warp-lang 1.0.1__py3-none-manylinux2014_aarch64.whl → 1.1.0__py3-none-manylinux2014_aarch64.whl

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Files changed (346) hide show
  1. warp/__init__.py +108 -97
  2. warp/__init__.pyi +1 -1
  3. warp/bin/warp-clang.so +0 -0
  4. warp/bin/warp.so +0 -0
  5. warp/build.py +115 -113
  6. warp/build_dll.py +383 -375
  7. warp/builtins.py +3425 -3354
  8. warp/codegen.py +2878 -2792
  9. warp/config.py +40 -36
  10. warp/constants.py +45 -45
  11. warp/context.py +5194 -5102
  12. warp/dlpack.py +442 -442
  13. warp/examples/__init__.py +16 -16
  14. warp/examples/assets/bear.usd +0 -0
  15. warp/examples/assets/bunny.usd +0 -0
  16. warp/examples/assets/cartpole.urdf +110 -110
  17. warp/examples/assets/crazyflie.usd +0 -0
  18. warp/examples/assets/cube.usd +0 -0
  19. warp/examples/assets/nv_ant.xml +92 -92
  20. warp/examples/assets/nv_humanoid.xml +183 -183
  21. warp/examples/assets/quadruped.urdf +267 -267
  22. warp/examples/assets/rocks.nvdb +0 -0
  23. warp/examples/assets/rocks.usd +0 -0
  24. warp/examples/assets/sphere.usd +0 -0
  25. warp/examples/benchmarks/benchmark_api.py +383 -383
  26. warp/examples/benchmarks/benchmark_cloth.py +278 -279
  27. warp/examples/benchmarks/benchmark_cloth_cupy.py +88 -88
  28. warp/examples/benchmarks/benchmark_cloth_jax.py +97 -100
  29. warp/examples/benchmarks/benchmark_cloth_numba.py +146 -142
  30. warp/examples/benchmarks/benchmark_cloth_numpy.py +77 -77
  31. warp/examples/benchmarks/benchmark_cloth_pytorch.py +86 -86
  32. warp/examples/benchmarks/benchmark_cloth_taichi.py +112 -112
  33. warp/examples/benchmarks/benchmark_cloth_warp.py +146 -146
  34. warp/examples/benchmarks/benchmark_launches.py +295 -295
  35. warp/examples/browse.py +29 -28
  36. warp/examples/core/example_dem.py +234 -221
  37. warp/examples/core/example_fluid.py +293 -267
  38. warp/examples/core/example_graph_capture.py +144 -129
  39. warp/examples/core/example_marching_cubes.py +188 -176
  40. warp/examples/core/example_mesh.py +174 -154
  41. warp/examples/core/example_mesh_intersect.py +205 -193
  42. warp/examples/core/example_nvdb.py +176 -169
  43. warp/examples/core/example_raycast.py +105 -89
  44. warp/examples/core/example_raymarch.py +199 -178
  45. warp/examples/core/example_render_opengl.py +185 -141
  46. warp/examples/core/example_sph.py +405 -389
  47. warp/examples/core/example_torch.py +222 -181
  48. warp/examples/core/example_wave.py +263 -249
  49. warp/examples/fem/bsr_utils.py +378 -380
  50. warp/examples/fem/example_apic_fluid.py +407 -391
  51. warp/examples/fem/example_convection_diffusion.py +182 -168
  52. warp/examples/fem/example_convection_diffusion_dg.py +219 -209
  53. warp/examples/fem/example_convection_diffusion_dg0.py +204 -194
  54. warp/examples/fem/example_deformed_geometry.py +177 -159
  55. warp/examples/fem/example_diffusion.py +201 -173
  56. warp/examples/fem/example_diffusion_3d.py +177 -152
  57. warp/examples/fem/example_diffusion_mgpu.py +221 -214
  58. warp/examples/fem/example_mixed_elasticity.py +244 -222
  59. warp/examples/fem/example_navier_stokes.py +259 -243
  60. warp/examples/fem/example_stokes.py +220 -192
  61. warp/examples/fem/example_stokes_transfer.py +265 -249
  62. warp/examples/fem/mesh_utils.py +133 -109
  63. warp/examples/fem/plot_utils.py +292 -287
  64. warp/examples/optim/example_bounce.py +260 -248
  65. warp/examples/optim/example_cloth_throw.py +222 -210
  66. warp/examples/optim/example_diffray.py +566 -535
  67. warp/examples/optim/example_drone.py +864 -835
  68. warp/examples/optim/example_inverse_kinematics.py +176 -169
  69. warp/examples/optim/example_inverse_kinematics_torch.py +185 -170
  70. warp/examples/optim/example_spring_cage.py +239 -234
  71. warp/examples/optim/example_trajectory.py +223 -201
  72. warp/examples/optim/example_walker.py +306 -292
  73. warp/examples/sim/example_cartpole.py +139 -128
  74. warp/examples/sim/example_cloth.py +196 -184
  75. warp/examples/sim/example_granular.py +124 -113
  76. warp/examples/sim/example_granular_collision_sdf.py +197 -185
  77. warp/examples/sim/example_jacobian_ik.py +236 -213
  78. warp/examples/sim/example_particle_chain.py +118 -106
  79. warp/examples/sim/example_quadruped.py +193 -179
  80. warp/examples/sim/example_rigid_chain.py +197 -189
  81. warp/examples/sim/example_rigid_contact.py +189 -176
  82. warp/examples/sim/example_rigid_force.py +127 -126
  83. warp/examples/sim/example_rigid_gyroscopic.py +109 -97
  84. warp/examples/sim/example_rigid_soft_contact.py +134 -124
  85. warp/examples/sim/example_soft_body.py +190 -178
  86. warp/fabric.py +337 -335
  87. warp/fem/__init__.py +60 -27
  88. warp/fem/cache.py +401 -388
  89. warp/fem/dirichlet.py +178 -179
  90. warp/fem/domain.py +262 -263
  91. warp/fem/field/__init__.py +100 -101
  92. warp/fem/field/field.py +148 -149
  93. warp/fem/field/nodal_field.py +298 -299
  94. warp/fem/field/restriction.py +22 -21
  95. warp/fem/field/test.py +180 -181
  96. warp/fem/field/trial.py +183 -183
  97. warp/fem/geometry/__init__.py +15 -19
  98. warp/fem/geometry/closest_point.py +69 -70
  99. warp/fem/geometry/deformed_geometry.py +270 -271
  100. warp/fem/geometry/element.py +744 -744
  101. warp/fem/geometry/geometry.py +184 -186
  102. warp/fem/geometry/grid_2d.py +380 -373
  103. warp/fem/geometry/grid_3d.py +441 -435
  104. warp/fem/geometry/hexmesh.py +953 -953
  105. warp/fem/geometry/partition.py +374 -376
  106. warp/fem/geometry/quadmesh_2d.py +532 -532
  107. warp/fem/geometry/tetmesh.py +840 -840
  108. warp/fem/geometry/trimesh_2d.py +577 -577
  109. warp/fem/integrate.py +1630 -1615
  110. warp/fem/operator.py +190 -191
  111. warp/fem/polynomial.py +214 -213
  112. warp/fem/quadrature/__init__.py +2 -2
  113. warp/fem/quadrature/pic_quadrature.py +243 -245
  114. warp/fem/quadrature/quadrature.py +295 -294
  115. warp/fem/space/__init__.py +294 -292
  116. warp/fem/space/basis_space.py +488 -489
  117. warp/fem/space/collocated_function_space.py +100 -105
  118. warp/fem/space/dof_mapper.py +236 -236
  119. warp/fem/space/function_space.py +148 -145
  120. warp/fem/space/grid_2d_function_space.py +267 -267
  121. warp/fem/space/grid_3d_function_space.py +305 -306
  122. warp/fem/space/hexmesh_function_space.py +350 -352
  123. warp/fem/space/partition.py +350 -350
  124. warp/fem/space/quadmesh_2d_function_space.py +368 -369
  125. warp/fem/space/restriction.py +158 -160
  126. warp/fem/space/shape/__init__.py +13 -15
  127. warp/fem/space/shape/cube_shape_function.py +738 -738
  128. warp/fem/space/shape/shape_function.py +102 -103
  129. warp/fem/space/shape/square_shape_function.py +611 -611
  130. warp/fem/space/shape/tet_shape_function.py +565 -567
  131. warp/fem/space/shape/triangle_shape_function.py +429 -429
  132. warp/fem/space/tetmesh_function_space.py +294 -292
  133. warp/fem/space/topology.py +297 -295
  134. warp/fem/space/trimesh_2d_function_space.py +223 -221
  135. warp/fem/types.py +77 -77
  136. warp/fem/utils.py +495 -495
  137. warp/jax.py +166 -141
  138. warp/jax_experimental.py +341 -339
  139. warp/native/array.h +1072 -1025
  140. warp/native/builtin.h +1560 -1560
  141. warp/native/bvh.cpp +398 -398
  142. warp/native/bvh.cu +525 -525
  143. warp/native/bvh.h +429 -429
  144. warp/native/clang/clang.cpp +495 -464
  145. warp/native/crt.cpp +31 -31
  146. warp/native/crt.h +334 -334
  147. warp/native/cuda_crt.h +1049 -1049
  148. warp/native/cuda_util.cpp +549 -540
  149. warp/native/cuda_util.h +288 -203
  150. warp/native/cutlass_gemm.cpp +34 -34
  151. warp/native/cutlass_gemm.cu +372 -372
  152. warp/native/error.cpp +66 -66
  153. warp/native/error.h +27 -27
  154. warp/native/fabric.h +228 -228
  155. warp/native/hashgrid.cpp +301 -278
  156. warp/native/hashgrid.cu +78 -77
  157. warp/native/hashgrid.h +227 -227
  158. warp/native/initializer_array.h +32 -32
  159. warp/native/intersect.h +1204 -1204
  160. warp/native/intersect_adj.h +365 -365
  161. warp/native/intersect_tri.h +322 -322
  162. warp/native/marching.cpp +2 -2
  163. warp/native/marching.cu +497 -497
  164. warp/native/marching.h +2 -2
  165. warp/native/mat.h +1498 -1498
  166. warp/native/matnn.h +333 -333
  167. warp/native/mesh.cpp +203 -203
  168. warp/native/mesh.cu +293 -293
  169. warp/native/mesh.h +1887 -1887
  170. warp/native/nanovdb/NanoVDB.h +4782 -4782
  171. warp/native/nanovdb/PNanoVDB.h +2553 -2553
  172. warp/native/nanovdb/PNanoVDBWrite.h +294 -294
  173. warp/native/noise.h +850 -850
  174. warp/native/quat.h +1084 -1084
  175. warp/native/rand.h +299 -299
  176. warp/native/range.h +108 -108
  177. warp/native/reduce.cpp +156 -156
  178. warp/native/reduce.cu +348 -348
  179. warp/native/runlength_encode.cpp +61 -61
  180. warp/native/runlength_encode.cu +46 -46
  181. warp/native/scan.cpp +30 -30
  182. warp/native/scan.cu +36 -36
  183. warp/native/scan.h +7 -7
  184. warp/native/solid_angle.h +442 -442
  185. warp/native/sort.cpp +94 -94
  186. warp/native/sort.cu +97 -97
  187. warp/native/sort.h +14 -14
  188. warp/native/sparse.cpp +337 -337
  189. warp/native/sparse.cu +544 -544
  190. warp/native/spatial.h +630 -630
  191. warp/native/svd.h +562 -562
  192. warp/native/temp_buffer.h +30 -30
  193. warp/native/vec.h +1132 -1132
  194. warp/native/volume.cpp +297 -297
  195. warp/native/volume.cu +32 -32
  196. warp/native/volume.h +538 -538
  197. warp/native/volume_builder.cu +425 -425
  198. warp/native/volume_builder.h +19 -19
  199. warp/native/warp.cpp +1057 -1052
  200. warp/native/warp.cu +2943 -2828
  201. warp/native/warp.h +313 -305
  202. warp/optim/__init__.py +9 -9
  203. warp/optim/adam.py +120 -120
  204. warp/optim/linear.py +1104 -939
  205. warp/optim/sgd.py +104 -92
  206. warp/render/__init__.py +10 -10
  207. warp/render/render_opengl.py +3217 -3204
  208. warp/render/render_usd.py +768 -749
  209. warp/render/utils.py +152 -150
  210. warp/sim/__init__.py +52 -59
  211. warp/sim/articulation.py +685 -685
  212. warp/sim/collide.py +1594 -1590
  213. warp/sim/import_mjcf.py +489 -481
  214. warp/sim/import_snu.py +220 -221
  215. warp/sim/import_urdf.py +536 -516
  216. warp/sim/import_usd.py +887 -881
  217. warp/sim/inertia.py +316 -317
  218. warp/sim/integrator.py +234 -233
  219. warp/sim/integrator_euler.py +1956 -1956
  220. warp/sim/integrator_featherstone.py +1910 -1991
  221. warp/sim/integrator_xpbd.py +3294 -3312
  222. warp/sim/model.py +4473 -4314
  223. warp/sim/particles.py +113 -112
  224. warp/sim/render.py +417 -403
  225. warp/sim/utils.py +413 -410
  226. warp/sparse.py +1227 -1227
  227. warp/stubs.py +2109 -2469
  228. warp/tape.py +1162 -225
  229. warp/tests/__init__.py +1 -1
  230. warp/tests/__main__.py +4 -4
  231. warp/tests/assets/torus.usda +105 -105
  232. warp/tests/aux_test_class_kernel.py +26 -26
  233. warp/tests/aux_test_compile_consts_dummy.py +10 -10
  234. warp/tests/aux_test_conditional_unequal_types_kernels.py +21 -21
  235. warp/tests/aux_test_dependent.py +22 -22
  236. warp/tests/aux_test_grad_customs.py +23 -23
  237. warp/tests/aux_test_reference.py +11 -11
  238. warp/tests/aux_test_reference_reference.py +10 -10
  239. warp/tests/aux_test_square.py +17 -17
  240. warp/tests/aux_test_unresolved_func.py +14 -14
  241. warp/tests/aux_test_unresolved_symbol.py +14 -14
  242. warp/tests/disabled_kinematics.py +239 -239
  243. warp/tests/run_coverage_serial.py +31 -31
  244. warp/tests/test_adam.py +157 -157
  245. warp/tests/test_arithmetic.py +1124 -1124
  246. warp/tests/test_array.py +2417 -2326
  247. warp/tests/test_array_reduce.py +150 -150
  248. warp/tests/test_async.py +668 -656
  249. warp/tests/test_atomic.py +141 -141
  250. warp/tests/test_bool.py +204 -149
  251. warp/tests/test_builtins_resolution.py +1292 -1292
  252. warp/tests/test_bvh.py +164 -171
  253. warp/tests/test_closest_point_edge_edge.py +228 -228
  254. warp/tests/test_codegen.py +566 -553
  255. warp/tests/test_compile_consts.py +97 -101
  256. warp/tests/test_conditional.py +246 -246
  257. warp/tests/test_copy.py +232 -215
  258. warp/tests/test_ctypes.py +632 -632
  259. warp/tests/test_dense.py +67 -67
  260. warp/tests/test_devices.py +91 -98
  261. warp/tests/test_dlpack.py +530 -529
  262. warp/tests/test_examples.py +400 -378
  263. warp/tests/test_fabricarray.py +955 -955
  264. warp/tests/test_fast_math.py +62 -54
  265. warp/tests/test_fem.py +1277 -1278
  266. warp/tests/test_fp16.py +130 -130
  267. warp/tests/test_func.py +338 -337
  268. warp/tests/test_generics.py +571 -571
  269. warp/tests/test_grad.py +746 -640
  270. warp/tests/test_grad_customs.py +333 -336
  271. warp/tests/test_hash_grid.py +210 -164
  272. warp/tests/test_import.py +39 -39
  273. warp/tests/test_indexedarray.py +1134 -1134
  274. warp/tests/test_intersect.py +67 -67
  275. warp/tests/test_jax.py +307 -307
  276. warp/tests/test_large.py +167 -164
  277. warp/tests/test_launch.py +354 -354
  278. warp/tests/test_lerp.py +261 -261
  279. warp/tests/test_linear_solvers.py +191 -171
  280. warp/tests/test_lvalue.py +421 -493
  281. warp/tests/test_marching_cubes.py +65 -65
  282. warp/tests/test_mat.py +1801 -1827
  283. warp/tests/test_mat_lite.py +115 -115
  284. warp/tests/test_mat_scalar_ops.py +2907 -2889
  285. warp/tests/test_math.py +126 -193
  286. warp/tests/test_matmul.py +500 -499
  287. warp/tests/test_matmul_lite.py +410 -410
  288. warp/tests/test_mempool.py +188 -190
  289. warp/tests/test_mesh.py +284 -324
  290. warp/tests/test_mesh_query_aabb.py +228 -241
  291. warp/tests/test_mesh_query_point.py +692 -702
  292. warp/tests/test_mesh_query_ray.py +292 -303
  293. warp/tests/test_mlp.py +276 -276
  294. warp/tests/test_model.py +110 -110
  295. warp/tests/test_modules_lite.py +39 -39
  296. warp/tests/test_multigpu.py +163 -163
  297. warp/tests/test_noise.py +248 -248
  298. warp/tests/test_operators.py +250 -250
  299. warp/tests/test_options.py +123 -125
  300. warp/tests/test_peer.py +133 -137
  301. warp/tests/test_pinned.py +78 -78
  302. warp/tests/test_print.py +54 -54
  303. warp/tests/test_quat.py +2086 -2086
  304. warp/tests/test_rand.py +288 -288
  305. warp/tests/test_reload.py +217 -217
  306. warp/tests/test_rounding.py +179 -179
  307. warp/tests/test_runlength_encode.py +190 -190
  308. warp/tests/test_sim_grad.py +243 -0
  309. warp/tests/test_sim_kinematics.py +91 -97
  310. warp/tests/test_smoothstep.py +168 -168
  311. warp/tests/test_snippet.py +305 -266
  312. warp/tests/test_sparse.py +468 -460
  313. warp/tests/test_spatial.py +2148 -2148
  314. warp/tests/test_streams.py +486 -473
  315. warp/tests/test_struct.py +710 -675
  316. warp/tests/test_tape.py +173 -148
  317. warp/tests/test_torch.py +743 -743
  318. warp/tests/test_transient_module.py +87 -87
  319. warp/tests/test_types.py +556 -659
  320. warp/tests/test_utils.py +490 -499
  321. warp/tests/test_vec.py +1264 -1268
  322. warp/tests/test_vec_lite.py +73 -73
  323. warp/tests/test_vec_scalar_ops.py +2099 -2099
  324. warp/tests/test_verify_fp.py +94 -94
  325. warp/tests/test_volume.py +737 -736
  326. warp/tests/test_volume_write.py +255 -265
  327. warp/tests/unittest_serial.py +37 -37
  328. warp/tests/unittest_suites.py +363 -359
  329. warp/tests/unittest_utils.py +603 -578
  330. warp/tests/unused_test_misc.py +71 -71
  331. warp/tests/walkthrough_debug.py +85 -85
  332. warp/thirdparty/appdirs.py +598 -598
  333. warp/thirdparty/dlpack.py +143 -143
  334. warp/thirdparty/unittest_parallel.py +566 -561
  335. warp/torch.py +321 -295
  336. warp/types.py +4504 -4450
  337. warp/utils.py +1008 -821
  338. {warp_lang-1.0.1.dist-info → warp_lang-1.1.0.dist-info}/LICENSE.md +126 -126
  339. {warp_lang-1.0.1.dist-info → warp_lang-1.1.0.dist-info}/METADATA +338 -400
  340. warp_lang-1.1.0.dist-info/RECORD +352 -0
  341. warp/examples/assets/cube.usda +0 -42
  342. warp/examples/assets/sphere.usda +0 -56
  343. warp/examples/assets/torus.usda +0 -105
  344. warp_lang-1.0.1.dist-info/RECORD +0 -352
  345. {warp_lang-1.0.1.dist-info → warp_lang-1.1.0.dist-info}/WHEEL +0 -0
  346. {warp_lang-1.0.1.dist-info → warp_lang-1.1.0.dist-info}/top_level.txt +0 -0
@@ -1,567 +1,565 @@
1
- import math
2
-
3
- import warp as wp
4
- import numpy as np
5
-
6
- from warp.fem.types import Coords
7
- from warp.fem import cache
8
-
9
-
10
- def _tet_node_index(tx: int, ty: int, tz: int, degree: int):
11
- from .triangle_shape_function import _triangle_node_index
12
-
13
- VERTEX_NODE_COUNT = 4
14
- EDGE_INTERIOR_NODE_COUNT = degree - 1
15
- VERTEX_EDGE_NODE_COUNT = VERTEX_NODE_COUNT + 6 * EDGE_INTERIOR_NODE_COUNT
16
- FACE_INTERIOR_NODE_COUNT = (degree - 1) * (degree - 2) // 2
17
- VERTEX_EDGE_FACE_NODE_COUNT = VERTEX_EDGE_NODE_COUNT + 4 * FACE_INTERIOR_NODE_COUNT
18
-
19
- # Index in similar order to e.g. VTK
20
- # First vertices, then edges (counterclokwise), then faces, then interior points (recursively)
21
-
22
- if tx == 0:
23
- if ty == 0:
24
- if tz == 0:
25
- return 0
26
- elif tz == degree:
27
- return 3
28
- else:
29
- # 0-3 edge
30
- edge_index = 3
31
- return VERTEX_NODE_COUNT + EDGE_INTERIOR_NODE_COUNT * edge_index + (tz - 1)
32
- elif tz == 0:
33
- if ty == degree:
34
- return 2
35
- else:
36
- # 2-0 edge
37
- edge_index = 2
38
- return VERTEX_NODE_COUNT + EDGE_INTERIOR_NODE_COUNT * edge_index + (EDGE_INTERIOR_NODE_COUNT - ty)
39
- elif tz + ty == degree:
40
- # 2-3 edge
41
- edge_index = 5
42
- return VERTEX_NODE_COUNT + EDGE_INTERIOR_NODE_COUNT * edge_index + (tz - 1)
43
- else:
44
- # 2-3-0 face
45
- face_index = 2
46
- return (
47
- VERTEX_EDGE_NODE_COUNT
48
- + FACE_INTERIOR_NODE_COUNT * face_index
49
- + _triangle_node_index(degree - 1 - ty - tz, tz - 1, degree - 3)
50
- )
51
- elif ty == 0:
52
- if tz == 0:
53
- if tx == degree:
54
- return 1
55
- else:
56
- # 0-1 edge
57
- edge_index = 0
58
- return VERTEX_NODE_COUNT + EDGE_INTERIOR_NODE_COUNT * edge_index + (tx - 1)
59
- elif tz + tx == degree:
60
- # 1-3 edge
61
- edge_index = 4
62
- return VERTEX_NODE_COUNT + EDGE_INTERIOR_NODE_COUNT * edge_index + (tz - 1)
63
- else:
64
- # 3-0-1 face
65
- face_index = 3
66
- return (
67
- VERTEX_EDGE_NODE_COUNT
68
- + FACE_INTERIOR_NODE_COUNT * face_index
69
- + _triangle_node_index(tx - 1, tz - 1, degree - 3)
70
- )
71
- elif tz == 0:
72
- if tx + ty == degree:
73
- # 1-2 edge
74
- edge_index = 1
75
- return VERTEX_NODE_COUNT + EDGE_INTERIOR_NODE_COUNT * edge_index + (ty - 1)
76
- else:
77
- # 0-1-2 face
78
- face_index = 0
79
- return (
80
- VERTEX_EDGE_NODE_COUNT
81
- + FACE_INTERIOR_NODE_COUNT * face_index
82
- + _triangle_node_index(tx - 1, ty - 1, degree - 3)
83
- )
84
- elif tx + ty + tz == degree:
85
- # 1-2-3 face
86
- face_index = 1
87
- return (
88
- VERTEX_EDGE_NODE_COUNT
89
- + FACE_INTERIOR_NODE_COUNT * face_index
90
- + _triangle_node_index(tx - 1, tz - 1, degree - 3)
91
- )
92
-
93
- return VERTEX_EDGE_FACE_NODE_COUNT + _tet_node_index(tx - 1, ty - 1, tz - 1, degree - 4)
94
-
95
-
96
- class TetrahedronPolynomialShapeFunctions:
97
- INVALID = wp.constant(-1)
98
- VERTEX = wp.constant(0)
99
- EDGE = wp.constant(1)
100
- FACE = wp.constant(2)
101
- INTERIOR = wp.constant(3)
102
-
103
- def __init__(self, degree: int):
104
- self.ORDER = wp.constant(degree)
105
-
106
- self.NODES_PER_ELEMENT = wp.constant((degree + 1) * (degree + 2) * (degree + 3) // 6)
107
- self.NODES_PER_SIDE = wp.constant((degree + 1) * (degree + 2) // 2)
108
-
109
- tet_coords = np.empty((self.NODES_PER_ELEMENT, 3), dtype=int)
110
-
111
- for tx in range(degree + 1):
112
- for ty in range(degree + 1 - tx):
113
- for tz in range(degree + 1 - tx - ty):
114
- index = _tet_node_index(tx, ty, tz, degree)
115
- tet_coords[index] = [tx, ty, tz]
116
-
117
- CoordTypeVec = wp.mat(dtype=int, shape=(self.NODES_PER_ELEMENT, 3))
118
- self.NODE_TET_COORDS = wp.constant(CoordTypeVec(tet_coords))
119
-
120
- self.node_type_and_type_index = self._get_node_type_and_type_index()
121
- self._node_tet_coordinates = self._get_node_tet_coordinates()
122
-
123
- @property
124
- def name(self) -> str:
125
- return f"Tet_P{self.ORDER}"
126
-
127
- def _get_node_tet_coordinates(self):
128
- NODE_TET_COORDS = self.NODE_TET_COORDS
129
-
130
- def node_tet_coordinates(
131
- node_index_in_elt: int,
132
- ):
133
- return wp.vec3i(
134
- NODE_TET_COORDS[node_index_in_elt, 0],
135
- NODE_TET_COORDS[node_index_in_elt, 1],
136
- NODE_TET_COORDS[node_index_in_elt, 2],
137
- )
138
-
139
- return cache.get_func(node_tet_coordinates, self.name)
140
-
141
- def _get_node_type_and_type_index(self):
142
- ORDER = self.ORDER
143
- NODES_PER_ELEMENT = self.NODES_PER_ELEMENT
144
-
145
- def node_type_and_index(
146
- node_index_in_elt: int,
147
- ):
148
- if node_index_in_elt < 0 or node_index_in_elt >= NODES_PER_ELEMENT:
149
- return TetrahedronPolynomialShapeFunctions.INVALID, TetrahedronPolynomialShapeFunctions.INVALID
150
-
151
- if node_index_in_elt < 4:
152
- return TetrahedronPolynomialShapeFunctions.VERTEX, node_index_in_elt
153
-
154
- if node_index_in_elt < (6 * ORDER - 2):
155
- return TetrahedronPolynomialShapeFunctions.EDGE, (node_index_in_elt - 4)
156
-
157
- if node_index_in_elt < (2 * ORDER * ORDER + 2):
158
- return TetrahedronPolynomialShapeFunctions.FACE, (node_index_in_elt - (6 * ORDER - 2))
159
-
160
- return TetrahedronPolynomialShapeFunctions.INTERIOR, (node_index_in_elt - (2 * ORDER * ORDER + 2))
161
-
162
- return cache.get_func(node_type_and_index, self.name)
163
-
164
- def make_node_coords_in_element(self):
165
- ORDER = self.ORDER
166
-
167
- def node_coords_in_element(
168
- node_index_in_elt: int,
169
- ):
170
- tet_coords = self._node_tet_coordinates(node_index_in_elt)
171
- cx = float(tet_coords[0]) / float(ORDER)
172
- cy = float(tet_coords[1]) / float(ORDER)
173
- cz = float(tet_coords[2]) / float(ORDER)
174
- return Coords(cx, cy, cz)
175
-
176
- return cache.get_func(node_coords_in_element, self.name)
177
-
178
- def make_node_quadrature_weight(self):
179
- if self.ORDER == 3:
180
- # Order 1, but optimized quadrature weights for monomials of order <= 6
181
- vertex_weight = 0.007348845656
182
- edge_weight = 0.020688129855
183
- face_weight = 0.180586764778
184
- interior_weight = 0.0
185
- else:
186
- vertex_weight = 1.0 / self.NODES_PER_ELEMENT
187
- edge_weight = 1.0 / self.NODES_PER_ELEMENT
188
- face_weight = 1.0 / self.NODES_PER_ELEMENT
189
- interior_weight = 1.0 / self.NODES_PER_ELEMENT
190
-
191
- VERTEX_WEIGHT = wp.constant(vertex_weight)
192
- EDGE_WEIGHT = wp.constant(edge_weight)
193
- FACE_WEIGHT = wp.constant(face_weight)
194
- INTERIOR_WEIGHT = wp.constant(interior_weight)
195
-
196
- @cache.dynamic_func(suffix=self.name)
197
- def node_quadrature_weight(node_index_in_element: int):
198
- node_type, type_index = self.node_type_and_type_index(node_index_in_element)
199
-
200
- if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
201
- return VERTEX_WEIGHT
202
- elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
203
- return EDGE_WEIGHT
204
- elif node_type == TetrahedronPolynomialShapeFunctions.FACE:
205
- return FACE_WEIGHT
206
-
207
- return INTERIOR_WEIGHT
208
-
209
- return node_quadrature_weight
210
-
211
- def make_trace_node_quadrature_weight(self):
212
- if self.ORDER == 3:
213
- # P3 intrisic quadrature
214
- vertex_weight = 1.0 / 30
215
- edge_weight = 0.075
216
- interior_weight = 0.45
217
- elif self.ORDER == 2:
218
- # Order 1, but optimized quadrature weights for monomials of order <= 4
219
- vertex_weight = 0.022335964126
220
- edge_weight = 0.310997369207
221
- interior_weight = 0.0
222
- else:
223
- vertex_weight = 1.0 / self.NODES_PER_SIDE
224
- edge_weight = 1.0 / self.NODES_PER_SIDE
225
- interior_weight = 1.0 / self.NODES_PER_SIDE
226
-
227
- VERTEX_WEIGHT = wp.constant(vertex_weight)
228
- EDGE_WEIGHT = wp.constant(edge_weight)
229
- FACE_INTERIOR_WEIGHT = wp.constant(interior_weight)
230
-
231
- @cache.dynamic_func(suffix=self.name)
232
- def trace_node_quadrature_weight(node_index_in_element: int):
233
- node_type, type_index = self.node_type_and_type_index(node_index_in_element)
234
-
235
- if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
236
- return VERTEX_WEIGHT
237
- elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
238
- return EDGE_WEIGHT
239
-
240
- return FACE_INTERIOR_WEIGHT
241
-
242
- return trace_node_quadrature_weight
243
-
244
- def make_element_inner_weight(self):
245
- ORDER = self.ORDER
246
-
247
- def element_inner_weight_linear(
248
- coords: Coords,
249
- node_index_in_elt: int,
250
- ):
251
- if node_index_in_elt < 0 or node_index_in_elt >= 4:
252
- return 0.0
253
-
254
- tet_coords = wp.vec4(1.0 - coords[0] - coords[1] - coords[2], coords[0], coords[1], coords[2])
255
- return tet_coords[node_index_in_elt]
256
-
257
- def element_inner_weight_quadratic(
258
- coords: Coords,
259
- node_index_in_elt: int,
260
- ):
261
- node_type, type_index = self.node_type_and_type_index(node_index_in_elt)
262
-
263
- tet_coords = wp.vec4(1.0 - coords[0] - coords[1] - coords[2], coords[0], coords[1], coords[2])
264
-
265
- if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
266
- # Vertex
267
- return tet_coords[type_index] * (2.0 * tet_coords[type_index] - 1.0)
268
-
269
- elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
270
- # Edge
271
- if type_index < 3:
272
- c1 = type_index
273
- c2 = (type_index + 1) % 3
274
- else:
275
- c1 = type_index - 3
276
- c2 = 3
277
- return 4.0 * tet_coords[c1] * tet_coords[c2]
278
-
279
- return 0.0
280
-
281
- def element_inner_weight_cubic(
282
- coords: Coords,
283
- node_index_in_elt: int,
284
- ):
285
- node_type, type_index = self.node_type_and_type_index(node_index_in_elt)
286
-
287
- tet_coords = wp.vec4(1.0 - coords[0] - coords[1] - coords[2], coords[0], coords[1], coords[2])
288
-
289
- if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
290
- # Vertex
291
- return (
292
- 0.5
293
- * tet_coords[type_index]
294
- * (3.0 * tet_coords[type_index] - 1.0)
295
- * (3.0 * tet_coords[type_index] - 2.0)
296
- )
297
-
298
- elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
299
- # Edge
300
- edge = type_index // 2
301
- edge_node = type_index - 2 * edge
302
-
303
- if edge < 3:
304
- c1 = (edge + edge_node) % 3
305
- c2 = (edge + 1 - edge_node) % 3
306
- elif edge_node == 0:
307
- c1 = edge - 3
308
- c2 = 3
309
- else:
310
- c1 = 3
311
- c2 = edge - 3
312
-
313
- return 4.5 * tet_coords[c1] * tet_coords[c2] * (3.0 * tet_coords[c1] - 1.0)
314
-
315
- elif node_type == TetrahedronPolynomialShapeFunctions.FACE:
316
- # Interior
317
- c1 = type_index
318
- c2 = (c1 + 1) % 4
319
- c3 = (c1 + 2) % 4
320
- return 27.0 * tet_coords[c1] * tet_coords[c2] * tet_coords[c3]
321
-
322
- return 0.0
323
-
324
- if ORDER == 1:
325
- return cache.get_func(element_inner_weight_linear, self.name)
326
- elif ORDER == 2:
327
- return cache.get_func(element_inner_weight_quadratic, self.name)
328
- elif ORDER == 3:
329
- return cache.get_func(element_inner_weight_cubic, self.name)
330
-
331
- return None
332
-
333
- def make_element_inner_weight_gradient(self):
334
- ORDER = self.ORDER
335
-
336
- def element_inner_weight_gradient_linear(
337
- coords: Coords,
338
- node_index_in_elt: int,
339
- ):
340
- if node_index_in_elt < 0 or node_index_in_elt >= 4:
341
- return wp.vec3(0.0)
342
-
343
- dw_dc = wp.vec4(0.0)
344
- dw_dc[node_index_in_elt] = 1.0
345
-
346
- dw_du = wp.vec3(dw_dc[1] - dw_dc[0], dw_dc[2] - dw_dc[0], dw_dc[3] - dw_dc[0])
347
-
348
- return dw_du
349
-
350
- def element_inner_weight_gradient_quadratic(
351
- coords: Coords,
352
- node_index_in_elt: int,
353
- ):
354
- node_type, type_index = self.node_type_and_type_index(node_index_in_elt)
355
-
356
- tet_coords = wp.vec4(1.0 - coords[0] - coords[1] - coords[2], coords[0], coords[1], coords[2])
357
- dw_dc = wp.vec4(0.0)
358
-
359
- if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
360
- # Vertex
361
- dw_dc[type_index] = 4.0 * tet_coords[type_index] - 1.0
362
-
363
- elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
364
- # Edge
365
- if type_index < 3:
366
- c1 = type_index
367
- c2 = (type_index + 1) % 3
368
- else:
369
- c1 = type_index - 3
370
- c2 = 3
371
- dw_dc[c1] = 4.0 * tet_coords[c2]
372
- dw_dc[c2] = 4.0 * tet_coords[c1]
373
-
374
- dw_du = wp.vec3(dw_dc[1] - dw_dc[0], dw_dc[2] - dw_dc[0], dw_dc[3] - dw_dc[0])
375
- return dw_du
376
-
377
- def element_inner_weight_gradient_cubic(
378
- coords: Coords,
379
- node_index_in_elt: int,
380
- ):
381
- node_type, type_index = self.node_type_and_type_index(node_index_in_elt)
382
-
383
- tet_coords = wp.vec4(1.0 - coords[0] - coords[1] - coords[2], coords[0], coords[1], coords[2])
384
-
385
- dw_dc = wp.vec4(0.0)
386
-
387
- if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
388
- # Vertex
389
- dw_dc[type_index] = (
390
- 0.5 * 27.0 * tet_coords[type_index] * tet_coords[type_index] - 9.0 * tet_coords[type_index] + 1.0
391
- )
392
-
393
- elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
394
- # Edge
395
- edge = type_index // 2
396
- edge_node = type_index - 2 * edge
397
-
398
- if edge < 3:
399
- c1 = (edge + edge_node) % 3
400
- c2 = (edge + 1 - edge_node) % 3
401
- elif edge_node == 0:
402
- c1 = edge - 3
403
- c2 = 3
404
- else:
405
- c1 = 3
406
- c2 = edge - 3
407
-
408
- dw_dc[c1] = 4.5 * tet_coords[c2] * (6.0 * tet_coords[c1] - 1.0)
409
- dw_dc[c2] = 4.5 * tet_coords[c1] * (3.0 * tet_coords[c1] - 1.0)
410
-
411
- elif node_type == TetrahedronPolynomialShapeFunctions.FACE:
412
- # Interior
413
- c1 = type_index
414
- c2 = (c1 + 1) % 4
415
- c3 = (c1 + 2) % 4
416
-
417
- dw_dc[c1] = 27.0 * tet_coords[c2] * tet_coords[c3]
418
- dw_dc[c2] = 27.0 * tet_coords[c3] * tet_coords[c1]
419
- dw_dc[c3] = 27.0 * tet_coords[c1] * tet_coords[c2]
420
-
421
- dw_du = wp.vec3(dw_dc[1] - dw_dc[0], dw_dc[2] - dw_dc[0], dw_dc[3] - dw_dc[0])
422
- return dw_du
423
-
424
- if ORDER == 1:
425
- return cache.get_func(element_inner_weight_gradient_linear, self.name)
426
- elif ORDER == 2:
427
- return cache.get_func(element_inner_weight_gradient_quadratic, self.name)
428
- elif ORDER == 3:
429
- return cache.get_func(element_inner_weight_gradient_cubic, self.name)
430
-
431
- return None
432
-
433
- def element_node_tets(self):
434
- if self.ORDER == 1:
435
- element_tets = [[0, 1, 2, 3]]
436
- if self.ORDER == 2:
437
- element_tets = [
438
- [0, 4, 6, 7],
439
- [1, 5, 4, 8],
440
- [2, 6, 5, 9],
441
- [3, 7, 8, 9],
442
- [4, 5, 6, 8],
443
- [8, 7, 9, 6],
444
- [6, 5, 9, 8],
445
- [6, 8, 7, 4],
446
- ]
447
- elif self.ORDER == 3:
448
- raise NotImplementedError()
449
-
450
- return np.array(element_tets)
451
-
452
-
453
- class TetrahedronNonConformingPolynomialShapeFunctions:
454
- def __init__(self, degree: int):
455
- self._tet_shape = TetrahedronPolynomialShapeFunctions(degree=degree)
456
- self.ORDER = self._tet_shape.ORDER
457
- self.NODES_PER_ELEMENT = self._tet_shape.NODES_PER_ELEMENT
458
-
459
- self.element_node_tets = self._tet_shape.element_node_tets
460
-
461
- if self.ORDER == 1:
462
- self._TET_SCALE = 0.4472135955 # so v at 0.5854101966249680 (order 2)
463
- elif self.ORDER == 2:
464
- self._TET_SCALE = 0.6123779296874996 # optimized for low intrinsic quadrature error of deg 4
465
- elif self.ORDER == 3:
466
- self._TET_SCALE = 0.7153564453124999 # optimized for low intrinsic quadrature error of deg 6
467
- else:
468
- self._TET_SCALE = 1.0
469
-
470
- self._TET_SCALE = wp.constant(self._TET_SCALE)
471
- self._TET_OFFSET = wp.constant((1.0 - self._TET_SCALE) * wp.vec3(0.25, 0.25, 0.25))
472
-
473
- @property
474
- def name(self) -> str:
475
- return f"Tet_P{self.ORDER}d"
476
-
477
- def make_node_coords_in_element(self):
478
- node_coords_in_tet = self._tet_shape.make_node_coords_in_element()
479
-
480
- TET_SCALE = self._TET_SCALE
481
- TET_OFFSET = self._TET_OFFSET
482
-
483
- @cache.dynamic_func(suffix=self.name)
484
- def node_coords_in_element(
485
- node_index_in_elt: int,
486
- ):
487
- tet_coords = node_coords_in_tet(node_index_in_elt)
488
- return TET_SCALE * tet_coords + TET_OFFSET
489
-
490
- return node_coords_in_element
491
-
492
- def make_node_quadrature_weight(self):
493
- # Intrinsic quadrature -- precomputed integral of node shape functions
494
- # over element. Order euqla to self.ORDER
495
-
496
- if self.ORDER == 2:
497
- vertex_weight = 0.07499641
498
- edge_weight = 0.11666908
499
- face_interior_weight = 0.0
500
- elif self.ORDER == 3:
501
- vertex_weight = 0.03345134
502
- edge_weight = 0.04521887
503
- face_interior_weight = 0.08089206
504
- else:
505
- vertex_weight = 1.0 / self.NODES_PER_ELEMENT
506
- edge_weight = 1.0 / self.NODES_PER_ELEMENT
507
- face_interior_weight = 1.0 / self.NODES_PER_ELEMENT
508
-
509
- VERTEX_WEIGHT = wp.constant(vertex_weight)
510
- EDGE_WEIGHT = wp.constant(edge_weight)
511
- FACE_INTERIOR_WEIGHT = wp.constant(face_interior_weight)
512
-
513
- @cache.dynamic_func(suffix=self.name)
514
- def node_quadrature_weight(node_index_in_element: int):
515
- node_type, type_index = self._tet_shape.node_type_and_type_index(node_index_in_element)
516
-
517
- if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
518
- return VERTEX_WEIGHT
519
- elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
520
- return EDGE_WEIGHT
521
-
522
- return FACE_INTERIOR_WEIGHT
523
-
524
- return node_quadrature_weight
525
-
526
- def make_trace_node_quadrature_weight(self):
527
- # Non-conforming, zero measure on sides
528
-
529
- @wp.func
530
- def zero(node_index_in_elt: int):
531
- return 0.0
532
-
533
- return zero
534
-
535
- def make_element_inner_weight(self):
536
- tet_inner_weight = self._tet_shape.make_element_inner_weight()
537
-
538
- TET_SCALE = self._TET_SCALE
539
- TET_OFFSET = self._TET_OFFSET
540
-
541
- @cache.dynamic_func(suffix=self.name)
542
- def element_inner_weight(
543
- coords: Coords,
544
- node_index_in_elt: int,
545
- ):
546
- tet_coords = (coords - TET_OFFSET) / TET_SCALE
547
-
548
- return tet_inner_weight(tet_coords, node_index_in_elt)
549
-
550
- return element_inner_weight
551
-
552
- def make_element_inner_weight_gradient(self):
553
- tet_inner_weight_gradient = self._tet_shape.make_element_inner_weight_gradient()
554
-
555
- TET_SCALE = self._TET_SCALE
556
- TET_OFFSET = self._TET_OFFSET
557
-
558
- @cache.dynamic_func(suffix=self.name)
559
- def element_inner_weight_gradient(
560
- coords: Coords,
561
- node_index_in_elt: int,
562
- ):
563
- tet_coords = (coords - TET_OFFSET) / TET_SCALE
564
- grad = tet_inner_weight_gradient(tet_coords, node_index_in_elt)
565
- return grad / TET_SCALE
566
-
567
- return element_inner_weight_gradient
1
+ import numpy as np
2
+
3
+ import warp as wp
4
+ from warp.fem import cache
5
+ from warp.fem.types import Coords
6
+
7
+
8
+ def _tet_node_index(tx: int, ty: int, tz: int, degree: int):
9
+ from .triangle_shape_function import _triangle_node_index
10
+
11
+ VERTEX_NODE_COUNT = 4
12
+ EDGE_INTERIOR_NODE_COUNT = degree - 1
13
+ VERTEX_EDGE_NODE_COUNT = VERTEX_NODE_COUNT + 6 * EDGE_INTERIOR_NODE_COUNT
14
+ FACE_INTERIOR_NODE_COUNT = (degree - 1) * (degree - 2) // 2
15
+ VERTEX_EDGE_FACE_NODE_COUNT = VERTEX_EDGE_NODE_COUNT + 4 * FACE_INTERIOR_NODE_COUNT
16
+
17
+ # Index in similar order to e.g. VTK
18
+ # First vertices, then edges (counterclockwise), then faces, then interior points (recursively)
19
+
20
+ if tx == 0:
21
+ if ty == 0:
22
+ if tz == 0:
23
+ return 0
24
+ elif tz == degree:
25
+ return 3
26
+ else:
27
+ # 0-3 edge
28
+ edge_index = 3
29
+ return VERTEX_NODE_COUNT + EDGE_INTERIOR_NODE_COUNT * edge_index + (tz - 1)
30
+ elif tz == 0:
31
+ if ty == degree:
32
+ return 2
33
+ else:
34
+ # 2-0 edge
35
+ edge_index = 2
36
+ return VERTEX_NODE_COUNT + EDGE_INTERIOR_NODE_COUNT * edge_index + (EDGE_INTERIOR_NODE_COUNT - ty)
37
+ elif tz + ty == degree:
38
+ # 2-3 edge
39
+ edge_index = 5
40
+ return VERTEX_NODE_COUNT + EDGE_INTERIOR_NODE_COUNT * edge_index + (tz - 1)
41
+ else:
42
+ # 2-3-0 face
43
+ face_index = 2
44
+ return (
45
+ VERTEX_EDGE_NODE_COUNT
46
+ + FACE_INTERIOR_NODE_COUNT * face_index
47
+ + _triangle_node_index(degree - 1 - ty - tz, tz - 1, degree - 3)
48
+ )
49
+ elif ty == 0:
50
+ if tz == 0:
51
+ if tx == degree:
52
+ return 1
53
+ else:
54
+ # 0-1 edge
55
+ edge_index = 0
56
+ return VERTEX_NODE_COUNT + EDGE_INTERIOR_NODE_COUNT * edge_index + (tx - 1)
57
+ elif tz + tx == degree:
58
+ # 1-3 edge
59
+ edge_index = 4
60
+ return VERTEX_NODE_COUNT + EDGE_INTERIOR_NODE_COUNT * edge_index + (tz - 1)
61
+ else:
62
+ # 3-0-1 face
63
+ face_index = 3
64
+ return (
65
+ VERTEX_EDGE_NODE_COUNT
66
+ + FACE_INTERIOR_NODE_COUNT * face_index
67
+ + _triangle_node_index(tx - 1, tz - 1, degree - 3)
68
+ )
69
+ elif tz == 0:
70
+ if tx + ty == degree:
71
+ # 1-2 edge
72
+ edge_index = 1
73
+ return VERTEX_NODE_COUNT + EDGE_INTERIOR_NODE_COUNT * edge_index + (ty - 1)
74
+ else:
75
+ # 0-1-2 face
76
+ face_index = 0
77
+ return (
78
+ VERTEX_EDGE_NODE_COUNT
79
+ + FACE_INTERIOR_NODE_COUNT * face_index
80
+ + _triangle_node_index(tx - 1, ty - 1, degree - 3)
81
+ )
82
+ elif tx + ty + tz == degree:
83
+ # 1-2-3 face
84
+ face_index = 1
85
+ return (
86
+ VERTEX_EDGE_NODE_COUNT
87
+ + FACE_INTERIOR_NODE_COUNT * face_index
88
+ + _triangle_node_index(tx - 1, tz - 1, degree - 3)
89
+ )
90
+
91
+ return VERTEX_EDGE_FACE_NODE_COUNT + _tet_node_index(tx - 1, ty - 1, tz - 1, degree - 4)
92
+
93
+
94
+ class TetrahedronPolynomialShapeFunctions:
95
+ INVALID = wp.constant(-1)
96
+ VERTEX = wp.constant(0)
97
+ EDGE = wp.constant(1)
98
+ FACE = wp.constant(2)
99
+ INTERIOR = wp.constant(3)
100
+
101
+ def __init__(self, degree: int):
102
+ self.ORDER = wp.constant(degree)
103
+
104
+ self.NODES_PER_ELEMENT = wp.constant((degree + 1) * (degree + 2) * (degree + 3) // 6)
105
+ self.NODES_PER_SIDE = wp.constant((degree + 1) * (degree + 2) // 2)
106
+
107
+ tet_coords = np.empty((self.NODES_PER_ELEMENT, 3), dtype=int)
108
+
109
+ for tx in range(degree + 1):
110
+ for ty in range(degree + 1 - tx):
111
+ for tz in range(degree + 1 - tx - ty):
112
+ index = _tet_node_index(tx, ty, tz, degree)
113
+ tet_coords[index] = [tx, ty, tz]
114
+
115
+ CoordTypeVec = wp.mat(dtype=int, shape=(self.NODES_PER_ELEMENT, 3))
116
+ self.NODE_TET_COORDS = wp.constant(CoordTypeVec(tet_coords))
117
+
118
+ self.node_type_and_type_index = self._get_node_type_and_type_index()
119
+ self._node_tet_coordinates = self._get_node_tet_coordinates()
120
+
121
+ @property
122
+ def name(self) -> str:
123
+ return f"Tet_P{self.ORDER}"
124
+
125
+ def _get_node_tet_coordinates(self):
126
+ NODE_TET_COORDS = self.NODE_TET_COORDS
127
+
128
+ def node_tet_coordinates(
129
+ node_index_in_elt: int,
130
+ ):
131
+ return wp.vec3i(
132
+ NODE_TET_COORDS[node_index_in_elt, 0],
133
+ NODE_TET_COORDS[node_index_in_elt, 1],
134
+ NODE_TET_COORDS[node_index_in_elt, 2],
135
+ )
136
+
137
+ return cache.get_func(node_tet_coordinates, self.name)
138
+
139
+ def _get_node_type_and_type_index(self):
140
+ ORDER = self.ORDER
141
+ NODES_PER_ELEMENT = self.NODES_PER_ELEMENT
142
+
143
+ def node_type_and_index(
144
+ node_index_in_elt: int,
145
+ ):
146
+ if node_index_in_elt < 0 or node_index_in_elt >= NODES_PER_ELEMENT:
147
+ return TetrahedronPolynomialShapeFunctions.INVALID, TetrahedronPolynomialShapeFunctions.INVALID
148
+
149
+ if node_index_in_elt < 4:
150
+ return TetrahedronPolynomialShapeFunctions.VERTEX, node_index_in_elt
151
+
152
+ if node_index_in_elt < (6 * ORDER - 2):
153
+ return TetrahedronPolynomialShapeFunctions.EDGE, (node_index_in_elt - 4)
154
+
155
+ if node_index_in_elt < (2 * ORDER * ORDER + 2):
156
+ return TetrahedronPolynomialShapeFunctions.FACE, (node_index_in_elt - (6 * ORDER - 2))
157
+
158
+ return TetrahedronPolynomialShapeFunctions.INTERIOR, (node_index_in_elt - (2 * ORDER * ORDER + 2))
159
+
160
+ return cache.get_func(node_type_and_index, self.name)
161
+
162
+ def make_node_coords_in_element(self):
163
+ ORDER = self.ORDER
164
+
165
+ def node_coords_in_element(
166
+ node_index_in_elt: int,
167
+ ):
168
+ tet_coords = self._node_tet_coordinates(node_index_in_elt)
169
+ cx = float(tet_coords[0]) / float(ORDER)
170
+ cy = float(tet_coords[1]) / float(ORDER)
171
+ cz = float(tet_coords[2]) / float(ORDER)
172
+ return Coords(cx, cy, cz)
173
+
174
+ return cache.get_func(node_coords_in_element, self.name)
175
+
176
+ def make_node_quadrature_weight(self):
177
+ if self.ORDER == 3:
178
+ # Order 1, but optimized quadrature weights for monomials of order <= 6
179
+ vertex_weight = 0.007348845656
180
+ edge_weight = 0.020688129855
181
+ face_weight = 0.180586764778
182
+ interior_weight = 0.0
183
+ else:
184
+ vertex_weight = 1.0 / self.NODES_PER_ELEMENT
185
+ edge_weight = 1.0 / self.NODES_PER_ELEMENT
186
+ face_weight = 1.0 / self.NODES_PER_ELEMENT
187
+ interior_weight = 1.0 / self.NODES_PER_ELEMENT
188
+
189
+ VERTEX_WEIGHT = wp.constant(vertex_weight)
190
+ EDGE_WEIGHT = wp.constant(edge_weight)
191
+ FACE_WEIGHT = wp.constant(face_weight)
192
+ INTERIOR_WEIGHT = wp.constant(interior_weight)
193
+
194
+ @cache.dynamic_func(suffix=self.name)
195
+ def node_quadrature_weight(node_index_in_element: int):
196
+ node_type, type_index = self.node_type_and_type_index(node_index_in_element)
197
+
198
+ if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
199
+ return VERTEX_WEIGHT
200
+ elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
201
+ return EDGE_WEIGHT
202
+ elif node_type == TetrahedronPolynomialShapeFunctions.FACE:
203
+ return FACE_WEIGHT
204
+
205
+ return INTERIOR_WEIGHT
206
+
207
+ return node_quadrature_weight
208
+
209
+ def make_trace_node_quadrature_weight(self):
210
+ if self.ORDER == 3:
211
+ # P3 intrisic quadrature
212
+ vertex_weight = 1.0 / 30
213
+ edge_weight = 0.075
214
+ interior_weight = 0.45
215
+ elif self.ORDER == 2:
216
+ # Order 1, but optimized quadrature weights for monomials of order <= 4
217
+ vertex_weight = 0.022335964126
218
+ edge_weight = 0.310997369207
219
+ interior_weight = 0.0
220
+ else:
221
+ vertex_weight = 1.0 / self.NODES_PER_SIDE
222
+ edge_weight = 1.0 / self.NODES_PER_SIDE
223
+ interior_weight = 1.0 / self.NODES_PER_SIDE
224
+
225
+ VERTEX_WEIGHT = wp.constant(vertex_weight)
226
+ EDGE_WEIGHT = wp.constant(edge_weight)
227
+ FACE_INTERIOR_WEIGHT = wp.constant(interior_weight)
228
+
229
+ @cache.dynamic_func(suffix=self.name)
230
+ def trace_node_quadrature_weight(node_index_in_element: int):
231
+ node_type, type_index = self.node_type_and_type_index(node_index_in_element)
232
+
233
+ if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
234
+ return VERTEX_WEIGHT
235
+ elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
236
+ return EDGE_WEIGHT
237
+
238
+ return FACE_INTERIOR_WEIGHT
239
+
240
+ return trace_node_quadrature_weight
241
+
242
+ def make_element_inner_weight(self):
243
+ ORDER = self.ORDER
244
+
245
+ def element_inner_weight_linear(
246
+ coords: Coords,
247
+ node_index_in_elt: int,
248
+ ):
249
+ if node_index_in_elt < 0 or node_index_in_elt >= 4:
250
+ return 0.0
251
+
252
+ tet_coords = wp.vec4(1.0 - coords[0] - coords[1] - coords[2], coords[0], coords[1], coords[2])
253
+ return tet_coords[node_index_in_elt]
254
+
255
+ def element_inner_weight_quadratic(
256
+ coords: Coords,
257
+ node_index_in_elt: int,
258
+ ):
259
+ node_type, type_index = self.node_type_and_type_index(node_index_in_elt)
260
+
261
+ tet_coords = wp.vec4(1.0 - coords[0] - coords[1] - coords[2], coords[0], coords[1], coords[2])
262
+
263
+ if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
264
+ # Vertex
265
+ return tet_coords[type_index] * (2.0 * tet_coords[type_index] - 1.0)
266
+
267
+ elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
268
+ # Edge
269
+ if type_index < 3:
270
+ c1 = type_index
271
+ c2 = (type_index + 1) % 3
272
+ else:
273
+ c1 = type_index - 3
274
+ c2 = 3
275
+ return 4.0 * tet_coords[c1] * tet_coords[c2]
276
+
277
+ return 0.0
278
+
279
+ def element_inner_weight_cubic(
280
+ coords: Coords,
281
+ node_index_in_elt: int,
282
+ ):
283
+ node_type, type_index = self.node_type_and_type_index(node_index_in_elt)
284
+
285
+ tet_coords = wp.vec4(1.0 - coords[0] - coords[1] - coords[2], coords[0], coords[1], coords[2])
286
+
287
+ if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
288
+ # Vertex
289
+ return (
290
+ 0.5
291
+ * tet_coords[type_index]
292
+ * (3.0 * tet_coords[type_index] - 1.0)
293
+ * (3.0 * tet_coords[type_index] - 2.0)
294
+ )
295
+
296
+ elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
297
+ # Edge
298
+ edge = type_index // 2
299
+ edge_node = type_index - 2 * edge
300
+
301
+ if edge < 3:
302
+ c1 = (edge + edge_node) % 3
303
+ c2 = (edge + 1 - edge_node) % 3
304
+ elif edge_node == 0:
305
+ c1 = edge - 3
306
+ c2 = 3
307
+ else:
308
+ c1 = 3
309
+ c2 = edge - 3
310
+
311
+ return 4.5 * tet_coords[c1] * tet_coords[c2] * (3.0 * tet_coords[c1] - 1.0)
312
+
313
+ elif node_type == TetrahedronPolynomialShapeFunctions.FACE:
314
+ # Interior
315
+ c1 = type_index
316
+ c2 = (c1 + 1) % 4
317
+ c3 = (c1 + 2) % 4
318
+ return 27.0 * tet_coords[c1] * tet_coords[c2] * tet_coords[c3]
319
+
320
+ return 0.0
321
+
322
+ if ORDER == 1:
323
+ return cache.get_func(element_inner_weight_linear, self.name)
324
+ elif ORDER == 2:
325
+ return cache.get_func(element_inner_weight_quadratic, self.name)
326
+ elif ORDER == 3:
327
+ return cache.get_func(element_inner_weight_cubic, self.name)
328
+
329
+ return None
330
+
331
+ def make_element_inner_weight_gradient(self):
332
+ ORDER = self.ORDER
333
+
334
+ def element_inner_weight_gradient_linear(
335
+ coords: Coords,
336
+ node_index_in_elt: int,
337
+ ):
338
+ if node_index_in_elt < 0 or node_index_in_elt >= 4:
339
+ return wp.vec3(0.0)
340
+
341
+ dw_dc = wp.vec4(0.0)
342
+ dw_dc[node_index_in_elt] = 1.0
343
+
344
+ dw_du = wp.vec3(dw_dc[1] - dw_dc[0], dw_dc[2] - dw_dc[0], dw_dc[3] - dw_dc[0])
345
+
346
+ return dw_du
347
+
348
+ def element_inner_weight_gradient_quadratic(
349
+ coords: Coords,
350
+ node_index_in_elt: int,
351
+ ):
352
+ node_type, type_index = self.node_type_and_type_index(node_index_in_elt)
353
+
354
+ tet_coords = wp.vec4(1.0 - coords[0] - coords[1] - coords[2], coords[0], coords[1], coords[2])
355
+ dw_dc = wp.vec4(0.0)
356
+
357
+ if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
358
+ # Vertex
359
+ dw_dc[type_index] = 4.0 * tet_coords[type_index] - 1.0
360
+
361
+ elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
362
+ # Edge
363
+ if type_index < 3:
364
+ c1 = type_index
365
+ c2 = (type_index + 1) % 3
366
+ else:
367
+ c1 = type_index - 3
368
+ c2 = 3
369
+ dw_dc[c1] = 4.0 * tet_coords[c2]
370
+ dw_dc[c2] = 4.0 * tet_coords[c1]
371
+
372
+ dw_du = wp.vec3(dw_dc[1] - dw_dc[0], dw_dc[2] - dw_dc[0], dw_dc[3] - dw_dc[0])
373
+ return dw_du
374
+
375
+ def element_inner_weight_gradient_cubic(
376
+ coords: Coords,
377
+ node_index_in_elt: int,
378
+ ):
379
+ node_type, type_index = self.node_type_and_type_index(node_index_in_elt)
380
+
381
+ tet_coords = wp.vec4(1.0 - coords[0] - coords[1] - coords[2], coords[0], coords[1], coords[2])
382
+
383
+ dw_dc = wp.vec4(0.0)
384
+
385
+ if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
386
+ # Vertex
387
+ dw_dc[type_index] = (
388
+ 0.5 * 27.0 * tet_coords[type_index] * tet_coords[type_index] - 9.0 * tet_coords[type_index] + 1.0
389
+ )
390
+
391
+ elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
392
+ # Edge
393
+ edge = type_index // 2
394
+ edge_node = type_index - 2 * edge
395
+
396
+ if edge < 3:
397
+ c1 = (edge + edge_node) % 3
398
+ c2 = (edge + 1 - edge_node) % 3
399
+ elif edge_node == 0:
400
+ c1 = edge - 3
401
+ c2 = 3
402
+ else:
403
+ c1 = 3
404
+ c2 = edge - 3
405
+
406
+ dw_dc[c1] = 4.5 * tet_coords[c2] * (6.0 * tet_coords[c1] - 1.0)
407
+ dw_dc[c2] = 4.5 * tet_coords[c1] * (3.0 * tet_coords[c1] - 1.0)
408
+
409
+ elif node_type == TetrahedronPolynomialShapeFunctions.FACE:
410
+ # Interior
411
+ c1 = type_index
412
+ c2 = (c1 + 1) % 4
413
+ c3 = (c1 + 2) % 4
414
+
415
+ dw_dc[c1] = 27.0 * tet_coords[c2] * tet_coords[c3]
416
+ dw_dc[c2] = 27.0 * tet_coords[c3] * tet_coords[c1]
417
+ dw_dc[c3] = 27.0 * tet_coords[c1] * tet_coords[c2]
418
+
419
+ dw_du = wp.vec3(dw_dc[1] - dw_dc[0], dw_dc[2] - dw_dc[0], dw_dc[3] - dw_dc[0])
420
+ return dw_du
421
+
422
+ if ORDER == 1:
423
+ return cache.get_func(element_inner_weight_gradient_linear, self.name)
424
+ elif ORDER == 2:
425
+ return cache.get_func(element_inner_weight_gradient_quadratic, self.name)
426
+ elif ORDER == 3:
427
+ return cache.get_func(element_inner_weight_gradient_cubic, self.name)
428
+
429
+ return None
430
+
431
+ def element_node_tets(self):
432
+ if self.ORDER == 1:
433
+ element_tets = [[0, 1, 2, 3]]
434
+ if self.ORDER == 2:
435
+ element_tets = [
436
+ [0, 4, 6, 7],
437
+ [1, 5, 4, 8],
438
+ [2, 6, 5, 9],
439
+ [3, 7, 8, 9],
440
+ [4, 5, 6, 8],
441
+ [8, 7, 9, 6],
442
+ [6, 5, 9, 8],
443
+ [6, 8, 7, 4],
444
+ ]
445
+ elif self.ORDER == 3:
446
+ raise NotImplementedError()
447
+
448
+ return np.array(element_tets)
449
+
450
+
451
+ class TetrahedronNonConformingPolynomialShapeFunctions:
452
+ def __init__(self, degree: int):
453
+ self._tet_shape = TetrahedronPolynomialShapeFunctions(degree=degree)
454
+ self.ORDER = self._tet_shape.ORDER
455
+ self.NODES_PER_ELEMENT = self._tet_shape.NODES_PER_ELEMENT
456
+
457
+ self.element_node_tets = self._tet_shape.element_node_tets
458
+
459
+ if self.ORDER == 1:
460
+ self._TET_SCALE = 0.4472135955 # so v at 0.5854101966249680 (order 2)
461
+ elif self.ORDER == 2:
462
+ self._TET_SCALE = 0.6123779296874996 # optimized for low intrinsic quadrature error of deg 4
463
+ elif self.ORDER == 3:
464
+ self._TET_SCALE = 0.7153564453124999 # optimized for low intrinsic quadrature error of deg 6
465
+ else:
466
+ self._TET_SCALE = 1.0
467
+
468
+ self._TET_SCALE = wp.constant(self._TET_SCALE)
469
+ self._TET_OFFSET = wp.constant((1.0 - self._TET_SCALE) * wp.vec3(0.25, 0.25, 0.25))
470
+
471
+ @property
472
+ def name(self) -> str:
473
+ return f"Tet_P{self.ORDER}d"
474
+
475
+ def make_node_coords_in_element(self):
476
+ node_coords_in_tet = self._tet_shape.make_node_coords_in_element()
477
+
478
+ TET_SCALE = self._TET_SCALE
479
+ TET_OFFSET = self._TET_OFFSET
480
+
481
+ @cache.dynamic_func(suffix=self.name)
482
+ def node_coords_in_element(
483
+ node_index_in_elt: int,
484
+ ):
485
+ tet_coords = node_coords_in_tet(node_index_in_elt)
486
+ return TET_SCALE * tet_coords + TET_OFFSET
487
+
488
+ return node_coords_in_element
489
+
490
+ def make_node_quadrature_weight(self):
491
+ # Intrinsic quadrature -- precomputed integral of node shape functions
492
+ # over element. Order euqla to self.ORDER
493
+
494
+ if self.ORDER == 2:
495
+ vertex_weight = 0.07499641
496
+ edge_weight = 0.11666908
497
+ face_interior_weight = 0.0
498
+ elif self.ORDER == 3:
499
+ vertex_weight = 0.03345134
500
+ edge_weight = 0.04521887
501
+ face_interior_weight = 0.08089206
502
+ else:
503
+ vertex_weight = 1.0 / self.NODES_PER_ELEMENT
504
+ edge_weight = 1.0 / self.NODES_PER_ELEMENT
505
+ face_interior_weight = 1.0 / self.NODES_PER_ELEMENT
506
+
507
+ VERTEX_WEIGHT = wp.constant(vertex_weight)
508
+ EDGE_WEIGHT = wp.constant(edge_weight)
509
+ FACE_INTERIOR_WEIGHT = wp.constant(face_interior_weight)
510
+
511
+ @cache.dynamic_func(suffix=self.name)
512
+ def node_quadrature_weight(node_index_in_element: int):
513
+ node_type, type_index = self._tet_shape.node_type_and_type_index(node_index_in_element)
514
+
515
+ if node_type == TetrahedronPolynomialShapeFunctions.VERTEX:
516
+ return VERTEX_WEIGHT
517
+ elif node_type == TetrahedronPolynomialShapeFunctions.EDGE:
518
+ return EDGE_WEIGHT
519
+
520
+ return FACE_INTERIOR_WEIGHT
521
+
522
+ return node_quadrature_weight
523
+
524
+ def make_trace_node_quadrature_weight(self):
525
+ # Non-conforming, zero measure on sides
526
+
527
+ @wp.func
528
+ def zero(node_index_in_elt: int):
529
+ return 0.0
530
+
531
+ return zero
532
+
533
+ def make_element_inner_weight(self):
534
+ tet_inner_weight = self._tet_shape.make_element_inner_weight()
535
+
536
+ TET_SCALE = self._TET_SCALE
537
+ TET_OFFSET = self._TET_OFFSET
538
+
539
+ @cache.dynamic_func(suffix=self.name)
540
+ def element_inner_weight(
541
+ coords: Coords,
542
+ node_index_in_elt: int,
543
+ ):
544
+ tet_coords = (coords - TET_OFFSET) / TET_SCALE
545
+
546
+ return tet_inner_weight(tet_coords, node_index_in_elt)
547
+
548
+ return element_inner_weight
549
+
550
+ def make_element_inner_weight_gradient(self):
551
+ tet_inner_weight_gradient = self._tet_shape.make_element_inner_weight_gradient()
552
+
553
+ TET_SCALE = self._TET_SCALE
554
+ TET_OFFSET = self._TET_OFFSET
555
+
556
+ @cache.dynamic_func(suffix=self.name)
557
+ def element_inner_weight_gradient(
558
+ coords: Coords,
559
+ node_index_in_elt: int,
560
+ ):
561
+ tet_coords = (coords - TET_OFFSET) / TET_SCALE
562
+ grad = tet_inner_weight_gradient(tet_coords, node_index_in_elt)
563
+ return grad / TET_SCALE
564
+
565
+ return element_inner_weight_gradient