warp-lang 1.0.1__py3-none-macosx_10_13_universal2.whl → 1.1.0__py3-none-macosx_10_13_universal2.whl

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Files changed (346) hide show
  1. warp/__init__.py +108 -97
  2. warp/__init__.pyi +1 -1
  3. warp/bin/libwarp-clang.dylib +0 -0
  4. warp/bin/libwarp.dylib +0 -0
  5. warp/build.py +115 -113
  6. warp/build_dll.py +383 -375
  7. warp/builtins.py +3425 -3354
  8. warp/codegen.py +2878 -2792
  9. warp/config.py +40 -36
  10. warp/constants.py +45 -45
  11. warp/context.py +5194 -5102
  12. warp/dlpack.py +442 -442
  13. warp/examples/__init__.py +16 -16
  14. warp/examples/assets/bear.usd +0 -0
  15. warp/examples/assets/bunny.usd +0 -0
  16. warp/examples/assets/cartpole.urdf +110 -110
  17. warp/examples/assets/crazyflie.usd +0 -0
  18. warp/examples/assets/cube.usd +0 -0
  19. warp/examples/assets/nv_ant.xml +92 -92
  20. warp/examples/assets/nv_humanoid.xml +183 -183
  21. warp/examples/assets/quadruped.urdf +267 -267
  22. warp/examples/assets/rocks.nvdb +0 -0
  23. warp/examples/assets/rocks.usd +0 -0
  24. warp/examples/assets/sphere.usd +0 -0
  25. warp/examples/benchmarks/benchmark_api.py +383 -383
  26. warp/examples/benchmarks/benchmark_cloth.py +278 -279
  27. warp/examples/benchmarks/benchmark_cloth_cupy.py +88 -88
  28. warp/examples/benchmarks/benchmark_cloth_jax.py +97 -100
  29. warp/examples/benchmarks/benchmark_cloth_numba.py +146 -142
  30. warp/examples/benchmarks/benchmark_cloth_numpy.py +77 -77
  31. warp/examples/benchmarks/benchmark_cloth_pytorch.py +86 -86
  32. warp/examples/benchmarks/benchmark_cloth_taichi.py +112 -112
  33. warp/examples/benchmarks/benchmark_cloth_warp.py +146 -146
  34. warp/examples/benchmarks/benchmark_launches.py +295 -295
  35. warp/examples/browse.py +29 -28
  36. warp/examples/core/example_dem.py +234 -221
  37. warp/examples/core/example_fluid.py +293 -267
  38. warp/examples/core/example_graph_capture.py +144 -129
  39. warp/examples/core/example_marching_cubes.py +188 -176
  40. warp/examples/core/example_mesh.py +174 -154
  41. warp/examples/core/example_mesh_intersect.py +205 -193
  42. warp/examples/core/example_nvdb.py +176 -169
  43. warp/examples/core/example_raycast.py +105 -89
  44. warp/examples/core/example_raymarch.py +199 -178
  45. warp/examples/core/example_render_opengl.py +185 -141
  46. warp/examples/core/example_sph.py +405 -389
  47. warp/examples/core/example_torch.py +222 -181
  48. warp/examples/core/example_wave.py +263 -249
  49. warp/examples/fem/bsr_utils.py +378 -380
  50. warp/examples/fem/example_apic_fluid.py +407 -391
  51. warp/examples/fem/example_convection_diffusion.py +182 -168
  52. warp/examples/fem/example_convection_diffusion_dg.py +219 -209
  53. warp/examples/fem/example_convection_diffusion_dg0.py +204 -194
  54. warp/examples/fem/example_deformed_geometry.py +177 -159
  55. warp/examples/fem/example_diffusion.py +201 -173
  56. warp/examples/fem/example_diffusion_3d.py +177 -152
  57. warp/examples/fem/example_diffusion_mgpu.py +221 -214
  58. warp/examples/fem/example_mixed_elasticity.py +244 -222
  59. warp/examples/fem/example_navier_stokes.py +259 -243
  60. warp/examples/fem/example_stokes.py +220 -192
  61. warp/examples/fem/example_stokes_transfer.py +265 -249
  62. warp/examples/fem/mesh_utils.py +133 -109
  63. warp/examples/fem/plot_utils.py +292 -287
  64. warp/examples/optim/example_bounce.py +260 -248
  65. warp/examples/optim/example_cloth_throw.py +222 -210
  66. warp/examples/optim/example_diffray.py +566 -535
  67. warp/examples/optim/example_drone.py +864 -835
  68. warp/examples/optim/example_inverse_kinematics.py +176 -169
  69. warp/examples/optim/example_inverse_kinematics_torch.py +185 -170
  70. warp/examples/optim/example_spring_cage.py +239 -234
  71. warp/examples/optim/example_trajectory.py +223 -201
  72. warp/examples/optim/example_walker.py +306 -292
  73. warp/examples/sim/example_cartpole.py +139 -128
  74. warp/examples/sim/example_cloth.py +196 -184
  75. warp/examples/sim/example_granular.py +124 -113
  76. warp/examples/sim/example_granular_collision_sdf.py +197 -185
  77. warp/examples/sim/example_jacobian_ik.py +236 -213
  78. warp/examples/sim/example_particle_chain.py +118 -106
  79. warp/examples/sim/example_quadruped.py +193 -179
  80. warp/examples/sim/example_rigid_chain.py +197 -189
  81. warp/examples/sim/example_rigid_contact.py +189 -176
  82. warp/examples/sim/example_rigid_force.py +127 -126
  83. warp/examples/sim/example_rigid_gyroscopic.py +109 -97
  84. warp/examples/sim/example_rigid_soft_contact.py +134 -124
  85. warp/examples/sim/example_soft_body.py +190 -178
  86. warp/fabric.py +337 -335
  87. warp/fem/__init__.py +60 -27
  88. warp/fem/cache.py +401 -388
  89. warp/fem/dirichlet.py +178 -179
  90. warp/fem/domain.py +262 -263
  91. warp/fem/field/__init__.py +100 -101
  92. warp/fem/field/field.py +148 -149
  93. warp/fem/field/nodal_field.py +298 -299
  94. warp/fem/field/restriction.py +22 -21
  95. warp/fem/field/test.py +180 -181
  96. warp/fem/field/trial.py +183 -183
  97. warp/fem/geometry/__init__.py +15 -19
  98. warp/fem/geometry/closest_point.py +69 -70
  99. warp/fem/geometry/deformed_geometry.py +270 -271
  100. warp/fem/geometry/element.py +744 -744
  101. warp/fem/geometry/geometry.py +184 -186
  102. warp/fem/geometry/grid_2d.py +380 -373
  103. warp/fem/geometry/grid_3d.py +441 -435
  104. warp/fem/geometry/hexmesh.py +953 -953
  105. warp/fem/geometry/partition.py +374 -376
  106. warp/fem/geometry/quadmesh_2d.py +532 -532
  107. warp/fem/geometry/tetmesh.py +840 -840
  108. warp/fem/geometry/trimesh_2d.py +577 -577
  109. warp/fem/integrate.py +1630 -1615
  110. warp/fem/operator.py +190 -191
  111. warp/fem/polynomial.py +214 -213
  112. warp/fem/quadrature/__init__.py +2 -2
  113. warp/fem/quadrature/pic_quadrature.py +243 -245
  114. warp/fem/quadrature/quadrature.py +295 -294
  115. warp/fem/space/__init__.py +294 -292
  116. warp/fem/space/basis_space.py +488 -489
  117. warp/fem/space/collocated_function_space.py +100 -105
  118. warp/fem/space/dof_mapper.py +236 -236
  119. warp/fem/space/function_space.py +148 -145
  120. warp/fem/space/grid_2d_function_space.py +267 -267
  121. warp/fem/space/grid_3d_function_space.py +305 -306
  122. warp/fem/space/hexmesh_function_space.py +350 -352
  123. warp/fem/space/partition.py +350 -350
  124. warp/fem/space/quadmesh_2d_function_space.py +368 -369
  125. warp/fem/space/restriction.py +158 -160
  126. warp/fem/space/shape/__init__.py +13 -15
  127. warp/fem/space/shape/cube_shape_function.py +738 -738
  128. warp/fem/space/shape/shape_function.py +102 -103
  129. warp/fem/space/shape/square_shape_function.py +611 -611
  130. warp/fem/space/shape/tet_shape_function.py +565 -567
  131. warp/fem/space/shape/triangle_shape_function.py +429 -429
  132. warp/fem/space/tetmesh_function_space.py +294 -292
  133. warp/fem/space/topology.py +297 -295
  134. warp/fem/space/trimesh_2d_function_space.py +223 -221
  135. warp/fem/types.py +77 -77
  136. warp/fem/utils.py +495 -495
  137. warp/jax.py +166 -141
  138. warp/jax_experimental.py +341 -339
  139. warp/native/array.h +1072 -1025
  140. warp/native/builtin.h +1560 -1560
  141. warp/native/bvh.cpp +398 -398
  142. warp/native/bvh.cu +525 -525
  143. warp/native/bvh.h +429 -429
  144. warp/native/clang/clang.cpp +495 -464
  145. warp/native/crt.cpp +31 -31
  146. warp/native/crt.h +334 -334
  147. warp/native/cuda_crt.h +1049 -1049
  148. warp/native/cuda_util.cpp +549 -540
  149. warp/native/cuda_util.h +288 -203
  150. warp/native/cutlass_gemm.cpp +34 -34
  151. warp/native/cutlass_gemm.cu +372 -372
  152. warp/native/error.cpp +66 -66
  153. warp/native/error.h +27 -27
  154. warp/native/fabric.h +228 -228
  155. warp/native/hashgrid.cpp +301 -278
  156. warp/native/hashgrid.cu +78 -77
  157. warp/native/hashgrid.h +227 -227
  158. warp/native/initializer_array.h +32 -32
  159. warp/native/intersect.h +1204 -1204
  160. warp/native/intersect_adj.h +365 -365
  161. warp/native/intersect_tri.h +322 -322
  162. warp/native/marching.cpp +2 -2
  163. warp/native/marching.cu +497 -497
  164. warp/native/marching.h +2 -2
  165. warp/native/mat.h +1498 -1498
  166. warp/native/matnn.h +333 -333
  167. warp/native/mesh.cpp +203 -203
  168. warp/native/mesh.cu +293 -293
  169. warp/native/mesh.h +1887 -1887
  170. warp/native/nanovdb/NanoVDB.h +4782 -4782
  171. warp/native/nanovdb/PNanoVDB.h +2553 -2553
  172. warp/native/nanovdb/PNanoVDBWrite.h +294 -294
  173. warp/native/noise.h +850 -850
  174. warp/native/quat.h +1084 -1084
  175. warp/native/rand.h +299 -299
  176. warp/native/range.h +108 -108
  177. warp/native/reduce.cpp +156 -156
  178. warp/native/reduce.cu +348 -348
  179. warp/native/runlength_encode.cpp +61 -61
  180. warp/native/runlength_encode.cu +46 -46
  181. warp/native/scan.cpp +30 -30
  182. warp/native/scan.cu +36 -36
  183. warp/native/scan.h +7 -7
  184. warp/native/solid_angle.h +442 -442
  185. warp/native/sort.cpp +94 -94
  186. warp/native/sort.cu +97 -97
  187. warp/native/sort.h +14 -14
  188. warp/native/sparse.cpp +337 -337
  189. warp/native/sparse.cu +544 -544
  190. warp/native/spatial.h +630 -630
  191. warp/native/svd.h +562 -562
  192. warp/native/temp_buffer.h +30 -30
  193. warp/native/vec.h +1132 -1132
  194. warp/native/volume.cpp +297 -297
  195. warp/native/volume.cu +32 -32
  196. warp/native/volume.h +538 -538
  197. warp/native/volume_builder.cu +425 -425
  198. warp/native/volume_builder.h +19 -19
  199. warp/native/warp.cpp +1057 -1052
  200. warp/native/warp.cu +2943 -2828
  201. warp/native/warp.h +313 -305
  202. warp/optim/__init__.py +9 -9
  203. warp/optim/adam.py +120 -120
  204. warp/optim/linear.py +1104 -939
  205. warp/optim/sgd.py +104 -92
  206. warp/render/__init__.py +10 -10
  207. warp/render/render_opengl.py +3217 -3204
  208. warp/render/render_usd.py +768 -749
  209. warp/render/utils.py +152 -150
  210. warp/sim/__init__.py +52 -59
  211. warp/sim/articulation.py +685 -685
  212. warp/sim/collide.py +1594 -1590
  213. warp/sim/import_mjcf.py +489 -481
  214. warp/sim/import_snu.py +220 -221
  215. warp/sim/import_urdf.py +536 -516
  216. warp/sim/import_usd.py +887 -881
  217. warp/sim/inertia.py +316 -317
  218. warp/sim/integrator.py +234 -233
  219. warp/sim/integrator_euler.py +1956 -1956
  220. warp/sim/integrator_featherstone.py +1910 -1991
  221. warp/sim/integrator_xpbd.py +3294 -3312
  222. warp/sim/model.py +4473 -4314
  223. warp/sim/particles.py +113 -112
  224. warp/sim/render.py +417 -403
  225. warp/sim/utils.py +413 -410
  226. warp/sparse.py +1227 -1227
  227. warp/stubs.py +2109 -2469
  228. warp/tape.py +1162 -225
  229. warp/tests/__init__.py +1 -1
  230. warp/tests/__main__.py +4 -4
  231. warp/tests/assets/torus.usda +105 -105
  232. warp/tests/aux_test_class_kernel.py +26 -26
  233. warp/tests/aux_test_compile_consts_dummy.py +10 -10
  234. warp/tests/aux_test_conditional_unequal_types_kernels.py +21 -21
  235. warp/tests/aux_test_dependent.py +22 -22
  236. warp/tests/aux_test_grad_customs.py +23 -23
  237. warp/tests/aux_test_reference.py +11 -11
  238. warp/tests/aux_test_reference_reference.py +10 -10
  239. warp/tests/aux_test_square.py +17 -17
  240. warp/tests/aux_test_unresolved_func.py +14 -14
  241. warp/tests/aux_test_unresolved_symbol.py +14 -14
  242. warp/tests/disabled_kinematics.py +239 -239
  243. warp/tests/run_coverage_serial.py +31 -31
  244. warp/tests/test_adam.py +157 -157
  245. warp/tests/test_arithmetic.py +1124 -1124
  246. warp/tests/test_array.py +2417 -2326
  247. warp/tests/test_array_reduce.py +150 -150
  248. warp/tests/test_async.py +668 -656
  249. warp/tests/test_atomic.py +141 -141
  250. warp/tests/test_bool.py +204 -149
  251. warp/tests/test_builtins_resolution.py +1292 -1292
  252. warp/tests/test_bvh.py +164 -171
  253. warp/tests/test_closest_point_edge_edge.py +228 -228
  254. warp/tests/test_codegen.py +566 -553
  255. warp/tests/test_compile_consts.py +97 -101
  256. warp/tests/test_conditional.py +246 -246
  257. warp/tests/test_copy.py +232 -215
  258. warp/tests/test_ctypes.py +632 -632
  259. warp/tests/test_dense.py +67 -67
  260. warp/tests/test_devices.py +91 -98
  261. warp/tests/test_dlpack.py +530 -529
  262. warp/tests/test_examples.py +400 -378
  263. warp/tests/test_fabricarray.py +955 -955
  264. warp/tests/test_fast_math.py +62 -54
  265. warp/tests/test_fem.py +1277 -1278
  266. warp/tests/test_fp16.py +130 -130
  267. warp/tests/test_func.py +338 -337
  268. warp/tests/test_generics.py +571 -571
  269. warp/tests/test_grad.py +746 -640
  270. warp/tests/test_grad_customs.py +333 -336
  271. warp/tests/test_hash_grid.py +210 -164
  272. warp/tests/test_import.py +39 -39
  273. warp/tests/test_indexedarray.py +1134 -1134
  274. warp/tests/test_intersect.py +67 -67
  275. warp/tests/test_jax.py +307 -307
  276. warp/tests/test_large.py +167 -164
  277. warp/tests/test_launch.py +354 -354
  278. warp/tests/test_lerp.py +261 -261
  279. warp/tests/test_linear_solvers.py +191 -171
  280. warp/tests/test_lvalue.py +421 -493
  281. warp/tests/test_marching_cubes.py +65 -65
  282. warp/tests/test_mat.py +1801 -1827
  283. warp/tests/test_mat_lite.py +115 -115
  284. warp/tests/test_mat_scalar_ops.py +2907 -2889
  285. warp/tests/test_math.py +126 -193
  286. warp/tests/test_matmul.py +500 -499
  287. warp/tests/test_matmul_lite.py +410 -410
  288. warp/tests/test_mempool.py +188 -190
  289. warp/tests/test_mesh.py +284 -324
  290. warp/tests/test_mesh_query_aabb.py +228 -241
  291. warp/tests/test_mesh_query_point.py +692 -702
  292. warp/tests/test_mesh_query_ray.py +292 -303
  293. warp/tests/test_mlp.py +276 -276
  294. warp/tests/test_model.py +110 -110
  295. warp/tests/test_modules_lite.py +39 -39
  296. warp/tests/test_multigpu.py +163 -163
  297. warp/tests/test_noise.py +248 -248
  298. warp/tests/test_operators.py +250 -250
  299. warp/tests/test_options.py +123 -125
  300. warp/tests/test_peer.py +133 -137
  301. warp/tests/test_pinned.py +78 -78
  302. warp/tests/test_print.py +54 -54
  303. warp/tests/test_quat.py +2086 -2086
  304. warp/tests/test_rand.py +288 -288
  305. warp/tests/test_reload.py +217 -217
  306. warp/tests/test_rounding.py +179 -179
  307. warp/tests/test_runlength_encode.py +190 -190
  308. warp/tests/test_sim_grad.py +243 -0
  309. warp/tests/test_sim_kinematics.py +91 -97
  310. warp/tests/test_smoothstep.py +168 -168
  311. warp/tests/test_snippet.py +305 -266
  312. warp/tests/test_sparse.py +468 -460
  313. warp/tests/test_spatial.py +2148 -2148
  314. warp/tests/test_streams.py +486 -473
  315. warp/tests/test_struct.py +710 -675
  316. warp/tests/test_tape.py +173 -148
  317. warp/tests/test_torch.py +743 -743
  318. warp/tests/test_transient_module.py +87 -87
  319. warp/tests/test_types.py +556 -659
  320. warp/tests/test_utils.py +490 -499
  321. warp/tests/test_vec.py +1264 -1268
  322. warp/tests/test_vec_lite.py +73 -73
  323. warp/tests/test_vec_scalar_ops.py +2099 -2099
  324. warp/tests/test_verify_fp.py +94 -94
  325. warp/tests/test_volume.py +737 -736
  326. warp/tests/test_volume_write.py +255 -265
  327. warp/tests/unittest_serial.py +37 -37
  328. warp/tests/unittest_suites.py +363 -359
  329. warp/tests/unittest_utils.py +603 -578
  330. warp/tests/unused_test_misc.py +71 -71
  331. warp/tests/walkthrough_debug.py +85 -85
  332. warp/thirdparty/appdirs.py +598 -598
  333. warp/thirdparty/dlpack.py +143 -143
  334. warp/thirdparty/unittest_parallel.py +566 -561
  335. warp/torch.py +321 -295
  336. warp/types.py +4504 -4450
  337. warp/utils.py +1008 -821
  338. {warp_lang-1.0.1.dist-info → warp_lang-1.1.0.dist-info}/LICENSE.md +126 -126
  339. {warp_lang-1.0.1.dist-info → warp_lang-1.1.0.dist-info}/METADATA +338 -400
  340. warp_lang-1.1.0.dist-info/RECORD +352 -0
  341. warp/examples/assets/cube.usda +0 -42
  342. warp/examples/assets/sphere.usda +0 -56
  343. warp/examples/assets/torus.usda +0 -105
  344. warp_lang-1.0.1.dist-info/RECORD +0 -352
  345. {warp_lang-1.0.1.dist-info → warp_lang-1.1.0.dist-info}/WHEEL +0 -0
  346. {warp_lang-1.0.1.dist-info → warp_lang-1.1.0.dist-info}/top_level.txt +0 -0
warp/sim/render.py CHANGED
@@ -1,403 +1,417 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
7
-
8
- import warp as wp
9
- import warp.sim
10
- import warp.render
11
-
12
- from collections import defaultdict
13
-
14
- import numpy as np
15
-
16
- from warp.render.utils import solidify_mesh, tab10_color_map
17
-
18
- # TODO allow NaNs in Warp kernels
19
- NAN = wp.constant(-1.0e8)
20
-
21
-
22
- @wp.kernel
23
- def compute_contact_points(
24
- body_q: wp.array(dtype=wp.transform),
25
- shape_body: wp.array(dtype=int),
26
- contact_count: wp.array(dtype=int),
27
- contact_shape0: wp.array(dtype=int),
28
- contact_shape1: wp.array(dtype=int),
29
- contact_point0: wp.array(dtype=wp.vec3),
30
- contact_point1: wp.array(dtype=wp.vec3),
31
- # outputs
32
- contact_pos0: wp.array(dtype=wp.vec3),
33
- contact_pos1: wp.array(dtype=wp.vec3),
34
- ):
35
- tid = wp.tid()
36
- count = contact_count[0]
37
- if tid >= count:
38
- contact_pos0[tid] = wp.vec3(NAN, NAN, NAN)
39
- contact_pos1[tid] = wp.vec3(NAN, NAN, NAN)
40
- return
41
- shape_a = contact_shape0[tid]
42
- shape_b = contact_shape1[tid]
43
- if shape_a == shape_b:
44
- contact_pos0[tid] = wp.vec3(NAN, NAN, NAN)
45
- contact_pos1[tid] = wp.vec3(NAN, NAN, NAN)
46
- return
47
-
48
- body_a = shape_body[shape_a]
49
- body_b = shape_body[shape_b]
50
- X_wb_a = wp.transform_identity()
51
- X_wb_b = wp.transform_identity()
52
- if body_a >= 0:
53
- X_wb_a = body_q[body_a]
54
- if body_b >= 0:
55
- X_wb_b = body_q[body_b]
56
-
57
- contact_pos0[tid] = wp.transform_point(X_wb_a, contact_point0[tid])
58
- contact_pos1[tid] = wp.transform_point(X_wb_b, contact_point1[tid])
59
-
60
-
61
- def CreateSimRenderer(renderer):
62
- class SimRenderer(renderer):
63
- use_unique_colors = True
64
-
65
- def __init__(
66
- self,
67
- model: warp.sim.Model,
68
- path,
69
- scaling=1.0,
70
- fps=60,
71
- up_axis="Y",
72
- show_rigid_contact_points=False,
73
- contact_points_radius=1e-3,
74
- show_joints=False,
75
- **render_kwargs,
76
- ):
77
- # create USD stage
78
- super().__init__(path, scaling=scaling, fps=fps, up_axis=up_axis, **render_kwargs)
79
- self.scaling = scaling
80
- self.cam_axis = "XYZ".index(up_axis.upper())
81
- self.show_rigid_contact_points = show_rigid_contact_points
82
- self.show_joints = show_joints
83
- self.contact_points_radius = contact_points_radius
84
- self.populate(model)
85
-
86
- def populate(self, model: warp.sim.Model):
87
- self.skip_rendering = False
88
-
89
- self.model = model
90
- self.num_envs = model.num_envs
91
- self.body_names = []
92
-
93
- if self.show_rigid_contact_points and model.rigid_contact_max:
94
- self.contact_points0 = wp.array(
95
- np.zeros((model.rigid_contact_max, 3)), dtype=wp.vec3, device=model.device
96
- )
97
- self.contact_points1 = wp.array(
98
- np.zeros((model.rigid_contact_max, 3)), dtype=wp.vec3, device=model.device
99
- )
100
-
101
- self.contact_points0_colors = [(1.0, 0.5, 0.0)] * model.rigid_contact_max
102
- self.contact_points1_colors = [(0.0, 0.5, 1.0)] * model.rigid_contact_max
103
-
104
- self.body_env = [] # mapping from body index to its environment index
105
- env_id = 0
106
- self.bodies_per_env = model.body_count // self.num_envs
107
- # create rigid body nodes
108
- for b in range(model.body_count):
109
- body_name = f"body_{b}_{self.model.body_name[b].replace(' ', '_')}"
110
- self.body_names.append(body_name)
111
- self.register_body(body_name)
112
- if b > 0 and b % self.bodies_per_env == 0:
113
- env_id += 1
114
- self.body_env.append(env_id)
115
-
116
- # create rigid shape children
117
- if self.model.shape_count:
118
- # mapping from hash of geometry to shape ID
119
- self.geo_shape = {}
120
-
121
- self.instance_count = 0
122
-
123
- self.body_name = {} # mapping from body name to its body ID
124
- self.body_shapes = defaultdict(list) # mapping from body index to its shape IDs
125
-
126
- shape_body = model.shape_body.numpy()
127
- shape_geo_src = model.shape_geo_src
128
- shape_geo_type = model.shape_geo.type.numpy()
129
- shape_geo_scale = model.shape_geo.scale.numpy()
130
- shape_geo_thickness = model.shape_geo.thickness.numpy()
131
- shape_geo_is_solid = model.shape_geo.is_solid.numpy()
132
- shape_transform = model.shape_transform.numpy()
133
- shape_visible = model.shape_visible.numpy()
134
-
135
- p = np.zeros(3, dtype=np.float32)
136
- q = np.array([0.0, 0.0, 0.0, 1.0], dtype=np.float32)
137
- scale = np.ones(3)
138
- color = (1.0, 1.0, 1.0)
139
- # loop over shapes excluding the ground plane
140
- for s in range(model.shape_count - 1):
141
- geo_type = shape_geo_type[s]
142
- geo_scale = [float(v) for v in shape_geo_scale[s]]
143
- geo_thickness = float(shape_geo_thickness[s])
144
- geo_is_solid = bool(shape_geo_is_solid[s])
145
- geo_src = shape_geo_src[s]
146
- name = f"shape_{s}"
147
-
148
- # shape transform in body frame
149
- body = int(shape_body[s])
150
- if body >= 0 and body < len(self.body_names):
151
- body = self.body_names[body]
152
- else:
153
- body = None
154
-
155
- if self.use_unique_colors and body is not None:
156
- color = self._get_new_color()
157
-
158
- # shape transform in body frame
159
- X_bs = wp.transform_expand(shape_transform[s])
160
- # check whether we can instance an already created shape with the same geometry
161
- geo_hash = hash((int(geo_type), geo_src, *geo_scale, geo_thickness, geo_is_solid))
162
- if geo_hash in self.geo_shape:
163
- shape = self.geo_shape[geo_hash]
164
- else:
165
- if geo_type == warp.sim.GEO_PLANE:
166
- if s == model.shape_count - 1 and not model.ground:
167
- continue # hide ground plane
168
-
169
- # plane mesh
170
- width = geo_scale[0] if geo_scale[0] > 0.0 else 100.0
171
- length = geo_scale[1] if geo_scale[1] > 0.0 else 100.0
172
-
173
- shape = self.render_plane(
174
- name, p, q, width, length, color, parent_body=body, is_template=True
175
- )
176
-
177
- elif geo_type == warp.sim.GEO_SPHERE:
178
- shape = self.render_sphere(name, p, q, geo_scale[0], parent_body=body, is_template=True, color=color)
179
-
180
- elif geo_type == warp.sim.GEO_CAPSULE:
181
- shape = self.render_capsule(
182
- name, p, q, geo_scale[0], geo_scale[1], parent_body=body, is_template=True, color=color
183
- )
184
-
185
- elif geo_type == warp.sim.GEO_CYLINDER:
186
- shape = self.render_cylinder(
187
- name, p, q, geo_scale[0], geo_scale[1], parent_body=body, is_template=True, color=color
188
- )
189
-
190
- elif geo_type == warp.sim.GEO_CONE:
191
- shape = self.render_cone(
192
- name, p, q, geo_scale[0], geo_scale[1], parent_body=body, is_template=True, color=color
193
- )
194
-
195
- elif geo_type == warp.sim.GEO_BOX:
196
- shape = self.render_box(name, p, q, geo_scale, parent_body=body, is_template=True, color=color)
197
-
198
- elif geo_type == warp.sim.GEO_MESH:
199
- if not geo_is_solid:
200
- faces, vertices = solidify_mesh(geo_src.indices, geo_src.vertices, geo_thickness)
201
- else:
202
- faces, vertices = geo_src.indices, geo_src.vertices
203
-
204
- shape = self.render_mesh(
205
- name,
206
- vertices,
207
- faces,
208
- pos=p,
209
- rot=q,
210
- scale=geo_scale,
211
- colors=[color],
212
- parent_body=body,
213
- is_template=True,
214
- )
215
-
216
- elif geo_type == warp.sim.GEO_SDF:
217
- continue
218
-
219
- self.geo_shape[geo_hash] = shape
220
-
221
- if shape_visible[s]:
222
- # TODO support dynamic visibility
223
- self.add_shape_instance(name, shape, body, X_bs.p, X_bs.q, scale, custom_index=s, visible=shape_visible[s])
224
- self.instance_count += 1
225
-
226
- if self.show_joints and model.joint_count:
227
- joint_type = model.joint_type.numpy()
228
- joint_axis = model.joint_axis.numpy()
229
- joint_axis_start = model.joint_axis_start.numpy()
230
- joint_axis_dim = model.joint_axis_dim.numpy()
231
- joint_parent = model.joint_parent.numpy()
232
- joint_child = model.joint_child.numpy()
233
- joint_tf = model.joint_X_p.numpy()
234
- shape_collision_radius = model.shape_collision_radius.numpy()
235
- y_axis = wp.vec3(0., 1., 0.)
236
- color = (1., 0., 1.)
237
-
238
- shape = self.render_arrow(
239
- "joint_arrow", None, None,
240
- base_radius=0.01, base_height=0.4,
241
- cap_radius=0.02, cap_height=0.1,
242
- parent_body=None, is_template=True,
243
- color=color
244
- )
245
- for i, t in enumerate(joint_type):
246
- if t not in {
247
- warp.sim.JOINT_REVOLUTE,
248
- # warp.sim.JOINT_PRISMATIC,
249
- warp.sim.JOINT_UNIVERSAL,
250
- warp.sim.JOINT_COMPOUND,
251
- warp.sim.JOINT_D6,
252
- }:
253
- continue
254
- tf = joint_tf[i]
255
- body = int(joint_parent[i])
256
- # if body == -1:
257
- # continue
258
- num_linear_axes = int(joint_axis_dim[i][0])
259
- num_angular_axes = int(joint_axis_dim[i][1])
260
-
261
- # find a good scale for the arrow based on the average radius
262
- # of the shapes attached to the joint child body
263
- scale = np.ones(3)
264
- child = int(joint_child[i])
265
- if child >= 0:
266
- radii = []
267
- for s in model.body_shapes[child]:
268
- radii.append(shape_collision_radius[s])
269
- if len(radii) > 0:
270
- scale *= np.mean(radii) * 2.0
271
-
272
- for a in range(num_linear_axes, num_linear_axes + num_angular_axes):
273
- index = joint_axis_start[i] + a
274
- axis = joint_axis[index]
275
- if np.linalg.norm(axis) < 1e-6:
276
- continue
277
- p = wp.vec3(tf[:3])
278
- q = wp.quat(tf[3:])
279
- # compute rotation between axis and y
280
- axis = axis / np.linalg.norm(axis)
281
- q = q * wp.quat_between_vectors(wp.vec3(axis), y_axis)
282
- name = f"joint_{i}_{a}"
283
- self.add_shape_instance(name, shape, body, p, q, scale, color1=color, color2=color)
284
- self.instance_count += 1
285
-
286
- if model.ground:
287
- self.render_ground(plane=model.ground_plane_params)
288
-
289
- if hasattr(self, "complete_setup"):
290
- self.complete_setup()
291
-
292
- def _get_new_color(self):
293
- return tab10_color_map(self.instance_count)
294
-
295
- def render(self, state: warp.sim.State):
296
- """
297
- Updates the renderer with the given simulation state.
298
-
299
- Args:
300
- state (warp.sim.State): The simulation state to render.
301
- """
302
- if self.skip_rendering:
303
- return
304
-
305
- if self.model.particle_count:
306
- particle_q = state.particle_q.numpy()
307
-
308
- # render particles
309
- self.render_points("particles", particle_q, radius=self.model.particle_radius.numpy(), colors=(0.8, 0.3, 0.2))
310
-
311
- # render tris
312
- if self.model.tri_count:
313
- self.render_mesh(
314
- "surface",
315
- particle_q,
316
- self.model.tri_indices.numpy().flatten(),
317
- colors=(((0.75, 0.25, 0.0),) * len(particle_q)),
318
- )
319
-
320
- # render springs
321
- if self.model.spring_count:
322
- self.render_line_list("springs", particle_q, self.model.spring_indices.numpy().flatten(), (0.25, 0.5, 0.25), 0.02)
323
-
324
- # render muscles
325
- if self.model.muscle_count:
326
- body_q = state.body_q.numpy()
327
-
328
- muscle_start = self.model.muscle_start.numpy()
329
- muscle_links = self.model.muscle_bodies.numpy()
330
- muscle_points = self.model.muscle_points.numpy()
331
- muscle_activation = self.model.muscle_activation.numpy()
332
-
333
- # for s in self.skeletons:
334
-
335
- # # for mesh, link in s.mesh_map.items():
336
-
337
- # # if link != -1:
338
- # # X_sc = wp.transform_expand(self.state.body_X_sc[link].tolist())
339
-
340
- # # #self.renderer.add_mesh(mesh, "../assets/snu/OBJ/" + mesh + ".usd", X_sc, 1.0, self.render_time)
341
- # # self.renderer.add_mesh(mesh, "../assets/snu/OBJ/" + mesh + ".usd", X_sc, 1.0, self.render_time)
342
-
343
- for m in range(self.model.muscle_count):
344
- start = int(muscle_start[m])
345
- end = int(muscle_start[m + 1])
346
-
347
- points = []
348
-
349
- for w in range(start, end):
350
- link = muscle_links[w]
351
- point = muscle_points[w]
352
-
353
- X_sc = wp.transform_expand(body_q[link][0])
354
-
355
- points.append(wp.transform_point(X_sc, point).tolist())
356
-
357
- self.render_line_strip(
358
- name=f"muscle_{m}", vertices=points, radius=0.0075, color=(muscle_activation[m], 0.2, 0.5)
359
- )
360
-
361
- # update bodies
362
- if self.model.body_count:
363
- self.update_body_transforms(state.body_q)
364
-
365
- if self.show_rigid_contact_points and self.model.rigid_contact_max:
366
- wp.launch(
367
- kernel=compute_contact_points,
368
- dim=self.model.rigid_contact_max,
369
- inputs=[
370
- state.body_q,
371
- self.model.shape_body,
372
- self.model.rigid_contact_count,
373
- self.model.rigid_contact_shape0,
374
- self.model.rigid_contact_shape1,
375
- self.model.rigid_contact_point0,
376
- self.model.rigid_contact_point1,
377
- ],
378
- outputs=[
379
- self.contact_points0,
380
- self.contact_points1,
381
- ],
382
- device=self.model.device,
383
- )
384
-
385
- self.render_points(
386
- "contact_points0",
387
- self.contact_points0.numpy(),
388
- radius=self.contact_points_radius * self.scaling,
389
- colors=self.contact_points0_colors,
390
- )
391
- self.render_points(
392
- "contact_points1",
393
- self.contact_points1.numpy(),
394
- radius=self.contact_points_radius * self.scaling,
395
- colors=self.contact_points1_colors,
396
- )
397
-
398
- return SimRenderer
399
-
400
-
401
- SimRendererUsd = CreateSimRenderer(wp.render.UsdRenderer)
402
- SimRendererOpenGL = CreateSimRenderer(wp.render.OpenGLRenderer)
403
- SimRenderer = SimRendererUsd
1
+ # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
+ # NVIDIA CORPORATION and its licensors retain all intellectual property
3
+ # and proprietary rights in and to this software, related documentation
4
+ # and any modifications thereto. Any use, reproduction, disclosure or
5
+ # distribution of this software and related documentation without an express
6
+ # license agreement from NVIDIA CORPORATION is strictly prohibited.
7
+
8
+ from collections import defaultdict
9
+
10
+ import numpy as np
11
+
12
+ import warp as wp
13
+ import warp.render
14
+ import warp.sim
15
+ from warp.render.utils import solidify_mesh, tab10_color_map
16
+
17
+ # TODO allow NaNs in Warp kernels
18
+ NAN = wp.constant(-1.0e8)
19
+
20
+
21
+ @wp.kernel
22
+ def compute_contact_points(
23
+ body_q: wp.array(dtype=wp.transform),
24
+ shape_body: wp.array(dtype=int),
25
+ contact_count: wp.array(dtype=int),
26
+ contact_shape0: wp.array(dtype=int),
27
+ contact_shape1: wp.array(dtype=int),
28
+ contact_point0: wp.array(dtype=wp.vec3),
29
+ contact_point1: wp.array(dtype=wp.vec3),
30
+ # outputs
31
+ contact_pos0: wp.array(dtype=wp.vec3),
32
+ contact_pos1: wp.array(dtype=wp.vec3),
33
+ ):
34
+ tid = wp.tid()
35
+ count = contact_count[0]
36
+ if tid >= count:
37
+ contact_pos0[tid] = wp.vec3(NAN, NAN, NAN)
38
+ contact_pos1[tid] = wp.vec3(NAN, NAN, NAN)
39
+ return
40
+ shape_a = contact_shape0[tid]
41
+ shape_b = contact_shape1[tid]
42
+ if shape_a == shape_b:
43
+ contact_pos0[tid] = wp.vec3(NAN, NAN, NAN)
44
+ contact_pos1[tid] = wp.vec3(NAN, NAN, NAN)
45
+ return
46
+
47
+ body_a = shape_body[shape_a]
48
+ body_b = shape_body[shape_b]
49
+ X_wb_a = wp.transform_identity()
50
+ X_wb_b = wp.transform_identity()
51
+ if body_a >= 0:
52
+ X_wb_a = body_q[body_a]
53
+ if body_b >= 0:
54
+ X_wb_b = body_q[body_b]
55
+
56
+ contact_pos0[tid] = wp.transform_point(X_wb_a, contact_point0[tid])
57
+ contact_pos1[tid] = wp.transform_point(X_wb_b, contact_point1[tid])
58
+
59
+
60
+ def CreateSimRenderer(renderer):
61
+ class SimRenderer(renderer):
62
+ use_unique_colors = True
63
+
64
+ def __init__(
65
+ self,
66
+ model: warp.sim.Model,
67
+ path,
68
+ scaling=1.0,
69
+ fps=60,
70
+ up_axis="Y",
71
+ show_rigid_contact_points=False,
72
+ contact_points_radius=1e-3,
73
+ show_joints=False,
74
+ **render_kwargs,
75
+ ):
76
+ # create USD stage
77
+ super().__init__(path, scaling=scaling, fps=fps, up_axis=up_axis, **render_kwargs)
78
+ self.scaling = scaling
79
+ self.cam_axis = "XYZ".index(up_axis.upper())
80
+ self.show_rigid_contact_points = show_rigid_contact_points
81
+ self.show_joints = show_joints
82
+ self.contact_points_radius = contact_points_radius
83
+ self.populate(model)
84
+
85
+ def populate(self, model: warp.sim.Model):
86
+ self.skip_rendering = False
87
+
88
+ self.model = model
89
+ self.num_envs = model.num_envs
90
+ self.body_names = []
91
+
92
+ if self.show_rigid_contact_points and model.rigid_contact_max:
93
+ self.contact_points0 = wp.array(
94
+ np.zeros((model.rigid_contact_max, 3)), dtype=wp.vec3, device=model.device
95
+ )
96
+ self.contact_points1 = wp.array(
97
+ np.zeros((model.rigid_contact_max, 3)), dtype=wp.vec3, device=model.device
98
+ )
99
+
100
+ self.contact_points0_colors = [(1.0, 0.5, 0.0)] * model.rigid_contact_max
101
+ self.contact_points1_colors = [(0.0, 0.5, 1.0)] * model.rigid_contact_max
102
+
103
+ self.body_env = [] # mapping from body index to its environment index
104
+ env_id = 0
105
+ self.bodies_per_env = model.body_count // self.num_envs
106
+ # create rigid body nodes
107
+ for b in range(model.body_count):
108
+ body_name = f"body_{b}_{self.model.body_name[b].replace(' ', '_')}"
109
+ self.body_names.append(body_name)
110
+ self.register_body(body_name)
111
+ if b > 0 and b % self.bodies_per_env == 0:
112
+ env_id += 1
113
+ self.body_env.append(env_id)
114
+
115
+ # create rigid shape children
116
+ if self.model.shape_count:
117
+ # mapping from hash of geometry to shape ID
118
+ self.geo_shape = {}
119
+
120
+ self.instance_count = 0
121
+
122
+ self.body_name = {} # mapping from body name to its body ID
123
+ self.body_shapes = defaultdict(list) # mapping from body index to its shape IDs
124
+
125
+ shape_body = model.shape_body.numpy()
126
+ shape_geo_src = model.shape_geo_src
127
+ shape_geo_type = model.shape_geo.type.numpy()
128
+ shape_geo_scale = model.shape_geo.scale.numpy()
129
+ shape_geo_thickness = model.shape_geo.thickness.numpy()
130
+ shape_geo_is_solid = model.shape_geo.is_solid.numpy()
131
+ shape_transform = model.shape_transform.numpy()
132
+ shape_visible = model.shape_visible.numpy()
133
+
134
+ p = np.zeros(3, dtype=np.float32)
135
+ q = np.array([0.0, 0.0, 0.0, 1.0], dtype=np.float32)
136
+ scale = np.ones(3)
137
+ color = (1.0, 1.0, 1.0)
138
+ # loop over shapes excluding the ground plane
139
+ for s in range(model.shape_count - 1):
140
+ geo_type = shape_geo_type[s]
141
+ geo_scale = [float(v) for v in shape_geo_scale[s]]
142
+ geo_thickness = float(shape_geo_thickness[s])
143
+ geo_is_solid = bool(shape_geo_is_solid[s])
144
+ geo_src = shape_geo_src[s]
145
+ name = f"shape_{s}"
146
+
147
+ # shape transform in body frame
148
+ body = int(shape_body[s])
149
+ if body >= 0 and body < len(self.body_names):
150
+ body = self.body_names[body]
151
+ else:
152
+ body = None
153
+
154
+ if self.use_unique_colors and body is not None:
155
+ color = self._get_new_color()
156
+
157
+ # shape transform in body frame
158
+ X_bs = wp.transform_expand(shape_transform[s])
159
+ # check whether we can instance an already created shape with the same geometry
160
+ geo_hash = hash((int(geo_type), geo_src, *geo_scale, geo_thickness, geo_is_solid))
161
+ if geo_hash in self.geo_shape:
162
+ shape = self.geo_shape[geo_hash]
163
+ else:
164
+ if geo_type == warp.sim.GEO_PLANE:
165
+ if s == model.shape_count - 1 and not model.ground:
166
+ continue # hide ground plane
167
+
168
+ # plane mesh
169
+ width = geo_scale[0] if geo_scale[0] > 0.0 else 100.0
170
+ length = geo_scale[1] if geo_scale[1] > 0.0 else 100.0
171
+
172
+ shape = self.render_plane(
173
+ name, p, q, width, length, color, parent_body=body, is_template=True
174
+ )
175
+
176
+ elif geo_type == warp.sim.GEO_SPHERE:
177
+ shape = self.render_sphere(
178
+ name, p, q, geo_scale[0], parent_body=body, is_template=True, color=color
179
+ )
180
+
181
+ elif geo_type == warp.sim.GEO_CAPSULE:
182
+ shape = self.render_capsule(
183
+ name, p, q, geo_scale[0], geo_scale[1], parent_body=body, is_template=True, color=color
184
+ )
185
+
186
+ elif geo_type == warp.sim.GEO_CYLINDER:
187
+ shape = self.render_cylinder(
188
+ name, p, q, geo_scale[0], geo_scale[1], parent_body=body, is_template=True, color=color
189
+ )
190
+
191
+ elif geo_type == warp.sim.GEO_CONE:
192
+ shape = self.render_cone(
193
+ name, p, q, geo_scale[0], geo_scale[1], parent_body=body, is_template=True, color=color
194
+ )
195
+
196
+ elif geo_type == warp.sim.GEO_BOX:
197
+ shape = self.render_box(
198
+ name, p, q, geo_scale, parent_body=body, is_template=True, color=color
199
+ )
200
+
201
+ elif geo_type == warp.sim.GEO_MESH:
202
+ if not geo_is_solid:
203
+ faces, vertices = solidify_mesh(geo_src.indices, geo_src.vertices, geo_thickness)
204
+ else:
205
+ faces, vertices = geo_src.indices, geo_src.vertices
206
+
207
+ shape = self.render_mesh(
208
+ name,
209
+ vertices,
210
+ faces,
211
+ pos=p,
212
+ rot=q,
213
+ scale=geo_scale,
214
+ colors=[color],
215
+ parent_body=body,
216
+ is_template=True,
217
+ )
218
+
219
+ elif geo_type == warp.sim.GEO_SDF:
220
+ continue
221
+
222
+ self.geo_shape[geo_hash] = shape
223
+
224
+ if shape_visible[s]:
225
+ # TODO support dynamic visibility
226
+ self.add_shape_instance(
227
+ name, shape, body, X_bs.p, X_bs.q, scale, custom_index=s, visible=shape_visible[s]
228
+ )
229
+ self.instance_count += 1
230
+
231
+ if self.show_joints and model.joint_count:
232
+ joint_type = model.joint_type.numpy()
233
+ joint_axis = model.joint_axis.numpy()
234
+ joint_axis_start = model.joint_axis_start.numpy()
235
+ joint_axis_dim = model.joint_axis_dim.numpy()
236
+ joint_parent = model.joint_parent.numpy()
237
+ joint_child = model.joint_child.numpy()
238
+ joint_tf = model.joint_X_p.numpy()
239
+ shape_collision_radius = model.shape_collision_radius.numpy()
240
+ y_axis = wp.vec3(0.0, 1.0, 0.0)
241
+ color = (1.0, 0.0, 1.0)
242
+
243
+ shape = self.render_arrow(
244
+ "joint_arrow",
245
+ None,
246
+ None,
247
+ base_radius=0.01,
248
+ base_height=0.4,
249
+ cap_radius=0.02,
250
+ cap_height=0.1,
251
+ parent_body=None,
252
+ is_template=True,
253
+ color=color,
254
+ )
255
+ for i, t in enumerate(joint_type):
256
+ if t not in {
257
+ warp.sim.JOINT_REVOLUTE,
258
+ # warp.sim.JOINT_PRISMATIC,
259
+ warp.sim.JOINT_UNIVERSAL,
260
+ warp.sim.JOINT_COMPOUND,
261
+ warp.sim.JOINT_D6,
262
+ }:
263
+ continue
264
+ tf = joint_tf[i]
265
+ body = int(joint_parent[i])
266
+ # if body == -1:
267
+ # continue
268
+ num_linear_axes = int(joint_axis_dim[i][0])
269
+ num_angular_axes = int(joint_axis_dim[i][1])
270
+
271
+ # find a good scale for the arrow based on the average radius
272
+ # of the shapes attached to the joint child body
273
+ scale = np.ones(3)
274
+ child = int(joint_child[i])
275
+ if child >= 0:
276
+ radii = []
277
+ for s in model.body_shapes[child]:
278
+ radii.append(shape_collision_radius[s])
279
+ if len(radii) > 0:
280
+ scale *= np.mean(radii) * 2.0
281
+
282
+ for a in range(num_linear_axes, num_linear_axes + num_angular_axes):
283
+ index = joint_axis_start[i] + a
284
+ axis = joint_axis[index]
285
+ if np.linalg.norm(axis) < 1e-6:
286
+ continue
287
+ p = wp.vec3(tf[:3])
288
+ q = wp.quat(tf[3:])
289
+ # compute rotation between axis and y
290
+ axis = axis / np.linalg.norm(axis)
291
+ q = q * wp.quat_between_vectors(wp.vec3(axis), y_axis)
292
+ name = f"joint_{i}_{a}"
293
+ self.add_shape_instance(name, shape, body, p, q, scale, color1=color, color2=color)
294
+ self.instance_count += 1
295
+
296
+ if model.ground:
297
+ self.render_ground(plane=model.ground_plane_params)
298
+
299
+ if hasattr(self, "complete_setup"):
300
+ self.complete_setup()
301
+
302
+ def _get_new_color(self):
303
+ return tab10_color_map(self.instance_count)
304
+
305
+ def render(self, state: warp.sim.State):
306
+ """
307
+ Updates the renderer with the given simulation state.
308
+
309
+ Args:
310
+ state (warp.sim.State): The simulation state to render.
311
+ """
312
+ if self.skip_rendering:
313
+ return
314
+
315
+ if self.model.particle_count:
316
+ particle_q = state.particle_q.numpy()
317
+
318
+ # render particles
319
+ self.render_points(
320
+ "particles", particle_q, radius=self.model.particle_radius.numpy(), colors=(0.8, 0.3, 0.2)
321
+ )
322
+
323
+ # render tris
324
+ if self.model.tri_count:
325
+ self.render_mesh(
326
+ "surface",
327
+ particle_q,
328
+ self.model.tri_indices.numpy().flatten(),
329
+ colors=(((0.75, 0.25, 0.0),) * len(particle_q)),
330
+ )
331
+
332
+ # render springs
333
+ if self.model.spring_count:
334
+ self.render_line_list(
335
+ "springs", particle_q, self.model.spring_indices.numpy().flatten(), (0.25, 0.5, 0.25), 0.02
336
+ )
337
+
338
+ # render muscles
339
+ if self.model.muscle_count:
340
+ body_q = state.body_q.numpy()
341
+
342
+ muscle_start = self.model.muscle_start.numpy()
343
+ muscle_links = self.model.muscle_bodies.numpy()
344
+ muscle_points = self.model.muscle_points.numpy()
345
+ muscle_activation = self.model.muscle_activation.numpy()
346
+
347
+ # for s in self.skeletons:
348
+
349
+ # # for mesh, link in s.mesh_map.items():
350
+
351
+ # # if link != -1:
352
+ # # X_sc = wp.transform_expand(self.state.body_X_sc[link].tolist())
353
+
354
+ # # #self.renderer.add_mesh(mesh, "../assets/snu/OBJ/" + mesh + ".usd", X_sc, 1.0, self.render_time)
355
+ # # self.renderer.add_mesh(mesh, "../assets/snu/OBJ/" + mesh + ".usd", X_sc, 1.0, self.render_time)
356
+
357
+ for m in range(self.model.muscle_count):
358
+ start = int(muscle_start[m])
359
+ end = int(muscle_start[m + 1])
360
+
361
+ points = []
362
+
363
+ for w in range(start, end):
364
+ link = muscle_links[w]
365
+ point = muscle_points[w]
366
+
367
+ X_sc = wp.transform_expand(body_q[link][0])
368
+
369
+ points.append(wp.transform_point(X_sc, point).tolist())
370
+
371
+ self.render_line_strip(
372
+ name=f"muscle_{m}", vertices=points, radius=0.0075, color=(muscle_activation[m], 0.2, 0.5)
373
+ )
374
+
375
+ # update bodies
376
+ if self.model.body_count:
377
+ self.update_body_transforms(state.body_q)
378
+
379
+ if self.show_rigid_contact_points and self.model.rigid_contact_max:
380
+ wp.launch(
381
+ kernel=compute_contact_points,
382
+ dim=self.model.rigid_contact_max,
383
+ inputs=[
384
+ state.body_q,
385
+ self.model.shape_body,
386
+ self.model.rigid_contact_count,
387
+ self.model.rigid_contact_shape0,
388
+ self.model.rigid_contact_shape1,
389
+ self.model.rigid_contact_point0,
390
+ self.model.rigid_contact_point1,
391
+ ],
392
+ outputs=[
393
+ self.contact_points0,
394
+ self.contact_points1,
395
+ ],
396
+ device=self.model.device,
397
+ )
398
+
399
+ self.render_points(
400
+ "contact_points0",
401
+ self.contact_points0.numpy(),
402
+ radius=self.contact_points_radius * self.scaling,
403
+ colors=self.contact_points0_colors,
404
+ )
405
+ self.render_points(
406
+ "contact_points1",
407
+ self.contact_points1.numpy(),
408
+ radius=self.contact_points_radius * self.scaling,
409
+ colors=self.contact_points1_colors,
410
+ )
411
+
412
+ return SimRenderer
413
+
414
+
415
+ SimRendererUsd = CreateSimRenderer(wp.render.UsdRenderer)
416
+ SimRendererOpenGL = CreateSimRenderer(wp.render.OpenGLRenderer)
417
+ SimRenderer = SimRendererUsd