warscript 0.0.1-dev.008d8ef

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Files changed (507) hide show
  1. package/LICENSE +23 -0
  2. package/attributes.d.ts +12 -0
  3. package/attributes.lua +16 -0
  4. package/binaryreader.d.ts +21 -0
  5. package/binaryreader.lua +53 -0
  6. package/binarywriter.d.ts +21 -0
  7. package/binarywriter.lua +90 -0
  8. package/core/dummy.d.ts +22 -0
  9. package/core/dummy.lua +133 -0
  10. package/core/game.d.ts +3 -0
  11. package/core/game.lua +24 -0
  12. package/core/thread.d.ts +8 -0
  13. package/core/thread.lua +40 -0
  14. package/core/types/ability.d.ts +4 -0
  15. package/core/types/ability.lua +10 -0
  16. package/core/types/async.d.ts +3 -0
  17. package/core/types/async.lua +2 -0
  18. package/core/types/camera.d.ts +4 -0
  19. package/core/types/camera.lua +21 -0
  20. package/core/types/cameraField.d.ts +15 -0
  21. package/core/types/cameraField.lua +38 -0
  22. package/core/types/color.d.ts +16 -0
  23. package/core/types/color.lua +93 -0
  24. package/core/types/destructable.d.ts +31 -0
  25. package/core/types/destructable.lua +245 -0
  26. package/core/types/effect.d.ts +31 -0
  27. package/core/types/effect.lua +209 -0
  28. package/core/types/frame.d.ts +141 -0
  29. package/core/types/frame.lua +884 -0
  30. package/core/types/game.d.ts +8 -0
  31. package/core/types/game.lua +41 -0
  32. package/core/types/group.d.ts +21 -0
  33. package/core/types/group.lua +94 -0
  34. package/core/types/handle.d.ts +49 -0
  35. package/core/types/handle.lua +174 -0
  36. package/core/types/image.d.ts +29 -0
  37. package/core/types/image.lua +121 -0
  38. package/core/types/internal/ability+cooldownRemaining.d.ts +1 -0
  39. package/core/types/internal/ability+cooldownRemaining.lua +0 -0
  40. package/core/types/item.d.ts +4 -0
  41. package/core/types/item.lua +6 -0
  42. package/core/types/missile.d.ts +22 -0
  43. package/core/types/missile.lua +239 -0
  44. package/core/types/order.d.ts +25 -0
  45. package/core/types/order.lua +55 -0
  46. package/core/types/player.d.ts +71 -0
  47. package/core/types/player.lua +448 -0
  48. package/core/types/playerCamera.d.ts +32 -0
  49. package/core/types/playerCamera.lua +162 -0
  50. package/core/types/playerColor.d.ts +40 -0
  51. package/core/types/playerColor.lua +203 -0
  52. package/core/types/rect.d.ts +39 -0
  53. package/core/types/rect.lua +152 -0
  54. package/core/types/region.d.ts +14 -0
  55. package/core/types/region.lua +84 -0
  56. package/core/types/sound.d.ts +69 -0
  57. package/core/types/sound.lua +247 -0
  58. package/core/types/tileCell.d.ts +13 -0
  59. package/core/types/tileCell.lua +100 -0
  60. package/core/types/timer.d.ts +36 -0
  61. package/core/types/timer.lua +230 -0
  62. package/core/types/timerDialog.d.ts +19 -0
  63. package/core/types/timerDialog.lua +95 -0
  64. package/core/types/unit.d.ts +10 -0
  65. package/core/types/unit.lua +32 -0
  66. package/core/types/widget.d.ts +5 -0
  67. package/core/types/widget.lua +2 -0
  68. package/core/util.d.ts +62 -0
  69. package/core/util.lua +464 -0
  70. package/core/vecmath/common.d.ts +18 -0
  71. package/core/vecmath/common.lua +29 -0
  72. package/core/vecmath/mat2.d.ts +73 -0
  73. package/core/vecmath/mat2.lua +261 -0
  74. package/core/vecmath/vec3.d.ts +47 -0
  75. package/core/vecmath/vec3.lua +350 -0
  76. package/core/vecmath/vec4.d.ts +54 -0
  77. package/core/vecmath/vec4.lua +400 -0
  78. package/crypto/ecc.d.ts +6 -0
  79. package/crypto/ecc.lua +1734 -0
  80. package/decl/index.d.ts +117 -0
  81. package/decl/native.d.ts +8198 -0
  82. package/destroyable.d.ts +20 -0
  83. package/destroyable.lua +31 -0
  84. package/engine/ability.d.ts +5 -0
  85. package/engine/ability.lua +7 -0
  86. package/engine/behavior.d.ts +28 -0
  87. package/engine/behavior.lua +181 -0
  88. package/engine/behaviour/ability/apply-buff.d.ts +38 -0
  89. package/engine/behaviour/ability/apply-buff.lua +126 -0
  90. package/engine/behaviour/ability/apply-unit-behavior.d.ts +21 -0
  91. package/engine/behaviour/ability/apply-unit-behavior.lua +58 -0
  92. package/engine/behaviour/ability/damage.d.ts +47 -0
  93. package/engine/behaviour/ability/damage.lua +133 -0
  94. package/engine/behaviour/ability/heal.d.ts +43 -0
  95. package/engine/behaviour/ability/heal.lua +114 -0
  96. package/engine/behaviour/ability/instant-impact.d.ts +6 -0
  97. package/engine/behaviour/ability/instant-impact.lua +29 -0
  98. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  99. package/engine/behaviour/ability/restore-mana.lua +29 -0
  100. package/engine/behaviour/ability.d.ts +47 -0
  101. package/engine/behaviour/ability.lua +237 -0
  102. package/engine/behaviour/unit/stun-immunity.d.ts +18 -0
  103. package/engine/behaviour/unit/stun-immunity.lua +67 -0
  104. package/engine/behaviour/unit.d.ts +21 -0
  105. package/engine/behaviour/unit.lua +82 -0
  106. package/engine/buff.d.ts +221 -0
  107. package/engine/buff.lua +1091 -0
  108. package/engine/constants.d.ts +7 -0
  109. package/engine/constants.lua +8 -0
  110. package/engine/game-map.d.ts +7 -0
  111. package/engine/game-map.lua +32 -0
  112. package/engine/index.d.ts +5 -0
  113. package/engine/index.lua +2 -0
  114. package/engine/internal/ability.d.ts +91 -0
  115. package/engine/internal/ability.lua +531 -0
  116. package/engine/internal/item/ability.d.ts +2 -0
  117. package/engine/internal/item/ability.lua +48 -0
  118. package/engine/internal/item+owner.d.ts +7 -0
  119. package/engine/internal/item+owner.lua +22 -0
  120. package/engine/internal/item.d.ts +86 -0
  121. package/engine/internal/item.lua +580 -0
  122. package/engine/internal/mechanics/ability-duration.d.ts +2 -0
  123. package/engine/internal/mechanics/ability-duration.lua +13 -0
  124. package/engine/internal/mechanics/area-damage.d.ts +2 -0
  125. package/engine/internal/mechanics/area-damage.lua +33 -0
  126. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  127. package/engine/internal/mechanics/cast-ability.lua +86 -0
  128. package/engine/internal/misc/dummy-units.d.ts +2 -0
  129. package/engine/internal/misc/dummy-units.lua +14 -0
  130. package/engine/internal/object-data/armor-increase.d.ts +2 -0
  131. package/engine/internal/object-data/armor-increase.lua +19 -0
  132. package/engine/internal/object-data/attribute-bonus.d.ts +2 -0
  133. package/engine/internal/object-data/attribute-bonus.lua +15 -0
  134. package/engine/internal/object-data/auto-attack-damage-increase.d.ts +2 -0
  135. package/engine/internal/object-data/auto-attack-damage-increase.lua +17 -0
  136. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +2 -0
  137. package/engine/internal/object-data/auto-attack-speed-increase.lua +14 -0
  138. package/engine/internal/object-data/dummy-inventory.d.ts +2 -0
  139. package/engine/internal/object-data/dummy-inventory.lua +16 -0
  140. package/engine/internal/object-data/dummy-item.d.ts +2 -0
  141. package/engine/internal/object-data/dummy-item.lua +10 -0
  142. package/engine/internal/object-data/ghost-visible.d.ts +2 -0
  143. package/engine/internal/object-data/ghost-visible.lua +15 -0
  144. package/engine/internal/object-data/invulnerable.d.ts +2 -0
  145. package/engine/internal/object-data/invulnerable.lua +11 -0
  146. package/engine/internal/object-data/movement-speed-increase-factor.d.ts +2 -0
  147. package/engine/internal/object-data/movement-speed-increase-factor.lua +18 -0
  148. package/engine/internal/unit/ability.d.ts +143 -0
  149. package/engine/internal/unit/ability.lua +369 -0
  150. package/engine/internal/unit/allowed-targets.d.ts +17 -0
  151. package/engine/internal/unit/allowed-targets.lua +19 -0
  152. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.d.ts +2 -0
  153. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.lua +21 -0
  154. package/engine/internal/unit/bonus.d.ts +40 -0
  155. package/engine/internal/unit/bonus.lua +188 -0
  156. package/engine/internal/unit/buff.d.ts +38 -0
  157. package/engine/internal/unit/buff.lua +81 -0
  158. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  159. package/engine/internal/unit/detach-missiles.lua +30 -0
  160. package/engine/internal/unit/expiration-timer.d.ts +22 -0
  161. package/engine/internal/unit/expiration-timer.lua +44 -0
  162. package/engine/internal/unit/ghost-counter.d.ts +12 -0
  163. package/engine/internal/unit/ghost-counter.lua +26 -0
  164. package/engine/internal/unit/invulnerability-counter.d.ts +12 -0
  165. package/engine/internal/unit/invulnerability-counter.lua +26 -0
  166. package/engine/internal/unit/missile.d.ts +42 -0
  167. package/engine/internal/unit/missile.lua +70 -0
  168. package/engine/internal/unit/movement-speed.d.ts +18 -0
  169. package/engine/internal/unit/movement-speed.lua +42 -0
  170. package/engine/internal/unit/summon-event.d.ts +12 -0
  171. package/engine/internal/unit/summon-event.lua +50 -0
  172. package/engine/internal/unit+ability.d.ts +9 -0
  173. package/engine/internal/unit+ability.lua +59 -0
  174. package/engine/internal/unit+bonus.d.ts +8 -0
  175. package/engine/internal/unit+bonus.lua +40 -0
  176. package/engine/internal/unit+damage.d.ts +69 -0
  177. package/engine/internal/unit+damage.lua +123 -0
  178. package/engine/internal/unit+rally.d.ts +10 -0
  179. package/engine/internal/unit+rally.lua +159 -0
  180. package/engine/internal/unit+spellSteal.d.ts +7 -0
  181. package/engine/internal/unit+spellSteal.lua +64 -0
  182. package/engine/internal/unit+transport.d.ts +12 -0
  183. package/engine/internal/unit+transport.lua +96 -0
  184. package/engine/internal/unit-missile-data.d.ts +2 -0
  185. package/engine/internal/unit-missile-data.lua +107 -0
  186. package/engine/internal/unit-missile-launch.d.ts +7 -0
  187. package/engine/internal/unit-missile-launch.lua +32 -0
  188. package/engine/internal/unit.d.ts +339 -0
  189. package/engine/internal/unit.lua +2590 -0
  190. package/engine/internal/utility.d.ts +2 -0
  191. package/engine/internal/utility.lua +13 -0
  192. package/engine/lightning.d.ts +51 -0
  193. package/engine/lightning.lua +303 -0
  194. package/engine/local-client.d.ts +16 -0
  195. package/engine/local-client.lua +86 -0
  196. package/engine/object-data/auxiliary/animation-name.d.ts +14 -0
  197. package/engine/object-data/auxiliary/animation-name.lua +2 -0
  198. package/engine/object-data/auxiliary/animation-qualifier.d.ts +53 -0
  199. package/engine/object-data/auxiliary/animation-qualifier.lua +2 -0
  200. package/engine/object-data/auxiliary/armor-sound-type.d.ts +8 -0
  201. package/engine/object-data/auxiliary/armor-sound-type.lua +2 -0
  202. package/engine/object-data/auxiliary/attachment-preset.d.ts +14 -0
  203. package/engine/object-data/auxiliary/attachment-preset.lua +29 -0
  204. package/engine/object-data/auxiliary/attack-type.d.ts +11 -0
  205. package/engine/object-data/auxiliary/attack-type.lua +2 -0
  206. package/engine/object-data/auxiliary/buff-polarity.d.ts +6 -0
  207. package/engine/object-data/auxiliary/buff-polarity.lua +2 -0
  208. package/engine/object-data/auxiliary/buff-resistance-type.d.ts +6 -0
  209. package/engine/object-data/auxiliary/buff-resistance-type.lua +2 -0
  210. package/engine/object-data/auxiliary/combat-classification.d.ts +44 -0
  211. package/engine/object-data/auxiliary/combat-classification.lua +206 -0
  212. package/engine/object-data/auxiliary/detection-type.d.ts +7 -0
  213. package/engine/object-data/auxiliary/detection-type.lua +2 -0
  214. package/engine/object-data/auxiliary/model-node-name.d.ts +12 -0
  215. package/engine/object-data/auxiliary/model-node-name.lua +2 -0
  216. package/engine/object-data/auxiliary/model-node-qualifier.d.ts +21 -0
  217. package/engine/object-data/auxiliary/model-node-qualifier.lua +2 -0
  218. package/engine/object-data/auxiliary/movement-type.d.ts +10 -0
  219. package/engine/object-data/auxiliary/movement-type.lua +2 -0
  220. package/engine/object-data/auxiliary/race.d.ts +14 -0
  221. package/engine/object-data/auxiliary/race.lua +2 -0
  222. package/engine/object-data/auxiliary/sound-preset-name.d.ts +8 -0
  223. package/engine/object-data/auxiliary/sound-preset-name.lua +2 -0
  224. package/engine/object-data/auxiliary/sound-set-name.d.ts +35 -0
  225. package/engine/object-data/auxiliary/sound-set-name.lua +2 -0
  226. package/engine/object-data/auxiliary/targeting-type.d.ts +8 -0
  227. package/engine/object-data/auxiliary/targeting-type.lua +2 -0
  228. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +16 -0
  229. package/engine/object-data/auxiliary/tech-tree-dependency.lua +8 -0
  230. package/engine/object-data/auxiliary/unit-classification.d.ts +19 -0
  231. package/engine/object-data/auxiliary/unit-classification.lua +50 -0
  232. package/engine/object-data/auxiliary/weapon-sound-type.d.ts +17 -0
  233. package/engine/object-data/auxiliary/weapon-sound-type.lua +2 -0
  234. package/engine/object-data/entry/ability-type/armor-increase.d.ts +8 -0
  235. package/engine/object-data/entry/ability-type/armor-increase.lua +26 -0
  236. package/engine/object-data/entry/ability-type/attribute-increase.d.ts +12 -0
  237. package/engine/object-data/entry/ability-type/attribute-increase.lua +52 -0
  238. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.d.ts +8 -0
  239. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.lua +26 -0
  240. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.d.ts +12 -0
  241. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.lua +52 -0
  242. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.d.ts +8 -0
  243. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.lua +26 -0
  244. package/engine/object-data/entry/ability-type/bash.d.ts +16 -0
  245. package/engine/object-data/entry/ability-type/bash.lua +78 -0
  246. package/engine/object-data/entry/ability-type/berserk.d.ts +10 -0
  247. package/engine/object-data/entry/ability-type/berserk.lua +39 -0
  248. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +20 -0
  249. package/engine/object-data/entry/ability-type/blank-configurable.lua +249 -0
  250. package/engine/object-data/entry/ability-type/blank-passive.d.ts +6 -0
  251. package/engine/object-data/entry/ability-type/blank-passive.lua +28 -0
  252. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  253. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  254. package/engine/object-data/entry/ability-type/blizzard.d.ts +16 -0
  255. package/engine/object-data/entry/ability-type/blizzard.lua +78 -0
  256. package/engine/object-data/entry/ability-type/blood-lust.d.ts +12 -0
  257. package/engine/object-data/entry/ability-type/blood-lust.lua +52 -0
  258. package/engine/object-data/entry/ability-type/chain-lightning.d.ts +12 -0
  259. package/engine/object-data/entry/ability-type/chain-lightning.lua +52 -0
  260. package/engine/object-data/entry/ability-type/channel.d.ts +47 -0
  261. package/engine/object-data/entry/ability-type/channel.lua +140 -0
  262. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.d.ts +14 -0
  263. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.lua +65 -0
  264. package/engine/object-data/entry/ability-type/cleaving-attack.d.ts +8 -0
  265. package/engine/object-data/entry/ability-type/cleaving-attack.lua +26 -0
  266. package/engine/object-data/entry/ability-type/cluster-rockets.d.ts +18 -0
  267. package/engine/object-data/entry/ability-type/cluster-rockets.lua +91 -0
  268. package/engine/object-data/entry/ability-type/cripple.d.ts +12 -0
  269. package/engine/object-data/entry/ability-type/cripple.lua +52 -0
  270. package/engine/object-data/entry/ability-type/critical-strike.d.ts +18 -0
  271. package/engine/object-data/entry/ability-type/critical-strike.lua +91 -0
  272. package/engine/object-data/entry/ability-type/curse.d.ts +8 -0
  273. package/engine/object-data/entry/ability-type/curse.lua +26 -0
  274. package/engine/object-data/entry/ability-type/dark-summoning.d.ts +10 -0
  275. package/engine/object-data/entry/ability-type/dark-summoning.lua +39 -0
  276. package/engine/object-data/entry/ability-type/death-coil.d.ts +8 -0
  277. package/engine/object-data/entry/ability-type/death-coil.lua +26 -0
  278. package/engine/object-data/entry/ability-type/disease-cloud.d.ts +15 -0
  279. package/engine/object-data/entry/ability-type/disease-cloud.lua +65 -0
  280. package/engine/object-data/entry/ability-type/divine-shield.d.ts +5 -0
  281. package/engine/object-data/entry/ability-type/divine-shield.lua +12 -0
  282. package/engine/object-data/entry/ability-type/endurance-aura.d.ts +10 -0
  283. package/engine/object-data/entry/ability-type/endurance-aura.lua +39 -0
  284. package/engine/object-data/entry/ability-type/engineering-upgrade.d.ts +13 -0
  285. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +88 -0
  286. package/engine/object-data/entry/ability-type/evasion.d.ts +8 -0
  287. package/engine/object-data/entry/ability-type/evasion.lua +26 -0
  288. package/engine/object-data/entry/ability-type/faerie-fire.d.ts +10 -0
  289. package/engine/object-data/entry/ability-type/faerie-fire.lua +39 -0
  290. package/engine/object-data/entry/ability-type/far-sight.d.ts +9 -0
  291. package/engine/object-data/entry/ability-type/far-sight.lua +26 -0
  292. package/engine/object-data/entry/ability-type/feral-spirit.d.ts +11 -0
  293. package/engine/object-data/entry/ability-type/feral-spirit.lua +39 -0
  294. package/engine/object-data/entry/ability-type/frenzy.d.ts +12 -0
  295. package/engine/object-data/entry/ability-type/frenzy.lua +52 -0
  296. package/engine/object-data/entry/ability-type/frost-nova.d.ts +12 -0
  297. package/engine/object-data/entry/ability-type/frost-nova.lua +52 -0
  298. package/engine/object-data/entry/ability-type/ghost-visible.d.ts +10 -0
  299. package/engine/object-data/entry/ability-type/ghost-visible.lua +39 -0
  300. package/engine/object-data/entry/ability-type/gold-mine.d.ts +12 -0
  301. package/engine/object-data/entry/ability-type/gold-mine.lua +52 -0
  302. package/engine/object-data/entry/ability-type/heal.d.ts +8 -0
  303. package/engine/object-data/entry/ability-type/heal.lua +26 -0
  304. package/engine/object-data/entry/ability-type/healing-salve.d.ts +22 -0
  305. package/engine/object-data/entry/ability-type/healing-salve.lua +78 -0
  306. package/engine/object-data/entry/ability-type/healing-spray.d.ts +18 -0
  307. package/engine/object-data/entry/ability-type/healing-spray.lua +91 -0
  308. package/engine/object-data/entry/ability-type/healing-wave.d.ts +12 -0
  309. package/engine/object-data/entry/ability-type/healing-wave.lua +52 -0
  310. package/engine/object-data/entry/ability-type/holy-light.d.ts +8 -0
  311. package/engine/object-data/entry/ability-type/holy-light.lua +26 -0
  312. package/engine/object-data/entry/ability-type/incinerate.d.ts +18 -0
  313. package/engine/object-data/entry/ability-type/incinerate.lua +91 -0
  314. package/engine/object-data/entry/ability-type/inner-fire.d.ts +14 -0
  315. package/engine/object-data/entry/ability-type/inner-fire.lua +65 -0
  316. package/engine/object-data/entry/ability-type/inventory.d.ts +16 -0
  317. package/engine/object-data/entry/ability-type/inventory.lua +78 -0
  318. package/engine/object-data/entry/ability-type/invulnerable.d.ts +5 -0
  319. package/engine/object-data/entry/ability-type/invulnerable.lua +12 -0
  320. package/engine/object-data/entry/ability-type/lightning-shield.d.ts +8 -0
  321. package/engine/object-data/entry/ability-type/lightning-shield.lua +26 -0
  322. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  323. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  324. package/engine/object-data/entry/ability-type/movement-speed-increase.d.ts +8 -0
  325. package/engine/object-data/entry/ability-type/movement-speed-increase.lua +26 -0
  326. package/engine/object-data/entry/ability-type/permanent-immolation.d.ts +8 -0
  327. package/engine/object-data/entry/ability-type/permanent-immolation.lua +26 -0
  328. package/engine/object-data/entry/ability-type/phoenix-morph.d.ts +25 -0
  329. package/engine/object-data/entry/ability-type/phoenix-morph.lua +130 -0
  330. package/engine/object-data/entry/ability-type/recall.d.ts +10 -0
  331. package/engine/object-data/entry/ability-type/recall.lua +39 -0
  332. package/engine/object-data/entry/ability-type/rejuvenation.d.ts +20 -0
  333. package/engine/object-data/entry/ability-type/rejuvenation.lua +65 -0
  334. package/engine/object-data/entry/ability-type/searing-arrows.d.ts +8 -0
  335. package/engine/object-data/entry/ability-type/searing-arrows.lua +26 -0
  336. package/engine/object-data/entry/ability-type/shock-wave.d.ts +10 -0
  337. package/engine/object-data/entry/ability-type/shock-wave.lua +39 -0
  338. package/engine/object-data/entry/ability-type/slow-poison.d.ts +12 -0
  339. package/engine/object-data/entry/ability-type/slow-poison.lua +52 -0
  340. package/engine/object-data/entry/ability-type/slow.d.ts +12 -0
  341. package/engine/object-data/entry/ability-type/slow.lua +52 -0
  342. package/engine/object-data/entry/ability-type/spell-damage-reduction.d.ts +10 -0
  343. package/engine/object-data/entry/ability-type/spell-damage-reduction.lua +39 -0
  344. package/engine/object-data/entry/ability-type/spiked-carapace.d.ts +12 -0
  345. package/engine/object-data/entry/ability-type/spiked-carapace.lua +52 -0
  346. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +14 -0
  347. package/engine/object-data/entry/ability-type/spirit-touch.lua +65 -0
  348. package/engine/object-data/entry/ability-type/storm-bolt.d.ts +8 -0
  349. package/engine/object-data/entry/ability-type/storm-bolt.lua +26 -0
  350. package/engine/object-data/entry/ability-type/summon-quilbeast.d.ts +11 -0
  351. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +39 -0
  352. package/engine/object-data/entry/ability-type/summon-water-elemental.d.ts +11 -0
  353. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +39 -0
  354. package/engine/object-data/entry/ability-type.d.ts +148 -0
  355. package/engine/object-data/entry/ability-type.lua +1059 -0
  356. package/engine/object-data/entry/buff-type/applicable.d.ts +15 -0
  357. package/engine/object-data/entry/buff-type/applicable.lua +333 -0
  358. package/engine/object-data/entry/buff-type/blank.d.ts +7 -0
  359. package/engine/object-data/entry/buff-type/blank.lua +17 -0
  360. package/engine/object-data/entry/buff-type.d.ts +63 -0
  361. package/engine/object-data/entry/buff-type.lua +316 -0
  362. package/engine/object-data/entry/destructible-type.d.ts +20 -0
  363. package/engine/object-data/entry/destructible-type.lua +83 -0
  364. package/engine/object-data/entry/item-type/blank.d.ts +7 -0
  365. package/engine/object-data/entry/item-type/blank.lua +21 -0
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  368. package/engine/object-data/entry/lightning-type.d.ts +36 -0
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  370. package/engine/object-data/entry/unit-type/blank.d.ts +6 -0
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  374. package/engine/object-data/entry/upgrade/blank.d.ts +7 -0
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  376. package/engine/object-data/entry/upgrade.d.ts +58 -0
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  379. package/engine/object-data/entry.lua +634 -0
  380. package/engine/object-data/utility/object-data-entry-id-generator.d.ts +6 -0
  381. package/engine/object-data/utility/object-data-entry-id-generator.lua +63 -0
  382. package/engine/object-data/utility/order-type-string-id-factory.d.ts +9 -0
  383. package/engine/object-data/utility/order-type-string-id-factory.lua +368 -0
  384. package/engine/object-field/ability.d.ts +117 -0
  385. package/engine/object-field/ability.lua +477 -0
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  392. package/engine/standard/entries/ability-type.d.ts +8 -0
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  394. package/engine/standard/entries/lightning-type.d.ts +16 -0
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  421. package/math/vec2.d.ts +11 -0
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  427. package/net/socket.d.ts +9 -0
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  429. package/network.d.ts +31 -0
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  450. package/patch-lualib.d.ts +2 -0
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  476. package/util/stringBuilder.d.ts +8 -0
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  480. package/utility/base64.d.ts +23 -0
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  504. package/utility/strings.d.ts +2 -0
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  506. package/utility/types.d.ts +39 -0
  507. package/utility/types.lua +2 -0
@@ -0,0 +1,239 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
+ local __TS__New = ____lualib.__TS__New
5
+ local ____exports = {}
6
+ local ____unit = require("core.types.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____timer = require("core.types.timer")
9
+ local Timer = ____timer.Timer
10
+ local ____unit_2Dmissile_2Ddata = require("engine.internal.unit-missile-data")
11
+ local MISSILE_DATA_BY_UNIT_TYPE_ID = ____unit_2Dmissile_2Ddata.MISSILE_DATA_BY_UNIT_TYPE_ID
12
+ local rad = math.rad
13
+ local cos = math.cos
14
+ local sin = math.sin
15
+ local sqrt = math.sqrt
16
+ local atan = math.atan
17
+ local terrainZ = vec2.terrainZ
18
+ local addSpecialEffect = AddSpecialEffect
19
+ local setSpecialEffectScale = BlzSetSpecialEffectScale
20
+ local setSpecialEffectPosition = BlzSetSpecialEffectPosition
21
+ local setSpecialEffectYaw = BlzSetSpecialEffectYaw
22
+ local setSpecialEffectPitch = BlzSetSpecialEffectPitch
23
+ local destroyEffect = DestroyEffect
24
+ local getHandleId = GetHandleId
25
+ local getUnitX = GetUnitX
26
+ local getUnitY = GetUnitY
27
+ local safeCall = warpack.safeCall
28
+ local head
29
+ local next = {}
30
+ local previous = {}
31
+ ____exports.Missile = __TS__Class()
32
+ local Missile = ____exports.Missile
33
+ Missile.name = "Missile"
34
+ function Missile.prototype.____constructor(self, effect, retarget, update)
35
+ self.effect = effect
36
+ self.retarget = retarget
37
+ self.update = update
38
+ if head then
39
+ next[self] = head
40
+ previous[head] = self
41
+ end
42
+ head = self
43
+ end
44
+ function Missile.launch(self, config, source, target, onArrival, ...)
45
+ local parameters = {...}
46
+ local ____opt_0 = config.sourceOffset
47
+ local offsetX = ____opt_0 and ____opt_0.x or 0
48
+ local ____opt_2 = config.sourceOffset
49
+ local offsetY = ____opt_2 and ____opt_2.y or 0
50
+ local visualOffsetX = 0
51
+ local visualOffsetY = 0
52
+ local ____temp_6 = source.z or terrainZ(source)
53
+ local ____opt_4 = config.sourceOffset
54
+ local visualOffsetZ = ____temp_6 + (____opt_4 and ____opt_4.z or 0)
55
+ if __TS__InstanceOf(source, Unit) then
56
+ local data = MISSILE_DATA_BY_UNIT_TYPE_ID[source.typeId]
57
+ local launchX = data.launchOffsetX
58
+ local launchY = data.launchOffsetY
59
+ local projectileVisOffsetX = data.launchVisualOffsetX
60
+ local projectileVisOffsetY = data.launchVisualOffsetY
61
+ local angle = rad(source.facing - 90)
62
+ local s = sin(angle)
63
+ local c = cos(angle)
64
+ offsetX = offsetX + (c * launchX - s * launchY)
65
+ offsetY = offsetY + (s * launchX + c * launchY)
66
+ visualOffsetX = visualOffsetX + (c * projectileVisOffsetX - s * projectileVisOffsetY)
67
+ visualOffsetY = visualOffsetY + (s * projectileVisOffsetX + c * projectileVisOffsetY)
68
+ visualOffsetZ = visualOffsetZ + data.launchOffsetZ
69
+ end
70
+ local ____opt_7 = config.targetOffset
71
+ local targetOffsetX = ____opt_7 and ____opt_7.x or 0
72
+ local ____opt_9 = config.targetOffset
73
+ local targetOffsetY = ____opt_9 and ____opt_9.y or 0
74
+ local targetVisualOffsetX = 0
75
+ local targetVisualOffsetY = 0
76
+ local ____temp_13 = target.z or terrainZ(target)
77
+ local ____opt_11 = config.targetOffset
78
+ local targetVisualOffsetZ = ____temp_13 + (____opt_11 and ____opt_11.z or 0)
79
+ if __TS__InstanceOf(target, Unit) then
80
+ targetVisualOffsetZ = targetVisualOffsetZ + MISSILE_DATA_BY_UNIT_TYPE_ID[target.typeId].impactOffsetZ
81
+ end
82
+ local retarget = false
83
+ local positionX = source.x + offsetX
84
+ local positionY = source.y + offsetY
85
+ local visualPositionX = positionX + visualOffsetX
86
+ local visualPositionY = positionY + visualOffsetY
87
+ local visualPositionZ = visualOffsetZ
88
+ local visualPositionArcX = visualPositionX
89
+ local visualPositionArcY = visualPositionY
90
+ local visualPositionArcZ = visualPositionZ
91
+ local currentTargetX = target.x + targetOffsetX
92
+ local currentTargetY = target.y + targetOffsetY
93
+ local currentVisualTargetX = currentTargetX + targetVisualOffsetX
94
+ local currentVisualTargetY = currentTargetY + targetVisualOffsetY
95
+ local currentVisualTargetZ = targetVisualOffsetZ
96
+ local dx = currentTargetX - positionX
97
+ local dy = currentTargetY - positionY
98
+ local fullDist = sqrt(dx * dx + dy * dy)
99
+ local effect = addSpecialEffect(config.art, visualPositionX, visualPositionY)
100
+ setSpecialEffectPosition(effect, visualPositionX, visualPositionY, visualPositionZ)
101
+ if config.scale then
102
+ setSpecialEffectScale(effect, config.scale)
103
+ end
104
+ local acceleration = (config.acceleration or 0) / 128
105
+ local speed = config.speed / 128 + acceleration / 2
106
+ local arcVAcceleration = 0
107
+ local arcVSpeed = 0
108
+ if config.arc then
109
+ arcVAcceleration = acceleration * config.arc
110
+ arcVSpeed = 4 * speed * config.arc
111
+ end
112
+ local arcZ = 0
113
+ local unit = __TS__InstanceOf(target, Unit) and target.handle or nil
114
+ local initialTargetX = target.x + targetOffsetX
115
+ local initialTargetY = target.y + targetOffsetY
116
+ local function update(self)
117
+ if unit and getHandleId(unit) ~= 0 then
118
+ currentTargetX = getUnitX(unit) + targetOffsetX
119
+ currentTargetY = getUnitY(unit) + targetOffsetY
120
+ currentVisualTargetX = currentTargetX + targetVisualOffsetX
121
+ currentVisualTargetY = currentTargetY + targetVisualOffsetY
122
+ currentVisualTargetZ = targetVisualOffsetZ
123
+ end
124
+ dx = currentTargetX - positionX
125
+ dy = currentTargetY - positionY
126
+ local dist = sqrt(dx * dx + dy * dy)
127
+ if dist <= speed then
128
+ local dx = currentVisualTargetX - visualPositionArcX
129
+ local dy = currentVisualTargetY - visualPositionArcY
130
+ local dz = currentVisualTargetZ - visualPositionArcZ
131
+ local yaw = atan(dy, dx)
132
+ local pitch = atan(
133
+ dz,
134
+ sqrt(dx * dx + dy * dy)
135
+ )
136
+ setSpecialEffectYaw(effect, yaw)
137
+ setSpecialEffectPitch(effect, -pitch)
138
+ setSpecialEffectPosition(effect, currentVisualTargetX, currentVisualTargetY, currentVisualTargetZ)
139
+ visualPositionX = currentVisualTargetX
140
+ visualPositionY = currentVisualTargetY
141
+ visualPositionZ = currentVisualTargetZ
142
+ visualPositionArcX = currentVisualTargetX
143
+ visualPositionArcY = currentVisualTargetY
144
+ visualPositionArcZ = currentVisualTargetZ
145
+ retarget = false
146
+ safeCall(
147
+ onArrival,
148
+ self,
149
+ true,
150
+ table.unpack(parameters)
151
+ )
152
+ return not retarget
153
+ end
154
+ if arcVSpeed ~= 0 and (currentTargetX ~= initialTargetX or currentTargetY ~= initialTargetY) then
155
+ arcVSpeed = 0
156
+ arcVAcceleration = 0
157
+ visualPositionZ = visualPositionZ + arcZ
158
+ arcZ = 0
159
+ end
160
+ local newPositionX = positionX + dx / dist * speed
161
+ local newPositionY = positionY + dy / dist * speed
162
+ local timeLeft = dist / speed
163
+ local visualDx = currentVisualTargetX - visualPositionX
164
+ local visualDy = currentVisualTargetY - visualPositionY
165
+ local visualDz = currentVisualTargetZ - visualPositionZ
166
+ local newVisualPositionX = visualPositionX + visualDx / timeLeft
167
+ local newVisualPositionY = visualPositionY + visualDy / timeLeft
168
+ local newVisualPositionZ = visualPositionZ + visualDz / timeLeft
169
+ arcZ = arcZ + arcVSpeed * (2 * (dist / fullDist) - 1)
170
+ local newVisualPositionArcX = newVisualPositionX
171
+ local newVisualPositionArcY = newVisualPositionY
172
+ local newVisualPositionArcZ = newVisualPositionZ + arcZ
173
+ local visualArcDx = newVisualPositionArcX - visualPositionArcX
174
+ local visualArcDy = newVisualPositionArcY - visualPositionArcY
175
+ local visualArcDz = newVisualPositionArcZ - visualPositionArcZ
176
+ local yaw = atan(visualArcDy, visualArcDx)
177
+ local pitch = atan(
178
+ visualArcDz,
179
+ sqrt(visualArcDx * visualArcDx + visualArcDy * visualArcDy)
180
+ )
181
+ setSpecialEffectYaw(effect, yaw)
182
+ setSpecialEffectPitch(effect, -pitch)
183
+ setSpecialEffectPosition(effect, newVisualPositionArcX, newVisualPositionArcY, newVisualPositionArcZ)
184
+ positionX = newPositionX
185
+ positionY = newPositionY
186
+ visualPositionX = newVisualPositionX
187
+ visualPositionY = newVisualPositionY
188
+ visualPositionZ = newVisualPositionZ
189
+ visualPositionArcX = newVisualPositionArcX
190
+ visualPositionArcY = newVisualPositionArcY
191
+ visualPositionArcZ = newVisualPositionArcZ
192
+ speed = speed + acceleration
193
+ arcVSpeed = arcVSpeed + arcVAcceleration
194
+ return false
195
+ end
196
+ return __TS__New(
197
+ ____exports.Missile,
198
+ effect,
199
+ function(newTarget)
200
+ target = newTarget
201
+ targetVisualOffsetX = 0
202
+ targetVisualOffsetY = 0
203
+ local ____temp_16 = target.z or terrainZ(target)
204
+ local ____opt_14 = config.targetOffset
205
+ targetVisualOffsetZ = ____temp_16 + (____opt_14 and ____opt_14.z or 0)
206
+ if __TS__InstanceOf(target, Unit) then
207
+ targetVisualOffsetZ = targetVisualOffsetZ + MISSILE_DATA_BY_UNIT_TYPE_ID[target.typeId].impactOffsetZ
208
+ end
209
+ retarget = true
210
+ end,
211
+ update
212
+ )
213
+ end
214
+ function Missile.prototype.destroy(self)
215
+ destroyEffect(self.effect)
216
+ local previousMissile = previous[self]
217
+ local nextMissile = next[self]
218
+ if previousMissile then
219
+ next[previousMissile] = nextMissile
220
+ else
221
+ head = nextMissile
222
+ end
223
+ if nextMissile then
224
+ previous[nextMissile] = previousMissile
225
+ end
226
+ previous[self] = nil
227
+ next[self] = nil
228
+ end
229
+ Timer.onPeriod[1 / 64]:addListener(function()
230
+ local missile = head
231
+ while missile do
232
+ local nextMissile = next[missile]
233
+ if missile.update(missile) then
234
+ missile:destroy()
235
+ end
236
+ missile = nextMissile
237
+ end
238
+ end)
239
+ return ____exports
@@ -0,0 +1,25 @@
1
+ /** @noSelfInFile */
2
+ import { Unit } from "./unit";
3
+ import { Item } from "./item";
4
+ import { Destructable } from "./destructable";
5
+ export type Order = {
6
+ id: number;
7
+ startX: number;
8
+ startY: number;
9
+ } & ({
10
+ type: "immediate";
11
+ } | {
12
+ type: "point";
13
+ targetX: number;
14
+ targetY: number;
15
+ } | {
16
+ type: "target";
17
+ target: Unit | Item | Destructable;
18
+ });
19
+ declare module "../../engine/internal/unit" {
20
+ interface Unit {
21
+ readonly currentOrder: Order;
22
+ readonly lastOrder: Order;
23
+ issueOrder(order: Order): void;
24
+ }
25
+ }
@@ -0,0 +1,55 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("core.types.unit")
5
+ local Unit = ____unit.Unit
6
+ local getUnitCurrentOrder = GetUnitCurrentOrder
7
+ local orders = setmetatable({}, {__mode = "k"})
8
+ Unit.onImmediateOrder:addListener(function(unit, orderId)
9
+ orders[unit] = {id = orderId, startX = unit.x, startY = unit.y, type = "immediate"}
10
+ end)
11
+ Unit.onPointOrder:addListener(function(unit, orderId, x, y)
12
+ orders[unit] = {
13
+ id = orderId,
14
+ startX = unit.x,
15
+ startY = unit.y,
16
+ type = "point",
17
+ targetX = x,
18
+ targetY = y
19
+ }
20
+ end)
21
+ Unit.onTargetOrder:addListener(function(unit, orderId, target)
22
+ orders[unit] = {
23
+ id = orderId,
24
+ startX = unit.x,
25
+ startY = unit.y,
26
+ type = "target",
27
+ target = target
28
+ }
29
+ end)
30
+ __TS__ObjectDefineProperty(
31
+ Unit.prototype,
32
+ "currentOrder",
33
+ {get = function(self)
34
+ local currentOrderId = getUnitCurrentOrder(self.handle)
35
+ local lastOrder = orders[self]
36
+ return lastOrder and (lastOrder.id == currentOrderId or currentOrderId == orderId("patrolAI") and lastOrder.id == orderId("patrol")) and lastOrder or ({id = 0, type = "immediate"})
37
+ end}
38
+ )
39
+ __TS__ObjectDefineProperty(
40
+ Unit.prototype,
41
+ "lastOrder",
42
+ {get = function(self)
43
+ return orders[self] or ({id = 0, type = "immediate"})
44
+ end}
45
+ )
46
+ Unit.prototype.issueOrder = function(self, order)
47
+ if order.type == "immediate" then
48
+ IssueImmediateOrderById(self.handle, order.id)
49
+ elseif order.type == "point" then
50
+ IssuePointOrderById(self.handle, order.id, order.targetX, order.targetY)
51
+ else
52
+ IssueTargetOrderById(self.handle, order.id, order.target.handle)
53
+ end
54
+ end
55
+ return ____exports
@@ -0,0 +1,71 @@
1
+ /** @noSelfInFile */
2
+ import { Handle, HandleDestructor } from "./handle";
3
+ import { Event, InitializingEvent } from "../../event";
4
+ import { PlayerCamera } from "./playerCamera";
5
+ import { PlayerColor } from "./playerColor";
6
+ import { UpgradeId } from "../../engine/object-data/entry/upgrade";
7
+ interface Unit {
8
+ handle: junit;
9
+ }
10
+ export declare class Player extends Handle<jplayer> {
11
+ static readonly all: Player[];
12
+ static readonly local: Player;
13
+ static readonly neutralPassive: Player;
14
+ static readonly neutralAggressive: Player;
15
+ static readonly neutralVictim: Player;
16
+ static readonly neutralExtra: Player;
17
+ private static events;
18
+ readonly id: number;
19
+ constructor(handle: jplayer);
20
+ onDestroy(): HandleDestructor;
21
+ toString(): string;
22
+ get name(): string;
23
+ set name(name: string);
24
+ get color(): PlayerColor;
25
+ set color(color: PlayerColor);
26
+ get nameColored(): string;
27
+ get gold(): number;
28
+ set gold(gold: number);
29
+ get lumber(): number;
30
+ set lumber(gold: number);
31
+ get isLocal(): boolean;
32
+ get camera(): PlayerCamera;
33
+ get isUser(): boolean;
34
+ get isPlaying(): boolean;
35
+ get controller(): jmapcontrol;
36
+ get slotState(): jplayerslotstate;
37
+ clearSelection(): void;
38
+ selectSingle(unit: Unit): void;
39
+ select(unit: Unit): void;
40
+ deselect(unit: Unit): void;
41
+ forceUIKey(key: string): void;
42
+ forceUICancel(): void;
43
+ isAllyOf(other: Player): boolean;
44
+ isEnemyOf(other: Player): boolean;
45
+ setAbilityAvailable(abilityId: number, available: boolean): void;
46
+ getMaximumUpgradeLevel(upgradeId: UpgradeId): number;
47
+ setMaximumUpgradeLevel(upgradeId: UpgradeId, maximumLevel: number): void;
48
+ resetMaximumUpgradeLevel(upgradeId: UpgradeId): void;
49
+ getUpgradeLevel(upgradeId: UpgradeId): number;
50
+ setUpgradeLevel(upgradeId: UpgradeId, level: number): void;
51
+ private static getEvent;
52
+ private static getMouseEvent;
53
+ static get onLeave(): Event<[Player]>;
54
+ static get onMouseDown(): Event<[Player, jmousebuttontype]>;
55
+ static get onMouseUp(): Event<[Player, jmousebuttontype]>;
56
+ static get onMouseMove(): Event<[Player, Vec2]>;
57
+ private static getKeyEvent;
58
+ static get onKeyPress(): InitializingEvent<[Player, joskeytype, oskeymeta]> & {
59
+ readonly [key: joskeytype]: InitializingEvent<[Player, oskeymeta]> & {
60
+ readonly [meta: oskeymeta]: InitializingEvent<[Player]>;
61
+ };
62
+ };
63
+ static get onKeyRelease(): InitializingEvent<[Player, joskeytype, oskeymeta]> & {
64
+ readonly [key: joskeytype]: InitializingEvent<[Player, oskeymeta]> & {
65
+ readonly [meta: oskeymeta]: InitializingEvent<[Player]>;
66
+ };
67
+ };
68
+ static get onChat(): Event<[player: Player, message: string]>;
69
+ static byId(id: number): Player | undefined;
70
+ }
71
+ export {};