warscript 0.0.1-dev.d750e38 → 0.0.1-dev.d77b529

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (413) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/dummy.lua +4 -2
  6. package/core/types/effect.d.ts +12 -4
  7. package/core/types/effect.lua +67 -104
  8. package/core/types/frame.d.ts +1 -0
  9. package/core/types/frame.lua +136 -58
  10. package/core/types/handle.lua +9 -9
  11. package/core/types/item.d.ts +1 -0
  12. package/core/types/item.lua +1 -0
  13. package/core/types/player.d.ts +18 -1
  14. package/core/types/player.lua +76 -26
  15. package/core/types/playerCamera.d.ts +2 -0
  16. package/core/types/playerCamera.lua +123 -5
  17. package/core/types/playerColor.lua +4 -3
  18. package/core/types/sound.d.ts +18 -25
  19. package/core/types/sound.lua +113 -33
  20. package/core/types/tileCell.d.ts +11 -1
  21. package/core/types/tileCell.lua +97 -0
  22. package/core/types/timer.d.ts +9 -8
  23. package/core/types/timer.lua +45 -23
  24. package/core/types/unit.d.ts +5 -0
  25. package/core/types/unit.lua +5 -0
  26. package/core/util.d.ts +3 -1
  27. package/core/util.lua +115 -4
  28. package/decl/native.d.ts +1718 -964
  29. package/destroyable.d.ts +1 -0
  30. package/destroyable.lua +9 -0
  31. package/engine/behavior.d.ts +14 -1
  32. package/engine/behavior.lua +230 -70
  33. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  34. package/engine/behaviour/ability/apply-buff.lua +36 -4
  35. package/engine/behaviour/ability/apply-unit-behavior.lua +6 -0
  36. package/engine/behaviour/ability/damage.d.ts +13 -3
  37. package/engine/behaviour/ability/damage.lua +41 -49
  38. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  39. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  40. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  41. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  42. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  43. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  44. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  45. package/engine/behaviour/ability/restore-mana.lua +6 -6
  46. package/engine/behaviour/ability.d.ts +17 -5
  47. package/engine/behaviour/ability.lua +97 -24
  48. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  49. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  50. package/engine/behaviour/unit.d.ts +41 -2
  51. package/engine/behaviour/unit.lua +270 -6
  52. package/engine/buff.d.ts +121 -59
  53. package/engine/buff.lua +605 -301
  54. package/engine/index.d.ts +2 -1
  55. package/engine/internal/ability.d.ts +11 -1
  56. package/engine/internal/ability.lua +104 -44
  57. package/engine/internal/item/ability.lua +63 -11
  58. package/engine/internal/item/fields.d.ts +12 -0
  59. package/engine/internal/item/fields.lua +33 -0
  60. package/engine/internal/item/owner-cache.d.ts +5 -0
  61. package/engine/internal/item/owner-cache.lua +4 -0
  62. package/engine/internal/item+owner.d.ts +2 -0
  63. package/engine/internal/item+owner.lua +37 -8
  64. package/engine/internal/item.d.ts +34 -18
  65. package/engine/internal/item.lua +308 -102
  66. package/engine/internal/mechanics/ability-duration.lua +1 -1
  67. package/engine/internal/mechanics/cast-ability.lua +6 -3
  68. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  69. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  70. package/engine/internal/misc/frame-coordinates.lua +21 -0
  71. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  72. package/engine/internal/misc/get-terrain-z.lua +11 -0
  73. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  74. package/engine/internal/misc/player-local-handle.lua +5 -0
  75. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  76. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  77. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  78. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  79. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  80. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  81. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  82. package/engine/internal/object-data/evasion-probability.lua +16 -0
  83. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  84. package/engine/internal/object-data/health-bonus.lua +16 -0
  85. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  86. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  87. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  88. package/engine/internal/object-data/mana-bonus.lua +16 -0
  89. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  90. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  91. package/engine/internal/unit/ability.d.ts +35 -0
  92. package/engine/internal/unit/ability.lua +113 -12
  93. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  94. package/engine/internal/unit/add-item-to-slot.lua +57 -14
  95. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  96. package/engine/internal/unit/allowed-targets.lua +9 -1
  97. package/engine/internal/unit/appearance.d.ts +15 -0
  98. package/engine/internal/unit/appearance.lua +85 -0
  99. package/engine/internal/unit/attributes.d.ts +17 -0
  100. package/engine/internal/unit/attributes.lua +46 -0
  101. package/engine/internal/unit/bonus.d.ts +16 -0
  102. package/engine/internal/unit/bonus.lua +119 -8
  103. package/engine/internal/unit/buff.d.ts +2 -2
  104. package/engine/internal/unit/buff.lua +34 -19
  105. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  106. package/engine/internal/unit/equipment-inventory.lua +233 -0
  107. package/engine/internal/unit/expiration-timer.lua +1 -1
  108. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  109. package/engine/internal/unit/extended-inventory.lua +99 -0
  110. package/engine/internal/unit/fly-height.d.ts +7 -0
  111. package/engine/internal/unit/fly-height.lua +20 -0
  112. package/engine/internal/unit/ignore-events-items.lua +10 -1
  113. package/engine/internal/unit/interrupts.d.ts +12 -0
  114. package/engine/internal/unit/interrupts.lua +28 -0
  115. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  116. package/engine/internal/unit/inventory.lua +87 -0
  117. package/engine/internal/unit/item-container.d.ts +25 -0
  118. package/engine/internal/unit/item-container.lua +11 -0
  119. package/engine/internal/unit/item-order-events.d.ts +17 -0
  120. package/engine/internal/unit/item-order-events.lua +67 -0
  121. package/engine/internal/unit/item-slot.d.ts +27 -0
  122. package/engine/internal/unit/item-slot.lua +92 -0
  123. package/engine/internal/unit/main-selected.lua +12 -27
  124. package/engine/internal/unit/order.d.ts +20 -0
  125. package/engine/internal/unit/order.lua +136 -0
  126. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  127. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  128. package/engine/internal/unit/range-event.d.ts +12 -0
  129. package/engine/internal/unit/range-event.lua +90 -0
  130. package/engine/internal/unit/scale.d.ts +7 -0
  131. package/engine/internal/unit/scale.lua +20 -0
  132. package/engine/internal/unit+ability.d.ts +2 -1
  133. package/engine/internal/unit+ability.lua +73 -3
  134. package/engine/internal/unit+bonus.lua +3 -3
  135. package/engine/internal/unit+damage.d.ts +11 -11
  136. package/engine/internal/unit+damage.lua +43 -14
  137. package/engine/internal/unit+rally.lua +9 -31
  138. package/engine/internal/unit+spellSteal.lua +1 -2
  139. package/engine/internal/unit-missile-data.lua +58 -32
  140. package/engine/internal/unit-missile-launch.lua +65 -27
  141. package/engine/internal/unit.d.ts +43 -33
  142. package/engine/internal/unit.lua +391 -323
  143. package/engine/lightning.d.ts +4 -3
  144. package/engine/lightning.lua +22 -15
  145. package/engine/local-client.d.ts +28 -0
  146. package/engine/local-client.lua +324 -54
  147. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  148. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  149. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  150. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  151. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  152. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  153. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  154. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  155. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  156. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  157. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  158. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  159. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  160. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  161. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  162. package/engine/object-data/auxiliary/item-class.lua +2 -0
  163. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  164. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  165. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  166. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  167. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  168. package/engine/object-data/auxiliary/order-type.lua +2 -0
  169. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  170. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  171. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  172. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  173. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  174. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  175. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  176. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  177. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  178. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  179. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  180. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  181. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  182. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  183. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  184. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  185. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  186. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  187. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  188. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  189. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  190. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  191. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  192. package/engine/object-data/entry/ability-type/blank-configurable.lua +42 -1
  193. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  194. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  195. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  196. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  197. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  198. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  199. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  200. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  201. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  202. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  203. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  204. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  205. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  206. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  207. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  208. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  209. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  210. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  211. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  212. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  213. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  214. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  215. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  216. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  217. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  218. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  219. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  220. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  221. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  222. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  223. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  224. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  225. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  226. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  227. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  228. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  229. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  230. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  231. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  232. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  233. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  234. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  235. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  236. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  237. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  238. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  239. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  240. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  241. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  242. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  243. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  244. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  245. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  246. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  247. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  248. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  249. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  250. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  251. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  252. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  253. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  254. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  255. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  256. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  257. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  258. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  259. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  260. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  261. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  262. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  263. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  264. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  265. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  266. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  267. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  268. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  269. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  270. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  271. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  272. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  273. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  274. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  275. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  276. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  277. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  278. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  279. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  280. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  281. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  282. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  283. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  284. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  285. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  286. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  287. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  288. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  289. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  290. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  291. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  292. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  293. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  294. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  295. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  296. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  297. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  298. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  299. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  300. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  301. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  302. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  303. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  304. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  305. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  306. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  307. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  308. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  309. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  310. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  311. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  312. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  313. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  314. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  315. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  316. package/engine/object-data/entry/ability-type/web.lua +52 -0
  317. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  318. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  319. package/engine/object-data/entry/ability-type.d.ts +36 -19
  320. package/engine/object-data/entry/ability-type.lua +307 -29
  321. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  322. package/engine/object-data/entry/buff-type.d.ts +10 -12
  323. package/engine/object-data/entry/buff-type.lua +39 -29
  324. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  325. package/engine/object-data/entry/destructible-type.lua +181 -0
  326. package/engine/object-data/entry/item-type.d.ts +18 -3
  327. package/engine/object-data/entry/item-type.lua +88 -4
  328. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  329. package/engine/object-data/entry/lightning-type.lua +1 -1
  330. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  331. package/engine/object-data/entry/sound-preset.lua +140 -0
  332. package/engine/object-data/entry/unit-type.d.ts +71 -6
  333. package/engine/object-data/entry/unit-type.lua +592 -93
  334. package/engine/object-data/entry/upgrade.d.ts +2 -2
  335. package/engine/object-data/entry/upgrade.lua +4 -4
  336. package/engine/object-data/entry.d.ts +21 -14
  337. package/engine/object-data/entry.lua +68 -32
  338. package/engine/object-field/ability.d.ts +4 -4
  339. package/engine/object-field/ability.lua +9 -8
  340. package/engine/object-field/item.d.ts +22 -0
  341. package/engine/object-field/item.lua +118 -0
  342. package/engine/object-field/unit.d.ts +72 -3
  343. package/engine/object-field/unit.lua +268 -7
  344. package/engine/object-field.d.ts +26 -7
  345. package/engine/object-field.lua +360 -119
  346. package/engine/random.d.ts +10 -0
  347. package/engine/random.lua +21 -0
  348. package/engine/standard/entries/ability-type.d.ts +3102 -7
  349. package/engine/standard/entries/ability-type.lua +0 -6
  350. package/engine/standard/entries/buff-type.d.ts +3 -0
  351. package/engine/standard/entries/buff-type.lua +3 -0
  352. package/engine/standard/entries/item-type.d.ts +1299 -0
  353. package/engine/standard/entries/item-type.lua +2 -0
  354. package/engine/standard/entries/lightning-type.d.ts +42 -15
  355. package/engine/standard/entries/lightning-type.lua +0 -14
  356. package/engine/standard/entries/sound-preset.d.ts +10 -0
  357. package/engine/standard/entries/sound-preset.lua +10 -0
  358. package/engine/standard/entries/unit-type.d.ts +5 -0
  359. package/engine/standard/entries/unit-type.lua +5 -0
  360. package/engine/standard/fields/ability.d.ts +2 -2
  361. package/engine/standard/fields/ability.lua +2 -2
  362. package/engine/standard/fields/item.d.ts +4 -0
  363. package/engine/standard/fields/item.lua +6 -0
  364. package/engine/standard/fields/unit.d.ts +12 -0
  365. package/engine/standard/fields/unit.lua +20 -0
  366. package/engine/synchronization.d.ts +11 -0
  367. package/engine/synchronization.lua +77 -0
  368. package/engine/text-tag.d.ts +36 -2
  369. package/engine/text-tag.lua +250 -10
  370. package/engine/unit.d.ts +11 -1
  371. package/engine/unit.lua +11 -1
  372. package/event.d.ts +1 -1
  373. package/lualib_bundle.lua +1 -1
  374. package/math.d.ts +2 -0
  375. package/math.lua +14 -0
  376. package/net/socket.lua +1 -1
  377. package/network.lua +25 -1
  378. package/objutil/buff.lua +12 -11
  379. package/objutil/object.lua +1 -1
  380. package/objutil/unit.lua +8 -0
  381. package/operation.d.ts +8 -1
  382. package/operation.lua +38 -18
  383. package/package.json +3 -23
  384. package/patch-lua.lua +15 -0
  385. package/patch-lualib.lua +1 -1
  386. package/utility/arrays.d.ts +2 -0
  387. package/utility/arrays.lua +11 -0
  388. package/utility/callback-array.d.ts +17 -0
  389. package/utility/callback-array.lua +61 -0
  390. package/utility/functions.d.ts +8 -0
  391. package/utility/functions.lua +13 -0
  392. package/utility/linked-map.d.ts +35 -0
  393. package/utility/linked-map.lua +107 -0
  394. package/utility/linked-set.d.ts +5 -1
  395. package/utility/linked-set.lua +49 -1
  396. package/utility/lua-maps.d.ts +15 -2
  397. package/utility/lua-maps.lua +53 -2
  398. package/utility/lua-sets.d.ts +2 -0
  399. package/utility/lua-sets.lua +7 -0
  400. package/utility/random.d.ts +102 -0
  401. package/utility/random.lua +273 -0
  402. package/utility/records.lua +20 -1
  403. package/utility/reflection.lua +11 -7
  404. package/utility/types.d.ts +3 -0
  405. package/utility/unordered-map.d.ts +27 -0
  406. package/utility/unordered-map.lua +99 -0
  407. package/core/types/order.d.ts +0 -25
  408. package/core/types/order.lua +0 -55
  409. package/engine/internal/unit/item.lua +0 -78
  410. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  411. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  412. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  413. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -10,8 +10,8 @@ local ____exports = {}
10
10
  local preparePhysicalPositiveApplicatorAbility
11
11
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
12
12
  local AbilityType = ____ability_2Dtype.AbilityType
13
- local ____cripple = require("engine.object-data.entry.ability-type.cripple")
14
- local CrippleAbilityType = ____cripple.CrippleAbilityType
13
+ local ____curse = require("engine.object-data.entry.ability-type.curse")
14
+ local CurseAbilityType = ____curse.CurseAbilityType
15
15
  local ____searing_2Darrows = require("engine.object-data.entry.ability-type.searing-arrows")
16
16
  local SearingArrowsAbilityType = ____searing_2Darrows.SearingArrowsAbilityType
17
17
  local ____slow_2Dpoison = require("engine.object-data.entry.ability-type.slow-poison")
@@ -30,7 +30,6 @@ local ____arrays = require("utility.arrays")
30
30
  local chunked = ____arrays.chunked
31
31
  local map = ____arrays.map
32
32
  local max = ____arrays.max
33
- local toLuaSet = ____arrays.toLuaSet
34
33
  local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lust")
35
34
  local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
36
35
  local ____berserk = require("engine.object-data.entry.ability-type.berserk")
@@ -43,22 +42,11 @@ local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-typ
43
42
  local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
44
43
  local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
45
44
  local castAbility = ____cast_2Dability.castAbility
46
- local createItem = CreateItem
47
- local getAbilityId = BlzGetAbilityId
48
- local getItemAbility = BlzGetItemAbility
49
- local getOwningPlayer = GetOwningPlayer
50
- local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
51
- local itemAddAbility = BlzItemAddAbility
52
- local removeItem = RemoveItem
53
45
  local setAbilityIntegerField = BlzSetAbilityIntegerField
54
46
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
55
- local setItemBooleanField = BlzSetItemBooleanField
56
47
  local setPlayerTechResearched = SetPlayerTechResearched
57
48
  local unitAddAbility = UnitAddAbility
58
- local unitAddItem = UnitAddItem
59
49
  local unitDisableAbility = BlzUnitDisableAbility
60
- local unitDropItemSlot = UnitDropItemSlot
61
- local unitInventorySize = UnitInventorySize
62
50
  local unitRemoveAbility = UnitRemoveAbility
63
51
  local compiletimeApplicableBuffTypes = {}
64
52
  ____exports.ApplicableBuffType = __TS__Class()
@@ -77,120 +65,127 @@ function ApplicableBuffType.wrap(self, other)
77
65
  return __TS__New(____exports.ApplicableBuffType, other.object)
78
66
  end
79
67
  ApplicableBuffType.BASE_ID = fourCC("BHbz")
80
- local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(postcompile(function()
81
- local function prepareAbilityType(abilityTypeConstructor, applicableBuffType)
82
- local abilityType = abilityTypeConstructor:create()
83
- abilityType.isInternal = true
84
- abilityType.levelCount = applicableBuffType.levelCount
85
- abilityType.buttonPositionX = 0
86
- abilityType.buttonPositionY = -11
87
- abilityType.casterAttachmentPresets = {}
88
- abilityType.targetEffectPresets = {}
89
- abilityType.soundPresetName = ""
90
- abilityType.learnLevelMinimum = 6
91
- abilityType.race = "other"
92
- abilityType.shouldCheckTechTreeDependencies = false
93
- abilityType.techTreeDependencies = {}
94
- abilityType.allowedTargetCombatClassifications = combatClassificationsOf(
95
- 4,
96
- 2,
97
- 2097152,
98
- 8,
99
- 1048576,
100
- 16
101
- )
102
- abilityType.areaOfEffect = 0
103
- abilityType.castRange = 999999
104
- abilityType.cooldown = 0
105
- abilityType.manaCost = 0
106
- abilityType.buffDuration = 0
107
- abilityType.heroBuffDuration = 0
108
- return abilityType
109
- end
110
- local multilevelPhysicalPositiveApplicatorAbilityTypes = {}
111
- local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId = {}
112
- for applicableBuffType in pairs(compiletimeApplicableBuffTypes) do
113
- local applicatorAbilityTypeIdByApplicatorType = {}
114
- if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
115
- if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
116
- local applicatorAbilityType = prepareAbilityType(CrippleAbilityType, applicableBuffType)
117
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
118
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
119
- applicatorAbilityType.damageDecreaseFactor = 0
120
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
121
- applicatorAbilityTypeIdByApplicatorType[852189] = applicatorAbilityType.id
68
+ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(
69
+ postcompile(function()
70
+ local function prepareAbilityType(abilityTypeConstructor, applicableBuffType)
71
+ local abilityType = abilityTypeConstructor:create()
72
+ abilityType.isInternal = true
73
+ abilityType.levelCount = applicableBuffType.levelCount
74
+ abilityType.buttonPositionX = 0
75
+ abilityType.buttonPositionY = -11
76
+ abilityType.casterAttachmentPresets = {}
77
+ abilityType.targetEffectPresets = {}
78
+ abilityType.casterEffectSoundPresetId = nil
79
+ abilityType.learnLevelMinimum = 6
80
+ abilityType.race = "other"
81
+ abilityType.shouldCheckTechTreeDependencies = false
82
+ abilityType.techTreeDependencies = {}
83
+ abilityType.allowedTargetCombatClassifications = combatClassificationsOf(
84
+ 4,
85
+ 2,
86
+ 2097152,
87
+ 8,
88
+ 1048576,
89
+ 16
90
+ )
91
+ abilityType.areaOfEffect = 0
92
+ abilityType.castRange = 999999
93
+ abilityType.cooldown = 0
94
+ abilityType.manaCost = 0
95
+ abilityType.buffDuration = 0
96
+ abilityType.heroBuffDuration = 0
97
+ return abilityType
98
+ end
99
+ local multilevelPhysicalPositiveApplicatorAbilityTypes = {}
100
+ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId = {}
101
+ for applicableBuffType in pairs(compiletimeApplicableBuffTypes) do
102
+ local applicatorAbilityTypeIdByApplicatorType = {}
103
+ if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
104
+ if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
105
+ local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
106
+ applicatorAbilityType.missProbability = 0
107
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
108
+ applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
109
+ end
110
+ if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
111
+ local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
112
+ applicatorAbilityType.attackSpeedIncreaseFactor = 0
113
+ applicatorAbilityType.movementSpeedIncreaseFactor = 0
114
+ applicatorAbilityType.scaleIncrease = 0
115
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
116
+ applicatorAbilityTypeIdByApplicatorType[852101] = applicatorAbilityType.id
117
+ end
122
118
  end
123
- if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
124
- local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
125
- applicatorAbilityType.attackSpeedIncreaseFactor = 0
126
- applicatorAbilityType.movementSpeedIncreaseFactor = 0
127
- applicatorAbilityType.scaleIncrease = 0
119
+ if applicableBuffType.resistanceType == 2 or applicableBuffType.resistanceType == nil then
120
+ if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
121
+ local applicatorAbilityType = prepareAbilityType(SlowPoisonAbilityType, applicableBuffType)
122
+ applicatorAbilityType.damagePerSecond = 0
123
+ applicatorAbilityType.movementSpeedDecreaseFactor = 0
124
+ applicatorAbilityType.attackSpeedDecreaseFactor = 0
125
+ applicatorAbilityType.isDamageStacking = false
126
+ applicatorAbilityType.isMovementSpeedFactorStacking = false
127
+ applicatorAbilityType.isAttackSpeedFactorStacking = false
128
+ applicatorAbilityType.isAbleToKill = false
129
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
130
+ applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
131
+ end
132
+ if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
133
+ local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
134
+ applicatorAbilityType.attackSpeedIncreaseFactor = 0
135
+ applicatorAbilityType.movementSpeedIncreaseFactor = 0
136
+ applicatorAbilityType.receivedDamageIncreaseFactor = 0
137
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
138
+ if applicatorAbilityType.levelCount > 1 then
139
+ multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
140
+ end
141
+ applicatorAbilityTypeIdByApplicatorType[852100] = applicatorAbilityType.id
142
+ end
143
+ end
144
+ if applicableBuffType.polarity == 0 or applicableBuffType.polarity == nil then
145
+ local applicatorAbilityType = prepareAbilityType(PermanentImmolationAbilityType, applicableBuffType)
146
+ applicatorAbilityType.levelCount = 1
147
+ applicatorAbilityType.damagePerInterval = 0
148
+ applicatorAbilityType.castRange = 0
149
+ applicatorAbilityType.buffDuration = MAXIMUM_INTEGER
150
+ applicatorAbilityType.heroBuffDuration = MAXIMUM_INTEGER
151
+ applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
128
152
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
129
- applicatorAbilityTypeIdByApplicatorType[852101] = applicatorAbilityType.id
153
+ applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
130
154
  end
155
+ applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
131
156
  end
132
- if applicableBuffType.resistanceType == 2 or applicableBuffType.resistanceType == nil then
133
- if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
134
- local applicatorAbilityType = prepareAbilityType(SlowPoisonAbilityType, applicableBuffType)
135
- applicatorAbilityType.damagePerSecond = 0
136
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
137
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
138
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
139
- applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
140
- end
141
- if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
142
- local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
143
- applicatorAbilityType.attackSpeedIncreaseFactor = 0
144
- applicatorAbilityType.movementSpeedIncreaseFactor = 0
145
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
146
- if applicatorAbilityType.levelCount > 1 then
147
- multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
157
+ local applicatorUpgradeIds = {}
158
+ local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
159
+ for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
160
+ local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
161
+ local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
162
+ local applicatorUpgrade = BlankUpgrade:create()
163
+ applicatorUpgrade.isInternal = true
164
+ applicatorUpgrade.levelCount = maxLevelCount - 1
165
+ applicatorUpgrade.effects = map(
166
+ applicatorAbilityTypeIds,
167
+ function(applicatorAbilityTypeId)
168
+ return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
148
169
  end
149
- applicatorAbilityTypeIdByApplicatorType[852100] = applicatorAbilityType.id
170
+ )
171
+ applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
172
+ for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
173
+ applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
150
174
  end
151
175
  end
152
- if applicableBuffType.polarity == 0 or applicableBuffType.polarity == nil then
153
- local applicatorAbilityType = prepareAbilityType(PermanentImmolationAbilityType, applicableBuffType)
154
- applicatorAbilityType.levelCount = 1
155
- applicatorAbilityType.damagePerInterval = 0
156
- applicatorAbilityType.castRange = 0
157
- applicatorAbilityType.buffDuration = MAXIMUM_INTEGER
158
- applicatorAbilityType.heroBuffDuration = MAXIMUM_INTEGER
159
- applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
160
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
161
- applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
176
+ for ____, unitType in ipairs(UnitType:getAll()) do
177
+ local ____array_0 = __TS__SparseArrayNew(table.unpack(unitType.affectingUpgradeIds))
178
+ __TS__SparseArrayPush(
179
+ ____array_0,
180
+ table.unpack(applicatorUpgradeIds)
181
+ )
182
+ unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
162
183
  end
163
- applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
164
- end
165
- local applicatorUpgradeIds = {}
166
- local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
167
- for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
168
- local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
169
- local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
170
- local applicatorUpgrade = BlankUpgrade:create()
171
- applicatorUpgrade.isInternal = true
172
- applicatorUpgrade.levelCount = maxLevelCount - 1
173
- applicatorUpgrade.effects = map(
174
- applicatorAbilityTypeIds,
175
- function(applicatorAbilityTypeId)
176
- return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
177
- end
178
- )
179
- applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
180
- for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
181
- applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
182
- end
183
- end
184
- for ____, unitType in ipairs(UnitType:getAll()) do
185
- local ____array_0 = __TS__SparseArrayNew(table.unpack(unitType.affectingUpgradeIds))
186
- __TS__SparseArrayPush(
187
- ____array_0,
188
- table.unpack(applicatorUpgradeIds)
189
- )
190
- unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
191
- end
192
- return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
193
- end))
184
+ return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
185
+ end),
186
+ 1,
187
+ 2
188
+ )
194
189
  local EVASION_ABILITY_TYPE_IDS = postcompile(function()
195
190
  return AbilityType:getAllIdsByBaseIds(map({
196
191
  "AEev",
@@ -204,15 +199,6 @@ local EVASION_ABILITY_TYPE_IDS = postcompile(function()
204
199
  "AIcs"
205
200
  }, fourCC))
206
201
  end)
207
- local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
208
- return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
209
- "AInv",
210
- "Aihn",
211
- "Aien",
212
- "Aion",
213
- "Aiun"
214
- }, fourCC)))
215
- end)
216
202
  local SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
217
203
  local abilityType = SearingArrowsAbilityType:create()
218
204
  abilityType.isInternal = true
@@ -244,8 +230,8 @@ Unit.abilityCastingStartEvent[SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID]:addListener(
244
230
  )
245
231
  ---
246
232
  -- @internal For use by internal systems only.
247
- ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, movementSpeedIncreaseFactor)
248
- local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852189 or 852173) or 0)
233
+ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
234
+ local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852190 or 852173) or 0)
249
235
  local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
250
236
  local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
251
237
  if applicatorAbilityTypeId == nil then
@@ -267,8 +253,7 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
267
253
  applicatorAbilityTypeId,
268
254
  preparePhysicalPositiveApplicatorAbility,
269
255
  level,
270
- duration or 0,
271
- movementSpeedIncreaseFactor
256
+ duration or 0
272
257
  )
273
258
  if level ~= nil and level > 0 then
274
259
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
@@ -298,6 +283,9 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
298
283
  ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
299
284
  ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
300
285
  ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
286
+ if missProbability ~= nil and applicatorType == 852190 then
287
+ ability:setField(ABILITY_RLF_CHANCE_TO_MISS_CRS, missProbability)
288
+ end
301
289
  end,
302
290
  applicatorType,
303
291
  unit
@@ -309,16 +297,13 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
309
297
  end
310
298
  return success
311
299
  end
312
- preparePhysicalPositiveApplicatorAbility = function(ability, level, duration, movementSpeedIncreaseFactor)
300
+ preparePhysicalPositiveApplicatorAbility = function(ability, level, duration)
313
301
  if level == nil then
314
302
  setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
315
303
  level = 1
316
304
  end
317
305
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
318
306
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
319
- if movementSpeedIncreaseFactor ~= nil then
320
- setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
321
- end
322
307
  end
323
308
  ---
324
309
  -- @internal For use by internal systems only.
@@ -3,12 +3,16 @@ import { TupleOf } from "../../../utility/types";
3
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
4
4
  import { Race } from "../auxiliary/race";
5
5
  import { SoundPresetName } from "../auxiliary/sound-preset-name";
6
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
6
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
7
7
  import { LightningTypeId } from "./lightning-type";
8
- export type BuffTypeId = ObjectDataEntryId & {
8
+ export type BuffTypeId = CustomObjectDataEntryId & number & {
9
9
  readonly __buffTypeId: unique symbol;
10
10
  };
11
+ export type StandardBuffTypeId = BuffTypeId & {
12
+ readonly __standardBuffTypeId: unique symbol;
13
+ };
11
14
  export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
15
+ static readonly [id: StandardBuffTypeId]: ObjectDataEntryConstructor<BuffType>;
12
16
  private static readonly idGenerator;
13
17
  protected static generateId(): number;
14
18
  protected static getObjectData(map: WarMap): WarObjects;
@@ -20,6 +24,8 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
20
24
  set iconPathSD(iconPathSD: string);
21
25
  get iconPathHD(): string;
22
26
  set iconPathHD(iconPathHD: string);
27
+ get iconPathDE(): string;
28
+ set iconPathDE(iconPathDE: string);
23
29
  get isMissileHoming(): boolean;
24
30
  set isMissileHoming(isMissileHoming: boolean);
25
31
  get lightningTypeIds(): LightningTypeId[];
@@ -30,6 +36,8 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
30
36
  set missileModelPathSD(missileModelPathSD: string);
31
37
  get missileModelPathHD(): string;
32
38
  set missileModelPathHD(missileModelPathHD: string);
39
+ get missileModelPathDE(): string;
40
+ set missileModelPathDE(missileModelPathDE: string);
33
41
  get missileMovementArc(): number;
34
42
  set missileMovementArc(missileMovementArc: number);
35
43
  get missileMovementSpeed(): number;
@@ -51,13 +59,3 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
51
59
  get tooltipExtendedText(): string;
52
60
  set tooltipExtendedText(tooltipText: string);
53
61
  }
54
- declare const AvatarBuffType_base: typeof BuffType;
55
- export declare class AvatarBuffType extends AvatarBuffType_base {
56
- }
57
- declare const DevotionAuraBuffType_base: typeof BuffType;
58
- export declare class DevotionAuraBuffType extends DevotionAuraBuffType_base {
59
- }
60
- declare const DivineShieldBuffType_base: typeof BuffType;
61
- export declare class DivineShieldBuffType extends DivineShieldBuffType_base {
62
- }
63
- export {};
@@ -6,6 +6,8 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
7
  local ____arrays = require("utility.arrays")
8
8
  local array = ____arrays.array
9
+ local ____reflection = require("utility.reflection")
10
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
9
11
  local ____entry = require("engine.object-data.entry")
10
12
  local ObjectDataEntry = ____entry.ObjectDataEntry
11
13
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
@@ -76,6 +78,19 @@ __TS__SetDescriptor(
76
78
  },
77
79
  true
78
80
  )
81
+ __TS__SetDescriptor(
82
+ BuffType.prototype,
83
+ "iconPathDE",
84
+ {
85
+ get = function(self)
86
+ return self:getStringField("fart:de")
87
+ end,
88
+ set = function(self, iconPathDE)
89
+ self:setStringField("fart:de", iconPathDE)
90
+ end
91
+ },
92
+ true
93
+ )
79
94
  __TS__SetDescriptor(
80
95
  BuffType.prototype,
81
96
  "isMissileHoming",
@@ -94,10 +109,10 @@ __TS__SetDescriptor(
94
109
  "lightningTypeIds",
95
110
  {
96
111
  get = function(self)
97
- return self:getObjectDataEntryIdsField("flig")
112
+ return self:getObjectDataEntryNumericIdsField("flig")
98
113
  end,
99
114
  set = function(self, lightningTypeIds)
100
- self:setObjectDataEntryIdsField("flig", lightningTypeIds)
115
+ self:setObjectDataEntryNumericIdsField("flig", lightningTypeIds)
101
116
  end
102
117
  },
103
118
  true
@@ -141,6 +156,19 @@ __TS__SetDescriptor(
141
156
  },
142
157
  true
143
158
  )
159
+ __TS__SetDescriptor(
160
+ BuffType.prototype,
161
+ "missileModelPathDE",
162
+ {
163
+ get = function(self)
164
+ return self:getStringField("fmat:de")
165
+ end,
166
+ set = function(self, missileModelPathDE)
167
+ self:setStringField("fmat:de", missileModelPathDE)
168
+ end
169
+ },
170
+ true
171
+ )
144
172
  __TS__SetDescriptor(
145
173
  BuffType.prototype,
146
174
  "missileMovementArc",
@@ -285,32 +313,14 @@ __TS__SetDescriptor(
285
313
  },
286
314
  true
287
315
  )
288
- local function makeBaseBuffType(id)
289
- local BaseBuffType = __TS__Class()
290
- BaseBuffType.name = "BaseBuffType"
291
- __TS__ClassExtends(BaseBuffType, ____exports.BuffType)
292
- BaseBuffType.BASE_ID = id
293
- return BaseBuffType
294
- end
295
- ____exports.AvatarBuffType = __TS__Class()
296
- local AvatarBuffType = ____exports.AvatarBuffType
297
- AvatarBuffType.name = "AvatarBuffType"
298
- __TS__ClassExtends(
299
- AvatarBuffType,
300
- makeBaseBuffType(fourCC("BHav"))
301
- )
302
- ____exports.DevotionAuraBuffType = __TS__Class()
303
- local DevotionAuraBuffType = ____exports.DevotionAuraBuffType
304
- DevotionAuraBuffType.name = "DevotionAuraBuffType"
305
- __TS__ClassExtends(
306
- DevotionAuraBuffType,
307
- makeBaseBuffType(fourCC("BHad"))
308
- )
309
- ____exports.DivineShieldBuffType = __TS__Class()
310
- local DivineShieldBuffType = ____exports.DivineShieldBuffType
311
- DivineShieldBuffType.name = "DivineShieldBuffType"
312
- __TS__ClassExtends(
313
- DivineShieldBuffType,
314
- makeBaseBuffType(fourCC("BHds"))
316
+ implementReadonlyNumberIndexSupplier(
317
+ ____exports.BuffType,
318
+ function(id)
319
+ local ____class_0 = __TS__Class()
320
+ ____class_0.name = ____class_0.name
321
+ __TS__ClassExtends(____class_0, ____exports.BuffType)
322
+ ____class_0.BASE_ID = id
323
+ return ____class_0
324
+ end
315
325
  )
316
326
  return ____exports
@@ -1,20 +1,50 @@
1
1
  /** @noSelfInFile */
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
4
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
5
- export type DestructibleTypeId = ObjectDataEntryId & {
4
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
5
+ export type DestructibleTypeId = CustomObjectDataEntryId & number & {
6
6
  readonly __destructibleTypeId: unique symbol;
7
7
  };
8
+ export type StandardDestructibleTypeId = DestructibleTypeId & {
9
+ readonly __standardDestructibleTypeId: unique symbol;
10
+ };
8
11
  export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
12
+ static readonly [id: StandardDestructibleTypeId]: ObjectDataEntryConstructor<DestructibleType>;
9
13
  private static readonly idGenerator;
10
14
  protected static generateId(): number;
11
15
  protected static getObjectData(map: WarMap): WarObjects;
16
+ get fixedFacing(): number;
17
+ set fixedFacing(fixedFacing: number);
18
+ get flyOverHeight(): number;
19
+ set flyOverHeight(flyOverHeight: number);
20
+ get modelPath(): string;
21
+ set modelPath(modelPath: string);
22
+ get modelPathSD(): string;
23
+ set modelPathSD(modelPathSD: string);
24
+ get modelPathHD(): string;
25
+ set modelPathHD(modelPathHD: string);
26
+ get modelPathDE(): string;
27
+ set modelPathDE(modelPathDE: string);
28
+ get occlusionHeight(): number;
29
+ set occlusionHeight(occlusionHeight: number);
12
30
  get armorSoundType(): ArmorSoundType;
13
31
  set armorSoundType(armorSoundType: ArmorSoundType);
14
32
  get armorSoundTypeSD(): ArmorSoundType;
15
33
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
16
34
  get armorSoundTypeHD(): ArmorSoundType;
17
35
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
36
+ get armorSoundTypeDE(): ArmorSoundType;
37
+ set armorSoundTypeDE(armorSoundTypeDE: ArmorSoundType);
18
38
  get combatClassifications(): CombatClassifications;
19
39
  set combatClassifications(combatClassifications: CombatClassifications);
40
+ get cliffHeight(): number;
41
+ set cliffHeight(cliffHeight: number);
42
+ get isWalkable(): boolean;
43
+ set isWalkable(isWalkable: boolean);
44
+ get pathingTexturePath(): string;
45
+ set pathingTexturePath(pathingTexturePath: string);
46
+ get deadPathingTexturePath(): string;
47
+ set deadPathingTexturePath(deadPathingTexturePath: string);
48
+ get name(): string;
49
+ set name(name: string);
20
50
  }