warscript 0.0.1-dev.008d8ef

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Files changed (507) hide show
  1. package/LICENSE +23 -0
  2. package/attributes.d.ts +12 -0
  3. package/attributes.lua +16 -0
  4. package/binaryreader.d.ts +21 -0
  5. package/binaryreader.lua +53 -0
  6. package/binarywriter.d.ts +21 -0
  7. package/binarywriter.lua +90 -0
  8. package/core/dummy.d.ts +22 -0
  9. package/core/dummy.lua +133 -0
  10. package/core/game.d.ts +3 -0
  11. package/core/game.lua +24 -0
  12. package/core/thread.d.ts +8 -0
  13. package/core/thread.lua +40 -0
  14. package/core/types/ability.d.ts +4 -0
  15. package/core/types/ability.lua +10 -0
  16. package/core/types/async.d.ts +3 -0
  17. package/core/types/async.lua +2 -0
  18. package/core/types/camera.d.ts +4 -0
  19. package/core/types/camera.lua +21 -0
  20. package/core/types/cameraField.d.ts +15 -0
  21. package/core/types/cameraField.lua +38 -0
  22. package/core/types/color.d.ts +16 -0
  23. package/core/types/color.lua +93 -0
  24. package/core/types/destructable.d.ts +31 -0
  25. package/core/types/destructable.lua +245 -0
  26. package/core/types/effect.d.ts +31 -0
  27. package/core/types/effect.lua +209 -0
  28. package/core/types/frame.d.ts +141 -0
  29. package/core/types/frame.lua +884 -0
  30. package/core/types/game.d.ts +8 -0
  31. package/core/types/game.lua +41 -0
  32. package/core/types/group.d.ts +21 -0
  33. package/core/types/group.lua +94 -0
  34. package/core/types/handle.d.ts +49 -0
  35. package/core/types/handle.lua +174 -0
  36. package/core/types/image.d.ts +29 -0
  37. package/core/types/image.lua +121 -0
  38. package/core/types/internal/ability+cooldownRemaining.d.ts +1 -0
  39. package/core/types/internal/ability+cooldownRemaining.lua +0 -0
  40. package/core/types/item.d.ts +4 -0
  41. package/core/types/item.lua +6 -0
  42. package/core/types/missile.d.ts +22 -0
  43. package/core/types/missile.lua +239 -0
  44. package/core/types/order.d.ts +25 -0
  45. package/core/types/order.lua +55 -0
  46. package/core/types/player.d.ts +71 -0
  47. package/core/types/player.lua +448 -0
  48. package/core/types/playerCamera.d.ts +32 -0
  49. package/core/types/playerCamera.lua +162 -0
  50. package/core/types/playerColor.d.ts +40 -0
  51. package/core/types/playerColor.lua +203 -0
  52. package/core/types/rect.d.ts +39 -0
  53. package/core/types/rect.lua +152 -0
  54. package/core/types/region.d.ts +14 -0
  55. package/core/types/region.lua +84 -0
  56. package/core/types/sound.d.ts +69 -0
  57. package/core/types/sound.lua +247 -0
  58. package/core/types/tileCell.d.ts +13 -0
  59. package/core/types/tileCell.lua +100 -0
  60. package/core/types/timer.d.ts +36 -0
  61. package/core/types/timer.lua +230 -0
  62. package/core/types/timerDialog.d.ts +19 -0
  63. package/core/types/timerDialog.lua +95 -0
  64. package/core/types/unit.d.ts +10 -0
  65. package/core/types/unit.lua +32 -0
  66. package/core/types/widget.d.ts +5 -0
  67. package/core/types/widget.lua +2 -0
  68. package/core/util.d.ts +62 -0
  69. package/core/util.lua +464 -0
  70. package/core/vecmath/common.d.ts +18 -0
  71. package/core/vecmath/common.lua +29 -0
  72. package/core/vecmath/mat2.d.ts +73 -0
  73. package/core/vecmath/mat2.lua +261 -0
  74. package/core/vecmath/vec3.d.ts +47 -0
  75. package/core/vecmath/vec3.lua +350 -0
  76. package/core/vecmath/vec4.d.ts +54 -0
  77. package/core/vecmath/vec4.lua +400 -0
  78. package/crypto/ecc.d.ts +6 -0
  79. package/crypto/ecc.lua +1734 -0
  80. package/decl/index.d.ts +117 -0
  81. package/decl/native.d.ts +8198 -0
  82. package/destroyable.d.ts +20 -0
  83. package/destroyable.lua +31 -0
  84. package/engine/ability.d.ts +5 -0
  85. package/engine/ability.lua +7 -0
  86. package/engine/behavior.d.ts +28 -0
  87. package/engine/behavior.lua +181 -0
  88. package/engine/behaviour/ability/apply-buff.d.ts +38 -0
  89. package/engine/behaviour/ability/apply-buff.lua +126 -0
  90. package/engine/behaviour/ability/apply-unit-behavior.d.ts +21 -0
  91. package/engine/behaviour/ability/apply-unit-behavior.lua +58 -0
  92. package/engine/behaviour/ability/damage.d.ts +47 -0
  93. package/engine/behaviour/ability/damage.lua +133 -0
  94. package/engine/behaviour/ability/heal.d.ts +43 -0
  95. package/engine/behaviour/ability/heal.lua +114 -0
  96. package/engine/behaviour/ability/instant-impact.d.ts +6 -0
  97. package/engine/behaviour/ability/instant-impact.lua +29 -0
  98. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  99. package/engine/behaviour/ability/restore-mana.lua +29 -0
  100. package/engine/behaviour/ability.d.ts +47 -0
  101. package/engine/behaviour/ability.lua +237 -0
  102. package/engine/behaviour/unit/stun-immunity.d.ts +18 -0
  103. package/engine/behaviour/unit/stun-immunity.lua +67 -0
  104. package/engine/behaviour/unit.d.ts +21 -0
  105. package/engine/behaviour/unit.lua +82 -0
  106. package/engine/buff.d.ts +221 -0
  107. package/engine/buff.lua +1091 -0
  108. package/engine/constants.d.ts +7 -0
  109. package/engine/constants.lua +8 -0
  110. package/engine/game-map.d.ts +7 -0
  111. package/engine/game-map.lua +32 -0
  112. package/engine/index.d.ts +5 -0
  113. package/engine/index.lua +2 -0
  114. package/engine/internal/ability.d.ts +91 -0
  115. package/engine/internal/ability.lua +531 -0
  116. package/engine/internal/item/ability.d.ts +2 -0
  117. package/engine/internal/item/ability.lua +48 -0
  118. package/engine/internal/item+owner.d.ts +7 -0
  119. package/engine/internal/item+owner.lua +22 -0
  120. package/engine/internal/item.d.ts +86 -0
  121. package/engine/internal/item.lua +580 -0
  122. package/engine/internal/mechanics/ability-duration.d.ts +2 -0
  123. package/engine/internal/mechanics/ability-duration.lua +13 -0
  124. package/engine/internal/mechanics/area-damage.d.ts +2 -0
  125. package/engine/internal/mechanics/area-damage.lua +33 -0
  126. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  127. package/engine/internal/mechanics/cast-ability.lua +86 -0
  128. package/engine/internal/misc/dummy-units.d.ts +2 -0
  129. package/engine/internal/misc/dummy-units.lua +14 -0
  130. package/engine/internal/object-data/armor-increase.d.ts +2 -0
  131. package/engine/internal/object-data/armor-increase.lua +19 -0
  132. package/engine/internal/object-data/attribute-bonus.d.ts +2 -0
  133. package/engine/internal/object-data/attribute-bonus.lua +15 -0
  134. package/engine/internal/object-data/auto-attack-damage-increase.d.ts +2 -0
  135. package/engine/internal/object-data/auto-attack-damage-increase.lua +17 -0
  136. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +2 -0
  137. package/engine/internal/object-data/auto-attack-speed-increase.lua +14 -0
  138. package/engine/internal/object-data/dummy-inventory.d.ts +2 -0
  139. package/engine/internal/object-data/dummy-inventory.lua +16 -0
  140. package/engine/internal/object-data/dummy-item.d.ts +2 -0
  141. package/engine/internal/object-data/dummy-item.lua +10 -0
  142. package/engine/internal/object-data/ghost-visible.d.ts +2 -0
  143. package/engine/internal/object-data/ghost-visible.lua +15 -0
  144. package/engine/internal/object-data/invulnerable.d.ts +2 -0
  145. package/engine/internal/object-data/invulnerable.lua +11 -0
  146. package/engine/internal/object-data/movement-speed-increase-factor.d.ts +2 -0
  147. package/engine/internal/object-data/movement-speed-increase-factor.lua +18 -0
  148. package/engine/internal/unit/ability.d.ts +143 -0
  149. package/engine/internal/unit/ability.lua +369 -0
  150. package/engine/internal/unit/allowed-targets.d.ts +17 -0
  151. package/engine/internal/unit/allowed-targets.lua +19 -0
  152. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.d.ts +2 -0
  153. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.lua +21 -0
  154. package/engine/internal/unit/bonus.d.ts +40 -0
  155. package/engine/internal/unit/bonus.lua +188 -0
  156. package/engine/internal/unit/buff.d.ts +38 -0
  157. package/engine/internal/unit/buff.lua +81 -0
  158. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  159. package/engine/internal/unit/detach-missiles.lua +30 -0
  160. package/engine/internal/unit/expiration-timer.d.ts +22 -0
  161. package/engine/internal/unit/expiration-timer.lua +44 -0
  162. package/engine/internal/unit/ghost-counter.d.ts +12 -0
  163. package/engine/internal/unit/ghost-counter.lua +26 -0
  164. package/engine/internal/unit/invulnerability-counter.d.ts +12 -0
  165. package/engine/internal/unit/invulnerability-counter.lua +26 -0
  166. package/engine/internal/unit/missile.d.ts +42 -0
  167. package/engine/internal/unit/missile.lua +70 -0
  168. package/engine/internal/unit/movement-speed.d.ts +18 -0
  169. package/engine/internal/unit/movement-speed.lua +42 -0
  170. package/engine/internal/unit/summon-event.d.ts +12 -0
  171. package/engine/internal/unit/summon-event.lua +50 -0
  172. package/engine/internal/unit+ability.d.ts +9 -0
  173. package/engine/internal/unit+ability.lua +59 -0
  174. package/engine/internal/unit+bonus.d.ts +8 -0
  175. package/engine/internal/unit+bonus.lua +40 -0
  176. package/engine/internal/unit+damage.d.ts +69 -0
  177. package/engine/internal/unit+damage.lua +123 -0
  178. package/engine/internal/unit+rally.d.ts +10 -0
  179. package/engine/internal/unit+rally.lua +159 -0
  180. package/engine/internal/unit+spellSteal.d.ts +7 -0
  181. package/engine/internal/unit+spellSteal.lua +64 -0
  182. package/engine/internal/unit+transport.d.ts +12 -0
  183. package/engine/internal/unit+transport.lua +96 -0
  184. package/engine/internal/unit-missile-data.d.ts +2 -0
  185. package/engine/internal/unit-missile-data.lua +107 -0
  186. package/engine/internal/unit-missile-launch.d.ts +7 -0
  187. package/engine/internal/unit-missile-launch.lua +32 -0
  188. package/engine/internal/unit.d.ts +339 -0
  189. package/engine/internal/unit.lua +2590 -0
  190. package/engine/internal/utility.d.ts +2 -0
  191. package/engine/internal/utility.lua +13 -0
  192. package/engine/lightning.d.ts +51 -0
  193. package/engine/lightning.lua +303 -0
  194. package/engine/local-client.d.ts +16 -0
  195. package/engine/local-client.lua +86 -0
  196. package/engine/object-data/auxiliary/animation-name.d.ts +14 -0
  197. package/engine/object-data/auxiliary/animation-name.lua +2 -0
  198. package/engine/object-data/auxiliary/animation-qualifier.d.ts +53 -0
  199. package/engine/object-data/auxiliary/animation-qualifier.lua +2 -0
  200. package/engine/object-data/auxiliary/armor-sound-type.d.ts +8 -0
  201. package/engine/object-data/auxiliary/armor-sound-type.lua +2 -0
  202. package/engine/object-data/auxiliary/attachment-preset.d.ts +14 -0
  203. package/engine/object-data/auxiliary/attachment-preset.lua +29 -0
  204. package/engine/object-data/auxiliary/attack-type.d.ts +11 -0
  205. package/engine/object-data/auxiliary/attack-type.lua +2 -0
  206. package/engine/object-data/auxiliary/buff-polarity.d.ts +6 -0
  207. package/engine/object-data/auxiliary/buff-polarity.lua +2 -0
  208. package/engine/object-data/auxiliary/buff-resistance-type.d.ts +6 -0
  209. package/engine/object-data/auxiliary/buff-resistance-type.lua +2 -0
  210. package/engine/object-data/auxiliary/combat-classification.d.ts +44 -0
  211. package/engine/object-data/auxiliary/combat-classification.lua +206 -0
  212. package/engine/object-data/auxiliary/detection-type.d.ts +7 -0
  213. package/engine/object-data/auxiliary/detection-type.lua +2 -0
  214. package/engine/object-data/auxiliary/model-node-name.d.ts +12 -0
  215. package/engine/object-data/auxiliary/model-node-name.lua +2 -0
  216. package/engine/object-data/auxiliary/model-node-qualifier.d.ts +21 -0
  217. package/engine/object-data/auxiliary/model-node-qualifier.lua +2 -0
  218. package/engine/object-data/auxiliary/movement-type.d.ts +10 -0
  219. package/engine/object-data/auxiliary/movement-type.lua +2 -0
  220. package/engine/object-data/auxiliary/race.d.ts +14 -0
  221. package/engine/object-data/auxiliary/race.lua +2 -0
  222. package/engine/object-data/auxiliary/sound-preset-name.d.ts +8 -0
  223. package/engine/object-data/auxiliary/sound-preset-name.lua +2 -0
  224. package/engine/object-data/auxiliary/sound-set-name.d.ts +35 -0
  225. package/engine/object-data/auxiliary/sound-set-name.lua +2 -0
  226. package/engine/object-data/auxiliary/targeting-type.d.ts +8 -0
  227. package/engine/object-data/auxiliary/targeting-type.lua +2 -0
  228. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +16 -0
  229. package/engine/object-data/auxiliary/tech-tree-dependency.lua +8 -0
  230. package/engine/object-data/auxiliary/unit-classification.d.ts +19 -0
  231. package/engine/object-data/auxiliary/unit-classification.lua +50 -0
  232. package/engine/object-data/auxiliary/weapon-sound-type.d.ts +17 -0
  233. package/engine/object-data/auxiliary/weapon-sound-type.lua +2 -0
  234. package/engine/object-data/entry/ability-type/armor-increase.d.ts +8 -0
  235. package/engine/object-data/entry/ability-type/armor-increase.lua +26 -0
  236. package/engine/object-data/entry/ability-type/attribute-increase.d.ts +12 -0
  237. package/engine/object-data/entry/ability-type/attribute-increase.lua +52 -0
  238. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.d.ts +8 -0
  239. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.lua +26 -0
  240. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.d.ts +12 -0
  241. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.lua +52 -0
  242. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.d.ts +8 -0
  243. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.lua +26 -0
  244. package/engine/object-data/entry/ability-type/bash.d.ts +16 -0
  245. package/engine/object-data/entry/ability-type/bash.lua +78 -0
  246. package/engine/object-data/entry/ability-type/berserk.d.ts +10 -0
  247. package/engine/object-data/entry/ability-type/berserk.lua +39 -0
  248. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +20 -0
  249. package/engine/object-data/entry/ability-type/blank-configurable.lua +249 -0
  250. package/engine/object-data/entry/ability-type/blank-passive.d.ts +6 -0
  251. package/engine/object-data/entry/ability-type/blank-passive.lua +28 -0
  252. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  253. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  254. package/engine/object-data/entry/ability-type/blizzard.d.ts +16 -0
  255. package/engine/object-data/entry/ability-type/blizzard.lua +78 -0
  256. package/engine/object-data/entry/ability-type/blood-lust.d.ts +12 -0
  257. package/engine/object-data/entry/ability-type/blood-lust.lua +52 -0
  258. package/engine/object-data/entry/ability-type/chain-lightning.d.ts +12 -0
  259. package/engine/object-data/entry/ability-type/chain-lightning.lua +52 -0
  260. package/engine/object-data/entry/ability-type/channel.d.ts +47 -0
  261. package/engine/object-data/entry/ability-type/channel.lua +140 -0
  262. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.d.ts +14 -0
  263. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.lua +65 -0
  264. package/engine/object-data/entry/ability-type/cleaving-attack.d.ts +8 -0
  265. package/engine/object-data/entry/ability-type/cleaving-attack.lua +26 -0
  266. package/engine/object-data/entry/ability-type/cluster-rockets.d.ts +18 -0
  267. package/engine/object-data/entry/ability-type/cluster-rockets.lua +91 -0
  268. package/engine/object-data/entry/ability-type/cripple.d.ts +12 -0
  269. package/engine/object-data/entry/ability-type/cripple.lua +52 -0
  270. package/engine/object-data/entry/ability-type/critical-strike.d.ts +18 -0
  271. package/engine/object-data/entry/ability-type/critical-strike.lua +91 -0
  272. package/engine/object-data/entry/ability-type/curse.d.ts +8 -0
  273. package/engine/object-data/entry/ability-type/curse.lua +26 -0
  274. package/engine/object-data/entry/ability-type/dark-summoning.d.ts +10 -0
  275. package/engine/object-data/entry/ability-type/dark-summoning.lua +39 -0
  276. package/engine/object-data/entry/ability-type/death-coil.d.ts +8 -0
  277. package/engine/object-data/entry/ability-type/death-coil.lua +26 -0
  278. package/engine/object-data/entry/ability-type/disease-cloud.d.ts +15 -0
  279. package/engine/object-data/entry/ability-type/disease-cloud.lua +65 -0
  280. package/engine/object-data/entry/ability-type/divine-shield.d.ts +5 -0
  281. package/engine/object-data/entry/ability-type/divine-shield.lua +12 -0
  282. package/engine/object-data/entry/ability-type/endurance-aura.d.ts +10 -0
  283. package/engine/object-data/entry/ability-type/endurance-aura.lua +39 -0
  284. package/engine/object-data/entry/ability-type/engineering-upgrade.d.ts +13 -0
  285. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +88 -0
  286. package/engine/object-data/entry/ability-type/evasion.d.ts +8 -0
  287. package/engine/object-data/entry/ability-type/evasion.lua +26 -0
  288. package/engine/object-data/entry/ability-type/faerie-fire.d.ts +10 -0
  289. package/engine/object-data/entry/ability-type/faerie-fire.lua +39 -0
  290. package/engine/object-data/entry/ability-type/far-sight.d.ts +9 -0
  291. package/engine/object-data/entry/ability-type/far-sight.lua +26 -0
  292. package/engine/object-data/entry/ability-type/feral-spirit.d.ts +11 -0
  293. package/engine/object-data/entry/ability-type/feral-spirit.lua +39 -0
  294. package/engine/object-data/entry/ability-type/frenzy.d.ts +12 -0
  295. package/engine/object-data/entry/ability-type/frenzy.lua +52 -0
  296. package/engine/object-data/entry/ability-type/frost-nova.d.ts +12 -0
  297. package/engine/object-data/entry/ability-type/frost-nova.lua +52 -0
  298. package/engine/object-data/entry/ability-type/ghost-visible.d.ts +10 -0
  299. package/engine/object-data/entry/ability-type/ghost-visible.lua +39 -0
  300. package/engine/object-data/entry/ability-type/gold-mine.d.ts +12 -0
  301. package/engine/object-data/entry/ability-type/gold-mine.lua +52 -0
  302. package/engine/object-data/entry/ability-type/heal.d.ts +8 -0
  303. package/engine/object-data/entry/ability-type/heal.lua +26 -0
  304. package/engine/object-data/entry/ability-type/healing-salve.d.ts +22 -0
  305. package/engine/object-data/entry/ability-type/healing-salve.lua +78 -0
  306. package/engine/object-data/entry/ability-type/healing-spray.d.ts +18 -0
  307. package/engine/object-data/entry/ability-type/healing-spray.lua +91 -0
  308. package/engine/object-data/entry/ability-type/healing-wave.d.ts +12 -0
  309. package/engine/object-data/entry/ability-type/healing-wave.lua +52 -0
  310. package/engine/object-data/entry/ability-type/holy-light.d.ts +8 -0
  311. package/engine/object-data/entry/ability-type/holy-light.lua +26 -0
  312. package/engine/object-data/entry/ability-type/incinerate.d.ts +18 -0
  313. package/engine/object-data/entry/ability-type/incinerate.lua +91 -0
  314. package/engine/object-data/entry/ability-type/inner-fire.d.ts +14 -0
  315. package/engine/object-data/entry/ability-type/inner-fire.lua +65 -0
  316. package/engine/object-data/entry/ability-type/inventory.d.ts +16 -0
  317. package/engine/object-data/entry/ability-type/inventory.lua +78 -0
  318. package/engine/object-data/entry/ability-type/invulnerable.d.ts +5 -0
  319. package/engine/object-data/entry/ability-type/invulnerable.lua +12 -0
  320. package/engine/object-data/entry/ability-type/lightning-shield.d.ts +8 -0
  321. package/engine/object-data/entry/ability-type/lightning-shield.lua +26 -0
  322. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  323. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  324. package/engine/object-data/entry/ability-type/movement-speed-increase.d.ts +8 -0
  325. package/engine/object-data/entry/ability-type/movement-speed-increase.lua +26 -0
  326. package/engine/object-data/entry/ability-type/permanent-immolation.d.ts +8 -0
  327. package/engine/object-data/entry/ability-type/permanent-immolation.lua +26 -0
  328. package/engine/object-data/entry/ability-type/phoenix-morph.d.ts +25 -0
  329. package/engine/object-data/entry/ability-type/phoenix-morph.lua +130 -0
  330. package/engine/object-data/entry/ability-type/recall.d.ts +10 -0
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  334. package/engine/object-data/entry/ability-type/searing-arrows.d.ts +8 -0
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  336. package/engine/object-data/entry/ability-type/shock-wave.d.ts +10 -0
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  506. package/utility/types.d.ts +39 -0
  507. package/utility/types.lua +2 -0
@@ -0,0 +1,86 @@
1
+ local ____exports = {}
2
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
3
+ local AbilityType = ____ability_2Dtype.AbilityType
4
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
5
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
6
+ local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
7
+ local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
8
+ local ____preconditions = require("utility.preconditions")
9
+ local checkNotNull = ____preconditions.checkNotNull
10
+ local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
11
+ local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
12
+ local ____arrays = require("utility.arrays")
13
+ local map = ____arrays.map
14
+ local toLuaSet = ____arrays.toLuaSet
15
+ local createItem = CreateItem
16
+ local getAbilityId = BlzGetAbilityId
17
+ local getItemAbility = BlzGetItemAbility
18
+ local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
19
+ local itemAddAbility = BlzItemAddAbility
20
+ local setItemBooleanField = BlzSetItemBooleanField
21
+ local removeItem = RemoveItem
22
+ local unitAddAbility = UnitAddAbility
23
+ local unitAddItem = UnitAddItem
24
+ local unitDropItemSlot = UnitDropItemSlot
25
+ local unitInventorySize = UnitInventorySize
26
+ local unitRemoveAbility = UnitRemoveAbility
27
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
28
+ local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
29
+ return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
30
+ "AInv",
31
+ "Aihn",
32
+ "Aien",
33
+ "Aion",
34
+ "Aiun"
35
+ }, fourCC)))
36
+ end)
37
+ ---
38
+ -- @internal For use by internal systems only.
39
+ ____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ...)
40
+ local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
41
+ unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
42
+ itemAddAbility(nativeItem, abilityTypeId)
43
+ local nativeAbility = checkNotNull(getItemAbility(nativeItem, abilityTypeId))
44
+ if prepareAbility ~= nil then
45
+ prepareAbility(nativeAbility, ...)
46
+ end
47
+ setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
48
+ setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
49
+ local success
50
+ if unitAddItem(nativeUnit, nativeItem) then
51
+ success = true
52
+ else
53
+ local latestInventoryAbilityTypeId = 0
54
+ local nativeItemBySlot = {}
55
+ local inventorySize = unitInventorySize(nativeUnit)
56
+ if inventorySize ~= 0 then
57
+ for slot = 0, inventorySize - 1 do
58
+ nativeItemBySlot[slot] = unitRemoveItemFromSlot(nativeUnit, slot)
59
+ end
60
+ local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
61
+ local i = 1
62
+ while unitNativeAbility ~= nil do
63
+ local abilityTypeId = getAbilityId(unitNativeAbility)
64
+ if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
65
+ latestInventoryAbilityTypeId = abilityTypeId
66
+ end
67
+ unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
68
+ i = i + 1
69
+ end
70
+ unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
71
+ end
72
+ unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
73
+ success = unitAddItem(nativeUnit, nativeItem)
74
+ unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
75
+ if latestInventoryAbilityTypeId ~= 0 then
76
+ unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
77
+ for slot, nativeItem in pairs(nativeItemBySlot) do
78
+ unitAddItem(nativeUnit, nativeItem)
79
+ unitDropItemSlot(nativeUnit, nativeItem, slot)
80
+ end
81
+ end
82
+ end
83
+ removeItem(nativeItem)
84
+ return success
85
+ end
86
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,14 @@
1
+ local ____exports = {}
2
+ local ____preconditions = require("utility.preconditions")
3
+ local checkNotNull = ____preconditions.checkNotNull
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.INVENTORY_DUMMY_NATIVE_UNIT = checkNotNull(CreateUnit(
7
+ Player(bj_PLAYER_NEUTRAL_VICTIM),
8
+ fourCC("Hpal"),
9
+ 0,
10
+ 0,
11
+ 270
12
+ ))
13
+ ShowUnit(____exports.INVENTORY_DUMMY_NATIVE_UNIT, false)
14
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,19 @@
1
+ local ____exports = {}
2
+ local ____spiked_2Dcarapace = require("engine.object-data.entry.ability-type.spiked-carapace")
3
+ local SpikedCarapaceAbilityType = ____spiked_2Dcarapace.SpikedCarapaceAbilityType
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = SpikedCarapaceAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.returnedDamageFactor = 0
11
+ abilityType.receivedDamageFactor = 0
12
+ abilityType.armorIncrease = 0
13
+ abilityType.buffTypeIds = {}
14
+ return abilityType.id
15
+ end)
16
+ ---
17
+ -- @internal For use by internal systems only.
18
+ ____exports.ARMOR_BONUS_DUMMY_ABILITY_FIELD = ABILITY_RLF_DEFENSE_BONUS_UTS3
19
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,15 @@
1
+ local ____exports = {}
2
+ local ____attribute_2Dincrease = require("engine.object-data.entry.ability-type.attribute-increase")
3
+ local AttributeBonusAbilityType = ____attribute_2Dincrease.AttributeBonusAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.ATTRIBUTE_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = AttributeBonusAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.strengthBonus = 0
11
+ abilityType.agilityBonus = 0
12
+ abilityType.intelligenceBonus = 0
13
+ return abilityType.id
14
+ end)
15
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,17 @@
1
+ local ____exports = {}
2
+ local ____spell_2Ddamage_2Dreduction = require("engine.object-data.entry.ability-type.spell-damage-reduction")
3
+ local SpellDamageReductionAbilityType = ____spell_2Ddamage_2Dreduction.SpellDamageReductionAbilityType
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = SpellDamageReductionAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.autoAttackDamageIncrease = 0
11
+ abilityType.receivedSpellDamageDecreaseFactor = 0
12
+ return abilityType.id
13
+ end)
14
+ ---
15
+ -- @internal For use by internal systems.
16
+ ____exports.AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD = ABILITY_RLF_DAMAGE_BONUS_ISR1
17
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export declare const AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD: jabilityreallevelfield;
@@ -0,0 +1,14 @@
1
+ local ____exports = {}
2
+ local ____auto_2Dattack_2Dspeed_2Dincrease = require("engine.object-data.entry.ability-type.auto-attack-speed-increase")
3
+ local AutoAttackSpeedIncreaseAbilityType = ____auto_2Dattack_2Dspeed_2Dincrease.AutoAttackSpeedIncreaseAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = AutoAttackSpeedIncreaseAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.autoAttackSpeedIncreaseFactor = 0
11
+ return abilityType.id
12
+ end)
13
+ ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
14
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____inventory = require("engine.object-data.entry.ability-type.inventory")
3
+ local InventoryAbilityType = ____inventory.InventoryAbilityType
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.INVENTORY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = InventoryAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.capacity = 6
10
+ abilityType.dropsItemsOnDeath = false
11
+ abilityType.canUseItems = true
12
+ abilityType.canGetItems = true
13
+ abilityType.canDropItems = true
14
+ return abilityType.id
15
+ end)
16
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,10 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.DUMMY_ITEM_ID = compiletime(function()
7
+ local itemType = BlankItemType:create()
8
+ return itemType.id
9
+ end)
10
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,15 @@
1
+ local ____exports = {}
2
+ local ____ghost_2Dvisible = require("engine.object-data.entry.ability-type.ghost-visible")
3
+ local GhostVisibleAbilityType = ____ghost_2Dvisible.GhostVisibleAbilityType
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.GHOST_VISIBLE_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = GhostVisibleAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.isImmuneToMorphEffects = false
11
+ abilityType.doesNotBlockBuildings = true
12
+ abilityType.buffTypeIds = {}
13
+ return abilityType.id
14
+ end)
15
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,11 @@
1
+ local ____exports = {}
2
+ local ____invulnerable = require("engine.object-data.entry.ability-type.invulnerable")
3
+ local InvulnerableAbilityType = ____invulnerable.InvulnerableAbilityType
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.INVULNERABLE_INTERNAL_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = InvulnerableAbilityType:create()
8
+ abilityType.isInternal = true
9
+ return abilityType.id
10
+ end)
11
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,18 @@
1
+ local ____exports = {}
2
+ local ____engineering_2Dupgrade = require("engine.object-data.entry.ability-type.engineering-upgrade")
3
+ local EngineeringUpgradeAbilityType = ____engineering_2Dupgrade.EngineeringUpgradeAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = EngineeringUpgradeAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.movementSpeedIncreaseFactor = 0
11
+ abilityType.autoAttackDamageIncrease = 0
12
+ abilityType.abilityUpgrades = {}
13
+ return abilityType.id
14
+ end)
15
+ ---
16
+ -- @internal For use by internal systems.
17
+ ____exports.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_MOVE_SPEED_BONUS_NEG1
18
+ return ____exports
@@ -0,0 +1,143 @@
1
+ /** @noSelfInFile */
2
+ import { Ability } from "../ability";
3
+ import { Destructable } from "../../../core/types/destructable";
4
+ import { Item } from "../item";
5
+ import { Widget } from "../../../core/types/widget";
6
+ import { DispatchingEvent } from "../../../event";
7
+ declare module "../unit" {
8
+ namespace Unit {
9
+ const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
10
+ }
11
+ }
12
+ declare module "../unit" {
13
+ namespace Unit {
14
+ const abilityWidgetTargetCastingStartEvent: DispatchingEvent<[Unit, Ability, Widget]>;
15
+ }
16
+ }
17
+ declare module "../unit" {
18
+ namespace Unit {
19
+ const abilityUnitTargetCastingStartEvent: DispatchingEvent<[Unit, Ability, Unit]>;
20
+ }
21
+ }
22
+ declare module "../unit" {
23
+ namespace Unit {
24
+ const abilityItemTargetCastingStartEvent: DispatchingEvent<[Unit, Ability, Item]>;
25
+ }
26
+ }
27
+ declare module "../unit" {
28
+ namespace Unit {
29
+ const abilityDestructibleTargetCastingStartEvent: DispatchingEvent<[
30
+ Unit,
31
+ Ability,
32
+ Destructable
33
+ ]>;
34
+ }
35
+ }
36
+ declare module "../unit" {
37
+ namespace Unit {
38
+ const abilityPointTargetCastingStartEvent: DispatchingEvent<[Unit, Ability, number, number]>;
39
+ }
40
+ }
41
+ declare module "../unit" {
42
+ namespace Unit {
43
+ const abilityNoTargetCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
44
+ }
45
+ }
46
+ declare module "../unit" {
47
+ namespace Unit {
48
+ const abilityCastingFinishEvent: DispatchingEvent<[Unit, Ability]>;
49
+ }
50
+ }
51
+ declare module "../unit" {
52
+ namespace Unit {
53
+ const abilityWidgetTargetCastingFinishEvent: DispatchingEvent<[Unit, Ability, Widget]>;
54
+ }
55
+ }
56
+ declare module "../unit" {
57
+ namespace Unit {
58
+ const abilityUnitTargetCastingFinishEvent: DispatchingEvent<[Unit, Ability, Unit]>;
59
+ }
60
+ }
61
+ declare module "../unit" {
62
+ namespace Unit {
63
+ const abilityItemTargetCastingFinishEvent: DispatchingEvent<[Unit, Ability, Item]>;
64
+ }
65
+ }
66
+ declare module "../unit" {
67
+ namespace Unit {
68
+ const abilityDestructibleTargetCastingFinishEvent: DispatchingEvent<[
69
+ Unit,
70
+ Ability,
71
+ Destructable
72
+ ]>;
73
+ }
74
+ }
75
+ declare module "../unit" {
76
+ namespace Unit {
77
+ const abilityPointTargetCastingFinishEvent: DispatchingEvent<[
78
+ Unit,
79
+ Ability,
80
+ number,
81
+ number
82
+ ]>;
83
+ }
84
+ }
85
+ declare module "../unit" {
86
+ namespace Unit {
87
+ const abilityNoTargetCastingFinishEvent: DispatchingEvent<[Unit, Ability]>;
88
+ }
89
+ }
90
+ declare module "../unit" {
91
+ namespace Unit {
92
+ const abilityChannelingStartEvent: DispatchingEvent<[Unit, Ability]>;
93
+ }
94
+ }
95
+ declare module "../unit" {
96
+ namespace Unit {
97
+ const abilityWidgetTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability, Widget]>;
98
+ }
99
+ }
100
+ declare module "../unit" {
101
+ namespace Unit {
102
+ const abilityUnitTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability, Unit]>;
103
+ }
104
+ }
105
+ declare module "../unit" {
106
+ namespace Unit {
107
+ const abilityItemTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability, Item]>;
108
+ }
109
+ }
110
+ declare module "../unit" {
111
+ namespace Unit {
112
+ const abilityDestructibleTargetChannelingStartEvent: DispatchingEvent<[
113
+ Unit,
114
+ Ability,
115
+ Destructable
116
+ ]>;
117
+ }
118
+ }
119
+ declare module "../unit" {
120
+ namespace Unit {
121
+ const abilityPointTargetChannelingStartEvent: DispatchingEvent<[
122
+ Unit,
123
+ Ability,
124
+ number,
125
+ number
126
+ ]>;
127
+ }
128
+ }
129
+ declare module "../unit" {
130
+ namespace Unit {
131
+ const abilityNoTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability]>;
132
+ }
133
+ }
134
+ declare module "../unit" {
135
+ namespace Unit {
136
+ const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
137
+ }
138
+ }
139
+ declare module "../unit" {
140
+ namespace Unit {
141
+ const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
+ }
143
+ }