warscript 0.0.1-dev.f5421e8 → 0.0.1-dev.f594e71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (331) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.d.ts +1 -0
  4. package/core/types/frame.lua +136 -58
  5. package/core/types/handle.lua +9 -9
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +18 -1
  9. package/core/types/player.lua +76 -26
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/playerColor.lua +4 -3
  13. package/core/types/sound.d.ts +1 -1
  14. package/core/types/sound.lua +19 -9
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +3 -1
  18. package/core/types/timer.lua +27 -2
  19. package/core/types/unit.d.ts +4 -0
  20. package/core/types/unit.lua +4 -0
  21. package/decl/native.d.ts +1718 -964
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/apply-buff.lua +5 -5
  27. package/engine/behaviour/ability/damage.d.ts +9 -3
  28. package/engine/behaviour/ability/damage.lua +40 -49
  29. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  30. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +12 -6
  36. package/engine/behaviour/ability.lua +49 -17
  37. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  38. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  39. package/engine/behaviour/unit.d.ts +40 -3
  40. package/engine/behaviour/unit.lua +270 -6
  41. package/engine/buff.d.ts +75 -28
  42. package/engine/buff.lua +433 -196
  43. package/engine/index.d.ts +2 -1
  44. package/engine/internal/ability.d.ts +11 -1
  45. package/engine/internal/ability.lua +100 -41
  46. package/engine/internal/item/ability.lua +63 -11
  47. package/engine/internal/item/fields.d.ts +12 -0
  48. package/engine/internal/item/fields.lua +33 -0
  49. package/engine/internal/item+owner.d.ts +1 -0
  50. package/engine/internal/item+owner.lua +19 -6
  51. package/engine/internal/item.d.ts +28 -16
  52. package/engine/internal/item.lua +241 -82
  53. package/engine/internal/mechanics/cast-ability.lua +6 -3
  54. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  55. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  56. package/engine/internal/misc/frame-coordinates.lua +21 -0
  57. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  58. package/engine/internal/misc/get-terrain-z.lua +11 -0
  59. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  60. package/engine/internal/misc/player-local-handle.lua +5 -0
  61. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  62. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  63. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  64. package/engine/internal/object-data/health-bonus.lua +16 -0
  65. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  66. package/engine/internal/object-data/mana-bonus.lua +16 -0
  67. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  68. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  69. package/engine/internal/unit/ability.d.ts +35 -0
  70. package/engine/internal/unit/ability.lua +113 -12
  71. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  72. package/engine/internal/unit/allowed-targets.lua +9 -1
  73. package/engine/internal/unit/appearance.d.ts +15 -0
  74. package/engine/internal/unit/appearance.lua +85 -0
  75. package/engine/internal/unit/attributes.d.ts +17 -0
  76. package/engine/internal/unit/attributes.lua +46 -0
  77. package/engine/internal/unit/bag.d.ts +18 -0
  78. package/engine/internal/unit/bag.lua +63 -0
  79. package/engine/internal/unit/bonus.d.ts +6 -0
  80. package/engine/internal/unit/bonus.lua +33 -3
  81. package/engine/internal/unit/buff.d.ts +2 -2
  82. package/engine/internal/unit/buff.lua +34 -19
  83. package/engine/internal/unit/equipment.d.ts +36 -0
  84. package/engine/internal/unit/equipment.lua +169 -0
  85. package/engine/internal/unit/fly-height.d.ts +7 -0
  86. package/engine/internal/unit/fly-height.lua +20 -0
  87. package/engine/internal/unit/interrupts.d.ts +12 -0
  88. package/engine/internal/unit/interrupts.lua +28 -0
  89. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  90. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  91. package/engine/internal/unit/main-selected.lua +12 -27
  92. package/engine/internal/unit/order.d.ts +20 -0
  93. package/engine/internal/unit/order.lua +136 -0
  94. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  95. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  96. package/engine/internal/unit/range-event.d.ts +12 -0
  97. package/engine/internal/unit/range-event.lua +90 -0
  98. package/engine/internal/unit/scale.d.ts +7 -0
  99. package/engine/internal/unit/scale.lua +20 -0
  100. package/engine/internal/unit+ability.lua +10 -1
  101. package/engine/internal/unit+bonus.lua +3 -3
  102. package/engine/internal/unit+damage.d.ts +11 -11
  103. package/engine/internal/unit+damage.lua +43 -14
  104. package/engine/internal/unit+spellSteal.lua +1 -2
  105. package/engine/internal/unit-missile-data.lua +58 -32
  106. package/engine/internal/unit-missile-launch.lua +52 -14
  107. package/engine/internal/unit.d.ts +39 -27
  108. package/engine/internal/unit.lua +382 -269
  109. package/engine/local-client.d.ts +27 -0
  110. package/engine/local-client.lua +370 -54
  111. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  112. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  113. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  114. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  115. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  116. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  117. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  118. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  119. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  120. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  121. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  122. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  123. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  124. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  125. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  126. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  127. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  128. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  129. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  130. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  131. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  132. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  133. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  134. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  135. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  136. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  137. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  138. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  139. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  140. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  141. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  142. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  143. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  144. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  145. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  146. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  147. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  148. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  149. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  150. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  151. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  152. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  153. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  154. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  155. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  156. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  157. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  158. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  159. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  160. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  161. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  162. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  163. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  164. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  165. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  166. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  167. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  168. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  169. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  170. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  171. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  172. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  173. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  174. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  175. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  176. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  177. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  178. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  179. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  180. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  181. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  182. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  183. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  184. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  185. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  186. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  187. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  188. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  189. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  190. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  191. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  192. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  193. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  194. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  195. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  196. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  197. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  198. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  199. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  200. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  201. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  202. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  203. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  204. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  205. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  206. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  207. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  208. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  209. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  210. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  211. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  212. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  213. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  214. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  215. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  216. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  217. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  218. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  219. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  220. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  221. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  222. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  223. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  224. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  225. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  226. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  227. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  228. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  229. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  230. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  231. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  232. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  233. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  234. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  235. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  236. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  237. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  238. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  239. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  240. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  241. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  242. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  243. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  244. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  245. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  246. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  247. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  248. package/engine/object-data/entry/ability-type.d.ts +12 -3
  249. package/engine/object-data/entry/ability-type.lua +148 -7
  250. package/engine/object-data/entry/buff-type/applicable.lua +113 -104
  251. package/engine/object-data/entry/buff-type.d.ts +10 -12
  252. package/engine/object-data/entry/buff-type.lua +37 -27
  253. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  254. package/engine/object-data/entry/destructible-type.lua +181 -0
  255. package/engine/object-data/entry/item-type.d.ts +12 -3
  256. package/engine/object-data/entry/item-type.lua +52 -0
  257. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  258. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  259. package/engine/object-data/entry/unit-type.d.ts +64 -6
  260. package/engine/object-data/entry/unit-type.lua +531 -85
  261. package/engine/object-data/entry/upgrade.d.ts +2 -2
  262. package/engine/object-data/entry.d.ts +4 -1
  263. package/engine/object-field/ability.d.ts +4 -4
  264. package/engine/object-field/ability.lua +9 -8
  265. package/engine/object-field/item.d.ts +22 -0
  266. package/engine/object-field/item.lua +118 -0
  267. package/engine/object-field/unit.d.ts +72 -3
  268. package/engine/object-field/unit.lua +268 -7
  269. package/engine/object-field.d.ts +26 -7
  270. package/engine/object-field.lua +360 -119
  271. package/engine/random.d.ts +10 -0
  272. package/engine/random.lua +21 -0
  273. package/engine/standard/entries/ability-type.d.ts +3102 -7
  274. package/engine/standard/entries/ability-type.lua +0 -6
  275. package/engine/standard/entries/buff-type.d.ts +3 -0
  276. package/engine/standard/entries/buff-type.lua +3 -0
  277. package/engine/standard/entries/item-type.d.ts +1299 -0
  278. package/engine/standard/entries/item-type.lua +2 -0
  279. package/engine/standard/entries/unit-type.d.ts +5 -0
  280. package/engine/standard/entries/unit-type.lua +5 -0
  281. package/engine/standard/fields/ability.d.ts +2 -2
  282. package/engine/standard/fields/ability.lua +2 -2
  283. package/engine/standard/fields/item.d.ts +4 -0
  284. package/engine/standard/fields/item.lua +6 -0
  285. package/engine/standard/fields/unit.d.ts +12 -0
  286. package/engine/standard/fields/unit.lua +20 -0
  287. package/engine/synchronization.d.ts +11 -0
  288. package/engine/synchronization.lua +77 -0
  289. package/engine/text-tag.d.ts +36 -2
  290. package/engine/text-tag.lua +250 -10
  291. package/engine/unit.d.ts +10 -1
  292. package/engine/unit.lua +10 -1
  293. package/event.d.ts +1 -1
  294. package/lualib_bundle.lua +1 -1
  295. package/math.d.ts +2 -0
  296. package/math.lua +14 -0
  297. package/net/socket.lua +1 -1
  298. package/network.lua +25 -1
  299. package/objutil/buff.lua +11 -10
  300. package/objutil/object.lua +1 -1
  301. package/operation.d.ts +8 -1
  302. package/operation.lua +38 -18
  303. package/package.json +3 -23
  304. package/patch-lua.lua +15 -0
  305. package/patch-lualib.lua +1 -1
  306. package/utility/arrays.d.ts +2 -0
  307. package/utility/arrays.lua +11 -0
  308. package/utility/callback-array.d.ts +17 -0
  309. package/utility/callback-array.lua +61 -0
  310. package/utility/functions.d.ts +8 -0
  311. package/utility/functions.lua +13 -0
  312. package/utility/linked-map.d.ts +35 -0
  313. package/utility/linked-map.lua +107 -0
  314. package/utility/linked-set.d.ts +5 -1
  315. package/utility/linked-set.lua +49 -1
  316. package/utility/lua-maps.d.ts +15 -2
  317. package/utility/lua-maps.lua +53 -2
  318. package/utility/lua-sets.d.ts +2 -0
  319. package/utility/lua-sets.lua +7 -0
  320. package/utility/random.d.ts +102 -0
  321. package/utility/random.lua +273 -0
  322. package/utility/records.lua +20 -1
  323. package/utility/types.d.ts +3 -0
  324. package/utility/unordered-map.d.ts +27 -0
  325. package/utility/unordered-map.lua +99 -0
  326. package/core/types/order.d.ts +0 -25
  327. package/core/types/order.lua +0 -55
  328. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  329. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  330. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  331. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -36,4 +36,17 @@ __TS__SetDescriptor(
36
36
  },
37
37
  true
38
38
  )
39
+ __TS__SetDescriptor(
40
+ BerserkAbilityType.prototype,
41
+ "receivedDamageIncreaseFactor",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("bsk3")
45
+ end,
46
+ set = function(self, receivedDamageIncreaseFactor)
47
+ self:setNumberLevelField("bsk3", receivedDamageIncreaseFactor)
48
+ end
49
+ },
50
+ true
51
+ )
39
52
  return ____exports
@@ -7,11 +7,14 @@ export declare class BlankConfigurableAbilityType extends ChannelAbilityType {
7
7
  private readonly autoOrderTypeStringIdByTargetingType;
8
8
  private _usesAttackAnimation;
9
9
  private _isChanneling;
10
+ private _isPassive;
10
11
  constructor(object: WarObject);
11
12
  get usesAttackAnimation(): boolean;
12
13
  set usesAttackAnimation(usesAttackAnimation: boolean);
13
14
  get isChanneling(): boolean;
14
15
  set isChanneling(isChanneling: boolean);
16
+ get isPassive(): boolean;
17
+ set isPassive(isPassive: boolean);
15
18
  get targetingType(): ChannelAbilityTypeTargetingType[];
16
19
  set targetingType(targetingType: ObjectDataEntryLevelFieldValueSupplier<ChannelAbilityTypeTargetingType>);
17
20
  get baseOrderTypeStringId(): string[];
@@ -23,6 +23,9 @@ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.A
23
23
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
24
24
  local ____linked_2Dset = require("utility.linked-set")
25
25
  local LinkedSet = ____linked_2Dset.LinkedSet
26
+ local ____pseudo_2Dpassive_2Dabilities = require("engine.internal.unit.pseudo-passive-abilities")
27
+ local compiletimePseudoPassiveAbilityTypeIds = ____pseudo_2Dpassive_2Dabilities.compiletimePseudoPassiveAbilityTypeIds
28
+ local pseudoPassiveAbilityOrderTypeStringId = ____pseudo_2Dpassive_2Dabilities.pseudoPassiveAbilityOrderTypeStringId
26
29
  local isChannelingAbilityTypeIds = {}
27
30
  local usesAttackAnimationByAbilityTypeId = {}
28
31
  ____exports.BlankConfigurableAbilityType = __TS__Class()
@@ -35,6 +38,7 @@ function BlankConfigurableAbilityType.prototype.____constructor(self, object)
35
38
  self.autoOrderTypeStringIdByTargetingType = {}
36
39
  self._usesAttackAnimation = false
37
40
  self._isChanneling = false
41
+ self._isPassive = false
38
42
  self.buttonPositionX = 0
39
43
  self.buttonPositionY = 0
40
44
  self.casterAttachmentPresets = {}
@@ -105,6 +109,24 @@ __TS__SetDescriptor(
105
109
  },
106
110
  true
107
111
  )
112
+ __TS__SetDescriptor(
113
+ BlankConfigurableAbilityType.prototype,
114
+ "isPassive",
115
+ {
116
+ get = function(self)
117
+ return self._isPassive
118
+ end,
119
+ set = function(self, isPassive)
120
+ if isPassive then
121
+ compiletimePseudoPassiveAbilityTypeIds[self.id] = true
122
+ else
123
+ compiletimePseudoPassiveAbilityTypeIds[self.id] = nil
124
+ end
125
+ self._isPassive = isPassive
126
+ end
127
+ },
128
+ true
129
+ )
108
130
  __TS__SetDescriptor(
109
131
  BlankConfigurableAbilityType.prototype,
110
132
  "targetingType",
@@ -209,6 +231,14 @@ do
209
231
  end
210
232
  )
211
233
  end
234
+ local _ = postcompile(function()
235
+ for abilityTypeId in pairs(compiletimePseudoPassiveAbilityTypeIds) do
236
+ local abilityType = checkNotNull(____exports.BlankConfigurableAbilityType:of(abilityTypeId))
237
+ abilityType.hotkey = ""
238
+ abilityType.baseOrderTypeStringId = pseudoPassiveAbilityOrderTypeStringId
239
+ abilityType.targetingType = 0
240
+ end
241
+ end)
212
242
  for abilityTypeId, usesAttackAnimation in pairs(postcompile(function()
213
243
  for abilityTypeId, usesAttackAnimation in pairs(usesAttackAnimationByAbilityTypeId) do
214
244
  if usesAttackAnimation then
@@ -0,0 +1,27 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class CleansingFireAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Ally Healing Base */
7
+ get allyBaseHealing(): number[];
8
+ set allyBaseHealing(allyBaseHealing: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Ally Healing Per Debuff Removed */
10
+ get allyHealingPerDebuffRemoved(): number[];
11
+ set allyHealingPerDebuffRemoved(allyHealingPerDebuffRemoved: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Ally Buff Duration */
13
+ get allyBuffDuration(): number[];
14
+ set allyBuffDuration(allyBuffDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Ally Damage Bonus Percent Base */
16
+ get allyBaseDamageBonusPercentage(): number[];
17
+ set allyBaseDamageBonusPercentage(allyBaseDamageBonusPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Ally Damage Bonus Percent Per Debuff Removed */
19
+ get allyDamageBonusPercentagePerDebuffRemoved(): number[];
20
+ set allyDamageBonusPercentagePerDebuffRemoved(allyDamageBonusPercentagePerDebuffRemoved: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ /** Enemy Stun Duration */
22
+ get enemyStunDuration(): number[];
23
+ set enemyStunDuration(enemyStunDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** Summoned Damage */
25
+ get summonedDamage(): number[];
26
+ set summonedDamage(summonedDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
27
+ }
@@ -0,0 +1,104 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.CleansingFireAbilityType = __TS__Class()
9
+ local CleansingFireAbilityType = ____exports.CleansingFireAbilityType
10
+ CleansingFireAbilityType.name = "CleansingFireAbilityType"
11
+ __TS__ClassExtends(CleansingFireAbilityType, AbilityType)
12
+ CleansingFireAbilityType.BASE_ID = fourCC("AHcl")
13
+ __TS__SetDescriptor(
14
+ CleansingFireAbilityType.prototype,
15
+ "allyBaseHealing",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hcl1")
19
+ end,
20
+ set = function(self, allyBaseHealing)
21
+ self:setNumberLevelField("hcl1", allyBaseHealing)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ CleansingFireAbilityType.prototype,
28
+ "allyHealingPerDebuffRemoved",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hcl2")
32
+ end,
33
+ set = function(self, allyHealingPerDebuffRemoved)
34
+ self:setNumberLevelField("hcl2", allyHealingPerDebuffRemoved)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ CleansingFireAbilityType.prototype,
41
+ "allyBuffDuration",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("hcl3")
45
+ end,
46
+ set = function(self, allyBuffDuration)
47
+ self:setNumberLevelField("hcl3", allyBuffDuration)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ CleansingFireAbilityType.prototype,
54
+ "allyBaseDamageBonusPercentage",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("hcl4")
58
+ end,
59
+ set = function(self, allyBaseDamageBonusPercentage)
60
+ self:setNumberLevelField("hcl4", allyBaseDamageBonusPercentage)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ CleansingFireAbilityType.prototype,
67
+ "allyDamageBonusPercentagePerDebuffRemoved",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("hcl5")
71
+ end,
72
+ set = function(self, allyDamageBonusPercentagePerDebuffRemoved)
73
+ self:setNumberLevelField("hcl5", allyDamageBonusPercentagePerDebuffRemoved)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ CleansingFireAbilityType.prototype,
80
+ "enemyStunDuration",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("hcl6")
84
+ end,
85
+ set = function(self, enemyStunDuration)
86
+ self:setNumberLevelField("hcl6", enemyStunDuration)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ CleansingFireAbilityType.prototype,
93
+ "summonedDamage",
94
+ {
95
+ get = function(self)
96
+ return self:getNumberLevelField("hcl7")
97
+ end,
98
+ set = function(self, summonedDamage)
99
+ self:setNumberLevelField("hcl7", summonedDamage)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ return ____exports
@@ -0,0 +1,15 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class ConsecrationAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Ally Healing Per Second */
7
+ get allyHealingPerSecond(): number[];
8
+ set allyHealingPerSecond(allyHealingPerSecond: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Enemy Damage Per Second */
10
+ get enemyDamagePerSecond(): number[];
11
+ set enemyDamagePerSecond(enemyDamagePerSecond: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Enemy Healing Reduction Percent */
13
+ get enemyHealingReductionPercentage(): number[];
14
+ set enemyHealingReductionPercentage(enemyHealingReductionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ }
@@ -0,0 +1,52 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.ConsecrationAbilityType = __TS__Class()
9
+ local ConsecrationAbilityType = ____exports.ConsecrationAbilityType
10
+ ConsecrationAbilityType.name = "ConsecrationAbilityType"
11
+ __TS__ClassExtends(ConsecrationAbilityType, AbilityType)
12
+ ConsecrationAbilityType.BASE_ID = fourCC("AHcr")
13
+ __TS__SetDescriptor(
14
+ ConsecrationAbilityType.prototype,
15
+ "allyHealingPerSecond",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hcr1")
19
+ end,
20
+ set = function(self, allyHealingPerSecond)
21
+ self:setNumberLevelField("hcr1", allyHealingPerSecond)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ ConsecrationAbilityType.prototype,
28
+ "enemyDamagePerSecond",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hcr2")
32
+ end,
33
+ set = function(self, enemyDamagePerSecond)
34
+ self:setNumberLevelField("hcr2", enemyDamagePerSecond)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ ConsecrationAbilityType.prototype,
41
+ "enemyHealingReductionPercentage",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("hcr3")
45
+ end,
46
+ set = function(self, enemyHealingReductionPercentage)
47
+ self:setNumberLevelField("hcr3", enemyHealingReductionPercentage)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class CooldownReductionAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Cooldown Reduction */
7
+ get cooldownReduction(): number[];
8
+ set cooldownReduction(cooldownReduction: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Flat Bonus */
10
+ get isFlatBonus(): boolean[];
11
+ set isFlatBonus(isFlatBonus: ObjectDataEntryLevelFieldValueSupplier<boolean>);
12
+ }
@@ -0,0 +1,39 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.CooldownReductionAbilityType = __TS__Class()
9
+ local CooldownReductionAbilityType = ____exports.CooldownReductionAbilityType
10
+ CooldownReductionAbilityType.name = "CooldownReductionAbilityType"
11
+ __TS__ClassExtends(CooldownReductionAbilityType, AbilityType)
12
+ CooldownReductionAbilityType.BASE_ID = fourCC("AIcr")
13
+ __TS__SetDescriptor(
14
+ CooldownReductionAbilityType.prototype,
15
+ "cooldownReduction",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Icr1")
19
+ end,
20
+ set = function(self, cooldownReduction)
21
+ self:setNumberLevelField("Icr1", cooldownReduction)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ CooldownReductionAbilityType.prototype,
28
+ "isFlatBonus",
29
+ {
30
+ get = function(self)
31
+ return self:getBooleanLevelField("Icr2")
32
+ end,
33
+ set = function(self, isFlatBonus)
34
+ self:setBooleanLevelField("Icr2", isFlatBonus)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ return ____exports
@@ -0,0 +1,18 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class CriticalStrikeSystemAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Chance to Critical Strike */
7
+ get criticalStrikePercentageProbability(): number[];
8
+ set criticalStrikePercentageProbability(criticalStrikePercentageProbability: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Damage Multiplier */
10
+ get damageFactor(): number[];
11
+ set damageFactor(damageFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Chance to Evade */
13
+ get evasionProbability(): number[];
14
+ set evasionProbability(evasionProbability: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Exclude Item Damage */
16
+ get shouldExcludeItemDamage(): boolean[];
17
+ set shouldExcludeItemDamage(shouldExcludeItemDamage: ObjectDataEntryLevelFieldValueSupplier<boolean>);
18
+ }
@@ -0,0 +1,65 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.CriticalStrikeSystemAbilityType = __TS__Class()
9
+ local CriticalStrikeSystemAbilityType = ____exports.CriticalStrikeSystemAbilityType
10
+ CriticalStrikeSystemAbilityType.name = "CriticalStrikeSystemAbilityType"
11
+ __TS__ClassExtends(CriticalStrikeSystemAbilityType, AbilityType)
12
+ CriticalStrikeSystemAbilityType.BASE_ID = fourCC("AIxr")
13
+ __TS__SetDescriptor(
14
+ CriticalStrikeSystemAbilityType.prototype,
15
+ "criticalStrikePercentageProbability",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ocr1")
19
+ end,
20
+ set = function(self, criticalStrikePercentageProbability)
21
+ self:setNumberLevelField("Ocr1", criticalStrikePercentageProbability)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ CriticalStrikeSystemAbilityType.prototype,
28
+ "damageFactor",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Ixr2")
32
+ end,
33
+ set = function(self, damageFactor)
34
+ self:setNumberLevelField("Ixr2", damageFactor)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ CriticalStrikeSystemAbilityType.prototype,
41
+ "evasionProbability",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("Ixr3")
45
+ end,
46
+ set = function(self, evasionProbability)
47
+ self:setNumberLevelField("Ixr3", evasionProbability)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ CriticalStrikeSystemAbilityType.prototype,
54
+ "shouldExcludeItemDamage",
55
+ {
56
+ get = function(self)
57
+ return self:getBooleanLevelField("Ixr4")
58
+ end,
59
+ set = function(self, shouldExcludeItemDamage)
60
+ self:setBooleanLevelField("Ixr4", shouldExcludeItemDamage)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ return ____exports
@@ -0,0 +1,21 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class DeathseekerArrowsAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Flat Damage */
7
+ get flatDamage(): number[];
8
+ set flatDamage(flatDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Percent Damage */
10
+ get damagePercentage(): number[];
11
+ set damagePercentage(damagePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Stacks Required */
13
+ get stacksRequired(): number[];
14
+ set stacksRequired(stacksRequired: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Bonus Attack Speed per Attack */
16
+ get bonusAttackSpeedPerAttack(): number[];
17
+ set bonusAttackSpeedPerAttack(bonusAttackSpeedPerAttack: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Max Attack Speed Stacks */
19
+ get maximumAttackSpeedStacks(): number[];
20
+ set maximumAttackSpeedStacks(maximumAttackSpeedStacks: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ }
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.DeathseekerArrowsAbilityType = __TS__Class()
9
+ local DeathseekerArrowsAbilityType = ____exports.DeathseekerArrowsAbilityType
10
+ DeathseekerArrowsAbilityType.name = "DeathseekerArrowsAbilityType"
11
+ __TS__ClassExtends(DeathseekerArrowsAbilityType, AbilityType)
12
+ DeathseekerArrowsAbilityType.BASE_ID = fourCC("AUdb")
13
+ __TS__SetDescriptor(
14
+ DeathseekerArrowsAbilityType.prototype,
15
+ "flatDamage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("udb1")
19
+ end,
20
+ set = function(self, flatDamage)
21
+ self:setNumberLevelField("udb1", flatDamage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ DeathseekerArrowsAbilityType.prototype,
28
+ "damagePercentage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("udb2")
32
+ end,
33
+ set = function(self, damagePercentage)
34
+ self:setNumberLevelField("udb2", damagePercentage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ DeathseekerArrowsAbilityType.prototype,
41
+ "stacksRequired",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("udb3")
45
+ end,
46
+ set = function(self, stacksRequired)
47
+ self:setNumberLevelField("udb3", stacksRequired)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ DeathseekerArrowsAbilityType.prototype,
54
+ "bonusAttackSpeedPerAttack",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("udb4")
58
+ end,
59
+ set = function(self, bonusAttackSpeedPerAttack)
60
+ self:setNumberLevelField("udb4", bonusAttackSpeedPerAttack)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ DeathseekerArrowsAbilityType.prototype,
67
+ "maximumAttackSpeedStacks",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("udb5")
71
+ end,
72
+ set = function(self, maximumAttackSpeedStacks)
73
+ self:setNumberLevelField("udb5", maximumAttackSpeedStacks)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ /**
4
+ * Equipment inventory interface (ASpc). Has no data fields of its own.
5
+ */
6
+ export declare class EquipmentInventoryInterfaceAbilityType extends AbilityType {
7
+ static readonly BASE_ID: AbilityTypeId;
8
+ }
@@ -0,0 +1,13 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
6
+ local AbilityType = ____ability_2Dtype.AbilityType
7
+ --- Equipment inventory interface (ASpc). Has no data fields of its own.
8
+ ____exports.EquipmentInventoryInterfaceAbilityType = __TS__Class()
9
+ local EquipmentInventoryInterfaceAbilityType = ____exports.EquipmentInventoryInterfaceAbilityType
10
+ EquipmentInventoryInterfaceAbilityType.name = "EquipmentInventoryInterfaceAbilityType"
11
+ __TS__ClassExtends(EquipmentInventoryInterfaceAbilityType, AbilityType)
12
+ EquipmentInventoryInterfaceAbilityType.BASE_ID = fourCC("ASpc")
13
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { InventoryAbilityType } from "./inventory";
3
+ import { AbilityTypeId } from "../ability-type";
4
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
5
+ /**
6
+ * Hero equipment inventory (AInx). Inherits the regular inventory fields (Data A-E).
7
+ */
8
+ export declare class EquipmentInventoryAbilityType extends InventoryAbilityType {
9
+ static readonly BASE_ID: AbilityTypeId;
10
+ /** Equipment Item Capacity */
11
+ get equipmentItemCapacity(): number[];
12
+ set equipmentItemCapacity(equipmentItemCapacity: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ }
@@ -0,0 +1,27 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____inventory = require("engine.object-data.entry.ability-type.inventory")
7
+ local InventoryAbilityType = ____inventory.InventoryAbilityType
8
+ --- Hero equipment inventory (AInx). Inherits the regular inventory fields (Data A-E).
9
+ ____exports.EquipmentInventoryAbilityType = __TS__Class()
10
+ local EquipmentInventoryAbilityType = ____exports.EquipmentInventoryAbilityType
11
+ EquipmentInventoryAbilityType.name = "EquipmentInventoryAbilityType"
12
+ __TS__ClassExtends(EquipmentInventoryAbilityType, InventoryAbilityType)
13
+ EquipmentInventoryAbilityType.BASE_ID = fourCC("AInx")
14
+ __TS__SetDescriptor(
15
+ EquipmentInventoryAbilityType.prototype,
16
+ "equipmentItemCapacity",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("inv6")
20
+ end,
21
+ set = function(self, equipmentItemCapacity)
22
+ self:setNumberLevelField("inv6", equipmentItemCapacity)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { InventoryAbilityType } from "./inventory";
3
+ import { AbilityTypeId } from "../ability-type";
4
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
5
+ /**
6
+ * Equipment (AEqu). Data A-E carry the regular inventory fields, Data F the level threshold per level.
7
+ */
8
+ export declare class EquipmentAbilityType extends InventoryAbilityType {
9
+ static readonly BASE_ID: AbilityTypeId;
10
+ /** Equipment Level Threshold */
11
+ get equipmentLevelThreshold(): number[];
12
+ set equipmentLevelThreshold(equipmentLevelThreshold: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ }
@@ -0,0 +1,27 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____inventory = require("engine.object-data.entry.ability-type.inventory")
7
+ local InventoryAbilityType = ____inventory.InventoryAbilityType
8
+ --- Equipment (AEqu). Data A-E carry the regular inventory fields, Data F the level threshold per level.
9
+ ____exports.EquipmentAbilityType = __TS__Class()
10
+ local EquipmentAbilityType = ____exports.EquipmentAbilityType
11
+ EquipmentAbilityType.name = "EquipmentAbilityType"
12
+ __TS__ClassExtends(EquipmentAbilityType, InventoryAbilityType)
13
+ EquipmentAbilityType.BASE_ID = fourCC("AEqu")
14
+ __TS__SetDescriptor(
15
+ EquipmentAbilityType.prototype,
16
+ "equipmentLevelThreshold",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("equ1")
20
+ end,
21
+ set = function(self, equipmentLevelThreshold)
22
+ self:setNumberLevelField("equ1", equipmentLevelThreshold)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ /**
4
+ * Grant talent point (ATap). Data A-C exist in the SLK but have no object editor metadata.
5
+ */
6
+ export declare class GrantTalentPointAbilityType extends AbilityType {
7
+ static readonly BASE_ID: AbilityTypeId;
8
+ }
@@ -0,0 +1,13 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
6
+ local AbilityType = ____ability_2Dtype.AbilityType
7
+ --- Grant talent point (ATap). Data A-C exist in the SLK but have no object editor metadata.
8
+ ____exports.GrantTalentPointAbilityType = __TS__Class()
9
+ local GrantTalentPointAbilityType = ____exports.GrantTalentPointAbilityType
10
+ GrantTalentPointAbilityType.name = "GrantTalentPointAbilityType"
11
+ __TS__ClassExtends(GrantTalentPointAbilityType, AbilityType)
12
+ GrantTalentPointAbilityType.BASE_ID = fourCC("ATap")
13
+ return ____exports