fake-bpy-module 20231205__py3-none-any.whl → 20231207__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (855) hide show
  1. addon_utils/__init__.pyi +84 -0
  2. animsys_refactor/__init__.pyi +55 -0
  3. aud/__init__.pyi +1190 -0
  4. bgl/__init__.pyi +5084 -0
  5. bl_app_override/__init__.pyi +31 -0
  6. bl_app_override/helpers/__init__.pyi +42 -0
  7. bl_app_override/helpers/py.typed +0 -0
  8. bl_app_template_utils/__init__.pyi +36 -0
  9. bl_console_utils/autocomplete/__init__.pyi +8 -0
  10. bl_console_utils/autocomplete/complete_calltip/__init__.pyi +44 -0
  11. bl_console_utils/autocomplete/complete_calltip/py.typed +0 -0
  12. bl_console_utils/autocomplete/complete_import/__init__.pyi +28 -0
  13. bl_console_utils/autocomplete/complete_import/py.typed +0 -0
  14. bl_console_utils/autocomplete/complete_namespace/__init__.pyi +44 -0
  15. bl_console_utils/autocomplete/complete_namespace/py.typed +0 -0
  16. bl_console_utils/autocomplete/intellisense/__init__.pyi +20 -0
  17. bl_console_utils/autocomplete/intellisense/py.typed +0 -0
  18. bl_i18n_utils/__init__.pyi +11 -0
  19. bl_i18n_utils/bl_extract_messages/__init__.pyi +124 -0
  20. bl_i18n_utils/bl_extract_messages/py.typed +0 -0
  21. bl_i18n_utils/merge_po/__init__.pyi +12 -0
  22. bl_i18n_utils/merge_po/py.typed +0 -0
  23. bl_i18n_utils/settings/__init__.pyi +66 -0
  24. bl_i18n_utils/settings/py.typed +0 -0
  25. bl_i18n_utils/utils/__init__.pyi +338 -0
  26. bl_i18n_utils/utils/py.typed +0 -0
  27. bl_i18n_utils/utils_cli/__init__.pyi +52 -0
  28. bl_i18n_utils/utils_cli/py.typed +0 -0
  29. bl_i18n_utils/utils_languages_menu/__init__.pyi +12 -0
  30. bl_i18n_utils/utils_languages_menu/py.typed +0 -0
  31. bl_i18n_utils/utils_rtl/__init__.pyi +20 -0
  32. bl_i18n_utils/utils_rtl/py.typed +0 -0
  33. bl_keymap_utils/__init__.pyi +9 -0
  34. bl_keymap_utils/io/__init__.pyi +76 -0
  35. bl_keymap_utils/io/py.typed +0 -0
  36. bl_keymap_utils/keymap_from_toolbar/__init__.pyi +12 -0
  37. bl_keymap_utils/keymap_from_toolbar/py.typed +0 -0
  38. bl_keymap_utils/keymap_hierarchy/__init__.pyi +12 -0
  39. bl_keymap_utils/keymap_hierarchy/py.typed +0 -0
  40. bl_keymap_utils/platform_helpers/__init__.pyi +20 -0
  41. bl_keymap_utils/platform_helpers/py.typed +0 -0
  42. bl_keymap_utils/versioning/__init__.pyi +12 -0
  43. bl_keymap_utils/versioning/py.typed +0 -0
  44. bl_math/__init__.pyi +52 -0
  45. bl_operators/__init__.pyi +49 -0
  46. bl_operators/add_mesh_torus/__init__.pyi +231 -0
  47. bl_operators/add_mesh_torus/py.typed +0 -0
  48. bl_operators/anim/__init__.pyi +1291 -0
  49. bl_operators/anim/py.typed +0 -0
  50. bl_operators/assets/__init__.pyi +586 -0
  51. bl_operators/assets/py.typed +0 -0
  52. bl_operators/bmesh/find_adjacent/__init__.pyi +76 -0
  53. bl_operators/bmesh/find_adjacent/py.typed +0 -0
  54. bl_operators/clip/__init__.pyi +1898 -0
  55. bl_operators/clip/py.typed +0 -0
  56. bl_operators/console/__init__.pyi +918 -0
  57. bl_operators/console/py.typed +0 -0
  58. bl_operators/constraint/__init__.pyi +745 -0
  59. bl_operators/constraint/py.typed +0 -0
  60. bl_operators/file/__init__.pyi +560 -0
  61. bl_operators/file/py.typed +0 -0
  62. bl_operators/freestyle/__init__.pyi +751 -0
  63. bl_operators/freestyle/py.typed +0 -0
  64. bl_operators/geometry_nodes/__init__.pyi +2553 -0
  65. bl_operators/geometry_nodes/py.typed +0 -0
  66. bl_operators/image/__init__.pyi +548 -0
  67. bl_operators/image/py.typed +0 -0
  68. bl_operators/mesh/__init__.pyi +566 -0
  69. bl_operators/mesh/py.typed +0 -0
  70. bl_operators/node/__init__.pyi +1814 -0
  71. bl_operators/node/py.typed +0 -0
  72. bl_operators/object/__init__.pyi +3212 -0
  73. bl_operators/object/py.typed +0 -0
  74. bl_operators/object_align/__init__.pyi +215 -0
  75. bl_operators/object_align/py.typed +0 -0
  76. bl_operators/object_quick_effects/__init__.pyi +777 -0
  77. bl_operators/object_quick_effects/py.typed +0 -0
  78. bl_operators/object_randomize_transform/__init__.pyi +199 -0
  79. bl_operators/object_randomize_transform/py.typed +0 -0
  80. bl_operators/presets/__init__.pyi +3776 -0
  81. bl_operators/presets/py.typed +0 -0
  82. bl_operators/rigidbody/__init__.pyi +566 -0
  83. bl_operators/rigidbody/py.typed +0 -0
  84. bl_operators/screen_play_rendered_anim/__init__.pyi +192 -0
  85. bl_operators/screen_play_rendered_anim/py.typed +0 -0
  86. bl_operators/sequencer/__init__.pyi +1001 -0
  87. bl_operators/sequencer/py.typed +0 -0
  88. bl_operators/spreadsheet/__init__.pyi +202 -0
  89. bl_operators/spreadsheet/py.typed +0 -0
  90. bl_operators/userpref/__init__.pyi +4701 -0
  91. bl_operators/userpref/py.typed +0 -0
  92. bl_operators/uvcalc_follow_active/__init__.pyi +212 -0
  93. bl_operators/uvcalc_follow_active/py.typed +0 -0
  94. bl_operators/uvcalc_lightmap/__init__.pyi +257 -0
  95. bl_operators/uvcalc_lightmap/py.typed +0 -0
  96. bl_operators/uvcalc_transform/__init__.pyi +501 -0
  97. bl_operators/uvcalc_transform/py.typed +0 -0
  98. bl_operators/vertexpaint_dirt/__init__.pyi +207 -0
  99. bl_operators/vertexpaint_dirt/py.typed +0 -0
  100. bl_operators/view3d/__init__.pyi +955 -0
  101. bl_operators/view3d/py.typed +0 -0
  102. bl_operators/wm/__init__.pyi +8409 -0
  103. bl_operators/wm/py.typed +0 -0
  104. bl_previews_utils/bl_previews_render/__init__.pyi +60 -0
  105. bl_previews_utils/bl_previews_render/py.typed +0 -0
  106. bl_rna_utils/data_path/__init__.pyi +25 -0
  107. bl_rna_utils/data_path/py.typed +0 -0
  108. bl_text_utils/external_editor/__init__.pyi +12 -0
  109. bl_text_utils/external_editor/py.typed +0 -0
  110. bl_ui/__init__.pyi +706 -0
  111. bl_ui/asset_shelf/__init__.pyi +202 -0
  112. bl_ui/asset_shelf/py.typed +0 -0
  113. bl_ui/generic_ui_list/__init__.pyi +629 -0
  114. bl_ui/generic_ui_list/py.typed +0 -0
  115. bl_ui/node_add_menu/__init__.pyi +260 -0
  116. bl_ui/node_add_menu/py.typed +0 -0
  117. bl_ui/node_add_menu_compositor/__init__.pyi +3739 -0
  118. bl_ui/node_add_menu_compositor/py.typed +0 -0
  119. bl_ui/node_add_menu_geometry/__init__.pyi +8520 -0
  120. bl_ui/node_add_menu_geometry/py.typed +0 -0
  121. bl_ui/node_add_menu_shader/__init__.pyi +2139 -0
  122. bl_ui/node_add_menu_shader/py.typed +0 -0
  123. bl_ui/node_add_menu_texture/__init__.pyi +1868 -0
  124. bl_ui/node_add_menu_texture/py.typed +0 -0
  125. bl_ui/properties_animviz/__init__.pyi +38 -0
  126. bl_ui/properties_animviz/py.typed +0 -0
  127. bl_ui/properties_collection/__init__.pyi +1051 -0
  128. bl_ui/properties_collection/py.typed +0 -0
  129. bl_ui/properties_constraint/__init__.pyi +29694 -0
  130. bl_ui/properties_constraint/py.typed +0 -0
  131. bl_ui/properties_data_armature/__init__.pyi +2274 -0
  132. bl_ui/properties_data_armature/py.typed +0 -0
  133. bl_ui/properties_data_bone/__init__.pyi +2087 -0
  134. bl_ui/properties_data_bone/py.typed +0 -0
  135. bl_ui/properties_data_camera/__init__.pyi +3004 -0
  136. bl_ui/properties_data_camera/py.typed +0 -0
  137. bl_ui/properties_data_curve/__init__.pyi +3164 -0
  138. bl_ui/properties_data_curve/py.typed +0 -0
  139. bl_ui/properties_data_curves/__init__.pyi +1247 -0
  140. bl_ui/properties_data_curves/py.typed +0 -0
  141. bl_ui/properties_data_empty/__init__.pyi +426 -0
  142. bl_ui/properties_data_empty/py.typed +0 -0
  143. bl_ui/properties_data_gpencil/__init__.pyi +3758 -0
  144. bl_ui/properties_data_gpencil/py.typed +0 -0
  145. bl_ui/properties_data_grease_pencil/__init__.pyi +632 -0
  146. bl_ui/properties_data_grease_pencil/py.typed +0 -0
  147. bl_ui/properties_data_lattice/__init__.pyi +637 -0
  148. bl_ui/properties_data_lattice/py.typed +0 -0
  149. bl_ui/properties_data_light/__init__.pyi +2111 -0
  150. bl_ui/properties_data_light/py.typed +0 -0
  151. bl_ui/properties_data_lightprobe/__init__.pyi +1264 -0
  152. bl_ui/properties_data_lightprobe/py.typed +0 -0
  153. bl_ui/properties_data_mesh/__init__.pyi +4052 -0
  154. bl_ui/properties_data_mesh/py.typed +0 -0
  155. bl_ui/properties_data_metaball/__init__.pyi +1047 -0
  156. bl_ui/properties_data_metaball/py.typed +0 -0
  157. bl_ui/properties_data_modifier/__init__.pyi +1741 -0
  158. bl_ui/properties_data_modifier/py.typed +0 -0
  159. bl_ui/properties_data_pointcloud/__init__.pyi +1045 -0
  160. bl_ui/properties_data_pointcloud/py.typed +0 -0
  161. bl_ui/properties_data_shaderfx/__init__.pyi +214 -0
  162. bl_ui/properties_data_shaderfx/py.typed +0 -0
  163. bl_ui/properties_data_speaker/__init__.pyi +1056 -0
  164. bl_ui/properties_data_speaker/py.typed +0 -0
  165. bl_ui/properties_data_volume/__init__.pyi +1652 -0
  166. bl_ui/properties_data_volume/py.typed +0 -0
  167. bl_ui/properties_freestyle/__init__.pyi +5309 -0
  168. bl_ui/properties_freestyle/py.typed +0 -0
  169. bl_ui/properties_grease_pencil_common/__init__.pyi +2780 -0
  170. bl_ui/properties_grease_pencil_common/py.typed +0 -0
  171. bl_ui/properties_mask_common/__init__.pyi +1554 -0
  172. bl_ui/properties_mask_common/py.typed +0 -0
  173. bl_ui/properties_material/__init__.pyi +3117 -0
  174. bl_ui/properties_material/py.typed +0 -0
  175. bl_ui/properties_material_gpencil/__init__.pyi +2086 -0
  176. bl_ui/properties_material_gpencil/py.typed +0 -0
  177. bl_ui/properties_object/__init__.pyi +2875 -0
  178. bl_ui/properties_object/py.typed +0 -0
  179. bl_ui/properties_output/__init__.pyi +3799 -0
  180. bl_ui/properties_output/py.typed +0 -0
  181. bl_ui/properties_paint_common/__init__.pyi +814 -0
  182. bl_ui/properties_paint_common/py.typed +0 -0
  183. bl_ui/properties_particle/__init__.pyi +10938 -0
  184. bl_ui/properties_particle/py.typed +0 -0
  185. bl_ui/properties_physics_cloth/__init__.pyi +2984 -0
  186. bl_ui/properties_physics_cloth/py.typed +0 -0
  187. bl_ui/properties_physics_common/__init__.pyi +277 -0
  188. bl_ui/properties_physics_common/py.typed +0 -0
  189. bl_ui/properties_physics_dynamicpaint/__init__.pyi +5431 -0
  190. bl_ui/properties_physics_dynamicpaint/py.typed +0 -0
  191. bl_ui/properties_physics_field/__init__.pyi +2220 -0
  192. bl_ui/properties_physics_field/py.typed +0 -0
  193. bl_ui/properties_physics_fluid/__init__.pyi +7296 -0
  194. bl_ui/properties_physics_fluid/py.typed +0 -0
  195. bl_ui/properties_physics_geometry_nodes/__init__.pyi +214 -0
  196. bl_ui/properties_physics_geometry_nodes/py.typed +0 -0
  197. bl_ui/properties_physics_rigidbody/__init__.pyi +1698 -0
  198. bl_ui/properties_physics_rigidbody/py.typed +0 -0
  199. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +2734 -0
  200. bl_ui/properties_physics_rigidbody_constraint/py.typed +0 -0
  201. bl_ui/properties_physics_softbody/__init__.pyi +3198 -0
  202. bl_ui/properties_physics_softbody/py.typed +0 -0
  203. bl_ui/properties_render/__init__.pyi +12664 -0
  204. bl_ui/properties_render/py.typed +0 -0
  205. bl_ui/properties_scene/__init__.pyi +2872 -0
  206. bl_ui/properties_scene/py.typed +0 -0
  207. bl_ui/properties_texture/__init__.pyi +5470 -0
  208. bl_ui/properties_texture/py.typed +0 -0
  209. bl_ui/properties_view_layer/__init__.pyi +3493 -0
  210. bl_ui/properties_view_layer/py.typed +0 -0
  211. bl_ui/properties_workspace/__init__.pyi +630 -0
  212. bl_ui/properties_workspace/py.typed +0 -0
  213. bl_ui/properties_world/__init__.pyi +1478 -0
  214. bl_ui/properties_world/py.typed +0 -0
  215. bl_ui/space_clip/__init__.pyi +14313 -0
  216. bl_ui/space_clip/py.typed +0 -0
  217. bl_ui/space_console/__init__.pyi +1221 -0
  218. bl_ui/space_console/py.typed +0 -0
  219. bl_ui/space_dopesheet/__init__.pyi +5388 -0
  220. bl_ui/space_dopesheet/py.typed +0 -0
  221. bl_ui/space_filebrowser/__init__.pyi +5996 -0
  222. bl_ui/space_filebrowser/py.typed +0 -0
  223. bl_ui/space_graph/__init__.pyi +4053 -0
  224. bl_ui/space_graph/py.typed +0 -0
  225. bl_ui/space_image/__init__.pyi +14801 -0
  226. bl_ui/space_image/py.typed +0 -0
  227. bl_ui/space_info/__init__.pyi +1216 -0
  228. bl_ui/space_info/py.typed +0 -0
  229. bl_ui/space_nla/__init__.pyi +3460 -0
  230. bl_ui/space_nla/py.typed +0 -0
  231. bl_ui/space_node/__init__.pyi +6519 -0
  232. bl_ui/space_node/py.typed +0 -0
  233. bl_ui/space_outliner/__init__.pyi +2864 -0
  234. bl_ui/space_outliner/py.typed +0 -0
  235. bl_ui/space_properties/__init__.pyi +575 -0
  236. bl_ui/space_properties/py.typed +0 -0
  237. bl_ui/space_sequencer/__init__.pyi +15360 -0
  238. bl_ui/space_sequencer/py.typed +0 -0
  239. bl_ui/space_spreadsheet/__init__.pyi +226 -0
  240. bl_ui/space_spreadsheet/py.typed +0 -0
  241. bl_ui/space_statusbar/__init__.pyi +190 -0
  242. bl_ui/space_statusbar/py.typed +0 -0
  243. bl_ui/space_text/__init__.pyi +3223 -0
  244. bl_ui/space_text/py.typed +0 -0
  245. bl_ui/space_time/__init__.pyi +1472 -0
  246. bl_ui/space_time/py.typed +0 -0
  247. bl_ui/space_toolsystem_common/__init__.pyi +435 -0
  248. bl_ui/space_toolsystem_common/py.typed +0 -0
  249. bl_ui/space_toolsystem_toolbar/__init__.pyi +1671 -0
  250. bl_ui/space_toolsystem_toolbar/py.typed +0 -0
  251. bl_ui/space_topbar/__init__.pyi +5296 -0
  252. bl_ui/space_topbar/py.typed +0 -0
  253. bl_ui/space_userpref/__init__.pyi +17826 -0
  254. bl_ui/space_userpref/py.typed +0 -0
  255. bl_ui/space_view3d/__init__.pyi +51846 -0
  256. bl_ui/space_view3d/py.typed +0 -0
  257. bl_ui/space_view3d_toolbar/__init__.pyi +18993 -0
  258. bl_ui/space_view3d_toolbar/py.typed +0 -0
  259. bl_ui/utils/__init__.pyi +40 -0
  260. bl_ui/utils/py.typed +0 -0
  261. bl_ui_utils/__init__.pyi +6 -0
  262. bl_ui_utils/bug_report_url/__init__.pyi +12 -0
  263. bl_ui_utils/bug_report_url/py.typed +0 -0
  264. bl_ui_utils/layout/__init__.pyi +12 -0
  265. bl_ui_utils/layout/py.typed +0 -0
  266. blend_render_info/__init__.pyi +24 -0
  267. blf/__init__.pyi +231 -0
  268. bmesh/__init__.pyi +51 -0
  269. bmesh/geometry/__init__.pyi +23 -0
  270. bmesh/geometry/py.typed +0 -0
  271. bmesh/ops/__init__.pyi +1935 -0
  272. bmesh/ops/py.typed +0 -0
  273. bmesh/types/__init__.pyi +1399 -0
  274. bmesh/types/py.typed +0 -0
  275. bmesh/utils/__init__.pyi +207 -0
  276. bmesh/utils/py.typed +0 -0
  277. bpy/__init__.pyi +18 -0
  278. bpy/app/__init__.pyi +247 -0
  279. bpy/app/handlers/__init__.pyi +151 -0
  280. bpy/app/handlers/py.typed +0 -0
  281. bpy/app/icons/__init__.pyi +42 -0
  282. bpy/app/icons/py.typed +0 -0
  283. bpy/app/timers/__init__.pyi +42 -0
  284. bpy/app/timers/py.typed +0 -0
  285. bpy/app/translations/__init__.pyi +107 -0
  286. bpy/app/translations/py.typed +0 -0
  287. bpy/msgbus/__init__.pyi +40 -0
  288. bpy/msgbus/py.typed +0 -0
  289. bpy/ops/__init__.pyi +81 -0
  290. bpy/ops/action/__init__.pyi +723 -0
  291. bpy/ops/action/py.typed +0 -0
  292. bpy/ops/anim/__init__.pyi +978 -0
  293. bpy/ops/anim/py.typed +0 -0
  294. bpy/ops/armature/__init__.pyi +858 -0
  295. bpy/ops/armature/py.typed +0 -0
  296. bpy/ops/asset/__init__.pyi +339 -0
  297. bpy/ops/asset/py.typed +0 -0
  298. bpy/ops/boid/__init__.pyi +127 -0
  299. bpy/ops/boid/py.typed +0 -0
  300. bpy/ops/brush/__init__.pyi +171 -0
  301. bpy/ops/brush/py.typed +0 -0
  302. bpy/ops/buttons/__init__.pyi +255 -0
  303. bpy/ops/buttons/py.typed +0 -0
  304. bpy/ops/cachefile/__init__.pyi +241 -0
  305. bpy/ops/cachefile/py.typed +0 -0
  306. bpy/ops/camera/__init__.pyi +60 -0
  307. bpy/ops/camera/py.typed +0 -0
  308. bpy/ops/clip/__init__.pyi +1782 -0
  309. bpy/ops/clip/py.typed +0 -0
  310. bpy/ops/cloth/__init__.pyi +31 -0
  311. bpy/ops/cloth/py.typed +0 -0
  312. bpy/ops/collection/__init__.pyi +95 -0
  313. bpy/ops/collection/py.typed +0 -0
  314. bpy/ops/console/__init__.pyi +370 -0
  315. bpy/ops/console/py.typed +0 -0
  316. bpy/ops/constraint/__init__.pyi +391 -0
  317. bpy/ops/constraint/py.typed +0 -0
  318. bpy/ops/curve/__init__.pyi +1052 -0
  319. bpy/ops/curve/py.typed +0 -0
  320. bpy/ops/curves/__init__.pyi +259 -0
  321. bpy/ops/curves/py.typed +0 -0
  322. bpy/ops/cycles/__init__.pyi +67 -0
  323. bpy/ops/cycles/py.typed +0 -0
  324. bpy/ops/dpaint/__init__.pyi +87 -0
  325. bpy/ops/dpaint/py.typed +0 -0
  326. bpy/ops/ed/__init__.pyi +276 -0
  327. bpy/ops/ed/py.typed +0 -0
  328. bpy/ops/export_anim/__init__.pyi +45 -0
  329. bpy/ops/export_anim/py.typed +0 -0
  330. bpy/ops/export_mesh/__init__.pyi +62 -0
  331. bpy/ops/export_mesh/py.typed +0 -0
  332. bpy/ops/export_scene/__init__.pyi +577 -0
  333. bpy/ops/export_scene/py.typed +0 -0
  334. bpy/ops/file/__init__.pyi +787 -0
  335. bpy/ops/file/py.typed +0 -0
  336. bpy/ops/fluid/__init__.pyi +224 -0
  337. bpy/ops/fluid/py.typed +0 -0
  338. bpy/ops/font/__init__.pyi +537 -0
  339. bpy/ops/font/py.typed +0 -0
  340. bpy/ops/geometry/__init__.pyi +219 -0
  341. bpy/ops/geometry/py.typed +0 -0
  342. bpy/ops/gizmogroup/__init__.pyi +52 -0
  343. bpy/ops/gizmogroup/py.typed +0 -0
  344. bpy/ops/gpencil/__init__.pyi +3247 -0
  345. bpy/ops/gpencil/py.typed +0 -0
  346. bpy/ops/graph/__init__.pyi +1392 -0
  347. bpy/ops/graph/py.typed +0 -0
  348. bpy/ops/grease_pencil/__init__.pyi +724 -0
  349. bpy/ops/grease_pencil/py.typed +0 -0
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  748. bpy/ops/outliner.py +0 -1172
  749. bpy/ops/paint.py +0 -1067
  750. bpy/ops/paintcurve.py +0 -148
  751. bpy/ops/palette.py +0 -123
  752. bpy/ops/particle.py +0 -635
  753. bpy/ops/pose.py +0 -763
  754. bpy/ops/poselib.py +0 -173
  755. bpy/ops/preferences.py +0 -849
  756. bpy/ops/ptcache.py +0 -114
  757. bpy/ops/render.py +0 -262
  758. bpy/ops/rigidbody.py +0 -244
  759. bpy/ops/scene.py +0 -675
  760. bpy/ops/screen.py +0 -846
  761. bpy/ops/script.py +0 -60
  762. bpy/ops/sculpt.py +0 -862
  763. bpy/ops/sculpt_curves.py +0 -94
  764. bpy/ops/sequencer.py +0 -2165
  765. bpy/ops/sound.py +0 -395
  766. bpy/ops/spreadsheet.py +0 -76
  767. bpy/ops/surface.py +0 -215
  768. bpy/ops/text.py +0 -863
  769. bpy/ops/text_editor.py +0 -31
  770. bpy/ops/texture.py +0 -68
  771. bpy/ops/transform.py +0 -1545
  772. bpy/ops/ui.py +0 -536
  773. bpy/ops/uilist.py +0 -74
  774. bpy/ops/uv.py +0 -1251
  775. bpy/ops/view2d.py +0 -329
  776. bpy/ops/view3d.py +0 -1392
  777. bpy/ops/wm.py +0 -4821
  778. bpy/ops/workspace.py +0 -115
  779. bpy/ops/world.py +0 -19
  780. bpy/path.py +0 -194
  781. bpy/props.py +0 -509
  782. bpy/types.py +0 -131806
  783. bpy/utils/__init__.py +0 -429
  784. bpy/utils/previews.py +0 -73
  785. bpy/utils/units.py +0 -61
  786. bpy_extras/__init__.py +0 -18
  787. bpy_extras/anim_utils.py +0 -108
  788. bpy_extras/asset_utils.py +0 -39
  789. bpy_extras/bmesh_utils.py +0 -20
  790. bpy_extras/extensions/junction_module.py +0 -48
  791. bpy_extras/id_map_utils.py +0 -28
  792. bpy_extras/image_utils.py +0 -42
  793. bpy_extras/io_utils.py +0 -165
  794. bpy_extras/keyconfig_utils.py +0 -28
  795. bpy_extras/mesh_utils.py +0 -91
  796. bpy_extras/node_shader_utils.py +0 -562
  797. bpy_extras/node_utils.py +0 -28
  798. bpy_extras/object_utils.py +0 -87
  799. bpy_extras/view3d_utils.py +0 -90
  800. bpy_extras/wm_utils/progress_report.py +0 -98
  801. bpy_restrict_state/__init__.py +0 -24
  802. bpy_types/__init__.py +0 -5189
  803. console_python/__init__.py +0 -71
  804. console_shell/__init__.py +0 -44
  805. fake_bpy_module-20231205.dist-info/METADATA +0 -175
  806. fake_bpy_module-20231205.dist-info/RECORD +0 -356
  807. freestyle/chainingiterators.py +0 -306
  808. freestyle/functions.py +0 -1270
  809. freestyle/predicates.py +0 -535
  810. freestyle/shaders.py +0 -872
  811. freestyle/types.py +0 -2409
  812. freestyle/utils/ContextFunctions.py +0 -127
  813. freestyle/utils/__init__.py +0 -246
  814. gpu/capabilities.py +0 -186
  815. gpu/matrix.py +0 -162
  816. gpu/platform.py +0 -54
  817. gpu/select.py +0 -15
  818. gpu/shader.py +0 -38
  819. gpu/state.py +0 -214
  820. gpu/texture.py +0 -18
  821. gpu/types.py +0 -698
  822. gpu_extras/batch.py +0 -25
  823. gpu_extras/presets.py +0 -43
  824. graphviz_export/__init__.py +0 -21
  825. idprop/types.py +0 -98
  826. imbuf/__init__.py +0 -44
  827. imbuf/types.py +0 -70
  828. keyingsets_builtins/__init__.py +0 -4028
  829. keyingsets_utils/__init__.py +0 -116
  830. mathutils/__init__.py +0 -2917
  831. mathutils/bvhtree.py +0 -124
  832. mathutils/geometry.py +0 -526
  833. mathutils/interpolate.py +0 -16
  834. mathutils/kdtree.py +0 -77
  835. mathutils/noise.py +0 -342
  836. nodeitems_builtins/__init__.py +0 -69
  837. nodeitems_utils/__init__.py +0 -86
  838. rna_info/__init__.py +0 -343
  839. rna_keymap_ui/__init__.py +0 -52
  840. rna_prop_ui/__init__.py +0 -109
  841. rna_xml/__init__.py +0 -53
  842. sys_info/__init__.py +0 -12
  843. /bl_console_utils/{__init__.py → __init__.pyi} +0 -0
  844. /bl_operators/bmesh/{__init__.py → __init__.pyi} +0 -0
  845. /bl_previews_utils/{__init__.py → __init__.pyi} +0 -0
  846. /bl_rna_utils/{__init__.py → __init__.pyi} +0 -0
  847. /bl_text_utils/{__init__.py → __init__.pyi} +0 -0
  848. /bpy_extras/extensions/{__init__.py → __init__.pyi} +0 -0
  849. /bpy_extras/wm_utils/{__init__.py → __init__.pyi} +0 -0
  850. {fake_bpy_module-20231205.dist-info → fake_bpy_module-20231207.dist-info}/WHEEL +0 -0
  851. {fake_bpy_module-20231205.dist-info → fake_bpy_module-20231207.dist-info}/top_level.txt +0 -0
  852. /freestyle/{__init__.py → __init__.pyi} +0 -0
  853. /gpu/{__init__.py → __init__.pyi} +0 -0
  854. /gpu_extras/{__init__.py → __init__.pyi} +0 -0
  855. /idprop/{__init__.py → __init__.pyi} +0 -0
bgl/__init__.pyi ADDED
@@ -0,0 +1,5084 @@
1
+ import sys
2
+ import typing
3
+
4
+ GenericType = typing.TypeVar("GenericType")
5
+
6
+
7
+ class Buffer:
8
+ ''' The Buffer object is simply a block of memory that is delineated and initialized by the user. Many OpenGL functions return data to a C-style pointer, however, because this is not possible in python the Buffer object can be used to this end. Wherever pointer notation is used in the OpenGL functions the Buffer object can be used in it's bgl wrapper. In some instances the Buffer object will need to be initialized with the template parameter, while in other instances the user will want to create just a blank buffer which will be zeroed by default.
9
+ '''
10
+
11
+ dimensions: typing.Any
12
+ ''' The number of dimensions of the Buffer.'''
13
+
14
+ def to_list(self):
15
+ ''' The contents of the Buffer as a python list.
16
+
17
+ '''
18
+ ...
19
+
20
+ def __init__(self,
21
+ type: int,
22
+ dimensions: typing.List[int],
23
+ template=' None') -> 'Buffer':
24
+ ''' This will create a new Buffer object for use with other bgl OpenGL commands. Only the type of argument to store in the buffer and the dimensions of the buffer are necessary. Buffers are zeroed by default unless a template is supplied, in which case the buffer is initialized to the template.
25
+
26
+ :param type: The format to store data in. The type should be one of GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.
27
+ :type type: int
28
+ :param dimensions: If the dimensions are specified as an int a linear array will be created for the buffer. If a sequence is passed for the dimensions, the buffer becomes n-Dimensional, where n is equal to the number of parameters passed in the sequence. Example: [256,2] is a two- dimensional buffer while [256,256,4] creates a three- dimensional buffer. You can think of each additional dimension as a sub-item of the dimension to the left. i.e. [10,2] is a 10 element array each with 2 sub-items. [(0,0), (0,1), (1,0), (1,1), (2,0), ...] etc.
29
+ :type dimensions: typing.List[int]
30
+ :param template: A sequence of matching dimensions which will be used to initialize the Buffer. If a template is not passed in all fields will be initialized to 0.
31
+ :type template: typing.List
32
+ :rtype: 'Buffer'
33
+ :return: The newly created buffer as a PyObject.
34
+ '''
35
+ ...
36
+
37
+
38
+ def glActiveTexture(texture: int):
39
+ ''' Select active texture unit.
40
+
41
+ :param texture: Constant in ``GL_TEXTURE0`` 0 - 8
42
+ :type texture: int
43
+ '''
44
+
45
+ ...
46
+
47
+
48
+ def glAttachShader(program: int, shader: int):
49
+ ''' Attaches a shader object to a program object.
50
+
51
+ :param program: Specifies the program object to which a shader object will be attached.
52
+ :type program: int
53
+ :param shader: Specifies the shader object that is to be attached.
54
+ :type shader: int
55
+ '''
56
+
57
+ ...
58
+
59
+
60
+ def glBeginQuery(p0: int, p1: int) -> typing.Any:
61
+ '''
62
+
63
+ :type p0: int
64
+ :type p1: int
65
+ :rtype: typing.Any
66
+ '''
67
+
68
+ ...
69
+
70
+
71
+ def glBindAttribLocation(p0: int, p1: int, p2: str) -> typing.Any:
72
+ '''
73
+
74
+ :type p0: int
75
+ :type p1: int
76
+ :type p2: str
77
+ :rtype: typing.Any
78
+ '''
79
+
80
+ ...
81
+
82
+
83
+ def glBindBuffer(p0: int, p1: int) -> typing.Any:
84
+ '''
85
+
86
+ :type p0: int
87
+ :type p1: int
88
+ :rtype: typing.Any
89
+ '''
90
+
91
+ ...
92
+
93
+
94
+ def glBindBufferBase(p0: int, p1: int, p2: int) -> typing.Any:
95
+ '''
96
+
97
+ :type p0: int
98
+ :type p1: int
99
+ :type p2: int
100
+ :rtype: typing.Any
101
+ '''
102
+
103
+ ...
104
+
105
+
106
+ def glBindBufferRange(p0: int, p1: int, p2: int, p3: int,
107
+ p4: int) -> typing.Any:
108
+ '''
109
+
110
+ :type p0: int
111
+ :type p1: int
112
+ :type p2: int
113
+ :type p3: int
114
+ :type p4: int
115
+ :rtype: typing.Any
116
+ '''
117
+
118
+ ...
119
+
120
+
121
+ def glBindFramebuffer(p0: int, p1: int) -> typing.Any:
122
+ '''
123
+
124
+ :type p0: int
125
+ :type p1: int
126
+ :rtype: typing.Any
127
+ '''
128
+
129
+ ...
130
+
131
+
132
+ def glBindRenderbuffer(p0: int, p1: int) -> typing.Any:
133
+ '''
134
+
135
+ :type p0: int
136
+ :type p1: int
137
+ :rtype: typing.Any
138
+ '''
139
+
140
+ ...
141
+
142
+
143
+ def glBindTexture(target: typing.Union[typing.Set[str], typing.Set[int]],
144
+ texture: int):
145
+ ''' Bind a named texture to a texturing target
146
+
147
+ :param target: Specifies the target to which the texture is bound.
148
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
149
+ :param texture: Specifies the name of a texture.
150
+ :type texture: int
151
+ '''
152
+
153
+ ...
154
+
155
+
156
+ def glBindVertexArray(p0: int) -> typing.Any:
157
+ '''
158
+
159
+ :type p0: int
160
+ :rtype: typing.Any
161
+ '''
162
+
163
+ ...
164
+
165
+
166
+ def glBlendColor(p0: float, p1: float, p2: float, p3: float) -> typing.Any:
167
+ '''
168
+
169
+ :type p0: float
170
+ :type p1: float
171
+ :type p2: float
172
+ :type p3: float
173
+ :rtype: typing.Any
174
+ '''
175
+
176
+ ...
177
+
178
+
179
+ def glBlendEquation(p0: int) -> typing.Any:
180
+ '''
181
+
182
+ :type p0: int
183
+ :rtype: typing.Any
184
+ '''
185
+
186
+ ...
187
+
188
+
189
+ def glBlendEquationSeparate(p0: int, p1: int) -> typing.Any:
190
+ '''
191
+
192
+ :type p0: int
193
+ :type p1: int
194
+ :rtype: typing.Any
195
+ '''
196
+
197
+ ...
198
+
199
+
200
+ def glBlendFunc(sfactor: typing.Union[typing.Set[str], typing.Set[int]],
201
+ dfactor: typing.Union[typing.Set[str], typing.Set[int]]):
202
+ ''' Specify pixel arithmetic
203
+
204
+ :param sfactor: Specifies how the red, green, blue, and alpha source blending factors are computed.
205
+ :type sfactor: typing.Union[typing.Set[str], typing.Set[int]]
206
+ :param dfactor: Specifies how the red, green, blue, and alpha destination blending factors are computed.
207
+ :type dfactor: typing.Union[typing.Set[str], typing.Set[int]]
208
+ '''
209
+
210
+ ...
211
+
212
+
213
+ def glBlitFramebuffer(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int,
214
+ p6: int, p7: int, p8: int, p9: int) -> typing.Any:
215
+ '''
216
+
217
+ :type p0: int
218
+ :type p1: int
219
+ :type p2: int
220
+ :type p3: int
221
+ :type p4: int
222
+ :type p5: int
223
+ :type p6: int
224
+ :type p7: int
225
+ :type p8: int
226
+ :type p9: int
227
+ :rtype: typing.Any
228
+ '''
229
+
230
+ ...
231
+
232
+
233
+ def glBufferData(p0: int, p1: int, p2: typing.Any, p3: int) -> typing.Any:
234
+ '''
235
+
236
+ :type p0: int
237
+ :type p1: int
238
+ :type p2: typing.Any
239
+ :type p3: int
240
+ :rtype: typing.Any
241
+ '''
242
+
243
+ ...
244
+
245
+
246
+ def glBufferSubData(p0: int, p1: int, p2: int, p3: typing.Any) -> typing.Any:
247
+ '''
248
+
249
+ :type p0: int
250
+ :type p1: int
251
+ :type p2: int
252
+ :type p3: typing.Any
253
+ :rtype: typing.Any
254
+ '''
255
+
256
+ ...
257
+
258
+
259
+ def glCheckFramebufferStatus(p0: int) -> int:
260
+ '''
261
+
262
+ :type p0: int
263
+ :rtype: int
264
+ '''
265
+
266
+ ...
267
+
268
+
269
+ def glClear(mask: typing.Any):
270
+ ''' Clear buffers to preset values
271
+
272
+ :param mask: Bitwise OR of masks that indicate the buffers to be cleared.
273
+ :type mask: typing.Any
274
+ '''
275
+
276
+ ...
277
+
278
+
279
+ def glClearColor(red: float, green: float, blue: float, alpha: float):
280
+ ''' Specify clear values for the color buffers
281
+
282
+ :param red: Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
283
+ :type red: float
284
+ :param green: Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
285
+ :type green: float
286
+ :param blue: Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
287
+ :type blue: float
288
+ :param alpha: Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
289
+ :type alpha: float
290
+ '''
291
+
292
+ ...
293
+
294
+
295
+ def glClearDepth(depth: int):
296
+ ''' Specify the clear value for the depth buffer
297
+
298
+ :param depth: Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
299
+ :type depth: int
300
+ '''
301
+
302
+ ...
303
+
304
+
305
+ def glClearStencil(s: int):
306
+ ''' Specify the clear value for the stencil buffer
307
+
308
+ :param s: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
309
+ :type s: int
310
+ '''
311
+
312
+ ...
313
+
314
+
315
+ def glClipPlane(plane: typing.Union[typing.Set[str], typing.Set[int]],
316
+ equation: 'Buffer'):
317
+ ''' Specify a plane against which all geometry is clipped
318
+
319
+ :param plane: Specifies which clipping plane is being positioned.
320
+ :type plane: typing.Union[typing.Set[str], typing.Set[int]]
321
+ :param equation: Specifies the address of an array of four double- precision floating-point values. These values are interpreted as a plane equation.
322
+ :type equation: 'Buffer'
323
+ '''
324
+
325
+ ...
326
+
327
+
328
+ def glColorMask(red: int, green: int, blue: int, alpha: int):
329
+ ''' Enable and disable writing of frame buffer color components
330
+
331
+ :param red: Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written.
332
+ :type red: int
333
+ :param green: Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written.
334
+ :type green: int
335
+ :param blue: Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written.
336
+ :type blue: int
337
+ :param alpha: Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written.
338
+ :type alpha: int
339
+ '''
340
+
341
+ ...
342
+
343
+
344
+ def glCompileShader(shader: int):
345
+ ''' Compiles a shader object.
346
+
347
+ :param shader: Specifies the shader object to be compiled.
348
+ :type shader: int
349
+ '''
350
+
351
+ ...
352
+
353
+
354
+ def glCompressedTexImage1D(p0: int, p1: int, p2: int, p3: int, p4: int,
355
+ p5: int, p6: typing.Any) -> typing.Any:
356
+ '''
357
+
358
+ :type p0: int
359
+ :type p1: int
360
+ :type p2: int
361
+ :type p3: int
362
+ :type p4: int
363
+ :type p5: int
364
+ :type p6: typing.Any
365
+ :rtype: typing.Any
366
+ '''
367
+
368
+ ...
369
+
370
+
371
+ def glCompressedTexImage2D(p0: int, p1: int, p2: int, p3: int, p4: int,
372
+ p5: int, p6: int, p7: typing.Any) -> typing.Any:
373
+ '''
374
+
375
+ :type p0: int
376
+ :type p1: int
377
+ :type p2: int
378
+ :type p3: int
379
+ :type p4: int
380
+ :type p5: int
381
+ :type p6: int
382
+ :type p7: typing.Any
383
+ :rtype: typing.Any
384
+ '''
385
+
386
+ ...
387
+
388
+
389
+ def glCompressedTexImage3D(p0: int, p1: int, p2: int, p3: int, p4: int,
390
+ p5: int, p6: int, p7: int,
391
+ p8: typing.Any) -> typing.Any:
392
+ '''
393
+
394
+ :type p0: int
395
+ :type p1: int
396
+ :type p2: int
397
+ :type p3: int
398
+ :type p4: int
399
+ :type p5: int
400
+ :type p6: int
401
+ :type p7: int
402
+ :type p8: typing.Any
403
+ :rtype: typing.Any
404
+ '''
405
+
406
+ ...
407
+
408
+
409
+ def glCompressedTexSubImage1D(p0: int, p1: int, p2: int, p3: int, p4: int,
410
+ p5: int, p6: typing.Any) -> typing.Any:
411
+ '''
412
+
413
+ :type p0: int
414
+ :type p1: int
415
+ :type p2: int
416
+ :type p3: int
417
+ :type p4: int
418
+ :type p5: int
419
+ :type p6: typing.Any
420
+ :rtype: typing.Any
421
+ '''
422
+
423
+ ...
424
+
425
+
426
+ def glCompressedTexSubImage2D(p0: int, p1: int, p2: int, p3: int, p4: int,
427
+ p5: int, p6: int, p7: int,
428
+ p8: typing.Any) -> typing.Any:
429
+ '''
430
+
431
+ :type p0: int
432
+ :type p1: int
433
+ :type p2: int
434
+ :type p3: int
435
+ :type p4: int
436
+ :type p5: int
437
+ :type p6: int
438
+ :type p7: int
439
+ :type p8: typing.Any
440
+ :rtype: typing.Any
441
+ '''
442
+
443
+ ...
444
+
445
+
446
+ def glCopyTexImage1D(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int,
447
+ p6: int) -> typing.Any:
448
+ '''
449
+
450
+ :type p0: int
451
+ :type p1: int
452
+ :type p2: int
453
+ :type p3: int
454
+ :type p4: int
455
+ :type p5: int
456
+ :type p6: int
457
+ :rtype: typing.Any
458
+ '''
459
+
460
+ ...
461
+
462
+
463
+ def glCopyTexImage2D(target: typing.Union[typing.Set[str], typing.Set[int]],
464
+ level: int, internalformat: int, x: int, y: int,
465
+ width: int, height: int, border: int):
466
+ ''' Copy pixels into a 2D texture image
467
+
468
+ :param target: Specifies the target texture.
469
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
470
+ :param level: Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
471
+ :type level: int
472
+ :param internalformat: Specifies the number of color components in the texture.
473
+ :type internalformat: int
474
+ :param width: Specifies the width of the texture image. Must be 2n+2(border) for some integer n. All implementations support texture images that are at least 64 texels wide.
475
+ :type width: int
476
+ :param x: Specify the window coordinates of the first pixel that is copied from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
477
+ :type x: int
478
+ :param y: Specify the window coordinates of the first pixel that is copied from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
479
+ :type y: int
480
+ :param height: Specifies the height of the texture image. Must be 2m+2(border) for some integer m. All implementations support texture images that are at least 64 texels high.
481
+ :type height: int
482
+ :param border: Specifies the width of the border. Must be either 0 or 1.
483
+ :type border: int
484
+ '''
485
+
486
+ ...
487
+
488
+
489
+ def glCopyTexSubImage1D(p0: int, p1: int, p2: int, p3: int, p4: int,
490
+ p5: int) -> typing.Any:
491
+ '''
492
+
493
+ :type p0: int
494
+ :type p1: int
495
+ :type p2: int
496
+ :type p3: int
497
+ :type p4: int
498
+ :type p5: int
499
+ :rtype: typing.Any
500
+ '''
501
+
502
+ ...
503
+
504
+
505
+ def glCopyTexSubImage2D(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int,
506
+ p6: int, p7: int) -> typing.Any:
507
+ '''
508
+
509
+ :type p0: int
510
+ :type p1: int
511
+ :type p2: int
512
+ :type p3: int
513
+ :type p4: int
514
+ :type p5: int
515
+ :type p6: int
516
+ :type p7: int
517
+ :rtype: typing.Any
518
+ '''
519
+
520
+ ...
521
+
522
+
523
+ def glCopyTexSubImage3D(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int,
524
+ p6: int, p7: int, p8: int) -> typing.Any:
525
+ '''
526
+
527
+ :type p0: int
528
+ :type p1: int
529
+ :type p2: int
530
+ :type p3: int
531
+ :type p4: int
532
+ :type p5: int
533
+ :type p6: int
534
+ :type p7: int
535
+ :type p8: int
536
+ :rtype: typing.Any
537
+ '''
538
+
539
+ ...
540
+
541
+
542
+ def glCreateProgram() -> int:
543
+ ''' Creates a program object
544
+
545
+ :rtype: int
546
+ :return: The new program or zero if an error occurs.
547
+ '''
548
+
549
+ ...
550
+
551
+
552
+ def glCreateShader(shaderType: typing.Any) -> int:
553
+ ''' Creates a shader object.
554
+
555
+ :type shaderType: typing.Any
556
+ :rtype: int
557
+ :return: 0 if an error occurs.
558
+ '''
559
+
560
+ ...
561
+
562
+
563
+ def glCullFace(mode: typing.Union[typing.Set[str], typing.Set[int]]):
564
+ ''' Specify whether front- or back-facing facets can be culled
565
+
566
+ :param mode: Specifies whether front- or back-facing facets are candidates for culling.
567
+ :type mode: typing.Union[typing.Set[str], typing.Set[int]]
568
+ '''
569
+
570
+ ...
571
+
572
+
573
+ def glDeleteBuffers(p0: int, p1: int) -> typing.Any:
574
+ '''
575
+
576
+ :type p0: int
577
+ :type p1: int
578
+ :rtype: typing.Any
579
+ '''
580
+
581
+ ...
582
+
583
+
584
+ def glDeleteFramebuffers(p0: int, p1: int) -> typing.Any:
585
+ '''
586
+
587
+ :type p0: int
588
+ :type p1: int
589
+ :rtype: typing.Any
590
+ '''
591
+
592
+ ...
593
+
594
+
595
+ def glDeleteProgram(program: int):
596
+ ''' Deletes a program object.
597
+
598
+ :param program: Specifies the program object to be deleted.
599
+ :type program: int
600
+ '''
601
+
602
+ ...
603
+
604
+
605
+ def glDeleteQueries(p0: int, p1: int) -> typing.Any:
606
+ '''
607
+
608
+ :type p0: int
609
+ :type p1: int
610
+ :rtype: typing.Any
611
+ '''
612
+
613
+ ...
614
+
615
+
616
+ def glDeleteRenderbuffers(p0: int, p1: int) -> typing.Any:
617
+ '''
618
+
619
+ :type p0: int
620
+ :type p1: int
621
+ :rtype: typing.Any
622
+ '''
623
+
624
+ ...
625
+
626
+
627
+ def glDeleteShader(shader: int):
628
+ ''' Deletes a shader object.
629
+
630
+ :param shader: Specifies the shader object to be deleted.
631
+ :type shader: int
632
+ '''
633
+
634
+ ...
635
+
636
+
637
+ def glDeleteTextures(n: int, textures: 'Buffer'):
638
+ ''' Delete named textures
639
+
640
+ :param n: Specifies the number of textures to be deleted
641
+ :type n: int
642
+ :param textures: Specifies an array of textures to be deleted
643
+ :type textures: 'Buffer'
644
+ '''
645
+
646
+ ...
647
+
648
+
649
+ def glDeleteVertexArrays(p0: int, p1: int) -> typing.Any:
650
+ '''
651
+
652
+ :type p0: int
653
+ :type p1: int
654
+ :rtype: typing.Any
655
+ '''
656
+
657
+ ...
658
+
659
+
660
+ def glDepthFunc(func: typing.Union[typing.Set[str], typing.Set[int]]):
661
+ ''' Specify the value used for depth buffer comparisons
662
+
663
+ :param func: Specifies the depth comparison function.
664
+ :type func: typing.Union[typing.Set[str], typing.Set[int]]
665
+ '''
666
+
667
+ ...
668
+
669
+
670
+ def glDepthMask(flag: int):
671
+ ''' Enable or disable writing into the depth buffer
672
+
673
+ :param flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
674
+ :type flag: int
675
+ '''
676
+
677
+ ...
678
+
679
+
680
+ def glDepthRange(zNear: int, zFar: int):
681
+ ''' Specify mapping of depth values from normalized device coordinates to window coordinates
682
+
683
+ :param zNear: Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
684
+ :type zNear: int
685
+ :param zFar: Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
686
+ :type zFar: int
687
+ '''
688
+
689
+ ...
690
+
691
+
692
+ def glDetachShader(program: int, shader: int):
693
+ ''' Detaches a shader object from a program object to which it is attached.
694
+
695
+ :param program: Specifies the program object from which to detach the shader object.
696
+ :type program: int
697
+ :param shader: pecifies the program object from which to detach the shader object.
698
+ :type shader: int
699
+ '''
700
+
701
+ ...
702
+
703
+
704
+ def glDisable(cap: typing.Union[typing.Set[str], typing.Set[int]]):
705
+ ''' Disable server-side GL capabilities
706
+
707
+ :param cap: Specifies a symbolic constant indicating a GL capability.
708
+ :type cap: typing.Union[typing.Set[str], typing.Set[int]]
709
+ '''
710
+
711
+ ...
712
+
713
+
714
+ def glDisableVertexAttribArray(p0: int) -> typing.Any:
715
+ '''
716
+
717
+ :type p0: int
718
+ :rtype: typing.Any
719
+ '''
720
+
721
+ ...
722
+
723
+
724
+ def glDrawArrays(p0: int, p1: int, p2: int) -> typing.Any:
725
+ '''
726
+
727
+ :type p0: int
728
+ :type p1: int
729
+ :type p2: int
730
+ :rtype: typing.Any
731
+ '''
732
+
733
+ ...
734
+
735
+
736
+ def glDrawBuffer(mode: typing.Union[typing.Set[str], typing.Set[int]]):
737
+ ''' Specify which color buffers are to be drawn into
738
+
739
+ :param mode: Specifies up to four color buffers to be drawn into.
740
+ :type mode: typing.Union[typing.Set[str], typing.Set[int]]
741
+ '''
742
+
743
+ ...
744
+
745
+
746
+ def glDrawBuffers(p0: int, p1: int) -> typing.Any:
747
+ '''
748
+
749
+ :type p0: int
750
+ :type p1: int
751
+ :rtype: typing.Any
752
+ '''
753
+
754
+ ...
755
+
756
+
757
+ def glDrawElements(p0: int, p1: int, p2: int, p3: typing.Any) -> typing.Any:
758
+ '''
759
+
760
+ :type p0: int
761
+ :type p1: int
762
+ :type p2: int
763
+ :type p3: typing.Any
764
+ :rtype: typing.Any
765
+ '''
766
+
767
+ ...
768
+
769
+
770
+ def glDrawRangeElements(p0: int, p1: int, p2: int, p3: int, p4: int,
771
+ p5: typing.Any) -> typing.Any:
772
+ '''
773
+
774
+ :type p0: int
775
+ :type p1: int
776
+ :type p2: int
777
+ :type p3: int
778
+ :type p4: int
779
+ :type p5: typing.Any
780
+ :rtype: typing.Any
781
+ '''
782
+
783
+ ...
784
+
785
+
786
+ def glEdgeFlag(flag: typing.Any):
787
+ ''' B{glEdgeFlag, glEdgeFlagv} Flag edges as either boundary or non-boundary
788
+
789
+ :param flag: Specifies the current edge flag value.The initial value is GL_TRUE.
790
+ :type flag: typing.Any
791
+ '''
792
+
793
+ ...
794
+
795
+
796
+ def glEnable(cap: typing.Union[typing.Set[str], typing.Set[int]]):
797
+ ''' Enable server-side GL capabilities
798
+
799
+ :param cap: Specifies a symbolic constant indicating a GL capability.
800
+ :type cap: typing.Union[typing.Set[str], typing.Set[int]]
801
+ '''
802
+
803
+ ...
804
+
805
+
806
+ def glEnableVertexAttribArray(p0: int) -> typing.Any:
807
+ '''
808
+
809
+ :type p0: int
810
+ :rtype: typing.Any
811
+ '''
812
+
813
+ ...
814
+
815
+
816
+ def glEndQuery(p0: int) -> typing.Any:
817
+ '''
818
+
819
+ :type p0: int
820
+ :rtype: typing.Any
821
+ '''
822
+
823
+ ...
824
+
825
+
826
+ def glEvalCoord(u: typing.Any, v: typing.Any):
827
+ ''' B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv} Evaluate enabled one- and two-dimensional maps
828
+
829
+ :param u: Specifies a value that is the domain coordinate u to the basis function defined in a previous glMap1 or glMap2 command. If the function prototype ends in 'v' then u specifies a pointer to an array containing either one or two domain coordinates. The first coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions.
830
+ :type u: typing.Any
831
+ :param v: Specifies a value that is the domain coordinate v to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
832
+ :type v: typing.Any
833
+ '''
834
+
835
+ ...
836
+
837
+
838
+ def glEvalMesh(mode: typing.Union[typing.Set[str], typing.Set[int]], i1: int,
839
+ i2: int):
840
+ ''' B{glEvalMesh1 or glEvalMesh2} Compute a one- or two-dimensional grid of points or lines
841
+
842
+ :param mode: In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines.
843
+ :type mode: typing.Union[typing.Set[str], typing.Set[int]]
844
+ :param i1: Specify the first and last integer values for the grid domain variable i.
845
+ :type i1: int
846
+ :param i2: Specify the first and last integer values for the grid domain variable i.
847
+ :type i2: int
848
+ '''
849
+
850
+ ...
851
+
852
+
853
+ def glEvalPoint(i: int, j: int):
854
+ ''' B{glEvalPoint1 and glEvalPoint2} Generate and evaluate a single point in a mesh
855
+
856
+ :param i: Specifies the integer value for grid domain variable i.
857
+ :type i: int
858
+ :param j: Specifies the integer value for grid domain variable j (glEvalPoint2 only).
859
+ :type j: int
860
+ '''
861
+
862
+ ...
863
+
864
+
865
+ def glFeedbackBuffer(size: int,
866
+ type: typing.Union[typing.Set[str], typing.Set[int]],
867
+ buffer: 'Buffer'):
868
+ ''' Controls feedback mode
869
+
870
+ :param size: Specifies the maximum number of values that can be written into buffer.
871
+ :type size: int
872
+ :param type: Specifies a symbolic constant that describes the information that will be returned for each vertex.
873
+ :type type: typing.Union[typing.Set[str], typing.Set[int]]
874
+ :param buffer: Returns the feedback data.
875
+ :type buffer: 'Buffer'
876
+ '''
877
+
878
+ ...
879
+
880
+
881
+ def glFinish():
882
+ ''' Block until all GL execution is complete
883
+
884
+ '''
885
+
886
+ ...
887
+
888
+
889
+ def glFlush():
890
+ ''' Force Execution of GL commands in finite time
891
+
892
+ '''
893
+
894
+ ...
895
+
896
+
897
+ def glFog(pname: typing.Union[typing.Set[str], typing.Set[int]],
898
+ param: typing.Any):
899
+ ''' B{glFogf, glFogi, glFogfv, glFogiv} Specify fog parameters
900
+
901
+ :param pname: Specifies a single-valued fog parameter. If the function prototype ends in 'v' specifies a fog parameter.
902
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
903
+ :param param: Specifies the value or values to be assigned to pname. GL_FOG_COLOR requires an array of four values. All other parameters accept an array containing only a single value.
904
+ :type param: typing.Any
905
+ '''
906
+
907
+ ...
908
+
909
+
910
+ def glFramebufferRenderbuffer(p0: int, p1: int, p2: int,
911
+ p3: int) -> typing.Any:
912
+ '''
913
+
914
+ :type p0: int
915
+ :type p1: int
916
+ :type p2: int
917
+ :type p3: int
918
+ :rtype: typing.Any
919
+ '''
920
+
921
+ ...
922
+
923
+
924
+ def glFramebufferTexture(p0: int, p1: int, p2: int, p3: int) -> typing.Any:
925
+ '''
926
+
927
+ :type p0: int
928
+ :type p1: int
929
+ :type p2: int
930
+ :type p3: int
931
+ :rtype: typing.Any
932
+ '''
933
+
934
+ ...
935
+
936
+
937
+ def glFrontFace(mode: typing.Union[typing.Set[str], typing.Set[int]]):
938
+ ''' Define front- and back-facing polygons
939
+
940
+ :param mode: Specifies the orientation of front-facing polygons.
941
+ :type mode: typing.Union[typing.Set[str], typing.Set[int]]
942
+ '''
943
+
944
+ ...
945
+
946
+
947
+ def glGenBuffers(p0: int, p1: int) -> typing.Any:
948
+ '''
949
+
950
+ :type p0: int
951
+ :type p1: int
952
+ :rtype: typing.Any
953
+ '''
954
+
955
+ ...
956
+
957
+
958
+ def glGenFramebuffers(p0: int, p1: int) -> typing.Any:
959
+ '''
960
+
961
+ :type p0: int
962
+ :type p1: int
963
+ :rtype: typing.Any
964
+ '''
965
+
966
+ ...
967
+
968
+
969
+ def glGenQueries(p0: int, p1: int) -> typing.Any:
970
+ '''
971
+
972
+ :type p0: int
973
+ :type p1: int
974
+ :rtype: typing.Any
975
+ '''
976
+
977
+ ...
978
+
979
+
980
+ def glGenRenderbuffers(p0: int, p1: int) -> typing.Any:
981
+ '''
982
+
983
+ :type p0: int
984
+ :type p1: int
985
+ :rtype: typing.Any
986
+ '''
987
+
988
+ ...
989
+
990
+
991
+ def glGenTextures(n: int, textures: 'Buffer'):
992
+ ''' Generate texture names
993
+
994
+ :param n: Specifies the number of textures name to be generated.
995
+ :type n: int
996
+ :param textures: Specifies an array in which the generated textures names are stored.
997
+ :type textures: 'Buffer'
998
+ '''
999
+
1000
+ ...
1001
+
1002
+
1003
+ def glGenVertexArrays(p0: int, p1: int) -> typing.Any:
1004
+ '''
1005
+
1006
+ :type p0: int
1007
+ :type p1: int
1008
+ :rtype: typing.Any
1009
+ '''
1010
+
1011
+ ...
1012
+
1013
+
1014
+ def glGet(pname: typing.Union[typing.Set[str], typing.Set[int]],
1015
+ param: typing.Any):
1016
+ ''' B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv} Return the value or values of a selected parameter
1017
+
1018
+ :param pname: Specifies the parameter value to be returned.
1019
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
1020
+ :param param: Returns the value or values of the specified parameter.
1021
+ :type param: typing.Any
1022
+ '''
1023
+
1024
+ ...
1025
+
1026
+
1027
+ def glGetActiveAttrib(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int,
1028
+ p6: int) -> typing.Any:
1029
+ '''
1030
+
1031
+ :type p0: int
1032
+ :type p1: int
1033
+ :type p2: int
1034
+ :type p3: int
1035
+ :type p4: int
1036
+ :type p5: int
1037
+ :type p6: int
1038
+ :rtype: typing.Any
1039
+ '''
1040
+
1041
+ ...
1042
+
1043
+
1044
+ def glGetActiveUniform(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int,
1045
+ p6: int) -> typing.Any:
1046
+ '''
1047
+
1048
+ :type p0: int
1049
+ :type p1: int
1050
+ :type p2: int
1051
+ :type p3: int
1052
+ :type p4: int
1053
+ :type p5: int
1054
+ :type p6: int
1055
+ :rtype: typing.Any
1056
+ '''
1057
+
1058
+ ...
1059
+
1060
+
1061
+ def glGetActiveUniformBlockName(p0: int, p1: int, p2: int, p3: int,
1062
+ p4: int) -> typing.Any:
1063
+ '''
1064
+
1065
+ :type p0: int
1066
+ :type p1: int
1067
+ :type p2: int
1068
+ :type p3: int
1069
+ :type p4: int
1070
+ :rtype: typing.Any
1071
+ '''
1072
+
1073
+ ...
1074
+
1075
+
1076
+ def glGetActiveUniformBlockiv(p0: int, p1: int, p2: int,
1077
+ p3: int) -> typing.Any:
1078
+ '''
1079
+
1080
+ :type p0: int
1081
+ :type p1: int
1082
+ :type p2: int
1083
+ :type p3: int
1084
+ :rtype: typing.Any
1085
+ '''
1086
+
1087
+ ...
1088
+
1089
+
1090
+ def glGetActiveUniformName(p0: int, p1: int, p2: int, p3: int,
1091
+ p4: int) -> typing.Any:
1092
+ '''
1093
+
1094
+ :type p0: int
1095
+ :type p1: int
1096
+ :type p2: int
1097
+ :type p3: int
1098
+ :type p4: int
1099
+ :rtype: typing.Any
1100
+ '''
1101
+
1102
+ ...
1103
+
1104
+
1105
+ def glGetActiveUniformsiv(p0: int, p1: int, p2: int, p3: int,
1106
+ p4: int) -> typing.Any:
1107
+ '''
1108
+
1109
+ :type p0: int
1110
+ :type p1: int
1111
+ :type p2: int
1112
+ :type p3: int
1113
+ :type p4: int
1114
+ :rtype: typing.Any
1115
+ '''
1116
+
1117
+ ...
1118
+
1119
+
1120
+ def glGetAttachedShaders(program: int, maxCount: int, count: 'Buffer',
1121
+ shaders: 'Buffer'):
1122
+ ''' Returns the handles of the shader objects attached to a program object.
1123
+
1124
+ :param program: Specifies the program object to be queried.
1125
+ :type program: int
1126
+ :param maxCount: Specifies the size of the array for storing the returned object names.
1127
+ :type maxCount: int
1128
+ :param count: Returns the number of names actually returned in objects.
1129
+ :type count: 'Buffer'
1130
+ :param shaders: Specifies an array that is used to return the names of attached shader objects.
1131
+ :type shaders: 'Buffer'
1132
+ '''
1133
+
1134
+ ...
1135
+
1136
+
1137
+ def glGetAttribLocation(p0: int, p1: str) -> int:
1138
+ '''
1139
+
1140
+ :type p0: int
1141
+ :type p1: str
1142
+ :rtype: int
1143
+ '''
1144
+
1145
+ ...
1146
+
1147
+
1148
+ def glGetBooleanv(p0: int, p1: bool) -> typing.Any:
1149
+ '''
1150
+
1151
+ :type p0: int
1152
+ :type p1: bool
1153
+ :rtype: typing.Any
1154
+ '''
1155
+
1156
+ ...
1157
+
1158
+
1159
+ def glGetBufferParameteri64v(p0: int, p1: int, p2: int) -> typing.Any:
1160
+ '''
1161
+
1162
+ :type p0: int
1163
+ :type p1: int
1164
+ :type p2: int
1165
+ :rtype: typing.Any
1166
+ '''
1167
+
1168
+ ...
1169
+
1170
+
1171
+ def glGetBufferParameteriv(p0: int, p1: int, p2: int) -> typing.Any:
1172
+ '''
1173
+
1174
+ :type p0: int
1175
+ :type p1: int
1176
+ :type p2: int
1177
+ :rtype: typing.Any
1178
+ '''
1179
+
1180
+ ...
1181
+
1182
+
1183
+ def glGetBufferPointerv(p0: int, p1: int, p2: typing.Any) -> typing.Any:
1184
+ '''
1185
+
1186
+ :type p0: int
1187
+ :type p1: int
1188
+ :type p2: typing.Any
1189
+ :rtype: typing.Any
1190
+ '''
1191
+
1192
+ ...
1193
+
1194
+
1195
+ def glGetBufferSubData(p0: int, p1: int, p2: int,
1196
+ p3: typing.Any) -> typing.Any:
1197
+ '''
1198
+
1199
+ :type p0: int
1200
+ :type p1: int
1201
+ :type p2: int
1202
+ :type p3: typing.Any
1203
+ :rtype: typing.Any
1204
+ '''
1205
+
1206
+ ...
1207
+
1208
+
1209
+ def glGetCompressedTexImage(p0: int, p1: int, p2: typing.Any) -> typing.Any:
1210
+ '''
1211
+
1212
+ :type p0: int
1213
+ :type p1: int
1214
+ :type p2: typing.Any
1215
+ :rtype: typing.Any
1216
+ '''
1217
+
1218
+ ...
1219
+
1220
+
1221
+ def glGetDoublev(p0: int, p1: float) -> typing.Any:
1222
+ '''
1223
+
1224
+ :type p0: int
1225
+ :type p1: float
1226
+ :rtype: typing.Any
1227
+ '''
1228
+
1229
+ ...
1230
+
1231
+
1232
+ def glGetError():
1233
+ ''' Return error information
1234
+
1235
+ '''
1236
+
1237
+ ...
1238
+
1239
+
1240
+ def glGetFloatv(p0: int, p1: float) -> typing.Any:
1241
+ '''
1242
+
1243
+ :type p0: int
1244
+ :type p1: float
1245
+ :rtype: typing.Any
1246
+ '''
1247
+
1248
+ ...
1249
+
1250
+
1251
+ def glGetIntegerv(p0: int, p1: int) -> typing.Any:
1252
+ '''
1253
+
1254
+ :type p0: int
1255
+ :type p1: int
1256
+ :rtype: typing.Any
1257
+ '''
1258
+
1259
+ ...
1260
+
1261
+
1262
+ def glGetLight(light: typing.Union[typing.Set[str], typing.Set[int]],
1263
+ pname: typing.Union[typing.Set[str], typing.Set[int]],
1264
+ params: 'Buffer'):
1265
+ ''' B{glGetLightfv and glGetLightiv} Return light source parameter values
1266
+
1267
+ :param light: Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
1268
+ :type light: typing.Union[typing.Set[str], typing.Set[int]]
1269
+ :param pname: Specifies a light source parameter for light.
1270
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
1271
+ :param params: Returns the requested data.
1272
+ :type params: 'Buffer'
1273
+ '''
1274
+
1275
+ ...
1276
+
1277
+
1278
+ def glGetMap(target: typing.Union[typing.Set[str], typing.Set[int]],
1279
+ query: typing.Union[typing.Set[str], typing.Set[int]],
1280
+ v: 'Buffer'):
1281
+ ''' B{glGetMapdv, glGetMapfv, glGetMapiv} Return evaluator parameters
1282
+
1283
+ :param target: Specifies the symbolic name of a map.
1284
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
1285
+ :param query: Specifies which parameter to return.
1286
+ :type query: typing.Union[typing.Set[str], typing.Set[int]]
1287
+ :param v: Returns the requested data.
1288
+ :type v: 'Buffer'
1289
+ '''
1290
+
1291
+ ...
1292
+
1293
+
1294
+ def glGetMaterial(face: typing.Union[typing.Set[str], typing.Set[int]],
1295
+ pname: typing.Union[typing.Set[str], typing.Set[int]],
1296
+ params: 'Buffer'):
1297
+ ''' B{glGetMaterialfv, glGetMaterialiv} Return material parameters
1298
+
1299
+ :param face: Specifies which of the two materials is being queried. representing the front and back materials, respectively.
1300
+ :type face: typing.Union[typing.Set[str], typing.Set[int]]
1301
+ :param pname: Specifies the material parameter to return.
1302
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
1303
+ :param params: Returns the requested data.
1304
+ :type params: 'Buffer'
1305
+ '''
1306
+
1307
+ ...
1308
+
1309
+
1310
+ def glGetMultisamplefv(p0: int, p1: int, p2: float) -> typing.Any:
1311
+ '''
1312
+
1313
+ :type p0: int
1314
+ :type p1: int
1315
+ :type p2: float
1316
+ :rtype: typing.Any
1317
+ '''
1318
+
1319
+ ...
1320
+
1321
+
1322
+ def glGetPixelMap(map: typing.Union[typing.Set[str], typing.Set[int]],
1323
+ values: 'Buffer'):
1324
+ ''' B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv} Return the specified pixel map
1325
+
1326
+ :param map: Specifies the name of the pixel map to return.
1327
+ :type map: typing.Union[typing.Set[str], typing.Set[int]]
1328
+ :param values: Returns the pixel map contents.
1329
+ :type values: 'Buffer'
1330
+ '''
1331
+
1332
+ ...
1333
+
1334
+
1335
+ def glGetProgramInfoLog(program: int, maxLength: int, length: 'Buffer',
1336
+ infoLog: 'Buffer'):
1337
+ ''' Returns the information log for a program object.
1338
+
1339
+ :param program: Specifies the program object whose information log is to be queried.
1340
+ :type program: int
1341
+ :param maxLength: Specifies the size of the character buffer for storing the returned information log.
1342
+ :type maxLength: int
1343
+ :param length: Returns the length of the string returned in **infoLog** (excluding the null terminator).
1344
+ :type length: 'Buffer'
1345
+ :param infoLog: Specifies an array of characters that is used to return the information log.
1346
+ :type infoLog: 'Buffer'
1347
+ '''
1348
+
1349
+ ...
1350
+
1351
+
1352
+ def glGetProgramiv(program: int, pname: int, params: 'Buffer'):
1353
+ ''' Returns a parameter from a program object.
1354
+
1355
+ :param program: Specifies the program object to be queried.
1356
+ :type program: int
1357
+ :param pname: Specifies the object parameter.
1358
+ :type pname: int
1359
+ :param params: Returns the requested object parameter.
1360
+ :type params: 'Buffer'
1361
+ '''
1362
+
1363
+ ...
1364
+
1365
+
1366
+ def glGetQueryObjectiv(p0: int, p1: int, p2: int) -> typing.Any:
1367
+ '''
1368
+
1369
+ :type p0: int
1370
+ :type p1: int
1371
+ :type p2: int
1372
+ :rtype: typing.Any
1373
+ '''
1374
+
1375
+ ...
1376
+
1377
+
1378
+ def glGetQueryObjectuiv(p0: int, p1: int, p2: int) -> typing.Any:
1379
+ '''
1380
+
1381
+ :type p0: int
1382
+ :type p1: int
1383
+ :type p2: int
1384
+ :rtype: typing.Any
1385
+ '''
1386
+
1387
+ ...
1388
+
1389
+
1390
+ def glGetQueryiv(p0: int, p1: int, p2: int) -> typing.Any:
1391
+ '''
1392
+
1393
+ :type p0: int
1394
+ :type p1: int
1395
+ :type p2: int
1396
+ :rtype: typing.Any
1397
+ '''
1398
+
1399
+ ...
1400
+
1401
+
1402
+ def glGetShaderInfoLog(program, maxLength: int, length: 'Buffer',
1403
+ infoLog: 'Buffer'):
1404
+ ''' Returns the information log for a shader object.
1405
+
1406
+ :param shader: Specifies the shader object whose information log is to be queried.
1407
+ :type shader: int
1408
+ :param maxLength: Specifies the size of the character buffer for storing the returned information log.
1409
+ :type maxLength: int
1410
+ :param length: Returns the length of the string returned in **infoLog** (excluding the null terminator).
1411
+ :type length: 'Buffer'
1412
+ :param infoLog: Specifies an array of characters that is used to return the information log.
1413
+ :type infoLog: 'Buffer'
1414
+ '''
1415
+
1416
+ ...
1417
+
1418
+
1419
+ def glGetShaderSource(shader: int, bufSize: int, length: 'Buffer',
1420
+ source: 'Buffer'):
1421
+ ''' Returns the source code string from a shader object
1422
+
1423
+ :param shader: Specifies the shader object to be queried.
1424
+ :type shader: int
1425
+ :param bufSize: Specifies the size of the character buffer for storing the returned source code string.
1426
+ :type bufSize: int
1427
+ :param length: Returns the length of the string returned in source (excluding the null terminator).
1428
+ :type length: 'Buffer'
1429
+ :param source: Specifies an array of characters that is used to return the source code string.
1430
+ :type source: 'Buffer'
1431
+ '''
1432
+
1433
+ ...
1434
+
1435
+
1436
+ def glGetShaderiv(p0: int, p1: int, p2: int) -> typing.Any:
1437
+ '''
1438
+
1439
+ :type p0: int
1440
+ :type p1: int
1441
+ :type p2: int
1442
+ :rtype: typing.Any
1443
+ '''
1444
+
1445
+ ...
1446
+
1447
+
1448
+ def glGetString(name: typing.Union[typing.Set[str], typing.Set[int]]):
1449
+ ''' Return a string describing the current GL connection
1450
+
1451
+ :param name: Specifies a symbolic constant.
1452
+ :type name: typing.Union[typing.Set[str], typing.Set[int]]
1453
+ '''
1454
+
1455
+ ...
1456
+
1457
+
1458
+ def glGetStringi(p0: int, p1: int) -> str:
1459
+ '''
1460
+
1461
+ :type p0: int
1462
+ :type p1: int
1463
+ :rtype: str
1464
+ '''
1465
+
1466
+ ...
1467
+
1468
+
1469
+ def glGetTexEnv(target: typing.Union[typing.Set[str], typing.Set[int]],
1470
+ pname: typing.Union[typing.Set[str], typing.Set[int]],
1471
+ params: 'Buffer'):
1472
+ ''' B{glGetTexEnvfv, glGetTexEnviv} Return texture environment parameters
1473
+
1474
+ :param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
1475
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
1476
+ :param pname: Specifies the symbolic name of a texture environment parameter.
1477
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
1478
+ :param params: Returns the requested data.
1479
+ :type params: 'Buffer'
1480
+ '''
1481
+
1482
+ ...
1483
+
1484
+
1485
+ def glGetTexGen(coord: typing.Union[typing.Set[str], typing.Set[int]],
1486
+ pname: typing.Union[typing.Set[str], typing.Set[int]],
1487
+ params: 'Buffer'):
1488
+ ''' B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv} Return texture coordinate generation parameters
1489
+
1490
+ :param coord: Specifies a texture coordinate.
1491
+ :type coord: typing.Union[typing.Set[str], typing.Set[int]]
1492
+ :param pname: Specifies the symbolic name of the value(s) to be returned.
1493
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
1494
+ :param params: Returns the requested data.
1495
+ :type params: 'Buffer'
1496
+ '''
1497
+
1498
+ ...
1499
+
1500
+
1501
+ def glGetTexImage(target: typing.Union[typing.Set[str], typing.Set[int]],
1502
+ level: int,
1503
+ format: typing.Union[typing.Set[str], typing.Set[int]],
1504
+ type: typing.Union[typing.Set[str], typing.Set[int]],
1505
+ pixels: 'Buffer'):
1506
+ ''' Return a texture image
1507
+
1508
+ :param target: Specifies which texture is to be obtained.
1509
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
1510
+ :param level: Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level n is the nth mipmap reduction image.
1511
+ :type level: int
1512
+ :param format: Specifies a pixel format for the returned data.
1513
+ :type format: typing.Union[typing.Set[str], typing.Set[int]]
1514
+ :param type: Specifies a pixel type for the returned data.
1515
+ :type type: typing.Union[typing.Set[str], typing.Set[int]]
1516
+ :param pixels: Returns the texture image. Should be a pointer to an array of the type specified by type
1517
+ :type pixels: 'Buffer'
1518
+ '''
1519
+
1520
+ ...
1521
+
1522
+
1523
+ def glGetTexLevelParameter(
1524
+ target: typing.Union[typing.Set[str], typing.Set[int]], level: int,
1525
+ pname: typing.Union[typing.Set[str], typing.Set[int]],
1526
+ params: 'Buffer'):
1527
+ ''' B{glGetTexLevelParameterfv, glGetTexLevelParameteriv} return texture parameter values for a specific level of detail
1528
+
1529
+ :param target: Specifies the symbolic name of the target texture.
1530
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
1531
+ :param level: Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level n is the nth mipmap reduction image.
1532
+ :type level: int
1533
+ :param pname: Specifies the symbolic name of a texture parameter.
1534
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
1535
+ :param params: Returns the requested data.
1536
+ :type params: 'Buffer'
1537
+ '''
1538
+
1539
+ ...
1540
+
1541
+
1542
+ def glGetTexLevelParameterfv(p0: int, p1: int, p2: int,
1543
+ p3: float) -> typing.Any:
1544
+ '''
1545
+
1546
+ :type p0: int
1547
+ :type p1: int
1548
+ :type p2: int
1549
+ :type p3: float
1550
+ :rtype: typing.Any
1551
+ '''
1552
+
1553
+ ...
1554
+
1555
+
1556
+ def glGetTexLevelParameteriv(p0: int, p1: int, p2: int, p3: int) -> typing.Any:
1557
+ '''
1558
+
1559
+ :type p0: int
1560
+ :type p1: int
1561
+ :type p2: int
1562
+ :type p3: int
1563
+ :rtype: typing.Any
1564
+ '''
1565
+
1566
+ ...
1567
+
1568
+
1569
+ def glGetTexParameter(target: typing.Union[typing.Set[str], typing.Set[int]],
1570
+ pname: typing.Union[typing.Set[str], typing.Set[int]],
1571
+ params: 'Buffer'):
1572
+ ''' B{glGetTexParameterfv, glGetTexParameteriv} Return texture parameter values
1573
+
1574
+ :param target: Specifies the symbolic name of the target texture.
1575
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
1576
+ :param pname: Specifies the symbolic name the target texture.
1577
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
1578
+ :param params: Returns the texture parameters.
1579
+ :type params: 'Buffer'
1580
+ '''
1581
+
1582
+ ...
1583
+
1584
+
1585
+ def glGetTexParameterfv(p0: int, p1: int, p2: float) -> typing.Any:
1586
+ '''
1587
+
1588
+ :type p0: int
1589
+ :type p1: int
1590
+ :type p2: float
1591
+ :rtype: typing.Any
1592
+ '''
1593
+
1594
+ ...
1595
+
1596
+
1597
+ def glGetTexParameteriv(p0: int, p1: int, p2: int) -> typing.Any:
1598
+ '''
1599
+
1600
+ :type p0: int
1601
+ :type p1: int
1602
+ :type p2: int
1603
+ :rtype: typing.Any
1604
+ '''
1605
+
1606
+ ...
1607
+
1608
+
1609
+ def glGetUniformBlockIndex(p0: int, p1: str) -> int:
1610
+ '''
1611
+
1612
+ :type p0: int
1613
+ :type p1: str
1614
+ :rtype: int
1615
+ '''
1616
+
1617
+ ...
1618
+
1619
+
1620
+ def glGetUniformIndices(p0: int, p1: int, p2: int, p3: int) -> typing.Any:
1621
+ '''
1622
+
1623
+ :type p0: int
1624
+ :type p1: int
1625
+ :type p2: int
1626
+ :type p3: int
1627
+ :rtype: typing.Any
1628
+ '''
1629
+
1630
+ ...
1631
+
1632
+
1633
+ def glGetUniformLocation(p0: int, p1: str) -> int:
1634
+ '''
1635
+
1636
+ :type p0: int
1637
+ :type p1: str
1638
+ :rtype: int
1639
+ '''
1640
+
1641
+ ...
1642
+
1643
+
1644
+ def glGetUniformfv(p0: int, p1: int, p2: float) -> typing.Any:
1645
+ '''
1646
+
1647
+ :type p0: int
1648
+ :type p1: int
1649
+ :type p2: float
1650
+ :rtype: typing.Any
1651
+ '''
1652
+
1653
+ ...
1654
+
1655
+
1656
+ def glGetUniformiv(p0: int, p1: int, p2: int) -> typing.Any:
1657
+ '''
1658
+
1659
+ :type p0: int
1660
+ :type p1: int
1661
+ :type p2: int
1662
+ :rtype: typing.Any
1663
+ '''
1664
+
1665
+ ...
1666
+
1667
+
1668
+ def glGetVertexAttribPointerv(p0: int, p1: int, p2: typing.Any) -> typing.Any:
1669
+ '''
1670
+
1671
+ :type p0: int
1672
+ :type p1: int
1673
+ :type p2: typing.Any
1674
+ :rtype: typing.Any
1675
+ '''
1676
+
1677
+ ...
1678
+
1679
+
1680
+ def glGetVertexAttribdv(p0: int, p1: int, p2: float) -> typing.Any:
1681
+ '''
1682
+
1683
+ :type p0: int
1684
+ :type p1: int
1685
+ :type p2: float
1686
+ :rtype: typing.Any
1687
+ '''
1688
+
1689
+ ...
1690
+
1691
+
1692
+ def glGetVertexAttribfv(p0: int, p1: int, p2: float) -> typing.Any:
1693
+ '''
1694
+
1695
+ :type p0: int
1696
+ :type p1: int
1697
+ :type p2: float
1698
+ :rtype: typing.Any
1699
+ '''
1700
+
1701
+ ...
1702
+
1703
+
1704
+ def glGetVertexAttribiv(p0: int, p1: int, p2: int) -> typing.Any:
1705
+ '''
1706
+
1707
+ :type p0: int
1708
+ :type p1: int
1709
+ :type p2: int
1710
+ :rtype: typing.Any
1711
+ '''
1712
+
1713
+ ...
1714
+
1715
+
1716
+ def glHint(target: typing.Union[typing.Set[str], typing.Set[int]],
1717
+ mode: typing.Union[typing.Set[str], typing.Set[int]]):
1718
+ ''' Specify implementation-specific hints
1719
+
1720
+ :param target: Specifies a symbolic constant indicating the behavior to be controlled.
1721
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
1722
+ :param mode: Specifies a symbolic constant indicating the desired behavior.
1723
+ :type mode: typing.Union[typing.Set[str], typing.Set[int]]
1724
+ '''
1725
+
1726
+ ...
1727
+
1728
+
1729
+ def glIsBuffer(p0: int) -> bool:
1730
+ '''
1731
+
1732
+ :type p0: int
1733
+ :rtype: bool
1734
+ '''
1735
+
1736
+ ...
1737
+
1738
+
1739
+ def glIsEnabled(cap: typing.Union[typing.Set[str], typing.Set[int]]):
1740
+ ''' Test whether a capability is enabled
1741
+
1742
+ :param cap: Specifies a constant representing a GL capability.
1743
+ :type cap: typing.Union[typing.Set[str], typing.Set[int]]
1744
+ '''
1745
+
1746
+ ...
1747
+
1748
+
1749
+ def glIsProgram(program: int):
1750
+ ''' Determines if a name corresponds to a program object
1751
+
1752
+ :param program: Specifies a potential program object.
1753
+ :type program: int
1754
+ '''
1755
+
1756
+ ...
1757
+
1758
+
1759
+ def glIsQuery(p0: int) -> bool:
1760
+ '''
1761
+
1762
+ :type p0: int
1763
+ :rtype: bool
1764
+ '''
1765
+
1766
+ ...
1767
+
1768
+
1769
+ def glIsShader(shader: int):
1770
+ ''' Determines if a name corresponds to a shader object.
1771
+
1772
+ :param shader: Specifies a potential shader object.
1773
+ :type shader: int
1774
+ '''
1775
+
1776
+ ...
1777
+
1778
+
1779
+ def glIsTexture(texture: int):
1780
+ ''' Determine if a name corresponds to a texture
1781
+
1782
+ :param texture: Specifies a value that may be the name of a texture.
1783
+ :type texture: int
1784
+ '''
1785
+
1786
+ ...
1787
+
1788
+
1789
+ def glIsVertexArray(p0: int) -> bool:
1790
+ '''
1791
+
1792
+ :type p0: int
1793
+ :rtype: bool
1794
+ '''
1795
+
1796
+ ...
1797
+
1798
+
1799
+ def glLight(light: typing.Union[typing.Set[str], typing.Set[int]],
1800
+ pname: typing.Union[typing.Set[str], typing.Set[int]],
1801
+ param: typing.Any):
1802
+ ''' B{glLightf,glLighti, glLightfv, glLightiv} Set the light source parameters
1803
+
1804
+ :param light: Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
1805
+ :type light: typing.Union[typing.Set[str], typing.Set[int]]
1806
+ :param pname: Specifies a single-valued light source parameter for light.
1807
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
1808
+ :param param: Specifies the value that parameter pname of light source light will be set to. If function prototype ends in 'v' specifies a pointer to the value or values that parameter pname of light source light will be set to.
1809
+ :type param: typing.Any
1810
+ '''
1811
+
1812
+ ...
1813
+
1814
+
1815
+ def glLightModel(pname: typing.Union[typing.Set[str], typing.Set[int]],
1816
+ param: typing.Any):
1817
+ ''' B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv} Set the lighting model parameters
1818
+
1819
+ :param pname: Specifies a single-value light model parameter.
1820
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
1821
+ :param param: Specifies the value that param will be set to. If function prototype ends in 'v' specifies a pointer to the value or values that param will be set to.
1822
+ :type param: typing.Any
1823
+ '''
1824
+
1825
+ ...
1826
+
1827
+
1828
+ def glLineWidth(width: float):
1829
+ ''' Specify the width of rasterized lines.
1830
+
1831
+ :param width: Specifies the width of rasterized lines. The initial value is 1.
1832
+ :type width: float
1833
+ '''
1834
+
1835
+ ...
1836
+
1837
+
1838
+ def glLinkProgram(program: int):
1839
+ ''' Links a program object.
1840
+
1841
+ :param program: Specifies the handle of the program object to be linked.
1842
+ :type program: int
1843
+ '''
1844
+
1845
+ ...
1846
+
1847
+
1848
+ def glLoadMatrix(m: 'Buffer'):
1849
+ ''' B{glLoadMatrixd, glLoadMatixf} Replace the current matrix with the specified matrix
1850
+
1851
+ :param m: Specifies a pointer to 16 consecutive values, which are used as the elements of a 4x4 column-major matrix.
1852
+ :type m: 'Buffer'
1853
+ '''
1854
+
1855
+ ...
1856
+
1857
+
1858
+ def glLogicOp(opcode: typing.Union[typing.Set[str], typing.Set[int]]):
1859
+ ''' Specify a logical pixel operation for color index rendering
1860
+
1861
+ :param opcode: Specifies a symbolic constant that selects a logical operation.
1862
+ :type opcode: typing.Union[typing.Set[str], typing.Set[int]]
1863
+ '''
1864
+
1865
+ ...
1866
+
1867
+
1868
+ def glMap1(target: typing.Union[typing.Set[str], typing.Set[int]],
1869
+ u1: typing.Any, u2: typing.Any, stride: int, order: int,
1870
+ points: 'Buffer'):
1871
+ ''' B{glMap1d, glMap1f} Define a one-dimensional evaluator
1872
+
1873
+ :param target: Specifies the kind of values that are generated by the evaluator.
1874
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
1875
+ :param u1: Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t he variable that is evaluated by the equations specified by this command.
1876
+ :type u1: typing.Any
1877
+ :param u2: Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t he variable that is evaluated by the equations specified by this command.
1878
+ :type u2: typing.Any
1879
+ :param stride: Specifies the number of floats or float (double)s between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
1880
+ :type stride: int
1881
+ :param order: Specifies the number of control points. Must be positive.
1882
+ :type order: int
1883
+ :param points: Specifies a pointer to the array of control points.
1884
+ :type points: 'Buffer'
1885
+ '''
1886
+
1887
+ ...
1888
+
1889
+
1890
+ def glMap2(target: typing.Union[typing.Set[str], typing.Set[int]],
1891
+ u1: typing.Any, u2: typing.Any, ustride: int, uorder: int,
1892
+ v1: typing.Any, v2: typing.Any, vstride: int, vorder: int,
1893
+ points: 'Buffer'):
1894
+ ''' B{glMap2d, glMap2f} Define a two-dimensional evaluator
1895
+
1896
+ :param target: Specifies the kind of values that are generated by the evaluator.
1897
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
1898
+ :param u1: Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t he variable that is evaluated by the equations specified by this command. Initially u1 is 0 and u2 is 1.
1899
+ :type u1: typing.Any
1900
+ :param u2: Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t he variable that is evaluated by the equations specified by this command. Initially u1 is 0 and u2 is 1.
1901
+ :type u2: typing.Any
1902
+ :param ustride: Specifies the number of floats or float (double)s between the beginning of control point R and the beginning of control point R ij, where i and j are the u and v control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
1903
+ :type ustride: int
1904
+ :param uorder: Specifies the dimension of the control point array in the u axis. Must be positive. The initial value is 1.
1905
+ :type uorder: int
1906
+ :param v1: Specify a linear mapping of v, as presented to glEvalCoord2, to ^, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
1907
+ :type v1: typing.Any
1908
+ :param v2: Specify a linear mapping of v, as presented to glEvalCoord2, to ^, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
1909
+ :type v2: typing.Any
1910
+ :param vstride: Specifies the number of floats or float (double)s between the beginning of control point R and the beginning of control point R ij, where i and j are the u and v control point(indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
1911
+ :type vstride: int
1912
+ :param vorder: Specifies the dimension of the control point array in the v axis. Must be positive. The initial value is 1.
1913
+ :type vorder: int
1914
+ :param points: Specifies a pointer to the array of control points.
1915
+ :type points: 'Buffer'
1916
+ '''
1917
+
1918
+ ...
1919
+
1920
+
1921
+ def glMapBuffer(p0: int, p1: int) -> typing.Any:
1922
+ '''
1923
+
1924
+ :type p0: int
1925
+ :type p1: int
1926
+ :rtype: typing.Any
1927
+ '''
1928
+
1929
+ ...
1930
+
1931
+
1932
+ def glMapGrid(un: int, u1: typing.Any, u2: typing.Any, vn: int, v1: typing.Any,
1933
+ v2: typing.Any):
1934
+ ''' B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f} Define a one- or two-dimensional mesh
1935
+
1936
+ :param un: Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
1937
+ :type un: int
1938
+ :param u1: Specify the mappings for integer grid domain values i=0 and i=un.
1939
+ :type u1: typing.Any
1940
+ :param u2: Specify the mappings for integer grid domain values i=0 and i=un.
1941
+ :type u2: typing.Any
1942
+ :param vn: Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only).
1943
+ :type vn: int
1944
+ :param v1: Specify the mappings for integer grid domain values j=0 and j=vn (glMapGrid2 only).
1945
+ :type v1: typing.Any
1946
+ :param v2: Specify the mappings for integer grid domain values j=0 and j=vn (glMapGrid2 only).
1947
+ :type v2: typing.Any
1948
+ '''
1949
+
1950
+ ...
1951
+
1952
+
1953
+ def glMaterial(face: typing.Union[typing.Set[str], typing.Set[int]],
1954
+ pname: typing.Union[typing.Set[str], typing.Set[int]],
1955
+ params: int):
1956
+ ''' Specify material parameters for the lighting model.
1957
+
1958
+ :type face: typing.Union[typing.Set[str], typing.Set[int]]
1959
+ :param pname: Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
1960
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
1961
+ :param params: Specifies the value that parameter GL_SHININESS will be set to. If function prototype ends in 'v' specifies a pointer to the value or values that pname will be set to.
1962
+ :type params: int
1963
+ '''
1964
+
1965
+ ...
1966
+
1967
+
1968
+ def glMultMatrix(m: 'Buffer'):
1969
+ ''' B{glMultMatrixd, glMultMatrixf} Multiply the current matrix with the specified matrix
1970
+
1971
+ :param m: Points to 16 consecutive values that are used as the elements of a 4x4 column major matrix.
1972
+ :type m: 'Buffer'
1973
+ '''
1974
+
1975
+ ...
1976
+
1977
+
1978
+ def glNormal3(nx: typing.Any, ny: typing.Any, nz: typing.Any, v: 'Buffer'):
1979
+ ''' B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv, Normal3s, Normal3sv} Set the current normal vector
1980
+
1981
+ :param nx: Specify the x, y, and z coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
1982
+ :type nx: typing.Any
1983
+ :param ny: Specify the x, y, and z coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
1984
+ :type ny: typing.Any
1985
+ :param nz: Specify the x, y, and z coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
1986
+ :type nz: typing.Any
1987
+ :param v: the x, y, and z coordinates of the new current normal.
1988
+ :type v: 'Buffer'
1989
+ '''
1990
+
1991
+ ...
1992
+
1993
+
1994
+ def glPixelMap(map: typing.Union[typing.Set[str], typing.Set[int]],
1995
+ mapsize: int, values: 'Buffer'):
1996
+ ''' B{glPixelMapfv, glPixelMapuiv, glPixelMapusv} Set up pixel transfer maps
1997
+
1998
+ :param map: Specifies a symbolic map name.
1999
+ :type map: typing.Union[typing.Set[str], typing.Set[int]]
2000
+ :param mapsize: Specifies the size of the map being defined.
2001
+ :type mapsize: int
2002
+ :param values: Specifies an array of mapsize values.
2003
+ :type values: 'Buffer'
2004
+ '''
2005
+
2006
+ ...
2007
+
2008
+
2009
+ def glPixelStore(pname: typing.Union[typing.Set[str], typing.Set[int]],
2010
+ param: typing.Any):
2011
+ ''' B{glPixelStoref, glPixelStorei} Set pixel storage modes
2012
+
2013
+ :param pname: Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory. Six more affect the unpacking of pixel data from memory.
2014
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
2015
+ :param param: Specifies the value that pname is set to.
2016
+ :type param: typing.Any
2017
+ '''
2018
+
2019
+ ...
2020
+
2021
+
2022
+ def glPixelStoref(p0: int, p1: float) -> typing.Any:
2023
+ '''
2024
+
2025
+ :type p0: int
2026
+ :type p1: float
2027
+ :rtype: typing.Any
2028
+ '''
2029
+
2030
+ ...
2031
+
2032
+
2033
+ def glPixelStorei(p0: int, p1: int) -> typing.Any:
2034
+ '''
2035
+
2036
+ :type p0: int
2037
+ :type p1: int
2038
+ :rtype: typing.Any
2039
+ '''
2040
+
2041
+ ...
2042
+
2043
+
2044
+ def glPixelTransfer(pname: typing.Union[typing.Set[str], typing.Set[int]],
2045
+ param: typing.Any):
2046
+ ''' B{glPixelTransferf, glPixelTransferi} Set pixel transfer modes
2047
+
2048
+ :param pname: Specifies the symbolic name of the pixel transfer parameter to be set.
2049
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
2050
+ :param param: Specifies the value that pname is set to.
2051
+ :type param: typing.Any
2052
+ '''
2053
+
2054
+ ...
2055
+
2056
+
2057
+ def glPointSize(size: float):
2058
+ ''' Specify the diameter of rasterized points
2059
+
2060
+ :param size: Specifies the diameter of rasterized points. The initial value is 1.
2061
+ :type size: float
2062
+ '''
2063
+
2064
+ ...
2065
+
2066
+
2067
+ def glPolygonMode(face: typing.Union[typing.Set[str], typing.Set[int]],
2068
+ mode: typing.Union[typing.Set[str], typing.Set[int]]):
2069
+ ''' Select a polygon rasterization mode
2070
+
2071
+ :param face: Specifies the polygons that mode applies to. Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing polygons, or GL_FRONT_AND_BACK for front- and back-facing polygons.
2072
+ :type face: typing.Union[typing.Set[str], typing.Set[int]]
2073
+ :param mode: Specifies how polygons will be rasterized. The initial value is GL_FILL for both front- and back- facing polygons.
2074
+ :type mode: typing.Union[typing.Set[str], typing.Set[int]]
2075
+ '''
2076
+
2077
+ ...
2078
+
2079
+
2080
+ def glPolygonOffset(factor: float, units: float):
2081
+ ''' Set the scale and units used to calculate depth values
2082
+
2083
+ :param factor: Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
2084
+ :type factor: float
2085
+ :param units: Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
2086
+ :type units: float
2087
+ '''
2088
+
2089
+ ...
2090
+
2091
+
2092
+ def glRasterPos(x: typing.Any, y: typing.Any, z: typing.Any, w: typing.Any):
2093
+ ''' B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv} Specify the raster position for pixel operations
2094
+
2095
+ :param x: Specify the x,y,z, and w object coordinates (if present) for the raster position. If function prototype ends in 'v' specifies a pointer to an array of two, three, or four elements, specifying x, y, z, and w coordinates, respectively.
2096
+ :type x: typing.Any
2097
+ :param y: Specify the x,y,z, and w object coordinates (if present) for the raster position. If function prototype ends in 'v' specifies a pointer to an array of two, three, or four elements, specifying x, y, z, and w coordinates, respectively.
2098
+ :type y: typing.Any
2099
+ :param z: Specify the x,y,z, and w object coordinates (if present) for the raster position. If function prototype ends in 'v' specifies a pointer to an array of two, three, or four elements, specifying x, y, z, and w coordinates, respectively.
2100
+ :type z: typing.Any
2101
+ :param w: Specify the x,y,z, and w object coordinates (if present) for the raster position. If function prototype ends in 'v' specifies a pointer to an array of two, three, or four elements, specifying x, y, z, and w coordinates, respectively.
2102
+ :type w: typing.Any
2103
+ '''
2104
+
2105
+ ...
2106
+
2107
+
2108
+ def glReadBuffer(mode: typing.Union[typing.Set[str], typing.Set[int]]):
2109
+ ''' Select a color buffer source for pixels.
2110
+
2111
+ :param mode: Specifies a color buffer.
2112
+ :type mode: typing.Union[typing.Set[str], typing.Set[int]]
2113
+ '''
2114
+
2115
+ ...
2116
+
2117
+
2118
+ def glReadPixels(x: int, y: int, width: int, height: int,
2119
+ format: typing.Union[typing.Set[str], typing.Set[int]],
2120
+ type: typing.Union[typing.Set[str], typing.Set[int]],
2121
+ pixels: 'Buffer'):
2122
+ ''' Read a block of pixels from the frame buffer
2123
+
2124
+ :param x: Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
2125
+ :type x: int
2126
+ :param y: Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
2127
+ :type y: int
2128
+ :param width: Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
2129
+ :type width: int
2130
+ :param height: Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
2131
+ :type height: int
2132
+ :param format: Specifies the format of the pixel data.
2133
+ :type format: typing.Union[typing.Set[str], typing.Set[int]]
2134
+ :param type: Specifies the data type of the pixel data.
2135
+ :type type: typing.Union[typing.Set[str], typing.Set[int]]
2136
+ :param pixels: Returns the pixel data.
2137
+ :type pixels: 'Buffer'
2138
+ '''
2139
+
2140
+ ...
2141
+
2142
+
2143
+ def glRect(x1: typing.Any, y1: typing.Any, x2: typing.Any, y2: typing.Any,
2144
+ v1: typing.Any, v2: typing.Any):
2145
+ ''' B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv} Draw a rectangle
2146
+
2147
+ :param x1: Specify one vertex of a rectangle
2148
+ :type x1: typing.Any
2149
+ :param y1: Specify one vertex of a rectangle
2150
+ :type y1: typing.Any
2151
+ :param x2: Specify the opposite vertex of the rectangle
2152
+ :type x2: typing.Any
2153
+ :param y2: Specify the opposite vertex of the rectangle
2154
+ :type y2: typing.Any
2155
+ :param v1: Specifies a pointer to one vertex of a rectangle and the pointer to the opposite vertex of the rectangle
2156
+ :type v1: typing.Any
2157
+ :param v2: Specifies a pointer to one vertex of a rectangle and the pointer to the opposite vertex of the rectangle
2158
+ :type v2: typing.Any
2159
+ '''
2160
+
2161
+ ...
2162
+
2163
+
2164
+ def glRenderbufferStorage(p0: int, p1: int, p2: int, p3: int) -> typing.Any:
2165
+ '''
2166
+
2167
+ :type p0: int
2168
+ :type p1: int
2169
+ :type p2: int
2170
+ :type p3: int
2171
+ :rtype: typing.Any
2172
+ '''
2173
+
2174
+ ...
2175
+
2176
+
2177
+ def glRotate(angle: typing.Any, x: typing.Any, y: typing.Any, z: typing.Any):
2178
+ ''' B{glRotated, glRotatef} Multiply the current matrix by a rotation matrix
2179
+
2180
+ :param angle: Specifies the angle of rotation in degrees.
2181
+ :type angle: typing.Any
2182
+ :param x: Specify the x, y, and z coordinates of a vector respectively.
2183
+ :type x: typing.Any
2184
+ :param y: Specify the x, y, and z coordinates of a vector respectively.
2185
+ :type y: typing.Any
2186
+ :param z: Specify the x, y, and z coordinates of a vector respectively.
2187
+ :type z: typing.Any
2188
+ '''
2189
+
2190
+ ...
2191
+
2192
+
2193
+ def glSampleCoverage(p0: float, p1: bool) -> typing.Any:
2194
+ '''
2195
+
2196
+ :type p0: float
2197
+ :type p1: bool
2198
+ :rtype: typing.Any
2199
+ '''
2200
+
2201
+ ...
2202
+
2203
+
2204
+ def glSampleMaski(p0: int, p1: int) -> typing.Any:
2205
+ '''
2206
+
2207
+ :type p0: int
2208
+ :type p1: int
2209
+ :rtype: typing.Any
2210
+ '''
2211
+
2212
+ ...
2213
+
2214
+
2215
+ def glScale(x: typing.Any, y: typing.Any, z: typing.Any):
2216
+ ''' B{glScaled, glScalef} Multiply the current matrix by a general scaling matrix
2217
+
2218
+ :param x: Specify scale factors along the x, y, and z axes, respectively.
2219
+ :type x: typing.Any
2220
+ :param y: Specify scale factors along the x, y, and z axes, respectively.
2221
+ :type y: typing.Any
2222
+ :param z: Specify scale factors along the x, y, and z axes, respectively.
2223
+ :type z: typing.Any
2224
+ '''
2225
+
2226
+ ...
2227
+
2228
+
2229
+ def glScissor(x: int, y: int, width: int, height: int):
2230
+ ''' Define the scissor box
2231
+
2232
+ :param x: Specify the lower left corner of the scissor box. Initially (0, 0).
2233
+ :type x: int
2234
+ :param y: Specify the lower left corner of the scissor box. Initially (0, 0).
2235
+ :type y: int
2236
+ :type width: int
2237
+ :type height: int
2238
+ :param width height: Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
2239
+ :type width height: typing.Any
2240
+ '''
2241
+
2242
+ ...
2243
+
2244
+
2245
+ def glShaderSource(shader: int, shader_string: str):
2246
+ ''' Replaces the source code in a shader object.
2247
+
2248
+ :param shader: Specifies the handle of the shader object whose source code is to be replaced.
2249
+ :type shader: int
2250
+ :param shader_string: The shader string.
2251
+ :type shader_string: str
2252
+ '''
2253
+
2254
+ ...
2255
+
2256
+
2257
+ def glStencilFunc(func: typing.Union[typing.Set[str], typing.Set[int]],
2258
+ ref: int, mask: int):
2259
+ ''' Set function and reference value for stencil testing
2260
+
2261
+ :param func: Specifies the test function.
2262
+ :type func: typing.Union[typing.Set[str], typing.Set[int]]
2263
+ :param ref: Specifies the reference value for the stencil test. ref is clamped to the range [0,2n-1], where n is the number of bitplanes in the stencil buffer. The initial value is 0.
2264
+ :type ref: int
2265
+ :param mask: Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
2266
+ :type mask: int
2267
+ '''
2268
+
2269
+ ...
2270
+
2271
+
2272
+ def glStencilFuncSeparate(p0: int, p1: int, p2: int, p3: int) -> typing.Any:
2273
+ '''
2274
+
2275
+ :type p0: int
2276
+ :type p1: int
2277
+ :type p2: int
2278
+ :type p3: int
2279
+ :rtype: typing.Any
2280
+ '''
2281
+
2282
+ ...
2283
+
2284
+
2285
+ def glStencilMask(mask: int):
2286
+ ''' Control the writing of individual bits in the stencil planes
2287
+
2288
+ :param mask: Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
2289
+ :type mask: int
2290
+ '''
2291
+
2292
+ ...
2293
+
2294
+
2295
+ def glStencilMaskSeparate(p0: int, p1: int) -> typing.Any:
2296
+ '''
2297
+
2298
+ :type p0: int
2299
+ :type p1: int
2300
+ :rtype: typing.Any
2301
+ '''
2302
+
2303
+ ...
2304
+
2305
+
2306
+ def glStencilOp(fail: typing.Union[typing.Set[str], typing.Set[int]],
2307
+ zfail: typing.Union[typing.Set[str], typing.Set[int]],
2308
+ zpass: typing.Union[typing.Set[str], typing.Set[int]]):
2309
+ ''' Set stencil test actions
2310
+
2311
+ :param fail: Specifies the action to take when the stencil test fails. The initial value is GL_KEEP.
2312
+ :type fail: typing.Union[typing.Set[str], typing.Set[int]]
2313
+ :param zfail: Specifies the stencil action when the stencil test passes, but the depth test fails. zfail accepts the same symbolic constants as fail. The initial value is GL_KEEP.
2314
+ :type zfail: typing.Union[typing.Set[str], typing.Set[int]]
2315
+ :param zpass: Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. zpass accepts the same symbolic constants as fail. The initial value is GL_KEEP.
2316
+ :type zpass: typing.Union[typing.Set[str], typing.Set[int]]
2317
+ '''
2318
+
2319
+ ...
2320
+
2321
+
2322
+ def glStencilOpSeparate(p0: int, p1: int, p2: int, p3: int) -> typing.Any:
2323
+ '''
2324
+
2325
+ :type p0: int
2326
+ :type p1: int
2327
+ :type p2: int
2328
+ :type p3: int
2329
+ :rtype: typing.Any
2330
+ '''
2331
+
2332
+ ...
2333
+
2334
+
2335
+ def glTexCoord(s: typing.Any, t: typing.Any, r: typing.Any, q: typing.Any,
2336
+ v: 'Buffer'):
2337
+ ''' B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv} Set the current texture coordinates
2338
+
2339
+ :param s: Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
2340
+ :type s: typing.Any
2341
+ :param t: Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
2342
+ :type t: typing.Any
2343
+ :param r: Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
2344
+ :type r: typing.Any
2345
+ :param q: Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
2346
+ :type q: typing.Any
2347
+ :param v: Specifies a pointer to an array of one, two, three, or four elements, which in turn specify the s, t, r, and q texture coordinates.
2348
+ :type v: 'Buffer'
2349
+ '''
2350
+
2351
+ ...
2352
+
2353
+
2354
+ def glTexEnv(target: typing.Union[typing.Set[str], typing.Set[int]],
2355
+ pname: typing.Union[typing.Set[str], typing.Set[int]],
2356
+ param: typing.Any):
2357
+ ''' B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv} Set texture environment parameters
2358
+
2359
+ :param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
2360
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
2361
+ :param pname: Specifies the symbolic name of a single-valued texture environment parameter. Must be GL_TEXTURE_ENV_MODE.
2362
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
2363
+ :param param: Specifies a single symbolic constant. If function prototype ends in 'v' specifies a pointer to a parameter array that contains either a single symbolic constant or an RGBA color
2364
+ :type param: typing.Any
2365
+ '''
2366
+
2367
+ ...
2368
+
2369
+
2370
+ def glTexGen(coord: typing.Union[typing.Set[str], typing.Set[int]],
2371
+ pname: typing.Union[typing.Set[str], typing.Set[int]],
2372
+ param: typing.Any):
2373
+ ''' B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv} Control the generation of texture coordinates
2374
+
2375
+ :param coord: Specifies a texture coordinate.
2376
+ :type coord: typing.Union[typing.Set[str], typing.Set[int]]
2377
+ :param pname: Specifies the symbolic name of the texture- coordinate generation function.
2378
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
2379
+ :param param: Specifies a single-valued texture generation parameter. If function prototype ends in 'v' specifies a pointer to an array of texture generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must contain a single symbolic constant. Otherwise, params holds the coefficients for the texture-coordinate generation function specified by pname.
2380
+ :type param: typing.Any
2381
+ '''
2382
+
2383
+ ...
2384
+
2385
+
2386
+ def glTexImage1D(target: typing.Union[typing.Set[str], typing.Set[int]],
2387
+ level: int, internalformat: int, width: int, border: int,
2388
+ format: typing.Union[typing.Set[str], typing.Set[int]],
2389
+ type: typing.Union[typing.Set[str], typing.Set[int]],
2390
+ pixels: 'Buffer'):
2391
+ ''' Specify a one-dimensional texture image
2392
+
2393
+ :param target: Specifies the target texture.
2394
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
2395
+ :param level: Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
2396
+ :type level: int
2397
+ :param internalformat: Specifies the number of color components in the texture.
2398
+ :type internalformat: int
2399
+ :param width: Specifies the width of the texture image. Must be 2n+2(border) for some integer n. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
2400
+ :type width: int
2401
+ :param border: Specifies the width of the border. Must be either 0 or 1.
2402
+ :type border: int
2403
+ :param format: Specifies the format of the pixel data.
2404
+ :type format: typing.Union[typing.Set[str], typing.Set[int]]
2405
+ :param type: Specifies the data type of the pixel data.
2406
+ :type type: typing.Union[typing.Set[str], typing.Set[int]]
2407
+ :param pixels: Specifies a pointer to the image data in memory.
2408
+ :type pixels: 'Buffer'
2409
+ '''
2410
+
2411
+ ...
2412
+
2413
+
2414
+ def glTexImage2D(target: typing.Union[typing.Set[str], typing.Set[int]],
2415
+ level: int, internalformat: int, width: int, height: int,
2416
+ border: int,
2417
+ format: typing.Union[typing.Set[str], typing.Set[int]],
2418
+ type: typing.Union[typing.Set[str], typing.Set[int]],
2419
+ pixels: 'Buffer'):
2420
+ ''' Specify a two-dimensional texture image
2421
+
2422
+ :param target: Specifies the target texture.
2423
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
2424
+ :param level: Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
2425
+ :type level: int
2426
+ :param internalformat: Specifies the number of color components in the texture.
2427
+ :type internalformat: int
2428
+ :param width: Specifies the width of the texture image. Must be 2n+2(border) for some integer n. All implementations support texture images that are at least 64 texels wide.
2429
+ :type width: int
2430
+ :param height: Specifies the height of the texture image. Must be 2m+2(border) for some integer m. All implementations support texture images that are at least 64 texels high.
2431
+ :type height: int
2432
+ :param border: Specifies the width of the border. Must be either 0 or 1.
2433
+ :type border: int
2434
+ :param format: Specifies the format of the pixel data.
2435
+ :type format: typing.Union[typing.Set[str], typing.Set[int]]
2436
+ :param type: Specifies the data type of the pixel data.
2437
+ :type type: typing.Union[typing.Set[str], typing.Set[int]]
2438
+ :param pixels: Specifies a pointer to the image data in memory.
2439
+ :type pixels: 'Buffer'
2440
+ '''
2441
+
2442
+ ...
2443
+
2444
+
2445
+ def glTexImage2DMultisample(p0: int, p1: int, p2: int, p3: int, p4: int,
2446
+ p5: bool) -> typing.Any:
2447
+ '''
2448
+
2449
+ :type p0: int
2450
+ :type p1: int
2451
+ :type p2: int
2452
+ :type p3: int
2453
+ :type p4: int
2454
+ :type p5: bool
2455
+ :rtype: typing.Any
2456
+ '''
2457
+
2458
+ ...
2459
+
2460
+
2461
+ def glTexImage3D(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int,
2462
+ p7: int, p8: int, p9: typing.Any) -> typing.Any:
2463
+ '''
2464
+
2465
+ :type p0: int
2466
+ :type p1: int
2467
+ :type p2: int
2468
+ :type p3: int
2469
+ :type p4: int
2470
+ :type p5: int
2471
+ :type p6: int
2472
+ :type p7: int
2473
+ :type p8: int
2474
+ :type p9: typing.Any
2475
+ :rtype: typing.Any
2476
+ '''
2477
+
2478
+ ...
2479
+
2480
+
2481
+ def glTexImage3DMultisample(p0: int, p1: int, p2: int, p3: int, p4: int,
2482
+ p5: int, p6: bool) -> typing.Any:
2483
+ '''
2484
+
2485
+ :type p0: int
2486
+ :type p1: int
2487
+ :type p2: int
2488
+ :type p3: int
2489
+ :type p4: int
2490
+ :type p5: int
2491
+ :type p6: bool
2492
+ :rtype: typing.Any
2493
+ '''
2494
+
2495
+ ...
2496
+
2497
+
2498
+ def glTexParameter(target: typing.Union[typing.Set[str], typing.Set[int]],
2499
+ pname: typing.Union[typing.Set[str], typing.Set[int]],
2500
+ param: typing.Any):
2501
+ ''' B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv} Set texture parameters
2502
+
2503
+ :param target: Specifies the target texture.
2504
+ :type target: typing.Union[typing.Set[str], typing.Set[int]]
2505
+ :param pname: Specifies the symbolic name of a single-valued texture parameter.
2506
+ :type pname: typing.Union[typing.Set[str], typing.Set[int]]
2507
+ :param param: Specifies the value of pname. If function prototype ends in 'v' specifies a pointer to an array where the value or values of pname are stored.
2508
+ :type param: typing.Any
2509
+ '''
2510
+
2511
+ ...
2512
+
2513
+
2514
+ def glTexParameterf(p0: int, p1: int, p2: float) -> typing.Any:
2515
+ '''
2516
+
2517
+ :type p0: int
2518
+ :type p1: int
2519
+ :type p2: float
2520
+ :rtype: typing.Any
2521
+ '''
2522
+
2523
+ ...
2524
+
2525
+
2526
+ def glTexParameterfv(p0: int, p1: int, p2: float) -> typing.Any:
2527
+ '''
2528
+
2529
+ :type p0: int
2530
+ :type p1: int
2531
+ :type p2: float
2532
+ :rtype: typing.Any
2533
+ '''
2534
+
2535
+ ...
2536
+
2537
+
2538
+ def glTexParameteri(p0: int, p1: int, p2: int) -> typing.Any:
2539
+ '''
2540
+
2541
+ :type p0: int
2542
+ :type p1: int
2543
+ :type p2: int
2544
+ :rtype: typing.Any
2545
+ '''
2546
+
2547
+ ...
2548
+
2549
+
2550
+ def glTexParameteriv(p0: int, p1: int, p2: int) -> typing.Any:
2551
+ '''
2552
+
2553
+ :type p0: int
2554
+ :type p1: int
2555
+ :type p2: int
2556
+ :rtype: typing.Any
2557
+ '''
2558
+
2559
+ ...
2560
+
2561
+
2562
+ def glTexSubImage1D(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int,
2563
+ p6: typing.Any) -> typing.Any:
2564
+ '''
2565
+
2566
+ :type p0: int
2567
+ :type p1: int
2568
+ :type p2: int
2569
+ :type p3: int
2570
+ :type p4: int
2571
+ :type p5: int
2572
+ :type p6: typing.Any
2573
+ :rtype: typing.Any
2574
+ '''
2575
+
2576
+ ...
2577
+
2578
+
2579
+ def glTexSubImage2D(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int,
2580
+ p6: int, p7: int, p8: typing.Any) -> typing.Any:
2581
+ '''
2582
+
2583
+ :type p0: int
2584
+ :type p1: int
2585
+ :type p2: int
2586
+ :type p3: int
2587
+ :type p4: int
2588
+ :type p5: int
2589
+ :type p6: int
2590
+ :type p7: int
2591
+ :type p8: typing.Any
2592
+ :rtype: typing.Any
2593
+ '''
2594
+
2595
+ ...
2596
+
2597
+
2598
+ def glTexSubImage3D(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int,
2599
+ p6: int, p7: int, p8: int, p9: int,
2600
+ p10: typing.Any) -> typing.Any:
2601
+ '''
2602
+
2603
+ :type p0: int
2604
+ :type p1: int
2605
+ :type p2: int
2606
+ :type p3: int
2607
+ :type p4: int
2608
+ :type p5: int
2609
+ :type p6: int
2610
+ :type p7: int
2611
+ :type p8: int
2612
+ :type p9: int
2613
+ :type p10: typing.Any
2614
+ :rtype: typing.Any
2615
+ '''
2616
+
2617
+ ...
2618
+
2619
+
2620
+ def glTranslate(x: typing.Any, y: typing.Any, z: typing.Any):
2621
+ ''' B{glTranslatef, glTranslated} Multiply the current matrix by a translation matrix
2622
+
2623
+ :param x: Specify the x, y, and z coordinates of a translation vector.
2624
+ :type x: typing.Any
2625
+ :param y: Specify the x, y, and z coordinates of a translation vector.
2626
+ :type y: typing.Any
2627
+ :param z: Specify the x, y, and z coordinates of a translation vector.
2628
+ :type z: typing.Any
2629
+ '''
2630
+
2631
+ ...
2632
+
2633
+
2634
+ def glUniform1f(p0: int, p1: float) -> typing.Any:
2635
+ '''
2636
+
2637
+ :type p0: int
2638
+ :type p1: float
2639
+ :rtype: typing.Any
2640
+ '''
2641
+
2642
+ ...
2643
+
2644
+
2645
+ def glUniform1fv(p0: int, p1: int, p2: float) -> typing.Any:
2646
+ '''
2647
+
2648
+ :type p0: int
2649
+ :type p1: int
2650
+ :type p2: float
2651
+ :rtype: typing.Any
2652
+ '''
2653
+
2654
+ ...
2655
+
2656
+
2657
+ def glUniform1i(p0: int, p1: int) -> typing.Any:
2658
+ '''
2659
+
2660
+ :type p0: int
2661
+ :type p1: int
2662
+ :rtype: typing.Any
2663
+ '''
2664
+
2665
+ ...
2666
+
2667
+
2668
+ def glUniform1iv(p0: int, p1: int, p2: int) -> typing.Any:
2669
+ '''
2670
+
2671
+ :type p0: int
2672
+ :type p1: int
2673
+ :type p2: int
2674
+ :rtype: typing.Any
2675
+ '''
2676
+
2677
+ ...
2678
+
2679
+
2680
+ def glUniform2f(p0: int, p1: float, p2: float) -> typing.Any:
2681
+ '''
2682
+
2683
+ :type p0: int
2684
+ :type p1: float
2685
+ :type p2: float
2686
+ :rtype: typing.Any
2687
+ '''
2688
+
2689
+ ...
2690
+
2691
+
2692
+ def glUniform2fv(p0: int, p1: int, p2: float) -> typing.Any:
2693
+ '''
2694
+
2695
+ :type p0: int
2696
+ :type p1: int
2697
+ :type p2: float
2698
+ :rtype: typing.Any
2699
+ '''
2700
+
2701
+ ...
2702
+
2703
+
2704
+ def glUniform2i(p0: int, p1: int, p2: int) -> typing.Any:
2705
+ '''
2706
+
2707
+ :type p0: int
2708
+ :type p1: int
2709
+ :type p2: int
2710
+ :rtype: typing.Any
2711
+ '''
2712
+
2713
+ ...
2714
+
2715
+
2716
+ def glUniform2iv(p0: int, p1: int, p2: int) -> typing.Any:
2717
+ '''
2718
+
2719
+ :type p0: int
2720
+ :type p1: int
2721
+ :type p2: int
2722
+ :rtype: typing.Any
2723
+ '''
2724
+
2725
+ ...
2726
+
2727
+
2728
+ def glUniform3f(p0: int, p1: float, p2: float, p3: float) -> typing.Any:
2729
+ '''
2730
+
2731
+ :type p0: int
2732
+ :type p1: float
2733
+ :type p2: float
2734
+ :type p3: float
2735
+ :rtype: typing.Any
2736
+ '''
2737
+
2738
+ ...
2739
+
2740
+
2741
+ def glUniform3fv(p0: int, p1: int, p2: float) -> typing.Any:
2742
+ '''
2743
+
2744
+ :type p0: int
2745
+ :type p1: int
2746
+ :type p2: float
2747
+ :rtype: typing.Any
2748
+ '''
2749
+
2750
+ ...
2751
+
2752
+
2753
+ def glUniform3i(p0: int, p1: int, p2: int, p3: int) -> typing.Any:
2754
+ '''
2755
+
2756
+ :type p0: int
2757
+ :type p1: int
2758
+ :type p2: int
2759
+ :type p3: int
2760
+ :rtype: typing.Any
2761
+ '''
2762
+
2763
+ ...
2764
+
2765
+
2766
+ def glUniform3iv(p0: int, p1: int, p2: int) -> typing.Any:
2767
+ '''
2768
+
2769
+ :type p0: int
2770
+ :type p1: int
2771
+ :type p2: int
2772
+ :rtype: typing.Any
2773
+ '''
2774
+
2775
+ ...
2776
+
2777
+
2778
+ def glUniform4f(p0: int, p1: float, p2: float, p3: float,
2779
+ p4: float) -> typing.Any:
2780
+ '''
2781
+
2782
+ :type p0: int
2783
+ :type p1: float
2784
+ :type p2: float
2785
+ :type p3: float
2786
+ :type p4: float
2787
+ :rtype: typing.Any
2788
+ '''
2789
+
2790
+ ...
2791
+
2792
+
2793
+ def glUniform4fv(p0: int, p1: int, p2: float) -> typing.Any:
2794
+ '''
2795
+
2796
+ :type p0: int
2797
+ :type p1: int
2798
+ :type p2: float
2799
+ :rtype: typing.Any
2800
+ '''
2801
+
2802
+ ...
2803
+
2804
+
2805
+ def glUniform4i(p0: int, p1: int, p2: int, p3: int, p4: int) -> typing.Any:
2806
+ '''
2807
+
2808
+ :type p0: int
2809
+ :type p1: int
2810
+ :type p2: int
2811
+ :type p3: int
2812
+ :type p4: int
2813
+ :rtype: typing.Any
2814
+ '''
2815
+
2816
+ ...
2817
+
2818
+
2819
+ def glUniform4iv(p0: int, p1: int, p2: int) -> typing.Any:
2820
+ '''
2821
+
2822
+ :type p0: int
2823
+ :type p1: int
2824
+ :type p2: int
2825
+ :rtype: typing.Any
2826
+ '''
2827
+
2828
+ ...
2829
+
2830
+
2831
+ def glUniformBlockBinding(p0: int, p1: int, p2: int) -> typing.Any:
2832
+ '''
2833
+
2834
+ :type p0: int
2835
+ :type p1: int
2836
+ :type p2: int
2837
+ :rtype: typing.Any
2838
+ '''
2839
+
2840
+ ...
2841
+
2842
+
2843
+ def glUniformMatrix2fv(p0: int, p1: int, p2: bool, p3: float) -> typing.Any:
2844
+ '''
2845
+
2846
+ :type p0: int
2847
+ :type p1: int
2848
+ :type p2: bool
2849
+ :type p3: float
2850
+ :rtype: typing.Any
2851
+ '''
2852
+
2853
+ ...
2854
+
2855
+
2856
+ def glUniformMatrix2x3fv(p0: int, p1: int, p2: bool, p3: float) -> typing.Any:
2857
+ '''
2858
+
2859
+ :type p0: int
2860
+ :type p1: int
2861
+ :type p2: bool
2862
+ :type p3: float
2863
+ :rtype: typing.Any
2864
+ '''
2865
+
2866
+ ...
2867
+
2868
+
2869
+ def glUniformMatrix2x4fv(p0: int, p1: int, p2: bool, p3: float) -> typing.Any:
2870
+ '''
2871
+
2872
+ :type p0: int
2873
+ :type p1: int
2874
+ :type p2: bool
2875
+ :type p3: float
2876
+ :rtype: typing.Any
2877
+ '''
2878
+
2879
+ ...
2880
+
2881
+
2882
+ def glUniformMatrix3fv(p0: int, p1: int, p2: bool, p3: float) -> typing.Any:
2883
+ '''
2884
+
2885
+ :type p0: int
2886
+ :type p1: int
2887
+ :type p2: bool
2888
+ :type p3: float
2889
+ :rtype: typing.Any
2890
+ '''
2891
+
2892
+ ...
2893
+
2894
+
2895
+ def glUniformMatrix3x2fv(p0: int, p1: int, p2: bool, p3: float) -> typing.Any:
2896
+ '''
2897
+
2898
+ :type p0: int
2899
+ :type p1: int
2900
+ :type p2: bool
2901
+ :type p3: float
2902
+ :rtype: typing.Any
2903
+ '''
2904
+
2905
+ ...
2906
+
2907
+
2908
+ def glUniformMatrix3x4fv(p0: int, p1: int, p2: bool, p3: float) -> typing.Any:
2909
+ '''
2910
+
2911
+ :type p0: int
2912
+ :type p1: int
2913
+ :type p2: bool
2914
+ :type p3: float
2915
+ :rtype: typing.Any
2916
+ '''
2917
+
2918
+ ...
2919
+
2920
+
2921
+ def glUniformMatrix4fv(p0: int, p1: int, p2: bool, p3: float) -> typing.Any:
2922
+ '''
2923
+
2924
+ :type p0: int
2925
+ :type p1: int
2926
+ :type p2: bool
2927
+ :type p3: float
2928
+ :rtype: typing.Any
2929
+ '''
2930
+
2931
+ ...
2932
+
2933
+
2934
+ def glUniformMatrix4x2fv(p0: int, p1: int, p2: bool, p3: float) -> typing.Any:
2935
+ '''
2936
+
2937
+ :type p0: int
2938
+ :type p1: int
2939
+ :type p2: bool
2940
+ :type p3: float
2941
+ :rtype: typing.Any
2942
+ '''
2943
+
2944
+ ...
2945
+
2946
+
2947
+ def glUniformMatrix4x3fv(p0: int, p1: int, p2: bool, p3: float) -> typing.Any:
2948
+ '''
2949
+
2950
+ :type p0: int
2951
+ :type p1: int
2952
+ :type p2: bool
2953
+ :type p3: float
2954
+ :rtype: typing.Any
2955
+ '''
2956
+
2957
+ ...
2958
+
2959
+
2960
+ def glUnmapBuffer(p0: int) -> bool:
2961
+ '''
2962
+
2963
+ :type p0: int
2964
+ :rtype: bool
2965
+ '''
2966
+
2967
+ ...
2968
+
2969
+
2970
+ def glUseProgram(program: int):
2971
+ ''' Installs a program object as part of current rendering state
2972
+
2973
+ :param program: Specifies the handle of the program object whose executables are to be used as part of current rendering state.
2974
+ :type program: int
2975
+ '''
2976
+
2977
+ ...
2978
+
2979
+
2980
+ def glValidateProgram(program: int):
2981
+ ''' Validates a program object
2982
+
2983
+ :param program: Specifies the handle of the program object to be validated.
2984
+ :type program: int
2985
+ '''
2986
+
2987
+ ...
2988
+
2989
+
2990
+ def glVertexAttrib1d(p0: int, p1: float) -> typing.Any:
2991
+ '''
2992
+
2993
+ :type p0: int
2994
+ :type p1: float
2995
+ :rtype: typing.Any
2996
+ '''
2997
+
2998
+ ...
2999
+
3000
+
3001
+ def glVertexAttrib1dv(p0: int, p1: float) -> typing.Any:
3002
+ '''
3003
+
3004
+ :type p0: int
3005
+ :type p1: float
3006
+ :rtype: typing.Any
3007
+ '''
3008
+
3009
+ ...
3010
+
3011
+
3012
+ def glVertexAttrib1f(p0: int, p1: float) -> typing.Any:
3013
+ '''
3014
+
3015
+ :type p0: int
3016
+ :type p1: float
3017
+ :rtype: typing.Any
3018
+ '''
3019
+
3020
+ ...
3021
+
3022
+
3023
+ def glVertexAttrib1fv(p0: int, p1: float) -> typing.Any:
3024
+ '''
3025
+
3026
+ :type p0: int
3027
+ :type p1: float
3028
+ :rtype: typing.Any
3029
+ '''
3030
+
3031
+ ...
3032
+
3033
+
3034
+ def glVertexAttrib1s(p0: int, p1: int) -> typing.Any:
3035
+ '''
3036
+
3037
+ :type p0: int
3038
+ :type p1: int
3039
+ :rtype: typing.Any
3040
+ '''
3041
+
3042
+ ...
3043
+
3044
+
3045
+ def glVertexAttrib1sv(p0: int, p1: int) -> typing.Any:
3046
+ '''
3047
+
3048
+ :type p0: int
3049
+ :type p1: int
3050
+ :rtype: typing.Any
3051
+ '''
3052
+
3053
+ ...
3054
+
3055
+
3056
+ def glVertexAttrib2d(p0: int, p1: float, p2: float) -> typing.Any:
3057
+ '''
3058
+
3059
+ :type p0: int
3060
+ :type p1: float
3061
+ :type p2: float
3062
+ :rtype: typing.Any
3063
+ '''
3064
+
3065
+ ...
3066
+
3067
+
3068
+ def glVertexAttrib2dv(p0: int, p1: float) -> typing.Any:
3069
+ '''
3070
+
3071
+ :type p0: int
3072
+ :type p1: float
3073
+ :rtype: typing.Any
3074
+ '''
3075
+
3076
+ ...
3077
+
3078
+
3079
+ def glVertexAttrib2f(p0: int, p1: float, p2: float) -> typing.Any:
3080
+ '''
3081
+
3082
+ :type p0: int
3083
+ :type p1: float
3084
+ :type p2: float
3085
+ :rtype: typing.Any
3086
+ '''
3087
+
3088
+ ...
3089
+
3090
+
3091
+ def glVertexAttrib2fv(p0: int, p1: float) -> typing.Any:
3092
+ '''
3093
+
3094
+ :type p0: int
3095
+ :type p1: float
3096
+ :rtype: typing.Any
3097
+ '''
3098
+
3099
+ ...
3100
+
3101
+
3102
+ def glVertexAttrib2s(p0: int, p1: int, p2: int) -> typing.Any:
3103
+ '''
3104
+
3105
+ :type p0: int
3106
+ :type p1: int
3107
+ :type p2: int
3108
+ :rtype: typing.Any
3109
+ '''
3110
+
3111
+ ...
3112
+
3113
+
3114
+ def glVertexAttrib2sv(p0: int, p1: int) -> typing.Any:
3115
+ '''
3116
+
3117
+ :type p0: int
3118
+ :type p1: int
3119
+ :rtype: typing.Any
3120
+ '''
3121
+
3122
+ ...
3123
+
3124
+
3125
+ def glVertexAttrib3d(p0: int, p1: float, p2: float, p3: float) -> typing.Any:
3126
+ '''
3127
+
3128
+ :type p0: int
3129
+ :type p1: float
3130
+ :type p2: float
3131
+ :type p3: float
3132
+ :rtype: typing.Any
3133
+ '''
3134
+
3135
+ ...
3136
+
3137
+
3138
+ def glVertexAttrib3dv(p0: int, p1: float) -> typing.Any:
3139
+ '''
3140
+
3141
+ :type p0: int
3142
+ :type p1: float
3143
+ :rtype: typing.Any
3144
+ '''
3145
+
3146
+ ...
3147
+
3148
+
3149
+ def glVertexAttrib3f(p0: int, p1: float, p2: float, p3: float) -> typing.Any:
3150
+ '''
3151
+
3152
+ :type p0: int
3153
+ :type p1: float
3154
+ :type p2: float
3155
+ :type p3: float
3156
+ :rtype: typing.Any
3157
+ '''
3158
+
3159
+ ...
3160
+
3161
+
3162
+ def glVertexAttrib3fv(p0: int, p1: float) -> typing.Any:
3163
+ '''
3164
+
3165
+ :type p0: int
3166
+ :type p1: float
3167
+ :rtype: typing.Any
3168
+ '''
3169
+
3170
+ ...
3171
+
3172
+
3173
+ def glVertexAttrib3s(p0: int, p1: int, p2: int, p3: int) -> typing.Any:
3174
+ '''
3175
+
3176
+ :type p0: int
3177
+ :type p1: int
3178
+ :type p2: int
3179
+ :type p3: int
3180
+ :rtype: typing.Any
3181
+ '''
3182
+
3183
+ ...
3184
+
3185
+
3186
+ def glVertexAttrib3sv(p0: int, p1: int) -> typing.Any:
3187
+ '''
3188
+
3189
+ :type p0: int
3190
+ :type p1: int
3191
+ :rtype: typing.Any
3192
+ '''
3193
+
3194
+ ...
3195
+
3196
+
3197
+ def glVertexAttrib4Nbv(p0: int, p1: int) -> typing.Any:
3198
+ '''
3199
+
3200
+ :type p0: int
3201
+ :type p1: int
3202
+ :rtype: typing.Any
3203
+ '''
3204
+
3205
+ ...
3206
+
3207
+
3208
+ def glVertexAttrib4Niv(p0: int, p1: int) -> typing.Any:
3209
+ '''
3210
+
3211
+ :type p0: int
3212
+ :type p1: int
3213
+ :rtype: typing.Any
3214
+ '''
3215
+
3216
+ ...
3217
+
3218
+
3219
+ def glVertexAttrib4Nsv(p0: int, p1: int) -> typing.Any:
3220
+ '''
3221
+
3222
+ :type p0: int
3223
+ :type p1: int
3224
+ :rtype: typing.Any
3225
+ '''
3226
+
3227
+ ...
3228
+
3229
+
3230
+ def glVertexAttrib4Nub(p0: int, p1: int, p2: int, p3: int,
3231
+ p4: int) -> typing.Any:
3232
+ '''
3233
+
3234
+ :type p0: int
3235
+ :type p1: int
3236
+ :type p2: int
3237
+ :type p3: int
3238
+ :type p4: int
3239
+ :rtype: typing.Any
3240
+ '''
3241
+
3242
+ ...
3243
+
3244
+
3245
+ def glVertexAttrib4Nubv(p0: int, p1: int) -> typing.Any:
3246
+ '''
3247
+
3248
+ :type p0: int
3249
+ :type p1: int
3250
+ :rtype: typing.Any
3251
+ '''
3252
+
3253
+ ...
3254
+
3255
+
3256
+ def glVertexAttrib4Nuiv(p0: int, p1: int) -> typing.Any:
3257
+ '''
3258
+
3259
+ :type p0: int
3260
+ :type p1: int
3261
+ :rtype: typing.Any
3262
+ '''
3263
+
3264
+ ...
3265
+
3266
+
3267
+ def glVertexAttrib4Nusv(p0: int, p1: int) -> typing.Any:
3268
+ '''
3269
+
3270
+ :type p0: int
3271
+ :type p1: int
3272
+ :rtype: typing.Any
3273
+ '''
3274
+
3275
+ ...
3276
+
3277
+
3278
+ def glVertexAttrib4bv(p0: int, p1: int) -> typing.Any:
3279
+ '''
3280
+
3281
+ :type p0: int
3282
+ :type p1: int
3283
+ :rtype: typing.Any
3284
+ '''
3285
+
3286
+ ...
3287
+
3288
+
3289
+ def glVertexAttrib4d(p0: int, p1: float, p2: float, p3: float,
3290
+ p4: float) -> typing.Any:
3291
+ '''
3292
+
3293
+ :type p0: int
3294
+ :type p1: float
3295
+ :type p2: float
3296
+ :type p3: float
3297
+ :type p4: float
3298
+ :rtype: typing.Any
3299
+ '''
3300
+
3301
+ ...
3302
+
3303
+
3304
+ def glVertexAttrib4dv(p0: int, p1: float) -> typing.Any:
3305
+ '''
3306
+
3307
+ :type p0: int
3308
+ :type p1: float
3309
+ :rtype: typing.Any
3310
+ '''
3311
+
3312
+ ...
3313
+
3314
+
3315
+ def glVertexAttrib4f(p0: int, p1: float, p2: float, p3: float,
3316
+ p4: float) -> typing.Any:
3317
+ '''
3318
+
3319
+ :type p0: int
3320
+ :type p1: float
3321
+ :type p2: float
3322
+ :type p3: float
3323
+ :type p4: float
3324
+ :rtype: typing.Any
3325
+ '''
3326
+
3327
+ ...
3328
+
3329
+
3330
+ def glVertexAttrib4fv(p0: int, p1: float) -> typing.Any:
3331
+ '''
3332
+
3333
+ :type p0: int
3334
+ :type p1: float
3335
+ :rtype: typing.Any
3336
+ '''
3337
+
3338
+ ...
3339
+
3340
+
3341
+ def glVertexAttrib4iv(p0: int, p1: int) -> typing.Any:
3342
+ '''
3343
+
3344
+ :type p0: int
3345
+ :type p1: int
3346
+ :rtype: typing.Any
3347
+ '''
3348
+
3349
+ ...
3350
+
3351
+
3352
+ def glVertexAttrib4s(p0: int, p1: int, p2: int, p3: int,
3353
+ p4: int) -> typing.Any:
3354
+ '''
3355
+
3356
+ :type p0: int
3357
+ :type p1: int
3358
+ :type p2: int
3359
+ :type p3: int
3360
+ :type p4: int
3361
+ :rtype: typing.Any
3362
+ '''
3363
+
3364
+ ...
3365
+
3366
+
3367
+ def glVertexAttrib4sv(p0: int, p1: int) -> typing.Any:
3368
+ '''
3369
+
3370
+ :type p0: int
3371
+ :type p1: int
3372
+ :rtype: typing.Any
3373
+ '''
3374
+
3375
+ ...
3376
+
3377
+
3378
+ def glVertexAttrib4ubv(p0: int, p1: int) -> typing.Any:
3379
+ '''
3380
+
3381
+ :type p0: int
3382
+ :type p1: int
3383
+ :rtype: typing.Any
3384
+ '''
3385
+
3386
+ ...
3387
+
3388
+
3389
+ def glVertexAttrib4uiv(p0: int, p1: int) -> typing.Any:
3390
+ '''
3391
+
3392
+ :type p0: int
3393
+ :type p1: int
3394
+ :rtype: typing.Any
3395
+ '''
3396
+
3397
+ ...
3398
+
3399
+
3400
+ def glVertexAttrib4usv(p0: int, p1: int) -> typing.Any:
3401
+ '''
3402
+
3403
+ :type p0: int
3404
+ :type p1: int
3405
+ :rtype: typing.Any
3406
+ '''
3407
+
3408
+ ...
3409
+
3410
+
3411
+ def glVertexAttribIPointer(p0: int, p1: int, p2: int, p3: int,
3412
+ p4: typing.Any) -> typing.Any:
3413
+ '''
3414
+
3415
+ :type p0: int
3416
+ :type p1: int
3417
+ :type p2: int
3418
+ :type p3: int
3419
+ :type p4: typing.Any
3420
+ :rtype: typing.Any
3421
+ '''
3422
+
3423
+ ...
3424
+
3425
+
3426
+ def glVertexAttribPointer(p0: int, p1: int, p2: int, p3: bool, p4: int,
3427
+ p5: typing.Any) -> typing.Any:
3428
+ '''
3429
+
3430
+ :type p0: int
3431
+ :type p1: int
3432
+ :type p2: int
3433
+ :type p3: bool
3434
+ :type p4: int
3435
+ :type p5: typing.Any
3436
+ :rtype: typing.Any
3437
+ '''
3438
+
3439
+ ...
3440
+
3441
+
3442
+ def glViewport(x: int, y: int, width: int, height: int):
3443
+ ''' Set the viewport
3444
+
3445
+ :param x: Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
3446
+ :type x: int
3447
+ :param y: Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
3448
+ :type y: int
3449
+ :param width: Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
3450
+ :type width: int
3451
+ :param height: Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
3452
+ :type height: int
3453
+ '''
3454
+
3455
+ ...
3456
+
3457
+
3458
+ GL_ACTIVE_ATTRIBUTES: float
3459
+
3460
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: float
3461
+
3462
+ GL_ACTIVE_TEXTURE: float
3463
+
3464
+ GL_ACTIVE_UNIFORMS: float
3465
+
3466
+ GL_ACTIVE_UNIFORM_BLOCKS: float
3467
+
3468
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: float
3469
+
3470
+ GL_ACTIVE_UNIFORM_MAX_LENGTH: float
3471
+
3472
+ GL_ALIASED_LINE_WIDTH_RANGE: float
3473
+
3474
+ GL_ALPHA: float
3475
+
3476
+ GL_ALREADY_SIGNALED: float
3477
+
3478
+ GL_ALWAYS: float
3479
+
3480
+ GL_AND: float
3481
+
3482
+ GL_AND_INVERTED: float
3483
+
3484
+ GL_AND_REVERSE: float
3485
+
3486
+ GL_ANY_SAMPLES_PASSED: float
3487
+
3488
+ GL_ARRAY_BUFFER: float
3489
+
3490
+ GL_ARRAY_BUFFER_BINDING: float
3491
+
3492
+ GL_ATTACHED_SHADERS: float
3493
+
3494
+ GL_BACK: float
3495
+
3496
+ GL_BACK_LEFT: float
3497
+
3498
+ GL_BACK_RIGHT: float
3499
+
3500
+ GL_BGR: float
3501
+
3502
+ GL_BGRA: float
3503
+
3504
+ GL_BGRA_INTEGER: float
3505
+
3506
+ GL_BGR_INTEGER: float
3507
+
3508
+ GL_BLEND: float
3509
+
3510
+ GL_BLEND_DST: float
3511
+
3512
+ GL_BLEND_DST_ALPHA: float
3513
+
3514
+ GL_BLEND_DST_RGB: float
3515
+
3516
+ GL_BLEND_EQUATION_ALPHA: float
3517
+
3518
+ GL_BLEND_EQUATION_RGB: float
3519
+
3520
+ GL_BLEND_SRC: float
3521
+
3522
+ GL_BLEND_SRC_ALPHA: float
3523
+
3524
+ GL_BLEND_SRC_RGB: float
3525
+
3526
+ GL_BLUE: float
3527
+
3528
+ GL_BLUE_INTEGER: float
3529
+
3530
+ GL_BOOL: float
3531
+
3532
+ GL_BOOL_VEC2: float
3533
+
3534
+ GL_BOOL_VEC3: float
3535
+
3536
+ GL_BOOL_VEC4: float
3537
+
3538
+ GL_BUFFER_ACCESS: float
3539
+
3540
+ GL_BUFFER_ACCESS_FLAGS: float
3541
+
3542
+ GL_BUFFER_MAPPED: float
3543
+
3544
+ GL_BUFFER_MAP_LENGTH: float
3545
+
3546
+ GL_BUFFER_MAP_OFFSET: float
3547
+
3548
+ GL_BUFFER_MAP_POINTER: float
3549
+
3550
+ GL_BUFFER_SIZE: float
3551
+
3552
+ GL_BUFFER_USAGE: float
3553
+
3554
+ GL_BYTE: float
3555
+
3556
+ GL_CCW: float
3557
+
3558
+ GL_CLAMP_READ_COLOR: float
3559
+
3560
+ GL_CLAMP_TO_BORDER: float
3561
+
3562
+ GL_CLAMP_TO_EDGE: float
3563
+
3564
+ GL_CLEAR: float
3565
+
3566
+ GL_CLIP_DISTANCE0: float
3567
+
3568
+ GL_CLIP_DISTANCE1: float
3569
+
3570
+ GL_CLIP_DISTANCE2: float
3571
+
3572
+ GL_CLIP_DISTANCE3: float
3573
+
3574
+ GL_CLIP_DISTANCE4: float
3575
+
3576
+ GL_CLIP_DISTANCE5: float
3577
+
3578
+ GL_CLIP_DISTANCE6: float
3579
+
3580
+ GL_CLIP_DISTANCE7: float
3581
+
3582
+ GL_COLOR: float
3583
+
3584
+ GL_COLOR_ATTACHMENT0: float
3585
+
3586
+ GL_COLOR_ATTACHMENT1: float
3587
+
3588
+ GL_COLOR_ATTACHMENT10: float
3589
+
3590
+ GL_COLOR_ATTACHMENT11: float
3591
+
3592
+ GL_COLOR_ATTACHMENT12: float
3593
+
3594
+ GL_COLOR_ATTACHMENT13: float
3595
+
3596
+ GL_COLOR_ATTACHMENT14: float
3597
+
3598
+ GL_COLOR_ATTACHMENT15: float
3599
+
3600
+ GL_COLOR_ATTACHMENT16: float
3601
+
3602
+ GL_COLOR_ATTACHMENT17: float
3603
+
3604
+ GL_COLOR_ATTACHMENT18: float
3605
+
3606
+ GL_COLOR_ATTACHMENT19: float
3607
+
3608
+ GL_COLOR_ATTACHMENT2: float
3609
+
3610
+ GL_COLOR_ATTACHMENT20: float
3611
+
3612
+ GL_COLOR_ATTACHMENT21: float
3613
+
3614
+ GL_COLOR_ATTACHMENT22: float
3615
+
3616
+ GL_COLOR_ATTACHMENT23: float
3617
+
3618
+ GL_COLOR_ATTACHMENT24: float
3619
+
3620
+ GL_COLOR_ATTACHMENT25: float
3621
+
3622
+ GL_COLOR_ATTACHMENT26: float
3623
+
3624
+ GL_COLOR_ATTACHMENT27: float
3625
+
3626
+ GL_COLOR_ATTACHMENT28: float
3627
+
3628
+ GL_COLOR_ATTACHMENT29: float
3629
+
3630
+ GL_COLOR_ATTACHMENT3: float
3631
+
3632
+ GL_COLOR_ATTACHMENT30: float
3633
+
3634
+ GL_COLOR_ATTACHMENT31: float
3635
+
3636
+ GL_COLOR_ATTACHMENT4: float
3637
+
3638
+ GL_COLOR_ATTACHMENT5: float
3639
+
3640
+ GL_COLOR_ATTACHMENT6: float
3641
+
3642
+ GL_COLOR_ATTACHMENT7: float
3643
+
3644
+ GL_COLOR_ATTACHMENT8: float
3645
+
3646
+ GL_COLOR_ATTACHMENT9: float
3647
+
3648
+ GL_COLOR_BUFFER_BIT: float
3649
+
3650
+ GL_COLOR_CLEAR_VALUE: float
3651
+
3652
+ GL_COLOR_LOGIC_OP: float
3653
+
3654
+ GL_COLOR_WRITEMASK: float
3655
+
3656
+ GL_COMPARE_REF_TO_TEXTURE: float
3657
+
3658
+ GL_COMPILE_STATUS: float
3659
+
3660
+ GL_COMPRESSED_RED: float
3661
+
3662
+ GL_COMPRESSED_RED_RGTC1: float
3663
+
3664
+ GL_COMPRESSED_RG: float
3665
+
3666
+ GL_COMPRESSED_RGB: float
3667
+
3668
+ GL_COMPRESSED_RGBA: float
3669
+
3670
+ GL_COMPRESSED_RG_RGTC2: float
3671
+
3672
+ GL_COMPRESSED_SIGNED_RED_RGTC1: float
3673
+
3674
+ GL_COMPRESSED_SIGNED_RG_RGTC2: float
3675
+
3676
+ GL_COMPRESSED_SRGB: float
3677
+
3678
+ GL_COMPRESSED_SRGB_ALPHA: float
3679
+
3680
+ GL_COMPRESSED_TEXTURE_FORMATS: float
3681
+
3682
+ GL_CONDITION_SATISFIED: float
3683
+
3684
+ GL_CONSTANT_ALPHA: float
3685
+
3686
+ GL_CONSTANT_COLOR: float
3687
+
3688
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT: float
3689
+
3690
+ GL_CONTEXT_CORE_PROFILE_BIT: float
3691
+
3692
+ GL_CONTEXT_FLAGS: float
3693
+
3694
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: float
3695
+
3696
+ GL_CONTEXT_PROFILE_MASK: float
3697
+
3698
+ GL_COPY: float
3699
+
3700
+ GL_COPY_INVERTED: float
3701
+
3702
+ GL_COPY_READ_BUFFER: float
3703
+
3704
+ GL_COPY_WRITE_BUFFER: float
3705
+
3706
+ GL_CULL_FACE: float
3707
+
3708
+ GL_CULL_FACE_MODE: float
3709
+
3710
+ GL_CURRENT_PROGRAM: float
3711
+
3712
+ GL_CURRENT_QUERY: float
3713
+
3714
+ GL_CURRENT_VERTEX_ATTRIB: float
3715
+
3716
+ GL_CW: float
3717
+
3718
+ GL_DECR: float
3719
+
3720
+ GL_DECR_WRAP: float
3721
+
3722
+ GL_DELETE_STATUS: float
3723
+
3724
+ GL_DEPTH: float
3725
+
3726
+ GL_DEPTH24_STENCIL8: float
3727
+
3728
+ GL_DEPTH32F_STENCIL8: float
3729
+
3730
+ GL_DEPTH_ATTACHMENT: float
3731
+
3732
+ GL_DEPTH_BUFFER_BIT: float
3733
+
3734
+ GL_DEPTH_CLAMP: float
3735
+
3736
+ GL_DEPTH_CLEAR_VALUE: float
3737
+
3738
+ GL_DEPTH_COMPONENT: float
3739
+
3740
+ GL_DEPTH_COMPONENT16: float
3741
+
3742
+ GL_DEPTH_COMPONENT24: float
3743
+
3744
+ GL_DEPTH_COMPONENT32: float
3745
+
3746
+ GL_DEPTH_COMPONENT32F: float
3747
+
3748
+ GL_DEPTH_FUNC: float
3749
+
3750
+ GL_DEPTH_RANGE: float
3751
+
3752
+ GL_DEPTH_STENCIL: float
3753
+
3754
+ GL_DEPTH_STENCIL_ATTACHMENT: float
3755
+
3756
+ GL_DEPTH_TEST: float
3757
+
3758
+ GL_DEPTH_WRITEMASK: float
3759
+
3760
+ GL_DITHER: float
3761
+
3762
+ GL_DONT_CARE: float
3763
+
3764
+ GL_DOUBLE: float
3765
+
3766
+ GL_DOUBLEBUFFER: float
3767
+
3768
+ GL_DRAW_BUFFER: float
3769
+
3770
+ GL_DRAW_BUFFER0: float
3771
+
3772
+ GL_DRAW_BUFFER1: float
3773
+
3774
+ GL_DRAW_BUFFER10: float
3775
+
3776
+ GL_DRAW_BUFFER11: float
3777
+
3778
+ GL_DRAW_BUFFER12: float
3779
+
3780
+ GL_DRAW_BUFFER13: float
3781
+
3782
+ GL_DRAW_BUFFER14: float
3783
+
3784
+ GL_DRAW_BUFFER15: float
3785
+
3786
+ GL_DRAW_BUFFER2: float
3787
+
3788
+ GL_DRAW_BUFFER3: float
3789
+
3790
+ GL_DRAW_BUFFER4: float
3791
+
3792
+ GL_DRAW_BUFFER5: float
3793
+
3794
+ GL_DRAW_BUFFER6: float
3795
+
3796
+ GL_DRAW_BUFFER7: float
3797
+
3798
+ GL_DRAW_BUFFER8: float
3799
+
3800
+ GL_DRAW_BUFFER9: float
3801
+
3802
+ GL_DRAW_FRAMEBUFFER: float
3803
+
3804
+ GL_DRAW_FRAMEBUFFER_BINDING: float
3805
+
3806
+ GL_DST_ALPHA: float
3807
+
3808
+ GL_DST_COLOR: float
3809
+
3810
+ GL_DYNAMIC_COPY: float
3811
+
3812
+ GL_DYNAMIC_DRAW: float
3813
+
3814
+ GL_DYNAMIC_READ: float
3815
+
3816
+ GL_ELEMENT_ARRAY_BUFFER: float
3817
+
3818
+ GL_ELEMENT_ARRAY_BUFFER_BINDING: float
3819
+
3820
+ GL_EQUAL: float
3821
+
3822
+ GL_EQUIV: float
3823
+
3824
+ GL_EXTENSIONS: float
3825
+
3826
+ GL_FALSE: float
3827
+
3828
+ GL_FASTEST: float
3829
+
3830
+ GL_FILL: float
3831
+
3832
+ GL_FIRST_VERTEX_CONVENTION: float
3833
+
3834
+ GL_FIXED_ONLY: float
3835
+
3836
+ GL_FLOAT: float
3837
+
3838
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV: float
3839
+
3840
+ GL_FLOAT_MAT2: float
3841
+
3842
+ GL_FLOAT_MAT2x3: float
3843
+
3844
+ GL_FLOAT_MAT2x4: float
3845
+
3846
+ GL_FLOAT_MAT3: float
3847
+
3848
+ GL_FLOAT_MAT3x2: float
3849
+
3850
+ GL_FLOAT_MAT3x4: float
3851
+
3852
+ GL_FLOAT_MAT4: float
3853
+
3854
+ GL_FLOAT_MAT4x2: float
3855
+
3856
+ GL_FLOAT_MAT4x3: float
3857
+
3858
+ GL_FLOAT_VEC2: float
3859
+
3860
+ GL_FLOAT_VEC3: float
3861
+
3862
+ GL_FLOAT_VEC4: float
3863
+
3864
+ GL_FRAGMENT_SHADER: float
3865
+
3866
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT: float
3867
+
3868
+ GL_FRAMEBUFFER: float
3869
+
3870
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: float
3871
+
3872
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: float
3873
+
3874
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: float
3875
+
3876
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: float
3877
+
3878
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: float
3879
+
3880
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: float
3881
+
3882
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED: float
3883
+
3884
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: float
3885
+
3886
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: float
3887
+
3888
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: float
3889
+
3890
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: float
3891
+
3892
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: float
3893
+
3894
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: float
3895
+
3896
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: float
3897
+
3898
+ GL_FRAMEBUFFER_BINDING: float
3899
+
3900
+ GL_FRAMEBUFFER_COMPLETE: float
3901
+
3902
+ GL_FRAMEBUFFER_DEFAULT: float
3903
+
3904
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: float
3905
+
3906
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: float
3907
+
3908
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: float
3909
+
3910
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: float
3911
+
3912
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: float
3913
+
3914
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: float
3915
+
3916
+ GL_FRAMEBUFFER_SRGB: float
3917
+
3918
+ GL_FRAMEBUFFER_UNDEFINED: float
3919
+
3920
+ GL_FRAMEBUFFER_UNSUPPORTED: float
3921
+
3922
+ GL_FRONT: float
3923
+
3924
+ GL_FRONT_AND_BACK: float
3925
+
3926
+ GL_FRONT_FACE: float
3927
+
3928
+ GL_FRONT_LEFT: float
3929
+
3930
+ GL_FRONT_RIGHT: float
3931
+
3932
+ GL_FUNC_ADD: float
3933
+
3934
+ GL_FUNC_REVERSE_SUBTRACT: float
3935
+
3936
+ GL_FUNC_SUBTRACT: float
3937
+
3938
+ GL_GEOMETRY_INPUT_TYPE: float
3939
+
3940
+ GL_GEOMETRY_OUTPUT_TYPE: float
3941
+
3942
+ GL_GEOMETRY_SHADER: float
3943
+
3944
+ GL_GEOMETRY_VERTICES_OUT: float
3945
+
3946
+ GL_GEQUAL: float
3947
+
3948
+ GL_GREATER: float
3949
+
3950
+ GL_GREEN: float
3951
+
3952
+ GL_GREEN_INTEGER: float
3953
+
3954
+ GL_HALF_FLOAT: float
3955
+
3956
+ GL_INCR: float
3957
+
3958
+ GL_INCR_WRAP: float
3959
+
3960
+ GL_INDEX: float
3961
+
3962
+ GL_INFO_LOG_LENGTH: float
3963
+
3964
+ GL_INT: float
3965
+
3966
+ GL_INTERLEAVED_ATTRIBS: float
3967
+
3968
+ GL_INT_2_10_10_10_REV: float
3969
+
3970
+ GL_INT_SAMPLER_1D: float
3971
+
3972
+ GL_INT_SAMPLER_1D_ARRAY: float
3973
+
3974
+ GL_INT_SAMPLER_2D: float
3975
+
3976
+ GL_INT_SAMPLER_2D_ARRAY: float
3977
+
3978
+ GL_INT_SAMPLER_2D_MULTISAMPLE: float
3979
+
3980
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: float
3981
+
3982
+ GL_INT_SAMPLER_2D_RECT: float
3983
+
3984
+ GL_INT_SAMPLER_3D: float
3985
+
3986
+ GL_INT_SAMPLER_BUFFER: float
3987
+
3988
+ GL_INT_SAMPLER_CUBE: float
3989
+
3990
+ GL_INT_VEC2: float
3991
+
3992
+ GL_INT_VEC3: float
3993
+
3994
+ GL_INT_VEC4: float
3995
+
3996
+ GL_INVALID_ENUM: float
3997
+
3998
+ GL_INVALID_FRAMEBUFFER_OPERATION: float
3999
+
4000
+ GL_INVALID_INDEX: float
4001
+
4002
+ GL_INVALID_OPERATION: float
4003
+
4004
+ GL_INVALID_VALUE: float
4005
+
4006
+ GL_INVERT: float
4007
+
4008
+ GL_KEEP: float
4009
+
4010
+ GL_LAST_VERTEX_CONVENTION: float
4011
+
4012
+ GL_LEFT: float
4013
+
4014
+ GL_LEQUAL: float
4015
+
4016
+ GL_LESS: float
4017
+
4018
+ GL_LINE: float
4019
+
4020
+ GL_LINEAR: float
4021
+
4022
+ GL_LINEAR_MIPMAP_LINEAR: float
4023
+
4024
+ GL_LINEAR_MIPMAP_NEAREST: float
4025
+
4026
+ GL_LINES: float
4027
+
4028
+ GL_LINES_ADJACENCY: float
4029
+
4030
+ GL_LINE_LOOP: float
4031
+
4032
+ GL_LINE_SMOOTH: float
4033
+
4034
+ GL_LINE_SMOOTH_HINT: float
4035
+
4036
+ GL_LINE_STRIP: float
4037
+
4038
+ GL_LINE_STRIP_ADJACENCY: float
4039
+
4040
+ GL_LINE_WIDTH: float
4041
+
4042
+ GL_LINE_WIDTH_GRANULARITY: float
4043
+
4044
+ GL_LINE_WIDTH_RANGE: float
4045
+
4046
+ GL_LINK_STATUS: float
4047
+
4048
+ GL_LOGIC_OP_MODE: float
4049
+
4050
+ GL_LOWER_LEFT: float
4051
+
4052
+ GL_MAJOR_VERSION: float
4053
+
4054
+ GL_MAP_FLUSH_EXPLICIT_BIT: float
4055
+
4056
+ GL_MAP_INVALIDATE_BUFFER_BIT: float
4057
+
4058
+ GL_MAP_INVALIDATE_RANGE_BIT: float
4059
+
4060
+ GL_MAP_READ_BIT: float
4061
+
4062
+ GL_MAP_UNSYNCHRONIZED_BIT: float
4063
+
4064
+ GL_MAP_WRITE_BIT: float
4065
+
4066
+ GL_MAX: float
4067
+
4068
+ GL_MAX_3D_TEXTURE_SIZE: float
4069
+
4070
+ GL_MAX_ARRAY_TEXTURE_LAYERS: float
4071
+
4072
+ GL_MAX_CLIP_DISTANCES: float
4073
+
4074
+ GL_MAX_COLOR_ATTACHMENTS: float
4075
+
4076
+ GL_MAX_COLOR_TEXTURE_SAMPLES: float
4077
+
4078
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: float
4079
+
4080
+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: float
4081
+
4082
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: float
4083
+
4084
+ GL_MAX_COMBINED_UNIFORM_BLOCKS: float
4085
+
4086
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: float
4087
+
4088
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE: float
4089
+
4090
+ GL_MAX_DEPTH_TEXTURE_SAMPLES: float
4091
+
4092
+ GL_MAX_DRAW_BUFFERS: float
4093
+
4094
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: float
4095
+
4096
+ GL_MAX_ELEMENTS_INDICES: float
4097
+
4098
+ GL_MAX_ELEMENTS_VERTICES: float
4099
+
4100
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS: float
4101
+
4102
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS: float
4103
+
4104
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: float
4105
+
4106
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS: float
4107
+
4108
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: float
4109
+
4110
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES: float
4111
+
4112
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: float
4113
+
4114
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: float
4115
+
4116
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS: float
4117
+
4118
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: float
4119
+
4120
+ GL_MAX_INTEGER_SAMPLES: float
4121
+
4122
+ GL_MAX_PROGRAM_TEXEL_OFFSET: float
4123
+
4124
+ GL_MAX_RECTANGLE_TEXTURE_SIZE: float
4125
+
4126
+ GL_MAX_RENDERBUFFER_SIZE: float
4127
+
4128
+ GL_MAX_SAMPLES: float
4129
+
4130
+ GL_MAX_SAMPLE_MASK_WORDS: float
4131
+
4132
+ GL_MAX_SERVER_WAIT_TIMEOUT: float
4133
+
4134
+ GL_MAX_TEXTURE_BUFFER_SIZE: float
4135
+
4136
+ GL_MAX_TEXTURE_IMAGE_UNITS: float
4137
+
4138
+ GL_MAX_TEXTURE_LOD_BIAS: float
4139
+
4140
+ GL_MAX_TEXTURE_SIZE: float
4141
+
4142
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: float
4143
+
4144
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: float
4145
+
4146
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: float
4147
+
4148
+ GL_MAX_UNIFORM_BLOCK_SIZE: float
4149
+
4150
+ GL_MAX_UNIFORM_BUFFER_BINDINGS: float
4151
+
4152
+ GL_MAX_VARYING_COMPONENTS: float
4153
+
4154
+ GL_MAX_VARYING_FLOATS: float
4155
+
4156
+ GL_MAX_VERTEX_ATTRIBS: float
4157
+
4158
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS: float
4159
+
4160
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: float
4161
+
4162
+ GL_MAX_VERTEX_UNIFORM_BLOCKS: float
4163
+
4164
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS: float
4165
+
4166
+ GL_MAX_VIEWPORT_DIMS: float
4167
+
4168
+ GL_MIN: float
4169
+
4170
+ GL_MINOR_VERSION: float
4171
+
4172
+ GL_MIN_PROGRAM_TEXEL_OFFSET: float
4173
+
4174
+ GL_MIRRORED_REPEAT: float
4175
+
4176
+ GL_MULTISAMPLE: float
4177
+
4178
+ GL_NAND: float
4179
+
4180
+ GL_NEAREST: float
4181
+
4182
+ GL_NEAREST_MIPMAP_LINEAR: float
4183
+
4184
+ GL_NEAREST_MIPMAP_NEAREST: float
4185
+
4186
+ GL_NEVER: float
4187
+
4188
+ GL_NICEST: float
4189
+
4190
+ GL_NONE: float
4191
+
4192
+ GL_NOOP: float
4193
+
4194
+ GL_NOR: float
4195
+
4196
+ GL_NOTEQUAL: float
4197
+
4198
+ GL_NO_ERROR: float
4199
+
4200
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS: float
4201
+
4202
+ GL_NUM_EXTENSIONS: float
4203
+
4204
+ GL_OBJECT_TYPE: float
4205
+
4206
+ GL_ONE: float
4207
+
4208
+ GL_ONE_MINUS_CONSTANT_ALPHA: float
4209
+
4210
+ GL_ONE_MINUS_CONSTANT_COLOR: float
4211
+
4212
+ GL_ONE_MINUS_DST_ALPHA: float
4213
+
4214
+ GL_ONE_MINUS_DST_COLOR: float
4215
+
4216
+ GL_ONE_MINUS_SRC1_ALPHA: float
4217
+
4218
+ GL_ONE_MINUS_SRC1_COLOR: float
4219
+
4220
+ GL_ONE_MINUS_SRC_ALPHA: float
4221
+
4222
+ GL_ONE_MINUS_SRC_COLOR: float
4223
+
4224
+ GL_OR: float
4225
+
4226
+ GL_OR_INVERTED: float
4227
+
4228
+ GL_OR_REVERSE: float
4229
+
4230
+ GL_OUT_OF_MEMORY: float
4231
+
4232
+ GL_PACK_ALIGNMENT: float
4233
+
4234
+ GL_PACK_IMAGE_HEIGHT: float
4235
+
4236
+ GL_PACK_LSB_FIRST: float
4237
+
4238
+ GL_PACK_ROW_LENGTH: float
4239
+
4240
+ GL_PACK_SKIP_IMAGES: float
4241
+
4242
+ GL_PACK_SKIP_PIXELS: float
4243
+
4244
+ GL_PACK_SKIP_ROWS: float
4245
+
4246
+ GL_PACK_SWAP_BYTES: float
4247
+
4248
+ GL_PIXEL_PACK_BUFFER: float
4249
+
4250
+ GL_PIXEL_PACK_BUFFER_BINDING: float
4251
+
4252
+ GL_PIXEL_UNPACK_BUFFER: float
4253
+
4254
+ GL_PIXEL_UNPACK_BUFFER_BINDING: float
4255
+
4256
+ GL_POINT: float
4257
+
4258
+ GL_POINTS: float
4259
+
4260
+ GL_POINT_FADE_THRESHOLD_SIZE: float
4261
+
4262
+ GL_POINT_SIZE: float
4263
+
4264
+ GL_POINT_SPRITE_COORD_ORIGIN: float
4265
+
4266
+ GL_POLYGON_MODE: float
4267
+
4268
+ GL_POLYGON_OFFSET_FACTOR: float
4269
+
4270
+ GL_POLYGON_OFFSET_FILL: float
4271
+
4272
+ GL_POLYGON_OFFSET_LINE: float
4273
+
4274
+ GL_POLYGON_OFFSET_POINT: float
4275
+
4276
+ GL_POLYGON_OFFSET_UNITS: float
4277
+
4278
+ GL_POLYGON_SMOOTH: float
4279
+
4280
+ GL_POLYGON_SMOOTH_HINT: float
4281
+
4282
+ GL_PRIMITIVES_GENERATED: float
4283
+
4284
+ GL_PRIMITIVE_RESTART: float
4285
+
4286
+ GL_PRIMITIVE_RESTART_INDEX: float
4287
+
4288
+ GL_PROGRAM_POINT_SIZE: float
4289
+
4290
+ GL_PROVOKING_VERTEX: float
4291
+
4292
+ GL_PROXY_TEXTURE_1D: float
4293
+
4294
+ GL_PROXY_TEXTURE_1D_ARRAY: float
4295
+
4296
+ GL_PROXY_TEXTURE_2D: float
4297
+
4298
+ GL_PROXY_TEXTURE_2D_ARRAY: float
4299
+
4300
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE: float
4301
+
4302
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: float
4303
+
4304
+ GL_PROXY_TEXTURE_3D: float
4305
+
4306
+ GL_PROXY_TEXTURE_CUBE_MAP: float
4307
+
4308
+ GL_PROXY_TEXTURE_RECTANGLE: float
4309
+
4310
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: float
4311
+
4312
+ GL_QUERY_BY_REGION_NO_WAIT: float
4313
+
4314
+ GL_QUERY_BY_REGION_WAIT: float
4315
+
4316
+ GL_QUERY_COUNTER_BITS: float
4317
+
4318
+ GL_QUERY_NO_WAIT: float
4319
+
4320
+ GL_QUERY_RESULT: float
4321
+
4322
+ GL_QUERY_RESULT_AVAILABLE: float
4323
+
4324
+ GL_QUERY_WAIT: float
4325
+
4326
+ GL_R11F_G11F_B10F: float
4327
+
4328
+ GL_R16: float
4329
+
4330
+ GL_R16F: float
4331
+
4332
+ GL_R16I: float
4333
+
4334
+ GL_R16UI: float
4335
+
4336
+ GL_R16_SNORM: float
4337
+
4338
+ GL_R32F: float
4339
+
4340
+ GL_R32I: float
4341
+
4342
+ GL_R32UI: float
4343
+
4344
+ GL_R3_G3_B2: float
4345
+
4346
+ GL_R8: float
4347
+
4348
+ GL_R8I: float
4349
+
4350
+ GL_R8UI: float
4351
+
4352
+ GL_R8_SNORM: float
4353
+
4354
+ GL_RASTERIZER_DISCARD: float
4355
+
4356
+ GL_READ_BUFFER: float
4357
+
4358
+ GL_READ_FRAMEBUFFER: float
4359
+
4360
+ GL_READ_FRAMEBUFFER_BINDING: float
4361
+
4362
+ GL_READ_ONLY: float
4363
+
4364
+ GL_READ_WRITE: float
4365
+
4366
+ GL_RED: float
4367
+
4368
+ GL_RED_INTEGER: float
4369
+
4370
+ GL_RENDERBUFFER: float
4371
+
4372
+ GL_RENDERBUFFER_ALPHA_SIZE: float
4373
+
4374
+ GL_RENDERBUFFER_BINDING: float
4375
+
4376
+ GL_RENDERBUFFER_BLUE_SIZE: float
4377
+
4378
+ GL_RENDERBUFFER_DEPTH_SIZE: float
4379
+
4380
+ GL_RENDERBUFFER_GREEN_SIZE: float
4381
+
4382
+ GL_RENDERBUFFER_HEIGHT: float
4383
+
4384
+ GL_RENDERBUFFER_INTERNAL_FORMAT: float
4385
+
4386
+ GL_RENDERBUFFER_RED_SIZE: float
4387
+
4388
+ GL_RENDERBUFFER_SAMPLES: float
4389
+
4390
+ GL_RENDERBUFFER_STENCIL_SIZE: float
4391
+
4392
+ GL_RENDERBUFFER_WIDTH: float
4393
+
4394
+ GL_RENDERER: float
4395
+
4396
+ GL_REPEAT: float
4397
+
4398
+ GL_REPLACE: float
4399
+
4400
+ GL_RG: float
4401
+
4402
+ GL_RG16: float
4403
+
4404
+ GL_RG16F: float
4405
+
4406
+ GL_RG16I: float
4407
+
4408
+ GL_RG16UI: float
4409
+
4410
+ GL_RG16_SNORM: float
4411
+
4412
+ GL_RG32F: float
4413
+
4414
+ GL_RG32I: float
4415
+
4416
+ GL_RG32UI: float
4417
+
4418
+ GL_RG8: float
4419
+
4420
+ GL_RG8I: float
4421
+
4422
+ GL_RG8UI: float
4423
+
4424
+ GL_RG8_SNORM: float
4425
+
4426
+ GL_RGB: float
4427
+
4428
+ GL_RGB10: float
4429
+
4430
+ GL_RGB10_A2: float
4431
+
4432
+ GL_RGB10_A2UI: float
4433
+
4434
+ GL_RGB12: float
4435
+
4436
+ GL_RGB16: float
4437
+
4438
+ GL_RGB16F: float
4439
+
4440
+ GL_RGB16I: float
4441
+
4442
+ GL_RGB16UI: float
4443
+
4444
+ GL_RGB16_SNORM: float
4445
+
4446
+ GL_RGB32F: float
4447
+
4448
+ GL_RGB32I: float
4449
+
4450
+ GL_RGB32UI: float
4451
+
4452
+ GL_RGB4: float
4453
+
4454
+ GL_RGB5: float
4455
+
4456
+ GL_RGB5_A1: float
4457
+
4458
+ GL_RGB8: float
4459
+
4460
+ GL_RGB8I: float
4461
+
4462
+ GL_RGB8UI: float
4463
+
4464
+ GL_RGB8_SNORM: float
4465
+
4466
+ GL_RGB9_E5: float
4467
+
4468
+ GL_RGBA: float
4469
+
4470
+ GL_RGBA12: float
4471
+
4472
+ GL_RGBA16: float
4473
+
4474
+ GL_RGBA16F: float
4475
+
4476
+ GL_RGBA16I: float
4477
+
4478
+ GL_RGBA16UI: float
4479
+
4480
+ GL_RGBA16_SNORM: float
4481
+
4482
+ GL_RGBA2: float
4483
+
4484
+ GL_RGBA32F: float
4485
+
4486
+ GL_RGBA32I: float
4487
+
4488
+ GL_RGBA32UI: float
4489
+
4490
+ GL_RGBA4: float
4491
+
4492
+ GL_RGBA8: float
4493
+
4494
+ GL_RGBA8I: float
4495
+
4496
+ GL_RGBA8UI: float
4497
+
4498
+ GL_RGBA8_SNORM: float
4499
+
4500
+ GL_RGBA_INTEGER: float
4501
+
4502
+ GL_RGB_INTEGER: float
4503
+
4504
+ GL_RG_INTEGER: float
4505
+
4506
+ GL_RIGHT: float
4507
+
4508
+ GL_SAMPLER_1D: float
4509
+
4510
+ GL_SAMPLER_1D_ARRAY: float
4511
+
4512
+ GL_SAMPLER_1D_ARRAY_SHADOW: float
4513
+
4514
+ GL_SAMPLER_1D_SHADOW: float
4515
+
4516
+ GL_SAMPLER_2D: float
4517
+
4518
+ GL_SAMPLER_2D_ARRAY: float
4519
+
4520
+ GL_SAMPLER_2D_ARRAY_SHADOW: float
4521
+
4522
+ GL_SAMPLER_2D_MULTISAMPLE: float
4523
+
4524
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY: float
4525
+
4526
+ GL_SAMPLER_2D_RECT: float
4527
+
4528
+ GL_SAMPLER_2D_RECT_SHADOW: float
4529
+
4530
+ GL_SAMPLER_2D_SHADOW: float
4531
+
4532
+ GL_SAMPLER_3D: float
4533
+
4534
+ GL_SAMPLER_BINDING: float
4535
+
4536
+ GL_SAMPLER_BUFFER: float
4537
+
4538
+ GL_SAMPLER_CUBE: float
4539
+
4540
+ GL_SAMPLER_CUBE_SHADOW: float
4541
+
4542
+ GL_SAMPLES: float
4543
+
4544
+ GL_SAMPLES_PASSED: float
4545
+
4546
+ GL_SAMPLE_ALPHA_TO_COVERAGE: float
4547
+
4548
+ GL_SAMPLE_ALPHA_TO_ONE: float
4549
+
4550
+ GL_SAMPLE_BUFFERS: float
4551
+
4552
+ GL_SAMPLE_COVERAGE: float
4553
+
4554
+ GL_SAMPLE_COVERAGE_INVERT: float
4555
+
4556
+ GL_SAMPLE_COVERAGE_VALUE: float
4557
+
4558
+ GL_SAMPLE_MASK: float
4559
+
4560
+ GL_SAMPLE_MASK_VALUE: float
4561
+
4562
+ GL_SAMPLE_POSITION: float
4563
+
4564
+ GL_SCISSOR_BOX: float
4565
+
4566
+ GL_SCISSOR_TEST: float
4567
+
4568
+ GL_SEPARATE_ATTRIBS: float
4569
+
4570
+ GL_SET: float
4571
+
4572
+ GL_SHADER_SOURCE_LENGTH: float
4573
+
4574
+ GL_SHADER_TYPE: float
4575
+
4576
+ GL_SHADING_LANGUAGE_VERSION: float
4577
+
4578
+ GL_SHORT: float
4579
+
4580
+ GL_SIGNALED: float
4581
+
4582
+ GL_SIGNED_NORMALIZED: float
4583
+
4584
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY: float
4585
+
4586
+ GL_SMOOTH_LINE_WIDTH_RANGE: float
4587
+
4588
+ GL_SMOOTH_POINT_SIZE_GRANULARITY: float
4589
+
4590
+ GL_SMOOTH_POINT_SIZE_RANGE: float
4591
+
4592
+ GL_SRC1_COLOR: float
4593
+
4594
+ GL_SRC_ALPHA: float
4595
+
4596
+ GL_SRC_ALPHA_SATURATE: float
4597
+
4598
+ GL_SRC_COLOR: float
4599
+
4600
+ GL_SRGB: float
4601
+
4602
+ GL_SRGB8: float
4603
+
4604
+ GL_SRGB8_ALPHA8: float
4605
+
4606
+ GL_SRGB_ALPHA: float
4607
+
4608
+ GL_STATIC_COPY: float
4609
+
4610
+ GL_STATIC_DRAW: float
4611
+
4612
+ GL_STATIC_READ: float
4613
+
4614
+ GL_STENCIL: float
4615
+
4616
+ GL_STENCIL_ATTACHMENT: float
4617
+
4618
+ GL_STENCIL_BACK_FAIL: float
4619
+
4620
+ GL_STENCIL_BACK_FUNC: float
4621
+
4622
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL: float
4623
+
4624
+ GL_STENCIL_BACK_PASS_DEPTH_PASS: float
4625
+
4626
+ GL_STENCIL_BACK_REF: float
4627
+
4628
+ GL_STENCIL_BACK_VALUE_MASK: float
4629
+
4630
+ GL_STENCIL_BACK_WRITEMASK: float
4631
+
4632
+ GL_STENCIL_BUFFER_BIT: float
4633
+
4634
+ GL_STENCIL_CLEAR_VALUE: float
4635
+
4636
+ GL_STENCIL_FAIL: float
4637
+
4638
+ GL_STENCIL_FUNC: float
4639
+
4640
+ GL_STENCIL_INDEX: float
4641
+
4642
+ GL_STENCIL_INDEX1: float
4643
+
4644
+ GL_STENCIL_INDEX16: float
4645
+
4646
+ GL_STENCIL_INDEX4: float
4647
+
4648
+ GL_STENCIL_INDEX8: float
4649
+
4650
+ GL_STENCIL_PASS_DEPTH_FAIL: float
4651
+
4652
+ GL_STENCIL_PASS_DEPTH_PASS: float
4653
+
4654
+ GL_STENCIL_REF: float
4655
+
4656
+ GL_STENCIL_TEST: float
4657
+
4658
+ GL_STENCIL_VALUE_MASK: float
4659
+
4660
+ GL_STENCIL_WRITEMASK: float
4661
+
4662
+ GL_STEREO: float
4663
+
4664
+ GL_STREAM_COPY: float
4665
+
4666
+ GL_STREAM_DRAW: float
4667
+
4668
+ GL_STREAM_READ: float
4669
+
4670
+ GL_SUBPIXEL_BITS: float
4671
+
4672
+ GL_SYNC_CONDITION: float
4673
+
4674
+ GL_SYNC_FENCE: float
4675
+
4676
+ GL_SYNC_FLAGS: float
4677
+
4678
+ GL_SYNC_FLUSH_COMMANDS_BIT: float
4679
+
4680
+ GL_SYNC_GPU_COMMANDS_COMPLETE: float
4681
+
4682
+ GL_SYNC_STATUS: float
4683
+
4684
+ GL_TEXTURE: float
4685
+
4686
+ GL_TEXTURE0: float
4687
+
4688
+ GL_TEXTURE1: float
4689
+
4690
+ GL_TEXTURE10: float
4691
+
4692
+ GL_TEXTURE11: float
4693
+
4694
+ GL_TEXTURE12: float
4695
+
4696
+ GL_TEXTURE13: float
4697
+
4698
+ GL_TEXTURE14: float
4699
+
4700
+ GL_TEXTURE15: float
4701
+
4702
+ GL_TEXTURE16: float
4703
+
4704
+ GL_TEXTURE17: float
4705
+
4706
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4707
+
4708
+ GL_TEXTURE19: float
4709
+
4710
+ GL_TEXTURE2: float
4711
+
4712
+ GL_TEXTURE20: float
4713
+
4714
+ GL_TEXTURE21: float
4715
+
4716
+ GL_TEXTURE22: float
4717
+
4718
+ GL_TEXTURE23: float
4719
+
4720
+ GL_TEXTURE24: float
4721
+
4722
+ GL_TEXTURE25: float
4723
+
4724
+ GL_TEXTURE26: float
4725
+
4726
+ GL_TEXTURE27: float
4727
+
4728
+ GL_TEXTURE28: float
4729
+
4730
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4731
+
4732
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4733
+
4734
+ GL_TEXTURE30: float
4735
+
4736
+ GL_TEXTURE31: float
4737
+
4738
+ GL_TEXTURE4: float
4739
+
4740
+ GL_TEXTURE5: float
4741
+
4742
+ GL_TEXTURE6: float
4743
+
4744
+ GL_TEXTURE7: float
4745
+
4746
+ GL_TEXTURE8: float
4747
+
4748
+ GL_TEXTURE9: float
4749
+
4750
+ GL_TEXTURE_1D: float
4751
+
4752
+ GL_TEXTURE_1D_ARRAY: float
4753
+
4754
+ GL_TEXTURE_2D: float
4755
+
4756
+ GL_TEXTURE_2D_ARRAY: float
4757
+
4758
+ GL_TEXTURE_2D_MULTISAMPLE: float
4759
+
4760
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY: float
4761
+
4762
+ GL_TEXTURE_3D: float
4763
+
4764
+ GL_TEXTURE_ALPHA_SIZE: float
4765
+
4766
+ GL_TEXTURE_ALPHA_TYPE: float
4767
+
4768
+ GL_TEXTURE_BASE_LEVEL: float
4769
+
4770
+ GL_TEXTURE_BINDING_1D: float
4771
+
4772
+ GL_TEXTURE_BINDING_1D_ARRAY: float
4773
+
4774
+ GL_TEXTURE_BINDING_2D: float
4775
+
4776
+ GL_TEXTURE_BINDING_2D_ARRAY: float
4777
+
4778
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE: float
4779
+
4780
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: float
4781
+
4782
+ GL_TEXTURE_BINDING_3D: float
4783
+
4784
+ GL_TEXTURE_BINDING_BUFFER: float
4785
+
4786
+ GL_TEXTURE_BINDING_CUBE_MAP: float
4787
+
4788
+ GL_TEXTURE_BINDING_RECTANGLE: float
4789
+
4790
+ GL_TEXTURE_BLUE_SIZE: float
4791
+
4792
+ GL_TEXTURE_BLUE_TYPE: float
4793
+
4794
+ GL_TEXTURE_BORDER_COLOR: float
4795
+
4796
+ GL_TEXTURE_BUFFER: float
4797
+
4798
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING: float
4799
+
4800
+ GL_TEXTURE_COMPARE_FUNC: float
4801
+
4802
+ GL_TEXTURE_COMPARE_MODE: float
4803
+
4804
+ GL_TEXTURE_COMPRESSED: float
4805
+
4806
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE: float
4807
+
4808
+ GL_TEXTURE_COMPRESSION_HINT: float
4809
+
4810
+ GL_TEXTURE_CUBE_MAP: float
4811
+
4812
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X: float
4813
+
4814
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: float
4815
+
4816
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: float
4817
+
4818
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X: float
4819
+
4820
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y: float
4821
+
4822
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z: float
4823
+
4824
+ GL_TEXTURE_CUBE_MAP_SEAMLESS: float
4825
+
4826
+ GL_TEXTURE_DEPTH: float
4827
+
4828
+ GL_TEXTURE_DEPTH_SIZE: float
4829
+
4830
+ GL_TEXTURE_DEPTH_TYPE: float
4831
+
4832
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: float
4833
+
4834
+ GL_TEXTURE_GREEN_SIZE: float
4835
+
4836
+ GL_TEXTURE_GREEN_TYPE: float
4837
+
4838
+ GL_TEXTURE_HEIGHT: float
4839
+
4840
+ GL_TEXTURE_INTERNAL_FORMAT: float
4841
+
4842
+ GL_TEXTURE_LOD_BIAS: float
4843
+
4844
+ GL_TEXTURE_MAG_FILTER: float
4845
+
4846
+ GL_TEXTURE_MAX_LEVEL: float
4847
+
4848
+ GL_TEXTURE_MAX_LOD: float
4849
+
4850
+ GL_TEXTURE_MIN_FILTER: float
4851
+
4852
+ GL_TEXTURE_MIN_LOD: float
4853
+
4854
+ GL_TEXTURE_RECTANGLE: float
4855
+
4856
+ GL_TEXTURE_RED_SIZE: float
4857
+
4858
+ GL_TEXTURE_RED_TYPE: float
4859
+
4860
+ GL_TEXTURE_SAMPLES: float
4861
+
4862
+ GL_TEXTURE_SHARED_SIZE: float
4863
+
4864
+ GL_TEXTURE_STENCIL_SIZE: float
4865
+
4866
+ GL_TEXTURE_SWIZZLE_A: float
4867
+
4868
+ GL_TEXTURE_SWIZZLE_B: float
4869
+
4870
+ GL_TEXTURE_SWIZZLE_G: float
4871
+
4872
+ GL_TEXTURE_SWIZZLE_R: float
4873
+
4874
+ GL_TEXTURE_SWIZZLE_RGBA: float
4875
+
4876
+ GL_TEXTURE_WIDTH: float
4877
+
4878
+ GL_TEXTURE_WRAP_R: float
4879
+
4880
+ GL_TEXTURE_WRAP_S: float
4881
+
4882
+ GL_TEXTURE_WRAP_T: float
4883
+
4884
+ GL_TIMEOUT_EXPIRED: float
4885
+
4886
+ GL_TIMEOUT_IGNORED: float
4887
+
4888
+ GL_TIMESTAMP: float
4889
+
4890
+ GL_TIME_ELAPSED: float
4891
+
4892
+ GL_TRANSFORM_FEEDBACK_BUFFER: float
4893
+
4894
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: float
4895
+
4896
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE: float
4897
+
4898
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: float
4899
+
4900
+ GL_TRANSFORM_FEEDBACK_BUFFER_START: float
4901
+
4902
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: float
4903
+
4904
+ GL_TRANSFORM_FEEDBACK_VARYINGS: float
4905
+
4906
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: float
4907
+
4908
+ GL_TRIANGLES: float
4909
+
4910
+ GL_TRIANGLES_ADJACENCY: float
4911
+
4912
+ GL_TRIANGLE_FAN: float
4913
+
4914
+ GL_TRIANGLE_STRIP: float
4915
+
4916
+ GL_TRIANGLE_STRIP_ADJACENCY: float
4917
+
4918
+ GL_TRUE: float
4919
+
4920
+ GL_UNIFORM_ARRAY_STRIDE: float
4921
+
4922
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: float
4923
+
4924
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: float
4925
+
4926
+ GL_UNIFORM_BLOCK_BINDING: float
4927
+
4928
+ GL_UNIFORM_BLOCK_DATA_SIZE: float
4929
+
4930
+ GL_UNIFORM_BLOCK_INDEX: float
4931
+
4932
+ GL_UNIFORM_BLOCK_NAME_LENGTH: float
4933
+
4934
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: float
4935
+
4936
+ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: float
4937
+
4938
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: float
4939
+
4940
+ GL_UNIFORM_BUFFER: float
4941
+
4942
+ GL_UNIFORM_BUFFER_BINDING: float
4943
+
4944
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: float
4945
+
4946
+ GL_UNIFORM_BUFFER_SIZE: float
4947
+
4948
+ GL_UNIFORM_BUFFER_START: float
4949
+
4950
+ GL_UNIFORM_IS_ROW_MAJOR: float
4951
+
4952
+ GL_UNIFORM_MATRIX_STRIDE: float
4953
+
4954
+ GL_UNIFORM_NAME_LENGTH: float
4955
+
4956
+ GL_UNIFORM_OFFSET: float
4957
+
4958
+ GL_UNIFORM_SIZE: float
4959
+
4960
+ GL_UNIFORM_TYPE: float
4961
+
4962
+ GL_UNPACK_ALIGNMENT: float
4963
+
4964
+ GL_UNPACK_IMAGE_HEIGHT: float
4965
+
4966
+ GL_UNPACK_LSB_FIRST: float
4967
+
4968
+ GL_UNPACK_ROW_LENGTH: float
4969
+
4970
+ GL_UNPACK_SKIP_IMAGES: float
4971
+
4972
+ GL_UNPACK_SKIP_PIXELS: float
4973
+
4974
+ GL_UNPACK_SKIP_ROWS: float
4975
+
4976
+ GL_UNPACK_SWAP_BYTES: float
4977
+
4978
+ GL_UNSIGNALED: float
4979
+
4980
+ GL_UNSIGNED_BYTE: float
4981
+
4982
+ GL_UNSIGNED_BYTE_2_3_3_REV: float
4983
+
4984
+ GL_UNSIGNED_BYTE_3_3_2: float
4985
+
4986
+ GL_UNSIGNED_INT: float
4987
+
4988
+ GL_UNSIGNED_INT_10F_11F_11F_REV: float
4989
+
4990
+ GL_UNSIGNED_INT_10_10_10_2: float
4991
+
4992
+ GL_UNSIGNED_INT_24_8: float
4993
+
4994
+ GL_UNSIGNED_INT_2_10_10_10_REV: float
4995
+
4996
+ GL_UNSIGNED_INT_5_9_9_9_REV: float
4997
+
4998
+ GL_UNSIGNED_INT_8_8_8_8: float
4999
+
5000
+ GL_UNSIGNED_INT_8_8_8_8_REV: float
5001
+
5002
+ GL_UNSIGNED_INT_SAMPLER_1D: float
5003
+
5004
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: float
5005
+
5006
+ GL_UNSIGNED_INT_SAMPLER_2D: float
5007
+
5008
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: float
5009
+
5010
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: float
5011
+
5012
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: float
5013
+
5014
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT: float
5015
+
5016
+ GL_UNSIGNED_INT_SAMPLER_3D: float
5017
+
5018
+ GL_UNSIGNED_INT_SAMPLER_BUFFER: float
5019
+
5020
+ GL_UNSIGNED_INT_SAMPLER_CUBE: float
5021
+
5022
+ GL_UNSIGNED_INT_VEC2: float
5023
+
5024
+ GL_UNSIGNED_INT_VEC3: float
5025
+
5026
+ GL_UNSIGNED_INT_VEC4: float
5027
+
5028
+ GL_UNSIGNED_NORMALIZED: float
5029
+
5030
+ GL_UNSIGNED_SHORT: float
5031
+
5032
+ GL_UNSIGNED_SHORT_1_5_5_5_REV: float
5033
+
5034
+ GL_UNSIGNED_SHORT_4_4_4_4: float
5035
+
5036
+ GL_UNSIGNED_SHORT_4_4_4_4_REV: float
5037
+
5038
+ GL_UNSIGNED_SHORT_5_5_5_1: float
5039
+
5040
+ GL_UNSIGNED_SHORT_5_6_5: float
5041
+
5042
+ GL_UNSIGNED_SHORT_5_6_5_REV: float
5043
+
5044
+ GL_UPPER_LEFT: float
5045
+
5046
+ GL_VALIDATE_STATUS: float
5047
+
5048
+ GL_VENDOR: float
5049
+
5050
+ GL_VERSION: float
5051
+
5052
+ GL_VERTEX_ARRAY_BINDING: float
5053
+
5054
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: float
5055
+
5056
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR: float
5057
+
5058
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED: float
5059
+
5060
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER: float
5061
+
5062
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: float
5063
+
5064
+ GL_VERTEX_ATTRIB_ARRAY_POINTER: float
5065
+
5066
+ GL_VERTEX_ATTRIB_ARRAY_SIZE: float
5067
+
5068
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE: float
5069
+
5070
+ GL_VERTEX_ATTRIB_ARRAY_TYPE: float
5071
+
5072
+ GL_VERTEX_PROGRAM_POINT_SIZE: float
5073
+
5074
+ GL_VERTEX_SHADER: float
5075
+
5076
+ GL_VIEWPORT: float
5077
+
5078
+ GL_WAIT_FAILED: float
5079
+
5080
+ GL_WRITE_ONLY: float
5081
+
5082
+ GL_XOR: float
5083
+
5084
+ GL_ZERO: float