float robust_solid_angle(
413
+ const vec3 &a,
414
+ const vec3 &b,
415
+ const vec3 &c,
416
+ const vec3 &p)
417
+ {
418
+ vec3 qa = a - p;
419
+ vec3 qb = b - p;
420
+ vec3 qc = c - p;
421
+
422
+ const float a_length = length(qa);
423
+ const float b_length = length(qb);
424
+ const float c_length = length(qc);
425
+
426
+ if (a_length == 0.0f || b_length == 0.0f || c_length == 0.0f)
427
+ return 0.0f;
428
+
429
+ qa = qa / a_length;
430
+ qb = qb / b_length;
431
+ qc = qc / c_length;
432
+
433
+ const float numerator = dot(qa, cross(qb - qa, qc - qa));
434
+
435
+ if (numerator == 0.0f)
436
+ return 0.0f;
437
+
438
+ const float denominator = 1.0f + dot(qa, qb) + dot(qa, qc) + dot(qb, qc);
439
+
440
+ return 2.0f * atan2(numerator, denominator);
441
+ }
442
+ }