unity-open-mcp 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (630) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +145 -0
  3. package/dist/batch-spawn.d.ts +33 -0
  4. package/dist/batch-spawn.js +329 -0
  5. package/dist/batch-spawn.js.map +1 -0
  6. package/dist/capabilities/build-capabilities.d.ts +155 -0
  7. package/dist/capabilities/build-capabilities.js +475 -0
  8. package/dist/capabilities/build-capabilities.js.map +1 -0
  9. package/dist/capabilities/list-rules.d.ts +45 -0
  10. package/dist/capabilities/list-rules.js +121 -0
  11. package/dist/capabilities/list-rules.js.map +1 -0
  12. package/dist/capabilities/rule-catalog.d.ts +44 -0
  13. package/dist/capabilities/rule-catalog.js +330 -0
  14. package/dist/capabilities/rule-catalog.js.map +1 -0
  15. package/dist/capabilities/tool-groups.d.ts +53 -0
  16. package/dist/capabilities/tool-groups.js +396 -0
  17. package/dist/capabilities/tool-groups.js.map +1 -0
  18. package/dist/cli/args.d.ts +36 -0
  19. package/dist/cli/args.js +239 -0
  20. package/dist/cli/args.js.map +1 -0
  21. package/dist/cli/cli.d.ts +23 -0
  22. package/dist/cli/cli.js +125 -0
  23. package/dist/cli/cli.js.map +1 -0
  24. package/dist/cli/commands.d.ts +37 -0
  25. package/dist/cli/commands.js +277 -0
  26. package/dist/cli/commands.js.map +1 -0
  27. package/dist/cli/ping-poller.d.ts +81 -0
  28. package/dist/cli/ping-poller.js +161 -0
  29. package/dist/cli/ping-poller.js.map +1 -0
  30. package/dist/compat.d.ts +32 -0
  31. package/dist/compat.js +121 -0
  32. package/dist/compat.js.map +1 -0
  33. package/dist/compiler-errors.d.ts +31 -0
  34. package/dist/compiler-errors.js +91 -0
  35. package/dist/compiler-errors.js.map +1 -0
  36. package/dist/compressible-router.d.ts +18 -0
  37. package/dist/compressible-router.js +191 -0
  38. package/dist/compressible-router.js.map +1 -0
  39. package/dist/compression/asset-model.d.ts +86 -0
  40. package/dist/compression/asset-model.js +15 -0
  41. package/dist/compression/asset-model.js.map +1 -0
  42. package/dist/compression/compact.d.ts +153 -0
  43. package/dist/compression/compact.js +501 -0
  44. package/dist/compression/compact.js.map +1 -0
  45. package/dist/dialog-dismiss.d.ts +197 -0
  46. package/dist/dialog-dismiss.js +533 -0
  47. package/dist/dialog-dismiss.js.map +1 -0
  48. package/dist/event-stream.d.ts +60 -0
  49. package/dist/event-stream.js +228 -0
  50. package/dist/event-stream.js.map +1 -0
  51. package/dist/gate-error.d.ts +18 -0
  52. package/dist/gate-error.js +11 -0
  53. package/dist/gate-error.js.map +1 -0
  54. package/dist/index.d.ts +3 -0
  55. package/dist/index.js +146 -0
  56. package/dist/index.js.map +1 -0
  57. package/dist/instance-discovery.d.ts +117 -0
  58. package/dist/instance-discovery.js +202 -0
  59. package/dist/instance-discovery.js.map +1 -0
  60. package/dist/live-client.d.ts +68 -0
  61. package/dist/live-client.js +583 -0
  62. package/dist/live-client.js.map +1 -0
  63. package/dist/offline.d.ts +75 -0
  64. package/dist/offline.js +1495 -0
  65. package/dist/offline.js.map +1 -0
  66. package/dist/package-version.d.ts +8 -0
  67. package/dist/package-version.js +41 -0
  68. package/dist/package-version.js.map +1 -0
  69. package/dist/ping-cache.d.ts +15 -0
  70. package/dist/ping-cache.js +10 -0
  71. package/dist/ping-cache.js.map +1 -0
  72. package/dist/project-health.d.ts +52 -0
  73. package/dist/project-health.js +177 -0
  74. package/dist/project-health.js.map +1 -0
  75. package/dist/resource-router.d.ts +26 -0
  76. package/dist/resource-router.js +143 -0
  77. package/dist/resource-router.js.map +1 -0
  78. package/dist/resources/index.d.ts +6 -0
  79. package/dist/resources/index.js +40 -0
  80. package/dist/resources/index.js.map +1 -0
  81. package/dist/results.d.ts +14 -0
  82. package/dist/results.js +22 -0
  83. package/dist/results.js.map +1 -0
  84. package/dist/router.d.ts +5 -0
  85. package/dist/router.js +2 -0
  86. package/dist/router.js.map +1 -0
  87. package/dist/routers.d.ts +44 -0
  88. package/dist/routers.js +73 -0
  89. package/dist/routers.js.map +1 -0
  90. package/dist/schema-defaults.d.ts +10 -0
  91. package/dist/schema-defaults.js +43 -0
  92. package/dist/schema-defaults.js.map +1 -0
  93. package/dist/skill/client-paths.d.ts +33 -0
  94. package/dist/skill/client-paths.js +131 -0
  95. package/dist/skill/client-paths.js.map +1 -0
  96. package/dist/skill/generate-skill.d.ts +38 -0
  97. package/dist/skill/generate-skill.js +389 -0
  98. package/dist/skill/generate-skill.js.map +1 -0
  99. package/dist/tool-router.d.ts +40 -0
  100. package/dist/tool-router.js +778 -0
  101. package/dist/tool-router.js.map +1 -0
  102. package/dist/tool-session-state.d.ts +55 -0
  103. package/dist/tool-session-state.js +116 -0
  104. package/dist/tool-session-state.js.map +1 -0
  105. package/dist/tools/agent-capabilities.d.ts +2 -0
  106. package/dist/tools/agent-capabilities.js +24 -0
  107. package/dist/tools/agent-capabilities.js.map +1 -0
  108. package/dist/tools/animation-create.d.ts +2 -0
  109. package/dist/tools/animation-create.js +31 -0
  110. package/dist/tools/animation-create.js.map +1 -0
  111. package/dist/tools/animation-get-data.d.ts +2 -0
  112. package/dist/tools/animation-get-data.js +23 -0
  113. package/dist/tools/animation-get-data.js.map +1 -0
  114. package/dist/tools/animation-modify.d.ts +2 -0
  115. package/dist/tools/animation-modify.js +45 -0
  116. package/dist/tools/animation-modify.js.map +1 -0
  117. package/dist/tools/animator-create.d.ts +2 -0
  118. package/dist/tools/animator-create.js +31 -0
  119. package/dist/tools/animator-create.js.map +1 -0
  120. package/dist/tools/animator-get-data.d.ts +2 -0
  121. package/dist/tools/animator-get-data.js +23 -0
  122. package/dist/tools/animator-get-data.js.map +1 -0
  123. package/dist/tools/animator-modify.d.ts +2 -0
  124. package/dist/tools/animator-modify.js +51 -0
  125. package/dist/tools/animator-modify.js.map +1 -0
  126. package/dist/tools/apply-fix.d.ts +2 -0
  127. package/dist/tools/apply-fix.js +39 -0
  128. package/dist/tools/apply-fix.js.map +1 -0
  129. package/dist/tools/assets-copy.d.ts +2 -0
  130. package/dist/tools/assets-copy.js +50 -0
  131. package/dist/tools/assets-copy.js.map +1 -0
  132. package/dist/tools/assets-create-folder.d.ts +2 -0
  133. package/dist/tools/assets-create-folder.js +53 -0
  134. package/dist/tools/assets-create-folder.js.map +1 -0
  135. package/dist/tools/assets-delete.d.ts +2 -0
  136. package/dist/tools/assets-delete.js +34 -0
  137. package/dist/tools/assets-delete.js.map +1 -0
  138. package/dist/tools/assets-move.d.ts +2 -0
  139. package/dist/tools/assets-move.js +50 -0
  140. package/dist/tools/assets-move.js.map +1 -0
  141. package/dist/tools/assets-refresh.d.ts +2 -0
  142. package/dist/tools/assets-refresh.js +37 -0
  143. package/dist/tools/assets-refresh.js.map +1 -0
  144. package/dist/tools/baseline-create.d.ts +2 -0
  145. package/dist/tools/baseline-create.js +20 -0
  146. package/dist/tools/baseline-create.js.map +1 -0
  147. package/dist/tools/bridge-status.d.ts +2 -0
  148. package/dist/tools/bridge-status.js +44 -0
  149. package/dist/tools/bridge-status.js.map +1 -0
  150. package/dist/tools/build-get-active-target.d.ts +2 -0
  151. package/dist/tools/build-get-active-target.js +16 -0
  152. package/dist/tools/build-get-active-target.js.map +1 -0
  153. package/dist/tools/build-get-defines.d.ts +2 -0
  154. package/dist/tools/build-get-defines.js +16 -0
  155. package/dist/tools/build-get-defines.js.map +1 -0
  156. package/dist/tools/build-get-scenes.d.ts +2 -0
  157. package/dist/tools/build-get-scenes.js +16 -0
  158. package/dist/tools/build-get-scenes.js.map +1 -0
  159. package/dist/tools/build-get-targets.d.ts +2 -0
  160. package/dist/tools/build-get-targets.js +18 -0
  161. package/dist/tools/build-get-targets.js.map +1 -0
  162. package/dist/tools/build-set-defines.d.ts +2 -0
  163. package/dist/tools/build-set-defines.js +50 -0
  164. package/dist/tools/build-set-defines.js.map +1 -0
  165. package/dist/tools/build-set-scenes.d.ts +2 -0
  166. package/dist/tools/build-set-scenes.js +60 -0
  167. package/dist/tools/build-set-scenes.js.map +1 -0
  168. package/dist/tools/build-set-target.d.ts +2 -0
  169. package/dist/tools/build-set-target.js +49 -0
  170. package/dist/tools/build-set-target.js.map +1 -0
  171. package/dist/tools/build-start.d.ts +2 -0
  172. package/dist/tools/build-start.js +64 -0
  173. package/dist/tools/build-start.js.map +1 -0
  174. package/dist/tools/capture-inline.d.ts +2 -0
  175. package/dist/tools/capture-inline.js +57 -0
  176. package/dist/tools/capture-inline.js.map +1 -0
  177. package/dist/tools/checkpoint-create.d.ts +2 -0
  178. package/dist/tools/checkpoint-create.js +16 -0
  179. package/dist/tools/checkpoint-create.js.map +1 -0
  180. package/dist/tools/compile-check.d.ts +2 -0
  181. package/dist/tools/compile-check.js +26 -0
  182. package/dist/tools/compile-check.js.map +1 -0
  183. package/dist/tools/component-add.d.ts +2 -0
  184. package/dist/tools/component-add.js +47 -0
  185. package/dist/tools/component-add.js.map +1 -0
  186. package/dist/tools/component-destroy.d.ts +2 -0
  187. package/dist/tools/component-destroy.js +46 -0
  188. package/dist/tools/component-destroy.js.map +1 -0
  189. package/dist/tools/component-get.d.ts +2 -0
  190. package/dist/tools/component-get.js +54 -0
  191. package/dist/tools/component-get.js.map +1 -0
  192. package/dist/tools/component-list-all.d.ts +2 -0
  193. package/dist/tools/component-list-all.js +38 -0
  194. package/dist/tools/component-list-all.js.map +1 -0
  195. package/dist/tools/component-modify.d.ts +2 -0
  196. package/dist/tools/component-modify.js +80 -0
  197. package/dist/tools/component-modify.js.map +1 -0
  198. package/dist/tools/console-clear.d.ts +2 -0
  199. package/dist/tools/console-clear.js +19 -0
  200. package/dist/tools/console-clear.js.map +1 -0
  201. package/dist/tools/console-log.d.ts +2 -0
  202. package/dist/tools/console-log.js +47 -0
  203. package/dist/tools/console-log.js.map +1 -0
  204. package/dist/tools/delta.d.ts +2 -0
  205. package/dist/tools/delta.js +17 -0
  206. package/dist/tools/delta.js.map +1 -0
  207. package/dist/tools/editor-add-layer.d.ts +2 -0
  208. package/dist/tools/editor-add-layer.js +51 -0
  209. package/dist/tools/editor-add-layer.js.map +1 -0
  210. package/dist/tools/editor-add-tag.d.ts +2 -0
  211. package/dist/tools/editor-add-tag.js +41 -0
  212. package/dist/tools/editor-add-tag.js.map +1 -0
  213. package/dist/tools/editor-get-layers.d.ts +2 -0
  214. package/dist/tools/editor-get-layers.js +22 -0
  215. package/dist/tools/editor-get-layers.js.map +1 -0
  216. package/dist/tools/editor-get-tags.d.ts +2 -0
  217. package/dist/tools/editor-get-tags.js +19 -0
  218. package/dist/tools/editor-get-tags.js.map +1 -0
  219. package/dist/tools/editor-redo.d.ts +2 -0
  220. package/dist/tools/editor-redo.js +27 -0
  221. package/dist/tools/editor-redo.js.map +1 -0
  222. package/dist/tools/editor-set-state.d.ts +2 -0
  223. package/dist/tools/editor-set-state.js +57 -0
  224. package/dist/tools/editor-set-state.js.map +1 -0
  225. package/dist/tools/editor-status.d.ts +2 -0
  226. package/dist/tools/editor-status.js +17 -0
  227. package/dist/tools/editor-status.js.map +1 -0
  228. package/dist/tools/editor-undo.d.ts +2 -0
  229. package/dist/tools/editor-undo.js +29 -0
  230. package/dist/tools/editor-undo.js.map +1 -0
  231. package/dist/tools/execute-csharp.d.ts +2 -0
  232. package/dist/tools/execute-csharp.js +74 -0
  233. package/dist/tools/execute-csharp.js.map +1 -0
  234. package/dist/tools/execute-menu.d.ts +2 -0
  235. package/dist/tools/execute-menu.js +40 -0
  236. package/dist/tools/execute-menu.js.map +1 -0
  237. package/dist/tools/find-members.d.ts +2 -0
  238. package/dist/tools/find-members.js +56 -0
  239. package/dist/tools/find-members.js.map +1 -0
  240. package/dist/tools/find-references.d.ts +2 -0
  241. package/dist/tools/find-references.js +29 -0
  242. package/dist/tools/find-references.js.map +1 -0
  243. package/dist/tools/gameobject-create.d.ts +2 -0
  244. package/dist/tools/gameobject-create.js +61 -0
  245. package/dist/tools/gameobject-create.js.map +1 -0
  246. package/dist/tools/gameobject-destroy.d.ts +2 -0
  247. package/dist/tools/gameobject-destroy.js +38 -0
  248. package/dist/tools/gameobject-destroy.js.map +1 -0
  249. package/dist/tools/gameobject-duplicate.d.ts +2 -0
  250. package/dist/tools/gameobject-duplicate.js +40 -0
  251. package/dist/tools/gameobject-duplicate.js.map +1 -0
  252. package/dist/tools/gameobject-find.d.ts +2 -0
  253. package/dist/tools/gameobject-find.js +59 -0
  254. package/dist/tools/gameobject-find.js.map +1 -0
  255. package/dist/tools/gameobject-modify.d.ts +2 -0
  256. package/dist/tools/gameobject-modify.js +76 -0
  257. package/dist/tools/gameobject-modify.js.map +1 -0
  258. package/dist/tools/gameobject-set-parent.d.ts +2 -0
  259. package/dist/tools/gameobject-set-parent.js +55 -0
  260. package/dist/tools/gameobject-set-parent.js.map +1 -0
  261. package/dist/tools/gate-budget-estimate.d.ts +2 -0
  262. package/dist/tools/gate-budget-estimate.js +59 -0
  263. package/dist/tools/gate-budget-estimate.js.map +1 -0
  264. package/dist/tools/generate-skill.d.ts +2 -0
  265. package/dist/tools/generate-skill.js +37 -0
  266. package/dist/tools/generate-skill.js.map +1 -0
  267. package/dist/tools/impact-preview.d.ts +2 -0
  268. package/dist/tools/impact-preview.js +50 -0
  269. package/dist/tools/impact-preview.js.map +1 -0
  270. package/dist/tools/index.d.ts +30 -0
  271. package/dist/tools/index.js +576 -0
  272. package/dist/tools/index.js.map +1 -0
  273. package/dist/tools/inputsystem-action-add.d.ts +2 -0
  274. package/dist/tools/inputsystem-action-add.js +61 -0
  275. package/dist/tools/inputsystem-action-add.js.map +1 -0
  276. package/dist/tools/inputsystem-actionmap-add.d.ts +2 -0
  277. package/dist/tools/inputsystem-actionmap-add.js +31 -0
  278. package/dist/tools/inputsystem-actionmap-add.js.map +1 -0
  279. package/dist/tools/inputsystem-asset-create.d.ts +2 -0
  280. package/dist/tools/inputsystem-asset-create.js +35 -0
  281. package/dist/tools/inputsystem-asset-create.js.map +1 -0
  282. package/dist/tools/inputsystem-binding-add.d.ts +2 -0
  283. package/dist/tools/inputsystem-binding-add.js +48 -0
  284. package/dist/tools/inputsystem-binding-add.js.map +1 -0
  285. package/dist/tools/inputsystem-binding-composite-add.d.ts +2 -0
  286. package/dist/tools/inputsystem-binding-composite-add.js +51 -0
  287. package/dist/tools/inputsystem-binding-composite-add.js.map +1 -0
  288. package/dist/tools/inputsystem-controlscheme-add.d.ts +2 -0
  289. package/dist/tools/inputsystem-controlscheme-add.js +43 -0
  290. package/dist/tools/inputsystem-controlscheme-add.js.map +1 -0
  291. package/dist/tools/inputsystem-get.d.ts +2 -0
  292. package/dist/tools/inputsystem-get.js +22 -0
  293. package/dist/tools/inputsystem-get.js.map +1 -0
  294. package/dist/tools/invoke-method.d.ts +2 -0
  295. package/dist/tools/invoke-method.js +104 -0
  296. package/dist/tools/invoke-method.js.map +1 -0
  297. package/dist/tools/list-assets.d.ts +2 -0
  298. package/dist/tools/list-assets.js +30 -0
  299. package/dist/tools/list-assets.js.map +1 -0
  300. package/dist/tools/list-rules.d.ts +2 -0
  301. package/dist/tools/list-rules.js +27 -0
  302. package/dist/tools/list-rules.js.map +1 -0
  303. package/dist/tools/manage-tools.d.ts +2 -0
  304. package/dist/tools/manage-tools.js +47 -0
  305. package/dist/tools/manage-tools.js.map +1 -0
  306. package/dist/tools/material-create.d.ts +2 -0
  307. package/dist/tools/material-create.js +37 -0
  308. package/dist/tools/material-create.js.map +1 -0
  309. package/dist/tools/material-get-keywords.d.ts +2 -0
  310. package/dist/tools/material-get-keywords.js +23 -0
  311. package/dist/tools/material-get-keywords.js.map +1 -0
  312. package/dist/tools/material-get-properties.d.ts +2 -0
  313. package/dist/tools/material-get-properties.js +32 -0
  314. package/dist/tools/material-get-properties.js.map +1 -0
  315. package/dist/tools/material-set-keyword.d.ts +2 -0
  316. package/dist/tools/material-set-keyword.js +42 -0
  317. package/dist/tools/material-set-keyword.js.map +1 -0
  318. package/dist/tools/material-set-property.d.ts +2 -0
  319. package/dist/tools/material-set-property.js +49 -0
  320. package/dist/tools/material-set-property.js.map +1 -0
  321. package/dist/tools/material-set-shader.d.ts +2 -0
  322. package/dist/tools/material-set-shader.js +39 -0
  323. package/dist/tools/material-set-shader.js.map +1 -0
  324. package/dist/tools/mutation-explain.d.ts +2 -0
  325. package/dist/tools/mutation-explain.js +44 -0
  326. package/dist/tools/mutation-explain.js.map +1 -0
  327. package/dist/tools/navigation-agent-add.d.ts +2 -0
  328. package/dist/tools/navigation-agent-add.js +38 -0
  329. package/dist/tools/navigation-agent-add.js.map +1 -0
  330. package/dist/tools/navigation-agent-set-destination.d.ts +2 -0
  331. package/dist/tools/navigation-agent-set-destination.js +33 -0
  332. package/dist/tools/navigation-agent-set-destination.js.map +1 -0
  333. package/dist/tools/navigation-get.d.ts +2 -0
  334. package/dist/tools/navigation-get.js +20 -0
  335. package/dist/tools/navigation-get.js.map +1 -0
  336. package/dist/tools/navigation-link-add.d.ts +2 -0
  337. package/dist/tools/navigation-link-add.js +57 -0
  338. package/dist/tools/navigation-link-add.js.map +1 -0
  339. package/dist/tools/navigation-list.d.ts +2 -0
  340. package/dist/tools/navigation-list.js +16 -0
  341. package/dist/tools/navigation-list.js.map +1 -0
  342. package/dist/tools/navigation-modifier-add.d.ts +2 -0
  343. package/dist/tools/navigation-modifier-add.js +42 -0
  344. package/dist/tools/navigation-modifier-add.js.map +1 -0
  345. package/dist/tools/navigation-modifier-volume-add.d.ts +2 -0
  346. package/dist/tools/navigation-modifier-volume-add.js +41 -0
  347. package/dist/tools/navigation-modifier-volume-add.js.map +1 -0
  348. package/dist/tools/navigation-modify.d.ts +2 -0
  349. package/dist/tools/navigation-modify.js +47 -0
  350. package/dist/tools/navigation-modify.js.map +1 -0
  351. package/dist/tools/navigation-set-bake-settings.d.ts +2 -0
  352. package/dist/tools/navigation-set-bake-settings.js +42 -0
  353. package/dist/tools/navigation-set-bake-settings.js.map +1 -0
  354. package/dist/tools/navigation-surface-add.d.ts +2 -0
  355. package/dist/tools/navigation-surface-add.js +62 -0
  356. package/dist/tools/navigation-surface-add.js.map +1 -0
  357. package/dist/tools/navigation-surface-bake.d.ts +2 -0
  358. package/dist/tools/navigation-surface-bake.js +30 -0
  359. package/dist/tools/navigation-surface-bake.js.map +1 -0
  360. package/dist/tools/object-get-data.d.ts +2 -0
  361. package/dist/tools/object-get-data.js +59 -0
  362. package/dist/tools/object-get-data.js.map +1 -0
  363. package/dist/tools/object-modify.d.ts +2 -0
  364. package/dist/tools/object-modify.js +73 -0
  365. package/dist/tools/object-modify.js.map +1 -0
  366. package/dist/tools/package-add.d.ts +2 -0
  367. package/dist/tools/package-add.js +42 -0
  368. package/dist/tools/package-add.js.map +1 -0
  369. package/dist/tools/package-check.d.ts +2 -0
  370. package/dist/tools/package-check.js +27 -0
  371. package/dist/tools/package-check.js.map +1 -0
  372. package/dist/tools/package-get-dependencies.d.ts +2 -0
  373. package/dist/tools/package-get-dependencies.js +17 -0
  374. package/dist/tools/package-get-dependencies.js.map +1 -0
  375. package/dist/tools/package-get-info.d.ts +2 -0
  376. package/dist/tools/package-get-info.js +33 -0
  377. package/dist/tools/package-get-info.js.map +1 -0
  378. package/dist/tools/package-list.d.ts +2 -0
  379. package/dist/tools/package-list.js +57 -0
  380. package/dist/tools/package-list.js.map +1 -0
  381. package/dist/tools/package-remove.d.ts +2 -0
  382. package/dist/tools/package-remove.js +40 -0
  383. package/dist/tools/package-remove.js.map +1 -0
  384. package/dist/tools/package-search.d.ts +2 -0
  385. package/dist/tools/package-search.js +42 -0
  386. package/dist/tools/package-search.js.map +1 -0
  387. package/dist/tools/particle-system-get.d.ts +2 -0
  388. package/dist/tools/particle-system-get.js +42 -0
  389. package/dist/tools/particle-system-get.js.map +1 -0
  390. package/dist/tools/particle-system-modify.d.ts +2 -0
  391. package/dist/tools/particle-system-modify.js +73 -0
  392. package/dist/tools/particle-system-modify.js.map +1 -0
  393. package/dist/tools/ping.d.ts +2 -0
  394. package/dist/tools/ping.js +10 -0
  395. package/dist/tools/ping.js.map +1 -0
  396. package/dist/tools/prefab-apply.d.ts +2 -0
  397. package/dist/tools/prefab-apply.js +39 -0
  398. package/dist/tools/prefab-apply.js.map +1 -0
  399. package/dist/tools/prefab-close.d.ts +2 -0
  400. package/dist/tools/prefab-close.js +29 -0
  401. package/dist/tools/prefab-close.js.map +1 -0
  402. package/dist/tools/prefab-create.d.ts +2 -0
  403. package/dist/tools/prefab-create.js +52 -0
  404. package/dist/tools/prefab-create.js.map +1 -0
  405. package/dist/tools/prefab-get-overrides.d.ts +2 -0
  406. package/dist/tools/prefab-get-overrides.js +27 -0
  407. package/dist/tools/prefab-get-overrides.js.map +1 -0
  408. package/dist/tools/prefab-instantiate.d.ts +2 -0
  409. package/dist/tools/prefab-instantiate.js +52 -0
  410. package/dist/tools/prefab-instantiate.js.map +1 -0
  411. package/dist/tools/prefab-open.d.ts +2 -0
  412. package/dist/tools/prefab-open.js +30 -0
  413. package/dist/tools/prefab-open.js.map +1 -0
  414. package/dist/tools/prefab-revert.d.ts +2 -0
  415. package/dist/tools/prefab-revert.js +37 -0
  416. package/dist/tools/prefab-revert.js.map +1 -0
  417. package/dist/tools/prefab-save.d.ts +2 -0
  418. package/dist/tools/prefab-save.js +24 -0
  419. package/dist/tools/prefab-save.js.map +1 -0
  420. package/dist/tools/prefab-status.d.ts +2 -0
  421. package/dist/tools/prefab-status.js +29 -0
  422. package/dist/tools/prefab-status.js.map +1 -0
  423. package/dist/tools/prefab-unpack.d.ts +2 -0
  424. package/dist/tools/prefab-unpack.js +43 -0
  425. package/dist/tools/prefab-unpack.js.map +1 -0
  426. package/dist/tools/probuilder-create-shape.d.ts +2 -0
  427. package/dist/tools/probuilder-create-shape.js +40 -0
  428. package/dist/tools/probuilder-create-shape.js.map +1 -0
  429. package/dist/tools/probuilder-delete-faces.d.ts +2 -0
  430. package/dist/tools/probuilder-delete-faces.js +47 -0
  431. package/dist/tools/probuilder-delete-faces.js.map +1 -0
  432. package/dist/tools/probuilder-extrude.d.ts +2 -0
  433. package/dist/tools/probuilder-extrude.js +58 -0
  434. package/dist/tools/probuilder-extrude.js.map +1 -0
  435. package/dist/tools/probuilder-get-mesh-info.d.ts +2 -0
  436. package/dist/tools/probuilder-get-mesh-info.js +21 -0
  437. package/dist/tools/probuilder-get-mesh-info.js.map +1 -0
  438. package/dist/tools/probuilder-set-face-material.d.ts +2 -0
  439. package/dist/tools/probuilder-set-face-material.js +53 -0
  440. package/dist/tools/probuilder-set-face-material.js.map +1 -0
  441. package/dist/tools/profiler-capture.d.ts +2 -0
  442. package/dist/tools/profiler-capture.js +84 -0
  443. package/dist/tools/profiler-capture.js.map +1 -0
  444. package/dist/tools/profiler-clear-data.d.ts +2 -0
  445. package/dist/tools/profiler-clear-data.js +20 -0
  446. package/dist/tools/profiler-clear-data.js.map +1 -0
  447. package/dist/tools/profiler-enable-module.d.ts +2 -0
  448. package/dist/tools/profiler-enable-module.js +32 -0
  449. package/dist/tools/profiler-enable-module.js.map +1 -0
  450. package/dist/tools/profiler-get-config.d.ts +2 -0
  451. package/dist/tools/profiler-get-config.js +21 -0
  452. package/dist/tools/profiler-get-config.js.map +1 -0
  453. package/dist/tools/profiler-get-script-stats.d.ts +2 -0
  454. package/dist/tools/profiler-get-script-stats.js +20 -0
  455. package/dist/tools/profiler-get-script-stats.js.map +1 -0
  456. package/dist/tools/profiler-get-status.d.ts +2 -0
  457. package/dist/tools/profiler-get-status.js +22 -0
  458. package/dist/tools/profiler-get-status.js.map +1 -0
  459. package/dist/tools/profiler-list-modules.d.ts +2 -0
  460. package/dist/tools/profiler-list-modules.js +20 -0
  461. package/dist/tools/profiler-list-modules.js.map +1 -0
  462. package/dist/tools/profiler-load-data.d.ts +2 -0
  463. package/dist/tools/profiler-load-data.js +38 -0
  464. package/dist/tools/profiler-load-data.js.map +1 -0
  465. package/dist/tools/profiler-memory.d.ts +2 -0
  466. package/dist/tools/profiler-memory.js +21 -0
  467. package/dist/tools/profiler-memory.js.map +1 -0
  468. package/dist/tools/profiler-rendering.d.ts +2 -0
  469. package/dist/tools/profiler-rendering.js +14 -0
  470. package/dist/tools/profiler-rendering.js.map +1 -0
  471. package/dist/tools/profiler-save-data.d.ts +2 -0
  472. package/dist/tools/profiler-save-data.js +38 -0
  473. package/dist/tools/profiler-save-data.js.map +1 -0
  474. package/dist/tools/profiler-set-config.d.ts +2 -0
  475. package/dist/tools/profiler-set-config.js +72 -0
  476. package/dist/tools/profiler-set-config.js.map +1 -0
  477. package/dist/tools/profiler-start.d.ts +2 -0
  478. package/dist/tools/profiler-start.js +31 -0
  479. package/dist/tools/profiler-start.js.map +1 -0
  480. package/dist/tools/profiler-stop.d.ts +2 -0
  481. package/dist/tools/profiler-stop.js +20 -0
  482. package/dist/tools/profiler-stop.js.map +1 -0
  483. package/dist/tools/pull-events.d.ts +2 -0
  484. package/dist/tools/pull-events.js +43 -0
  485. package/dist/tools/pull-events.js.map +1 -0
  486. package/dist/tools/read-asset.d.ts +2 -0
  487. package/dist/tools/read-asset.js +62 -0
  488. package/dist/tools/read-asset.js.map +1 -0
  489. package/dist/tools/read-compile-errors.d.ts +2 -0
  490. package/dist/tools/read-compile-errors.js +59 -0
  491. package/dist/tools/read-compile-errors.js.map +1 -0
  492. package/dist/tools/read-console.d.ts +2 -0
  493. package/dist/tools/read-console.js +57 -0
  494. package/dist/tools/read-console.js.map +1 -0
  495. package/dist/tools/regression-check.d.ts +2 -0
  496. package/dist/tools/regression-check.js +36 -0
  497. package/dist/tools/regression-check.js.map +1 -0
  498. package/dist/tools/reserialize.d.ts +2 -0
  499. package/dist/tools/reserialize.js +31 -0
  500. package/dist/tools/reserialize.js.map +1 -0
  501. package/dist/tools/run-tests.d.ts +2 -0
  502. package/dist/tools/run-tests.js +49 -0
  503. package/dist/tools/run-tests.js.map +1 -0
  504. package/dist/tools/scan-all.d.ts +2 -0
  505. package/dist/tools/scan-all.js +25 -0
  506. package/dist/tools/scan-all.js.map +1 -0
  507. package/dist/tools/scan-paths.d.ts +2 -0
  508. package/dist/tools/scan-paths.js +40 -0
  509. package/dist/tools/scan-paths.js.map +1 -0
  510. package/dist/tools/scene-create.d.ts +2 -0
  511. package/dist/tools/scene-create.js +47 -0
  512. package/dist/tools/scene-create.js.map +1 -0
  513. package/dist/tools/scene-focus.d.ts +2 -0
  514. package/dist/tools/scene-focus.js +55 -0
  515. package/dist/tools/scene-focus.js.map +1 -0
  516. package/dist/tools/scene-get-data.d.ts +2 -0
  517. package/dist/tools/scene-get-data.js +52 -0
  518. package/dist/tools/scene-get-data.js.map +1 -0
  519. package/dist/tools/scene-get-dirty-summary.d.ts +2 -0
  520. package/dist/tools/scene-get-dirty-summary.js +17 -0
  521. package/dist/tools/scene-get-dirty-summary.js.map +1 -0
  522. package/dist/tools/scene-list-opened.d.ts +2 -0
  523. package/dist/tools/scene-list-opened.js +16 -0
  524. package/dist/tools/scene-list-opened.js.map +1 -0
  525. package/dist/tools/scene-open.d.ts +2 -0
  526. package/dist/tools/scene-open.js +48 -0
  527. package/dist/tools/scene-open.js.map +1 -0
  528. package/dist/tools/scene-save.d.ts +2 -0
  529. package/dist/tools/scene-save.js +38 -0
  530. package/dist/tools/scene-save.js.map +1 -0
  531. package/dist/tools/scene-set-active.d.ts +2 -0
  532. package/dist/tools/scene-set-active.js +33 -0
  533. package/dist/tools/scene-set-active.js.map +1 -0
  534. package/dist/tools/scene-unload.d.ts +2 -0
  535. package/dist/tools/scene-unload.js +33 -0
  536. package/dist/tools/scene-unload.js.map +1 -0
  537. package/dist/tools/screenshot-camera.d.ts +2 -0
  538. package/dist/tools/screenshot-camera.js +59 -0
  539. package/dist/tools/screenshot-camera.js.map +1 -0
  540. package/dist/tools/screenshot-window.d.ts +2 -0
  541. package/dist/tools/screenshot-window.js +54 -0
  542. package/dist/tools/screenshot-window.js.map +1 -0
  543. package/dist/tools/screenshot.d.ts +2 -0
  544. package/dist/tools/screenshot.js +47 -0
  545. package/dist/tools/screenshot.js.map +1 -0
  546. package/dist/tools/script-delete.d.ts +2 -0
  547. package/dist/tools/script-delete.js +37 -0
  548. package/dist/tools/script-delete.js.map +1 -0
  549. package/dist/tools/script-read.d.ts +2 -0
  550. package/dist/tools/script-read.js +46 -0
  551. package/dist/tools/script-read.js.map +1 -0
  552. package/dist/tools/script-write.d.ts +2 -0
  553. package/dist/tools/script-write.js +56 -0
  554. package/dist/tools/script-write.js.map +1 -0
  555. package/dist/tools/search-assets.d.ts +2 -0
  556. package/dist/tools/search-assets.js +49 -0
  557. package/dist/tools/search-assets.js.map +1 -0
  558. package/dist/tools/selection-get.d.ts +2 -0
  559. package/dist/tools/selection-get.js +28 -0
  560. package/dist/tools/selection-get.js.map +1 -0
  561. package/dist/tools/selection-set.d.ts +2 -0
  562. package/dist/tools/selection-set.js +72 -0
  563. package/dist/tools/selection-set.js.map +1 -0
  564. package/dist/tools/settings-get-lighting.d.ts +2 -0
  565. package/dist/tools/settings-get-lighting.js +21 -0
  566. package/dist/tools/settings-get-lighting.js.map +1 -0
  567. package/dist/tools/settings-get-physics.d.ts +2 -0
  568. package/dist/tools/settings-get-physics.js +17 -0
  569. package/dist/tools/settings-get-physics.js.map +1 -0
  570. package/dist/tools/settings-get-player.d.ts +2 -0
  571. package/dist/tools/settings-get-player.js +16 -0
  572. package/dist/tools/settings-get-player.js.map +1 -0
  573. package/dist/tools/settings-get-quality.d.ts +2 -0
  574. package/dist/tools/settings-get-quality.js +16 -0
  575. package/dist/tools/settings-get-quality.js.map +1 -0
  576. package/dist/tools/settings-set-lighting.d.ts +2 -0
  577. package/dist/tools/settings-set-lighting.js +58 -0
  578. package/dist/tools/settings-set-lighting.js.map +1 -0
  579. package/dist/tools/settings-set-physics.d.ts +2 -0
  580. package/dist/tools/settings-set-physics.js +52 -0
  581. package/dist/tools/settings-set-physics.js.map +1 -0
  582. package/dist/tools/settings-set-player.d.ts +2 -0
  583. package/dist/tools/settings-set-player.js +62 -0
  584. package/dist/tools/settings-set-player.js.map +1 -0
  585. package/dist/tools/settings-set-quality.d.ts +2 -0
  586. package/dist/tools/settings-set-quality.js +51 -0
  587. package/dist/tools/settings-set-quality.js.map +1 -0
  588. package/dist/tools/shader-get-data.d.ts +2 -0
  589. package/dist/tools/shader-get-data.js +31 -0
  590. package/dist/tools/shader-get-data.js.map +1 -0
  591. package/dist/tools/shader-list-all.d.ts +2 -0
  592. package/dist/tools/shader-list-all.js +24 -0
  593. package/dist/tools/shader-list-all.js.map +1 -0
  594. package/dist/tools/spatial-query.d.ts +2 -0
  595. package/dist/tools/spatial-query.js +117 -0
  596. package/dist/tools/spatial-query.js.map +1 -0
  597. package/dist/tools/splines-add-knot.d.ts +2 -0
  598. package/dist/tools/splines-add-knot.js +44 -0
  599. package/dist/tools/splines-add-knot.js.map +1 -0
  600. package/dist/tools/splines-container-create.d.ts +2 -0
  601. package/dist/tools/splines-container-create.js +39 -0
  602. package/dist/tools/splines-container-create.js.map +1 -0
  603. package/dist/tools/splines-evaluate.d.ts +2 -0
  604. package/dist/tools/splines-evaluate.js +31 -0
  605. package/dist/tools/splines-evaluate.js.map +1 -0
  606. package/dist/tools/splines-get-knots.d.ts +2 -0
  607. package/dist/tools/splines-get-knots.js +25 -0
  608. package/dist/tools/splines-get-knots.js.map +1 -0
  609. package/dist/tools/splines-modify.d.ts +2 -0
  610. package/dist/tools/splines-modify.js +35 -0
  611. package/dist/tools/splines-modify.js.map +1 -0
  612. package/dist/tools/splines-set-knot.d.ts +2 -0
  613. package/dist/tools/splines-set-knot.js +41 -0
  614. package/dist/tools/splines-set-knot.js.map +1 -0
  615. package/dist/tools/splines-set-tangent-mode.d.ts +2 -0
  616. package/dist/tools/splines-set-tangent-mode.js +43 -0
  617. package/dist/tools/splines-set-tangent-mode.js.map +1 -0
  618. package/dist/tools/type-schema.d.ts +2 -0
  619. package/dist/tools/type-schema.js +62 -0
  620. package/dist/tools/type-schema.js.map +1 -0
  621. package/dist/tools/validate-edit.d.ts +2 -0
  622. package/dist/tools/validate-edit.js +43 -0
  623. package/dist/tools/validate-edit.js.map +1 -0
  624. package/dist/unity-install-discovery.d.ts +79 -0
  625. package/dist/unity-install-discovery.js +206 -0
  626. package/dist/unity-install-discovery.js.map +1 -0
  627. package/dist/unity-log.d.ts +35 -0
  628. package/dist/unity-log.js +110 -0
  629. package/dist/unity-log.js.map +1 -0
  630. package/package.json +54 -0
@@ -0,0 +1,50 @@
1
+ // M16 Plan 1 — typed asset copy. Wraps AssetDatabase.CopyAsset so an agent
2
+ // can duplicate assets without composing execute_csharp. Mutating: runs the
3
+ // full gate path; `paths_hint` must enumerate the destination paths (the new
4
+ // assets are what the gate validates). Each {source, destination} pair is
5
+ // processed independently; per-entry errors are collected so a single bad
6
+ // input does not abort the batch.
7
+ export const assetsCopy = {
8
+ name: "unity_open_mcp_assets_copy",
9
+ description: "Copy asset(s) within the project. Each entry pairs an existing source asset path " +
10
+ "with a destination path (must not already exist). Intermediate destination folders " +
11
+ "must already exist. Per-entry errors are collected, not abortive. Mutating: runs " +
12
+ "the full gate path (checkpoint -> copy -> validate -> delta). `paths_hint` must list " +
13
+ "each destination path so the gate scopes validation correctly.",
14
+ inputSchema: {
15
+ type: "object",
16
+ required: ["entries", "paths_hint"],
17
+ properties: {
18
+ entries: {
19
+ type: "array",
20
+ items: {
21
+ type: "object",
22
+ required: ["source", "destination"],
23
+ properties: {
24
+ source: {
25
+ type: "string",
26
+ description: "Existing asset path to copy from (Assets/-rooted).",
27
+ },
28
+ destination: {
29
+ type: "string",
30
+ description: "Destination asset path (Assets/-rooted, must not already exist).",
31
+ },
32
+ },
33
+ additionalProperties: false,
34
+ },
35
+ minItems: 1,
36
+ },
37
+ paths_hint: {
38
+ type: "array",
39
+ items: { type: "string" },
40
+ description: "Destination asset paths (the gate's validation scope). No whole-project fallback.",
41
+ },
42
+ gate: {
43
+ enum: ["enforce", "warn", "off"],
44
+ default: "enforce",
45
+ },
46
+ },
47
+ additionalProperties: false,
48
+ },
49
+ };
50
+ //# sourceMappingURL=assets-copy.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"assets-copy.js","sourceRoot":"","sources":["../../src/tools/assets-copy.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,4EAA4E;AAC5E,6EAA6E;AAC7E,0EAA0E;AAC1E,0EAA0E;AAC1E,kCAAkC;AAClC,MAAM,CAAC,MAAM,UAAU,GAAS;IAC9B,IAAI,EAAE,4BAA4B;IAClC,WAAW,EACT,mFAAmF;QACnF,qFAAqF;QACrF,mFAAmF;QACnF,uFAAuF;QACvF,gEAAgE;IAClE,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,SAAS,EAAE,YAAY,CAAC;QACnC,UAAU,EAAE;YACV,OAAO,EAAE;gBACP,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,aAAa,CAAC;oBACnC,UAAU,EAAE;wBACV,MAAM,EAAE;4BACN,IAAI,EAAE,QAAQ;4BACd,WAAW,EAAE,oDAAoD;yBAClE;wBACD,WAAW,EAAE;4BACX,IAAI,EAAE,QAAQ;4BACd,WAAW,EAAE,kEAAkE;yBAChF;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;gBACD,QAAQ,EAAE,CAAC;aACZ;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,mFAAmF;aACjG;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const assetsCreateFolder: Tool;
@@ -0,0 +1,53 @@
1
+ // M16 Plan 1 — typed asset folder creation. Wraps AssetDatabase.CreateFolder
2
+ // so an agent can organize the project without composing execute_csharp for
3
+ // this routine workflow. Mutating: runs the full gate path. `paths_hint`
4
+ // must enumerate the folders to be created (the gate scopes validation to
5
+ // those paths). Intermediate parent folders must already exist; per-entry
6
+ // errors are collected so a single bad input does not abort the batch.
7
+ export const assetsCreateFolder = {
8
+ name: "unity_open_mcp_assets_create_folder",
9
+ description: "Create one or more folders under Assets/. Each entry names a parent folder " +
10
+ "(must already exist and be Assets/-rooted) and the new folder name. Cross-platform " +
11
+ "invalid characters are rejected upfront. Refreshes AssetDatabase at the end and " +
12
+ "returns the GUIDs of the created folders. Mutating: runs the full gate path " +
13
+ "(checkpoint -> create -> validate -> delta). `paths_hint` must list each created " +
14
+ "folder path (e.g. [\"Assets/NewFolder\", \"Assets/NewFolder/Sub\"]).",
15
+ inputSchema: {
16
+ type: "object",
17
+ required: ["folders", "paths_hint"],
18
+ properties: {
19
+ folders: {
20
+ type: "array",
21
+ items: {
22
+ type: "object",
23
+ required: ["parent_folder_path", "new_folder_name"],
24
+ properties: {
25
+ parent_folder_path: {
26
+ type: "string",
27
+ description: "Existing parent folder. Must start with 'Assets/' and every segment must already exist.",
28
+ },
29
+ new_folder_name: {
30
+ type: "string",
31
+ description: "Name of the new folder to create under the parent. Must not contain /, \\, <, >, :, \", |, ?, * or control characters.",
32
+ },
33
+ },
34
+ additionalProperties: false,
35
+ },
36
+ minItems: 1,
37
+ description: "Folders to create. Per-entry errors are collected, not abortive.",
38
+ },
39
+ paths_hint: {
40
+ type: "array",
41
+ items: { type: "string" },
42
+ description: "Created folder paths (the gate's validation scope). There is no whole-project fallback.",
43
+ },
44
+ gate: {
45
+ enum: ["enforce", "warn", "off"],
46
+ default: "enforce",
47
+ description: "Gate mode. Default 'enforce' — fails the call if the create surfaces new errors.",
48
+ },
49
+ },
50
+ additionalProperties: false,
51
+ },
52
+ };
53
+ //# sourceMappingURL=assets-create-folder.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"assets-create-folder.js","sourceRoot":"","sources":["../../src/tools/assets-create-folder.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,4EAA4E;AAC5E,yEAAyE;AACzE,0EAA0E;AAC1E,0EAA0E;AAC1E,uEAAuE;AACvE,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,6EAA6E;QAC7E,qFAAqF;QACrF,kFAAkF;QAClF,8EAA8E;QAC9E,mFAAmF;QACnF,sEAAsE;IACxE,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,SAAS,EAAE,YAAY,CAAC;QACnC,UAAU,EAAE;YACV,OAAO,EAAE;gBACP,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,oBAAoB,EAAE,iBAAiB,CAAC;oBACnD,UAAU,EAAE;wBACV,kBAAkB,EAAE;4BAClB,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,yFAAyF;yBAC5F;wBACD,eAAe,EAAE;4BACf,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,wHAAwH;yBAC3H;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;gBACD,QAAQ,EAAE,CAAC;gBACX,WAAW,EAAE,kEAAkE;aAChF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,yFAAyF;aAC5F;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;gBAClB,WAAW,EAAE,kFAAkF;aAChG;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const assetsDelete: Tool;
@@ -0,0 +1,34 @@
1
+ // M16 Plan 1 — typed asset delete. Wraps AssetDatabase.DeleteAsset (single)
2
+ // + MoveAssetToTrash (fallback). Mutating: runs the full gate path; the gate
3
+ // will surface now-broken references to the deleted assets in its delta.
4
+ export const assetsDelete = {
5
+ name: "unity_open_mcp_assets_delete",
6
+ description: "Delete asset(s) from the project. Each path must be Assets/-rooted and exist. " +
7
+ "Per-entry errors are collected, not abortive. Mutating: runs the full gate path " +
8
+ "(checkpoint -> delete -> validate -> delta). `paths_hint` must list each deleted " +
9
+ "asset path so the gate can flag dangling references that pointed at it. Consider " +
10
+ "calling unity_open_mcp_find_references first to see who depends on these assets.",
11
+ inputSchema: {
12
+ type: "object",
13
+ required: ["paths", "paths_hint"],
14
+ properties: {
15
+ paths: {
16
+ type: "array",
17
+ items: { type: "string" },
18
+ minItems: 1,
19
+ description: "Asset paths to delete (Assets/-rooted).",
20
+ },
21
+ paths_hint: {
22
+ type: "array",
23
+ items: { type: "string" },
24
+ description: "Deleted asset paths (the gate's validation scope). No whole-project fallback.",
25
+ },
26
+ gate: {
27
+ enum: ["enforce", "warn", "off"],
28
+ default: "enforce",
29
+ },
30
+ },
31
+ additionalProperties: false,
32
+ },
33
+ };
34
+ //# sourceMappingURL=assets-delete.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"assets-delete.js","sourceRoot":"","sources":["../../src/tools/assets-delete.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,6EAA6E;AAC7E,yEAAyE;AACzE,MAAM,CAAC,MAAM,YAAY,GAAS;IAChC,IAAI,EAAE,8BAA8B;IACpC,WAAW,EACT,gFAAgF;QAChF,kFAAkF;QAClF,mFAAmF;QACnF,mFAAmF;QACnF,kFAAkF;IACpF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,OAAO,EAAE,YAAY,CAAC;QACjC,UAAU,EAAE;YACV,KAAK,EAAE;gBACL,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,QAAQ,EAAE,CAAC;gBACX,WAAW,EAAE,yCAAyC;aACvD;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,+EAA+E;aAC7F;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const assetsMove: Tool;
@@ -0,0 +1,50 @@
1
+ // M16 Plan 1 — typed asset move / rename. Wraps AssetDatabase.MoveAsset.
2
+ // Mutating: runs the full gate path; `paths_hint` must enumerate BOTH the
3
+ // source (now-missing) and destination (now-present) paths so the gate can
4
+ // track references that broke as the asset moved. Per-entry errors are
5
+ // collected, not abortive.
6
+ export const assetsMove = {
7
+ name: "unity_open_mcp_assets_move",
8
+ description: "Move or rename asset(s) within the project. Each entry pairs an existing source " +
9
+ "asset path with a destination path (must not already exist). Intermediate destination " +
10
+ "folders must already exist. Per-entry errors are collected, not abortive. Mutating: " +
11
+ "runs the full gate path (checkpoint -> move -> validate -> delta). Because a move " +
12
+ "breaks references to the source path, `paths_hint` should include BOTH source and " +
13
+ "destination paths so the gate can flag dangling references.",
14
+ inputSchema: {
15
+ type: "object",
16
+ required: ["entries", "paths_hint"],
17
+ properties: {
18
+ entries: {
19
+ type: "array",
20
+ items: {
21
+ type: "object",
22
+ required: ["source", "destination"],
23
+ properties: {
24
+ source: {
25
+ type: "string",
26
+ description: "Existing asset path to move from (Assets/-rooted).",
27
+ },
28
+ destination: {
29
+ type: "string",
30
+ description: "Destination asset path (Assets/-rooted, must not already exist).",
31
+ },
32
+ },
33
+ additionalProperties: false,
34
+ },
35
+ minItems: 1,
36
+ },
37
+ paths_hint: {
38
+ type: "array",
39
+ items: { type: "string" },
40
+ description: "Mutation scope — include BOTH source and destination paths so the gate can detect dangling references. No whole-project fallback.",
41
+ },
42
+ gate: {
43
+ enum: ["enforce", "warn", "off"],
44
+ default: "enforce",
45
+ },
46
+ },
47
+ additionalProperties: false,
48
+ },
49
+ };
50
+ //# sourceMappingURL=assets-move.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"assets-move.js","sourceRoot":"","sources":["../../src/tools/assets-move.ts"],"names":[],"mappings":"AAEA,yEAAyE;AACzE,0EAA0E;AAC1E,2EAA2E;AAC3E,uEAAuE;AACvE,2BAA2B;AAC3B,MAAM,CAAC,MAAM,UAAU,GAAS;IAC9B,IAAI,EAAE,4BAA4B;IAClC,WAAW,EACT,kFAAkF;QAClF,wFAAwF;QACxF,sFAAsF;QACtF,oFAAoF;QACpF,oFAAoF;QACpF,6DAA6D;IAC/D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,SAAS,EAAE,YAAY,CAAC;QACnC,UAAU,EAAE;YACV,OAAO,EAAE;gBACP,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,aAAa,CAAC;oBACnC,UAAU,EAAE;wBACV,MAAM,EAAE;4BACN,IAAI,EAAE,QAAQ;4BACd,WAAW,EAAE,oDAAoD;yBAClE;wBACD,WAAW,EAAE;4BACX,IAAI,EAAE,QAAQ;4BACd,WAAW,EAAE,kEAAkE;yBAChF;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;gBACD,QAAQ,EAAE,CAAC;aACZ;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,mIAAmI;aACtI;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const assetsRefresh: Tool;
@@ -0,0 +1,37 @@
1
+ // M16 Plan 1 — AssetDatabase.Refresh wrapper. Counts as a light mutation
2
+ // (it may trigger an import/compile), so it is marked mutating with gate
3
+ // Enforce, but its `paths_hint` may be the whole project when `whole_project`
4
+ // is true (Refresh itself is whole-project by nature). Per the plan, this
5
+ // is the only tool allowed to bind a whole-project scope because the
6
+ // refresh IS the whole-project operation.
7
+ export const assetsRefresh = {
8
+ name: "unity_open_mcp_assets_refresh",
9
+ description: "Refresh the AssetDatabase to pick up files added/removed/changed on disk outside " +
10
+ "Unity. Use after direct filesystem edits (e.g. creating folders, dropping textures). " +
11
+ "May trigger asset import and, for .cs files, a recompile — that is reflected in the " +
12
+ "gate delta. Light mutation: runs the gate path. Pass `whole_project: true` (default) " +
13
+ "when you changed files in arbitrary places; pass it `false` with a scoped `paths_hint` " +
14
+ "for a known small change set.",
15
+ inputSchema: {
16
+ type: "object",
17
+ properties: {
18
+ whole_project: {
19
+ type: "boolean",
20
+ default: true,
21
+ description: "When true (default), runs a full AssetDatabase.Refresh() and paths_hint may be omitted " +
22
+ "(refresh is whole-project by nature). When false, paths_hint is required and bounds the gate scope.",
23
+ },
24
+ paths_hint: {
25
+ type: "array",
26
+ items: { type: "string" },
27
+ description: "Optional. Required when whole_project is false. Omitted/ignored when whole_project is true.",
28
+ },
29
+ gate: {
30
+ enum: ["enforce", "warn", "off"],
31
+ default: "enforce",
32
+ },
33
+ },
34
+ additionalProperties: false,
35
+ },
36
+ };
37
+ //# sourceMappingURL=assets-refresh.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"assets-refresh.js","sourceRoot":"","sources":["../../src/tools/assets-refresh.ts"],"names":[],"mappings":"AAEA,yEAAyE;AACzE,yEAAyE;AACzE,8EAA8E;AAC9E,0EAA0E;AAC1E,qEAAqE;AACrE,0CAA0C;AAC1C,MAAM,CAAC,MAAM,aAAa,GAAS;IACjC,IAAI,EAAE,+BAA+B;IACrC,WAAW,EACT,mFAAmF;QACnF,uFAAuF;QACvF,sFAAsF;QACtF,uFAAuF;QACvF,yFAAyF;QACzF,+BAA+B;IACjC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,aAAa,EAAE;gBACb,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,WAAW,EACT,yFAAyF;oBACzF,qGAAqG;aACxG;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,6FAA6F;aAChG;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const baselineCreate: Tool;
@@ -0,0 +1,20 @@
1
+ export const baselineCreate = {
2
+ name: "unity_open_mcp_baseline_create",
3
+ description: "Run full scan and save a baseline JSON file (schema v1) for regression tracking. Baseline includes schemaVersion, platformProfile, generatedAt, severity summary, and per-rule issue keys.",
4
+ inputSchema: {
5
+ type: "object",
6
+ properties: {
7
+ baseline_path: {
8
+ type: "string",
9
+ default: "CI/unity-open-mcp-baseline.json",
10
+ description: "Path for the baseline file (relative to project root or absolute).",
11
+ },
12
+ platform_profile: {
13
+ enum: ["mobile", "console", "desktop"],
14
+ default: "desktop",
15
+ },
16
+ },
17
+ additionalProperties: false,
18
+ },
19
+ };
20
+ //# sourceMappingURL=baseline-create.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"baseline-create.js","sourceRoot":"","sources":["../../src/tools/baseline-create.ts"],"names":[],"mappings":"AAEA,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,gCAAgC;IACtC,WAAW,EACT,4LAA4L;IAC9L,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,aAAa,EAAE;gBACb,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,iCAAiC;gBAC1C,WAAW,EAAE,oEAAoE;aAClF;YACD,gBAAgB,EAAE;gBAChB,IAAI,EAAE,CAAC,QAAQ,EAAE,SAAS,EAAE,SAAS,CAAC;gBACtC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const bridgeStatus: Tool;
@@ -0,0 +1,44 @@
1
+ // Operator-only bridge health snapshot (testsuite-tauri phase-3). A thin
2
+ // wrapper over the existing instance-lock classifier (classifyInstance in
3
+ // instance-discovery.ts) and one /ping probe. It exists so the Validation
4
+ // Suite app and operators have a single tool that returns a coarse
5
+ // `status` token ("running" | "stopped" | "compiling" | "dead_bridge")
6
+ // alongside the underlying signals (lock classification + ping body), used
7
+ // to drive the manual bridge-offline scenario pattern (operator stops the
8
+ // bridge via the Unity toolbar; this tool confirms it; on restart
9
+ // `wait-for-ready` confirms readiness).
10
+ //
11
+ // Deliberately **not** an agent-surface tool:
12
+ // - It carries no group assignment in `capabilities/tool-groups.ts`, so it
13
+ // sits in the always-visible meta-tool bucket alongside `ping` /
14
+ // `read_compile_errors` (operators reach it; agent skill does NOT
15
+ // document it in mutate/gate sections).
16
+ // - It is read-only, gate-free, and never spawns Unity (no batch form).
17
+ //
18
+ // The two follow-on admin tools — `bridge_stop` / `bridge_start` — are
19
+ // deferred: the bridge has no HTTP route for start/stop today (only the
20
+ // Unity toolbar toggles it), and `stop` has a self-disconnect hazard. See
21
+ // the deferred rationale in docs/api/mcp-tools.md and the testsuite-tauri
22
+ // execution plan.
23
+ export const bridgeStatus = {
24
+ name: "unity_open_mcp_bridge_status",
25
+ description: "Operator-only bridge health snapshot. Wraps the instance-lock " +
26
+ "classifier (instance-discovery.ts#classifyInstance) plus a single " +
27
+ "/ping probe and returns a coarse `status` token: " +
28
+ "`running` (bridge connected, idle), `compiling` (bridge connected, " +
29
+ "Unity compiling), `stopped` (Unity not running OR toolbar bridge " +
30
+ "toggle off — no live listener), or `dead_bridge` (Unity process " +
31
+ "alive but the bridge assembly failed to recompile, so /ping will " +
32
+ "never recover; call unity_open_mcp_read_compile_errors). " +
33
+ "Designed for the Validation Suite's manual bridge-offline scenario " +
34
+ "pattern and operators confirming toolbar stop/start — not a " +
35
+ "general agent health check (use unity_open_mcp_ping for that). " +
36
+ "Read-only, gate-free, never spawns Unity. The /ping fetch uses the " +
37
+ "bridge's standard 5s timeout; this tool takes no arguments.",
38
+ inputSchema: {
39
+ type: "object",
40
+ properties: {},
41
+ additionalProperties: false,
42
+ },
43
+ };
44
+ //# sourceMappingURL=bridge-status.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bridge-status.js","sourceRoot":"","sources":["../../src/tools/bridge-status.ts"],"names":[],"mappings":"AAEA,yEAAyE;AACzE,0EAA0E;AAC1E,0EAA0E;AAC1E,mEAAmE;AACnE,uEAAuE;AACvE,2EAA2E;AAC3E,0EAA0E;AAC1E,kEAAkE;AAClE,wCAAwC;AACxC,EAAE;AACF,8CAA8C;AAC9C,4EAA4E;AAC5E,oEAAoE;AACpE,qEAAqE;AACrE,2CAA2C;AAC3C,yEAAyE;AACzE,EAAE;AACF,uEAAuE;AACvE,wEAAwE;AACxE,0EAA0E;AAC1E,0EAA0E;AAC1E,kBAAkB;AAClB,MAAM,CAAC,MAAM,YAAY,GAAS;IAChC,IAAI,EAAE,8BAA8B;IACpC,WAAW,EACT,gEAAgE;QAChE,oEAAoE;QACpE,mDAAmD;QACnD,qEAAqE;QACrE,mEAAmE;QACnE,kEAAkE;QAClE,mEAAmE;QACnE,2DAA2D;QAC3D,qEAAqE;QACrE,8DAA8D;QAC9D,iEAAiE;QACjE,qEAAqE;QACrE,6DAA6D;IAC/D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const buildGetActiveTarget: Tool;
@@ -0,0 +1,16 @@
1
+ // M16 Plan 9 — typed active build-target read. Read-only: returns the active
2
+ // BuildTarget + its BuildTargetGroup. Folds UCP build/active-target. Gate-free
3
+ // direct-response tool.
4
+ export const buildGetActiveTarget = {
5
+ name: "unity_open_mcp_build_get_active_target",
6
+ description: "Read-only: the currently active BuildTarget and its BuildTargetGroup " +
7
+ "(EditorUserBuildSettings.activeBuildTarget / selectedBuildTargetGroup). " +
8
+ "Lightweight companion to build_get_targets when you only need the active " +
9
+ "target. Gate-free.",
10
+ inputSchema: {
11
+ type: "object",
12
+ properties: {},
13
+ additionalProperties: false,
14
+ },
15
+ };
16
+ //# sourceMappingURL=build-get-active-target.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"build-get-active-target.js","sourceRoot":"","sources":["../../src/tools/build-get-active-target.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,+EAA+E;AAC/E,wBAAwB;AACxB,MAAM,CAAC,MAAM,oBAAoB,GAAS;IACxC,IAAI,EAAE,wCAAwC;IAC9C,WAAW,EACT,uEAAuE;QACvE,0EAA0E;QAC1E,2EAA2E;QAC3E,oBAAoB;IACtB,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const buildGetDefines: Tool;
@@ -0,0 +1,16 @@
1
+ // M16 Plan 9 — typed scripting-define read. Read-only: the scripting define
2
+ // symbols for the active build target group, as a raw ';' string AND a parsed
3
+ // list. Folds UCP build/defines. Gate-free direct-response tool.
4
+ export const buildGetDefines = {
5
+ name: "unity_open_mcp_build_get_defines",
6
+ description: "Read-only: scripting define symbols (PlayerSettings.GetScriptingDefineSymbols) for the " +
7
+ "active build target group. Returns the group, the NamedBuildTarget, the raw ';' -joined " +
8
+ "string (\"defines\"), and a parsed \"list\". Use this before build_set_defines to see the " +
9
+ "current set. Gate-free.",
10
+ inputSchema: {
11
+ type: "object",
12
+ properties: {},
13
+ additionalProperties: false,
14
+ },
15
+ };
16
+ //# sourceMappingURL=build-get-defines.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"build-get-defines.js","sourceRoot":"","sources":["../../src/tools/build-get-defines.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,8EAA8E;AAC9E,iEAAiE;AACjE,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,yFAAyF;QACzF,0FAA0F;QAC1F,4FAA4F;QAC5F,yBAAyB;IAC3B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const buildGetScenes: Tool;
@@ -0,0 +1,16 @@
1
+ // M16 Plan 9 — typed build-scenes read. Read-only: the EditorBuildSettings
2
+ // scene list (path / enabled / guid). Folds UCP build/scenes. Gate-free
3
+ // direct-response tool.
4
+ export const buildGetScenes = {
5
+ name: "unity_open_mcp_build_get_scenes",
6
+ description: "Read-only: the scene list currently in EditorBuildSettings.scenes. Each " +
7
+ "entry is { path, enabled, guid }. Use this to audit which scenes will be " +
8
+ "baked into the player before build_start, and to learn the current shape " +
9
+ "before build_set_scenes. Gate-free.",
10
+ inputSchema: {
11
+ type: "object",
12
+ properties: {},
13
+ additionalProperties: false,
14
+ },
15
+ };
16
+ //# sourceMappingURL=build-get-scenes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"build-get-scenes.js","sourceRoot":"","sources":["../../src/tools/build-get-scenes.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,wEAAwE;AACxE,wBAAwB;AACxB,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,0EAA0E;QAC1E,2EAA2E;QAC3E,2EAA2E;QAC3E,qCAAqC;IACvC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const buildGetTargets: Tool;
@@ -0,0 +1,18 @@
1
+ // M16 Plan 9 — typed build-target enumeration. Read-only: lists every
2
+ // BuildTarget that resolves to a known BuildTargetGroup (Unknown is skipped),
3
+ // flags the installed / active ones, and reports the active target + group.
4
+ // Folds UCP build/targets. Gate-free direct-response tool.
5
+ export const buildGetTargets = {
6
+ name: "unity_open_mcp_build_get_targets",
7
+ description: "Read-only: enumerate available build targets. Each entry carries the BuildTarget name, its " +
8
+ "BuildTargetGroup, whether the backend is installed locally, and whether it is the active " +
9
+ "target. The active target + group are also surfaced at the top level. BuildTarget values " +
10
+ "that resolve to BuildTargetGroup.Unknown are skipped. Use this before build_set_target to " +
11
+ "discover a valid target name. Gate-free; token-bounded.",
12
+ inputSchema: {
13
+ type: "object",
14
+ properties: {},
15
+ additionalProperties: false,
16
+ },
17
+ };
18
+ //# sourceMappingURL=build-get-targets.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"build-get-targets.js","sourceRoot":"","sources":["../../src/tools/build-get-targets.ts"],"names":[],"mappings":"AAEA,sEAAsE;AACtE,8EAA8E;AAC9E,4EAA4E;AAC5E,2DAA2D;AAC3D,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,6FAA6F;QAC7F,2FAA2F;QAC3F,2FAA2F;QAC3F,4FAA4F;QAC5F,yDAAyD;IAC3D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const buildSetDefines: Tool;
@@ -0,0 +1,50 @@
1
+ // M16 Plan 9 — typed scripting-define setter. Mutating:
2
+ // PlayerSettings.SetScriptingDefineSymbols for the active build target group.
3
+ // Triggers a recompile (lifecycle: restart_then_settle). Folds UCP
4
+ // build/set-defines + UUMCP set_defines.
5
+ //
6
+ // paths_hint: the defines block lives in ProjectSettings/ProjectSettings.asset.
7
+ // Scope paths_hint to that asset.
8
+ export const buildSetDefines = {
9
+ name: "unity_open_mcp_build_set_defines",
10
+ description: "Mutating: set scripting define symbols for the active build target group " +
11
+ "(PlayerSettings.SetScriptingDefineSymbols). Accepts either a string array (joined with " +
12
+ "';') or a pre-joined ';' string. Pass an empty array (or empty string) to clear the " +
13
+ "defines. Changing defines triggers a recompile; the bridge blocks on the post-write " +
14
+ "compile via its restart_then_settle lifecycle, and the active-scene dirty guard " +
15
+ "preflights the call (pass ignore_scene_dirty: true to opt out). Runs the full gate path; " +
16
+ "`paths_hint` must be [\"ProjectSettings/ProjectSettings.asset\"] (the defines block lives " +
17
+ "in ProjectSettings.asset).",
18
+ inputSchema: {
19
+ type: "object",
20
+ required: ["defines", "paths_hint"],
21
+ properties: {
22
+ defines: {
23
+ description: "Define symbols. Either an array (e.g. [\"DEBUG\",\"ENABLE_FEATURE\"]) joined with " +
24
+ "';', or a pre-joined ';' string. Pass an empty array or \"\" to clear.",
25
+ oneOf: [
26
+ { type: "array", items: { type: "string" } },
27
+ { type: "string" },
28
+ ],
29
+ },
30
+ paths_hint: {
31
+ type: "array",
32
+ items: { type: "string" },
33
+ description: "Mutation scope — pass [\"ProjectSettings/ProjectSettings.asset\"]. The defines block " +
34
+ "lives in that asset. There is no whole-project fallback.",
35
+ },
36
+ gate: {
37
+ enum: ["enforce", "warn", "off"],
38
+ default: "enforce",
39
+ },
40
+ ignore_scene_dirty: {
41
+ type: "boolean",
42
+ default: false,
43
+ description: "Bypass the active-scene dirty guard. Set true to proceed and accept the risk of a " +
44
+ "native save prompt when any loaded scene has unsaved changes.",
45
+ },
46
+ },
47
+ additionalProperties: false,
48
+ },
49
+ };
50
+ //# sourceMappingURL=build-set-defines.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"build-set-defines.js","sourceRoot":"","sources":["../../src/tools/build-set-defines.ts"],"names":[],"mappings":"AAEA,wDAAwD;AACxD,8EAA8E;AAC9E,mEAAmE;AACnE,yCAAyC;AACzC,EAAE;AACF,gFAAgF;AAChF,kCAAkC;AAClC,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,2EAA2E;QAC3E,yFAAyF;QACzF,sFAAsF;QACtF,sFAAsF;QACtF,kFAAkF;QAClF,2FAA2F;QAC3F,4FAA4F;QAC5F,4BAA4B;IAC9B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,SAAS,EAAE,YAAY,CAAC;QACnC,UAAU,EAAE;YACV,OAAO,EAAE;gBACP,WAAW,EACT,oFAAoF;oBACpF,wEAAwE;gBAC1E,KAAK,EAAE;oBACL,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE;oBAC5C,EAAE,IAAI,EAAE,QAAQ,EAAE;iBACnB;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,uFAAuF;oBACvF,0DAA0D;aAC7D;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;YACD,kBAAkB,EAAE;gBAClB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,oFAAoF;oBACpF,+DAA+D;aAClE;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const buildSetScenes: Tool;
@@ -0,0 +1,60 @@
1
+ // M16 Plan 9 — typed build-scenes setter. Mutating: replaces
2
+ // EditorBuildSettings.scenes with the supplied list. Folds UCP build/set-scenes.
3
+ //
4
+ // paths_hint: EditorBuildSettings.asset lives under ProjectSettings/. Scope
5
+ // paths_hint to "ProjectSettings" (or "ProjectSettings/EditorBuildSettings.asset").
6
+ export const buildSetScenes = {
7
+ name: "unity_open_mcp_build_set_scenes",
8
+ description: "Mutating: replace the build scene list (EditorBuildSettings.scenes). Each entry is either " +
9
+ "{path, enabled?} (enabled defaults to true) or a bare path string (treated as enabled). " +
10
+ "The full list is replaced — pass the complete set you want in build settings. Runs the " +
11
+ "full gate path; `paths_hint` should scope to \"ProjectSettings\" " +
12
+ "(EditorBuildSettings.asset lives under ProjectSettings/).",
13
+ inputSchema: {
14
+ type: "object",
15
+ required: ["scenes", "paths_hint"],
16
+ properties: {
17
+ scenes: {
18
+ type: "array",
19
+ description: "Scene entries. Each is either {path, enabled?} or a bare path string. The full list " +
20
+ "REPLACES the current build scene list.",
21
+ items: {
22
+ oneOf: [
23
+ {
24
+ type: "object",
25
+ required: ["path"],
26
+ properties: {
27
+ path: {
28
+ type: "string",
29
+ description: "Scene asset path, e.g. 'Assets/Scenes/Main.unity'.",
30
+ },
31
+ enabled: {
32
+ type: "boolean",
33
+ default: true,
34
+ description: "Whether the scene is included in the build (enabled in the list).",
35
+ },
36
+ },
37
+ additionalProperties: false,
38
+ },
39
+ {
40
+ type: "string",
41
+ description: "Bare scene asset path — treated as enabled.",
42
+ },
43
+ ],
44
+ },
45
+ },
46
+ paths_hint: {
47
+ type: "array",
48
+ items: { type: "string" },
49
+ description: "Mutation scope — pass [\"ProjectSettings\"] (or " +
50
+ "[\"ProjectSettings/EditorBuildSettings.asset\"]). There is no whole-project fallback.",
51
+ },
52
+ gate: {
53
+ enum: ["enforce", "warn", "off"],
54
+ default: "enforce",
55
+ },
56
+ },
57
+ additionalProperties: false,
58
+ },
59
+ };
60
+ //# sourceMappingURL=build-set-scenes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"build-set-scenes.js","sourceRoot":"","sources":["../../src/tools/build-set-scenes.ts"],"names":[],"mappings":"AAEA,6DAA6D;AAC7D,iFAAiF;AACjF,EAAE;AACF,4EAA4E;AAC5E,oFAAoF;AACpF,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,4FAA4F;QAC5F,0FAA0F;QAC1F,yFAAyF;QACzF,mEAAmE;QACnE,2DAA2D;IAC7D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,sFAAsF;oBACtF,wCAAwC;gBAC1C,KAAK,EAAE;oBACL,KAAK,EAAE;wBACL;4BACE,IAAI,EAAE,QAAQ;4BACd,QAAQ,EAAE,CAAC,MAAM,CAAC;4BAClB,UAAU,EAAE;gCACV,IAAI,EAAE;oCACJ,IAAI,EAAE,QAAQ;oCACd,WAAW,EAAE,oDAAoD;iCAClE;gCACD,OAAO,EAAE;oCACP,IAAI,EAAE,SAAS;oCACf,OAAO,EAAE,IAAI;oCACb,WAAW,EAAE,mEAAmE;iCACjF;6BACF;4BACD,oBAAoB,EAAE,KAAK;yBAC5B;wBACD;4BACE,IAAI,EAAE,QAAQ;4BACd,WAAW,EAAE,6CAA6C;yBAC3D;qBACF;iBACF;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,kDAAkD;oBAClD,uFAAuF;aAC1F;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const buildSetTarget: Tool;