warscript 0.0.1-dev.f5421e8 → 0.0.1-dev.f594e71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (331) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.d.ts +1 -0
  4. package/core/types/frame.lua +136 -58
  5. package/core/types/handle.lua +9 -9
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +18 -1
  9. package/core/types/player.lua +76 -26
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/playerColor.lua +4 -3
  13. package/core/types/sound.d.ts +1 -1
  14. package/core/types/sound.lua +19 -9
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +3 -1
  18. package/core/types/timer.lua +27 -2
  19. package/core/types/unit.d.ts +4 -0
  20. package/core/types/unit.lua +4 -0
  21. package/decl/native.d.ts +1718 -964
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/apply-buff.lua +5 -5
  27. package/engine/behaviour/ability/damage.d.ts +9 -3
  28. package/engine/behaviour/ability/damage.lua +40 -49
  29. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  30. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +12 -6
  36. package/engine/behaviour/ability.lua +49 -17
  37. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  38. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  39. package/engine/behaviour/unit.d.ts +40 -3
  40. package/engine/behaviour/unit.lua +270 -6
  41. package/engine/buff.d.ts +75 -28
  42. package/engine/buff.lua +433 -196
  43. package/engine/index.d.ts +2 -1
  44. package/engine/internal/ability.d.ts +11 -1
  45. package/engine/internal/ability.lua +100 -41
  46. package/engine/internal/item/ability.lua +63 -11
  47. package/engine/internal/item/fields.d.ts +12 -0
  48. package/engine/internal/item/fields.lua +33 -0
  49. package/engine/internal/item+owner.d.ts +1 -0
  50. package/engine/internal/item+owner.lua +19 -6
  51. package/engine/internal/item.d.ts +28 -16
  52. package/engine/internal/item.lua +241 -82
  53. package/engine/internal/mechanics/cast-ability.lua +6 -3
  54. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  55. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  56. package/engine/internal/misc/frame-coordinates.lua +21 -0
  57. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  58. package/engine/internal/misc/get-terrain-z.lua +11 -0
  59. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  60. package/engine/internal/misc/player-local-handle.lua +5 -0
  61. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  62. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  63. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  64. package/engine/internal/object-data/health-bonus.lua +16 -0
  65. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  66. package/engine/internal/object-data/mana-bonus.lua +16 -0
  67. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  68. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  69. package/engine/internal/unit/ability.d.ts +35 -0
  70. package/engine/internal/unit/ability.lua +113 -12
  71. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  72. package/engine/internal/unit/allowed-targets.lua +9 -1
  73. package/engine/internal/unit/appearance.d.ts +15 -0
  74. package/engine/internal/unit/appearance.lua +85 -0
  75. package/engine/internal/unit/attributes.d.ts +17 -0
  76. package/engine/internal/unit/attributes.lua +46 -0
  77. package/engine/internal/unit/bag.d.ts +18 -0
  78. package/engine/internal/unit/bag.lua +63 -0
  79. package/engine/internal/unit/bonus.d.ts +6 -0
  80. package/engine/internal/unit/bonus.lua +33 -3
  81. package/engine/internal/unit/buff.d.ts +2 -2
  82. package/engine/internal/unit/buff.lua +34 -19
  83. package/engine/internal/unit/equipment.d.ts +36 -0
  84. package/engine/internal/unit/equipment.lua +169 -0
  85. package/engine/internal/unit/fly-height.d.ts +7 -0
  86. package/engine/internal/unit/fly-height.lua +20 -0
  87. package/engine/internal/unit/interrupts.d.ts +12 -0
  88. package/engine/internal/unit/interrupts.lua +28 -0
  89. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  90. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  91. package/engine/internal/unit/main-selected.lua +12 -27
  92. package/engine/internal/unit/order.d.ts +20 -0
  93. package/engine/internal/unit/order.lua +136 -0
  94. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  95. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  96. package/engine/internal/unit/range-event.d.ts +12 -0
  97. package/engine/internal/unit/range-event.lua +90 -0
  98. package/engine/internal/unit/scale.d.ts +7 -0
  99. package/engine/internal/unit/scale.lua +20 -0
  100. package/engine/internal/unit+ability.lua +10 -1
  101. package/engine/internal/unit+bonus.lua +3 -3
  102. package/engine/internal/unit+damage.d.ts +11 -11
  103. package/engine/internal/unit+damage.lua +43 -14
  104. package/engine/internal/unit+spellSteal.lua +1 -2
  105. package/engine/internal/unit-missile-data.lua +58 -32
  106. package/engine/internal/unit-missile-launch.lua +52 -14
  107. package/engine/internal/unit.d.ts +39 -27
  108. package/engine/internal/unit.lua +382 -269
  109. package/engine/local-client.d.ts +27 -0
  110. package/engine/local-client.lua +370 -54
  111. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  112. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  113. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  114. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  115. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  116. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  117. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  118. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  119. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  120. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  121. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  122. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  123. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  124. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  125. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  126. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  127. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  128. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  129. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  130. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  131. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  132. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  133. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  134. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  135. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  136. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  137. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  138. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  139. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  140. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  141. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  142. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  143. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  144. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  145. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  146. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  147. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  148. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  149. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  150. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  151. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  152. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  153. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  154. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  155. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  156. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  157. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  158. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  159. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  160. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  161. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  162. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  163. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  164. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  165. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  166. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  167. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  168. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  169. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  170. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  171. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  172. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  173. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  174. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  175. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  176. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  177. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  178. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  179. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  180. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  181. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  182. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  183. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  184. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  185. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  186. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  187. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  188. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  189. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  190. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  191. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  192. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  193. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  194. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  195. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  196. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  197. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  198. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  199. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  200. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  201. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  202. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  203. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  204. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  205. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  206. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  207. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  208. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  209. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  210. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  211. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  212. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  213. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  214. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  215. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  216. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  217. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  218. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  219. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  220. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  221. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  222. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  223. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  224. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  225. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  226. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  227. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  228. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  229. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  230. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  231. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  232. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  233. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  234. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  235. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  236. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  237. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  238. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  239. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  240. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  241. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  242. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  243. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  244. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  245. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  246. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  247. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  248. package/engine/object-data/entry/ability-type.d.ts +12 -3
  249. package/engine/object-data/entry/ability-type.lua +148 -7
  250. package/engine/object-data/entry/buff-type/applicable.lua +113 -104
  251. package/engine/object-data/entry/buff-type.d.ts +10 -12
  252. package/engine/object-data/entry/buff-type.lua +37 -27
  253. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  254. package/engine/object-data/entry/destructible-type.lua +181 -0
  255. package/engine/object-data/entry/item-type.d.ts +12 -3
  256. package/engine/object-data/entry/item-type.lua +52 -0
  257. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  258. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  259. package/engine/object-data/entry/unit-type.d.ts +64 -6
  260. package/engine/object-data/entry/unit-type.lua +531 -85
  261. package/engine/object-data/entry/upgrade.d.ts +2 -2
  262. package/engine/object-data/entry.d.ts +4 -1
  263. package/engine/object-field/ability.d.ts +4 -4
  264. package/engine/object-field/ability.lua +9 -8
  265. package/engine/object-field/item.d.ts +22 -0
  266. package/engine/object-field/item.lua +118 -0
  267. package/engine/object-field/unit.d.ts +72 -3
  268. package/engine/object-field/unit.lua +268 -7
  269. package/engine/object-field.d.ts +26 -7
  270. package/engine/object-field.lua +360 -119
  271. package/engine/random.d.ts +10 -0
  272. package/engine/random.lua +21 -0
  273. package/engine/standard/entries/ability-type.d.ts +3102 -7
  274. package/engine/standard/entries/ability-type.lua +0 -6
  275. package/engine/standard/entries/buff-type.d.ts +3 -0
  276. package/engine/standard/entries/buff-type.lua +3 -0
  277. package/engine/standard/entries/item-type.d.ts +1299 -0
  278. package/engine/standard/entries/item-type.lua +2 -0
  279. package/engine/standard/entries/unit-type.d.ts +5 -0
  280. package/engine/standard/entries/unit-type.lua +5 -0
  281. package/engine/standard/fields/ability.d.ts +2 -2
  282. package/engine/standard/fields/ability.lua +2 -2
  283. package/engine/standard/fields/item.d.ts +4 -0
  284. package/engine/standard/fields/item.lua +6 -0
  285. package/engine/standard/fields/unit.d.ts +12 -0
  286. package/engine/standard/fields/unit.lua +20 -0
  287. package/engine/synchronization.d.ts +11 -0
  288. package/engine/synchronization.lua +77 -0
  289. package/engine/text-tag.d.ts +36 -2
  290. package/engine/text-tag.lua +250 -10
  291. package/engine/unit.d.ts +10 -1
  292. package/engine/unit.lua +10 -1
  293. package/event.d.ts +1 -1
  294. package/lualib_bundle.lua +1 -1
  295. package/math.d.ts +2 -0
  296. package/math.lua +14 -0
  297. package/net/socket.lua +1 -1
  298. package/network.lua +25 -1
  299. package/objutil/buff.lua +11 -10
  300. package/objutil/object.lua +1 -1
  301. package/operation.d.ts +8 -1
  302. package/operation.lua +38 -18
  303. package/package.json +3 -23
  304. package/patch-lua.lua +15 -0
  305. package/patch-lualib.lua +1 -1
  306. package/utility/arrays.d.ts +2 -0
  307. package/utility/arrays.lua +11 -0
  308. package/utility/callback-array.d.ts +17 -0
  309. package/utility/callback-array.lua +61 -0
  310. package/utility/functions.d.ts +8 -0
  311. package/utility/functions.lua +13 -0
  312. package/utility/linked-map.d.ts +35 -0
  313. package/utility/linked-map.lua +107 -0
  314. package/utility/linked-set.d.ts +5 -1
  315. package/utility/linked-set.lua +49 -1
  316. package/utility/lua-maps.d.ts +15 -2
  317. package/utility/lua-maps.lua +53 -2
  318. package/utility/lua-sets.d.ts +2 -0
  319. package/utility/lua-sets.lua +7 -0
  320. package/utility/random.d.ts +102 -0
  321. package/utility/random.lua +273 -0
  322. package/utility/records.lua +20 -1
  323. package/utility/types.d.ts +3 -0
  324. package/utility/unordered-map.d.ts +27 -0
  325. package/utility/unordered-map.lua +99 -0
  326. package/core/types/order.d.ts +0 -25
  327. package/core/types/order.lua +0 -55
  328. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  329. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  330. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  331. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -12,6 +12,9 @@ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNum
12
12
  local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
13
13
  local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
14
14
  local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
15
+ local ____movement_2Dtype = require("engine.object-data.auxiliary.movement-type")
16
+ local movementTypeToString = ____movement_2Dtype.movementTypeToString
17
+ local stringToMovementType = ____movement_2Dtype.stringToMovementType
15
18
  local ____unit_2Dclassification = require("engine.object-data.auxiliary.unit-classification")
16
19
  local stringArrayToUnitClassifications = ____unit_2Dclassification.stringArrayToUnitClassifications
17
20
  local unitClassificationsToStringArray = ____unit_2Dclassification.unitClassificationsToStringArray
@@ -19,9 +22,19 @@ local ____entry = require("engine.object-data.entry")
19
22
  local ObjectDataEntry = ____entry.ObjectDataEntry
20
23
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
21
24
  local ObjectDataEntryIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.ObjectDataEntryIdGenerator
25
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
26
+ local attackTypeToString = ____attack_2Dtype.attackTypeToString
27
+ local stringToAttackType = ____attack_2Dtype.stringToAttackType
22
28
  local ____config = require("config")
23
29
  local WarscriptConfig = ____config.WarscriptConfig
30
+ local ____armor_2Dtype = require("engine.object-data.auxiliary.armor-type")
31
+ local armorTypeToString = ____armor_2Dtype.armorTypeToString
32
+ local stringToArmorType = ____armor_2Dtype.stringToArmorType
24
33
  local getOrCreateUnitTypeWeapons
34
+ --- Bit of the `udea` (death type) field: the corpse can be raised.
35
+ local DEATH_TYPE_RAISABLE = 1
36
+ --- Bit of the `udea` (death type) field: the corpse decays.
37
+ local DEATH_TYPE_DECAYABLE = 2
25
38
  ____exports.UnitTypeWeapon = __TS__Class()
26
39
  local UnitTypeWeapon = ____exports.UnitTypeWeapon
27
40
  UnitTypeWeapon.name = "UnitTypeWeapon"
@@ -34,18 +47,19 @@ __TS__SetDescriptor(
34
47
  "attackType",
35
48
  {
36
49
  get = function(self)
50
+ local ____stringToAttackType_1 = stringToAttackType
37
51
  local ____self_0 = self.unitType
38
- return ____self_0.getStringField(
52
+ return ____stringToAttackType_1(____self_0.getStringField(
39
53
  ____self_0,
40
54
  ("ua" .. tostring(self.index)) .. "t"
41
- )
55
+ ))
42
56
  end,
43
57
  set = function(self, attackType)
44
- local ____self_1 = self.unitType
45
- ____self_1.setStringField(
46
- ____self_1,
58
+ local ____self_2 = self.unitType
59
+ ____self_2.setStringField(
60
+ ____self_2,
47
61
  ("ua" .. tostring(self.index)) .. "t",
48
- attackType
62
+ attackTypeToString(attackType)
49
63
  )
50
64
  end
51
65
  },
@@ -56,16 +70,16 @@ __TS__SetDescriptor(
56
70
  "backSwingDuration",
57
71
  {
58
72
  get = function(self)
59
- local ____self_2 = self.unitType
60
- return ____self_2.getNumberField(
61
- ____self_2,
73
+ local ____self_3 = self.unitType
74
+ return ____self_3.getNumberField(
75
+ ____self_3,
62
76
  "ubs" .. tostring(self.index)
63
77
  )
64
78
  end,
65
79
  set = function(self, backSwingDuration)
66
- local ____self_3 = self.unitType
67
- ____self_3.setNumberField(
68
- ____self_3,
80
+ local ____self_4 = self.unitType
81
+ ____self_4.setNumberField(
82
+ ____self_4,
69
83
  "ubs" .. tostring(self.index),
70
84
  backSwingDuration
71
85
  )
@@ -78,16 +92,16 @@ __TS__SetDescriptor(
78
92
  "cooldown",
79
93
  {
80
94
  get = function(self)
81
- local ____self_4 = self.unitType
82
- return ____self_4.getNumberField(
83
- ____self_4,
95
+ local ____self_5 = self.unitType
96
+ return ____self_5.getNumberField(
97
+ ____self_5,
84
98
  ("ua" .. tostring(self.index)) .. "c"
85
99
  )
86
100
  end,
87
101
  set = function(self, cooldown)
88
- local ____self_5 = self.unitType
89
- ____self_5.setNumberField(
90
- ____self_5,
102
+ local ____self_6 = self.unitType
103
+ ____self_6.setNumberField(
104
+ ____self_6,
91
105
  ("ua" .. tostring(self.index)) .. "c",
92
106
  cooldown
93
107
  )
@@ -121,16 +135,16 @@ __TS__SetDescriptor(
121
135
  "damageBase",
122
136
  {
123
137
  get = function(self)
124
- local ____self_6 = self.unitType
125
- return ____self_6.getNumberField(
126
- ____self_6,
138
+ local ____self_7 = self.unitType
139
+ return ____self_7.getNumberField(
140
+ ____self_7,
127
141
  ("ua" .. tostring(self.index)) .. "b"
128
142
  )
129
143
  end,
130
144
  set = function(self, damageBase)
131
- local ____self_7 = self.unitType
132
- ____self_7.setNumberField(
133
- ____self_7,
145
+ local ____self_8 = self.unitType
146
+ ____self_8.setNumberField(
147
+ ____self_8,
134
148
  ("ua" .. tostring(self.index)) .. "b",
135
149
  damageBase
136
150
  )
@@ -143,16 +157,16 @@ __TS__SetDescriptor(
143
157
  "damageDiceCount",
144
158
  {
145
159
  get = function(self)
146
- local ____self_8 = self.unitType
147
- return ____self_8.getNumberField(
148
- ____self_8,
160
+ local ____self_9 = self.unitType
161
+ return ____self_9.getNumberField(
162
+ ____self_9,
149
163
  ("ua" .. tostring(self.index)) .. "d"
150
164
  )
151
165
  end,
152
166
  set = function(self, damageDiceNumber)
153
- local ____self_9 = self.unitType
154
- ____self_9.setNumberField(
155
- ____self_9,
167
+ local ____self_10 = self.unitType
168
+ ____self_10.setNumberField(
169
+ ____self_10,
156
170
  ("ua" .. tostring(self.index)) .. "d",
157
171
  damageDiceNumber
158
172
  )
@@ -165,16 +179,16 @@ __TS__SetDescriptor(
165
179
  "damageDiceSideCount",
166
180
  {
167
181
  get = function(self)
168
- local ____self_10 = self.unitType
169
- return ____self_10.getNumberField(
170
- ____self_10,
182
+ local ____self_11 = self.unitType
183
+ return ____self_11.getNumberField(
184
+ ____self_11,
171
185
  ("ua" .. tostring(self.index)) .. "s"
172
186
  )
173
187
  end,
174
188
  set = function(self, damageDiceSideCount)
175
- local ____self_11 = self.unitType
176
- ____self_11.setNumberField(
177
- ____self_11,
189
+ local ____self_12 = self.unitType
190
+ ____self_12.setNumberField(
191
+ ____self_12,
178
192
  ("ua" .. tostring(self.index)) .. "s",
179
193
  damageDiceSideCount
180
194
  )
@@ -187,16 +201,16 @@ __TS__SetDescriptor(
187
201
  "impactDelay",
188
202
  {
189
203
  get = function(self)
190
- local ____self_12 = self.unitType
191
- return ____self_12.getNumberField(
192
- ____self_12,
204
+ local ____self_13 = self.unitType
205
+ return ____self_13.getNumberField(
206
+ ____self_13,
193
207
  "udp" .. tostring(self.index)
194
208
  )
195
209
  end,
196
210
  set = function(self, impactDelay)
197
- local ____self_13 = self.unitType
198
- ____self_13.setNumberField(
199
- ____self_13,
211
+ local ____self_14 = self.unitType
212
+ ____self_14.setNumberField(
213
+ ____self_14,
200
214
  "udp" .. tostring(self.index),
201
215
  impactDelay
202
216
  )
@@ -204,21 +218,43 @@ __TS__SetDescriptor(
204
218
  },
205
219
  true
206
220
  )
221
+ __TS__SetDescriptor(
222
+ UnitTypeWeapon.prototype,
223
+ "missileArc",
224
+ {
225
+ get = function(self)
226
+ local ____self_15 = self.unitType
227
+ return ____self_15.getNumberField(
228
+ ____self_15,
229
+ "uma" .. tostring(self.index)
230
+ )
231
+ end,
232
+ set = function(self, missileArc)
233
+ local ____self_16 = self.unitType
234
+ ____self_16.setNumberField(
235
+ ____self_16,
236
+ "uma" .. tostring(self.index),
237
+ missileArc
238
+ )
239
+ end
240
+ },
241
+ true
242
+ )
207
243
  __TS__SetDescriptor(
208
244
  UnitTypeWeapon.prototype,
209
245
  "missileModelPath",
210
246
  {
211
247
  get = function(self)
212
- local ____self_14 = self.unitType
213
- return ____self_14.getStringField(
214
- ____self_14,
248
+ local ____self_17 = self.unitType
249
+ return ____self_17.getStringField(
250
+ ____self_17,
215
251
  ("ua" .. tostring(self.index)) .. "m"
216
252
  )
217
253
  end,
218
254
  set = function(self, missileModelPath)
219
- local ____self_15 = self.unitType
220
- ____self_15.setStringField(
221
- ____self_15,
255
+ local ____self_18 = self.unitType
256
+ ____self_18.setStringField(
257
+ ____self_18,
222
258
  ("ua" .. tostring(self.index)) .. "m",
223
259
  missileModelPath
224
260
  )
@@ -226,21 +262,109 @@ __TS__SetDescriptor(
226
262
  },
227
263
  true
228
264
  )
265
+ __TS__SetDescriptor(
266
+ UnitTypeWeapon.prototype,
267
+ "missileModelPathSD",
268
+ {
269
+ get = function(self)
270
+ local ____self_19 = self.unitType
271
+ return ____self_19.getStringField(
272
+ ____self_19,
273
+ ("ua" .. tostring(self.index)) .. "m:sd"
274
+ )
275
+ end,
276
+ set = function(self, missileModelPathSD)
277
+ local ____self_20 = self.unitType
278
+ ____self_20.setStringField(
279
+ ____self_20,
280
+ ("ua" .. tostring(self.index)) .. "m:sd",
281
+ missileModelPathSD
282
+ )
283
+ end
284
+ },
285
+ true
286
+ )
287
+ __TS__SetDescriptor(
288
+ UnitTypeWeapon.prototype,
289
+ "missileModelPathHD",
290
+ {
291
+ get = function(self)
292
+ local ____self_21 = self.unitType
293
+ return ____self_21.getStringField(
294
+ ____self_21,
295
+ ("ua" .. tostring(self.index)) .. "m:hd"
296
+ )
297
+ end,
298
+ set = function(self, missileModelPathHD)
299
+ local ____self_22 = self.unitType
300
+ ____self_22.setStringField(
301
+ ____self_22,
302
+ ("ua" .. tostring(self.index)) .. "m:hd",
303
+ missileModelPathHD
304
+ )
305
+ end
306
+ },
307
+ true
308
+ )
309
+ __TS__SetDescriptor(
310
+ UnitTypeWeapon.prototype,
311
+ "missileModelPathDE",
312
+ {
313
+ get = function(self)
314
+ local ____self_23 = self.unitType
315
+ return ____self_23.getStringField(
316
+ ____self_23,
317
+ ("ua" .. tostring(self.index)) .. "m:de"
318
+ )
319
+ end,
320
+ set = function(self, missileModelPathDE)
321
+ local ____self_24 = self.unitType
322
+ ____self_24.setStringField(
323
+ ____self_24,
324
+ ("ua" .. tostring(self.index)) .. "m:de",
325
+ missileModelPathDE
326
+ )
327
+ end
328
+ },
329
+ true
330
+ )
331
+ __TS__SetDescriptor(
332
+ UnitTypeWeapon.prototype,
333
+ "missileSpeed",
334
+ {
335
+ get = function(self)
336
+ local ____self_25 = self.unitType
337
+ return ____self_25.getNumberField(
338
+ ____self_25,
339
+ ("ua" .. tostring(self.index)) .. "z"
340
+ )
341
+ end,
342
+ set = function(self, missileSpeed)
343
+ local ____self_26 = self.unitType
344
+ ____self_26.setNumberField(
345
+ ____self_26,
346
+ ("ua" .. tostring(self.index)) .. "z",
347
+ missileSpeed
348
+ )
349
+ end
350
+ },
351
+ true
352
+ )
229
353
  __TS__SetDescriptor(
230
354
  UnitTypeWeapon.prototype,
231
355
  "range",
232
356
  {
233
357
  get = function(self)
234
- local ____self_16 = self.unitType
235
- return ____self_16.getNumberField(
236
- ____self_16,
358
+ local ____self_27 = self.unitType
359
+ return ____self_27.getNumberField(
360
+ ____self_27,
237
361
  ("ua" .. tostring(self.index)) .. "r"
238
362
  )
239
363
  end,
240
364
  set = function(self, range)
241
- local ____self_17 = self.unitType
242
- ____self_17.setNumberField(
243
- ____self_17,
365
+ local ____self_28 = self.unitType
366
+ ____self_28.setNumberField(
367
+ ____self_28,
244
368
  ("ua" .. tostring(self.index)) .. "r",
245
369
  range
246
370
  )
@@ -253,16 +377,16 @@ __TS__SetDescriptor(
253
377
  "soundType",
254
378
  {
255
379
  get = function(self)
256
- local ____self_18 = self.unitType
257
- return ____self_18.getStringField(
258
- ____self_18,
380
+ local ____self_29 = self.unitType
381
+ return ____self_29.getStringField(
382
+ ____self_29,
259
383
  "ucs" .. tostring(self.index)
260
384
  )
261
385
  end,
262
386
  set = function(self, soundType)
263
- local ____self_19 = self.unitType
264
- ____self_19.setStringField(
265
- ____self_19,
387
+ local ____self_30 = self.unitType
388
+ ____self_30.setStringField(
389
+ ____self_30,
266
390
  "ucs" .. tostring(self.index),
267
391
  soundType
268
392
  )
@@ -275,16 +399,16 @@ __TS__SetDescriptor(
275
399
  "soundTypeSD",
276
400
  {
277
401
  get = function(self)
278
- local ____self_20 = self.unitType
279
- return ____self_20.getStringField(
280
- ____self_20,
402
+ local ____self_31 = self.unitType
403
+ return ____self_31.getStringField(
404
+ ____self_31,
281
405
  ("ucs" .. tostring(self.index)) .. ":sd"
282
406
  )
283
407
  end,
284
408
  set = function(self, soundTypeSD)
285
- local ____self_21 = self.unitType
286
- ____self_21.setStringField(
287
- ____self_21,
409
+ local ____self_32 = self.unitType
410
+ ____self_32.setStringField(
411
+ ____self_32,
288
412
  ("ucs" .. tostring(self.index)) .. ":sd",
289
413
  soundTypeSD
290
414
  )
@@ -297,22 +421,44 @@ __TS__SetDescriptor(
297
421
  "soundTypeHD",
298
422
  {
299
423
  get = function(self)
300
- local ____self_22 = self.unitType
301
- return ____self_22.getStringField(
302
- ____self_22,
424
+ local ____self_33 = self.unitType
425
+ return ____self_33.getStringField(
426
+ ____self_33,
303
427
  ("ucs" .. tostring(self.index)) .. ":hd"
304
428
  )
305
429
  end,
306
430
  set = function(self, soundTypeHD)
307
- local ____self_23 = self.unitType
308
- ____self_23.setStringField(
309
- ____self_23,
431
+ local ____self_34 = self.unitType
432
+ ____self_34.setStringField(
433
+ ____self_34,
310
434
  ("ucs" .. tostring(self.index)) .. ":hd",
311
435
  soundTypeHD
312
436
  )
313
437
  end
314
438
  },
315
439
  true
440
+ )
441
+ __TS__SetDescriptor(
442
+ UnitTypeWeapon.prototype,
443
+ "soundTypeDE",
444
+ {
445
+ get = function(self)
446
+ local ____self_35 = self.unitType
447
+ return ____self_35.getStringField(
448
+ ____self_35,
449
+ ("ucs" .. tostring(self.index)) .. ":de"
450
+ )
451
+ end,
452
+ set = function(self, soundTypeDE)
453
+ local ____self_36 = self.unitType
454
+ ____self_36.setStringField(
455
+ ____self_36,
456
+ ("ucs" .. tostring(self.index)) .. ":de",
457
+ soundTypeDE
458
+ )
459
+ end
460
+ },
461
+ true
316
462
  );
317
463
  (function(self)
318
464
  local unitTypeWeaponsByUnitTypeId = {}
@@ -338,6 +484,10 @@ end
338
484
  function UnitType.getObjectData(self, map)
339
485
  return map.objects.unit
340
486
  end
487
+ function UnitType.prototype.setDeathTypeFlag(self, flag, value)
488
+ local deathType = self:getNumberField("udea")
489
+ self:setNumberField("udea", value and deathType | flag or deathType & ~flag)
490
+ end
341
491
  UnitType.idGenerator = __TS__New(
342
492
  ObjectDataEntryIdGenerator,
343
493
  fourCC("x000")
@@ -462,6 +612,32 @@ __TS__SetDescriptor(
462
612
  },
463
613
  true
464
614
  )
615
+ __TS__SetDescriptor(
616
+ UnitType.prototype,
617
+ "isDecayable",
618
+ {
619
+ get = function(self)
620
+ return self:getNumberField("udea") & DEATH_TYPE_DECAYABLE ~= 0
621
+ end,
622
+ set = function(self, isDecayable)
623
+ self:setDeathTypeFlag(DEATH_TYPE_DECAYABLE, isDecayable)
624
+ end
625
+ },
626
+ true
627
+ )
628
+ __TS__SetDescriptor(
629
+ UnitType.prototype,
630
+ "isRaisable",
631
+ {
632
+ get = function(self)
633
+ return self:getNumberField("udea") & DEATH_TYPE_RAISABLE ~= 0
634
+ end,
635
+ set = function(self, isRaisable)
636
+ self:setDeathTypeFlag(DEATH_TYPE_RAISABLE, isRaisable)
637
+ end
638
+ },
639
+ true
640
+ )
465
641
  __TS__SetDescriptor(
466
642
  UnitType.prototype,
467
643
  "iconPath",
@@ -501,6 +677,19 @@ __TS__SetDescriptor(
501
677
  },
502
678
  true
503
679
  )
680
+ __TS__SetDescriptor(
681
+ UnitType.prototype,
682
+ "iconPathDE",
683
+ {
684
+ get = function(self)
685
+ return self:getStringField("uico:de")
686
+ end,
687
+ set = function(self, iconPathDE)
688
+ self:setStringField("uico:de", iconPathDE)
689
+ end
690
+ },
691
+ true
692
+ )
504
693
  __TS__SetDescriptor(
505
694
  UnitType.prototype,
506
695
  "isMissileScalingEnabled",
@@ -605,6 +794,19 @@ __TS__SetDescriptor(
605
794
  },
606
795
  true
607
796
  )
797
+ __TS__SetDescriptor(
798
+ UnitType.prototype,
799
+ "missileLaunchOffsetZDE",
800
+ {
801
+ get = function(self)
802
+ return self:getNumberField("ulpz:de")
803
+ end,
804
+ set = function(self, missileLaunchOffsetZDE)
805
+ self:setNumberField("ulpz:de", missileLaunchOffsetZDE)
806
+ end
807
+ },
808
+ true
809
+ )
608
810
  __TS__SetDescriptor(
609
811
  UnitType.prototype,
610
812
  "missileLaunchSwimmingOffsetZ",
@@ -644,6 +846,19 @@ __TS__SetDescriptor(
644
846
  },
645
847
  true
646
848
  )
849
+ __TS__SetDescriptor(
850
+ UnitType.prototype,
851
+ "missileLaunchSwimmingOffsetZDE",
852
+ {
853
+ get = function(self)
854
+ return self:getNumberField("ulsz:de")
855
+ end,
856
+ set = function(self, missileLaunchSwimmingOffsetZDE)
857
+ self:setNumberField("ulsz:de", missileLaunchSwimmingOffsetZDE)
858
+ end
859
+ },
860
+ true
861
+ )
647
862
  __TS__SetDescriptor(
648
863
  UnitType.prototype,
649
864
  "missileLaunchVisualOffsetX",
@@ -683,6 +898,19 @@ __TS__SetDescriptor(
683
898
  },
684
899
  true
685
900
  )
901
+ __TS__SetDescriptor(
902
+ UnitType.prototype,
903
+ "missileLaunchVisualOffsetXDE",
904
+ {
905
+ get = function(self)
906
+ return self:getNumberField("projectileVisOffsetX:de")
907
+ end,
908
+ set = function(self, missileLaunchVisualOffsetXDE)
909
+ self:setNumberField("projectileVisOffsetX:de", missileLaunchVisualOffsetXDE)
910
+ end
911
+ },
912
+ true
913
+ )
686
914
  __TS__SetDescriptor(
687
915
  UnitType.prototype,
688
916
  "missileLaunchVisualOffsetY",
@@ -722,6 +950,19 @@ __TS__SetDescriptor(
722
950
  },
723
951
  true
724
952
  )
953
+ __TS__SetDescriptor(
954
+ UnitType.prototype,
955
+ "missileLaunchVisualOffsetYDE",
956
+ {
957
+ get = function(self)
958
+ return self:getNumberField("projectileVisOffsetY:de")
959
+ end,
960
+ set = function(self, missileLaunchVisualOffsetYDE)
961
+ self:setNumberField("projectileVisOffsetY:de", missileLaunchVisualOffsetYDE)
962
+ end
963
+ },
964
+ true
965
+ )
725
966
  __TS__SetDescriptor(
726
967
  UnitType.prototype,
727
968
  "missileImpactOffsetZ",
@@ -761,6 +1002,19 @@ __TS__SetDescriptor(
761
1002
  },
762
1003
  true
763
1004
  )
1005
+ __TS__SetDescriptor(
1006
+ UnitType.prototype,
1007
+ "missileImpactOffsetZDE",
1008
+ {
1009
+ get = function(self)
1010
+ return self:getNumberField("uimz:de")
1011
+ end,
1012
+ set = function(self, missileImpactOffsetZDE)
1013
+ self:setNumberField("uimz:de", missileImpactOffsetZDE)
1014
+ end
1015
+ },
1016
+ true
1017
+ )
764
1018
  __TS__SetDescriptor(
765
1019
  UnitType.prototype,
766
1020
  "missileImpactSwimmingOffsetZ",
@@ -800,6 +1054,19 @@ __TS__SetDescriptor(
800
1054
  },
801
1055
  true
802
1056
  )
1057
+ __TS__SetDescriptor(
1058
+ UnitType.prototype,
1059
+ "missileImpactSwimmingOffsetZDE",
1060
+ {
1061
+ get = function(self)
1062
+ return self:getNumberField("uisz:de")
1063
+ end,
1064
+ set = function(self, missileImpactSwimmingOffsetZDE)
1065
+ self:setNumberField("uisz:de", missileImpactSwimmingOffsetZDE)
1066
+ end
1067
+ },
1068
+ true
1069
+ )
803
1070
  __TS__SetDescriptor(
804
1071
  UnitType.prototype,
805
1072
  "modelPath",
@@ -848,6 +1115,22 @@ __TS__SetDescriptor(
848
1115
  },
849
1116
  true
850
1117
  )
1118
+ __TS__SetDescriptor(
1119
+ UnitType.prototype,
1120
+ "modelPathDE",
1121
+ {
1122
+ get = function(self)
1123
+ return self:getStringField("umdl:de")
1124
+ end,
1125
+ set = function(self, modelPathDE)
1126
+ self:setStringField("umdl:de", modelPathDE)
1127
+ if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
1128
+ self:setStringField("upor:de", "")
1129
+ end
1130
+ end
1131
+ },
1132
+ true
1133
+ )
851
1134
  __TS__SetDescriptor(
852
1135
  UnitType.prototype,
853
1136
  "portraitModelPath",
@@ -890,6 +1173,20 @@ __TS__SetDescriptor(
890
1173
  },
891
1174
  true
892
1175
  )
1176
+ __TS__SetDescriptor(
1177
+ UnitType.prototype,
1178
+ "portraitModelPathDE",
1179
+ {
1180
+ get = function(self)
1181
+ return self:getStringField("upor:de")
1182
+ end,
1183
+ set = function(self, portraitModelPathDE)
1184
+ self:setStringField("upor:de", portraitModelPathDE)
1185
+ self.isPortraitModelPathSet = true
1186
+ end
1187
+ },
1188
+ true
1189
+ )
893
1190
  __TS__SetDescriptor(
894
1191
  UnitType.prototype,
895
1192
  "runSpeed",
@@ -929,6 +1226,32 @@ __TS__SetDescriptor(
929
1226
  },
930
1227
  true
931
1228
  )
1229
+ __TS__SetDescriptor(
1230
+ UnitType.prototype,
1231
+ "runSpeedDE",
1232
+ {
1233
+ get = function(self)
1234
+ return self:getNumberField("urun:de")
1235
+ end,
1236
+ set = function(self, runSpeedDE)
1237
+ self:setNumberField("urun:de", runSpeedDE)
1238
+ end
1239
+ },
1240
+ true
1241
+ )
1242
+ __TS__SetDescriptor(
1243
+ UnitType.prototype,
1244
+ "selectionCircleHeight",
1245
+ {
1246
+ get = function(self)
1247
+ return self:getNumberField("uslz")
1248
+ end,
1249
+ set = function(self, height)
1250
+ self:setNumberField("uslz", height)
1251
+ end
1252
+ },
1253
+ true
1254
+ )
932
1255
  __TS__SetDescriptor(
933
1256
  UnitType.prototype,
934
1257
  "selectionCircleScale",
@@ -968,6 +1291,19 @@ __TS__SetDescriptor(
968
1291
  },
969
1292
  true
970
1293
  )
1294
+ __TS__SetDescriptor(
1295
+ UnitType.prototype,
1296
+ "selectionCircleScaleDE",
1297
+ {
1298
+ get = function(self)
1299
+ return self:getNumberField("ussc:de")
1300
+ end,
1301
+ set = function(self, selectionCircleScaleDE)
1302
+ self:setNumberField("ussc:de", selectionCircleScaleDE)
1303
+ end
1304
+ },
1305
+ true
1306
+ )
971
1307
  __TS__SetDescriptor(
972
1308
  UnitType.prototype,
973
1309
  "scale",
@@ -1007,6 +1343,19 @@ __TS__SetDescriptor(
1007
1343
  },
1008
1344
  true
1009
1345
  )
1346
+ __TS__SetDescriptor(
1347
+ UnitType.prototype,
1348
+ "scaleDE",
1349
+ {
1350
+ get = function(self)
1351
+ return self:getNumberField("usca:de")
1352
+ end,
1353
+ set = function(self, scaleDE)
1354
+ self:setNumberField("usca:de", scaleDE)
1355
+ end
1356
+ },
1357
+ true
1358
+ )
1010
1359
  __TS__SetDescriptor(
1011
1360
  UnitType.prototype,
1012
1361
  "scoreScreenIconPath",
@@ -1046,6 +1395,19 @@ __TS__SetDescriptor(
1046
1395
  },
1047
1396
  true
1048
1397
  )
1398
+ __TS__SetDescriptor(
1399
+ UnitType.prototype,
1400
+ "scoreScreenIconPathDE",
1401
+ {
1402
+ get = function(self)
1403
+ return self:getStringField("ussi:de")
1404
+ end,
1405
+ set = function(self, scoreScreenIconPathDE)
1406
+ self:setStringField("ussi:de", scoreScreenIconPathDE)
1407
+ end
1408
+ },
1409
+ true
1410
+ )
1049
1411
  __TS__SetDescriptor(
1050
1412
  UnitType.prototype,
1051
1413
  "specialEffectModelPath",
@@ -1085,6 +1447,19 @@ __TS__SetDescriptor(
1085
1447
  },
1086
1448
  true
1087
1449
  )
1450
+ __TS__SetDescriptor(
1451
+ UnitType.prototype,
1452
+ "specialEffectModelPathDE",
1453
+ {
1454
+ get = function(self)
1455
+ return self:getStringField("uspa:de")
1456
+ end,
1457
+ set = function(self, specialEffectModelPathDE)
1458
+ self:setStringField("uspa:de", specialEffectModelPathDE)
1459
+ end
1460
+ },
1461
+ true
1462
+ )
1088
1463
  __TS__SetDescriptor(
1089
1464
  UnitType.prototype,
1090
1465
  "shadowImageHeight",
@@ -1176,6 +1551,32 @@ __TS__SetDescriptor(
1176
1551
  },
1177
1552
  true
1178
1553
  )
1554
+ __TS__SetDescriptor(
1555
+ UnitType.prototype,
1556
+ "walkSpeedDE",
1557
+ {
1558
+ get = function(self)
1559
+ return self:getNumberField("uwal:de")
1560
+ end,
1561
+ set = function(self, walkSpeedDE)
1562
+ self:setNumberField("uwal:de", walkSpeedDE)
1563
+ end
1564
+ },
1565
+ true
1566
+ )
1567
+ __TS__SetDescriptor(
1568
+ UnitType.prototype,
1569
+ "armor",
1570
+ {
1571
+ get = function(self)
1572
+ return self:getNumberField("udef")
1573
+ end,
1574
+ set = function(self, armor)
1575
+ self:setNumberField("udef", armor)
1576
+ end
1577
+ },
1578
+ true
1579
+ )
1179
1580
  __TS__SetDescriptor(
1180
1581
  UnitType.prototype,
1181
1582
  "armorSoundType",
@@ -1215,6 +1616,35 @@ __TS__SetDescriptor(
1215
1616
  },
1216
1617
  true
1217
1618
  )
1619
+ __TS__SetDescriptor(
1620
+ UnitType.prototype,
1621
+ "armorSoundTypeDE",
1622
+ {
1623
+ get = function(self)
1624
+ return self:getStringField("uarm:de")
1625
+ end,
1626
+ set = function(self, armorSoundTypeDE)
1627
+ self:setStringField("uarm:de", armorSoundTypeDE)
1628
+ end
1629
+ },
1630
+ true
1631
+ )
1632
+ __TS__SetDescriptor(
1633
+ UnitType.prototype,
1634
+ "armorType",
1635
+ {
1636
+ get = function(self)
1637
+ return stringToArmorType(self:getStringField("udty"))
1638
+ end,
1639
+ set = function(self, armorType)
1640
+ self:setStringField(
1641
+ "udty",
1642
+ armorTypeToString(armorType)
1643
+ )
1644
+ end
1645
+ },
1646
+ true
1647
+ )
1218
1648
  __TS__SetDescriptor(
1219
1649
  UnitType.prototype,
1220
1650
  "combatClassifications",
@@ -1233,7 +1663,7 @@ __TS__SetDescriptor(
1233
1663
  )
1234
1664
  __TS__SetDescriptor(
1235
1665
  UnitType.prototype,
1236
- "unitClassifications",
1666
+ "classifications",
1237
1667
  {
1238
1668
  get = function(self)
1239
1669
  return stringArrayToUnitClassifications(self:getStringsField("utyp"))
@@ -1341,10 +1771,13 @@ __TS__SetDescriptor(
1341
1771
  "movementType",
1342
1772
  {
1343
1773
  get = function(self)
1344
- return self:getStringField("umvt")
1774
+ return stringToMovementType(self:getStringField("umvt"))
1345
1775
  end,
1346
1776
  set = function(self, movementType)
1347
- self:setStringField("umvt", movementType)
1777
+ self:setStringField(
1778
+ "umvt",
1779
+ movementTypeToString(movementType)
1780
+ )
1348
1781
  end
1349
1782
  },
1350
1783
  true
@@ -1466,6 +1899,19 @@ __TS__SetDescriptor(
1466
1899
  },
1467
1900
  true
1468
1901
  )
1902
+ __TS__SetDescriptor(
1903
+ UnitType.prototype,
1904
+ "level",
1905
+ {
1906
+ get = function(self)
1907
+ return self:getNumberField("ulev")
1908
+ end,
1909
+ set = function(self, level)
1910
+ self:setNumberField("ulev", level)
1911
+ end
1912
+ },
1913
+ true
1914
+ )
1469
1915
  __TS__SetDescriptor(
1470
1916
  UnitType.prototype,
1471
1917
  "manaRegenerationRate",
@@ -1612,11 +2058,11 @@ __TS__SetDescriptor(
1612
2058
  implementReadonlyNumberIndexSupplier(
1613
2059
  ____exports.UnitType,
1614
2060
  function(id)
1615
- local ____class_24 = __TS__Class()
1616
- ____class_24.name = ____class_24.name
1617
- __TS__ClassExtends(____class_24, ____exports.UnitType)
1618
- ____class_24.BASE_ID = id
1619
- return ____class_24
2061
+ local ____class_37 = __TS__Class()
2062
+ ____class_37.name = ____class_37.name
2063
+ __TS__ClassExtends(____class_37, ____exports.UnitType)
2064
+ ____class_37.BASE_ID = id
2065
+ return ____class_37
1620
2066
  end
1621
2067
  )
1622
2068
  ____exports.HeroUnitType = __TS__Class()
@@ -1677,11 +2123,11 @@ __TS__SetDescriptor(
1677
2123
  implementReadonlyNumberIndexSupplier(
1678
2124
  ____exports.HeroUnitType,
1679
2125
  function(id)
1680
- local ____class_25 = __TS__Class()
1681
- ____class_25.name = ____class_25.name
1682
- __TS__ClassExtends(____class_25, ____exports.HeroUnitType)
1683
- ____class_25.BASE_ID = id
1684
- return ____class_25
2126
+ local ____class_38 = __TS__Class()
2127
+ ____class_38.name = ____class_38.name
2128
+ __TS__ClassExtends(____class_38, ____exports.HeroUnitType)
2129
+ ____class_38.BASE_ID = id
2130
+ return ____class_38
1685
2131
  end
1686
2132
  )
1687
2133
  return ____exports