unity-open-mcp 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (630) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +145 -0
  3. package/dist/batch-spawn.d.ts +33 -0
  4. package/dist/batch-spawn.js +329 -0
  5. package/dist/batch-spawn.js.map +1 -0
  6. package/dist/capabilities/build-capabilities.d.ts +155 -0
  7. package/dist/capabilities/build-capabilities.js +475 -0
  8. package/dist/capabilities/build-capabilities.js.map +1 -0
  9. package/dist/capabilities/list-rules.d.ts +45 -0
  10. package/dist/capabilities/list-rules.js +121 -0
  11. package/dist/capabilities/list-rules.js.map +1 -0
  12. package/dist/capabilities/rule-catalog.d.ts +44 -0
  13. package/dist/capabilities/rule-catalog.js +330 -0
  14. package/dist/capabilities/rule-catalog.js.map +1 -0
  15. package/dist/capabilities/tool-groups.d.ts +53 -0
  16. package/dist/capabilities/tool-groups.js +396 -0
  17. package/dist/capabilities/tool-groups.js.map +1 -0
  18. package/dist/cli/args.d.ts +36 -0
  19. package/dist/cli/args.js +239 -0
  20. package/dist/cli/args.js.map +1 -0
  21. package/dist/cli/cli.d.ts +23 -0
  22. package/dist/cli/cli.js +125 -0
  23. package/dist/cli/cli.js.map +1 -0
  24. package/dist/cli/commands.d.ts +37 -0
  25. package/dist/cli/commands.js +277 -0
  26. package/dist/cli/commands.js.map +1 -0
  27. package/dist/cli/ping-poller.d.ts +81 -0
  28. package/dist/cli/ping-poller.js +161 -0
  29. package/dist/cli/ping-poller.js.map +1 -0
  30. package/dist/compat.d.ts +32 -0
  31. package/dist/compat.js +121 -0
  32. package/dist/compat.js.map +1 -0
  33. package/dist/compiler-errors.d.ts +31 -0
  34. package/dist/compiler-errors.js +91 -0
  35. package/dist/compiler-errors.js.map +1 -0
  36. package/dist/compressible-router.d.ts +18 -0
  37. package/dist/compressible-router.js +191 -0
  38. package/dist/compressible-router.js.map +1 -0
  39. package/dist/compression/asset-model.d.ts +86 -0
  40. package/dist/compression/asset-model.js +15 -0
  41. package/dist/compression/asset-model.js.map +1 -0
  42. package/dist/compression/compact.d.ts +153 -0
  43. package/dist/compression/compact.js +501 -0
  44. package/dist/compression/compact.js.map +1 -0
  45. package/dist/dialog-dismiss.d.ts +197 -0
  46. package/dist/dialog-dismiss.js +533 -0
  47. package/dist/dialog-dismiss.js.map +1 -0
  48. package/dist/event-stream.d.ts +60 -0
  49. package/dist/event-stream.js +228 -0
  50. package/dist/event-stream.js.map +1 -0
  51. package/dist/gate-error.d.ts +18 -0
  52. package/dist/gate-error.js +11 -0
  53. package/dist/gate-error.js.map +1 -0
  54. package/dist/index.d.ts +3 -0
  55. package/dist/index.js +146 -0
  56. package/dist/index.js.map +1 -0
  57. package/dist/instance-discovery.d.ts +117 -0
  58. package/dist/instance-discovery.js +202 -0
  59. package/dist/instance-discovery.js.map +1 -0
  60. package/dist/live-client.d.ts +68 -0
  61. package/dist/live-client.js +583 -0
  62. package/dist/live-client.js.map +1 -0
  63. package/dist/offline.d.ts +75 -0
  64. package/dist/offline.js +1495 -0
  65. package/dist/offline.js.map +1 -0
  66. package/dist/package-version.d.ts +8 -0
  67. package/dist/package-version.js +41 -0
  68. package/dist/package-version.js.map +1 -0
  69. package/dist/ping-cache.d.ts +15 -0
  70. package/dist/ping-cache.js +10 -0
  71. package/dist/ping-cache.js.map +1 -0
  72. package/dist/project-health.d.ts +52 -0
  73. package/dist/project-health.js +177 -0
  74. package/dist/project-health.js.map +1 -0
  75. package/dist/resource-router.d.ts +26 -0
  76. package/dist/resource-router.js +143 -0
  77. package/dist/resource-router.js.map +1 -0
  78. package/dist/resources/index.d.ts +6 -0
  79. package/dist/resources/index.js +40 -0
  80. package/dist/resources/index.js.map +1 -0
  81. package/dist/results.d.ts +14 -0
  82. package/dist/results.js +22 -0
  83. package/dist/results.js.map +1 -0
  84. package/dist/router.d.ts +5 -0
  85. package/dist/router.js +2 -0
  86. package/dist/router.js.map +1 -0
  87. package/dist/routers.d.ts +44 -0
  88. package/dist/routers.js +73 -0
  89. package/dist/routers.js.map +1 -0
  90. package/dist/schema-defaults.d.ts +10 -0
  91. package/dist/schema-defaults.js +43 -0
  92. package/dist/schema-defaults.js.map +1 -0
  93. package/dist/skill/client-paths.d.ts +33 -0
  94. package/dist/skill/client-paths.js +131 -0
  95. package/dist/skill/client-paths.js.map +1 -0
  96. package/dist/skill/generate-skill.d.ts +38 -0
  97. package/dist/skill/generate-skill.js +389 -0
  98. package/dist/skill/generate-skill.js.map +1 -0
  99. package/dist/tool-router.d.ts +40 -0
  100. package/dist/tool-router.js +778 -0
  101. package/dist/tool-router.js.map +1 -0
  102. package/dist/tool-session-state.d.ts +55 -0
  103. package/dist/tool-session-state.js +116 -0
  104. package/dist/tool-session-state.js.map +1 -0
  105. package/dist/tools/agent-capabilities.d.ts +2 -0
  106. package/dist/tools/agent-capabilities.js +24 -0
  107. package/dist/tools/agent-capabilities.js.map +1 -0
  108. package/dist/tools/animation-create.d.ts +2 -0
  109. package/dist/tools/animation-create.js +31 -0
  110. package/dist/tools/animation-create.js.map +1 -0
  111. package/dist/tools/animation-get-data.d.ts +2 -0
  112. package/dist/tools/animation-get-data.js +23 -0
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  114. package/dist/tools/animation-modify.d.ts +2 -0
  115. package/dist/tools/animation-modify.js +45 -0
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  117. package/dist/tools/animator-create.d.ts +2 -0
  118. package/dist/tools/animator-create.js +31 -0
  119. package/dist/tools/animator-create.js.map +1 -0
  120. package/dist/tools/animator-get-data.d.ts +2 -0
  121. package/dist/tools/animator-get-data.js +23 -0
  122. package/dist/tools/animator-get-data.js.map +1 -0
  123. package/dist/tools/animator-modify.d.ts +2 -0
  124. package/dist/tools/animator-modify.js +51 -0
  125. package/dist/tools/animator-modify.js.map +1 -0
  126. package/dist/tools/apply-fix.d.ts +2 -0
  127. package/dist/tools/apply-fix.js +39 -0
  128. package/dist/tools/apply-fix.js.map +1 -0
  129. package/dist/tools/assets-copy.d.ts +2 -0
  130. package/dist/tools/assets-copy.js +50 -0
  131. package/dist/tools/assets-copy.js.map +1 -0
  132. package/dist/tools/assets-create-folder.d.ts +2 -0
  133. package/dist/tools/assets-create-folder.js +53 -0
  134. package/dist/tools/assets-create-folder.js.map +1 -0
  135. package/dist/tools/assets-delete.d.ts +2 -0
  136. package/dist/tools/assets-delete.js +34 -0
  137. package/dist/tools/assets-delete.js.map +1 -0
  138. package/dist/tools/assets-move.d.ts +2 -0
  139. package/dist/tools/assets-move.js +50 -0
  140. package/dist/tools/assets-move.js.map +1 -0
  141. package/dist/tools/assets-refresh.d.ts +2 -0
  142. package/dist/tools/assets-refresh.js +37 -0
  143. package/dist/tools/assets-refresh.js.map +1 -0
  144. package/dist/tools/baseline-create.d.ts +2 -0
  145. package/dist/tools/baseline-create.js +20 -0
  146. package/dist/tools/baseline-create.js.map +1 -0
  147. package/dist/tools/bridge-status.d.ts +2 -0
  148. package/dist/tools/bridge-status.js +44 -0
  149. package/dist/tools/bridge-status.js.map +1 -0
  150. package/dist/tools/build-get-active-target.d.ts +2 -0
  151. package/dist/tools/build-get-active-target.js +16 -0
  152. package/dist/tools/build-get-active-target.js.map +1 -0
  153. package/dist/tools/build-get-defines.d.ts +2 -0
  154. package/dist/tools/build-get-defines.js +16 -0
  155. package/dist/tools/build-get-defines.js.map +1 -0
  156. package/dist/tools/build-get-scenes.d.ts +2 -0
  157. package/dist/tools/build-get-scenes.js +16 -0
  158. package/dist/tools/build-get-scenes.js.map +1 -0
  159. package/dist/tools/build-get-targets.d.ts +2 -0
  160. package/dist/tools/build-get-targets.js +18 -0
  161. package/dist/tools/build-get-targets.js.map +1 -0
  162. package/dist/tools/build-set-defines.d.ts +2 -0
  163. package/dist/tools/build-set-defines.js +50 -0
  164. package/dist/tools/build-set-defines.js.map +1 -0
  165. package/dist/tools/build-set-scenes.d.ts +2 -0
  166. package/dist/tools/build-set-scenes.js +60 -0
  167. package/dist/tools/build-set-scenes.js.map +1 -0
  168. package/dist/tools/build-set-target.d.ts +2 -0
  169. package/dist/tools/build-set-target.js +49 -0
  170. package/dist/tools/build-set-target.js.map +1 -0
  171. package/dist/tools/build-start.d.ts +2 -0
  172. package/dist/tools/build-start.js +64 -0
  173. package/dist/tools/build-start.js.map +1 -0
  174. package/dist/tools/capture-inline.d.ts +2 -0
  175. package/dist/tools/capture-inline.js +57 -0
  176. package/dist/tools/capture-inline.js.map +1 -0
  177. package/dist/tools/checkpoint-create.d.ts +2 -0
  178. package/dist/tools/checkpoint-create.js +16 -0
  179. package/dist/tools/checkpoint-create.js.map +1 -0
  180. package/dist/tools/compile-check.d.ts +2 -0
  181. package/dist/tools/compile-check.js +26 -0
  182. package/dist/tools/compile-check.js.map +1 -0
  183. package/dist/tools/component-add.d.ts +2 -0
  184. package/dist/tools/component-add.js +47 -0
  185. package/dist/tools/component-add.js.map +1 -0
  186. package/dist/tools/component-destroy.d.ts +2 -0
  187. package/dist/tools/component-destroy.js +46 -0
  188. package/dist/tools/component-destroy.js.map +1 -0
  189. package/dist/tools/component-get.d.ts +2 -0
  190. package/dist/tools/component-get.js +54 -0
  191. package/dist/tools/component-get.js.map +1 -0
  192. package/dist/tools/component-list-all.d.ts +2 -0
  193. package/dist/tools/component-list-all.js +38 -0
  194. package/dist/tools/component-list-all.js.map +1 -0
  195. package/dist/tools/component-modify.d.ts +2 -0
  196. package/dist/tools/component-modify.js +80 -0
  197. package/dist/tools/component-modify.js.map +1 -0
  198. package/dist/tools/console-clear.d.ts +2 -0
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  201. package/dist/tools/console-log.d.ts +2 -0
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  204. package/dist/tools/delta.d.ts +2 -0
  205. package/dist/tools/delta.js +17 -0
  206. package/dist/tools/delta.js.map +1 -0
  207. package/dist/tools/editor-add-layer.d.ts +2 -0
  208. package/dist/tools/editor-add-layer.js +51 -0
  209. package/dist/tools/editor-add-layer.js.map +1 -0
  210. package/dist/tools/editor-add-tag.d.ts +2 -0
  211. package/dist/tools/editor-add-tag.js +41 -0
  212. package/dist/tools/editor-add-tag.js.map +1 -0
  213. package/dist/tools/editor-get-layers.d.ts +2 -0
  214. package/dist/tools/editor-get-layers.js +22 -0
  215. package/dist/tools/editor-get-layers.js.map +1 -0
  216. package/dist/tools/editor-get-tags.d.ts +2 -0
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  219. package/dist/tools/editor-redo.d.ts +2 -0
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  221. package/dist/tools/editor-redo.js.map +1 -0
  222. package/dist/tools/editor-set-state.d.ts +2 -0
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  224. package/dist/tools/editor-set-state.js.map +1 -0
  225. package/dist/tools/editor-status.d.ts +2 -0
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  228. package/dist/tools/editor-undo.d.ts +2 -0
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  231. package/dist/tools/execute-csharp.d.ts +2 -0
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  234. package/dist/tools/execute-menu.d.ts +2 -0
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  237. package/dist/tools/find-members.d.ts +2 -0
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  240. package/dist/tools/find-references.d.ts +2 -0
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  243. package/dist/tools/gameobject-create.d.ts +2 -0
  244. package/dist/tools/gameobject-create.js +61 -0
  245. package/dist/tools/gameobject-create.js.map +1 -0
  246. package/dist/tools/gameobject-destroy.d.ts +2 -0
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  249. package/dist/tools/gameobject-duplicate.d.ts +2 -0
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  252. package/dist/tools/gameobject-find.d.ts +2 -0
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  255. package/dist/tools/gameobject-modify.d.ts +2 -0
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  261. package/dist/tools/gate-budget-estimate.d.ts +2 -0
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  264. package/dist/tools/generate-skill.d.ts +2 -0
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  267. package/dist/tools/impact-preview.d.ts +2 -0
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@@ -0,0 +1,29 @@
1
+ export const findReferences = {
2
+ name: "unity_open_mcp_find_references",
3
+ description: "Reverse dependency lookup for assets. Returns all assets that reference the given asset path or GUID. " +
4
+ "Works offline (scanning YAML on disk) when no Editor is running, or via the live bridge when connected.",
5
+ inputSchema: {
6
+ type: "object",
7
+ properties: {
8
+ asset_path: { type: "string", description: "Asset path (e.g. Assets/Prefabs/Player.prefab)" },
9
+ guid: { type: "string", pattern: "^[0-9a-fA-F]{32}$", description: "Asset GUID (32 hex chars)" },
10
+ detail: {
11
+ enum: ["summary", "normal", "verbose"],
12
+ default: "normal",
13
+ description: "summary: counts only. normal: referencing asset paths grouped by kind/folder. verbose: also includes which fields reference the target.",
14
+ },
15
+ max_results: { type: "integer", default: 100, description: "Maximum number of referencing assets to return" },
16
+ max_per_file: { type: "integer", default: 5, description: "Verbose mode: max field locations per file" },
17
+ pattern_threshold: {
18
+ type: "integer",
19
+ default: 0,
20
+ description: "Collapse folders with >= this many referencing files into a single summary entry (0 = disabled)",
21
+ },
22
+ },
23
+ oneOf: [
24
+ { required: ["asset_path"] },
25
+ { required: ["guid"] },
26
+ ],
27
+ },
28
+ };
29
+ //# sourceMappingURL=find-references.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"find-references.js","sourceRoot":"","sources":["../../src/tools/find-references.ts"],"names":[],"mappings":"AAEA,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,gCAAgC;IACtC,WAAW,EACT,wGAAwG;QACxG,yGAAyG;IAC3G,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,UAAU,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,gDAAgD,EAAE;YAC7F,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,mBAAmB,EAAE,WAAW,EAAE,2BAA2B,EAAE;YAChG,MAAM,EAAE;gBACN,IAAI,EAAE,CAAC,SAAS,EAAE,QAAQ,EAAE,SAAS,CAAC;gBACtC,OAAO,EAAE,QAAQ;gBACjB,WAAW,EAAE,yIAAyI;aACvJ;YACD,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,EAAE,WAAW,EAAE,gDAAgD,EAAE;YAC7G,YAAY,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,4CAA4C,EAAE;YACxG,iBAAiB,EAAE;gBACjB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,iGAAiG;aAC/G;SACF;QACD,KAAK,EAAE;YACL,EAAE,QAAQ,EAAE,CAAC,YAAY,CAAC,EAAE;YAC5B,EAAE,QAAQ,EAAE,CAAC,MAAM,CAAC,EAAE;SACvB;KACF;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const gameobjectCreate: Tool;
@@ -0,0 +1,61 @@
1
+ // M16 Plan 2 — typed GameObject create. Mutating: runs the full gate path.
2
+ // Scene side-effect — scope paths_hint to the destination scene path.
3
+ export const gameobjectCreate = {
4
+ name: "unity_open_mcp_gameobject_create",
5
+ description: "Create a new GameObject in the active scene, optionally parented under an existing scene " +
6
+ "GameObject and pre-positioned. Pass `primitive_type` to spawn a Unity primitive (Cube/Sphere/" +
7
+ "Capsule/Cylinder/Plane/Quad) with its default renderer+collider. Mutating: runs the full gate " +
8
+ "path; `paths_hint` should be the destination scene path (the GameObject is a scene side-effect). " +
9
+ "Returns the new instance's instanceId, name, path, transform, and component list so the agent " +
10
+ "can immediately chain component_add / modify / set_parent without an extra lookup.",
11
+ inputSchema: {
12
+ type: "object",
13
+ required: ["name", "paths_hint"],
14
+ properties: {
15
+ name: {
16
+ type: "string",
17
+ description: "Name for the new GameObject.",
18
+ },
19
+ primitive_type: {
20
+ type: "string",
21
+ enum: ["Cube", "Sphere", "Capsule", "Cylinder", "Plane", "Quad"],
22
+ description: "When set, the GameObject is created via GameObject.CreatePrimitive (adds the matching " +
23
+ "MeshFilter/MeshRenderer/Collider). Omit for an empty GameObject.",
24
+ },
25
+ parent_path: {
26
+ type: "string",
27
+ description: "Optional destination scene path \"Root/Parent\" — the parent must already exist. " +
28
+ "Omit to create at scene root.",
29
+ },
30
+ position: {
31
+ type: "string",
32
+ description: "Optional position as \"x,y,z\". Defaults to 0,0,0.",
33
+ },
34
+ rotation: {
35
+ type: "string",
36
+ description: "Optional Euler rotation in degrees as \"x,y,z\". Defaults to 0,0,0.",
37
+ },
38
+ scale: {
39
+ type: "string",
40
+ description: "Optional scale as \"x,y,z\". Defaults to 1,1,1.",
41
+ },
42
+ local_space: {
43
+ type: "boolean",
44
+ default: false,
45
+ description: "When true, position/rotation are interpreted in the parent's local space (matches " +
46
+ "the Inspector when the GameObject is parented). Default false = world space.",
47
+ },
48
+ paths_hint: {
49
+ type: "array",
50
+ items: { type: "string" },
51
+ description: "Mutation scope — include the active scene path (the GameObject is a scene side-effect).",
52
+ },
53
+ gate: {
54
+ enum: ["enforce", "warn", "off"],
55
+ default: "enforce",
56
+ },
57
+ },
58
+ additionalProperties: false,
59
+ },
60
+ };
61
+ //# sourceMappingURL=gameobject-create.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameobject-create.js","sourceRoot":"","sources":["../../src/tools/gameobject-create.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,sEAAsE;AACtE,MAAM,CAAC,MAAM,gBAAgB,GAAS;IACpC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,2FAA2F;QAC3F,+FAA+F;QAC/F,gGAAgG;QAChG,mGAAmG;QACnG,gGAAgG;QAChG,oFAAoF;IACtF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,CAAC;QAChC,UAAU,EAAE;YACV,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,8BAA8B;aAC5C;YACD,cAAc,EAAE;gBACd,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,CAAC;gBAChE,WAAW,EACT,wFAAwF;oBACxF,kEAAkE;aACrE;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,mFAAmF;oBACnF,+BAA+B;aAClC;YACD,QAAQ,EAAE;gBACR,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,oDAAoD;aAClE;YACD,QAAQ,EAAE;gBACR,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,qEAAqE;aACnF;YACD,KAAK,EAAE;gBACL,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,iDAAiD;aAC/D;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,oFAAoF;oBACpF,8EAA8E;aACjF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,yFAAyF;aAC5F;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const gameobjectDestroy: Tool;
@@ -0,0 +1,38 @@
1
+ // M16 Plan 2 — typed GameObject destroy. Mutating: runs the full gate path.
2
+ // Scene side-effect — scope paths_hint to the scene that contains the target.
3
+ export const gameobjectDestroy = {
4
+ name: "unity_open_mcp_gameobject_destroy",
5
+ description: "Destroy a GameObject (and its children) in the active scene. Undo-recorded. Mutating: runs " +
6
+ "the full gate path; `paths_hint` is the scene path that contains the target. Address the " +
7
+ "target by instance_id (canonical) > path > name — same vocabulary as spatial_query.",
8
+ inputSchema: {
9
+ type: "object",
10
+ required: ["paths_hint"],
11
+ properties: {
12
+ instance_id: {
13
+ type: "integer",
14
+ default: 0,
15
+ description: "Target GameObject instance ID. Highest priority resolver.",
16
+ },
17
+ path: {
18
+ type: "string",
19
+ description: "Target hierarchy path \"Root/Child\". Middle-priority resolver.",
20
+ },
21
+ name: {
22
+ type: "string",
23
+ description: "Target GameObject name (first match). Lowest priority resolver.",
24
+ },
25
+ paths_hint: {
26
+ type: "array",
27
+ items: { type: "string" },
28
+ description: "Mutation scope — the scene path that contains the target.",
29
+ },
30
+ gate: {
31
+ enum: ["enforce", "warn", "off"],
32
+ default: "enforce",
33
+ },
34
+ },
35
+ additionalProperties: false,
36
+ },
37
+ };
38
+ //# sourceMappingURL=gameobject-destroy.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameobject-destroy.js","sourceRoot":"","sources":["../../src/tools/gameobject-destroy.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,8EAA8E;AAC9E,MAAM,CAAC,MAAM,iBAAiB,GAAS;IACrC,IAAI,EAAE,mCAAmC;IACzC,WAAW,EACT,6FAA6F;QAC7F,2FAA2F;QAC3F,qFAAqF;IACvF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,2DAA2D;aACzE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,iEAAiE;aAC/E;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,iEAAiE;aAC/E;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,2DAA2D;aACzE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const gameobjectDuplicate: Tool;
@@ -0,0 +1,40 @@
1
+ // M16 Plan 2 — typed GameObject duplicate. Mutating: runs the full gate path.
2
+ // Scene side-effect — scope paths_hint to the scene that contains the target.
3
+ export const gameobjectDuplicate = {
4
+ name: "unity_open_mcp_gameobject_duplicate",
5
+ description: "Duplicate a GameObject (and its children) in the active scene, preserving the parent " +
6
+ "relationship and transform. Undo-recorded. Mutating: runs the full gate path; `paths_hint` " +
7
+ "is the scene path that contains the target. Returns the clone's instanceId, name, path, " +
8
+ "transform, and component list so the agent can immediately chain further ops. Address the " +
9
+ "source by instance_id > path > name.",
10
+ inputSchema: {
11
+ type: "object",
12
+ required: ["paths_hint"],
13
+ properties: {
14
+ instance_id: {
15
+ type: "integer",
16
+ default: 0,
17
+ description: "Source GameObject instance ID. Highest priority resolver.",
18
+ },
19
+ path: {
20
+ type: "string",
21
+ description: "Source hierarchy path \"Root/Child\". Middle-priority resolver.",
22
+ },
23
+ name: {
24
+ type: "string",
25
+ description: "Source GameObject name (first match). Lowest priority resolver.",
26
+ },
27
+ paths_hint: {
28
+ type: "array",
29
+ items: { type: "string" },
30
+ description: "Mutation scope — the scene path that contains the source and clone.",
31
+ },
32
+ gate: {
33
+ enum: ["enforce", "warn", "off"],
34
+ default: "enforce",
35
+ },
36
+ },
37
+ additionalProperties: false,
38
+ },
39
+ };
40
+ //# sourceMappingURL=gameobject-duplicate.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameobject-duplicate.js","sourceRoot":"","sources":["../../src/tools/gameobject-duplicate.ts"],"names":[],"mappings":"AAEA,8EAA8E;AAC9E,8EAA8E;AAC9E,MAAM,CAAC,MAAM,mBAAmB,GAAS;IACvC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,uFAAuF;QACvF,6FAA6F;QAC7F,0FAA0F;QAC1F,4FAA4F;QAC5F,sCAAsC;IACxC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,2DAA2D;aACzE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,iEAAiE;aAC/E;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,iEAAiE;aAC/E;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,qEAAqE;aACnF;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const gameobjectFind: Tool;
@@ -0,0 +1,59 @@
1
+ // M16 Plan 2 — read-only GameObject find. Gate-free, token-bounded.
2
+ // Two modes: (a) targeted lookup by instance_id/path/name → single-object
3
+ // result; (b) list mode (no target) → enumerate with optional filters.
4
+ export const gameobjectFind = {
5
+ name: "unity_open_mcp_gameobject_find",
6
+ description: "Find GameObjects in loaded scenes. Read-only (gate-free). Two modes: (a) targeted lookup by " +
7
+ "instance_id / path / name — returns a single-object result (empty list when not found, with " +
8
+ "notFound=true); (b) list mode (omit all three) — enumerates loaded-scene GameObjects with " +
9
+ "optional filters (name_contains, tag, component, root_only), bounded by max_results. Each " +
10
+ "result includes instanceId, name, path, active, tag, layer, scene, transform, and component " +
11
+ "list so the agent can chain add/modify/set_parent without an extra call. Prefer this over " +
12
+ "raw invoke_method GameObject.Find* — structured output + addressing parity with spatial_query.",
13
+ inputSchema: {
14
+ type: "object",
15
+ properties: {
16
+ instance_id: {
17
+ type: "integer",
18
+ default: 0,
19
+ description: "Targeted mode: GameObject instance ID. When set (or path/name set), returns a single " +
20
+ "object. Highest priority resolver.",
21
+ },
22
+ path: {
23
+ type: "string",
24
+ description: "Targeted mode: hierarchy path \"Root/Child\".",
25
+ },
26
+ name: {
27
+ type: "string",
28
+ description: "Targeted mode: GameObject name (first match).",
29
+ },
30
+ name_contains: {
31
+ type: "string",
32
+ description: "List mode: substring filter on GameObject name.",
33
+ },
34
+ tag: {
35
+ type: "string",
36
+ description: "List mode: filter by tag (must be a defined tag).",
37
+ },
38
+ component: {
39
+ type: "string",
40
+ description: "List mode: filter by component type name (class or full name). The GameObject must " +
41
+ "have a component whose type name matches.",
42
+ },
43
+ root_only: {
44
+ type: "boolean",
45
+ default: false,
46
+ description: "List mode: only return root-level GameObjects (skip children). Default false = full " +
47
+ "hierarchy walk.",
48
+ },
49
+ max_results: {
50
+ type: "integer",
51
+ default: 50,
52
+ minimum: 1,
53
+ description: "Max objects returned; remaining count is reported in 'truncated'.",
54
+ },
55
+ },
56
+ additionalProperties: false,
57
+ },
58
+ };
59
+ //# sourceMappingURL=gameobject-find.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameobject-find.js","sourceRoot":"","sources":["../../src/tools/gameobject-find.ts"],"names":[],"mappings":"AAEA,oEAAoE;AACpE,0EAA0E;AAC1E,uEAAuE;AACvE,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,gCAAgC;IACtC,WAAW,EACT,8FAA8F;QAC9F,8FAA8F;QAC9F,4FAA4F;QAC5F,4FAA4F;QAC5F,8FAA8F;QAC9F,4FAA4F;QAC5F,gGAAgG;IAClG,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EACT,uFAAuF;oBACvF,oCAAoC;aACvC;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,+CAA+C;aAC7D;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,+CAA+C;aAC7D;YACD,aAAa,EAAE;gBACb,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,iDAAiD;aAC/D;YACD,GAAG,EAAE;gBACH,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,mDAAmD;aACjE;YACD,SAAS,EAAE;gBACT,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,qFAAqF;oBACrF,2CAA2C;aAC9C;YACD,SAAS,EAAE;gBACT,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,sFAAsF;oBACtF,iBAAiB;aACpB;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,EAAE;gBACX,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,mEAAmE;aACjF;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const gameobjectModify: Tool;
@@ -0,0 +1,76 @@
1
+ // M16 Plan 2 — typed GameObject modify. Mutating: runs the full gate path.
2
+ // Covers name / tag / layer / active AND transform (pos/rot/scale).
3
+ export const gameobjectModify = {
4
+ name: "unity_open_mcp_gameobject_modify",
5
+ description: "Modify one or more GameObject fields in a single call: name, tag, layer, active, and " +
6
+ "transform (position, rotation, scale). Only provided fields are touched; omitted fields are " +
7
+ "preserved. Undo-recorded. Mutating: runs the full gate path; `paths_hint` is the scene path " +
8
+ "that contains the target. Use local_space=true to interpret transform values in the parent's " +
9
+ "local space (matches Inspector). Address the target by instance_id > path > name.",
10
+ inputSchema: {
11
+ type: "object",
12
+ required: ["paths_hint"],
13
+ properties: {
14
+ instance_id: {
15
+ type: "integer",
16
+ default: 0,
17
+ description: "Target GameObject instance ID. Highest priority resolver.",
18
+ },
19
+ path: {
20
+ type: "string",
21
+ description: "Target hierarchy path \"Root/Child\".",
22
+ },
23
+ name_target: {
24
+ type: "string",
25
+ description: "Target GameObject name (first match). Lowest priority resolver.",
26
+ },
27
+ name: {
28
+ type: "string",
29
+ description: "New name. Omit to leave unchanged.",
30
+ },
31
+ tag: {
32
+ type: "string",
33
+ description: "New tag. Must be a defined tag (use editor_get_tags from Plan 5 to enumerate). Omit to leave unchanged.",
34
+ },
35
+ layer: {
36
+ type: "integer",
37
+ minimum: 0,
38
+ maximum: 31,
39
+ description: "New layer index (0-31). Omit to leave unchanged.",
40
+ },
41
+ active: {
42
+ type: "boolean",
43
+ description: "Toggle active state. Omit to leave unchanged.",
44
+ },
45
+ position: {
46
+ type: "string",
47
+ description: "New position as \"x,y,z\". Omit to leave unchanged.",
48
+ },
49
+ rotation: {
50
+ type: "string",
51
+ description: "New Euler rotation in degrees as \"x,y,z\". Omit to leave unchanged.",
52
+ },
53
+ scale: {
54
+ type: "string",
55
+ description: "New scale as \"x,y,z\". Omit to leave unchanged.",
56
+ },
57
+ local_space: {
58
+ type: "boolean",
59
+ default: false,
60
+ description: "When true, position/rotation are local-space (parent-relative). Default false = world " +
61
+ "space. Unset fields inherit the same space as the previously-set value so they round-trip cleanly.",
62
+ },
63
+ paths_hint: {
64
+ type: "array",
65
+ items: { type: "string" },
66
+ description: "Mutation scope — the scene path that contains the target.",
67
+ },
68
+ gate: {
69
+ enum: ["enforce", "warn", "off"],
70
+ default: "enforce",
71
+ },
72
+ },
73
+ additionalProperties: false,
74
+ },
75
+ };
76
+ //# sourceMappingURL=gameobject-modify.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameobject-modify.js","sourceRoot":"","sources":["../../src/tools/gameobject-modify.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,oEAAoE;AACpE,MAAM,CAAC,MAAM,gBAAgB,GAAS;IACpC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,uFAAuF;QACvF,8FAA8F;QAC9F,8FAA8F;QAC9F,+FAA+F;QAC/F,mFAAmF;IACrF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,2DAA2D;aACzE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,uCAAuC;aACrD;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,iEAAiE;aAC/E;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,oCAAoC;aAClD;YACD,GAAG,EAAE;gBACH,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,yGAAyG;aAC5G;YACD,KAAK,EAAE;gBACL,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,OAAO,EAAE,EAAE;gBACX,WAAW,EAAE,kDAAkD;aAChE;YACD,MAAM,EAAE;gBACN,IAAI,EAAE,SAAS;gBACf,WAAW,EAAE,+CAA+C;aAC7D;YACD,QAAQ,EAAE;gBACR,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,qDAAqD;aACnE;YACD,QAAQ,EAAE;gBACR,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,sEAAsE;aACpF;YACD,KAAK,EAAE;gBACL,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,kDAAkD;aAChE;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,wFAAwF;oBACxF,oGAAoG;aACvG;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,2DAA2D;aACzE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const gameobjectSetParent: Tool;
@@ -0,0 +1,55 @@
1
+ // M16 Plan 2 — typed GameObject reparent. Mutating: runs the full gate path.
2
+ // Scene side-effect — scope paths_hint to the scene that contains the target.
3
+ export const gameobjectSetParent = {
4
+ name: "unity_open_mcp_gameobject_set_parent",
5
+ description: "Reparent a GameObject under another GameObject in the active scene. Undo-recorded. Cycle-safe " +
6
+ "(refuses to parent a GameObject under one of its own descendants). Mutating: runs the full " +
7
+ "gate path; `paths_hint` is the scene path that contains the target. Address the child by " +
8
+ "instance_id > path > name. Identify the new parent by parent_instance_id or parent_path. " +
9
+ "world_position_stays (default true) preserves world transform across the reparent.",
10
+ inputSchema: {
11
+ type: "object",
12
+ required: ["paths_hint"],
13
+ properties: {
14
+ instance_id: {
15
+ type: "integer",
16
+ default: 0,
17
+ description: "Child GameObject instance ID. Highest priority resolver.",
18
+ },
19
+ path: {
20
+ type: "string",
21
+ description: "Child hierarchy path \"Root/Child\".",
22
+ },
23
+ name: {
24
+ type: "string",
25
+ description: "Child GameObject name (first match). Lowest priority resolver.",
26
+ },
27
+ parent_instance_id: {
28
+ type: "integer",
29
+ default: 0,
30
+ description: "New parent GameObject instance ID. Takes precedence over parent_path when both are set.",
31
+ },
32
+ parent_path: {
33
+ type: "string",
34
+ description: "New parent hierarchy path \"Root/Parent\".",
35
+ },
36
+ world_position_stays: {
37
+ type: "boolean",
38
+ default: true,
39
+ description: "When true (default), preserves the GameObject's world position/rotation/scale across " +
40
+ "the reparent. Set false to keep local-space values instead.",
41
+ },
42
+ paths_hint: {
43
+ type: "array",
44
+ items: { type: "string" },
45
+ description: "Mutation scope — the scene path that contains the child.",
46
+ },
47
+ gate: {
48
+ enum: ["enforce", "warn", "off"],
49
+ default: "enforce",
50
+ },
51
+ },
52
+ additionalProperties: false,
53
+ },
54
+ };
55
+ //# sourceMappingURL=gameobject-set-parent.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameobject-set-parent.js","sourceRoot":"","sources":["../../src/tools/gameobject-set-parent.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,8EAA8E;AAC9E,MAAM,CAAC,MAAM,mBAAmB,GAAS;IACvC,IAAI,EAAE,sCAAsC;IAC5C,WAAW,EACT,gGAAgG;QAChG,6FAA6F;QAC7F,2FAA2F;QAC3F,2FAA2F;QAC3F,oFAAoF;IACtF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,0DAA0D;aACxE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,sCAAsC;aACpD;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,gEAAgE;aAC9E;YACD,kBAAkB,EAAE;gBAClB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EACT,yFAAyF;aAC5F;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,4CAA4C;aAC1D;YACD,oBAAoB,EAAE;gBACpB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,WAAW,EACT,uFAAuF;oBACvF,6DAA6D;aAChE;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,0DAA0D;aACxE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const gateBudgetEstimate: Tool;
@@ -0,0 +1,59 @@
1
+ // M16 Plan 8 — gate intelligence. gate_budget_estimate forecasts the cost of
2
+ // validating a planned mutation scope before paying for it. It composes
3
+ // VerifyGateAdapter.ResolveRuleIds + VerifyCacheService / VerifyRunner to
4
+ // return an estimatedDurationMs + estimatedIssueBudget plus a confidence band
5
+ // and the basis the estimate was derived from.
6
+ //
7
+ // Two modes:
8
+ // - "cache" (default): inspect the most recent VerifyCacheService snapshot.
9
+ // Cheap and deterministic, but coarse (the cache is a single
10
+ // global snapshot, not keyed by scope).
11
+ // - "sample": run a cheap Checkpoint-mode scan over the resolved scope and
12
+ // time it. More accurate, pays one scan.
13
+ //
14
+ // Heuristic only — checkpoint-mode is lighter than full validation, so the
15
+ // duration estimate is a lower bound. Run validate_edit to measure actuals.
16
+ // No Unity-MCP / UCP / UUMCP equivalent; composed from existing foundations.
17
+ export const gateBudgetEstimate = {
18
+ name: "unity_open_mcp_gate_budget_estimate",
19
+ description: "Forecast validation duration + issue budget for a planned mutation scope before mutating. Returns " +
20
+ "estimatedDurationMs (a lower bound on the real gate path), estimatedIssueBudget (an upper bound on " +
21
+ "issues the gate might surface), the resolved rule set, and the basis + confidence of the estimate. " +
22
+ "Read-only and gate-free. Use mode 'cache' (default) for a cheap, coarse signal or 'sample' for a " +
23
+ "grounded-but-paid measurement. The estimate is heuristic — run validate_edit for actuals.",
24
+ inputSchema: {
25
+ type: "object",
26
+ required: ["paths_hint"],
27
+ properties: {
28
+ paths_hint: {
29
+ type: "array",
30
+ items: { type: "string" },
31
+ minItems: 1,
32
+ description: "Scope to forecast — the same vocabulary the gate uses.",
33
+ },
34
+ categories: {
35
+ type: "array",
36
+ items: { type: "string" },
37
+ description: "Optional explicit verify rule IDs. Auto-selected from paths when omitted.",
38
+ },
39
+ include_rules: {
40
+ type: "array",
41
+ items: { type: "string" },
42
+ description: "Allow-list applied to the resolved rule set.",
43
+ },
44
+ exclude_rules: {
45
+ type: "array",
46
+ items: { type: "string" },
47
+ description: "Deny-list. Always wins over categories and include_rules.",
48
+ },
49
+ mode: {
50
+ enum: ["cache", "sample"],
51
+ default: "cache",
52
+ description: "'cache' (default) inspects the latest VerifyCacheService snapshot (cheap, coarse). 'sample' " +
53
+ "runs a cheap checkpoint-mode scan over the scope and times it (grounded, paid).",
54
+ },
55
+ },
56
+ additionalProperties: false,
57
+ },
58
+ };
59
+ //# sourceMappingURL=gate-budget-estimate.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gate-budget-estimate.js","sourceRoot":"","sources":["../../src/tools/gate-budget-estimate.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,wEAAwE;AACxE,0EAA0E;AAC1E,8EAA8E;AAC9E,+CAA+C;AAC/C,EAAE;AACF,aAAa;AACb,+EAA+E;AAC/E,4EAA4E;AAC5E,uDAAuD;AACvD,6EAA6E;AAC7E,wDAAwD;AACxD,EAAE;AACF,2EAA2E;AAC3E,4EAA4E;AAC5E,6EAA6E;AAC7E,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,oGAAoG;QACpG,qGAAqG;QACrG,qGAAqG;QACrG,mGAAmG;QACnG,2FAA2F;IAC7F,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,QAAQ,EAAE,CAAC;gBACX,WAAW,EAAE,wDAAwD;aACtE;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,2EAA2E;aACzF;YACD,aAAa,EAAE;gBACb,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,8CAA8C;aAC5D;YACD,aAAa,EAAE;gBACb,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,2DAA2D;aACzE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,CAAC;gBACzB,OAAO,EAAE,OAAO;gBAChB,WAAW,EACT,8FAA8F;oBAC9F,iFAAiF;aACpF;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const generateSkill: Tool;
@@ -0,0 +1,37 @@
1
+ import { knownClientKeys } from "../skill/client-paths.js";
2
+ // The `clients` enum is derived from the single-source manifest at
3
+ // `skills/client-paths.json`. Do not hand-maintain a literal array
4
+ // here — edit the manifest instead.
5
+ const CLIENT_ENUM = knownClientKeys();
6
+ const clientListDoc = CLIENT_ENUM.map((c) => `\`${c}\``).join(", ");
7
+ export const generateSkill = {
8
+ name: "unity_open_mcp_generate_skill",
9
+ description: "Generate a project-specific agent skill file (SKILL.md) that reflects the " +
10
+ "actual project state: Unity version, installed packages (including bridge/verify " +
11
+ "versions), available tools and verify rules, key MonoBehaviour/ScriptableObject " +
12
+ "types, and the mutate→gate→fix workflow. Set write=true to persist the file into " +
13
+ "the client skill directories derived from skills/client-paths.json. Regenerate " +
14
+ "after package or script changes to keep the skill current.",
15
+ inputSchema: {
16
+ type: "object",
17
+ properties: {
18
+ write: {
19
+ type: "boolean",
20
+ default: false,
21
+ description: "When true, write the generated skill file to the client skill directories. " +
22
+ "When false (default), return the skill content as a string for preview.",
23
+ },
24
+ clients: {
25
+ type: "array",
26
+ items: {
27
+ enum: CLIENT_ENUM,
28
+ },
29
+ description: "Which client skill directories to write to. Only used when write=true. " +
30
+ `Defaults to ["claude"]. Allowed values: ${clientListDoc}. Each entry writes ` +
31
+ "to the project-relative path declared for that client in skills/client-paths.json.",
32
+ },
33
+ },
34
+ additionalProperties: false,
35
+ },
36
+ };
37
+ //# sourceMappingURL=generate-skill.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"generate-skill.js","sourceRoot":"","sources":["../../src/tools/generate-skill.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAE3D,mEAAmE;AACnE,mEAAmE;AACnE,oCAAoC;AACpC,MAAM,WAAW,GAAG,eAAe,EAAE,CAAC;AACtC,MAAM,aAAa,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAEpE,MAAM,CAAC,MAAM,aAAa,GAAS;IACjC,IAAI,EAAE,+BAA+B;IACrC,WAAW,EACT,4EAA4E;QAC5E,mFAAmF;QACnF,kFAAkF;QAClF,mFAAmF;QACnF,iFAAiF;QACjF,4DAA4D;IAC9D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,KAAK,EAAE;gBACL,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,6EAA6E;oBAC7E,yEAAyE;aAC5E;YACD,OAAO,EAAE;gBACP,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE;oBACL,IAAI,EAAE,WAAW;iBAClB;gBACD,WAAW,EACT,yEAAyE;oBACzE,2CAA2C,aAAa,sBAAsB;oBAC9E,oFAAoF;aACvF;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const impactPreview: Tool;
@@ -0,0 +1,50 @@
1
+ // M16 Plan 8 — gate intelligence. impact_preview is a read-only, gate-free
2
+ // pre-mutation projection of what the gate would look at for a given scope.
3
+ // It composes VerifyGateAdapter.ResolveRuleIds (which rules apply) with
4
+ // AssetDatabase (does each path exist, what asset kind) — it does NOT run a
5
+ // rule scan. That is what validate_edit is for. impact_preview answers "if I
6
+ // mutate this scope, what will the gate inspect, and how big is the surface?"
7
+ // so an agent can size risk before paying for a checkpoint.
8
+ //
9
+ // Heuristic only — confidence bounds are surfaced in the response so an agent
10
+ // treats the risk band as guidance, not ground truth. No Unity-MCP / UCP /
11
+ // UUMCP equivalent; composed from existing gate/verify foundations.
12
+ export const impactPreview = {
13
+ name: "unity_open_mcp_impact_preview",
14
+ description: "Project the gate's view of a planned mutation scope WITHOUT mutating. Resolves the auto-selected " +
15
+ "verify rule set for the given `paths_hint`, classifies each path (exists / folder / asset kind / " +
16
+ "rules-for-extension), and reports a coarse risk band (low / moderate / high) with an explicit " +
17
+ "confidence level. Read-only and gate-free — it does not run a rule scan, only projects scope. " +
18
+ "Use validate_edit to confirm actual issues before or after mutating.",
19
+ inputSchema: {
20
+ type: "object",
21
+ required: ["paths_hint"],
22
+ properties: {
23
+ paths_hint: {
24
+ type: "array",
25
+ items: { type: "string" },
26
+ minItems: 1,
27
+ description: "Scope to project — the same vocabulary the gate uses. Asset paths, folder scopes " +
28
+ "(Assets/-rooted), Packages/manifest.json, or ProjectSettings/*.asset.",
29
+ },
30
+ categories: {
31
+ type: "array",
32
+ items: { type: "string" },
33
+ description: "Optional explicit verify rule IDs. Auto-selected from paths when omitted (same semantics " +
34
+ "as validate_edit / scan_paths).",
35
+ },
36
+ include_rules: {
37
+ type: "array",
38
+ items: { type: "string" },
39
+ description: "Allow-list applied to the resolved rule set (same semantics as validate_edit).",
40
+ },
41
+ exclude_rules: {
42
+ type: "array",
43
+ items: { type: "string" },
44
+ description: "Deny-list. Always wins over categories and include_rules.",
45
+ },
46
+ },
47
+ additionalProperties: false,
48
+ },
49
+ };
50
+ //# sourceMappingURL=impact-preview.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"impact-preview.js","sourceRoot":"","sources":["../../src/tools/impact-preview.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,4EAA4E;AAC5E,wEAAwE;AACxE,4EAA4E;AAC5E,6EAA6E;AAC7E,8EAA8E;AAC9E,4DAA4D;AAC5D,EAAE;AACF,8EAA8E;AAC9E,2EAA2E;AAC3E,oEAAoE;AACpE,MAAM,CAAC,MAAM,aAAa,GAAS;IACjC,IAAI,EAAE,+BAA+B;IACrC,WAAW,EACT,mGAAmG;QACnG,mGAAmG;QACnG,gGAAgG;QAChG,gGAAgG;QAChG,sEAAsE;IACxE,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,QAAQ,EAAE,CAAC;gBACX,WAAW,EACT,mFAAmF;oBACnF,uEAAuE;aAC1E;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,2FAA2F;oBAC3F,iCAAiC;aACpC;YACD,aAAa,EAAE;gBACb,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,gFAAgF;aAC9F;YACD,aAAa,EAAE;gBACb,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,2DAA2D;aACzE;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,30 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const M2_TOOLS: Tool[];
3
+ export declare const M2_5_TOOLS: Tool[];
4
+ export declare const M3_TOOLS: Tool[];
5
+ export declare const M5_TOOLS: Tool[];
6
+ export declare const M9_TOOLS: Tool[];
7
+ export declare const M10_TOOLS: Tool[];
8
+ export declare const M20_PLAN1_TOOLS: Tool[];
9
+ export declare const M11_TOOLS: Tool[];
10
+ export declare const M12_TOOLS: Tool[];
11
+ export declare const M13_TOOLS: Tool[];
12
+ export declare const M14_TOOLS: Tool[];
13
+ export declare const BRIDGE_ADMIN_TOOLS: Tool[];
14
+ export declare const M18_PLAN2_TOOLS: Tool[];
15
+ export declare const M16_PLAN1_TOOLS: Tool[];
16
+ export declare const M16_PLAN2_TOOLS: Tool[];
17
+ export declare const M16_PLAN3_TOOLS: Tool[];
18
+ export declare const M16_PLAN4_TOOLS: Tool[];
19
+ export declare const M16_PLAN5_TOOLS: Tool[];
20
+ export declare const M16_PLAN6_TOOLS: Tool[];
21
+ export declare const M16_PLAN7_TOOLS: Tool[];
22
+ export declare const M16_PLAN8_TOOLS: Tool[];
23
+ export declare const M16_PLAN9_TOOLS: Tool[];
24
+ export declare const M16_PLAN10_TOOLS: Tool[];
25
+ export declare const M16_PLAN10_INPUTSYSTEM_TOOLS: Tool[];
26
+ export declare const M16_PLAN10_PROBUILDER_TOOLS: Tool[];
27
+ export declare const M16_PLAN10_PARTICLESYSTEM_TOOLS: Tool[];
28
+ export declare const M16_PLAN10_ANIMATION_TOOLS: Tool[];
29
+ export declare const M18_PLAN7_SPLINES_TOOLS: Tool[];
30
+ export declare const ALL_TOOLS: Tool[];