unity-open-mcp 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (630) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +145 -0
  3. package/dist/batch-spawn.d.ts +33 -0
  4. package/dist/batch-spawn.js +329 -0
  5. package/dist/batch-spawn.js.map +1 -0
  6. package/dist/capabilities/build-capabilities.d.ts +155 -0
  7. package/dist/capabilities/build-capabilities.js +475 -0
  8. package/dist/capabilities/build-capabilities.js.map +1 -0
  9. package/dist/capabilities/list-rules.d.ts +45 -0
  10. package/dist/capabilities/list-rules.js +121 -0
  11. package/dist/capabilities/list-rules.js.map +1 -0
  12. package/dist/capabilities/rule-catalog.d.ts +44 -0
  13. package/dist/capabilities/rule-catalog.js +330 -0
  14. package/dist/capabilities/rule-catalog.js.map +1 -0
  15. package/dist/capabilities/tool-groups.d.ts +53 -0
  16. package/dist/capabilities/tool-groups.js +396 -0
  17. package/dist/capabilities/tool-groups.js.map +1 -0
  18. package/dist/cli/args.d.ts +36 -0
  19. package/dist/cli/args.js +239 -0
  20. package/dist/cli/args.js.map +1 -0
  21. package/dist/cli/cli.d.ts +23 -0
  22. package/dist/cli/cli.js +125 -0
  23. package/dist/cli/cli.js.map +1 -0
  24. package/dist/cli/commands.d.ts +37 -0
  25. package/dist/cli/commands.js +277 -0
  26. package/dist/cli/commands.js.map +1 -0
  27. package/dist/cli/ping-poller.d.ts +81 -0
  28. package/dist/cli/ping-poller.js +161 -0
  29. package/dist/cli/ping-poller.js.map +1 -0
  30. package/dist/compat.d.ts +32 -0
  31. package/dist/compat.js +121 -0
  32. package/dist/compat.js.map +1 -0
  33. package/dist/compiler-errors.d.ts +31 -0
  34. package/dist/compiler-errors.js +91 -0
  35. package/dist/compiler-errors.js.map +1 -0
  36. package/dist/compressible-router.d.ts +18 -0
  37. package/dist/compressible-router.js +191 -0
  38. package/dist/compressible-router.js.map +1 -0
  39. package/dist/compression/asset-model.d.ts +86 -0
  40. package/dist/compression/asset-model.js +15 -0
  41. package/dist/compression/asset-model.js.map +1 -0
  42. package/dist/compression/compact.d.ts +153 -0
  43. package/dist/compression/compact.js +501 -0
  44. package/dist/compression/compact.js.map +1 -0
  45. package/dist/dialog-dismiss.d.ts +197 -0
  46. package/dist/dialog-dismiss.js +533 -0
  47. package/dist/dialog-dismiss.js.map +1 -0
  48. package/dist/event-stream.d.ts +60 -0
  49. package/dist/event-stream.js +228 -0
  50. package/dist/event-stream.js.map +1 -0
  51. package/dist/gate-error.d.ts +18 -0
  52. package/dist/gate-error.js +11 -0
  53. package/dist/gate-error.js.map +1 -0
  54. package/dist/index.d.ts +3 -0
  55. package/dist/index.js +146 -0
  56. package/dist/index.js.map +1 -0
  57. package/dist/instance-discovery.d.ts +117 -0
  58. package/dist/instance-discovery.js +202 -0
  59. package/dist/instance-discovery.js.map +1 -0
  60. package/dist/live-client.d.ts +68 -0
  61. package/dist/live-client.js +583 -0
  62. package/dist/live-client.js.map +1 -0
  63. package/dist/offline.d.ts +75 -0
  64. package/dist/offline.js +1495 -0
  65. package/dist/offline.js.map +1 -0
  66. package/dist/package-version.d.ts +8 -0
  67. package/dist/package-version.js +41 -0
  68. package/dist/package-version.js.map +1 -0
  69. package/dist/ping-cache.d.ts +15 -0
  70. package/dist/ping-cache.js +10 -0
  71. package/dist/ping-cache.js.map +1 -0
  72. package/dist/project-health.d.ts +52 -0
  73. package/dist/project-health.js +177 -0
  74. package/dist/project-health.js.map +1 -0
  75. package/dist/resource-router.d.ts +26 -0
  76. package/dist/resource-router.js +143 -0
  77. package/dist/resource-router.js.map +1 -0
  78. package/dist/resources/index.d.ts +6 -0
  79. package/dist/resources/index.js +40 -0
  80. package/dist/resources/index.js.map +1 -0
  81. package/dist/results.d.ts +14 -0
  82. package/dist/results.js +22 -0
  83. package/dist/results.js.map +1 -0
  84. package/dist/router.d.ts +5 -0
  85. package/dist/router.js +2 -0
  86. package/dist/router.js.map +1 -0
  87. package/dist/routers.d.ts +44 -0
  88. package/dist/routers.js +73 -0
  89. package/dist/routers.js.map +1 -0
  90. package/dist/schema-defaults.d.ts +10 -0
  91. package/dist/schema-defaults.js +43 -0
  92. package/dist/schema-defaults.js.map +1 -0
  93. package/dist/skill/client-paths.d.ts +33 -0
  94. package/dist/skill/client-paths.js +131 -0
  95. package/dist/skill/client-paths.js.map +1 -0
  96. package/dist/skill/generate-skill.d.ts +38 -0
  97. package/dist/skill/generate-skill.js +389 -0
  98. package/dist/skill/generate-skill.js.map +1 -0
  99. package/dist/tool-router.d.ts +40 -0
  100. package/dist/tool-router.js +778 -0
  101. package/dist/tool-router.js.map +1 -0
  102. package/dist/tool-session-state.d.ts +55 -0
  103. package/dist/tool-session-state.js +116 -0
  104. package/dist/tool-session-state.js.map +1 -0
  105. package/dist/tools/agent-capabilities.d.ts +2 -0
  106. package/dist/tools/agent-capabilities.js +24 -0
  107. package/dist/tools/agent-capabilities.js.map +1 -0
  108. package/dist/tools/animation-create.d.ts +2 -0
  109. package/dist/tools/animation-create.js +31 -0
  110. package/dist/tools/animation-create.js.map +1 -0
  111. package/dist/tools/animation-get-data.d.ts +2 -0
  112. package/dist/tools/animation-get-data.js +23 -0
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  114. package/dist/tools/animation-modify.d.ts +2 -0
  115. package/dist/tools/animation-modify.js +45 -0
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  117. package/dist/tools/animator-create.d.ts +2 -0
  118. package/dist/tools/animator-create.js +31 -0
  119. package/dist/tools/animator-create.js.map +1 -0
  120. package/dist/tools/animator-get-data.d.ts +2 -0
  121. package/dist/tools/animator-get-data.js +23 -0
  122. package/dist/tools/animator-get-data.js.map +1 -0
  123. package/dist/tools/animator-modify.d.ts +2 -0
  124. package/dist/tools/animator-modify.js +51 -0
  125. package/dist/tools/animator-modify.js.map +1 -0
  126. package/dist/tools/apply-fix.d.ts +2 -0
  127. package/dist/tools/apply-fix.js +39 -0
  128. package/dist/tools/apply-fix.js.map +1 -0
  129. package/dist/tools/assets-copy.d.ts +2 -0
  130. package/dist/tools/assets-copy.js +50 -0
  131. package/dist/tools/assets-copy.js.map +1 -0
  132. package/dist/tools/assets-create-folder.d.ts +2 -0
  133. package/dist/tools/assets-create-folder.js +53 -0
  134. package/dist/tools/assets-create-folder.js.map +1 -0
  135. package/dist/tools/assets-delete.d.ts +2 -0
  136. package/dist/tools/assets-delete.js +34 -0
  137. package/dist/tools/assets-delete.js.map +1 -0
  138. package/dist/tools/assets-move.d.ts +2 -0
  139. package/dist/tools/assets-move.js +50 -0
  140. package/dist/tools/assets-move.js.map +1 -0
  141. package/dist/tools/assets-refresh.d.ts +2 -0
  142. package/dist/tools/assets-refresh.js +37 -0
  143. package/dist/tools/assets-refresh.js.map +1 -0
  144. package/dist/tools/baseline-create.d.ts +2 -0
  145. package/dist/tools/baseline-create.js +20 -0
  146. package/dist/tools/baseline-create.js.map +1 -0
  147. package/dist/tools/bridge-status.d.ts +2 -0
  148. package/dist/tools/bridge-status.js +44 -0
  149. package/dist/tools/bridge-status.js.map +1 -0
  150. package/dist/tools/build-get-active-target.d.ts +2 -0
  151. package/dist/tools/build-get-active-target.js +16 -0
  152. package/dist/tools/build-get-active-target.js.map +1 -0
  153. package/dist/tools/build-get-defines.d.ts +2 -0
  154. package/dist/tools/build-get-defines.js +16 -0
  155. package/dist/tools/build-get-defines.js.map +1 -0
  156. package/dist/tools/build-get-scenes.d.ts +2 -0
  157. package/dist/tools/build-get-scenes.js +16 -0
  158. package/dist/tools/build-get-scenes.js.map +1 -0
  159. package/dist/tools/build-get-targets.d.ts +2 -0
  160. package/dist/tools/build-get-targets.js +18 -0
  161. package/dist/tools/build-get-targets.js.map +1 -0
  162. package/dist/tools/build-set-defines.d.ts +2 -0
  163. package/dist/tools/build-set-defines.js +50 -0
  164. package/dist/tools/build-set-defines.js.map +1 -0
  165. package/dist/tools/build-set-scenes.d.ts +2 -0
  166. package/dist/tools/build-set-scenes.js +60 -0
  167. package/dist/tools/build-set-scenes.js.map +1 -0
  168. package/dist/tools/build-set-target.d.ts +2 -0
  169. package/dist/tools/build-set-target.js +49 -0
  170. package/dist/tools/build-set-target.js.map +1 -0
  171. package/dist/tools/build-start.d.ts +2 -0
  172. package/dist/tools/build-start.js +64 -0
  173. package/dist/tools/build-start.js.map +1 -0
  174. package/dist/tools/capture-inline.d.ts +2 -0
  175. package/dist/tools/capture-inline.js +57 -0
  176. package/dist/tools/capture-inline.js.map +1 -0
  177. package/dist/tools/checkpoint-create.d.ts +2 -0
  178. package/dist/tools/checkpoint-create.js +16 -0
  179. package/dist/tools/checkpoint-create.js.map +1 -0
  180. package/dist/tools/compile-check.d.ts +2 -0
  181. package/dist/tools/compile-check.js +26 -0
  182. package/dist/tools/compile-check.js.map +1 -0
  183. package/dist/tools/component-add.d.ts +2 -0
  184. package/dist/tools/component-add.js +47 -0
  185. package/dist/tools/component-add.js.map +1 -0
  186. package/dist/tools/component-destroy.d.ts +2 -0
  187. package/dist/tools/component-destroy.js +46 -0
  188. package/dist/tools/component-destroy.js.map +1 -0
  189. package/dist/tools/component-get.d.ts +2 -0
  190. package/dist/tools/component-get.js +54 -0
  191. package/dist/tools/component-get.js.map +1 -0
  192. package/dist/tools/component-list-all.d.ts +2 -0
  193. package/dist/tools/component-list-all.js +38 -0
  194. package/dist/tools/component-list-all.js.map +1 -0
  195. package/dist/tools/component-modify.d.ts +2 -0
  196. package/dist/tools/component-modify.js +80 -0
  197. package/dist/tools/component-modify.js.map +1 -0
  198. package/dist/tools/console-clear.d.ts +2 -0
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  201. package/dist/tools/console-log.d.ts +2 -0
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  204. package/dist/tools/delta.d.ts +2 -0
  205. package/dist/tools/delta.js +17 -0
  206. package/dist/tools/delta.js.map +1 -0
  207. package/dist/tools/editor-add-layer.d.ts +2 -0
  208. package/dist/tools/editor-add-layer.js +51 -0
  209. package/dist/tools/editor-add-layer.js.map +1 -0
  210. package/dist/tools/editor-add-tag.d.ts +2 -0
  211. package/dist/tools/editor-add-tag.js +41 -0
  212. package/dist/tools/editor-add-tag.js.map +1 -0
  213. package/dist/tools/editor-get-layers.d.ts +2 -0
  214. package/dist/tools/editor-get-layers.js +22 -0
  215. package/dist/tools/editor-get-layers.js.map +1 -0
  216. package/dist/tools/editor-get-tags.d.ts +2 -0
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  219. package/dist/tools/editor-redo.d.ts +2 -0
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  221. package/dist/tools/editor-redo.js.map +1 -0
  222. package/dist/tools/editor-set-state.d.ts +2 -0
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  224. package/dist/tools/editor-set-state.js.map +1 -0
  225. package/dist/tools/editor-status.d.ts +2 -0
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  228. package/dist/tools/editor-undo.d.ts +2 -0
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  231. package/dist/tools/execute-csharp.d.ts +2 -0
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  234. package/dist/tools/execute-menu.d.ts +2 -0
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  237. package/dist/tools/find-members.d.ts +2 -0
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  240. package/dist/tools/find-references.d.ts +2 -0
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  243. package/dist/tools/gameobject-create.d.ts +2 -0
  244. package/dist/tools/gameobject-create.js +61 -0
  245. package/dist/tools/gameobject-create.js.map +1 -0
  246. package/dist/tools/gameobject-destroy.d.ts +2 -0
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  249. package/dist/tools/gameobject-duplicate.d.ts +2 -0
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  252. package/dist/tools/gameobject-find.d.ts +2 -0
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  255. package/dist/tools/gameobject-modify.d.ts +2 -0
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  261. package/dist/tools/gate-budget-estimate.d.ts +2 -0
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  264. package/dist/tools/generate-skill.d.ts +2 -0
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  267. package/dist/tools/impact-preview.d.ts +2 -0
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@@ -0,0 +1,37 @@
1
+ // M16 Plan 1 — typed material create. Wraps AssetDatabase.CreateAsset on a
2
+ // new Material(shader). Mutating: runs the full gate path; `paths_hint`
3
+ // must point at the new .mat path.
4
+ export const materialCreate = {
5
+ name: "unity_open_mcp_material_create",
6
+ description: "Create a new Material asset at a given Assets/-rooted path ending in .mat, using the " +
7
+ "named shader. Intermediate folders are created if missing. Defaults `shader_name` to " +
8
+ "'Standard' (or 'Universal Render Pipeline/Lit' if found). Mutating: runs the full gate " +
9
+ "path; `paths_hint` must be [\"<new .mat path>\"]. Use unity_open_mcp_shader_list_all first " +
10
+ "to discover a valid shader name.",
11
+ inputSchema: {
12
+ type: "object",
13
+ required: ["asset_path", "paths_hint"],
14
+ properties: {
15
+ asset_path: {
16
+ type: "string",
17
+ description: "Destination asset path. Must start with 'Assets/' and end with '.mat'.",
18
+ },
19
+ shader_name: {
20
+ type: "string",
21
+ description: "Shader name resolvable via Shader.Find (e.g. 'Standard', 'Universal Render Pipeline/Lit', 'Sprites/Default'). " +
22
+ "Defaults to 'Standard' (or 'Universal Render Pipeline/Lit' if present).",
23
+ },
24
+ paths_hint: {
25
+ type: "array",
26
+ items: { type: "string" },
27
+ description: "New .mat path (the gate's validation scope). No whole-project fallback.",
28
+ },
29
+ gate: {
30
+ enum: ["enforce", "warn", "off"],
31
+ default: "enforce",
32
+ },
33
+ },
34
+ additionalProperties: false,
35
+ },
36
+ };
37
+ //# sourceMappingURL=material-create.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"material-create.js","sourceRoot":"","sources":["../../src/tools/material-create.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,wEAAwE;AACxE,mCAAmC;AACnC,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,gCAAgC;IACtC,WAAW,EACT,uFAAuF;QACvF,uFAAuF;QACvF,yFAAyF;QACzF,6FAA6F;QAC7F,kCAAkC;IACpC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,EAAE,YAAY,CAAC;QACtC,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,wEAAwE;aACtF;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,gHAAgH;oBAChH,yEAAyE;aAC5E;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,yEAAyE;aACvF;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const materialGetKeywords: Tool;
@@ -0,0 +1,23 @@
1
+ // M16 Plan 1 — read-only material shader-keyword listing. Gate-free.
2
+ export const materialGetKeywords = {
3
+ name: "unity_open_mcp_material_get_keywords",
4
+ description: "List the shader keywords currently enabled on a Material. Read-only (gate-free). " +
5
+ "Resolve the material by `asset_path` (.mat) or `instance_id` of a scene GameObject " +
6
+ "(its Renderer.sharedMaterial is read) or the Material instance directly.",
7
+ inputSchema: {
8
+ type: "object",
9
+ properties: {
10
+ asset_path: {
11
+ type: "string",
12
+ description: "Material asset path (.mat). Highest priority resolver.",
13
+ },
14
+ instance_id: {
15
+ type: "integer",
16
+ default: 0,
17
+ description: "Instance ID of a scene GameObject whose Renderer.sharedMaterial is read, OR the Material instance directly.",
18
+ },
19
+ },
20
+ additionalProperties: false,
21
+ },
22
+ };
23
+ //# sourceMappingURL=material-get-keywords.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"material-get-keywords.js","sourceRoot":"","sources":["../../src/tools/material-get-keywords.ts"],"names":[],"mappings":"AAEA,qEAAqE;AACrE,MAAM,CAAC,MAAM,mBAAmB,GAAS;IACvC,IAAI,EAAE,sCAAsC;IAC5C,WAAW,EACT,mFAAmF;QACnF,qFAAqF;QACrF,0EAA0E;IAC5E,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,wDAAwD;aACtE;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,6GAA6G;aAC3H;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const materialGetProperties: Tool;
@@ -0,0 +1,32 @@
1
+ // M16 Plan 1 — read-only material properties. Token-bounded by `max_results`.
2
+ // Read-only: gate-free. Resolves the material by `asset_path` (.mat) or
3
+ // `instance_id` (scene renderer's sharedMaterial).
4
+ export const materialGetProperties = {
5
+ name: "unity_open_mcp_material_get_properties",
6
+ description: "List all shader properties of a Material with their current values. Read-only (gate-free). " +
7
+ "Resolve the material by `asset_path` (.mat) or by `instance_id` of a scene GameObject whose " +
8
+ "Renderer.sharedMaterial is read. Each property carries name, type (Color/Vector/Float/Range/Int/" +
9
+ "Texture), description, and value. Token-bounded by `max_results`; remaining count is reported.",
10
+ inputSchema: {
11
+ type: "object",
12
+ properties: {
13
+ asset_path: {
14
+ type: "string",
15
+ description: "Material asset path (.mat). Highest priority resolver.",
16
+ },
17
+ instance_id: {
18
+ type: "integer",
19
+ default: 0,
20
+ description: "Instance ID of a scene GameObject whose Renderer.sharedMaterial is read, OR the Material instance directly. 0 = not set.",
21
+ },
22
+ max_results: {
23
+ type: "integer",
24
+ default: 100,
25
+ minimum: 1,
26
+ description: "Max properties returned; remaining count is reported in 'truncated'.",
27
+ },
28
+ },
29
+ additionalProperties: false,
30
+ },
31
+ };
32
+ //# sourceMappingURL=material-get-properties.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"material-get-properties.js","sourceRoot":"","sources":["../../src/tools/material-get-properties.ts"],"names":[],"mappings":"AAEA,8EAA8E;AAC9E,wEAAwE;AACxE,mDAAmD;AACnD,MAAM,CAAC,MAAM,qBAAqB,GAAS;IACzC,IAAI,EAAE,wCAAwC;IAC9C,WAAW,EACT,6FAA6F;QAC7F,8FAA8F;QAC9F,kGAAkG;QAClG,gGAAgG;IAClG,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,wDAAwD;aACtE;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EACT,0HAA0H;aAC7H;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,GAAG;gBACZ,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,sEAAsE;aACpF;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const materialSetKeyword: Tool;
@@ -0,0 +1,42 @@
1
+ // M16 Plan 1 — typed material keyword set. Mutating: runs the full gate path.
2
+ export const materialSetKeyword = {
3
+ name: "unity_open_mcp_material_set_keyword",
4
+ description: "Enable or disable a shader keyword on a Material. Records an Undo before mutating. " +
5
+ "Mutating: runs the full gate path; `paths_hint` is the .mat asset path or scene path. " +
6
+ "Resolve the material by `asset_path` (.mat) or `instance_id` (scene Renderer's sharedMaterial " +
7
+ "or the Material instance directly).",
8
+ inputSchema: {
9
+ type: "object",
10
+ required: ["keyword", "enabled", "paths_hint"],
11
+ properties: {
12
+ asset_path: {
13
+ type: "string",
14
+ description: "Material asset path (.mat). Highest priority resolver.",
15
+ },
16
+ instance_id: {
17
+ type: "integer",
18
+ default: 0,
19
+ description: "Instance ID of a scene GameObject whose Renderer.sharedMaterial is mutated, OR the Material instance directly.",
20
+ },
21
+ keyword: {
22
+ type: "string",
23
+ description: "Shader keyword name (e.g. '_EMISSION').",
24
+ },
25
+ enabled: {
26
+ type: "boolean",
27
+ description: "true to enable, false to disable the keyword.",
28
+ },
29
+ paths_hint: {
30
+ type: "array",
31
+ items: { type: "string" },
32
+ description: "Affected .mat asset path or scene path (the gate's validation scope).",
33
+ },
34
+ gate: {
35
+ enum: ["enforce", "warn", "off"],
36
+ default: "enforce",
37
+ },
38
+ },
39
+ additionalProperties: false,
40
+ },
41
+ };
42
+ //# sourceMappingURL=material-set-keyword.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"material-set-keyword.js","sourceRoot":"","sources":["../../src/tools/material-set-keyword.ts"],"names":[],"mappings":"AAEA,8EAA8E;AAC9E,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,qFAAqF;QACrF,wFAAwF;QACxF,gGAAgG;QAChG,qCAAqC;IACvC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,SAAS,EAAE,SAAS,EAAE,YAAY,CAAC;QAC9C,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,wDAAwD;aACtE;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,gHAAgH;aAC9H;YACD,OAAO,EAAE;gBACP,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,yCAAyC;aACvD;YACD,OAAO,EAAE;gBACP,IAAI,EAAE,SAAS;gBACf,WAAW,EAAE,+CAA+C;aAC7D;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,uEAAuE;aACrF;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const materialSetProperty: Tool;
@@ -0,0 +1,49 @@
1
+ // M16 Plan 1 — typed material property set. Typed by value kind. Mutating:
2
+ // runs the full gate path; `paths_hint` is the .mat asset path (or, for a
3
+ // scene-instance material, the scene path).
4
+ export const materialSetProperty = {
5
+ name: "unity_open_mcp_material_set_property",
6
+ description: "Set a single shader property on a Material. The value kind is inferred from `type` " +
7
+ "(color / float / int / vector / texture). Records an Undo before mutating. Mutating: " +
8
+ "runs the full gate path; `paths_hint` is the .mat asset path (or scene path for an " +
9
+ "instance material). Resolve the material by `asset_path` (.mat) or `instance_id` " +
10
+ "(scene Renderer's sharedMaterial or the Material directly).",
11
+ inputSchema: {
12
+ type: "object",
13
+ required: ["property", "type", "value", "paths_hint"],
14
+ properties: {
15
+ asset_path: {
16
+ type: "string",
17
+ description: "Material asset path (.mat). Highest priority resolver.",
18
+ },
19
+ instance_id: {
20
+ type: "integer",
21
+ default: 0,
22
+ description: "Instance ID of a scene GameObject whose Renderer.sharedMaterial is mutated, OR the Material instance directly.",
23
+ },
24
+ property: {
25
+ type: "string",
26
+ description: "Shader property name (must exist on the material's shader).",
27
+ },
28
+ type: {
29
+ type: "string",
30
+ enum: ["color", "float", "int", "vector", "texture"],
31
+ description: "Value kind. color = [r,g,b,a] 0-1; float/int = number; vector = [x,y,z,w]; texture = {\"path\": \"Assets/...\"} or null.",
32
+ },
33
+ value: {
34
+ description: "The new value. Shape depends on `type` — see `type` for each shape. Pass null with type=texture to clear.",
35
+ },
36
+ paths_hint: {
37
+ type: "array",
38
+ items: { type: "string" },
39
+ description: "Affected .mat asset path or scene path (the gate's validation scope).",
40
+ },
41
+ gate: {
42
+ enum: ["enforce", "warn", "off"],
43
+ default: "enforce",
44
+ },
45
+ },
46
+ additionalProperties: false,
47
+ },
48
+ };
49
+ //# sourceMappingURL=material-set-property.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"material-set-property.js","sourceRoot":"","sources":["../../src/tools/material-set-property.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,0EAA0E;AAC1E,4CAA4C;AAC5C,MAAM,CAAC,MAAM,mBAAmB,GAAS;IACvC,IAAI,EAAE,sCAAsC;IAC5C,WAAW,EACT,qFAAqF;QACrF,uFAAuF;QACvF,qFAAqF;QACrF,mFAAmF;QACnF,6DAA6D;IAC/D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,UAAU,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,CAAC;QACrD,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,wDAAwD;aACtE;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EACT,gHAAgH;aACnH;YACD,QAAQ,EAAE;gBACR,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,6DAA6D;aAC3E;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,SAAS,CAAC;gBACpD,WAAW,EACT,0HAA0H;aAC7H;YACD,KAAK,EAAE;gBACL,WAAW,EACT,2GAA2G;aAC9G;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,uEAAuE;aACrF;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const materialSetShader: Tool;
@@ -0,0 +1,39 @@
1
+ // M16 Plan 1 — typed material shader swap. Mutating: runs the full gate path.
2
+ export const materialSetShader = {
3
+ name: "unity_open_mcp_material_set_shader",
4
+ description: "Change the shader assigned to a Material. Records an Undo before mutating. Note that " +
5
+ "swapping shaders can invalidate properties whose names/types don't carry over — the gate " +
6
+ "delta surfaces missing-property references. Mutating: runs the full gate path; `paths_hint` " +
7
+ "is the .mat asset path or scene path. Resolve the material by `asset_path` (.mat) or " +
8
+ "`instance_id`. Use unity_open_mcp_shader_list_all first to discover a valid shader name.",
9
+ inputSchema: {
10
+ type: "object",
11
+ required: ["shader_name", "paths_hint"],
12
+ properties: {
13
+ asset_path: {
14
+ type: "string",
15
+ description: "Material asset path (.mat). Highest priority resolver.",
16
+ },
17
+ instance_id: {
18
+ type: "integer",
19
+ default: 0,
20
+ description: "Instance ID of a scene GameObject whose Renderer.sharedMaterial is mutated, OR the Material instance directly.",
21
+ },
22
+ shader_name: {
23
+ type: "string",
24
+ description: "Shader name resolvable via Shader.Find.",
25
+ },
26
+ paths_hint: {
27
+ type: "array",
28
+ items: { type: "string" },
29
+ description: "Affected .mat asset path or scene path (the gate's validation scope).",
30
+ },
31
+ gate: {
32
+ enum: ["enforce", "warn", "off"],
33
+ default: "enforce",
34
+ },
35
+ },
36
+ additionalProperties: false,
37
+ },
38
+ };
39
+ //# sourceMappingURL=material-set-shader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"material-set-shader.js","sourceRoot":"","sources":["../../src/tools/material-set-shader.ts"],"names":[],"mappings":"AAEA,8EAA8E;AAC9E,MAAM,CAAC,MAAM,iBAAiB,GAAS;IACrC,IAAI,EAAE,oCAAoC;IAC1C,WAAW,EACT,uFAAuF;QACvF,2FAA2F;QAC3F,8FAA8F;QAC9F,uFAAuF;QACvF,0FAA0F;IAC5F,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,aAAa,EAAE,YAAY,CAAC;QACvC,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,wDAAwD;aACtE;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,gHAAgH;aAC9H;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,yCAAyC;aACvD;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,uEAAuE;aACrF;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const mutationExplain: Tool;
@@ -0,0 +1,44 @@
1
+ // M16 Plan 8 — gate intelligence. mutation_explain turns a finished gate run
2
+ // (or an explicit checkpoint) into a human-readable narrative alongside a
3
+ // structured summary an agent can branch on. It composes:
4
+ // - BridgeGateRunHistory.Latest (the most recent gate run)
5
+ // - BridgeGateRunHistory.Records (when tool_name filters by mutating tool)
6
+ // - CheckpointStore (an explicit checkpoint_id)
7
+ // - GatePolicy delta math (already recorded on the run record)
8
+ //
9
+ // Two contracts:
10
+ // - checkpoint_id provided → compare that checkpoint against CURRENT project
11
+ // state (fresh delta). Authoritative "what happened to this scope?" answer.
12
+ // - no checkpoint_id → project the most recent gate run (optionally
13
+ // filtered by tool_name) into a narrative using the delta captured at
14
+ // mutation time.
15
+ //
16
+ // Read-only and gate-free. No Unity-MCP / UCP / UUMCP equivalent; composed
17
+ // from existing checkpoint/delta/run-history foundations.
18
+ export const mutationExplain = {
19
+ name: "unity_open_mcp_mutation_explain",
20
+ description: "Explain a finished mutation + gate delta in human-readable form. By default projects the most " +
21
+ "recent gate run into a narrative + structured summary (outcome, new/resolved error & warning " +
22
+ "counts, gate durations, agentNextSteps). Pass `checkpoint_id` to compare a known checkpoint " +
23
+ "against current project state, or `tool_name` to target the latest run of a specific mutating " +
24
+ "tool. Read-only and gate-free. When the gate was skipped or the run predates current editor " +
25
+ "state, the delta may be empty — pass checkpoint_id for a scoped comparison.",
26
+ inputSchema: {
27
+ type: "object",
28
+ properties: {
29
+ checkpoint_id: {
30
+ type: "string",
31
+ description: "Optional. When set, the explanation compares this checkpoint against the CURRENT project " +
32
+ "state (fresh delta). Useful for 'what changed since I took this checkpoint?'. Mutually " +
33
+ "preferred over tool_name when both are set.",
34
+ },
35
+ tool_name: {
36
+ type: "string",
37
+ description: "Optional. When set (and no checkpoint_id), explain the latest recorded gate run whose " +
38
+ "mutating tool name matches (e.g. 'unity_open_mcp_prefab_apply').",
39
+ },
40
+ },
41
+ additionalProperties: false,
42
+ },
43
+ };
44
+ //# sourceMappingURL=mutation-explain.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mutation-explain.js","sourceRoot":"","sources":["../../src/tools/mutation-explain.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,0EAA0E;AAC1E,0DAA0D;AAC1D,8DAA8D;AAC9D,8EAA8E;AAC9E,gEAAgE;AAChE,yEAAyE;AACzE,EAAE;AACF,iBAAiB;AACjB,+EAA+E;AAC/E,gFAAgF;AAChF,2EAA2E;AAC3E,0EAA0E;AAC1E,qBAAqB;AACrB,EAAE;AACF,2EAA2E;AAC3E,0DAA0D;AAC1D,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,gGAAgG;QAChG,+FAA+F;QAC/F,8FAA8F;QAC9F,gGAAgG;QAChG,8FAA8F;QAC9F,6EAA6E;IAC/E,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,aAAa,EAAE;gBACb,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,2FAA2F;oBAC3F,yFAAyF;oBACzF,6CAA6C;aAChD;YACD,SAAS,EAAE;gBACT,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,wFAAwF;oBACxF,kEAAkE;aACrE;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const navigationAgentAdd: Tool;
@@ -0,0 +1,38 @@
1
+ // M16 Plan 10 / T6.6.2 — Navigation (NavMesh) extension tool. Requires the
2
+ // navigation extension pack. Mutating: runs the full gate path.
3
+ export const navigationAgentAdd = {
4
+ name: "unity_open_mcp_navigation_agent_add",
5
+ description: "Add a NavMeshAgent component to a GameObject and configure its radius / " +
6
+ "height / speed / angular speed / acceleration / stopping distance. The " +
7
+ "agent does nothing until navigation_agent_set_destination is called (and " +
8
+ "the scene is in Play Mode). Idempotent. Mutating: runs the full gate " +
9
+ "path; paths_hint is the host scene path. Requires the navigation " +
10
+ "extension pack.",
11
+ inputSchema: {
12
+ type: "object",
13
+ required: ["paths_hint"],
14
+ properties: {
15
+ instance_id: { type: "integer", default: 0, description: "Host GameObject instance ID." },
16
+ path: { type: "string", description: "Host hierarchy path \"Root/Child\"." },
17
+ name: { type: "string", description: "Host GameObject name (first match)." },
18
+ radius: { type: "number", default: 0.5, description: "Agent radius (world units)." },
19
+ height: { type: "number", default: 2, description: "Agent height (world units)." },
20
+ speed: { type: "number", default: 3.5, description: "Max movement speed." },
21
+ angular_speed: { type: "number", default: 120, description: "Max turn speed (deg/sec)." },
22
+ acceleration: { type: "number", default: 8, description: "Max acceleration." },
23
+ stopping_distance: {
24
+ type: "number",
25
+ default: 0.1,
26
+ description: "Stop this far from the destination.",
27
+ },
28
+ paths_hint: {
29
+ type: "array",
30
+ items: { type: "string" },
31
+ description: "Mutation scope — the scene path that contains the host.",
32
+ },
33
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
34
+ },
35
+ additionalProperties: false,
36
+ },
37
+ };
38
+ //# sourceMappingURL=navigation-agent-add.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"navigation-agent-add.js","sourceRoot":"","sources":["../../src/tools/navigation-agent-add.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,gEAAgE;AAChE,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,0EAA0E;QAC1E,yEAAyE;QACzE,2EAA2E;QAC3E,uEAAuE;QACvE,mEAAmE;QACnE,iBAAiB;IACnB,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,8BAA8B,EAAE;YACzF,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;YAC5E,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;YAC5E,MAAM,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,GAAG,EAAE,WAAW,EAAE,6BAA6B,EAAE;YACpF,MAAM,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,6BAA6B,EAAE;YAClF,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,GAAG,EAAE,WAAW,EAAE,qBAAqB,EAAE;YAC3E,aAAa,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,GAAG,EAAE,WAAW,EAAE,2BAA2B,EAAE;YACzF,YAAY,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,mBAAmB,EAAE;YAC9E,iBAAiB,EAAE;gBACjB,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,GAAG;gBACZ,WAAW,EAAE,qCAAqC;aACnD;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,yDAAyD;aACvE;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const navigationAgentSetDestination: Tool;
@@ -0,0 +1,33 @@
1
+ // M16 Plan 10 / T6.6.2 — Navigation (NavMesh) extension tool. Requires the
2
+ // navigation extension pack. The agent's pathfinder only runs at runtime —
3
+ // in Edit Mode the destination is queued but the agent will not move.
4
+ export const navigationAgentSetDestination = {
5
+ name: "unity_open_mcp_navigation_agent_set_destination",
6
+ description: "Set a NavMeshAgent's destination as a world-space 'x,y,z'. Requires Play " +
7
+ "Mode — the agent's pathfinder only runs at runtime. In Edit Mode the " +
8
+ "destination is queued but the agent will not move. Returns pathPending + " +
9
+ "pathStatus (Valid / Partial / Invalid) + isPlaying. Mutating: runs the " +
10
+ "full gate path; paths_hint is the host scene path. Requires the " +
11
+ "navigation extension pack.",
12
+ inputSchema: {
13
+ type: "object",
14
+ required: ["destination", "paths_hint"],
15
+ properties: {
16
+ instance_id: { type: "integer", default: 0, description: "Host GameObject instance ID." },
17
+ path: { type: "string", description: "Host hierarchy path \"Root/Child\"." },
18
+ name: { type: "string", description: "Host GameObject name (first match)." },
19
+ destination: {
20
+ type: "string",
21
+ description: "World-space destination as 'x,y,z'.",
22
+ },
23
+ paths_hint: {
24
+ type: "array",
25
+ items: { type: "string" },
26
+ description: "Mutation scope — the scene path that contains the host.",
27
+ },
28
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
29
+ },
30
+ additionalProperties: false,
31
+ },
32
+ };
33
+ //# sourceMappingURL=navigation-agent-set-destination.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"navigation-agent-set-destination.js","sourceRoot":"","sources":["../../src/tools/navigation-agent-set-destination.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,2EAA2E;AAC3E,sEAAsE;AACtE,MAAM,CAAC,MAAM,6BAA6B,GAAS;IACjD,IAAI,EAAE,iDAAiD;IACvD,WAAW,EACT,2EAA2E;QAC3E,uEAAuE;QACvE,2EAA2E;QAC3E,yEAAyE;QACzE,kEAAkE;QAClE,4BAA4B;IAC9B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,aAAa,EAAE,YAAY,CAAC;QACvC,UAAU,EAAE;YACV,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,8BAA8B,EAAE;YACzF,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;YAC5E,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;YAC5E,WAAW,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,qCAAqC;aACnD;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,yDAAyD;aACvE;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const navigationGet: Tool;
@@ -0,0 +1,20 @@
1
+ // M16 Plan 10 / T6.6.2 — Navigation (NavMesh) extension tool. Requires the
2
+ // navigation extension pack. Read-only, gate-free.
3
+ export const navigationGet = {
4
+ name: "unity_open_mcp_navigation_get",
5
+ description: "Read every NavMesh component attached to one GameObject " +
6
+ "(NavMeshSurface / NavMeshAgent / NavMeshLink / NavMeshModifier / " +
7
+ "NavMeshModifierVolume) with their serialized fields. Read-only, " +
8
+ "gate-free. Address the host by instance_id > path > name. Requires the " +
9
+ "navigation extension pack.",
10
+ inputSchema: {
11
+ type: "object",
12
+ properties: {
13
+ instance_id: { type: "integer", default: 0, description: "Host GameObject instance ID." },
14
+ path: { type: "string", description: "Host hierarchy path \"Root/Child\"." },
15
+ name: { type: "string", description: "Host GameObject name (first match)." },
16
+ },
17
+ additionalProperties: false,
18
+ },
19
+ };
20
+ //# sourceMappingURL=navigation-get.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"navigation-get.js","sourceRoot":"","sources":["../../src/tools/navigation-get.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,mDAAmD;AACnD,MAAM,CAAC,MAAM,aAAa,GAAS;IACjC,IAAI,EAAE,+BAA+B;IACrC,WAAW,EACT,0DAA0D;QAC1D,mEAAmE;QACnE,kEAAkE;QAClE,yEAAyE;QACzE,4BAA4B;IAC9B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,8BAA8B,EAAE;YACzF,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;YAC5E,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;SAC7E;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const navigationLinkAdd: Tool;
@@ -0,0 +1,57 @@
1
+ // M16 Plan 10 / T6.6.2 — Navigation (NavMesh) extension tool. Requires the
2
+ // navigation extension pack. Mutating: runs the full gate path.
3
+ export const navigationLinkAdd = {
4
+ name: "unity_open_mcp_navigation_link_add",
5
+ description: "Add a NavMeshLink component to a GameObject. A link connects two NavMesh " +
6
+ "positions (start/end) — use it for jumps, drops, gaps, or any traversal " +
7
+ "the surface bake cannot infer. Idempotent. Mutating: runs the full gate " +
8
+ "path; paths_hint is the host scene path. Requires the navigation " +
9
+ "extension pack.",
10
+ inputSchema: {
11
+ type: "object",
12
+ required: ["paths_hint"],
13
+ properties: {
14
+ instance_id: { type: "integer", default: 0, description: "Host GameObject instance ID." },
15
+ path: { type: "string", description: "Host hierarchy path \"Root/Child\"." },
16
+ name: { type: "string", description: "Host GameObject name (first match)." },
17
+ start_pos: {
18
+ type: "string",
19
+ default: "0,0,0",
20
+ description: "Link start position (local space) as 'x,y,z'.",
21
+ },
22
+ end_pos: {
23
+ type: "string",
24
+ default: "0,0,0",
25
+ description: "Link end position (local space) as 'x,y,z'.",
26
+ },
27
+ width: {
28
+ type: "number",
29
+ default: 0,
30
+ description: "Link width (0 = point-to-point).",
31
+ },
32
+ cost_modifier: {
33
+ type: "integer",
34
+ default: -1,
35
+ description: "Traversal cost modifier (-1 = default).",
36
+ },
37
+ bidirectional: {
38
+ type: "boolean",
39
+ default: true,
40
+ description: "Traversable in both directions.",
41
+ },
42
+ auto_update: {
43
+ type: "boolean",
44
+ default: false,
45
+ description: "Re-bake the link when positions change.",
46
+ },
47
+ paths_hint: {
48
+ type: "array",
49
+ items: { type: "string" },
50
+ description: "Mutation scope — the scene path that contains the host.",
51
+ },
52
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
53
+ },
54
+ additionalProperties: false,
55
+ },
56
+ };
57
+ //# sourceMappingURL=navigation-link-add.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"navigation-link-add.js","sourceRoot":"","sources":["../../src/tools/navigation-link-add.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,gEAAgE;AAChE,MAAM,CAAC,MAAM,iBAAiB,GAAS;IACrC,IAAI,EAAE,oCAAoC;IAC1C,WAAW,EACT,2EAA2E;QAC3E,0EAA0E;QAC1E,0EAA0E;QAC1E,mEAAmE;QACnE,iBAAiB;IACnB,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,8BAA8B,EAAE;YACzF,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;YAC5E,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;YAC5E,SAAS,EAAE;gBACT,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,OAAO;gBAChB,WAAW,EAAE,+CAA+C;aAC7D;YACD,OAAO,EAAE;gBACP,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,OAAO;gBAChB,WAAW,EAAE,6CAA6C;aAC3D;YACD,KAAK,EAAE;gBACL,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,kCAAkC;aAChD;YACD,aAAa,EAAE;gBACb,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC,CAAC;gBACX,WAAW,EAAE,yCAAyC;aACvD;YACD,aAAa,EAAE;gBACb,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,WAAW,EAAE,iCAAiC;aAC/C;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EAAE,yCAAyC;aACvD;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,yDAAyD;aACvE;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const navigationList: Tool;
@@ -0,0 +1,16 @@
1
+ // M16 Plan 10 / T6.6.2 — Navigation (NavMesh) extension tool. Requires the
2
+ // navigation extension pack. Read-only, gate-free.
3
+ export const navigationList = {
4
+ name: "unity_open_mcp_navigation_list",
5
+ description: "List every NavMeshSurface, NavMeshAgent, NavMeshLink, NavMeshModifier, " +
6
+ "and NavMeshModifierVolume in the open scene(s). Read-only, gate-free. " +
7
+ "Each entry includes the host name, instance id, hierarchy path, and a " +
8
+ "few component-specific fields. Use this to discover surfaces / agents / " +
9
+ "links before mutating. Requires the navigation extension pack.",
10
+ inputSchema: {
11
+ type: "object",
12
+ properties: {},
13
+ additionalProperties: false,
14
+ },
15
+ };
16
+ //# sourceMappingURL=navigation-list.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"navigation-list.js","sourceRoot":"","sources":["../../src/tools/navigation-list.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,mDAAmD;AACnD,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,gCAAgC;IACtC,WAAW,EACT,yEAAyE;QACzE,wEAAwE;QACxE,wEAAwE;QACxE,0EAA0E;QAC1E,gEAAgE;IAClE,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const navigationModifierAdd: Tool;
@@ -0,0 +1,42 @@
1
+ // M16 Plan 10 / T6.6.2 — Navigation (NavMesh) extension tool. Requires the
2
+ // navigation extension pack. Mutating: runs the full gate path.
3
+ export const navigationModifierAdd = {
4
+ name: "unity_open_mcp_navigation_modifier_add",
5
+ description: "Add a NavMeshModifier component to a GameObject. Override the area type " +
6
+ "(default 'Walkable') or mark the object as ignored for baking. Idempotent " +
7
+ "— re-using an existing modifier is reported with added:false. Mutating: " +
8
+ "runs the full gate path; paths_hint is the host scene path. Requires the " +
9
+ "navigation extension pack.",
10
+ inputSchema: {
11
+ type: "object",
12
+ required: ["paths_hint"],
13
+ properties: {
14
+ instance_id: { type: "integer", default: 0, description: "Host GameObject instance ID." },
15
+ path: { type: "string", description: "Host hierarchy path \"Root/Child\"." },
16
+ name: { type: "string", description: "Host GameObject name (first match)." },
17
+ area: {
18
+ type: "string",
19
+ default: "Walkable",
20
+ description: "NavMesh area name (e.g. 'Walkable', 'Door', 'Jump').",
21
+ },
22
+ ignore: {
23
+ type: "boolean",
24
+ default: false,
25
+ description: "Skip this object during the bake (NavMeshModifier.ignoreFromBuild).",
26
+ },
27
+ override_area: {
28
+ type: "boolean",
29
+ default: true,
30
+ description: "Apply the area override (NavMeshModifier.overrideArea).",
31
+ },
32
+ paths_hint: {
33
+ type: "array",
34
+ items: { type: "string" },
35
+ description: "Mutation scope — the scene path that contains the host.",
36
+ },
37
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
38
+ },
39
+ additionalProperties: false,
40
+ },
41
+ };
42
+ //# sourceMappingURL=navigation-modifier-add.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"navigation-modifier-add.js","sourceRoot":"","sources":["../../src/tools/navigation-modifier-add.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,gEAAgE;AAChE,MAAM,CAAC,MAAM,qBAAqB,GAAS;IACzC,IAAI,EAAE,wCAAwC;IAC9C,WAAW,EACT,0EAA0E;QAC1E,4EAA4E;QAC5E,0EAA0E;QAC1E,2EAA2E;QAC3E,4BAA4B;IAC9B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,8BAA8B,EAAE;YACzF,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;YAC5E,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;YAC5E,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,UAAU;gBACnB,WAAW,EAAE,sDAAsD;aACpE;YACD,MAAM,EAAE;gBACN,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EAAE,qEAAqE;aACnF;YACD,aAAa,EAAE;gBACb,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,WAAW,EAAE,yDAAyD;aACvE;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,yDAAyD;aACvE;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const navigationModifierVolumeAdd: Tool;