warscript 0.0.1-dev.f5421e8 → 0.0.1-dev.f594e71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (331) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.d.ts +1 -0
  4. package/core/types/frame.lua +136 -58
  5. package/core/types/handle.lua +9 -9
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +18 -1
  9. package/core/types/player.lua +76 -26
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/playerColor.lua +4 -3
  13. package/core/types/sound.d.ts +1 -1
  14. package/core/types/sound.lua +19 -9
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +3 -1
  18. package/core/types/timer.lua +27 -2
  19. package/core/types/unit.d.ts +4 -0
  20. package/core/types/unit.lua +4 -0
  21. package/decl/native.d.ts +1718 -964
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/apply-buff.lua +5 -5
  27. package/engine/behaviour/ability/damage.d.ts +9 -3
  28. package/engine/behaviour/ability/damage.lua +40 -49
  29. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  30. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +12 -6
  36. package/engine/behaviour/ability.lua +49 -17
  37. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  38. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  39. package/engine/behaviour/unit.d.ts +40 -3
  40. package/engine/behaviour/unit.lua +270 -6
  41. package/engine/buff.d.ts +75 -28
  42. package/engine/buff.lua +433 -196
  43. package/engine/index.d.ts +2 -1
  44. package/engine/internal/ability.d.ts +11 -1
  45. package/engine/internal/ability.lua +100 -41
  46. package/engine/internal/item/ability.lua +63 -11
  47. package/engine/internal/item/fields.d.ts +12 -0
  48. package/engine/internal/item/fields.lua +33 -0
  49. package/engine/internal/item+owner.d.ts +1 -0
  50. package/engine/internal/item+owner.lua +19 -6
  51. package/engine/internal/item.d.ts +28 -16
  52. package/engine/internal/item.lua +241 -82
  53. package/engine/internal/mechanics/cast-ability.lua +6 -3
  54. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  55. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  56. package/engine/internal/misc/frame-coordinates.lua +21 -0
  57. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  58. package/engine/internal/misc/get-terrain-z.lua +11 -0
  59. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  60. package/engine/internal/misc/player-local-handle.lua +5 -0
  61. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  62. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  63. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  64. package/engine/internal/object-data/health-bonus.lua +16 -0
  65. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  66. package/engine/internal/object-data/mana-bonus.lua +16 -0
  67. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  68. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  69. package/engine/internal/unit/ability.d.ts +35 -0
  70. package/engine/internal/unit/ability.lua +113 -12
  71. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  72. package/engine/internal/unit/allowed-targets.lua +9 -1
  73. package/engine/internal/unit/appearance.d.ts +15 -0
  74. package/engine/internal/unit/appearance.lua +85 -0
  75. package/engine/internal/unit/attributes.d.ts +17 -0
  76. package/engine/internal/unit/attributes.lua +46 -0
  77. package/engine/internal/unit/bag.d.ts +18 -0
  78. package/engine/internal/unit/bag.lua +63 -0
  79. package/engine/internal/unit/bonus.d.ts +6 -0
  80. package/engine/internal/unit/bonus.lua +33 -3
  81. package/engine/internal/unit/buff.d.ts +2 -2
  82. package/engine/internal/unit/buff.lua +34 -19
  83. package/engine/internal/unit/equipment.d.ts +36 -0
  84. package/engine/internal/unit/equipment.lua +169 -0
  85. package/engine/internal/unit/fly-height.d.ts +7 -0
  86. package/engine/internal/unit/fly-height.lua +20 -0
  87. package/engine/internal/unit/interrupts.d.ts +12 -0
  88. package/engine/internal/unit/interrupts.lua +28 -0
  89. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  90. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  91. package/engine/internal/unit/main-selected.lua +12 -27
  92. package/engine/internal/unit/order.d.ts +20 -0
  93. package/engine/internal/unit/order.lua +136 -0
  94. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  95. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  96. package/engine/internal/unit/range-event.d.ts +12 -0
  97. package/engine/internal/unit/range-event.lua +90 -0
  98. package/engine/internal/unit/scale.d.ts +7 -0
  99. package/engine/internal/unit/scale.lua +20 -0
  100. package/engine/internal/unit+ability.lua +10 -1
  101. package/engine/internal/unit+bonus.lua +3 -3
  102. package/engine/internal/unit+damage.d.ts +11 -11
  103. package/engine/internal/unit+damage.lua +43 -14
  104. package/engine/internal/unit+spellSteal.lua +1 -2
  105. package/engine/internal/unit-missile-data.lua +58 -32
  106. package/engine/internal/unit-missile-launch.lua +52 -14
  107. package/engine/internal/unit.d.ts +39 -27
  108. package/engine/internal/unit.lua +382 -269
  109. package/engine/local-client.d.ts +27 -0
  110. package/engine/local-client.lua +370 -54
  111. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  112. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  113. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  114. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  115. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  116. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  117. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  118. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  119. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  120. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  121. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  122. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  123. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  124. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  125. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  126. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  127. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  128. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  129. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  130. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  131. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  132. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  133. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  134. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  135. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  136. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  137. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  138. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  139. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  140. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  141. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  142. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  143. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  144. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  145. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  146. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  147. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  148. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  149. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  150. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  151. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  152. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  153. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  154. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  155. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  156. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  157. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  158. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  159. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  160. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  161. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  162. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  163. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  164. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  165. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  166. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  167. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  168. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  169. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  170. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  171. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  172. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  173. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  174. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  175. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  176. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  177. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  178. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  179. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  180. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  181. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  182. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  183. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  184. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  185. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  186. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  187. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  188. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  189. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  190. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  191. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  192. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  193. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  194. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  195. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  196. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  197. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  198. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  199. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  200. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  201. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  202. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  203. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  204. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  205. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  206. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  207. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  208. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  209. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  210. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  211. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  212. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  213. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  214. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  215. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  216. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  217. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  218. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  219. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  220. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  221. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  222. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  223. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  224. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  225. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  226. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  227. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  228. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  229. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  230. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  231. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  232. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  233. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  234. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  235. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  236. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  237. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  238. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  239. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  240. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  241. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  242. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  243. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  244. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  245. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  246. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  247. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  248. package/engine/object-data/entry/ability-type.d.ts +12 -3
  249. package/engine/object-data/entry/ability-type.lua +148 -7
  250. package/engine/object-data/entry/buff-type/applicable.lua +113 -104
  251. package/engine/object-data/entry/buff-type.d.ts +10 -12
  252. package/engine/object-data/entry/buff-type.lua +37 -27
  253. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  254. package/engine/object-data/entry/destructible-type.lua +181 -0
  255. package/engine/object-data/entry/item-type.d.ts +12 -3
  256. package/engine/object-data/entry/item-type.lua +52 -0
  257. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  258. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  259. package/engine/object-data/entry/unit-type.d.ts +64 -6
  260. package/engine/object-data/entry/unit-type.lua +531 -85
  261. package/engine/object-data/entry/upgrade.d.ts +2 -2
  262. package/engine/object-data/entry.d.ts +4 -1
  263. package/engine/object-field/ability.d.ts +4 -4
  264. package/engine/object-field/ability.lua +9 -8
  265. package/engine/object-field/item.d.ts +22 -0
  266. package/engine/object-field/item.lua +118 -0
  267. package/engine/object-field/unit.d.ts +72 -3
  268. package/engine/object-field/unit.lua +268 -7
  269. package/engine/object-field.d.ts +26 -7
  270. package/engine/object-field.lua +360 -119
  271. package/engine/random.d.ts +10 -0
  272. package/engine/random.lua +21 -0
  273. package/engine/standard/entries/ability-type.d.ts +3102 -7
  274. package/engine/standard/entries/ability-type.lua +0 -6
  275. package/engine/standard/entries/buff-type.d.ts +3 -0
  276. package/engine/standard/entries/buff-type.lua +3 -0
  277. package/engine/standard/entries/item-type.d.ts +1299 -0
  278. package/engine/standard/entries/item-type.lua +2 -0
  279. package/engine/standard/entries/unit-type.d.ts +5 -0
  280. package/engine/standard/entries/unit-type.lua +5 -0
  281. package/engine/standard/fields/ability.d.ts +2 -2
  282. package/engine/standard/fields/ability.lua +2 -2
  283. package/engine/standard/fields/item.d.ts +4 -0
  284. package/engine/standard/fields/item.lua +6 -0
  285. package/engine/standard/fields/unit.d.ts +12 -0
  286. package/engine/standard/fields/unit.lua +20 -0
  287. package/engine/synchronization.d.ts +11 -0
  288. package/engine/synchronization.lua +77 -0
  289. package/engine/text-tag.d.ts +36 -2
  290. package/engine/text-tag.lua +250 -10
  291. package/engine/unit.d.ts +10 -1
  292. package/engine/unit.lua +10 -1
  293. package/event.d.ts +1 -1
  294. package/lualib_bundle.lua +1 -1
  295. package/math.d.ts +2 -0
  296. package/math.lua +14 -0
  297. package/net/socket.lua +1 -1
  298. package/network.lua +25 -1
  299. package/objutil/buff.lua +11 -10
  300. package/objutil/object.lua +1 -1
  301. package/operation.d.ts +8 -1
  302. package/operation.lua +38 -18
  303. package/package.json +3 -23
  304. package/patch-lua.lua +15 -0
  305. package/patch-lualib.lua +1 -1
  306. package/utility/arrays.d.ts +2 -0
  307. package/utility/arrays.lua +11 -0
  308. package/utility/callback-array.d.ts +17 -0
  309. package/utility/callback-array.lua +61 -0
  310. package/utility/functions.d.ts +8 -0
  311. package/utility/functions.lua +13 -0
  312. package/utility/linked-map.d.ts +35 -0
  313. package/utility/linked-map.lua +107 -0
  314. package/utility/linked-set.d.ts +5 -1
  315. package/utility/linked-set.lua +49 -1
  316. package/utility/lua-maps.d.ts +15 -2
  317. package/utility/lua-maps.lua +53 -2
  318. package/utility/lua-sets.d.ts +2 -0
  319. package/utility/lua-sets.lua +7 -0
  320. package/utility/random.d.ts +102 -0
  321. package/utility/random.lua +273 -0
  322. package/utility/records.lua +20 -1
  323. package/utility/types.d.ts +3 -0
  324. package/utility/unordered-map.d.ts +27 -0
  325. package/utility/unordered-map.lua +99 -0
  326. package/core/types/order.d.ts +0 -25
  327. package/core/types/order.lua +0 -55
  328. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  329. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  330. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  331. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -1,10 +1,11 @@
1
1
  /** @noSelfInFile */
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
3
+ import { ObjectDataEntry, CustomObjectDataEntryId } from "../entry";
4
4
  import type { AbilityTypeId } from "./ability-type";
5
- export type ItemTypeId = ObjectDataEntryId & number & {
5
+ import { StandardItemTypeId } from "../../standard/entries/item-type";
6
+ export type ItemTypeId = (CustomObjectDataEntryId & number & {
6
7
  readonly __itemTypeId: unique symbol;
7
- };
8
+ }) | StandardItemTypeId;
8
9
  export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
9
10
  private static readonly idGenerator;
10
11
  protected static generateId(): number;
@@ -17,24 +18,32 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
17
18
  set iconPathSD(iconPathSD: string);
18
19
  get iconPathHD(): string;
19
20
  set iconPathHD(iconPathHD: string);
21
+ get iconPathDE(): string;
22
+ set iconPathDE(iconPathDE: string);
20
23
  get modelPath(): string;
21
24
  set modelPath(modelPath: string);
22
25
  get modelPathSD(): string;
23
26
  set modelPathSD(modelPathSD: string);
24
27
  get modelPathHD(): string;
25
28
  set modelPathHD(modelPathHD: string);
29
+ get modelPathDE(): string;
30
+ set modelPathDE(modelPathDE: string);
26
31
  get scale(): number;
27
32
  set scale(scale: number);
28
33
  get scaleSD(): number;
29
34
  set scaleSD(scaleSD: number);
30
35
  get scaleHD(): number;
31
36
  set scaleHD(scaleHD: number);
37
+ get scaleDE(): number;
38
+ set scaleDE(scaleDE: number);
32
39
  get armorSoundType(): ArmorSoundType;
33
40
  set armorSoundType(armorSoundType: ArmorSoundType);
34
41
  get armorSoundTypeSD(): ArmorSoundType;
35
42
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
36
43
  get armorSoundTypeHD(): ArmorSoundType;
37
44
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
45
+ get armorSoundTypeDE(): ArmorSoundType;
46
+ set armorSoundTypeDE(armorSoundTypeDE: ArmorSoundType);
38
47
  get description(): string;
39
48
  set description(description: string);
40
49
  get hotkey(): string;
@@ -74,6 +74,19 @@ __TS__SetDescriptor(
74
74
  },
75
75
  true
76
76
  )
77
+ __TS__SetDescriptor(
78
+ ItemType.prototype,
79
+ "iconPathDE",
80
+ {
81
+ get = function(self)
82
+ return self:getStringField("iico:de")
83
+ end,
84
+ set = function(self, iconPathDE)
85
+ self:setStringField("iico:de", iconPathDE)
86
+ end
87
+ },
88
+ true
89
+ )
77
90
  __TS__SetDescriptor(
78
91
  ItemType.prototype,
79
92
  "modelPath",
@@ -113,6 +126,19 @@ __TS__SetDescriptor(
113
126
  },
114
127
  true
115
128
  )
129
+ __TS__SetDescriptor(
130
+ ItemType.prototype,
131
+ "modelPathDE",
132
+ {
133
+ get = function(self)
134
+ return self:getStringField("ifil:de")
135
+ end,
136
+ set = function(self, modelPathDE)
137
+ self:setStringField("ifil:de", modelPathDE)
138
+ end
139
+ },
140
+ true
141
+ )
116
142
  __TS__SetDescriptor(
117
143
  ItemType.prototype,
118
144
  "scale",
@@ -152,6 +178,19 @@ __TS__SetDescriptor(
152
178
  },
153
179
  true
154
180
  )
181
+ __TS__SetDescriptor(
182
+ ItemType.prototype,
183
+ "scaleDE",
184
+ {
185
+ get = function(self)
186
+ return self:getNumberField("isca:de")
187
+ end,
188
+ set = function(self, scaleDE)
189
+ self:setNumberField("isca:de", scaleDE)
190
+ end
191
+ },
192
+ true
193
+ )
155
194
  __TS__SetDescriptor(
156
195
  ItemType.prototype,
157
196
  "armorSoundType",
@@ -191,6 +230,19 @@ __TS__SetDescriptor(
191
230
  },
192
231
  true
193
232
  )
233
+ __TS__SetDescriptor(
234
+ ItemType.prototype,
235
+ "armorSoundTypeDE",
236
+ {
237
+ get = function(self)
238
+ return self:getStringField("iarm:de")
239
+ end,
240
+ set = function(self, armorSoundTypeDE)
241
+ self:setStringField("iarm:de", armorSoundTypeDE)
242
+ end
243
+ },
244
+ true
245
+ )
194
246
  __TS__SetDescriptor(
195
247
  ItemType.prototype,
196
248
  "description",
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
- import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
2
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
3
3
  import { Color } from "../../../core/types/color";
4
- export type LightningTypeId = ObjectDataEntryId & number & {
4
+ export type LightningTypeId = CustomObjectDataEntryId & number & {
5
5
  readonly __lightningTypeId: unique symbol;
6
6
  };
7
7
  export type StandardLightningTypeId = LightningTypeId & {
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
2
+ import { ObjectDataEntry, CustomObjectDataEntryId } from "../entry";
3
3
  import { SoundEax } from "../auxiliary/sound-eax";
4
- export type SoundPresetId = ObjectDataEntryId & string & {
4
+ export type SoundPresetId = CustomObjectDataEntryId & string & {
5
5
  readonly __soundPresetId: unique symbol;
6
6
  };
7
7
  export type StandardSoundPresetId = SoundPresetId & {
@@ -7,13 +7,14 @@ import { Race } from "../auxiliary/race";
7
7
  import { SoundSetName } from "../auxiliary/sound-set-name";
8
8
  import { UnitClassifications } from "../auxiliary/unit-classification";
9
9
  import { WeaponSoundType } from "../auxiliary/weapon-sound-type";
10
- import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
10
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
11
11
  import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-generator";
12
12
  import type { AbilityTypeId } from "./ability-type";
13
13
  import type { UpgradeId } from "./upgrade";
14
14
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
15
15
  import { AttackType } from "../auxiliary/attack-type";
16
- export type UnitTypeId = ObjectDataEntryId & number & {
16
+ import { ArmorType } from "../auxiliary/armor-type";
17
+ export type UnitTypeId = CustomObjectDataEntryId & number & {
17
18
  readonly __unitTypeId: unique symbol;
18
19
  };
19
20
  export type StandardUnitTypeId = UnitTypeId & {
@@ -23,8 +24,8 @@ export declare class UnitTypeWeapon {
23
24
  private readonly unitType;
24
25
  private readonly index;
25
26
  private constructor();
26
- get attackType(): AttackType;
27
- set attackType(attackType: AttackType);
27
+ get attackType(): AttackType | undefined;
28
+ set attackType(attackType: AttackType | undefined);
28
29
  get backSwingDuration(): number;
29
30
  set backSwingDuration(backSwingDuration: number);
30
31
  get cooldown(): number;
@@ -39,8 +40,18 @@ export declare class UnitTypeWeapon {
39
40
  set damageDiceSideCount(damageDiceSideCount: number);
40
41
  get impactDelay(): number;
41
42
  set impactDelay(impactDelay: number);
43
+ get missileArc(): number;
44
+ set missileArc(missileArc: number);
42
45
  get missileModelPath(): string;
43
46
  set missileModelPath(missileModelPath: string);
47
+ get missileModelPathSD(): string;
48
+ set missileModelPathSD(missileModelPathSD: string);
49
+ get missileModelPathHD(): string;
50
+ set missileModelPathHD(missileModelPathHD: string);
51
+ get missileModelPathDE(): string;
52
+ set missileModelPathDE(missileModelPathDE: string);
53
+ get missileSpeed(): number;
54
+ set missileSpeed(missileSpeed: number);
44
55
  get range(): number;
45
56
  set range(range: number);
46
57
  get soundType(): WeaponSoundType;
@@ -49,6 +60,8 @@ export declare class UnitTypeWeapon {
49
60
  set soundTypeSD(soundTypeSD: WeaponSoundType);
50
61
  get soundTypeHD(): WeaponSoundType;
51
62
  set soundTypeHD(soundTypeHD: WeaponSoundType);
63
+ get soundTypeDE(): WeaponSoundType;
64
+ set soundTypeDE(soundTypeDE: WeaponSoundType);
52
65
  }
53
66
  export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> extends ObjectDataEntry<Id> {
54
67
  static readonly [id: StandardUnitTypeId]: ObjectDataEntryConstructor<UnitType>;
@@ -74,12 +87,19 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
74
87
  set casterUpgradeIconPath(casterUpgradeIconPath: string);
75
88
  get deathDuration(): number;
76
89
  set deathDuration(deathDuration: number);
90
+ get isDecayable(): boolean;
91
+ set isDecayable(isDecayable: boolean);
92
+ get isRaisable(): boolean;
93
+ set isRaisable(isRaisable: boolean);
94
+ private setDeathTypeFlag;
77
95
  get iconPath(): string;
78
96
  set iconPath(iconPath: string);
79
97
  get iconPathSD(): string;
80
98
  set iconPathSD(iconPathSD: string);
81
99
  get iconPathHD(): string;
82
100
  set iconPathHD(iconPathHD: string);
101
+ get iconPathDE(): string;
102
+ set iconPathDE(iconPathDE: string);
83
103
  get isMissileScalingEnabled(): boolean;
84
104
  set isMissileScalingEnabled(isMissileScalingEnabled: boolean);
85
105
  get maximumPitchAngleDegrees(): number;
@@ -96,78 +116,106 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
96
116
  set missileLaunchOffsetZSD(missileLaunchOffsetZSD: number);
97
117
  get missileLaunchOffsetZHD(): number;
98
118
  set missileLaunchOffsetZHD(missileLaunchOffsetZHD: number);
119
+ get missileLaunchOffsetZDE(): number;
120
+ set missileLaunchOffsetZDE(missileLaunchOffsetZDE: number);
99
121
  get missileLaunchSwimmingOffsetZ(): number;
100
122
  set missileLaunchSwimmingOffsetZ(missileLaunchOffsetZ: number);
101
123
  get missileLaunchSwimmingOffsetZSD(): number;
102
124
  set missileLaunchSwimmingOffsetZSD(missileLaunchSwimmingOffsetZSD: number);
103
125
  get missileLaunchSwimmingOffsetZHD(): number;
104
126
  set missileLaunchSwimmingOffsetZHD(missileLaunchSwimmingOffsetZHD: number);
127
+ get missileLaunchSwimmingOffsetZDE(): number;
128
+ set missileLaunchSwimmingOffsetZDE(missileLaunchSwimmingOffsetZDE: number);
105
129
  get missileLaunchVisualOffsetX(): number;
106
130
  set missileLaunchVisualOffsetX(missileLaunchVisualOffsetX: number);
107
131
  get missileLaunchVisualOffsetXSD(): number;
108
132
  set missileLaunchVisualOffsetXSD(missileLaunchVisualOffsetXSD: number);
109
133
  get missileLaunchVisualOffsetXHD(): number;
110
134
  set missileLaunchVisualOffsetXHD(missileLaunchVisualOffsetXHD: number);
135
+ get missileLaunchVisualOffsetXDE(): number;
136
+ set missileLaunchVisualOffsetXDE(missileLaunchVisualOffsetXDE: number);
111
137
  get missileLaunchVisualOffsetY(): number;
112
138
  set missileLaunchVisualOffsetY(missileLaunchVisualOffsetY: number);
113
139
  get missileLaunchVisualOffsetYSD(): number;
114
140
  set missileLaunchVisualOffsetYSD(missileLaunchVisualOffsetYSD: number);
115
141
  get missileLaunchVisualOffsetYHD(): number;
116
142
  set missileLaunchVisualOffsetYHD(missileLaunchVisualOffsetYHD: number);
143
+ get missileLaunchVisualOffsetYDE(): number;
144
+ set missileLaunchVisualOffsetYDE(missileLaunchVisualOffsetYDE: number);
117
145
  get missileImpactOffsetZ(): number;
118
146
  set missileImpactOffsetZ(missileImpactOffsetZ: number);
119
147
  get missileImpactOffsetZSD(): number;
120
148
  set missileImpactOffsetZSD(missileImpactOffsetZSD: number);
121
149
  get missileImpactOffsetZHD(): number;
122
150
  set missileImpactOffsetZHD(missileImpactOffsetZHD: number);
151
+ get missileImpactOffsetZDE(): number;
152
+ set missileImpactOffsetZDE(missileImpactOffsetZDE: number);
123
153
  get missileImpactSwimmingOffsetZ(): number;
124
154
  set missileImpactSwimmingOffsetZ(missileImpactSwimmingOffsetZ: number);
125
155
  get missileImpactSwimmingOffsetZSD(): number;
126
156
  set missileImpactSwimmingOffsetZSD(missileImpactSwimmingOffsetZSD: number);
127
157
  get missileImpactSwimmingOffsetZHD(): number;
128
158
  set missileImpactSwimmingOffsetZHD(missileImpactSwimmingOffsetZHD: number);
159
+ get missileImpactSwimmingOffsetZDE(): number;
160
+ set missileImpactSwimmingOffsetZDE(missileImpactSwimmingOffsetZDE: number);
129
161
  get modelPath(): string;
130
162
  set modelPath(modelPath: string);
131
163
  get modelPathSD(): string;
132
164
  set modelPathSD(modelPathSD: string);
133
165
  get modelPathHD(): string;
134
166
  set modelPathHD(modelPathHD: string);
167
+ get modelPathDE(): string;
168
+ set modelPathDE(modelPathDE: string);
135
169
  get portraitModelPath(): string;
136
170
  set portraitModelPath(portraitModelPath: string);
137
171
  get portraitModelPathSD(): string;
138
172
  set portraitModelPathSD(portraitModelPathSD: string);
139
173
  get portraitModelPathHD(): string;
140
174
  set portraitModelPathHD(portraitModelPathHD: string);
175
+ get portraitModelPathDE(): string;
176
+ set portraitModelPathDE(portraitModelPathDE: string);
141
177
  get runSpeed(): number;
142
178
  set runSpeed(runSpeed: number);
143
179
  get runSpeedSD(): number;
144
180
  set runSpeedSD(runSpeedSD: number);
145
181
  get runSpeedHD(): number;
146
182
  set runSpeedHD(runSpeedHD: number);
183
+ get runSpeedDE(): number;
184
+ set runSpeedDE(runSpeedDE: number);
185
+ get selectionCircleHeight(): number;
186
+ set selectionCircleHeight(height: number);
147
187
  get selectionCircleScale(): number;
148
188
  set selectionCircleScale(selectionCircleScale: number);
149
189
  get selectionCircleScaleSD(): number;
150
190
  set selectionCircleScaleSD(selectionCircleScaleSD: number);
151
191
  get selectionCircleScaleHD(): number;
152
192
  set selectionCircleScaleHD(selectionCircleScaleHD: number);
193
+ get selectionCircleScaleDE(): number;
194
+ set selectionCircleScaleDE(selectionCircleScaleDE: number);
153
195
  get scale(): number;
154
196
  set scale(scale: number);
155
197
  get scaleSD(): number;
156
198
  set scaleSD(scaleSD: number);
157
199
  get scaleHD(): number;
158
200
  set scaleHD(scaleHD: number);
201
+ get scaleDE(): number;
202
+ set scaleDE(scaleDE: number);
159
203
  get scoreScreenIconPath(): string;
160
204
  set scoreScreenIconPath(scoreScreenIconPath: string);
161
205
  get scoreScreenIconPathSD(): string;
162
206
  set scoreScreenIconPathSD(scoreScreenIconPathSD: string);
163
207
  get scoreScreenIconPathHD(): string;
164
208
  set scoreScreenIconPathHD(scoreScreenIconPathHD: string);
209
+ get scoreScreenIconPathDE(): string;
210
+ set scoreScreenIconPathDE(scoreScreenIconPathDE: string);
165
211
  get specialEffectModelPath(): string;
166
212
  set specialEffectModelPath(specialEffectModelPath: string);
167
213
  get specialEffectModelPathSD(): string;
168
214
  set specialEffectModelPathSD(specialEffectModelPathSD: string);
169
215
  get specialEffectModelPathHD(): string;
170
216
  set specialEffectModelPathHD(specialEffectModelPathHD: string);
217
+ get specialEffectModelPathDE(): string;
218
+ set specialEffectModelPathDE(specialEffectModelPathDE: string);
171
219
  get shadowImageHeight(): number;
172
220
  set shadowImageHeight(shadowImageHeight: number);
173
221
  get shadowImageWidth(): number;
@@ -182,16 +230,24 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
182
230
  set walkSpeedSD(walkSpeedSD: number);
183
231
  get walkSpeedHD(): number;
184
232
  set walkSpeedHD(walkSpeedHD: number);
233
+ get walkSpeedDE(): number;
234
+ set walkSpeedDE(walkSpeedDE: number);
235
+ get armor(): number;
236
+ set armor(armor: number);
185
237
  get armorSoundType(): ArmorSoundType;
186
238
  set armorSoundType(armorSoundType: ArmorSoundType);
187
239
  get armorSoundTypeSD(): ArmorSoundType;
188
240
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
189
241
  get armorSoundTypeHD(): ArmorSoundType;
190
242
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
243
+ get armorSoundTypeDE(): ArmorSoundType;
244
+ set armorSoundTypeDE(armorSoundTypeDE: ArmorSoundType);
245
+ get armorType(): ArmorType;
246
+ set armorType(armorType: ArmorType);
191
247
  get combatClassifications(): CombatClassifications;
192
248
  set combatClassifications(combatClassifications: CombatClassifications);
193
- get unitClassifications(): UnitClassifications;
194
- set unitClassifications(unitClassifications: UnitClassifications);
249
+ get classifications(): UnitClassifications;
250
+ set classifications(unitClassifications: UnitClassifications);
195
251
  get weapons(): TupleOf<UnitTypeWeapon, 2>;
196
252
  get firstWeapon(): UnitTypeWeapon;
197
253
  get secondWeapon(): UnitTypeWeapon;
@@ -225,6 +281,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
225
281
  set goldCost(goldCost: number);
226
282
  get healthRegenerationRate(): number;
227
283
  set healthRegenerationRate(healthRegenerationRate: number);
284
+ get level(): number;
285
+ set level(level: number);
228
286
  get manaRegenerationRate(): number;
229
287
  set manaRegenerationRate(manaRegenerationRate: number);
230
288
  get maximumHealth(): number;