warp-lang 1.0.1__py3-none-manylinux2014_aarch64.whl → 1.1.0__py3-none-manylinux2014_aarch64.whl

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Files changed (346) hide show
  1. warp/__init__.py +108 -97
  2. warp/__init__.pyi +1 -1
  3. warp/bin/warp-clang.so +0 -0
  4. warp/bin/warp.so +0 -0
  5. warp/build.py +115 -113
  6. warp/build_dll.py +383 -375
  7. warp/builtins.py +3425 -3354
  8. warp/codegen.py +2878 -2792
  9. warp/config.py +40 -36
  10. warp/constants.py +45 -45
  11. warp/context.py +5194 -5102
  12. warp/dlpack.py +442 -442
  13. warp/examples/__init__.py +16 -16
  14. warp/examples/assets/bear.usd +0 -0
  15. warp/examples/assets/bunny.usd +0 -0
  16. warp/examples/assets/cartpole.urdf +110 -110
  17. warp/examples/assets/crazyflie.usd +0 -0
  18. warp/examples/assets/cube.usd +0 -0
  19. warp/examples/assets/nv_ant.xml +92 -92
  20. warp/examples/assets/nv_humanoid.xml +183 -183
  21. warp/examples/assets/quadruped.urdf +267 -267
  22. warp/examples/assets/rocks.nvdb +0 -0
  23. warp/examples/assets/rocks.usd +0 -0
  24. warp/examples/assets/sphere.usd +0 -0
  25. warp/examples/benchmarks/benchmark_api.py +383 -383
  26. warp/examples/benchmarks/benchmark_cloth.py +278 -279
  27. warp/examples/benchmarks/benchmark_cloth_cupy.py +88 -88
  28. warp/examples/benchmarks/benchmark_cloth_jax.py +97 -100
  29. warp/examples/benchmarks/benchmark_cloth_numba.py +146 -142
  30. warp/examples/benchmarks/benchmark_cloth_numpy.py +77 -77
  31. warp/examples/benchmarks/benchmark_cloth_pytorch.py +86 -86
  32. warp/examples/benchmarks/benchmark_cloth_taichi.py +112 -112
  33. warp/examples/benchmarks/benchmark_cloth_warp.py +146 -146
  34. warp/examples/benchmarks/benchmark_launches.py +295 -295
  35. warp/examples/browse.py +29 -28
  36. warp/examples/core/example_dem.py +234 -221
  37. warp/examples/core/example_fluid.py +293 -267
  38. warp/examples/core/example_graph_capture.py +144 -129
  39. warp/examples/core/example_marching_cubes.py +188 -176
  40. warp/examples/core/example_mesh.py +174 -154
  41. warp/examples/core/example_mesh_intersect.py +205 -193
  42. warp/examples/core/example_nvdb.py +176 -169
  43. warp/examples/core/example_raycast.py +105 -89
  44. warp/examples/core/example_raymarch.py +199 -178
  45. warp/examples/core/example_render_opengl.py +185 -141
  46. warp/examples/core/example_sph.py +405 -389
  47. warp/examples/core/example_torch.py +222 -181
  48. warp/examples/core/example_wave.py +263 -249
  49. warp/examples/fem/bsr_utils.py +378 -380
  50. warp/examples/fem/example_apic_fluid.py +407 -391
  51. warp/examples/fem/example_convection_diffusion.py +182 -168
  52. warp/examples/fem/example_convection_diffusion_dg.py +219 -209
  53. warp/examples/fem/example_convection_diffusion_dg0.py +204 -194
  54. warp/examples/fem/example_deformed_geometry.py +177 -159
  55. warp/examples/fem/example_diffusion.py +201 -173
  56. warp/examples/fem/example_diffusion_3d.py +177 -152
  57. warp/examples/fem/example_diffusion_mgpu.py +221 -214
  58. warp/examples/fem/example_mixed_elasticity.py +244 -222
  59. warp/examples/fem/example_navier_stokes.py +259 -243
  60. warp/examples/fem/example_stokes.py +220 -192
  61. warp/examples/fem/example_stokes_transfer.py +265 -249
  62. warp/examples/fem/mesh_utils.py +133 -109
  63. warp/examples/fem/plot_utils.py +292 -287
  64. warp/examples/optim/example_bounce.py +260 -248
  65. warp/examples/optim/example_cloth_throw.py +222 -210
  66. warp/examples/optim/example_diffray.py +566 -535
  67. warp/examples/optim/example_drone.py +864 -835
  68. warp/examples/optim/example_inverse_kinematics.py +176 -169
  69. warp/examples/optim/example_inverse_kinematics_torch.py +185 -170
  70. warp/examples/optim/example_spring_cage.py +239 -234
  71. warp/examples/optim/example_trajectory.py +223 -201
  72. warp/examples/optim/example_walker.py +306 -292
  73. warp/examples/sim/example_cartpole.py +139 -128
  74. warp/examples/sim/example_cloth.py +196 -184
  75. warp/examples/sim/example_granular.py +124 -113
  76. warp/examples/sim/example_granular_collision_sdf.py +197 -185
  77. warp/examples/sim/example_jacobian_ik.py +236 -213
  78. warp/examples/sim/example_particle_chain.py +118 -106
  79. warp/examples/sim/example_quadruped.py +193 -179
  80. warp/examples/sim/example_rigid_chain.py +197 -189
  81. warp/examples/sim/example_rigid_contact.py +189 -176
  82. warp/examples/sim/example_rigid_force.py +127 -126
  83. warp/examples/sim/example_rigid_gyroscopic.py +109 -97
  84. warp/examples/sim/example_rigid_soft_contact.py +134 -124
  85. warp/examples/sim/example_soft_body.py +190 -178
  86. warp/fabric.py +337 -335
  87. warp/fem/__init__.py +60 -27
  88. warp/fem/cache.py +401 -388
  89. warp/fem/dirichlet.py +178 -179
  90. warp/fem/domain.py +262 -263
  91. warp/fem/field/__init__.py +100 -101
  92. warp/fem/field/field.py +148 -149
  93. warp/fem/field/nodal_field.py +298 -299
  94. warp/fem/field/restriction.py +22 -21
  95. warp/fem/field/test.py +180 -181
  96. warp/fem/field/trial.py +183 -183
  97. warp/fem/geometry/__init__.py +15 -19
  98. warp/fem/geometry/closest_point.py +69 -70
  99. warp/fem/geometry/deformed_geometry.py +270 -271
  100. warp/fem/geometry/element.py +744 -744
  101. warp/fem/geometry/geometry.py +184 -186
  102. warp/fem/geometry/grid_2d.py +380 -373
  103. warp/fem/geometry/grid_3d.py +441 -435
  104. warp/fem/geometry/hexmesh.py +953 -953
  105. warp/fem/geometry/partition.py +374 -376
  106. warp/fem/geometry/quadmesh_2d.py +532 -532
  107. warp/fem/geometry/tetmesh.py +840 -840
  108. warp/fem/geometry/trimesh_2d.py +577 -577
  109. warp/fem/integrate.py +1630 -1615
  110. warp/fem/operator.py +190 -191
  111. warp/fem/polynomial.py +214 -213
  112. warp/fem/quadrature/__init__.py +2 -2
  113. warp/fem/quadrature/pic_quadrature.py +243 -245
  114. warp/fem/quadrature/quadrature.py +295 -294
  115. warp/fem/space/__init__.py +294 -292
  116. warp/fem/space/basis_space.py +488 -489
  117. warp/fem/space/collocated_function_space.py +100 -105
  118. warp/fem/space/dof_mapper.py +236 -236
  119. warp/fem/space/function_space.py +148 -145
  120. warp/fem/space/grid_2d_function_space.py +267 -267
  121. warp/fem/space/grid_3d_function_space.py +305 -306
  122. warp/fem/space/hexmesh_function_space.py +350 -352
  123. warp/fem/space/partition.py +350 -350
  124. warp/fem/space/quadmesh_2d_function_space.py +368 -369
  125. warp/fem/space/restriction.py +158 -160
  126. warp/fem/space/shape/__init__.py +13 -15
  127. warp/fem/space/shape/cube_shape_function.py +738 -738
  128. warp/fem/space/shape/shape_function.py +102 -103
  129. warp/fem/space/shape/square_shape_function.py +611 -611
  130. warp/fem/space/shape/tet_shape_function.py +565 -567
  131. warp/fem/space/shape/triangle_shape_function.py +429 -429
  132. warp/fem/space/tetmesh_function_space.py +294 -292
  133. warp/fem/space/topology.py +297 -295
  134. warp/fem/space/trimesh_2d_function_space.py +223 -221
  135. warp/fem/types.py +77 -77
  136. warp/fem/utils.py +495 -495
  137. warp/jax.py +166 -141
  138. warp/jax_experimental.py +341 -339
  139. warp/native/array.h +1072 -1025
  140. warp/native/builtin.h +1560 -1560
  141. warp/native/bvh.cpp +398 -398
  142. warp/native/bvh.cu +525 -525
  143. warp/native/bvh.h +429 -429
  144. warp/native/clang/clang.cpp +495 -464
  145. warp/native/crt.cpp +31 -31
  146. warp/native/crt.h +334 -334
  147. warp/native/cuda_crt.h +1049 -1049
  148. warp/native/cuda_util.cpp +549 -540
  149. warp/native/cuda_util.h +288 -203
  150. warp/native/cutlass_gemm.cpp +34 -34
  151. warp/native/cutlass_gemm.cu +372 -372
  152. warp/native/error.cpp +66 -66
  153. warp/native/error.h +27 -27
  154. warp/native/fabric.h +228 -228
  155. warp/native/hashgrid.cpp +301 -278
  156. warp/native/hashgrid.cu +78 -77
  157. warp/native/hashgrid.h +227 -227
  158. warp/native/initializer_array.h +32 -32
  159. warp/native/intersect.h +1204 -1204
  160. warp/native/intersect_adj.h +365 -365
  161. warp/native/intersect_tri.h +322 -322
  162. warp/native/marching.cpp +2 -2
  163. warp/native/marching.cu +497 -497
  164. warp/native/marching.h +2 -2
  165. warp/native/mat.h +1498 -1498
  166. warp/native/matnn.h +333 -333
  167. warp/native/mesh.cpp +203 -203
  168. warp/native/mesh.cu +293 -293
  169. warp/native/mesh.h +1887 -1887
  170. warp/native/nanovdb/NanoVDB.h +4782 -4782
  171. warp/native/nanovdb/PNanoVDB.h +2553 -2553
  172. warp/native/nanovdb/PNanoVDBWrite.h +294 -294
  173. warp/native/noise.h +850 -850
  174. warp/native/quat.h +1084 -1084
  175. warp/native/rand.h +299 -299
  176. warp/native/range.h +108 -108
  177. warp/native/reduce.cpp +156 -156
  178. warp/native/reduce.cu +348 -348
  179. warp/native/runlength_encode.cpp +61 -61
  180. warp/native/runlength_encode.cu +46 -46
  181. warp/native/scan.cpp +30 -30
  182. warp/native/scan.cu +36 -36
  183. warp/native/scan.h +7 -7
  184. warp/native/solid_angle.h +442 -442
  185. warp/native/sort.cpp +94 -94
  186. warp/native/sort.cu +97 -97
  187. warp/native/sort.h +14 -14
  188. warp/native/sparse.cpp +337 -337
  189. warp/native/sparse.cu +544 -544
  190. warp/native/spatial.h +630 -630
  191. warp/native/svd.h +562 -562
  192. warp/native/temp_buffer.h +30 -30
  193. warp/native/vec.h +1132 -1132
  194. warp/native/volume.cpp +297 -297
  195. warp/native/volume.cu +32 -32
  196. warp/native/volume.h +538 -538
  197. warp/native/volume_builder.cu +425 -425
  198. warp/native/volume_builder.h +19 -19
  199. warp/native/warp.cpp +1057 -1052
  200. warp/native/warp.cu +2943 -2828
  201. warp/native/warp.h +313 -305
  202. warp/optim/__init__.py +9 -9
  203. warp/optim/adam.py +120 -120
  204. warp/optim/linear.py +1104 -939
  205. warp/optim/sgd.py +104 -92
  206. warp/render/__init__.py +10 -10
  207. warp/render/render_opengl.py +3217 -3204
  208. warp/render/render_usd.py +768 -749
  209. warp/render/utils.py +152 -150
  210. warp/sim/__init__.py +52 -59
  211. warp/sim/articulation.py +685 -685
  212. warp/sim/collide.py +1594 -1590
  213. warp/sim/import_mjcf.py +489 -481
  214. warp/sim/import_snu.py +220 -221
  215. warp/sim/import_urdf.py +536 -516
  216. warp/sim/import_usd.py +887 -881
  217. warp/sim/inertia.py +316 -317
  218. warp/sim/integrator.py +234 -233
  219. warp/sim/integrator_euler.py +1956 -1956
  220. warp/sim/integrator_featherstone.py +1910 -1991
  221. warp/sim/integrator_xpbd.py +3294 -3312
  222. warp/sim/model.py +4473 -4314
  223. warp/sim/particles.py +113 -112
  224. warp/sim/render.py +417 -403
  225. warp/sim/utils.py +413 -410
  226. warp/sparse.py +1227 -1227
  227. warp/stubs.py +2109 -2469
  228. warp/tape.py +1162 -225
  229. warp/tests/__init__.py +1 -1
  230. warp/tests/__main__.py +4 -4
  231. warp/tests/assets/torus.usda +105 -105
  232. warp/tests/aux_test_class_kernel.py +26 -26
  233. warp/tests/aux_test_compile_consts_dummy.py +10 -10
  234. warp/tests/aux_test_conditional_unequal_types_kernels.py +21 -21
  235. warp/tests/aux_test_dependent.py +22 -22
  236. warp/tests/aux_test_grad_customs.py +23 -23
  237. warp/tests/aux_test_reference.py +11 -11
  238. warp/tests/aux_test_reference_reference.py +10 -10
  239. warp/tests/aux_test_square.py +17 -17
  240. warp/tests/aux_test_unresolved_func.py +14 -14
  241. warp/tests/aux_test_unresolved_symbol.py +14 -14
  242. warp/tests/disabled_kinematics.py +239 -239
  243. warp/tests/run_coverage_serial.py +31 -31
  244. warp/tests/test_adam.py +157 -157
  245. warp/tests/test_arithmetic.py +1124 -1124
  246. warp/tests/test_array.py +2417 -2326
  247. warp/tests/test_array_reduce.py +150 -150
  248. warp/tests/test_async.py +668 -656
  249. warp/tests/test_atomic.py +141 -141
  250. warp/tests/test_bool.py +204 -149
  251. warp/tests/test_builtins_resolution.py +1292 -1292
  252. warp/tests/test_bvh.py +164 -171
  253. warp/tests/test_closest_point_edge_edge.py +228 -228
  254. warp/tests/test_codegen.py +566 -553
  255. warp/tests/test_compile_consts.py +97 -101
  256. warp/tests/test_conditional.py +246 -246
  257. warp/tests/test_copy.py +232 -215
  258. warp/tests/test_ctypes.py +632 -632
  259. warp/tests/test_dense.py +67 -67
  260. warp/tests/test_devices.py +91 -98
  261. warp/tests/test_dlpack.py +530 -529
  262. warp/tests/test_examples.py +400 -378
  263. warp/tests/test_fabricarray.py +955 -955
  264. warp/tests/test_fast_math.py +62 -54
  265. warp/tests/test_fem.py +1277 -1278
  266. warp/tests/test_fp16.py +130 -130
  267. warp/tests/test_func.py +338 -337
  268. warp/tests/test_generics.py +571 -571
  269. warp/tests/test_grad.py +746 -640
  270. warp/tests/test_grad_customs.py +333 -336
  271. warp/tests/test_hash_grid.py +210 -164
  272. warp/tests/test_import.py +39 -39
  273. warp/tests/test_indexedarray.py +1134 -1134
  274. warp/tests/test_intersect.py +67 -67
  275. warp/tests/test_jax.py +307 -307
  276. warp/tests/test_large.py +167 -164
  277. warp/tests/test_launch.py +354 -354
  278. warp/tests/test_lerp.py +261 -261
  279. warp/tests/test_linear_solvers.py +191 -171
  280. warp/tests/test_lvalue.py +421 -493
  281. warp/tests/test_marching_cubes.py +65 -65
  282. warp/tests/test_mat.py +1801 -1827
  283. warp/tests/test_mat_lite.py +115 -115
  284. warp/tests/test_mat_scalar_ops.py +2907 -2889
  285. warp/tests/test_math.py +126 -193
  286. warp/tests/test_matmul.py +500 -499
  287. warp/tests/test_matmul_lite.py +410 -410
  288. warp/tests/test_mempool.py +188 -190
  289. warp/tests/test_mesh.py +284 -324
  290. warp/tests/test_mesh_query_aabb.py +228 -241
  291. warp/tests/test_mesh_query_point.py +692 -702
  292. warp/tests/test_mesh_query_ray.py +292 -303
  293. warp/tests/test_mlp.py +276 -276
  294. warp/tests/test_model.py +110 -110
  295. warp/tests/test_modules_lite.py +39 -39
  296. warp/tests/test_multigpu.py +163 -163
  297. warp/tests/test_noise.py +248 -248
  298. warp/tests/test_operators.py +250 -250
  299. warp/tests/test_options.py +123 -125
  300. warp/tests/test_peer.py +133 -137
  301. warp/tests/test_pinned.py +78 -78
  302. warp/tests/test_print.py +54 -54
  303. warp/tests/test_quat.py +2086 -2086
  304. warp/tests/test_rand.py +288 -288
  305. warp/tests/test_reload.py +217 -217
  306. warp/tests/test_rounding.py +179 -179
  307. warp/tests/test_runlength_encode.py +190 -190
  308. warp/tests/test_sim_grad.py +243 -0
  309. warp/tests/test_sim_kinematics.py +91 -97
  310. warp/tests/test_smoothstep.py +168 -168
  311. warp/tests/test_snippet.py +305 -266
  312. warp/tests/test_sparse.py +468 -460
  313. warp/tests/test_spatial.py +2148 -2148
  314. warp/tests/test_streams.py +486 -473
  315. warp/tests/test_struct.py +710 -675
  316. warp/tests/test_tape.py +173 -148
  317. warp/tests/test_torch.py +743 -743
  318. warp/tests/test_transient_module.py +87 -87
  319. warp/tests/test_types.py +556 -659
  320. warp/tests/test_utils.py +490 -499
  321. warp/tests/test_vec.py +1264 -1268
  322. warp/tests/test_vec_lite.py +73 -73
  323. warp/tests/test_vec_scalar_ops.py +2099 -2099
  324. warp/tests/test_verify_fp.py +94 -94
  325. warp/tests/test_volume.py +737 -736
  326. warp/tests/test_volume_write.py +255 -265
  327. warp/tests/unittest_serial.py +37 -37
  328. warp/tests/unittest_suites.py +363 -359
  329. warp/tests/unittest_utils.py +603 -578
  330. warp/tests/unused_test_misc.py +71 -71
  331. warp/tests/walkthrough_debug.py +85 -85
  332. warp/thirdparty/appdirs.py +598 -598
  333. warp/thirdparty/dlpack.py +143 -143
  334. warp/thirdparty/unittest_parallel.py +566 -561
  335. warp/torch.py +321 -295
  336. warp/types.py +4504 -4450
  337. warp/utils.py +1008 -821
  338. {warp_lang-1.0.1.dist-info → warp_lang-1.1.0.dist-info}/LICENSE.md +126 -126
  339. {warp_lang-1.0.1.dist-info → warp_lang-1.1.0.dist-info}/METADATA +338 -400
  340. warp_lang-1.1.0.dist-info/RECORD +352 -0
  341. warp/examples/assets/cube.usda +0 -42
  342. warp/examples/assets/sphere.usda +0 -56
  343. warp/examples/assets/torus.usda +0 -105
  344. warp_lang-1.0.1.dist-info/RECORD +0 -352
  345. {warp_lang-1.0.1.dist-info → warp_lang-1.1.0.dist-info}/WHEEL +0 -0
  346. {warp_lang-1.0.1.dist-info → warp_lang-1.1.0.dist-info}/top_level.txt +0 -0
warp/native/bvh.h CHANGED
@@ -1,429 +1,429 @@
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- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
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- * NVIDIA CORPORATION and its licensors retain all intellectual property
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- * and proprietary rights in and to this software, related documentation
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- * and any modifications thereto. Any use, reproduction, disclosure or
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- * distribution of this software and related documentation without an express
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- * license agreement from NVIDIA CORPORATION is strictly prohibited.
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- */
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-
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- #pragma once
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-
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- #include "builtin.h"
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- #include "intersect.h"
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-
14
- namespace wp
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- {
16
-
17
- struct bounds3
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- {
19
- CUDA_CALLABLE inline bounds3() : lower( FLT_MAX)
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- , upper(-FLT_MAX) {}
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-
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- CUDA_CALLABLE inline bounds3(const vec3& lower, const vec3& upper) : lower(lower), upper(upper) {}
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-
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- CUDA_CALLABLE inline vec3 center() const { return 0.5f*(lower+upper); }
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- CUDA_CALLABLE inline vec3 edges() const { return upper-lower; }
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-
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- CUDA_CALLABLE inline void expand(float r)
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- {
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- lower -= vec3(r);
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- upper += vec3(r);
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- }
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-
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- CUDA_CALLABLE inline void expand(const vec3& r)
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- {
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- lower -= r;
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- upper += r;
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- }
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-
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- CUDA_CALLABLE inline bool empty() const { return lower[0] >= upper[0] || lower[1] >= upper[1] || lower[2] >= upper[2]; }
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-
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- CUDA_CALLABLE inline bool overlaps(const vec3& p) const
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- {
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- if (p[0] < lower[0] ||
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- p[1] < lower[1] ||
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- p[2] < lower[2] ||
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- p[0] > upper[0] ||
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- p[1] > upper[1] ||
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- p[2] > upper[2])
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- {
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- return false;
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- }
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- else
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- {
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- return true;
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- }
56
- }
57
-
58
- CUDA_CALLABLE inline bool overlaps(const bounds3& b) const
59
- {
60
- if (lower[0] > b.upper[0] ||
61
- lower[1] > b.upper[1] ||
62
- lower[2] > b.upper[2] ||
63
- upper[0] < b.lower[0] ||
64
- upper[1] < b.lower[1] ||
65
- upper[2] < b.lower[2])
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- {
67
- return false;
68
- }
69
- else
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- {
71
- return true;
72
- }
73
- }
74
-
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- CUDA_CALLABLE inline void add_point(const vec3& p)
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- {
77
- lower = min(lower, p);
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- upper = max(upper, p);
79
- }
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-
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- CUDA_CALLABLE inline float area() const
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- {
83
- vec3 e = upper-lower;
84
- return 2.0f*(e[0]*e[1] + e[0]*e[2] + e[1]*e[2]);
85
- }
86
-
87
- vec3 lower;
88
- vec3 upper;
89
- };
90
-
91
- CUDA_CALLABLE inline bounds3 bounds_union(const bounds3& a, const vec3& b)
92
- {
93
- return bounds3(min(a.lower, b), max(a.upper, b));
94
- }
95
-
96
- CUDA_CALLABLE inline bounds3 bounds_union(const bounds3& a, const bounds3& b)
97
- {
98
- return bounds3(min(a.lower, b.lower), max(a.upper, b.upper));
99
- }
100
-
101
- CUDA_CALLABLE inline bounds3 bounds_intersection(const bounds3& a, const bounds3& b)
102
- {
103
- return bounds3(max(a.lower, b.lower), min(a.upper, b.upper));
104
- }
105
-
106
- struct BVHPackedNodeHalf
107
- {
108
- float x;
109
- float y;
110
- float z;
111
- unsigned int i : 31;
112
- unsigned int b : 1;
113
- };
114
-
115
- struct BVH
116
- {
117
- BVHPackedNodeHalf* node_lowers;
118
- BVHPackedNodeHalf* node_uppers;
119
-
120
- // used for fast refits
121
- int* node_parents;
122
- int* node_counts;
123
-
124
- int max_depth;
125
- int max_nodes;
126
- int num_nodes;
127
-
128
- // pointer (CPU or GPU) to a single integer index in node_lowers, node_uppers
129
- // representing the root of the tree, this is not always the first node
130
- // for bottom-up builders
131
- int* root;
132
-
133
- // item bounds are not owned by the BVH but by the caller
134
- vec3* item_lowers;
135
- vec3* item_uppers;
136
- int num_items;
137
-
138
- // cuda context
139
- void* context;
140
- };
141
-
142
- CUDA_CALLABLE inline BVHPackedNodeHalf make_node(const vec3& bound, int child, bool leaf)
143
- {
144
- BVHPackedNodeHalf n;
145
- n.x = bound[0];
146
- n.y = bound[1];
147
- n.z = bound[2];
148
- n.i = (unsigned int)child;
149
- n.b = (unsigned int)(leaf?1:0);
150
-
151
- return n;
152
- }
153
-
154
- // variation of make_node through volatile pointers used in build_hierarchy
155
- CUDA_CALLABLE inline void make_node(volatile BVHPackedNodeHalf* n, const vec3& bound, int child, bool leaf)
156
- {
157
- n->x = bound[0];
158
- n->y = bound[1];
159
- n->z = bound[2];
160
- n->i = (unsigned int)child;
161
- n->b = (unsigned int)(leaf?1:0);
162
- }
163
-
164
- CUDA_CALLABLE inline int clz(int x)
165
- {
166
- int n;
167
- if (x == 0) return 32;
168
- for (n = 0; ((x & 0x80000000) == 0); n++, x <<= 1);
169
- return n;
170
- }
171
-
172
- CUDA_CALLABLE inline uint32_t part1by2(uint32_t n)
173
- {
174
- n = (n ^ (n << 16)) & 0xff0000ff;
175
- n = (n ^ (n << 8)) & 0x0300f00f;
176
- n = (n ^ (n << 4)) & 0x030c30c3;
177
- n = (n ^ (n << 2)) & 0x09249249;
178
-
179
- return n;
180
- }
181
-
182
- // Takes values in the range [0, 1] and assigns an index based Morton codes of length 3*lwp2(dim) bits
183
- template <int dim>
184
- CUDA_CALLABLE inline uint32_t morton3(float x, float y, float z)
185
- {
186
- uint32_t ux = clamp(int(x*dim), 0, dim-1);
187
- uint32_t uy = clamp(int(y*dim), 0, dim-1);
188
- uint32_t uz = clamp(int(z*dim), 0, dim-1);
189
-
190
- return (part1by2(uz) << 2) | (part1by2(uy) << 1) | part1by2(ux);
191
- }
192
-
193
- // making the class accessible from python
194
-
195
- CUDA_CALLABLE inline BVH bvh_get(uint64_t id)
196
- {
197
- return *(BVH*)(id);
198
- }
199
-
200
- CUDA_CALLABLE inline int bvh_get_num_bounds(uint64_t id)
201
- {
202
- BVH bvh = bvh_get(id);
203
- return bvh.num_items;
204
- }
205
-
206
-
207
- // stores state required to traverse the BVH nodes that
208
- // overlap with a query AABB.
209
- struct bvh_query_t
210
- {
211
- CUDA_CALLABLE bvh_query_t()
212
- : bvh(),
213
- stack(),
214
- count(0),
215
- is_ray(false),
216
- input_lower(),
217
- input_upper(),
218
- bounds_nr(0)
219
- {}
220
-
221
- // Required for adjoint computations.
222
- CUDA_CALLABLE inline bvh_query_t& operator+=(const bvh_query_t& other)
223
- {
224
- return *this;
225
- }
226
-
227
- BVH bvh;
228
-
229
- // BVH traversal stack:
230
- int stack[32];
231
- int count;
232
-
233
- // inputs
234
- bool is_ray;
235
- wp::vec3 input_lower; // start for ray
236
- wp::vec3 input_upper; // dir for ray
237
-
238
- int bounds_nr;
239
- };
240
-
241
-
242
- CUDA_CALLABLE inline bvh_query_t bvh_query(
243
- uint64_t id, bool is_ray, const vec3& lower, const vec3& upper)
244
- {
245
- // This routine traverses the BVH tree until it finds
246
- // the first overlapping bound.
247
-
248
- // initialize empty
249
- bvh_query_t query;
250
-
251
- query.bounds_nr = -1;
252
-
253
- BVH bvh = bvh_get(id);
254
-
255
- query.bvh = bvh;
256
- query.is_ray = is_ray;
257
-
258
- // optimization: make the latest
259
- query.stack[0] = *bvh.root;
260
- query.count = 1;
261
- query.input_lower = lower;
262
- query.input_upper = upper;
263
-
264
- wp::bounds3 input_bounds(query.input_lower, query.input_upper);
265
-
266
- // Navigate through the bvh, find the first overlapping leaf node.
267
- while (query.count)
268
- {
269
- const int node_index = query.stack[--query.count];
270
-
271
- BVHPackedNodeHalf node_lower = bvh.node_lowers[node_index];
272
- BVHPackedNodeHalf node_upper = bvh.node_uppers[node_index];
273
-
274
- wp::vec3 lower_pos(node_lower.x, node_lower.y, node_lower.z);
275
- wp::vec3 upper_pos(node_upper.x, node_upper.y, node_upper.z);
276
- wp::bounds3 current_bounds(lower_pos, upper_pos);
277
-
278
- if (query.is_ray)
279
- {
280
- float t = 0.0f;
281
- if (!intersect_ray_aabb(query.input_lower, query.input_upper, current_bounds.lower, current_bounds.upper, t))
282
- // Skip this box, it doesn't overlap with our ray.
283
- continue;
284
- }
285
- else
286
- {
287
- if (!input_bounds.overlaps(current_bounds))
288
- // Skip this box, it doesn't overlap with our target box.
289
- continue;
290
- }
291
-
292
- const int left_index = node_lower.i;
293
- const int right_index = node_upper.i;
294
-
295
- // Make bounds from this AABB
296
- if (node_lower.b)
297
- {
298
- // found very first leaf index.
299
- // Back up one level and return
300
- query.stack[query.count++] = node_index;
301
- return query;
302
- }
303
- else
304
- {
305
- query.stack[query.count++] = left_index;
306
- query.stack[query.count++] = right_index;
307
- }
308
- }
309
-
310
- return query;
311
- }
312
-
313
- CUDA_CALLABLE inline bvh_query_t bvh_query_aabb(
314
- uint64_t id, const vec3& lower, const vec3& upper)
315
- {
316
- return bvh_query(id, false, lower, upper);
317
- }
318
-
319
-
320
- CUDA_CALLABLE inline bvh_query_t bvh_query_ray(
321
- uint64_t id, const vec3& start, const vec3& dir)
322
- {
323
- return bvh_query(id, true, start, dir);
324
- }
325
-
326
- //Stub
327
- CUDA_CALLABLE inline void adj_bvh_query_aabb(uint64_t id, const vec3& lower, const vec3& upper,
328
- uint64_t, vec3&, vec3&, bvh_query_t&)
329
- {
330
- }
331
-
332
-
333
- CUDA_CALLABLE inline void adj_bvh_query_ray(uint64_t id, const vec3& start, const vec3& dir,
334
- uint64_t, vec3&, vec3&, bvh_query_t&)
335
- {
336
- }
337
-
338
-
339
- CUDA_CALLABLE inline bool bvh_query_next(bvh_query_t& query, int& index)
340
- {
341
- BVH bvh = query.bvh;
342
-
343
- wp::bounds3 input_bounds(query.input_lower, query.input_upper);
344
-
345
- // Navigate through the bvh, find the first overlapping leaf node.
346
- while (query.count)
347
- {
348
- const int node_index = query.stack[--query.count];
349
- BVHPackedNodeHalf node_lower = bvh.node_lowers[node_index];
350
- BVHPackedNodeHalf node_upper = bvh.node_uppers[node_index];
351
-
352
- wp::vec3 lower_pos(node_lower.x, node_lower.y, node_lower.z);
353
- wp::vec3 upper_pos(node_upper.x, node_upper.y, node_upper.z);
354
- wp::bounds3 current_bounds(lower_pos, upper_pos);
355
-
356
- if (query.is_ray)
357
- {
358
- float t = 0.0f;
359
- if (!intersect_ray_aabb(query.input_lower, query.input_upper, current_bounds.lower, current_bounds.upper, t))
360
- // Skip this box, it doesn't overlap with our ray.
361
- continue;
362
- }
363
- else {
364
- if (!input_bounds.overlaps(current_bounds))
365
- // Skip this box, it doesn't overlap with our target box.
366
- continue;
367
- }
368
-
369
- const int left_index = node_lower.i;
370
- const int right_index = node_upper.i;
371
-
372
- if (node_lower.b)
373
- {
374
- // found leaf
375
- query.bounds_nr = left_index;
376
- index = left_index;
377
- return true;
378
- }
379
- else
380
- {
381
-
382
- query.stack[query.count++] = left_index;
383
- query.stack[query.count++] = right_index;
384
- }
385
- }
386
- return false;
387
- }
388
-
389
-
390
- CUDA_CALLABLE inline int iter_next(bvh_query_t& query)
391
- {
392
- return query.bounds_nr;
393
- }
394
-
395
- CUDA_CALLABLE inline bool iter_cmp(bvh_query_t& query)
396
- {
397
- bool finished = bvh_query_next(query, query.bounds_nr);
398
- return finished;
399
- }
400
-
401
- CUDA_CALLABLE inline bvh_query_t iter_reverse(const bvh_query_t& query)
402
- {
403
- // can't reverse BVH queries, users should not rely on traversal ordering
404
- return query;
405
- }
406
-
407
-
408
- // stub
409
- CUDA_CALLABLE inline void adj_bvh_query_next(bvh_query_t& query, int& index, bvh_query_t&, int&, bool&)
410
- {
411
-
412
- }
413
-
414
- CUDA_CALLABLE bool bvh_get_descriptor(uint64_t id, BVH& bvh);
415
- CUDA_CALLABLE void bvh_add_descriptor(uint64_t id, const BVH& bvh);
416
- CUDA_CALLABLE void bvh_rem_descriptor(uint64_t id);
417
-
418
- #if !__CUDA_ARCH__
419
-
420
- void bvh_destroy_host(wp::BVH& bvh);
421
- void bvh_refit_host(wp::BVH& bvh);
422
-
423
- void bvh_destroy_device(wp::BVH& bvh);
424
- void bvh_refit_device(uint64_t id);
425
-
426
- #endif
427
-
428
- } // namespace wp
429
-
1
+ /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
3
+ * and proprietary rights in and to this software, related documentation
4
+ * and any modifications thereto. Any use, reproduction, disclosure or
5
+ * distribution of this software and related documentation without an express
6
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
7
+ */
8
+
9
+ #pragma once
10
+
11
+ #include "builtin.h"
12
+ #include "intersect.h"
13
+
14
+ namespace wp
15
+ {
16
+
17
+ struct bounds3
18
+ {
19
+ CUDA_CALLABLE inline bounds3() : lower( FLT_MAX)
20
+ , upper(-FLT_MAX) {}
21
+
22
+ CUDA_CALLABLE inline bounds3(const vec3& lower, const vec3& upper) : lower(lower), upper(upper) {}
23
+
24
+ CUDA_CALLABLE inline vec3 center() const { return 0.5f*(lower+upper); }
25
+ CUDA_CALLABLE inline vec3 edges() const { return upper-lower; }
26
+
27
+ CUDA_CALLABLE inline void expand(float r)
28
+ {
29
+ lower -= vec3(r);
30
+ upper += vec3(r);
31
+ }
32
+
33
+ CUDA_CALLABLE inline void expand(const vec3& r)
34
+ {
35
+ lower -= r;
36
+ upper += r;
37
+ }
38
+
39
+ CUDA_CALLABLE inline bool empty() const { return lower[0] >= upper[0] || lower[1] >= upper[1] || lower[2] >= upper[2]; }
40
+
41
+ CUDA_CALLABLE inline bool overlaps(const vec3& p) const
42
+ {
43
+ if (p[0] < lower[0] ||
44
+ p[1] < lower[1] ||
45
+ p[2] < lower[2] ||
46
+ p[0] > upper[0] ||
47
+ p[1] > upper[1] ||
48
+ p[2] > upper[2])
49
+ {
50
+ return false;
51
+ }
52
+ else
53
+ {
54
+ return true;
55
+ }
56
+ }
57
+
58
+ CUDA_CALLABLE inline bool overlaps(const bounds3& b) const
59
+ {
60
+ if (lower[0] > b.upper[0] ||
61
+ lower[1] > b.upper[1] ||
62
+ lower[2] > b.upper[2] ||
63
+ upper[0] < b.lower[0] ||
64
+ upper[1] < b.lower[1] ||
65
+ upper[2] < b.lower[2])
66
+ {
67
+ return false;
68
+ }
69
+ else
70
+ {
71
+ return true;
72
+ }
73
+ }
74
+
75
+ CUDA_CALLABLE inline void add_point(const vec3& p)
76
+ {
77
+ lower = min(lower, p);
78
+ upper = max(upper, p);
79
+ }
80
+
81
+ CUDA_CALLABLE inline float area() const
82
+ {
83
+ vec3 e = upper-lower;
84
+ return 2.0f*(e[0]*e[1] + e[0]*e[2] + e[1]*e[2]);
85
+ }
86
+
87
+ vec3 lower;
88
+ vec3 upper;
89
+ };
90
+
91
+ CUDA_CALLABLE inline bounds3 bounds_union(const bounds3& a, const vec3& b)
92
+ {
93
+ return bounds3(min(a.lower, b), max(a.upper, b));
94
+ }
95
+
96
+ CUDA_CALLABLE inline bounds3 bounds_union(const bounds3& a, const bounds3& b)
97
+ {
98
+ return bounds3(min(a.lower, b.lower), max(a.upper, b.upper));
99
+ }
100
+
101
+ CUDA_CALLABLE inline bounds3 bounds_intersection(const bounds3& a, const bounds3& b)
102
+ {
103
+ return bounds3(max(a.lower, b.lower), min(a.upper, b.upper));
104
+ }
105
+
106
+ struct BVHPackedNodeHalf
107
+ {
108
+ float x;
109
+ float y;
110
+ float z;
111
+ unsigned int i : 31;
112
+ unsigned int b : 1;
113
+ };
114
+
115
+ struct BVH
116
+ {
117
+ BVHPackedNodeHalf* node_lowers;
118
+ BVHPackedNodeHalf* node_uppers;
119
+
120
+ // used for fast refits
121
+ int* node_parents;
122
+ int* node_counts;
123
+
124
+ int max_depth;
125
+ int max_nodes;
126
+ int num_nodes;
127
+
128
+ // pointer (CPU or GPU) to a single integer index in node_lowers, node_uppers
129
+ // representing the root of the tree, this is not always the first node
130
+ // for bottom-up builders
131
+ int* root;
132
+
133
+ // item bounds are not owned by the BVH but by the caller
134
+ vec3* item_lowers;
135
+ vec3* item_uppers;
136
+ int num_items;
137
+
138
+ // cuda context
139
+ void* context;
140
+ };
141
+
142
+ CUDA_CALLABLE inline BVHPackedNodeHalf make_node(const vec3& bound, int child, bool leaf)
143
+ {
144
+ BVHPackedNodeHalf n;
145
+ n.x = bound[0];
146
+ n.y = bound[1];
147
+ n.z = bound[2];
148
+ n.i = (unsigned int)child;
149
+ n.b = (unsigned int)(leaf?1:0);
150
+
151
+ return n;
152
+ }
153
+
154
+ // variation of make_node through volatile pointers used in build_hierarchy
155
+ CUDA_CALLABLE inline void make_node(volatile BVHPackedNodeHalf* n, const vec3& bound, int child, bool leaf)
156
+ {
157
+ n->x = bound[0];
158
+ n->y = bound[1];
159
+ n->z = bound[2];
160
+ n->i = (unsigned int)child;
161
+ n->b = (unsigned int)(leaf?1:0);
162
+ }
163
+
164
+ CUDA_CALLABLE inline int clz(int x)
165
+ {
166
+ int n;
167
+ if (x == 0) return 32;
168
+ for (n = 0; ((x & 0x80000000) == 0); n++, x <<= 1);
169
+ return n;
170
+ }
171
+
172
+ CUDA_CALLABLE inline uint32_t part1by2(uint32_t n)
173
+ {
174
+ n = (n ^ (n << 16)) & 0xff0000ff;
175
+ n = (n ^ (n << 8)) & 0x0300f00f;
176
+ n = (n ^ (n << 4)) & 0x030c30c3;
177
+ n = (n ^ (n << 2)) & 0x09249249;
178
+
179
+ return n;
180
+ }
181
+
182
+ // Takes values in the range [0, 1] and assigns an index based Morton codes of length 3*lwp2(dim) bits
183
+ template <int dim>
184
+ CUDA_CALLABLE inline uint32_t morton3(float x, float y, float z)
185
+ {
186
+ uint32_t ux = clamp(int(x*dim), 0, dim-1);
187
+ uint32_t uy = clamp(int(y*dim), 0, dim-1);
188
+ uint32_t uz = clamp(int(z*dim), 0, dim-1);
189
+
190
+ return (part1by2(uz) << 2) | (part1by2(uy) << 1) | part1by2(ux);
191
+ }
192
+
193
+ // making the class accessible from python
194
+
195
+ CUDA_CALLABLE inline BVH bvh_get(uint64_t id)
196
+ {
197
+ return *(BVH*)(id);
198
+ }
199
+
200
+ CUDA_CALLABLE inline int bvh_get_num_bounds(uint64_t id)
201
+ {
202
+ BVH bvh = bvh_get(id);
203
+ return bvh.num_items;
204
+ }
205
+
206
+
207
+ // stores state required to traverse the BVH nodes that
208
+ // overlap with a query AABB.
209
+ struct bvh_query_t
210
+ {
211
+ CUDA_CALLABLE bvh_query_t()
212
+ : bvh(),
213
+ stack(),
214
+ count(0),
215
+ is_ray(false),
216
+ input_lower(),
217
+ input_upper(),
218
+ bounds_nr(0)
219
+ {}
220
+
221
+ // Required for adjoint computations.
222
+ CUDA_CALLABLE inline bvh_query_t& operator+=(const bvh_query_t& other)
223
+ {
224
+ return *this;
225
+ }
226
+
227
+ BVH bvh;
228
+
229
+ // BVH traversal stack:
230
+ int stack[32];
231
+ int count;
232
+
233
+ // inputs
234
+ bool is_ray;
235
+ wp::vec3 input_lower; // start for ray
236
+ wp::vec3 input_upper; // dir for ray
237
+
238
+ int bounds_nr;
239
+ };
240
+
241
+
242
+ CUDA_CALLABLE inline bvh_query_t bvh_query(
243
+ uint64_t id, bool is_ray, const vec3& lower, const vec3& upper)
244
+ {
245
+ // This routine traverses the BVH tree until it finds
246
+ // the first overlapping bound.
247
+
248
+ // initialize empty
249
+ bvh_query_t query;
250
+
251
+ query.bounds_nr = -1;
252
+
253
+ BVH bvh = bvh_get(id);
254
+
255
+ query.bvh = bvh;
256
+ query.is_ray = is_ray;
257
+
258
+ // optimization: make the latest
259
+ query.stack[0] = *bvh.root;
260
+ query.count = 1;
261
+ query.input_lower = lower;
262
+ query.input_upper = upper;
263
+
264
+ wp::bounds3 input_bounds(query.input_lower, query.input_upper);
265
+
266
+ // Navigate through the bvh, find the first overlapping leaf node.
267
+ while (query.count)
268
+ {
269
+ const int node_index = query.stack[--query.count];
270
+
271
+ BVHPackedNodeHalf node_lower = bvh.node_lowers[node_index];
272
+ BVHPackedNodeHalf node_upper = bvh.node_uppers[node_index];
273
+
274
+ wp::vec3 lower_pos(node_lower.x, node_lower.y, node_lower.z);
275
+ wp::vec3 upper_pos(node_upper.x, node_upper.y, node_upper.z);
276
+ wp::bounds3 current_bounds(lower_pos, upper_pos);
277
+
278
+ if (query.is_ray)
279
+ {
280
+ float t = 0.0f;
281
+ if (!intersect_ray_aabb(query.input_lower, query.input_upper, current_bounds.lower, current_bounds.upper, t))
282
+ // Skip this box, it doesn't overlap with our ray.
283
+ continue;
284
+ }
285
+ else
286
+ {
287
+ if (!input_bounds.overlaps(current_bounds))
288
+ // Skip this box, it doesn't overlap with our target box.
289
+ continue;
290
+ }
291
+
292
+ const int left_index = node_lower.i;
293
+ const int right_index = node_upper.i;
294
+
295
+ // Make bounds from this AABB
296
+ if (node_lower.b)
297
+ {
298
+ // found very first leaf index.
299
+ // Back up one level and return
300
+ query.stack[query.count++] = node_index;
301
+ return query;
302
+ }
303
+ else
304
+ {
305
+ query.stack[query.count++] = left_index;
306
+ query.stack[query.count++] = right_index;
307
+ }
308
+ }
309
+
310
+ return query;
311
+ }
312
+
313
+ CUDA_CALLABLE inline bvh_query_t bvh_query_aabb(
314
+ uint64_t id, const vec3& lower, const vec3& upper)
315
+ {
316
+ return bvh_query(id, false, lower, upper);
317
+ }
318
+
319
+
320
+ CUDA_CALLABLE inline bvh_query_t bvh_query_ray(
321
+ uint64_t id, const vec3& start, const vec3& dir)
322
+ {
323
+ return bvh_query(id, true, start, dir);
324
+ }
325
+
326
+ //Stub
327
+ CUDA_CALLABLE inline void adj_bvh_query_aabb(uint64_t id, const vec3& lower, const vec3& upper,
328
+ uint64_t, vec3&, vec3&, bvh_query_t&)
329
+ {
330
+ }
331
+
332
+
333
+ CUDA_CALLABLE inline void adj_bvh_query_ray(uint64_t id, const vec3& start, const vec3& dir,
334
+ uint64_t, vec3&, vec3&, bvh_query_t&)
335
+ {
336
+ }
337
+
338
+
339
+ CUDA_CALLABLE inline bool bvh_query_next(bvh_query_t& query, int& index)
340
+ {
341
+ BVH bvh = query.bvh;
342
+
343
+ wp::bounds3 input_bounds(query.input_lower, query.input_upper);
344
+
345
+ // Navigate through the bvh, find the first overlapping leaf node.
346
+ while (query.count)
347
+ {
348
+ const int node_index = query.stack[--query.count];
349
+ BVHPackedNodeHalf node_lower = bvh.node_lowers[node_index];
350
+ BVHPackedNodeHalf node_upper = bvh.node_uppers[node_index];
351
+
352
+ wp::vec3 lower_pos(node_lower.x, node_lower.y, node_lower.z);
353
+ wp::vec3 upper_pos(node_upper.x, node_upper.y, node_upper.z);
354
+ wp::bounds3 current_bounds(lower_pos, upper_pos);
355
+
356
+ if (query.is_ray)
357
+ {
358
+ float t = 0.0f;
359
+ if (!intersect_ray_aabb(query.input_lower, query.input_upper, current_bounds.lower, current_bounds.upper, t))
360
+ // Skip this box, it doesn't overlap with our ray.
361
+ continue;
362
+ }
363
+ else {
364
+ if (!input_bounds.overlaps(current_bounds))
365
+ // Skip this box, it doesn't overlap with our target box.
366
+ continue;
367
+ }
368
+
369
+ const int left_index = node_lower.i;
370
+ const int right_index = node_upper.i;
371
+
372
+ if (node_lower.b)
373
+ {
374
+ // found leaf
375
+ query.bounds_nr = left_index;
376
+ index = left_index;
377
+ return true;
378
+ }
379
+ else
380
+ {
381
+
382
+ query.stack[query.count++] = left_index;
383
+ query.stack[query.count++] = right_index;
384
+ }
385
+ }
386
+ return false;
387
+ }
388
+
389
+
390
+ CUDA_CALLABLE inline int iter_next(bvh_query_t& query)
391
+ {
392
+ return query.bounds_nr;
393
+ }
394
+
395
+ CUDA_CALLABLE inline bool iter_cmp(bvh_query_t& query)
396
+ {
397
+ bool finished = bvh_query_next(query, query.bounds_nr);
398
+ return finished;
399
+ }
400
+
401
+ CUDA_CALLABLE inline bvh_query_t iter_reverse(const bvh_query_t& query)
402
+ {
403
+ // can't reverse BVH queries, users should not rely on traversal ordering
404
+ return query;
405
+ }
406
+
407
+
408
+ // stub
409
+ CUDA_CALLABLE inline void adj_bvh_query_next(bvh_query_t& query, int& index, bvh_query_t&, int&, bool&)
410
+ {
411
+
412
+ }
413
+
414
+ CUDA_CALLABLE bool bvh_get_descriptor(uint64_t id, BVH& bvh);
415
+ CUDA_CALLABLE void bvh_add_descriptor(uint64_t id, const BVH& bvh);
416
+ CUDA_CALLABLE void bvh_rem_descriptor(uint64_t id);
417
+
418
+ #if !__CUDA_ARCH__
419
+
420
+ void bvh_destroy_host(wp::BVH& bvh);
421
+ void bvh_refit_host(wp::BVH& bvh);
422
+
423
+ void bvh_destroy_device(wp::BVH& bvh);
424
+ void bvh_refit_device(uint64_t id);
425
+
426
+ #endif
427
+
428
+ } // namespace wp
429
+