unity-open-mcp 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (630) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +145 -0
  3. package/dist/batch-spawn.d.ts +33 -0
  4. package/dist/batch-spawn.js +329 -0
  5. package/dist/batch-spawn.js.map +1 -0
  6. package/dist/capabilities/build-capabilities.d.ts +155 -0
  7. package/dist/capabilities/build-capabilities.js +475 -0
  8. package/dist/capabilities/build-capabilities.js.map +1 -0
  9. package/dist/capabilities/list-rules.d.ts +45 -0
  10. package/dist/capabilities/list-rules.js +121 -0
  11. package/dist/capabilities/list-rules.js.map +1 -0
  12. package/dist/capabilities/rule-catalog.d.ts +44 -0
  13. package/dist/capabilities/rule-catalog.js +330 -0
  14. package/dist/capabilities/rule-catalog.js.map +1 -0
  15. package/dist/capabilities/tool-groups.d.ts +53 -0
  16. package/dist/capabilities/tool-groups.js +396 -0
  17. package/dist/capabilities/tool-groups.js.map +1 -0
  18. package/dist/cli/args.d.ts +36 -0
  19. package/dist/cli/args.js +239 -0
  20. package/dist/cli/args.js.map +1 -0
  21. package/dist/cli/cli.d.ts +23 -0
  22. package/dist/cli/cli.js +125 -0
  23. package/dist/cli/cli.js.map +1 -0
  24. package/dist/cli/commands.d.ts +37 -0
  25. package/dist/cli/commands.js +277 -0
  26. package/dist/cli/commands.js.map +1 -0
  27. package/dist/cli/ping-poller.d.ts +81 -0
  28. package/dist/cli/ping-poller.js +161 -0
  29. package/dist/cli/ping-poller.js.map +1 -0
  30. package/dist/compat.d.ts +32 -0
  31. package/dist/compat.js +121 -0
  32. package/dist/compat.js.map +1 -0
  33. package/dist/compiler-errors.d.ts +31 -0
  34. package/dist/compiler-errors.js +91 -0
  35. package/dist/compiler-errors.js.map +1 -0
  36. package/dist/compressible-router.d.ts +18 -0
  37. package/dist/compressible-router.js +191 -0
  38. package/dist/compressible-router.js.map +1 -0
  39. package/dist/compression/asset-model.d.ts +86 -0
  40. package/dist/compression/asset-model.js +15 -0
  41. package/dist/compression/asset-model.js.map +1 -0
  42. package/dist/compression/compact.d.ts +153 -0
  43. package/dist/compression/compact.js +501 -0
  44. package/dist/compression/compact.js.map +1 -0
  45. package/dist/dialog-dismiss.d.ts +197 -0
  46. package/dist/dialog-dismiss.js +533 -0
  47. package/dist/dialog-dismiss.js.map +1 -0
  48. package/dist/event-stream.d.ts +60 -0
  49. package/dist/event-stream.js +228 -0
  50. package/dist/event-stream.js.map +1 -0
  51. package/dist/gate-error.d.ts +18 -0
  52. package/dist/gate-error.js +11 -0
  53. package/dist/gate-error.js.map +1 -0
  54. package/dist/index.d.ts +3 -0
  55. package/dist/index.js +146 -0
  56. package/dist/index.js.map +1 -0
  57. package/dist/instance-discovery.d.ts +117 -0
  58. package/dist/instance-discovery.js +202 -0
  59. package/dist/instance-discovery.js.map +1 -0
  60. package/dist/live-client.d.ts +68 -0
  61. package/dist/live-client.js +583 -0
  62. package/dist/live-client.js.map +1 -0
  63. package/dist/offline.d.ts +75 -0
  64. package/dist/offline.js +1495 -0
  65. package/dist/offline.js.map +1 -0
  66. package/dist/package-version.d.ts +8 -0
  67. package/dist/package-version.js +41 -0
  68. package/dist/package-version.js.map +1 -0
  69. package/dist/ping-cache.d.ts +15 -0
  70. package/dist/ping-cache.js +10 -0
  71. package/dist/ping-cache.js.map +1 -0
  72. package/dist/project-health.d.ts +52 -0
  73. package/dist/project-health.js +177 -0
  74. package/dist/project-health.js.map +1 -0
  75. package/dist/resource-router.d.ts +26 -0
  76. package/dist/resource-router.js +143 -0
  77. package/dist/resource-router.js.map +1 -0
  78. package/dist/resources/index.d.ts +6 -0
  79. package/dist/resources/index.js +40 -0
  80. package/dist/resources/index.js.map +1 -0
  81. package/dist/results.d.ts +14 -0
  82. package/dist/results.js +22 -0
  83. package/dist/results.js.map +1 -0
  84. package/dist/router.d.ts +5 -0
  85. package/dist/router.js +2 -0
  86. package/dist/router.js.map +1 -0
  87. package/dist/routers.d.ts +44 -0
  88. package/dist/routers.js +73 -0
  89. package/dist/routers.js.map +1 -0
  90. package/dist/schema-defaults.d.ts +10 -0
  91. package/dist/schema-defaults.js +43 -0
  92. package/dist/schema-defaults.js.map +1 -0
  93. package/dist/skill/client-paths.d.ts +33 -0
  94. package/dist/skill/client-paths.js +131 -0
  95. package/dist/skill/client-paths.js.map +1 -0
  96. package/dist/skill/generate-skill.d.ts +38 -0
  97. package/dist/skill/generate-skill.js +389 -0
  98. package/dist/skill/generate-skill.js.map +1 -0
  99. package/dist/tool-router.d.ts +40 -0
  100. package/dist/tool-router.js +778 -0
  101. package/dist/tool-router.js.map +1 -0
  102. package/dist/tool-session-state.d.ts +55 -0
  103. package/dist/tool-session-state.js +116 -0
  104. package/dist/tool-session-state.js.map +1 -0
  105. package/dist/tools/agent-capabilities.d.ts +2 -0
  106. package/dist/tools/agent-capabilities.js +24 -0
  107. package/dist/tools/agent-capabilities.js.map +1 -0
  108. package/dist/tools/animation-create.d.ts +2 -0
  109. package/dist/tools/animation-create.js +31 -0
  110. package/dist/tools/animation-create.js.map +1 -0
  111. package/dist/tools/animation-get-data.d.ts +2 -0
  112. package/dist/tools/animation-get-data.js +23 -0
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  114. package/dist/tools/animation-modify.d.ts +2 -0
  115. package/dist/tools/animation-modify.js +45 -0
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  117. package/dist/tools/animator-create.d.ts +2 -0
  118. package/dist/tools/animator-create.js +31 -0
  119. package/dist/tools/animator-create.js.map +1 -0
  120. package/dist/tools/animator-get-data.d.ts +2 -0
  121. package/dist/tools/animator-get-data.js +23 -0
  122. package/dist/tools/animator-get-data.js.map +1 -0
  123. package/dist/tools/animator-modify.d.ts +2 -0
  124. package/dist/tools/animator-modify.js +51 -0
  125. package/dist/tools/animator-modify.js.map +1 -0
  126. package/dist/tools/apply-fix.d.ts +2 -0
  127. package/dist/tools/apply-fix.js +39 -0
  128. package/dist/tools/apply-fix.js.map +1 -0
  129. package/dist/tools/assets-copy.d.ts +2 -0
  130. package/dist/tools/assets-copy.js +50 -0
  131. package/dist/tools/assets-copy.js.map +1 -0
  132. package/dist/tools/assets-create-folder.d.ts +2 -0
  133. package/dist/tools/assets-create-folder.js +53 -0
  134. package/dist/tools/assets-create-folder.js.map +1 -0
  135. package/dist/tools/assets-delete.d.ts +2 -0
  136. package/dist/tools/assets-delete.js +34 -0
  137. package/dist/tools/assets-delete.js.map +1 -0
  138. package/dist/tools/assets-move.d.ts +2 -0
  139. package/dist/tools/assets-move.js +50 -0
  140. package/dist/tools/assets-move.js.map +1 -0
  141. package/dist/tools/assets-refresh.d.ts +2 -0
  142. package/dist/tools/assets-refresh.js +37 -0
  143. package/dist/tools/assets-refresh.js.map +1 -0
  144. package/dist/tools/baseline-create.d.ts +2 -0
  145. package/dist/tools/baseline-create.js +20 -0
  146. package/dist/tools/baseline-create.js.map +1 -0
  147. package/dist/tools/bridge-status.d.ts +2 -0
  148. package/dist/tools/bridge-status.js +44 -0
  149. package/dist/tools/bridge-status.js.map +1 -0
  150. package/dist/tools/build-get-active-target.d.ts +2 -0
  151. package/dist/tools/build-get-active-target.js +16 -0
  152. package/dist/tools/build-get-active-target.js.map +1 -0
  153. package/dist/tools/build-get-defines.d.ts +2 -0
  154. package/dist/tools/build-get-defines.js +16 -0
  155. package/dist/tools/build-get-defines.js.map +1 -0
  156. package/dist/tools/build-get-scenes.d.ts +2 -0
  157. package/dist/tools/build-get-scenes.js +16 -0
  158. package/dist/tools/build-get-scenes.js.map +1 -0
  159. package/dist/tools/build-get-targets.d.ts +2 -0
  160. package/dist/tools/build-get-targets.js +18 -0
  161. package/dist/tools/build-get-targets.js.map +1 -0
  162. package/dist/tools/build-set-defines.d.ts +2 -0
  163. package/dist/tools/build-set-defines.js +50 -0
  164. package/dist/tools/build-set-defines.js.map +1 -0
  165. package/dist/tools/build-set-scenes.d.ts +2 -0
  166. package/dist/tools/build-set-scenes.js +60 -0
  167. package/dist/tools/build-set-scenes.js.map +1 -0
  168. package/dist/tools/build-set-target.d.ts +2 -0
  169. package/dist/tools/build-set-target.js +49 -0
  170. package/dist/tools/build-set-target.js.map +1 -0
  171. package/dist/tools/build-start.d.ts +2 -0
  172. package/dist/tools/build-start.js +64 -0
  173. package/dist/tools/build-start.js.map +1 -0
  174. package/dist/tools/capture-inline.d.ts +2 -0
  175. package/dist/tools/capture-inline.js +57 -0
  176. package/dist/tools/capture-inline.js.map +1 -0
  177. package/dist/tools/checkpoint-create.d.ts +2 -0
  178. package/dist/tools/checkpoint-create.js +16 -0
  179. package/dist/tools/checkpoint-create.js.map +1 -0
  180. package/dist/tools/compile-check.d.ts +2 -0
  181. package/dist/tools/compile-check.js +26 -0
  182. package/dist/tools/compile-check.js.map +1 -0
  183. package/dist/tools/component-add.d.ts +2 -0
  184. package/dist/tools/component-add.js +47 -0
  185. package/dist/tools/component-add.js.map +1 -0
  186. package/dist/tools/component-destroy.d.ts +2 -0
  187. package/dist/tools/component-destroy.js +46 -0
  188. package/dist/tools/component-destroy.js.map +1 -0
  189. package/dist/tools/component-get.d.ts +2 -0
  190. package/dist/tools/component-get.js +54 -0
  191. package/dist/tools/component-get.js.map +1 -0
  192. package/dist/tools/component-list-all.d.ts +2 -0
  193. package/dist/tools/component-list-all.js +38 -0
  194. package/dist/tools/component-list-all.js.map +1 -0
  195. package/dist/tools/component-modify.d.ts +2 -0
  196. package/dist/tools/component-modify.js +80 -0
  197. package/dist/tools/component-modify.js.map +1 -0
  198. package/dist/tools/console-clear.d.ts +2 -0
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  201. package/dist/tools/console-log.d.ts +2 -0
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  204. package/dist/tools/delta.d.ts +2 -0
  205. package/dist/tools/delta.js +17 -0
  206. package/dist/tools/delta.js.map +1 -0
  207. package/dist/tools/editor-add-layer.d.ts +2 -0
  208. package/dist/tools/editor-add-layer.js +51 -0
  209. package/dist/tools/editor-add-layer.js.map +1 -0
  210. package/dist/tools/editor-add-tag.d.ts +2 -0
  211. package/dist/tools/editor-add-tag.js +41 -0
  212. package/dist/tools/editor-add-tag.js.map +1 -0
  213. package/dist/tools/editor-get-layers.d.ts +2 -0
  214. package/dist/tools/editor-get-layers.js +22 -0
  215. package/dist/tools/editor-get-layers.js.map +1 -0
  216. package/dist/tools/editor-get-tags.d.ts +2 -0
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  219. package/dist/tools/editor-redo.d.ts +2 -0
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  221. package/dist/tools/editor-redo.js.map +1 -0
  222. package/dist/tools/editor-set-state.d.ts +2 -0
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  224. package/dist/tools/editor-set-state.js.map +1 -0
  225. package/dist/tools/editor-status.d.ts +2 -0
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  228. package/dist/tools/editor-undo.d.ts +2 -0
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  231. package/dist/tools/execute-csharp.d.ts +2 -0
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  234. package/dist/tools/execute-menu.d.ts +2 -0
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  237. package/dist/tools/find-members.d.ts +2 -0
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  240. package/dist/tools/find-references.d.ts +2 -0
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  243. package/dist/tools/gameobject-create.d.ts +2 -0
  244. package/dist/tools/gameobject-create.js +61 -0
  245. package/dist/tools/gameobject-create.js.map +1 -0
  246. package/dist/tools/gameobject-destroy.d.ts +2 -0
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  249. package/dist/tools/gameobject-duplicate.d.ts +2 -0
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  252. package/dist/tools/gameobject-find.d.ts +2 -0
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  255. package/dist/tools/gameobject-modify.d.ts +2 -0
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  261. package/dist/tools/gate-budget-estimate.d.ts +2 -0
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  264. package/dist/tools/generate-skill.d.ts +2 -0
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  267. package/dist/tools/impact-preview.d.ts +2 -0
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@@ -0,0 +1,37 @@
1
+ // M16 Plan 1 — typed prefab instance revert. Mutating: runs the full gate path.
2
+ export const prefabRevert = {
3
+ name: "unity_open_mcp_prefab_revert",
4
+ description: "Revert a prefab instance to match its source prefab asset (discarding all instance overrides). " +
5
+ "Mutating: runs the full gate path; `paths_hint` should be the scene path holding the instance. " +
6
+ "Resolve the instance by `instance_id` (canonical) or `path` / `name` (fallback).",
7
+ inputSchema: {
8
+ type: "object",
9
+ required: ["paths_hint"],
10
+ properties: {
11
+ instance_id: {
12
+ type: "integer",
13
+ default: 0,
14
+ description: "Instance ID of the prefab instance to revert (canonical address).",
15
+ },
16
+ path: {
17
+ type: "string",
18
+ description: "Hierarchy path of the prefab instance (fallback address).",
19
+ },
20
+ name: {
21
+ type: "string",
22
+ description: "Prefab instance GameObject name (lowest priority address).",
23
+ },
24
+ paths_hint: {
25
+ type: "array",
26
+ items: { type: "string" },
27
+ description: "Scene path holding the instance (the gate's validation scope).",
28
+ },
29
+ gate: {
30
+ enum: ["enforce", "warn", "off"],
31
+ default: "enforce",
32
+ },
33
+ },
34
+ additionalProperties: false,
35
+ },
36
+ };
37
+ //# sourceMappingURL=prefab-revert.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prefab-revert.js","sourceRoot":"","sources":["../../src/tools/prefab-revert.ts"],"names":[],"mappings":"AAEA,gFAAgF;AAChF,MAAM,CAAC,MAAM,YAAY,GAAS;IAChC,IAAI,EAAE,8BAA8B;IACpC,WAAW,EACT,iGAAiG;QACjG,iGAAiG;QACjG,kFAAkF;IACpF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,mEAAmE;aACjF;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,2DAA2D;aACzE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,4DAA4D;aAC1E;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,gEAAgE;aAC9E;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const prefabSave: Tool;
@@ -0,0 +1,24 @@
1
+ // M16 Plan 1 — typed prefab stage save. Mutating: runs the full gate path.
2
+ // Saves the currently open prefab stage to its asset path.
3
+ export const prefabSave = {
4
+ name: "unity_open_mcp_prefab_save",
5
+ description: "Save the currently open prefab edit stage back to its asset path. No-op (with a note) when " +
6
+ "no prefab stage is open. Mutating: runs the full gate path; `paths_hint` is the prefab asset " +
7
+ "path being saved (best-effort when omitted).",
8
+ inputSchema: {
9
+ type: "object",
10
+ properties: {
11
+ paths_hint: {
12
+ type: "array",
13
+ items: { type: "string" },
14
+ description: "Prefab asset path being saved (the gate's validation scope). Best-effort when omitted.",
15
+ },
16
+ gate: {
17
+ enum: ["enforce", "warn", "off"],
18
+ default: "enforce",
19
+ },
20
+ },
21
+ additionalProperties: false,
22
+ },
23
+ };
24
+ //# sourceMappingURL=prefab-save.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prefab-save.js","sourceRoot":"","sources":["../../src/tools/prefab-save.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,2DAA2D;AAC3D,MAAM,CAAC,MAAM,UAAU,GAAS;IAC9B,IAAI,EAAE,4BAA4B;IAClC,WAAW,EACT,6FAA6F;QAC7F,+FAA+F;QAC/F,8CAA8C;IAChD,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,wFAAwF;aACtG;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const prefabStatus: Tool;
@@ -0,0 +1,29 @@
1
+ // M16 Plan 1 — read-only prefab status. Gate-free. Reports the prefab-ness
2
+ // of a GameObject (isPrefab / isInstance / isRoot / hasOverrides + source
3
+ // asset path when relevant).
4
+ export const prefabStatus = {
5
+ name: "unity_open_mcp_prefab_status",
6
+ description: "Report the prefab-ness of a GameObject: isPrefab, isInstance, isRoot, hasOverrides, and " +
7
+ "(when relevant) the source prefab asset path/name. Read-only (gate-free). Resolve the target " +
8
+ "by `instance_id` (canonical) or `path` / `name`.",
9
+ inputSchema: {
10
+ type: "object",
11
+ properties: {
12
+ instance_id: {
13
+ type: "integer",
14
+ default: 0,
15
+ description: "Instance ID of the target GameObject (canonical address).",
16
+ },
17
+ path: {
18
+ type: "string",
19
+ description: "Hierarchy path of the target GameObject (fallback address).",
20
+ },
21
+ name: {
22
+ type: "string",
23
+ description: "Target GameObject name (lowest priority address).",
24
+ },
25
+ },
26
+ additionalProperties: false,
27
+ },
28
+ };
29
+ //# sourceMappingURL=prefab-status.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prefab-status.js","sourceRoot":"","sources":["../../src/tools/prefab-status.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,0EAA0E;AAC1E,6BAA6B;AAC7B,MAAM,CAAC,MAAM,YAAY,GAAS;IAChC,IAAI,EAAE,8BAA8B;IACpC,WAAW,EACT,0FAA0F;QAC1F,+FAA+F;QAC/F,kDAAkD;IACpD,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,2DAA2D;aACzE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,6DAA6D;aAC3E;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,mDAAmD;aACjE;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const prefabUnpack: Tool;
@@ -0,0 +1,43 @@
1
+ // M16 Plan 1 — typed prefab instance unpack. Mutating: runs the full gate path.
2
+ export const prefabUnpack = {
3
+ name: "unity_open_mcp_prefab_unpack",
4
+ description: "Unpack a prefab instance into a plain GameObject (severing the prefab link). Mutating: runs " +
5
+ "the full gate path; `paths_hint` should be the scene path holding the instance. Resolve the " +
6
+ "instance by `instance_id` (canonical) or `path` / `name` (fallback).",
7
+ inputSchema: {
8
+ type: "object",
9
+ required: ["paths_hint"],
10
+ properties: {
11
+ instance_id: {
12
+ type: "integer",
13
+ default: 0,
14
+ description: "Instance ID of the prefab instance to unpack (canonical address).",
15
+ },
16
+ path: {
17
+ type: "string",
18
+ description: "Hierarchy path of the prefab instance (fallback address).",
19
+ },
20
+ name: {
21
+ type: "string",
22
+ description: "Prefab instance GameObject name (lowest priority address).",
23
+ },
24
+ completely: {
25
+ type: "boolean",
26
+ default: false,
27
+ description: "When true, recursively unpack nested prefab instances. When false (default), only the " +
28
+ "outermost root is unpacked.",
29
+ },
30
+ paths_hint: {
31
+ type: "array",
32
+ items: { type: "string" },
33
+ description: "Scene path holding the instance (the gate's validation scope).",
34
+ },
35
+ gate: {
36
+ enum: ["enforce", "warn", "off"],
37
+ default: "enforce",
38
+ },
39
+ },
40
+ additionalProperties: false,
41
+ },
42
+ };
43
+ //# sourceMappingURL=prefab-unpack.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prefab-unpack.js","sourceRoot":"","sources":["../../src/tools/prefab-unpack.ts"],"names":[],"mappings":"AAEA,gFAAgF;AAChF,MAAM,CAAC,MAAM,YAAY,GAAS;IAChC,IAAI,EAAE,8BAA8B;IACpC,WAAW,EACT,8FAA8F;QAC9F,8FAA8F;QAC9F,sEAAsE;IACxE,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,mEAAmE;aACjF;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,2DAA2D;aACzE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,4DAA4D;aAC1E;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,wFAAwF;oBACxF,6BAA6B;aAChC;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,gEAAgE;aAC9E;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const probuilderCreateShape: Tool;
@@ -0,0 +1,40 @@
1
+ // M16 Plan 10 / T6.6.5 — ProBuilder extension tool. Requires the
2
+ // `com.alexeyperov.unity-open-mcp-ext-probuilder` extension pack installed in
3
+ // the target project. Mutating: runs the full gate path; paths_hint is the
4
+ // active scene path.
5
+ export const probuilderCreateShape = {
6
+ name: "unity_open_mcp_probuilder_create_shape",
7
+ description: "Create a new editable ProBuilderMesh GameObject from a ShapeType primitive " +
8
+ "(Cube / Cylinder / Sphere / Plane / Prism / Cone / Stair / Door / Pipe / " +
9
+ "Arch / Sprite / Torus). Optionally set name, position, rotation, scale, and " +
10
+ "parent_path. Mutating: runs the full gate path; paths_hint is the active " +
11
+ "scene path. Requires the probuilder extension pack installed in the project.",
12
+ inputSchema: {
13
+ type: "object",
14
+ required: ["paths_hint"],
15
+ properties: {
16
+ shape_type: {
17
+ type: "string",
18
+ default: "Cube",
19
+ description: "ShapeType primitive. Valid: Cube, Cylinder, Sphere, Plane, Prism, Cone, " +
20
+ "Stair, Door, Pipe, Arch, Sprite, Torus.",
21
+ },
22
+ name: { type: "string", description: "Optional GameObject name." },
23
+ parent_path: {
24
+ type: "string",
25
+ description: "Optional slash-separated hierarchy path to a parent GameObject.",
26
+ },
27
+ position: { type: "string", description: "Optional position as 'x,y,z'." },
28
+ rotation: { type: "string", description: "Optional Euler rotation (degrees) as 'x,y,z'." },
29
+ scale: { type: "string", description: "Optional scale as 'x,y,z'." },
30
+ paths_hint: {
31
+ type: "array",
32
+ items: { type: "string" },
33
+ description: "Mutation scope — the active scene path (the new GameObject lives there).",
34
+ },
35
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
36
+ },
37
+ additionalProperties: false,
38
+ },
39
+ };
40
+ //# sourceMappingURL=probuilder-create-shape.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"probuilder-create-shape.js","sourceRoot":"","sources":["../../src/tools/probuilder-create-shape.ts"],"names":[],"mappings":"AAEA,iEAAiE;AACjE,8EAA8E;AAC9E,2EAA2E;AAC3E,qBAAqB;AACrB,MAAM,CAAC,MAAM,qBAAqB,GAAS;IACzC,IAAI,EAAE,wCAAwC;IAC9C,WAAW,EACT,6EAA6E;QAC7E,2EAA2E;QAC3E,8EAA8E;QAC9E,2EAA2E;QAC3E,8EAA8E;IAChF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,MAAM;gBACf,WAAW,EACT,0EAA0E;oBAC1E,yCAAyC;aAC5C;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,2BAA2B,EAAE;YAClE,WAAW,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,iEAAiE;aAC/E;YACD,QAAQ,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,+BAA+B,EAAE;YAC1E,QAAQ,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,+CAA+C,EAAE;YAC1F,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,4BAA4B,EAAE;YACpE,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,0EAA0E;aACxF;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const probuilderDeleteFaces: Tool;
@@ -0,0 +1,47 @@
1
+ // M16 Plan 10 / T6.6.5 — ProBuilder extension tool. Requires the probuilder
2
+ // extension pack. Mutating + DESTRUCTIVE: runs the full gate path.
3
+ const targetSchema = {
4
+ instance_id: {
5
+ type: "integer",
6
+ default: 0,
7
+ description: "Host GameObject instance ID. Highest priority resolver.",
8
+ },
9
+ path: { type: "string", description: "Host hierarchy path \"Root/Child\"." },
10
+ name: { type: "string", description: "Host GameObject name (first match). Lowest priority resolver." },
11
+ paths_hint: {
12
+ type: "array",
13
+ items: { type: "string" },
14
+ description: "Mutation scope — the host scene path.",
15
+ },
16
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
17
+ };
18
+ export const probuilderDeleteFaces = {
19
+ name: "unity_open_mcp_probuilder_delete_faces",
20
+ description: "Delete faces from a ProBuilderMesh, creating holes or removing geometry. " +
21
+ "DESTRUCTIVE — irreversible without undo (use editor_undo to recover if " +
22
+ "needed). Supply either face_indices (explicit) or face_direction " +
23
+ "('Up' / 'Down' / 'Left' / 'Right' / 'Forward' / 'Back'); exactly one is " +
24
+ "required. Refuses to delete every face (at least one must remain). " +
25
+ "Mutating: runs the full gate path; paths_hint is the host scene path. " +
26
+ "Requires the probuilder extension pack installed in the project.",
27
+ inputSchema: {
28
+ type: "object",
29
+ required: ["paths_hint"],
30
+ properties: {
31
+ ...targetSchema,
32
+ face_indices: {
33
+ type: "array",
34
+ items: { type: "integer" },
35
+ description: "Explicit face indices to delete. Use this OR face_direction, not both. " +
36
+ "Use probuilder_get_mesh_info to discover valid indices.",
37
+ },
38
+ face_direction: {
39
+ type: "string",
40
+ enum: ["Up", "Down", "Left", "Right", "Forward", "Back"],
41
+ description: "Semantic face selection by direction. Use this OR face_indices, not both.",
42
+ },
43
+ },
44
+ additionalProperties: false,
45
+ },
46
+ };
47
+ //# sourceMappingURL=probuilder-delete-faces.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"probuilder-delete-faces.js","sourceRoot":"","sources":["../../src/tools/probuilder-delete-faces.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,mEAAmE;AACnE,MAAM,YAAY,GAAG;IACnB,WAAW,EAAE;QACX,IAAI,EAAE,SAAS;QACf,OAAO,EAAE,CAAC;QACV,WAAW,EAAE,yDAAyD;KACvE;IACD,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;IAC5E,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,+DAA+D,EAAE;IACtG,UAAU,EAAE;QACV,IAAI,EAAE,OAAO;QACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;QACzB,WAAW,EAAE,uCAAuC;KACrD;IACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;CAC/D,CAAC;AAEF,MAAM,CAAC,MAAM,qBAAqB,GAAS;IACzC,IAAI,EAAE,wCAAwC;IAC9C,WAAW,EACT,2EAA2E;QAC3E,yEAAyE;QACzE,mEAAmE;QACnE,0EAA0E;QAC1E,qEAAqE;QACrE,wEAAwE;QACxE,kEAAkE;IACpE,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,GAAG,YAAY;YACf,YAAY,EAAE;gBACZ,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE;gBAC1B,WAAW,EACT,yEAAyE;oBACzE,yDAAyD;aAC5D;YACD,cAAc,EAAE;gBACd,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,CAAC;gBACxD,WAAW,EACT,2EAA2E;aAC9E;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const probuilderExtrude: Tool;
@@ -0,0 +1,58 @@
1
+ // M16 Plan 10 / T6.6.5 — ProBuilder extension tool. Requires the probuilder
2
+ // extension pack. Mutating: runs the full gate path.
3
+ const targetSchema = {
4
+ instance_id: {
5
+ type: "integer",
6
+ default: 0,
7
+ description: "Host GameObject instance ID. Highest priority resolver.",
8
+ },
9
+ path: { type: "string", description: "Host hierarchy path \"Root/Child\"." },
10
+ name: { type: "string", description: "Host GameObject name (first match). Lowest priority resolver." },
11
+ paths_hint: {
12
+ type: "array",
13
+ items: { type: "string" },
14
+ description: "Mutation scope — the host scene path.",
15
+ },
16
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
17
+ };
18
+ export const probuilderExtrude = {
19
+ name: "unity_open_mcp_probuilder_extrude",
20
+ description: "Extrude faces of a ProBuilderMesh along their normals, creating new " +
21
+ "geometry. Supply either face_indices (explicit) or face_direction " +
22
+ "('Up' / 'Down' / 'Left' / 'Right' / 'Forward' / 'Back'); exactly one is " +
23
+ "required. Positive distance extrudes outward, negative inward. " +
24
+ "extrude_method is 'IndividualFaces' / 'FaceNormal' (default) / " +
25
+ "'VertexNormal'. Mutating: runs the full gate path; paths_hint is the host " +
26
+ "scene path. Requires the probuilder extension pack installed in the project.",
27
+ inputSchema: {
28
+ type: "object",
29
+ required: ["paths_hint"],
30
+ properties: {
31
+ ...targetSchema,
32
+ face_indices: {
33
+ type: "array",
34
+ items: { type: "integer" },
35
+ description: "Explicit face indices to extrude. Use this OR face_direction, not both. " +
36
+ "Use probuilder_get_mesh_info to discover valid indices.",
37
+ },
38
+ face_direction: {
39
+ type: "string",
40
+ enum: ["Up", "Down", "Left", "Right", "Forward", "Back"],
41
+ description: "Semantic face selection by direction. Use this OR face_indices, not both.",
42
+ },
43
+ distance: {
44
+ type: "number",
45
+ default: 0.5,
46
+ description: "Extrusion distance. Positive = outward, negative = inward.",
47
+ },
48
+ extrude_method: {
49
+ type: "string",
50
+ enum: ["IndividualFaces", "FaceNormal", "VertexNormal"],
51
+ default: "FaceNormal",
52
+ description: "How the faces move during extrusion.",
53
+ },
54
+ },
55
+ additionalProperties: false,
56
+ },
57
+ };
58
+ //# sourceMappingURL=probuilder-extrude.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"probuilder-extrude.js","sourceRoot":"","sources":["../../src/tools/probuilder-extrude.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,qDAAqD;AACrD,MAAM,YAAY,GAAG;IACnB,WAAW,EAAE;QACX,IAAI,EAAE,SAAS;QACf,OAAO,EAAE,CAAC;QACV,WAAW,EAAE,yDAAyD;KACvE;IACD,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;IAC5E,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,+DAA+D,EAAE;IACtG,UAAU,EAAE;QACV,IAAI,EAAE,OAAO;QACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;QACzB,WAAW,EAAE,uCAAuC;KACrD;IACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;CAC/D,CAAC;AAEF,MAAM,CAAC,MAAM,iBAAiB,GAAS;IACrC,IAAI,EAAE,mCAAmC;IACzC,WAAW,EACT,sEAAsE;QACtE,oEAAoE;QACpE,0EAA0E;QAC1E,iEAAiE;QACjE,iEAAiE;QACjE,4EAA4E;QAC5E,8EAA8E;IAChF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,GAAG,YAAY;YACf,YAAY,EAAE;gBACZ,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE;gBAC1B,WAAW,EACT,0EAA0E;oBAC1E,yDAAyD;aAC5D;YACD,cAAc,EAAE;gBACd,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,CAAC;gBACxD,WAAW,EACT,2EAA2E;aAC9E;YACD,QAAQ,EAAE;gBACR,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,GAAG;gBACZ,WAAW,EAAE,4DAA4D;aAC1E;YACD,cAAc,EAAE;gBACd,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,iBAAiB,EAAE,YAAY,EAAE,cAAc,CAAC;gBACvD,OAAO,EAAE,YAAY;gBACrB,WAAW,EAAE,sCAAsC;aACpD;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const probuilderGetMeshInfo: Tool;
@@ -0,0 +1,21 @@
1
+ // M16 Plan 10 / T6.6.5 — ProBuilder extension tool. Requires the probuilder
2
+ // extension pack. Read-only, gate-free.
3
+ export const probuilderGetMeshInfo = {
4
+ name: "unity_open_mcp_probuilder_get_mesh_info",
5
+ description: "Inspect a ProBuilderMesh — face / vertex / edge counts, bounds, and a " +
6
+ "face-direction summary (which face indices face Up / Down / Left / Right / " +
7
+ "Forward / Back). Read-only, gate-free. Use this to discover valid face " +
8
+ "indices or to pick a semantic direction for extrude / delete_faces / " +
9
+ "set_face_material. Requires the probuilder extension pack installed in the " +
10
+ "project.",
11
+ inputSchema: {
12
+ type: "object",
13
+ properties: {
14
+ instance_id: { type: "integer", default: 0, description: "Host GameObject instance ID." },
15
+ path: { type: "string", description: "Host hierarchy path \"Root/Child\"." },
16
+ name: { type: "string", description: "Host GameObject name (first match)." },
17
+ },
18
+ additionalProperties: false,
19
+ },
20
+ };
21
+ //# sourceMappingURL=probuilder-get-mesh-info.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"probuilder-get-mesh-info.js","sourceRoot":"","sources":["../../src/tools/probuilder-get-mesh-info.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,wCAAwC;AACxC,MAAM,CAAC,MAAM,qBAAqB,GAAS;IACzC,IAAI,EAAE,yCAAyC;IAC/C,WAAW,EACT,wEAAwE;QACxE,6EAA6E;QAC7E,yEAAyE;QACzE,uEAAuE;QACvE,6EAA6E;QAC7E,UAAU;IACZ,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,8BAA8B,EAAE;YACzF,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;YAC5E,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;SAC7E;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const probuilderSetFaceMaterial: Tool;
@@ -0,0 +1,53 @@
1
+ // M16 Plan 10 / T6.6.5 — ProBuilder extension tool. Requires the probuilder
2
+ // extension pack. Mutating: runs the full gate path.
3
+ const targetSchema = {
4
+ instance_id: {
5
+ type: "integer",
6
+ default: 0,
7
+ description: "Host GameObject instance ID. Highest priority resolver.",
8
+ },
9
+ path: { type: "string", description: "Host hierarchy path \"Root/Child\"." },
10
+ name: { type: "string", description: "Host GameObject name (first match). Lowest priority resolver." },
11
+ paths_hint: {
12
+ type: "array",
13
+ items: { type: "string" },
14
+ description: "Mutation scope — the host scene path.",
15
+ },
16
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
17
+ };
18
+ export const probuilderSetFaceMaterial = {
19
+ name: "unity_open_mcp_probuilder_set_face_material",
20
+ description: "Assign a Material to faces of a ProBuilderMesh, enabling multi-material " +
21
+ "meshes (e.g. grass on top, dirt on sides). material_path is an 'Assets/'-" +
22
+ "rooted path to a .mat asset (or a bare name — searched via " +
23
+ "AssetDatabase.FindAssets). Supply either face_indices (explicit) or " +
24
+ "face_direction ('Up' / 'Down' / 'Left' / 'Right' / 'Forward' / 'Back'); " +
25
+ "exactly one is required. Idempotent. Mutating: runs the full gate path; " +
26
+ "paths_hint is the host scene path. Requires the probuilder extension pack " +
27
+ "installed in the project.",
28
+ inputSchema: {
29
+ type: "object",
30
+ required: ["material_path", "paths_hint"],
31
+ properties: {
32
+ ...targetSchema,
33
+ material_path: {
34
+ type: "string",
35
+ description: "'Assets/'-rooted path to a .mat asset (e.g. " +
36
+ "'Assets/Materials/Grass.mat') or a bare material name.",
37
+ },
38
+ face_indices: {
39
+ type: "array",
40
+ items: { type: "integer" },
41
+ description: "Explicit face indices to apply the material to. Use this OR " +
42
+ "face_direction, not both.",
43
+ },
44
+ face_direction: {
45
+ type: "string",
46
+ enum: ["Up", "Down", "Left", "Right", "Forward", "Back"],
47
+ description: "Semantic face selection by direction. Use this OR face_indices, not both.",
48
+ },
49
+ },
50
+ additionalProperties: false,
51
+ },
52
+ };
53
+ //# sourceMappingURL=probuilder-set-face-material.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"probuilder-set-face-material.js","sourceRoot":"","sources":["../../src/tools/probuilder-set-face-material.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,qDAAqD;AACrD,MAAM,YAAY,GAAG;IACnB,WAAW,EAAE;QACX,IAAI,EAAE,SAAS;QACf,OAAO,EAAE,CAAC;QACV,WAAW,EAAE,yDAAyD;KACvE;IACD,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;IAC5E,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,+DAA+D,EAAE;IACtG,UAAU,EAAE;QACV,IAAI,EAAE,OAAO;QACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;QACzB,WAAW,EAAE,uCAAuC;KACrD;IACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;CAC/D,CAAC;AAEF,MAAM,CAAC,MAAM,yBAAyB,GAAS;IAC7C,IAAI,EAAE,6CAA6C;IACnD,WAAW,EACT,0EAA0E;QAC1E,2EAA2E;QAC3E,6DAA6D;QAC7D,sEAAsE;QACtE,0EAA0E;QAC1E,0EAA0E;QAC1E,4EAA4E;QAC5E,2BAA2B;IAC7B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,eAAe,EAAE,YAAY,CAAC;QACzC,UAAU,EAAE;YACV,GAAG,YAAY;YACf,aAAa,EAAE;gBACb,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,8CAA8C;oBAC9C,wDAAwD;aAC3D;YACD,YAAY,EAAE;gBACZ,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE;gBAC1B,WAAW,EACT,8DAA8D;oBAC9D,2BAA2B;aAC9B;YACD,cAAc,EAAE;gBACd,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,CAAC;gBACxD,WAAW,EACT,2EAA2E;aAC9E;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const profilerCapture: Tool;
@@ -0,0 +1,84 @@
1
+ export const profilerCapture = {
2
+ name: "unity_senses_profiler_capture",
3
+ description: "Capture the Unity Profiler frame hierarchy with drill-down and " +
4
+ "multi-frame averaging. Requires the Profiler to be enabled and to have " +
5
+ "captured at least one frame (Window > Analysis > Profiler > Record). " +
6
+ "Drill into hotspots using 'parent' (an itemId from a previous response) " +
7
+ "or 'root' (a name substring), and bound the output with depth / min_ms / " +
8
+ "max_items to protect the token budget. itemId values are only valid " +
9
+ "within the same frame; re-fetch the frame to drill further. Requires a " +
10
+ "live Unity Editor connection.",
11
+ inputSchema: {
12
+ type: "object",
13
+ properties: {
14
+ frame: {
15
+ type: "integer",
16
+ default: -1,
17
+ description: "Single frame index to read. -1 (default) = last captured frame.",
18
+ },
19
+ from_frame: {
20
+ type: "integer",
21
+ default: -1,
22
+ description: "Start frame index for range averaging. If set (or to_frame set), " +
23
+ "switches to averaged mode across [from_frame..to_frame].",
24
+ },
25
+ to_frame: {
26
+ type: "integer",
27
+ default: -1,
28
+ description: "End frame index for range averaging. Defaults to lastFrameIndex " +
29
+ "when from_frame is set.",
30
+ },
31
+ frames: {
32
+ type: "integer",
33
+ default: 0,
34
+ description: "Shortcut for averaging the last N frames. Used only when " +
35
+ "from_frame/to_frame are not set. Values > 1 trigger averaging.",
36
+ },
37
+ thread: {
38
+ type: "integer",
39
+ default: 0,
40
+ description: "Thread index. 0 = main thread.",
41
+ },
42
+ parent: {
43
+ type: "integer",
44
+ default: -1,
45
+ description: "Profiler item ID to drill into (from the 'itemId' field of a " +
46
+ "previous response). -1 = root level.",
47
+ },
48
+ root: {
49
+ type: "string",
50
+ default: "",
51
+ description: "Find an item by case-insensitive name substring (recursive) and " +
52
+ "use it as the root. Takes precedence over 'parent'.",
53
+ },
54
+ min_ms: {
55
+ type: "number",
56
+ default: 0,
57
+ minimum: 0,
58
+ description: "Minimum total time (ms) filter. Items below this are omitted.",
59
+ },
60
+ sort: {
61
+ type: "string",
62
+ enum: ["total", "self", "calls"],
63
+ default: "total",
64
+ description: "Sort order for returned items.",
65
+ },
66
+ max_items: {
67
+ type: "integer",
68
+ default: 30,
69
+ minimum: 1,
70
+ maximum: 200,
71
+ description: "Maximum number of items returned per level (token cap).",
72
+ },
73
+ depth: {
74
+ type: "integer",
75
+ default: 1,
76
+ minimum: 0,
77
+ maximum: 10,
78
+ description: "Recursive depth. 1 = one level (default), 0 = unlimited.",
79
+ },
80
+ },
81
+ additionalProperties: false,
82
+ },
83
+ };
84
+ //# sourceMappingURL=profiler-capture.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"profiler-capture.js","sourceRoot":"","sources":["../../src/tools/profiler-capture.ts"],"names":[],"mappings":"AAEA,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,+BAA+B;IACrC,WAAW,EACT,iEAAiE;QACjE,yEAAyE;QACzE,uEAAuE;QACvE,0EAA0E;QAC1E,2EAA2E;QAC3E,sEAAsE;QACtE,yEAAyE;QACzE,+BAA+B;IACjC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,KAAK,EAAE;gBACL,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC,CAAC;gBACX,WAAW,EACT,iEAAiE;aACpE;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC,CAAC;gBACX,WAAW,EACT,mEAAmE;oBACnE,0DAA0D;aAC7D;YACD,QAAQ,EAAE;gBACR,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC,CAAC;gBACX,WAAW,EACT,kEAAkE;oBAClE,yBAAyB;aAC5B;YACD,MAAM,EAAE;gBACN,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EACT,2DAA2D;oBAC3D,gEAAgE;aACnE;YACD,MAAM,EAAE;gBACN,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,gCAAgC;aAC9C;YACD,MAAM,EAAE;gBACN,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC,CAAC;gBACX,WAAW,EACT,+DAA+D;oBAC/D,sCAAsC;aACzC;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,EAAE;gBACX,WAAW,EACT,kEAAkE;oBAClE,qDAAqD;aACxD;YACD,MAAM,EAAE;gBACN,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,CAAC;gBACV,OAAO,EAAE,CAAC;gBACV,WAAW,EACT,+DAA+D;aAClE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,CAAC;gBAChC,OAAO,EAAE,OAAO;gBAChB,WAAW,EAAE,gCAAgC;aAC9C;YACD,SAAS,EAAE;gBACT,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,EAAE;gBACX,OAAO,EAAE,CAAC;gBACV,OAAO,EAAE,GAAG;gBACZ,WAAW,EAAE,yDAAyD;aACvE;YACD,KAAK,EAAE;gBACL,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,CAAC;gBACV,OAAO,EAAE,CAAC;gBACV,OAAO,EAAE,EAAE;gBACX,WAAW,EACT,0DAA0D;aAC7D;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const profilerClearData: Tool;
@@ -0,0 +1,20 @@
1
+ // M16 Plan 7 — typed profiler buffered-frames clear. Mutates editor state
2
+ // (ProfilerDriver.ClearAllFrames) but writes NO assets; gate-free direct-
3
+ // response tool. Idempotent. Folds UMCP `profiler-clear-data` and UCP
4
+ // `profiler/session/clear`. Cannot be undone — call profiler_save_data first
5
+ // if a snapshot is wanted.
6
+ export const profilerClearData = {
7
+ name: "unity_open_mcp_profiler_clear_data",
8
+ description: "Discard every frame currently buffered by the Editor Profiler " +
9
+ "(UnityEditorInternal.ProfilerDriver.ClearAllFrames). Cannot be undone — call " +
10
+ "profiler_save_data first if you need a snapshot. Mutates editor state only (no asset " +
11
+ "writes); gate-free. The Profiler window's frame history is empty after this call; " +
12
+ "subsequent recording starts from frame 0. Idempotent (clearing an already-empty buffer " +
13
+ "is a no-op).",
14
+ inputSchema: {
15
+ type: "object",
16
+ properties: {},
17
+ additionalProperties: false,
18
+ },
19
+ };
20
+ //# sourceMappingURL=profiler-clear-data.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"profiler-clear-data.js","sourceRoot":"","sources":["../../src/tools/profiler-clear-data.ts"],"names":[],"mappings":"AAEA,0EAA0E;AAC1E,0EAA0E;AAC1E,sEAAsE;AACtE,6EAA6E;AAC7E,2BAA2B;AAC3B,MAAM,CAAC,MAAM,iBAAiB,GAAS;IACrC,IAAI,EAAE,oCAAoC;IAC1C,WAAW,EACT,gEAAgE;QAChE,+EAA+E;QAC/E,uFAAuF;QACvF,oFAAoF;QACpF,yFAAyF;QACzF,cAAc;IAChB,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const profilerEnableModule: Tool;
@@ -0,0 +1,32 @@
1
+ // M16 Plan 7 — typed profiler module toggle. Mutates local bookkeeping only
2
+ // (no Unity state, no asset writes); gate-free direct-response tool. Folds
3
+ // UMCP `profiler-enable-module`. Unity's runtime Profiler API does not expose
4
+ // per-module enable/disable, so this is purely a bookkeeping helper reflected
5
+ // back by profiler_get_status / profiler_list_modules; for actual module
6
+ // visibility use the Profiler window.
7
+ export const profilerEnableModule = {
8
+ name: "unity_open_mcp_profiler_enable_module",
9
+ description: "Toggle the local 'enabled' bookkeeping flag for one named profiler module. Bookkeeping " +
10
+ "only — Unity's runtime API does not expose programmatic per-module toggling, so this does " +
11
+ "not change the Profiler window; use the window for actual module visibility. The flag is " +
12
+ "read back by profiler_get_status (activeModules) and profiler_list_modules. Mutates local " +
13
+ "state only (no asset writes); gate-free.",
14
+ inputSchema: {
15
+ type: "object",
16
+ required: ["module"],
17
+ properties: {
18
+ module: {
19
+ type: "string",
20
+ description: "Profiler module name (one of the names returned by profiler_list_modules, e.g. " +
21
+ "\"CPU\", \"GPU\", \"Memory\").",
22
+ },
23
+ enabled: {
24
+ type: "boolean",
25
+ default: true,
26
+ description: "True to mark the module enabled in local bookkeeping; false to disable.",
27
+ },
28
+ },
29
+ additionalProperties: false,
30
+ },
31
+ };
32
+ //# sourceMappingURL=profiler-enable-module.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"profiler-enable-module.js","sourceRoot":"","sources":["../../src/tools/profiler-enable-module.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,2EAA2E;AAC3E,8EAA8E;AAC9E,8EAA8E;AAC9E,yEAAyE;AACzE,sCAAsC;AACtC,MAAM,CAAC,MAAM,oBAAoB,GAAS;IACxC,IAAI,EAAE,uCAAuC;IAC7C,WAAW,EACT,yFAAyF;QACzF,4FAA4F;QAC5F,2FAA2F;QAC3F,4FAA4F;QAC5F,0CAA0C;IAC5C,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,CAAC;QACpB,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,iFAAiF;oBACjF,gCAAgC;aACnC;YACD,OAAO,EAAE;gBACP,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,WAAW,EAAE,yEAAyE;aACvF;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const profilerGetConfig: Tool;
@@ -0,0 +1,21 @@
1
+ // M16 Plan 7 — typed profiler config read. Read-only, gate-free. Folds UCP
2
+ // `profiler/config/get`. Returns the Editor-side ProfilerDriver / Profiler
3
+ // runtime knobs (driverEnabled, profileEditor = edit-vs-play target,
4
+ // deepProfiling, enableAllocationCallstacks, enableBinaryLog, logFile,
5
+ // maxUsedMemory) and the available + enabled ProfilerCategory name lists.
6
+ export const profilerGetConfig = {
7
+ name: "unity_open_mcp_profiler_get_config",
8
+ description: "Read the profiler runtime configuration: ProfilerDriver / Profiler knobs " +
9
+ "(driverEnabled, profileEditor [edit vs play target], deepProfiling, " +
10
+ "enableAllocationCallstacks, enableBinaryLog, logFile, maxUsedMemory) plus the " +
11
+ "available + enabled ProfilerCategory name lists. Read-only and gate-free. Use " +
12
+ "profiler_set_config to change a knob; use profiler_get_status for the lightweight " +
13
+ "enabled/supported/memory surface. Some knobs are editor-version gated and return as " +
14
+ "false / empty on platforms where the underlying API is unavailable.",
15
+ inputSchema: {
16
+ type: "object",
17
+ properties: {},
18
+ additionalProperties: false,
19
+ },
20
+ };
21
+ //# sourceMappingURL=profiler-get-config.js.map