three-stdlib 2.8.9 → 2.8.12
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- package/Nodes-607e9ed8.js +471 -0
- package/Nodes-627a8bdf.js +1 -0
- package/index.cjs.js +1 -1
- package/index.d.ts +1 -127
- package/index.js +122 -128
- package/lines/LineMaterial.d.ts +7 -6
- package/loaders/NodeMaterialLoader.cjs.js +1 -1
- package/loaders/NodeMaterialLoader.js +2 -136
- package/modifiers/CurveModifier.cjs.js +1 -1
- package/modifiers/CurveModifier.d.ts +13 -9
- package/modifiers/CurveModifier.js +27 -30
- package/nodes/Nodes.cjs.js +1 -1
- package/nodes/Nodes.js +203 -76
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +308 -0
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +18 -0
- package/nodes/accessors/CameraNode.cjs.js +1 -1
- package/nodes/accessors/CameraNode.js +32 -138
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +53 -0
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +80 -0
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +10 -0
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +22 -0
- package/nodes/accessors/NormalNode.cjs.js +1 -1
- package/nodes/accessors/NormalNode.js +48 -78
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +85 -0
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +16 -0
- package/nodes/accessors/PositionNode.cjs.js +1 -1
- package/nodes/accessors/PositionNode.js +49 -87
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +43 -0
- package/nodes/accessors/ReflectNode.cjs.js +1 -1
- package/nodes/accessors/ReflectNode.js +35 -98
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +59 -0
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +68 -0
- package/nodes/accessors/UVNode.cjs.js +1 -1
- package/nodes/accessors/UVNode.js +20 -38
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +17 -0
- package/nodes/core/AttributeNode.cjs.js +1 -1
- package/nodes/core/AttributeNode.js +31 -40
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +28 -0
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +35 -0
- package/nodes/core/ConstNode.cjs.js +1 -1
- package/nodes/core/ConstNode.js +10 -78
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +26 -0
- package/nodes/core/ExpressionNode.cjs.js +1 -1
- package/nodes/core/ExpressionNode.js +19 -8
- package/nodes/core/FunctionCallNode.cjs.js +1 -1
- package/nodes/core/FunctionCallNode.js +31 -60
- package/nodes/core/FunctionNode.cjs.js +1 -1
- package/nodes/core/FunctionNode.js +45 -166
- package/nodes/core/InputNode.cjs.js +1 -1
- package/nodes/core/InputNode.js +43 -57
- package/nodes/core/Node.cjs.js +1 -1
- package/nodes/core/Node.js +155 -113
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +11 -0
- package/nodes/core/NodeBuilder.cjs.js +1 -1
- package/nodes/core/NodeBuilder.js +422 -548
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +13 -0
- package/nodes/core/NodeFrame.cjs.js +1 -1
- package/nodes/core/NodeFrame.js +34 -27
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +14 -0
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +54 -0
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -1
- package/nodes/core/NodeUniform.js +18 -17
- package/nodes/core/NodeUtils.cjs.js +1 -1
- package/nodes/core/NodeUtils.js +55 -35
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +11 -0
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +11 -0
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +26 -0
- package/nodes/core/TempNode.cjs.js +1 -1
- package/nodes/core/TempNode.js +21 -88
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +28 -0
- package/nodes/core/VarNode.cjs.js +1 -1
- package/nodes/core/VarNode.js +28 -35
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +38 -0
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +11 -0
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +67 -0
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +71 -0
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +18 -0
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +20 -0
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +121 -0
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +43 -0
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +61 -0
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +77 -0
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +80 -0
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +29 -0
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +49 -0
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +31 -0
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +27 -0
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +32 -0
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -1
- package/nodes/materials/MeshStandardNodeMaterial.js +41 -13
- package/nodes/materials/NodeMaterial.cjs.js +1 -1
- package/nodes/materials/NodeMaterial.js +67 -140
- package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
- package/nodes/materials/PointsNodeMaterial.js +34 -0
- package/nodes/math/CondNode.cjs.js +1 -1
- package/nodes/math/CondNode.js +33 -74
- package/nodes/math/MathNode.cjs.js +1 -1
- package/nodes/math/MathNode.js +193 -193
- package/nodes/math/OperatorNode.cjs.js +1 -1
- package/nodes/math/OperatorNode.js +116 -52
- package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeFunction.js +101 -0
- package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeParser.js +13 -0
- package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeFunction.js +71 -0
- package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeParser.js +13 -0
- package/nodes/procedural/CheckerNode.cjs.js +1 -1
- package/nodes/procedural/CheckerNode.js +22 -40
- package/nodes/utils/ArrayElementNode.cjs.js +1 -0
- package/nodes/utils/ArrayElementNode.js +22 -0
- package/nodes/utils/ConvertNode.cjs.js +1 -0
- package/nodes/utils/ConvertNode.js +29 -0
- package/nodes/utils/JoinNode.cjs.js +1 -1
- package/nodes/utils/JoinNode.js +19 -69
- package/nodes/utils/MatcapUVNode.cjs.js +1 -0
- package/nodes/utils/MatcapUVNode.js +18 -0
- package/nodes/utils/OscNode.cjs.js +1 -0
- package/nodes/utils/OscNode.js +55 -0
- package/nodes/utils/SplitNode.cjs.js +1 -0
- package/nodes/utils/SplitNode.js +58 -0
- package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
- package/nodes/utils/SpriteSheetUVNode.js +39 -0
- package/nodes/utils/TimerNode.cjs.js +1 -1
- package/nodes/utils/TimerNode.js +38 -56
- package/objects/Lensflare.cjs.js +1 -1
- package/objects/Lensflare.js +11 -3
- package/package.json +3 -3
- package/postprocessing/AfterimagePass.d.ts +2 -30
- package/shaders/ACESFilmicToneMappingShader.cjs.js +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +9 -0
- package/shaders/ACESFilmicToneMappingShader.js +1 -1
- package/shaders/AfterimageShader.d.ts +9 -15
- package/shaders/BasicShader.cjs.js +1 -1
- package/shaders/BasicShader.d.ts +5 -5
- package/shaders/BasicShader.js +1 -1
- package/shaders/BleachBypassShader.cjs.js +1 -1
- package/shaders/BleachBypassShader.d.ts +8 -9
- package/shaders/BleachBypassShader.js +1 -1
- package/shaders/BlendShader.cjs.js +1 -1
- package/shaders/BlendShader.d.ts +13 -7
- package/shaders/BlendShader.js +1 -1
- package/shaders/BokehShader.cjs.js +1 -1
- package/shaders/BokehShader.d.ts +18 -19
- package/shaders/BokehShader.js +1 -1
- package/shaders/BokehShader2.cjs.js +1 -1
- package/shaders/BokehShader2.d.ts +80 -34
- package/shaders/BokehShader2.js +2 -2
- package/shaders/BrightnessContrastShader.cjs.js +1 -1
- package/shaders/BrightnessContrastShader.d.ts +10 -6
- package/shaders/BrightnessContrastShader.js +1 -1
- package/shaders/ColorCorrectionShader.cjs.js +1 -1
- package/shaders/ColorCorrectionShader.d.ts +14 -7
- package/shaders/ColorCorrectionShader.js +1 -1
- package/shaders/ColorifyShader.cjs.js +1 -1
- package/shaders/ColorifyShader.d.ts +8 -5
- package/shaders/ColorifyShader.js +1 -1
- package/shaders/ConvolutionShader.cjs.js +1 -1
- package/shaders/ConvolutionShader.d.ts +15 -16
- package/shaders/ConvolutionShader.js +9 -14
- package/shaders/CopyShader.d.ts +8 -12
- package/shaders/DOFMipMapShader.cjs.js +1 -1
- package/shaders/DOFMipMapShader.d.ts +13 -7
- package/shaders/DOFMipMapShader.js +1 -1
- package/shaders/DepthLimitedBlurShader.cjs.js +1 -1
- package/shaders/DepthLimitedBlurShader.d.ts +26 -25
- package/shaders/DepthLimitedBlurShader.js +12 -16
- package/shaders/DigitalGlitch.cjs.js +1 -1
- package/shaders/DigitalGlitch.d.ts +34 -14
- package/shaders/DigitalGlitch.js +1 -10
- package/shaders/DotScreenShader.cjs.js +1 -1
- package/shaders/DotScreenShader.d.ts +17 -8
- package/shaders/DotScreenShader.js +1 -1
- package/shaders/FXAAShader.cjs.js +1 -1
- package/shaders/FXAAShader.d.ts +8 -5
- package/shaders/FXAAShader.js +1 -1
- package/shaders/FilmShader.cjs.js +1 -1
- package/shaders/FilmShader.d.ts +19 -9
- package/shaders/FilmShader.js +1 -1
- package/shaders/FocusShader.cjs.js +1 -1
- package/shaders/FocusShader.d.ts +16 -8
- package/shaders/FocusShader.js +1 -1
- package/shaders/FreiChenShader.cjs.js +1 -1
- package/shaders/FreiChenShader.d.ts +8 -5
- package/shaders/FreiChenShader.js +1 -1
- package/shaders/FresnelShader.cjs.js +1 -1
- package/shaders/FresnelShader.d.ts +21 -0
- package/shaders/FresnelShader.js +1 -1
- package/shaders/GammaCorrectionShader.d.ts +7 -7
- package/shaders/GodRaysShader.cjs.js +1 -1
- package/shaders/GodRaysShader.d.ts +38 -20
- package/shaders/GodRaysShader.js +4 -4
- package/shaders/HalftoneShader.cjs.js +1 -1
- package/shaders/HalftoneShader.d.ts +40 -16
- package/shaders/HalftoneShader.js +1 -1
- package/shaders/HorizontalBlurShader.d.ts +8 -8
- package/shaders/HorizontalTiltShiftShader.cjs.js +1 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +10 -6
- package/shaders/HorizontalTiltShiftShader.js +1 -1
- package/shaders/HueSaturationShader.cjs.js +1 -1
- package/shaders/HueSaturationShader.d.ts +10 -6
- package/shaders/HueSaturationShader.js +1 -1
- package/shaders/KaleidoShader.cjs.js +1 -1
- package/shaders/KaleidoShader.d.ts +10 -6
- package/shaders/KaleidoShader.js +1 -1
- package/shaders/LuminosityHighPassShader.cjs.js +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +17 -8
- package/shaders/LuminosityHighPassShader.js +1 -1
- package/shaders/LuminosityShader.cjs.js +1 -1
- package/shaders/LuminosityShader.d.ts +4 -4
- package/shaders/LuminosityShader.js +1 -1
- package/shaders/MirrorShader.cjs.js +1 -1
- package/shaders/MirrorShader.d.ts +7 -5
- package/shaders/MirrorShader.js +1 -1
- package/shaders/NormalMapShader.cjs.js +1 -1
- package/shaders/NormalMapShader.d.ts +14 -7
- package/shaders/NormalMapShader.js +1 -1
- package/shaders/ParallaxShader.cjs.js +1 -1
- package/shaders/ParallaxShader.d.ts +28 -0
- package/shaders/ParallaxShader.js +1 -1
- package/shaders/PixelShader.cjs.js +1 -1
- package/shaders/PixelShader.d.ts +10 -6
- package/shaders/PixelShader.js +1 -1
- package/shaders/RGBShiftShader.cjs.js +1 -1
- package/shaders/RGBShiftShader.d.ts +10 -6
- package/shaders/RGBShiftShader.js +1 -1
- package/shaders/SAOShader.cjs.js +1 -1
- package/shaders/SAOShader.d.ts +24 -29
- package/shaders/SAOShader.js +1 -5
- package/shaders/SMAAShader.cjs.js +1 -1
- package/shaders/SMAAShader.d.ts +31 -16
- package/shaders/SMAAShader.js +3 -3
- package/shaders/SSAOShader.cjs.js +1 -1
- package/shaders/SSAOShader.d.ts +58 -25
- package/shaders/SSAOShader.js +3 -3
- package/shaders/SSRShader.cjs.js +1 -1
- package/shaders/SSRShader.d.ts +67 -36
- package/shaders/SSRShader.js +3 -3
- package/shaders/SepiaShader.cjs.js +1 -1
- package/shaders/SepiaShader.d.ts +7 -5
- package/shaders/SepiaShader.js +1 -1
- package/shaders/SobelOperatorShader.cjs.js +1 -1
- package/shaders/SobelOperatorShader.d.ts +8 -5
- package/shaders/SobelOperatorShader.js +1 -1
- package/shaders/SubsurfaceScatteringShader.cjs.js +1 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +2 -34
- package/shaders/SubsurfaceScatteringShader.js +3 -3
- package/shaders/TechnicolorShader.cjs.js +1 -1
- package/shaders/TechnicolorShader.d.ts +4 -4
- package/shaders/TechnicolorShader.js +1 -1
- package/shaders/ToneMapShader.cjs.js +1 -1
- package/shaders/ToneMapShader.d.ts +19 -9
- package/shaders/ToneMapShader.js +1 -1
- package/shaders/ToonShader.cjs.js +1 -1
- package/shaders/ToonShader.d.ts +80 -34
- package/shaders/ToonShader.js +4 -4
- package/shaders/TriangleBlurShader.cjs.js +1 -1
- package/shaders/TriangleBlurShader.d.ts +8 -5
- package/shaders/TriangleBlurShader.js +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs.js +1 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +7 -5
- package/shaders/UnpackDepthRGBAShader.js +1 -1
- package/shaders/VerticalBlurShader.cjs.js +1 -1
- package/shaders/VerticalBlurShader.d.ts +8 -8
- package/shaders/VerticalBlurShader.js +1 -1
- package/shaders/VerticalTiltShiftShader.cjs.js +1 -1
- package/shaders/VerticalTiltShiftShader.d.ts +10 -6
- package/shaders/VerticalTiltShiftShader.js +1 -1
- package/shaders/VignetteShader.cjs.js +1 -1
- package/shaders/VignetteShader.d.ts +10 -6
- package/shaders/VignetteShader.js +1 -1
- package/shaders/VolumeShader.cjs.js +1 -1
- package/shaders/VolumeShader.d.ts +20 -9
- package/shaders/VolumeShader.js +1 -1
- package/shaders/WaterRefractionShader.cjs.js +1 -1
- package/shaders/WaterRefractionShader.d.ts +16 -8
- package/shaders/WaterRefractionShader.js +1 -1
- package/shaders/index.cjs.js +1 -0
- package/shaders/index.d.ts +53 -0
- package/shaders/index.js +53 -0
- package/shaders/types.cjs.js +1 -0
- package/shaders/types.d.ts +14 -0
- package/shaders/types.js +1 -0
- package/types/shared.d.ts +0 -20
- package/Nodes-894ac9dc.js +0 -1
- package/Nodes-af575af7.js +0 -157
- package/nodes/accessors/ColorsNode.cjs.js +0 -1
- package/nodes/accessors/ColorsNode.d.ts +0 -10
- package/nodes/accessors/ColorsNode.js +0 -40
- package/nodes/accessors/LightNode.cjs.js +0 -1
- package/nodes/accessors/LightNode.d.ts +0 -12
- package/nodes/accessors/LightNode.js +0 -41
- package/nodes/accessors/ResolutionNode.cjs.js +0 -1
- package/nodes/accessors/ResolutionNode.d.ts +0 -14
- package/nodes/accessors/ResolutionNode.js +0 -41
- package/nodes/accessors/ScreenUVNode.cjs.js +0 -1
- package/nodes/accessors/ScreenUVNode.d.ts +0 -11
- package/nodes/accessors/ScreenUVNode.js +0 -43
- package/nodes/core/NodeLib.cjs.js +0 -1
- package/nodes/core/NodeLib.d.ts +0 -22
- package/nodes/core/NodeLib.js +0 -37
- package/nodes/core/StructNode.cjs.js +0 -1
- package/nodes/core/StructNode.d.ts +0 -19
- package/nodes/core/StructNode.js +0 -72
- package/nodes/effects/BlurNode.cjs.js +0 -1
- package/nodes/effects/BlurNode.d.ts +0 -31
- package/nodes/effects/BlurNode.js +0 -100
- package/nodes/effects/ColorAdjustmentNode.cjs.js +0 -1
- package/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
- package/nodes/effects/ColorAdjustmentNode.js +0 -73
- package/nodes/effects/LuminanceNode.cjs.js +0 -1
- package/nodes/effects/LuminanceNode.d.ts +0 -18
- package/nodes/effects/LuminanceNode.js +0 -46
- package/nodes/inputs/BoolNode.cjs.js +0 -1
- package/nodes/inputs/BoolNode.d.ts +0 -19
- package/nodes/inputs/BoolNode.js +0 -36
- package/nodes/inputs/ColorNode.cjs.js +0 -1
- package/nodes/inputs/ColorNode.d.ts +0 -21
- package/nodes/inputs/ColorNode.js +0 -41
- package/nodes/inputs/CubeTextureNode.cjs.js +0 -1
- package/nodes/inputs/CubeTextureNode.d.ts +0 -17
- package/nodes/inputs/CubeTextureNode.js +0 -79
- package/nodes/inputs/FloatNode.cjs.js +0 -1
- package/nodes/inputs/FloatNode.d.ts +0 -19
- package/nodes/inputs/FloatNode.js +0 -36
- package/nodes/inputs/IntNode.cjs.js +0 -1
- package/nodes/inputs/IntNode.d.ts +0 -19
- package/nodes/inputs/IntNode.js +0 -36
- package/nodes/inputs/Matrix3Node.cjs.js +0 -1
- package/nodes/inputs/Matrix3Node.d.ts +0 -22
- package/nodes/inputs/Matrix3Node.js +0 -46
- package/nodes/inputs/Matrix4Node.cjs.js +0 -1
- package/nodes/inputs/Matrix4Node.d.ts +0 -22
- package/nodes/inputs/Matrix4Node.js +0 -46
- package/nodes/inputs/PropertyNode.cjs.js +0 -1
- package/nodes/inputs/PropertyNode.d.ts +0 -10
- package/nodes/inputs/PropertyNode.js +0 -35
- package/nodes/inputs/RTTNode.cjs.js +0 -1
- package/nodes/inputs/RTTNode.d.ts +0 -27
- package/nodes/inputs/RTTNode.js +0 -103
- package/nodes/inputs/ReflectorNode.cjs.js +0 -1
- package/nodes/inputs/ReflectorNode.d.ts +0 -21
- package/nodes/inputs/ReflectorNode.js +0 -60
- package/nodes/inputs/ScreenNode.cjs.js +0 -1
- package/nodes/inputs/ScreenNode.d.ts +0 -11
- package/nodes/inputs/ScreenNode.js +0 -20
- package/nodes/inputs/TextureNode.cjs.js +0 -1
- package/nodes/inputs/TextureNode.d.ts +0 -20
- package/nodes/inputs/TextureNode.js +0 -83
- package/nodes/inputs/Vector2Node.cjs.js +0 -1
- package/nodes/inputs/Vector2Node.d.ts +0 -21
- package/nodes/inputs/Vector2Node.js +0 -40
- package/nodes/inputs/Vector3Node.cjs.js +0 -1
- package/nodes/inputs/Vector3Node.d.ts +0 -21
- package/nodes/inputs/Vector3Node.js +0 -41
- package/nodes/inputs/Vector4Node.cjs.js +0 -1
- package/nodes/inputs/Vector4Node.d.ts +0 -21
- package/nodes/inputs/Vector4Node.js +0 -42
- package/nodes/materials/BasicNodeMaterial.cjs.js +0 -1
- package/nodes/materials/BasicNodeMaterial.d.ts +0 -11
- package/nodes/materials/BasicNodeMaterial.js +0 -15
- package/nodes/materials/PhongNodeMaterial.cjs.js +0 -1
- package/nodes/materials/PhongNodeMaterial.d.ts +0 -21
- package/nodes/materials/PhongNodeMaterial.js +0 -15
- package/nodes/materials/SpriteNodeMaterial.cjs.js +0 -1
- package/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
- package/nodes/materials/SpriteNodeMaterial.js +0 -15
- package/nodes/materials/StandardNodeMaterial.cjs.js +0 -1
- package/nodes/materials/StandardNodeMaterial.d.ts +0 -25
- package/nodes/materials/StandardNodeMaterial.js +0 -15
- package/nodes/materials/nodes/BasicNode.cjs.js +0 -1
- package/nodes/materials/nodes/BasicNode.d.ts +0 -15
- package/nodes/materials/nodes/BasicNode.js +0 -91
- package/nodes/materials/nodes/MeshStandardNode.cjs.js +0 -1
- package/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
- package/nodes/materials/nodes/MeshStandardNode.js +0 -81
- package/nodes/materials/nodes/PhongNode.cjs.js +0 -1
- package/nodes/materials/nodes/PhongNode.d.ts +0 -14
- package/nodes/materials/nodes/PhongNode.js +0 -212
- package/nodes/materials/nodes/RawNode.cjs.js +0 -1
- package/nodes/materials/nodes/RawNode.d.ts +0 -10
- package/nodes/materials/nodes/RawNode.js +0 -42
- package/nodes/materials/nodes/SpriteNode.cjs.js +0 -1
- package/nodes/materials/nodes/SpriteNode.d.ts +0 -13
- package/nodes/materials/nodes/SpriteNode.js +0 -113
- package/nodes/materials/nodes/StandardNode.cjs.js +0 -1
- package/nodes/materials/nodes/StandardNode.d.ts +0 -15
- package/nodes/materials/nodes/StandardNode.js +0 -336
- package/nodes/misc/BumpMapNode.cjs.js +0 -1
- package/nodes/misc/BumpMapNode.d.ts +0 -21
- package/nodes/misc/BumpMapNode.js +0 -80
- package/nodes/misc/NormalMapNode.cjs.js +0 -1
- package/nodes/misc/NormalMapNode.d.ts +0 -19
- package/nodes/misc/NormalMapNode.js +0 -102
- package/nodes/misc/TextureCubeNode.cjs.js +0 -1
- package/nodes/misc/TextureCubeNode.d.ts +0 -21
- package/nodes/misc/TextureCubeNode.js +0 -52
- package/nodes/misc/TextureCubeUVNode.cjs.js +0 -1
- package/nodes/misc/TextureCubeUVNode.d.ts +0 -18
- package/nodes/misc/TextureCubeUVNode.js +0 -229
- package/nodes/postprocessing/NodePass.cjs.js +0 -1
- package/nodes/postprocessing/NodePass.d.ts +0 -15
- package/nodes/postprocessing/NodePass.js +0 -61
- package/nodes/postprocessing/NodePostProcessing.cjs.js +0 -1
- package/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
- package/nodes/postprocessing/NodePostProcessing.js +0 -91
- package/nodes/procedural/NoiseNode.cjs.js +0 -1
- package/nodes/procedural/NoiseNode.d.ts +0 -17
- package/nodes/procedural/NoiseNode.js +0 -43
- package/nodes/utils/BypassNode.cjs.js +0 -1
- package/nodes/utils/BypassNode.d.ts +0 -11
- package/nodes/utils/BypassNode.js +0 -55
- package/nodes/utils/ColorSpaceNode.cjs.js +0 -1
- package/nodes/utils/ColorSpaceNode.d.ts +0 -55
- package/nodes/utils/ColorSpaceNode.js +0 -106
- package/nodes/utils/MaxMIPLevelNode.cjs.js +0 -1
- package/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
- package/nodes/utils/MaxMIPLevelNode.js +0 -38
- package/nodes/utils/SpecularMIPLevelNode.cjs.js +0 -1
- package/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
- package/nodes/utils/SpecularMIPLevelNode.js +0 -61
- package/nodes/utils/SubSlotNode.cjs.js +0 -1
- package/nodes/utils/SubSlotNode.js +0 -53
- package/nodes/utils/SwitchNode.cjs.js +0 -1
- package/nodes/utils/SwitchNode.d.ts +0 -11
- package/nodes/utils/SwitchNode.js +0 -69
- package/nodes/utils/UVTransformNode.cjs.js +0 -1
- package/nodes/utils/UVTransformNode.d.ts +0 -15
- package/nodes/utils/UVTransformNode.js +0 -46
- package/nodes/utils/VelocityNode.cjs.js +0 -1
- package/nodes/utils/VelocityNode.d.ts +0 -28
- package/nodes/utils/VelocityNode.js +0 -115
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import PropertyNode from './core/PropertyNode.js';
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import VarNode from './core/VarNode.js';
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import AttributeNode from './core/AttributeNode.js';
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import ConstNode from './core/ConstNode.js';
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import UniformNode from './core/UniformNode.js';
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import BufferNode from './accessors/BufferNode.js';
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import PositionNode from './accessors/PositionNode.js';
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import NormalNode from './accessors/NormalNode.js';
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import CameraNode from './accessors/CameraNode.js';
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import ModelNode from './accessors/ModelNode.js';
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import TextureNode from './accessors/TextureNode.js';
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import UVNode from './accessors/UVNode.js';
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import OperatorNode from './math/OperatorNode.js';
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import CondNode from './math/CondNode.js';
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import MathNode from './math/MathNode.js';
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import ArrayElementNode from './utils/ArrayElementNode.js';
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import ConvertNode from './utils/ConvertNode.js';
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import JoinNode from './utils/JoinNode.js';
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import SplitNode from './utils/SplitNode.js';
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import { getValueFromType } from './core/NodeUtils.js';
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// core nodes
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const NodeHandler = {
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construct(NodeClosure, params) {
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const inputs = params.shift();
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return NodeClosure(new ShaderNodeObjects(inputs), ...params);
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},
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get: function (node, prop) {
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if (typeof prop === 'string' && node[prop] === undefined) {
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if (/^[xyzwrgbastpq]{1,4}$/.test(prop) === true) {
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// accessing properties ( swizzle )
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prop = prop.replace(/r|s/g, 'x').replace(/g|t/g, 'y').replace(/b|p/g, 'z').replace(/a|q/g, 'w');
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return new ShaderNodeObject(new SplitNode(node, prop));
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} else if (/^\d+$/.test(prop) === true) {
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// accessing array
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return new ShaderNodeObject(new ArrayElementNode(node, uint(Number(prop))));
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}
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}
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return node[prop];
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}
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};
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const nodeObjects = new WeakMap();
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const ShaderNodeObject = function (obj) {
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const type = typeof obj;
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if (type === 'number' || type === 'boolean') {
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return new ShaderNodeObject(getAutoTypedConstNode(obj));
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} else if (type === 'object') {
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if (obj.isNode === true) {
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let nodeObject = nodeObjects.get(obj);
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if (nodeObject === undefined) {
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nodeObject = new Proxy(obj, NodeHandler);
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nodeObjects.set(obj, nodeObject);
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nodeObjects.set(nodeObject, nodeObject);
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}
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return nodeObject;
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}
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}
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return obj;
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};
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const ShaderNodeObjects = function (objects) {
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for (const name in objects) {
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objects[name] = new ShaderNodeObject(objects[name]);
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}
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return objects;
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};
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const getShaderNodeArray = array => {
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const len = array.length;
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for (let i = 0; i < len; i++) {
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array[i] = new ShaderNodeObject(array[i]);
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}
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return array;
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};
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const ShaderNodeProxy = function (NodeClass, scope = null, factor = null) {
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if (scope === null) {
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return (...params) => {
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return new ShaderNodeObject(new NodeClass(...getShaderNodeArray(params)));
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};
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} else if (factor === null) {
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return (...params) => {
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return new ShaderNodeObject(new NodeClass(scope, ...getShaderNodeArray(params)));
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};
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} else {
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factor = new ShaderNodeObject(factor);
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return (...params) => {
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return new ShaderNodeObject(new NodeClass(scope, ...getShaderNodeArray(params), factor));
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};
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}
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};
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const ShaderNodeScript = function (jsFunc) {
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return (inputs, builder) => {
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new ShaderNodeObjects(inputs);
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return new ShaderNodeObject(jsFunc(inputs, builder));
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};
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};
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const bools = [false, true];
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const uints = [0, 1, 2, 3];
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const ints = [-1, -2];
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const floats = [0.5, 1.5, 1 / 3, 1e-6, 1e6, Math.PI, Math.PI * 2, 1 / Math.PI, 2 / Math.PI, 1 / (Math.PI * 2), Math.PI / 2];
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const boolsCacheMap = new Map();
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for (let bool of bools) boolsCacheMap.set(bool, new ConstNode(bool));
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const uintsCacheMap = new Map();
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for (let uint of uints) uintsCacheMap.set(uint, new ConstNode(uint, 'uint'));
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const intsCacheMap = new Map([...uintsCacheMap].map(el => new ConstNode(el.value, 'int')));
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for (let int of ints) intsCacheMap.set(int, new ConstNode(int, 'int'));
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const floatsCacheMap = new Map([...intsCacheMap].map(el => new ConstNode(el.value)));
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for (let float of floats) floatsCacheMap.set(float, new ConstNode(float));
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for (let float of floats) floatsCacheMap.set(-float, new ConstNode(-float));
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const constNodesCacheMap = new Map([...boolsCacheMap, ...floatsCacheMap]);
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const getAutoTypedConstNode = value => {
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if (constNodesCacheMap.has(value)) {
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return constNodesCacheMap.get(value);
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} else if (value.isNode === true) {
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return value;
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} else {
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return new ConstNode(value);
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}
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};
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const ConvertType = function (type, cacheMap = null) {
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return (...params) => {
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if (params.length === 0) {
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return nodeObject(new ConstNode(getValueFromType(type), type));
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} else {
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if (type === 'color' && params[0].isNode !== true) {
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params = [getValueFromType(type, ...params)];
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}
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if (params.length === 1 && cacheMap !== null && cacheMap.has(params[0])) {
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return cacheMap.get(params[0]);
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}
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const nodes = params.map(getAutoTypedConstNode);
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return nodeObject(new ConvertNode(nodes.length === 1 ? nodes[0] : new JoinNode(nodes), type));
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}
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};
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}; //
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// Node Material Shader Syntax
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//
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const ShaderNode = new Proxy(ShaderNodeScript, NodeHandler);
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const nodeObject = val => {
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return new ShaderNodeObject(val);
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};
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const uniform = value => {
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var _value$node;
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// TODO: get ConstNode from .traverse() in the future
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value = value.isNode === true ? ((_value$node = value.node) === null || _value$node === void 0 ? void 0 : _value$node.value) || value.value : value;
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return nodeObject(new UniformNode(value, value.nodeType));
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};
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const label = (node, name) => {
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node = nodeObject(node);
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if (node.isVarNode === true) {
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node.name = name;
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return node;
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}
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return nodeObject(new VarNode(node, name));
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};
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const temp = node => nodeObject(new VarNode(nodeObject(node)));
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const color = new ConvertType('color');
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const float = new ConvertType('float', floatsCacheMap);
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const int = new ConvertType('int', intsCacheMap);
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const uint = new ConvertType('uint', uintsCacheMap);
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const bool = new ConvertType('bool', boolsCacheMap);
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const vec2 = new ConvertType('vec2');
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const ivec2 = new ConvertType('ivec2');
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const uvec2 = new ConvertType('uvec2');
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const bvec2 = new ConvertType('bvec2');
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const vec3 = new ConvertType('vec3');
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const ivec3 = new ConvertType('ivec3');
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const uvec3 = new ConvertType('uvec3');
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const bvec3 = new ConvertType('bvec3');
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const vec4 = new ConvertType('vec4');
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const ivec4 = new ConvertType('ivec4');
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const uvec4 = new ConvertType('uvec4');
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const bvec4 = new ConvertType('bvec4');
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const mat3 = new ConvertType('mat3');
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const imat3 = new ConvertType('imat3');
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const umat3 = new ConvertType('umat3');
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const bmat3 = new ConvertType('bmat3');
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const mat4 = new ConvertType('mat4');
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const imat4 = new ConvertType('imat4');
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const umat4 = new ConvertType('umat4');
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const bmat4 = new ConvertType('bmat4');
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const join = (...params) => nodeObject(new JoinNode(getShaderNodeArray(params)));
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const uv = (...params) => nodeObject(new UVNode(...params));
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const attribute = (...params) => nodeObject(new AttributeNode(...params));
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const buffer = (...params) => nodeObject(new BufferNode(...params));
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const texture = (...params) => nodeObject(new TextureNode(...params));
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const sampler = texture => nodeObject(new ConvertNode(texture.isNode === true ? texture : new TextureNode(texture), 'sampler'));
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const cond = (...params) => nodeObject(new CondNode(...getShaderNodeArray(params)));
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const addTo = (varNode, ...params) => {
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varNode.node = add(varNode.node, ...getShaderNodeArray(params));
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return nodeObject(varNode);
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};
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const add = new ShaderNodeProxy(OperatorNode, '+');
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const sub = new ShaderNodeProxy(OperatorNode, '-');
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const mul = new ShaderNodeProxy(OperatorNode, '*');
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const div = new ShaderNodeProxy(OperatorNode, '/');
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const remainder = new ShaderNodeProxy(OperatorNode, '%');
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const equal = new ShaderNodeProxy(OperatorNode, '==');
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const assign = new ShaderNodeProxy(OperatorNode, '=');
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const lessThan = new ShaderNodeProxy(OperatorNode, '<');
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const greaterThan = new ShaderNodeProxy(OperatorNode, '>');
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const lessThanEqual = new ShaderNodeProxy(OperatorNode, '<=');
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const greaterThanEqual = new ShaderNodeProxy(OperatorNode, '>=');
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const and = new ShaderNodeProxy(OperatorNode, '&&');
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const or = new ShaderNodeProxy(OperatorNode, '||');
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const xor = new ShaderNodeProxy(OperatorNode, '^^');
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const bitAnd = new ShaderNodeProxy(OperatorNode, '&');
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const bitOr = new ShaderNodeProxy(OperatorNode, '|');
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const bitXor = new ShaderNodeProxy(OperatorNode, '^');
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const shiftLeft = new ShaderNodeProxy(OperatorNode, '<<');
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const shiftRight = new ShaderNodeProxy(OperatorNode, '>>');
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const element = new ShaderNodeProxy(ArrayElementNode);
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const normalGeometry = new ShaderNodeObject(new NormalNode(NormalNode.GEOMETRY));
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const normalLocal = new ShaderNodeObject(new NormalNode(NormalNode.LOCAL));
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const normalWorld = new ShaderNodeObject(new NormalNode(NormalNode.WORLD));
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const normalView = new ShaderNodeObject(new NormalNode(NormalNode.VIEW));
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const transformedNormalView = new ShaderNodeObject(new VarNode(new NormalNode(NormalNode.VIEW), 'TransformedNormalView', 'vec3'));
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const positionLocal = new ShaderNodeObject(new PositionNode(PositionNode.LOCAL));
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const positionWorld = new ShaderNodeObject(new PositionNode(PositionNode.WORLD));
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const positionView = new ShaderNodeObject(new PositionNode(PositionNode.VIEW));
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const positionViewDirection = new ShaderNodeObject(new PositionNode(PositionNode.VIEW_DIRECTION));
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const viewMatrix = new ShaderNodeObject(new ModelNode(ModelNode.VIEW_MATRIX));
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const cameraPosition = new ShaderNodeObject(new CameraNode(CameraNode.POSITION));
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const diffuseColor = new ShaderNodeObject(new PropertyNode('DiffuseColor', 'vec4'));
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const roughness = new ShaderNodeObject(new PropertyNode('Roughness', 'float'));
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const metalness = new ShaderNodeObject(new PropertyNode('Metalness', 'float'));
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const alphaTest = new ShaderNodeObject(new PropertyNode('AlphaTest', 'float'));
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const specularColor = new ShaderNodeObject(new PropertyNode('SpecularColor', 'color'));
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const abs = new ShaderNodeProxy(MathNode, 'abs');
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const acos = new ShaderNodeProxy(MathNode, 'acos');
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const asin = new ShaderNodeProxy(MathNode, 'asin');
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const atan = new ShaderNodeProxy(MathNode, 'atan');
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const ceil = new ShaderNodeProxy(MathNode, 'ceil');
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const clamp = new ShaderNodeProxy(MathNode, 'clamp');
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const cos = new ShaderNodeProxy(MathNode, 'cos');
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const cross = new ShaderNodeProxy(MathNode, 'cross');
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const degrees = new ShaderNodeProxy(MathNode, 'degrees');
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const dFdx = new ShaderNodeProxy(MathNode, 'dFdx');
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const dFdy = new ShaderNodeProxy(MathNode, 'dFdy');
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const distance = new ShaderNodeProxy(MathNode, 'distance');
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const dot = new ShaderNodeProxy(MathNode, 'dot');
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const exp = new ShaderNodeProxy(MathNode, 'exp');
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const exp2 = new ShaderNodeProxy(MathNode, 'exp2');
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const faceforward = new ShaderNodeProxy(MathNode, 'faceforward');
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const floor = new ShaderNodeProxy(MathNode, 'floor');
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const fract = new ShaderNodeProxy(MathNode, 'fract');
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const invert = new ShaderNodeProxy(MathNode, 'invert');
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const inversesqrt = new ShaderNodeProxy(MathNode, 'inversesqrt');
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const length = new ShaderNodeProxy(MathNode, 'length');
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const log = new ShaderNodeProxy(MathNode, 'log');
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const log2 = new ShaderNodeProxy(MathNode, 'log2');
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const max = new ShaderNodeProxy(MathNode, 'max');
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const min = new ShaderNodeProxy(MathNode, 'min');
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const mix = new ShaderNodeProxy(MathNode, 'mix');
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const mod = new ShaderNodeProxy(MathNode, 'mod');
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const negate = new ShaderNodeProxy(MathNode, 'negate');
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const normalize = new ShaderNodeProxy(MathNode, 'normalize');
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const pow = new ShaderNodeProxy(MathNode, 'pow');
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const pow2 = new ShaderNodeProxy(MathNode, 'pow', 2);
|
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const pow3 = new ShaderNodeProxy(MathNode, 'pow', 3);
|
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const pow4 = new ShaderNodeProxy(MathNode, 'pow', 4);
|
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const radians = new ShaderNodeProxy(MathNode, 'radians');
|
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const reflect = new ShaderNodeProxy(MathNode, 'reflect');
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const refract = new ShaderNodeProxy(MathNode, 'refract');
|
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const round = new ShaderNodeProxy(MathNode, 'round');
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const saturate = new ShaderNodeProxy(MathNode, 'saturate');
|
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const sign = new ShaderNodeProxy(MathNode, 'sign');
|
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const sin = new ShaderNodeProxy(MathNode, 'sin');
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const smoothstep = new ShaderNodeProxy(MathNode, 'smoothstep');
|
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const sqrt = new ShaderNodeProxy(MathNode, 'sqrt');
|
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const step = new ShaderNodeProxy(MathNode, 'step');
|
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const tan = new ShaderNodeProxy(MathNode, 'tan');
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const transformDirection = new ShaderNodeProxy(MathNode, 'transformDirection');
|
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const EPSILON = float(1e-6);
|
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const INFINITY = float(1e6);
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export { EPSILON, INFINITY, ShaderNode, abs, acos, add, addTo, alphaTest, and, asin, assign, atan, attribute, bitAnd, bitOr, bitXor, bmat3, bmat4, bool, buffer, bvec2, bvec3, bvec4, cameraPosition, ceil, clamp, color, cond, cos, cross, dFdx, dFdy, degrees, diffuseColor, distance, div, dot, element, equal, exp, exp2, faceforward, float, floor, fract, greaterThan, greaterThanEqual, imat3, imat4, int, inversesqrt, invert, ivec2, ivec3, ivec4, join, label, length, lessThan, lessThanEqual, log, log2, mat3, mat4, max, metalness, min, mix, mod, mul, negate, nodeObject, normalGeometry, normalLocal, normalView, normalWorld, normalize, or, positionLocal, positionView, positionViewDirection, positionWorld, pow, pow2, pow3, pow4, radians, reflect, refract, remainder, roughness, round, sampler, saturate, shiftLeft, shiftRight, sign, sin, smoothstep, specularColor, sqrt, step, sub, tan, temp, texture, transformDirection, transformedNormalView, uint, umat3, umat4, uniform, uv, uvec2, uvec3, uvec4, vec2, vec3, vec4, viewMatrix, xor };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";var e=require("../core/UniformNode.cjs.js");require("../core/InputNode.cjs.js"),require("../core/Node.cjs.js"),require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("three");class r extends e{constructor(e,r,s=0){super(e,r),this.bufferType=r,this.bufferCount=s}getInputType(){return"buffer"}}r.prototype.isBufferNode=!0,module.exports=r;
|
@@ -0,0 +1,18 @@
|
|
1
|
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import UniformNode from '../core/UniformNode.js';
|
2
|
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|
3
|
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class BufferNode extends UniformNode {
|
4
|
+
constructor(value, bufferType, bufferCount = 0) {
|
5
|
+
super(value, bufferType);
|
6
|
+
this.bufferType = bufferType;
|
7
|
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this.bufferCount = bufferCount;
|
8
|
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}
|
9
|
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|
10
|
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getInputType() {
|
11
|
+
return 'buffer';
|
12
|
+
}
|
13
|
+
|
14
|
+
}
|
15
|
+
|
16
|
+
BufferNode.prototype.isBufferNode = true;
|
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|
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|
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|
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export default BufferNode;
|
@@ -1 +1 @@
|
|
1
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-
"use strict";
|
1
|
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"use strict";var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Object3DNode.cjs.js");function t(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("three"),require("../core/Node.cjs.js"),require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("../core/UniformNode.cjs.js"),require("../core/InputNode.cjs.js");var s=t(e);class o extends r{constructor(e=o.POSITION){super(e)}getNodeType(e){return this.scope===o.PROJECTION_MATRIX?"mat4":super.getNodeType(e)}update(e){const r=e.camera,t=this._uniformNode,s=this.scope;s===o.PROJECTION_MATRIX?t.value=r.projectionMatrix:s===o.VIEW_MATRIX?t.value=r.matrixWorldInverse:(this.object3d=r,super.update(e))}generate(e){return this.scope===o.PROJECTION_MATRIX&&(this._uniformNode.nodeType="mat4"),super.generate(e)}}s.default(o,"PROJECTION_MATRIX","projectionMatrix"),module.exports=o;
|
@@ -1,154 +1,48 @@
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import
|
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import
|
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import { FloatNode } from '../inputs/FloatNode.js';
|
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import { PositionNode } from './PositionNode.js';
|
1
|
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
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import Object3DNode from './Object3DNode.js';
|
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this.setCamera(camera);
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}
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CameraNode.Nodes = function () {
|
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var depthColor = new FunctionNode(['float depthColor( float mNear, float mFar ) {', ' #ifdef USE_LOGDEPTHBUF_EXT', ' float depth = gl_FragDepthEXT / gl_FragCoord.w;', ' #else', ' float depth = gl_FragCoord.z / gl_FragCoord.w;', ' #endif', ' return 1.0 - smoothstep( mNear, mFar, depth );', '}'].join('\n'));
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return {
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depthColor: depthColor
|
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};
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}();
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CameraNode.POSITION = 'position';
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CameraNode.DEPTH = 'depth';
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CameraNode.TO_VERTEX = 'toVertex';
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CameraNode.prototype = Object.create(TempNode.prototype);
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CameraNode.prototype.constructor = CameraNode;
|
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CameraNode.prototype.nodeType = 'Camera';
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|
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|
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CameraNode.prototype.setCamera = function (camera) {
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this.camera = camera;
|
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this.updateFrame = camera !== undefined ? this.onUpdateFrame : undefined;
|
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};
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|
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CameraNode.prototype.setScope = function (scope) {
|
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switch (this.scope) {
|
33
|
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case CameraNode.DEPTH:
|
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delete this.near;
|
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delete this.far;
|
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|
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break;
|
37
|
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}
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|
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|
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|
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this.scope = scope;
|
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|
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|
41
|
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switch (scope) {
|
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|
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case CameraNode.DEPTH:
|
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|
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var camera = this.camera;
|
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this.near = new FloatNode(camera ? camera.near : 1);
|
45
|
-
this.far = new FloatNode(camera ? camera.far : 1200);
|
46
|
-
break;
|
47
|
-
}
|
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|
-
};
|
49
|
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|
50
|
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CameraNode.prototype.getType = function
|
51
|
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/* builder */
|
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|
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() {
|
53
|
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switch (this.scope) {
|
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|
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case CameraNode.DEPTH:
|
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|
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return 'f';
|
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|
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}
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|
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return this.type;
|
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|
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};
|
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|
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|
61
|
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CameraNode.prototype.getUnique = function
|
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|
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/* builder */
|
63
|
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() {
|
64
|
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switch (this.scope) {
|
65
|
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case CameraNode.DEPTH:
|
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|
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case CameraNode.TO_VERTEX:
|
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|
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return true;
|
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|
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}
|
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|
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|
70
|
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return false;
|
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|
-
};
|
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|
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|
73
|
-
CameraNode.prototype.getShared = function
|
74
|
-
/* builder */
|
75
|
-
() {
|
76
|
-
switch (this.scope) {
|
77
|
-
case CameraNode.POSITION:
|
78
|
-
return false;
|
4
|
+
class CameraNode extends Object3DNode {
|
5
|
+
constructor(scope = CameraNode.POSITION) {
|
6
|
+
super(scope);
|
79
7
|
}
|
80
8
|
|
81
|
-
|
82
|
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|
83
|
-
|
84
|
-
CameraNode.prototype.generate = function (builder, output) {
|
85
|
-
var result;
|
86
|
-
|
87
|
-
switch (this.scope) {
|
88
|
-
case CameraNode.POSITION:
|
89
|
-
result = 'cameraPosition';
|
90
|
-
break;
|
9
|
+
getNodeType(builder) {
|
10
|
+
const scope = this.scope;
|
91
11
|
|
92
|
-
|
93
|
-
|
94
|
-
|
95
|
-
break;
|
12
|
+
if (scope === CameraNode.PROJECTION_MATRIX) {
|
13
|
+
return 'mat4';
|
14
|
+
}
|
96
15
|
|
97
|
-
|
98
|
-
result = 'normalize( ' + new PositionNode(PositionNode.WORLD).build(builder, 'v3') + ' - cameraPosition )';
|
99
|
-
break;
|
16
|
+
return super.getNodeType(builder);
|
100
17
|
}
|
101
18
|
|
102
|
-
|
103
|
-
|
19
|
+
update(frame) {
|
20
|
+
const camera = frame.camera;
|
21
|
+
const uniformNode = this._uniformNode;
|
22
|
+
const scope = this.scope;
|
104
23
|
|
105
|
-
CameraNode.
|
106
|
-
|
107
|
-
() {
|
108
|
-
|
109
|
-
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
break;
|
24
|
+
if (scope === CameraNode.PROJECTION_MATRIX) {
|
25
|
+
uniformNode.value = camera.projectionMatrix;
|
26
|
+
} else if (scope === CameraNode.VIEW_MATRIX) {
|
27
|
+
uniformNode.value = camera.matrixWorldInverse;
|
28
|
+
} else {
|
29
|
+
this.object3d = camera;
|
30
|
+
super.update(frame);
|
31
|
+
}
|
114
32
|
}
|
115
|
-
};
|
116
33
|
|
117
|
-
|
118
|
-
|
119
|
-
this.setScope(source.scope);
|
34
|
+
generate(builder) {
|
35
|
+
const scope = this.scope;
|
120
36
|
|
121
|
-
|
122
|
-
|
123
|
-
|
37
|
+
if (scope === CameraNode.PROJECTION_MATRIX) {
|
38
|
+
this._uniformNode.nodeType = 'mat4';
|
39
|
+
}
|
124
40
|
|
125
|
-
|
126
|
-
case CameraNode.DEPTH:
|
127
|
-
this.near.number = source.near;
|
128
|
-
this.far.number = source.far;
|
129
|
-
break;
|
41
|
+
return super.generate(builder);
|
130
42
|
}
|
131
43
|
|
132
|
-
|
133
|
-
};
|
134
|
-
|
135
|
-
CameraNode.prototype.toJSON = function (meta) {
|
136
|
-
var data = this.getJSONNode(meta);
|
137
|
-
|
138
|
-
if (!data) {
|
139
|
-
data = this.createJSONNode(meta);
|
140
|
-
data.scope = this.scope;
|
141
|
-
if (this.camera) data.camera = this.camera.uuid;
|
142
|
-
|
143
|
-
switch (this.scope) {
|
144
|
-
case CameraNode.DEPTH:
|
145
|
-
data.near = this.near.value;
|
146
|
-
data.far = this.far.value;
|
147
|
-
break;
|
148
|
-
}
|
149
|
-
}
|
44
|
+
}
|
150
45
|
|
151
|
-
|
152
|
-
};
|
46
|
+
_defineProperty(CameraNode, "PROJECTION_MATRIX", 'projectionMatrix');
|
153
47
|
|
154
|
-
export
|
48
|
+
export default CameraNode;
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";var e=require("./TextureNode.cjs.js"),r=require("../core/UniformNode.cjs.js"),s=require("./ReflectNode.cjs.js");require("./UVNode.cjs.js"),require("../core/AttributeNode.cjs.js"),require("../core/Node.cjs.js"),require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("three"),require("../core/VaryNode.cjs.js"),require("../core/InputNode.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("../ShaderNode.cjs.js"),require("../core/PropertyNode.cjs.js"),require("../core/VarNode.cjs.js"),require("../core/ConstNode.cjs.js"),require("./BufferNode.cjs.js"),require("./PositionNode.cjs.js"),require("./ModelNode.cjs.js"),require("./Object3DNode.cjs.js"),require("../math/MathNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/ExpressionNode.cjs.js"),require("../utils/JoinNode.cjs.js"),require("../utils/SplitNode.cjs.js"),require("../core/NodeBuilder.cjs.js"),require("../core/NodeUniform.cjs.js"),require("../core/NodeAttribute.cjs.js"),require("../core/NodeVary.cjs.js"),require("../core/NodeVar.cjs.js"),require("../core/NodeCode.cjs.js"),require("../core/NodeKeywords.cjs.js"),require("../math/OperatorNode.cjs.js"),require("./NormalNode.cjs.js"),require("./CameraNode.cjs.js"),require("../math/CondNode.cjs.js"),require("../core/ContextNode.cjs.js"),require("../utils/ArrayElementNode.cjs.js"),require("../utils/ConvertNode.cjs.js");class o extends e{constructor(e,r=new s,o=null){super(e,r,o)}getInputType(){return"cubeTexture"}generate(e,s){const o=this.value;if(!o||!0!==o.isCubeTexture)throw new Error("CubeTextureNode: Need a three.js cube texture.");const t=r.prototype.generate.call(this,e,"cubeTexture");if("sampler"===s)return t+"_sampler";if(e.isReference(s))return t;{const r=e.getDataFromNode(this);let o=r.snippet;if(void 0===o){const s=this.uvNode.build(e,"vec3"),u=this.biasNode;if(null!==u){const r=u.build(e,"float");o=e.getCubeTextureBias(t,s,r)}else o=e.getCubeTexture(t,s);r.snippet=o}return e.format(o,"vec4",s)}}}o.prototype.isCubeTextureNode=!0,module.exports=o;
|
@@ -0,0 +1,53 @@
|
|
1
|
+
import TextureNode from './TextureNode.js';
|
2
|
+
import UniformNode from '../core/UniformNode.js';
|
3
|
+
import ReflectNode from './ReflectNode.js';
|
4
|
+
|
5
|
+
class CubeTextureNode extends TextureNode {
|
6
|
+
constructor(value, uvNode = new ReflectNode(), biasNode = null) {
|
7
|
+
super(value, uvNode, biasNode);
|
8
|
+
}
|
9
|
+
|
10
|
+
getInputType() {
|
11
|
+
return 'cubeTexture';
|
12
|
+
}
|
13
|
+
|
14
|
+
generate(builder, output) {
|
15
|
+
const texture = this.value;
|
16
|
+
|
17
|
+
if (!texture || texture.isCubeTexture !== true) {
|
18
|
+
throw new Error('CubeTextureNode: Need a three.js cube texture.');
|
19
|
+
}
|
20
|
+
|
21
|
+
const textureProperty = UniformNode.prototype.generate.call(this, builder, 'cubeTexture');
|
22
|
+
|
23
|
+
if (output === 'sampler') {
|
24
|
+
return textureProperty + '_sampler';
|
25
|
+
} else if (builder.isReference(output)) {
|
26
|
+
return textureProperty;
|
27
|
+
} else {
|
28
|
+
const nodeData = builder.getDataFromNode(this);
|
29
|
+
let snippet = nodeData.snippet;
|
30
|
+
|
31
|
+
if (snippet === undefined) {
|
32
|
+
const uvSnippet = this.uvNode.build(builder, 'vec3');
|
33
|
+
const biasNode = this.biasNode;
|
34
|
+
|
35
|
+
if (biasNode !== null) {
|
36
|
+
const biasSnippet = biasNode.build(builder, 'float');
|
37
|
+
snippet = builder.getCubeTextureBias(textureProperty, uvSnippet, biasSnippet);
|
38
|
+
} else {
|
39
|
+
snippet = builder.getCubeTexture(textureProperty, uvSnippet);
|
40
|
+
}
|
41
|
+
|
42
|
+
nodeData.snippet = snippet;
|
43
|
+
}
|
44
|
+
|
45
|
+
return builder.format(snippet, 'vec4', output);
|
46
|
+
}
|
47
|
+
}
|
48
|
+
|
49
|
+
}
|
50
|
+
|
51
|
+
CubeTextureNode.prototype.isCubeTextureNode = true;
|
52
|
+
|
53
|
+
export default CubeTextureNode;
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";var e=require("@babel/runtime/helpers/defineProperty"),r=require("../core/Node.cjs.js"),t=require("../math/OperatorNode.cjs.js"),o=require("./MaterialReferenceNode.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("three"),require("../core/TempNode.cjs.js"),require("./ReferenceNode.cjs.js"),require("../core/UniformNode.cjs.js"),require("../core/InputNode.cjs.js");var a=s(e);class l extends r{constructor(e=l.COLOR){super(),this.scope=e}getNodeType(e){const r=this.scope,t=e.context.material;return r===l.COLOR?null!==t.map?"vec4":"vec3":r===l.OPACITY?"float":r===l.SPECULAR?"vec3":r===l.ROUGHNESS||r===l.METALNESS?"float":void 0}generate(e,r){const s=e.context.material,a=this.scope;let c=null;if(a===l.ALPHA_TEST)c=new o("alphaTest","float");else if(a===l.COLOR){const e=new o("color","color");c=null!==s.map&&void 0!==s.map&&!0===s.map.isTexture?new t("*",e,new o("map","texture")):e}else if(a===l.OPACITY){const e=new o("opacity","float");c=null!==s.alphaMap&&void 0!==s.alphaMap&&!0===s.alphaMap.isTexture?new t("*",e,new o("alphaMap","texture")):e}else if(a===l.SPECULAR){const e=new o("specularColor","color");c=null!==s.specularColorMap&&void 0!==s.specularColorMap&&!0===s.specularColorMap.isTexture?new t("*",e,new o("specularColorMap","texture")):e}else{const r=this.getNodeType(e);c=new o(a,r)}return c.build(e,r)}}a.default(l,"ALPHA_TEST","alphaTest"),a.default(l,"COLOR","color"),a.default(l,"OPACITY","opacity"),a.default(l,"SPECULAR","specular"),a.default(l,"ROUGHNESS","roughness"),a.default(l,"METALNESS","metalness"),module.exports=l;
|