catsim-test 0.0.5__cp313-cp313-manylinux_2_31_x86_64.whl

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Files changed (1235) hide show
  1. catsim_test-0.0.5.dist-info/METADATA +5 -0
  2. catsim_test-0.0.5.dist-info/RECORD +1235 -0
  3. catsim_test-0.0.5.dist-info/WHEEL +5 -0
  4. catsim_test-0.0.5.dist-info/licenses/LICENSE +29 -0
  5. catsim_test-0.0.5.dist-info/sboms/auditwheel.cdx.json +1 -0
  6. catsim_test-0.0.5.dist-info/top_level.txt +2 -0
  7. catsim_test.libs/libgomp-98b21ff3.so.1.0.0 +0 -0
  8. dummy.cpython-313-x86_64-linux-gnu.so +0 -0
  9. gecatsim/__init__.py +20 -0
  10. gecatsim/bowtie/large.txt +891 -0
  11. gecatsim/bowtie/medium.txt +891 -0
  12. gecatsim/bowtie/small.txt +891 -0
  13. gecatsim/cfg/Phantom_Default.cfg +7 -0
  14. gecatsim/cfg/Physics_Default.cfg +38 -0
  15. gecatsim/cfg/Protocol_Default.cfg +33 -0
  16. gecatsim/cfg/Recon_Default.cfg +22 -0
  17. gecatsim/cfg/Scanner_Default.cfg +31 -0
  18. gecatsim/clib_build/BuildLinux64 +6 -0
  19. gecatsim/clib_build/BuildWin64.bat +17 -0
  20. gecatsim/clib_build/MakeMacOS +48 -0
  21. gecatsim/clib_build/MakeVariables_1 +19 -0
  22. gecatsim/clib_build/MakeVariables_2 +5 -0
  23. gecatsim/clib_build/MakeVariables_3 +33 -0
  24. gecatsim/clib_build/MakeVariables_3.1 +32 -0
  25. gecatsim/clib_build/MakeWindows64 +45 -0
  26. gecatsim/clib_build/Makefile +41 -0
  27. gecatsim/clib_build/readme.md +13 -0
  28. gecatsim/clib_build/src/BaseObject.cpp +144 -0
  29. gecatsim/clib_build/src/BaseObject.h +74 -0
  30. gecatsim/clib_build/src/ClipPlane.cpp +83 -0
  31. gecatsim/clib_build/src/ClipPlane.h +28 -0
  32. gecatsim/clib_build/src/CrossSection.cpp +179 -0
  33. gecatsim/clib_build/src/CrossSection.hpp +27 -0
  34. gecatsim/clib_build/src/CrossSectionHandler.cpp +160 -0
  35. gecatsim/clib_build/src/CrossSectionHandler.hpp +72 -0
  36. gecatsim/clib_build/src/Cube.cpp +144 -0
  37. gecatsim/clib_build/src/Cube.h +26 -0
  38. gecatsim/clib_build/src/Cylinder.cpp +156 -0
  39. gecatsim/clib_build/src/Cylinder.h +25 -0
  40. gecatsim/clib_build/src/DD2Back.c +332 -0
  41. gecatsim/clib_build/src/DD2ParProj.c +377 -0
  42. gecatsim/clib_build/src/DD2Proj.c +333 -0
  43. gecatsim/clib_build/src/DD2WBack.c +350 -0
  44. gecatsim/clib_build/src/DD3.hpp +423 -0
  45. gecatsim/clib_build/src/DD3Proj.cpp +519 -0
  46. gecatsim/clib_build/src/DD3Proj_roi_notrans_mm.cpp +585 -0
  47. gecatsim/clib_build/src/DD3WBack.c +491 -0
  48. gecatsim/clib_build/src/DD3_roi_notrans_mm.hpp +272 -0
  49. gecatsim/clib_build/src/Detector.cpp +389 -0
  50. gecatsim/clib_build/src/Detector.hpp +134 -0
  51. gecatsim/clib_build/src/Interpolate.cpp +58 -0
  52. gecatsim/clib_build/src/Intersection.cpp +198 -0
  53. gecatsim/clib_build/src/Intersection.h +36 -0
  54. gecatsim/clib_build/src/MatVec.cpp +262 -0
  55. gecatsim/clib_build/src/MatVec.h +68 -0
  56. gecatsim/clib_build/src/Objects.cpp +23 -0
  57. gecatsim/clib_build/src/Objects.hpp +90 -0
  58. gecatsim/clib_build/src/Phantom.cpp +169 -0
  59. gecatsim/clib_build/src/Phantom.hpp +43 -0
  60. gecatsim/clib_build/src/Photon.cpp +168 -0
  61. gecatsim/clib_build/src/Photon.hpp +56 -0
  62. gecatsim/clib_build/src/RD3Back.cpp +357 -0
  63. gecatsim/clib_build/src/RD3Intersections.cpp +154 -0
  64. gecatsim/clib_build/src/RD3bench.cpp +505 -0
  65. gecatsim/clib_build/src/Sphere.cpp +43 -0
  66. gecatsim/clib_build/src/Sphere.h +25 -0
  67. gecatsim/clib_build/src/Transformation.cpp +104 -0
  68. gecatsim/clib_build/src/Transformation.h +37 -0
  69. gecatsim/clib_build/src/TreePhantom.cpp +138 -0
  70. gecatsim/clib_build/src/TreePhantom.h +27 -0
  71. gecatsim/clib_build/src/Volume.cpp +101 -0
  72. gecatsim/clib_build/src/Volume.hpp +28 -0
  73. gecatsim/clib_build/src/analytic_projector.c +2433 -0
  74. gecatsim/clib_build/src/analytic_projector.h +235 -0
  75. gecatsim/clib_build/src/compt.cpp +400 -0
  76. gecatsim/clib_build/src/compt2.cpp +558 -0
  77. gecatsim/clib_build/src/compt3.cpp +607 -0
  78. gecatsim/clib_build/src/ct_nurbs.h +214 -0
  79. gecatsim/clib_build/src/extractsino.c +42 -0
  80. gecatsim/clib_build/src/fm_gethostid.c +23 -0
  81. gecatsim/clib_build/src/fm_getrandpid.c +31 -0
  82. gecatsim/clib_build/src/gemsfilt.c +1084 -0
  83. gecatsim/clib_build/src/getMemorySize.cpp +105 -0
  84. gecatsim/clib_build/src/getMemorySize.h +5 -0
  85. gecatsim/clib_build/src/hull2.c +77 -0
  86. gecatsim/clib_build/src/intersections.c +131 -0
  87. gecatsim/clib_build/src/label.h +10 -0
  88. gecatsim/clib_build/src/main.cpp +609 -0
  89. gecatsim/clib_build/src/make_volume.c +573 -0
  90. gecatsim/clib_build/src/nCAT_main.c +6343 -0
  91. gecatsim/clib_build/src/negative_log.cpp +233 -0
  92. gecatsim/clib_build/src/negative_log.h +23 -0
  93. gecatsim/clib_build/src/pd2dbpcurved.c +98 -0
  94. gecatsim/clib_build/src/pd2dbpflat.c +101 -0
  95. gecatsim/clib_build/src/pd3dbpsemi.c +177 -0
  96. gecatsim/clib_build/src/phantom.l +72 -0
  97. gecatsim/clib_build/src/phantom.lex.c +1770 -0
  98. gecatsim/clib_build/src/phantom.tab.cpp +2126 -0
  99. gecatsim/clib_build/src/phantom.tab.hpp +126 -0
  100. gecatsim/clib_build/src/phantom.y +624 -0
  101. gecatsim/clib_build/src/rndpoi.c +793 -0
  102. gecatsim/clib_build/src/spline.c +81 -0
  103. gecatsim/clib_build/src/spline.h +6 -0
  104. gecatsim/clib_build/src/timer.c +64 -0
  105. gecatsim/clib_build/src/viewshift.c +25 -0
  106. gecatsim/clib_build/src/voxelized_projector.cpp +683 -0
  107. gecatsim/clib_build/src/xybowtie.c +76 -0
  108. gecatsim/dose/data/dosereconkernel_mthd4.mat +0 -0
  109. gecatsim/dose/data/scatter_E_loss_fraction.mat +0 -0
  110. gecatsim/dose/data/weighted_scatter_energy_by_spec.mat +0 -0
  111. gecatsim/dose/examples/dose_doserecon.cfg +16 -0
  112. gecatsim/dose/examples/dose_phantom.cfg +6 -0
  113. gecatsim/dose/examples/dose_physics.cfg +18 -0
  114. gecatsim/dose/examples/dose_protocol.cfg +15 -0
  115. gecatsim/dose/examples/dose_recon.cfg +9 -0
  116. gecatsim/dose/examples/dose_scanner.cfg +29 -0
  117. gecatsim/dose/examples/run.py +37 -0
  118. gecatsim/dose/lib/Dose_Recon_Library_Linux64.so +0 -0
  119. gecatsim/dose/lib/Dose_Recon_Library_Windows64.dll +0 -0
  120. gecatsim/dose/pyfiles/C_DD3Dose.py +84 -0
  121. gecatsim/dose/pyfiles/Combine_Spectrum_Bowtie_FlatFilter.py +15 -0
  122. gecatsim/dose/pyfiles/DoseConv.py +87 -0
  123. gecatsim/dose/pyfiles/GetMuByProcess.py +57 -0
  124. gecatsim/dose/pyfiles/__init__.py +0 -0
  125. gecatsim/dose/pyfiles/brconvol_matlab.py +67 -0
  126. gecatsim/dose/pyfiles/calcDetectorFlux.py +54 -0
  127. gecatsim/dose/pyfiles/catdoserecon.py +225 -0
  128. gecatsim/dose/pyfiles/doseconvol.py +52 -0
  129. gecatsim/dose/pyfiles/get_voxel_stopping_power.py +35 -0
  130. gecatsim/dose/pyfiles/img2vol.py +57 -0
  131. gecatsim/dose/pyfiles/xyfovimg.py +30 -0
  132. gecatsim/dose/readme.md +4 -0
  133. gecatsim/dose/src/DD3.hpp +371 -0
  134. gecatsim/dose/src/DD3Dose.cpp +787 -0
  135. gecatsim/dose/src/DD3Dose.hpp +22 -0
  136. gecatsim/dose/src/DD3Dose.i +23 -0
  137. gecatsim/dose/src/DD3Energy_clean.cpp +1464 -0
  138. gecatsim/dose/src/DD3Proj.cpp +504 -0
  139. gecatsim/dose/src/DD3Proj.hpp +20 -0
  140. gecatsim/dose/src/DD3Proj_mm.cpp +561 -0
  141. gecatsim/dose/src/DD3Proj_mm.hpp +21 -0
  142. gecatsim/dose/src/Win32_Build.bat +17 -0
  143. gecatsim/dose/src/Win64_Build.bat +20 -0
  144. gecatsim/examples/Catvoxel_Sample.py +53 -0
  145. gecatsim/examples/DD3Proj_mm_Sample.py +60 -0
  146. gecatsim/examples/GetMu_Sample.py +24 -0
  147. gecatsim/examples/Sim_Recon_Sample.py +45 -0
  148. gecatsim/examples/Sim_Recon_Sample_PCCT.py +69 -0
  149. gecatsim/examples/Sim_Sample.py +32 -0
  150. gecatsim/examples/Sim_Sample_Analyic.py +44 -0
  151. gecatsim/examples/Sim_Sample_Helical.py +32 -0
  152. gecatsim/examples/Sim_Sample_Hybrid.py +42 -0
  153. gecatsim/examples/Sim_Sample_PCCT.py +72 -0
  154. gecatsim/examples/Sim_Sample_Polygonal.py +47 -0
  155. gecatsim/examples/Sim_Sample_Scatter.py +38 -0
  156. gecatsim/examples/Sim_Sample_XCAT.py +50 -0
  157. gecatsim/examples/cfg/Phantom_Sample.cfg +6 -0
  158. gecatsim/examples/cfg/Phantom_Sample_Analytic.cfg +6 -0
  159. gecatsim/examples/cfg/Phantom_Sample_Hybrid.cfg +7 -0
  160. gecatsim/examples/cfg/Phantom_Sample_Polygonal.cfg +6 -0
  161. gecatsim/examples/cfg/Phantom_Sample_XCAT.cfg +6 -0
  162. gecatsim/examples/cfg/Physics_Sample.cfg +41 -0
  163. gecatsim/examples/cfg/Protocol_Sample_Helical.cfg +33 -0
  164. gecatsim/examples/cfg/Protocol_Sample_axial.cfg +33 -0
  165. gecatsim/examples/cfg/Recon_Sample_2d.cfg +6 -0
  166. gecatsim/examples/cfg/Recon_Sample_Helical.cfg +8 -0
  167. gecatsim/examples/cfg/Scanner_PCCT.cfg +30 -0
  168. gecatsim/examples/cfg/Scanner_Sample_generic.cfg +29 -0
  169. gecatsim/examples/vct_examples/Phantom_Sample_Analytic.cfg +6 -0
  170. gecatsim/examples/vct_examples/Physics_Sample.cfg +41 -0
  171. gecatsim/examples/vct_examples/Protocol_Sample_axial.cfg +33 -0
  172. gecatsim/examples/vct_examples/Recon_Sample_2d.cfg +6 -0
  173. gecatsim/examples/vct_examples/Scanner_Sample_generic.cfg +31 -0
  174. gecatsim/examples/vct_examples/read.md +1 -0
  175. gecatsim/focal_spot/readme.md +31 -0
  176. gecatsim/focal_spot/vct_large_fs.npz +0 -0
  177. gecatsim/focal_spot/vct_small_fs.npz +0 -0
  178. gecatsim/lib/libcatsim.so +0 -0
  179. gecatsim/lib/libcatsim64.dll +0 -0
  180. gecatsim/lib/libcatsim_macos.so +0 -0
  181. gecatsim/lib/pthreadGC2_x64.dll +0 -0
  182. gecatsim/lib/pthreads-2-9-1-release.zip +0 -0
  183. gecatsim/material/Ac +11 -0
  184. gecatsim/material/Ag +11 -0
  185. gecatsim/material/Al +11 -0
  186. gecatsim/material/Ar +11 -0
  187. gecatsim/material/As +11 -0
  188. gecatsim/material/At +11 -0
  189. gecatsim/material/Au +11 -0
  190. gecatsim/material/B +11 -0
  191. gecatsim/material/Ba +11 -0
  192. gecatsim/material/Be +11 -0
  193. gecatsim/material/Bi +11 -0
  194. gecatsim/material/Br +11 -0
  195. gecatsim/material/C +11 -0
  196. gecatsim/material/CIRS_adipose_adult2 +20 -0
  197. gecatsim/material/CIRS_adipose_adult3 +20 -0
  198. gecatsim/material/CIRS_bone_10yo +21 -0
  199. gecatsim/material/CIRS_bone_1yo +21 -0
  200. gecatsim/material/CIRS_bone_5yo +21 -0
  201. gecatsim/material/CIRS_bone_adult_and_15yo +21 -0
  202. gecatsim/material/CIRS_bone_newborn +21 -0
  203. gecatsim/material/CIRS_liver_adult +20 -0
  204. gecatsim/material/CIRS_lung_inhale +20 -0
  205. gecatsim/material/CIRS_plastic_water_LR +20 -0
  206. gecatsim/material/CIRS_spinal_cord +20 -0
  207. gecatsim/material/CZT +5 -0
  208. gecatsim/material/Ca +11 -0
  209. gecatsim/material/Cd +11 -0
  210. gecatsim/material/Ce +11 -0
  211. gecatsim/material/Cl +11 -0
  212. gecatsim/material/Co +11 -0
  213. gecatsim/material/Copyright.txt +7 -0
  214. gecatsim/material/Cr +11 -0
  215. gecatsim/material/Cs +11 -0
  216. gecatsim/material/CsI +16 -0
  217. gecatsim/material/Cu +11 -0
  218. gecatsim/material/Dy +11 -0
  219. gecatsim/material/Er +11 -0
  220. gecatsim/material/Eu +11 -0
  221. gecatsim/material/F +11 -0
  222. gecatsim/material/Fe +11 -0
  223. gecatsim/material/Fr +11 -0
  224. gecatsim/material/GOS +19 -0
  225. gecatsim/material/Ga +11 -0
  226. gecatsim/material/Gd +11 -0
  227. gecatsim/material/Ge +11 -0
  228. gecatsim/material/H +11 -0
  229. gecatsim/material/He +11 -0
  230. gecatsim/material/Hf +11 -0
  231. gecatsim/material/Hg +11 -0
  232. gecatsim/material/Ho +11 -0
  233. gecatsim/material/I +11 -0
  234. gecatsim/material/ICRU_adipose_adult2 +21 -0
  235. gecatsim/material/ICRU_blood_adult +24 -0
  236. gecatsim/material/ICRU_brain_adult +26 -0
  237. gecatsim/material/ICRU_breast_adult2 +22 -0
  238. gecatsim/material/ICRU_eye_lens_adult +22 -0
  239. gecatsim/material/ICRU_kidney_adult +24 -0
  240. gecatsim/material/ICRU_liver_adult +23 -0
  241. gecatsim/material/ICRU_lung_adult_healthy +23 -0
  242. gecatsim/material/ICRU_muscle_adult +23 -0
  243. gecatsim/material/ICRU_pancreas_adult +23 -0
  244. gecatsim/material/ICRU_skeleton_cortical_bone_adult +23 -0
  245. gecatsim/material/ICRU_skin_adult +23 -0
  246. gecatsim/material/ICRU_spleen_adult +23 -0
  247. gecatsim/material/ICRU_testis_adult +23 -0
  248. gecatsim/material/In +11 -0
  249. gecatsim/material/Ir +11 -0
  250. gecatsim/material/K +11 -0
  251. gecatsim/material/Kr +11 -0
  252. gecatsim/material/La +11 -0
  253. gecatsim/material/Li +11 -0
  254. gecatsim/material/Lu +11 -0
  255. gecatsim/material/Lumex +18 -0
  256. gecatsim/material/Mg +11 -0
  257. gecatsim/material/Mn +11 -0
  258. gecatsim/material/Mo +11 -0
  259. gecatsim/material/N +11 -0
  260. gecatsim/material/Na +11 -0
  261. gecatsim/material/NaCl +16 -0
  262. gecatsim/material/Nb +11 -0
  263. gecatsim/material/Nd +11 -0
  264. gecatsim/material/Ne +11 -0
  265. gecatsim/material/Ni +11 -0
  266. gecatsim/material/O +11 -0
  267. gecatsim/material/Os +11 -0
  268. gecatsim/material/P +11 -0
  269. gecatsim/material/PMMA +20 -0
  270. gecatsim/material/PVC_flexible +20 -0
  271. gecatsim/material/PVC_rigid +20 -0
  272. gecatsim/material/Pa +11 -0
  273. gecatsim/material/Pb +11 -0
  274. gecatsim/material/Pd +11 -0
  275. gecatsim/material/Pm +11 -0
  276. gecatsim/material/Po +11 -0
  277. gecatsim/material/Pr +11 -0
  278. gecatsim/material/Pt +11 -0
  279. gecatsim/material/Ra +11 -0
  280. gecatsim/material/Rb +11 -0
  281. gecatsim/material/Re +11 -0
  282. gecatsim/material/Rh +11 -0
  283. gecatsim/material/Rn +11 -0
  284. gecatsim/material/Ru +11 -0
  285. gecatsim/material/S +11 -0
  286. gecatsim/material/Sb +11 -0
  287. gecatsim/material/Sc +11 -0
  288. gecatsim/material/Se +11 -0
  289. gecatsim/material/Si +11 -0
  290. gecatsim/material/Sm +11 -0
  291. gecatsim/material/Sn +11 -0
  292. gecatsim/material/Sr +11 -0
  293. gecatsim/material/Ta +11 -0
  294. gecatsim/material/Tb +11 -0
  295. gecatsim/material/Tc +11 -0
  296. gecatsim/material/Te +11 -0
  297. gecatsim/material/Th +11 -0
  298. gecatsim/material/Ti +11 -0
  299. gecatsim/material/Tl +11 -0
  300. gecatsim/material/Tm +11 -0
  301. gecatsim/material/U +11 -0
  302. gecatsim/material/V +11 -0
  303. gecatsim/material/W +11 -0
  304. gecatsim/material/Xe +11 -0
  305. gecatsim/material/Y +11 -0
  306. gecatsim/material/Yb +11 -0
  307. gecatsim/material/Zn +11 -0
  308. gecatsim/material/Zr +11 -0
  309. gecatsim/material/air +24 -0
  310. gecatsim/material/bone +25 -0
  311. gecatsim/material/brass +18 -0
  312. gecatsim/material/diamond +13 -0
  313. gecatsim/material/edlp/comp/ce-cs-1.dat +124 -0
  314. gecatsim/material/edlp/comp/ce-cs-10.dat +124 -0
  315. gecatsim/material/edlp/comp/ce-cs-100.dat +124 -0
  316. gecatsim/material/edlp/comp/ce-cs-11.dat +124 -0
  317. gecatsim/material/edlp/comp/ce-cs-12.dat +124 -0
  318. gecatsim/material/edlp/comp/ce-cs-13.dat +124 -0
  319. gecatsim/material/edlp/comp/ce-cs-14.dat +124 -0
  320. gecatsim/material/edlp/comp/ce-cs-15.dat +124 -0
  321. gecatsim/material/edlp/comp/ce-cs-16.dat +124 -0
  322. gecatsim/material/edlp/comp/ce-cs-17.dat +124 -0
  323. gecatsim/material/edlp/comp/ce-cs-18.dat +124 -0
  324. gecatsim/material/edlp/comp/ce-cs-19.dat +124 -0
  325. gecatsim/material/edlp/comp/ce-cs-2.dat +124 -0
  326. gecatsim/material/edlp/comp/ce-cs-20.dat +124 -0
  327. gecatsim/material/edlp/comp/ce-cs-21.dat +124 -0
  328. gecatsim/material/edlp/comp/ce-cs-22.dat +124 -0
  329. gecatsim/material/edlp/comp/ce-cs-23.dat +124 -0
  330. gecatsim/material/edlp/comp/ce-cs-24.dat +124 -0
  331. gecatsim/material/edlp/comp/ce-cs-25.dat +124 -0
  332. gecatsim/material/edlp/comp/ce-cs-26.dat +124 -0
  333. gecatsim/material/edlp/comp/ce-cs-27.dat +124 -0
  334. gecatsim/material/edlp/comp/ce-cs-28.dat +124 -0
  335. gecatsim/material/edlp/comp/ce-cs-29.dat +124 -0
  336. gecatsim/material/edlp/comp/ce-cs-3.dat +124 -0
  337. gecatsim/material/edlp/comp/ce-cs-30.dat +124 -0
  338. gecatsim/material/edlp/comp/ce-cs-31.dat +124 -0
  339. gecatsim/material/edlp/comp/ce-cs-32.dat +124 -0
  340. gecatsim/material/edlp/comp/ce-cs-33.dat +124 -0
  341. gecatsim/material/edlp/comp/ce-cs-34.dat +124 -0
  342. gecatsim/material/edlp/comp/ce-cs-35.dat +124 -0
  343. gecatsim/material/edlp/comp/ce-cs-36.dat +124 -0
  344. gecatsim/material/edlp/comp/ce-cs-37.dat +124 -0
  345. gecatsim/material/edlp/comp/ce-cs-38.dat +124 -0
  346. gecatsim/material/edlp/comp/ce-cs-39.dat +124 -0
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  1210. gecatsim/reconstruction/src/interface_fdk_angle.c +162 -0
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  1212. gecatsim/scatter/scatter_kernel.dat +0 -0
  1213. gecatsim/spectrum/XCISTspectrum.m +262 -0
  1214. gecatsim/spectrum/convert.py +21 -0
  1215. gecatsim/spectrum/readme.md +17 -0
  1216. gecatsim/spectrum/tungsten_tar10.0_100_filt.dat +201 -0
  1217. gecatsim/spectrum/tungsten_tar10.0_110_filt.dat +221 -0
  1218. gecatsim/spectrum/tungsten_tar10.0_120_filt.dat +241 -0
  1219. gecatsim/spectrum/tungsten_tar10.0_130_filt.dat +261 -0
  1220. gecatsim/spectrum/tungsten_tar10.0_140_filt.dat +281 -0
  1221. gecatsim/spectrum/tungsten_tar10.0_70_filt.dat +141 -0
  1222. gecatsim/spectrum/tungsten_tar10.0_80_filt.dat +161 -0
  1223. gecatsim/spectrum/tungsten_tar10.0_90_filt.dat +181 -0
  1224. gecatsim/spectrum/tungsten_tar7.0_100_filt.dat +201 -0
  1225. gecatsim/spectrum/tungsten_tar7.0_110_filt.dat +221 -0
  1226. gecatsim/spectrum/tungsten_tar7.0_120_filt.dat +241 -0
  1227. gecatsim/spectrum/tungsten_tar7.0_130_filt.dat +261 -0
  1228. gecatsim/spectrum/tungsten_tar7.0_140_filt.dat +281 -0
  1229. gecatsim/spectrum/tungsten_tar7.0_70_filt.dat +141 -0
  1230. gecatsim/spectrum/tungsten_tar7.0_80_filt.dat +161 -0
  1231. gecatsim/spectrum/tungsten_tar7.0_90_filt.dat +181 -0
  1232. gecatsim/spectrum/xcist_kVp100_tar7_bin1.dat +103 -0
  1233. gecatsim/spectrum/xcist_kVp120_tar7_bin1.dat +123 -0
  1234. gecatsim/spectrum/xcist_kVp140_tar7_bin1.dat +143 -0
  1235. gecatsim/spectrum/xcist_kVp80_tar7_bin1.dat +83 -0
@@ -0,0 +1,134 @@
1
+ // Copyright 2020, General Electric Company. All rights reserved. See https://github.com/xcist/code/blob/master/LICENSE
2
+
3
+ #ifndef __Detector_hpp__
4
+ #define __Detector_hpp__
5
+
6
+ #include "MatVec.h"
7
+ #include "Volume.hpp"
8
+ #include <string>
9
+ #include <stdlib.h>
10
+ #include "Photon.hpp"
11
+ #include <math.h>
12
+
13
+ class GenericDetector {
14
+ protected:
15
+ Vec3 *mDetectorCenters;
16
+ Vec3 *mDetectorNormals;
17
+ Vec mDetectorCellAreas;
18
+ Mat mCoherentScatterSignal;
19
+ Mat mIncoherentScatterSignal;
20
+ Vec mPrimarySignal;
21
+ Vec mMCSignal;
22
+ int mDetectorCellCount;
23
+ int mNumEvents;
24
+ int mEcount;
25
+ public:
26
+ void SetEcount(int maxE) {mEcount = maxE;}
27
+ void SetNumEvents(int cnt) {mNumEvents = cnt;}
28
+ int GetCellCount() {return mDetectorCellCount;}
29
+ Mat GetCoherentSignal() {return mCoherentScatterSignal;}
30
+ Mat GetIncoherentSignal() {return mIncoherentScatterSignal;}
31
+ Vec GetPrimarySignal() {return mPrimarySignal;}
32
+ Vec GetMCSignal() {return mMCSignal;}
33
+ Vec3* GetCenters() {return mDetectorCenters;}
34
+ Vec3* GetNormals() {return mDetectorNormals;}
35
+ Vec GetCellAreas() {return mDetectorCellAreas;}
36
+ virtual bool RecordPhotonMC(Photon& p, bool isPrimary = false) = 0;
37
+ virtual float GetEffectiveArea(int cellNum, Vec3 pos, Vec3 dir) {return fabs(mDetectorCellAreas[cellNum]*dir.Dot(mDetectorNormals[cellNum]));}
38
+ void WriteData(std::string fname, bool MConly, bool PrimaryValid);
39
+ };
40
+
41
+ class FocallyAlignedXCollimatedDetector : public GenericDetector {
42
+ protected:
43
+ float mSDD, mSID, mCellWidth, mCellHeight;
44
+ int mNRows, mNCols;
45
+ int mNRowsDecimated, mNColsDecimated;
46
+ float mCenterRow, mCenterCol;
47
+ float mGridHeight;
48
+ Vec3* mDetectorToCollimatorUnitVec;
49
+ Vec3* mDetectorAlongCollimatorUnitVec;
50
+ bool mDecimated;
51
+ int mDetColDecimationFactor;
52
+ int mDetRowDecimationFactor;
53
+ public:
54
+ FocallyAlignedXCollimatedDetector(float SDD, float SID, float cellWidth,
55
+ float cellHeight, int nrows, int ncols,
56
+ float centerrow, float centercol,
57
+ float gridHeight, int coldecimation,
58
+ int rowdecimation, int maxEinKV);
59
+ virtual ~FocallyAlignedXCollimatedDetector();
60
+ Vec3* GetToCollimatorUnitVecs() {return mDetectorToCollimatorUnitVec;}
61
+ Vec3* GetAlongCollimatorUnitVecs() {return mDetectorAlongCollimatorUnitVec;}
62
+ virtual float GetEffectiveArea(int cellNum, Vec3 pos, Vec3 dir);
63
+ bool RecordPhotonMC(Photon& p, bool isPrimary);
64
+ int GetEffectiveRowCount() {return mNRowsDecimated;}
65
+ int GetEffectiveColCount() {return mNColsDecimated;}
66
+ int GetFinalRowCount() {return mNRows;}
67
+ int GetFinalColCount() {return mNCols;}
68
+ int GetRowDecimationFactor() {return mDetRowDecimationFactor;}
69
+ int GetColDecimationFactor() {return mDetColDecimationFactor;}
70
+ };
71
+
72
+ class FocallyAlignedXandZCollimatedDetector : public FocallyAlignedXCollimatedDetector {
73
+
74
+ // This type of detector has collimator blades that are focused in x, but not in z
75
+ // The second set of collimator blades are all parallel to the xy-plane.
76
+ // If the cone angle of the system is not too large, this is a good approximation of a collimator that is focussed in both directions
77
+
78
+ public:
79
+ FocallyAlignedXandZCollimatedDetector(float SDD, float SID, float cellWidth,
80
+ float cellHeight, int nrows, int ncols,
81
+ float centerrow, float centercol,
82
+ float gridHeight, int coldecimation,
83
+ int rowdecimation, int maxEinKV) : FocallyAlignedXCollimatedDetector(SDD, SID, cellWidth,
84
+ cellHeight, nrows, ncols,
85
+ centerrow, centercol,
86
+ gridHeight, coldecimation,
87
+ rowdecimation, maxEinKV) {}
88
+ virtual float GetEffectiveArea(int cellNum, Vec3 pos, Vec3 dir);
89
+ };
90
+
91
+
92
+
93
+ // Included flat detector class - Pablo Milioni (GE Healthcare)
94
+
95
+ class XAlignedZCollimatedDetectorFlat : public GenericDetector {
96
+
97
+ // FIX ME:
98
+ // This type of detector should have collimator blades that are alligned with the x-axis,
99
+ // The intersection test for the colimator is not ready yet
100
+ // Forced mGridHeight = 0
101
+
102
+ protected:
103
+ float mSDD, mSID, mCellWidth, mCellHeight;
104
+ int mNRows, mNCols;
105
+ int mNRowsDecimated, mNColsDecimated;
106
+ float mCenterRow, mCenterCol;
107
+ float mGridHeight;
108
+ Vec3* mDetectorToCollimatorUnitVec;
109
+ Vec3* mDetectorAlongCollimatorUnitVec;
110
+ bool mDecimated;
111
+ int mDetColDecimationFactor;
112
+ int mDetRowDecimationFactor;
113
+ public:
114
+ XAlignedZCollimatedDetectorFlat(float SDD, float SID, float cellWidth,
115
+ float cellHeight, int nrows, int ncols,
116
+ float centerrow, float centercol,
117
+ float gridHeight, int coldecimation,
118
+ int rowdecimation, int maxEinKV);
119
+ virtual ~XAlignedZCollimatedDetectorFlat();
120
+ Vec3* GetToCollimatorUnitVecs() {return mDetectorToCollimatorUnitVec;}
121
+ Vec3* GetAlongCollimatorUnitVecs() {return mDetectorAlongCollimatorUnitVec;}
122
+ virtual float GetEffectiveArea(int cellNum, Vec3 pos, Vec3 dir);
123
+ bool RecordPhotonMC(Photon& p, bool isPrimary);
124
+ int GetEffectiveRowCount() {return mNRowsDecimated;}
125
+ int GetEffectiveColCount() {return mNColsDecimated;}
126
+ int GetFinalRowCount() {return mNRows;}
127
+ int GetFinalColCount() {return mNCols;}
128
+ int GetRowDecimationFactor() {return mDetRowDecimationFactor;}
129
+ int GetColDecimationFactor() {return mDetColDecimationFactor;}
130
+ };
131
+
132
+
133
+ #endif
134
+
@@ -0,0 +1,58 @@
1
+ // Copyright 2020, General Electric Company. All rights reserved. See https://github.com/xcist/code/blob/master/LICENSE
2
+
3
+ #ifdef WIN32
4
+ #define EXPORT __declspec(dllexport)
5
+ #else
6
+ #define EXPORT
7
+ #endif
8
+
9
+ extern "C" {
10
+
11
+ EXPORT void Interpolate(int size,
12
+ float *x,
13
+ float *y,
14
+ int sizenew,
15
+ float *xnew,
16
+ float *ynew)
17
+
18
+ {
19
+ int i, j;
20
+ float thex;
21
+
22
+ if (size == 1){
23
+ for (i=0;i<sizenew;i++){
24
+ ynew[i] = y[0];
25
+ }
26
+ }
27
+ else {
28
+ if (x[1]>x[0]){
29
+ for (i=0;i<sizenew;i++){
30
+ thex=xnew[i];
31
+ for (j=0 ; j < size ; j++){
32
+ if (x[j] > thex) {
33
+ break;
34
+ }
35
+ }
36
+ if (j==size) {j--;}
37
+ if (j==0) {j++;}
38
+ ynew[i] = y[j]+(thex - x[j])*(y[j-1]- y[j])/(x[j-1]- x[j]);
39
+ }
40
+ }
41
+ else {
42
+ for (i=0;i<sizenew;i++){
43
+ thex=xnew[i];
44
+ for (j=size-1 ; j >= 0 ; j--){
45
+ if (x[j] > thex) {
46
+ break;
47
+ }
48
+ }
49
+ if (j<0) {j=0;}
50
+ if (j==(size-1)) {j--;}
51
+ ynew[i] = y[j]+(thex- x[j])*(y[j+1]- y[j])/(x[j+1]- x[j]);
52
+ }
53
+ }
54
+ }
55
+ }
56
+ }
57
+
58
+
@@ -0,0 +1,198 @@
1
+ // Copyright 2024, GE Precision HealthCare. All rights reserved. See https://github.com/xcist/main/tree/master/license
2
+
3
+ #include "Intersection.h"
4
+ #include <vector>
5
+ #include <algorithm>
6
+ #include "MatVec.h"
7
+ #include <math.h>
8
+
9
+ Intersection::Intersection() {
10
+ }
11
+
12
+ Intersection::~Intersection() {
13
+ }
14
+
15
+ Intersection::Intersection(int id, double a_time, bool a_enterSense,
16
+ double a_rho, int a_priority, int a_material) {
17
+ time = a_time;
18
+ enterSense = a_enterSense;
19
+ rho = a_rho;
20
+ priority = a_priority;
21
+ material = a_material;
22
+ ID = id;
23
+ }
24
+
25
+ void Intersection::PrintMe(std::ostream& c) const {
26
+ c << "Intersection time " << time << "\r\n";
27
+ c << "Entry time (vs. exit time) " << enterSense << "\r\n";
28
+ c << "priority = " << priority << ", ";
29
+ c << "rho = " << rho << ", ";
30
+ c << "matl = " << material << "\r\n";
31
+ c << "object ID = " << ID << "\r\n";
32
+ }
33
+
34
+ std::ostream& operator<<(std::ostream& c, Intersection& p) {
35
+ p.PrintMe(c);
36
+ return c;
37
+ }
38
+
39
+ std::ostream& operator<<(std::ostream& c, IntersectionSet& p) {
40
+ IntersectionSet::iterator i;
41
+ for (i=p.begin();i!=p.end();i++) {
42
+ i->PrintMe(c);
43
+ c << "\r\n";
44
+ }
45
+ return c;
46
+ }
47
+
48
+ bool Icmp(const Intersection& a, const Intersection& b) {
49
+ return (a.time < b.time) || ((a.time == b.time) && a.enterSense);
50
+ }
51
+
52
+
53
+ //typedef std::vector<Intersection> hitStackType;
54
+
55
+ typedef IntersectionSet hitStackType;
56
+
57
+ void IntersectionSet::GetHitList(double *ptable) {
58
+
59
+ if (empty()) return;
60
+ std::sort(begin(),end(),Icmp);
61
+
62
+ hitStackType hitStack;
63
+
64
+ //
65
+ // Calculate pathlength
66
+ //
67
+ double previousposition=0.;
68
+ int currentpriority = 0;
69
+ double currentrho = 0;
70
+ int currentmaterial = 0;
71
+ for (IntersectionSet::iterator nr=begin();nr!=end();nr++) {
72
+ //
73
+ // get new data
74
+ //
75
+ double position=nr->time;
76
+ int priority=nr->priority;
77
+ bool sense=nr->enterSense;
78
+ if (hitStack.empty()) {
79
+ currentpriority=0;
80
+ currentrho=0;
81
+ currentmaterial=0;
82
+ } else {
83
+ currentpriority=hitStack.back().priority;
84
+ currentrho=hitStack.back().rho;
85
+ currentmaterial=hitStack.back().material;
86
+ ptable[currentmaterial-1] += (position-previousposition)*currentrho;
87
+ }
88
+ previousposition=position;
89
+ if (priority > currentpriority) {
90
+ // PUSH
91
+ hitStack.push_back(*nr);
92
+ } else if (priority == currentpriority) {
93
+ if (hitStack.empty())
94
+ throw "Error: stack underflow in GetHitList.\r\n";
95
+ hitStack.pop_back();
96
+ }
97
+ else {
98
+ if (sense) {
99
+ hitStackType::iterator cp = hitStack.begin();
100
+ while ((cp != hitStack.end()) && cp->priority < priority)
101
+ cp++;
102
+ // INSERT IN STACK
103
+ hitStack.insert(cp,*nr);
104
+ } else {
105
+ // GET OUT STACK
106
+ hitStackType::iterator cp = hitStack.begin();
107
+ while ((cp != hitStack.end()) && cp->priority != priority)
108
+ cp++;
109
+ hitStack.erase(cp);
110
+ }
111
+ }
112
+ }
113
+ if (!hitStack.empty()) {
114
+ printf("ERROR\r\n");
115
+ std::cout << (*this);
116
+ printf("hitstack...\r\n");
117
+ std::cout << hitStack;
118
+ throw "Error: stack not empty on exit of GetHitList.\r\n";
119
+ }
120
+ }
121
+
122
+ void IntersectionSet::RenderIntersections(int N, float dX, float* IDmap, int targID) {
123
+ if (empty()) return;
124
+
125
+ std::sort(begin(),end(),Icmp);
126
+
127
+ hitStackType hitStack;
128
+
129
+ //
130
+ // Calculate pathlength
131
+ //
132
+ double previousposition=0.;
133
+ int currentpriority = 0;
134
+ double currentrho = 0;
135
+ int currentmaterial = 0;
136
+ int currentID = 0;
137
+ for (IntersectionSet::iterator nr=begin();nr!=end();nr++) {
138
+ //
139
+ // get new data
140
+ //
141
+ double position=nr->time;
142
+ int priority=nr->priority;
143
+ bool sense=nr->enterSense;
144
+ if (hitStack.empty()) {
145
+ currentpriority=0;
146
+ currentrho=0;
147
+ currentmaterial=0;
148
+ currentID = 0;
149
+ } else {
150
+ currentpriority=hitStack.back().priority;
151
+ currentrho=hitStack.back().rho;
152
+ currentmaterial=hitStack.back().material;
153
+ currentID = hitStack.back().ID;
154
+ if (currentmaterial == targID) {
155
+ float startndx, stopndx;
156
+ startndx = previousposition/dX;
157
+ stopndx = position/dX;
158
+ int firstwhole, lastwhole, firstfrac, lastfrac;
159
+ firstwhole = (int) ceil(startndx+0.5);
160
+ lastwhole = (int) floor(stopndx-0.5);
161
+ firstfrac = (int) ceil(startndx-0.5);
162
+ lastfrac = (int) floor(stopndx+0.5);
163
+ IDmap[firstfrac] += currentrho*(firstfrac+0.5-startndx);
164
+ IDmap[lastfrac] += currentrho*(stopndx-lastfrac+0.5);
165
+ if (firstfrac == lastfrac)
166
+ IDmap[lastfrac] -= currentrho*(1.0);
167
+ for (int p=firstwhole;p<=lastwhole;p++)
168
+ IDmap[p] += currentrho*1.0;
169
+ }
170
+ }
171
+ previousposition=position;
172
+ if (priority > currentpriority) {
173
+ // PUSH
174
+ hitStack.push_back(*nr);
175
+ } else if (priority == currentpriority) {
176
+ if (hitStack.empty())
177
+ throw "Error: stack underflow in RenderIntersections.\n";
178
+ hitStack.pop_back();
179
+ }
180
+ else {
181
+ if (sense) {
182
+ hitStackType::iterator cp = hitStack.begin();
183
+ while ((cp != hitStack.end()) && cp->priority < priority)
184
+ cp++;
185
+ // INSERT IN STACK
186
+ hitStack.insert(cp,*nr);
187
+ } else {
188
+ // GET OUT STACK
189
+ hitStackType::iterator cp = hitStack.begin();
190
+ while ((cp != hitStack.end()) && cp->priority != priority)
191
+ cp++;
192
+ hitStack.erase(cp);
193
+ }
194
+ }
195
+ }
196
+ }
197
+
198
+
@@ -0,0 +1,36 @@
1
+ // Copyright 2024, GE Precision HealthCare. All rights reserved. See https://github.com/xcist/main/tree/master/license
2
+
3
+ #ifndef Intersection_h
4
+ #define Intersection_h
5
+
6
+ #include <string>
7
+ #include <iostream>
8
+ #include <set>
9
+ #include <vector>
10
+ #include <stdio.h>
11
+
12
+ class Intersection {
13
+ public:
14
+ int ID;
15
+ double time;
16
+ bool enterSense;
17
+ double rho;
18
+ int priority;
19
+ int material;
20
+ Intersection(int id, double a_time, bool enterSense, double a_rho, int a_priority, int a_material);
21
+ Intersection();
22
+ ~Intersection();
23
+ void PrintMe(std::ostream& c) const;
24
+ };
25
+
26
+ class IntersectionSet : public std::vector<Intersection> {
27
+ public:
28
+ void GetHitList(double *ptable);
29
+ void RenderIntersections(int N, float dX, float* IDmap, int ID);
30
+ };
31
+
32
+ std::ostream& operator<<(std::ostream& c, Intersection& p);
33
+ std::ostream& operator<<(std::ostream& c, IntersectionSet& p);
34
+
35
+ #endif
36
+
@@ -0,0 +1,262 @@
1
+ // Copyright 2020, General Electric Company. All rights reserved. See https://github.com/xcist/code/blob/master/LICENSE
2
+
3
+ #include "MatVec.h"
4
+ #include <cmath>
5
+
6
+ #ifndef M_PI
7
+ #define M_PI 3.1415926535
8
+ #endif
9
+
10
+ Vec3::Vec3() {
11
+ x = 0; y = 0; z = 0;
12
+ }
13
+
14
+ Vec3::Vec3(double xa, double ya, double za) {
15
+ x = xa;
16
+ y = ya;
17
+ z = za;
18
+ }
19
+
20
+ Vec3::~Vec3() {
21
+ }
22
+
23
+ Vec3 Vec3::Negate() {
24
+ return Vec3(-x,-y,-z);
25
+ }
26
+
27
+ Vec3 Vec3::Recip() {
28
+ if (x == 0 || y == 0 || z == 0)
29
+ throw "zero encountered in Vec3::Recip!";
30
+ Vec3 C;
31
+ C.x = 1.0/x;
32
+ C.y = 1.0/y;
33
+ C.z = 1.0/z;
34
+ return C;
35
+ }
36
+
37
+ Vec3 Vec3::Subtract(const Vec3& b) {
38
+ Vec3 C;
39
+ C.x = x - b.x;
40
+ C.y = y - b.y;
41
+ C.z = z - b.z;
42
+ return C;
43
+ }
44
+
45
+ void Vec3::Normalize() {
46
+ double nrm;
47
+ nrm = Norm();
48
+ if (nrm == 0)
49
+ throw "Encountered zero-length vector in Vec3::Normalize routine - probably a source and detector are co-located?";
50
+ x /= nrm;
51
+ y /= nrm;
52
+ z /= nrm;
53
+ }
54
+
55
+ double Vec3::Dot(const Vec3& b) {
56
+ return x*b.x + y*b.y + z*b.z;
57
+ }
58
+
59
+ void Vec3::PrintMe(std::ostream& c) {
60
+ c << "<" << x << "," << y << "," << z << ">";
61
+ }
62
+
63
+ double Vec3::Norm() {
64
+ return sqrt(x*x+y*y+z*z);
65
+ }
66
+
67
+ Vec3 Vec3::Direction(const Vec3& b) {
68
+ Vec3 C;
69
+ C.x = x - b.x;
70
+ C.y = y - b.y;
71
+ C.z = z - b.z;
72
+ double nrm;
73
+ nrm = C.Norm();
74
+ C.x /= nrm;
75
+ C.y /= nrm;
76
+ C.z /= nrm;
77
+ return C;
78
+ }
79
+
80
+ Vec3 Vec3::InverseScale(const Vec3& b) {
81
+ if (b.x == 0 || b.y == 0 || b.z == 0)
82
+ throw "Encountered zero in Vec3::InverseScale routine - probably an object dimension is zero?";
83
+ Vec3 C;
84
+ C.x = x/b.x;
85
+ C.y = y/b.y;
86
+ C.z = z/b.z;
87
+ return C;
88
+ }
89
+
90
+ double Vec3::Max() {
91
+ return std::max(std::max(x,y),z);
92
+ }
93
+
94
+ Vec3 Vec3::Cross(Vec3 b) {
95
+ Vec3 C;
96
+ C.x = y*b.z - z*b.y;
97
+ C.y = - x*b.z + z*b.x;
98
+ C.z = x*b.y - y*b.x;
99
+ return C;
100
+ }
101
+
102
+ void Vec3::RotateVector(float theta, float phi) {
103
+ // G4double dirx = sinTheta * std::cos(phi);
104
+ // G4double diry = sinTheta * std::sin(phi);
105
+ // G4double dirz = cosTheta ;
106
+ // G4ThreeVector photonDirection1(dirx,diry,dirz);
107
+ // photonDirection1.rotateUz(photonDirection0);
108
+ // aParticleChange.ProposeMomentumDirection(photonDirection1) ;
109
+
110
+ double dx = sin(theta)*cos(phi);
111
+ double dy = sin(theta)*sin(phi);
112
+ double dz = cos(theta);
113
+
114
+ double u1 = x;
115
+ double u2 = y;
116
+ double u3 = z;
117
+
118
+ double up = u1*u1+u2*u2;
119
+ if (up > 0) {
120
+ up = sqrt(up);
121
+ double px = dx;
122
+ double py = dy;
123
+ double pz = dz;
124
+ dx = (u1*u3*px - u2*py)/up + u1*pz;
125
+ dy = (u2*u3*px + u1*py)/up + u2*pz;
126
+ dz = -up*px + u3*pz;
127
+ }
128
+ else if (u3 < 0.) { dx = -dx; dz = -dz; } // phi=0 teta=pi
129
+ else {};
130
+
131
+ x = dx;
132
+ y = dy;
133
+ z = dz;
134
+ }
135
+
136
+
137
+ Mat4::Mat4() {
138
+ Zero();
139
+ }
140
+
141
+ void Mat4::Zero() {
142
+ int i, j;
143
+ for (i=0;i<4;i++)
144
+ for (j=0;j<4;j++)
145
+ coeff[i][j] = 0.0;
146
+ }
147
+
148
+ void Mat4::SetIdentity() {
149
+ Zero();
150
+ for (int i=0;i<4;i++)
151
+ coeff[i][i] = 1.0;
152
+ }
153
+
154
+ Vec3 Mat4::Vec3Multiply(Vec3 B) {
155
+ Vec3 R;
156
+ R.x = coeff[0][0]*B.x + coeff[0][1]*B.y + coeff[0][2]*B.z + coeff[0][3];
157
+ R.y = coeff[1][0]*B.x + coeff[1][1]*B.y + coeff[1][2]*B.z + coeff[1][3];
158
+ R.z = coeff[2][0]*B.x + coeff[2][1]*B.y + coeff[2][2]*B.z + coeff[2][3];
159
+ return R;
160
+ }
161
+
162
+ Vec3 Mat4::Vec3MultiplyZeroConst(Vec3 B) {
163
+ Vec3 R;
164
+ R.x = coeff[0][0]*B.x + coeff[0][1]*B.y + coeff[0][2]*B.z;
165
+ R.y = coeff[1][0]*B.x + coeff[1][1]*B.y + coeff[1][2]*B.z;
166
+ R.z = coeff[2][0]*B.x + coeff[2][1]*B.y + coeff[2][2]*B.z;
167
+ return R;
168
+ }
169
+
170
+ Mat4 Mat4::Mat4MultiplyRight(Mat4 B) {
171
+ Mat4 C;
172
+ for (int i=0;i<4;i++)
173
+ for (int j=0;j<4;j++)
174
+ for (int k=0;k<4;k++)
175
+ C.coeff[i][j] += coeff[i][k]*B.coeff[k][j];
176
+ return C;
177
+ }
178
+
179
+ Mat4 Mat4::Mat4MultiplyLeft(Mat4 B) {
180
+ Mat4 C;
181
+ for (int i=0;i<4;i++)
182
+ for (int j=0;j<4;j++)
183
+ for (int k=0;k<4;k++)
184
+ C.coeff[i][j] += B.coeff[i][k]*coeff[k][j];
185
+ return C;
186
+ }
187
+
188
+
189
+ Mat4 Mat4::RotateX(double ang) {
190
+ ang = -ang*M_PI/180;
191
+ Mat4 C;
192
+ C.SetIdentity();
193
+ C.coeff[1][1] = cos(ang);
194
+ C.coeff[2][2] = cos(ang);
195
+ C.coeff[2][1] = -sin(ang);
196
+ C.coeff[1][2] = sin(ang);
197
+ return C;
198
+ }
199
+
200
+ Mat4 Mat4::RotateY(double ang) {
201
+ Mat4 C;
202
+ ang = -ang*M_PI/180;
203
+ C.SetIdentity();
204
+ C.coeff[0][0] = cos(ang);
205
+ C.coeff[2][2] = cos(ang);
206
+ C.coeff[0][2] = -sin(ang);
207
+ C.coeff[2][0] = sin(ang);
208
+ return C;
209
+ }
210
+
211
+ Mat4 Mat4::RotateZ(double ang) {
212
+ Mat4 C;
213
+ ang = -ang*M_PI/180;
214
+ C.SetIdentity();
215
+ C.coeff[0][0] = cos(ang);
216
+ C.coeff[1][1] = cos(ang);
217
+ C.coeff[0][1] = sin(ang);
218
+ C.coeff[1][0] = -sin(ang);
219
+ return C;
220
+ }
221
+
222
+ Mat4 Mat4::Translate(Vec3 delta) {
223
+ Mat4 C;
224
+ C.SetIdentity();
225
+ C.coeff[0][3] = -delta.x;
226
+ C.coeff[1][3] = -delta.y;
227
+ C.coeff[2][3] = -delta.z;
228
+ return C;
229
+ }
230
+
231
+ Mat4 Mat4::Scale(Vec3 gain) {
232
+ Mat4 C;
233
+ C.SetIdentity();
234
+ C.coeff[0][0] = gain.x;
235
+ C.coeff[1][1] = gain.y;
236
+ C.coeff[2][2] = gain.z;
237
+ return C;
238
+ }
239
+
240
+ Mat4::~Mat4() {
241
+ }
242
+
243
+ void Mat4::PrintMe(std::ostream& c) {
244
+ int i, j;
245
+ for (i=0;i<4;i++) {
246
+ for (j=0;j<4;j++)
247
+ c << coeff[i][j] << " ";
248
+ c << "\n";
249
+ }
250
+ }
251
+
252
+ std::ostream& operator<<(std::ostream& c, Vec3 p) {
253
+ p.PrintMe(c);
254
+ return c;
255
+ }
256
+
257
+ std::ostream& operator<<(std::ostream& c, Mat4 p) {
258
+ p.PrintMe(c);
259
+ return c;
260
+ }
261
+
262
+