fake-bpy-module 20231205__py3-none-any.whl → 20231207__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (855) hide show
  1. addon_utils/__init__.pyi +84 -0
  2. animsys_refactor/__init__.pyi +55 -0
  3. aud/__init__.pyi +1190 -0
  4. bgl/__init__.pyi +5084 -0
  5. bl_app_override/__init__.pyi +31 -0
  6. bl_app_override/helpers/__init__.pyi +42 -0
  7. bl_app_override/helpers/py.typed +0 -0
  8. bl_app_template_utils/__init__.pyi +36 -0
  9. bl_console_utils/autocomplete/__init__.pyi +8 -0
  10. bl_console_utils/autocomplete/complete_calltip/__init__.pyi +44 -0
  11. bl_console_utils/autocomplete/complete_calltip/py.typed +0 -0
  12. bl_console_utils/autocomplete/complete_import/__init__.pyi +28 -0
  13. bl_console_utils/autocomplete/complete_import/py.typed +0 -0
  14. bl_console_utils/autocomplete/complete_namespace/__init__.pyi +44 -0
  15. bl_console_utils/autocomplete/complete_namespace/py.typed +0 -0
  16. bl_console_utils/autocomplete/intellisense/__init__.pyi +20 -0
  17. bl_console_utils/autocomplete/intellisense/py.typed +0 -0
  18. bl_i18n_utils/__init__.pyi +11 -0
  19. bl_i18n_utils/bl_extract_messages/__init__.pyi +124 -0
  20. bl_i18n_utils/bl_extract_messages/py.typed +0 -0
  21. bl_i18n_utils/merge_po/__init__.pyi +12 -0
  22. bl_i18n_utils/merge_po/py.typed +0 -0
  23. bl_i18n_utils/settings/__init__.pyi +66 -0
  24. bl_i18n_utils/settings/py.typed +0 -0
  25. bl_i18n_utils/utils/__init__.pyi +338 -0
  26. bl_i18n_utils/utils/py.typed +0 -0
  27. bl_i18n_utils/utils_cli/__init__.pyi +52 -0
  28. bl_i18n_utils/utils_cli/py.typed +0 -0
  29. bl_i18n_utils/utils_languages_menu/__init__.pyi +12 -0
  30. bl_i18n_utils/utils_languages_menu/py.typed +0 -0
  31. bl_i18n_utils/utils_rtl/__init__.pyi +20 -0
  32. bl_i18n_utils/utils_rtl/py.typed +0 -0
  33. bl_keymap_utils/__init__.pyi +9 -0
  34. bl_keymap_utils/io/__init__.pyi +76 -0
  35. bl_keymap_utils/io/py.typed +0 -0
  36. bl_keymap_utils/keymap_from_toolbar/__init__.pyi +12 -0
  37. bl_keymap_utils/keymap_from_toolbar/py.typed +0 -0
  38. bl_keymap_utils/keymap_hierarchy/__init__.pyi +12 -0
  39. bl_keymap_utils/keymap_hierarchy/py.typed +0 -0
  40. bl_keymap_utils/platform_helpers/__init__.pyi +20 -0
  41. bl_keymap_utils/platform_helpers/py.typed +0 -0
  42. bl_keymap_utils/versioning/__init__.pyi +12 -0
  43. bl_keymap_utils/versioning/py.typed +0 -0
  44. bl_math/__init__.pyi +52 -0
  45. bl_operators/__init__.pyi +49 -0
  46. bl_operators/add_mesh_torus/__init__.pyi +231 -0
  47. bl_operators/add_mesh_torus/py.typed +0 -0
  48. bl_operators/anim/__init__.pyi +1291 -0
  49. bl_operators/anim/py.typed +0 -0
  50. bl_operators/assets/__init__.pyi +586 -0
  51. bl_operators/assets/py.typed +0 -0
  52. bl_operators/bmesh/find_adjacent/__init__.pyi +76 -0
  53. bl_operators/bmesh/find_adjacent/py.typed +0 -0
  54. bl_operators/clip/__init__.pyi +1898 -0
  55. bl_operators/clip/py.typed +0 -0
  56. bl_operators/console/__init__.pyi +918 -0
  57. bl_operators/console/py.typed +0 -0
  58. bl_operators/constraint/__init__.pyi +745 -0
  59. bl_operators/constraint/py.typed +0 -0
  60. bl_operators/file/__init__.pyi +560 -0
  61. bl_operators/file/py.typed +0 -0
  62. bl_operators/freestyle/__init__.pyi +751 -0
  63. bl_operators/freestyle/py.typed +0 -0
  64. bl_operators/geometry_nodes/__init__.pyi +2553 -0
  65. bl_operators/geometry_nodes/py.typed +0 -0
  66. bl_operators/image/__init__.pyi +548 -0
  67. bl_operators/image/py.typed +0 -0
  68. bl_operators/mesh/__init__.pyi +566 -0
  69. bl_operators/mesh/py.typed +0 -0
  70. bl_operators/node/__init__.pyi +1814 -0
  71. bl_operators/node/py.typed +0 -0
  72. bl_operators/object/__init__.pyi +3212 -0
  73. bl_operators/object/py.typed +0 -0
  74. bl_operators/object_align/__init__.pyi +215 -0
  75. bl_operators/object_align/py.typed +0 -0
  76. bl_operators/object_quick_effects/__init__.pyi +777 -0
  77. bl_operators/object_quick_effects/py.typed +0 -0
  78. bl_operators/object_randomize_transform/__init__.pyi +199 -0
  79. bl_operators/object_randomize_transform/py.typed +0 -0
  80. bl_operators/presets/__init__.pyi +3776 -0
  81. bl_operators/presets/py.typed +0 -0
  82. bl_operators/rigidbody/__init__.pyi +566 -0
  83. bl_operators/rigidbody/py.typed +0 -0
  84. bl_operators/screen_play_rendered_anim/__init__.pyi +192 -0
  85. bl_operators/screen_play_rendered_anim/py.typed +0 -0
  86. bl_operators/sequencer/__init__.pyi +1001 -0
  87. bl_operators/sequencer/py.typed +0 -0
  88. bl_operators/spreadsheet/__init__.pyi +202 -0
  89. bl_operators/spreadsheet/py.typed +0 -0
  90. bl_operators/userpref/__init__.pyi +4701 -0
  91. bl_operators/userpref/py.typed +0 -0
  92. bl_operators/uvcalc_follow_active/__init__.pyi +212 -0
  93. bl_operators/uvcalc_follow_active/py.typed +0 -0
  94. bl_operators/uvcalc_lightmap/__init__.pyi +257 -0
  95. bl_operators/uvcalc_lightmap/py.typed +0 -0
  96. bl_operators/uvcalc_transform/__init__.pyi +501 -0
  97. bl_operators/uvcalc_transform/py.typed +0 -0
  98. bl_operators/vertexpaint_dirt/__init__.pyi +207 -0
  99. bl_operators/vertexpaint_dirt/py.typed +0 -0
  100. bl_operators/view3d/__init__.pyi +955 -0
  101. bl_operators/view3d/py.typed +0 -0
  102. bl_operators/wm/__init__.pyi +8409 -0
  103. bl_operators/wm/py.typed +0 -0
  104. bl_previews_utils/bl_previews_render/__init__.pyi +60 -0
  105. bl_previews_utils/bl_previews_render/py.typed +0 -0
  106. bl_rna_utils/data_path/__init__.pyi +25 -0
  107. bl_rna_utils/data_path/py.typed +0 -0
  108. bl_text_utils/external_editor/__init__.pyi +12 -0
  109. bl_text_utils/external_editor/py.typed +0 -0
  110. bl_ui/__init__.pyi +706 -0
  111. bl_ui/asset_shelf/__init__.pyi +202 -0
  112. bl_ui/asset_shelf/py.typed +0 -0
  113. bl_ui/generic_ui_list/__init__.pyi +629 -0
  114. bl_ui/generic_ui_list/py.typed +0 -0
  115. bl_ui/node_add_menu/__init__.pyi +260 -0
  116. bl_ui/node_add_menu/py.typed +0 -0
  117. bl_ui/node_add_menu_compositor/__init__.pyi +3739 -0
  118. bl_ui/node_add_menu_compositor/py.typed +0 -0
  119. bl_ui/node_add_menu_geometry/__init__.pyi +8520 -0
  120. bl_ui/node_add_menu_geometry/py.typed +0 -0
  121. bl_ui/node_add_menu_shader/__init__.pyi +2139 -0
  122. bl_ui/node_add_menu_shader/py.typed +0 -0
  123. bl_ui/node_add_menu_texture/__init__.pyi +1868 -0
  124. bl_ui/node_add_menu_texture/py.typed +0 -0
  125. bl_ui/properties_animviz/__init__.pyi +38 -0
  126. bl_ui/properties_animviz/py.typed +0 -0
  127. bl_ui/properties_collection/__init__.pyi +1051 -0
  128. bl_ui/properties_collection/py.typed +0 -0
  129. bl_ui/properties_constraint/__init__.pyi +29694 -0
  130. bl_ui/properties_constraint/py.typed +0 -0
  131. bl_ui/properties_data_armature/__init__.pyi +2274 -0
  132. bl_ui/properties_data_armature/py.typed +0 -0
  133. bl_ui/properties_data_bone/__init__.pyi +2087 -0
  134. bl_ui/properties_data_bone/py.typed +0 -0
  135. bl_ui/properties_data_camera/__init__.pyi +3004 -0
  136. bl_ui/properties_data_camera/py.typed +0 -0
  137. bl_ui/properties_data_curve/__init__.pyi +3164 -0
  138. bl_ui/properties_data_curve/py.typed +0 -0
  139. bl_ui/properties_data_curves/__init__.pyi +1247 -0
  140. bl_ui/properties_data_curves/py.typed +0 -0
  141. bl_ui/properties_data_empty/__init__.pyi +426 -0
  142. bl_ui/properties_data_empty/py.typed +0 -0
  143. bl_ui/properties_data_gpencil/__init__.pyi +3758 -0
  144. bl_ui/properties_data_gpencil/py.typed +0 -0
  145. bl_ui/properties_data_grease_pencil/__init__.pyi +632 -0
  146. bl_ui/properties_data_grease_pencil/py.typed +0 -0
  147. bl_ui/properties_data_lattice/__init__.pyi +637 -0
  148. bl_ui/properties_data_lattice/py.typed +0 -0
  149. bl_ui/properties_data_light/__init__.pyi +2111 -0
  150. bl_ui/properties_data_light/py.typed +0 -0
  151. bl_ui/properties_data_lightprobe/__init__.pyi +1264 -0
  152. bl_ui/properties_data_lightprobe/py.typed +0 -0
  153. bl_ui/properties_data_mesh/__init__.pyi +4052 -0
  154. bl_ui/properties_data_mesh/py.typed +0 -0
  155. bl_ui/properties_data_metaball/__init__.pyi +1047 -0
  156. bl_ui/properties_data_metaball/py.typed +0 -0
  157. bl_ui/properties_data_modifier/__init__.pyi +1741 -0
  158. bl_ui/properties_data_modifier/py.typed +0 -0
  159. bl_ui/properties_data_pointcloud/__init__.pyi +1045 -0
  160. bl_ui/properties_data_pointcloud/py.typed +0 -0
  161. bl_ui/properties_data_shaderfx/__init__.pyi +214 -0
  162. bl_ui/properties_data_shaderfx/py.typed +0 -0
  163. bl_ui/properties_data_speaker/__init__.pyi +1056 -0
  164. bl_ui/properties_data_speaker/py.typed +0 -0
  165. bl_ui/properties_data_volume/__init__.pyi +1652 -0
  166. bl_ui/properties_data_volume/py.typed +0 -0
  167. bl_ui/properties_freestyle/__init__.pyi +5309 -0
  168. bl_ui/properties_freestyle/py.typed +0 -0
  169. bl_ui/properties_grease_pencil_common/__init__.pyi +2780 -0
  170. bl_ui/properties_grease_pencil_common/py.typed +0 -0
  171. bl_ui/properties_mask_common/__init__.pyi +1554 -0
  172. bl_ui/properties_mask_common/py.typed +0 -0
  173. bl_ui/properties_material/__init__.pyi +3117 -0
  174. bl_ui/properties_material/py.typed +0 -0
  175. bl_ui/properties_material_gpencil/__init__.pyi +2086 -0
  176. bl_ui/properties_material_gpencil/py.typed +0 -0
  177. bl_ui/properties_object/__init__.pyi +2875 -0
  178. bl_ui/properties_object/py.typed +0 -0
  179. bl_ui/properties_output/__init__.pyi +3799 -0
  180. bl_ui/properties_output/py.typed +0 -0
  181. bl_ui/properties_paint_common/__init__.pyi +814 -0
  182. bl_ui/properties_paint_common/py.typed +0 -0
  183. bl_ui/properties_particle/__init__.pyi +10938 -0
  184. bl_ui/properties_particle/py.typed +0 -0
  185. bl_ui/properties_physics_cloth/__init__.pyi +2984 -0
  186. bl_ui/properties_physics_cloth/py.typed +0 -0
  187. bl_ui/properties_physics_common/__init__.pyi +277 -0
  188. bl_ui/properties_physics_common/py.typed +0 -0
  189. bl_ui/properties_physics_dynamicpaint/__init__.pyi +5431 -0
  190. bl_ui/properties_physics_dynamicpaint/py.typed +0 -0
  191. bl_ui/properties_physics_field/__init__.pyi +2220 -0
  192. bl_ui/properties_physics_field/py.typed +0 -0
  193. bl_ui/properties_physics_fluid/__init__.pyi +7296 -0
  194. bl_ui/properties_physics_fluid/py.typed +0 -0
  195. bl_ui/properties_physics_geometry_nodes/__init__.pyi +214 -0
  196. bl_ui/properties_physics_geometry_nodes/py.typed +0 -0
  197. bl_ui/properties_physics_rigidbody/__init__.pyi +1698 -0
  198. bl_ui/properties_physics_rigidbody/py.typed +0 -0
  199. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +2734 -0
  200. bl_ui/properties_physics_rigidbody_constraint/py.typed +0 -0
  201. bl_ui/properties_physics_softbody/__init__.pyi +3198 -0
  202. bl_ui/properties_physics_softbody/py.typed +0 -0
  203. bl_ui/properties_render/__init__.pyi +12664 -0
  204. bl_ui/properties_render/py.typed +0 -0
  205. bl_ui/properties_scene/__init__.pyi +2872 -0
  206. bl_ui/properties_scene/py.typed +0 -0
  207. bl_ui/properties_texture/__init__.pyi +5470 -0
  208. bl_ui/properties_texture/py.typed +0 -0
  209. bl_ui/properties_view_layer/__init__.pyi +3493 -0
  210. bl_ui/properties_view_layer/py.typed +0 -0
  211. bl_ui/properties_workspace/__init__.pyi +630 -0
  212. bl_ui/properties_workspace/py.typed +0 -0
  213. bl_ui/properties_world/__init__.pyi +1478 -0
  214. bl_ui/properties_world/py.typed +0 -0
  215. bl_ui/space_clip/__init__.pyi +14313 -0
  216. bl_ui/space_clip/py.typed +0 -0
  217. bl_ui/space_console/__init__.pyi +1221 -0
  218. bl_ui/space_console/py.typed +0 -0
  219. bl_ui/space_dopesheet/__init__.pyi +5388 -0
  220. bl_ui/space_dopesheet/py.typed +0 -0
  221. bl_ui/space_filebrowser/__init__.pyi +5996 -0
  222. bl_ui/space_filebrowser/py.typed +0 -0
  223. bl_ui/space_graph/__init__.pyi +4053 -0
  224. bl_ui/space_graph/py.typed +0 -0
  225. bl_ui/space_image/__init__.pyi +14801 -0
  226. bl_ui/space_image/py.typed +0 -0
  227. bl_ui/space_info/__init__.pyi +1216 -0
  228. bl_ui/space_info/py.typed +0 -0
  229. bl_ui/space_nla/__init__.pyi +3460 -0
  230. bl_ui/space_nla/py.typed +0 -0
  231. bl_ui/space_node/__init__.pyi +6519 -0
  232. bl_ui/space_node/py.typed +0 -0
  233. bl_ui/space_outliner/__init__.pyi +2864 -0
  234. bl_ui/space_outliner/py.typed +0 -0
  235. bl_ui/space_properties/__init__.pyi +575 -0
  236. bl_ui/space_properties/py.typed +0 -0
  237. bl_ui/space_sequencer/__init__.pyi +15360 -0
  238. bl_ui/space_sequencer/py.typed +0 -0
  239. bl_ui/space_spreadsheet/__init__.pyi +226 -0
  240. bl_ui/space_spreadsheet/py.typed +0 -0
  241. bl_ui/space_statusbar/__init__.pyi +190 -0
  242. bl_ui/space_statusbar/py.typed +0 -0
  243. bl_ui/space_text/__init__.pyi +3223 -0
  244. bl_ui/space_text/py.typed +0 -0
  245. bl_ui/space_time/__init__.pyi +1472 -0
  246. bl_ui/space_time/py.typed +0 -0
  247. bl_ui/space_toolsystem_common/__init__.pyi +435 -0
  248. bl_ui/space_toolsystem_common/py.typed +0 -0
  249. bl_ui/space_toolsystem_toolbar/__init__.pyi +1671 -0
  250. bl_ui/space_toolsystem_toolbar/py.typed +0 -0
  251. bl_ui/space_topbar/__init__.pyi +5296 -0
  252. bl_ui/space_topbar/py.typed +0 -0
  253. bl_ui/space_userpref/__init__.pyi +17826 -0
  254. bl_ui/space_userpref/py.typed +0 -0
  255. bl_ui/space_view3d/__init__.pyi +51846 -0
  256. bl_ui/space_view3d/py.typed +0 -0
  257. bl_ui/space_view3d_toolbar/__init__.pyi +18993 -0
  258. bl_ui/space_view3d_toolbar/py.typed +0 -0
  259. bl_ui/utils/__init__.pyi +40 -0
  260. bl_ui/utils/py.typed +0 -0
  261. bl_ui_utils/__init__.pyi +6 -0
  262. bl_ui_utils/bug_report_url/__init__.pyi +12 -0
  263. bl_ui_utils/bug_report_url/py.typed +0 -0
  264. bl_ui_utils/layout/__init__.pyi +12 -0
  265. bl_ui_utils/layout/py.typed +0 -0
  266. blend_render_info/__init__.pyi +24 -0
  267. blf/__init__.pyi +231 -0
  268. bmesh/__init__.pyi +51 -0
  269. bmesh/geometry/__init__.pyi +23 -0
  270. bmesh/geometry/py.typed +0 -0
  271. bmesh/ops/__init__.pyi +1935 -0
  272. bmesh/ops/py.typed +0 -0
  273. bmesh/types/__init__.pyi +1399 -0
  274. bmesh/types/py.typed +0 -0
  275. bmesh/utils/__init__.pyi +207 -0
  276. bmesh/utils/py.typed +0 -0
  277. bpy/__init__.pyi +18 -0
  278. bpy/app/__init__.pyi +247 -0
  279. bpy/app/handlers/__init__.pyi +151 -0
  280. bpy/app/handlers/py.typed +0 -0
  281. bpy/app/icons/__init__.pyi +42 -0
  282. bpy/app/icons/py.typed +0 -0
  283. bpy/app/timers/__init__.pyi +42 -0
  284. bpy/app/timers/py.typed +0 -0
  285. bpy/app/translations/__init__.pyi +107 -0
  286. bpy/app/translations/py.typed +0 -0
  287. bpy/msgbus/__init__.pyi +40 -0
  288. bpy/msgbus/py.typed +0 -0
  289. bpy/ops/__init__.pyi +81 -0
  290. bpy/ops/action/__init__.pyi +723 -0
  291. bpy/ops/action/py.typed +0 -0
  292. bpy/ops/anim/__init__.pyi +978 -0
  293. bpy/ops/anim/py.typed +0 -0
  294. bpy/ops/armature/__init__.pyi +858 -0
  295. bpy/ops/armature/py.typed +0 -0
  296. bpy/ops/asset/__init__.pyi +339 -0
  297. bpy/ops/asset/py.typed +0 -0
  298. bpy/ops/boid/__init__.pyi +127 -0
  299. bpy/ops/boid/py.typed +0 -0
  300. bpy/ops/brush/__init__.pyi +171 -0
  301. bpy/ops/brush/py.typed +0 -0
  302. bpy/ops/buttons/__init__.pyi +255 -0
  303. bpy/ops/buttons/py.typed +0 -0
  304. bpy/ops/cachefile/__init__.pyi +241 -0
  305. bpy/ops/cachefile/py.typed +0 -0
  306. bpy/ops/camera/__init__.pyi +60 -0
  307. bpy/ops/camera/py.typed +0 -0
  308. bpy/ops/clip/__init__.pyi +1782 -0
  309. bpy/ops/clip/py.typed +0 -0
  310. bpy/ops/cloth/__init__.pyi +31 -0
  311. bpy/ops/cloth/py.typed +0 -0
  312. bpy/ops/collection/__init__.pyi +95 -0
  313. bpy/ops/collection/py.typed +0 -0
  314. bpy/ops/console/__init__.pyi +370 -0
  315. bpy/ops/console/py.typed +0 -0
  316. bpy/ops/constraint/__init__.pyi +391 -0
  317. bpy/ops/constraint/py.typed +0 -0
  318. bpy/ops/curve/__init__.pyi +1052 -0
  319. bpy/ops/curve/py.typed +0 -0
  320. bpy/ops/curves/__init__.pyi +259 -0
  321. bpy/ops/curves/py.typed +0 -0
  322. bpy/ops/cycles/__init__.pyi +67 -0
  323. bpy/ops/cycles/py.typed +0 -0
  324. bpy/ops/dpaint/__init__.pyi +87 -0
  325. bpy/ops/dpaint/py.typed +0 -0
  326. bpy/ops/ed/__init__.pyi +276 -0
  327. bpy/ops/ed/py.typed +0 -0
  328. bpy/ops/export_anim/__init__.pyi +45 -0
  329. bpy/ops/export_anim/py.typed +0 -0
  330. bpy/ops/export_mesh/__init__.pyi +62 -0
  331. bpy/ops/export_mesh/py.typed +0 -0
  332. bpy/ops/export_scene/__init__.pyi +577 -0
  333. bpy/ops/export_scene/py.typed +0 -0
  334. bpy/ops/file/__init__.pyi +787 -0
  335. bpy/ops/file/py.typed +0 -0
  336. bpy/ops/fluid/__init__.pyi +224 -0
  337. bpy/ops/fluid/py.typed +0 -0
  338. bpy/ops/font/__init__.pyi +537 -0
  339. bpy/ops/font/py.typed +0 -0
  340. bpy/ops/geometry/__init__.pyi +219 -0
  341. bpy/ops/geometry/py.typed +0 -0
  342. bpy/ops/gizmogroup/__init__.pyi +52 -0
  343. bpy/ops/gizmogroup/py.typed +0 -0
  344. bpy/ops/gpencil/__init__.pyi +3247 -0
  345. bpy/ops/gpencil/py.typed +0 -0
  346. bpy/ops/graph/__init__.pyi +1392 -0
  347. bpy/ops/graph/py.typed +0 -0
  348. bpy/ops/grease_pencil/__init__.pyi +724 -0
  349. bpy/ops/grease_pencil/py.typed +0 -0
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  748. bpy/ops/outliner.py +0 -1172
  749. bpy/ops/paint.py +0 -1067
  750. bpy/ops/paintcurve.py +0 -148
  751. bpy/ops/palette.py +0 -123
  752. bpy/ops/particle.py +0 -635
  753. bpy/ops/pose.py +0 -763
  754. bpy/ops/poselib.py +0 -173
  755. bpy/ops/preferences.py +0 -849
  756. bpy/ops/ptcache.py +0 -114
  757. bpy/ops/render.py +0 -262
  758. bpy/ops/rigidbody.py +0 -244
  759. bpy/ops/scene.py +0 -675
  760. bpy/ops/screen.py +0 -846
  761. bpy/ops/script.py +0 -60
  762. bpy/ops/sculpt.py +0 -862
  763. bpy/ops/sculpt_curves.py +0 -94
  764. bpy/ops/sequencer.py +0 -2165
  765. bpy/ops/sound.py +0 -395
  766. bpy/ops/spreadsheet.py +0 -76
  767. bpy/ops/surface.py +0 -215
  768. bpy/ops/text.py +0 -863
  769. bpy/ops/text_editor.py +0 -31
  770. bpy/ops/texture.py +0 -68
  771. bpy/ops/transform.py +0 -1545
  772. bpy/ops/ui.py +0 -536
  773. bpy/ops/uilist.py +0 -74
  774. bpy/ops/uv.py +0 -1251
  775. bpy/ops/view2d.py +0 -329
  776. bpy/ops/view3d.py +0 -1392
  777. bpy/ops/wm.py +0 -4821
  778. bpy/ops/workspace.py +0 -115
  779. bpy/ops/world.py +0 -19
  780. bpy/path.py +0 -194
  781. bpy/props.py +0 -509
  782. bpy/types.py +0 -131806
  783. bpy/utils/__init__.py +0 -429
  784. bpy/utils/previews.py +0 -73
  785. bpy/utils/units.py +0 -61
  786. bpy_extras/__init__.py +0 -18
  787. bpy_extras/anim_utils.py +0 -108
  788. bpy_extras/asset_utils.py +0 -39
  789. bpy_extras/bmesh_utils.py +0 -20
  790. bpy_extras/extensions/junction_module.py +0 -48
  791. bpy_extras/id_map_utils.py +0 -28
  792. bpy_extras/image_utils.py +0 -42
  793. bpy_extras/io_utils.py +0 -165
  794. bpy_extras/keyconfig_utils.py +0 -28
  795. bpy_extras/mesh_utils.py +0 -91
  796. bpy_extras/node_shader_utils.py +0 -562
  797. bpy_extras/node_utils.py +0 -28
  798. bpy_extras/object_utils.py +0 -87
  799. bpy_extras/view3d_utils.py +0 -90
  800. bpy_extras/wm_utils/progress_report.py +0 -98
  801. bpy_restrict_state/__init__.py +0 -24
  802. bpy_types/__init__.py +0 -5189
  803. console_python/__init__.py +0 -71
  804. console_shell/__init__.py +0 -44
  805. fake_bpy_module-20231205.dist-info/METADATA +0 -175
  806. fake_bpy_module-20231205.dist-info/RECORD +0 -356
  807. freestyle/chainingiterators.py +0 -306
  808. freestyle/functions.py +0 -1270
  809. freestyle/predicates.py +0 -535
  810. freestyle/shaders.py +0 -872
  811. freestyle/types.py +0 -2409
  812. freestyle/utils/ContextFunctions.py +0 -127
  813. freestyle/utils/__init__.py +0 -246
  814. gpu/capabilities.py +0 -186
  815. gpu/matrix.py +0 -162
  816. gpu/platform.py +0 -54
  817. gpu/select.py +0 -15
  818. gpu/shader.py +0 -38
  819. gpu/state.py +0 -214
  820. gpu/texture.py +0 -18
  821. gpu/types.py +0 -698
  822. gpu_extras/batch.py +0 -25
  823. gpu_extras/presets.py +0 -43
  824. graphviz_export/__init__.py +0 -21
  825. idprop/types.py +0 -98
  826. imbuf/__init__.py +0 -44
  827. imbuf/types.py +0 -70
  828. keyingsets_builtins/__init__.py +0 -4028
  829. keyingsets_utils/__init__.py +0 -116
  830. mathutils/__init__.py +0 -2917
  831. mathutils/bvhtree.py +0 -124
  832. mathutils/geometry.py +0 -526
  833. mathutils/interpolate.py +0 -16
  834. mathutils/kdtree.py +0 -77
  835. mathutils/noise.py +0 -342
  836. nodeitems_builtins/__init__.py +0 -69
  837. nodeitems_utils/__init__.py +0 -86
  838. rna_info/__init__.py +0 -343
  839. rna_keymap_ui/__init__.py +0 -52
  840. rna_prop_ui/__init__.py +0 -109
  841. rna_xml/__init__.py +0 -53
  842. sys_info/__init__.py +0 -12
  843. /bl_console_utils/{__init__.py → __init__.pyi} +0 -0
  844. /bl_operators/bmesh/{__init__.py → __init__.pyi} +0 -0
  845. /bl_previews_utils/{__init__.py → __init__.pyi} +0 -0
  846. /bl_rna_utils/{__init__.py → __init__.pyi} +0 -0
  847. /bl_text_utils/{__init__.py → __init__.pyi} +0 -0
  848. /bpy_extras/extensions/{__init__.py → __init__.pyi} +0 -0
  849. /bpy_extras/wm_utils/{__init__.py → __init__.pyi} +0 -0
  850. {fake_bpy_module-20231205.dist-info → fake_bpy_module-20231207.dist-info}/WHEEL +0 -0
  851. {fake_bpy_module-20231205.dist-info → fake_bpy_module-20231207.dist-info}/top_level.txt +0 -0
  852. /freestyle/{__init__.py → __init__.pyi} +0 -0
  853. /gpu/{__init__.py → __init__.pyi} +0 -0
  854. /gpu_extras/{__init__.py → __init__.pyi} +0 -0
  855. /idprop/{__init__.py → __init__.pyi} +0 -0
bpy/ops/export_scene.py DELETED
@@ -1,577 +0,0 @@
1
- import sys
2
- import typing
3
- import bpy.types
4
-
5
- GenericType = typing.TypeVar("GenericType")
6
-
7
-
8
- def fbx(override_context: typing.Optional[
9
- typing.Union[typing.Dict, 'bpy.types.Context']] = None,
10
- execution_context: typing.Optional[typing.Union[str, int]] = None,
11
- undo: typing.Optional[bool] = None,
12
- *,
13
- filepath: typing.Union[str, typing.Any] = "",
14
- check_existing: typing.Optional[typing.Union[bool, typing.Any]] = True,
15
- filter_glob: typing.Union[str, typing.Any] = "*.fbx",
16
- use_selection: typing.Optional[typing.Union[bool, typing.Any]] = False,
17
- use_visible: typing.Optional[typing.Union[bool, typing.Any]] = False,
18
- use_active_collection: typing.Optional[typing.Union[bool, typing.
19
- Any]] = False,
20
- global_scale: typing.Optional[typing.Any] = 1.0,
21
- apply_unit_scale: typing.Optional[typing.Union[bool, typing.
22
- Any]] = True,
23
- apply_scale_options: typing.Optional[typing.Any] = 'FBX_SCALE_NONE',
24
- use_space_transform: typing.Optional[typing.Union[bool, typing.
25
- Any]] = True,
26
- bake_space_transform: typing.Optional[typing.Union[bool, typing.
27
- Any]] = False,
28
- object_types: typing.Optional[typing.Any] = {
29
- 'ARMATURE', 'CAMERA', 'EMPTY', 'LIGHT', 'MESH', 'OTHER'
30
- },
31
- use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.
32
- Any]] = True,
33
- use_mesh_modifiers_render: typing.Optional[typing.Union[bool, typing.
34
- Any]] = True,
35
- mesh_smooth_type: typing.Optional[typing.Any] = 'OFF',
36
- colors_type: typing.Optional[typing.Any] = 'SRGB',
37
- prioritize_active_color: typing.Optional[typing.Union[bool, typing.
38
- Any]] = False,
39
- use_subsurf: typing.Optional[typing.Union[bool, typing.Any]] = False,
40
- use_mesh_edges: typing.Optional[typing.Union[bool, typing.
41
- Any]] = False,
42
- use_tspace: typing.Optional[typing.Union[bool, typing.Any]] = False,
43
- use_triangles: typing.Optional[typing.Union[bool, typing.Any]] = False,
44
- use_custom_props: typing.Optional[typing.Union[bool, typing.
45
- Any]] = False,
46
- add_leaf_bones: typing.Optional[typing.Union[bool, typing.Any]] = True,
47
- primary_bone_axis: typing.Optional[typing.Any] = 'Y',
48
- secondary_bone_axis: typing.Optional[typing.Any] = 'X',
49
- use_armature_deform_only: typing.Optional[typing.Union[bool, typing.
50
- Any]] = False,
51
- armature_nodetype: typing.Optional[typing.Any] = 'NULL',
52
- bake_anim: typing.Optional[typing.Union[bool, typing.Any]] = True,
53
- bake_anim_use_all_bones: typing.Optional[typing.Union[bool, typing.
54
- Any]] = True,
55
- bake_anim_use_nla_strips: typing.Optional[typing.Union[bool, typing.
56
- Any]] = True,
57
- bake_anim_use_all_actions: typing.Optional[typing.Union[bool, typing.
58
- Any]] = True,
59
- bake_anim_force_startend_keying: typing.Optional[
60
- typing.Union[bool, typing.Any]] = True,
61
- bake_anim_step: typing.Optional[typing.Any] = 1.0,
62
- bake_anim_simplify_factor: typing.Optional[typing.Any] = 1.0,
63
- path_mode: typing.Optional[typing.Any] = 'AUTO',
64
- embed_textures: typing.Optional[typing.Union[bool, typing.
65
- Any]] = False,
66
- batch_mode: typing.Optional[typing.Any] = 'OFF',
67
- use_batch_own_dir: typing.Optional[typing.Union[bool, typing.
68
- Any]] = True,
69
- use_metadata: typing.Optional[typing.Union[bool, typing.Any]] = True,
70
- axis_forward: typing.Optional[typing.Any] = '-Z',
71
- axis_up: typing.Optional[typing.Any] = 'Y'):
72
- ''' Write a FBX file :File: `addons/io_scene_fbx/__init__.py\:645 <https://projects.blender.org/blender/blender-addons/addons/io_scene_fbx/__init__.py#L645>`__
73
-
74
- :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
75
- :type execution_context: typing.Optional[typing.Union[str, int]]
76
- :type undo: typing.Optional[bool]
77
- :param filepath: File Path, Filepath used for exporting the file
78
- :type filepath: typing.Union[str, typing.Any]
79
- :param check_existing: Check Existing, Check and warn on overwriting existing files
80
- :type check_existing: typing.Optional[typing.Union[bool, typing.Any]]
81
- :param filter_glob: filter_glob
82
- :type filter_glob: typing.Union[str, typing.Any]
83
- :param use_selection: Selected Objects, Export selected and visible objects only
84
- :type use_selection: typing.Optional[typing.Union[bool, typing.Any]]
85
- :param use_visible: Visible Objects, Export visible objects only
86
- :type use_visible: typing.Optional[typing.Union[bool, typing.Any]]
87
- :param use_active_collection: Active Collection, Export only objects from the active collection (and its children)
88
- :type use_active_collection: typing.Optional[typing.Union[bool, typing.Any]]
89
- :param global_scale: Scale, Scale all data (Some importers do not support scaled armatures!)
90
- :type global_scale: typing.Optional[typing.Any]
91
- :param apply_unit_scale: Apply Unit, Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)
92
- :type apply_unit_scale: typing.Optional[typing.Union[bool, typing.Any]]
93
- :param apply_scale_options: Apply Scalings, How to apply custom and units scalings in generated FBX file (Blender uses FBX scale to detect units on import, but many other applications do not handle the same way) * ``FBX_SCALE_NONE`` All Local -- Apply custom scaling and units scaling to each object transformation, FBX scale remains at 1.0. * ``FBX_SCALE_UNITS`` FBX Units Scale -- Apply custom scaling to each object transformation, and units scaling to FBX scale. * ``FBX_SCALE_CUSTOM`` FBX Custom Scale -- Apply custom scaling to FBX scale, and units scaling to each object transformation. * ``FBX_SCALE_ALL`` FBX All -- Apply custom scaling and units scaling to FBX scale.
94
- :type apply_scale_options: typing.Optional[typing.Any]
95
- :param use_space_transform: Use Space Transform, Apply global space transform to the object rotations. When disabled only the axis space is written to the file and all object transforms are left as-is
96
- :type use_space_transform: typing.Optional[typing.Union[bool, typing.Any]]
97
- :param bake_space_transform: Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender's space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)
98
- :type bake_space_transform: typing.Optional[typing.Union[bool, typing.Any]]
99
- :param object_types: Object Types, Which kind of object to export * ``EMPTY`` Empty. * ``CAMERA`` Camera. * ``LIGHT`` Lamp. * ``ARMATURE`` Armature -- WARNING: not supported in dupli/group instances. * ``MESH`` Mesh. * ``OTHER`` Other -- Other geometry types, like curve, metaball, etc. (converted to meshes).
100
- :type object_types: typing.Optional[typing.Any]
101
- :param use_mesh_modifiers: prevents exporting shape keys
102
- :type use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.Any]]
103
- :param use_mesh_modifiers_render: Use Modifiers Render Setting, Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)
104
- :type use_mesh_modifiers_render: typing.Optional[typing.Union[bool, typing.Any]]
105
- :param mesh_smooth_type: Smoothing, Export smoothing information (prefer 'Normals Only' option if your target importer understand split normals) * ``OFF`` Normals Only -- Export only normals instead of writing edge or face smoothing data. * ``FACE`` Face -- Write face smoothing. * ``EDGE`` Edge -- Write edge smoothing.
106
- :type mesh_smooth_type: typing.Optional[typing.Any]
107
- :param colors_type: Vertex Colors, Export vertex color attributes * ``NONE`` None -- Do not export color attributes. * ``SRGB`` sRGB -- Export colors in sRGB color space. * ``LINEAR`` Linear -- Export colors in linear color space.
108
- :type colors_type: typing.Optional[typing.Any]
109
- :param prioritize_active_color: Prioritize Active Color, Make sure active color will be exported first. Could be important since some other software can discard other color attributes besides the first one
110
- :type prioritize_active_color: typing.Optional[typing.Union[bool, typing.Any]]
111
- :param use_subsurf: Export Subdivision Surface, Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if 'Apply Modifiers' is enabled)
112
- :type use_subsurf: typing.Optional[typing.Union[bool, typing.Any]]
113
- :param use_mesh_edges: Loose Edges, Export loose edges (as two-vertices polygons)
114
- :type use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]]
115
- :param use_tspace: Tangent Space, Add binormal and tangent vectors, together with normal they form the tangent space (will only work correctly with tris/quads only meshes!)
116
- :type use_tspace: typing.Optional[typing.Union[bool, typing.Any]]
117
- :param use_triangles: Triangulate Faces, Convert all faces to triangles
118
- :type use_triangles: typing.Optional[typing.Union[bool, typing.Any]]
119
- :param use_custom_props: Custom Properties, Export custom properties
120
- :type use_custom_props: typing.Optional[typing.Union[bool, typing.Any]]
121
- :param add_leaf_bones: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
122
- :type add_leaf_bones: typing.Optional[typing.Union[bool, typing.Any]]
123
- :param primary_bone_axis: Primary Bone Axis
124
- :type primary_bone_axis: typing.Optional[typing.Any]
125
- :param secondary_bone_axis: Secondary Bone Axis
126
- :type secondary_bone_axis: typing.Optional[typing.Any]
127
- :param use_armature_deform_only: Only Deform Bones, Only write deforming bones (and non-deforming ones when they have deforming children)
128
- :type use_armature_deform_only: typing.Optional[typing.Union[bool, typing.Any]]
129
- :param armature_nodetype: Armature FBXNode Type, FBX type of node (object) used to represent Blender's armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...) * ``NULL`` Null -- 'Null' FBX node, similar to Blender's Empty (default). * ``ROOT`` Root -- 'Root' FBX node, supposed to be the root of chains of bones.... * ``LIMBNODE`` LimbNode -- 'LimbNode' FBX node, a regular joint between two bones....
130
- :type armature_nodetype: typing.Optional[typing.Any]
131
- :param bake_anim: Baked Animation, Export baked keyframe animation
132
- :type bake_anim: typing.Optional[typing.Union[bool, typing.Any]]
133
- :param bake_anim_use_all_bones: Key All Bones, Force exporting at least one key of animation for all bones (needed with some target applications, like UE4)
134
- :type bake_anim_use_all_bones: typing.Optional[typing.Union[bool, typing.Any]]
135
- :param bake_anim_use_nla_strips: NLA Strips, Export each non-muted NLA strip as a separated FBX's AnimStack, if any, instead of global scene animation
136
- :type bake_anim_use_nla_strips: typing.Optional[typing.Union[bool, typing.Any]]
137
- :param bake_anim_use_all_actions: All Actions, Export each action as a separated FBX's AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)
138
- :type bake_anim_use_all_actions: typing.Optional[typing.Union[bool, typing.Any]]
139
- :param bake_anim_force_startend_keying: Force Start/End Keying, Always add a keyframe at start and end of actions for animated channels
140
- :type bake_anim_force_startend_keying: typing.Optional[typing.Union[bool, typing.Any]]
141
- :param bake_anim_step: Sampling Rate, How often to evaluate animated values (in frames)
142
- :type bake_anim_step: typing.Optional[typing.Any]
143
- :param bake_anim_simplify_factor: Simplify, How much to simplify baked values (0.0 to disable, the higher the more simplified)
144
- :type bake_anim_simplify_factor: typing.Optional[typing.Any]
145
- :param path_mode: Path Mode, Method used to reference paths * ``AUTO`` Auto -- Use relative paths with subdirectories only. * ``ABSOLUTE`` Absolute -- Always write absolute paths. * ``RELATIVE`` Relative -- Always write relative paths (where possible). * ``MATCH`` Match -- Match absolute/relative setting with input path. * ``STRIP`` Strip Path -- Filename only. * ``COPY`` Copy -- Copy the file to the destination path (or subdirectory).
146
- :type path_mode: typing.Optional[typing.Any]
147
- :param embed_textures: Embed Textures, Embed textures in FBX binary file (only for "Copy" path mode!)
148
- :type embed_textures: typing.Optional[typing.Union[bool, typing.Any]]
149
- :param batch_mode: Batch Mode * ``OFF`` Off -- Active scene to file. * ``SCENE`` Scene -- Each scene as a file. * ``COLLECTION`` Collection -- Each collection (data-block ones) as a file, does not include content of children collections. * ``SCENE_COLLECTION`` Scene Collections -- Each collection (including master, non-data-block ones) of each scene as a file, including content from children collections. * ``ACTIVE_SCENE_COLLECTION`` Active Scene Collections -- Each collection (including master, non-data-block one) of the active scene as a file, including content from children collections.
150
- :type batch_mode: typing.Optional[typing.Any]
151
- :param use_batch_own_dir: Batch Own Dir, Create a dir for each exported file
152
- :type use_batch_own_dir: typing.Optional[typing.Union[bool, typing.Any]]
153
- :param use_metadata: Use Metadata
154
- :type use_metadata: typing.Optional[typing.Union[bool, typing.Any]]
155
- :param axis_forward: Forward
156
- :type axis_forward: typing.Optional[typing.Any]
157
- :param axis_up: Up
158
- :type axis_up: typing.Optional[typing.Any]
159
- '''
160
-
161
- pass
162
-
163
-
164
- def gltf(
165
- override_context: typing.Optional[
166
- typing.Union[typing.Dict, 'bpy.types.Context']] = None,
167
- execution_context: typing.Optional[typing.Union[str, int]] = None,
168
- undo: typing.Optional[bool] = None,
169
- *,
170
- filepath: typing.Union[str, typing.Any] = "",
171
- check_existing: typing.Optional[typing.Union[bool, typing.Any]] = True,
172
- export_import_convert_lighting_mode: typing.Optional[typing.
173
- Any] = 'SPEC',
174
- gltf_export_id: typing.Union[str, typing.Any] = "",
175
- export_use_gltfpack: typing.Optional[typing.Union[bool, typing.
176
- Any]] = False,
177
- export_gltfpack_tc: typing.Optional[typing.Union[bool, typing.
178
- Any]] = True,
179
- export_gltfpack_tq: typing.Optional[typing.Any] = 8,
180
- export_gltfpack_si: typing.Optional[typing.Any] = 1.0,
181
- export_gltfpack_sa: typing.Optional[typing.Union[bool, typing.
182
- Any]] = False,
183
- export_gltfpack_slb: typing.Optional[typing.Union[bool, typing.
184
- Any]] = False,
185
- export_gltfpack_vp: typing.Optional[typing.Any] = 14,
186
- export_gltfpack_vt: typing.Optional[typing.Any] = 12,
187
- export_gltfpack_vn: typing.Optional[typing.Any] = 8,
188
- export_gltfpack_vc: typing.Optional[typing.Any] = 8,
189
- export_gltfpack_vpi: typing.Optional[typing.Any] = 'Integer',
190
- export_gltfpack_noq: typing.Optional[typing.Union[bool, typing.
191
- Any]] = True,
192
- export_format: typing.Optional[typing.Any] = 'GLB',
193
- ui_tab: typing.Optional[typing.Any] = 'GENERAL',
194
- export_copyright: typing.Union[str, typing.Any] = "",
195
- export_image_format: typing.Optional[typing.Any] = 'AUTO',
196
- export_image_add_webp: typing.Optional[typing.Union[bool, typing.
197
- Any]] = False,
198
- export_image_webp_fallback: typing.Optional[typing.Union[bool, typing.
199
- Any]] = False,
200
- export_texture_dir: typing.Union[str, typing.Any] = "",
201
- export_jpeg_quality: typing.Optional[typing.Any] = 75,
202
- export_image_quality: typing.Optional[typing.Any] = 75,
203
- export_keep_originals: typing.Optional[typing.Union[bool, typing.
204
- Any]] = False,
205
- export_texcoords: typing.Optional[typing.Union[bool, typing.
206
- Any]] = True,
207
- export_normals: typing.Optional[typing.Union[bool, typing.Any]] = True,
208
- export_gn_mesh: typing.Optional[typing.Union[bool, typing.
209
- Any]] = False,
210
- export_draco_mesh_compression_enable: typing.Optional[
211
- typing.Union[bool, typing.Any]] = False,
212
- export_draco_mesh_compression_level: typing.Optional[typing.Any] = 6,
213
- export_draco_position_quantization: typing.Optional[typing.Any] = 14,
214
- export_draco_normal_quantization: typing.Optional[typing.Any] = 10,
215
- export_draco_texcoord_quantization: typing.Optional[typing.Any] = 12,
216
- export_draco_color_quantization: typing.Optional[typing.Any] = 10,
217
- export_draco_generic_quantization: typing.Optional[typing.Any] = 12,
218
- export_tangents: typing.Optional[typing.Union[bool, typing.
219
- Any]] = False,
220
- export_materials: typing.Optional[typing.Any] = 'EXPORT',
221
- export_unused_images: typing.Optional[typing.Union[bool, typing.
222
- Any]] = False,
223
- export_unused_textures: typing.Optional[typing.Union[bool, typing.
224
- Any]] = False,
225
- export_colors: typing.Optional[typing.Union[bool, typing.Any]] = True,
226
- export_attributes: typing.Optional[typing.Union[bool, typing.
227
- Any]] = False,
228
- use_mesh_edges: typing.Optional[typing.Union[bool, typing.
229
- Any]] = False,
230
- use_mesh_vertices: typing.Optional[typing.Union[bool, typing.
231
- Any]] = False,
232
- export_cameras: typing.Optional[typing.Union[bool, typing.
233
- Any]] = False,
234
- use_selection: typing.Optional[typing.Union[bool, typing.Any]] = False,
235
- use_visible: typing.Optional[typing.Union[bool, typing.Any]] = False,
236
- use_renderable: typing.Optional[typing.Union[bool, typing.
237
- Any]] = False,
238
- use_active_collection_with_nested: typing.Optional[
239
- typing.Union[bool, typing.Any]] = True,
240
- use_active_collection: typing.Optional[typing.Union[bool, typing.
241
- Any]] = False,
242
- use_active_scene: typing.Optional[typing.Union[bool, typing.
243
- Any]] = False,
244
- export_extras: typing.Optional[typing.Union[bool, typing.Any]] = False,
245
- export_yup: typing.Optional[typing.Union[bool, typing.Any]] = True,
246
- export_apply: typing.Optional[typing.Union[bool, typing.Any]] = False,
247
- export_shared_accessors: typing.Optional[typing.Union[bool, typing.
248
- Any]] = False,
249
- export_animations: typing.Optional[typing.Union[bool, typing.
250
- Any]] = True,
251
- export_frame_range: typing.Optional[typing.Union[bool, typing.
252
- Any]] = False,
253
- export_frame_step: typing.Optional[typing.Any] = 1,
254
- export_force_sampling: typing.Optional[typing.Union[bool, typing.
255
- Any]] = True,
256
- export_animation_mode: typing.Optional[typing.Any] = 'ACTIONS',
257
- export_nla_strips_merged_animation_name: typing.
258
- Union[str, typing.Any] = "Animation",
259
- export_def_bones: typing.Optional[typing.Union[bool, typing.
260
- Any]] = False,
261
- export_hierarchy_flatten_bones: typing.Optional[
262
- typing.Union[bool, typing.Any]] = False,
263
- export_hierarchy_flatten_objs: typing.Optional[
264
- typing.Union[bool, typing.Any]] = False,
265
- export_armature_object_remove: typing.Optional[
266
- typing.Union[bool, typing.Any]] = False,
267
- export_optimize_animation_size: typing.Optional[
268
- typing.Union[bool, typing.Any]] = True,
269
- export_optimize_animation_keep_anim_armature: typing.Optional[
270
- typing.Union[bool, typing.Any]] = True,
271
- export_optimize_animation_keep_anim_object: typing.Optional[
272
- typing.Union[bool, typing.Any]] = False,
273
- export_negative_frame: typing.Optional[typing.Any] = 'SLIDE',
274
- export_anim_slide_to_zero: typing.Optional[typing.Union[bool, typing.
275
- Any]] = False,
276
- export_bake_animation: typing.Optional[typing.Union[bool, typing.
277
- Any]] = False,
278
- export_anim_single_armature: typing.Optional[typing.Union[bool, typing.
279
- Any]] = True,
280
- export_reset_pose_bones: typing.Optional[typing.Union[bool, typing.
281
- Any]] = True,
282
- export_current_frame: typing.Optional[typing.Union[bool, typing.
283
- Any]] = False,
284
- export_rest_position_armature: typing.Optional[
285
- typing.Union[bool, typing.Any]] = True,
286
- export_anim_scene_split_object: typing.Optional[
287
- typing.Union[bool, typing.Any]] = True,
288
- export_skins: typing.Optional[typing.Union[bool, typing.Any]] = True,
289
- export_influence_nb: typing.Optional[typing.Any] = 4,
290
- export_all_influences: typing.Optional[typing.Union[bool, typing.
291
- Any]] = False,
292
- export_morph: typing.Optional[typing.Union[bool, typing.Any]] = True,
293
- export_morph_normal: typing.Optional[typing.Union[bool, typing.
294
- Any]] = True,
295
- export_morph_tangent: typing.Optional[typing.Union[bool, typing.
296
- Any]] = False,
297
- export_morph_animation: typing.Optional[typing.Union[bool, typing.
298
- Any]] = True,
299
- export_morph_reset_sk_data: typing.Optional[typing.Union[bool, typing.
300
- Any]] = True,
301
- export_lights: typing.Optional[typing.Union[bool, typing.Any]] = False,
302
- export_try_sparse_sk: typing.Optional[typing.Union[bool, typing.
303
- Any]] = True,
304
- export_try_omit_sparse_sk: typing.Optional[typing.Union[bool, typing.
305
- Any]] = False,
306
- export_gpu_instances: typing.Optional[typing.Union[bool, typing.
307
- Any]] = False,
308
- export_action_filter: typing.Optional[typing.Union[bool, typing.
309
- Any]] = False,
310
- export_nla_strips: typing.Optional[typing.Union[bool, typing.
311
- Any]] = True,
312
- export_original_specular: typing.Optional[typing.Union[bool, typing.
313
- Any]] = False,
314
- will_save_settings: typing.Optional[typing.Union[bool, typing.
315
- Any]] = False,
316
- export_hierarchy_full_collections: typing.Optional[
317
- typing.Union[bool, typing.Any]] = False,
318
- filter_glob: typing.Union[str, typing.Any] = "*.glb"):
319
- ''' Export scene as glTF 2.0 file :File: `addons/io_scene_gltf2/__init__.py\:917 <https://projects.blender.org/blender/blender-addons/addons/io_scene_gltf2/__init__.py#L917>`__
320
-
321
- :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
322
- :type execution_context: typing.Optional[typing.Union[str, int]]
323
- :type undo: typing.Optional[bool]
324
- :param filepath: File Path, Filepath used for exporting the file
325
- :type filepath: typing.Union[str, typing.Any]
326
- :param check_existing: Check Existing, Check and warn on overwriting existing files
327
- :type check_existing: typing.Optional[typing.Union[bool, typing.Any]]
328
- :param export_import_convert_lighting_mode: Lighting Mode, Optional backwards compatibility for non-standard render engines. Applies to lights * ``SPEC`` Standard -- Physically-based glTF lighting units (cd, lx, nt). * ``COMPAT`` Unitless -- Non-physical, unitless lighting. Useful when exposure controls are not available. * ``RAW`` Raw (Deprecated) -- Blender lighting strengths with no conversion.
329
- :type export_import_convert_lighting_mode: typing.Optional[typing.Any]
330
- :param gltf_export_id: Identifier, Identifier of caller (in case of add-on calling this exporter). Can be useful in case of Extension added by other add-ons
331
- :type gltf_export_id: typing.Union[str, typing.Any]
332
- :param export_use_gltfpack: Use Gltfpack, Use gltfpack to simplify the mesh and/or compress its textures
333
- :type export_use_gltfpack: typing.Optional[typing.Union[bool, typing.Any]]
334
- :param export_gltfpack_tc: KTX2 Compression, Convert all textures to KTX2 with BasisU supercompression
335
- :type export_gltfpack_tc: typing.Optional[typing.Union[bool, typing.Any]]
336
- :param export_gltfpack_tq: Texture Encoding Quality, Texture encoding quality
337
- :type export_gltfpack_tq: typing.Optional[typing.Any]
338
- :param export_gltfpack_si: Mesh Simplification Ratio, Simplify meshes targeting triangle count ratio
339
- :type export_gltfpack_si: typing.Optional[typing.Any]
340
- :param export_gltfpack_sa: Aggressive Mesh Simplification, Aggressively simplify to the target ratio disregarding quality
341
- :type export_gltfpack_sa: typing.Optional[typing.Union[bool, typing.Any]]
342
- :param export_gltfpack_slb: Lock Mesh Border Vertices, Lock border vertices during simplification to avoid gaps on connected meshes
343
- :type export_gltfpack_slb: typing.Optional[typing.Union[bool, typing.Any]]
344
- :param export_gltfpack_vp: Position Quantization, Use N-bit quantization for positions
345
- :type export_gltfpack_vp: typing.Optional[typing.Any]
346
- :param export_gltfpack_vt: Texture Coordinate Quantization, Use N-bit quantization for texture coordinates
347
- :type export_gltfpack_vt: typing.Optional[typing.Any]
348
- :param export_gltfpack_vn: Normal/Tangent Quantization, Use N-bit quantization for normals and tangents
349
- :type export_gltfpack_vn: typing.Optional[typing.Any]
350
- :param export_gltfpack_vc: Vertex Color Quantization, Use N-bit quantization for colors
351
- :type export_gltfpack_vc: typing.Optional[typing.Any]
352
- :param export_gltfpack_vpi: Vertex Position Attributes, Type to use for vertex position attributes * ``Integer`` Integer -- Use integer attributes for positions. * ``Normalized`` Normalized -- Use normalized attributes for positions. * ``Floating-point`` Floating-point -- Use floating-point attributes for positions.
353
- :type export_gltfpack_vpi: typing.Optional[typing.Any]
354
- :param export_gltfpack_noq: Disable Quantization, Disable quantization; produces much larger glTF files with no extensions
355
- :type export_gltfpack_noq: typing.Optional[typing.Union[bool, typing.Any]]
356
- :param export_format: Format, Output format. Binary is most efficient, but JSON may be easier to edit later * ``GLB`` glTF Binary (.glb) -- Exports a single file, with all data packed in binary form. Most efficient and portable, but more difficult to edit later. * ``GLTF_SEPARATE`` glTF Separate (.gltf + .bin + textures) -- Exports multiple files, with separate JSON, binary and texture data. Easiest to edit later.
357
- :type export_format: typing.Optional[typing.Any]
358
- :param ui_tab: ui_tab, Export setting categories * ``GENERAL`` General -- General settings. * ``MESHES`` Meshes -- Mesh settings. * ``OBJECTS`` Objects -- Object settings. * ``ANIMATION`` Animation -- Animation settings.
359
- :type ui_tab: typing.Optional[typing.Any]
360
- :param export_copyright: Copyright, Legal rights and conditions for the model
361
- :type export_copyright: typing.Union[str, typing.Any]
362
- :param export_image_format: Images, Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web applications due to the smaller file size. Alternatively they can be omitted if they are not needed * ``AUTO`` Automatic -- Save PNGs as PNGs, JPEGs as JPEGs, WebPs as WebPs. For other formats, use PNG. * ``JPEG`` JPEG Format (.jpg) -- Save images as JPEGs. (Images that need alpha are saved as PNGs though.) Be aware of a possible loss in quality. * ``WEBP`` WebP Format -- Save images as WebPs as main image (no fallback). * ``NONE`` None -- Don't export images.
363
- :type export_image_format: typing.Optional[typing.Any]
364
- :param export_image_add_webp: Create WebP, Creates WebP textures for every texture. For already WebP textures, nothing happens
365
- :type export_image_add_webp: typing.Optional[typing.Union[bool, typing.Any]]
366
- :param export_image_webp_fallback: WebP fallback, For all WebP textures, create a PNG fallback texture
367
- :type export_image_webp_fallback: typing.Optional[typing.Union[bool, typing.Any]]
368
- :param export_texture_dir: Textures, Folder to place texture files in. Relative to the .gltf file
369
- :type export_texture_dir: typing.Union[str, typing.Any]
370
- :param export_jpeg_quality: JPEG quality, Quality of JPEG export
371
- :type export_jpeg_quality: typing.Optional[typing.Any]
372
- :param export_image_quality: Image quality, Quality of image export
373
- :type export_image_quality: typing.Optional[typing.Any]
374
- :param export_keep_originals: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected results
375
- :type export_keep_originals: typing.Optional[typing.Union[bool, typing.Any]]
376
- :param export_texcoords: UVs, Export UVs (texture coordinates) with meshes
377
- :type export_texcoords: typing.Optional[typing.Union[bool, typing.Any]]
378
- :param export_normals: Normals, Export vertex normals with meshes
379
- :type export_normals: typing.Optional[typing.Union[bool, typing.Any]]
380
- :param export_gn_mesh: Geometry Nodes Instances (Experimental), Export Geometry nodes instance meshes
381
- :type export_gn_mesh: typing.Optional[typing.Union[bool, typing.Any]]
382
- :param export_draco_mesh_compression_enable: Draco mesh compression, Compress mesh using Draco
383
- :type export_draco_mesh_compression_enable: typing.Optional[typing.Union[bool, typing.Any]]
384
- :param export_draco_mesh_compression_level: Compression level, Compression level (0 = most speed, 6 = most compression, higher values currently not supported)
385
- :type export_draco_mesh_compression_level: typing.Optional[typing.Any]
386
- :param export_draco_position_quantization: Position quantization bits, Quantization bits for position values (0 = no quantization)
387
- :type export_draco_position_quantization: typing.Optional[typing.Any]
388
- :param export_draco_normal_quantization: Normal quantization bits, Quantization bits for normal values (0 = no quantization)
389
- :type export_draco_normal_quantization: typing.Optional[typing.Any]
390
- :param export_draco_texcoord_quantization: Texcoord quantization bits, Quantization bits for texture coordinate values (0 = no quantization)
391
- :type export_draco_texcoord_quantization: typing.Optional[typing.Any]
392
- :param export_draco_color_quantization: Color quantization bits, Quantization bits for color values (0 = no quantization)
393
- :type export_draco_color_quantization: typing.Optional[typing.Any]
394
- :param export_draco_generic_quantization: Generic quantization bits, Quantization bits for generic values like weights or joints (0 = no quantization)
395
- :type export_draco_generic_quantization: typing.Optional[typing.Any]
396
- :param export_tangents: Tangents, Export vertex tangents with meshes
397
- :type export_tangents: typing.Optional[typing.Union[bool, typing.Any]]
398
- :param export_materials: Materials, Export materials * ``EXPORT`` Export -- Export all materials used by included objects. * ``PLACEHOLDER`` Placeholder -- Do not export materials, but write multiple primitive groups per mesh, keeping material slot information. * ``NONE`` No export -- Do not export materials, and combine mesh primitive groups, losing material slot information.
399
- :type export_materials: typing.Optional[typing.Any]
400
- :param export_unused_images: Unused images, Export images not assigned to any material
401
- :type export_unused_images: typing.Optional[typing.Union[bool, typing.Any]]
402
- :param export_unused_textures: Prepare Unused textures, Export image texture nodes not assigned to any material. This feature is not standard and needs an external extension to be included in the glTF file
403
- :type export_unused_textures: typing.Optional[typing.Union[bool, typing.Any]]
404
- :param export_colors: Dummy, Keep for compatibility only
405
- :type export_colors: typing.Optional[typing.Union[bool, typing.Any]]
406
- :param export_attributes: Attributes, Export Attributes (when starting with underscore)
407
- :type export_attributes: typing.Optional[typing.Union[bool, typing.Any]]
408
- :param use_mesh_edges: Loose Edges, Export loose edges as lines, using the material from the first material slot
409
- :type use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]]
410
- :param use_mesh_vertices: Loose Points, Export loose points as glTF points, using the material from the first material slot
411
- :type use_mesh_vertices: typing.Optional[typing.Union[bool, typing.Any]]
412
- :param export_cameras: Cameras, Export cameras
413
- :type export_cameras: typing.Optional[typing.Union[bool, typing.Any]]
414
- :param use_selection: Selected Objects, Export selected objects only
415
- :type use_selection: typing.Optional[typing.Union[bool, typing.Any]]
416
- :param use_visible: Visible Objects, Export visible objects only
417
- :type use_visible: typing.Optional[typing.Union[bool, typing.Any]]
418
- :param use_renderable: Renderable Objects, Export renderable objects only
419
- :type use_renderable: typing.Optional[typing.Union[bool, typing.Any]]
420
- :param use_active_collection_with_nested: Include Nested Collections, Include active collection and nested collections
421
- :type use_active_collection_with_nested: typing.Optional[typing.Union[bool, typing.Any]]
422
- :param use_active_collection: Active Collection, Export objects in the active collection only
423
- :type use_active_collection: typing.Optional[typing.Union[bool, typing.Any]]
424
- :param use_active_scene: Active Scene, Export active scene only
425
- :type use_active_scene: typing.Optional[typing.Union[bool, typing.Any]]
426
- :param export_extras: Custom Properties, Export custom properties as glTF extras
427
- :type export_extras: typing.Optional[typing.Union[bool, typing.Any]]
428
- :param export_yup: +Y Up, Export using glTF convention, +Y up
429
- :type export_yup: typing.Optional[typing.Union[bool, typing.Any]]
430
- :param export_apply: prevents exporting shape keys
431
- :type export_apply: typing.Optional[typing.Union[bool, typing.Any]]
432
- :param export_shared_accessors: Shared Accessors, Export Primitives using shared accessors for attributes
433
- :type export_shared_accessors: typing.Optional[typing.Union[bool, typing.Any]]
434
- :param export_animations: Animations, Exports active actions and NLA tracks as glTF animations
435
- :type export_animations: typing.Optional[typing.Union[bool, typing.Any]]
436
- :param export_frame_range: Limit to Playback Range, Clips animations to selected playback range
437
- :type export_frame_range: typing.Optional[typing.Union[bool, typing.Any]]
438
- :param export_frame_step: Sampling Rate, How often to evaluate animated values (in frames)
439
- :type export_frame_step: typing.Optional[typing.Any]
440
- :param export_force_sampling: Always Sample Animations, Apply sampling to all animations
441
- :type export_force_sampling: typing.Optional[typing.Union[bool, typing.Any]]
442
- :param export_animation_mode: Animation mode, Export Animation mode * ``ACTIONS`` Actions -- Export actions (actives and on NLA tracks) as separate animations. * ``ACTIVE_ACTIONS`` Active actions merged -- All the currently assigned actions become one glTF animation. * ``NLA_TRACKS`` NLA Tracks -- Export individual NLA Tracks as separate animation. * ``SCENE`` Scene -- Export baked scene as a single animation.
443
- :type export_animation_mode: typing.Optional[typing.Any]
444
- :param export_nla_strips_merged_animation_name: Merged Animation Name, Name of single glTF animation to be exported
445
- :type export_nla_strips_merged_animation_name: typing.Union[str, typing.Any]
446
- :param export_def_bones: Export Deformation Bones Only, Export Deformation bones only
447
- :type export_def_bones: typing.Optional[typing.Union[bool, typing.Any]]
448
- :param export_hierarchy_flatten_bones: Flatten Bone Hierarchy, Flatten Bone Hierarchy. Useful in case of non decomposable transformation matrix
449
- :type export_hierarchy_flatten_bones: typing.Optional[typing.Union[bool, typing.Any]]
450
- :param export_hierarchy_flatten_objs: Flatten Object Hierarchy, Flatten Object Hierarchy. Useful in case of non decomposable transformation matrix
451
- :type export_hierarchy_flatten_objs: typing.Optional[typing.Union[bool, typing.Any]]
452
- :param export_armature_object_remove: Remove Armature Object, Remove Armature object if possible. If Armature has multiple root bones, object will not be removed
453
- :type export_armature_object_remove: typing.Optional[typing.Union[bool, typing.Any]]
454
- :param export_optimize_animation_size: Optimize Animation Size, Reduce exported file size by removing duplicate keyframes
455
- :type export_optimize_animation_size: typing.Optional[typing.Union[bool, typing.Any]]
456
- :param export_optimize_animation_keep_anim_armature: Force keeping channels for bones, If all keyframes are identical in a rig, force keeping the minimal animation. When off, all possible channels for the bones will be exported, even if empty (minimal animation, 2 keyframes)
457
- :type export_optimize_animation_keep_anim_armature: typing.Optional[typing.Union[bool, typing.Any]]
458
- :param export_optimize_animation_keep_anim_object: Force keeping channel for objects, If all keyframes are identical for object transformations, force keeping the minimal animation
459
- :type export_optimize_animation_keep_anim_object: typing.Optional[typing.Union[bool, typing.Any]]
460
- :param export_negative_frame: Negative Frames, Negative Frames are slid or cropped * ``SLIDE`` Slide -- Slide animation to start at frame 0. * ``CROP`` Crop -- Keep only frames above frame 0.
461
- :type export_negative_frame: typing.Optional[typing.Any]
462
- :param export_anim_slide_to_zero: Set all glTF Animation starting at 0, Set all glTF animation starting at 0.0s. Can be useful for looping animations
463
- :type export_anim_slide_to_zero: typing.Optional[typing.Union[bool, typing.Any]]
464
- :param export_bake_animation: Bake All Objects Animations, Force exporting animation on every object. Can be useful when using constraints or driver. Also useful when exporting only selection
465
- :type export_bake_animation: typing.Optional[typing.Union[bool, typing.Any]]
466
- :param export_anim_single_armature: Option does not support exports including multiple armatures
467
- :type export_anim_single_armature: typing.Optional[typing.Union[bool, typing.Any]]
468
- :param export_reset_pose_bones: Reset pose bones between actions, Reset pose bones between each action exported. This is needed when some bones are not keyed on some animations
469
- :type export_reset_pose_bones: typing.Optional[typing.Union[bool, typing.Any]]
470
- :param export_current_frame: Use Current Frame as Object Rest Transformations, Export the scene in the current animation frame. When off, frame 0 is used as rest transformations for objects
471
- :type export_current_frame: typing.Optional[typing.Union[bool, typing.Any]]
472
- :param export_rest_position_armature: Use Rest Position Armature, Export armatures using rest position as joints' rest pose. When off, current frame pose is used as rest pose
473
- :type export_rest_position_armature: typing.Optional[typing.Union[bool, typing.Any]]
474
- :param export_anim_scene_split_object: Split Animation by Object, Export Scene as seen in Viewport, But split animation by Object
475
- :type export_anim_scene_split_object: typing.Optional[typing.Union[bool, typing.Any]]
476
- :param export_skins: Skinning, Export skinning (armature) data
477
- :type export_skins: typing.Optional[typing.Union[bool, typing.Any]]
478
- :param export_influence_nb: Bone Influences, Choose how many Bone influences to export
479
- :type export_influence_nb: typing.Optional[typing.Any]
480
- :param export_all_influences: Include All Bone Influences, Allow export of all joint vertex influences. Models may appear incorrectly in many viewers
481
- :type export_all_influences: typing.Optional[typing.Union[bool, typing.Any]]
482
- :param export_morph: Shape Keys, Export shape keys (morph targets)
483
- :type export_morph: typing.Optional[typing.Union[bool, typing.Any]]
484
- :param export_morph_normal: Shape Key Normals, Export vertex normals with shape keys (morph targets)
485
- :type export_morph_normal: typing.Optional[typing.Union[bool, typing.Any]]
486
- :param export_morph_tangent: Shape Key Tangents, Export vertex tangents with shape keys (morph targets)
487
- :type export_morph_tangent: typing.Optional[typing.Union[bool, typing.Any]]
488
- :param export_morph_animation: Shape Key Animations, Export shape keys animations (morph targets)
489
- :type export_morph_animation: typing.Optional[typing.Union[bool, typing.Any]]
490
- :param export_morph_reset_sk_data: Reset shape keys between actions, Reset shape keys between each action exported. This is needed when some SK channels are not keyed on some animations
491
- :type export_morph_reset_sk_data: typing.Optional[typing.Union[bool, typing.Any]]
492
- :param export_lights: Punctual Lights, Export directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extension
493
- :type export_lights: typing.Optional[typing.Union[bool, typing.Any]]
494
- :param export_try_sparse_sk: Use Sparse Accessor if better, Try using Sparse Accessor if it saves space
495
- :type export_try_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]]
496
- :param export_try_omit_sparse_sk: Omitting Sparse Accessor if data is empty, Omitting Sparse Accessor if data is empty
497
- :type export_try_omit_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]]
498
- :param export_gpu_instances: GPU Instances, Export using EXT_mesh_gpu_instancing. Limited to children of a given Empty. Multiple materials might be omitted
499
- :type export_gpu_instances: typing.Optional[typing.Union[bool, typing.Any]]
500
- :param export_action_filter: Filter Actions, Filter Actions to be exported
501
- :type export_action_filter: typing.Optional[typing.Union[bool, typing.Any]]
502
- :param export_nla_strips: Group by NLA Track, When on, multiple actions become part of the same glTF animation if they're pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
503
- :type export_nla_strips: typing.Optional[typing.Union[bool, typing.Any]]
504
- :param export_original_specular: Export original PBR Specular, Export original glTF PBR Specular, instead of Blender Principled Shader Specular
505
- :type export_original_specular: typing.Optional[typing.Union[bool, typing.Any]]
506
- :param will_save_settings: Remember Export Settings, Store glTF export settings in the Blender project
507
- :type will_save_settings: typing.Optional[typing.Union[bool, typing.Any]]
508
- :param export_hierarchy_full_collections: Full Collection Hierarchy, Export full hierarchy, including intermediate collections
509
- :type export_hierarchy_full_collections: typing.Optional[typing.Union[bool, typing.Any]]
510
- :param filter_glob: filter_glob
511
- :type filter_glob: typing.Union[str, typing.Any]
512
- '''
513
-
514
- pass
515
-
516
-
517
- def x3d(override_context: typing.Optional[
518
- typing.Union[typing.Dict, 'bpy.types.Context']] = None,
519
- execution_context: typing.Optional[typing.Union[str, int]] = None,
520
- undo: typing.Optional[bool] = None,
521
- *,
522
- filepath: typing.Union[str, typing.Any] = "",
523
- check_existing: typing.Optional[typing.Union[bool, typing.Any]] = True,
524
- filter_glob: typing.Union[str, typing.Any] = "*.x3d",
525
- use_selection: typing.Optional[typing.Union[bool, typing.Any]] = False,
526
- use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.
527
- Any]] = True,
528
- use_triangulate: typing.Optional[typing.Union[bool, typing.
529
- Any]] = False,
530
- use_normals: typing.Optional[typing.Union[bool, typing.Any]] = False,
531
- use_compress: typing.Optional[typing.Union[bool, typing.Any]] = False,
532
- use_hierarchy: typing.Optional[typing.Union[bool, typing.Any]] = True,
533
- name_decorations: typing.Optional[typing.Union[bool, typing.
534
- Any]] = True,
535
- use_h3d: typing.Optional[typing.Union[bool, typing.Any]] = False,
536
- global_scale: typing.Optional[typing.Any] = 1.0,
537
- path_mode: typing.Optional[typing.Any] = 'AUTO',
538
- axis_forward: typing.Optional[typing.Any] = 'Z',
539
- axis_up: typing.Optional[typing.Any] = 'Y'):
540
- ''' Export selection to Extensible 3D file (.x3d) :File: `addons/io_scene_x3d/__init__.py\:208 <https://projects.blender.org/blender/blender-addons/addons/io_scene_x3d/__init__.py#L208>`__
541
-
542
- :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
543
- :type execution_context: typing.Optional[typing.Union[str, int]]
544
- :type undo: typing.Optional[bool]
545
- :param filepath: File Path, Filepath used for exporting the file
546
- :type filepath: typing.Union[str, typing.Any]
547
- :param check_existing: Check Existing, Check and warn on overwriting existing files
548
- :type check_existing: typing.Optional[typing.Union[bool, typing.Any]]
549
- :param filter_glob: filter_glob
550
- :type filter_glob: typing.Union[str, typing.Any]
551
- :param use_selection: Selection Only, Export selected objects only
552
- :type use_selection: typing.Optional[typing.Union[bool, typing.Any]]
553
- :param use_mesh_modifiers: Apply Modifiers, Use transformed mesh data from each object
554
- :type use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.Any]]
555
- :param use_triangulate: Triangulate, Write quads into 'IndexedTriangleSet'
556
- :type use_triangulate: typing.Optional[typing.Union[bool, typing.Any]]
557
- :param use_normals: Normals, Write normals with geometry
558
- :type use_normals: typing.Optional[typing.Union[bool, typing.Any]]
559
- :param use_compress: Compress, Compress the exported file
560
- :type use_compress: typing.Optional[typing.Union[bool, typing.Any]]
561
- :param use_hierarchy: Hierarchy, Export parent child relationships
562
- :type use_hierarchy: typing.Optional[typing.Union[bool, typing.Any]]
563
- :param name_decorations: Name decorations, Add prefixes to the names of exported nodes to indicate their type
564
- :type name_decorations: typing.Optional[typing.Union[bool, typing.Any]]
565
- :param use_h3d: H3D Extensions, Export shaders for H3D
566
- :type use_h3d: typing.Optional[typing.Union[bool, typing.Any]]
567
- :param global_scale: Scale
568
- :type global_scale: typing.Optional[typing.Any]
569
- :param path_mode: Path Mode, Method used to reference paths * ``AUTO`` Auto -- Use relative paths with subdirectories only. * ``ABSOLUTE`` Absolute -- Always write absolute paths. * ``RELATIVE`` Relative -- Always write relative paths (where possible). * ``MATCH`` Match -- Match absolute/relative setting with input path. * ``STRIP`` Strip Path -- Filename only. * ``COPY`` Copy -- Copy the file to the destination path (or subdirectory).
570
- :type path_mode: typing.Optional[typing.Any]
571
- :param axis_forward: Forward
572
- :type axis_forward: typing.Optional[typing.Any]
573
- :param axis_up: Up
574
- :type axis_up: typing.Optional[typing.Any]
575
- '''
576
-
577
- pass