unity-open-mcp 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +145 -0
- package/dist/batch-spawn.d.ts +33 -0
- package/dist/batch-spawn.js +329 -0
- package/dist/batch-spawn.js.map +1 -0
- package/dist/capabilities/build-capabilities.d.ts +155 -0
- package/dist/capabilities/build-capabilities.js +475 -0
- package/dist/capabilities/build-capabilities.js.map +1 -0
- package/dist/capabilities/list-rules.d.ts +45 -0
- package/dist/capabilities/list-rules.js +121 -0
- package/dist/capabilities/list-rules.js.map +1 -0
- package/dist/capabilities/rule-catalog.d.ts +44 -0
- package/dist/capabilities/rule-catalog.js +330 -0
- package/dist/capabilities/rule-catalog.js.map +1 -0
- package/dist/capabilities/tool-groups.d.ts +53 -0
- package/dist/capabilities/tool-groups.js +396 -0
- package/dist/capabilities/tool-groups.js.map +1 -0
- package/dist/cli/args.d.ts +36 -0
- package/dist/cli/args.js +239 -0
- package/dist/cli/args.js.map +1 -0
- package/dist/cli/cli.d.ts +23 -0
- package/dist/cli/cli.js +125 -0
- package/dist/cli/cli.js.map +1 -0
- package/dist/cli/commands.d.ts +37 -0
- package/dist/cli/commands.js +277 -0
- package/dist/cli/commands.js.map +1 -0
- package/dist/cli/ping-poller.d.ts +81 -0
- package/dist/cli/ping-poller.js +161 -0
- package/dist/cli/ping-poller.js.map +1 -0
- package/dist/compat.d.ts +32 -0
- package/dist/compat.js +121 -0
- package/dist/compat.js.map +1 -0
- package/dist/compiler-errors.d.ts +31 -0
- package/dist/compiler-errors.js +91 -0
- package/dist/compiler-errors.js.map +1 -0
- package/dist/compressible-router.d.ts +18 -0
- package/dist/compressible-router.js +191 -0
- package/dist/compressible-router.js.map +1 -0
- package/dist/compression/asset-model.d.ts +86 -0
- package/dist/compression/asset-model.js +15 -0
- package/dist/compression/asset-model.js.map +1 -0
- package/dist/compression/compact.d.ts +153 -0
- package/dist/compression/compact.js +501 -0
- package/dist/compression/compact.js.map +1 -0
- package/dist/dialog-dismiss.d.ts +197 -0
- package/dist/dialog-dismiss.js +533 -0
- package/dist/dialog-dismiss.js.map +1 -0
- package/dist/event-stream.d.ts +60 -0
- package/dist/event-stream.js +228 -0
- package/dist/event-stream.js.map +1 -0
- package/dist/gate-error.d.ts +18 -0
- package/dist/gate-error.js +11 -0
- package/dist/gate-error.js.map +1 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +146 -0
- package/dist/index.js.map +1 -0
- package/dist/instance-discovery.d.ts +117 -0
- package/dist/instance-discovery.js +202 -0
- package/dist/instance-discovery.js.map +1 -0
- package/dist/live-client.d.ts +68 -0
- package/dist/live-client.js +583 -0
- package/dist/live-client.js.map +1 -0
- package/dist/offline.d.ts +75 -0
- package/dist/offline.js +1495 -0
- package/dist/offline.js.map +1 -0
- package/dist/package-version.d.ts +8 -0
- package/dist/package-version.js +41 -0
- package/dist/package-version.js.map +1 -0
- package/dist/ping-cache.d.ts +15 -0
- package/dist/ping-cache.js +10 -0
- package/dist/ping-cache.js.map +1 -0
- package/dist/project-health.d.ts +52 -0
- package/dist/project-health.js +177 -0
- package/dist/project-health.js.map +1 -0
- package/dist/resource-router.d.ts +26 -0
- package/dist/resource-router.js +143 -0
- package/dist/resource-router.js.map +1 -0
- package/dist/resources/index.d.ts +6 -0
- package/dist/resources/index.js +40 -0
- package/dist/resources/index.js.map +1 -0
- package/dist/results.d.ts +14 -0
- package/dist/results.js +22 -0
- package/dist/results.js.map +1 -0
- package/dist/router.d.ts +5 -0
- package/dist/router.js +2 -0
- package/dist/router.js.map +1 -0
- package/dist/routers.d.ts +44 -0
- package/dist/routers.js +73 -0
- package/dist/routers.js.map +1 -0
- package/dist/schema-defaults.d.ts +10 -0
- package/dist/schema-defaults.js +43 -0
- package/dist/schema-defaults.js.map +1 -0
- package/dist/skill/client-paths.d.ts +33 -0
- package/dist/skill/client-paths.js +131 -0
- package/dist/skill/client-paths.js.map +1 -0
- package/dist/skill/generate-skill.d.ts +38 -0
- package/dist/skill/generate-skill.js +389 -0
- package/dist/skill/generate-skill.js.map +1 -0
- package/dist/tool-router.d.ts +40 -0
- package/dist/tool-router.js +778 -0
- package/dist/tool-router.js.map +1 -0
- package/dist/tool-session-state.d.ts +55 -0
- package/dist/tool-session-state.js +116 -0
- package/dist/tool-session-state.js.map +1 -0
- package/dist/tools/agent-capabilities.d.ts +2 -0
- package/dist/tools/agent-capabilities.js +24 -0
- package/dist/tools/agent-capabilities.js.map +1 -0
- package/dist/tools/animation-create.d.ts +2 -0
- package/dist/tools/animation-create.js +31 -0
- package/dist/tools/animation-create.js.map +1 -0
- package/dist/tools/animation-get-data.d.ts +2 -0
- package/dist/tools/animation-get-data.js +23 -0
- package/dist/tools/animation-get-data.js.map +1 -0
- package/dist/tools/animation-modify.d.ts +2 -0
- package/dist/tools/animation-modify.js +45 -0
- package/dist/tools/animation-modify.js.map +1 -0
- package/dist/tools/animator-create.d.ts +2 -0
- package/dist/tools/animator-create.js +31 -0
- package/dist/tools/animator-create.js.map +1 -0
- package/dist/tools/animator-get-data.d.ts +2 -0
- package/dist/tools/animator-get-data.js +23 -0
- package/dist/tools/animator-get-data.js.map +1 -0
- package/dist/tools/animator-modify.d.ts +2 -0
- package/dist/tools/animator-modify.js +51 -0
- package/dist/tools/animator-modify.js.map +1 -0
- package/dist/tools/apply-fix.d.ts +2 -0
- package/dist/tools/apply-fix.js +39 -0
- package/dist/tools/apply-fix.js.map +1 -0
- package/dist/tools/assets-copy.d.ts +2 -0
- package/dist/tools/assets-copy.js +50 -0
- package/dist/tools/assets-copy.js.map +1 -0
- package/dist/tools/assets-create-folder.d.ts +2 -0
- package/dist/tools/assets-create-folder.js +53 -0
- package/dist/tools/assets-create-folder.js.map +1 -0
- package/dist/tools/assets-delete.d.ts +2 -0
- package/dist/tools/assets-delete.js +34 -0
- package/dist/tools/assets-delete.js.map +1 -0
- package/dist/tools/assets-move.d.ts +2 -0
- package/dist/tools/assets-move.js +50 -0
- package/dist/tools/assets-move.js.map +1 -0
- package/dist/tools/assets-refresh.d.ts +2 -0
- package/dist/tools/assets-refresh.js +37 -0
- package/dist/tools/assets-refresh.js.map +1 -0
- package/dist/tools/baseline-create.d.ts +2 -0
- package/dist/tools/baseline-create.js +20 -0
- package/dist/tools/baseline-create.js.map +1 -0
- package/dist/tools/bridge-status.d.ts +2 -0
- package/dist/tools/bridge-status.js +44 -0
- package/dist/tools/bridge-status.js.map +1 -0
- package/dist/tools/build-get-active-target.d.ts +2 -0
- package/dist/tools/build-get-active-target.js +16 -0
- package/dist/tools/build-get-active-target.js.map +1 -0
- package/dist/tools/build-get-defines.d.ts +2 -0
- package/dist/tools/build-get-defines.js +16 -0
- package/dist/tools/build-get-defines.js.map +1 -0
- package/dist/tools/build-get-scenes.d.ts +2 -0
- package/dist/tools/build-get-scenes.js +16 -0
- package/dist/tools/build-get-scenes.js.map +1 -0
- package/dist/tools/build-get-targets.d.ts +2 -0
- package/dist/tools/build-get-targets.js +18 -0
- package/dist/tools/build-get-targets.js.map +1 -0
- package/dist/tools/build-set-defines.d.ts +2 -0
- package/dist/tools/build-set-defines.js +50 -0
- package/dist/tools/build-set-defines.js.map +1 -0
- package/dist/tools/build-set-scenes.d.ts +2 -0
- package/dist/tools/build-set-scenes.js +60 -0
- package/dist/tools/build-set-scenes.js.map +1 -0
- package/dist/tools/build-set-target.d.ts +2 -0
- package/dist/tools/build-set-target.js +49 -0
- package/dist/tools/build-set-target.js.map +1 -0
- package/dist/tools/build-start.d.ts +2 -0
- package/dist/tools/build-start.js +64 -0
- package/dist/tools/build-start.js.map +1 -0
- package/dist/tools/capture-inline.d.ts +2 -0
- package/dist/tools/capture-inline.js +57 -0
- package/dist/tools/capture-inline.js.map +1 -0
- package/dist/tools/checkpoint-create.d.ts +2 -0
- package/dist/tools/checkpoint-create.js +16 -0
- package/dist/tools/checkpoint-create.js.map +1 -0
- package/dist/tools/compile-check.d.ts +2 -0
- package/dist/tools/compile-check.js +26 -0
- package/dist/tools/compile-check.js.map +1 -0
- package/dist/tools/component-add.d.ts +2 -0
- package/dist/tools/component-add.js +47 -0
- package/dist/tools/component-add.js.map +1 -0
- package/dist/tools/component-destroy.d.ts +2 -0
- package/dist/tools/component-destroy.js +46 -0
- package/dist/tools/component-destroy.js.map +1 -0
- package/dist/tools/component-get.d.ts +2 -0
- package/dist/tools/component-get.js +54 -0
- package/dist/tools/component-get.js.map +1 -0
- package/dist/tools/component-list-all.d.ts +2 -0
- package/dist/tools/component-list-all.js +38 -0
- package/dist/tools/component-list-all.js.map +1 -0
- package/dist/tools/component-modify.d.ts +2 -0
- package/dist/tools/component-modify.js +80 -0
- package/dist/tools/component-modify.js.map +1 -0
- package/dist/tools/console-clear.d.ts +2 -0
- package/dist/tools/console-clear.js +19 -0
- package/dist/tools/console-clear.js.map +1 -0
- package/dist/tools/console-log.d.ts +2 -0
- package/dist/tools/console-log.js +47 -0
- package/dist/tools/console-log.js.map +1 -0
- package/dist/tools/delta.d.ts +2 -0
- package/dist/tools/delta.js +17 -0
- package/dist/tools/delta.js.map +1 -0
- package/dist/tools/editor-add-layer.d.ts +2 -0
- package/dist/tools/editor-add-layer.js +51 -0
- package/dist/tools/editor-add-layer.js.map +1 -0
- package/dist/tools/editor-add-tag.d.ts +2 -0
- package/dist/tools/editor-add-tag.js +41 -0
- package/dist/tools/editor-add-tag.js.map +1 -0
- package/dist/tools/editor-get-layers.d.ts +2 -0
- package/dist/tools/editor-get-layers.js +22 -0
- package/dist/tools/editor-get-layers.js.map +1 -0
- package/dist/tools/editor-get-tags.d.ts +2 -0
- package/dist/tools/editor-get-tags.js +19 -0
- package/dist/tools/editor-get-tags.js.map +1 -0
- package/dist/tools/editor-redo.d.ts +2 -0
- package/dist/tools/editor-redo.js +27 -0
- package/dist/tools/editor-redo.js.map +1 -0
- package/dist/tools/editor-set-state.d.ts +2 -0
- package/dist/tools/editor-set-state.js +57 -0
- package/dist/tools/editor-set-state.js.map +1 -0
- package/dist/tools/editor-status.d.ts +2 -0
- package/dist/tools/editor-status.js +17 -0
- package/dist/tools/editor-status.js.map +1 -0
- package/dist/tools/editor-undo.d.ts +2 -0
- package/dist/tools/editor-undo.js +29 -0
- package/dist/tools/editor-undo.js.map +1 -0
- package/dist/tools/execute-csharp.d.ts +2 -0
- package/dist/tools/execute-csharp.js +74 -0
- package/dist/tools/execute-csharp.js.map +1 -0
- package/dist/tools/execute-menu.d.ts +2 -0
- package/dist/tools/execute-menu.js +40 -0
- package/dist/tools/execute-menu.js.map +1 -0
- package/dist/tools/find-members.d.ts +2 -0
- package/dist/tools/find-members.js +56 -0
- package/dist/tools/find-members.js.map +1 -0
- package/dist/tools/find-references.d.ts +2 -0
- package/dist/tools/find-references.js +29 -0
- package/dist/tools/find-references.js.map +1 -0
- package/dist/tools/gameobject-create.d.ts +2 -0
- package/dist/tools/gameobject-create.js +61 -0
- package/dist/tools/gameobject-create.js.map +1 -0
- package/dist/tools/gameobject-destroy.d.ts +2 -0
- package/dist/tools/gameobject-destroy.js +38 -0
- package/dist/tools/gameobject-destroy.js.map +1 -0
- package/dist/tools/gameobject-duplicate.d.ts +2 -0
- package/dist/tools/gameobject-duplicate.js +40 -0
- package/dist/tools/gameobject-duplicate.js.map +1 -0
- package/dist/tools/gameobject-find.d.ts +2 -0
- package/dist/tools/gameobject-find.js +59 -0
- package/dist/tools/gameobject-find.js.map +1 -0
- package/dist/tools/gameobject-modify.d.ts +2 -0
- package/dist/tools/gameobject-modify.js +76 -0
- package/dist/tools/gameobject-modify.js.map +1 -0
- package/dist/tools/gameobject-set-parent.d.ts +2 -0
- package/dist/tools/gameobject-set-parent.js +55 -0
- package/dist/tools/gameobject-set-parent.js.map +1 -0
- package/dist/tools/gate-budget-estimate.d.ts +2 -0
- package/dist/tools/gate-budget-estimate.js +59 -0
- package/dist/tools/gate-budget-estimate.js.map +1 -0
- package/dist/tools/generate-skill.d.ts +2 -0
- package/dist/tools/generate-skill.js +37 -0
- package/dist/tools/generate-skill.js.map +1 -0
- package/dist/tools/impact-preview.d.ts +2 -0
- package/dist/tools/impact-preview.js +50 -0
- package/dist/tools/impact-preview.js.map +1 -0
- package/dist/tools/index.d.ts +30 -0
- package/dist/tools/index.js +576 -0
- package/dist/tools/index.js.map +1 -0
- package/dist/tools/inputsystem-action-add.d.ts +2 -0
- package/dist/tools/inputsystem-action-add.js +61 -0
- package/dist/tools/inputsystem-action-add.js.map +1 -0
- package/dist/tools/inputsystem-actionmap-add.d.ts +2 -0
- package/dist/tools/inputsystem-actionmap-add.js +31 -0
- package/dist/tools/inputsystem-actionmap-add.js.map +1 -0
- package/dist/tools/inputsystem-asset-create.d.ts +2 -0
- package/dist/tools/inputsystem-asset-create.js +35 -0
- package/dist/tools/inputsystem-asset-create.js.map +1 -0
- package/dist/tools/inputsystem-binding-add.d.ts +2 -0
- package/dist/tools/inputsystem-binding-add.js +48 -0
- package/dist/tools/inputsystem-binding-add.js.map +1 -0
- package/dist/tools/inputsystem-binding-composite-add.d.ts +2 -0
- package/dist/tools/inputsystem-binding-composite-add.js +51 -0
- package/dist/tools/inputsystem-binding-composite-add.js.map +1 -0
- package/dist/tools/inputsystem-controlscheme-add.d.ts +2 -0
- package/dist/tools/inputsystem-controlscheme-add.js +43 -0
- package/dist/tools/inputsystem-controlscheme-add.js.map +1 -0
- package/dist/tools/inputsystem-get.d.ts +2 -0
- package/dist/tools/inputsystem-get.js +22 -0
- package/dist/tools/inputsystem-get.js.map +1 -0
- package/dist/tools/invoke-method.d.ts +2 -0
- package/dist/tools/invoke-method.js +104 -0
- package/dist/tools/invoke-method.js.map +1 -0
- package/dist/tools/list-assets.d.ts +2 -0
- package/dist/tools/list-assets.js +30 -0
- package/dist/tools/list-assets.js.map +1 -0
- package/dist/tools/list-rules.d.ts +2 -0
- package/dist/tools/list-rules.js +27 -0
- package/dist/tools/list-rules.js.map +1 -0
- package/dist/tools/manage-tools.d.ts +2 -0
- package/dist/tools/manage-tools.js +47 -0
- package/dist/tools/manage-tools.js.map +1 -0
- package/dist/tools/material-create.d.ts +2 -0
- package/dist/tools/material-create.js +37 -0
- package/dist/tools/material-create.js.map +1 -0
- package/dist/tools/material-get-keywords.d.ts +2 -0
- package/dist/tools/material-get-keywords.js +23 -0
- package/dist/tools/material-get-keywords.js.map +1 -0
- package/dist/tools/material-get-properties.d.ts +2 -0
- package/dist/tools/material-get-properties.js +32 -0
- package/dist/tools/material-get-properties.js.map +1 -0
- package/dist/tools/material-set-keyword.d.ts +2 -0
- package/dist/tools/material-set-keyword.js +42 -0
- package/dist/tools/material-set-keyword.js.map +1 -0
- package/dist/tools/material-set-property.d.ts +2 -0
- package/dist/tools/material-set-property.js +49 -0
- package/dist/tools/material-set-property.js.map +1 -0
- package/dist/tools/material-set-shader.d.ts +2 -0
- package/dist/tools/material-set-shader.js +39 -0
- package/dist/tools/material-set-shader.js.map +1 -0
- package/dist/tools/mutation-explain.d.ts +2 -0
- package/dist/tools/mutation-explain.js +44 -0
- package/dist/tools/mutation-explain.js.map +1 -0
- package/dist/tools/navigation-agent-add.d.ts +2 -0
- package/dist/tools/navigation-agent-add.js +38 -0
- package/dist/tools/navigation-agent-add.js.map +1 -0
- package/dist/tools/navigation-agent-set-destination.d.ts +2 -0
- package/dist/tools/navigation-agent-set-destination.js +33 -0
- package/dist/tools/navigation-agent-set-destination.js.map +1 -0
- package/dist/tools/navigation-get.d.ts +2 -0
- package/dist/tools/navigation-get.js +20 -0
- package/dist/tools/navigation-get.js.map +1 -0
- package/dist/tools/navigation-link-add.d.ts +2 -0
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- package/dist/tools/navigation-link-add.js.map +1 -0
- package/dist/tools/navigation-list.d.ts +2 -0
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- package/dist/tools/navigation-list.js.map +1 -0
- package/dist/tools/navigation-modifier-add.d.ts +2 -0
- package/dist/tools/navigation-modifier-add.js +42 -0
- package/dist/tools/navigation-modifier-add.js.map +1 -0
- package/dist/tools/navigation-modifier-volume-add.d.ts +2 -0
- package/dist/tools/navigation-modifier-volume-add.js +41 -0
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- package/dist/tools/navigation-modify.d.ts +2 -0
- package/dist/tools/navigation-modify.js +47 -0
- package/dist/tools/navigation-modify.js.map +1 -0
- package/dist/tools/navigation-set-bake-settings.d.ts +2 -0
- package/dist/tools/navigation-set-bake-settings.js +42 -0
- package/dist/tools/navigation-set-bake-settings.js.map +1 -0
- package/dist/tools/navigation-surface-add.d.ts +2 -0
- package/dist/tools/navigation-surface-add.js +62 -0
- package/dist/tools/navigation-surface-add.js.map +1 -0
- package/dist/tools/navigation-surface-bake.d.ts +2 -0
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- package/dist/tools/navigation-surface-bake.js.map +1 -0
- package/dist/tools/object-get-data.d.ts +2 -0
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- package/dist/tools/object-modify.d.ts +2 -0
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- package/dist/tools/package-add.d.ts +2 -0
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- package/dist/tools/package-check.d.ts +2 -0
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- package/dist/tools/package-check.js.map +1 -0
- package/dist/tools/package-get-dependencies.d.ts +2 -0
- package/dist/tools/package-get-dependencies.js +17 -0
- package/dist/tools/package-get-dependencies.js.map +1 -0
- package/dist/tools/package-get-info.d.ts +2 -0
- package/dist/tools/package-get-info.js +33 -0
- package/dist/tools/package-get-info.js.map +1 -0
- package/dist/tools/package-list.d.ts +2 -0
- package/dist/tools/package-list.js +57 -0
- package/dist/tools/package-list.js.map +1 -0
- package/dist/tools/package-remove.d.ts +2 -0
- package/dist/tools/package-remove.js +40 -0
- package/dist/tools/package-remove.js.map +1 -0
- package/dist/tools/package-search.d.ts +2 -0
- package/dist/tools/package-search.js +42 -0
- package/dist/tools/package-search.js.map +1 -0
- package/dist/tools/particle-system-get.d.ts +2 -0
- package/dist/tools/particle-system-get.js +42 -0
- package/dist/tools/particle-system-get.js.map +1 -0
- package/dist/tools/particle-system-modify.d.ts +2 -0
- package/dist/tools/particle-system-modify.js +73 -0
- package/dist/tools/particle-system-modify.js.map +1 -0
- package/dist/tools/ping.d.ts +2 -0
- package/dist/tools/ping.js +10 -0
- package/dist/tools/ping.js.map +1 -0
- package/dist/tools/prefab-apply.d.ts +2 -0
- package/dist/tools/prefab-apply.js +39 -0
- package/dist/tools/prefab-apply.js.map +1 -0
- package/dist/tools/prefab-close.d.ts +2 -0
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- package/dist/tools/prefab-close.js.map +1 -0
- package/dist/tools/prefab-create.d.ts +2 -0
- package/dist/tools/prefab-create.js +52 -0
- package/dist/tools/prefab-create.js.map +1 -0
- package/dist/tools/prefab-get-overrides.d.ts +2 -0
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// M16 Plan 3 — typed scene save. Mutating: writes an opened scene back to
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export const sceneSave = {
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name: "unity_open_mcp_scene_save",
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description: "Save an opened scene back to its asset file, or to a new `.unity` path when `path` is " +
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"provided. Mutating: runs the full gate path; `paths_hint` should be the destination `.unity` " +
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"asset path. When `name` is omitted, saves the active scene. Returns { saved, name, path } " +
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"with `saved: false` and a note when the scene was not dirty (idempotent). Prefer this over " +
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inputSchema: {
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properties: {
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name: {
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type: "string",
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description: "Opened scene name to save. Omit (or empty) to save the active scene. Use " +
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path: {
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description: "Optional destination `.unity` asset path (save-as). Omit to save back to the scene's " +
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type: "array",
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items: { type: "string" },
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description: "Mutation scope — the destination `.unity` asset path (the scene's existing path when " +
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{"version":3,"file":"scene-save.js","sourceRoot":"","sources":["../../src/tools/scene-save.ts"],"names":[],"mappings":"AAEA,0EAA0E;AAC1E,6DAA6D;AAC7D,MAAM,CAAC,MAAM,SAAS,GAAS;IAC7B,IAAI,EAAE,2BAA2B;IACjC,WAAW,EACT,wFAAwF;QACxF,+FAA+F;QAC/F,4FAA4F;QAC5F,6FAA6F;QAC7F,kDAAkD;IACpD,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,2EAA2E;oBAC3E,oDAAoD;aACvD;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,uFAAuF;oBACvF,uDAAuD;aAC1D;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,uFAAuF;oBACvF,qBAAqB;aACxB;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
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// M16 Plan 3 — typed scene set active. Mutating: marks an opened scene as
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// the active scene. Runs the full gate path.
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export const sceneSetActive = {
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name: "unity_open_mcp_scene_set_active",
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description: "Mark an opened scene as the editor's active scene (the scene new GameObjects are added to " +
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"and the default for many operations). Mutating: runs the full gate path; `paths_hint` should " +
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"be the scene's asset path. The target scene must already be opened (use scene_open first). " +
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"Returns the post-set list of opened scenes (name/path/isDirty/isLoaded/rootCount/buildIndex/" +
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inputSchema: {
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type: "object",
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required: ["name", "paths_hint"],
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properties: {
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name: {
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type: "string",
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description: "Name of the opened scene to mark as active. Must match an opened scene. Use " +
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type: "array",
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items: { type: "string" },
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description: "Mutation scope — the scene's asset path.",
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},
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gate: {
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enum: ["enforce", "warn", "off"],
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{"version":3,"file":"scene-set-active.js","sourceRoot":"","sources":["../../src/tools/scene-set-active.ts"],"names":[],"mappings":"AAEA,0EAA0E;AAC1E,6CAA6C;AAC7C,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,4FAA4F;QAC5F,+FAA+F;QAC/F,6FAA6F;QAC7F,8FAA8F;QAC9F,qFAAqF;QACrF,mDAAmD;IACrD,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,CAAC;QAChC,UAAU,EAAE;YACV,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,8EAA8E;oBAC9E,oDAAoD;aACvD;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,0CAA0C;aACxD;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
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// M16 Plan 3 — typed scene unload. Mutating: removes an opened scene from
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// the editor (without saving). Runs the full gate path.
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export const sceneUnload = {
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name: "unity_open_mcp_scene_unload",
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description: "Unload an opened scene from the Unity Editor (without saving — call scene_save first if " +
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"the scene has unsaved changes you want to keep). Mutating: runs the full gate path; " +
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"`paths_hint` should be the scene's asset path. Returns the post-unload list of opened " +
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"scenes (name/path/isDirty/isLoaded/rootCount/buildIndex/isActive). Prefer this over raw " +
|
|
9
|
+
"execute_csharp SceneManager.UnloadSceneAsync.",
|
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inputSchema: {
|
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type: "object",
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required: ["name", "paths_hint"],
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properties: {
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name: {
|
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type: "string",
|
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|
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description: "Name of the opened scene to unload. Must match an opened scene. Use " +
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"scene_list_opened to enumerate opened scene names.",
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},
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paths_hint: {
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type: "array",
|
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items: { type: "string" },
|
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description: "Mutation scope — the unloaded scene's asset path (or its name when it is not yet " +
|
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"asset-backed).",
|
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},
|
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gate: {
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enum: ["enforce", "warn", "off"],
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default: "enforce",
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},
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additionalProperties: false,
|
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+
},
|
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};
|
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//# sourceMappingURL=scene-unload.js.map
|
|
@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"scene-unload.js","sourceRoot":"","sources":["../../src/tools/scene-unload.ts"],"names":[],"mappings":"AAEA,0EAA0E;AAC1E,wDAAwD;AACxD,MAAM,CAAC,MAAM,WAAW,GAAS;IAC/B,IAAI,EAAE,6BAA6B;IACnC,WAAW,EACT,0FAA0F;QAC1F,sFAAsF;QACtF,wFAAwF;QACxF,0FAA0F;QAC1F,+CAA+C;IACjD,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,CAAC;QAChC,UAAU,EAAE;YACV,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,sEAAsE;oBACtE,oDAAoD;aACvD;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,mFAAmF;oBACnF,gBAAgB;aACnB;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,59 @@
|
|
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1
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+
// M20 Plan 1 / T20.1.1 — arbitrary-pose screenshot. Renders from a transient
|
|
2
|
+
// camera at the requested world-space pose without moving the scene/game
|
|
3
|
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// camera. Returns the saved PNG file path (use capture_inline for an inline
|
|
4
|
+
// base64 image instead of a file).
|
|
5
|
+
export const screenshotCamera = {
|
|
6
|
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name: "unity_senses_screenshot_camera",
|
|
7
|
+
description: "Render a screenshot from an arbitrary world-space camera pose (position + " +
|
|
8
|
+
"rotation in degrees + field of view) without moving the scene or game " +
|
|
9
|
+
"camera. Uses a transient Camera positioned at the requested pose, so the " +
|
|
10
|
+
"live editor view is never disturbed. Returns the saved PNG file path. " +
|
|
11
|
+
"Requires a live Unity Editor connection.",
|
|
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|
+
inputSchema: {
|
|
13
|
+
type: "object",
|
|
14
|
+
properties: {
|
|
15
|
+
position: {
|
|
16
|
+
type: "string",
|
|
17
|
+
default: "0,0,0",
|
|
18
|
+
description: "World-space camera position as \"x,y,z\" (e.g. \"5,10,-7\").",
|
|
19
|
+
},
|
|
20
|
+
rotation: {
|
|
21
|
+
type: "string",
|
|
22
|
+
default: "0,0,0",
|
|
23
|
+
description: "Camera rotation as Euler angles in degrees \"x,y,z\" (e.g. " +
|
|
24
|
+
"\"30,-45,0\" for a 30° down-tilt facing south-east).",
|
|
25
|
+
},
|
|
26
|
+
fov: {
|
|
27
|
+
type: "number",
|
|
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|
+
default: 60,
|
|
29
|
+
exclusiveMinimum: 0,
|
|
30
|
+
exclusiveMaximum: 180,
|
|
31
|
+
description: "Field of view in degrees. Must be strictly between 0 and 180.",
|
|
32
|
+
},
|
|
33
|
+
width: {
|
|
34
|
+
type: "integer",
|
|
35
|
+
default: 1280,
|
|
36
|
+
minimum: 64,
|
|
37
|
+
maximum: 4096,
|
|
38
|
+
description: "Capture width in pixels.",
|
|
39
|
+
},
|
|
40
|
+
height: {
|
|
41
|
+
type: "integer",
|
|
42
|
+
default: 720,
|
|
43
|
+
minimum: 64,
|
|
44
|
+
maximum: 4096,
|
|
45
|
+
description: "Capture height in pixels.",
|
|
46
|
+
},
|
|
47
|
+
background: {
|
|
48
|
+
type: "string",
|
|
49
|
+
enum: ["transparent", "solid", "skybox"],
|
|
50
|
+
default: "skybox",
|
|
51
|
+
description: "Background. 'skybox' = skybox (default), 'solid' = solid color, " +
|
|
52
|
+
"'transparent' = alpha-clear. A nonexistent main camera falls back " +
|
|
53
|
+
"to a sensible default culling mask / clip range.",
|
|
54
|
+
},
|
|
55
|
+
},
|
|
56
|
+
additionalProperties: false,
|
|
57
|
+
},
|
|
58
|
+
};
|
|
59
|
+
//# sourceMappingURL=screenshot-camera.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"screenshot-camera.js","sourceRoot":"","sources":["../../src/tools/screenshot-camera.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,yEAAyE;AACzE,4EAA4E;AAC5E,mCAAmC;AACnC,MAAM,CAAC,MAAM,gBAAgB,GAAS;IACpC,IAAI,EAAE,gCAAgC;IACtC,WAAW,EACT,4EAA4E;QAC5E,wEAAwE;QACxE,2EAA2E;QAC3E,wEAAwE;QACxE,0CAA0C;IAC5C,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,QAAQ,EAAE;gBACR,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,OAAO;gBAChB,WAAW,EACT,8DAA8D;aACjE;YACD,QAAQ,EAAE;gBACR,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,OAAO;gBAChB,WAAW,EACT,6DAA6D;oBAC7D,sDAAsD;aACzD;YACD,GAAG,EAAE;gBACH,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,EAAE;gBACX,gBAAgB,EAAE,CAAC;gBACnB,gBAAgB,EAAE,GAAG;gBACrB,WAAW,EAAE,+DAA+D;aAC7E;YACD,KAAK,EAAE;gBACL,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,OAAO,EAAE,EAAE;gBACX,OAAO,EAAE,IAAI;gBACb,WAAW,EAAE,0BAA0B;aACxC;YACD,MAAM,EAAE;gBACN,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,GAAG;gBACZ,OAAO,EAAE,EAAE;gBACX,OAAO,EAAE,IAAI;gBACb,WAAW,EAAE,2BAA2B;aACzC;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC;gBACxC,OAAO,EAAE,QAAQ;gBACjB,WAAW,EACT,kEAAkE;oBAClE,oEAAoE;oBACpE,kDAAkD;aACrD;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
// M20 Plan 1 / T20.1.2 — Editor window screenshot. Captures any EditorWindow
|
|
2
|
+
// (Console, Hierarchy, Inspector, Project, Scene, Game, or a custom window).
|
|
3
|
+
// Full-fidelity capture via the Win32 PrintWindow API is Windows-only; on
|
|
4
|
+
// macOS/Linux a best-effort screen-rect readback is used and the response
|
|
5
|
+
// carries platformLimited: true so the agent knows the capture may be partial
|
|
6
|
+
// when the window is occluded. Returns the saved PNG file path.
|
|
7
|
+
export const screenshotWindow = {
|
|
8
|
+
name: "unity_senses_screenshot_window",
|
|
9
|
+
description: "Capture a Unity Editor window (Console, Hierarchy, Inspector, Project, " +
|
|
10
|
+
"Scene, Game, or any custom EditorWindow) to a PNG file. Full-fidelity " +
|
|
11
|
+
"capture (occlusion-proof, no focus stealing) is Windows-only via the " +
|
|
12
|
+
"Win32 PrintWindow API; on macOS/Linux a best-effort screen-rect readback " +
|
|
13
|
+
"is used and the response carries platformLimited: true, so the capture " +
|
|
14
|
+
"may be partial or stale when the window is hidden behind others. Provide " +
|
|
15
|
+
"either window_title (visible tab text, e.g. \"Console\") or window_type " +
|
|
16
|
+
"(EditorWindow type name, e.g. \"UnityEditor.ConsoleWindow\"). Returns " +
|
|
17
|
+
"the saved PNG file path. Requires a live Unity Editor connection.",
|
|
18
|
+
inputSchema: {
|
|
19
|
+
type: "object",
|
|
20
|
+
properties: {
|
|
21
|
+
window_title: {
|
|
22
|
+
type: "string",
|
|
23
|
+
description: "Visible tab title of the target window (e.g. \"Console\", " +
|
|
24
|
+
"\"Hierarchy\", \"Inspector\", \"Project\", \"Scene\", \"Game\"). " +
|
|
25
|
+
"Common titles map to their built-in EditorWindow types; custom " +
|
|
26
|
+
"titles match any open window with that title.",
|
|
27
|
+
},
|
|
28
|
+
window_type: {
|
|
29
|
+
type: "string",
|
|
30
|
+
description: "EditorWindow type name (simple or fully-qualified, e.g. " +
|
|
31
|
+
"\"ConsoleWindow\" or \"UnityEditor.ConsoleWindow\"). Takes " +
|
|
32
|
+
"precedence over window_title when both are given.",
|
|
33
|
+
},
|
|
34
|
+
width: {
|
|
35
|
+
type: "integer",
|
|
36
|
+
default: 1280,
|
|
37
|
+
minimum: 64,
|
|
38
|
+
maximum: 4096,
|
|
39
|
+
description: "Maximum capture width in pixels. The actual capture is clamped to " +
|
|
40
|
+
"the window's on-screen width.",
|
|
41
|
+
},
|
|
42
|
+
height: {
|
|
43
|
+
type: "integer",
|
|
44
|
+
default: 720,
|
|
45
|
+
minimum: 64,
|
|
46
|
+
maximum: 4096,
|
|
47
|
+
description: "Maximum capture height in pixels. The actual capture is clamped to " +
|
|
48
|
+
"the window's on-screen height.",
|
|
49
|
+
},
|
|
50
|
+
},
|
|
51
|
+
additionalProperties: false,
|
|
52
|
+
},
|
|
53
|
+
};
|
|
54
|
+
//# sourceMappingURL=screenshot-window.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"screenshot-window.js","sourceRoot":"","sources":["../../src/tools/screenshot-window.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,6EAA6E;AAC7E,0EAA0E;AAC1E,0EAA0E;AAC1E,8EAA8E;AAC9E,gEAAgE;AAChE,MAAM,CAAC,MAAM,gBAAgB,GAAS;IACpC,IAAI,EAAE,gCAAgC;IACtC,WAAW,EACT,yEAAyE;QACzE,wEAAwE;QACxE,uEAAuE;QACvE,2EAA2E;QAC3E,yEAAyE;QACzE,2EAA2E;QAC3E,0EAA0E;QAC1E,wEAAwE;QACxE,mEAAmE;IACrE,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,YAAY,EAAE;gBACZ,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,4DAA4D;oBAC5D,mEAAmE;oBACnE,iEAAiE;oBACjE,+CAA+C;aAClD;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,0DAA0D;oBAC1D,6DAA6D;oBAC7D,mDAAmD;aACtD;YACD,KAAK,EAAE;gBACL,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,OAAO,EAAE,EAAE;gBACX,OAAO,EAAE,IAAI;gBACb,WAAW,EACT,oEAAoE;oBACpE,+BAA+B;aAClC;YACD,MAAM,EAAE;gBACN,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,GAAG;gBACZ,OAAO,EAAE,EAAE;gBACX,OAAO,EAAE,IAAI;gBACb,WAAW,EACT,qEAAqE;oBACrE,gCAAgC;aACnC;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
export const screenshot = {
|
|
2
|
+
name: "unity_senses_screenshot",
|
|
3
|
+
description: "Capture a screenshot from the Unity Editor. Supports three views: " +
|
|
4
|
+
"'scene' (the Scene view), 'game' (the main camera / Game view), and " +
|
|
5
|
+
"'isolated' (a clean 2x2 composite — Front/Right/Back/Top — of a single " +
|
|
6
|
+
"GameObject with layer culling and background choice). " +
|
|
7
|
+
"Returns the saved PNG file path. Requires a live Unity Editor connection.",
|
|
8
|
+
inputSchema: {
|
|
9
|
+
type: "object",
|
|
10
|
+
properties: {
|
|
11
|
+
view: {
|
|
12
|
+
type: "string",
|
|
13
|
+
enum: ["scene", "game", "isolated"],
|
|
14
|
+
default: "scene",
|
|
15
|
+
description: "Capture target. 'scene' = Scene view camera, 'game' = main game camera, " +
|
|
16
|
+
"'isolated' = clean 2x2 composite of one GameObject.",
|
|
17
|
+
},
|
|
18
|
+
width: {
|
|
19
|
+
type: "integer",
|
|
20
|
+
default: 1280,
|
|
21
|
+
minimum: 64,
|
|
22
|
+
maximum: 4096,
|
|
23
|
+
description: "Capture width in pixels. For 'isolated', this is per-quadrant (full image is 2x).",
|
|
24
|
+
},
|
|
25
|
+
height: {
|
|
26
|
+
type: "integer",
|
|
27
|
+
default: 720,
|
|
28
|
+
minimum: 64,
|
|
29
|
+
maximum: 4096,
|
|
30
|
+
description: "Capture height in pixels. For 'isolated', this is per-quadrant (full image is 2x).",
|
|
31
|
+
},
|
|
32
|
+
object_path: {
|
|
33
|
+
type: "string",
|
|
34
|
+
description: "Required for 'isolated' view. Hierarchy path of the target GameObject " +
|
|
35
|
+
"(e.g. \"Player\" or \"Enemies/Goblin\").",
|
|
36
|
+
},
|
|
37
|
+
background: {
|
|
38
|
+
type: "string",
|
|
39
|
+
enum: ["transparent", "solid", "skybox"],
|
|
40
|
+
default: "skybox",
|
|
41
|
+
description: "Background for 'isolated' view. Ignored for scene/game.",
|
|
42
|
+
},
|
|
43
|
+
},
|
|
44
|
+
additionalProperties: false,
|
|
45
|
+
},
|
|
46
|
+
};
|
|
47
|
+
//# sourceMappingURL=screenshot.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"screenshot.js","sourceRoot":"","sources":["../../src/tools/screenshot.ts"],"names":[],"mappings":"AAEA,MAAM,CAAC,MAAM,UAAU,GAAS;IAC9B,IAAI,EAAE,yBAAyB;IAC/B,WAAW,EACT,oEAAoE;QACpE,sEAAsE;QACtE,yEAAyE;QACzE,wDAAwD;QACxD,2EAA2E;IAC7E,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC;gBACnC,OAAO,EAAE,OAAO;gBAChB,WAAW,EACT,0EAA0E;oBAC1E,qDAAqD;aACxD;YACD,KAAK,EAAE;gBACL,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,OAAO,EAAE,EAAE;gBACX,OAAO,EAAE,IAAI;gBACb,WAAW,EACT,mFAAmF;aACtF;YACD,MAAM,EAAE;gBACN,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,GAAG;gBACZ,OAAO,EAAE,EAAE;gBACX,OAAO,EAAE,IAAI;gBACb,WAAW,EACT,oFAAoF;aACvF;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,wEAAwE;oBACxE,0CAA0C;aAC7C;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC;gBACxC,OAAO,EAAE,QAAQ;gBACjB,WAAW,EAAE,yDAAyD;aACvE;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
// M16 Plan 6 — typed script delete. Mutating: deletes one or more .cs files
|
|
2
|
+
// (and their .meta) from disk. Runs the full gate path with paths_hint scoped
|
|
3
|
+
// to the deleted file(s). Deleting a script can break prefab/scene references,
|
|
4
|
+
// which the gate surfaces.
|
|
5
|
+
export const scriptDelete = {
|
|
6
|
+
name: "unity_open_mcp_script_delete",
|
|
7
|
+
description: "Delete one or more C# source (.cs) files (and their .meta) from the project. Mutating: " +
|
|
8
|
+
"removes the file, refreshes the asset database (which may trigger a recompile / domain " +
|
|
9
|
+
"reload), and runs the full gate path; `paths_hint` must list every .cs path you delete " +
|
|
10
|
+
"so the gate can surface fallout (a removed MonoBehaviour breaks prefab/scene references). " +
|
|
11
|
+
"Returns `file_not_found` per missing path; per-file errors are accumulated and do not " +
|
|
12
|
+
"abort the batch. Prefer this over execute_csharp File.Delete — schema-validated and the " +
|
|
13
|
+
"gate catches dangling script references.",
|
|
14
|
+
inputSchema: {
|
|
15
|
+
type: "object",
|
|
16
|
+
required: ["file_paths", "paths_hint"],
|
|
17
|
+
properties: {
|
|
18
|
+
file_paths: {
|
|
19
|
+
type: "array",
|
|
20
|
+
items: { type: "string" },
|
|
21
|
+
description: "Project-relative .cs paths to delete (e.g. [\"Assets/Scripts/Old.cs\"]). Each " +
|
|
22
|
+
"must end in .cs and live under the project root.",
|
|
23
|
+
},
|
|
24
|
+
paths_hint: {
|
|
25
|
+
type: "array",
|
|
26
|
+
items: { type: "string" },
|
|
27
|
+
description: "Mutation scope — the same .cs paths you pass in file_paths.",
|
|
28
|
+
},
|
|
29
|
+
gate: {
|
|
30
|
+
enum: ["enforce", "warn", "off"],
|
|
31
|
+
default: "enforce",
|
|
32
|
+
},
|
|
33
|
+
},
|
|
34
|
+
additionalProperties: false,
|
|
35
|
+
},
|
|
36
|
+
};
|
|
37
|
+
//# sourceMappingURL=script-delete.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"script-delete.js","sourceRoot":"","sources":["../../src/tools/script-delete.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,8EAA8E;AAC9E,+EAA+E;AAC/E,2BAA2B;AAC3B,MAAM,CAAC,MAAM,YAAY,GAAS;IAChC,IAAI,EAAE,8BAA8B;IACpC,WAAW,EACT,yFAAyF;QACzF,yFAAyF;QACzF,yFAAyF;QACzF,4FAA4F;QAC5F,wFAAwF;QACxF,0FAA0F;QAC1F,0CAA0C;IAC5C,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,EAAE,YAAY,CAAC;QACtC,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,gFAAgF;oBAChF,kDAAkD;aACrD;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,6DAA6D;aAC3E;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
// M16 Plan 6 — typed script read. Read-only (gate-free). Reads a .cs file from
|
|
2
|
+
// disk with optional line slicing so an agent can inspect a script without
|
|
3
|
+
// invoking execute_csharp or the file system escape hatch. Token-bounded by a
|
|
4
|
+
// line range + a soft character cap.
|
|
5
|
+
export const scriptRead = {
|
|
6
|
+
name: "unity_open_mcp_script_read",
|
|
7
|
+
description: "Read a C# source (.cs) file from disk. Read-only and gate-free. Returns the file " +
|
|
8
|
+
"path, line count, and a `lines[]` array of numbered source lines, optionally " +
|
|
9
|
+
"sliced by start_line / end_line (1-based, inclusive). Use this to inspect a script " +
|
|
10
|
+
"before script_write, or to learn a type's implementation before invoke_method. " +
|
|
11
|
+
"Prefer this over execute_csharp with File.ReadAllText — schema-validated and " +
|
|
12
|
+
"token-bounded by the line range. The file must live under the project (Assets/, " +
|
|
13
|
+
"Packages/, or the project root); absolute paths outside the project are refused.",
|
|
14
|
+
inputSchema: {
|
|
15
|
+
type: "object",
|
|
16
|
+
required: ["file_path"],
|
|
17
|
+
properties: {
|
|
18
|
+
file_path: {
|
|
19
|
+
type: "string",
|
|
20
|
+
description: "Project-relative path to the .cs file (e.g. \"Assets/Scripts/Player.cs\"). " +
|
|
21
|
+
"Must end in .cs and live under the project root.",
|
|
22
|
+
},
|
|
23
|
+
start_line: {
|
|
24
|
+
type: "integer",
|
|
25
|
+
default: 1,
|
|
26
|
+
minimum: 1,
|
|
27
|
+
description: "First line to return (1-based, inclusive).",
|
|
28
|
+
},
|
|
29
|
+
end_line: {
|
|
30
|
+
type: "integer",
|
|
31
|
+
default: 0,
|
|
32
|
+
minimum: 0,
|
|
33
|
+
description: "Last line to return (1-based, inclusive). 0 = through end of file.",
|
|
34
|
+
},
|
|
35
|
+
max_lines: {
|
|
36
|
+
type: "integer",
|
|
37
|
+
default: 2000,
|
|
38
|
+
minimum: 1,
|
|
39
|
+
description: "Hard cap on the number of lines returned. Larger ranges are truncated and " +
|
|
40
|
+
"reported via 'truncated' + 'totalLines'.",
|
|
41
|
+
},
|
|
42
|
+
},
|
|
43
|
+
additionalProperties: false,
|
|
44
|
+
},
|
|
45
|
+
};
|
|
46
|
+
//# sourceMappingURL=script-read.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"script-read.js","sourceRoot":"","sources":["../../src/tools/script-read.ts"],"names":[],"mappings":"AAEA,+EAA+E;AAC/E,2EAA2E;AAC3E,8EAA8E;AAC9E,qCAAqC;AACrC,MAAM,CAAC,MAAM,UAAU,GAAS;IAC9B,IAAI,EAAE,4BAA4B;IAClC,WAAW,EACT,mFAAmF;QACnF,+EAA+E;QAC/E,qFAAqF;QACrF,iFAAiF;QACjF,+EAA+E;QAC/E,kFAAkF;QAClF,kFAAkF;IACpF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,WAAW,CAAC;QACvB,UAAU,EAAE;YACV,SAAS,EAAE;gBACT,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,6EAA6E;oBAC7E,kDAAkD;aACrD;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,4CAA4C;aAC1D;YACD,QAAQ,EAAE;gBACR,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,oEAAoE;aAClF;YACD,SAAS,EAAE;gBACT,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,OAAO,EAAE,CAAC;gBACV,WAAW,EACT,4EAA4E;oBAC5E,0CAA0C;aAC7C;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
// M16 Plan 6 — typed script write. Mutating: creates or overwrites a .cs file
|
|
2
|
+
// under the project, after Roslyn pre-write validation. Runs the full gate path
|
|
3
|
+
// with paths_hint scoped to the .cs path. Folds UMCP script-update-or-create
|
|
4
|
+
// with the validation exposed as a return field rather than a separate tool.
|
|
5
|
+
export const scriptWrite = {
|
|
6
|
+
name: "unity_open_mcp_script_write",
|
|
7
|
+
description: "Create or overwrite a C# source (.cs) file under the project. Mutating: writes the " +
|
|
8
|
+
"file, then Roslyn-validates it before persisting and refreshes the asset database " +
|
|
9
|
+
"(which may trigger a recompile / domain reload). Runs the full gate path; `paths_hint` " +
|
|
10
|
+
"must be scoped to the .cs path. By default the call refuses to overwrite an existing " +
|
|
11
|
+
"file unless `overwrite: true` is set. `validate: true` (default) runs a Roslyn parse " +
|
|
12
|
+
"compile of the source first and returns the diagnostics — a failed parse returns " +
|
|
13
|
+
"`validation_failed` and the file is not written. Set `validate: false` only when you " +
|
|
14
|
+
"intentionally want to write a fragment that is not a full compilation unit. Prefer " +
|
|
15
|
+
"this over execute_csharp File.WriteAllText — schema-validated, Roslyn-checked, and " +
|
|
16
|
+
"the gate surfaces any fallout (the new script can break prefab references).",
|
|
17
|
+
inputSchema: {
|
|
18
|
+
type: "object",
|
|
19
|
+
required: ["file_path", "content", "paths_hint"],
|
|
20
|
+
properties: {
|
|
21
|
+
file_path: {
|
|
22
|
+
type: "string",
|
|
23
|
+
description: "Project-relative path to the .cs file (e.g. \"Assets/Scripts/Player.cs\"). Must " +
|
|
24
|
+
"end in .cs and live under the project root.",
|
|
25
|
+
},
|
|
26
|
+
content: {
|
|
27
|
+
type: "string",
|
|
28
|
+
description: "The full C# source to write. Must be non-empty.",
|
|
29
|
+
},
|
|
30
|
+
overwrite: {
|
|
31
|
+
type: "boolean",
|
|
32
|
+
default: false,
|
|
33
|
+
description: "When false (default) the call refuses to overwrite an existing file. Set true " +
|
|
34
|
+
"to overwrite.",
|
|
35
|
+
},
|
|
36
|
+
validate: {
|
|
37
|
+
type: "boolean",
|
|
38
|
+
default: true,
|
|
39
|
+
description: "When true (default) the source is Roslyn-compiled first; parse errors return " +
|
|
40
|
+
"`validation_failed` and the file is not written. The diagnostics are echoed in " +
|
|
41
|
+
"the response. Set false to skip validation (e.g. for partial fragments).",
|
|
42
|
+
},
|
|
43
|
+
paths_hint: {
|
|
44
|
+
type: "array",
|
|
45
|
+
items: { type: "string" },
|
|
46
|
+
description: "Mutation scope — [\"<the .cs path you are writing>\"].",
|
|
47
|
+
},
|
|
48
|
+
gate: {
|
|
49
|
+
enum: ["enforce", "warn", "off"],
|
|
50
|
+
default: "enforce",
|
|
51
|
+
},
|
|
52
|
+
},
|
|
53
|
+
additionalProperties: false,
|
|
54
|
+
},
|
|
55
|
+
};
|
|
56
|
+
//# sourceMappingURL=script-write.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"script-write.js","sourceRoot":"","sources":["../../src/tools/script-write.ts"],"names":[],"mappings":"AAEA,8EAA8E;AAC9E,gFAAgF;AAChF,6EAA6E;AAC7E,6EAA6E;AAC7E,MAAM,CAAC,MAAM,WAAW,GAAS;IAC/B,IAAI,EAAE,6BAA6B;IACnC,WAAW,EACT,qFAAqF;QACrF,oFAAoF;QACpF,yFAAyF;QACzF,uFAAuF;QACvF,uFAAuF;QACvF,mFAAmF;QACnF,uFAAuF;QACvF,qFAAqF;QACrF,qFAAqF;QACrF,6EAA6E;IAC/E,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,WAAW,EAAE,SAAS,EAAE,YAAY,CAAC;QAChD,UAAU,EAAE;YACV,SAAS,EAAE;gBACT,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,kFAAkF;oBAClF,6CAA6C;aAChD;YACD,OAAO,EAAE;gBACP,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,iDAAiD;aAC/D;YACD,SAAS,EAAE;gBACT,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,gFAAgF;oBAChF,eAAe;aAClB;YACD,QAAQ,EAAE;gBACR,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,WAAW,EACT,+EAA+E;oBAC/E,iFAAiF;oBACjF,0EAA0E;aAC7E;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,wDAAwD;aACtE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
// M9 Plan 2 — compact asset search. Returns grouped, reason-tagged matches with
|
|
2
|
+
// omission counts; each match lists why it matched (file-name/gameobject/
|
|
3
|
+
// component/guid). Paths are compacted (Assets/ prefix dropped, EXT table
|
|
4
|
+
// declared once). Offline-first (Plan 3): scans Assets/ on disk without a
|
|
5
|
+
// running Editor.
|
|
6
|
+
export const searchAssets = {
|
|
7
|
+
name: "unity_open_mcp_search_assets",
|
|
8
|
+
description: "Search the project for assets by file/GameObject/component/script/GUID. Returns compact, grouped, reason-tagged matches with omission counts. " +
|
|
9
|
+
"Each result tags why it matched (file-name / gameobject / component / guid) so the agent knows which drill-down to run next. " +
|
|
10
|
+
"Offline-first: scans Assets/ on disk (no Editor needed).",
|
|
11
|
+
inputSchema: {
|
|
12
|
+
type: "object",
|
|
13
|
+
properties: {
|
|
14
|
+
name: {
|
|
15
|
+
type: "string",
|
|
16
|
+
description: "Substring filter on file name or GameObject name.",
|
|
17
|
+
},
|
|
18
|
+
component: {
|
|
19
|
+
type: "string",
|
|
20
|
+
description: "Substring filter on component or MonoBehaviour script name.",
|
|
21
|
+
},
|
|
22
|
+
guid: {
|
|
23
|
+
type: "string",
|
|
24
|
+
description: "Raw Unity GUID to find references to.",
|
|
25
|
+
},
|
|
26
|
+
type: {
|
|
27
|
+
type: "string",
|
|
28
|
+
description: "Comma-separated asset kinds (e.g. \"prefab,scene\"). Empty = search all YAML asset kinds.",
|
|
29
|
+
},
|
|
30
|
+
folder: {
|
|
31
|
+
type: "string",
|
|
32
|
+
default: "Assets",
|
|
33
|
+
description: "Folder to search under (default: Assets).",
|
|
34
|
+
},
|
|
35
|
+
object_limit: {
|
|
36
|
+
type: "integer",
|
|
37
|
+
default: 12,
|
|
38
|
+
description: "Max objects listed per result file; extras counted in 'moreObjectsHidden'.",
|
|
39
|
+
},
|
|
40
|
+
max_results: {
|
|
41
|
+
type: "integer",
|
|
42
|
+
default: 50,
|
|
43
|
+
description: "Max result files returned; extras counted in 'truncated'.",
|
|
44
|
+
},
|
|
45
|
+
},
|
|
46
|
+
additionalProperties: false,
|
|
47
|
+
},
|
|
48
|
+
};
|
|
49
|
+
//# sourceMappingURL=search-assets.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"search-assets.js","sourceRoot":"","sources":["../../src/tools/search-assets.ts"],"names":[],"mappings":"AAEA,gFAAgF;AAChF,0EAA0E;AAC1E,0EAA0E;AAC1E,0EAA0E;AAC1E,kBAAkB;AAClB,MAAM,CAAC,MAAM,YAAY,GAAS;IAChC,IAAI,EAAE,8BAA8B;IACpC,WAAW,EACT,gJAAgJ;QAChJ,+HAA+H;QAC/H,0DAA0D;IAC5D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,mDAAmD;aACjE;YACD,SAAS,EAAE;gBACT,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,6DAA6D;aAC3E;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,uCAAuC;aACrD;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,2FAA2F;aACzG;YACD,MAAM,EAAE;gBACN,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,QAAQ;gBACjB,WAAW,EAAE,2CAA2C;aACzD;YACD,YAAY,EAAE;gBACZ,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,EAAE;gBACX,WAAW,EAAE,4EAA4E;aAC1F;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,EAAE;gBACX,WAAW,EAAE,2DAA2D;aACzE;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
// M16 Plan 5 — typed editor selection get. Read-only: reports the current
|
|
2
|
+
// editor selection (active object + full selection array). Gate-free.
|
|
3
|
+
// Complements the read-only addressing model used across the typed surface
|
|
4
|
+
// (instance_id > path > name).
|
|
5
|
+
export const selectionGet = {
|
|
6
|
+
name: "unity_open_mcp_selection_get",
|
|
7
|
+
description: "Read the current Unity Editor selection. Returns the active object " +
|
|
8
|
+
"(instanceId / name / type / assetPath when asset-backed) plus the full " +
|
|
9
|
+
"selection array when more than one object is selected. Read-only and " +
|
|
10
|
+
"gate-free. Use this to find what a human has clicked in the Hierarchy / " +
|
|
11
|
+
"Project window before mutating it, or to confirm selection_set took " +
|
|
12
|
+
"effect. Prefer this over raw execute_csharp Selection.activeObject — " +
|
|
13
|
+
"schema-validated and surfaces asset vs scene-backed objects uniformly.",
|
|
14
|
+
inputSchema: {
|
|
15
|
+
type: "object",
|
|
16
|
+
properties: {
|
|
17
|
+
max_results: {
|
|
18
|
+
type: "integer",
|
|
19
|
+
default: 50,
|
|
20
|
+
minimum: 1,
|
|
21
|
+
description: "Cap on the number of selected objects serialized. The active object " +
|
|
22
|
+
"is always included regardless. Truncated count is reported.",
|
|
23
|
+
},
|
|
24
|
+
},
|
|
25
|
+
additionalProperties: false,
|
|
26
|
+
},
|
|
27
|
+
};
|
|
28
|
+
//# sourceMappingURL=selection-get.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|