unity-open-mcp 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +145 -0
- package/dist/batch-spawn.d.ts +33 -0
- package/dist/batch-spawn.js +329 -0
- package/dist/batch-spawn.js.map +1 -0
- package/dist/capabilities/build-capabilities.d.ts +155 -0
- package/dist/capabilities/build-capabilities.js +475 -0
- package/dist/capabilities/build-capabilities.js.map +1 -0
- package/dist/capabilities/list-rules.d.ts +45 -0
- package/dist/capabilities/list-rules.js +121 -0
- package/dist/capabilities/list-rules.js.map +1 -0
- package/dist/capabilities/rule-catalog.d.ts +44 -0
- package/dist/capabilities/rule-catalog.js +330 -0
- package/dist/capabilities/rule-catalog.js.map +1 -0
- package/dist/capabilities/tool-groups.d.ts +53 -0
- package/dist/capabilities/tool-groups.js +396 -0
- package/dist/capabilities/tool-groups.js.map +1 -0
- package/dist/cli/args.d.ts +36 -0
- package/dist/cli/args.js +239 -0
- package/dist/cli/args.js.map +1 -0
- package/dist/cli/cli.d.ts +23 -0
- package/dist/cli/cli.js +125 -0
- package/dist/cli/cli.js.map +1 -0
- package/dist/cli/commands.d.ts +37 -0
- package/dist/cli/commands.js +277 -0
- package/dist/cli/commands.js.map +1 -0
- package/dist/cli/ping-poller.d.ts +81 -0
- package/dist/cli/ping-poller.js +161 -0
- package/dist/cli/ping-poller.js.map +1 -0
- package/dist/compat.d.ts +32 -0
- package/dist/compat.js +121 -0
- package/dist/compat.js.map +1 -0
- package/dist/compiler-errors.d.ts +31 -0
- package/dist/compiler-errors.js +91 -0
- package/dist/compiler-errors.js.map +1 -0
- package/dist/compressible-router.d.ts +18 -0
- package/dist/compressible-router.js +191 -0
- package/dist/compressible-router.js.map +1 -0
- package/dist/compression/asset-model.d.ts +86 -0
- package/dist/compression/asset-model.js +15 -0
- package/dist/compression/asset-model.js.map +1 -0
- package/dist/compression/compact.d.ts +153 -0
- package/dist/compression/compact.js +501 -0
- package/dist/compression/compact.js.map +1 -0
- package/dist/dialog-dismiss.d.ts +197 -0
- package/dist/dialog-dismiss.js +533 -0
- package/dist/dialog-dismiss.js.map +1 -0
- package/dist/event-stream.d.ts +60 -0
- package/dist/event-stream.js +228 -0
- package/dist/event-stream.js.map +1 -0
- package/dist/gate-error.d.ts +18 -0
- package/dist/gate-error.js +11 -0
- package/dist/gate-error.js.map +1 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +146 -0
- package/dist/index.js.map +1 -0
- package/dist/instance-discovery.d.ts +117 -0
- package/dist/instance-discovery.js +202 -0
- package/dist/instance-discovery.js.map +1 -0
- package/dist/live-client.d.ts +68 -0
- package/dist/live-client.js +583 -0
- package/dist/live-client.js.map +1 -0
- package/dist/offline.d.ts +75 -0
- package/dist/offline.js +1495 -0
- package/dist/offline.js.map +1 -0
- package/dist/package-version.d.ts +8 -0
- package/dist/package-version.js +41 -0
- package/dist/package-version.js.map +1 -0
- package/dist/ping-cache.d.ts +15 -0
- package/dist/ping-cache.js +10 -0
- package/dist/ping-cache.js.map +1 -0
- package/dist/project-health.d.ts +52 -0
- package/dist/project-health.js +177 -0
- package/dist/project-health.js.map +1 -0
- package/dist/resource-router.d.ts +26 -0
- package/dist/resource-router.js +143 -0
- package/dist/resource-router.js.map +1 -0
- package/dist/resources/index.d.ts +6 -0
- package/dist/resources/index.js +40 -0
- package/dist/resources/index.js.map +1 -0
- package/dist/results.d.ts +14 -0
- package/dist/results.js +22 -0
- package/dist/results.js.map +1 -0
- package/dist/router.d.ts +5 -0
- package/dist/router.js +2 -0
- package/dist/router.js.map +1 -0
- package/dist/routers.d.ts +44 -0
- package/dist/routers.js +73 -0
- package/dist/routers.js.map +1 -0
- package/dist/schema-defaults.d.ts +10 -0
- package/dist/schema-defaults.js +43 -0
- package/dist/schema-defaults.js.map +1 -0
- package/dist/skill/client-paths.d.ts +33 -0
- package/dist/skill/client-paths.js +131 -0
- package/dist/skill/client-paths.js.map +1 -0
- package/dist/skill/generate-skill.d.ts +38 -0
- package/dist/skill/generate-skill.js +389 -0
- package/dist/skill/generate-skill.js.map +1 -0
- package/dist/tool-router.d.ts +40 -0
- package/dist/tool-router.js +778 -0
- package/dist/tool-router.js.map +1 -0
- package/dist/tool-session-state.d.ts +55 -0
- package/dist/tool-session-state.js +116 -0
- package/dist/tool-session-state.js.map +1 -0
- package/dist/tools/agent-capabilities.d.ts +2 -0
- package/dist/tools/agent-capabilities.js +24 -0
- package/dist/tools/agent-capabilities.js.map +1 -0
- package/dist/tools/animation-create.d.ts +2 -0
- package/dist/tools/animation-create.js +31 -0
- package/dist/tools/animation-create.js.map +1 -0
- package/dist/tools/animation-get-data.d.ts +2 -0
- package/dist/tools/animation-get-data.js +23 -0
- package/dist/tools/animation-get-data.js.map +1 -0
- package/dist/tools/animation-modify.d.ts +2 -0
- package/dist/tools/animation-modify.js +45 -0
- package/dist/tools/animation-modify.js.map +1 -0
- package/dist/tools/animator-create.d.ts +2 -0
- package/dist/tools/animator-create.js +31 -0
- package/dist/tools/animator-create.js.map +1 -0
- package/dist/tools/animator-get-data.d.ts +2 -0
- package/dist/tools/animator-get-data.js +23 -0
- package/dist/tools/animator-get-data.js.map +1 -0
- package/dist/tools/animator-modify.d.ts +2 -0
- package/dist/tools/animator-modify.js +51 -0
- package/dist/tools/animator-modify.js.map +1 -0
- package/dist/tools/apply-fix.d.ts +2 -0
- package/dist/tools/apply-fix.js +39 -0
- package/dist/tools/apply-fix.js.map +1 -0
- package/dist/tools/assets-copy.d.ts +2 -0
- package/dist/tools/assets-copy.js +50 -0
- package/dist/tools/assets-copy.js.map +1 -0
- package/dist/tools/assets-create-folder.d.ts +2 -0
- package/dist/tools/assets-create-folder.js +53 -0
- package/dist/tools/assets-create-folder.js.map +1 -0
- package/dist/tools/assets-delete.d.ts +2 -0
- package/dist/tools/assets-delete.js +34 -0
- package/dist/tools/assets-delete.js.map +1 -0
- package/dist/tools/assets-move.d.ts +2 -0
- package/dist/tools/assets-move.js +50 -0
- package/dist/tools/assets-move.js.map +1 -0
- package/dist/tools/assets-refresh.d.ts +2 -0
- package/dist/tools/assets-refresh.js +37 -0
- package/dist/tools/assets-refresh.js.map +1 -0
- package/dist/tools/baseline-create.d.ts +2 -0
- package/dist/tools/baseline-create.js +20 -0
- package/dist/tools/baseline-create.js.map +1 -0
- package/dist/tools/bridge-status.d.ts +2 -0
- package/dist/tools/bridge-status.js +44 -0
- package/dist/tools/bridge-status.js.map +1 -0
- package/dist/tools/build-get-active-target.d.ts +2 -0
- package/dist/tools/build-get-active-target.js +16 -0
- package/dist/tools/build-get-active-target.js.map +1 -0
- package/dist/tools/build-get-defines.d.ts +2 -0
- package/dist/tools/build-get-defines.js +16 -0
- package/dist/tools/build-get-defines.js.map +1 -0
- package/dist/tools/build-get-scenes.d.ts +2 -0
- package/dist/tools/build-get-scenes.js +16 -0
- package/dist/tools/build-get-scenes.js.map +1 -0
- package/dist/tools/build-get-targets.d.ts +2 -0
- package/dist/tools/build-get-targets.js +18 -0
- package/dist/tools/build-get-targets.js.map +1 -0
- package/dist/tools/build-set-defines.d.ts +2 -0
- package/dist/tools/build-set-defines.js +50 -0
- package/dist/tools/build-set-defines.js.map +1 -0
- package/dist/tools/build-set-scenes.d.ts +2 -0
- package/dist/tools/build-set-scenes.js +60 -0
- package/dist/tools/build-set-scenes.js.map +1 -0
- package/dist/tools/build-set-target.d.ts +2 -0
- package/dist/tools/build-set-target.js +49 -0
- package/dist/tools/build-set-target.js.map +1 -0
- package/dist/tools/build-start.d.ts +2 -0
- package/dist/tools/build-start.js +64 -0
- package/dist/tools/build-start.js.map +1 -0
- package/dist/tools/capture-inline.d.ts +2 -0
- package/dist/tools/capture-inline.js +57 -0
- package/dist/tools/capture-inline.js.map +1 -0
- package/dist/tools/checkpoint-create.d.ts +2 -0
- package/dist/tools/checkpoint-create.js +16 -0
- package/dist/tools/checkpoint-create.js.map +1 -0
- package/dist/tools/compile-check.d.ts +2 -0
- package/dist/tools/compile-check.js +26 -0
- package/dist/tools/compile-check.js.map +1 -0
- package/dist/tools/component-add.d.ts +2 -0
- package/dist/tools/component-add.js +47 -0
- package/dist/tools/component-add.js.map +1 -0
- package/dist/tools/component-destroy.d.ts +2 -0
- package/dist/tools/component-destroy.js +46 -0
- package/dist/tools/component-destroy.js.map +1 -0
- package/dist/tools/component-get.d.ts +2 -0
- package/dist/tools/component-get.js +54 -0
- package/dist/tools/component-get.js.map +1 -0
- package/dist/tools/component-list-all.d.ts +2 -0
- package/dist/tools/component-list-all.js +38 -0
- package/dist/tools/component-list-all.js.map +1 -0
- package/dist/tools/component-modify.d.ts +2 -0
- package/dist/tools/component-modify.js +80 -0
- package/dist/tools/component-modify.js.map +1 -0
- package/dist/tools/console-clear.d.ts +2 -0
- package/dist/tools/console-clear.js +19 -0
- package/dist/tools/console-clear.js.map +1 -0
- package/dist/tools/console-log.d.ts +2 -0
- package/dist/tools/console-log.js +47 -0
- package/dist/tools/console-log.js.map +1 -0
- package/dist/tools/delta.d.ts +2 -0
- package/dist/tools/delta.js +17 -0
- package/dist/tools/delta.js.map +1 -0
- package/dist/tools/editor-add-layer.d.ts +2 -0
- package/dist/tools/editor-add-layer.js +51 -0
- package/dist/tools/editor-add-layer.js.map +1 -0
- package/dist/tools/editor-add-tag.d.ts +2 -0
- package/dist/tools/editor-add-tag.js +41 -0
- package/dist/tools/editor-add-tag.js.map +1 -0
- package/dist/tools/editor-get-layers.d.ts +2 -0
- package/dist/tools/editor-get-layers.js +22 -0
- package/dist/tools/editor-get-layers.js.map +1 -0
- package/dist/tools/editor-get-tags.d.ts +2 -0
- package/dist/tools/editor-get-tags.js +19 -0
- package/dist/tools/editor-get-tags.js.map +1 -0
- package/dist/tools/editor-redo.d.ts +2 -0
- package/dist/tools/editor-redo.js +27 -0
- package/dist/tools/editor-redo.js.map +1 -0
- package/dist/tools/editor-set-state.d.ts +2 -0
- package/dist/tools/editor-set-state.js +57 -0
- package/dist/tools/editor-set-state.js.map +1 -0
- package/dist/tools/editor-status.d.ts +2 -0
- package/dist/tools/editor-status.js +17 -0
- package/dist/tools/editor-status.js.map +1 -0
- package/dist/tools/editor-undo.d.ts +2 -0
- package/dist/tools/editor-undo.js +29 -0
- package/dist/tools/editor-undo.js.map +1 -0
- package/dist/tools/execute-csharp.d.ts +2 -0
- package/dist/tools/execute-csharp.js +74 -0
- package/dist/tools/execute-csharp.js.map +1 -0
- package/dist/tools/execute-menu.d.ts +2 -0
- package/dist/tools/execute-menu.js +40 -0
- package/dist/tools/execute-menu.js.map +1 -0
- package/dist/tools/find-members.d.ts +2 -0
- package/dist/tools/find-members.js +56 -0
- package/dist/tools/find-members.js.map +1 -0
- package/dist/tools/find-references.d.ts +2 -0
- package/dist/tools/find-references.js +29 -0
- package/dist/tools/find-references.js.map +1 -0
- package/dist/tools/gameobject-create.d.ts +2 -0
- package/dist/tools/gameobject-create.js +61 -0
- package/dist/tools/gameobject-create.js.map +1 -0
- package/dist/tools/gameobject-destroy.d.ts +2 -0
- package/dist/tools/gameobject-destroy.js +38 -0
- package/dist/tools/gameobject-destroy.js.map +1 -0
- package/dist/tools/gameobject-duplicate.d.ts +2 -0
- package/dist/tools/gameobject-duplicate.js +40 -0
- package/dist/tools/gameobject-duplicate.js.map +1 -0
- package/dist/tools/gameobject-find.d.ts +2 -0
- package/dist/tools/gameobject-find.js +59 -0
- package/dist/tools/gameobject-find.js.map +1 -0
- package/dist/tools/gameobject-modify.d.ts +2 -0
- package/dist/tools/gameobject-modify.js +76 -0
- package/dist/tools/gameobject-modify.js.map +1 -0
- package/dist/tools/gameobject-set-parent.d.ts +2 -0
- package/dist/tools/gameobject-set-parent.js +55 -0
- package/dist/tools/gameobject-set-parent.js.map +1 -0
- package/dist/tools/gate-budget-estimate.d.ts +2 -0
- package/dist/tools/gate-budget-estimate.js +59 -0
- package/dist/tools/gate-budget-estimate.js.map +1 -0
- package/dist/tools/generate-skill.d.ts +2 -0
- package/dist/tools/generate-skill.js +37 -0
- package/dist/tools/generate-skill.js.map +1 -0
- package/dist/tools/impact-preview.d.ts +2 -0
- package/dist/tools/impact-preview.js +50 -0
- package/dist/tools/impact-preview.js.map +1 -0
- package/dist/tools/index.d.ts +30 -0
- package/dist/tools/index.js +576 -0
- package/dist/tools/index.js.map +1 -0
- package/dist/tools/inputsystem-action-add.d.ts +2 -0
- package/dist/tools/inputsystem-action-add.js +61 -0
- package/dist/tools/inputsystem-action-add.js.map +1 -0
- package/dist/tools/inputsystem-actionmap-add.d.ts +2 -0
- package/dist/tools/inputsystem-actionmap-add.js +31 -0
- package/dist/tools/inputsystem-actionmap-add.js.map +1 -0
- package/dist/tools/inputsystem-asset-create.d.ts +2 -0
- package/dist/tools/inputsystem-asset-create.js +35 -0
- package/dist/tools/inputsystem-asset-create.js.map +1 -0
- package/dist/tools/inputsystem-binding-add.d.ts +2 -0
- package/dist/tools/inputsystem-binding-add.js +48 -0
- package/dist/tools/inputsystem-binding-add.js.map +1 -0
- package/dist/tools/inputsystem-binding-composite-add.d.ts +2 -0
- package/dist/tools/inputsystem-binding-composite-add.js +51 -0
- package/dist/tools/inputsystem-binding-composite-add.js.map +1 -0
- package/dist/tools/inputsystem-controlscheme-add.d.ts +2 -0
- package/dist/tools/inputsystem-controlscheme-add.js +43 -0
- package/dist/tools/inputsystem-controlscheme-add.js.map +1 -0
- package/dist/tools/inputsystem-get.d.ts +2 -0
- package/dist/tools/inputsystem-get.js +22 -0
- package/dist/tools/inputsystem-get.js.map +1 -0
- package/dist/tools/invoke-method.d.ts +2 -0
- package/dist/tools/invoke-method.js +104 -0
- package/dist/tools/invoke-method.js.map +1 -0
- package/dist/tools/list-assets.d.ts +2 -0
- package/dist/tools/list-assets.js +30 -0
- package/dist/tools/list-assets.js.map +1 -0
- package/dist/tools/list-rules.d.ts +2 -0
- package/dist/tools/list-rules.js +27 -0
- package/dist/tools/list-rules.js.map +1 -0
- package/dist/tools/manage-tools.d.ts +2 -0
- package/dist/tools/manage-tools.js +47 -0
- package/dist/tools/manage-tools.js.map +1 -0
- package/dist/tools/material-create.d.ts +2 -0
- package/dist/tools/material-create.js +37 -0
- package/dist/tools/material-create.js.map +1 -0
- package/dist/tools/material-get-keywords.d.ts +2 -0
- package/dist/tools/material-get-keywords.js +23 -0
- package/dist/tools/material-get-keywords.js.map +1 -0
- package/dist/tools/material-get-properties.d.ts +2 -0
- package/dist/tools/material-get-properties.js +32 -0
- package/dist/tools/material-get-properties.js.map +1 -0
- package/dist/tools/material-set-keyword.d.ts +2 -0
- package/dist/tools/material-set-keyword.js +42 -0
- package/dist/tools/material-set-keyword.js.map +1 -0
- package/dist/tools/material-set-property.d.ts +2 -0
- package/dist/tools/material-set-property.js +49 -0
- package/dist/tools/material-set-property.js.map +1 -0
- package/dist/tools/material-set-shader.d.ts +2 -0
- package/dist/tools/material-set-shader.js +39 -0
- package/dist/tools/material-set-shader.js.map +1 -0
- package/dist/tools/mutation-explain.d.ts +2 -0
- package/dist/tools/mutation-explain.js +44 -0
- package/dist/tools/mutation-explain.js.map +1 -0
- package/dist/tools/navigation-agent-add.d.ts +2 -0
- package/dist/tools/navigation-agent-add.js +38 -0
- package/dist/tools/navigation-agent-add.js.map +1 -0
- package/dist/tools/navigation-agent-set-destination.d.ts +2 -0
- package/dist/tools/navigation-agent-set-destination.js +33 -0
- package/dist/tools/navigation-agent-set-destination.js.map +1 -0
- package/dist/tools/navigation-get.d.ts +2 -0
- package/dist/tools/navigation-get.js +20 -0
- package/dist/tools/navigation-get.js.map +1 -0
- package/dist/tools/navigation-link-add.d.ts +2 -0
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- package/dist/tools/navigation-link-add.js.map +1 -0
- package/dist/tools/navigation-list.d.ts +2 -0
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- package/dist/tools/navigation-list.js.map +1 -0
- package/dist/tools/navigation-modifier-add.d.ts +2 -0
- package/dist/tools/navigation-modifier-add.js +42 -0
- package/dist/tools/navigation-modifier-add.js.map +1 -0
- package/dist/tools/navigation-modifier-volume-add.d.ts +2 -0
- package/dist/tools/navigation-modifier-volume-add.js +41 -0
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- package/dist/tools/navigation-modify.d.ts +2 -0
- package/dist/tools/navigation-modify.js +47 -0
- package/dist/tools/navigation-modify.js.map +1 -0
- package/dist/tools/navigation-set-bake-settings.d.ts +2 -0
- package/dist/tools/navigation-set-bake-settings.js +42 -0
- package/dist/tools/navigation-set-bake-settings.js.map +1 -0
- package/dist/tools/navigation-surface-add.d.ts +2 -0
- package/dist/tools/navigation-surface-add.js +62 -0
- package/dist/tools/navigation-surface-add.js.map +1 -0
- package/dist/tools/navigation-surface-bake.d.ts +2 -0
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- package/dist/tools/navigation-surface-bake.js.map +1 -0
- package/dist/tools/object-get-data.d.ts +2 -0
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- package/dist/tools/object-modify.d.ts +2 -0
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- package/dist/tools/package-add.d.ts +2 -0
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- package/dist/tools/package-check.d.ts +2 -0
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- package/dist/tools/package-check.js.map +1 -0
- package/dist/tools/package-get-dependencies.d.ts +2 -0
- package/dist/tools/package-get-dependencies.js +17 -0
- package/dist/tools/package-get-dependencies.js.map +1 -0
- package/dist/tools/package-get-info.d.ts +2 -0
- package/dist/tools/package-get-info.js +33 -0
- package/dist/tools/package-get-info.js.map +1 -0
- package/dist/tools/package-list.d.ts +2 -0
- package/dist/tools/package-list.js +57 -0
- package/dist/tools/package-list.js.map +1 -0
- package/dist/tools/package-remove.d.ts +2 -0
- package/dist/tools/package-remove.js +40 -0
- package/dist/tools/package-remove.js.map +1 -0
- package/dist/tools/package-search.d.ts +2 -0
- package/dist/tools/package-search.js +42 -0
- package/dist/tools/package-search.js.map +1 -0
- package/dist/tools/particle-system-get.d.ts +2 -0
- package/dist/tools/particle-system-get.js +42 -0
- package/dist/tools/particle-system-get.js.map +1 -0
- package/dist/tools/particle-system-modify.d.ts +2 -0
- package/dist/tools/particle-system-modify.js +73 -0
- package/dist/tools/particle-system-modify.js.map +1 -0
- package/dist/tools/ping.d.ts +2 -0
- package/dist/tools/ping.js +10 -0
- package/dist/tools/ping.js.map +1 -0
- package/dist/tools/prefab-apply.d.ts +2 -0
- package/dist/tools/prefab-apply.js +39 -0
- package/dist/tools/prefab-apply.js.map +1 -0
- package/dist/tools/prefab-close.d.ts +2 -0
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- package/dist/tools/prefab-close.js.map +1 -0
- package/dist/tools/prefab-create.d.ts +2 -0
- package/dist/tools/prefab-create.js +52 -0
- package/dist/tools/prefab-create.js.map +1 -0
- package/dist/tools/prefab-get-overrides.d.ts +2 -0
- package/dist/tools/prefab-get-overrides.js +27 -0
- package/dist/tools/prefab-get-overrides.js.map +1 -0
- package/dist/tools/prefab-instantiate.d.ts +2 -0
- package/dist/tools/prefab-instantiate.js +52 -0
- package/dist/tools/prefab-instantiate.js.map +1 -0
- package/dist/tools/prefab-open.d.ts +2 -0
- package/dist/tools/prefab-open.js +30 -0
- package/dist/tools/prefab-open.js.map +1 -0
- package/dist/tools/prefab-revert.d.ts +2 -0
- package/dist/tools/prefab-revert.js +37 -0
- package/dist/tools/prefab-revert.js.map +1 -0
- package/dist/tools/prefab-save.d.ts +2 -0
- package/dist/tools/prefab-save.js +24 -0
- package/dist/tools/prefab-save.js.map +1 -0
- package/dist/tools/prefab-status.d.ts +2 -0
- package/dist/tools/prefab-status.js +29 -0
- package/dist/tools/prefab-status.js.map +1 -0
- package/dist/tools/prefab-unpack.d.ts +2 -0
- package/dist/tools/prefab-unpack.js +43 -0
- package/dist/tools/prefab-unpack.js.map +1 -0
- package/dist/tools/probuilder-create-shape.d.ts +2 -0
- package/dist/tools/probuilder-create-shape.js +40 -0
- package/dist/tools/probuilder-create-shape.js.map +1 -0
- package/dist/tools/probuilder-delete-faces.d.ts +2 -0
- package/dist/tools/probuilder-delete-faces.js +47 -0
- package/dist/tools/probuilder-delete-faces.js.map +1 -0
- package/dist/tools/probuilder-extrude.d.ts +2 -0
- package/dist/tools/probuilder-extrude.js +58 -0
- package/dist/tools/probuilder-extrude.js.map +1 -0
- package/dist/tools/probuilder-get-mesh-info.d.ts +2 -0
- package/dist/tools/probuilder-get-mesh-info.js +21 -0
- package/dist/tools/probuilder-get-mesh-info.js.map +1 -0
- package/dist/tools/probuilder-set-face-material.d.ts +2 -0
- package/dist/tools/probuilder-set-face-material.js +53 -0
- package/dist/tools/probuilder-set-face-material.js.map +1 -0
- package/dist/tools/profiler-capture.d.ts +2 -0
- package/dist/tools/profiler-capture.js +84 -0
- package/dist/tools/profiler-capture.js.map +1 -0
- package/dist/tools/profiler-clear-data.d.ts +2 -0
- package/dist/tools/profiler-clear-data.js +20 -0
- package/dist/tools/profiler-clear-data.js.map +1 -0
- package/dist/tools/profiler-enable-module.d.ts +2 -0
- package/dist/tools/profiler-enable-module.js +32 -0
- package/dist/tools/profiler-enable-module.js.map +1 -0
- package/dist/tools/profiler-get-config.d.ts +2 -0
- package/dist/tools/profiler-get-config.js +21 -0
- package/dist/tools/profiler-get-config.js.map +1 -0
- package/dist/tools/profiler-get-script-stats.d.ts +2 -0
- package/dist/tools/profiler-get-script-stats.js +20 -0
- package/dist/tools/profiler-get-script-stats.js.map +1 -0
- package/dist/tools/profiler-get-status.d.ts +2 -0
- package/dist/tools/profiler-get-status.js +22 -0
- package/dist/tools/profiler-get-status.js.map +1 -0
- package/dist/tools/profiler-list-modules.d.ts +2 -0
- package/dist/tools/profiler-list-modules.js +20 -0
- package/dist/tools/profiler-list-modules.js.map +1 -0
- package/dist/tools/profiler-load-data.d.ts +2 -0
- package/dist/tools/profiler-load-data.js +38 -0
- package/dist/tools/profiler-load-data.js.map +1 -0
- package/dist/tools/profiler-memory.d.ts +2 -0
- package/dist/tools/profiler-memory.js +21 -0
- package/dist/tools/profiler-memory.js.map +1 -0
- package/dist/tools/profiler-rendering.d.ts +2 -0
- package/dist/tools/profiler-rendering.js +14 -0
- package/dist/tools/profiler-rendering.js.map +1 -0
- package/dist/tools/profiler-save-data.d.ts +2 -0
- package/dist/tools/profiler-save-data.js +38 -0
- package/dist/tools/profiler-save-data.js.map +1 -0
- package/dist/tools/profiler-set-config.d.ts +2 -0
- package/dist/tools/profiler-set-config.js +72 -0
- package/dist/tools/profiler-set-config.js.map +1 -0
- package/dist/tools/profiler-start.d.ts +2 -0
- package/dist/tools/profiler-start.js +31 -0
- package/dist/tools/profiler-start.js.map +1 -0
- package/dist/tools/profiler-stop.d.ts +2 -0
- package/dist/tools/profiler-stop.js +20 -0
- package/dist/tools/profiler-stop.js.map +1 -0
- package/dist/tools/pull-events.d.ts +2 -0
- package/dist/tools/pull-events.js +43 -0
- package/dist/tools/pull-events.js.map +1 -0
- package/dist/tools/read-asset.d.ts +2 -0
- package/dist/tools/read-asset.js +62 -0
- package/dist/tools/read-asset.js.map +1 -0
- package/dist/tools/read-compile-errors.d.ts +2 -0
- package/dist/tools/read-compile-errors.js +59 -0
- package/dist/tools/read-compile-errors.js.map +1 -0
- package/dist/tools/read-console.d.ts +2 -0
- package/dist/tools/read-console.js +57 -0
- package/dist/tools/read-console.js.map +1 -0
- package/dist/tools/regression-check.d.ts +2 -0
- package/dist/tools/regression-check.js +36 -0
- package/dist/tools/regression-check.js.map +1 -0
- package/dist/tools/reserialize.d.ts +2 -0
- package/dist/tools/reserialize.js +31 -0
- package/dist/tools/reserialize.js.map +1 -0
- package/dist/tools/run-tests.d.ts +2 -0
- package/dist/tools/run-tests.js +49 -0
- package/dist/tools/run-tests.js.map +1 -0
- package/dist/tools/scan-all.d.ts +2 -0
- package/dist/tools/scan-all.js +25 -0
- package/dist/tools/scan-all.js.map +1 -0
- package/dist/tools/scan-paths.d.ts +2 -0
- package/dist/tools/scan-paths.js +40 -0
- package/dist/tools/scan-paths.js.map +1 -0
- package/dist/tools/scene-create.d.ts +2 -0
- package/dist/tools/scene-create.js +47 -0
- package/dist/tools/scene-create.js.map +1 -0
- package/dist/tools/scene-focus.d.ts +2 -0
- package/dist/tools/scene-focus.js +55 -0
- package/dist/tools/scene-focus.js.map +1 -0
- package/dist/tools/scene-get-data.d.ts +2 -0
- package/dist/tools/scene-get-data.js +52 -0
- package/dist/tools/scene-get-data.js.map +1 -0
- package/dist/tools/scene-get-dirty-summary.d.ts +2 -0
- package/dist/tools/scene-get-dirty-summary.js +17 -0
- package/dist/tools/scene-get-dirty-summary.js.map +1 -0
- package/dist/tools/scene-list-opened.d.ts +2 -0
- package/dist/tools/scene-list-opened.js +16 -0
- package/dist/tools/scene-list-opened.js.map +1 -0
- package/dist/tools/scene-open.d.ts +2 -0
- package/dist/tools/scene-open.js +48 -0
- package/dist/tools/scene-open.js.map +1 -0
- package/dist/tools/scene-save.d.ts +2 -0
- package/dist/tools/scene-save.js +38 -0
- package/dist/tools/scene-save.js.map +1 -0
- package/dist/tools/scene-set-active.d.ts +2 -0
- package/dist/tools/scene-set-active.js +33 -0
- package/dist/tools/scene-set-active.js.map +1 -0
- package/dist/tools/scene-unload.d.ts +2 -0
- package/dist/tools/scene-unload.js +33 -0
- package/dist/tools/scene-unload.js.map +1 -0
- package/dist/tools/screenshot-camera.d.ts +2 -0
- package/dist/tools/screenshot-camera.js +59 -0
- package/dist/tools/screenshot-camera.js.map +1 -0
- package/dist/tools/screenshot-window.d.ts +2 -0
- package/dist/tools/screenshot-window.js +54 -0
- package/dist/tools/screenshot-window.js.map +1 -0
- package/dist/tools/screenshot.d.ts +2 -0
- package/dist/tools/screenshot.js +47 -0
- package/dist/tools/screenshot.js.map +1 -0
- package/dist/tools/script-delete.d.ts +2 -0
- package/dist/tools/script-delete.js +37 -0
- package/dist/tools/script-delete.js.map +1 -0
- package/dist/tools/script-read.d.ts +2 -0
- package/dist/tools/script-read.js +46 -0
- package/dist/tools/script-read.js.map +1 -0
- package/dist/tools/script-write.d.ts +2 -0
- package/dist/tools/script-write.js +56 -0
- package/dist/tools/script-write.js.map +1 -0
- package/dist/tools/search-assets.d.ts +2 -0
- package/dist/tools/search-assets.js +49 -0
- package/dist/tools/search-assets.js.map +1 -0
- package/dist/tools/selection-get.d.ts +2 -0
- package/dist/tools/selection-get.js +28 -0
- package/dist/tools/selection-get.js.map +1 -0
- package/dist/tools/selection-set.d.ts +2 -0
- package/dist/tools/selection-set.js +72 -0
- package/dist/tools/selection-set.js.map +1 -0
- package/dist/tools/settings-get-lighting.d.ts +2 -0
- package/dist/tools/settings-get-lighting.js +21 -0
- package/dist/tools/settings-get-lighting.js.map +1 -0
- package/dist/tools/settings-get-physics.d.ts +2 -0
- package/dist/tools/settings-get-physics.js +17 -0
- package/dist/tools/settings-get-physics.js.map +1 -0
- package/dist/tools/settings-get-player.d.ts +2 -0
- package/dist/tools/settings-get-player.js +16 -0
- package/dist/tools/settings-get-player.js.map +1 -0
- package/dist/tools/settings-get-quality.d.ts +2 -0
- package/dist/tools/settings-get-quality.js +16 -0
- package/dist/tools/settings-get-quality.js.map +1 -0
- package/dist/tools/settings-set-lighting.d.ts +2 -0
- package/dist/tools/settings-set-lighting.js +58 -0
- package/dist/tools/settings-set-lighting.js.map +1 -0
- package/dist/tools/settings-set-physics.d.ts +2 -0
- package/dist/tools/settings-set-physics.js +52 -0
- package/dist/tools/settings-set-physics.js.map +1 -0
- package/dist/tools/settings-set-player.d.ts +2 -0
- package/dist/tools/settings-set-player.js +62 -0
- package/dist/tools/settings-set-player.js.map +1 -0
- package/dist/tools/settings-set-quality.d.ts +2 -0
- package/dist/tools/settings-set-quality.js +51 -0
- package/dist/tools/settings-set-quality.js.map +1 -0
- package/dist/tools/shader-get-data.d.ts +2 -0
- package/dist/tools/shader-get-data.js +31 -0
- package/dist/tools/shader-get-data.js.map +1 -0
- package/dist/tools/shader-list-all.d.ts +2 -0
- package/dist/tools/shader-list-all.js +24 -0
- package/dist/tools/shader-list-all.js.map +1 -0
- package/dist/tools/spatial-query.d.ts +2 -0
- package/dist/tools/spatial-query.js +117 -0
- package/dist/tools/spatial-query.js.map +1 -0
- package/dist/tools/splines-add-knot.d.ts +2 -0
- package/dist/tools/splines-add-knot.js +44 -0
- package/dist/tools/splines-add-knot.js.map +1 -0
- package/dist/tools/splines-container-create.d.ts +2 -0
- package/dist/tools/splines-container-create.js +39 -0
- package/dist/tools/splines-container-create.js.map +1 -0
- package/dist/tools/splines-evaluate.d.ts +2 -0
- package/dist/tools/splines-evaluate.js +31 -0
- package/dist/tools/splines-evaluate.js.map +1 -0
- package/dist/tools/splines-get-knots.d.ts +2 -0
- package/dist/tools/splines-get-knots.js +25 -0
- package/dist/tools/splines-get-knots.js.map +1 -0
- package/dist/tools/splines-modify.d.ts +2 -0
- package/dist/tools/splines-modify.js +35 -0
- package/dist/tools/splines-modify.js.map +1 -0
- package/dist/tools/splines-set-knot.d.ts +2 -0
- package/dist/tools/splines-set-knot.js +41 -0
- package/dist/tools/splines-set-knot.js.map +1 -0
- package/dist/tools/splines-set-tangent-mode.d.ts +2 -0
- package/dist/tools/splines-set-tangent-mode.js +43 -0
- package/dist/tools/splines-set-tangent-mode.js.map +1 -0
- package/dist/tools/type-schema.d.ts +2 -0
- package/dist/tools/type-schema.js +62 -0
- package/dist/tools/type-schema.js.map +1 -0
- package/dist/tools/validate-edit.d.ts +2 -0
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- package/dist/unity-install-discovery.d.ts +79 -0
- package/dist/unity-install-discovery.js +206 -0
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- package/dist/unity-log.js.map +1 -0
- package/package.json +54 -0
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// M16 Plan 9 — typed build-target switch. Mutating: EditorUserBuildSettings
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// .SwitchActiveBuildTarget. May trigger a recompile + domain reload (the
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// lifecycle is restart_then_settle). Folds UCP build/set-target.
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//
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// paths_hint: ProjectSettings files are rewritten when the active target
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// changes (ProjectSettings/ProjectSettings.asset + the build-target-specific
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// override assets). Scope paths_hint to "ProjectSettings" so the gate covers
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// the rewritten settings.
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export const buildSetTarget = {
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name: "unity_open_mcp_build_set_target",
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description: "Mutating: switch the active build target via EditorUserBuildSettings.SwitchActiveBuildTarget. " +
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"The target must be a valid BuildTarget name (use build_get_targets to enumerate). Switching " +
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"can trigger a recompile / domain reload; the bridge blocks on the post-switch compile via " +
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"its restart_then_settle lifecycle, and the active-scene dirty guard preflights the call " +
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"(pass ignore_scene_dirty: true to opt out). Runs the full gate path; `paths_hint` should " +
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"scope to \"ProjectSettings\" (target switches rewrite ProjectSettings/*.asset).",
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inputSchema: {
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type: "object",
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required: ["target", "paths_hint"],
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properties: {
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target: {
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type: "string",
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description: "BuildTarget name, e.g. 'StandaloneWindows64', 'iOS', 'Android', 'WebGL'. Parsed " +
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"case-insensitively. Use build_get_targets to enumerate valid names.",
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},
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paths_hint: {
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type: "array",
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items: { type: "string" },
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description: "Mutation scope — pass [\"ProjectSettings\"] so the gate covers the rewritten " +
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"settings assets. There is no whole-project fallback.",
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},
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gate: {
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enum: ["enforce", "warn", "off"],
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default: "enforce",
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description: "Gate mode. Default 'enforce' — fails the call if the switch surfaces new errors.",
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},
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ignore_scene_dirty: {
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type: "boolean",
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default: false,
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description: "Bypass the active-scene dirty guard. By default a disruptive op (recompile / scene " +
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"switch) is refused with scene_dirty when any loaded scene has unsaved changes, so " +
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"Unity's native save modal never interrupts the flow. Set true to proceed and accept " +
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"the risk of a native save prompt.",
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},
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},
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additionalProperties: false,
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},
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};
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//# sourceMappingURL=build-set-target.js.map
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{"version":3,"file":"build-set-target.js","sourceRoot":"","sources":["../../src/tools/build-set-target.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,yEAAyE;AACzE,iEAAiE;AACjE,EAAE;AACF,yEAAyE;AACzE,6EAA6E;AAC7E,6EAA6E;AAC7E,0BAA0B;AAC1B,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,gGAAgG;QAChG,8FAA8F;QAC9F,4FAA4F;QAC5F,0FAA0F;QAC1F,2FAA2F;QAC3F,iFAAiF;IACnF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,kFAAkF;oBAClF,qEAAqE;aACxE;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,+EAA+E;oBAC/E,sDAAsD;aACzD;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;gBAClB,WAAW,EAAE,kFAAkF;aAChG;YACD,kBAAkB,EAAE;gBAClB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,qFAAqF;oBACrF,oFAAoF;oBACpF,sFAAsF;oBACtF,mCAAmC;aACtC;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
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// M16 Plan 9 — typed player build trigger. Mutating + DESTRUCTIVE:
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// BuildPipeline.BuildPlayer. BuildPlayer is on the default deny list
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// (BridgeDenyList.DefaultCSharpPatterns), so this typed tool mirrors the
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// destructive-menu pattern: it refuses UNLESS the request passes
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// gate: "off" + confirm_bypass: true. When bypassed, the full gate path
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// still runs so the response carries any post-build asset-reference fallout.
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// Folds UCP build/start + UUMCP build_player.
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//
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// paths_hint: the build writes a binary player outside Assets/ and may touch
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// ProjectSettings assets. Agents typically scope paths_hint to the build
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// output folder (and/or "ProjectSettings").
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export const buildStart = {
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name: "unity_open_mcp_build_start",
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description: "Mutating + DESTRUCTIVE: trigger a player build via BuildPipeline.BuildPlayer. " +
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"BuildPlayer is on the default deny list (it is multi-minute and writes a binary player " +
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"outside Assets/), so this tool REFUSES unless the request passes BOTH gate: \"off\" AND " +
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"confirm_bypass: true. When bypassed, the full gate path still runs and the response " +
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"carries any post-build asset-reference fallout. Uses the scenes enabled in build settings " +
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"(EditorBuildSettings.scenes) and the active build target; pass output_path to choose the " +
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"destination (defaults to Builds/<target>/Build). development: true adds the Development " +
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"build option; allow_debugging: true adds AllowDebugging. Returns the BuildReport summary " +
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"(result, total time, size, errors/warnings, per-step durations). `paths_hint` should scope " +
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"to the build output folder (and/or \"ProjectSettings\" since build settings can be touched).",
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inputSchema: {
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type: "object",
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required: ["paths_hint"],
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properties: {
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output_path: {
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type: "string",
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description: "Destination for the player build. Defaults to 'Builds/<activeTarget>/Build' when " +
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"omitted. The folder is created if missing.",
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},
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development: {
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type: "boolean",
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default: false,
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description: "Add the Development build option (BuildOptions.Development).",
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},
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allow_debugging: {
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type: "boolean",
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default: false,
|
|
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|
+
description: "Add the AllowDebugging build option (BuildOptions.AllowDebugging).",
|
|
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|
+
},
|
|
43
|
+
paths_hint: {
|
|
44
|
+
type: "array",
|
|
45
|
+
items: { type: "string" },
|
|
46
|
+
description: "Mutation scope — pass the build output folder (e.g. [\"Builds/StandaloneWindows64\"]) " +
|
|
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|
+
"and/or [\"ProjectSettings\"]. There is no whole-project fallback.",
|
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|
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},
|
|
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|
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gate: {
|
|
50
|
+
enum: ["enforce", "warn", "off"],
|
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|
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default: "enforce",
|
|
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|
+
description: "Gate mode. Must be \"off\" for the build to proceed (BuildPlayer is on the deny list).",
|
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|
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},
|
|
54
|
+
confirm_bypass: {
|
|
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|
+
type: "boolean",
|
|
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|
+
default: false,
|
|
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|
+
description: "Required to proceed. Bypass the deny heuristic for BuildPipeline.BuildPlayer. " +
|
|
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|
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"Requires gate: \"off\" as well — BOTH flags must be set. The bypass is audited.",
|
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|
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},
|
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|
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},
|
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|
+
additionalProperties: false,
|
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|
+
},
|
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|
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};
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|
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//# sourceMappingURL=build-start.js.map
|
|
@@ -0,0 +1 @@
|
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1
|
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{"version":3,"file":"build-start.js","sourceRoot":"","sources":["../../src/tools/build-start.ts"],"names":[],"mappings":"AAEA,mEAAmE;AACnE,qEAAqE;AACrE,yEAAyE;AACzE,iEAAiE;AACjE,wEAAwE;AACxE,6EAA6E;AAC7E,8CAA8C;AAC9C,EAAE;AACF,6EAA6E;AAC7E,yEAAyE;AACzE,4CAA4C;AAC5C,MAAM,CAAC,MAAM,UAAU,GAAS;IAC9B,IAAI,EAAE,4BAA4B;IAClC,WAAW,EACT,gFAAgF;QAChF,yFAAyF;QACzF,0FAA0F;QAC1F,sFAAsF;QACtF,4FAA4F;QAC5F,2FAA2F;QAC3F,0FAA0F;QAC1F,2FAA2F;QAC3F,6FAA6F;QAC7F,8FAA8F;IAChG,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,WAAW,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,mFAAmF;oBACnF,4CAA4C;aAC/C;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EAAE,8DAA8D;aAC5E;YACD,eAAe,EAAE;gBACf,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EAAE,oEAAoE;aAClF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,wFAAwF;oBACxF,mEAAmE;aACtE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;gBAClB,WAAW,EACT,wFAAwF;aAC3F;YACD,cAAc,EAAE;gBACd,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,gFAAgF;oBAChF,iFAAiF;aACpF;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
// M20 Plan 1 / T20.1.1 — inline-image capture. Same targets as
|
|
2
|
+
// unity_senses_screenshot (scene / game / isolated) but returns the PNG as an
|
|
3
|
+
// inline base64 image content block instead of writing a temp file. The bridge
|
|
4
|
+
// includes an `inlineImage` field (base64 PNG); the MCP server unwraps it into
|
|
5
|
+
// an MCP image content block so an agent that doesn't read the filesystem
|
|
6
|
+
// still sees the image.
|
|
7
|
+
export const captureInline = {
|
|
8
|
+
name: "unity_senses_capture_inline",
|
|
9
|
+
description: "Capture a screenshot and return it as an inline base64 PNG image " +
|
|
10
|
+
"(no temp file written), so an agent that doesn't read the filesystem can " +
|
|
11
|
+
"still view it. Supports three views: 'scene' (the Scene view), 'game' " +
|
|
12
|
+
"(the main camera / Game view), and 'isolated' (a clean 2x2 composite — " +
|
|
13
|
+
"Front/Right/Back/Top — of a single GameObject with layer culling and " +
|
|
14
|
+
"background choice). Returns an MCP image content block plus metadata. " +
|
|
15
|
+
"Requires a live Unity Editor connection.",
|
|
16
|
+
inputSchema: {
|
|
17
|
+
type: "object",
|
|
18
|
+
properties: {
|
|
19
|
+
view: {
|
|
20
|
+
type: "string",
|
|
21
|
+
enum: ["scene", "game", "isolated"],
|
|
22
|
+
default: "scene",
|
|
23
|
+
description: "Capture target. 'scene' = Scene view camera, 'game' = main game " +
|
|
24
|
+
"camera, 'isolated' = clean 2x2 composite of one GameObject.",
|
|
25
|
+
},
|
|
26
|
+
width: {
|
|
27
|
+
type: "integer",
|
|
28
|
+
default: 1280,
|
|
29
|
+
minimum: 64,
|
|
30
|
+
maximum: 4096,
|
|
31
|
+
description: "Capture width in pixels. For 'isolated', this is per-quadrant " +
|
|
32
|
+
"(full image is 2x).",
|
|
33
|
+
},
|
|
34
|
+
height: {
|
|
35
|
+
type: "integer",
|
|
36
|
+
default: 720,
|
|
37
|
+
minimum: 64,
|
|
38
|
+
maximum: 4096,
|
|
39
|
+
description: "Capture height in pixels. For 'isolated', this is per-quadrant " +
|
|
40
|
+
"(full image is 2x).",
|
|
41
|
+
},
|
|
42
|
+
object_path: {
|
|
43
|
+
type: "string",
|
|
44
|
+
description: "Required for 'isolated' view. Hierarchy path of the target " +
|
|
45
|
+
"GameObject (e.g. \"Player\" or \"Enemies/Goblin\").",
|
|
46
|
+
},
|
|
47
|
+
background: {
|
|
48
|
+
type: "string",
|
|
49
|
+
enum: ["transparent", "solid", "skybox"],
|
|
50
|
+
default: "skybox",
|
|
51
|
+
description: "Background for 'isolated' view. Ignored for scene/game.",
|
|
52
|
+
},
|
|
53
|
+
},
|
|
54
|
+
additionalProperties: false,
|
|
55
|
+
},
|
|
56
|
+
};
|
|
57
|
+
//# sourceMappingURL=capture-inline.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"capture-inline.js","sourceRoot":"","sources":["../../src/tools/capture-inline.ts"],"names":[],"mappings":"AAEA,+DAA+D;AAC/D,8EAA8E;AAC9E,+EAA+E;AAC/E,+EAA+E;AAC/E,0EAA0E;AAC1E,wBAAwB;AACxB,MAAM,CAAC,MAAM,aAAa,GAAS;IACjC,IAAI,EAAE,6BAA6B;IACnC,WAAW,EACT,mEAAmE;QACnE,2EAA2E;QAC3E,wEAAwE;QACxE,yEAAyE;QACzE,uEAAuE;QACvE,wEAAwE;QACxE,0CAA0C;IAC5C,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC;gBACnC,OAAO,EAAE,OAAO;gBAChB,WAAW,EACT,kEAAkE;oBAClE,6DAA6D;aAChE;YACD,KAAK,EAAE;gBACL,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,OAAO,EAAE,EAAE;gBACX,OAAO,EAAE,IAAI;gBACb,WAAW,EACT,gEAAgE;oBAChE,qBAAqB;aACxB;YACD,MAAM,EAAE;gBACN,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,GAAG;gBACZ,OAAO,EAAE,EAAE;gBACX,OAAO,EAAE,IAAI;gBACb,WAAW,EACT,iEAAiE;oBACjE,qBAAqB;aACxB;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,6DAA6D;oBAC7D,qDAAqD;aACxD;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC;gBACxC,OAAO,EAAE,QAAQ;gBACjB,WAAW,EAAE,yDAAyD;aACvE;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
export const checkpointCreate = {
|
|
2
|
+
name: "unity_open_mcp_checkpoint_create",
|
|
3
|
+
description: "Create a manual checkpoint for later delta comparison.",
|
|
4
|
+
inputSchema: {
|
|
5
|
+
type: "object",
|
|
6
|
+
properties: {
|
|
7
|
+
paths: {
|
|
8
|
+
type: "array",
|
|
9
|
+
items: { type: "string" },
|
|
10
|
+
description: "Scope; empty = whole project summary (expensive)",
|
|
11
|
+
},
|
|
12
|
+
label: { type: "string" },
|
|
13
|
+
},
|
|
14
|
+
},
|
|
15
|
+
};
|
|
16
|
+
//# sourceMappingURL=checkpoint-create.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"checkpoint-create.js","sourceRoot":"","sources":["../../src/tools/checkpoint-create.ts"],"names":[],"mappings":"AAEA,MAAM,CAAC,MAAM,gBAAgB,GAAS;IACpC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EAAE,wDAAwD;IACrE,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,KAAK,EAAE;gBACL,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,kDAAkD;aAChE;YACD,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;SAC1B;KACF;CACF,CAAC"}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
export const compileCheck = {
|
|
2
|
+
name: "unity_open_mcp_compile_check",
|
|
3
|
+
description: "Headless compile check: spawn a batch Unity (no live bridge needed) and return " +
|
|
4
|
+
"structured C# compiler errors (CSxxxx code, file, line, message) collected across " +
|
|
5
|
+
"all assemblies. Use this when the live bridge is offline (a compile error put the " +
|
|
6
|
+
"Editor in a bad state) to self-diagnose whether a project compiles. " +
|
|
7
|
+
"Batch-only — uses the auto-discovered Unity (OS-default Hub install paths + " +
|
|
8
|
+
"UNITY_HUB env override), or UNITY_PATH when set. UNITY_PROJECT_PATH is used when " +
|
|
9
|
+
"set, else the instance lock's projectPath. Returns unity_not_discovered when no " +
|
|
10
|
+
"Unity install can be found.",
|
|
11
|
+
inputSchema: {
|
|
12
|
+
type: "object",
|
|
13
|
+
properties: {
|
|
14
|
+
timeout_ms: {
|
|
15
|
+
type: "integer",
|
|
16
|
+
default: 300000,
|
|
17
|
+
minimum: 30000,
|
|
18
|
+
maximum: 600000,
|
|
19
|
+
description: "Maximum time to wait for compilation to settle (ms). " +
|
|
20
|
+
"Clamped to [30000, 600000].",
|
|
21
|
+
},
|
|
22
|
+
},
|
|
23
|
+
additionalProperties: false,
|
|
24
|
+
},
|
|
25
|
+
};
|
|
26
|
+
//# sourceMappingURL=compile-check.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"compile-check.js","sourceRoot":"","sources":["../../src/tools/compile-check.ts"],"names":[],"mappings":"AAEA,MAAM,CAAC,MAAM,YAAY,GAAS;IAChC,IAAI,EAAE,8BAA8B;IACpC,WAAW,EACT,iFAAiF;QACjF,oFAAoF;QACpF,oFAAoF;QACpF,sEAAsE;QACtE,8EAA8E;QAC9E,mFAAmF;QACnF,kFAAkF;QAClF,6BAA6B;IAC/B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,MAAM;gBACf,OAAO,EAAE,KAAK;gBACd,OAAO,EAAE,MAAM;gBACf,WAAW,EACT,uDAAuD;oBACvD,6BAA6B;aAChC;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
// M16 Plan 2 — typed component add. Mutating: runs the full gate path.
|
|
2
|
+
// Scene side-effect — scope paths_hint to the scene that contains the target.
|
|
3
|
+
export const componentAdd = {
|
|
4
|
+
name: "unity_open_mcp_component_add",
|
|
5
|
+
description: "Add one or more Components to a GameObject in the active scene by type name. Undo-recorded. " +
|
|
6
|
+
"Mutating: runs the full gate path; `paths_hint` is the scene path that contains the host. " +
|
|
7
|
+
"Each type is resolved by full name (preferred) or class-name fallback; per-type errors " +
|
|
8
|
+
"(unknown type, not a Component, disallows multiples) are accumulated in the response so a " +
|
|
9
|
+
"single bad entry does not abort the batch. Use unity_open_mcp_component_list_all to discover " +
|
|
10
|
+
"attachable types first.",
|
|
11
|
+
inputSchema: {
|
|
12
|
+
type: "object",
|
|
13
|
+
required: ["component_types", "paths_hint"],
|
|
14
|
+
properties: {
|
|
15
|
+
component_types: {
|
|
16
|
+
type: "array",
|
|
17
|
+
items: { type: "string" },
|
|
18
|
+
description: "Component type names to add. Each entry may be a fully-qualified type name (preferred) " +
|
|
19
|
+
"or a bare class name. Example: [\"UnityEngine.Rigidbody\", \"UnityEngine.BoxCollider\"].",
|
|
20
|
+
},
|
|
21
|
+
instance_id: {
|
|
22
|
+
type: "integer",
|
|
23
|
+
default: 0,
|
|
24
|
+
description: "Host GameObject instance ID. Highest priority resolver.",
|
|
25
|
+
},
|
|
26
|
+
path: {
|
|
27
|
+
type: "string",
|
|
28
|
+
description: "Host hierarchy path \"Root/Child\".",
|
|
29
|
+
},
|
|
30
|
+
name: {
|
|
31
|
+
type: "string",
|
|
32
|
+
description: "Host GameObject name (first match). Lowest priority resolver.",
|
|
33
|
+
},
|
|
34
|
+
paths_hint: {
|
|
35
|
+
type: "array",
|
|
36
|
+
items: { type: "string" },
|
|
37
|
+
description: "Mutation scope — the scene path that contains the host.",
|
|
38
|
+
},
|
|
39
|
+
gate: {
|
|
40
|
+
enum: ["enforce", "warn", "off"],
|
|
41
|
+
default: "enforce",
|
|
42
|
+
},
|
|
43
|
+
},
|
|
44
|
+
additionalProperties: false,
|
|
45
|
+
},
|
|
46
|
+
};
|
|
47
|
+
//# sourceMappingURL=component-add.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"component-add.js","sourceRoot":"","sources":["../../src/tools/component-add.ts"],"names":[],"mappings":"AAEA,uEAAuE;AACvE,8EAA8E;AAC9E,MAAM,CAAC,MAAM,YAAY,GAAS;IAChC,IAAI,EAAE,8BAA8B;IACpC,WAAW,EACT,8FAA8F;QAC9F,4FAA4F;QAC5F,yFAAyF;QACzF,4FAA4F;QAC5F,+FAA+F;QAC/F,yBAAyB;IAC3B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,iBAAiB,EAAE,YAAY,CAAC;QAC3C,UAAU,EAAE;YACV,eAAe,EAAE;gBACf,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,yFAAyF;oBACzF,0FAA0F;aAC7F;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,yDAAyD;aACvE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,qCAAqC;aACnD;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,+DAA+D;aAC7E;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,yDAAyD;aACvE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
// M16 Plan 2 — typed component destroy. Mutating: runs the full gate path.
|
|
2
|
+
// Scene side-effect — scope paths_hint to the scene that contains the host.
|
|
3
|
+
export const componentDestroy = {
|
|
4
|
+
name: "unity_open_mcp_component_destroy",
|
|
5
|
+
description: "Remove one or more Components from a GameObject in the active scene by type name. " +
|
|
6
|
+
"Undo-recorded. Mutating: runs the full gate path; `paths_hint` is the scene path that " +
|
|
7
|
+
"contains the host. Each type is resolved by full name or class-name fallback; per-type " +
|
|
8
|
+
"errors (unknown type, not present) are accumulated in the response. Use component_list_all " +
|
|
9
|
+
"to discover attachable types and component_get to inspect a component before removing it.",
|
|
10
|
+
inputSchema: {
|
|
11
|
+
type: "object",
|
|
12
|
+
required: ["component_types", "paths_hint"],
|
|
13
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properties: {
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component_types: {
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type: "array",
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items: { type: "string" },
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description: "Component type names to remove (full name preferred, class-name fallback). When a type " +
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"allows multiples, only the first match is removed per call.",
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},
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instance_id: {
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type: "integer",
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default: 0,
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description: "Host GameObject instance ID. Highest priority resolver.",
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},
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path: {
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type: "string",
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description: "Host hierarchy path \"Root/Child\".",
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},
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name: {
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type: "string",
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description: "Host GameObject name (first match). Lowest priority resolver.",
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},
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paths_hint: {
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type: "array",
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items: { type: "string" },
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description: "Mutation scope — the scene path that contains the host.",
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},
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gate: {
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enum: ["enforce", "warn", "off"],
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default: "enforce",
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},
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},
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additionalProperties: false,
|
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},
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};
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//# sourceMappingURL=component-destroy.js.map
|
|
@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"component-destroy.js","sourceRoot":"","sources":["../../src/tools/component-destroy.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,4EAA4E;AAC5E,MAAM,CAAC,MAAM,gBAAgB,GAAS;IACpC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,oFAAoF;QACpF,wFAAwF;QACxF,yFAAyF;QACzF,6FAA6F;QAC7F,2FAA2F;IAC7F,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,iBAAiB,EAAE,YAAY,CAAC;QAC3C,UAAU,EAAE;YACV,eAAe,EAAE;gBACf,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,yFAAyF;oBACzF,6DAA6D;aAChE;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,yDAAyD;aACvE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,qCAAqC;aACnD;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,+DAA+D;aAC7E;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,yDAAyD;aACvE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
// M16 Plan 2 — read-only component get. Gate-free, token-bounded.
|
|
2
|
+
// Returns the serialized field/property list of one component.
|
|
3
|
+
export const componentGet = {
|
|
4
|
+
name: "unity_open_mcp_component_get",
|
|
5
|
+
description: "Read the serialized fields and (optionally) public properties of a single Component on a " +
|
|
6
|
+
"GameObject. Read-only (gate-free). Token-bounded by max_fields. Returns each field's path " +
|
|
7
|
+
"(SerializedProperty path), type, and current value — including nested arrays and child " +
|
|
8
|
+
"objects — so an agent can plan a component_modify without trial-and-error. Address the host " +
|
|
9
|
+
"by instance_id > path > name; identify the component by instance_id (specific instance) or " +
|
|
10
|
+
"type_name (full name preferred, class-name fallback).",
|
|
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|
+
inputSchema: {
|
|
12
|
+
type: "object",
|
|
13
|
+
properties: {
|
|
14
|
+
instance_id: {
|
|
15
|
+
type: "integer",
|
|
16
|
+
default: 0,
|
|
17
|
+
description: "Host GameObject instance ID. Highest priority resolver.",
|
|
18
|
+
},
|
|
19
|
+
path: {
|
|
20
|
+
type: "string",
|
|
21
|
+
description: "Host hierarchy path \"Root/Child\".",
|
|
22
|
+
},
|
|
23
|
+
name: {
|
|
24
|
+
type: "string",
|
|
25
|
+
description: "Host GameObject name (first match). Lowest priority resolver.",
|
|
26
|
+
},
|
|
27
|
+
type_name: {
|
|
28
|
+
type: "string",
|
|
29
|
+
description: "Component type to read (full name preferred, class-name fallback). Use this OR " +
|
|
30
|
+
"component_instance_id. Ignored when component_instance_id is set.",
|
|
31
|
+
},
|
|
32
|
+
component_instance_id: {
|
|
33
|
+
type: "integer",
|
|
34
|
+
default: 0,
|
|
35
|
+
description: "Specific Component instance ID (for types that allow multiples). Takes precedence " +
|
|
36
|
+
"over type_name when set.",
|
|
37
|
+
},
|
|
38
|
+
max_fields: {
|
|
39
|
+
type: "integer",
|
|
40
|
+
default: 100,
|
|
41
|
+
minimum: 1,
|
|
42
|
+
description: "Max fields+properties returned; remaining count is reported in 'truncated'.",
|
|
43
|
+
},
|
|
44
|
+
include_properties: {
|
|
45
|
+
type: "boolean",
|
|
46
|
+
default: true,
|
|
47
|
+
description: "Include non-serialized public properties (e.g. transform.position, Rigidbody.velocity). " +
|
|
48
|
+
"Default true. Set false to read only SerializedObject fields.",
|
|
49
|
+
},
|
|
50
|
+
},
|
|
51
|
+
additionalProperties: false,
|
|
52
|
+
},
|
|
53
|
+
};
|
|
54
|
+
//# sourceMappingURL=component-get.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"component-get.js","sourceRoot":"","sources":["../../src/tools/component-get.ts"],"names":[],"mappings":"AAEA,kEAAkE;AAClE,+DAA+D;AAC/D,MAAM,CAAC,MAAM,YAAY,GAAS;IAChC,IAAI,EAAE,8BAA8B;IACpC,WAAW,EACT,2FAA2F;QAC3F,4FAA4F;QAC5F,yFAAyF;QACzF,8FAA8F;QAC9F,6FAA6F;QAC7F,uDAAuD;IACzD,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,yDAAyD;aACvE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,qCAAqC;aACnD;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,+DAA+D;aAC7E;YACD,SAAS,EAAE;gBACT,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,iFAAiF;oBACjF,mEAAmE;aACtE;YACD,qBAAqB,EAAE;gBACrB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EACT,oFAAoF;oBACpF,0BAA0B;aAC7B;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,GAAG;gBACZ,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,6EAA6E;aAC3F;YACD,kBAAkB,EAAE;gBAClB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,WAAW,EACT,0FAA0F;oBAC1F,+DAA+D;aAClE;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
// M16 Plan 2 — read-only component catalog. Gate-free, token-bounded.
|
|
2
|
+
export const componentListAll = {
|
|
3
|
+
name: "unity_open_mcp_component_list_all",
|
|
4
|
+
description: "Enumerate component types that can be attached via AddComponent — built-in + project " +
|
|
5
|
+
"MonoBehaviours from every loaded assembly. Read-only (gate-free). Token-bounded by " +
|
|
6
|
+
"max_results. Use the optional `query` substring to narrow by namespace/type-name (case-" +
|
|
7
|
+
"insensitive, matched against both the full name and the bare class name). Each entry " +
|
|
8
|
+
"returns fullName (use this in component_add / type_name), name (short class name), " +
|
|
9
|
+
"namespace, assembly, and builtin flag. Use this before component_add to discover valid type names.",
|
|
10
|
+
inputSchema: {
|
|
11
|
+
type: "object",
|
|
12
|
+
properties: {
|
|
13
|
+
query: {
|
|
14
|
+
type: "string",
|
|
15
|
+
description: "Optional case-insensitive substring filter on the type's full name OR class name. " +
|
|
16
|
+
"Example: \"Rigidbody\" matches UnityEngine.Rigidbody and MyNamespace.RigidbodyController.",
|
|
17
|
+
},
|
|
18
|
+
max_results: {
|
|
19
|
+
type: "integer",
|
|
20
|
+
default: 200,
|
|
21
|
+
minimum: 1,
|
|
22
|
+
description: "Max types returned; remaining count is reported in 'truncated'.",
|
|
23
|
+
},
|
|
24
|
+
include_builtin: {
|
|
25
|
+
type: "boolean",
|
|
26
|
+
default: true,
|
|
27
|
+
description: "Include Unity built-in components (UnityEngine.* / UnityEditor.* assemblies). Default true.",
|
|
28
|
+
},
|
|
29
|
+
include_project: {
|
|
30
|
+
type: "boolean",
|
|
31
|
+
default: true,
|
|
32
|
+
description: "Include project + package MonoBehaviours from loaded assemblies. Default true.",
|
|
33
|
+
},
|
|
34
|
+
},
|
|
35
|
+
additionalProperties: false,
|
|
36
|
+
},
|
|
37
|
+
};
|
|
38
|
+
//# sourceMappingURL=component-list-all.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"component-list-all.js","sourceRoot":"","sources":["../../src/tools/component-list-all.ts"],"names":[],"mappings":"AAEA,sEAAsE;AACtE,MAAM,CAAC,MAAM,gBAAgB,GAAS;IACpC,IAAI,EAAE,mCAAmC;IACzC,WAAW,EACT,uFAAuF;QACvF,qFAAqF;QACrF,yFAAyF;QACzF,uFAAuF;QACvF,qFAAqF;QACrF,oGAAoG;IACtG,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,KAAK,EAAE;gBACL,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,oFAAoF;oBACpF,2FAA2F;aAC9F;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,GAAG;gBACZ,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,iEAAiE;aAC/E;YACD,eAAe,EAAE;gBACf,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,WAAW,EACT,6FAA6F;aAChG;YACD,eAAe,EAAE;gBACf,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,WAAW,EACT,gFAAgF;aACnF;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
// M16 Plan 2 — typed component modify. Mutating: runs the full gate path.
|
|
2
|
+
// Per-path serialized patches via SerializedObject.
|
|
3
|
+
export const componentModify = {
|
|
4
|
+
name: "unity_open_mcp_component_modify",
|
|
5
|
+
description: "Modify serialized fields on a Component by path via SerializedObject. Undo-recorded. " +
|
|
6
|
+
"Mutating: runs the full gate path; `paths_hint` is the scene path that contains the host. " +
|
|
7
|
+
"`fields` is an array of {path, value, type?} patches where `path` is the SerializedProperty " +
|
|
8
|
+
"path (e.g. \"m_Color\", \"m_Mass\", \"m_Colors.Array.data[0]\"). Per-entry errors are " +
|
|
9
|
+
"accumulated, so a single bad patch does not abort the batch. Use component_get first to " +
|
|
10
|
+
"discover valid paths and value types. Address the host by instance_id > path > name; " +
|
|
11
|
+
"identify the component by component_instance_id or type_name.",
|
|
12
|
+
inputSchema: {
|
|
13
|
+
type: "object",
|
|
14
|
+
required: ["fields", "paths_hint"],
|
|
15
|
+
properties: {
|
|
16
|
+
instance_id: {
|
|
17
|
+
type: "integer",
|
|
18
|
+
default: 0,
|
|
19
|
+
description: "Host GameObject instance ID. Highest priority resolver.",
|
|
20
|
+
},
|
|
21
|
+
path: {
|
|
22
|
+
type: "string",
|
|
23
|
+
description: "Host hierarchy path \"Root/Child\".",
|
|
24
|
+
},
|
|
25
|
+
name: {
|
|
26
|
+
type: "string",
|
|
27
|
+
description: "Host GameObject name (first match). Lowest priority resolver.",
|
|
28
|
+
},
|
|
29
|
+
type_name: {
|
|
30
|
+
type: "string",
|
|
31
|
+
description: "Component type to modify (full name preferred, class-name fallback). Use this OR " +
|
|
32
|
+
"component_instance_id. Ignored when component_instance_id is set.",
|
|
33
|
+
},
|
|
34
|
+
component_instance_id: {
|
|
35
|
+
type: "integer",
|
|
36
|
+
default: 0,
|
|
37
|
+
description: "Specific Component instance ID. Takes precedence over type_name when set.",
|
|
38
|
+
},
|
|
39
|
+
fields: {
|
|
40
|
+
type: "array",
|
|
41
|
+
description: "Serialized-property patches to apply in order. Each entry: { path: string, value: any, type?: \"name\" | \"int\" }. " +
|
|
42
|
+
"value shape depends on the property's SerializedPropertyType — see component_get output. " +
|
|
43
|
+
"For enum properties, set type=\"name\" to set by enum name (default is int index). " +
|
|
44
|
+
"For object references, value is {\"path\": \"Assets/...\"} or {\"instance_id\": N} or null.",
|
|
45
|
+
items: {
|
|
46
|
+
type: "object",
|
|
47
|
+
required: ["path", "value"],
|
|
48
|
+
properties: {
|
|
49
|
+
path: {
|
|
50
|
+
type: "string",
|
|
51
|
+
description: "SerializedProperty.propertyPath (e.g. \"m_Color\", \"m_Mass\").",
|
|
52
|
+
},
|
|
53
|
+
value: {
|
|
54
|
+
description: "New value. Scalars/strings/bools as JSON primitives; vectors/colors as [x,y,(z,(w))]; " +
|
|
55
|
+
"object references as {\"path\": \"...\"} or null; enums as int (default) or name " +
|
|
56
|
+
"(when type=\"name\").",
|
|
57
|
+
},
|
|
58
|
+
type: {
|
|
59
|
+
type: "string",
|
|
60
|
+
enum: ["name", "int"],
|
|
61
|
+
description: "Optional hint. \"name\" = interpret value as an enum NAME (default is int index).",
|
|
62
|
+
},
|
|
63
|
+
},
|
|
64
|
+
additionalProperties: false,
|
|
65
|
+
},
|
|
66
|
+
},
|
|
67
|
+
paths_hint: {
|
|
68
|
+
type: "array",
|
|
69
|
+
items: { type: "string" },
|
|
70
|
+
description: "Mutation scope — the scene path that contains the host.",
|
|
71
|
+
},
|
|
72
|
+
gate: {
|
|
73
|
+
enum: ["enforce", "warn", "off"],
|
|
74
|
+
default: "enforce",
|
|
75
|
+
},
|
|
76
|
+
},
|
|
77
|
+
additionalProperties: false,
|
|
78
|
+
},
|
|
79
|
+
};
|
|
80
|
+
//# sourceMappingURL=component-modify.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"component-modify.js","sourceRoot":"","sources":["../../src/tools/component-modify.ts"],"names":[],"mappings":"AAEA,0EAA0E;AAC1E,oDAAoD;AACpD,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,uFAAuF;QACvF,4FAA4F;QAC5F,8FAA8F;QAC9F,wFAAwF;QACxF,0FAA0F;QAC1F,uFAAuF;QACvF,+DAA+D;IACjE,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,yDAAyD;aACvE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,qCAAqC;aACnD;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,+DAA+D;aAC7E;YACD,SAAS,EAAE;gBACT,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,mFAAmF;oBACnF,mEAAmE;aACtE;YACD,qBAAqB,EAAE;gBACrB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EACT,2EAA2E;aAC9E;YACD,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,sHAAsH;oBACtH,2FAA2F;oBAC3F,qFAAqF;oBACrF,6FAA6F;gBAC/F,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,MAAM,EAAE,OAAO,CAAC;oBAC3B,UAAU,EAAE;wBACV,IAAI,EAAE;4BACJ,IAAI,EAAE,QAAQ;4BACd,WAAW,EAAE,iEAAiE;yBAC/E;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,wFAAwF;gCACxF,mFAAmF;gCACnF,uBAAuB;yBAC1B;wBACD,IAAI,EAAE;4BACJ,IAAI,EAAE,QAAQ;4BACd,IAAI,EAAE,CAAC,MAAM,EAAE,KAAK,CAAC;4BACrB,WAAW,EACT,mFAAmF;yBACtF;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,yDAAyD;aACvE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
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@@ -0,0 +1,19 @@
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|
|
1
|
+
// M16 Plan 5 — typed console clear. Mutates editor console state but touches
|
|
2
|
+
// no assets, so it routes as a gate-free direct-response tool (same footing as
|
|
3
|
+
// unity_senses_read_console, which already clears via `clear: true`).
|
|
4
|
+
// Complements the read side — do NOT duplicate it.
|
|
5
|
+
export const consoleClear = {
|
|
6
|
+
name: "unity_open_mcp_console_clear",
|
|
7
|
+
description: "Clear the Unity Editor console. Mutates console state only (no asset " +
|
|
8
|
+
"writes), so it is gate-free and returns directly without the gate " +
|
|
9
|
+
"envelope — same footing as unity_senses_read_console with clear: true. " +
|
|
10
|
+
"Complements read_console (the read side). Prefer this over raw " +
|
|
11
|
+
"execute_csharp LogEntries.Clear() — schema-validated and surfaced as a " +
|
|
12
|
+
"first-class tool so a failed clear is visible as a structured error.",
|
|
13
|
+
inputSchema: {
|
|
14
|
+
type: "object",
|
|
15
|
+
properties: {},
|
|
16
|
+
additionalProperties: false,
|
|
17
|
+
},
|
|
18
|
+
};
|
|
19
|
+
//# sourceMappingURL=console-clear.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|