warscript 0.0.1-dev.f5421e8 → 0.0.1-dev.f594e71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (331) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.d.ts +1 -0
  4. package/core/types/frame.lua +136 -58
  5. package/core/types/handle.lua +9 -9
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +18 -1
  9. package/core/types/player.lua +76 -26
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/playerColor.lua +4 -3
  13. package/core/types/sound.d.ts +1 -1
  14. package/core/types/sound.lua +19 -9
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +3 -1
  18. package/core/types/timer.lua +27 -2
  19. package/core/types/unit.d.ts +4 -0
  20. package/core/types/unit.lua +4 -0
  21. package/decl/native.d.ts +1718 -964
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/apply-buff.lua +5 -5
  27. package/engine/behaviour/ability/damage.d.ts +9 -3
  28. package/engine/behaviour/ability/damage.lua +40 -49
  29. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  30. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +12 -6
  36. package/engine/behaviour/ability.lua +49 -17
  37. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  38. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  39. package/engine/behaviour/unit.d.ts +40 -3
  40. package/engine/behaviour/unit.lua +270 -6
  41. package/engine/buff.d.ts +75 -28
  42. package/engine/buff.lua +433 -196
  43. package/engine/index.d.ts +2 -1
  44. package/engine/internal/ability.d.ts +11 -1
  45. package/engine/internal/ability.lua +100 -41
  46. package/engine/internal/item/ability.lua +63 -11
  47. package/engine/internal/item/fields.d.ts +12 -0
  48. package/engine/internal/item/fields.lua +33 -0
  49. package/engine/internal/item+owner.d.ts +1 -0
  50. package/engine/internal/item+owner.lua +19 -6
  51. package/engine/internal/item.d.ts +28 -16
  52. package/engine/internal/item.lua +241 -82
  53. package/engine/internal/mechanics/cast-ability.lua +6 -3
  54. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  55. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  56. package/engine/internal/misc/frame-coordinates.lua +21 -0
  57. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  58. package/engine/internal/misc/get-terrain-z.lua +11 -0
  59. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  60. package/engine/internal/misc/player-local-handle.lua +5 -0
  61. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  62. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  63. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  64. package/engine/internal/object-data/health-bonus.lua +16 -0
  65. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  66. package/engine/internal/object-data/mana-bonus.lua +16 -0
  67. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  68. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  69. package/engine/internal/unit/ability.d.ts +35 -0
  70. package/engine/internal/unit/ability.lua +113 -12
  71. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  72. package/engine/internal/unit/allowed-targets.lua +9 -1
  73. package/engine/internal/unit/appearance.d.ts +15 -0
  74. package/engine/internal/unit/appearance.lua +85 -0
  75. package/engine/internal/unit/attributes.d.ts +17 -0
  76. package/engine/internal/unit/attributes.lua +46 -0
  77. package/engine/internal/unit/bag.d.ts +18 -0
  78. package/engine/internal/unit/bag.lua +63 -0
  79. package/engine/internal/unit/bonus.d.ts +6 -0
  80. package/engine/internal/unit/bonus.lua +33 -3
  81. package/engine/internal/unit/buff.d.ts +2 -2
  82. package/engine/internal/unit/buff.lua +34 -19
  83. package/engine/internal/unit/equipment.d.ts +36 -0
  84. package/engine/internal/unit/equipment.lua +169 -0
  85. package/engine/internal/unit/fly-height.d.ts +7 -0
  86. package/engine/internal/unit/fly-height.lua +20 -0
  87. package/engine/internal/unit/interrupts.d.ts +12 -0
  88. package/engine/internal/unit/interrupts.lua +28 -0
  89. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  90. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  91. package/engine/internal/unit/main-selected.lua +12 -27
  92. package/engine/internal/unit/order.d.ts +20 -0
  93. package/engine/internal/unit/order.lua +136 -0
  94. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  95. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  96. package/engine/internal/unit/range-event.d.ts +12 -0
  97. package/engine/internal/unit/range-event.lua +90 -0
  98. package/engine/internal/unit/scale.d.ts +7 -0
  99. package/engine/internal/unit/scale.lua +20 -0
  100. package/engine/internal/unit+ability.lua +10 -1
  101. package/engine/internal/unit+bonus.lua +3 -3
  102. package/engine/internal/unit+damage.d.ts +11 -11
  103. package/engine/internal/unit+damage.lua +43 -14
  104. package/engine/internal/unit+spellSteal.lua +1 -2
  105. package/engine/internal/unit-missile-data.lua +58 -32
  106. package/engine/internal/unit-missile-launch.lua +52 -14
  107. package/engine/internal/unit.d.ts +39 -27
  108. package/engine/internal/unit.lua +382 -269
  109. package/engine/local-client.d.ts +27 -0
  110. package/engine/local-client.lua +370 -54
  111. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  112. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  113. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  114. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  115. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  116. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  117. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  118. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  119. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  120. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  121. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  122. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  123. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  124. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  125. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  126. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  127. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  128. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  129. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  130. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  131. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  132. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  133. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  134. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  135. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  136. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  137. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  138. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  139. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  140. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  141. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  142. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  143. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  144. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  145. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  146. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  147. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  148. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  149. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  150. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  151. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  152. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  153. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  154. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  155. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  156. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  157. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  158. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  159. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  160. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  161. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  162. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  163. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  164. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  165. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  166. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  167. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  168. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  169. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  170. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  171. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  172. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  173. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  174. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  175. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  176. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  177. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  178. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  179. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  180. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  181. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  182. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  183. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  184. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  185. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  186. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  187. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  188. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  189. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  190. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  191. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  192. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  193. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  194. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  195. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  196. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  197. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  198. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  199. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  200. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  201. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  202. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  203. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  204. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  205. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  206. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  207. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  208. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  209. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  210. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  211. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  212. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  213. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  214. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  215. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  216. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  217. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  218. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  219. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  220. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  221. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  222. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  223. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  224. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  225. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  226. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  227. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  228. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  229. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  230. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  231. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  232. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  233. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  234. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  235. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  236. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  237. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  238. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  239. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  240. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  241. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  242. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  243. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  244. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  245. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  246. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  247. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  248. package/engine/object-data/entry/ability-type.d.ts +12 -3
  249. package/engine/object-data/entry/ability-type.lua +148 -7
  250. package/engine/object-data/entry/buff-type/applicable.lua +113 -104
  251. package/engine/object-data/entry/buff-type.d.ts +10 -12
  252. package/engine/object-data/entry/buff-type.lua +37 -27
  253. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  254. package/engine/object-data/entry/destructible-type.lua +181 -0
  255. package/engine/object-data/entry/item-type.d.ts +12 -3
  256. package/engine/object-data/entry/item-type.lua +52 -0
  257. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  258. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  259. package/engine/object-data/entry/unit-type.d.ts +64 -6
  260. package/engine/object-data/entry/unit-type.lua +531 -85
  261. package/engine/object-data/entry/upgrade.d.ts +2 -2
  262. package/engine/object-data/entry.d.ts +4 -1
  263. package/engine/object-field/ability.d.ts +4 -4
  264. package/engine/object-field/ability.lua +9 -8
  265. package/engine/object-field/item.d.ts +22 -0
  266. package/engine/object-field/item.lua +118 -0
  267. package/engine/object-field/unit.d.ts +72 -3
  268. package/engine/object-field/unit.lua +268 -7
  269. package/engine/object-field.d.ts +26 -7
  270. package/engine/object-field.lua +360 -119
  271. package/engine/random.d.ts +10 -0
  272. package/engine/random.lua +21 -0
  273. package/engine/standard/entries/ability-type.d.ts +3102 -7
  274. package/engine/standard/entries/ability-type.lua +0 -6
  275. package/engine/standard/entries/buff-type.d.ts +3 -0
  276. package/engine/standard/entries/buff-type.lua +3 -0
  277. package/engine/standard/entries/item-type.d.ts +1299 -0
  278. package/engine/standard/entries/item-type.lua +2 -0
  279. package/engine/standard/entries/unit-type.d.ts +5 -0
  280. package/engine/standard/entries/unit-type.lua +5 -0
  281. package/engine/standard/fields/ability.d.ts +2 -2
  282. package/engine/standard/fields/ability.lua +2 -2
  283. package/engine/standard/fields/item.d.ts +4 -0
  284. package/engine/standard/fields/item.lua +6 -0
  285. package/engine/standard/fields/unit.d.ts +12 -0
  286. package/engine/standard/fields/unit.lua +20 -0
  287. package/engine/synchronization.d.ts +11 -0
  288. package/engine/synchronization.lua +77 -0
  289. package/engine/text-tag.d.ts +36 -2
  290. package/engine/text-tag.lua +250 -10
  291. package/engine/unit.d.ts +10 -1
  292. package/engine/unit.lua +10 -1
  293. package/event.d.ts +1 -1
  294. package/lualib_bundle.lua +1 -1
  295. package/math.d.ts +2 -0
  296. package/math.lua +14 -0
  297. package/net/socket.lua +1 -1
  298. package/network.lua +25 -1
  299. package/objutil/buff.lua +11 -10
  300. package/objutil/object.lua +1 -1
  301. package/operation.d.ts +8 -1
  302. package/operation.lua +38 -18
  303. package/package.json +3 -23
  304. package/patch-lua.lua +15 -0
  305. package/patch-lualib.lua +1 -1
  306. package/utility/arrays.d.ts +2 -0
  307. package/utility/arrays.lua +11 -0
  308. package/utility/callback-array.d.ts +17 -0
  309. package/utility/callback-array.lua +61 -0
  310. package/utility/functions.d.ts +8 -0
  311. package/utility/functions.lua +13 -0
  312. package/utility/linked-map.d.ts +35 -0
  313. package/utility/linked-map.lua +107 -0
  314. package/utility/linked-set.d.ts +5 -1
  315. package/utility/linked-set.lua +49 -1
  316. package/utility/lua-maps.d.ts +15 -2
  317. package/utility/lua-maps.lua +53 -2
  318. package/utility/lua-sets.d.ts +2 -0
  319. package/utility/lua-sets.lua +7 -0
  320. package/utility/random.d.ts +102 -0
  321. package/utility/random.lua +273 -0
  322. package/utility/records.lua +20 -1
  323. package/utility/types.d.ts +3 -0
  324. package/utility/unordered-map.d.ts +27 -0
  325. package/utility/unordered-map.lua +99 -0
  326. package/core/types/order.d.ts +0 -25
  327. package/core/types/order.lua +0 -55
  328. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  329. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  330. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  331. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum EquipmentType {
3
+ NONE = 0,
4
+ HEAD = 1,
5
+ CHEST = 2,
6
+ GLOVES = 3,
7
+ BOOTS = 4,
8
+ RING = 5,
9
+ PRIMARY = 6,
10
+ OFFHAND = 7,
11
+ TRINKET = 8,
12
+ ANY = 9
13
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum HealthRegenerationType {
3
+ NONE = 0,
4
+ ALWAYS = 1,
5
+ BLIGHT = 2,
6
+ DAY = 3,
7
+ NIGHT = 4
8
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum ItemTag {
3
+ UNDEFINED = 0,
4
+ DROPPABLE = 1,
5
+ QUEST_REWARD = 2,
6
+ BOSS_DROP = 3,
7
+ SECRET = 4,
8
+ PUZZLE = 5,
9
+ WORLD = 6,
10
+ SHOP = 7,
11
+ ANY = 8
12
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -1,10 +1,10 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum MovementType {
3
- NONE = "",
4
- FLOAT = "float",
5
- FLY = "fly",
6
- FOOT = "foot",
7
- HORSE = "horse",
8
- HOVER = "hover",
9
- AMPHIBIOUS = "amph"
3
+ NONE = 0,
4
+ FOOT = 1,
5
+ FLY = 2,
6
+ HORSE = 4,
7
+ HOVER = 8,
8
+ FLOAT = 16,
9
+ AMPHIBIOUS = 32
10
10
  }
@@ -1,2 +1,24 @@
1
1
  local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByMovementType = {
5
+ [0] = "",
6
+ [16] = "float",
7
+ [2] = "fly",
8
+ [1] = "foot",
9
+ [4] = "horse",
10
+ [8] = "hover",
11
+ [32] = "amph"
12
+ }
13
+ local movementTypeByString = invertRecord(stringByMovementType)
14
+ ---
15
+ -- @internal For use by internal systems only.
16
+ ____exports.movementTypeToString = function(movementType)
17
+ return stringByMovementType[movementType]
18
+ end
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.stringToMovementType = function(____string)
22
+ return movementTypeByString[____string] or 0
23
+ end
2
24
  return ____exports
@@ -11,8 +11,9 @@ export declare const enum SoundSetName {
11
11
  ALTAR_OF_ELDERS = "AltarOfElders",
12
12
  ALTAR_OF_KINGS = "AltarOfKings",
13
13
  ALTAR_OF_STORMS = "AltarOfStorms",
14
- ARCHMAGE = "HeroArchmage",
14
+ ARCHMAGE = "HeroArchMage",
15
15
  BANDIT = "Bandit",
16
+ BANSHEE = "Banshee",
16
17
  BLOOD_MAGE = "BloodElfSorceror",
17
18
  BREWMASTER = "PandarenBrewmaster",
18
19
  CLOCKWERK_GOBLIN = "ClockwerkGoblin",
@@ -20,16 +21,26 @@ export declare const enum SoundSetName {
20
21
  DEATH_KNIGHT = "HeroDeathKnight",
21
22
  DEMON_HUNTER = "HeroDemonHunter",
22
23
  DEMON_HUNTER_MORPHED = "HeroDemonHunterMorphed",
23
- FOOTMAN = "Footman",
24
+ EVIL_ARTHAS = "EvilArthas",
24
25
  FEL_ORC_GRUNT = "ChaosGrunt",
26
+ FEMALE_CENTAUR = "FemaleCentaur",
25
27
  FEMALE_DEMON_HUNTER = "HeroFemaleDemonHunter",
26
28
  FEMALE_DEMON_HUNTER_MORPHED = "HeroFemaleDemonHunterMorphed",
29
+ FOOTMAN = "Footman",
30
+ FOREST_TROLL = "ForestTroll",
27
31
  FURBOLG = "Furbolg",
28
32
  GOBLIN_SAPPER = "GoblinSapper",
33
+ GROM = "Grom",
29
34
  GRUNT = "Grunt",
35
+ ILLIDAN = "Illidan",
30
36
  MOUNTAIN_KING = "HeroMountainKing",
31
37
  NERUBIAN = "Nerubian",
32
38
  PALADIN = "HeroPaladin",
39
+ PRIEST = "Priest",
40
+ REVENANT = "Revenant",
33
41
  RIFLEMAN = "Rifleman",
34
- TINKER = "HeroTinker"
42
+ SKELETON = "Skeleton",
43
+ SNAP_DRAGON = "SnapDragon",
44
+ TINKER = "HeroTinker",
45
+ WARDEN = "HeroWarden"
35
46
  }
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ export declare enum UnitAttribute {
3
+ STRENGTH = 1,
4
+ INTELLIGENCE = 2,
5
+ AGILITY = 3
6
+ }
@@ -0,0 +1,9 @@
1
+ local ____exports = {}
2
+ ____exports.UnitAttribute = ____exports.UnitAttribute or ({})
3
+ ____exports.UnitAttribute.STRENGTH = 1
4
+ ____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
5
+ ____exports.UnitAttribute.INTELLIGENCE = 2
6
+ ____exports.UnitAttribute[____exports.UnitAttribute.INTELLIGENCE] = "INTELLIGENCE"
7
+ ____exports.UnitAttribute.AGILITY = 3
8
+ ____exports.UnitAttribute[____exports.UnitAttribute.AGILITY] = "AGILITY"
9
+ return ____exports
@@ -0,0 +1,22 @@
1
+ /** @noSelfInFile */
2
+ import { EnsnareAbilityType } from "./ensnare";
3
+ import { AbilityTypeId } from "../ability-type";
4
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
5
+ /**
6
+ * Apprehend (Aena) — ensnare with stun/attack speed/bonus damage/silence extensions (Data D-G).
7
+ */
8
+ export declare class ApprehendAbilityType extends EnsnareAbilityType {
9
+ static readonly BASE_ID: AbilityTypeId;
10
+ /** Stun Duration */
11
+ get stunDuration(): number[];
12
+ set stunDuration(stunDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ /** Attack Speed Reduction Percent */
14
+ get attackSpeedReductionPercentage(): number[];
15
+ set attackSpeedReductionPercentage(attackSpeedReductionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
16
+ /** Bonus Damage Taken Percent */
17
+ get bonusDamageTakenPercentage(): number[];
18
+ set bonusDamageTakenPercentage(bonusDamageTakenPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
19
+ /** Silences When Ensnared */
20
+ get silencesWhenEnsnared(): boolean[];
21
+ set silencesWhenEnsnared(silencesWhenEnsnared: ObjectDataEntryLevelFieldValueSupplier<boolean>);
22
+ }
@@ -0,0 +1,66 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ensnare = require("engine.object-data.entry.ability-type.ensnare")
7
+ local EnsnareAbilityType = ____ensnare.EnsnareAbilityType
8
+ --- Apprehend (Aena) — ensnare with stun/attack speed/bonus damage/silence extensions (Data D-G).
9
+ ____exports.ApprehendAbilityType = __TS__Class()
10
+ local ApprehendAbilityType = ____exports.ApprehendAbilityType
11
+ ApprehendAbilityType.name = "ApprehendAbilityType"
12
+ __TS__ClassExtends(ApprehendAbilityType, EnsnareAbilityType)
13
+ ApprehendAbilityType.BASE_ID = fourCC("Aena")
14
+ __TS__SetDescriptor(
15
+ ApprehendAbilityType.prototype,
16
+ "stunDuration",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("Ens4")
20
+ end,
21
+ set = function(self, stunDuration)
22
+ self:setNumberLevelField("Ens4", stunDuration)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ __TS__SetDescriptor(
28
+ ApprehendAbilityType.prototype,
29
+ "attackSpeedReductionPercentage",
30
+ {
31
+ get = function(self)
32
+ return self:getNumberLevelField("Ens5")
33
+ end,
34
+ set = function(self, attackSpeedReductionPercentage)
35
+ self:setNumberLevelField("Ens5", attackSpeedReductionPercentage)
36
+ end
37
+ },
38
+ true
39
+ )
40
+ __TS__SetDescriptor(
41
+ ApprehendAbilityType.prototype,
42
+ "bonusDamageTakenPercentage",
43
+ {
44
+ get = function(self)
45
+ return self:getNumberLevelField("Ens6")
46
+ end,
47
+ set = function(self, bonusDamageTakenPercentage)
48
+ self:setNumberLevelField("Ens6", bonusDamageTakenPercentage)
49
+ end
50
+ },
51
+ true
52
+ )
53
+ __TS__SetDescriptor(
54
+ ApprehendAbilityType.prototype,
55
+ "silencesWhenEnsnared",
56
+ {
57
+ get = function(self)
58
+ return self:getBooleanLevelField("Ens7")
59
+ end,
60
+ set = function(self, silencesWhenEnsnared)
61
+ self:setBooleanLevelField("Ens7", silencesWhenEnsnared)
62
+ end
63
+ },
64
+ true
65
+ )
66
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class ArmorBonusAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get armorBonus(): number[];
7
+ set armorBonus(armorBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ }
@@ -5,20 +5,20 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
5
  local ____exports = {}
6
6
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
7
  local AbilityType = ____ability_2Dtype.AbilityType
8
- ____exports.ArmorIncreaseAbilityType = __TS__Class()
9
- local ArmorIncreaseAbilityType = ____exports.ArmorIncreaseAbilityType
10
- ArmorIncreaseAbilityType.name = "ArmorIncreaseAbilityType"
11
- __TS__ClassExtends(ArmorIncreaseAbilityType, AbilityType)
12
- ArmorIncreaseAbilityType.BASE_ID = fourCC("AId1")
8
+ ____exports.ArmorBonusAbilityType = __TS__Class()
9
+ local ArmorBonusAbilityType = ____exports.ArmorBonusAbilityType
10
+ ArmorBonusAbilityType.name = "ArmorBonusAbilityType"
11
+ __TS__ClassExtends(ArmorBonusAbilityType, AbilityType)
12
+ ArmorBonusAbilityType.BASE_ID = fourCC("AId1")
13
13
  __TS__SetDescriptor(
14
- ArmorIncreaseAbilityType.prototype,
15
- "armorIncrease",
14
+ ArmorBonusAbilityType.prototype,
15
+ "armorBonus",
16
16
  {
17
17
  get = function(self)
18
18
  return self:getNumberLevelField("Idef")
19
19
  end,
20
- set = function(self, armorIncrease)
21
- self:setNumberLevelField("Idef", armorIncrease)
20
+ set = function(self, armorBonus)
21
+ self:setNumberLevelField("Idef", armorBonus)
22
22
  end
23
23
  },
24
24
  true
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ /**
4
+ * Banshee (Abns). Has no data fields of its own.
5
+ */
6
+ export declare class BansheeAbilityType extends AbilityType {
7
+ static readonly BASE_ID: AbilityTypeId;
8
+ }
@@ -0,0 +1,13 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
6
+ local AbilityType = ____ability_2Dtype.AbilityType
7
+ --- Banshee (Abns). Has no data fields of its own.
8
+ ____exports.BansheeAbilityType = __TS__Class()
9
+ local BansheeAbilityType = ____exports.BansheeAbilityType
10
+ BansheeAbilityType.name = "BansheeAbilityType"
11
+ __TS__ClassExtends(BansheeAbilityType, AbilityType)
12
+ BansheeAbilityType.BASE_ID = fourCC("Abns")
13
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ /**
5
+ * Ability damage amplification applied by Banshee's Wail (Amda).
6
+ */
7
+ export declare class BansheesWailDamageAmpAbilityType extends AbilityType {
8
+ static readonly BASE_ID: AbilityTypeId;
9
+ /** Bonus Magic Damage Factor */
10
+ get bonusMagicDamageFactor(): number[];
11
+ set bonusMagicDamageFactor(bonusMagicDamageFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ }
@@ -0,0 +1,27 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ --- Ability damage amplification applied by Banshee's Wail (Amda).
9
+ ____exports.BansheesWailDamageAmpAbilityType = __TS__Class()
10
+ local BansheesWailDamageAmpAbilityType = ____exports.BansheesWailDamageAmpAbilityType
11
+ BansheesWailDamageAmpAbilityType.name = "BansheesWailDamageAmpAbilityType"
12
+ __TS__ClassExtends(BansheesWailDamageAmpAbilityType, AbilityType)
13
+ BansheesWailDamageAmpAbilityType.BASE_ID = fourCC("Amda")
14
+ __TS__SetDescriptor(
15
+ BansheesWailDamageAmpAbilityType.prototype,
16
+ "bonusMagicDamageFactor",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("mda1")
20
+ end,
21
+ set = function(self, bonusMagicDamageFactor)
22
+ self:setNumberLevelField("mda1", bonusMagicDamageFactor)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ return ____exports
@@ -0,0 +1,31 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { UnitTypeId } from "../unit-type";
4
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
5
+ export declare class BansheesWailAbilityType extends AbilityType {
6
+ static readonly BASE_ID: AbilityTypeId;
7
+ /** Number of Swarm Units */
8
+ get swarmUnitCount(): number[];
9
+ set swarmUnitCount(swarmUnitCount: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ /** Unit Release Interval (seconds) */
11
+ get unitReleaseInterval(): number[];
12
+ set unitReleaseInterval(unitReleaseInterval: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ /** Max Swarm Units Per Target */
14
+ get maximumSwarmUnitsPerTarget(): number[];
15
+ set maximumSwarmUnitsPerTarget(maximumSwarmUnitsPerTarget: ObjectDataEntryLevelFieldValueSupplier<number>);
16
+ /** Damage Return Factor */
17
+ get damageReturnFactor(): number[];
18
+ set damageReturnFactor(damageReturnFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
19
+ /** Damage Return Threshold */
20
+ get damageReturnThreshold(): number[];
21
+ set damageReturnThreshold(damageReturnThreshold: ObjectDataEntryLevelFieldValueSupplier<number>);
22
+ /** Flat Mana Gain */
23
+ get flatManaGain(): number[];
24
+ set flatManaGain(flatManaGain: ObjectDataEntryLevelFieldValueSupplier<number>);
25
+ /** Healing Radius */
26
+ get healingRadius(): number[];
27
+ set healingRadius(healingRadius: ObjectDataEntryLevelFieldValueSupplier<number>);
28
+ /** Swarm Unit Type */
29
+ get swarmUnitTypeId(): UnitTypeId[];
30
+ set swarmUnitTypeId(swarmUnitTypeId: ObjectDataEntryLevelFieldValueSupplier<UnitTypeId>);
31
+ }
@@ -0,0 +1,117 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.BansheesWailAbilityType = __TS__Class()
9
+ local BansheesWailAbilityType = ____exports.BansheesWailAbilityType
10
+ BansheesWailAbilityType.name = "BansheesWailAbilityType"
11
+ __TS__ClassExtends(BansheesWailAbilityType, AbilityType)
12
+ BansheesWailAbilityType.BASE_ID = fourCC("AUwc")
13
+ __TS__SetDescriptor(
14
+ BansheesWailAbilityType.prototype,
15
+ "swarmUnitCount",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Uls1")
19
+ end,
20
+ set = function(self, swarmUnitCount)
21
+ self:setNumberLevelField("Uls1", swarmUnitCount)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ BansheesWailAbilityType.prototype,
28
+ "unitReleaseInterval",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Uls2")
32
+ end,
33
+ set = function(self, unitReleaseInterval)
34
+ self:setNumberLevelField("Uls2", unitReleaseInterval)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ BansheesWailAbilityType.prototype,
41
+ "maximumSwarmUnitsPerTarget",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("Uls3")
45
+ end,
46
+ set = function(self, maximumSwarmUnitsPerTarget)
47
+ self:setNumberLevelField("Uls3", maximumSwarmUnitsPerTarget)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ BansheesWailAbilityType.prototype,
54
+ "damageReturnFactor",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("Uls4")
58
+ end,
59
+ set = function(self, damageReturnFactor)
60
+ self:setNumberLevelField("Uls4", damageReturnFactor)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ BansheesWailAbilityType.prototype,
67
+ "damageReturnThreshold",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("Uls5")
71
+ end,
72
+ set = function(self, damageReturnThreshold)
73
+ self:setNumberLevelField("Uls5", damageReturnThreshold)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ BansheesWailAbilityType.prototype,
80
+ "flatManaGain",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("bns6")
84
+ end,
85
+ set = function(self, flatManaGain)
86
+ self:setNumberLevelField("bns6", flatManaGain)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ BansheesWailAbilityType.prototype,
93
+ "healingRadius",
94
+ {
95
+ get = function(self)
96
+ return self:getNumberLevelField("bns7")
97
+ end,
98
+ set = function(self, healingRadius)
99
+ self:setNumberLevelField("bns7", healingRadius)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ __TS__SetDescriptor(
105
+ BansheesWailAbilityType.prototype,
106
+ "swarmUnitTypeId",
107
+ {
108
+ get = function(self)
109
+ return self:getObjectDataEntryNumericIdLevelField("Ulsu")
110
+ end,
111
+ set = function(self, swarmUnitTypeId)
112
+ self:setObjectDataEntryNumericIdLevelField("Ulsu", swarmUnitTypeId)
113
+ end
114
+ },
115
+ true
116
+ )
117
+ return ____exports
@@ -0,0 +1,33 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class BatteringRamAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Target Intersect Radius */
7
+ get targetIntersectRadius(): number[];
8
+ set targetIntersectRadius(targetIntersectRadius: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Dash Speed */
10
+ get dashSpeed(): number[];
11
+ set dashSpeed(dashSpeed: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Dash Damage */
13
+ get dashDamage(): number[];
14
+ set dashDamage(dashDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Bonus Critical Strike */
16
+ get bonusCriticalStrike(): number[];
17
+ set bonusCriticalStrike(bonusCriticalStrike: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Remove Buffs On Ability Start */
19
+ get removesBuffsOnStart(): boolean[];
20
+ set removesBuffsOnStart(removesBuffsOnStart: ObjectDataEntryLevelFieldValueSupplier<boolean>);
21
+ /** Bonus Damage */
22
+ get bonusDamage(): number[];
23
+ set bonusDamage(bonusDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** Bonus Damage Duration */
25
+ get bonusDamageDuration(): number[];
26
+ set bonusDamageDuration(bonusDamageDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
27
+ /** Max Charges */
28
+ get maximumCharges(): number[];
29
+ set maximumCharges(maximumCharges: ObjectDataEntryLevelFieldValueSupplier<number>);
30
+ /** Charges Regen Time */
31
+ get chargeRegenerationTime(): number[];
32
+ set chargeRegenerationTime(chargeRegenerationTime: ObjectDataEntryLevelFieldValueSupplier<number>);
33
+ }
@@ -0,0 +1,130 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.BatteringRamAbilityType = __TS__Class()
9
+ local BatteringRamAbilityType = ____exports.BatteringRamAbilityType
10
+ BatteringRamAbilityType.name = "BatteringRamAbilityType"
11
+ __TS__ClassExtends(BatteringRamAbilityType, AbilityType)
12
+ BatteringRamAbilityType.BASE_ID = fourCC("AUbr")
13
+ __TS__SetDescriptor(
14
+ BatteringRamAbilityType.prototype,
15
+ "targetIntersectRadius",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("chra")
19
+ end,
20
+ set = function(self, targetIntersectRadius)
21
+ self:setNumberLevelField("chra", targetIntersectRadius)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ BatteringRamAbilityType.prototype,
28
+ "dashSpeed",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("chr1")
32
+ end,
33
+ set = function(self, dashSpeed)
34
+ self:setNumberLevelField("chr1", dashSpeed)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ BatteringRamAbilityType.prototype,
41
+ "dashDamage",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("chr2")
45
+ end,
46
+ set = function(self, dashDamage)
47
+ self:setNumberLevelField("chr2", dashDamage)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ BatteringRamAbilityType.prototype,
54
+ "bonusCriticalStrike",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("chr3")
58
+ end,
59
+ set = function(self, bonusCriticalStrike)
60
+ self:setNumberLevelField("chr3", bonusCriticalStrike)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ BatteringRamAbilityType.prototype,
67
+ "removesBuffsOnStart",
68
+ {
69
+ get = function(self)
70
+ return self:getBooleanLevelField("chr6")
71
+ end,
72
+ set = function(self, removesBuffsOnStart)
73
+ self:setBooleanLevelField("chr6", removesBuffsOnStart)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ BatteringRamAbilityType.prototype,
80
+ "bonusDamage",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("ubr1")
84
+ end,
85
+ set = function(self, bonusDamage)
86
+ self:setNumberLevelField("ubr1", bonusDamage)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ BatteringRamAbilityType.prototype,
93
+ "bonusDamageDuration",
94
+ {
95
+ get = function(self)
96
+ return self:getNumberLevelField("ubr2")
97
+ end,
98
+ set = function(self, bonusDamageDuration)
99
+ self:setNumberLevelField("ubr2", bonusDamageDuration)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ __TS__SetDescriptor(
105
+ BatteringRamAbilityType.prototype,
106
+ "maximumCharges",
107
+ {
108
+ get = function(self)
109
+ return self:getNumberLevelField("ubr3")
110
+ end,
111
+ set = function(self, maximumCharges)
112
+ self:setNumberLevelField("ubr3", maximumCharges)
113
+ end
114
+ },
115
+ true
116
+ )
117
+ __TS__SetDescriptor(
118
+ BatteringRamAbilityType.prototype,
119
+ "chargeRegenerationTime",
120
+ {
121
+ get = function(self)
122
+ return self:getNumberLevelField("ubr4")
123
+ end,
124
+ set = function(self, chargeRegenerationTime)
125
+ self:setNumberLevelField("ubr4", chargeRegenerationTime)
126
+ end
127
+ },
128
+ true
129
+ )
130
+ return ____exports
@@ -7,4 +7,6 @@ export declare class BerserkAbilityType extends AbilityType {
7
7
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
8
8
  get attackSpeedIncreaseFactor(): number[];
9
9
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get receivedDamageIncreaseFactor(): number[];
11
+ set receivedDamageIncreaseFactor(receivedDamageIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
12
  }