unity-open-mcp 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (630) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +145 -0
  3. package/dist/batch-spawn.d.ts +33 -0
  4. package/dist/batch-spawn.js +329 -0
  5. package/dist/batch-spawn.js.map +1 -0
  6. package/dist/capabilities/build-capabilities.d.ts +155 -0
  7. package/dist/capabilities/build-capabilities.js +475 -0
  8. package/dist/capabilities/build-capabilities.js.map +1 -0
  9. package/dist/capabilities/list-rules.d.ts +45 -0
  10. package/dist/capabilities/list-rules.js +121 -0
  11. package/dist/capabilities/list-rules.js.map +1 -0
  12. package/dist/capabilities/rule-catalog.d.ts +44 -0
  13. package/dist/capabilities/rule-catalog.js +330 -0
  14. package/dist/capabilities/rule-catalog.js.map +1 -0
  15. package/dist/capabilities/tool-groups.d.ts +53 -0
  16. package/dist/capabilities/tool-groups.js +396 -0
  17. package/dist/capabilities/tool-groups.js.map +1 -0
  18. package/dist/cli/args.d.ts +36 -0
  19. package/dist/cli/args.js +239 -0
  20. package/dist/cli/args.js.map +1 -0
  21. package/dist/cli/cli.d.ts +23 -0
  22. package/dist/cli/cli.js +125 -0
  23. package/dist/cli/cli.js.map +1 -0
  24. package/dist/cli/commands.d.ts +37 -0
  25. package/dist/cli/commands.js +277 -0
  26. package/dist/cli/commands.js.map +1 -0
  27. package/dist/cli/ping-poller.d.ts +81 -0
  28. package/dist/cli/ping-poller.js +161 -0
  29. package/dist/cli/ping-poller.js.map +1 -0
  30. package/dist/compat.d.ts +32 -0
  31. package/dist/compat.js +121 -0
  32. package/dist/compat.js.map +1 -0
  33. package/dist/compiler-errors.d.ts +31 -0
  34. package/dist/compiler-errors.js +91 -0
  35. package/dist/compiler-errors.js.map +1 -0
  36. package/dist/compressible-router.d.ts +18 -0
  37. package/dist/compressible-router.js +191 -0
  38. package/dist/compressible-router.js.map +1 -0
  39. package/dist/compression/asset-model.d.ts +86 -0
  40. package/dist/compression/asset-model.js +15 -0
  41. package/dist/compression/asset-model.js.map +1 -0
  42. package/dist/compression/compact.d.ts +153 -0
  43. package/dist/compression/compact.js +501 -0
  44. package/dist/compression/compact.js.map +1 -0
  45. package/dist/dialog-dismiss.d.ts +197 -0
  46. package/dist/dialog-dismiss.js +533 -0
  47. package/dist/dialog-dismiss.js.map +1 -0
  48. package/dist/event-stream.d.ts +60 -0
  49. package/dist/event-stream.js +228 -0
  50. package/dist/event-stream.js.map +1 -0
  51. package/dist/gate-error.d.ts +18 -0
  52. package/dist/gate-error.js +11 -0
  53. package/dist/gate-error.js.map +1 -0
  54. package/dist/index.d.ts +3 -0
  55. package/dist/index.js +146 -0
  56. package/dist/index.js.map +1 -0
  57. package/dist/instance-discovery.d.ts +117 -0
  58. package/dist/instance-discovery.js +202 -0
  59. package/dist/instance-discovery.js.map +1 -0
  60. package/dist/live-client.d.ts +68 -0
  61. package/dist/live-client.js +583 -0
  62. package/dist/live-client.js.map +1 -0
  63. package/dist/offline.d.ts +75 -0
  64. package/dist/offline.js +1495 -0
  65. package/dist/offline.js.map +1 -0
  66. package/dist/package-version.d.ts +8 -0
  67. package/dist/package-version.js +41 -0
  68. package/dist/package-version.js.map +1 -0
  69. package/dist/ping-cache.d.ts +15 -0
  70. package/dist/ping-cache.js +10 -0
  71. package/dist/ping-cache.js.map +1 -0
  72. package/dist/project-health.d.ts +52 -0
  73. package/dist/project-health.js +177 -0
  74. package/dist/project-health.js.map +1 -0
  75. package/dist/resource-router.d.ts +26 -0
  76. package/dist/resource-router.js +143 -0
  77. package/dist/resource-router.js.map +1 -0
  78. package/dist/resources/index.d.ts +6 -0
  79. package/dist/resources/index.js +40 -0
  80. package/dist/resources/index.js.map +1 -0
  81. package/dist/results.d.ts +14 -0
  82. package/dist/results.js +22 -0
  83. package/dist/results.js.map +1 -0
  84. package/dist/router.d.ts +5 -0
  85. package/dist/router.js +2 -0
  86. package/dist/router.js.map +1 -0
  87. package/dist/routers.d.ts +44 -0
  88. package/dist/routers.js +73 -0
  89. package/dist/routers.js.map +1 -0
  90. package/dist/schema-defaults.d.ts +10 -0
  91. package/dist/schema-defaults.js +43 -0
  92. package/dist/schema-defaults.js.map +1 -0
  93. package/dist/skill/client-paths.d.ts +33 -0
  94. package/dist/skill/client-paths.js +131 -0
  95. package/dist/skill/client-paths.js.map +1 -0
  96. package/dist/skill/generate-skill.d.ts +38 -0
  97. package/dist/skill/generate-skill.js +389 -0
  98. package/dist/skill/generate-skill.js.map +1 -0
  99. package/dist/tool-router.d.ts +40 -0
  100. package/dist/tool-router.js +778 -0
  101. package/dist/tool-router.js.map +1 -0
  102. package/dist/tool-session-state.d.ts +55 -0
  103. package/dist/tool-session-state.js +116 -0
  104. package/dist/tool-session-state.js.map +1 -0
  105. package/dist/tools/agent-capabilities.d.ts +2 -0
  106. package/dist/tools/agent-capabilities.js +24 -0
  107. package/dist/tools/agent-capabilities.js.map +1 -0
  108. package/dist/tools/animation-create.d.ts +2 -0
  109. package/dist/tools/animation-create.js +31 -0
  110. package/dist/tools/animation-create.js.map +1 -0
  111. package/dist/tools/animation-get-data.d.ts +2 -0
  112. package/dist/tools/animation-get-data.js +23 -0
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  114. package/dist/tools/animation-modify.d.ts +2 -0
  115. package/dist/tools/animation-modify.js +45 -0
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  117. package/dist/tools/animator-create.d.ts +2 -0
  118. package/dist/tools/animator-create.js +31 -0
  119. package/dist/tools/animator-create.js.map +1 -0
  120. package/dist/tools/animator-get-data.d.ts +2 -0
  121. package/dist/tools/animator-get-data.js +23 -0
  122. package/dist/tools/animator-get-data.js.map +1 -0
  123. package/dist/tools/animator-modify.d.ts +2 -0
  124. package/dist/tools/animator-modify.js +51 -0
  125. package/dist/tools/animator-modify.js.map +1 -0
  126. package/dist/tools/apply-fix.d.ts +2 -0
  127. package/dist/tools/apply-fix.js +39 -0
  128. package/dist/tools/apply-fix.js.map +1 -0
  129. package/dist/tools/assets-copy.d.ts +2 -0
  130. package/dist/tools/assets-copy.js +50 -0
  131. package/dist/tools/assets-copy.js.map +1 -0
  132. package/dist/tools/assets-create-folder.d.ts +2 -0
  133. package/dist/tools/assets-create-folder.js +53 -0
  134. package/dist/tools/assets-create-folder.js.map +1 -0
  135. package/dist/tools/assets-delete.d.ts +2 -0
  136. package/dist/tools/assets-delete.js +34 -0
  137. package/dist/tools/assets-delete.js.map +1 -0
  138. package/dist/tools/assets-move.d.ts +2 -0
  139. package/dist/tools/assets-move.js +50 -0
  140. package/dist/tools/assets-move.js.map +1 -0
  141. package/dist/tools/assets-refresh.d.ts +2 -0
  142. package/dist/tools/assets-refresh.js +37 -0
  143. package/dist/tools/assets-refresh.js.map +1 -0
  144. package/dist/tools/baseline-create.d.ts +2 -0
  145. package/dist/tools/baseline-create.js +20 -0
  146. package/dist/tools/baseline-create.js.map +1 -0
  147. package/dist/tools/bridge-status.d.ts +2 -0
  148. package/dist/tools/bridge-status.js +44 -0
  149. package/dist/tools/bridge-status.js.map +1 -0
  150. package/dist/tools/build-get-active-target.d.ts +2 -0
  151. package/dist/tools/build-get-active-target.js +16 -0
  152. package/dist/tools/build-get-active-target.js.map +1 -0
  153. package/dist/tools/build-get-defines.d.ts +2 -0
  154. package/dist/tools/build-get-defines.js +16 -0
  155. package/dist/tools/build-get-defines.js.map +1 -0
  156. package/dist/tools/build-get-scenes.d.ts +2 -0
  157. package/dist/tools/build-get-scenes.js +16 -0
  158. package/dist/tools/build-get-scenes.js.map +1 -0
  159. package/dist/tools/build-get-targets.d.ts +2 -0
  160. package/dist/tools/build-get-targets.js +18 -0
  161. package/dist/tools/build-get-targets.js.map +1 -0
  162. package/dist/tools/build-set-defines.d.ts +2 -0
  163. package/dist/tools/build-set-defines.js +50 -0
  164. package/dist/tools/build-set-defines.js.map +1 -0
  165. package/dist/tools/build-set-scenes.d.ts +2 -0
  166. package/dist/tools/build-set-scenes.js +60 -0
  167. package/dist/tools/build-set-scenes.js.map +1 -0
  168. package/dist/tools/build-set-target.d.ts +2 -0
  169. package/dist/tools/build-set-target.js +49 -0
  170. package/dist/tools/build-set-target.js.map +1 -0
  171. package/dist/tools/build-start.d.ts +2 -0
  172. package/dist/tools/build-start.js +64 -0
  173. package/dist/tools/build-start.js.map +1 -0
  174. package/dist/tools/capture-inline.d.ts +2 -0
  175. package/dist/tools/capture-inline.js +57 -0
  176. package/dist/tools/capture-inline.js.map +1 -0
  177. package/dist/tools/checkpoint-create.d.ts +2 -0
  178. package/dist/tools/checkpoint-create.js +16 -0
  179. package/dist/tools/checkpoint-create.js.map +1 -0
  180. package/dist/tools/compile-check.d.ts +2 -0
  181. package/dist/tools/compile-check.js +26 -0
  182. package/dist/tools/compile-check.js.map +1 -0
  183. package/dist/tools/component-add.d.ts +2 -0
  184. package/dist/tools/component-add.js +47 -0
  185. package/dist/tools/component-add.js.map +1 -0
  186. package/dist/tools/component-destroy.d.ts +2 -0
  187. package/dist/tools/component-destroy.js +46 -0
  188. package/dist/tools/component-destroy.js.map +1 -0
  189. package/dist/tools/component-get.d.ts +2 -0
  190. package/dist/tools/component-get.js +54 -0
  191. package/dist/tools/component-get.js.map +1 -0
  192. package/dist/tools/component-list-all.d.ts +2 -0
  193. package/dist/tools/component-list-all.js +38 -0
  194. package/dist/tools/component-list-all.js.map +1 -0
  195. package/dist/tools/component-modify.d.ts +2 -0
  196. package/dist/tools/component-modify.js +80 -0
  197. package/dist/tools/component-modify.js.map +1 -0
  198. package/dist/tools/console-clear.d.ts +2 -0
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  201. package/dist/tools/console-log.d.ts +2 -0
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  204. package/dist/tools/delta.d.ts +2 -0
  205. package/dist/tools/delta.js +17 -0
  206. package/dist/tools/delta.js.map +1 -0
  207. package/dist/tools/editor-add-layer.d.ts +2 -0
  208. package/dist/tools/editor-add-layer.js +51 -0
  209. package/dist/tools/editor-add-layer.js.map +1 -0
  210. package/dist/tools/editor-add-tag.d.ts +2 -0
  211. package/dist/tools/editor-add-tag.js +41 -0
  212. package/dist/tools/editor-add-tag.js.map +1 -0
  213. package/dist/tools/editor-get-layers.d.ts +2 -0
  214. package/dist/tools/editor-get-layers.js +22 -0
  215. package/dist/tools/editor-get-layers.js.map +1 -0
  216. package/dist/tools/editor-get-tags.d.ts +2 -0
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  219. package/dist/tools/editor-redo.d.ts +2 -0
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  221. package/dist/tools/editor-redo.js.map +1 -0
  222. package/dist/tools/editor-set-state.d.ts +2 -0
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  224. package/dist/tools/editor-set-state.js.map +1 -0
  225. package/dist/tools/editor-status.d.ts +2 -0
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  228. package/dist/tools/editor-undo.d.ts +2 -0
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  231. package/dist/tools/execute-csharp.d.ts +2 -0
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  234. package/dist/tools/execute-menu.d.ts +2 -0
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  237. package/dist/tools/find-members.d.ts +2 -0
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  240. package/dist/tools/find-references.d.ts +2 -0
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  243. package/dist/tools/gameobject-create.d.ts +2 -0
  244. package/dist/tools/gameobject-create.js +61 -0
  245. package/dist/tools/gameobject-create.js.map +1 -0
  246. package/dist/tools/gameobject-destroy.d.ts +2 -0
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  249. package/dist/tools/gameobject-duplicate.d.ts +2 -0
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  252. package/dist/tools/gameobject-find.d.ts +2 -0
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  255. package/dist/tools/gameobject-modify.d.ts +2 -0
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  261. package/dist/tools/gate-budget-estimate.d.ts +2 -0
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  264. package/dist/tools/generate-skill.d.ts +2 -0
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  267. package/dist/tools/impact-preview.d.ts +2 -0
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@@ -0,0 +1,72 @@
1
+ // M16 Plan 5 — typed editor selection set. Mutates editor selection state but
2
+ // touches no assets — routes as a gate-free direct-response tool. Supports
3
+ // resolving targets by instance_id (scene object), path (hierarchy path), or
4
+ // asset_path (asset on disk). Accepts one target (single selection) or an
5
+ // array (multi-selection). Undo-recorded so a human can Ctrl+Z it.
6
+ export const selectionSet = {
7
+ name: "unity_open_mcp_selection_set",
8
+ description: "Set the Unity Editor selection. Mutates editor selection state only " +
9
+ "(writes no assets), so it is gate-free and returns directly without the " +
10
+ "gate envelope. Resolve targets by instance_id (scene GameObject / " +
11
+ "Component), path (hierarchy path), or asset_path (asset on disk, e.g. " +
12
+ "'Assets/Prefabs/Player.prefab'). Pass a single target for " +
13
+ "Selection.activeObject, or an array for multi-selection " +
14
+ "(Selection.objects). Clear the selection by passing an empty target set. " +
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+ "Undo-recorded so a human can Ctrl+Z it. Prefer this over raw " +
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+ "execute_csharp Selection.activeObject = ... — schema-validated, supports " +
17
+ "asset + scene targets uniformly, and surfaces a not_found error " +
18
+ "structured instead of silently selecting nothing.",
19
+ inputSchema: {
20
+ type: "object",
21
+ properties: {
22
+ instance_id: {
23
+ type: "integer",
24
+ default: 0,
25
+ description: "Scene GameObject / Component instance id to select. Single-target " +
26
+ "shorthand — prefer targets[] when selecting more than one.",
27
+ },
28
+ path: {
29
+ type: "string",
30
+ description: "Hierarchy path (e.g. 'Player/Body') of a scene object to select. " +
31
+ "Single-target shorthand — prefer targets[] when selecting more than one.",
32
+ },
33
+ name: {
34
+ type: "string",
35
+ description: "Scene object name (first match) to select. Lowest-priority " +
36
+ "resolver — prefer instance_id or path for stability across reloads. " +
37
+ "Single-target shorthand.",
38
+ },
39
+ asset_path: {
40
+ type: "string",
41
+ description: "Asset path (e.g. 'Assets/Prefabs/Player.prefab') of an asset on " +
42
+ "disk to select. Single-target shorthand.",
43
+ },
44
+ targets: {
45
+ type: "array",
46
+ items: {
47
+ type: "object",
48
+ properties: {
49
+ instance_id: { type: "integer", default: 0 },
50
+ path: { type: "string" },
51
+ name: { type: "string" },
52
+ asset_path: { type: "string" },
53
+ },
54
+ additionalProperties: false,
55
+ },
56
+ description: "Multi-selection list. When provided, overrides the single-target " +
57
+ "shorthand fields. Each entry resolves by instance_id > asset_path > " +
58
+ "path > name (asset_path wins for disk assets; the others resolve " +
59
+ "scene objects). Pass an empty array (or omit every target field) " +
60
+ "to clear the selection.",
61
+ },
62
+ clear: {
63
+ type: "boolean",
64
+ default: false,
65
+ description: "Shortcut to clear the selection entirely (Selection.objects = {}). " +
66
+ "Equivalent to passing targets: [].",
67
+ },
68
+ },
69
+ additionalProperties: false,
70
+ },
71
+ };
72
+ //# sourceMappingURL=selection-set.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"selection-set.js","sourceRoot":"","sources":["../../src/tools/selection-set.ts"],"names":[],"mappings":"AAEA,8EAA8E;AAC9E,2EAA2E;AAC3E,6EAA6E;AAC7E,0EAA0E;AAC1E,mEAAmE;AACnE,MAAM,CAAC,MAAM,YAAY,GAAS;IAChC,IAAI,EAAE,8BAA8B;IACpC,WAAW,EACT,sEAAsE;QACtE,0EAA0E;QAC1E,oEAAoE;QACpE,wEAAwE;QACxE,4DAA4D;QAC5D,0DAA0D;QAC1D,2EAA2E;QAC3E,+DAA+D;QAC/D,2EAA2E;QAC3E,kEAAkE;QAClE,mDAAmD;IACrD,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EACT,oEAAoE;oBACpE,4DAA4D;aAC/D;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,mEAAmE;oBACnE,0EAA0E;aAC7E;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,6DAA6D;oBAC7D,sEAAsE;oBACtE,0BAA0B;aAC7B;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,kEAAkE;oBAClE,0CAA0C;aAC7C;YACD,OAAO,EAAE;gBACP,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,UAAU,EAAE;wBACV,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE;wBAC5C,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;wBACxB,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;wBACxB,UAAU,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;qBAC/B;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;gBACD,WAAW,EACT,mEAAmE;oBACnE,sEAAsE;oBACtE,mEAAmE;oBACnE,mEAAmE;oBACnE,yBAAyB;aAC5B;YACD,KAAK,EAAE;gBACL,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,qEAAqE;oBACrE,oCAAoC;aACvC;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const settingsGetLighting: Tool;
@@ -0,0 +1,21 @@
1
+ // M16 Plan 9 — typed Render/Lighting settings read. Read-only: the
2
+ // RenderSettings knobs for the currently-active scene (ambient mode/intensity/
3
+ // color, fog + fog mode/density/color/distances, skybox, sun source). Folds
4
+ // UCP settings/lighting. RenderSettings is scene-scoped in the live Editor —
5
+ // the read reflects the active scene's lighting setup. Gate-free direct-
6
+ // response tool.
7
+ export const settingsGetLighting = {
8
+ name: "unity_open_mcp_settings_get_lighting",
9
+ description: "Read-only: Render/Lighting settings (RenderSettings) snapshot for the currently-active " +
10
+ "scene. Surfaces ambientMode, ambientIntensity, ambientColor, fog (bool), fogMode, " +
11
+ "fogDensity, fogColor, fogStartDistance, fogEndDistance, and the skybox + sun source " +
12
+ "names when set. RenderSettings is scene-scoped — the read reflects the active scene's " +
13
+ "lighting setup; switch scenes first if you need a different scene's values. Use " +
14
+ "settings_set_lighting to change values. Gate-free.",
15
+ inputSchema: {
16
+ type: "object",
17
+ properties: {},
18
+ additionalProperties: false,
19
+ },
20
+ };
21
+ //# sourceMappingURL=settings-get-lighting.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"settings-get-lighting.js","sourceRoot":"","sources":["../../src/tools/settings-get-lighting.ts"],"names":[],"mappings":"AAEA,mEAAmE;AACnE,+EAA+E;AAC/E,4EAA4E;AAC5E,6EAA6E;AAC7E,yEAAyE;AACzE,iBAAiB;AACjB,MAAM,CAAC,MAAM,mBAAmB,GAAS;IACvC,IAAI,EAAE,sCAAsC;IAC5C,WAAW,EACT,yFAAyF;QACzF,oFAAoF;QACpF,sFAAsF;QACtF,wFAAwF;QACxF,kFAAkF;QAClF,oDAAoD;IACtD,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const settingsGetPhysics: Tool;
@@ -0,0 +1,17 @@
1
+ // M16 Plan 9 — typed Physics / Physics2D settings read. Read-only: the global
2
+ // Physics knobs (gravity, solver iterations, bounce/sleep thresholds, contact
3
+ // offset, simulationMode) + Physics2D gravity + simulationMode. Folds UCP
4
+ // settings/physics. Gate-free direct-response tool.
5
+ export const settingsGetPhysics = {
6
+ name: "unity_open_mcp_settings_get_physics",
7
+ description: "Read-only: Physics / Physics2D settings snapshot. Surfaces gravity (3D + 2D), " +
8
+ "defaultSolverIterations, defaultSolverVelocityIterations, bounceThreshold, sleepThreshold, " +
9
+ "defaultContactOffset, and the 3D/2D simulationMode. Use settings_set_physics to change " +
10
+ "values. Gate-free.",
11
+ inputSchema: {
12
+ type: "object",
13
+ properties: {},
14
+ additionalProperties: false,
15
+ },
16
+ };
17
+ //# sourceMappingURL=settings-get-physics.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"settings-get-physics.js","sourceRoot":"","sources":["../../src/tools/settings-get-physics.ts"],"names":[],"mappings":"AAEA,8EAA8E;AAC9E,8EAA8E;AAC9E,0EAA0E;AAC1E,oDAAoD;AACpD,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,gFAAgF;QAChF,6FAA6F;QAC7F,yFAAyF;QACzF,oBAAoB;IACtB,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const settingsGetPlayer: Tool;
@@ -0,0 +1,16 @@
1
+ // M16 Plan 9 — typed PlayerSettings read. Read-only: snapshot of the common
2
+ // PlayerSettings knobs for the active build target. Folds UCP settings/player.
3
+ // Gate-free direct-response tool.
4
+ export const settingsGetPlayer = {
5
+ name: "unity_open_mcp_settings_get_player",
6
+ description: "Read-only: PlayerSettings snapshot for the active build target. Surfaces companyName, " +
7
+ "productName, bundleVersion, runInBackground, colorSpace, the first GraphicsAPI, scripting " +
8
+ "backend, API compatibility level, active input handler (numeric + name), target frame " +
9
+ "rate, and default screen dimensions. Use settings_set_player to change values. Gate-free.",
10
+ inputSchema: {
11
+ type: "object",
12
+ properties: {},
13
+ additionalProperties: false,
14
+ },
15
+ };
16
+ //# sourceMappingURL=settings-get-player.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"settings-get-player.js","sourceRoot":"","sources":["../../src/tools/settings-get-player.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,+EAA+E;AAC/E,kCAAkC;AAClC,MAAM,CAAC,MAAM,iBAAiB,GAAS;IACrC,IAAI,EAAE,oCAAoC;IAC1C,WAAW,EACT,wFAAwF;QACxF,4FAA4F;QAC5F,wFAAwF;QACxF,2FAA2F;IAC7F,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const settingsGetQuality: Tool;
@@ -0,0 +1,16 @@
1
+ // M16 Plan 9 — typed QualitySettings read. Read-only: the quality levels +
2
+ // the global QualitySettings knobs. Folds UCP settings/quality. Gate-free
3
+ // direct-response tool.
4
+ export const settingsGetQuality = {
5
+ name: "unity_open_mcp_settings_get_quality",
6
+ description: "Read-only: QualitySettings snapshot. Lists every quality level (index/name/isCurrent) plus " +
7
+ "the current level + name and the global knobs (shadowDistance, shadowCascades, " +
8
+ "antiAliasing, vSyncCount, pixelLightCount). Use settings_set_quality to change values. " +
9
+ "Gate-free.",
10
+ inputSchema: {
11
+ type: "object",
12
+ properties: {},
13
+ additionalProperties: false,
14
+ },
15
+ };
16
+ //# sourceMappingURL=settings-get-quality.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"settings-get-quality.js","sourceRoot":"","sources":["../../src/tools/settings-get-quality.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,0EAA0E;AAC1E,wBAAwB;AACxB,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,6FAA6F;QAC7F,iFAAiF;QACjF,yFAAyF;QACzF,YAAY;IACd,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const settingsSetLighting: Tool;
@@ -0,0 +1,58 @@
1
+ // M16 Plan 9 — typed Render/Lighting settings mutator. Mutating: set
2
+ // RenderSettings knobs by key/value patches. Folds UCP settings/lighting-set.
3
+ // RenderSettings is scene-scoped — writes only persist when the active scene
4
+ // is marked dirty (the tool does that automatically). paths_hint must scope to
5
+ // the active scene path (and/or the lighting/render settings asset) so the
6
+ // gate covers the scene-side fallout.
7
+ export const settingsSetLighting = {
8
+ name: "unity_open_mcp_settings_set_lighting",
9
+ description: "Mutating: set one or more Render/Lighting (RenderSettings) values by key for the " +
10
+ "currently-active scene. RenderSettings is scene-scoped — the tool marks the active scene " +
11
+ "dirty on each successful patch so the write persists (call scene_save to commit). Runs the " +
12
+ "full gate path; `paths_hint` should scope to the active scene path (the scene is what gets " +
13
+ "dirtied) and/or the render/lighting settings asset. Per-key failures are accumulated. " +
14
+ "Supported keys: ambientMode (AmbientMode name), ambientIntensity (float), ambientColor " +
15
+ "([r,g,b,(a)]), fog (bool), fogMode (FogMode name), fogDensity (float), fogColor " +
16
+ "([r,g,b,(a)]), fogStartDistance (float), fogEndDistance (float). Returns the list of " +
17
+ "applied keys + any per-key warnings.",
18
+ inputSchema: {
19
+ type: "object",
20
+ required: ["fields", "paths_hint"],
21
+ properties: {
22
+ fields: {
23
+ type: "array",
24
+ description: "Patches to apply in order. Each: { key, value }. value shape: Color [r,g,b,(a)] for " +
25
+ "ambientColor/fogColor; bool for fog; enum name for ambientMode/fogMode; float for the " +
26
+ "scalar keys.",
27
+ items: {
28
+ type: "object",
29
+ required: ["key", "value"],
30
+ properties: {
31
+ key: {
32
+ type: "string",
33
+ description: "RenderSettings key. Supported: ambientMode, ambientIntensity, ambientColor, " +
34
+ "fog, fogMode, fogDensity, fogColor, fogStartDistance, fogEndDistance.",
35
+ },
36
+ value: {
37
+ description: "New value. Colors as [r,g,b,(a)] 0-1; bool for fog; enum name " +
38
+ "(AmbientMode/FogMode) for ambientMode/fogMode; float for the rest.",
39
+ },
40
+ },
41
+ additionalProperties: false,
42
+ },
43
+ },
44
+ paths_hint: {
45
+ type: "array",
46
+ items: { type: "string" },
47
+ description: "Mutation scope — pass the active scene path (the scene gets dirtied on each write) " +
48
+ "and/or the render/lighting settings asset. There is no whole-project fallback.",
49
+ },
50
+ gate: {
51
+ enum: ["enforce", "warn", "off"],
52
+ default: "enforce",
53
+ },
54
+ },
55
+ additionalProperties: false,
56
+ },
57
+ };
58
+ //# sourceMappingURL=settings-set-lighting.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"settings-set-lighting.js","sourceRoot":"","sources":["../../src/tools/settings-set-lighting.ts"],"names":[],"mappings":"AAEA,qEAAqE;AACrE,8EAA8E;AAC9E,6EAA6E;AAC7E,+EAA+E;AAC/E,2EAA2E;AAC3E,sCAAsC;AACtC,MAAM,CAAC,MAAM,mBAAmB,GAAS;IACvC,IAAI,EAAE,sCAAsC;IAC5C,WAAW,EACT,mFAAmF;QACnF,2FAA2F;QAC3F,6FAA6F;QAC7F,6FAA6F;QAC7F,wFAAwF;QACxF,yFAAyF;QACzF,kFAAkF;QAClF,uFAAuF;QACvF,sCAAsC;IACxC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,sFAAsF;oBACtF,wFAAwF;oBACxF,cAAc;gBAChB,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;oBAC1B,UAAU,EAAE;wBACV,GAAG,EAAE;4BACH,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,8EAA8E;gCAC9E,uEAAuE;yBAC1E;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,gEAAgE;gCAChE,oEAAoE;yBACvE;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,qFAAqF;oBACrF,gFAAgF;aACnF;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const settingsSetPhysics: Tool;
@@ -0,0 +1,52 @@
1
+ // M16 Plan 9 — typed Physics / Physics2D mutator. Mutating: set Physics knobs
2
+ // by key/value patches. Folds UCP settings/physics-set. paths_hint must be
3
+ // scoped to ProjectSettings/DynamicsManager.asset.
4
+ export const settingsSetPhysics = {
5
+ name: "unity_open_mcp_settings_set_physics",
6
+ description: "Mutating: set one or more Physics / Physics2D values by key. Writes ProjectSettings/" +
7
+ "DynamicsManager.asset and runs the full gate path; `paths_hint` must be " +
8
+ "[\"ProjectSettings/DynamicsManager.asset\"]. Per-key failures are accumulated. Supported " +
9
+ "keys: gravity ([x,y,z]), defaultSolverIterations (int), defaultSolverVelocityIterations " +
10
+ "(int), bounceThreshold (float), sleepThreshold (float), defaultContactOffset (float), " +
11
+ "physics2DGravity ([x,y]). Returns the list of applied keys + any per-key warnings.",
12
+ inputSchema: {
13
+ type: "object",
14
+ required: ["fields", "paths_hint"],
15
+ properties: {
16
+ fields: {
17
+ type: "array",
18
+ description: "Patches to apply in order. Each: { key, value }. value shape: [x,y,z] for gravity / " +
19
+ "[x,y] for physics2DGravity / int or float for the scalar keys.",
20
+ items: {
21
+ type: "object",
22
+ required: ["key", "value"],
23
+ properties: {
24
+ key: {
25
+ type: "string",
26
+ description: "Physics key. Supported: gravity, defaultSolverIterations, " +
27
+ "defaultSolverVelocityIterations, bounceThreshold, sleepThreshold, " +
28
+ "defaultContactOffset, physics2DGravity.",
29
+ },
30
+ value: {
31
+ description: "New value. Vector3 [x,y,z] for gravity; Vector2 [x,y] for physics2DGravity; " +
32
+ "int/float scalars for the rest.",
33
+ },
34
+ },
35
+ additionalProperties: false,
36
+ },
37
+ },
38
+ paths_hint: {
39
+ type: "array",
40
+ items: { type: "string" },
41
+ description: "Mutation scope — pass [\"ProjectSettings/DynamicsManager.asset\"]. There is no " +
42
+ "whole-project fallback.",
43
+ },
44
+ gate: {
45
+ enum: ["enforce", "warn", "off"],
46
+ default: "enforce",
47
+ },
48
+ },
49
+ additionalProperties: false,
50
+ },
51
+ };
52
+ //# sourceMappingURL=settings-set-physics.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"settings-set-physics.js","sourceRoot":"","sources":["../../src/tools/settings-set-physics.ts"],"names":[],"mappings":"AAEA,8EAA8E;AAC9E,2EAA2E;AAC3E,mDAAmD;AACnD,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,sFAAsF;QACtF,0EAA0E;QAC1E,2FAA2F;QAC3F,0FAA0F;QAC1F,wFAAwF;QACxF,oFAAoF;IACtF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,sFAAsF;oBACtF,gEAAgE;gBAClE,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;oBAC1B,UAAU,EAAE;wBACV,GAAG,EAAE;4BACH,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,4DAA4D;gCAC5D,oEAAoE;gCACpE,yCAAyC;yBAC5C;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,8EAA8E;gCAC9E,iCAAiC;yBACpC;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,iFAAiF;oBACjF,yBAAyB;aAC5B;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const settingsSetPlayer: Tool;
@@ -0,0 +1,62 @@
1
+ // M16 Plan 9 — typed PlayerSettings mutator. Mutating: set one or more
2
+ // PlayerSettings knobs by key/value patches. Folds UCP settings/player-set.
3
+ // paths_hint must be scoped to ProjectSettings/ProjectSettings.asset.
4
+ export const settingsSetPlayer = {
5
+ name: "unity_open_mcp_settings_set_player",
6
+ description: "Mutating: set one or more PlayerSettings values by key. Writes ProjectSettings/" +
7
+ "ProjectSettings.asset and runs the full gate path; `paths_hint` must be " +
8
+ "[\"ProjectSettings/ProjectSettings.asset\"]. Per-key failures are accumulated (bad keys " +
9
+ "are reported as warnings) so a single bad patch does not abort the batch. Some keys " +
10
+ "(scriptingBackend-flavored ones) can force a recompile, so the lifecycle is " +
11
+ "restart_then_settle and the active-scene dirty guard preflights the call " +
12
+ "(ignore_scene_dirty: true to opt out). Supported keys: companyName, productName, " +
13
+ "bundleVersion (string); runInBackground, defaultIsNativeResolution (bool); " +
14
+ "defaultScreenWidth, defaultScreenHeight (int); colorSpace (ColorSpace name); " +
15
+ "activeInputHandler / activeInputHandling / inputHandling (0/1/2 or " +
16
+ "old|inputsystem|both). Returns the list of applied keys + any per-key warnings.",
17
+ inputSchema: {
18
+ type: "object",
19
+ required: ["fields", "paths_hint"],
20
+ properties: {
21
+ fields: {
22
+ type: "array",
23
+ description: "Patches to apply in order. Each: { key: string, value: any }. value shape: strings " +
24
+ "for companyName/productName/bundleVersion/colorSpace; bool for runInBackground / " +
25
+ "defaultIsNativeResolution; int for defaultScreenWidth/defaultScreenHeight; int (0/1/2) " +
26
+ "or name (old|inputsystem|both) for activeInputHandler.",
27
+ items: {
28
+ type: "object",
29
+ required: ["key", "value"],
30
+ properties: {
31
+ key: {
32
+ type: "string",
33
+ description: "PlayerSettings key. See the tool description for the supported key list.",
34
+ },
35
+ value: {
36
+ description: "New value for the key. Scalars/strings/bools as JSON primitives.",
37
+ },
38
+ },
39
+ additionalProperties: false,
40
+ },
41
+ },
42
+ paths_hint: {
43
+ type: "array",
44
+ items: { type: "string" },
45
+ description: "Mutation scope — pass [\"ProjectSettings/ProjectSettings.asset\"]. There is no " +
46
+ "whole-project fallback.",
47
+ },
48
+ gate: {
49
+ enum: ["enforce", "warn", "off"],
50
+ default: "enforce",
51
+ },
52
+ ignore_scene_dirty: {
53
+ type: "boolean",
54
+ default: false,
55
+ description: "Bypass the active-scene dirty guard. Set true to proceed and accept the risk of a " +
56
+ "native save prompt when any loaded scene has unsaved changes.",
57
+ },
58
+ },
59
+ additionalProperties: false,
60
+ },
61
+ };
62
+ //# sourceMappingURL=settings-set-player.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"settings-set-player.js","sourceRoot":"","sources":["../../src/tools/settings-set-player.ts"],"names":[],"mappings":"AAEA,uEAAuE;AACvE,4EAA4E;AAC5E,sEAAsE;AACtE,MAAM,CAAC,MAAM,iBAAiB,GAAS;IACrC,IAAI,EAAE,oCAAoC;IAC1C,WAAW,EACT,iFAAiF;QACjF,0EAA0E;QAC1E,0FAA0F;QAC1F,sFAAsF;QACtF,8EAA8E;QAC9E,2EAA2E;QAC3E,mFAAmF;QACnF,6EAA6E;QAC7E,+EAA+E;QAC/E,qEAAqE;QACrE,iFAAiF;IACnF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,qFAAqF;oBACrF,mFAAmF;oBACnF,yFAAyF;oBACzF,wDAAwD;gBAC1D,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;oBAC1B,UAAU,EAAE;wBACV,GAAG,EAAE;4BACH,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,0EAA0E;yBAC7E;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,kEAAkE;yBACrE;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,iFAAiF;oBACjF,yBAAyB;aAC5B;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;YACD,kBAAkB,EAAE;gBAClB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,oFAAoF;oBACpF,+DAA+D;aAClE;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const settingsSetQuality: Tool;
@@ -0,0 +1,51 @@
1
+ // M16 Plan 9 — typed QualitySettings mutator. Mutating: set QualitySettings
2
+ // knobs by key/value patches. Folds UCP settings/quality-set. paths_hint must
3
+ // be scoped to ProjectSettings/QualitySettings.asset.
4
+ export const settingsSetQuality = {
5
+ name: "unity_open_mcp_settings_set_quality",
6
+ description: "Mutating: set one or more QualitySettings values by key. Writes ProjectSettings/" +
7
+ "QualitySettings.asset and runs the full gate path; `paths_hint` must be " +
8
+ "[\"ProjectSettings/QualitySettings.asset\"]. Per-key failures are accumulated. Supported " +
9
+ "keys: level (int — QualitySettings.SetQualityLevel), shadowDistance (float), " +
10
+ "shadowCascades (int), antiAliasing (int), vSyncCount (int), pixelLightCount (int). " +
11
+ "Returns the list of applied keys + any per-key warnings.",
12
+ inputSchema: {
13
+ type: "object",
14
+ required: ["fields", "paths_hint"],
15
+ properties: {
16
+ fields: {
17
+ type: "array",
18
+ description: "Patches to apply in order. Each: { key: string, value: number }. All supported " +
19
+ "QualitySettings keys take a number (int or float per the key).",
20
+ items: {
21
+ type: "object",
22
+ required: ["key", "value"],
23
+ properties: {
24
+ key: {
25
+ type: "string",
26
+ description: "QualitySettings key. Supported: level, shadowDistance, shadowCascades, " +
27
+ "antiAliasing, vSyncCount, pixelLightCount.",
28
+ },
29
+ value: {
30
+ description: "New value (int for level/shadowCascades/antiAliasing/vSyncCount/pixelLightCount; " +
31
+ "float for shadowDistance).",
32
+ },
33
+ },
34
+ additionalProperties: false,
35
+ },
36
+ },
37
+ paths_hint: {
38
+ type: "array",
39
+ items: { type: "string" },
40
+ description: "Mutation scope — pass [\"ProjectSettings/QualitySettings.asset\"]. There is no " +
41
+ "whole-project fallback.",
42
+ },
43
+ gate: {
44
+ enum: ["enforce", "warn", "off"],
45
+ default: "enforce",
46
+ },
47
+ },
48
+ additionalProperties: false,
49
+ },
50
+ };
51
+ //# sourceMappingURL=settings-set-quality.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"settings-set-quality.js","sourceRoot":"","sources":["../../src/tools/settings-set-quality.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,8EAA8E;AAC9E,sDAAsD;AACtD,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,kFAAkF;QAClF,0EAA0E;QAC1E,2FAA2F;QAC3F,+EAA+E;QAC/E,qFAAqF;QACrF,0DAA0D;IAC5D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,iFAAiF;oBACjF,gEAAgE;gBAClE,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;oBAC1B,UAAU,EAAE;wBACV,GAAG,EAAE;4BACH,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,yEAAyE;gCACzE,4CAA4C;yBAC/C;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,mFAAmF;gCACnF,4BAA4B;yBAC/B;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,iFAAiF;oBACjF,yBAAyB;aAC5B;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const shaderGetData: Tool;
@@ -0,0 +1,31 @@
1
+ // M16 Plan 1 — read-only shader data. Fold UCP `shader/errors` into an `errors`
2
+ // field per the plan. Read-only: gate-free. Token-bounded by `max_results` for
3
+ // the property list.
4
+ export const shaderGetData = {
5
+ name: "unity_open_mcp_shader_get_data",
6
+ description: "Read a shader's properties, subshader/pass count, and compile errors. Read-only (gate-free). " +
7
+ "Resolve the shader by `asset_path` (.shader / .shadergraph) or by `name` (Shader.Find). " +
8
+ "Each property carries name, type, and description; `errors` lists ShaderMessage entries " +
9
+ "(severity + message + platform when available). Token-bounded by `max_results`.",
10
+ inputSchema: {
11
+ type: "object",
12
+ properties: {
13
+ asset_path: {
14
+ type: "string",
15
+ description: "Shader asset path. Highest priority resolver.",
16
+ },
17
+ name: {
18
+ type: "string",
19
+ description: "Shader name (Shader.Find). Used when asset_path is omitted.",
20
+ },
21
+ max_results: {
22
+ type: "integer",
23
+ default: 100,
24
+ minimum: 1,
25
+ description: "Max shader properties returned; remaining count reported in 'truncated'.",
26
+ },
27
+ },
28
+ additionalProperties: false,
29
+ },
30
+ };
31
+ //# sourceMappingURL=shader-get-data.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-get-data.js","sourceRoot":"","sources":["../../src/tools/shader-get-data.ts"],"names":[],"mappings":"AAEA,gFAAgF;AAChF,+EAA+E;AAC/E,qBAAqB;AACrB,MAAM,CAAC,MAAM,aAAa,GAAS;IACjC,IAAI,EAAE,gCAAgC;IACtC,WAAW,EACT,+FAA+F;QAC/F,0FAA0F;QAC1F,0FAA0F;QAC1F,iFAAiF;IACnF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,+CAA+C;aAC7D;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,6DAA6D;aAC3E;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,GAAG;gBACZ,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,0EAA0E;aACxF;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const shaderListAll: Tool;
@@ -0,0 +1,24 @@
1
+ // M16 Plan 1 — read-only shader enumeration. Gate-free. Token-bounded by
2
+ // `max_results`. Wraps AssetDatabase.FindAssets("t:Shader") and resolves the
3
+ // shader name list (a curated subset that loadAssetAtPath can resolve; built-in
4
+ // shader names are still discoverable via Shader.Find).
5
+ export const shaderListAll = {
6
+ name: "unity_open_mcp_shader_list_all",
7
+ description: "List all shader assets in the project (Assets/-rooted + packages), returning each shader's " +
8
+ "name (the string Shader.Find resolves) and its asset path when available. Read-only " +
9
+ "(gate-free). Use this to discover a valid shader_name for material_create / " +
10
+ "material_set_shader. Token-bounded by `max_results`; remaining count is reported in 'truncated'.",
11
+ inputSchema: {
12
+ type: "object",
13
+ properties: {
14
+ max_results: {
15
+ type: "integer",
16
+ default: 200,
17
+ minimum: 1,
18
+ description: "Max shaders returned; remaining count is reported in 'truncated'.",
19
+ },
20
+ },
21
+ additionalProperties: false,
22
+ },
23
+ };
24
+ //# sourceMappingURL=shader-list-all.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-list-all.js","sourceRoot":"","sources":["../../src/tools/shader-list-all.ts"],"names":[],"mappings":"AAEA,yEAAyE;AACzE,6EAA6E;AAC7E,gFAAgF;AAChF,wDAAwD;AACxD,MAAM,CAAC,MAAM,aAAa,GAAS;IACjC,IAAI,EAAE,gCAAgC;IACtC,WAAW,EACT,6FAA6F;QAC7F,sFAAsF;QACtF,8EAA8E;QAC9E,kGAAkG;IACpG,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,GAAG;gBACZ,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,mEAAmE;aACjF;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const spatialQuery: Tool;