warscript 0.0.1-dev.d750e38 → 0.0.1-dev.d77b529

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (413) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/dummy.lua +4 -2
  6. package/core/types/effect.d.ts +12 -4
  7. package/core/types/effect.lua +67 -104
  8. package/core/types/frame.d.ts +1 -0
  9. package/core/types/frame.lua +136 -58
  10. package/core/types/handle.lua +9 -9
  11. package/core/types/item.d.ts +1 -0
  12. package/core/types/item.lua +1 -0
  13. package/core/types/player.d.ts +18 -1
  14. package/core/types/player.lua +76 -26
  15. package/core/types/playerCamera.d.ts +2 -0
  16. package/core/types/playerCamera.lua +123 -5
  17. package/core/types/playerColor.lua +4 -3
  18. package/core/types/sound.d.ts +18 -25
  19. package/core/types/sound.lua +113 -33
  20. package/core/types/tileCell.d.ts +11 -1
  21. package/core/types/tileCell.lua +97 -0
  22. package/core/types/timer.d.ts +9 -8
  23. package/core/types/timer.lua +45 -23
  24. package/core/types/unit.d.ts +5 -0
  25. package/core/types/unit.lua +5 -0
  26. package/core/util.d.ts +3 -1
  27. package/core/util.lua +115 -4
  28. package/decl/native.d.ts +1718 -964
  29. package/destroyable.d.ts +1 -0
  30. package/destroyable.lua +9 -0
  31. package/engine/behavior.d.ts +14 -1
  32. package/engine/behavior.lua +230 -70
  33. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  34. package/engine/behaviour/ability/apply-buff.lua +36 -4
  35. package/engine/behaviour/ability/apply-unit-behavior.lua +6 -0
  36. package/engine/behaviour/ability/damage.d.ts +13 -3
  37. package/engine/behaviour/ability/damage.lua +41 -49
  38. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  39. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  40. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  41. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  42. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  43. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  44. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  45. package/engine/behaviour/ability/restore-mana.lua +6 -6
  46. package/engine/behaviour/ability.d.ts +17 -5
  47. package/engine/behaviour/ability.lua +97 -24
  48. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  49. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  50. package/engine/behaviour/unit.d.ts +41 -2
  51. package/engine/behaviour/unit.lua +270 -6
  52. package/engine/buff.d.ts +121 -59
  53. package/engine/buff.lua +605 -301
  54. package/engine/index.d.ts +2 -1
  55. package/engine/internal/ability.d.ts +11 -1
  56. package/engine/internal/ability.lua +104 -44
  57. package/engine/internal/item/ability.lua +63 -11
  58. package/engine/internal/item/fields.d.ts +12 -0
  59. package/engine/internal/item/fields.lua +33 -0
  60. package/engine/internal/item/owner-cache.d.ts +5 -0
  61. package/engine/internal/item/owner-cache.lua +4 -0
  62. package/engine/internal/item+owner.d.ts +2 -0
  63. package/engine/internal/item+owner.lua +37 -8
  64. package/engine/internal/item.d.ts +34 -18
  65. package/engine/internal/item.lua +308 -102
  66. package/engine/internal/mechanics/ability-duration.lua +1 -1
  67. package/engine/internal/mechanics/cast-ability.lua +6 -3
  68. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  69. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  70. package/engine/internal/misc/frame-coordinates.lua +21 -0
  71. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  72. package/engine/internal/misc/get-terrain-z.lua +11 -0
  73. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  74. package/engine/internal/misc/player-local-handle.lua +5 -0
  75. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  76. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  77. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  78. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  79. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  80. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  81. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  82. package/engine/internal/object-data/evasion-probability.lua +16 -0
  83. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  84. package/engine/internal/object-data/health-bonus.lua +16 -0
  85. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  86. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  87. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  88. package/engine/internal/object-data/mana-bonus.lua +16 -0
  89. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  90. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  91. package/engine/internal/unit/ability.d.ts +35 -0
  92. package/engine/internal/unit/ability.lua +113 -12
  93. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  94. package/engine/internal/unit/add-item-to-slot.lua +57 -14
  95. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  96. package/engine/internal/unit/allowed-targets.lua +9 -1
  97. package/engine/internal/unit/appearance.d.ts +15 -0
  98. package/engine/internal/unit/appearance.lua +85 -0
  99. package/engine/internal/unit/attributes.d.ts +17 -0
  100. package/engine/internal/unit/attributes.lua +46 -0
  101. package/engine/internal/unit/bonus.d.ts +16 -0
  102. package/engine/internal/unit/bonus.lua +119 -8
  103. package/engine/internal/unit/buff.d.ts +2 -2
  104. package/engine/internal/unit/buff.lua +34 -19
  105. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  106. package/engine/internal/unit/equipment-inventory.lua +233 -0
  107. package/engine/internal/unit/expiration-timer.lua +1 -1
  108. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  109. package/engine/internal/unit/extended-inventory.lua +99 -0
  110. package/engine/internal/unit/fly-height.d.ts +7 -0
  111. package/engine/internal/unit/fly-height.lua +20 -0
  112. package/engine/internal/unit/ignore-events-items.lua +10 -1
  113. package/engine/internal/unit/interrupts.d.ts +12 -0
  114. package/engine/internal/unit/interrupts.lua +28 -0
  115. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  116. package/engine/internal/unit/inventory.lua +87 -0
  117. package/engine/internal/unit/item-container.d.ts +25 -0
  118. package/engine/internal/unit/item-container.lua +11 -0
  119. package/engine/internal/unit/item-order-events.d.ts +17 -0
  120. package/engine/internal/unit/item-order-events.lua +67 -0
  121. package/engine/internal/unit/item-slot.d.ts +27 -0
  122. package/engine/internal/unit/item-slot.lua +92 -0
  123. package/engine/internal/unit/main-selected.lua +12 -27
  124. package/engine/internal/unit/order.d.ts +20 -0
  125. package/engine/internal/unit/order.lua +136 -0
  126. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  127. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  128. package/engine/internal/unit/range-event.d.ts +12 -0
  129. package/engine/internal/unit/range-event.lua +90 -0
  130. package/engine/internal/unit/scale.d.ts +7 -0
  131. package/engine/internal/unit/scale.lua +20 -0
  132. package/engine/internal/unit+ability.d.ts +2 -1
  133. package/engine/internal/unit+ability.lua +73 -3
  134. package/engine/internal/unit+bonus.lua +3 -3
  135. package/engine/internal/unit+damage.d.ts +11 -11
  136. package/engine/internal/unit+damage.lua +43 -14
  137. package/engine/internal/unit+rally.lua +9 -31
  138. package/engine/internal/unit+spellSteal.lua +1 -2
  139. package/engine/internal/unit-missile-data.lua +58 -32
  140. package/engine/internal/unit-missile-launch.lua +65 -27
  141. package/engine/internal/unit.d.ts +43 -33
  142. package/engine/internal/unit.lua +391 -323
  143. package/engine/lightning.d.ts +4 -3
  144. package/engine/lightning.lua +22 -15
  145. package/engine/local-client.d.ts +28 -0
  146. package/engine/local-client.lua +324 -54
  147. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  148. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  149. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  150. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  151. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  152. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  153. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  154. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  155. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  156. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  157. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  158. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  159. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  160. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  161. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  162. package/engine/object-data/auxiliary/item-class.lua +2 -0
  163. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  164. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  165. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  166. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  167. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  168. package/engine/object-data/auxiliary/order-type.lua +2 -0
  169. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  170. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  171. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  172. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  173. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  174. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  175. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  176. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  177. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  178. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  179. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  180. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  181. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  182. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  183. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  184. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  185. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  186. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  187. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  188. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  189. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  190. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  191. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  192. package/engine/object-data/entry/ability-type/blank-configurable.lua +42 -1
  193. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  194. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  195. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  196. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  197. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  198. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  199. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  200. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  201. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  202. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  203. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  204. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  205. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  206. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  207. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  208. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  209. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  210. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  211. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  212. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  213. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  214. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  215. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  216. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  217. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  218. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  219. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  220. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  221. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  222. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  223. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  224. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  225. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  226. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  227. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  228. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  229. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  230. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  231. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  232. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  233. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  234. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  235. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  236. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  237. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  238. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  239. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  240. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  241. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  242. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  243. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  244. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  245. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  246. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  247. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  248. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  249. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  250. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  251. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  252. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  253. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  254. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  255. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  256. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  257. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  258. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  259. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  260. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  261. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  262. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  263. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  264. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  265. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  266. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  267. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  268. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  269. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  270. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  271. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  272. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  273. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  274. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  275. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  276. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  277. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  278. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  279. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  280. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  281. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  282. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  283. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  284. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  285. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  286. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  287. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  288. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  289. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  290. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  291. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  292. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  293. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  294. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  295. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  296. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  297. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  298. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  299. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  300. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  301. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  302. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  303. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  304. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  305. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  306. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  307. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  308. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  309. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  310. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  311. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  312. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  313. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  314. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  315. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  316. package/engine/object-data/entry/ability-type/web.lua +52 -0
  317. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  318. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  319. package/engine/object-data/entry/ability-type.d.ts +36 -19
  320. package/engine/object-data/entry/ability-type.lua +307 -29
  321. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  322. package/engine/object-data/entry/buff-type.d.ts +10 -12
  323. package/engine/object-data/entry/buff-type.lua +39 -29
  324. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  325. package/engine/object-data/entry/destructible-type.lua +181 -0
  326. package/engine/object-data/entry/item-type.d.ts +18 -3
  327. package/engine/object-data/entry/item-type.lua +88 -4
  328. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  329. package/engine/object-data/entry/lightning-type.lua +1 -1
  330. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  331. package/engine/object-data/entry/sound-preset.lua +140 -0
  332. package/engine/object-data/entry/unit-type.d.ts +71 -6
  333. package/engine/object-data/entry/unit-type.lua +592 -93
  334. package/engine/object-data/entry/upgrade.d.ts +2 -2
  335. package/engine/object-data/entry/upgrade.lua +4 -4
  336. package/engine/object-data/entry.d.ts +21 -14
  337. package/engine/object-data/entry.lua +68 -32
  338. package/engine/object-field/ability.d.ts +4 -4
  339. package/engine/object-field/ability.lua +9 -8
  340. package/engine/object-field/item.d.ts +22 -0
  341. package/engine/object-field/item.lua +118 -0
  342. package/engine/object-field/unit.d.ts +72 -3
  343. package/engine/object-field/unit.lua +268 -7
  344. package/engine/object-field.d.ts +26 -7
  345. package/engine/object-field.lua +360 -119
  346. package/engine/random.d.ts +10 -0
  347. package/engine/random.lua +21 -0
  348. package/engine/standard/entries/ability-type.d.ts +3102 -7
  349. package/engine/standard/entries/ability-type.lua +0 -6
  350. package/engine/standard/entries/buff-type.d.ts +3 -0
  351. package/engine/standard/entries/buff-type.lua +3 -0
  352. package/engine/standard/entries/item-type.d.ts +1299 -0
  353. package/engine/standard/entries/item-type.lua +2 -0
  354. package/engine/standard/entries/lightning-type.d.ts +42 -15
  355. package/engine/standard/entries/lightning-type.lua +0 -14
  356. package/engine/standard/entries/sound-preset.d.ts +10 -0
  357. package/engine/standard/entries/sound-preset.lua +10 -0
  358. package/engine/standard/entries/unit-type.d.ts +5 -0
  359. package/engine/standard/entries/unit-type.lua +5 -0
  360. package/engine/standard/fields/ability.d.ts +2 -2
  361. package/engine/standard/fields/ability.lua +2 -2
  362. package/engine/standard/fields/item.d.ts +4 -0
  363. package/engine/standard/fields/item.lua +6 -0
  364. package/engine/standard/fields/unit.d.ts +12 -0
  365. package/engine/standard/fields/unit.lua +20 -0
  366. package/engine/synchronization.d.ts +11 -0
  367. package/engine/synchronization.lua +77 -0
  368. package/engine/text-tag.d.ts +36 -2
  369. package/engine/text-tag.lua +250 -10
  370. package/engine/unit.d.ts +11 -1
  371. package/engine/unit.lua +11 -1
  372. package/event.d.ts +1 -1
  373. package/lualib_bundle.lua +1 -1
  374. package/math.d.ts +2 -0
  375. package/math.lua +14 -0
  376. package/net/socket.lua +1 -1
  377. package/network.lua +25 -1
  378. package/objutil/buff.lua +12 -11
  379. package/objutil/object.lua +1 -1
  380. package/objutil/unit.lua +8 -0
  381. package/operation.d.ts +8 -1
  382. package/operation.lua +38 -18
  383. package/package.json +3 -23
  384. package/patch-lua.lua +15 -0
  385. package/patch-lualib.lua +1 -1
  386. package/utility/arrays.d.ts +2 -0
  387. package/utility/arrays.lua +11 -0
  388. package/utility/callback-array.d.ts +17 -0
  389. package/utility/callback-array.lua +61 -0
  390. package/utility/functions.d.ts +8 -0
  391. package/utility/functions.lua +13 -0
  392. package/utility/linked-map.d.ts +35 -0
  393. package/utility/linked-map.lua +107 -0
  394. package/utility/linked-set.d.ts +5 -1
  395. package/utility/linked-set.lua +49 -1
  396. package/utility/lua-maps.d.ts +15 -2
  397. package/utility/lua-maps.lua +53 -2
  398. package/utility/lua-sets.d.ts +2 -0
  399. package/utility/lua-sets.lua +7 -0
  400. package/utility/random.d.ts +102 -0
  401. package/utility/random.lua +273 -0
  402. package/utility/records.lua +20 -1
  403. package/utility/reflection.lua +11 -7
  404. package/utility/types.d.ts +3 -0
  405. package/utility/unordered-map.d.ts +27 -0
  406. package/utility/unordered-map.lua +99 -0
  407. package/core/types/order.d.ts +0 -25
  408. package/core/types/order.lua +0 -55
  409. package/engine/internal/unit/item.lua +0 -78
  410. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  411. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  412. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  413. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
package/engine/index.d.ts CHANGED
@@ -1,5 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum GraphicsMode {
3
3
  SD = 0,
4
- HD = 1
4
+ HD = 1,
5
+ DE = 2
5
6
  }
@@ -1,5 +1,5 @@
1
1
  /** @noSelfInFile */
2
- import { Handle } from "../../core/types/handle";
2
+ import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Event } from "../../event";
4
4
  import type { Item } from "../../core/types/item";
5
5
  import type { Unit } from "./unit";
@@ -55,14 +55,23 @@ export declare class UnrecognizedAbility extends Ability {
55
55
  export declare class UnitAbility extends Ability {
56
56
  readonly owner: Unit;
57
57
  private readonly u;
58
+ private d?;
58
59
  constructor(handle: jability, typeId: number, owner: Unit);
59
60
  incrementHideCounter(): void;
60
61
  decrementHideCounter(): void;
62
+ incrementDisableCounter(): void;
63
+ decrementDisableCounter(): void;
64
+ get isDisabled(): boolean;
61
65
  get level(): number;
62
66
  set level(v: number);
67
+ /** Uses the native percentage scale. */
68
+ get cooldownRemainingPercent(): number;
69
+ set cooldownRemainingPercent(percent: number);
63
70
  get cooldownRemaining(): number;
64
71
  set cooldownRemaining(cooldownRemaining: number);
72
+ startCooldown(cooldown: number): void;
65
73
  interruptCast(): void;
74
+ protected onDestroy(): HandleDestructor;
66
75
  static get onCreate(): Event<[UnitAbility]>;
67
76
  static get onDestroy(): Event<[UnitAbility]>;
68
77
  }
@@ -89,6 +98,7 @@ export declare class ItemAbility extends Ability {
89
98
  get cooldownRemaining(): number;
90
99
  set cooldownRemaining(cooldownRemaining: number);
91
100
  interruptCast(): void;
101
+ protected onDestroy(): HandleDestructor;
92
102
  static get onCreate(): Event<[ItemAbility]>;
93
103
  static get onDestroy(): Event<[ItemAbility]>;
94
104
  }
@@ -14,29 +14,33 @@ local abilityActionDummy = ____ability.abilityActionDummy
14
14
  local doAbilityAction = ____ability.doAbilityAction
15
15
  local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
16
  local startItemCooldown = ____ability.startItemCooldown
17
- local getUnitAbilityLevel = GetUnitAbilityLevel
18
- local setUnitAbilityLevel = SetUnitAbilityLevel
19
- local setAbilityIntegerField = BlzSetAbilityIntegerField
20
- local setAbilityRealField = BlzSetAbilityRealField
21
- local setAbilityBooleanField = BlzSetAbilityBooleanField
22
- local setAbilityStringField = BlzSetAbilityStringField
23
- local setAbilityIntegerLevelField = BlzSetAbilityIntegerLevelField
24
- local setAbilityRealLevelField = BlzSetAbilityRealLevelField
25
- local setAbilityBooleanLevelField = BlzSetAbilityBooleanLevelField
26
- local setAbilityStringLevelField = BlzSetAbilityStringLevelField
27
- local getAbilityIntegerField = BlzGetAbilityIntegerField
28
- local getAbilityRealField = BlzGetAbilityRealField
17
+ local ____unit_2Dability_2Dlevel_2Dnatives = require("engine.internal.misc.unit-ability-level-natives")
18
+ local rawSetUnitAbilityLevel = ____unit_2Dability_2Dlevel_2Dnatives.rawSetUnitAbilityLevel
29
19
  local getAbilityBooleanField = BlzGetAbilityBooleanField
30
- local getAbilityStringField = BlzGetAbilityStringField
20
+ local getAbilityBooleanLevelField = BlzGetAbilityBooleanLevelField
21
+ local getAbilityIntegerField = BlzGetAbilityIntegerField
31
22
  local getAbilityIntegerLevelField = BlzGetAbilityIntegerLevelField
23
+ local getAbilityRealField = BlzGetAbilityRealField
32
24
  local getAbilityRealLevelField = BlzGetAbilityRealLevelField
33
- local getAbilityBooleanLevelField = BlzGetAbilityBooleanLevelField
25
+ local getAbilityStringField = BlzGetAbilityStringField
34
26
  local getAbilityStringLevelField = BlzGetAbilityStringLevelField
27
+ local getHandleId = GetHandleId
28
+ local getUnitAbilityCooldownPercent = BlzGetUnitAbilityCooldownPercent
35
29
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
30
+ local getUnitAbilityLevel = GetUnitAbilityLevel
31
+ local order2orderId = _G.OrderId
32
+ local setAbilityBooleanField = BlzSetAbilityBooleanField
33
+ local setAbilityBooleanLevelField = BlzSetAbilityBooleanLevelField
34
+ local setAbilityIntegerField = BlzSetAbilityIntegerField
35
+ local setAbilityIntegerLevelField = BlzSetAbilityIntegerLevelField
36
+ local setAbilityRealField = BlzSetAbilityRealField
37
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
38
+ local setAbilityStringField = BlzSetAbilityStringField
39
+ local setAbilityStringLevelField = BlzSetAbilityStringLevelField
40
+ local setUnitAbilityCooldownPercent = BlzSetUnitAbilityCooldownPercent
41
+ local setUnitAbilityCooldownRemaining = BlzSetUnitAbilityCooldownRemaining
36
42
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
37
- local getHandleId = GetHandleId
38
- local getItemBooleanField = BlzGetItemBooleanField
39
- local setItemBooleanField = BlzSetItemBooleanField
43
+ local unitDisableAbility = BlzUnitDisableAbility
40
44
  local unitHideAbility = BlzUnitHideAbility
41
45
  local match = string.match
42
46
  local ____type = _G.type
@@ -214,7 +218,6 @@ local levelRefreshFields = {
214
218
  [fourCC("Neg1")] = true
215
219
  }
216
220
  local levelsField = ABILITY_IF_LEVELS
217
- local order2orderId = _G.OrderId
218
221
  local orderIdFieldByParentTypeId = {
219
222
  [fourCC("ANcl")] = ABILITY_SLF_BASE_ORDER_ID_NCL6,
220
223
  [fourCC("Aspb")] = ABILITY_SLF_BASE_ORDER_ID_SPB5,
@@ -231,6 +234,19 @@ ____exports.getOrderIdByAbilityTypeId = function(abilityTypeId)
231
234
  local parentTypeId = availableFields[abilityTypeId]
232
235
  return order2orderId(orders[____type(parentTypeId) == "number" and parentTypeId or abilityTypeId] or "")
233
236
  end
237
+ ---
238
+ -- @internal For use by internal systems only.
239
+ ____exports.abilityTypeHasField = function(abilityTypeId, field)
240
+ field = ____type(field) == "number" and field or getHandleId(field)
241
+ if commonFields[field] then
242
+ return true
243
+ end
244
+ local id = availableFields[abilityTypeId]
245
+ if ____type(id) == "number" then
246
+ id = availableFields[id]
247
+ end
248
+ return not not (id and id[field])
249
+ end
234
250
  ____exports.Ability = __TS__Class()
235
251
  local Ability = ____exports.Ability
236
252
  Ability.name = "Ability"
@@ -246,15 +262,7 @@ function Ability.prototype.getSnapshot(self)
246
262
  return nil
247
263
  end
248
264
  function Ability.prototype.hasField(self, field)
249
- field = ____type(field) == "number" and field or getHandleId(field)
250
- if commonFields[field] then
251
- return true
252
- end
253
- local id = availableFields[self.typeId]
254
- if ____type(id) == "number" then
255
- id = availableFields[id]
256
- end
257
- return not not (id and id[field])
265
+ return ____exports.abilityTypeHasField(self.typeId, field)
258
266
  end
259
267
  function Ability.prototype.getField(self, field, level)
260
268
  local fieldType = match(
@@ -282,8 +290,8 @@ function Ability.prototype.setField(self, field, levelOrValue, value)
282
290
  local levels = getAbilityIntegerField(ability, levelsField)
283
291
  setAbilityIntegerField(ability, levelsField, levels + 1)
284
292
  local level = getUnitAbilityLevel(unit, typeId)
285
- setUnitAbilityLevel(unit, typeId, levels + 1)
286
- setUnitAbilityLevel(unit, typeId, level)
293
+ rawSetUnitAbilityLevel(unit, typeId, levels + 1)
294
+ rawSetUnitAbilityLevel(unit, typeId, level)
287
295
  setAbilityIntegerField(ability, levelsField, levels)
288
296
  end
289
297
  return success
@@ -402,9 +410,40 @@ end
402
410
  function UnitAbility.prototype.decrementHideCounter(self)
403
411
  unitHideAbility(self.u, self.typeId, false)
404
412
  end
413
+ function UnitAbility.prototype.incrementDisableCounter(self)
414
+ local unit = self.u
415
+ local typeId = self.typeId
416
+ unitHideAbility(unit, typeId, true)
417
+ unitDisableAbility(unit, typeId, true, false)
418
+ self.d = (self.d or 0) + 1
419
+ end
420
+ function UnitAbility.prototype.decrementDisableCounter(self)
421
+ local unit = self.u
422
+ local typeId = self.typeId
423
+ unitDisableAbility(unit, typeId, false, false)
424
+ unitHideAbility(unit, typeId, true)
425
+ self.d = (self.d or 0) - 1
426
+ end
427
+ function UnitAbility.prototype.startCooldown(self, cooldown)
428
+ startUnitAbilityCooldown(self.u, self.typeId, cooldown)
429
+ end
405
430
  function UnitAbility.prototype.interruptCast(self)
406
431
  self.owner:interruptCast(self.typeId)
407
432
  end
433
+ function UnitAbility.prototype.onDestroy(self)
434
+ if self.owner.state ~= 2 then
435
+ self.owner:removeAbility(self.typeId)
436
+ end
437
+ return UnitAbility.____super.prototype.onDestroy(self)
438
+ end
439
+ __TS__SetDescriptor(
440
+ UnitAbility.prototype,
441
+ "isDisabled",
442
+ {get = function(self)
443
+ return self.d ~= nil and self.d > 0
444
+ end},
445
+ true
446
+ )
408
447
  __TS__SetDescriptor(
409
448
  UnitAbility.prototype,
410
449
  "level",
@@ -413,7 +452,20 @@ __TS__SetDescriptor(
413
452
  return getUnitAbilityLevel(self.u, self.typeId) - 1
414
453
  end,
415
454
  set = function(self, v)
416
- setUnitAbilityLevel(self.u, self.typeId, v + 1)
455
+ SetUnitAbilityLevel(self.u, self.typeId, v + 1)
456
+ end
457
+ },
458
+ true
459
+ )
460
+ __TS__SetDescriptor(
461
+ UnitAbility.prototype,
462
+ "cooldownRemainingPercent",
463
+ {
464
+ get = function(self)
465
+ return getUnitAbilityCooldownPercent(self.u, self.typeId)
466
+ end,
467
+ set = function(self, percent)
468
+ setUnitAbilityCooldownPercent(self.u, self.typeId, percent)
417
469
  end
418
470
  },
419
471
  true
@@ -426,7 +478,7 @@ __TS__SetDescriptor(
426
478
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
427
479
  end,
428
480
  set = function(self, cooldownRemaining)
429
- startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
481
+ setUnitAbilityCooldownRemaining(self.u, self.typeId, cooldownRemaining)
430
482
  end
431
483
  },
432
484
  true
@@ -482,12 +534,20 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
482
534
  )
483
535
  end
484
536
  function ItemAbility.prototype.interruptCast(self)
485
- local handle = self.owner.handle
486
- local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
487
- if activelyUsed then
488
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
489
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
537
+ local item = self.owner
538
+ local itemHandle = item.handle
539
+ local ____opt_1 = item.owner
540
+ local itemOwnerHandle = ____opt_1 and ____opt_1.handle
541
+ local cooldownRemaining = doAbilityActionForceDummy(itemHandle, itemOwnerHandle, getAbilityCooldown, self.typeId)
542
+ if cooldownRemaining == 0 then
543
+ startItemCooldown(itemHandle, itemOwnerHandle, 0.015625)
544
+ end
545
+ end
546
+ function ItemAbility.prototype.onDestroy(self)
547
+ if self.owner.state ~= 2 then
548
+ self.owner:removeAbility(self.typeId)
490
549
  end
550
+ return ItemAbility.____super.prototype.onDestroy(self)
491
551
  end
492
552
  __TS__SetDescriptor(
493
553
  ItemAbility.prototype,
@@ -503,17 +563,17 @@ __TS__SetDescriptor(
503
563
  {
504
564
  get = function(self)
505
565
  local item = self.owner
506
- local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
507
- local ____item_handle_3 = item.handle
508
- local ____opt_1 = item.owner
509
- return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
566
+ local ____doAbilityActionForceDummy_6 = doAbilityActionForceDummy
567
+ local ____item_handle_5 = item.handle
568
+ local ____opt_3 = item.owner
569
+ return ____doAbilityActionForceDummy_6(____item_handle_5, ____opt_3 and ____opt_3.handle, getAbilityCooldown, self.typeId)
510
570
  end,
511
571
  set = function(self, cooldownRemaining)
512
572
  local item = self.owner
513
- local ____startItemCooldown_8 = startItemCooldown
514
- local ____item_handle_7 = item.handle
515
- local ____opt_5 = item.owner
516
- ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
573
+ local ____startItemCooldown_10 = startItemCooldown
574
+ local ____item_handle_9 = item.handle
575
+ local ____opt_7 = item.owner
576
+ ____startItemCooldown_10(____item_handle_9, ____opt_7 and ____opt_7.handle, cooldownRemaining)
517
577
  end
518
578
  },
519
579
  true
@@ -20,6 +20,7 @@ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slo
20
20
  local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
21
21
  local isItemOwned = IsItemOwned
22
22
  local isItemPowerup = IsItemPowerup
23
+ local getItemAbility = BlzGetItemAbility
23
24
  local getItemX = GetItemX
24
25
  local getItemY = GetItemY
25
26
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
@@ -31,6 +32,8 @@ local unitAddItem = UnitAddItem
31
32
  local unitRemoveItem = UnitRemoveItem
32
33
  local unitUseItem = UnitUseItem
33
34
  local unitResetCooldown = UnitResetCooldown
35
+ local unitInventorySize = UnitInventorySize
36
+ local unitItemInSlot = UnitItemInSlot
34
37
  local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
35
38
  if not currentMap then
36
39
  return 0
@@ -55,22 +58,24 @@ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
55
58
  itemType.activelyUsed = true
56
59
  return itemType.id
57
60
  end)
58
- local dummy = assert(CreateUnit(
61
+ ---
62
+ -- @internal For use by internal systems only.
63
+ ____exports.itemAbilityDummy = assert(CreateUnit(
59
64
  Player.neutralVictim.handle,
60
65
  dummyUnitId,
61
66
  0,
62
67
  0,
63
68
  270
64
69
  ))
65
- local cooldownStarterItem = UnitAddItemById(dummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
66
- local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
67
- ShowUnit(dummy, false)
70
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
71
+ local cooldownStarterAbility = getItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
72
+ ShowUnit(____exports.itemAbilityDummy, false)
68
73
  local function startItemCooldownInternal(handle, cooldown)
69
74
  local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
70
75
  setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
71
76
  setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
72
- unitResetCooldown(dummy)
73
- unitUseItem(dummy, cooldownStarterItem)
77
+ unitResetCooldown(____exports.itemAbilityDummy)
78
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
74
79
  Timer:run(restoreCooldownGroup, handle, cooldownGroup)
75
80
  end
76
81
  restoreCooldownGroup = function(handle, cooldownGroup)
@@ -85,7 +90,7 @@ ____exports.startItemCooldown = function(handle, owner, cooldown)
85
90
  end
86
91
  ---
87
92
  -- @internal For use by internal systems only.
88
- ____exports.abilityActionDummy = dummy
93
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
89
94
  ---
90
95
  -- @internal For use by internal systems only.
91
96
  ____exports.doAbilityAction = function(handle, action, ...)
@@ -104,11 +109,11 @@ ____exports.doAbilityAction = function(handle, action, ...)
104
109
  end
105
110
  x = getItemX(handle)
106
111
  y = getItemY(handle)
107
- unitAddItem(dummy, handle)
112
+ unitAddItem(____exports.itemAbilityDummy, handle)
108
113
  end
109
114
  local result = action(handle, ...)
110
115
  if not isOwned then
111
- unitRemoveItem(dummy, handle)
116
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
112
117
  setItemPosition(handle, x, y)
113
118
  if isPowerup then
114
119
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
@@ -139,9 +144,9 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
139
144
  isPowerup = true
140
145
  end
141
146
  unitRemoveItem(owner, handle)
142
- unitAddItem(dummy, handle)
147
+ unitAddItem(____exports.itemAbilityDummy, handle)
143
148
  local result = action(handle, ...)
144
- unitRemoveItem(dummy, handle)
149
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
145
150
  unitAddItemToSlot(owner, handle, slot)
146
151
  if isPowerup then
147
152
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
@@ -151,4 +156,51 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
151
156
  end
152
157
  return result
153
158
  end
159
+ local depth = 0
160
+ local itemBySlot = {}
161
+ ---
162
+ -- @internal For use by internal systems only.
163
+ ____exports.doUnitAbilityAction = function(unit, abilityTypeId, action, ...)
164
+ local ____depth_0 = depth
165
+ depth = ____depth_0 + 1
166
+ local offset = 6 * ____depth_0
167
+ for slot = 0, unitInventorySize(unit) - 1 do
168
+ local item = unitItemInSlot(unit, slot)
169
+ if getItemAbility(item, abilityTypeId) ~= nil then
170
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
171
+ if not isAlreadyIgnoredInEvents then
172
+ ignoreEventsItems[item] = true
173
+ end
174
+ unitRemoveItem(unit, item)
175
+ if not isAlreadyIgnoredInEvents then
176
+ ignoreEventsItems[item] = nil
177
+ end
178
+ itemBySlot[offset + slot] = item
179
+ end
180
+ end
181
+ local result = action(unit, ...)
182
+ for slot = 0, unitInventorySize(unit) - 1 do
183
+ local item = itemBySlot[offset + slot]
184
+ if item ~= nil then
185
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
186
+ if not isAlreadyIgnoredInEvents then
187
+ ignoreEventsItems[item] = true
188
+ end
189
+ local isPowerup = isItemPowerup(item)
190
+ if isPowerup then
191
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
192
+ end
193
+ unitAddItemToSlot(unit, item, slot)
194
+ if isPowerup then
195
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
196
+ end
197
+ if not isAlreadyIgnoredInEvents then
198
+ ignoreEventsItems[item] = nil
199
+ end
200
+ itemBySlot[offset + slot] = nil
201
+ end
202
+ end
203
+ depth = depth - 1
204
+ return result
205
+ end
154
206
  return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ declare module "../item" {
3
+ interface Item {
4
+ canBeSold: boolean;
5
+ }
6
+ }
7
+ declare module "../item" {
8
+ interface Item {
9
+ isActivelyUsed: boolean;
10
+ }
11
+ }
12
+ export {};
@@ -0,0 +1,33 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____item = require("engine.internal.item")
5
+ local Item = ____item.Item
6
+ local ____item = require("engine.standard.fields.item")
7
+ local CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD = ____item.CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD
8
+ local IS_ACTIVELY_USED_ITEM_FIELD = ____item.IS_ACTIVELY_USED_ITEM_FIELD
9
+ __TS__ObjectDefineProperty(
10
+ Item.prototype,
11
+ "canBeSold",
12
+ {
13
+ get = function(self)
14
+ return CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:getValue(self)
15
+ end,
16
+ set = function(self, value)
17
+ CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:setValue(self, value)
18
+ end
19
+ }
20
+ )
21
+ __TS__ObjectDefineProperty(
22
+ Item.prototype,
23
+ "isActivelyUsed",
24
+ {
25
+ get = function(self)
26
+ return IS_ACTIVELY_USED_ITEM_FIELD:getValue(self)
27
+ end,
28
+ set = function(self, value)
29
+ IS_ACTIVELY_USED_ITEM_FIELD:setValue(self, value)
30
+ end
31
+ }
32
+ )
33
+ return ____exports
@@ -0,0 +1,5 @@
1
+ /** @noSelfInFile */
2
+ import type { Item } from "../item";
3
+ import type { Unit } from "../unit";
4
+ /** The last unit known (from item events) to carry each item; validated against the engine on read. */
5
+ export declare const ownerByItem: LuaMap<Item, Unit>;
@@ -0,0 +1,4 @@
1
+ local ____exports = {}
2
+ --- The last unit known (from item events) to carry each item; validated against the engine on read.
3
+ ____exports.ownerByItem = setmetatable({}, {__mode = "kv"})
4
+ return ____exports
@@ -1,7 +1,9 @@
1
1
  /** @noSelfInFile */
2
2
  import { Unit } from "./unit";
3
+ import "./unit/equipment-inventory";
3
4
  declare module "./item" {
4
5
  interface Item {
6
+ /** The unit carrying the item in any of its inventories (regular, extended or equipment), if any. */
5
7
  readonly owner?: Unit;
6
8
  }
7
9
  }
@@ -5,18 +5,47 @@ local ____item = require("engine.internal.item")
5
5
  local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
- local ownerByItem = setmetatable({}, {__mode = "kv"})
9
- Unit.itemPickedUpEvent:addListener(function(unit, item)
10
- ownerByItem[item] = unit
11
- end)
12
- Unit.itemDroppedEvent:addListener(function(unit, item)
13
- ownerByItem[item] = nil
14
- end)
8
+ require("engine.internal.unit.equipment-inventory")
9
+ local ____owner_2Dcache = require("engine.internal.item.owner-cache")
10
+ local ownerByItem = ____owner_2Dcache.ownerByItem
11
+ local ____item_2Dcontainer = require("engine.internal.unit.item-container")
12
+ local unitOwnsItem = ____item_2Dcontainer.unitOwnsItem
13
+ Unit.itemPickedUpEvent:addListener(
14
+ 999999,
15
+ function(unit, item)
16
+ ownerByItem[item] = unit
17
+ end
18
+ )
19
+ Unit.itemEquippedEvent:addListener(
20
+ 999999,
21
+ function(unit, item)
22
+ ownerByItem[item] = unit
23
+ end
24
+ )
25
+ Unit.itemUnequippedEvent:addListener(
26
+ 999999,
27
+ function(unit, item)
28
+ if not unitOwnsItem(unit.handle, item.handle) then
29
+ ownerByItem[item] = nil
30
+ end
31
+ end
32
+ )
33
+ Unit.itemDroppedEvent:addListener(
34
+ 999999,
35
+ function(unit, item)
36
+ ownerByItem[item] = nil
37
+ end
38
+ )
15
39
  __TS__ObjectDefineProperty(
16
40
  Item.prototype,
17
41
  "owner",
18
42
  {get = function(self)
19
- return ownerByItem[self]
43
+ local owner = ownerByItem[self]
44
+ if owner ~= nil and not unitOwnsItem(owner.handle, self.handle) then
45
+ ownerByItem[self] = nil
46
+ return nil
47
+ end
48
+ return owner
20
49
  end}
21
50
  )
22
51
  return ____exports
@@ -2,22 +2,38 @@
2
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Color } from "../../core/types/color";
4
4
  import { Event } from "../../event";
5
+ import { PlayerColor } from "../../core/types/playerColor";
6
+ import { EquipmentType } from "../object-data/auxiliary/equipment-type";
7
+ import { ItemTag } from "../object-data/auxiliary/item-tag";
5
8
  import { ReadonlyRect } from "../../core/types/rect";
6
9
  import { ItemAbility } from "./ability";
7
10
  import { AbilityTypeId } from "../object-data/entry/ability-type";
11
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
12
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
- export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
13
  declare const enum ItemPropertyKey {
11
14
  ABILITIES = 100,
12
- LUA_INDEX_BY_ABILITY_TYPE_ID = 101
15
+ DEATH_TRIGGER = 101,
16
+ COLOR = 102
13
17
  }
14
18
  export declare class Item extends Handle<jitem> {
15
19
  private readonly [ItemPropertyKey.ABILITIES];
16
- private readonly [ItemPropertyKey.LUA_INDEX_BY_ABILITY_TYPE_ID];
20
+ private readonly [ItemPropertyKey.DEATH_TRIGGER];
21
+ private [ItemPropertyKey.COLOR]?;
17
22
  constructor(handle: jitem);
18
23
  protected onDestroy(): HandleDestructor;
19
24
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
25
+ /** Whether the item is owned by a unit, i.e. carried in any of its inventories (regular, extended or equipment). */
26
+ get isOwned(): boolean;
27
+ /** Whether the item is carried in a unit's (regular) inventory, as opposed to its extended or equipment inventory. */
28
+ get isInInventory(): boolean;
29
+ get isInExtendedInventory(): boolean;
30
+ get isInEquipmentInventory(): boolean;
31
+ get equipmentType(): EquipmentType;
32
+ get tag(): ItemTag;
33
+ get color(): PlayerColor;
34
+ set color(color: PlayerColor);
35
+ static getRandomTypeId(level: number, equipmentType?: EquipmentType | undefined, tag?: ItemTag, itemType?: jitemtype): ItemTypeId | undefined;
36
+ get typeId(): ItemTypeId;
21
37
  set skinId(v: number);
22
38
  get skinId(): number;
23
39
  set name(v: string);
@@ -30,22 +46,18 @@ export declare class Item extends Handle<jitem> {
30
46
  get extendedTooltip(): string;
31
47
  set iconPath(v: string);
32
48
  get iconPath(): string;
33
- set dropOnDeath(v: boolean);
34
- get dropOnDeath(): boolean;
35
- set droppable(v: boolean);
36
- get droppable(): boolean;
37
- set pawnable(v: boolean);
38
- get pawnable(): boolean;
39
- set perishable(v: boolean);
40
- get perishable(): boolean;
41
- set powerup(v: boolean);
42
- get powerup(): boolean;
49
+ set dropsOnDeath(dropsOnDeath: boolean);
50
+ get dropsOnDeath(): boolean;
51
+ set canBeDropped(canBeDropped: boolean);
52
+ get canBeDropped(): boolean;
53
+ set perishes(perishes: boolean);
54
+ get perishes(): boolean;
55
+ set isPowerUp(isPowerUp: boolean);
56
+ get isPowerUp(): boolean;
43
57
  get isAlive(): boolean;
44
58
  get isDead(): boolean;
45
59
  set isInvulnerable(isInvulnerable: boolean);
46
60
  get isInvulnerable(): boolean;
47
- set usable(v: boolean);
48
- get usable(): boolean;
49
61
  set visible(v: boolean);
50
62
  get visible(): boolean;
51
63
  set level(v: number);
@@ -73,14 +85,18 @@ export declare class Item extends Handle<jitem> {
73
85
  set position(v: Vec2);
74
86
  set charges(v: number);
75
87
  get charges(): number;
88
+ consumeCharge(): boolean;
89
+ consumeCharges(count: number): boolean;
76
90
  addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
77
91
  removeAbility(abilityTypeId: AbilityTypeId): boolean;
78
92
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
79
93
  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
80
94
  get abilities(): readonly ItemAbility[];
81
- static getInRange(pos: Vec2, range: number): Item[];
95
+ static getInRange(x: number, y: number, range: number): Item[];
82
96
  static getInRect(rect: ReadonlyRect): Item[];
83
97
  static get onCreate(): Event<[Item]>;
84
- static get onDestroy(): Event<[Item]>;
98
+ static get destroyEvent(): Event<[Item]>;
99
+ static readonly deathEvent: Event<[Item]>;
100
+ static readonly chargesChangedEvent: Event<[Item]>;
85
101
  }
86
102
  export {};