warscript 0.0.1-dev.008d8ef

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Files changed (507) hide show
  1. package/LICENSE +23 -0
  2. package/attributes.d.ts +12 -0
  3. package/attributes.lua +16 -0
  4. package/binaryreader.d.ts +21 -0
  5. package/binaryreader.lua +53 -0
  6. package/binarywriter.d.ts +21 -0
  7. package/binarywriter.lua +90 -0
  8. package/core/dummy.d.ts +22 -0
  9. package/core/dummy.lua +133 -0
  10. package/core/game.d.ts +3 -0
  11. package/core/game.lua +24 -0
  12. package/core/thread.d.ts +8 -0
  13. package/core/thread.lua +40 -0
  14. package/core/types/ability.d.ts +4 -0
  15. package/core/types/ability.lua +10 -0
  16. package/core/types/async.d.ts +3 -0
  17. package/core/types/async.lua +2 -0
  18. package/core/types/camera.d.ts +4 -0
  19. package/core/types/camera.lua +21 -0
  20. package/core/types/cameraField.d.ts +15 -0
  21. package/core/types/cameraField.lua +38 -0
  22. package/core/types/color.d.ts +16 -0
  23. package/core/types/color.lua +93 -0
  24. package/core/types/destructable.d.ts +31 -0
  25. package/core/types/destructable.lua +245 -0
  26. package/core/types/effect.d.ts +31 -0
  27. package/core/types/effect.lua +209 -0
  28. package/core/types/frame.d.ts +141 -0
  29. package/core/types/frame.lua +884 -0
  30. package/core/types/game.d.ts +8 -0
  31. package/core/types/game.lua +41 -0
  32. package/core/types/group.d.ts +21 -0
  33. package/core/types/group.lua +94 -0
  34. package/core/types/handle.d.ts +49 -0
  35. package/core/types/handle.lua +174 -0
  36. package/core/types/image.d.ts +29 -0
  37. package/core/types/image.lua +121 -0
  38. package/core/types/internal/ability+cooldownRemaining.d.ts +1 -0
  39. package/core/types/internal/ability+cooldownRemaining.lua +0 -0
  40. package/core/types/item.d.ts +4 -0
  41. package/core/types/item.lua +6 -0
  42. package/core/types/missile.d.ts +22 -0
  43. package/core/types/missile.lua +239 -0
  44. package/core/types/order.d.ts +25 -0
  45. package/core/types/order.lua +55 -0
  46. package/core/types/player.d.ts +71 -0
  47. package/core/types/player.lua +448 -0
  48. package/core/types/playerCamera.d.ts +32 -0
  49. package/core/types/playerCamera.lua +162 -0
  50. package/core/types/playerColor.d.ts +40 -0
  51. package/core/types/playerColor.lua +203 -0
  52. package/core/types/rect.d.ts +39 -0
  53. package/core/types/rect.lua +152 -0
  54. package/core/types/region.d.ts +14 -0
  55. package/core/types/region.lua +84 -0
  56. package/core/types/sound.d.ts +69 -0
  57. package/core/types/sound.lua +247 -0
  58. package/core/types/tileCell.d.ts +13 -0
  59. package/core/types/tileCell.lua +100 -0
  60. package/core/types/timer.d.ts +36 -0
  61. package/core/types/timer.lua +230 -0
  62. package/core/types/timerDialog.d.ts +19 -0
  63. package/core/types/timerDialog.lua +95 -0
  64. package/core/types/unit.d.ts +10 -0
  65. package/core/types/unit.lua +32 -0
  66. package/core/types/widget.d.ts +5 -0
  67. package/core/types/widget.lua +2 -0
  68. package/core/util.d.ts +62 -0
  69. package/core/util.lua +464 -0
  70. package/core/vecmath/common.d.ts +18 -0
  71. package/core/vecmath/common.lua +29 -0
  72. package/core/vecmath/mat2.d.ts +73 -0
  73. package/core/vecmath/mat2.lua +261 -0
  74. package/core/vecmath/vec3.d.ts +47 -0
  75. package/core/vecmath/vec3.lua +350 -0
  76. package/core/vecmath/vec4.d.ts +54 -0
  77. package/core/vecmath/vec4.lua +400 -0
  78. package/crypto/ecc.d.ts +6 -0
  79. package/crypto/ecc.lua +1734 -0
  80. package/decl/index.d.ts +117 -0
  81. package/decl/native.d.ts +8198 -0
  82. package/destroyable.d.ts +20 -0
  83. package/destroyable.lua +31 -0
  84. package/engine/ability.d.ts +5 -0
  85. package/engine/ability.lua +7 -0
  86. package/engine/behavior.d.ts +28 -0
  87. package/engine/behavior.lua +181 -0
  88. package/engine/behaviour/ability/apply-buff.d.ts +38 -0
  89. package/engine/behaviour/ability/apply-buff.lua +126 -0
  90. package/engine/behaviour/ability/apply-unit-behavior.d.ts +21 -0
  91. package/engine/behaviour/ability/apply-unit-behavior.lua +58 -0
  92. package/engine/behaviour/ability/damage.d.ts +47 -0
  93. package/engine/behaviour/ability/damage.lua +133 -0
  94. package/engine/behaviour/ability/heal.d.ts +43 -0
  95. package/engine/behaviour/ability/heal.lua +114 -0
  96. package/engine/behaviour/ability/instant-impact.d.ts +6 -0
  97. package/engine/behaviour/ability/instant-impact.lua +29 -0
  98. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  99. package/engine/behaviour/ability/restore-mana.lua +29 -0
  100. package/engine/behaviour/ability.d.ts +47 -0
  101. package/engine/behaviour/ability.lua +237 -0
  102. package/engine/behaviour/unit/stun-immunity.d.ts +18 -0
  103. package/engine/behaviour/unit/stun-immunity.lua +67 -0
  104. package/engine/behaviour/unit.d.ts +21 -0
  105. package/engine/behaviour/unit.lua +82 -0
  106. package/engine/buff.d.ts +221 -0
  107. package/engine/buff.lua +1091 -0
  108. package/engine/constants.d.ts +7 -0
  109. package/engine/constants.lua +8 -0
  110. package/engine/game-map.d.ts +7 -0
  111. package/engine/game-map.lua +32 -0
  112. package/engine/index.d.ts +5 -0
  113. package/engine/index.lua +2 -0
  114. package/engine/internal/ability.d.ts +91 -0
  115. package/engine/internal/ability.lua +531 -0
  116. package/engine/internal/item/ability.d.ts +2 -0
  117. package/engine/internal/item/ability.lua +48 -0
  118. package/engine/internal/item+owner.d.ts +7 -0
  119. package/engine/internal/item+owner.lua +22 -0
  120. package/engine/internal/item.d.ts +86 -0
  121. package/engine/internal/item.lua +580 -0
  122. package/engine/internal/mechanics/ability-duration.d.ts +2 -0
  123. package/engine/internal/mechanics/ability-duration.lua +13 -0
  124. package/engine/internal/mechanics/area-damage.d.ts +2 -0
  125. package/engine/internal/mechanics/area-damage.lua +33 -0
  126. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  127. package/engine/internal/mechanics/cast-ability.lua +86 -0
  128. package/engine/internal/misc/dummy-units.d.ts +2 -0
  129. package/engine/internal/misc/dummy-units.lua +14 -0
  130. package/engine/internal/object-data/armor-increase.d.ts +2 -0
  131. package/engine/internal/object-data/armor-increase.lua +19 -0
  132. package/engine/internal/object-data/attribute-bonus.d.ts +2 -0
  133. package/engine/internal/object-data/attribute-bonus.lua +15 -0
  134. package/engine/internal/object-data/auto-attack-damage-increase.d.ts +2 -0
  135. package/engine/internal/object-data/auto-attack-damage-increase.lua +17 -0
  136. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +2 -0
  137. package/engine/internal/object-data/auto-attack-speed-increase.lua +14 -0
  138. package/engine/internal/object-data/dummy-inventory.d.ts +2 -0
  139. package/engine/internal/object-data/dummy-inventory.lua +16 -0
  140. package/engine/internal/object-data/dummy-item.d.ts +2 -0
  141. package/engine/internal/object-data/dummy-item.lua +10 -0
  142. package/engine/internal/object-data/ghost-visible.d.ts +2 -0
  143. package/engine/internal/object-data/ghost-visible.lua +15 -0
  144. package/engine/internal/object-data/invulnerable.d.ts +2 -0
  145. package/engine/internal/object-data/invulnerable.lua +11 -0
  146. package/engine/internal/object-data/movement-speed-increase-factor.d.ts +2 -0
  147. package/engine/internal/object-data/movement-speed-increase-factor.lua +18 -0
  148. package/engine/internal/unit/ability.d.ts +143 -0
  149. package/engine/internal/unit/ability.lua +369 -0
  150. package/engine/internal/unit/allowed-targets.d.ts +17 -0
  151. package/engine/internal/unit/allowed-targets.lua +19 -0
  152. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.d.ts +2 -0
  153. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.lua +21 -0
  154. package/engine/internal/unit/bonus.d.ts +40 -0
  155. package/engine/internal/unit/bonus.lua +188 -0
  156. package/engine/internal/unit/buff.d.ts +38 -0
  157. package/engine/internal/unit/buff.lua +81 -0
  158. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  159. package/engine/internal/unit/detach-missiles.lua +30 -0
  160. package/engine/internal/unit/expiration-timer.d.ts +22 -0
  161. package/engine/internal/unit/expiration-timer.lua +44 -0
  162. package/engine/internal/unit/ghost-counter.d.ts +12 -0
  163. package/engine/internal/unit/ghost-counter.lua +26 -0
  164. package/engine/internal/unit/invulnerability-counter.d.ts +12 -0
  165. package/engine/internal/unit/invulnerability-counter.lua +26 -0
  166. package/engine/internal/unit/missile.d.ts +42 -0
  167. package/engine/internal/unit/missile.lua +70 -0
  168. package/engine/internal/unit/movement-speed.d.ts +18 -0
  169. package/engine/internal/unit/movement-speed.lua +42 -0
  170. package/engine/internal/unit/summon-event.d.ts +12 -0
  171. package/engine/internal/unit/summon-event.lua +50 -0
  172. package/engine/internal/unit+ability.d.ts +9 -0
  173. package/engine/internal/unit+ability.lua +59 -0
  174. package/engine/internal/unit+bonus.d.ts +8 -0
  175. package/engine/internal/unit+bonus.lua +40 -0
  176. package/engine/internal/unit+damage.d.ts +69 -0
  177. package/engine/internal/unit+damage.lua +123 -0
  178. package/engine/internal/unit+rally.d.ts +10 -0
  179. package/engine/internal/unit+rally.lua +159 -0
  180. package/engine/internal/unit+spellSteal.d.ts +7 -0
  181. package/engine/internal/unit+spellSteal.lua +64 -0
  182. package/engine/internal/unit+transport.d.ts +12 -0
  183. package/engine/internal/unit+transport.lua +96 -0
  184. package/engine/internal/unit-missile-data.d.ts +2 -0
  185. package/engine/internal/unit-missile-data.lua +107 -0
  186. package/engine/internal/unit-missile-launch.d.ts +7 -0
  187. package/engine/internal/unit-missile-launch.lua +32 -0
  188. package/engine/internal/unit.d.ts +339 -0
  189. package/engine/internal/unit.lua +2590 -0
  190. package/engine/internal/utility.d.ts +2 -0
  191. package/engine/internal/utility.lua +13 -0
  192. package/engine/lightning.d.ts +51 -0
  193. package/engine/lightning.lua +303 -0
  194. package/engine/local-client.d.ts +16 -0
  195. package/engine/local-client.lua +86 -0
  196. package/engine/object-data/auxiliary/animation-name.d.ts +14 -0
  197. package/engine/object-data/auxiliary/animation-name.lua +2 -0
  198. package/engine/object-data/auxiliary/animation-qualifier.d.ts +53 -0
  199. package/engine/object-data/auxiliary/animation-qualifier.lua +2 -0
  200. package/engine/object-data/auxiliary/armor-sound-type.d.ts +8 -0
  201. package/engine/object-data/auxiliary/armor-sound-type.lua +2 -0
  202. package/engine/object-data/auxiliary/attachment-preset.d.ts +14 -0
  203. package/engine/object-data/auxiliary/attachment-preset.lua +29 -0
  204. package/engine/object-data/auxiliary/attack-type.d.ts +11 -0
  205. package/engine/object-data/auxiliary/attack-type.lua +2 -0
  206. package/engine/object-data/auxiliary/buff-polarity.d.ts +6 -0
  207. package/engine/object-data/auxiliary/buff-polarity.lua +2 -0
  208. package/engine/object-data/auxiliary/buff-resistance-type.d.ts +6 -0
  209. package/engine/object-data/auxiliary/buff-resistance-type.lua +2 -0
  210. package/engine/object-data/auxiliary/combat-classification.d.ts +44 -0
  211. package/engine/object-data/auxiliary/combat-classification.lua +206 -0
  212. package/engine/object-data/auxiliary/detection-type.d.ts +7 -0
  213. package/engine/object-data/auxiliary/detection-type.lua +2 -0
  214. package/engine/object-data/auxiliary/model-node-name.d.ts +12 -0
  215. package/engine/object-data/auxiliary/model-node-name.lua +2 -0
  216. package/engine/object-data/auxiliary/model-node-qualifier.d.ts +21 -0
  217. package/engine/object-data/auxiliary/model-node-qualifier.lua +2 -0
  218. package/engine/object-data/auxiliary/movement-type.d.ts +10 -0
  219. package/engine/object-data/auxiliary/movement-type.lua +2 -0
  220. package/engine/object-data/auxiliary/race.d.ts +14 -0
  221. package/engine/object-data/auxiliary/race.lua +2 -0
  222. package/engine/object-data/auxiliary/sound-preset-name.d.ts +8 -0
  223. package/engine/object-data/auxiliary/sound-preset-name.lua +2 -0
  224. package/engine/object-data/auxiliary/sound-set-name.d.ts +35 -0
  225. package/engine/object-data/auxiliary/sound-set-name.lua +2 -0
  226. package/engine/object-data/auxiliary/targeting-type.d.ts +8 -0
  227. package/engine/object-data/auxiliary/targeting-type.lua +2 -0
  228. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +16 -0
  229. package/engine/object-data/auxiliary/tech-tree-dependency.lua +8 -0
  230. package/engine/object-data/auxiliary/unit-classification.d.ts +19 -0
  231. package/engine/object-data/auxiliary/unit-classification.lua +50 -0
  232. package/engine/object-data/auxiliary/weapon-sound-type.d.ts +17 -0
  233. package/engine/object-data/auxiliary/weapon-sound-type.lua +2 -0
  234. package/engine/object-data/entry/ability-type/armor-increase.d.ts +8 -0
  235. package/engine/object-data/entry/ability-type/armor-increase.lua +26 -0
  236. package/engine/object-data/entry/ability-type/attribute-increase.d.ts +12 -0
  237. package/engine/object-data/entry/ability-type/attribute-increase.lua +52 -0
  238. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.d.ts +8 -0
  239. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.lua +26 -0
  240. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.d.ts +12 -0
  241. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.lua +52 -0
  242. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.d.ts +8 -0
  243. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.lua +26 -0
  244. package/engine/object-data/entry/ability-type/bash.d.ts +16 -0
  245. package/engine/object-data/entry/ability-type/bash.lua +78 -0
  246. package/engine/object-data/entry/ability-type/berserk.d.ts +10 -0
  247. package/engine/object-data/entry/ability-type/berserk.lua +39 -0
  248. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +20 -0
  249. package/engine/object-data/entry/ability-type/blank-configurable.lua +249 -0
  250. package/engine/object-data/entry/ability-type/blank-passive.d.ts +6 -0
  251. package/engine/object-data/entry/ability-type/blank-passive.lua +28 -0
  252. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  253. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  254. package/engine/object-data/entry/ability-type/blizzard.d.ts +16 -0
  255. package/engine/object-data/entry/ability-type/blizzard.lua +78 -0
  256. package/engine/object-data/entry/ability-type/blood-lust.d.ts +12 -0
  257. package/engine/object-data/entry/ability-type/blood-lust.lua +52 -0
  258. package/engine/object-data/entry/ability-type/chain-lightning.d.ts +12 -0
  259. package/engine/object-data/entry/ability-type/chain-lightning.lua +52 -0
  260. package/engine/object-data/entry/ability-type/channel.d.ts +47 -0
  261. package/engine/object-data/entry/ability-type/channel.lua +140 -0
  262. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.d.ts +14 -0
  263. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.lua +65 -0
  264. package/engine/object-data/entry/ability-type/cleaving-attack.d.ts +8 -0
  265. package/engine/object-data/entry/ability-type/cleaving-attack.lua +26 -0
  266. package/engine/object-data/entry/ability-type/cluster-rockets.d.ts +18 -0
  267. package/engine/object-data/entry/ability-type/cluster-rockets.lua +91 -0
  268. package/engine/object-data/entry/ability-type/cripple.d.ts +12 -0
  269. package/engine/object-data/entry/ability-type/cripple.lua +52 -0
  270. package/engine/object-data/entry/ability-type/critical-strike.d.ts +18 -0
  271. package/engine/object-data/entry/ability-type/critical-strike.lua +91 -0
  272. package/engine/object-data/entry/ability-type/curse.d.ts +8 -0
  273. package/engine/object-data/entry/ability-type/curse.lua +26 -0
  274. package/engine/object-data/entry/ability-type/dark-summoning.d.ts +10 -0
  275. package/engine/object-data/entry/ability-type/dark-summoning.lua +39 -0
  276. package/engine/object-data/entry/ability-type/death-coil.d.ts +8 -0
  277. package/engine/object-data/entry/ability-type/death-coil.lua +26 -0
  278. package/engine/object-data/entry/ability-type/disease-cloud.d.ts +15 -0
  279. package/engine/object-data/entry/ability-type/disease-cloud.lua +65 -0
  280. package/engine/object-data/entry/ability-type/divine-shield.d.ts +5 -0
  281. package/engine/object-data/entry/ability-type/divine-shield.lua +12 -0
  282. package/engine/object-data/entry/ability-type/endurance-aura.d.ts +10 -0
  283. package/engine/object-data/entry/ability-type/endurance-aura.lua +39 -0
  284. package/engine/object-data/entry/ability-type/engineering-upgrade.d.ts +13 -0
  285. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +88 -0
  286. package/engine/object-data/entry/ability-type/evasion.d.ts +8 -0
  287. package/engine/object-data/entry/ability-type/evasion.lua +26 -0
  288. package/engine/object-data/entry/ability-type/faerie-fire.d.ts +10 -0
  289. package/engine/object-data/entry/ability-type/faerie-fire.lua +39 -0
  290. package/engine/object-data/entry/ability-type/far-sight.d.ts +9 -0
  291. package/engine/object-data/entry/ability-type/far-sight.lua +26 -0
  292. package/engine/object-data/entry/ability-type/feral-spirit.d.ts +11 -0
  293. package/engine/object-data/entry/ability-type/feral-spirit.lua +39 -0
  294. package/engine/object-data/entry/ability-type/frenzy.d.ts +12 -0
  295. package/engine/object-data/entry/ability-type/frenzy.lua +52 -0
  296. package/engine/object-data/entry/ability-type/frost-nova.d.ts +12 -0
  297. package/engine/object-data/entry/ability-type/frost-nova.lua +52 -0
  298. package/engine/object-data/entry/ability-type/ghost-visible.d.ts +10 -0
  299. package/engine/object-data/entry/ability-type/ghost-visible.lua +39 -0
  300. package/engine/object-data/entry/ability-type/gold-mine.d.ts +12 -0
  301. package/engine/object-data/entry/ability-type/gold-mine.lua +52 -0
  302. package/engine/object-data/entry/ability-type/heal.d.ts +8 -0
  303. package/engine/object-data/entry/ability-type/heal.lua +26 -0
  304. package/engine/object-data/entry/ability-type/healing-salve.d.ts +22 -0
  305. package/engine/object-data/entry/ability-type/healing-salve.lua +78 -0
  306. package/engine/object-data/entry/ability-type/healing-spray.d.ts +18 -0
  307. package/engine/object-data/entry/ability-type/healing-spray.lua +91 -0
  308. package/engine/object-data/entry/ability-type/healing-wave.d.ts +12 -0
  309. package/engine/object-data/entry/ability-type/healing-wave.lua +52 -0
  310. package/engine/object-data/entry/ability-type/holy-light.d.ts +8 -0
  311. package/engine/object-data/entry/ability-type/holy-light.lua +26 -0
  312. package/engine/object-data/entry/ability-type/incinerate.d.ts +18 -0
  313. package/engine/object-data/entry/ability-type/incinerate.lua +91 -0
  314. package/engine/object-data/entry/ability-type/inner-fire.d.ts +14 -0
  315. package/engine/object-data/entry/ability-type/inner-fire.lua +65 -0
  316. package/engine/object-data/entry/ability-type/inventory.d.ts +16 -0
  317. package/engine/object-data/entry/ability-type/inventory.lua +78 -0
  318. package/engine/object-data/entry/ability-type/invulnerable.d.ts +5 -0
  319. package/engine/object-data/entry/ability-type/invulnerable.lua +12 -0
  320. package/engine/object-data/entry/ability-type/lightning-shield.d.ts +8 -0
  321. package/engine/object-data/entry/ability-type/lightning-shield.lua +26 -0
  322. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  323. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  324. package/engine/object-data/entry/ability-type/movement-speed-increase.d.ts +8 -0
  325. package/engine/object-data/entry/ability-type/movement-speed-increase.lua +26 -0
  326. package/engine/object-data/entry/ability-type/permanent-immolation.d.ts +8 -0
  327. package/engine/object-data/entry/ability-type/permanent-immolation.lua +26 -0
  328. package/engine/object-data/entry/ability-type/phoenix-morph.d.ts +25 -0
  329. package/engine/object-data/entry/ability-type/phoenix-morph.lua +130 -0
  330. package/engine/object-data/entry/ability-type/recall.d.ts +10 -0
  331. package/engine/object-data/entry/ability-type/recall.lua +39 -0
  332. package/engine/object-data/entry/ability-type/rejuvenation.d.ts +20 -0
  333. package/engine/object-data/entry/ability-type/rejuvenation.lua +65 -0
  334. package/engine/object-data/entry/ability-type/searing-arrows.d.ts +8 -0
  335. package/engine/object-data/entry/ability-type/searing-arrows.lua +26 -0
  336. package/engine/object-data/entry/ability-type/shock-wave.d.ts +10 -0
  337. package/engine/object-data/entry/ability-type/shock-wave.lua +39 -0
  338. package/engine/object-data/entry/ability-type/slow-poison.d.ts +12 -0
  339. package/engine/object-data/entry/ability-type/slow-poison.lua +52 -0
  340. package/engine/object-data/entry/ability-type/slow.d.ts +12 -0
  341. package/engine/object-data/entry/ability-type/slow.lua +52 -0
  342. package/engine/object-data/entry/ability-type/spell-damage-reduction.d.ts +10 -0
  343. package/engine/object-data/entry/ability-type/spell-damage-reduction.lua +39 -0
  344. package/engine/object-data/entry/ability-type/spiked-carapace.d.ts +12 -0
  345. package/engine/object-data/entry/ability-type/spiked-carapace.lua +52 -0
  346. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +14 -0
  347. package/engine/object-data/entry/ability-type/spirit-touch.lua +65 -0
  348. package/engine/object-data/entry/ability-type/storm-bolt.d.ts +8 -0
  349. package/engine/object-data/entry/ability-type/storm-bolt.lua +26 -0
  350. package/engine/object-data/entry/ability-type/summon-quilbeast.d.ts +11 -0
  351. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +39 -0
  352. package/engine/object-data/entry/ability-type/summon-water-elemental.d.ts +11 -0
  353. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +39 -0
  354. package/engine/object-data/entry/ability-type.d.ts +148 -0
  355. package/engine/object-data/entry/ability-type.lua +1059 -0
  356. package/engine/object-data/entry/buff-type/applicable.d.ts +15 -0
  357. package/engine/object-data/entry/buff-type/applicable.lua +333 -0
  358. package/engine/object-data/entry/buff-type/blank.d.ts +7 -0
  359. package/engine/object-data/entry/buff-type/blank.lua +17 -0
  360. package/engine/object-data/entry/buff-type.d.ts +63 -0
  361. package/engine/object-data/entry/buff-type.lua +316 -0
  362. package/engine/object-data/entry/destructible-type.d.ts +20 -0
  363. package/engine/object-data/entry/destructible-type.lua +83 -0
  364. package/engine/object-data/entry/item-type/blank.d.ts +7 -0
  365. package/engine/object-data/entry/item-type/blank.lua +21 -0
  366. package/engine/object-data/entry/item-type.d.ts +48 -0
  367. package/engine/object-data/entry/item-type.lua +259 -0
  368. package/engine/object-data/entry/lightning-type.d.ts +36 -0
  369. package/engine/object-data/entry/lightning-type.lua +191 -0
  370. package/engine/object-data/entry/unit-type/blank.d.ts +6 -0
  371. package/engine/object-data/entry/unit-type/blank.lua +13 -0
  372. package/engine/object-data/entry/unit-type.d.ts +258 -0
  373. package/engine/object-data/entry/unit-type.lua +1634 -0
  374. package/engine/object-data/entry/upgrade/blank.d.ts +7 -0
  375. package/engine/object-data/entry/upgrade/blank.lua +22 -0
  376. package/engine/object-data/entry/upgrade.d.ts +58 -0
  377. package/engine/object-data/entry/upgrade.lua +238 -0
  378. package/engine/object-data/entry.d.ts +79 -0
  379. package/engine/object-data/entry.lua +634 -0
  380. package/engine/object-data/utility/object-data-entry-id-generator.d.ts +6 -0
  381. package/engine/object-data/utility/object-data-entry-id-generator.lua +63 -0
  382. package/engine/object-data/utility/order-type-string-id-factory.d.ts +9 -0
  383. package/engine/object-data/utility/order-type-string-id-factory.lua +368 -0
  384. package/engine/object-field/ability.d.ts +117 -0
  385. package/engine/object-field/ability.lua +477 -0
  386. package/engine/object-field/unit.d.ts +16 -0
  387. package/engine/object-field/unit.lua +52 -0
  388. package/engine/object-field.d.ts +86 -0
  389. package/engine/object-field.lua +470 -0
  390. package/engine/random.d.ts +11 -0
  391. package/engine/random.lua +18 -0
  392. package/engine/standard/entries/ability-type.d.ts +8 -0
  393. package/engine/standard/entries/ability-type.lua +8 -0
  394. package/engine/standard/entries/lightning-type.d.ts +16 -0
  395. package/engine/standard/entries/lightning-type.lua +16 -0
  396. package/engine/standard/entries/unit-type.d.ts +104 -0
  397. package/engine/standard/entries/unit-type.lua +104 -0
  398. package/engine/standard/entries/upgrade.d.ts +92 -0
  399. package/engine/standard/entries/upgrade.lua +92 -0
  400. package/engine/standard/fields/ability.d.ts +737 -0
  401. package/engine/standard/fields/ability.lua +749 -0
  402. package/engine/standard/pathing-textures.d.ts +6 -0
  403. package/engine/standard/pathing-textures.lua +7 -0
  404. package/engine/text-tag.d.ts +25 -0
  405. package/engine/text-tag.lua +109 -0
  406. package/engine/unit.d.ts +21 -0
  407. package/engine/unit.lua +39 -0
  408. package/event.d.ts +52 -0
  409. package/event.lua +273 -0
  410. package/exception.d.ts +19 -0
  411. package/exception.lua +57 -0
  412. package/file.d.ts +4 -0
  413. package/file.lua +42 -0
  414. package/global/math.d.ts +21 -0
  415. package/global/math.lua +72 -0
  416. package/global/vec2.d.ts +66 -0
  417. package/global/vec2.lua +160 -0
  418. package/index.d.ts +8 -0
  419. package/index.lua +9 -0
  420. package/lualib_bundle.lua +2733 -0
  421. package/math/vec2.d.ts +11 -0
  422. package/math/vec2.lua +42 -0
  423. package/math.d.ts +37 -0
  424. package/math.lua +91 -0
  425. package/net/signal.d.ts +11 -0
  426. package/net/signal.lua +56 -0
  427. package/net/socket.d.ts +9 -0
  428. package/net/socket.lua +26 -0
  429. package/network.d.ts +31 -0
  430. package/network.lua +194 -0
  431. package/objutil/ability.d.ts +709 -0
  432. package/objutil/ability.lua +3781 -0
  433. package/objutil/buff.d.ts +109 -0
  434. package/objutil/buff.lua +769 -0
  435. package/objutil/dummy.d.ts +2 -0
  436. package/objutil/dummy.lua +49 -0
  437. package/objutil/idgen.d.ts +9 -0
  438. package/objutil/idgen.lua +92 -0
  439. package/objutil/item.d.ts +38 -0
  440. package/objutil/item.lua +254 -0
  441. package/objutil/object.d.ts +42 -0
  442. package/objutil/object.lua +213 -0
  443. package/objutil/unit.d.ts +133 -0
  444. package/objutil/unit.lua +913 -0
  445. package/objutil/upgrade.d.ts +22 -0
  446. package/objutil/upgrade.lua +127 -0
  447. package/operation.d.ts +35 -0
  448. package/operation.lua +179 -0
  449. package/package.json +46 -0
  450. package/patch-lualib.d.ts +2 -0
  451. package/patch-lualib.lua +67 -0
  452. package/patch-natives.d.ts +11 -0
  453. package/patch-natives.lua +14 -0
  454. package/property.d.ts +55 -0
  455. package/property.lua +374 -0
  456. package/string.d.ts +136 -0
  457. package/string.lua +48 -0
  458. package/time/dayOfWeek.d.ts +97 -0
  459. package/time/dayOfWeek.lua +53 -0
  460. package/time/localDate.d.ts +145 -0
  461. package/time/localDate.lua +236 -0
  462. package/time/localDateTime.d.ts +133 -0
  463. package/time/localDateTime.lua +154 -0
  464. package/time/localTime.d.ts +87 -0
  465. package/time/localTime.lua +91 -0
  466. package/time/month.d.ts +146 -0
  467. package/time/month.lua +129 -0
  468. package/time/year.d.ts +117 -0
  469. package/time/year.lua +81 -0
  470. package/types.d.ts +13 -0
  471. package/types.lua +0 -0
  472. package/util/objectPool.d.ts +6 -0
  473. package/util/objectPool.lua +28 -0
  474. package/util/stream.d.ts +28 -0
  475. package/util/stream.lua +453 -0
  476. package/util/stringBuilder.d.ts +8 -0
  477. package/util/stringBuilder.lua +25 -0
  478. package/utility/arrays.d.ts +56 -0
  479. package/utility/arrays.lua +372 -0
  480. package/utility/base64.d.ts +23 -0
  481. package/utility/base64.lua +177 -0
  482. package/utility/bit-set.d.ts +16 -0
  483. package/utility/bit-set.lua +12 -0
  484. package/utility/functions.d.ts +5 -0
  485. package/utility/functions.lua +90 -0
  486. package/utility/json.d.ts +2 -0
  487. package/utility/json.lua +400 -0
  488. package/utility/linked-set.d.ts +49 -0
  489. package/utility/linked-set.lua +197 -0
  490. package/utility/lua-maps.d.ts +5 -0
  491. package/utility/lua-maps.lua +25 -0
  492. package/utility/lua-sets.d.ts +5 -0
  493. package/utility/lua-sets.lua +37 -0
  494. package/utility/lzw.d.ts +2 -0
  495. package/utility/lzw.lua +161 -0
  496. package/utility/observable-array.d.ts +17 -0
  497. package/utility/observable-array.lua +30 -0
  498. package/utility/preconditions.d.ts +23 -0
  499. package/utility/preconditions.lua +58 -0
  500. package/utility/records.d.ts +3 -0
  501. package/utility/records.lua +9 -0
  502. package/utility/reflection.d.ts +4 -0
  503. package/utility/reflection.lua +31 -0
  504. package/utility/strings.d.ts +2 -0
  505. package/utility/strings.lua +44 -0
  506. package/utility/types.d.ts +39 -0
  507. package/utility/types.lua +2 -0
@@ -0,0 +1,1634 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
4
+ local __TS__New = ____lualib.__TS__New
5
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
+ local __TS__ArrayIsArray = ____lualib.__TS__ArrayIsArray
7
+ local ____exports = {}
8
+ local ____arrays = require("utility.arrays")
9
+ local arrayOfNotNull = ____arrays.arrayOfNotNull
10
+ local ____reflection = require("utility.reflection")
11
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
12
+ local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
13
+ local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
14
+ local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
15
+ local ____unit_2Dclassification = require("engine.object-data.auxiliary.unit-classification")
16
+ local stringArrayToUnitClassifications = ____unit_2Dclassification.stringArrayToUnitClassifications
17
+ local unitClassificationsToStringArray = ____unit_2Dclassification.unitClassificationsToStringArray
18
+ local ____entry = require("engine.object-data.entry")
19
+ local ObjectDataEntry = ____entry.ObjectDataEntry
20
+ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
21
+ local ObjectDataEntryIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.ObjectDataEntryIdGenerator
22
+ local getOrCreateUnitTypeWeapons
23
+ ____exports.UnitTypeWeapon = __TS__Class()
24
+ local UnitTypeWeapon = ____exports.UnitTypeWeapon
25
+ UnitTypeWeapon.name = "UnitTypeWeapon"
26
+ function UnitTypeWeapon.prototype.____constructor(self, unitType, index)
27
+ self.unitType = unitType
28
+ self.index = index
29
+ end
30
+ __TS__SetDescriptor(
31
+ UnitTypeWeapon.prototype,
32
+ "attackType",
33
+ {
34
+ get = function(self)
35
+ local ____self_0 = self.unitType
36
+ return ____self_0.getStringField(
37
+ ____self_0,
38
+ ("ua" .. tostring(self.index)) .. "t"
39
+ )
40
+ end,
41
+ set = function(self, attackType)
42
+ local ____self_1 = self.unitType
43
+ ____self_1.setStringField(
44
+ ____self_1,
45
+ ("ua" .. tostring(self.index)) .. "t",
46
+ attackType
47
+ )
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ UnitTypeWeapon.prototype,
54
+ "backSwingDuration",
55
+ {
56
+ get = function(self)
57
+ local ____self_2 = self.unitType
58
+ return ____self_2.getNumberField(
59
+ ____self_2,
60
+ "ubs" .. tostring(self.index)
61
+ )
62
+ end,
63
+ set = function(self, backSwingDuration)
64
+ local ____self_3 = self.unitType
65
+ ____self_3.setNumberField(
66
+ ____self_3,
67
+ "ubs" .. tostring(self.index),
68
+ backSwingDuration
69
+ )
70
+ end
71
+ },
72
+ true
73
+ )
74
+ __TS__SetDescriptor(
75
+ UnitTypeWeapon.prototype,
76
+ "cooldown",
77
+ {
78
+ get = function(self)
79
+ local ____self_4 = self.unitType
80
+ return ____self_4.getNumberField(
81
+ ____self_4,
82
+ ("ua" .. tostring(self.index)) .. "c"
83
+ )
84
+ end,
85
+ set = function(self, cooldown)
86
+ local ____self_5 = self.unitType
87
+ ____self_5.setNumberField(
88
+ ____self_5,
89
+ ("ua" .. tostring(self.index)) .. "c",
90
+ cooldown
91
+ )
92
+ end
93
+ },
94
+ true
95
+ )
96
+ __TS__SetDescriptor(
97
+ UnitTypeWeapon.prototype,
98
+ "damage",
99
+ {
100
+ get = function(self)
101
+ local minimumDamage = self.damageBase + self.damageDiceCount
102
+ local maximumDamage = self.damageBase + self.damageDiceCount * self.damageDiceSideCount
103
+ return {minimumDamage, maximumDamage}
104
+ end,
105
+ set = function(self, ____bindingPattern0)
106
+ local maximumDamage
107
+ local minimumDamage
108
+ minimumDamage = ____bindingPattern0[1]
109
+ maximumDamage = ____bindingPattern0[2]
110
+ self.damageBase = minimumDamage - 1
111
+ self.damageDiceCount = 1
112
+ self.damageDiceSideCount = maximumDamage - minimumDamage + 1
113
+ end
114
+ },
115
+ true
116
+ )
117
+ __TS__SetDescriptor(
118
+ UnitTypeWeapon.prototype,
119
+ "damageBase",
120
+ {
121
+ get = function(self)
122
+ local ____self_6 = self.unitType
123
+ return ____self_6.getNumberField(
124
+ ____self_6,
125
+ ("ua" .. tostring(self.index)) .. "b"
126
+ )
127
+ end,
128
+ set = function(self, damageBase)
129
+ local ____self_7 = self.unitType
130
+ ____self_7.setNumberField(
131
+ ____self_7,
132
+ ("ua" .. tostring(self.index)) .. "b",
133
+ damageBase
134
+ )
135
+ end
136
+ },
137
+ true
138
+ )
139
+ __TS__SetDescriptor(
140
+ UnitTypeWeapon.prototype,
141
+ "damageDiceCount",
142
+ {
143
+ get = function(self)
144
+ local ____self_8 = self.unitType
145
+ return ____self_8.getNumberField(
146
+ ____self_8,
147
+ ("ua" .. tostring(self.index)) .. "d"
148
+ )
149
+ end,
150
+ set = function(self, damageDiceNumber)
151
+ local ____self_9 = self.unitType
152
+ ____self_9.setNumberField(
153
+ ____self_9,
154
+ ("ua" .. tostring(self.index)) .. "d",
155
+ damageDiceNumber
156
+ )
157
+ end
158
+ },
159
+ true
160
+ )
161
+ __TS__SetDescriptor(
162
+ UnitTypeWeapon.prototype,
163
+ "damageDiceSideCount",
164
+ {
165
+ get = function(self)
166
+ local ____self_10 = self.unitType
167
+ return ____self_10.getNumberField(
168
+ ____self_10,
169
+ ("ua" .. tostring(self.index)) .. "s"
170
+ )
171
+ end,
172
+ set = function(self, damageDiceSideCount)
173
+ local ____self_11 = self.unitType
174
+ ____self_11.setNumberField(
175
+ ____self_11,
176
+ ("ua" .. tostring(self.index)) .. "s",
177
+ damageDiceSideCount
178
+ )
179
+ end
180
+ },
181
+ true
182
+ )
183
+ __TS__SetDescriptor(
184
+ UnitTypeWeapon.prototype,
185
+ "impactDelay",
186
+ {
187
+ get = function(self)
188
+ local ____self_12 = self.unitType
189
+ return ____self_12.getNumberField(
190
+ ____self_12,
191
+ "udp" .. tostring(self.index)
192
+ )
193
+ end,
194
+ set = function(self, impactDelay)
195
+ local ____self_13 = self.unitType
196
+ ____self_13.setNumberField(
197
+ ____self_13,
198
+ "udp" .. tostring(self.index),
199
+ impactDelay
200
+ )
201
+ end
202
+ },
203
+ true
204
+ )
205
+ __TS__SetDescriptor(
206
+ UnitTypeWeapon.prototype,
207
+ "missileModelPath",
208
+ {
209
+ get = function(self)
210
+ local ____self_14 = self.unitType
211
+ return ____self_14.getStringField(
212
+ ____self_14,
213
+ ("ua" .. tostring(self.index)) .. "m"
214
+ )
215
+ end,
216
+ set = function(self, missileModelPath)
217
+ local ____self_15 = self.unitType
218
+ ____self_15.setStringField(
219
+ ____self_15,
220
+ ("ua" .. tostring(self.index)) .. "m",
221
+ missileModelPath
222
+ )
223
+ end
224
+ },
225
+ true
226
+ )
227
+ __TS__SetDescriptor(
228
+ UnitTypeWeapon.prototype,
229
+ "range",
230
+ {
231
+ get = function(self)
232
+ local ____self_16 = self.unitType
233
+ return ____self_16.getNumberField(
234
+ ____self_16,
235
+ ("ua" .. tostring(self.index)) .. "r"
236
+ )
237
+ end,
238
+ set = function(self, range)
239
+ local ____self_17 = self.unitType
240
+ ____self_17.setNumberField(
241
+ ____self_17,
242
+ ("ua" .. tostring(self.index)) .. "r",
243
+ range
244
+ )
245
+ end
246
+ },
247
+ true
248
+ )
249
+ __TS__SetDescriptor(
250
+ UnitTypeWeapon.prototype,
251
+ "soundType",
252
+ {
253
+ get = function(self)
254
+ local ____self_18 = self.unitType
255
+ return ____self_18.getStringField(
256
+ ____self_18,
257
+ "ucs" .. tostring(self.index)
258
+ )
259
+ end,
260
+ set = function(self, soundType)
261
+ local ____self_19 = self.unitType
262
+ ____self_19.setStringField(
263
+ ____self_19,
264
+ "ucs" .. tostring(self.index),
265
+ soundType
266
+ )
267
+ end
268
+ },
269
+ true
270
+ )
271
+ __TS__SetDescriptor(
272
+ UnitTypeWeapon.prototype,
273
+ "soundTypeSD",
274
+ {
275
+ get = function(self)
276
+ local ____self_20 = self.unitType
277
+ return ____self_20.getStringField(
278
+ ____self_20,
279
+ ("ucs" .. tostring(self.index)) .. ":sd"
280
+ )
281
+ end,
282
+ set = function(self, soundTypeSD)
283
+ local ____self_21 = self.unitType
284
+ ____self_21.setStringField(
285
+ ____self_21,
286
+ ("ucs" .. tostring(self.index)) .. ":sd",
287
+ soundTypeSD
288
+ )
289
+ end
290
+ },
291
+ true
292
+ )
293
+ __TS__SetDescriptor(
294
+ UnitTypeWeapon.prototype,
295
+ "soundTypeHD",
296
+ {
297
+ get = function(self)
298
+ local ____self_22 = self.unitType
299
+ return ____self_22.getStringField(
300
+ ____self_22,
301
+ ("ucs" .. tostring(self.index)) .. ":hd"
302
+ )
303
+ end,
304
+ set = function(self, soundTypeHD)
305
+ local ____self_23 = self.unitType
306
+ ____self_23.setStringField(
307
+ ____self_23,
308
+ ("ucs" .. tostring(self.index)) .. ":hd",
309
+ soundTypeHD
310
+ )
311
+ end
312
+ },
313
+ true
314
+ );
315
+ (function(self)
316
+ local unitTypeWeaponsByUnitTypeId = {}
317
+ getOrCreateUnitTypeWeapons = function(unitType)
318
+ local unitTypeWeapons = unitTypeWeaponsByUnitTypeId[unitType.id]
319
+ if unitTypeWeapons == nil then
320
+ unitTypeWeapons = {
321
+ __TS__New(____exports.UnitTypeWeapon, unitType, 1),
322
+ __TS__New(____exports.UnitTypeWeapon, unitType, 2)
323
+ }
324
+ unitTypeWeaponsByUnitTypeId[unitType.id] = unitTypeWeapons
325
+ end
326
+ return unitTypeWeapons
327
+ end
328
+ end)(UnitTypeWeapon)
329
+ ____exports.UnitType = __TS__Class()
330
+ local UnitType = ____exports.UnitType
331
+ UnitType.name = "UnitType"
332
+ __TS__ClassExtends(UnitType, ObjectDataEntry)
333
+ function UnitType.generateId(self)
334
+ return self.idGenerator:next()
335
+ end
336
+ function UnitType.getObjectData(self, map)
337
+ return map.objects.unit
338
+ end
339
+ UnitType.idGenerator = __TS__New(
340
+ ObjectDataEntryIdGenerator,
341
+ fourCC("x000")
342
+ )
343
+ __TS__SetDescriptor(
344
+ UnitType.prototype,
345
+ "abilityTypeIds",
346
+ {
347
+ get = function(self)
348
+ return self:getObjectDataEntryIdsField("uabi")
349
+ end,
350
+ set = function(self, abilityTypeIds)
351
+ self:setObjectDataEntryIdsField("uabi", abilityTypeIds)
352
+ end
353
+ },
354
+ true
355
+ )
356
+ __TS__SetDescriptor(
357
+ UnitType.prototype,
358
+ "defaultActiveAbilityTypeId",
359
+ {
360
+ get = function(self)
361
+ return self:getObjectDataEntryIdsField("udaa")[1]
362
+ end,
363
+ set = function(self, abilityTypeId)
364
+ self:setObjectDataEntryIdsField(
365
+ "udaa",
366
+ arrayOfNotNull(abilityTypeId)
367
+ )
368
+ end
369
+ },
370
+ true
371
+ )
372
+ __TS__SetDescriptor(
373
+ UnitType.prototype,
374
+ "abilityBackSwingDuration",
375
+ {
376
+ get = function(self)
377
+ return self:getNumberField("ucbs")
378
+ end,
379
+ set = function(self, abilityBackSwingDuration)
380
+ self:setNumberField("ucbs", abilityBackSwingDuration)
381
+ end
382
+ },
383
+ true
384
+ )
385
+ __TS__SetDescriptor(
386
+ UnitType.prototype,
387
+ "abilityImpactDelay",
388
+ {
389
+ get = function(self)
390
+ return self:getNumberField("ucpt")
391
+ end,
392
+ set = function(self, castImpactDelay)
393
+ self:setNumberField("ucpt", castImpactDelay)
394
+ end
395
+ },
396
+ true
397
+ )
398
+ __TS__SetDescriptor(
399
+ UnitType.prototype,
400
+ "animationQualifiers",
401
+ {
402
+ get = function(self)
403
+ return self:getStringsField("uani")
404
+ end,
405
+ set = function(self, animationQualifiers)
406
+ self:setStringsField("uani", animationQualifiers)
407
+ end
408
+ },
409
+ true
410
+ )
411
+ __TS__SetDescriptor(
412
+ UnitType.prototype,
413
+ "buttonPositionX",
414
+ {
415
+ get = function(self)
416
+ return self:getNumberField("ubpx")
417
+ end,
418
+ set = function(self, buttonPositionX)
419
+ self:setNumberField("ubpx", buttonPositionX)
420
+ end
421
+ },
422
+ true
423
+ )
424
+ __TS__SetDescriptor(
425
+ UnitType.prototype,
426
+ "buttonPositionY",
427
+ {
428
+ get = function(self)
429
+ return self:getNumberField("ubpy")
430
+ end,
431
+ set = function(self, buttonPositionY)
432
+ self:setNumberField("ubpy", buttonPositionY)
433
+ end
434
+ },
435
+ true
436
+ )
437
+ __TS__SetDescriptor(
438
+ UnitType.prototype,
439
+ "casterUpgradeIconPath",
440
+ {
441
+ get = function(self)
442
+ return self:getStringField("ucua")
443
+ end,
444
+ set = function(self, casterUpgradeIconPath)
445
+ self:setStringField("ucua", casterUpgradeIconPath)
446
+ end
447
+ },
448
+ true
449
+ )
450
+ __TS__SetDescriptor(
451
+ UnitType.prototype,
452
+ "deathDuration",
453
+ {
454
+ get = function(self)
455
+ return self:getNumberField("udtm")
456
+ end,
457
+ set = function(self, deathDuration)
458
+ self:setNumberField("udtm", deathDuration)
459
+ end
460
+ },
461
+ true
462
+ )
463
+ __TS__SetDescriptor(
464
+ UnitType.prototype,
465
+ "iconPath",
466
+ {
467
+ get = function(self)
468
+ return self:getStringField("uico")
469
+ end,
470
+ set = function(self, iconPath)
471
+ self:setStringField("uico", iconPath)
472
+ end
473
+ },
474
+ true
475
+ )
476
+ __TS__SetDescriptor(
477
+ UnitType.prototype,
478
+ "iconPathSD",
479
+ {
480
+ get = function(self)
481
+ return self:getStringField("uico:sd")
482
+ end,
483
+ set = function(self, iconPathSD)
484
+ self:setStringField("uico:sd", iconPathSD)
485
+ end
486
+ },
487
+ true
488
+ )
489
+ __TS__SetDescriptor(
490
+ UnitType.prototype,
491
+ "iconPathHD",
492
+ {
493
+ get = function(self)
494
+ return self:getStringField("uico:hd")
495
+ end,
496
+ set = function(self, iconPathHD)
497
+ self:setStringField("uico:hd", iconPathHD)
498
+ end
499
+ },
500
+ true
501
+ )
502
+ __TS__SetDescriptor(
503
+ UnitType.prototype,
504
+ "isMissileScalingEnabled",
505
+ {
506
+ get = function(self)
507
+ return self:getBooleanField("uscb")
508
+ end,
509
+ set = function(self, isMissileScalingEnabled)
510
+ self:setBooleanField("uscb", isMissileScalingEnabled)
511
+ end
512
+ },
513
+ true
514
+ )
515
+ __TS__SetDescriptor(
516
+ UnitType.prototype,
517
+ "maximumPitchAngleDegrees",
518
+ {
519
+ get = function(self)
520
+ return self:getNumberField("umxp")
521
+ end,
522
+ set = function(self, maximumPitchAngleDegrees)
523
+ self:setNumberField("umxp", maximumPitchAngleDegrees)
524
+ end
525
+ },
526
+ true
527
+ )
528
+ __TS__SetDescriptor(
529
+ UnitType.prototype,
530
+ "maximumRollAngleDegrees",
531
+ {
532
+ get = function(self)
533
+ return self:getNumberField("umxr")
534
+ end,
535
+ set = function(self, maximumRollAngleDegrees)
536
+ self:setNumberField("umxr", maximumRollAngleDegrees)
537
+ end
538
+ },
539
+ true
540
+ )
541
+ __TS__SetDescriptor(
542
+ UnitType.prototype,
543
+ "missileLaunchOffsetX",
544
+ {
545
+ get = function(self)
546
+ return self:getNumberField("ulpx")
547
+ end,
548
+ set = function(self, missileLaunchOffsetX)
549
+ self:setNumberField("ulpx", missileLaunchOffsetX)
550
+ end
551
+ },
552
+ true
553
+ )
554
+ __TS__SetDescriptor(
555
+ UnitType.prototype,
556
+ "missileLaunchOffsetY",
557
+ {
558
+ get = function(self)
559
+ return self:getNumberField("ulpy")
560
+ end,
561
+ set = function(self, missileLaunchOffsetY)
562
+ self:setNumberField("ulpy", missileLaunchOffsetY)
563
+ end
564
+ },
565
+ true
566
+ )
567
+ __TS__SetDescriptor(
568
+ UnitType.prototype,
569
+ "missileLaunchOffsetZ",
570
+ {
571
+ get = function(self)
572
+ return self:getNumberField("ulpz")
573
+ end,
574
+ set = function(self, missileLaunchOffsetZ)
575
+ self:setNumberField("ulpz", missileLaunchOffsetZ)
576
+ end
577
+ },
578
+ true
579
+ )
580
+ __TS__SetDescriptor(
581
+ UnitType.prototype,
582
+ "missileLaunchOffsetZSD",
583
+ {
584
+ get = function(self)
585
+ return self:getNumberField("ulpz:sd")
586
+ end,
587
+ set = function(self, missileLaunchOffsetZSD)
588
+ self:setNumberField("ulpz:sd", missileLaunchOffsetZSD)
589
+ end
590
+ },
591
+ true
592
+ )
593
+ __TS__SetDescriptor(
594
+ UnitType.prototype,
595
+ "missileLaunchOffsetZHD",
596
+ {
597
+ get = function(self)
598
+ return self:getNumberField("ulpz:hd")
599
+ end,
600
+ set = function(self, missileLaunchOffsetZHD)
601
+ self:setNumberField("ulpz:hd", missileLaunchOffsetZHD)
602
+ end
603
+ },
604
+ true
605
+ )
606
+ __TS__SetDescriptor(
607
+ UnitType.prototype,
608
+ "missileLaunchSwimmingOffsetZ",
609
+ {
610
+ get = function(self)
611
+ return self:getNumberField("ulsz")
612
+ end,
613
+ set = function(self, missileLaunchOffsetZ)
614
+ self:setNumberField("ulsz", missileLaunchOffsetZ)
615
+ end
616
+ },
617
+ true
618
+ )
619
+ __TS__SetDescriptor(
620
+ UnitType.prototype,
621
+ "missileLaunchSwimmingOffsetZSD",
622
+ {
623
+ get = function(self)
624
+ return self:getNumberField("ulsz:sd")
625
+ end,
626
+ set = function(self, missileLaunchSwimmingOffsetZSD)
627
+ self:setNumberField("ulsz:sd", missileLaunchSwimmingOffsetZSD)
628
+ end
629
+ },
630
+ true
631
+ )
632
+ __TS__SetDescriptor(
633
+ UnitType.prototype,
634
+ "missileLaunchSwimmingOffsetZHD",
635
+ {
636
+ get = function(self)
637
+ return self:getNumberField("ulsz:hd")
638
+ end,
639
+ set = function(self, missileLaunchSwimmingOffsetZHD)
640
+ self:setNumberField("ulsz:hd", missileLaunchSwimmingOffsetZHD)
641
+ end
642
+ },
643
+ true
644
+ )
645
+ __TS__SetDescriptor(
646
+ UnitType.prototype,
647
+ "missileLaunchVisualOffsetX",
648
+ {
649
+ get = function(self)
650
+ return self:getNumberField("projectileVisOffsetX")
651
+ end,
652
+ set = function(self, missileLaunchVisualOffsetX)
653
+ self:setNumberField("projectileVisOffsetX", missileLaunchVisualOffsetX)
654
+ end
655
+ },
656
+ true
657
+ )
658
+ __TS__SetDescriptor(
659
+ UnitType.prototype,
660
+ "missileLaunchVisualOffsetXSD",
661
+ {
662
+ get = function(self)
663
+ return self:getNumberField("projectileVisOffsetX:sd")
664
+ end,
665
+ set = function(self, missileLaunchVisualOffsetXSD)
666
+ self:setNumberField("projectileVisOffsetX:sd", missileLaunchVisualOffsetXSD)
667
+ end
668
+ },
669
+ true
670
+ )
671
+ __TS__SetDescriptor(
672
+ UnitType.prototype,
673
+ "missileLaunchVisualOffsetXHD",
674
+ {
675
+ get = function(self)
676
+ return self:getNumberField("projectileVisOffsetX:hd")
677
+ end,
678
+ set = function(self, missileLaunchVisualOffsetXHD)
679
+ self:setNumberField("projectileVisOffsetX:hd", missileLaunchVisualOffsetXHD)
680
+ end
681
+ },
682
+ true
683
+ )
684
+ __TS__SetDescriptor(
685
+ UnitType.prototype,
686
+ "missileLaunchVisualOffsetY",
687
+ {
688
+ get = function(self)
689
+ return self:getNumberField("projectileVisOffsetY")
690
+ end,
691
+ set = function(self, missileLaunchVisualOffsetY)
692
+ self:setNumberField("projectileVisOffsetY", missileLaunchVisualOffsetY)
693
+ end
694
+ },
695
+ true
696
+ )
697
+ __TS__SetDescriptor(
698
+ UnitType.prototype,
699
+ "missileLaunchVisualOffsetYSD",
700
+ {
701
+ get = function(self)
702
+ return self:getNumberField("projectileVisOffsetY:sd")
703
+ end,
704
+ set = function(self, missileLaunchVisualOffsetYSD)
705
+ self:setNumberField("projectileVisOffsetY:sd", missileLaunchVisualOffsetYSD)
706
+ end
707
+ },
708
+ true
709
+ )
710
+ __TS__SetDescriptor(
711
+ UnitType.prototype,
712
+ "missileLaunchVisualOffsetYHD",
713
+ {
714
+ get = function(self)
715
+ return self:getNumberField("projectileVisOffsetY:hd")
716
+ end,
717
+ set = function(self, missileLaunchVisualOffsetYHD)
718
+ self:setNumberField("projectileVisOffsetY:hd", missileLaunchVisualOffsetYHD)
719
+ end
720
+ },
721
+ true
722
+ )
723
+ __TS__SetDescriptor(
724
+ UnitType.prototype,
725
+ "missileImpactOffsetZ",
726
+ {
727
+ get = function(self)
728
+ return self:getNumberField("uimz")
729
+ end,
730
+ set = function(self, missileImpactOffsetZ)
731
+ self:setNumberField("uimz", missileImpactOffsetZ)
732
+ end
733
+ },
734
+ true
735
+ )
736
+ __TS__SetDescriptor(
737
+ UnitType.prototype,
738
+ "missileImpactOffsetZSD",
739
+ {
740
+ get = function(self)
741
+ return self:getNumberField("uimz:sd")
742
+ end,
743
+ set = function(self, missileImpactOffsetZSD)
744
+ self:setNumberField("uimz:sd", missileImpactOffsetZSD)
745
+ end
746
+ },
747
+ true
748
+ )
749
+ __TS__SetDescriptor(
750
+ UnitType.prototype,
751
+ "missileImpactOffsetZHD",
752
+ {
753
+ get = function(self)
754
+ return self:getNumberField("uimz:hd")
755
+ end,
756
+ set = function(self, missileImpactOffsetZHD)
757
+ self:setNumberField("uimz:hd", missileImpactOffsetZHD)
758
+ end
759
+ },
760
+ true
761
+ )
762
+ __TS__SetDescriptor(
763
+ UnitType.prototype,
764
+ "missileImpactSwimmingOffsetZ",
765
+ {
766
+ get = function(self)
767
+ return self:getNumberField("uisz")
768
+ end,
769
+ set = function(self, missileImpactSwimmingOffsetZ)
770
+ self:setNumberField("uisz", missileImpactSwimmingOffsetZ)
771
+ end
772
+ },
773
+ true
774
+ )
775
+ __TS__SetDescriptor(
776
+ UnitType.prototype,
777
+ "missileImpactSwimmingOffsetZSD",
778
+ {
779
+ get = function(self)
780
+ return self:getNumberField("uisz:sd")
781
+ end,
782
+ set = function(self, missileImpactSwimmingOffsetZSD)
783
+ self:setNumberField("uisz:sd", missileImpactSwimmingOffsetZSD)
784
+ end
785
+ },
786
+ true
787
+ )
788
+ __TS__SetDescriptor(
789
+ UnitType.prototype,
790
+ "missileImpactSwimmingOffsetZHD",
791
+ {
792
+ get = function(self)
793
+ return self:getNumberField("uisz:hd")
794
+ end,
795
+ set = function(self, missileImpactSwimmingOffsetZHD)
796
+ self:setNumberField("uisz:hd", missileImpactSwimmingOffsetZHD)
797
+ end
798
+ },
799
+ true
800
+ )
801
+ __TS__SetDescriptor(
802
+ UnitType.prototype,
803
+ "modelPath",
804
+ {
805
+ get = function(self)
806
+ return self:getStringField("umdl")
807
+ end,
808
+ set = function(self, modelPath)
809
+ self:setStringField("umdl", modelPath)
810
+ end
811
+ },
812
+ true
813
+ )
814
+ __TS__SetDescriptor(
815
+ UnitType.prototype,
816
+ "modelPathSD",
817
+ {
818
+ get = function(self)
819
+ return self:getStringField("umdl:sd")
820
+ end,
821
+ set = function(self, modelPathSD)
822
+ self:setStringField("umdl:sd", modelPathSD)
823
+ end
824
+ },
825
+ true
826
+ )
827
+ __TS__SetDescriptor(
828
+ UnitType.prototype,
829
+ "modelPathHD",
830
+ {
831
+ get = function(self)
832
+ return self:getStringField("umdl:hd")
833
+ end,
834
+ set = function(self, modelPathHD)
835
+ self:setStringField("umdl:hd", modelPathHD)
836
+ end
837
+ },
838
+ true
839
+ )
840
+ __TS__SetDescriptor(
841
+ UnitType.prototype,
842
+ "runSpeed",
843
+ {
844
+ get = function(self)
845
+ return self:getNumberField("urun")
846
+ end,
847
+ set = function(self, runSpeed)
848
+ self:setNumberField("urun", runSpeed)
849
+ end
850
+ },
851
+ true
852
+ )
853
+ __TS__SetDescriptor(
854
+ UnitType.prototype,
855
+ "runSpeedSD",
856
+ {
857
+ get = function(self)
858
+ return self:getNumberField("urun:sd")
859
+ end,
860
+ set = function(self, runSpeedSD)
861
+ self:setNumberField("urun:sd", runSpeedSD)
862
+ end
863
+ },
864
+ true
865
+ )
866
+ __TS__SetDescriptor(
867
+ UnitType.prototype,
868
+ "runSpeedHD",
869
+ {
870
+ get = function(self)
871
+ return self:getNumberField("urun:hd")
872
+ end,
873
+ set = function(self, runSpeedHD)
874
+ self:setNumberField("urun:hd", runSpeedHD)
875
+ end
876
+ },
877
+ true
878
+ )
879
+ __TS__SetDescriptor(
880
+ UnitType.prototype,
881
+ "selectionCircleScale",
882
+ {
883
+ get = function(self)
884
+ return self:getNumberField("ussc")
885
+ end,
886
+ set = function(self, selectionCircleScale)
887
+ self:setNumberField("ussc", selectionCircleScale)
888
+ end
889
+ },
890
+ true
891
+ )
892
+ __TS__SetDescriptor(
893
+ UnitType.prototype,
894
+ "selectionCircleScaleSD",
895
+ {
896
+ get = function(self)
897
+ return self:getNumberField("ussc:sd")
898
+ end,
899
+ set = function(self, selectionCircleScaleSD)
900
+ self:setNumberField("ussc:sd", selectionCircleScaleSD)
901
+ end
902
+ },
903
+ true
904
+ )
905
+ __TS__SetDescriptor(
906
+ UnitType.prototype,
907
+ "selectionCircleScaleHD",
908
+ {
909
+ get = function(self)
910
+ return self:getNumberField("ussc:hd")
911
+ end,
912
+ set = function(self, selectionCircleScaleHD)
913
+ self:setNumberField("ussc:hd", selectionCircleScaleHD)
914
+ end
915
+ },
916
+ true
917
+ )
918
+ __TS__SetDescriptor(
919
+ UnitType.prototype,
920
+ "scale",
921
+ {
922
+ get = function(self)
923
+ return self:getNumberField("usca")
924
+ end,
925
+ set = function(self, scale)
926
+ self:setNumberField("usca", scale)
927
+ end
928
+ },
929
+ true
930
+ )
931
+ __TS__SetDescriptor(
932
+ UnitType.prototype,
933
+ "scaleSD",
934
+ {
935
+ get = function(self)
936
+ return self:getNumberField("usca:sd")
937
+ end,
938
+ set = function(self, scaleSD)
939
+ self:setNumberField("usca:sd", scaleSD)
940
+ end
941
+ },
942
+ true
943
+ )
944
+ __TS__SetDescriptor(
945
+ UnitType.prototype,
946
+ "scaleHD",
947
+ {
948
+ get = function(self)
949
+ return self:getNumberField("usca:hd")
950
+ end,
951
+ set = function(self, scaleHD)
952
+ self:setNumberField("usca:hd", scaleHD)
953
+ end
954
+ },
955
+ true
956
+ )
957
+ __TS__SetDescriptor(
958
+ UnitType.prototype,
959
+ "scoreScreenIconPath",
960
+ {
961
+ get = function(self)
962
+ return self:getStringField("ussi")
963
+ end,
964
+ set = function(self, scoreScreenIconPath)
965
+ self:setStringField("ussi", scoreScreenIconPath)
966
+ end
967
+ },
968
+ true
969
+ )
970
+ __TS__SetDescriptor(
971
+ UnitType.prototype,
972
+ "scoreScreenIconPathSD",
973
+ {
974
+ get = function(self)
975
+ return self:getStringField("ussi:sd")
976
+ end,
977
+ set = function(self, scoreScreenIconPathSD)
978
+ self:setStringField("ussi:sd", scoreScreenIconPathSD)
979
+ end
980
+ },
981
+ true
982
+ )
983
+ __TS__SetDescriptor(
984
+ UnitType.prototype,
985
+ "scoreScreenIconPathHD",
986
+ {
987
+ get = function(self)
988
+ return self:getStringField("ussi:hd")
989
+ end,
990
+ set = function(self, scoreScreenIconPathHD)
991
+ self:setStringField("ussi:hd", scoreScreenIconPathHD)
992
+ end
993
+ },
994
+ true
995
+ )
996
+ __TS__SetDescriptor(
997
+ UnitType.prototype,
998
+ "specialEffectModelPath",
999
+ {
1000
+ get = function(self)
1001
+ return self:getStringField("uspa")
1002
+ end,
1003
+ set = function(self, specialEffectModelPath)
1004
+ self:setStringField("uspa", specialEffectModelPath)
1005
+ end
1006
+ },
1007
+ true
1008
+ )
1009
+ __TS__SetDescriptor(
1010
+ UnitType.prototype,
1011
+ "specialEffectModelPathSD",
1012
+ {
1013
+ get = function(self)
1014
+ return self:getStringField("uspa:sd")
1015
+ end,
1016
+ set = function(self, specialEffectModelPathSD)
1017
+ self:setStringField("uspa:sd", specialEffectModelPathSD)
1018
+ end
1019
+ },
1020
+ true
1021
+ )
1022
+ __TS__SetDescriptor(
1023
+ UnitType.prototype,
1024
+ "specialEffectModelPathHD",
1025
+ {
1026
+ get = function(self)
1027
+ return self:getStringField("uspa:hd")
1028
+ end,
1029
+ set = function(self, specialEffectModelPathHD)
1030
+ self:setStringField("uspa:hd", specialEffectModelPathHD)
1031
+ end
1032
+ },
1033
+ true
1034
+ )
1035
+ __TS__SetDescriptor(
1036
+ UnitType.prototype,
1037
+ "shadowImageHeight",
1038
+ {
1039
+ get = function(self)
1040
+ return self:getNumberField("ushh")
1041
+ end,
1042
+ set = function(self, shadowImageHeight)
1043
+ self:setNumberField("ushh", shadowImageHeight)
1044
+ end
1045
+ },
1046
+ true
1047
+ )
1048
+ __TS__SetDescriptor(
1049
+ UnitType.prototype,
1050
+ "shadowImageWidth",
1051
+ {
1052
+ get = function(self)
1053
+ return self:getNumberField("ushw")
1054
+ end,
1055
+ set = function(self, shadowImageWidth)
1056
+ self:setNumberField("ushw", shadowImageWidth)
1057
+ end
1058
+ },
1059
+ true
1060
+ )
1061
+ __TS__SetDescriptor(
1062
+ UnitType.prototype,
1063
+ "shadowImageXOffset",
1064
+ {
1065
+ get = function(self)
1066
+ return self:getNumberField("ushx")
1067
+ end,
1068
+ set = function(self, shadowImageXOffset)
1069
+ self:setNumberField("ushx", shadowImageXOffset)
1070
+ end
1071
+ },
1072
+ true
1073
+ )
1074
+ __TS__SetDescriptor(
1075
+ UnitType.prototype,
1076
+ "shadowImageYOffset",
1077
+ {
1078
+ get = function(self)
1079
+ return self:getNumberField("ushy")
1080
+ end,
1081
+ set = function(self, shadowImageYOffset)
1082
+ self:setNumberField("ushy", shadowImageYOffset)
1083
+ end
1084
+ },
1085
+ true
1086
+ )
1087
+ __TS__SetDescriptor(
1088
+ UnitType.prototype,
1089
+ "walkSpeed",
1090
+ {
1091
+ get = function(self)
1092
+ return self:getNumberField("uwal")
1093
+ end,
1094
+ set = function(self, walkSpeed)
1095
+ self:setNumberField("uwal", walkSpeed)
1096
+ end
1097
+ },
1098
+ true
1099
+ )
1100
+ __TS__SetDescriptor(
1101
+ UnitType.prototype,
1102
+ "walkSpeedSD",
1103
+ {
1104
+ get = function(self)
1105
+ return self:getNumberField("uwal:sd")
1106
+ end,
1107
+ set = function(self, walkSpeedSD)
1108
+ self:setNumberField("uwal:sd", walkSpeedSD)
1109
+ end
1110
+ },
1111
+ true
1112
+ )
1113
+ __TS__SetDescriptor(
1114
+ UnitType.prototype,
1115
+ "walkSpeedHD",
1116
+ {
1117
+ get = function(self)
1118
+ return self:getNumberField("uwal:hd")
1119
+ end,
1120
+ set = function(self, walkSpeedHD)
1121
+ self:setNumberField("uwal:hd", walkSpeedHD)
1122
+ end
1123
+ },
1124
+ true
1125
+ )
1126
+ __TS__SetDescriptor(
1127
+ UnitType.prototype,
1128
+ "armorSoundType",
1129
+ {
1130
+ get = function(self)
1131
+ return self:getStringField("uarm")
1132
+ end,
1133
+ set = function(self, armorSoundType)
1134
+ self:setStringField("uarm", armorSoundType)
1135
+ end
1136
+ },
1137
+ true
1138
+ )
1139
+ __TS__SetDescriptor(
1140
+ UnitType.prototype,
1141
+ "armorSoundTypeSD",
1142
+ {
1143
+ get = function(self)
1144
+ return self:getStringField("uarm:sd")
1145
+ end,
1146
+ set = function(self, armorSoundTypeSD)
1147
+ self:setStringField("uarm:sd", armorSoundTypeSD)
1148
+ end
1149
+ },
1150
+ true
1151
+ )
1152
+ __TS__SetDescriptor(
1153
+ UnitType.prototype,
1154
+ "armorSoundTypeHD",
1155
+ {
1156
+ get = function(self)
1157
+ return self:getStringField("uarm:hd")
1158
+ end,
1159
+ set = function(self, armorSoundTypeHD)
1160
+ self:setStringField("uarm:hd", armorSoundTypeHD)
1161
+ end
1162
+ },
1163
+ true
1164
+ )
1165
+ __TS__SetDescriptor(
1166
+ UnitType.prototype,
1167
+ "combatClassifications",
1168
+ {
1169
+ get = function(self)
1170
+ return stringArrayToCombatClassifications(self:getStringsField("utar"))
1171
+ end,
1172
+ set = function(self, combatClassifications)
1173
+ self:setStringsField(
1174
+ "utar",
1175
+ combatClassificationsToStringArray(combatClassifications)
1176
+ )
1177
+ end
1178
+ },
1179
+ true
1180
+ )
1181
+ __TS__SetDescriptor(
1182
+ UnitType.prototype,
1183
+ "unitClassifications",
1184
+ {
1185
+ get = function(self)
1186
+ return stringArrayToUnitClassifications(self:getStringsField("utyp"))
1187
+ end,
1188
+ set = function(self, unitClassifications)
1189
+ self:setStringsField(
1190
+ "utyp",
1191
+ unitClassificationsToStringArray(unitClassifications)
1192
+ )
1193
+ end
1194
+ },
1195
+ true
1196
+ )
1197
+ __TS__SetDescriptor(
1198
+ UnitType.prototype,
1199
+ "weapons",
1200
+ {get = function(self)
1201
+ return getOrCreateUnitTypeWeapons(self)
1202
+ end},
1203
+ true
1204
+ )
1205
+ __TS__SetDescriptor(
1206
+ UnitType.prototype,
1207
+ "firstWeapon",
1208
+ {get = function(self)
1209
+ return self.weapons[1]
1210
+ end},
1211
+ true
1212
+ )
1213
+ __TS__SetDescriptor(
1214
+ UnitType.prototype,
1215
+ "secondWeapon",
1216
+ {get = function(self)
1217
+ return self.weapons[2]
1218
+ end},
1219
+ true
1220
+ )
1221
+ __TS__SetDescriptor(
1222
+ UnitType.prototype,
1223
+ "flyHeight",
1224
+ {
1225
+ get = function(self)
1226
+ return self:getNumberField("umvh")
1227
+ end,
1228
+ set = function(self, flyHeight)
1229
+ self:setNumberField("umvh", flyHeight)
1230
+ end
1231
+ },
1232
+ true
1233
+ )
1234
+ __TS__SetDescriptor(
1235
+ UnitType.prototype,
1236
+ "flyHeightMinimum",
1237
+ {
1238
+ get = function(self)
1239
+ return self:getNumberField("umvf")
1240
+ end,
1241
+ set = function(self, flyHeightMinimum)
1242
+ self:setNumberField("umvf", flyHeightMinimum)
1243
+ end
1244
+ },
1245
+ true
1246
+ )
1247
+ __TS__SetDescriptor(
1248
+ UnitType.prototype,
1249
+ "movementSpeed",
1250
+ {
1251
+ get = function(self)
1252
+ return self:getNumberField("umvs")
1253
+ end,
1254
+ set = function(self, movementSpeed)
1255
+ self:setNumberField("umvs", movementSpeed)
1256
+ end
1257
+ },
1258
+ true
1259
+ )
1260
+ __TS__SetDescriptor(
1261
+ UnitType.prototype,
1262
+ "movementSpeedMaximum",
1263
+ {
1264
+ get = function(self)
1265
+ return self:getNumberField("umas")
1266
+ end,
1267
+ set = function(self, movementSpeedMaximum)
1268
+ self:setNumberField("umas", movementSpeedMaximum)
1269
+ end
1270
+ },
1271
+ true
1272
+ )
1273
+ __TS__SetDescriptor(
1274
+ UnitType.prototype,
1275
+ "movementSpeedMinimum",
1276
+ {
1277
+ get = function(self)
1278
+ return self:getNumberField("umis")
1279
+ end,
1280
+ set = function(self, movementSpeedMinimum)
1281
+ self:setNumberField("umis", movementSpeedMinimum)
1282
+ end
1283
+ },
1284
+ true
1285
+ )
1286
+ __TS__SetDescriptor(
1287
+ UnitType.prototype,
1288
+ "movementType",
1289
+ {
1290
+ get = function(self)
1291
+ return self:getStringField("umvt")
1292
+ end,
1293
+ set = function(self, movementType)
1294
+ self:setStringField("umvt", movementType)
1295
+ end
1296
+ },
1297
+ true
1298
+ )
1299
+ __TS__SetDescriptor(
1300
+ UnitType.prototype,
1301
+ "collisionSize",
1302
+ {
1303
+ get = function(self)
1304
+ return self:getNumberField("ucol")
1305
+ end,
1306
+ set = function(self, collisionSize)
1307
+ self:setNumberField("ucol", collisionSize)
1308
+ end
1309
+ },
1310
+ true
1311
+ )
1312
+ __TS__SetDescriptor(
1313
+ UnitType.prototype,
1314
+ "pathingTexturePath",
1315
+ {
1316
+ get = function(self)
1317
+ return self:getStringField("upat")
1318
+ end,
1319
+ set = function(self, pathingTexturePath)
1320
+ self:setStringField("upat", pathingTexturePath)
1321
+ end
1322
+ },
1323
+ true
1324
+ )
1325
+ __TS__SetDescriptor(
1326
+ UnitType.prototype,
1327
+ "soundSetName",
1328
+ {
1329
+ get = function(self)
1330
+ return self:getStringField("usnd")
1331
+ end,
1332
+ set = function(self, soundSetName)
1333
+ self:setStringField("usnd", soundSetName)
1334
+ end
1335
+ },
1336
+ true
1337
+ )
1338
+ __TS__SetDescriptor(
1339
+ UnitType.prototype,
1340
+ "buildingDuration",
1341
+ {
1342
+ get = function(self)
1343
+ return self:getNumberField("ubld")
1344
+ end,
1345
+ set = function(self, buildingDuration)
1346
+ self:setNumberField("ubld", buildingDuration)
1347
+ end
1348
+ },
1349
+ true
1350
+ )
1351
+ __TS__SetDescriptor(
1352
+ UnitType.prototype,
1353
+ "foodCost",
1354
+ {
1355
+ get = function(self)
1356
+ return self:getNumberField("ufoo")
1357
+ end,
1358
+ set = function(self, foodCost)
1359
+ self:setNumberField("ufoo", foodCost)
1360
+ end
1361
+ },
1362
+ true
1363
+ )
1364
+ __TS__SetDescriptor(
1365
+ UnitType.prototype,
1366
+ "foodProduced",
1367
+ {
1368
+ get = function(self)
1369
+ return self:getNumberField("ufma")
1370
+ end,
1371
+ set = function(self, foodProduced)
1372
+ self:setNumberField("ufma", foodProduced)
1373
+ end
1374
+ },
1375
+ true
1376
+ )
1377
+ __TS__SetDescriptor(
1378
+ UnitType.prototype,
1379
+ "formationRank",
1380
+ {
1381
+ get = function(self)
1382
+ return self:getNumberField("ufor")
1383
+ end,
1384
+ set = function(self, formationRank)
1385
+ self:setNumberField("ufor", formationRank)
1386
+ end
1387
+ },
1388
+ true
1389
+ )
1390
+ __TS__SetDescriptor(
1391
+ UnitType.prototype,
1392
+ "goldCost",
1393
+ {
1394
+ get = function(self)
1395
+ return self:getNumberField("ugol")
1396
+ end,
1397
+ set = function(self, goldCost)
1398
+ self:setNumberField("ugol", goldCost)
1399
+ end
1400
+ },
1401
+ true
1402
+ )
1403
+ __TS__SetDescriptor(
1404
+ UnitType.prototype,
1405
+ "healthRegenerationRate",
1406
+ {
1407
+ get = function(self)
1408
+ return self:getNumberField("uhpr")
1409
+ end,
1410
+ set = function(self, healthRegenerationRate)
1411
+ self:setNumberField("uhpr", healthRegenerationRate)
1412
+ end
1413
+ },
1414
+ true
1415
+ )
1416
+ __TS__SetDescriptor(
1417
+ UnitType.prototype,
1418
+ "manaRegenerationRate",
1419
+ {
1420
+ get = function(self)
1421
+ return self:getNumberField("umpr")
1422
+ end,
1423
+ set = function(self, manaRegenerationRate)
1424
+ self:setNumberField("umpr", manaRegenerationRate)
1425
+ end
1426
+ },
1427
+ true
1428
+ )
1429
+ __TS__SetDescriptor(
1430
+ UnitType.prototype,
1431
+ "maximumHealth",
1432
+ {
1433
+ get = function(self)
1434
+ return self:getNumberField("uhpm")
1435
+ end,
1436
+ set = function(self, maximumHealth)
1437
+ self:setNumberField("uhpm", maximumHealth)
1438
+ end
1439
+ },
1440
+ true
1441
+ )
1442
+ __TS__SetDescriptor(
1443
+ UnitType.prototype,
1444
+ "maximumMana",
1445
+ {
1446
+ get = function(self)
1447
+ return self:getNumberField("umpm")
1448
+ end,
1449
+ set = function(self, maximumMana)
1450
+ self:setNumberField("umpm", maximumMana)
1451
+ end
1452
+ },
1453
+ true
1454
+ )
1455
+ __TS__SetDescriptor(
1456
+ UnitType.prototype,
1457
+ "initialMana",
1458
+ {
1459
+ get = function(self)
1460
+ return self:getNumberField("umpi")
1461
+ end,
1462
+ set = function(self, initialMana)
1463
+ self:setNumberField("umpi", initialMana)
1464
+ end
1465
+ },
1466
+ true
1467
+ )
1468
+ __TS__SetDescriptor(
1469
+ UnitType.prototype,
1470
+ "isStructure",
1471
+ {
1472
+ get = function(self)
1473
+ return self:getBooleanField("ubgd")
1474
+ end,
1475
+ set = function(self, isStructure)
1476
+ self:setBooleanField("ubgd", isStructure)
1477
+ end
1478
+ },
1479
+ true
1480
+ )
1481
+ __TS__SetDescriptor(
1482
+ UnitType.prototype,
1483
+ "race",
1484
+ {
1485
+ get = function(self)
1486
+ return self:getStringField("urac")
1487
+ end,
1488
+ set = function(self, race)
1489
+ self:setStringField("urac", race)
1490
+ end
1491
+ },
1492
+ true
1493
+ )
1494
+ __TS__SetDescriptor(
1495
+ UnitType.prototype,
1496
+ "affectingUpgradeIds",
1497
+ {
1498
+ get = function(self)
1499
+ return self:getObjectDataEntryIdsField("upgr")
1500
+ end,
1501
+ set = function(self, affectingUpgradeIds)
1502
+ self:setObjectDataEntryIdsField("upgr", affectingUpgradeIds)
1503
+ end
1504
+ },
1505
+ true
1506
+ )
1507
+ __TS__SetDescriptor(
1508
+ UnitType.prototype,
1509
+ "description",
1510
+ {
1511
+ get = function(self)
1512
+ return self:getStringField("ides")
1513
+ end,
1514
+ set = function(self, description)
1515
+ self:setStringField("ides", description)
1516
+ end
1517
+ },
1518
+ true
1519
+ )
1520
+ __TS__SetDescriptor(
1521
+ UnitType.prototype,
1522
+ "name",
1523
+ {
1524
+ get = function(self)
1525
+ return self:getStringField("unam")
1526
+ end,
1527
+ set = function(self, name)
1528
+ self:setStringField("unam", name)
1529
+ end
1530
+ },
1531
+ true
1532
+ )
1533
+ __TS__SetDescriptor(
1534
+ UnitType.prototype,
1535
+ "tooltipText",
1536
+ {
1537
+ get = function(self)
1538
+ return self:getStringField("utip")
1539
+ end,
1540
+ set = function(self, tooltipText)
1541
+ self:setStringField("utip", tooltipText)
1542
+ end
1543
+ },
1544
+ true
1545
+ )
1546
+ __TS__SetDescriptor(
1547
+ UnitType.prototype,
1548
+ "tooltipExtendedText",
1549
+ {
1550
+ get = function(self)
1551
+ return self:getStringField("utub")
1552
+ end,
1553
+ set = function(self, tooltipExtendedText)
1554
+ self:setStringField("utub", tooltipExtendedText)
1555
+ end
1556
+ },
1557
+ true
1558
+ )
1559
+ implementReadonlyNumberIndexSupplier(
1560
+ ____exports.UnitType,
1561
+ function(id)
1562
+ local ____class_24 = __TS__Class()
1563
+ ____class_24.name = ____class_24.name
1564
+ __TS__ClassExtends(____class_24, ____exports.UnitType)
1565
+ ____class_24.BASE_ID = id
1566
+ return ____class_24
1567
+ end
1568
+ )
1569
+ ____exports.HeroUnitType = __TS__Class()
1570
+ local HeroUnitType = ____exports.HeroUnitType
1571
+ HeroUnitType.name = "HeroUnitType"
1572
+ __TS__ClassExtends(HeroUnitType, ____exports.UnitType)
1573
+ function HeroUnitType.generateId(self)
1574
+ return self.idGenerator:next()
1575
+ end
1576
+ HeroUnitType.idGenerator = __TS__New(
1577
+ ObjectDataEntryIdGenerator,
1578
+ fourCC("H000")
1579
+ )
1580
+ __TS__SetDescriptor(
1581
+ HeroUnitType.prototype,
1582
+ "heroAbilityTypeIds",
1583
+ {
1584
+ get = function(self)
1585
+ return self:getObjectDataEntryIdsField("uhab")
1586
+ end,
1587
+ set = function(self, heroAbilityTypeIds)
1588
+ self:setObjectDataEntryIdsField("uhab", heroAbilityTypeIds)
1589
+ end
1590
+ },
1591
+ true
1592
+ )
1593
+ __TS__SetDescriptor(
1594
+ HeroUnitType.prototype,
1595
+ "properNames",
1596
+ {
1597
+ get = function(self)
1598
+ return self:getStringsField("upro")
1599
+ end,
1600
+ set = function(self, properNames)
1601
+ if __TS__ArrayIsArray(properNames) then
1602
+ self:setStringsField("upro", properNames)
1603
+ self:setNumberField("upru", #properNames)
1604
+ else
1605
+ self:setStringField("upro", properNames)
1606
+ end
1607
+ end
1608
+ },
1609
+ true
1610
+ )
1611
+ __TS__SetDescriptor(
1612
+ HeroUnitType.prototype,
1613
+ "properNameCount",
1614
+ {
1615
+ get = function(self)
1616
+ return self:getNumberField("upru")
1617
+ end,
1618
+ set = function(self, properNameCount)
1619
+ self:setNumberField("upru", properNameCount)
1620
+ end
1621
+ },
1622
+ true
1623
+ )
1624
+ implementReadonlyNumberIndexSupplier(
1625
+ ____exports.HeroUnitType,
1626
+ function(id)
1627
+ local ____class_25 = __TS__Class()
1628
+ ____class_25.name = ____class_25.name
1629
+ __TS__ClassExtends(____class_25, ____exports.HeroUnitType)
1630
+ ____class_25.BASE_ID = id
1631
+ return ____class_25
1632
+ end
1633
+ )
1634
+ return ____exports