fake-bpy-module 20231205__py3-none-any.whl → 20231207__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (855) hide show
  1. addon_utils/__init__.pyi +84 -0
  2. animsys_refactor/__init__.pyi +55 -0
  3. aud/__init__.pyi +1190 -0
  4. bgl/__init__.pyi +5084 -0
  5. bl_app_override/__init__.pyi +31 -0
  6. bl_app_override/helpers/__init__.pyi +42 -0
  7. bl_app_override/helpers/py.typed +0 -0
  8. bl_app_template_utils/__init__.pyi +36 -0
  9. bl_console_utils/autocomplete/__init__.pyi +8 -0
  10. bl_console_utils/autocomplete/complete_calltip/__init__.pyi +44 -0
  11. bl_console_utils/autocomplete/complete_calltip/py.typed +0 -0
  12. bl_console_utils/autocomplete/complete_import/__init__.pyi +28 -0
  13. bl_console_utils/autocomplete/complete_import/py.typed +0 -0
  14. bl_console_utils/autocomplete/complete_namespace/__init__.pyi +44 -0
  15. bl_console_utils/autocomplete/complete_namespace/py.typed +0 -0
  16. bl_console_utils/autocomplete/intellisense/__init__.pyi +20 -0
  17. bl_console_utils/autocomplete/intellisense/py.typed +0 -0
  18. bl_i18n_utils/__init__.pyi +11 -0
  19. bl_i18n_utils/bl_extract_messages/__init__.pyi +124 -0
  20. bl_i18n_utils/bl_extract_messages/py.typed +0 -0
  21. bl_i18n_utils/merge_po/__init__.pyi +12 -0
  22. bl_i18n_utils/merge_po/py.typed +0 -0
  23. bl_i18n_utils/settings/__init__.pyi +66 -0
  24. bl_i18n_utils/settings/py.typed +0 -0
  25. bl_i18n_utils/utils/__init__.pyi +338 -0
  26. bl_i18n_utils/utils/py.typed +0 -0
  27. bl_i18n_utils/utils_cli/__init__.pyi +52 -0
  28. bl_i18n_utils/utils_cli/py.typed +0 -0
  29. bl_i18n_utils/utils_languages_menu/__init__.pyi +12 -0
  30. bl_i18n_utils/utils_languages_menu/py.typed +0 -0
  31. bl_i18n_utils/utils_rtl/__init__.pyi +20 -0
  32. bl_i18n_utils/utils_rtl/py.typed +0 -0
  33. bl_keymap_utils/__init__.pyi +9 -0
  34. bl_keymap_utils/io/__init__.pyi +76 -0
  35. bl_keymap_utils/io/py.typed +0 -0
  36. bl_keymap_utils/keymap_from_toolbar/__init__.pyi +12 -0
  37. bl_keymap_utils/keymap_from_toolbar/py.typed +0 -0
  38. bl_keymap_utils/keymap_hierarchy/__init__.pyi +12 -0
  39. bl_keymap_utils/keymap_hierarchy/py.typed +0 -0
  40. bl_keymap_utils/platform_helpers/__init__.pyi +20 -0
  41. bl_keymap_utils/platform_helpers/py.typed +0 -0
  42. bl_keymap_utils/versioning/__init__.pyi +12 -0
  43. bl_keymap_utils/versioning/py.typed +0 -0
  44. bl_math/__init__.pyi +52 -0
  45. bl_operators/__init__.pyi +49 -0
  46. bl_operators/add_mesh_torus/__init__.pyi +231 -0
  47. bl_operators/add_mesh_torus/py.typed +0 -0
  48. bl_operators/anim/__init__.pyi +1291 -0
  49. bl_operators/anim/py.typed +0 -0
  50. bl_operators/assets/__init__.pyi +586 -0
  51. bl_operators/assets/py.typed +0 -0
  52. bl_operators/bmesh/find_adjacent/__init__.pyi +76 -0
  53. bl_operators/bmesh/find_adjacent/py.typed +0 -0
  54. bl_operators/clip/__init__.pyi +1898 -0
  55. bl_operators/clip/py.typed +0 -0
  56. bl_operators/console/__init__.pyi +918 -0
  57. bl_operators/console/py.typed +0 -0
  58. bl_operators/constraint/__init__.pyi +745 -0
  59. bl_operators/constraint/py.typed +0 -0
  60. bl_operators/file/__init__.pyi +560 -0
  61. bl_operators/file/py.typed +0 -0
  62. bl_operators/freestyle/__init__.pyi +751 -0
  63. bl_operators/freestyle/py.typed +0 -0
  64. bl_operators/geometry_nodes/__init__.pyi +2553 -0
  65. bl_operators/geometry_nodes/py.typed +0 -0
  66. bl_operators/image/__init__.pyi +548 -0
  67. bl_operators/image/py.typed +0 -0
  68. bl_operators/mesh/__init__.pyi +566 -0
  69. bl_operators/mesh/py.typed +0 -0
  70. bl_operators/node/__init__.pyi +1814 -0
  71. bl_operators/node/py.typed +0 -0
  72. bl_operators/object/__init__.pyi +3212 -0
  73. bl_operators/object/py.typed +0 -0
  74. bl_operators/object_align/__init__.pyi +215 -0
  75. bl_operators/object_align/py.typed +0 -0
  76. bl_operators/object_quick_effects/__init__.pyi +777 -0
  77. bl_operators/object_quick_effects/py.typed +0 -0
  78. bl_operators/object_randomize_transform/__init__.pyi +199 -0
  79. bl_operators/object_randomize_transform/py.typed +0 -0
  80. bl_operators/presets/__init__.pyi +3776 -0
  81. bl_operators/presets/py.typed +0 -0
  82. bl_operators/rigidbody/__init__.pyi +566 -0
  83. bl_operators/rigidbody/py.typed +0 -0
  84. bl_operators/screen_play_rendered_anim/__init__.pyi +192 -0
  85. bl_operators/screen_play_rendered_anim/py.typed +0 -0
  86. bl_operators/sequencer/__init__.pyi +1001 -0
  87. bl_operators/sequencer/py.typed +0 -0
  88. bl_operators/spreadsheet/__init__.pyi +202 -0
  89. bl_operators/spreadsheet/py.typed +0 -0
  90. bl_operators/userpref/__init__.pyi +4701 -0
  91. bl_operators/userpref/py.typed +0 -0
  92. bl_operators/uvcalc_follow_active/__init__.pyi +212 -0
  93. bl_operators/uvcalc_follow_active/py.typed +0 -0
  94. bl_operators/uvcalc_lightmap/__init__.pyi +257 -0
  95. bl_operators/uvcalc_lightmap/py.typed +0 -0
  96. bl_operators/uvcalc_transform/__init__.pyi +501 -0
  97. bl_operators/uvcalc_transform/py.typed +0 -0
  98. bl_operators/vertexpaint_dirt/__init__.pyi +207 -0
  99. bl_operators/vertexpaint_dirt/py.typed +0 -0
  100. bl_operators/view3d/__init__.pyi +955 -0
  101. bl_operators/view3d/py.typed +0 -0
  102. bl_operators/wm/__init__.pyi +8409 -0
  103. bl_operators/wm/py.typed +0 -0
  104. bl_previews_utils/bl_previews_render/__init__.pyi +60 -0
  105. bl_previews_utils/bl_previews_render/py.typed +0 -0
  106. bl_rna_utils/data_path/__init__.pyi +25 -0
  107. bl_rna_utils/data_path/py.typed +0 -0
  108. bl_text_utils/external_editor/__init__.pyi +12 -0
  109. bl_text_utils/external_editor/py.typed +0 -0
  110. bl_ui/__init__.pyi +706 -0
  111. bl_ui/asset_shelf/__init__.pyi +202 -0
  112. bl_ui/asset_shelf/py.typed +0 -0
  113. bl_ui/generic_ui_list/__init__.pyi +629 -0
  114. bl_ui/generic_ui_list/py.typed +0 -0
  115. bl_ui/node_add_menu/__init__.pyi +260 -0
  116. bl_ui/node_add_menu/py.typed +0 -0
  117. bl_ui/node_add_menu_compositor/__init__.pyi +3739 -0
  118. bl_ui/node_add_menu_compositor/py.typed +0 -0
  119. bl_ui/node_add_menu_geometry/__init__.pyi +8520 -0
  120. bl_ui/node_add_menu_geometry/py.typed +0 -0
  121. bl_ui/node_add_menu_shader/__init__.pyi +2139 -0
  122. bl_ui/node_add_menu_shader/py.typed +0 -0
  123. bl_ui/node_add_menu_texture/__init__.pyi +1868 -0
  124. bl_ui/node_add_menu_texture/py.typed +0 -0
  125. bl_ui/properties_animviz/__init__.pyi +38 -0
  126. bl_ui/properties_animviz/py.typed +0 -0
  127. bl_ui/properties_collection/__init__.pyi +1051 -0
  128. bl_ui/properties_collection/py.typed +0 -0
  129. bl_ui/properties_constraint/__init__.pyi +29694 -0
  130. bl_ui/properties_constraint/py.typed +0 -0
  131. bl_ui/properties_data_armature/__init__.pyi +2274 -0
  132. bl_ui/properties_data_armature/py.typed +0 -0
  133. bl_ui/properties_data_bone/__init__.pyi +2087 -0
  134. bl_ui/properties_data_bone/py.typed +0 -0
  135. bl_ui/properties_data_camera/__init__.pyi +3004 -0
  136. bl_ui/properties_data_camera/py.typed +0 -0
  137. bl_ui/properties_data_curve/__init__.pyi +3164 -0
  138. bl_ui/properties_data_curve/py.typed +0 -0
  139. bl_ui/properties_data_curves/__init__.pyi +1247 -0
  140. bl_ui/properties_data_curves/py.typed +0 -0
  141. bl_ui/properties_data_empty/__init__.pyi +426 -0
  142. bl_ui/properties_data_empty/py.typed +0 -0
  143. bl_ui/properties_data_gpencil/__init__.pyi +3758 -0
  144. bl_ui/properties_data_gpencil/py.typed +0 -0
  145. bl_ui/properties_data_grease_pencil/__init__.pyi +632 -0
  146. bl_ui/properties_data_grease_pencil/py.typed +0 -0
  147. bl_ui/properties_data_lattice/__init__.pyi +637 -0
  148. bl_ui/properties_data_lattice/py.typed +0 -0
  149. bl_ui/properties_data_light/__init__.pyi +2111 -0
  150. bl_ui/properties_data_light/py.typed +0 -0
  151. bl_ui/properties_data_lightprobe/__init__.pyi +1264 -0
  152. bl_ui/properties_data_lightprobe/py.typed +0 -0
  153. bl_ui/properties_data_mesh/__init__.pyi +4052 -0
  154. bl_ui/properties_data_mesh/py.typed +0 -0
  155. bl_ui/properties_data_metaball/__init__.pyi +1047 -0
  156. bl_ui/properties_data_metaball/py.typed +0 -0
  157. bl_ui/properties_data_modifier/__init__.pyi +1741 -0
  158. bl_ui/properties_data_modifier/py.typed +0 -0
  159. bl_ui/properties_data_pointcloud/__init__.pyi +1045 -0
  160. bl_ui/properties_data_pointcloud/py.typed +0 -0
  161. bl_ui/properties_data_shaderfx/__init__.pyi +214 -0
  162. bl_ui/properties_data_shaderfx/py.typed +0 -0
  163. bl_ui/properties_data_speaker/__init__.pyi +1056 -0
  164. bl_ui/properties_data_speaker/py.typed +0 -0
  165. bl_ui/properties_data_volume/__init__.pyi +1652 -0
  166. bl_ui/properties_data_volume/py.typed +0 -0
  167. bl_ui/properties_freestyle/__init__.pyi +5309 -0
  168. bl_ui/properties_freestyle/py.typed +0 -0
  169. bl_ui/properties_grease_pencil_common/__init__.pyi +2780 -0
  170. bl_ui/properties_grease_pencil_common/py.typed +0 -0
  171. bl_ui/properties_mask_common/__init__.pyi +1554 -0
  172. bl_ui/properties_mask_common/py.typed +0 -0
  173. bl_ui/properties_material/__init__.pyi +3117 -0
  174. bl_ui/properties_material/py.typed +0 -0
  175. bl_ui/properties_material_gpencil/__init__.pyi +2086 -0
  176. bl_ui/properties_material_gpencil/py.typed +0 -0
  177. bl_ui/properties_object/__init__.pyi +2875 -0
  178. bl_ui/properties_object/py.typed +0 -0
  179. bl_ui/properties_output/__init__.pyi +3799 -0
  180. bl_ui/properties_output/py.typed +0 -0
  181. bl_ui/properties_paint_common/__init__.pyi +814 -0
  182. bl_ui/properties_paint_common/py.typed +0 -0
  183. bl_ui/properties_particle/__init__.pyi +10938 -0
  184. bl_ui/properties_particle/py.typed +0 -0
  185. bl_ui/properties_physics_cloth/__init__.pyi +2984 -0
  186. bl_ui/properties_physics_cloth/py.typed +0 -0
  187. bl_ui/properties_physics_common/__init__.pyi +277 -0
  188. bl_ui/properties_physics_common/py.typed +0 -0
  189. bl_ui/properties_physics_dynamicpaint/__init__.pyi +5431 -0
  190. bl_ui/properties_physics_dynamicpaint/py.typed +0 -0
  191. bl_ui/properties_physics_field/__init__.pyi +2220 -0
  192. bl_ui/properties_physics_field/py.typed +0 -0
  193. bl_ui/properties_physics_fluid/__init__.pyi +7296 -0
  194. bl_ui/properties_physics_fluid/py.typed +0 -0
  195. bl_ui/properties_physics_geometry_nodes/__init__.pyi +214 -0
  196. bl_ui/properties_physics_geometry_nodes/py.typed +0 -0
  197. bl_ui/properties_physics_rigidbody/__init__.pyi +1698 -0
  198. bl_ui/properties_physics_rigidbody/py.typed +0 -0
  199. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +2734 -0
  200. bl_ui/properties_physics_rigidbody_constraint/py.typed +0 -0
  201. bl_ui/properties_physics_softbody/__init__.pyi +3198 -0
  202. bl_ui/properties_physics_softbody/py.typed +0 -0
  203. bl_ui/properties_render/__init__.pyi +12664 -0
  204. bl_ui/properties_render/py.typed +0 -0
  205. bl_ui/properties_scene/__init__.pyi +2872 -0
  206. bl_ui/properties_scene/py.typed +0 -0
  207. bl_ui/properties_texture/__init__.pyi +5470 -0
  208. bl_ui/properties_texture/py.typed +0 -0
  209. bl_ui/properties_view_layer/__init__.pyi +3493 -0
  210. bl_ui/properties_view_layer/py.typed +0 -0
  211. bl_ui/properties_workspace/__init__.pyi +630 -0
  212. bl_ui/properties_workspace/py.typed +0 -0
  213. bl_ui/properties_world/__init__.pyi +1478 -0
  214. bl_ui/properties_world/py.typed +0 -0
  215. bl_ui/space_clip/__init__.pyi +14313 -0
  216. bl_ui/space_clip/py.typed +0 -0
  217. bl_ui/space_console/__init__.pyi +1221 -0
  218. bl_ui/space_console/py.typed +0 -0
  219. bl_ui/space_dopesheet/__init__.pyi +5388 -0
  220. bl_ui/space_dopesheet/py.typed +0 -0
  221. bl_ui/space_filebrowser/__init__.pyi +5996 -0
  222. bl_ui/space_filebrowser/py.typed +0 -0
  223. bl_ui/space_graph/__init__.pyi +4053 -0
  224. bl_ui/space_graph/py.typed +0 -0
  225. bl_ui/space_image/__init__.pyi +14801 -0
  226. bl_ui/space_image/py.typed +0 -0
  227. bl_ui/space_info/__init__.pyi +1216 -0
  228. bl_ui/space_info/py.typed +0 -0
  229. bl_ui/space_nla/__init__.pyi +3460 -0
  230. bl_ui/space_nla/py.typed +0 -0
  231. bl_ui/space_node/__init__.pyi +6519 -0
  232. bl_ui/space_node/py.typed +0 -0
  233. bl_ui/space_outliner/__init__.pyi +2864 -0
  234. bl_ui/space_outliner/py.typed +0 -0
  235. bl_ui/space_properties/__init__.pyi +575 -0
  236. bl_ui/space_properties/py.typed +0 -0
  237. bl_ui/space_sequencer/__init__.pyi +15360 -0
  238. bl_ui/space_sequencer/py.typed +0 -0
  239. bl_ui/space_spreadsheet/__init__.pyi +226 -0
  240. bl_ui/space_spreadsheet/py.typed +0 -0
  241. bl_ui/space_statusbar/__init__.pyi +190 -0
  242. bl_ui/space_statusbar/py.typed +0 -0
  243. bl_ui/space_text/__init__.pyi +3223 -0
  244. bl_ui/space_text/py.typed +0 -0
  245. bl_ui/space_time/__init__.pyi +1472 -0
  246. bl_ui/space_time/py.typed +0 -0
  247. bl_ui/space_toolsystem_common/__init__.pyi +435 -0
  248. bl_ui/space_toolsystem_common/py.typed +0 -0
  249. bl_ui/space_toolsystem_toolbar/__init__.pyi +1671 -0
  250. bl_ui/space_toolsystem_toolbar/py.typed +0 -0
  251. bl_ui/space_topbar/__init__.pyi +5296 -0
  252. bl_ui/space_topbar/py.typed +0 -0
  253. bl_ui/space_userpref/__init__.pyi +17826 -0
  254. bl_ui/space_userpref/py.typed +0 -0
  255. bl_ui/space_view3d/__init__.pyi +51846 -0
  256. bl_ui/space_view3d/py.typed +0 -0
  257. bl_ui/space_view3d_toolbar/__init__.pyi +18993 -0
  258. bl_ui/space_view3d_toolbar/py.typed +0 -0
  259. bl_ui/utils/__init__.pyi +40 -0
  260. bl_ui/utils/py.typed +0 -0
  261. bl_ui_utils/__init__.pyi +6 -0
  262. bl_ui_utils/bug_report_url/__init__.pyi +12 -0
  263. bl_ui_utils/bug_report_url/py.typed +0 -0
  264. bl_ui_utils/layout/__init__.pyi +12 -0
  265. bl_ui_utils/layout/py.typed +0 -0
  266. blend_render_info/__init__.pyi +24 -0
  267. blf/__init__.pyi +231 -0
  268. bmesh/__init__.pyi +51 -0
  269. bmesh/geometry/__init__.pyi +23 -0
  270. bmesh/geometry/py.typed +0 -0
  271. bmesh/ops/__init__.pyi +1935 -0
  272. bmesh/ops/py.typed +0 -0
  273. bmesh/types/__init__.pyi +1399 -0
  274. bmesh/types/py.typed +0 -0
  275. bmesh/utils/__init__.pyi +207 -0
  276. bmesh/utils/py.typed +0 -0
  277. bpy/__init__.pyi +18 -0
  278. bpy/app/__init__.pyi +247 -0
  279. bpy/app/handlers/__init__.pyi +151 -0
  280. bpy/app/handlers/py.typed +0 -0
  281. bpy/app/icons/__init__.pyi +42 -0
  282. bpy/app/icons/py.typed +0 -0
  283. bpy/app/timers/__init__.pyi +42 -0
  284. bpy/app/timers/py.typed +0 -0
  285. bpy/app/translations/__init__.pyi +107 -0
  286. bpy/app/translations/py.typed +0 -0
  287. bpy/msgbus/__init__.pyi +40 -0
  288. bpy/msgbus/py.typed +0 -0
  289. bpy/ops/__init__.pyi +81 -0
  290. bpy/ops/action/__init__.pyi +723 -0
  291. bpy/ops/action/py.typed +0 -0
  292. bpy/ops/anim/__init__.pyi +978 -0
  293. bpy/ops/anim/py.typed +0 -0
  294. bpy/ops/armature/__init__.pyi +858 -0
  295. bpy/ops/armature/py.typed +0 -0
  296. bpy/ops/asset/__init__.pyi +339 -0
  297. bpy/ops/asset/py.typed +0 -0
  298. bpy/ops/boid/__init__.pyi +127 -0
  299. bpy/ops/boid/py.typed +0 -0
  300. bpy/ops/brush/__init__.pyi +171 -0
  301. bpy/ops/brush/py.typed +0 -0
  302. bpy/ops/buttons/__init__.pyi +255 -0
  303. bpy/ops/buttons/py.typed +0 -0
  304. bpy/ops/cachefile/__init__.pyi +241 -0
  305. bpy/ops/cachefile/py.typed +0 -0
  306. bpy/ops/camera/__init__.pyi +60 -0
  307. bpy/ops/camera/py.typed +0 -0
  308. bpy/ops/clip/__init__.pyi +1782 -0
  309. bpy/ops/clip/py.typed +0 -0
  310. bpy/ops/cloth/__init__.pyi +31 -0
  311. bpy/ops/cloth/py.typed +0 -0
  312. bpy/ops/collection/__init__.pyi +95 -0
  313. bpy/ops/collection/py.typed +0 -0
  314. bpy/ops/console/__init__.pyi +370 -0
  315. bpy/ops/console/py.typed +0 -0
  316. bpy/ops/constraint/__init__.pyi +391 -0
  317. bpy/ops/constraint/py.typed +0 -0
  318. bpy/ops/curve/__init__.pyi +1052 -0
  319. bpy/ops/curve/py.typed +0 -0
  320. bpy/ops/curves/__init__.pyi +259 -0
  321. bpy/ops/curves/py.typed +0 -0
  322. bpy/ops/cycles/__init__.pyi +67 -0
  323. bpy/ops/cycles/py.typed +0 -0
  324. bpy/ops/dpaint/__init__.pyi +87 -0
  325. bpy/ops/dpaint/py.typed +0 -0
  326. bpy/ops/ed/__init__.pyi +276 -0
  327. bpy/ops/ed/py.typed +0 -0
  328. bpy/ops/export_anim/__init__.pyi +45 -0
  329. bpy/ops/export_anim/py.typed +0 -0
  330. bpy/ops/export_mesh/__init__.pyi +62 -0
  331. bpy/ops/export_mesh/py.typed +0 -0
  332. bpy/ops/export_scene/__init__.pyi +577 -0
  333. bpy/ops/export_scene/py.typed +0 -0
  334. bpy/ops/file/__init__.pyi +787 -0
  335. bpy/ops/file/py.typed +0 -0
  336. bpy/ops/fluid/__init__.pyi +224 -0
  337. bpy/ops/fluid/py.typed +0 -0
  338. bpy/ops/font/__init__.pyi +537 -0
  339. bpy/ops/font/py.typed +0 -0
  340. bpy/ops/geometry/__init__.pyi +219 -0
  341. bpy/ops/geometry/py.typed +0 -0
  342. bpy/ops/gizmogroup/__init__.pyi +52 -0
  343. bpy/ops/gizmogroup/py.typed +0 -0
  344. bpy/ops/gpencil/__init__.pyi +3247 -0
  345. bpy/ops/gpencil/py.typed +0 -0
  346. bpy/ops/graph/__init__.pyi +1392 -0
  347. bpy/ops/graph/py.typed +0 -0
  348. bpy/ops/grease_pencil/__init__.pyi +724 -0
  349. bpy/ops/grease_pencil/py.typed +0 -0
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  748. bpy/ops/outliner.py +0 -1172
  749. bpy/ops/paint.py +0 -1067
  750. bpy/ops/paintcurve.py +0 -148
  751. bpy/ops/palette.py +0 -123
  752. bpy/ops/particle.py +0 -635
  753. bpy/ops/pose.py +0 -763
  754. bpy/ops/poselib.py +0 -173
  755. bpy/ops/preferences.py +0 -849
  756. bpy/ops/ptcache.py +0 -114
  757. bpy/ops/render.py +0 -262
  758. bpy/ops/rigidbody.py +0 -244
  759. bpy/ops/scene.py +0 -675
  760. bpy/ops/screen.py +0 -846
  761. bpy/ops/script.py +0 -60
  762. bpy/ops/sculpt.py +0 -862
  763. bpy/ops/sculpt_curves.py +0 -94
  764. bpy/ops/sequencer.py +0 -2165
  765. bpy/ops/sound.py +0 -395
  766. bpy/ops/spreadsheet.py +0 -76
  767. bpy/ops/surface.py +0 -215
  768. bpy/ops/text.py +0 -863
  769. bpy/ops/text_editor.py +0 -31
  770. bpy/ops/texture.py +0 -68
  771. bpy/ops/transform.py +0 -1545
  772. bpy/ops/ui.py +0 -536
  773. bpy/ops/uilist.py +0 -74
  774. bpy/ops/uv.py +0 -1251
  775. bpy/ops/view2d.py +0 -329
  776. bpy/ops/view3d.py +0 -1392
  777. bpy/ops/wm.py +0 -4821
  778. bpy/ops/workspace.py +0 -115
  779. bpy/ops/world.py +0 -19
  780. bpy/path.py +0 -194
  781. bpy/props.py +0 -509
  782. bpy/types.py +0 -131806
  783. bpy/utils/__init__.py +0 -429
  784. bpy/utils/previews.py +0 -73
  785. bpy/utils/units.py +0 -61
  786. bpy_extras/__init__.py +0 -18
  787. bpy_extras/anim_utils.py +0 -108
  788. bpy_extras/asset_utils.py +0 -39
  789. bpy_extras/bmesh_utils.py +0 -20
  790. bpy_extras/extensions/junction_module.py +0 -48
  791. bpy_extras/id_map_utils.py +0 -28
  792. bpy_extras/image_utils.py +0 -42
  793. bpy_extras/io_utils.py +0 -165
  794. bpy_extras/keyconfig_utils.py +0 -28
  795. bpy_extras/mesh_utils.py +0 -91
  796. bpy_extras/node_shader_utils.py +0 -562
  797. bpy_extras/node_utils.py +0 -28
  798. bpy_extras/object_utils.py +0 -87
  799. bpy_extras/view3d_utils.py +0 -90
  800. bpy_extras/wm_utils/progress_report.py +0 -98
  801. bpy_restrict_state/__init__.py +0 -24
  802. bpy_types/__init__.py +0 -5189
  803. console_python/__init__.py +0 -71
  804. console_shell/__init__.py +0 -44
  805. fake_bpy_module-20231205.dist-info/METADATA +0 -175
  806. fake_bpy_module-20231205.dist-info/RECORD +0 -356
  807. freestyle/chainingiterators.py +0 -306
  808. freestyle/functions.py +0 -1270
  809. freestyle/predicates.py +0 -535
  810. freestyle/shaders.py +0 -872
  811. freestyle/types.py +0 -2409
  812. freestyle/utils/ContextFunctions.py +0 -127
  813. freestyle/utils/__init__.py +0 -246
  814. gpu/capabilities.py +0 -186
  815. gpu/matrix.py +0 -162
  816. gpu/platform.py +0 -54
  817. gpu/select.py +0 -15
  818. gpu/shader.py +0 -38
  819. gpu/state.py +0 -214
  820. gpu/texture.py +0 -18
  821. gpu/types.py +0 -698
  822. gpu_extras/batch.py +0 -25
  823. gpu_extras/presets.py +0 -43
  824. graphviz_export/__init__.py +0 -21
  825. idprop/types.py +0 -98
  826. imbuf/__init__.py +0 -44
  827. imbuf/types.py +0 -70
  828. keyingsets_builtins/__init__.py +0 -4028
  829. keyingsets_utils/__init__.py +0 -116
  830. mathutils/__init__.py +0 -2917
  831. mathutils/bvhtree.py +0 -124
  832. mathutils/geometry.py +0 -526
  833. mathutils/interpolate.py +0 -16
  834. mathutils/kdtree.py +0 -77
  835. mathutils/noise.py +0 -342
  836. nodeitems_builtins/__init__.py +0 -69
  837. nodeitems_utils/__init__.py +0 -86
  838. rna_info/__init__.py +0 -343
  839. rna_keymap_ui/__init__.py +0 -52
  840. rna_prop_ui/__init__.py +0 -109
  841. rna_xml/__init__.py +0 -53
  842. sys_info/__init__.py +0 -12
  843. /bl_console_utils/{__init__.py → __init__.pyi} +0 -0
  844. /bl_operators/bmesh/{__init__.py → __init__.pyi} +0 -0
  845. /bl_previews_utils/{__init__.py → __init__.pyi} +0 -0
  846. /bl_rna_utils/{__init__.py → __init__.pyi} +0 -0
  847. /bl_text_utils/{__init__.py → __init__.pyi} +0 -0
  848. /bpy_extras/extensions/{__init__.py → __init__.pyi} +0 -0
  849. /bpy_extras/wm_utils/{__init__.py → __init__.pyi} +0 -0
  850. {fake_bpy_module-20231205.dist-info → fake_bpy_module-20231207.dist-info}/WHEEL +0 -0
  851. {fake_bpy_module-20231205.dist-info → fake_bpy_module-20231207.dist-info}/top_level.txt +0 -0
  852. /freestyle/{__init__.py → __init__.pyi} +0 -0
  853. /gpu/{__init__.py → __init__.pyi} +0 -0
  854. /gpu_extras/{__init__.py → __init__.pyi} +0 -0
  855. /idprop/{__init__.py → __init__.pyi} +0 -0
@@ -0,0 +1,1251 @@
1
+ import sys
2
+ import typing
3
+ import bpy.types
4
+ import bpy.ops.transform
5
+
6
+ GenericType = typing.TypeVar("GenericType")
7
+
8
+
9
+ def align(override_context: typing.Optional[
10
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
11
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
12
+ undo: typing.Optional[bool] = None,
13
+ *,
14
+ axis: typing.Optional[typing.Any] = 'ALIGN_AUTO'):
15
+ ''' Aligns selected UV vertices on a line
16
+
17
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
18
+ :type execution_context: typing.Optional[typing.Union[str, int]]
19
+ :type undo: typing.Optional[bool]
20
+ :param axis: Axis, Axis to align UV locations on * ``ALIGN_S`` Straighten -- Align UV vertices along the line defined by the endpoints. * ``ALIGN_T`` Straighten X -- Align UV vertices, moving them horizontally to the line defined by the endpoints. * ``ALIGN_U`` Straighten Y -- Align UV vertices, moving them vertically to the line defined by the endpoints. * ``ALIGN_AUTO`` Align Auto -- Automatically choose the direction on which there is most alignment already. * ``ALIGN_X`` Align Vertically -- Align UV vertices on a vertical line. * ``ALIGN_Y`` Align Horizontally -- Align UV vertices on a horizontal line.
21
+ :type axis: typing.Optional[typing.Any]
22
+ '''
23
+
24
+ ...
25
+
26
+
27
+ def align_rotation(
28
+ override_context: typing.Optional[
29
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
30
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
31
+ undo: typing.Optional[bool] = None,
32
+ *,
33
+ method: typing.Optional[typing.Any] = 'AUTO',
34
+ axis: typing.Optional[typing.Any] = 'X',
35
+ correct_aspect: typing.Optional[typing.Union[bool, typing.
36
+ Any]] = False):
37
+ ''' Align the UV island's rotation :File: `startup/bl_operators/uvcalc_transform.py\:307 <https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/uvcalc_transform.py#L307>`__
38
+
39
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
40
+ :type execution_context: typing.Optional[typing.Union[str, int]]
41
+ :type undo: typing.Optional[bool]
42
+ :param method: Method, Method to calculate rotation angle * ``AUTO`` Auto -- Align from all edges. * ``EDGE`` Edge -- Only selected edges. * ``GEOMETRY`` Geometry -- Align to Geometry axis.
43
+ :type method: typing.Optional[typing.Any]
44
+ :param axis: Axis, Axis to align to * ``X`` X -- X axis. * ``Y`` Y -- Y axis. * ``Z`` Z -- Z axis.
45
+ :type axis: typing.Optional[typing.Any]
46
+ :param correct_aspect: Correct Aspect, Take image aspect ratio into account
47
+ :type correct_aspect: typing.Optional[typing.Union[bool, typing.Any]]
48
+ '''
49
+
50
+ ...
51
+
52
+
53
+ def average_islands_scale(
54
+ override_context: typing.Optional[
55
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
56
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
57
+ undo: typing.Optional[bool] = None,
58
+ *,
59
+ scale_uv: typing.Optional[typing.Union[bool, typing.Any]] = False,
60
+ shear: typing.Optional[typing.Union[bool, typing.Any]] = False):
61
+ ''' Average the size of separate UV islands, based on their area in 3D space
62
+
63
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
64
+ :type execution_context: typing.Optional[typing.Union[str, int]]
65
+ :type undo: typing.Optional[bool]
66
+ :param scale_uv: Non-Uniform, Scale U and V independently
67
+ :type scale_uv: typing.Optional[typing.Union[bool, typing.Any]]
68
+ :param shear: Shear, Reduce shear within islands
69
+ :type shear: typing.Optional[typing.Union[bool, typing.Any]]
70
+ '''
71
+
72
+ ...
73
+
74
+
75
+ def copy(override_context: typing.Optional[
76
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
77
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
78
+ undo: typing.Optional[bool] = None):
79
+ ''' Copy selected UV vertices
80
+
81
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
82
+ :type execution_context: typing.Optional[typing.Union[str, int]]
83
+ :type undo: typing.Optional[bool]
84
+ '''
85
+
86
+ ...
87
+
88
+
89
+ def cube_project(
90
+ override_context: typing.Optional[
91
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
92
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
93
+ undo: typing.Optional[bool] = None,
94
+ *,
95
+ cube_size: typing.Optional[typing.Any] = 1.0,
96
+ correct_aspect: typing.Optional[typing.Union[bool, typing.Any]] = True,
97
+ clip_to_bounds: typing.Optional[typing.Union[bool, typing.
98
+ Any]] = False,
99
+ scale_to_bounds: typing.Optional[typing.Union[bool, typing.
100
+ Any]] = False):
101
+ ''' Project the UV vertices of the mesh over the six faces of a cube
102
+
103
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
104
+ :type execution_context: typing.Optional[typing.Union[str, int]]
105
+ :type undo: typing.Optional[bool]
106
+ :param cube_size: Cube Size, Size of the cube to project on
107
+ :type cube_size: typing.Optional[typing.Any]
108
+ :param correct_aspect: Correct Aspect, Map UVs taking image aspect ratio into account
109
+ :type correct_aspect: typing.Optional[typing.Union[bool, typing.Any]]
110
+ :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
111
+ :type clip_to_bounds: typing.Optional[typing.Union[bool, typing.Any]]
112
+ :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
113
+ :type scale_to_bounds: typing.Optional[typing.Union[bool, typing.Any]]
114
+ '''
115
+
116
+ ...
117
+
118
+
119
+ def cursor_set(
120
+ override_context: typing.Optional[
121
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
122
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
123
+ undo: typing.Optional[bool] = None,
124
+ *,
125
+ location: typing.Optional[typing.Any] = (0.0, 0.0)):
126
+ ''' Set 2D cursor location
127
+
128
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
129
+ :type execution_context: typing.Optional[typing.Union[str, int]]
130
+ :type undo: typing.Optional[bool]
131
+ :param location: Location, Cursor location in normalized (0.0 to 1.0) coordinates
132
+ :type location: typing.Optional[typing.Any]
133
+ '''
134
+
135
+ ...
136
+
137
+
138
+ def cylinder_project(
139
+ override_context: typing.Optional[
140
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
141
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
142
+ undo: typing.Optional[bool] = None,
143
+ *,
144
+ direction: typing.Optional[typing.Any] = 'VIEW_ON_EQUATOR',
145
+ align: typing.Optional[typing.Any] = 'POLAR_ZX',
146
+ pole: typing.Optional[typing.Any] = 'PINCH',
147
+ seam: typing.Optional[typing.Union[bool, typing.Any]] = False,
148
+ radius: typing.Optional[typing.Any] = 1.0,
149
+ correct_aspect: typing.Optional[typing.Union[bool, typing.Any]] = True,
150
+ clip_to_bounds: typing.Optional[typing.Union[bool, typing.
151
+ Any]] = False,
152
+ scale_to_bounds: typing.Optional[typing.Union[bool, typing.
153
+ Any]] = False):
154
+ ''' Project the UV vertices of the mesh over the curved wall of a cylinder
155
+
156
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
157
+ :type execution_context: typing.Optional[typing.Union[str, int]]
158
+ :type undo: typing.Optional[bool]
159
+ :param direction: Direction, Direction of the sphere or cylinder * ``VIEW_ON_EQUATOR`` View on Equator -- 3D view is on the equator. * ``VIEW_ON_POLES`` View on Poles -- 3D view is on the poles. * ``ALIGN_TO_OBJECT`` Align to Object -- Align according to object transform.
160
+ :type direction: typing.Optional[typing.Any]
161
+ :param align: Align, How to determine rotation around the pole * ``POLAR_ZX`` Polar ZX -- Polar 0 is X. * ``POLAR_ZY`` Polar ZY -- Polar 0 is Y.
162
+ :type align: typing.Optional[typing.Any]
163
+ :param pole: Pole, How to handle faces at the poles * ``PINCH`` Pinch -- UVs are pinched at the poles. * ``FAN`` Fan -- UVs are fanned at the poles.
164
+ :type pole: typing.Optional[typing.Any]
165
+ :param seam: Preserve Seams, Separate projections by islands isolated by seams
166
+ :type seam: typing.Optional[typing.Union[bool, typing.Any]]
167
+ :param radius: Radius, Radius of the sphere or cylinder
168
+ :type radius: typing.Optional[typing.Any]
169
+ :param correct_aspect: Correct Aspect, Map UVs taking image aspect ratio into account
170
+ :type correct_aspect: typing.Optional[typing.Union[bool, typing.Any]]
171
+ :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
172
+ :type clip_to_bounds: typing.Optional[typing.Union[bool, typing.Any]]
173
+ :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
174
+ :type scale_to_bounds: typing.Optional[typing.Union[bool, typing.Any]]
175
+ '''
176
+
177
+ ...
178
+
179
+
180
+ def export_layout(
181
+ override_context: typing.Optional[
182
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
183
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
184
+ undo: typing.Optional[bool] = None,
185
+ *,
186
+ filepath: typing.Union[str, typing.Any] = "",
187
+ export_all: typing.Optional[typing.Union[bool, typing.Any]] = False,
188
+ export_tiles: typing.Optional[typing.Any] = 'NONE',
189
+ modified: typing.Optional[typing.Union[bool, typing.Any]] = False,
190
+ mode: typing.Optional[typing.Any] = 'PNG',
191
+ size: typing.Optional[typing.Any] = (1024, 1024),
192
+ opacity: typing.Optional[typing.Any] = 0.25,
193
+ check_existing: typing.Optional[typing.Union[bool, typing.
194
+ Any]] = True):
195
+ ''' Export UV layout to file :File: `addons/io_mesh_uv_layout/__init__.py\:137 <https://projects.blender.org/blender/blender-addons/addons/io_mesh_uv_layout/__init__.py#L137>`__
196
+
197
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
198
+ :type execution_context: typing.Optional[typing.Union[str, int]]
199
+ :type undo: typing.Optional[bool]
200
+ :param filepath: filepath
201
+ :type filepath: typing.Union[str, typing.Any]
202
+ :param export_all: All UVs, Export all UVs in this mesh (not just visible ones)
203
+ :type export_all: typing.Optional[typing.Union[bool, typing.Any]]
204
+ :param export_tiles: Export Tiles, Choose whether to export only the [0, 1] range, or all UV tiles * ``NONE`` None -- Export only UVs in the [0, 1] range. * ``UDIM`` UDIM -- Export tiles in the UDIM numbering scheme: 1001 + u_tile + 10\*v_tile. * ``UV`` UVTILE -- Export tiles in the UVTILE numbering scheme: u(u_tile + 1)_v(v_tile + 1).
205
+ :type export_tiles: typing.Optional[typing.Any]
206
+ :param modified: Modified, Exports UVs from the modified mesh
207
+ :type modified: typing.Optional[typing.Union[bool, typing.Any]]
208
+ :param mode: Format, File format to export the UV layout to * ``SVG`` Scalable Vector Graphic (.svg) -- Export the UV layout to a vector SVG file. * ``EPS`` Encapsulated PostScript (.eps) -- Export the UV layout to a vector EPS file. * ``PNG`` PNG Image (.png) -- Export the UV layout to a bitmap image.
209
+ :type mode: typing.Optional[typing.Any]
210
+ :param size: Size, Dimensions of the exported file
211
+ :type size: typing.Optional[typing.Any]
212
+ :param opacity: Fill Opacity, Set amount of opacity for exported UV layout
213
+ :type opacity: typing.Optional[typing.Any]
214
+ :param check_existing: check_existing
215
+ :type check_existing: typing.Optional[typing.Union[bool, typing.Any]]
216
+ '''
217
+
218
+ ...
219
+
220
+
221
+ def follow_active_quads(
222
+ override_context: typing.Optional[
223
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
224
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
225
+ undo: typing.Optional[bool] = None,
226
+ *,
227
+ mode: typing.Optional[typing.Any] = 'LENGTH_AVERAGE'):
228
+ ''' Follow UVs from active quads along continuous face loops :File: `startup/bl_operators/uvcalc_follow_active.py\:273 <https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/uvcalc_follow_active.py#L273>`__
229
+
230
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
231
+ :type execution_context: typing.Optional[typing.Union[str, int]]
232
+ :type undo: typing.Optional[bool]
233
+ :param mode: Edge Length Mode, Method to space UV edge loops * ``EVEN`` Even -- Space all UVs evenly. * ``LENGTH`` Length -- Average space UVs edge length of each loop. * ``LENGTH_AVERAGE`` Length Average -- Average space UVs edge length of each loop.
234
+ :type mode: typing.Optional[typing.Any]
235
+ '''
236
+
237
+ ...
238
+
239
+
240
+ def hide(override_context: typing.Optional[
241
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
242
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
243
+ undo: typing.Optional[bool] = None,
244
+ *,
245
+ unselected: typing.Optional[typing.Union[bool, typing.Any]] = False):
246
+ ''' Hide (un)selected UV vertices
247
+
248
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
249
+ :type execution_context: typing.Optional[typing.Union[str, int]]
250
+ :type undo: typing.Optional[bool]
251
+ :param unselected: Unselected, Hide unselected rather than selected
252
+ :type unselected: typing.Optional[typing.Union[bool, typing.Any]]
253
+ '''
254
+
255
+ ...
256
+
257
+
258
+ def lightmap_pack(
259
+ override_context: typing.Optional[
260
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
261
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
262
+ undo: typing.Optional[bool] = None,
263
+ *,
264
+ PREF_CONTEXT: typing.Optional[typing.Any] = 'SEL_FACES',
265
+ PREF_PACK_IN_ONE: typing.Optional[typing.Union[bool, typing.
266
+ Any]] = True,
267
+ PREF_NEW_UVLAYER: typing.Optional[typing.Union[bool, typing.
268
+ Any]] = False,
269
+ PREF_BOX_DIV: typing.Optional[typing.Any] = 12,
270
+ PREF_MARGIN_DIV: typing.Optional[typing.Any] = 0.1):
271
+ ''' Pack each face's UVs into the UV bounds :File: `startup/bl_operators/uvcalc_lightmap.py\:632 <https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/uvcalc_lightmap.py#L632>`__
272
+
273
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
274
+ :type execution_context: typing.Optional[typing.Union[str, int]]
275
+ :type undo: typing.Optional[bool]
276
+ :param PREF_CONTEXT: Selection * ``SEL_FACES`` Selected Faces -- Space all UVs evenly. * ``ALL_FACES`` All Faces -- Average space UVs edge length of each loop.
277
+ :type PREF_CONTEXT: typing.Optional[typing.Any]
278
+ :param PREF_PACK_IN_ONE: Share Texture Space, Objects share texture space, map all objects into a single UV map
279
+ :type PREF_PACK_IN_ONE: typing.Optional[typing.Union[bool, typing.Any]]
280
+ :param PREF_NEW_UVLAYER: New UV Map, Create a new UV map for every mesh packed
281
+ :type PREF_NEW_UVLAYER: typing.Optional[typing.Union[bool, typing.Any]]
282
+ :param PREF_BOX_DIV: Pack Quality, Quality of the packing. Higher values will be slower but waste less space
283
+ :type PREF_BOX_DIV: typing.Optional[typing.Any]
284
+ :param PREF_MARGIN_DIV: Margin, Size of the margin as a division of the UV
285
+ :type PREF_MARGIN_DIV: typing.Optional[typing.Any]
286
+ '''
287
+
288
+ ...
289
+
290
+
291
+ def mark_seam(
292
+ override_context: typing.Optional[
293
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
294
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
295
+ undo: typing.Optional[bool] = None,
296
+ *,
297
+ clear: typing.Optional[typing.Union[bool, typing.Any]] = False):
298
+ ''' Mark selected UV edges as seams
299
+
300
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
301
+ :type execution_context: typing.Optional[typing.Union[str, int]]
302
+ :type undo: typing.Optional[bool]
303
+ :param clear: Clear Seams, Clear instead of marking seams
304
+ :type clear: typing.Optional[typing.Union[bool, typing.Any]]
305
+ '''
306
+
307
+ ...
308
+
309
+
310
+ def minimize_stretch(
311
+ override_context: typing.Optional[
312
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
313
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
314
+ undo: typing.Optional[bool] = None,
315
+ *,
316
+ fill_holes: typing.Optional[typing.Union[bool, typing.Any]] = True,
317
+ blend: typing.Optional[typing.Any] = 0.0,
318
+ iterations: typing.Optional[typing.Any] = 0):
319
+ ''' Reduce UV stretching by relaxing angles
320
+
321
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
322
+ :type execution_context: typing.Optional[typing.Union[str, int]]
323
+ :type undo: typing.Optional[bool]
324
+ :param fill_holes: Fill Holes, Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry
325
+ :type fill_holes: typing.Optional[typing.Union[bool, typing.Any]]
326
+ :param blend: Blend, Blend factor between stretch minimized and original
327
+ :type blend: typing.Optional[typing.Any]
328
+ :param iterations: Iterations, Number of iterations to run, 0 is unlimited when run interactively
329
+ :type iterations: typing.Optional[typing.Any]
330
+ '''
331
+
332
+ ...
333
+
334
+
335
+ def pack_islands(
336
+ override_context: typing.Optional[
337
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
338
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
339
+ undo: typing.Optional[bool] = None,
340
+ *,
341
+ udim_source: typing.Optional[typing.Any] = 'CLOSEST_UDIM',
342
+ rotate: typing.Optional[typing.Union[bool, typing.Any]] = True,
343
+ rotate_method: typing.Optional[typing.Any] = 'ANY',
344
+ scale: typing.Optional[typing.Union[bool, typing.Any]] = True,
345
+ merge_overlap: typing.Optional[typing.Union[bool, typing.Any]] = False,
346
+ margin_method: typing.Optional[typing.Any] = 'SCALED',
347
+ margin: typing.Optional[typing.Any] = 0.001,
348
+ pin: typing.Optional[typing.Union[bool, typing.Any]] = False,
349
+ pin_method: typing.Optional[typing.Any] = 'LOCKED',
350
+ shape_method: typing.Optional[typing.Any] = 'CONCAVE'):
351
+ ''' Transform all islands so that they fill up the UV/UDIM space as much as possible
352
+
353
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
354
+ :type execution_context: typing.Optional[typing.Union[str, int]]
355
+ :type undo: typing.Optional[bool]
356
+ :param udim_source: Pack to * ``CLOSEST_UDIM`` Closest UDIM -- Pack islands to closest UDIM. * ``ACTIVE_UDIM`` Active UDIM -- Pack islands to active UDIM image tile or UDIM grid tile where 2D cursor is located. * ``ORIGINAL_AABB`` Original bounding box -- Pack to starting bounding box of islands.
357
+ :type udim_source: typing.Optional[typing.Any]
358
+ :param rotate: Rotate, Rotate islands to improve layout
359
+ :type rotate: typing.Optional[typing.Union[bool, typing.Any]]
360
+ :param rotate_method: Rotation Method * ``AXIS_ALIGNED`` Axis-aligned -- Rotated to a minimal rectangle, either vertical or horizontal. * ``CARDINAL`` Cardinal -- Only 90 degree rotations are allowed. * ``ANY`` Any -- Any angle is allowed for rotation.
361
+ :type rotate_method: typing.Optional[typing.Any]
362
+ :param scale: Scale, Scale islands to fill unit square
363
+ :type scale: typing.Optional[typing.Union[bool, typing.Any]]
364
+ :param merge_overlap: Merge Overlapping, Overlapping islands stick together
365
+ :type merge_overlap: typing.Optional[typing.Union[bool, typing.Any]]
366
+ :param margin_method: Margin Method * ``SCALED`` Scaled -- Use scale of existing UVs to multiply margin. * ``ADD`` Add -- Just add the margin, ignoring any UV scale. * ``FRACTION`` Fraction -- Specify a precise fraction of final UV output.
367
+ :type margin_method: typing.Optional[typing.Any]
368
+ :param margin: Margin, Space between islands
369
+ :type margin: typing.Optional[typing.Any]
370
+ :param pin: Lock Pinned Islands, Constrain islands containing any pinned UV's
371
+ :type pin: typing.Optional[typing.Union[bool, typing.Any]]
372
+ :param pin_method: Pin Method * ``SCALE`` Scale -- Pinned islands won't rescale. * ``ROTATION`` Rotation -- Pinned islands won't rotate. * ``ROTATION_SCALE`` Rotation and Scale -- Pinned islands will translate only. * ``LOCKED`` All -- Pinned islands are locked in place.
373
+ :type pin_method: typing.Optional[typing.Any]
374
+ :param shape_method: Shape Method * ``CONCAVE`` Exact Shape (Concave) -- Uses exact geometry. * ``CONVEX`` Boundary Shape (Convex) -- Uses convex hull. * ``AABB`` Bounding Box -- Uses bounding boxes.
375
+ :type shape_method: typing.Optional[typing.Any]
376
+ '''
377
+
378
+ ...
379
+
380
+
381
+ def paste(override_context: typing.Optional[
382
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
383
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
384
+ undo: typing.Optional[bool] = None):
385
+ ''' Paste selected UV vertices
386
+
387
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
388
+ :type execution_context: typing.Optional[typing.Union[str, int]]
389
+ :type undo: typing.Optional[bool]
390
+ '''
391
+
392
+ ...
393
+
394
+
395
+ def pin(override_context: typing.Optional[
396
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
397
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
398
+ undo: typing.Optional[bool] = None,
399
+ *,
400
+ clear: typing.Optional[typing.Union[bool, typing.Any]] = False,
401
+ invert: typing.Optional[typing.Union[bool, typing.Any]] = False):
402
+ ''' Set/clear selected UV vertices as anchored between multiple unwrap operations
403
+
404
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
405
+ :type execution_context: typing.Optional[typing.Union[str, int]]
406
+ :type undo: typing.Optional[bool]
407
+ :param clear: Clear, Clear pinning for the selection instead of setting it
408
+ :type clear: typing.Optional[typing.Union[bool, typing.Any]]
409
+ :param invert: Invert, Invert pinning for the selection instead of setting it
410
+ :type invert: typing.Optional[typing.Union[bool, typing.Any]]
411
+ '''
412
+
413
+ ...
414
+
415
+
416
+ def project_from_view(
417
+ override_context: typing.Optional[
418
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
419
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
420
+ undo: typing.Optional[bool] = None,
421
+ *,
422
+ orthographic: typing.Optional[typing.Union[bool, typing.Any]] = False,
423
+ camera_bounds: typing.Optional[typing.Union[bool, typing.Any]] = True,
424
+ correct_aspect: typing.Optional[typing.Union[bool, typing.Any]] = True,
425
+ clip_to_bounds: typing.Optional[typing.Union[bool, typing.
426
+ Any]] = False,
427
+ scale_to_bounds: typing.Optional[typing.Union[bool, typing.
428
+ Any]] = False):
429
+ ''' Project the UV vertices of the mesh as seen in current 3D view
430
+
431
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
432
+ :type execution_context: typing.Optional[typing.Union[str, int]]
433
+ :type undo: typing.Optional[bool]
434
+ :param orthographic: Orthographic, Use orthographic projection
435
+ :type orthographic: typing.Optional[typing.Union[bool, typing.Any]]
436
+ :param camera_bounds: Camera Bounds, Map UVs to the camera region taking resolution and aspect into account
437
+ :type camera_bounds: typing.Optional[typing.Union[bool, typing.Any]]
438
+ :param correct_aspect: Correct Aspect, Map UVs taking image aspect ratio into account
439
+ :type correct_aspect: typing.Optional[typing.Union[bool, typing.Any]]
440
+ :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
441
+ :type clip_to_bounds: typing.Optional[typing.Union[bool, typing.Any]]
442
+ :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
443
+ :type scale_to_bounds: typing.Optional[typing.Union[bool, typing.Any]]
444
+ '''
445
+
446
+ ...
447
+
448
+
449
+ def randomize_uv_transform(
450
+ override_context: typing.Optional[
451
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
452
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
453
+ undo: typing.Optional[bool] = None,
454
+ *,
455
+ random_seed: typing.Optional[typing.Any] = 0,
456
+ use_loc: typing.Optional[typing.Union[bool, typing.Any]] = True,
457
+ loc: typing.Optional[typing.Any] = (0.0, 0.0),
458
+ use_rot: typing.Optional[typing.Union[bool, typing.Any]] = True,
459
+ rot: typing.Optional[typing.Any] = 0.0,
460
+ use_scale: typing.Optional[typing.Union[bool, typing.Any]] = True,
461
+ scale_even: typing.Optional[typing.Union[bool, typing.Any]] = False,
462
+ scale: typing.Optional[typing.Any] = (1.0, 1.0)):
463
+ ''' Randomize the UV island's location, rotation, and scale :File: `startup/bl_operators/uvcalc_transform.py\:482 <https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/uvcalc_transform.py#L482>`__
464
+
465
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
466
+ :type execution_context: typing.Optional[typing.Union[str, int]]
467
+ :type undo: typing.Optional[bool]
468
+ :param random_seed: Random Seed, Seed value for the random generator
469
+ :type random_seed: typing.Optional[typing.Any]
470
+ :param use_loc: Randomize Location, Randomize the location values
471
+ :type use_loc: typing.Optional[typing.Union[bool, typing.Any]]
472
+ :param loc: Location, Maximum distance the objects can spread over each axis
473
+ :type loc: typing.Optional[typing.Any]
474
+ :param use_rot: Randomize Rotation, Randomize the rotation value
475
+ :type use_rot: typing.Optional[typing.Union[bool, typing.Any]]
476
+ :param rot: Rotation, Maximum rotation
477
+ :type rot: typing.Optional[typing.Any]
478
+ :param use_scale: Randomize Scale, Randomize the scale values
479
+ :type use_scale: typing.Optional[typing.Union[bool, typing.Any]]
480
+ :param scale_even: Scale Even, Use the same scale value for both axes
481
+ :type scale_even: typing.Optional[typing.Union[bool, typing.Any]]
482
+ :param scale: Scale, Maximum scale randomization over each axis
483
+ :type scale: typing.Optional[typing.Any]
484
+ '''
485
+
486
+ ...
487
+
488
+
489
+ def remove_doubles(
490
+ override_context: typing.Optional[
491
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
492
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
493
+ undo: typing.Optional[bool] = None,
494
+ *,
495
+ threshold: typing.Optional[typing.Any] = 0.02,
496
+ use_unselected: typing.Optional[typing.Union[bool, typing.
497
+ Any]] = False):
498
+ ''' Selected UV vertices that are within a radius of each other are welded together
499
+
500
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
501
+ :type execution_context: typing.Optional[typing.Union[str, int]]
502
+ :type undo: typing.Optional[bool]
503
+ :param threshold: Merge Distance, Maximum distance between welded vertices
504
+ :type threshold: typing.Optional[typing.Any]
505
+ :param use_unselected: Unselected, Merge selected to other unselected vertices
506
+ :type use_unselected: typing.Optional[typing.Union[bool, typing.Any]]
507
+ '''
508
+
509
+ ...
510
+
511
+
512
+ def reset(override_context: typing.Optional[
513
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
514
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
515
+ undo: typing.Optional[bool] = None):
516
+ ''' Reset UV projection
517
+
518
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
519
+ :type execution_context: typing.Optional[typing.Union[str, int]]
520
+ :type undo: typing.Optional[bool]
521
+ '''
522
+
523
+ ...
524
+
525
+
526
+ def reveal(override_context: typing.Optional[
527
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
528
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
529
+ undo: typing.Optional[bool] = None,
530
+ *,
531
+ select: typing.Optional[typing.Union[bool, typing.Any]] = True):
532
+ ''' Reveal all hidden UV vertices
533
+
534
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
535
+ :type execution_context: typing.Optional[typing.Union[str, int]]
536
+ :type undo: typing.Optional[bool]
537
+ :param select: Select
538
+ :type select: typing.Optional[typing.Union[bool, typing.Any]]
539
+ '''
540
+
541
+ ...
542
+
543
+
544
+ def rip(override_context: typing.Optional[
545
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
546
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
547
+ undo: typing.Optional[bool] = None,
548
+ *,
549
+ mirror: typing.Optional[typing.Union[bool, typing.Any]] = False,
550
+ release_confirm: typing.Optional[typing.Union[bool, typing.
551
+ Any]] = False,
552
+ use_accurate: typing.Optional[typing.Union[bool, typing.Any]] = False,
553
+ location: typing.Optional[typing.Any] = (0.0, 0.0)):
554
+ ''' Rip selected vertices or a selected region
555
+
556
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
557
+ :type execution_context: typing.Optional[typing.Union[str, int]]
558
+ :type undo: typing.Optional[bool]
559
+ :param mirror: Mirror Editing
560
+ :type mirror: typing.Optional[typing.Union[bool, typing.Any]]
561
+ :param release_confirm: Confirm on Release, Always confirm operation when releasing button
562
+ :type release_confirm: typing.Optional[typing.Union[bool, typing.Any]]
563
+ :param use_accurate: Accurate, Use accurate transformation
564
+ :type use_accurate: typing.Optional[typing.Union[bool, typing.Any]]
565
+ :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
566
+ :type location: typing.Optional[typing.Any]
567
+ '''
568
+
569
+ ...
570
+
571
+
572
+ def rip_move(override_context: typing.Optional[
573
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
574
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
575
+ undo: typing.Optional[bool] = None,
576
+ *,
577
+ UV_OT_rip: typing.Optional['rip'] = None,
578
+ TRANSFORM_OT_translate: typing.
579
+ Optional['bpy.ops.transform.translate'] = None):
580
+ ''' Unstitch UVs and move the result
581
+
582
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
583
+ :type execution_context: typing.Optional[typing.Union[str, int]]
584
+ :type undo: typing.Optional[bool]
585
+ :param UV_OT_rip: UV Rip, Rip selected vertices or a selected region
586
+ :type UV_OT_rip: typing.Optional['rip']
587
+ :param TRANSFORM_OT_translate: Move, Move selected items
588
+ :type TRANSFORM_OT_translate: typing.Optional['bpy.ops.transform.translate']
589
+ '''
590
+
591
+ ...
592
+
593
+
594
+ def seams_from_islands(
595
+ override_context: typing.Optional[
596
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
597
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
598
+ undo: typing.Optional[bool] = None,
599
+ *,
600
+ mark_seams: typing.Optional[typing.Union[bool, typing.Any]] = True,
601
+ mark_sharp: typing.Optional[typing.Union[bool, typing.Any]] = False):
602
+ ''' Set mesh seams according to island setup in the UV editor
603
+
604
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
605
+ :type execution_context: typing.Optional[typing.Union[str, int]]
606
+ :type undo: typing.Optional[bool]
607
+ :param mark_seams: Mark Seams, Mark boundary edges as seams
608
+ :type mark_seams: typing.Optional[typing.Union[bool, typing.Any]]
609
+ :param mark_sharp: Mark Sharp, Mark boundary edges as sharp
610
+ :type mark_sharp: typing.Optional[typing.Union[bool, typing.Any]]
611
+ '''
612
+
613
+ ...
614
+
615
+
616
+ def select(
617
+ override_context: typing.Optional[
618
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
619
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
620
+ undo: typing.Optional[bool] = None,
621
+ *,
622
+ extend: typing.Optional[typing.Union[bool, typing.Any]] = False,
623
+ deselect: typing.Optional[typing.Union[bool, typing.Any]] = False,
624
+ toggle: typing.Optional[typing.Union[bool, typing.Any]] = False,
625
+ deselect_all: typing.Optional[typing.Union[bool, typing.Any]] = False,
626
+ select_passthrough: typing.Optional[typing.Union[bool, typing.
627
+ Any]] = False,
628
+ location: typing.Optional[typing.Any] = (0.0, 0.0)):
629
+ ''' Select UV vertices
630
+
631
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
632
+ :type execution_context: typing.Optional[typing.Union[str, int]]
633
+ :type undo: typing.Optional[bool]
634
+ :param extend: Extend, Extend selection instead of deselecting everything first
635
+ :type extend: typing.Optional[typing.Union[bool, typing.Any]]
636
+ :param deselect: Deselect, Remove from selection
637
+ :type deselect: typing.Optional[typing.Union[bool, typing.Any]]
638
+ :param toggle: Toggle Selection, Toggle the selection
639
+ :type toggle: typing.Optional[typing.Union[bool, typing.Any]]
640
+ :param deselect_all: Deselect On Nothing, Deselect all when nothing under the cursor
641
+ :type deselect_all: typing.Optional[typing.Union[bool, typing.Any]]
642
+ :param select_passthrough: Only Select Unselected, Ignore the select action when the element is already selected
643
+ :type select_passthrough: typing.Optional[typing.Union[bool, typing.Any]]
644
+ :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
645
+ :type location: typing.Optional[typing.Any]
646
+ '''
647
+
648
+ ...
649
+
650
+
651
+ def select_all(
652
+ override_context: typing.Optional[
653
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
654
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
655
+ undo: typing.Optional[bool] = None,
656
+ *,
657
+ action: typing.Optional[typing.Any] = 'TOGGLE'):
658
+ ''' Change selection of all UV vertices
659
+
660
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
661
+ :type execution_context: typing.Optional[typing.Union[str, int]]
662
+ :type undo: typing.Optional[bool]
663
+ :param action: Action, Selection action to execute * ``TOGGLE`` Toggle -- Toggle selection for all elements. * ``SELECT`` Select -- Select all elements. * ``DESELECT`` Deselect -- Deselect all elements. * ``INVERT`` Invert -- Invert selection of all elements.
664
+ :type action: typing.Optional[typing.Any]
665
+ '''
666
+
667
+ ...
668
+
669
+
670
+ def select_box(
671
+ override_context: typing.Optional[
672
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
673
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
674
+ undo: typing.Optional[bool] = None,
675
+ *,
676
+ pinned: typing.Optional[typing.Union[bool, typing.Any]] = False,
677
+ xmin: typing.Optional[typing.Any] = 0,
678
+ xmax: typing.Optional[typing.Any] = 0,
679
+ ymin: typing.Optional[typing.Any] = 0,
680
+ ymax: typing.Optional[typing.Any] = 0,
681
+ wait_for_input: typing.Optional[typing.Union[bool, typing.Any]] = True,
682
+ mode: typing.Optional[typing.Any] = 'SET'):
683
+ ''' Select UV vertices using box selection
684
+
685
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
686
+ :type execution_context: typing.Optional[typing.Union[str, int]]
687
+ :type undo: typing.Optional[bool]
688
+ :param pinned: Pinned, Border select pinned UVs only
689
+ :type pinned: typing.Optional[typing.Union[bool, typing.Any]]
690
+ :param xmin: X Min
691
+ :type xmin: typing.Optional[typing.Any]
692
+ :param xmax: X Max
693
+ :type xmax: typing.Optional[typing.Any]
694
+ :param ymin: Y Min
695
+ :type ymin: typing.Optional[typing.Any]
696
+ :param ymax: Y Max
697
+ :type ymax: typing.Optional[typing.Any]
698
+ :param wait_for_input: Wait for Input
699
+ :type wait_for_input: typing.Optional[typing.Union[bool, typing.Any]]
700
+ :param mode: Mode * ``SET`` Set -- Set a new selection. * ``ADD`` Extend -- Extend existing selection. * ``SUB`` Subtract -- Subtract existing selection.
701
+ :type mode: typing.Optional[typing.Any]
702
+ '''
703
+
704
+ ...
705
+
706
+
707
+ def select_circle(
708
+ override_context: typing.Optional[
709
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
710
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
711
+ undo: typing.Optional[bool] = None,
712
+ *,
713
+ x: typing.Optional[typing.Any] = 0,
714
+ y: typing.Optional[typing.Any] = 0,
715
+ radius: typing.Optional[typing.Any] = 25,
716
+ wait_for_input: typing.Optional[typing.Union[bool, typing.Any]] = True,
717
+ mode: typing.Optional[typing.Any] = 'SET'):
718
+ ''' Select UV vertices using circle selection
719
+
720
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
721
+ :type execution_context: typing.Optional[typing.Union[str, int]]
722
+ :type undo: typing.Optional[bool]
723
+ :param x: X
724
+ :type x: typing.Optional[typing.Any]
725
+ :param y: Y
726
+ :type y: typing.Optional[typing.Any]
727
+ :param radius: Radius
728
+ :type radius: typing.Optional[typing.Any]
729
+ :param wait_for_input: Wait for Input
730
+ :type wait_for_input: typing.Optional[typing.Union[bool, typing.Any]]
731
+ :param mode: Mode * ``SET`` Set -- Set a new selection. * ``ADD`` Extend -- Extend existing selection. * ``SUB`` Subtract -- Subtract existing selection.
732
+ :type mode: typing.Optional[typing.Any]
733
+ '''
734
+
735
+ ...
736
+
737
+
738
+ def select_edge_ring(
739
+ override_context: typing.Optional[
740
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
741
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
742
+ undo: typing.Optional[bool] = None,
743
+ *,
744
+ extend: typing.Optional[typing.Union[bool, typing.Any]] = False,
745
+ location: typing.Optional[typing.Any] = (0.0, 0.0)):
746
+ ''' Select an edge ring of connected UV vertices
747
+
748
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
749
+ :type execution_context: typing.Optional[typing.Union[str, int]]
750
+ :type undo: typing.Optional[bool]
751
+ :param extend: Extend, Extend selection rather than clearing the existing selection
752
+ :type extend: typing.Optional[typing.Union[bool, typing.Any]]
753
+ :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
754
+ :type location: typing.Optional[typing.Any]
755
+ '''
756
+
757
+ ...
758
+
759
+
760
+ def select_lasso(
761
+ override_context: typing.Optional[
762
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
763
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
764
+ undo: typing.Optional[bool] = None,
765
+ *,
766
+ path: typing.Optional[bpy.types.bpy_prop_collection[
767
+ 'bpy.types.OperatorMousePath']] = None,
768
+ mode: typing.Optional[typing.Any] = 'SET'):
769
+ ''' Select UVs using lasso selection
770
+
771
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
772
+ :type execution_context: typing.Optional[typing.Union[str, int]]
773
+ :type undo: typing.Optional[bool]
774
+ :param path: Path
775
+ :type path: typing.Optional[bpy.types.bpy_prop_collection['bpy.types.OperatorMousePath']]
776
+ :param mode: Mode * ``SET`` Set -- Set a new selection. * ``ADD`` Extend -- Extend existing selection. * ``SUB`` Subtract -- Subtract existing selection.
777
+ :type mode: typing.Optional[typing.Any]
778
+ '''
779
+
780
+ ...
781
+
782
+
783
+ def select_less(
784
+ override_context: typing.Optional[
785
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
786
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
787
+ undo: typing.Optional[bool] = None):
788
+ ''' Deselect UV vertices at the boundary of each selection region
789
+
790
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
791
+ :type execution_context: typing.Optional[typing.Union[str, int]]
792
+ :type undo: typing.Optional[bool]
793
+ '''
794
+
795
+ ...
796
+
797
+
798
+ def select_linked(
799
+ override_context: typing.Optional[
800
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
801
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
802
+ undo: typing.Optional[bool] = None):
803
+ ''' Select all UV vertices linked to the active UV map
804
+
805
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
806
+ :type execution_context: typing.Optional[typing.Union[str, int]]
807
+ :type undo: typing.Optional[bool]
808
+ '''
809
+
810
+ ...
811
+
812
+
813
+ def select_linked_pick(
814
+ override_context: typing.Optional[
815
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
816
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
817
+ undo: typing.Optional[bool] = None,
818
+ *,
819
+ extend: typing.Optional[typing.Union[bool, typing.Any]] = False,
820
+ deselect: typing.Optional[typing.Union[bool, typing.Any]] = False,
821
+ location: typing.Optional[typing.Any] = (0.0, 0.0)):
822
+ ''' Select all UV vertices linked under the mouse
823
+
824
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
825
+ :type execution_context: typing.Optional[typing.Union[str, int]]
826
+ :type undo: typing.Optional[bool]
827
+ :param extend: Extend, Extend selection rather than clearing the existing selection
828
+ :type extend: typing.Optional[typing.Union[bool, typing.Any]]
829
+ :param deselect: Deselect, Deselect linked UV vertices rather than selecting them
830
+ :type deselect: typing.Optional[typing.Union[bool, typing.Any]]
831
+ :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
832
+ :type location: typing.Optional[typing.Any]
833
+ '''
834
+
835
+ ...
836
+
837
+
838
+ def select_loop(
839
+ override_context: typing.Optional[
840
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
841
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
842
+ undo: typing.Optional[bool] = None,
843
+ *,
844
+ extend: typing.Optional[typing.Union[bool, typing.Any]] = False,
845
+ location: typing.Optional[typing.Any] = (0.0, 0.0)):
846
+ ''' Select a loop of connected UV vertices
847
+
848
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
849
+ :type execution_context: typing.Optional[typing.Union[str, int]]
850
+ :type undo: typing.Optional[bool]
851
+ :param extend: Extend, Extend selection rather than clearing the existing selection
852
+ :type extend: typing.Optional[typing.Union[bool, typing.Any]]
853
+ :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
854
+ :type location: typing.Optional[typing.Any]
855
+ '''
856
+
857
+ ...
858
+
859
+
860
+ def select_mode(
861
+ override_context: typing.Optional[
862
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
863
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
864
+ undo: typing.Optional[bool] = None,
865
+ *,
866
+ type: typing.Optional[typing.Union[str, int]] = 'VERTEX'):
867
+ ''' Change UV selection mode
868
+
869
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
870
+ :type execution_context: typing.Optional[typing.Union[str, int]]
871
+ :type undo: typing.Optional[bool]
872
+ :param type: Type
873
+ :type type: typing.Optional[typing.Union[str, int]]
874
+ '''
875
+
876
+ ...
877
+
878
+
879
+ def select_more(
880
+ override_context: typing.Optional[
881
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
882
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
883
+ undo: typing.Optional[bool] = None):
884
+ ''' Select more UV vertices connected to initial selection
885
+
886
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
887
+ :type execution_context: typing.Optional[typing.Union[str, int]]
888
+ :type undo: typing.Optional[bool]
889
+ '''
890
+
891
+ ...
892
+
893
+
894
+ def select_overlap(
895
+ override_context: typing.Optional[
896
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
897
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
898
+ undo: typing.Optional[bool] = None,
899
+ *,
900
+ extend: typing.Optional[typing.Union[bool, typing.Any]] = False):
901
+ ''' Select all UV faces which overlap each other
902
+
903
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
904
+ :type execution_context: typing.Optional[typing.Union[str, int]]
905
+ :type undo: typing.Optional[bool]
906
+ :param extend: Extend, Extend selection rather than clearing the existing selection
907
+ :type extend: typing.Optional[typing.Union[bool, typing.Any]]
908
+ '''
909
+
910
+ ...
911
+
912
+
913
+ def select_pinned(
914
+ override_context: typing.Optional[
915
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
916
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
917
+ undo: typing.Optional[bool] = None):
918
+ ''' Select all pinned UV vertices
919
+
920
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
921
+ :type execution_context: typing.Optional[typing.Union[str, int]]
922
+ :type undo: typing.Optional[bool]
923
+ '''
924
+
925
+ ...
926
+
927
+
928
+ def select_similar(
929
+ override_context: typing.Optional[
930
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
931
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
932
+ undo: typing.Optional[bool] = None,
933
+ *,
934
+ type: typing.Optional[typing.Any] = 'PIN',
935
+ compare: typing.Optional[typing.Any] = 'EQUAL',
936
+ threshold: typing.Optional[typing.Any] = 0.0):
937
+ ''' Select similar UVs by property types
938
+
939
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
940
+ :type execution_context: typing.Optional[typing.Union[str, int]]
941
+ :type undo: typing.Optional[bool]
942
+ :param type: Type
943
+ :type type: typing.Optional[typing.Any]
944
+ :param compare: Compare
945
+ :type compare: typing.Optional[typing.Any]
946
+ :param threshold: Threshold
947
+ :type threshold: typing.Optional[typing.Any]
948
+ '''
949
+
950
+ ...
951
+
952
+
953
+ def select_split(
954
+ override_context: typing.Optional[
955
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
956
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
957
+ undo: typing.Optional[bool] = None):
958
+ ''' Select only entirely selected faces
959
+
960
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
961
+ :type execution_context: typing.Optional[typing.Union[str, int]]
962
+ :type undo: typing.Optional[bool]
963
+ '''
964
+
965
+ ...
966
+
967
+
968
+ def shortest_path_pick(
969
+ override_context: typing.Optional[
970
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
971
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
972
+ undo: typing.Optional[bool] = None,
973
+ *,
974
+ use_face_step: typing.Optional[typing.Union[bool, typing.Any]] = False,
975
+ use_topology_distance: typing.Optional[typing.Union[bool, typing.
976
+ Any]] = False,
977
+ use_fill: typing.Optional[typing.Union[bool, typing.Any]] = False,
978
+ skip: typing.Optional[typing.Any] = 0,
979
+ nth: typing.Optional[typing.Any] = 1,
980
+ offset: typing.Optional[typing.Any] = 0,
981
+ object_index: typing.Optional[typing.Any] = -1,
982
+ index: typing.Optional[typing.Any] = -1):
983
+ ''' Select shortest path between two selections
984
+
985
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
986
+ :type execution_context: typing.Optional[typing.Union[str, int]]
987
+ :type undo: typing.Optional[bool]
988
+ :param use_face_step: Face Stepping, Traverse connected faces (includes diagonals and edge-rings)
989
+ :type use_face_step: typing.Optional[typing.Union[bool, typing.Any]]
990
+ :param use_topology_distance: Topology Distance, Find the minimum number of steps, ignoring spatial distance
991
+ :type use_topology_distance: typing.Optional[typing.Union[bool, typing.Any]]
992
+ :param use_fill: Fill Region, Select all paths between the source/destination elements
993
+ :type use_fill: typing.Optional[typing.Union[bool, typing.Any]]
994
+ :param skip: Deselected, Number of deselected elements in the repetitive sequence
995
+ :type skip: typing.Optional[typing.Any]
996
+ :param nth: Selected, Number of selected elements in the repetitive sequence
997
+ :type nth: typing.Optional[typing.Any]
998
+ :param offset: Offset, Offset from the starting point
999
+ :type offset: typing.Optional[typing.Any]
1000
+ :type object_index: typing.Optional[typing.Any]
1001
+ :type index: typing.Optional[typing.Any]
1002
+ '''
1003
+
1004
+ ...
1005
+
1006
+
1007
+ def shortest_path_select(
1008
+ override_context: typing.Optional[
1009
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
1010
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
1011
+ undo: typing.Optional[bool] = None,
1012
+ *,
1013
+ use_face_step: typing.Optional[typing.Union[bool, typing.Any]] = False,
1014
+ use_topology_distance: typing.Optional[typing.Union[bool, typing.
1015
+ Any]] = False,
1016
+ use_fill: typing.Optional[typing.Union[bool, typing.Any]] = False,
1017
+ skip: typing.Optional[typing.Any] = 0,
1018
+ nth: typing.Optional[typing.Any] = 1,
1019
+ offset: typing.Optional[typing.Any] = 0):
1020
+ ''' Selected shortest path between two vertices/edges/faces
1021
+
1022
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
1023
+ :type execution_context: typing.Optional[typing.Union[str, int]]
1024
+ :type undo: typing.Optional[bool]
1025
+ :param use_face_step: Face Stepping, Traverse connected faces (includes diagonals and edge-rings)
1026
+ :type use_face_step: typing.Optional[typing.Union[bool, typing.Any]]
1027
+ :param use_topology_distance: Topology Distance, Find the minimum number of steps, ignoring spatial distance
1028
+ :type use_topology_distance: typing.Optional[typing.Union[bool, typing.Any]]
1029
+ :param use_fill: Fill Region, Select all paths between the source/destination elements
1030
+ :type use_fill: typing.Optional[typing.Union[bool, typing.Any]]
1031
+ :param skip: Deselected, Number of deselected elements in the repetitive sequence
1032
+ :type skip: typing.Optional[typing.Any]
1033
+ :param nth: Selected, Number of selected elements in the repetitive sequence
1034
+ :type nth: typing.Optional[typing.Any]
1035
+ :param offset: Offset, Offset from the starting point
1036
+ :type offset: typing.Optional[typing.Any]
1037
+ '''
1038
+
1039
+ ...
1040
+
1041
+
1042
+ def smart_project(
1043
+ override_context: typing.Optional[
1044
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
1045
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
1046
+ undo: typing.Optional[bool] = None,
1047
+ *,
1048
+ angle_limit: typing.Optional[typing.Any] = 1.15192,
1049
+ margin_method: typing.Optional[typing.Any] = 'SCALED',
1050
+ island_margin: typing.Optional[typing.Any] = 0.0,
1051
+ area_weight: typing.Optional[typing.Any] = 0.0,
1052
+ correct_aspect: typing.Optional[typing.Union[bool, typing.Any]] = True,
1053
+ scale_to_bounds: typing.Optional[typing.Union[bool, typing.
1054
+ Any]] = False):
1055
+ ''' Projection unwraps the selected faces of mesh objects
1056
+
1057
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
1058
+ :type execution_context: typing.Optional[typing.Union[str, int]]
1059
+ :type undo: typing.Optional[bool]
1060
+ :param angle_limit: Angle Limit, Lower for more projection groups, higher for less distortion
1061
+ :type angle_limit: typing.Optional[typing.Any]
1062
+ :param margin_method: Margin Method * ``SCALED`` Scaled -- Use scale of existing UVs to multiply margin. * ``ADD`` Add -- Just add the margin, ignoring any UV scale. * ``FRACTION`` Fraction -- Specify a precise fraction of final UV output.
1063
+ :type margin_method: typing.Optional[typing.Any]
1064
+ :param island_margin: Island Margin, Margin to reduce bleed from adjacent islands
1065
+ :type island_margin: typing.Optional[typing.Any]
1066
+ :param area_weight: Area Weight, Weight projection's vector by faces with larger areas
1067
+ :type area_weight: typing.Optional[typing.Any]
1068
+ :param correct_aspect: Correct Aspect, Map UVs taking image aspect ratio into account
1069
+ :type correct_aspect: typing.Optional[typing.Union[bool, typing.Any]]
1070
+ :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
1071
+ :type scale_to_bounds: typing.Optional[typing.Union[bool, typing.Any]]
1072
+ '''
1073
+
1074
+ ...
1075
+
1076
+
1077
+ def snap_cursor(
1078
+ override_context: typing.Optional[
1079
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
1080
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
1081
+ undo: typing.Optional[bool] = None,
1082
+ *,
1083
+ target: typing.Optional[typing.Any] = 'PIXELS'):
1084
+ ''' Snap cursor to target type
1085
+
1086
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
1087
+ :type execution_context: typing.Optional[typing.Union[str, int]]
1088
+ :type undo: typing.Optional[bool]
1089
+ :param target: Target, Target to snap the selected UVs to
1090
+ :type target: typing.Optional[typing.Any]
1091
+ '''
1092
+
1093
+ ...
1094
+
1095
+
1096
+ def snap_selected(
1097
+ override_context: typing.Optional[
1098
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
1099
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
1100
+ undo: typing.Optional[bool] = None,
1101
+ *,
1102
+ target: typing.Optional[typing.Any] = 'PIXELS'):
1103
+ ''' Snap selected UV vertices to target type
1104
+
1105
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
1106
+ :type execution_context: typing.Optional[typing.Union[str, int]]
1107
+ :type undo: typing.Optional[bool]
1108
+ :param target: Target, Target to snap the selected UVs to
1109
+ :type target: typing.Optional[typing.Any]
1110
+ '''
1111
+
1112
+ ...
1113
+
1114
+
1115
+ def sphere_project(
1116
+ override_context: typing.Optional[
1117
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
1118
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
1119
+ undo: typing.Optional[bool] = None,
1120
+ *,
1121
+ direction: typing.Optional[typing.Any] = 'VIEW_ON_EQUATOR',
1122
+ align: typing.Optional[typing.Any] = 'POLAR_ZX',
1123
+ pole: typing.Optional[typing.Any] = 'PINCH',
1124
+ seam: typing.Optional[typing.Union[bool, typing.Any]] = False,
1125
+ correct_aspect: typing.Optional[typing.Union[bool, typing.Any]] = True,
1126
+ clip_to_bounds: typing.Optional[typing.Union[bool, typing.
1127
+ Any]] = False,
1128
+ scale_to_bounds: typing.Optional[typing.Union[bool, typing.
1129
+ Any]] = False):
1130
+ ''' Project the UV vertices of the mesh over the curved surface of a sphere
1131
+
1132
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
1133
+ :type execution_context: typing.Optional[typing.Union[str, int]]
1134
+ :type undo: typing.Optional[bool]
1135
+ :param direction: Direction, Direction of the sphere or cylinder * ``VIEW_ON_EQUATOR`` View on Equator -- 3D view is on the equator. * ``VIEW_ON_POLES`` View on Poles -- 3D view is on the poles. * ``ALIGN_TO_OBJECT`` Align to Object -- Align according to object transform.
1136
+ :type direction: typing.Optional[typing.Any]
1137
+ :param align: Align, How to determine rotation around the pole * ``POLAR_ZX`` Polar ZX -- Polar 0 is X. * ``POLAR_ZY`` Polar ZY -- Polar 0 is Y.
1138
+ :type align: typing.Optional[typing.Any]
1139
+ :param pole: Pole, How to handle faces at the poles * ``PINCH`` Pinch -- UVs are pinched at the poles. * ``FAN`` Fan -- UVs are fanned at the poles.
1140
+ :type pole: typing.Optional[typing.Any]
1141
+ :param seam: Preserve Seams, Separate projections by islands isolated by seams
1142
+ :type seam: typing.Optional[typing.Union[bool, typing.Any]]
1143
+ :param correct_aspect: Correct Aspect, Map UVs taking image aspect ratio into account
1144
+ :type correct_aspect: typing.Optional[typing.Union[bool, typing.Any]]
1145
+ :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
1146
+ :type clip_to_bounds: typing.Optional[typing.Union[bool, typing.Any]]
1147
+ :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
1148
+ :type scale_to_bounds: typing.Optional[typing.Union[bool, typing.Any]]
1149
+ '''
1150
+
1151
+ ...
1152
+
1153
+
1154
+ def stitch(
1155
+ override_context: typing.Optional[
1156
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
1157
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
1158
+ undo: typing.Optional[bool] = None,
1159
+ *,
1160
+ use_limit: typing.Optional[typing.Union[bool, typing.Any]] = False,
1161
+ snap_islands: typing.Optional[typing.Union[bool, typing.Any]] = True,
1162
+ limit: typing.Optional[typing.Any] = 0.01,
1163
+ static_island: typing.Optional[typing.Any] = 0,
1164
+ active_object_index: typing.Optional[typing.Any] = 0,
1165
+ midpoint_snap: typing.Optional[typing.Union[bool, typing.Any]] = False,
1166
+ clear_seams: typing.Optional[typing.Union[bool, typing.Any]] = True,
1167
+ mode: typing.Optional[typing.Any] = 'VERTEX',
1168
+ stored_mode: typing.Optional[typing.Any] = 'VERTEX',
1169
+ selection: typing.Optional[bpy.types.bpy_prop_collection[
1170
+ 'bpy.types.SelectedUvElement']] = None,
1171
+ objects_selection_count: typing.Optional[typing.Any] = (0, 0, 0, 0, 0,
1172
+ 0)):
1173
+ ''' Stitch selected UV vertices by proximity
1174
+
1175
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
1176
+ :type execution_context: typing.Optional[typing.Union[str, int]]
1177
+ :type undo: typing.Optional[bool]
1178
+ :param use_limit: Use Limit, Stitch UVs within a specified limit distance
1179
+ :type use_limit: typing.Optional[typing.Union[bool, typing.Any]]
1180
+ :param snap_islands: Snap Islands, Snap islands together (on edge stitch mode, rotates the islands too)
1181
+ :type snap_islands: typing.Optional[typing.Union[bool, typing.Any]]
1182
+ :param limit: Limit, Limit distance in normalized coordinates
1183
+ :type limit: typing.Optional[typing.Any]
1184
+ :param static_island: Static Island, Island that stays in place when stitching islands
1185
+ :type static_island: typing.Optional[typing.Any]
1186
+ :param active_object_index: Active Object, Index of the active object
1187
+ :type active_object_index: typing.Optional[typing.Any]
1188
+ :param midpoint_snap: Snap at Midpoint, UVs are stitched at midpoint instead of at static island
1189
+ :type midpoint_snap: typing.Optional[typing.Union[bool, typing.Any]]
1190
+ :param clear_seams: Clear Seams, Clear seams of stitched edges
1191
+ :type clear_seams: typing.Optional[typing.Union[bool, typing.Any]]
1192
+ :param mode: Operation Mode, Use vertex or edge stitching
1193
+ :type mode: typing.Optional[typing.Any]
1194
+ :param stored_mode: Stored Operation Mode, Use vertex or edge stitching
1195
+ :type stored_mode: typing.Optional[typing.Any]
1196
+ :param selection: Selection
1197
+ :type selection: typing.Optional[bpy.types.bpy_prop_collection['bpy.types.SelectedUvElement']]
1198
+ :param objects_selection_count: Objects Selection Count
1199
+ :type objects_selection_count: typing.Optional[typing.Any]
1200
+ '''
1201
+
1202
+ ...
1203
+
1204
+
1205
+ def unwrap(
1206
+ override_context: typing.Optional[
1207
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
1208
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
1209
+ undo: typing.Optional[bool] = None,
1210
+ *,
1211
+ method: typing.Optional[typing.Any] = 'ANGLE_BASED',
1212
+ fill_holes: typing.Optional[typing.Union[bool, typing.Any]] = True,
1213
+ correct_aspect: typing.Optional[typing.Union[bool, typing.Any]] = True,
1214
+ use_subsurf_data: typing.Optional[typing.Union[bool, typing.
1215
+ Any]] = False,
1216
+ margin_method: typing.Optional[typing.Any] = 'SCALED',
1217
+ margin: typing.Optional[typing.Any] = 0.001):
1218
+ ''' Unwrap the mesh of the object being edited
1219
+
1220
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
1221
+ :type execution_context: typing.Optional[typing.Union[str, int]]
1222
+ :type undo: typing.Optional[bool]
1223
+ :param method: Method, Unwrapping method (Angle Based usually gives better results than Conformal, while being somewhat slower)
1224
+ :type method: typing.Optional[typing.Any]
1225
+ :param fill_holes: Fill Holes, Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry
1226
+ :type fill_holes: typing.Optional[typing.Union[bool, typing.Any]]
1227
+ :param correct_aspect: Correct Aspect, Map UVs taking image aspect ratio into account
1228
+ :type correct_aspect: typing.Optional[typing.Union[bool, typing.Any]]
1229
+ :param use_subsurf_data: Use Subdivision Surface, Map UVs taking vertex position after Subdivision Surface modifier has been applied
1230
+ :type use_subsurf_data: typing.Optional[typing.Union[bool, typing.Any]]
1231
+ :param margin_method: Margin Method * ``SCALED`` Scaled -- Use scale of existing UVs to multiply margin. * ``ADD`` Add -- Just add the margin, ignoring any UV scale. * ``FRACTION`` Fraction -- Specify a precise fraction of final UV output.
1232
+ :type margin_method: typing.Optional[typing.Any]
1233
+ :param margin: Margin, Space between islands
1234
+ :type margin: typing.Optional[typing.Any]
1235
+ '''
1236
+
1237
+ ...
1238
+
1239
+
1240
+ def weld(override_context: typing.Optional[
1241
+ typing.Union[typing.Dict, 'bpy.types.Context']] = None,
1242
+ execution_context: typing.Optional[typing.Union[str, int]] = None,
1243
+ undo: typing.Optional[bool] = None):
1244
+ ''' Weld selected UV vertices together
1245
+
1246
+ :type override_context: typing.Optional[typing.Union[typing.Dict, 'bpy.types.Context']]
1247
+ :type execution_context: typing.Optional[typing.Union[str, int]]
1248
+ :type undo: typing.Optional[bool]
1249
+ '''
1250
+
1251
+ ...